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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.188 by root, Mon Apr 16 11:09:32 2007 UTC vs.
Revision 1.337 by root, Thu Nov 12 01:11:52 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55typedef char *octet_string; 64typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 65
74static PerlInterpreter *perl; 66static PerlInterpreter *perl;
75 67
76double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
77 72
78global gbl_ev; 73global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
81 80
82static HV 81static HV
83 *stash_cf, 82 *stash_cf,
84 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
94// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
95template<class super> 131template<class super>
96static super * 132static super *
97is_a (attachable *at) 133is_a (attachable *at)
98{ 134{
107 143
108unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
109 145
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 flags |=0x3300;//D
113 assert (!self); 148 assert (!self);
114 assert (!cb); 149 assert (!cb);
115} 150}
116 151
117int 152int
131 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
132 hv_clear (self); 167 hv_clear (self);
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
135 170
136 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
137 assert (!this->self); 172 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 173 }
140} 174}
141 175
142void 176void
143attachable::optimise () 177attachable::optimise ()
144{ 178{
145 if (self 179 if (self
146 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 182 sever_self ();
150} 183}
151 184
152// check wether the object really is dead 185// check wether the object really is dead
153void 186void
160} 193}
161 194
162void 195void
163attachable::do_destroy () 196attachable::do_destroy ()
164{ 197{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
166 199
167 if (cb) 200 if (cb)
168 { 201 {
169 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
170 cb = 0; 203 cb = 0;
171 } 204 }
172 205
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 206 mortals.push_back (this);
178} 207}
179 208
180void 209void
181attachable::destroy () 210attachable::destroy ()
182{ 211{
183 if (destroyed ()) 212 if (destroyed ())
184 return; 213 return;
185 214
186 flags |= F_DESTROYED; 215 attachable_flags |= F_DESTROYED;
187 do_destroy (); 216 do_destroy ();
217 sever_self ();
188} 218}
189 219
190void 220void
191attachable::check_mortals () 221attachable::check_mortals ()
192{ 222{
196 { 226 {
197 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
198 { 228 {
199 i = 0; 229 i = 0;
200 230
201 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
203 247
204 break; 248 break;
205 } 249 }
206 250
207 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
208 252
209 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
210 254 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 255 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
215 ++i; // further delay freeing 263 ++i; // further delay freeing
216 264
217 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
218 break; 266 break;
219 } 267 }
220 else 268 else
221 { 269 {
222 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
223 delete obj; 272 delete obj;
224 } 273 }
225 } 274 }
226} 275}
227 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
228attachable & 289attachable &
229attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
230{ 291{
231 //if (self || cb) 292 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 294
234 attach = src.attach; 295 attach = src.attach;
235 return *this; 296 return *this;
236} 297}
237 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 335
240static SV * 336static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 338{
243 SV *sv; 339 SV *sv;
244 340
245 if (!ptr) 341 if (!ptr)
246 return &PL_sv_undef; 342 return newSV (0);
247 343
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 346}
251 347
270 366
271static SV * 367static SV *
272newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
273{ 369{
274 if (!obj) 370 if (!obj)
275 return &PL_sv_undef; 371 return newSV (0);
276 372
277 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
278 { 377 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 379
285 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 383 }
288 else 384 else
289 { 385 {
290 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
294 390
295 return sv; 391 return sv;
296 } 392 }
297} 393}
298 394
395#if 0 // unused
299static void 396static void
300clearSVptr (SV *sv) 397clearSVptr (SV *sv)
301{ 398{
302 if (SvROK (sv)) 399 if (SvROK (sv))
303 sv = SvRV (sv); 400 sv = SvRV (sv);
304 401
305 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
306 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
307} 404}
405#endif
406
407static long SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
308 420
309static long 421static long
310SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
311{ 423{
312 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
313 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
314 426
315 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
316
317 if (!mg)
318 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
319
320 return (long)mg->mg_ptr;
321} 428}
322 429
323static long 430static long noinline
324SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
325{ 432{
326 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
327 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
328 else
329 return 0;
330} 436}
331 437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap)
477 printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D
478
479
480 return SvPTR_nc (sv);
481}
482
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 483static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 484static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 485static inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 486static inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 487static inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 488static inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 489static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
339inline SV *to_sv ( signed int v) { return newSViv (v); } 490static inline SV *to_sv ( signed int v) { return newSViv (v); }
340inline SV *to_sv (unsigned int v) { return newSVuv (v); } 491static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
341inline SV *to_sv ( signed long v) { return newSViv (v); } 492static inline SV *to_sv ( signed long v) { return newSViv (v); }
342inline SV *to_sv (unsigned long v) { return newSVuv (v); } 493static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
343inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 494static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
344inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 495static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
345inline SV *to_sv (float v) { return newSVnv (v); } 496static inline SV *to_sv (float v) { return newSVnv (v); }
346inline SV *to_sv (double v) { return newSVnv (v); } 497static inline SV *to_sv (double v) { return newSVnv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 498static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 499static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 500static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 501static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 502static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
503static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 504static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 505static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
506static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
355 507
356inline SV *to_sv (object & v) { return to_sv (&v); } 508static inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 509static inline SV *to_sv (living & v) { return to_sv (&v); }
358 510
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 511static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
512static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 513
363inline SV *to_sv (UUID v) 514static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
364{
365 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 515
516static inline SV *to_sv (dynbuf * v)
517{
518 SV *sv = newSV (0);
519
520 sv_upgrade (sv, SVt_PV);
521 SvGROW (sv, v->size () + 1);
522 SvPOK_only (sv);
523 v->linearise (SvPVX (sv));
524 SvCUR_set (sv, v->size ());
525 *SvEND (sv) = 0;
526
527 return sv;
528}
529
530static inline SV *to_sv (dynbuf_text * v)
531{
532 SV *sv = to_sv (static_cast<dynbuf *> (v));
533 SvUTF8_on (sv);
534 return sv;
535}
536
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 537static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 538static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 541static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 542static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 543static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 544static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 545static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 546static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 547static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 548static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 549static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 550static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 551static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 552static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 553static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 554static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 555static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 556static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
557static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 558static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 559static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 560static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
561static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
562static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
563static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
394 564
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 565//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 566static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 567
398template<class T> 568template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 569static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 570
401template<int N> 571template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 572static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 573
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 574static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 575static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 576static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 577static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 578
410inline void sv_to (SV *sv, std::string &v) 579static inline void sv_to (SV *sv, std::string &v)
411{ 580{
412 STRLEN len; 581 STRLEN len;
413 char *data = SvPVbyte (sv, len); 582 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 583 v.assign (data, len);
415} 584}
416 585
417inline void sv_to (SV *sv, UUID &v) 586static inline void sv_to (SV *sv, UUID &v)
418{ 587{
419 unsigned int version; 588 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 589 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 590}
424 591
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 592static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 593
427static SV * 594static SV *
428newSVdt_va (va_list &ap, data_type type) 595newSVdt_va (va_list &ap, data_type type)
429{ 596{
430 SV *sv; 597 SV *sv;
444 break; 611 break;
445 612
446 case DT_STRING: 613 case DT_STRING:
447 { 614 {
448 char *str = (char *)va_arg (ap, const char *); 615 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 616 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 617 }
451 break; 618 break;
452 619
453 case DT_DATA: 620 case DT_DATA:
454 { 621 {
455 char *str = (char *)va_arg (ap, const void *); 622 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 623 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 624 sv = str ? newSVpv (str, len) : newSV (0);
458 } 625 }
459 break; 626 break;
460 627
461 case DT_OBJECT: 628 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 629 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 671 va_end (ap);
505 672
506 return sv; 673 return sv;
507} 674}
508 675
676// typemap support, mostly to avoid excessive inlining
677template<class type>
678static void noinline
679cf_obj_to (SV *arg, type &var)
680{
681 sv_to (arg, var);
682 if (!var)
683 croak ("must not pass invalid/null cf_obj here");
684}
685
686template<class object>
687static void noinline
688cf_obj_ornull_to (SV *arg, object *&var)
689{
690 if (SvOK (arg))
691 {
692 sv_to (arg, var);
693 if (!var)
694 croak ("unable to convert perl object to C++ object");
695 }
696 else
697 var = 0;
698}
699
700//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
701
509static SV * 702static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540
541SV *
542registry (attachable *ext) 703registry (attachable *ext)
543{ 704{
544 if (!ext->cb) 705 if (!ext->cb)
545 ext->cb = newAV (); 706 ext->cb = newAV ();
546 707
547 return newRV_inc ((SV *)ext->cb); 708 return newRV_inc ((SV *)ext->cb);
548} 709}
549 710
550///////////////////////////////////////////////////////////////////////////// 711/////////////////////////////////////////////////////////////////////////////
551 712
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 713void
608cfperl_init () 714cfperl_init ()
609{ 715{
716 extern char **environ;
717
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 718 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 719 perl = perl_alloc ();
612 perl_construct (perl); 720 perl_construct (perl);
613 721
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 722 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 723
616 const char *argv[] = { 724 const char *argv[] = {
617 "", 725 settings.argv [0],
618 "-e" 726 "-e0"
619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 }; 727 };
624 728
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 729 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 730 || perl_run (perl))
627 { 731 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 732 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 733 exit (EXIT_FAILURE);
630 } 734 }
631 735
736 eval_pv (
737 "#line 1 'cfperl init'\n"
738 "use EV ();\n"
739 "use Coro ();\n"
740 "cf->bootstrap;\n"
741 "unshift @INC, cf::datadir ();\n"
742 "require cf;\n",
743 0
744 );
745
746 if (SvTRUE (ERRSV))
632 { 747 {
633 dSP; 748 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
634 749 exit (EXIT_FAILURE);
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 } 750 }
639} 751}
640 752
753void
641void cfperl_main () 754cfperl_main ()
642{ 755{
643 dSP; 756 dSP;
644 757
645 PUSHMARK (SP); 758 PUSHMARK (SP);
646 PUTBACK; 759 PUTBACK;
650void 763void
651attachable::instantiate () 764attachable::instantiate ()
652{ 765{
653 if (attach) 766 if (attach)
654 { 767 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 768 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 769 attach = 0;
657 } 770 }
658} 771}
659 772
660void 773void
661attachable::reattach () 774attachable::reattach ()
662{ 775{
663 optimise (); 776 optimise ();
664 //TODO: check for _attachment's, very important for restarts 777 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 778 INVOKE_ATTACHABLE (REATTACH, this);
666} 779}
667 780
668static event_klass klass_of[NUM_EVENT_TYPES] = { 781static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 782# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 783# include "eventinc.h"
671# undef def 784# undef def
672}; 785};
673 786
674#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 787#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675 788
676static void 789static void noinline
677gather_callbacks (AV *&callbacks, AV *registry, event_type event) 790gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678{ 791{
679 // event must be in array 792 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry)) 793 if (event >= 0 && event <= AvFILLp (registry))
681 { 794 {
713} 826}
714 827
715void 828void
716global::gather_callbacks (AV *&callbacks, event_type event) const 829global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 830{
718 ::gather_callbacks (callbacks, cb_object, event); 831 ::gather_callbacks (callbacks, cb_global, event);
719} 832}
720 833
721void 834void
722object::gather_callbacks (AV *&callbacks, event_type event) const 835object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 836{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 837 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 838 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 839 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 840
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 841 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 842 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 843 }
731 844
767{ 880{
768 attachable::gather_callbacks (callbacks, event); 881 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 882 ::gather_callbacks (callbacks, cb_map, event);
770} 883}
771 884
885static void noinline
886_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
887{
888 for (int event = 0; event <= AvFILLp (registry); ++event)
889 {
890 SV *cbs_ = AvARRAY (registry)[event];
891
892 // element must be list of callback entries
893 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
894 {
895 AV *cbs = (AV *)SvRV (cbs_);
896
897 // no callback entries, no callbacks to call
898 if (AvFILLp (cbs) >= 0)
899 set.set (event);
900 }
901 }
902}
903
904// very slow and inefficient way to recalculate the global want bitsets
905static void
906_recalc_want ()
907{
908 ev_want_event.reset ();
909
910 _recalc_want (ev_want_event, cb_global);
911 _recalc_want (ev_want_event, cb_attachable);
912 _recalc_want (ev_want_event, cb_object);
913 _recalc_want (ev_want_event, cb_client);
914 _recalc_want (ev_want_event, cb_player);
915 _recalc_want (ev_want_event, cb_map);
916
917 ev_want_type.reset ();
918
919 for (int type = 0; type <= AvFILLp (cb_type); ++type)
920 {
921 SV *cbs_ = AvARRAY (cb_type)[type];
922
923 // element must be list of callback entries
924 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
925 {
926 AV *cbs = (AV *)SvRV (cbs_);
927
928 // no callback entries, no callbacks to call
929 if (AvFILLp (cbs) >= 0)
930 ev_want_type.set (type % NUM_TYPES);
931 }
932 }
933}
934
772bool 935bool
773attachable::invoke (event_type event, ...) 936attachable::invoke (event_type event, ...)
