1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de> |
|
|
6 | * |
5 | * |
7 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
9 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * option) any later version. |
9 | * option) any later version. |
… | |
… | |
29 | |
28 | |
30 | #include <cstdarg> |
29 | #include <cstdarg> |
31 | #include <typeinfo> |
30 | #include <typeinfo> |
32 | |
31 | |
33 | #include "global.h" |
32 | #include "global.h" |
34 | #include "loader.h" |
|
|
35 | #include "../random_maps/random_map.h" |
33 | #include "../random_maps/random_map.h" |
36 | #include "evthread.h" |
34 | #include "evthread.h" |
37 | #include "sproto.h" |
35 | #include "sproto.h" |
38 | |
36 | |
39 | #include <unistd.h> |
37 | #include <unistd.h> |
… | |
… | |
97 | *cv_cf_client_send_msg, |
95 | *cv_cf_client_send_msg, |
98 | *cv_cf_tick, |
96 | *cv_cf_tick, |
99 | *cv_cf_match_match; |
97 | *cv_cf_match_match; |
100 | |
98 | |
101 | #ifndef newSVpv_utf8 |
99 | #ifndef newSVpv_utf8 |
102 | static inline SV * |
100 | static SV * |
103 | newSVpv_utf8 (const char *s) |
101 | newSVpv_utf8 (const char *s) |
104 | { |
102 | { |
105 | if (!s) |
103 | if (!s) |
106 | return newSV (0); |
104 | return newSV (0); |
107 | |
105 | |
… | |
… | |
110 | return sv; |
108 | return sv; |
111 | } |
109 | } |
112 | #endif |
110 | #endif |
113 | |
111 | |
114 | #ifndef newSVpvn_utf8 |
112 | #ifndef newSVpvn_utf8 |
115 | static inline SV * |
113 | static SV * |
116 | newSVpvn_utf8 (const char *s, STRLEN l, int utf8) |
114 | newSVpvn_utf8 (const char *s, STRLEN l, int utf8) |
117 | { |
115 | { |
118 | if (!s) |
116 | if (!s) |
119 | return newSV (0); |
117 | return newSV (0); |
120 | |
118 | |
… | |
… | |
124 | SvUTF8_on (sv); |
122 | SvUTF8_on (sv); |
125 | |
123 | |
126 | return sv; |
124 | return sv; |
127 | } |
125 | } |
128 | #endif |
126 | #endif |
|
|
127 | |
|
|
128 | static noinline utf8_string |
|
|
129 | cfSvPVutf8_nolen (SV *sv) |
|
|
130 | { |
|
|
131 | SvGETMAGIC (sv); |
|
|
132 | |
|
|
133 | if (SvPOK (sv)) |
|
|
134 | { |
|
|
135 | if (!SvUTF8 (sv)) |
|
|
136 | sv_utf8_upgrade_nomg (sv); |
|
|
137 | |
|
|
138 | return SvPVX (sv); |
|
|
139 | } |
|
|
140 | |
|
|
141 | return SvPV_nolen (sv); |
|
|
142 | } |
129 | |
143 | |
130 | // helper cast function, returns super class * or 0 |
144 | // helper cast function, returns super class * or 0 |
131 | template<class super> |
145 | template<class super> |
132 | static super * |
146 | static super * |
133 | is_a (attachable *at) |
147 | is_a (attachable *at) |
… | |
… | |
402 | hv_clear ((HV *)sv); |
416 | hv_clear ((HV *)sv); |
403 | sv_unmagic (sv, PERL_MAGIC_ext); |
417 | sv_unmagic (sv, PERL_MAGIC_ext); |
404 | } |
418 | } |
405 | #endif |
419 | #endif |
406 | |
420 | |
407 | static long SvPTR_nc (SV *sv) |
421 | static long |
|
|
422 | SvPTR_nc (SV *sv) |
408 | { |
423 | { |
409 | sv = SvRV (sv); |
424 | sv = SvRV (sv); |
410 | |
425 | |
411 | // very important shortcut |
426 | // very important shortcut |
412 | if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext)) |
427 | if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext)) |
413 | return (long)SvMAGIC (sv)->mg_ptr; |
428 | return (long)SvMAGIC (sv)->mg_ptr; |
414 | |
429 | |
415 | if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext)) |
430 | if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext)) |
416 | return (long)mg->mg_ptr; |
431 | return (long)mg->mg_ptr; |
417 | |
432 | |
… | |
… | |
470 | |
485 | |
471 | if (!SvROK (sv) |
486 | if (!SvROK (sv) |
472 | || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap |
487 | || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap |
473 | && !sv_derived_from (sv, "cf::player"))) |
488 | && !sv_derived_from (sv, "cf::player"))) |
474 | croak ("object of type cf::player expected"); |
489 | croak ("object of type cf::player expected"); |
475 | |
|
|
476 | if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap) |
|
|
477 | printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D |
|
|
478 | |
|
|
479 | |
490 | |
480 | return SvPTR_nc (sv); |
491 | return SvPTR_nc (sv); |
481 | } |
492 | } |
482 | |
493 | |