774{ 937{
775 data_type dt; 938 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 939
780 // callback call ordering should be: 940 // callback call ordering should be:
781 // 1. per-object callback 941 // 1. per-object callback
782 // 2. per-class object 942 // 2. per-class object
783 // 3. per-type callback 943 // 3. per-type callback
787 gather_callbacks (callbacks, event); 947 gather_callbacks (callbacks, event);
788 948
789 // short-circuit processing if no callbacks found/defined 949 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 950 if (!callbacks)
791 return 0; 951 return 0;
952
953 va_list ap;
954 va_start (ap, event);
792 955
793 CALL_BEGIN (3); 956 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 957 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 958 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 959
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 983 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 } 984 }
822 985
823 va_end (ap); 986 va_end (ap);
824 987
825 CALL_CALL ("cf::do_invoke", G_SCALAR); 988 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
826 count = count > 0 ? POPi : 0; 989 count = count > 0 ? POPi : 0;
827 990
828 CALL_END; 991 CALL_END;
829 992
830 return count; 993 return count;
831} 994}
832 995
833SV * 996static SV *
834cfperl_result (int idx) 997cfperl_result (int idx)
835{ 998{
836 AV *av = get_av ("cfperl::invoke_results", 0); 999 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 1000 if (!av)
838 return &PL_sv_undef; 1001 return &PL_sv_undef;
839 1002
840 SV **sv = av_fetch (av, idx, 0); 1003 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 1004 if (!sv)
855{ 1018{
856 return SvNV (cfperl_result (idx)); 1019 return SvNV (cfperl_result (idx));
857} 1020}
858 1021
859///////////////////////////////////////////////////////////////////////////// 1022/////////////////////////////////////////////////////////////////////////////
1023// various c++ => perl glue functions
1024
1025void
1026cfperl_tick ()
1027{
1028 tick_pending = 1;
1029
1030 if (tick_inhibit)
1031 return;
1032
1033 tick_pending = 0;
1034
1035 dSP;
1036
1037 PUSHMARK (SP);
1038 PUTBACK;
1039 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1040
1041 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1042}
860 1043
861void 1044void
862cfperl_emergency_save () 1045cfperl_emergency_save ()
863{ 1046{
864 CALL_BEGIN (0); 1047 CALL_BEGIN (0);
873 CALL_ARG (make_core); 1056 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 1057 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 1058 CALL_END;
876} 1059}
877 1060
1061void
1062cfperl_make_book (object *book, int level)
1063{
1064 CALL_BEGIN (2);
1065 CALL_ARG (book);
1066 CALL_ARG (level);
1067 CALL_CALL ("ext::books::make_book", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1073{
1074 CALL_BEGIN (4);
1075 CALL_ARG (ns);
1076 CALL_ARG (type);
1077 CALL_ARG_SV (newSVpv_utf8 (msg));
1078 CALL_ARG (color);
1079 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1080 CALL_END;
1081}
1082
1083int
1084cfperl_can_merge (object *ob1, object *ob2)
1085{
1086 int can;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (ob1);
1090 CALL_ARG (ob2);
1091 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1092 can = count && SvTRUE (TOPs);
1093 CALL_END;
1094
1095 return can;
1096}
1097
1098void
1099cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1100{
1101 CALL_BEGIN (4);
1102 CALL_ARG (ob);
1103 CALL_ARG (state);
1104 CALL_ARG (activator);
1105 CALL_ARG (originator);
1106 CALL_CALL ("cf::mapscript::activate", G_VOID);
1107 CALL_END;
1108}
1109
1110player *
1111player::find (const char *name)
1112{
1113 CALL_BEGIN (1);
1114 CALL_ARG (name);
1115 CALL_CALL ("cf::player::find", G_SCALAR);
1116
1117 player *retval = 0;
1118 if (count) sv_to (POPs, retval);
1119
1120 CALL_END;
1121
1122 return retval;
1123}
1124
1125maptile *
1126find_style (const char *dirname, const char *stylename, int difficulty)
1127{
1128 CALL_BEGIN (3);
1129 CALL_ARG (dirname);
1130 CALL_ARG (stylename);
1131 CALL_ARG (difficulty);
1132 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1133
1134 maptile *retval = 0;
1135 if (count) sv_to (POPs, retval);
1136
1137 CALL_END;
1138
1139 return retval;
1140}
1141
878maptile * 1142maptile *
879maptile::find_sync (const char *path, maptile *origin) 1143maptile::find_sync (const char *path, maptile *origin)
880{ 1144{
881 CALL_BEGIN (2); 1145 CALL_BEGIN (2);
882 CALL_ARG (path); 1146 CALL_ARG (path);
883 CALL_ARG (origin); 1147 CALL_ARG (origin);
884 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1148 CALL_CALL ("cf::map::find_sync", G_SCALAR);
885 1149
886 maptile *retval; 1150 maptile *retval = 0;
887
888 if (count)
889 sv_to (POPs, retval); 1151 if (count) sv_to (POPs, retval);
890 else
891 retval = 0;
892 1152
893 CALL_END; 1153 CALL_END;
894 1154
895 return retval; 1155 return retval;
896} 1156}
897 1157
898maptile * 1158maptile *
899maptile::find_async (const char *path, maptile *origin) 1159maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1160{
901 CALL_BEGIN (2); 1161 CALL_BEGIN (3);
902 CALL_ARG (path); 1162 CALL_ARG (path);
903 CALL_ARG (origin); 1163 CALL_ARG (origin);
1164 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1165 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1166
906 maptile *retval; 1167 maptile *retval = 0;
907
908 if (count)
909 sv_to (POPs, retval); 1168 if (count) sv_to (POPs, retval);
910 else
911 retval = 0;
912 1169
913 CALL_END; 1170 CALL_END;
914 1171
915 return retval; 1172 return retval;
916} 1173}
919maptile::do_load_sync () 1176maptile::do_load_sync ()
920{ 1177{
921 CALL_BEGIN (1); 1178 CALL_BEGIN (1);
922 CALL_ARG (this); 1179 CALL_ARG (this);
923 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1180 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
924 CALL_END;
925}
926
927void
928maptile::change_all_map_light (int change)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (change);
932 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
933 CALL_END; 1181 CALL_END;
934} 1182}
935 1183
936void 1184void
937object::enter_exit (object *exit) 1185object::enter_exit (object *exit)
944 CALL_ARG (exit); 1192 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1193 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1194 CALL_END;
947} 1195}
948 1196
1197void
1198object::player_goto (const char *path, int x, int y)
1199{
1200 if (type != PLAYER)
1201 return;
1202
1203 CALL_BEGIN (4);
1204 CALL_ARG (this);
1205 CALL_ARG (path);
1206 CALL_ARG (x);
1207 CALL_ARG (y);
1208 CALL_CALL ("cf::object::player::goto", G_VOID);
1209 CALL_END;
1210}
1211
1212const char *
1213object::ref () const
1214{
1215 if (type == PLAYER)
1216 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1217 else
1218 return 0;
1219}
1220
1221object *
1222object::deref (const char *ref)
1223{
1224 object *retval = 0;
1225
1226 if (ref)
1227 {
1228 CALL_BEGIN (1);
1229 CALL_ARG (ref);
1230 CALL_CALL ("cf::object::deref", G_SCALAR);
1231
1232 if (count)
1233 sv_to (POPs, retval);
1234
1235 CALL_END;
1236 }
1237
1238 return retval;
1239}
1240
1241void
1242log_backtrace (const char *msg)
1243{
1244#if HAVE_BACKTRACE
1245 void *addr [20];
1246 int size = backtrace (addr, 20);
1247
1248 CALL_BEGIN (size);
1249 CALL_ARG (msg);
1250 for (int i = 0; i < size; ++i)
1251 CALL_ARG ((IV)addr [i]);
1252 CALL_CALL ("cf::_log_backtrace", G_VOID);
1253 CALL_END;
1254#endif
1255}
1256
1257bool
1258is_match_expr (const char *expr)
1259{
1260 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1261}
1262
1263bool
1264match (const char *expr, object *ob, object *self, object *source, object *originator)
1265{
1266 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1267 expr += sizeof ("match ") - 1;
1268
1269 CALL_BEGIN (5);
1270 CALL_ARG (expr);
1271 CALL_ARG (ob);
1272 CALL_ARG (self);
1273 CALL_ARG (source);
1274 CALL_ARG (originator);
1275 CALL_CALL (cv_cf_match_match, G_SCALAR);
1276
1277 bool matched = count && SvTRUE (TOPs);
1278
1279 CALL_END;
1280
1281 return matched;
1282}
1283
1284object *
1285match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1286{
1287 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1288 expr += sizeof ("match ") - 1;
1289
1290 CALL_BEGIN (5);
1291 CALL_ARG (expr);
1292 CALL_ARG (ob);
1293 CALL_ARG (self);
1294 CALL_ARG (source);
1295 CALL_ARG (originator);
1296 CALL_CALL (cv_cf_match_match, G_ARRAY);
1297
1298 object *one = 0;
1299
1300 if (count)
1301 sv_to (TOPs, one);
1302
1303 CALL_END;
1304
1305 return one;
1306}
1307
949///////////////////////////////////////////////////////////////////////////// 1308/////////////////////////////////////////////////////////////////////////////
950 1309
951struct EventAPI *watcher_base::GEventAPI; 1310struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1311struct CoroAPI *coroapi::GCoroAPI;
953 1312
954int coroapi::cede_counter; 1313void
1314coroapi::do_cede_to_tick ()
1315{
1316 cede_pending = 0;
1317 cede ();
1318}
955 1319
956void 1320void
957coroapi::wait_for_tick () 1321coroapi::wait_for_tick ()
958{ 1322{
959 CALL_BEGIN (0); 1323 CALL_BEGIN (0);
967 CALL_BEGIN (0); 1331 CALL_BEGIN (0);
968 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD); 1332 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
969 CALL_END; 1333 CALL_END;
970} 1334}
971 1335
1336void
1337iow::poll (int events)
1338{
1339 if (events != this->events)
1340 {
1341 int active = ev_is_active ((ev_io *)this);
1342 if (active) stop ();
1343 ev_io_set ((ev_io *)this, fd, events);
1344 if (active) start ();
1345 }
1346}
1347
972static void 1348static void
973iw_dispatch (pe_event *ev)
974{
975 iw *w = (iw *)ev->ext_data;
976 w->call (*w);
977}
978
979void
980iw::alloc ()
981{
982 pe = GEventAPI->new_idle (0, 0);
983
984 WaREENTRANT_off (pe);
985 pe->base.callback = (void *)iw_dispatch;
986 pe->base.ext_data = (void *)this;
987}
988
989static void iow_dispatch (pe_event *ev)
990{
991 iow *w = (iow *)ev->ext_data;
992 w->call (*w, ((pe_ioevent *)ev)->got);
993}
994
995void
996iow::alloc ()
997{
998 pe = GEventAPI->new_io (0, 0);
999
1000 WaREENTRANT_off (pe);
1001 pe->base.callback = (void *)iow_dispatch;
1002 pe->base.ext_data = (void *)this;
1003
1004 pe->fd = -1;
1005 pe->poll = 0;
1006}
1007
1008void
1009iow::fd (int fd)
1010{
1011 pe->fd = fd;
1012}
1013
1014int
1015iow::poll ()
1016{
1017 return pe->poll;
1018}
1019
1020void
1021iow::poll (int events)
1022{
1023 if (pe->poll != events)
1024 {
1025 if (pe->poll) stop ();
1026 pe->poll = events;
1027 if (pe->poll) start ();
1028 }
1029}
1030
1031void
1032_connect_to_perl () 1349_connect_to_perl_1 ()
1033{ 1350{
1034 stash_cf = gv_stashpv ("cf" , 1); 1351 stash_cf = gv_stashpv ("cf", 1);
1035 1352
1036 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1353 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1037 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1354 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1038 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1355 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1039 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1356 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1357 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1040 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1358 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1041 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1359 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1042 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1360 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1043 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1361 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1044 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1362 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1045 1363
1046 sv_runtime = get_sv ("cf::RUNTIME", 1); 1364 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1047 sv_upgrade (sv_runtime, SVt_NV); 1365 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1366 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1367 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1048 1368
1049 cb_global = get_av ("cf::CB_GLOBAL", 1); 1369 cb_global = get_av ("cf::CB_GLOBAL", 1);
1050 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1370 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1051 cb_object = get_av ("cf::CB_OBJECT", 1); 1371 cb_object = get_av ("cf::CB_OBJECT", 1);
1052 cb_player = get_av ("cf::CB_PLAYER", 1); 1372 cb_player = get_av ("cf::CB_PLAYER", 1);
1053 cb_client = get_av ("cf::CB_CLIENT", 1); 1373 cb_client = get_av ("cf::CB_CLIENT", 1);
1054 cb_type = get_av ("cf::CB_TYPE" , 1); 1374 cb_type = get_av ("cf::CB_TYPE" , 1);
1055 cb_map = get_av ("cf::CB_MAP" , 1); 1375 cb_map = get_av ("cf::CB_MAP" , 1);
1056} 1376}
1057 1377
1378static void
1379_connect_to_perl_2 ()
1380{
1381 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1382 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1383 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1384 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1385 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1386}
1387
1058MODULE = cf PACKAGE = cf PREFIX = cf_ 1388MODULE = cf PACKAGE = cf PREFIX = cf_
1059 1389
1060BOOT: 1390BOOT:
1061{ 1391{
1392 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1393 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1394
1062 _connect_to_perl (); 1395 _connect_to_perl_1 ();
1063
1064 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1065 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1066 1396
1067 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1397 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1398
1399 //{
1400 // require_pv ("Time::HiRes");
1401 //
1402 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1403 // if (!svp) croak ("Time::HiRes is required");
1404 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1405 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1406 //}
1068 1407
1069 static const struct { 1408 static const struct {
1070 const char *name; 1409 const char *name;
1071 IV iv; 1410 IV iv;
1072 } *civ, const_iv[] = { 1411 } *civ, const_iv[] = {
1073# define const_iv(name) { # name, (IV)name }, 1412# define const_iv(name) { # name, (IV)name },
1074 const_iv (llevError) 1413 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1075 const_iv (llevInfo) 1414 const_iv (logBacktrace)
1076 const_iv (llevDebug)
1077 const_iv (llevMonster)
1078 1415
1079 const_iv (Map0Cmd) 1416 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1080 const_iv (Map1Cmd)
1081 const_iv (Map1aCmd)
1082 1417
1083 const_iv (MAP_CLIENT_X) 1418 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1084 const_iv (MAP_CLIENT_Y)
1085 1419
1086 const_iv (MAX_TIME) 1420 const_iv (MAX_TIME)
1087 const_iv (PLAYER)
1088 const_iv (TRANSPORT)
1089 const_iv (ROD)
1090 const_iv (TREASURE)
1091 const_iv (POTION)
1092 const_iv (FOOD)
1093 const_iv (POISON)
1094 const_iv (BOOK)
1095 const_iv (CLOCK) 1421 const_iv (MAXSOCKBUF)
1096 const_iv (ARROW) 1422
1097 const_iv (BOW)
1098 const_iv (WEAPON)
1099 const_iv (ARMOUR)
1100 const_iv (PEDESTAL)
1101 const_iv (ALTAR)
1102 const_iv (LOCKED_DOOR)
1103 const_iv (SPECIAL_KEY)
1104 const_iv (MAP)
1105 const_iv (DOOR)
1106 const_iv (KEY)
1107 const_iv (TIMED_GATE)
1108 const_iv (TRIGGER)
1109 const_iv (GRIMREAPER)
1110 const_iv (MAGIC_EAR)
1111 const_iv (TRIGGER_BUTTON)
1112 const_iv (TRIGGER_ALTAR)
1113 const_iv (TRIGGER_PEDESTAL)
1114 const_iv (SHIELD)
1115 const_iv (HELMET)
1116 const_iv (HORN)
1117 const_iv (MONEY)
1118 const_iv (CLASS)
1119 const_iv (GRAVESTONE)
1120 const_iv (AMULET)
1121 const_iv (PLAYERMOVER)
1122 const_iv (TELEPORTER)
1123 const_iv (CREATOR)
1124 const_iv (SKILL)
1125 const_iv (EARTHWALL)
1126 const_iv (GOLEM)
1127 const_iv (THROWN_OBJ)
1128 const_iv (BLINDNESS)
1129 const_iv (GOD)
1130 const_iv (DETECTOR)
1131 const_iv (TRIGGER_MARKER)
1132 const_iv (DEAD_OBJECT)
1133 const_iv (DRINK)
1134 const_iv (MARKER)
1135 const_iv (HOLY_ALTAR)
1136 const_iv (PLAYER_CHANGER)
1137 const_iv (BATTLEGROUND)
1138 const_iv (PEACEMAKER)
1139 const_iv (GEM)
1140 const_iv (FIREWALL)
1141 const_iv (ANVIL)
1142 const_iv (CHECK_INV)
1143 const_iv (MOOD_FLOOR) 1423 const_iv (NUM_BODY_LOCATIONS)
1144 const_iv (EXIT) 1424 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1145 const_iv (ENCOUNTER) 1425 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1146 const_iv (SHOP_FLOOR) 1426 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1147 const_iv (SHOP_MAT) 1427 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1148 const_iv (RING) 1428 const_iv (body_wrist) const_iv (body_waist)
1149 const_iv (FLOOR)
1150 const_iv (FLESH)
1151 const_iv (INORGANIC)
1152 const_iv (SKILL_TOOL)
1153 const_iv (LIGHTER)
1154 const_iv (BUILDABLE_WALL)
1155 const_iv (MISC_OBJECT)
1156 const_iv (LAMP)
1157 const_iv (DUPLICATOR)
1158 const_iv (SPELLBOOK)
1159 const_iv (CLOAK)
1160 const_iv (SPINNER)
1161 const_iv (GATE)
1162 const_iv (BUTTON)
1163 const_iv (CF_HANDLE)
1164 const_iv (HOLE)
1165 const_iv (TRAPDOOR)
1166 const_iv (SIGN)
1167 const_iv (BOOTS)
1168 const_iv (GLOVES)
1169 const_iv (SPELL)
1170 const_iv (SPELL_EFFECT)
1171 const_iv (CONVERTER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (WAND)
1176 const_iv (SCROLL)
1177 const_iv (DIRECTOR)
1178 const_iv (GIRDLE)
1179 const_iv (FORCE)
1180 const_iv (POTION_EFFECT)
1181 const_iv (EVENT_CONNECTOR)
1182 const_iv (CLOSE_CON)
1183 const_iv (CONTAINER)
1184 const_iv (ARMOUR_IMPROVER)
1185 const_iv (WEAPON_IMPROVER)
1186 const_iv (SKILLSCROLL)
1187 const_iv (DEEP_SWAMP)
1188 const_iv (IDENTIFY_ALTAR)
1189 const_iv (MENU)
1190 const_iv (RUNE)
1191 const_iv (TRAP)
1192 const_iv (POWER_CRYSTAL)
1193 const_iv (CORPSE)
1194 const_iv (DISEASE)
1195 const_iv (SYMPTOM)
1196 const_iv (BUILDER)
1197 const_iv (MATERIAL)
1198 const_iv (ITEM_TRANSFORMER)
1199 1429
1200 const_iv (NUM_SUBTYPES) 1430 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1431 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1432 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1433 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1434 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1435 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1436 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1437 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1438 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1439 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1440 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1441 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1442 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1443 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1444 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1445 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1446 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1447 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1448 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1449 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1450 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1451 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1452 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1453 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1454 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1455 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1456 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1457 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1458 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1201 1459
1202 const_iv (ST_BD_BUILD) 1460 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1203 const_iv (ST_BD_REMOVE)
1204 1461
1205 const_iv (ST_MAT_FLOOR) 1462 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1206 const_iv (ST_MAT_WALL) 1463 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1207 const_iv (ST_MAT_ITEM)
1208 1464
1209 const_iv (AT_PHYSICAL) 1465 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1210 const_iv (AT_MAGIC) 1466 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1211 const_iv (AT_FIRE) 1467 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1212 const_iv (AT_ELECTRICITY) 1468 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1213 const_iv (AT_COLD) 1469 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1214 const_iv (AT_CONFUSION) 1470 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1215 const_iv (AT_ACID) 1471 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1216 const_iv (AT_DRAIN)
1217 const_iv (AT_WEAPONMAGIC)
1218 const_iv (AT_GHOSTHIT)
1219 const_iv (AT_POISON)
1220 const_iv (AT_SLOW)
1221 const_iv (AT_PARALYZE)
1222 const_iv (AT_TURN_UNDEAD)
1223 const_iv (AT_FEAR)
1224 const_iv (AT_CANCELLATION)
1225 const_iv (AT_DEPLETE)
1226 const_iv (AT_DEATH)
1227 const_iv (AT_CHAOS)
1228 const_iv (AT_COUNTERSPELL)
1229 const_iv (AT_GODPOWER)
1230 const_iv (AT_HOLYWORD)
1231 const_iv (AT_BLIND)
1232 const_iv (AT_INTERNAL)
1233 const_iv (AT_LIFE_STEALING)
1234 const_iv (AT_DISEASE)
1235 1472
1236 const_iv (WEAP_HIT) 1473 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLASH) 1474 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1238 const_iv (WEAP_PIERCE)
1239 const_iv (WEAP_CLEAVE)
1240 const_iv (WEAP_SLICE)
1241 const_iv (WEAP_STAB)
1242 const_iv (WEAP_WHIP)
1243 const_iv (WEAP_CRUSH)
1244 const_iv (WEAP_BLUD) 1475 const_iv (WEAP_BLUD)
1245 1476
1246 const_iv (FLAG_ALIVE) 1477 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1247 const_iv (FLAG_WIZ) 1478 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1248 const_iv (FLAG_REMOVED) 1479 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1480 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1481 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1482 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1483 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1484 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1485 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1486 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1487 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1488 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1490 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1491 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1492 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1493 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1494 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1495 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1496 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1497 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1498 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1499 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1500 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1501 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1502 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1503
1504 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1505 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1506 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1507 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1508 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1509 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1510
1511 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1512 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1513
1514 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1515
1516 const_iv (SP_RAISE_DEAD)
1249 const_iv (FLAG_FREED) 1517 const_iv (SP_RUNE)
1250 const_iv (FLAG_WAS_WIZ) 1518 const_iv (SP_MAKE_MARK)
1251 const_iv (FLAG_APPLIED) 1519 const_iv (SP_BOLT)
1252 const_iv (FLAG_UNPAID) 1520 const_iv (SP_BULLET)
1253 const_iv (FLAG_USE_SHIELD) 1521 const_iv (SP_EXPLOSION)
1254 const_iv (FLAG_NO_PICK) 1522 const_iv (SP_CONE)
1255 const_iv (FLAG_ANIMATE) 1523 const_iv (SP_BOMB)
1256 const_iv (FLAG_MONSTER) 1524 const_iv (SP_WONDER)
1257 const_iv (FLAG_FRIENDLY) 1525 const_iv (SP_SMITE)
1258 const_iv (FLAG_GENERATOR) 1526 const_iv (SP_MAGIC_MISSILE)
1259 const_iv (FLAG_IS_THROWN) 1527 const_iv (SP_SUMMON_GOLEM)
1260 const_iv (FLAG_AUTO_APPLY) 1528 const_iv (SP_DIMENSION_DOOR)
1261 const_iv (FLAG_PLAYER_SOLD) 1529 const_iv (SP_MAGIC_MAPPING)
1530 const_iv (SP_MAGIC_WALL)
1531 const_iv (SP_DESTRUCTION)
1532 const_iv (SP_PERCEIVE_SELF)
1533 const_iv (SP_WORD_OF_RECALL)
1262 const_iv (FLAG_SEE_INVISIBLE) 1534 const_iv (SP_INVISIBLE)
1263 const_iv (FLAG_CAN_ROLL)
1264 const_iv (FLAG_OVERLAY_FLOOR)
1265 const_iv (FLAG_IS_TURNABLE)
1266 const_iv (FLAG_IS_USED_UP)
1267 const_iv (FLAG_IDENTIFIED)
1268 const_iv (FLAG_REFLECTING)
1269 const_iv (FLAG_CHANGING)
1270 const_iv (FLAG_SPLITTING)
1271 const_iv (FLAG_HITBACK)
1272 const_iv (FLAG_STARTEQUIP)
1273 const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD)
1275 const_iv (FLAG_SCARED)
1276 const_iv (FLAG_UNAGGRESSIVE)
1277 const_iv (FLAG_REFL_MISSILE)
1278 const_iv (FLAG_REFL_SPELL)
1279 const_iv (FLAG_NO_MAGIC)
1280 const_iv (FLAG_NO_FIX_PLAYER)
1281 const_iv (FLAG_IS_LIGHTABLE)
1282 const_iv (FLAG_TEAR_DOWN)
1283 const_iv (FLAG_RUN_AWAY)
1284 const_iv (FLAG_PICK_UP)
1285 const_iv (FLAG_UNIQUE)
1286 const_iv (FLAG_NO_DROP)
1287 const_iv (FLAG_WIZCAST)
1288 const_iv (FLAG_CAST_SPELL)
1289 const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_USE_RANGE)
1291 const_iv (FLAG_USE_BOW)
1292 const_iv (FLAG_USE_ARMOUR)
1293 const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING)
1295 const_iv (FLAG_READY_RANGE)
1296 const_iv (FLAG_READY_BOW)
1297 const_iv (FLAG_XRAYS)
1298 const_iv (FLAG_NO_APPLY)
1299 const_iv (FLAG_IS_FLOOR)
1300 const_iv (FLAG_LIFESAVE)
1301 const_iv (FLAG_NO_STRENGTH)
1302 const_iv (FLAG_SLEEP)
1303 const_iv (FLAG_STAND_STILL)
1304 const_iv (FLAG_RANDOM_MOVE)
1305 const_iv (FLAG_ONLY_ATTACK)
1306 const_iv (FLAG_CONFUSED)
1307 const_iv (FLAG_STEALTH)
1308 const_iv (FLAG_WIZPASS)
1309 const_iv (FLAG_IS_LINKED)
1310 const_iv (FLAG_CURSED)
1311 const_iv (FLAG_DAMNED)
1312 const_iv (FLAG_SEE_ANYWHERE)
1313 const_iv (FLAG_KNOWN_MAGICAL)
1314 const_iv (FLAG_KNOWN_CURSED)
1315 const_iv (FLAG_CAN_USE_SKILL)
1316 const_iv (FLAG_BEEN_APPLIED)
1317 const_iv (FLAG_READY_SCROLL)
1318 const_iv (FLAG_USE_ROD)
1319 const_iv (FLAG_USE_HORN)
1320 const_iv (FLAG_MAKE_INVIS)
1321 const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED)
1323 const_iv (FLAG_IS_HILLY)
1324 const_iv (FLAG_READY_SKILL)
1325 const_iv (FLAG_READY_WEAPON)
1326 const_iv (FLAG_NO_SKILL_IDENT)
1327 const_iv (FLAG_BLIND)
1328 const_iv (FLAG_SEE_IN_DARK)
1329 const_iv (FLAG_IS_CAULDRON)
1330 const_iv (FLAG_NO_STEAL)
1331 const_iv (FLAG_ONE_HIT)
1332 const_iv (FLAG_CLIENT_SENT)
1333 const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL)
1335 const_iv (FLAG_NO_ATTACK)
1336 const_iv (FLAG_NO_DAMAGE)
1337 const_iv (FLAG_OBJ_ORIGINAL)
1338 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1339 const_iv (FLAG_ACTIVATE_ON_PUSH)
1340 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1341 const_iv (FLAG_IS_WATER)
1342 const_iv (FLAG_CONTENT_ON_GEN)
1343 const_iv (FLAG_IS_A_TEMPLATE)
1344 const_iv (FLAG_IS_BUILDABLE)
1345 const_iv (FLAG_DESTROY_ON_DEATH)
1346 const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK)
1349 const_iv (NDI_WHITE)
1350 const_iv (NDI_NAVY)
1351 const_iv (NDI_RED)
1352 const_iv (NDI_ORANGE)
1353 const_iv (NDI_BLUE)
1354 const_iv (NDI_DK_ORANGE)
1355 const_iv (NDI_GREEN)
1356 const_iv (NDI_LT_GREEN)
1357 const_iv (NDI_GREY)
1358 const_iv (NDI_BROWN)
1359 const_iv (NDI_GOLD)
1360 const_iv (NDI_TAN)
1361 const_iv (NDI_MAX_COLOR)
1362 const_iv (NDI_COLOR_MASK)
1363 const_iv (NDI_UNIQUE)
1364 const_iv (NDI_ALL)
1365
1366 const_iv (UPD_LOCATION)
1367 const_iv (UPD_FLAGS)
1368 const_iv (UPD_WEIGHT)
1369 const_iv (UPD_FACE)
1370 const_iv (UPD_NAME)
1371 const_iv (UPD_ANIM)
1372 const_iv (UPD_ANIMSPEED)
1373 const_iv (UPD_NROF) 1535 const_iv (SP_PROBE)
1374
1375 const_iv (UPD_SP_MANA) 1536 const_iv (SP_HEALING)
1376 const_iv (UPD_SP_GRACE) 1537 const_iv (SP_CREATE_FOOD)
1377 const_iv (UPD_SP_DAMAGE) 1538 const_iv (SP_EARTH_TO_DUST)
1378 1539 const_iv (SP_CHANGE_ABILITY)
1379 const_iv (F_APPLIED) 1540 const_iv (SP_BLESS)
1380 const_iv (F_LOCATION)
1381 const_iv (F_UNPAID)
1382 const_iv (F_MAGIC)
1383 const_iv (F_CURSED) 1541 const_iv (SP_CURSE)
1542 const_iv (SP_SUMMON_MONSTER)
1543 const_iv (SP_CHARGING)
1544 const_iv (SP_POLYMORPH)
1545 const_iv (SP_ALCHEMY)
1546 const_iv (SP_REMOVE_CURSE)
1547 const_iv (SP_IDENTIFY)
1548 const_iv (SP_DETECTION)
1549 const_iv (SP_MOOD_CHANGE)
1550 const_iv (SP_MOVING_BALL)
1384 const_iv (F_DAMNED) 1551 const_iv (SP_SWARM)
1552 const_iv (SP_CHANGE_MANA)
1385 const_iv (F_OPEN) 1553 const_iv (SP_DISPEL_RUNE)
1386 const_iv (F_NOPICK) 1554 const_iv (SP_CREATE_MISSILE)
1555 const_iv (SP_CONSECRATE)
1556 const_iv (SP_ANIMATE_WEAPON)
1557 const_iv (SP_LIGHT)
1558 const_iv (SP_CHANGE_MAP_LIGHT)
1559 const_iv (SP_FAERY_FIRE)
1560 const_iv (SP_CAUSE_DISEASE)
1561 const_iv (SP_AURA)
1562 const_iv (SP_TOWN_PORTAL)
1563 const_iv (SP_PARTY_SPELL)
1564
1565 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1566 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1387 const_iv (F_LOCKED) 1567 const_iv (F_LOCKED)
1388 1568
1389 const_iv (F_BUY) 1569 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1390 const_iv (F_SHOP)
1391 const_iv (F_SELL)
1392 1570
1393 const_iv (P_BLOCKSVIEW) 1571 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1394 const_iv (P_PLAYER) 1572 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1395 const_iv (P_NO_MAGIC)
1396 const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_CLERIC)
1398 const_iv (P_OUT_OF_MAP)
1399 const_iv (P_NEW_MAP)
1400 const_iv (P_UPTODATE)
1401 1573
1402 const_iv (UP_OBJ_INSERT) 1574 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1403 const_iv (UP_OBJ_REMOVE)
1404 const_iv (UP_OBJ_CHANGE)
1405 const_iv (UP_OBJ_FACE)
1406 1575
1407 const_iv (INS_NO_MERGE) 1576 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1408 const_iv (INS_ABOVE_FLOOR_ONLY)
1409 const_iv (INS_NO_WALK_ON)
1410 const_iv (INS_ON_TOP)
1411 const_iv (INS_BELOW_ORIGINATOR) 1577 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1412 const_iv (INS_MAP_LOAD)
1413 1578
1414 const_iv (WILL_APPLY_HANDLE) 1579 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1415 const_iv (WILL_APPLY_TREASURE) 1580 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1416 const_iv (WILL_APPLY_EARTHWALL)
1417 const_iv (WILL_APPLY_DOOR)
1418 const_iv (WILL_APPLY_FOOD)
1419 1581
1420 const_iv (SAVE_MODE) 1582 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1421 const_iv (SAVE_DIR_MODE)
1422 1583
1423 const_iv (M_PAPER) 1584 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1424 const_iv (M_IRON) 1585 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1425 const_iv (M_GLASS) 1586 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1426 const_iv (M_LEATHER) 1587 const_iv (M_ICE) const_iv (M_SPECIAL)
1427 const_iv (M_WOOD)
1428 const_iv (M_ORGANIC)
1429 const_iv (M_STONE)
1430 const_iv (M_CLOTH)
1431 const_iv (M_ADAMANT)
1432 const_iv (M_LIQUID)
1433 const_iv (M_SOFT_METAL)
1434 const_iv (M_BONE)
1435 const_iv (M_ICE)
1436 const_iv (M_SPECIAL)
1437 1588
1438 const_iv (SK_EXP_ADD_SKILL) 1589 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1439 const_iv (SK_EXP_TOTAL) 1590 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1440 const_iv (SK_EXP_NONE)
1441 const_iv (SK_SUBTRACT_SKILL_EXP)
1442 const_iv (SK_EXP_SKILL_ONLY)
1443 1591
1444 const_iv (SK_LOCKPICKING) 1592 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1445 const_iv (SK_HIDING) 1593 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1446 const_iv (SK_SMITHERY) 1594 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1447 const_iv (SK_BOWYER) 1595 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1448 const_iv (SK_JEWELER) 1596 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1449 const_iv (SK_ALCHEMY) 1597 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1450 const_iv (SK_STEALING) 1598 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1451 const_iv (SK_LITERACY) 1599 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1452 const_iv (SK_BARGAINING) 1600 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1453 const_iv (SK_JUMPING) 1601 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_DET_MAGIC)
1455 const_iv (SK_ORATORY)
1456 const_iv (SK_SINGING)
1457 const_iv (SK_DET_CURSE)
1458 const_iv (SK_FIND_TRAPS)
1459 const_iv (SK_MEDITATION)
1460 const_iv (SK_PUNCHING)
1461 const_iv (SK_FLAME_TOUCH)
1462 const_iv (SK_KARATE)
1463 const_iv (SK_CLIMBING)
1464 const_iv (SK_WOODSMAN)
1465 const_iv (SK_INSCRIPTION)
1466 const_iv (SK_ONE_HANDED_WEAPON)
1467 const_iv (SK_MISSILE_WEAPON)
1468 const_iv (SK_THROWING)
1469 const_iv (SK_USE_MAGIC_ITEM)
1470 const_iv (SK_DISARM_TRAPS)
1471 const_iv (SK_SET_TRAP)
1472 const_iv (SK_THAUMATURGY)
1473 const_iv (SK_PRAYING)
1474 const_iv (SK_CLAWING)
1475 const_iv (SK_LEVITATION)
1476 const_iv (SK_SUMMONING)
1477 const_iv (SK_PYROMANCY)
1478 const_iv (SK_EVOCATION)
1479 const_iv (SK_SORCERY)
1480 const_iv (SK_TWO_HANDED_WEAPON)
1481 const_iv (SK_SPARK_TOUCH)
1482 const_iv (SK_SHIVER)
1483 const_iv (SK_ACID_SPLASH)
1484 const_iv (SK_POISON_NAIL) 1602 const_iv (SK_POISON_NAIL)
1485 1603
1486 const_iv (SOUND_NEW_PLAYER) 1604 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1487 const_iv (SOUND_FIRE_ARROW) 1605 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1488 const_iv (SOUND_LEARN_SPELL) 1606 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1489 const_iv (SOUND_FUMBLE_SPELL) 1607 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1490 const_iv (SOUND_WAND_POOF) 1608 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1491 const_iv (SOUND_OPEN_DOOR) 1609 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1492 const_iv (SOUND_PUSH_PLAYER)
1493 const_iv (SOUND_PLAYER_HITS1)
1494 const_iv (SOUND_PLAYER_HITS2)
1495 const_iv (SOUND_PLAYER_HITS3)
1496 const_iv (SOUND_PLAYER_HITS4)
1497 const_iv (SOUND_PLAYER_IS_HIT1)
1498 const_iv (SOUND_PLAYER_IS_HIT2)
1499 const_iv (SOUND_PLAYER_IS_HIT3)
1500 const_iv (SOUND_PLAYER_KILLS)
1501 const_iv (SOUND_PET_IS_KILLED)
1502 const_iv (SOUND_PLAYER_DIES)
1503 const_iv (SOUND_OB_EVAPORATE)
1504 const_iv (SOUND_OB_EXPLODE)
1505 const_iv (SOUND_CLOCK)
1506 const_iv (SOUND_TURN_HANDLE)
1507 const_iv (SOUND_FALL_HOLE)
1508 const_iv (SOUND_DRINK_POISON)
1509 const_iv (SOUND_CAST_SPELL_0)
1510 1610
1511 const_iv (PREFER_LOW) 1611 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1512 const_iv (PREFER_HIGH)
1513 1612
1514 const_iv (ATNR_PHYSICAL) 1613 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1515 const_iv (ATNR_MAGIC) 1614 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1516 const_iv (ATNR_FIRE) 1615 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1517 const_iv (ATNR_ELECTRICITY) 1616 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1518 const_iv (ATNR_COLD) 1617 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1519 const_iv (ATNR_CONFUSION) 1618 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1520 const_iv (ATNR_ACID) 1619 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1521 const_iv (ATNR_DRAIN)
1522 const_iv (ATNR_WEAPONMAGIC)
1523 const_iv (ATNR_GHOSTHIT)
1524 const_iv (ATNR_POISON)
1525 const_iv (ATNR_SLOW)
1526 const_iv (ATNR_PARALYZE)
1527 const_iv (ATNR_TURN_UNDEAD)
1528 const_iv (ATNR_FEAR)
1529 const_iv (ATNR_CANCELLATION)
1530 const_iv (ATNR_DEPLETE)
1531 const_iv (ATNR_DEATH)
1532 const_iv (ATNR_CHAOS)
1533 const_iv (ATNR_COUNTERSPELL)
1534 const_iv (ATNR_GODPOWER)
1535 const_iv (ATNR_HOLYWORD)
1536 const_iv (ATNR_BLIND)
1537 const_iv (ATNR_INTERNAL)
1538 const_iv (ATNR_LIFE_STEALING)
1539 const_iv (ATNR_DISEASE)
1540 1620
1541 const_iv (MAP_IN_MEMORY) 1621 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1542 const_iv (MAP_SWAPPED)
1543 const_iv (MAP_LOADING)
1544 const_iv (MAP_SAVING) 1622 const_iv (MAP_INACTIVE)
1545 1623
1546 const_iv (KLASS_ATTACHABLE) 1624 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1547 const_iv (KLASS_GLOBAL) 1625 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1548 const_iv (KLASS_OBJECT)
1549 const_iv (KLASS_CLIENT)
1550 const_iv (KLASS_PLAYER)
1551 const_iv (KLASS_MAP)
1552 1626
1553 const_iv (CS_QUERY_YESNO) 1627 const_iv (VERSION_CS) const_iv (VERSION_SC)
1554 const_iv (CS_QUERY_SINGLECHAR)
1555 const_iv (CS_QUERY_HIDEINPUT)
1556 1628
1557 const_iv (ST_DEAD) 1629 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1558 const_iv (ST_SETUP)
1559 const_iv (ST_PLAYING)
1560 const_iv (ST_CUSTOM)
1561 1630
1562 const_iv (ST_CHANGE_CLASS) 1631 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1563 1632
1564 const_iv (IO_HEADER) 1633 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1565 const_iv (IO_OBJECTS)
1566 const_iv (IO_UNIQUES)
1567 1634
1568 // random map generator 1635 // random map generator
1569 const_iv (LAYOUT_NONE) 1636 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ONION) 1637 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571 const_iv (LAYOUT_MAZE)
1572 const_iv (LAYOUT_SPIRAL)
1573 const_iv (LAYOUT_ROGUELIKE)
1574 const_iv (LAYOUT_SNAKE)
1575 const_iv (LAYOUT_SQUARE_SPIRAL)
1576 1638
1577 const_iv (RMOPT_RANDOM) 1639 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1578 const_iv (RMOPT_CENTERED) 1640 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1579 const_iv (RMOPT_LINEAR) 1641 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1580 const_iv (RMOPT_BOTTOM_C)
1581 const_iv (RMOPT_BOTTOM_R)
1582 const_iv (RMOPT_IRR_SPACE)
1583 const_iv (RMOPT_WALL_OFF)
1584 const_iv (RMOPT_WALLS_ONLY)
1585 const_iv (RMOPT_NO_DOORS)
1586 1642
1587 const_iv (SYMMETRY_RANDOM) 1643 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1588 const_iv (SYMMETRY_NONE) 1644 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1589 const_iv (SYMMETRY_X) 1645
1590 const_iv (SYMMETRY_Y) 1646 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1591 const_iv (SYMMETRY_XY) 1647 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1648
1649 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1650 const_iv (FT_RSRC) const_iv (FT_NUM)
1592 }; 1651 };
1593 1652
1594 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1653 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1595 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1654 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1596 1655
1613 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1672 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1614 av_push (event, newSViv (eiv->klass)); 1673 av_push (event, newSViv (eiv->klass));
1615 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1674 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1616 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1675 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1617 } 1676 }
1618}
1619 1677
1678 // used by autogenerated BOOT sections from genacc
1679 av_reflect = get_av ("cf::REFLECT", 1);
1680}
1681
1682void _gv_clear (SV *gv)
1683 CODE:
1684 assert (SvTYPE (gv) == SVt_PVGV);
1685# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1686 f (GvGP (gv)->gp_form);
1687 f (GvGP (gv)->gp_io);
1688 f (GvGP (gv)->gp_sv);
1689 f (GvGP (gv)->gp_av);
1690 f (GvGP (gv)->gp_hv);
1691 f (GvGP (gv)->gp_cv);
1692 GvCVGEN (gv) = 0;
1693 GvMULTI_off (gv);
1694# undef f
1695
1620void _connect_to_perl () 1696void _connect_to_perl_1 ()
1621 1697
1698void _connect_to_perl_2 ()
1699
1700void _recalc_want ()
1701
1702# not used by default anymore
1622void _global_reattach () 1703void _global_reattach ()
1623 CODE: 1704 CODE:
1624{ 1705{
1625 // reattach to all attachable objects in the game. 1706 // reattach to all attachable objects in the game.
1626 for_all_clients (ns) 1707 for_all_clients (ns)
1628 1709
1629 for_all_objects (op) 1710 for_all_objects (op)
1630 op->reattach (); 1711 op->reattach ();
1631} 1712}
1632 1713
1714# support function for map-world.ext
1715void _quantise (SV *data_sv, SV *plt_sv)
1716 CODE:
1717{
1718 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1719 croak ("_quantise called with invalid agruments");
1720
1721 plt_sv = SvRV (plt_sv);
1722 SV **plt = AvARRAY (plt_sv);
1723 int plt_count = AvFILL (plt_sv) + 1;
1724
1725 STRLEN len;
1726 char *data = SvPVbyte (data_sv, len);
1727 char *dst = data;
1728
1729 while (len >= 3)
1730 {
1731 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1732 {
1733 char *val = SvPVX (*val_sv);
1734
1735 if (val [0] == data [0]
1736 && val [1] == data [1]
1737 && val [2] == data [2])
1738 {
1739 *dst++ = val [3];
1740 goto next;
1741 }
1742 }
1743
1744 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1745 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1746 dst - SvPVX (data_sv), len);
1747
1748 next:
1749 data += 3;
1750 len -= 3;
1751 }
1752
1753 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1754}
1755
1756void init_anim ()
1757
1758void init_globals ()
1759
1760void init_experience ()
1761
1762void init_attackmess ()
1763
1764void init_dynamic ()
1765
1766void load_settings ()
1767
1768void load_materials ()
1769
1770void init_uuid ()
1771 CODE:
1772 UUID::init ();
1773
1774void init_signals ()
1775
1776void init_commands ()
1777
1778void init_skills ()
1779
1780void init_beforeplay ()
1781
1782void evthread_start (int aiofd)
1783
1784void cede_to_tick ()
1785 CODE:
1786 coroapi::cede_to_tick ();
1787
1788NV till_tick ()
1789 CODE:
1790 RETVAL = SvNVX (sv_next_tick) - now ();
1791 OUTPUT:
1792 RETVAL
1793
1794int tick_inhibit ()
1795 CODE:
1796 RETVAL = tick_inhibit;
1797 OUTPUT:
1798 RETVAL
1799
1800void tick_inhibit_inc ()
1801 CODE:
1802 ++tick_inhibit;
1803
1804void tick_inhibit_dec ()
1805 CODE:
1806 if (!--tick_inhibit)
1807 if (tick_pending)
1808 {
1809 ev_async_send (EV_DEFAULT, &tick_watcher);
1810 coroapi::cede ();
1811 }
1812
1813void server_tick ()
1814 CODE:
1815{
1816 NOW = ev_now (EV_DEFAULT);
1817 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1818 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1819 runtime = SvNVX (sv_runtime);
1820
1821 server_tick ();
1822
1823 NOW = ev_time ();
1824 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1825 runtime += TICK;
1826 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1827}
1828
1633NV floor (NV x) 1829NV floor (NV x)
1634 1830
1635NV ceil (NV x) 1831NV ceil (NV x)
1636 1832
1637NV rndm (...) 1833NV rndm (...)
1834 ALIAS:
1835 rmg_rndm = 1
1638 CODE: 1836 CODE:
1837{
1838 rand_gen &gen = ix ? rmg_rndm : rndm;
1639 switch (items) 1839 switch (items)
1640 { 1840 {
1641 case 0: RETVAL = rndm (); break; 1841 case 0: RETVAL = gen (); break;
1642 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1842 case 1: RETVAL = gen (SvUV (ST (0))); break;
1643 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1843 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1644 default: croak ("cf::rndm requires none, one or two parameters."); break; 1844 default: croak ("cf::rndm requires none, one or two parameters."); break;
1645 } 1845 }
1846}
1646 OUTPUT: 1847 OUTPUT:
1647 RETVAL 1848 RETVAL
1648 1849
1649void server_tick () 1850NV clamp (NV value, NV min_value, NV max_value)
1650 CODE: 1851 CODE:
1651 runtime = SvNVx (sv_runtime); 1852 RETVAL = clamp (value, min_value, max_value);
1652 server_tick (); 1853 OUTPUT:
1854 RETVAL
1653 1855
1856NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1857 CODE:
1858 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1859 OUTPUT:
1860 RETVAL
1861
1862void weaken (...)
1863 PROTOTYPE: @
1864 CODE:
1865 while (items > 0)
1866 sv_rvweaken (ST (--items));
1867
1654void 1868void
1869log_backtrace (utf8_string msg)
1870
1871void
1655LOG (int level, utf8_string msg) 1872LOG (int flags, utf8_string msg)
1656 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1657 C_ARGS: (LogLevel)level, "%s", msg 1874 C_ARGS: flags, "%s", msg
1658 1875
1659octet_string path_combine (octet_string base, octet_string path) 1876octet_string path_combine (octet_string base, octet_string path)
1660 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1661 1878
1662octet_string path_combine_and_normalize (octet_string base, octet_string path) 1879octet_string path_combine_and_normalize (octet_string base, octet_string path)
1663 PROTOTYPE: $$ 1880 PROTOTYPE: $$
1664
1665const_octet_string
1666get_maps_directory (octet_string path)
1667 PROTOTYPE: $
1668 ALIAS: maps_directory = 0
1669 CODE:
1670 RETVAL = create_pathname (path);
1671 OUTPUT: RETVAL
1672 1881
1673void 1882void
1674sub_generation_inc () 1883sub_generation_inc ()
1675 CODE: 1884 CODE:
1676 PL_sub_generation++; 1885 PL_sub_generation++;
1699 } 1908 }
1700 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
1701 1910
1702void abort () 1911void abort ()
1703 1912
1913void reset_signals ()
1914
1704void fork_abort (octet_string cause = "cf::fork_abort") 1915void fork_abort (const_octet_string cause = "cf::fork_abort")
1705 1916
1706void cleanup (octet_string cause, bool make_core = false) 1917void cleanup (const_octet_string cause, bool make_core = false)
1707 1918
1708void emergency_save () 1919void emergency_save ()
1709 1920
1710void _exit (int status = EXIT_SUCCESS) 1921void _exit (int status = EXIT_SUCCESS)
1711 1922
1712UV sv_2watcher (SV *w)
1713 CODE:
1714 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1715 OUTPUT:
1716 RETVAL
1717
1718#if _POSIX_MEMLOCK 1923#if _POSIX_MEMLOCK
1719 1924
1720int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1925int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1926 INIT:
1927#if __GLIBC__
1928 mallopt (M_TOP_PAD, 1024 * 1024);
1929 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1930 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1931 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1932#endif
1721 1933
1722int munlockall () 1934int munlockall ()
1723 1935
1724#endif 1936#endif
1937
1938int
1939malloc_trim (IV pad = 0)
1940
1941void
1942mallinfo ()
1943 PPCODE:
1944{
1945#if __GLIBC__
1946 struct mallinfo mai = mallinfo ();
1947 EXTEND (SP, 10*2);
1948 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1949 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1950 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1951 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1952 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1953 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1954 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1955 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1956 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1957 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1958#endif
1959 EXTEND (SP, 5*2);
1960 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1961 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1962 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1963 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1964 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1965}
1725 1966
1726int find_animation (utf8_string text) 1967int find_animation (utf8_string text)
1727 PROTOTYPE: $ 1968 PROTOTYPE: $
1728 1969
1729int random_roll (int min, int max, object *op, int goodbad); 1970int random_roll (int min, int max, object *op, int goodbad);
1767 RETVAL = newSVpv (resist_plus[atnr], 0); 2008 RETVAL = newSVpv (resist_plus[atnr], 0);
1768 else 2009 else
1769 XSRETURN_UNDEF; 2010 XSRETURN_UNDEF;
1770 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1771 2012
2013UUID
2014uuid_cur ()
2015 CODE:
2016 RETVAL = UUID::cur;
2017 OUTPUT:
2018 RETVAL
2019
2020UUID
2021uuid_gen ()
2022 CODE:
2023 RETVAL = UUID::gen ();
2024 OUTPUT:
2025 RETVAL
2026
2027val64
2028uuid_seq (UUID uuid)
2029 CODE:
2030 RETVAL = uuid.seq;
2031 OUTPUT:
2032 RETVAL
2033
2034UUID
2035uuid_str (val64 seq)
2036 CODE:
2037 RETVAL.seq = seq;
2038 OUTPUT:
2039 RETVAL
2040
2041void
2042coin_names ()
2043 PPCODE:
2044 EXTEND (SP, NUM_COINS);
2045 for (int i = 0; i < NUM_COINS; ++i)
2046 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2047
2048void
2049coin_archetypes ()
2050 PPCODE:
2051 EXTEND (SP, NUM_COINS);
2052 for (int i = 0; i < NUM_COINS; ++i)
2053 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2054
1772bool 2055bool
1773load_resource_file (octet_string filename) 2056load_resource_file_ (octet_string filename)
1774 2057
1775bool 2058void
1776load_archetype_file (octet_string filename) 2059fix_weight ()
1777
1778bool
1779load_treasure_file (octet_string filename)
1780 2060
1781MODULE = cf PACKAGE = cf::attachable 2061MODULE = cf PACKAGE = cf::attachable
1782 2062
1783int 2063int
1784valid (SV *obj) 2064valid (SV *obj)
1788 RETVAL 2068 RETVAL
1789 2069
1790void 2070void
1791debug_trace (attachable *obj, bool on = true) 2071debug_trace (attachable *obj, bool on = true)
1792 CODE: 2072 CODE:
1793 obj->flags &= ~attachable::F_DEBUG_TRACE; 2073 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1794 if (on) 2074 if (on)
1795 obj->flags |= attachable::F_DEBUG_TRACE; 2075 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1796 2076
1797int mortals_size () 2077int mortals_size ()
1798 CODE: 2078 CODE:
1799 RETVAL = attachable::mortals.size (); 2079 RETVAL = attachable::mortals.size ();
1800 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1802#object *mortals (U32 index) 2082#object *mortals (U32 index)
1803# CODE: 2083# CODE:
1804# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2084# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1805# OUTPUT: RETVAL 2085# OUTPUT: RETVAL
1806 2086
1807INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2087INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1808 2088
1809MODULE = cf PACKAGE = cf::global 2089MODULE = cf PACKAGE = cf::global
1810 2090
1811int invoke (SV *klass, int event, ...) 2091int invoke (SV *klass, int event, ...)
1812 CODE: 2092 CODE:
1848object *actives (U32 index) 2128object *actives (U32 index)
1849 CODE: 2129 CODE:
1850 RETVAL = index < actives.size () ? actives [index] : 0; 2130 RETVAL = index < actives.size () ? actives [index] : 0;
1851 OUTPUT: RETVAL 2131 OUTPUT: RETVAL
1852 2132
2133int mortals_size ()
2134 CODE:
2135 RETVAL = attachable::mortals.size ();
2136 OUTPUT: RETVAL
2137
2138const char *slot_use_name (U32 slot)
2139 ALIAS:
2140 slot_nonuse_name = 1
2141 CODE:
2142{
2143 if (slot >= NUM_BODY_LOCATIONS)
2144 croak ("body slot index out of range");
2145
2146 switch (ix)
2147 {
2148 case 0: RETVAL = body_locations[slot].use_name; break;
2149 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2150 }
2151}
2152 OUTPUT:
2153 RETVAL
2154
1853# missing properties 2155# missing properties
1854 2156
1855object *head (object *op) 2157object *head (object *op)
1856 PROTOTYPE: $ 2158 PROTOTYPE: $
1857 CODE: 2159 CODE:
1858 RETVAL = op->head_ (); 2160 RETVAL = op->head_ ();
1859 OUTPUT: RETVAL
1860
1861int is_head (object *op)
1862 PROTOTYPE: $
1863 CODE:
1864 RETVAL = op->head_ () == op;
1865 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1866 2162
1867void 2163void
1868inv (object *obj) 2164inv (object *obj)
1869 PROTOTYPE: $ 2165 PROTOTYPE: $
1870 PPCODE: 2166 PPCODE:
1871{ 2167{
1872 object *o;
1873 for (o = obj->inv; o; o = o->below) 2168 for (object *o = obj->inv; o; o = o->below)
1874 XPUSHs (sv_2mortal (to_sv (o))); 2169 XPUSHs (sv_2mortal (to_sv (o)));
1875} 2170}
1876 2171
1877void 2172void
1878set_animation (object *op, int idx) 2173set_animation (object *op, int idx)
1883num_animations (object *op) 2178num_animations (object *op)
1884 CODE: 2179 CODE:
1885 RETVAL = NUM_ANIMATIONS (op); 2180 RETVAL = NUM_ANIMATIONS (op);
1886 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1887 2182
2183int slot_info (object *op, UV slot, int value = 0)
2184 ALIAS:
2185 slot_used = 1
2186 CODE:
2187{
2188 if (slot >= NUM_BODY_LOCATIONS)
2189 croak ("body slot index out of range");
2190
2191 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2192
2193 if (items > 2)
2194 if (ix)
2195 op->slot[slot].used = value;
2196 else
2197 op->slot[slot].info = value;
2198}
2199 OUTPUT:
2200 RETVAL
2201
1888object *find_best_object_match (object *op, utf8_string match) 2202object *find_best_object_match (object *op, utf8_string match)
1889 2203
1890object *find_marked_object (object *op) 2204object *find_marked_object (object *op)
1891 2205
1892int need_identify (object *obj); 2206int need_identify (object *obj);
1893 2207
1894int apply_shop_mat (object *shop_mat, object *op); 2208int apply_shop_mat (object *shop_mat, object *op);
1895
1896int move_player (object *op, int dir)
1897 CODE:
1898 RETVAL = move_player (op, dir);
1899 OUTPUT:
1900 RETVAL
1901 2209
1902int move (object *op, int dir, object *originator = op) 2210int move (object *op, int dir, object *originator = op)
1903 CODE: 2211 CODE:
1904 RETVAL = move_ob (op, dir, originator); 2212 RETVAL = move_ob (op, dir, originator);
1905 OUTPUT: 2213 OUTPUT:
1913 CODE: 2221 CODE:
1914 player_apply_below (op); 2222 player_apply_below (op);
1915 2223
1916int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2224int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1917 2225
1918object *cf_object_present_archname_inside (object *op, utf8_string whatstr) 2226int casting_level (object *caster, object *spell)
1919
1920int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1921
1922int cf_object_change_map (object *op, int x, int y, maptile *map)
1923
1924#//TODO
1925object *clone_ (object *op, int recursive = 0)
1926 CODE:
1927 if (recursive)
1928 RETVAL = object_create_clone (op);
1929 else
1930 {
1931 RETVAL = object::create ();
1932 op->copy_to (RETVAL);
1933 }
1934 OUTPUT: RETVAL
1935 2227
1936int pay_item (object *op, object *buyer) 2228int pay_item (object *op, object *buyer)
1937 CODE: 2229 CODE:
1938 RETVAL = pay_for_item (op, buyer); 2230 RETVAL = pay_for_item (op, buyer);
1939 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
1974 2266
1975void drop (object *who, object *op) 2267void drop (object *who, object *op)
1976 2268
1977void pick_up (object *who, object *op) 2269void pick_up (object *who, object *op)
1978 2270
1979int cf_object_teleport (object *op, maptile *map, int x, int y)
1980
1981void update_object (object *op, int action) 2271void update_object (object *op, int action)
1982 2272
1983object *cf_create_object_by_name (utf8_string name)
1984
1985void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2273void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1986 2274
1987void player_lvl_adj (object *who, object *skill = 0) 2275void player_lvl_adj (object *who, object *skill = 0)
1988 2276
1989int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2277int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1990 2278
1991int calc_skill_exp (object *who, object *op, object *skill); 2279int calc_skill_exp (object *who, object *op, object *skill)
1992 2280
1993void push_button (object *op); 2281void push_button (object *op, object *originator)
1994 2282
1995void use_trigger (object *op); 2283void use_trigger (object *op, object *originator)
1996 2284
1997void add_button_link (object *button, maptile *map, int connected); 2285void handle_apply_yield (object *op)
1998 2286
1999void remove_button_link (object *op); 2287int convert_item (object *item, object *converter)
2000 2288
2001 2289
2002MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2290MODULE = cf PACKAGE = cf::object PREFIX = cf_
2003
2004object *cf_insert_ob_in_ob (object *ob, object *where)
2005 2291
2006# no clean way to get an object from an archetype - stupid idiotic 2292# no clean way to get an object from an archetype - stupid idiotic
2007# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2293# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2008 2294
2009object *new (utf8_string archetype = 0) 2295object *new (utf8_string archetype = 0)
2010 PROTOTYPE: ;$ 2296 PROTOTYPE: ;$
2011 CODE: 2297 CODE:
2012 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2298 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2013 OUTPUT: 2299 OUTPUT:
2014 RETVAL 2300 RETVAL
2015 2301
2302object *find_object (U32 tag)
2303
2304# TODO: nuke
2016object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2305object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2017 PROTOTYPE: $$$$$$ 2306 PROTOTYPE: $$$$$$
2018 CODE: 2307 CODE:
2019{ 2308{
2020 int unused_type; 2309 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2021 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2022}
2023 2310
2024player *contr (object *op) 2311 if (RETVAL->destroyed ())
2025 CODE:
2026 RETVAL = op->contr; 2312 RETVAL = 0;
2027 OUTPUT: RETVAL 2313}
2028 2314
2029const_utf8_string get_ob_key_value (object *op, utf8_string key) 2315shstr
2316object::kv_get (shstr key)
2030 2317
2031bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2318void
2319object::kv_del (shstr key)
2320
2321void
2322object::kv_set (shstr key, shstr value)
2032 2323
2033object *get_nearest_player (object *ob) 2324object *get_nearest_player (object *ob)
2034 ALIAS: nearest_player = 0 2325 ALIAS: nearest_player = 0
2035 PREINIT: 2326 PREINIT:
2036 extern object *get_nearest_player (object *); 2327 extern object *get_nearest_player (object *);
2038void rangevector (object *ob, object *other, int flags = 0) 2329void rangevector (object *ob, object *other, int flags = 0)
2039 PROTOTYPE: $$;$ 2330 PROTOTYPE: $$;$
2040 PPCODE: 2331 PPCODE:
2041{ 2332{
2042 rv_vector rv; 2333 rv_vector rv;
2334
2335 PUTBACK;
2043 get_rangevector (ob, other, &rv, flags); 2336 get_rangevector (ob, other, &rv, flags);
2337 SPAGAIN;
2338
2044 EXTEND (SP, 5); 2339 EXTEND (SP, 5);
2045 PUSHs (newSVuv (rv.distance)); 2340 PUSHs (newSVuv (rv.distance));
2046 PUSHs (newSViv (rv.distance_x)); 2341 PUSHs (newSViv (rv.distance_x));
2047 PUSHs (newSViv (rv.distance_y)); 2342 PUSHs (newSViv (rv.distance_y));
2048 PUSHs (newSViv (rv.direction)); 2343 PUSHs (newSViv (rv.direction));
2049 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2344 PUSHs (to_sv (rv.part));
2050} 2345}
2051 2346
2052bool on_same_map_as (object *ob, object *other) 2347bool on_same_map_as (object *ob, object *other)
2053 CODE: 2348 CODE:
2054 RETVAL = on_same_map (ob, other); 2349 RETVAL = on_same_map (ob, other);
2058base_name (object *op, int plural = op->nrof > 1) 2353base_name (object *op, int plural = op->nrof > 1)
2059 CODE: 2354 CODE:
2060 RETVAL = query_base_name (op, plural); 2355 RETVAL = query_base_name (op, plural);
2061 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2062 2357
2063object *decrease_ob_nr (object *op, unsigned long i) 2358# return the tail of an object, excluding itself
2359void
2360tail (object *op)
2361 PPCODE:
2362 while ((op = op->more))
2363 XPUSHs (sv_2mortal (to_sv (op)));
2064 2364
2065MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2365MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2066 2366
2067player *player (object *op) 2367player *player (object *op)
2068 CODE: 2368 CODE:
2069 RETVAL = op->contr; 2369 RETVAL = op->contr;
2070 OUTPUT: RETVAL 2370 OUTPUT: RETVAL
2071 2371
2372bool move_player (object *op, int dir)
2373
2072void check_score (object *op) 2374void check_score (object *op)
2073 2375
2074void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2376void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2075 CODE: 2377 CODE:
2076 new_draw_info (flags, 0, op, txt); 2378 new_draw_info (flags, 0, op, txt);
2077 2379
2078object *cf_player_send_inventory (object *op)
2079
2080octet_string cf_player_get_ip (object *op)
2081 ALIAS: ip = 0
2082
2083object *cf_player_get_marked_item (object *op)
2084 ALIAS: marked_item = 0
2085
2086void cf_player_set_marked_item (object *op, object *ob)
2087
2088partylist *cf_player_get_party (object *op)
2089 ALIAS: party = 0
2090
2091void cf_player_set_party (object *op, partylist *party)
2092
2093void kill_player (object *op) 2380void kill_player (object *op)
2094 2381
2382void esrv_send_item (object *pl, object *item)
2383
2095void esrv_update_item (object *op, int what, object *item) 2384void esrv_update_item (object *pl, int what, object *item)
2096 C_ARGS: what, op, item 2385 C_ARGS: what, pl, item
2097 2386
2098void clear_los (object *op) 2387void esrv_del_item (object *pl, int tag)
2388 C_ARGS: pl->contr, tag
2099 2389
2100int command_summon (object *op, utf8_string params) 2390int command_summon (object *op, utf8_string params)
2101 2391
2102int command_arrest (object *op, utf8_string params) 2392int command_arrest (object *op, utf8_string params)
2103 2393
2122 pl->ob->stats.hp = pl->ob->stats.maxhp; 2412 pl->ob->stats.hp = pl->ob->stats.maxhp;
2123 pl->ob->stats.sp = pl->ob->stats.maxsp; 2413 pl->ob->stats.sp = pl->ob->stats.maxsp;
2124 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2414 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2125 pl->orig_stats = pl->ob->stats; 2415 pl->orig_stats = pl->ob->stats;
2126 2416
2127void cf_player_move (player *pl, int dir) 2417# should only be temporary
2418void esrv_new_player (player *pl)
2128 2419
2129void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2420#d# TODO: replace by blocked_los accessor, fix code using this
2130
2131bool 2421bool
2132cell_visible (player *pl, int dx, int dy) 2422cell_visible (player *pl, int dx, int dy)
2133 CODE: 2423 CODE:
2134 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2424 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2135 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2136 OUTPUT: 2425 OUTPUT:
2137 RETVAL 2426 RETVAL
2138 2427
2139void 2428void
2140send (player *pl, SV *packet) 2429send (player *pl, SV *packet)
2141 CODE: 2430 CODE:
2142{ 2431{
2143 STRLEN len; 2432 STRLEN len;
2144 char *buf = SvPVbyte (packet, len); 2433 char *buf = SvPVbyte (packet, len);
2145 2434
2435 if (len > MAXSOCKBUF)
2436 pl->failmsg ("[packet too long for client]");
2146 if (pl->ns) 2437 else if (pl->ns)
2147 pl->ns->send_packet (buf, len); 2438 pl->ns->send_packet (buf, len);
2148} 2439}
2149
2150int
2151listening (player *pl, int new_value = -1)
2152 CODE:
2153 RETVAL = pl->listening;
2154 if (new_value >= 0)
2155 pl->listening = new_value;
2156 OUTPUT:
2157 RETVAL
2158 2440
2159void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2441void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2160 PROTOTYPE: $;$$$ 2442 PROTOTYPE: $;$$$
2161 PPCODE: 2443 PPCODE:
2162 if (GIMME_V != G_VOID) 2444 if (GIMME_V != G_VOID)
2187 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2469 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2188 OUTPUT: RETVAL 2470 OUTPUT: RETVAL
2189 2471
2190SV *registry (maptile *map) 2472SV *registry (maptile *map)
2191 2473
2474void
2475find_tagged_objects (maptile *map, utf8_string tag = 0)
2476 PPCODE:
2477{
2478 if (!map->spaces)
2479 XSRETURN_EMPTY;
2480
2481 if (tag)
2482 {
2483 shstr_cmp tag_ (tag);
2484
2485 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2486 for (object *op = ms->bot; op; op = op->above)
2487 if (op->tag == tag_)
2488 XPUSHs (sv_2mortal (to_sv (op)));
2489 }
2490 else
2491 {
2492 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2493 for (object *op = ms->bot; op; op = op->above)
2494 if (op->tag)
2495 XPUSHs (sv_2mortal (to_sv (op)));
2496 }
2497}
2498
2192INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2499INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2500
2501void
2502adjust_daylight ()
2503 CODE:
2504 maptile::adjust_daylight ();
2505
2506int
2507outdoor_darkness (int darkness = 0)
2508 CODE:
2509 RETVAL = maptile::outdoor_darkness;
2510 if (items)
2511 maptile::outdoor_darkness = darkness;
2512 OUTPUT:
2513 RETVAL
2193 2514
2194void 2515void
2195maptile::instantiate () 2516maptile::instantiate ()
2196 2517
2197maptile *new () 2518maptile *new ()
2240 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2561 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2241 { 2562 {
2242 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2563 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2243 ob->flag [FLAG_NO_MAP_SAVE] = true; 2564 ob->flag [FLAG_NO_MAP_SAVE] = true;
2244 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2565 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2566
2567 if (ob->randomitems)
2568 {
2569 if (!ob->above)
2570 {
2571 ob->create_treasure (ob->randomitems);
2572
2573 for (object *op = ob->above; op; op = op->above)
2574 op->flag [FLAG_NO_MAP_SAVE] = true;
2575 }
2576
2577 ob->randomitems = 0;
2578 }
2245 } 2579 }
2246 } 2580 }
2247 } 2581 }
2248 2582
2249 skip_space: ; 2583 skip_space: ;
2260 palette = SvRV (palette); 2594 palette = SvRV (palette);
2261 2595
2262 STRLEN idxlen; 2596 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2597 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264 2598
2265 region **regionmap = (region **)malloc ( 2599 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2266 (av_len ((AV *)palette) + 1) * sizeof (region *));
2267 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2600 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2268 2601
2269 for (int i = av_len ((AV *)palette) + 1; i--; ) 2602 for (int i = av_len ((AV *)palette) + 1; i--; )
2270 regionmap [i] = region::find ( 2603 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2271 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2272 2604
2273 for (int y = 0; y < THIS->height; ++y) 2605 for (int y = 0; y < THIS->height; ++y)
2274 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2606 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2275 2607
2276 sfree (THIS->regions, THIS->size ()); 2608 sfree (THIS->regions, THIS->size ());
2277 free (THIS->regionmap); 2609 delete [] THIS->regionmap;
2278 2610
2279 THIS->regions = regions; 2611 THIS->regions = regions;
2280 THIS->regionmap = regionmap; 2612 THIS->regionmap = regionmap;
2281} 2613}
2282 2614
2283void play_sound_map (maptile *map, int x, int y, int sound_num) 2615void
2616maptile::create_region_treasure ()
2617 CODE:
2618 for (int x = 0; x < THIS->width; ++x)
2619 for (int y = 0; y < THIS->height; ++y)
2620 {
2621 region *rgn = THIS->region (x, y);
2622
2623 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2624 if (object *op = THIS->at (x, y).top)
2625 if (rgn->treasure && rndm () < rgn->treasure_density)
2626 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2627 }
2284 2628
2285int out_of_map (maptile *map, int x, int y) 2629int out_of_map (maptile *map, int x, int y)
2286 2630
2287void 2631void
2288trigger (maptile *map, long connection, bool state = true) 2632find_link (maptile *map, shstr_tmp connection)
2289 CODE:
2290 activate_connection (map, connection, state);
2291
2292void
2293get_connection (maptile *map, long connection)
2294 PPCODE: 2633 PPCODE:
2295 oblinkpt *obp = get_connection_links (map, connection); 2634 if (oblinkpt *obp = map->find_link (connection))
2296 if (obp)
2297 for (objectlink *ol = obp->link; ol; ol = ol->next) 2635 for (objectlink *ol = obp->link; ol; ol = ol->next)
2298 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2636 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2299
2300object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2301
2302object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2303
2304object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2305 C_ARGS: str, map, nx, ny
2306 2637
2307void 2638void
2308get_map_flags (maptile *map, int x, int y) 2639get_map_flags (maptile *map, int x, int y)
2309 PPCODE: 2640 PPCODE:
2310{ 2641{
2311 maptile *nmap = 0; 2642 maptile *nmap = 0;
2312 I16 nx = 0, ny = 0; 2643 I16 nx = 0, ny = 0;
2644
2645 PUTBACK;
2313 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2646 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2647 SPAGAIN;
2314 2648
2315 EXTEND (SP, 4); 2649 EXTEND (SP, 4);
2316 PUSHs (sv_2mortal (newSViv (flags))); 2650 PUSHs (sv_2mortal (newSViv (flags)));
2317 2651
2318 if (GIMME_V == G_ARRAY) 2652 if (GIMME_V == G_ARRAY)
2319 { 2653 {
2320 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2654 PUSHs (sv_2mortal (to_sv (nmap)));
2321 PUSHs (sv_2mortal (newSViv (nx))); 2655 PUSHs (sv_2mortal (newSViv (nx)));
2322 PUSHs (sv_2mortal (newSViv (ny))); 2656 PUSHs (sv_2mortal (newSViv (ny)));
2323 } 2657 }
2324} 2658}
2325 2659
2660mapspace *
2661ms (maptile *map, unsigned int x, unsigned int y)
2662 PROTOTYPE: $$$
2663 CODE:
2664{
2665 maptile *nmap = 0;
2666 I16 nx, ny;
2667
2668 PUTBACK;
2669 get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 if (!nmap)
2673 XSRETURN_UNDEF;
2674
2675 RETVAL = &nmap->at (nx, ny);
2676}
2677 OUTPUT:
2678 RETVAL
2679
2326void 2680void
2327at (maptile *map, unsigned int x, unsigned int y) 2681at (maptile *map, unsigned int x, unsigned int y)
2328 PROTOTYPE: $$$ 2682 PROTOTYPE: $$$
2329 PPCODE: 2683 PPCODE:
2330{ 2684{
2331 object *o;
2332 maptile *nmap = 0; 2685 maptile *nmap = 0;
2333 I16 nx, ny; 2686 I16 nx, ny;
2334 2687
2688 PUTBACK;
2335 get_map_flags (map, &nmap, x, y, &nx, &ny); 2689 get_map_flags (map, &nmap, x, y, &nx, &ny);
2690 SPAGAIN;
2336 2691
2337 if (nmap) 2692 if (nmap)
2338 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2693 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2339 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2694 XPUSHs (sv_2mortal (to_sv (o)));
2340} 2695}
2341 2696
2342SV * 2697SV *
2343bot_at (maptile *obj, unsigned int x, unsigned int y) 2698bot_at (maptile *map, unsigned int x, unsigned int y)
2344 PROTOTYPE: $$$ 2699 PROTOTYPE: $$$
2345 ALIAS: 2700 ALIAS:
2346 top_at = 1 2701 top_at = 1
2347 flags_at = 2 2702 flags_at = 2
2348 light_at = 3 2703 light_at = 3
2349 move_block_at = 4 2704 move_block_at = 4
2350 move_slow_at = 5 2705 move_slow_at = 5
2351 move_on_at = 6 2706 move_on_at = 6
2352 move_off_at = 7 2707 move_off_at = 7
2353 INIT:
2354 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2355 CODE: 2708 CODE:
2709{
2710 sint16 nx = x;
2711 sint16 ny = y;
2712
2713 if (!xy_normalise (map, nx, ny))
2714 XSRETURN_UNDEF;
2715
2716 mapspace &ms = map->at (nx, ny);
2717
2718 ms.update ();
2719
2356 switch (ix) 2720 switch (ix)
2357 { 2721 {
2358 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2722 case 0: RETVAL = to_sv (ms.bot ); break;
2359 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2723 case 1: RETVAL = to_sv (ms.top ); break;
2360 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2724 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2361 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2725 case 3: RETVAL = newSViv (ms.light ); break;
2362 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2726 case 4: RETVAL = newSVuv (ms.move_block); break;
2363 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2727 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2364 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2728 case 6: RETVAL = newSVuv (ms.move_on ); break;
2365 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2729 case 7: RETVAL = newSVuv (ms.move_off ); break;
2366 } 2730 }
2731}
2367 OUTPUT: RETVAL 2732 OUTPUT: RETVAL
2368
2369void fix_walls (maptile *map, int x, int y)
2370
2371void fix_walls_around (maptile *map, int x, int y)
2372 2733
2373# worst xs function of my life 2734# worst xs function of my life
2374bool 2735bool
2375_create_random_map (\ 2736_create_random_map (\
2376 maptile *self,\ 2737 maptile *self,\
2444 rmp.decoroptions = decoroptions; 2805 rmp.decoroptions = decoroptions;
2445 rmp.orientation = orientation; 2806 rmp.orientation = orientation;
2446 rmp.origin_y = origin_y; 2807 rmp.origin_y = origin_y;
2447 rmp.origin_x = origin_x; 2808 rmp.origin_x = origin_x;
2448 rmp.random_seed = random_seed; 2809 rmp.random_seed = random_seed;
2449 rmp.total_map_hp = total_map_hp; 2810 rmp.total_map_hp = (uint64_t) total_map_hp;
2450 rmp.map_layout_style = map_layout_style; 2811 rmp.map_layout_style = map_layout_style;
2451 rmp.treasureoptions = treasureoptions; 2812 rmp.treasureoptions = treasureoptions;
2452 rmp.symmetry_used = symmetry_used; 2813 rmp.symmetry_used = symmetry_used;
2453 rmp.region = region; 2814 rmp.region = region;
2454 rmp.custom = custom; 2815 rmp.custom = custom;
2456 RETVAL = self->generate_random_map (&rmp); 2817 RETVAL = self->generate_random_map (&rmp);
2457} 2818}
2458 OUTPUT: 2819 OUTPUT:
2459 RETVAL 2820 RETVAL
2460 2821
2822MODULE = cf PACKAGE = cf::mapspace
2823
2824INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2825
2461MODULE = cf PACKAGE = cf::arch 2826MODULE = cf PACKAGE = cf::arch
2462 2827
2463archetype *find (utf8_string name) 2828int archetypes_size ()
2464 CODE: 2829 CODE:
2465 RETVAL = archetype::find (name); 2830 RETVAL = archetypes.size ();
2466 OUTPUT: 2831 OUTPUT: RETVAL
2467 RETVAL
2468 2832
2469archetype *first() 2833archetype *archetypes (U32 index)
2470 PROTOTYPE: 2834 CODE:
2471 CODE: 2835 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 RETVAL = first_archetype; 2836 OUTPUT: RETVAL
2837
2838object *instantiate (archetype *arch)
2839 CODE:
2840 RETVAL = arch_to_object (arch);
2841 OUTPUT:
2473 OUTPUT: RETVAL 2842 RETVAL
2474 2843
2475INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2844INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2476 2845
2477MODULE = cf PACKAGE = cf::party 2846MODULE = cf PACKAGE = cf::party
2478 2847
2496 PROTOTYPE: $ 2865 PROTOTYPE: $
2497 CODE: 2866 CODE:
2498 RETVAL = region::find (name); 2867 RETVAL = region::find (name);
2499 OUTPUT: RETVAL 2868 OUTPUT: RETVAL
2500 2869
2501region *find_fuzzy (utf8_string name)
2502 PROTOTYPE: $
2503 CODE:
2504 RETVAL = region::find_fuzzy (name);
2505 OUTPUT: RETVAL
2506
2507int specificity (region *rgn) 2870int specificity (region *rgn)
2508 CODE: 2871 CODE:
2509 RETVAL = 0; 2872 RETVAL = 0;
2510 while (rgn = rgn->parent) 2873 while (rgn = rgn->parent)
2511 RETVAL++; 2874 RETVAL++;
2512 OUTPUT: RETVAL 2875 OUTPUT: RETVAL
2513 2876
2514INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2877INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2515 2878
2516MODULE = cf PACKAGE = cf::living 2879MODULE = cf PACKAGE = cf::living
2517 2880
2518INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2881INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2519 2882
2547 CODE: 2910 CODE:
2548{ 2911{
2549 STRLEN len; 2912 STRLEN len;
2550 char *buf = SvPVbyte (packet, len); 2913 char *buf = SvPVbyte (packet, len);
2551 2914
2915 if (len > MAXSOCKBUF)
2916 {
2917 // ugly
2918 if (THIS->pl)
2919 THIS->pl->failmsg ("[packet too long for client]");
2920 }
2921 else
2552 THIS->send_packet (buf, len); 2922 THIS->send_packet (buf, len);
2553} 2923}
2924
2925faceidx
2926client::need_face (utf8_string name, int pri = 0)
2927 CODE:
2928 RETVAL = face_find (name, 0);
2929 if (RETVAL)
2930 {
2931 THIS->send_face (RETVAL, pri);
2932 THIS->flush_fx ();
2933 }
2934 OUTPUT:
2935 RETVAL
2936
2937int
2938client::fx_want (int idx, int value = -1)
2939 CODE:
2940 if (0 < idx && idx < FT_NUM)
2941 {
2942 RETVAL = THIS->fx_want [idx];
2943 if (items > 2)
2944 THIS->fx_want [idx] = value;
2945 }
2946 else
2947 RETVAL = 0;
2948 OUTPUT:
2949 RETVAL
2950
2951MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2952
2953faceidx sound_find (utf8_string name)
2954
2955void sound_set (utf8_string str, faceidx face)
2956
2957# dire hack
2958void old_sound_index (int idx, faceidx face)
2959 CODE:
2960 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2961 old_sound_index [idx] = face;
2554 2962
2555MODULE = cf PACKAGE = cf::face PREFIX = face_ 2963MODULE = cf PACKAGE = cf::face PREFIX = face_
2556 2964
2557#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2965#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2558 2966
2574 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2982 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2575 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2983 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2576} 2984}
2577 OUTPUT: RETVAL 2985 OUTPUT: RETVAL
2578 2986
2579void set (faceidx idx, int visibility, int magicmap) 2987void set_type (faceidx idx, int value)
2580 CODE: 2988 ALIAS:
2581 faceinfo *f = face_info (idx); 2989 set_type = 0
2582 assert (f); 2990 set_visibility = 1
2583 f->visibility = visibility; 2991 set_magicmap = 2
2584 f->magicmap = magicmap; 2992 set_smooth = 3
2585 2993 set_smoothlevel = 4
2586void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2587 CODE: 2994 CODE:
2588 faceinfo *f = face_info (idx); assert (f); 2995 faceinfo *f = face_info (idx); assert (f);
2589 f->smooth = smooth; 2996 switch (ix)
2590 f->smoothlevel = smoothlevel; 2997 {
2998 case 0: f->type = value; break;
2999 case 1: f->visibility = value; break;
3000 case 2: f->magicmap = value; break;
3001 case 3: f->smooth = value; break;
3002 case 4: f->smoothlevel = value; break;
3003 }
2591 3004
2592void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 3005void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2593 CODE: 3006 CODE:
2594{ 3007{
2595 facedata *d = face_data (idx, faceset); 3008 faceinfo *f = face_info (idx); assert (f);
2596 assert (d); 3009 facedata *d = &(faceset ? f->data64 : f->data32);
2597 sv_to (data, d->data); 3010 sv_to (data, d->data);
2598 STRLEN clen; 3011 STRLEN clen;
2599 char *cdata = SvPVbyte (chksum, clen); 3012 char *cdata = SvPVbyte (chksum, clen);
2600 clen = min (CHKSUM_SIZE, clen); 3013 clen = min (CHKSUM_SIZE, clen);
2601 3014
2611 ns->force_newmap = true; 3024 ns->force_newmap = true;
2612 } 3025 }
2613 } 3026 }
2614} 3027}
2615 3028
3029int get_data_size (faceidx idx, int faceset = 0)
3030 CODE:
3031 facedata *d = face_data (idx, faceset);
3032 if (!d) XSRETURN_UNDEF;
3033 RETVAL = d->data.size ();
3034 OUTPUT:
3035 RETVAL
3036
3037SV *get_chksum (faceidx idx, int faceset = 0)
3038 CODE:
3039 facedata *d = face_data (idx, faceset);
3040 if (!d) XSRETURN_UNDEF;
3041 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
3042 OUTPUT:
3043 RETVAL
3044
3045SV *get_data (faceidx idx, int faceset = 0)
3046 CODE:
3047 facedata *d = face_data (idx, faceset);
3048 if (!d) XSRETURN_UNDEF;
3049 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3050 OUTPUT:
3051 RETVAL
3052
2616void invalidate (faceidx idx) 3053void invalidate (faceidx idx)
2617 CODE: 3054 CODE:
2618 for_all_clients (ns) 3055 for_all_clients (ns)
2619 { 3056 {
2620 ns->faces_sent [idx] = false; 3057 ns->faces_sent [idx] = false;
2663void invalidate_all () 3100void invalidate_all ()
2664 CODE: 3101 CODE:
2665 for_all_clients (ns) 3102 for_all_clients (ns)
2666 ns->anims_sent.reset (); 3103 ns->anims_sent.reset ();
2667 3104
3105MODULE = cf PACKAGE = cf::object::freezer
3106
3107INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3108
3109SV *
3110new (char *klass)
3111 CODE:
3112 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3113 OUTPUT: RETVAL
3114
3115void
3116DESTROY (SV *sv)
3117 CODE:
3118 object_freezer *self;
3119 sv_to (sv, self);
3120 delete self;
3121
3122MODULE = cf PACKAGE = cf::object::thawer
3123
3124INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3125
3126SV *
3127new_from_file (char *klass, octet_string path)
3128 CODE:
3129 object_thawer *f = new object_thawer (path);
3130 if (!*f)
3131 {
3132 delete f;
3133 XSRETURN_UNDEF;
3134 }
3135 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3136 OUTPUT: RETVAL
3137
3138void
3139DESTROY (SV *sv)
3140 CODE:
3141 object_thawer *self;
3142 sv_to (sv, self);
3143 delete self;
3144
3145void
3146extract_tags (object_thawer *self)
3147 PPCODE:
3148 while (self->kw != KW_EOF)
3149 {
3150 PUTBACK;
3151 coroapi::cede_to_tick ();
3152 SPAGAIN;
3153
3154 if (self->kw == KW_tag)
3155 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3156
3157 self->skip ();
3158 }
3159

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