483 | static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } |
494 | static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } |
… | |
… | |
532 | SV *sv = to_sv (static_cast<dynbuf *> (v)); |
543 | SV *sv = to_sv (static_cast<dynbuf *> (v)); |
533 | SvUTF8_on (sv); |
544 | SvUTF8_on (sv); |
534 | return sv; |
545 | return sv; |
535 | } |
546 | } |
536 | |
547 | |
537 | static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } |
548 | static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; } |
538 | static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } |
549 | static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } |
539 | static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } |
550 | static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } |
540 | static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } |
551 | static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } |
541 | static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } |
552 | static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } |
542 | static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } |
553 | static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } |
… | |
… | |
1067 | CALL_CALL ("ext::books::make_book", G_VOID); |
1078 | CALL_CALL ("ext::books::make_book", G_VOID); |
1068 | CALL_END; |
1079 | CALL_END; |
1069 | } |
1080 | } |
1070 | |
1081 | |
1071 | void |
1082 | void |
1072 | cfperl_send_msg (client *ns, int color, const char *type, const char *msg) |
1083 | cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg) |
1073 | { |
1084 | { |
1074 | CALL_BEGIN (4); |
1085 | CALL_BEGIN (4); |
1075 | CALL_ARG (ns); |
1086 | CALL_ARG (ns); |
1076 | CALL_ARG (type); |
1087 | CALL_ARG (type); |
1077 | CALL_ARG_SV (newSVpv_utf8 (msg)); |
1088 | CALL_ARG_SV (newSVpv_utf8 (msg)); |
… | |
… | |
1106 | CALL_CALL ("cf::mapscript::activate", G_VOID); |
1117 | CALL_CALL ("cf::mapscript::activate", G_VOID); |
1107 | CALL_END; |
1118 | CALL_END; |
1108 | } |
1119 | } |
1109 | |
1120 | |
1110 | player * |
1121 | player * |
1111 | player::find (const char *name) |
1122 | player::find (const_utf8_string name) |
1112 | { |
1123 | { |
1113 | CALL_BEGIN (1); |
1124 | CALL_BEGIN (1); |
1114 | CALL_ARG (name); |
1125 | CALL_ARG (name); |
1115 | CALL_CALL ("cf::player::find", G_SCALAR); |
1126 | CALL_CALL ("cf::player::find", G_SCALAR); |
1116 | |
1127 | |
… | |
… | |
1121 | |
1132 | |
1122 | return retval; |
1133 | return retval; |
1123 | } |
1134 | } |
1124 | |
1135 | |
1125 | maptile * |
1136 | maptile * |
1126 | find_style (const char *dirname, const char *stylename, int difficulty) |
1137 | find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) |
1127 | { |
1138 | { |
1128 | CALL_BEGIN (3); |
1139 | CALL_BEGIN (3); |
1129 | CALL_ARG (dirname); |
1140 | CALL_ARG (dirname); |
1130 | CALL_ARG (stylename); |
1141 | CALL_ARG (stylename); |
1131 | CALL_ARG (difficulty); |
1142 | CALL_ARG (difficulty); |
… | |
… | |
1138 | |
1149 | |
1139 | return retval; |
1150 | return retval; |
1140 | } |
1151 | } |
1141 | |
1152 | |
1142 | maptile * |
1153 | maptile * |
1143 | maptile::find_sync (const char *path, maptile *origin) |
1154 | maptile::find_sync (const_utf8_string path, maptile *origin) |
1144 | { |
1155 | { |
1145 | CALL_BEGIN (2); |
1156 | CALL_BEGIN (2); |
1146 | CALL_ARG (path); |
1157 | CALL_ARG (path); |
1147 | CALL_ARG (origin); |
1158 | CALL_ARG (origin); |
1148 | CALL_CALL ("cf::map::find_sync", G_SCALAR); |
1159 | CALL_CALL ("cf::map::find_sync", G_SCALAR); |
… | |
… | |
1154 | |
1165 | |
1155 | return retval; |
1166 | return retval; |
1156 | } |
1167 | } |
1157 | |
1168 | |
1158 | maptile * |
1169 | maptile * |
1159 | maptile::find_async (const char *path, maptile *origin, bool load) |
1170 | maptile::find_async (const_utf8_string path, maptile *origin, bool load) |
1160 | { |
1171 | { |
1161 | CALL_BEGIN (3); |
1172 | CALL_BEGIN (3); |
1162 | CALL_ARG (path); |
1173 | CALL_ARG (path); |
1163 | CALL_ARG (origin); |
1174 | CALL_ARG (origin); |
1164 | CALL_ARG (load); |
1175 | CALL_ARG (load); |
… | |
… | |
1193 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
1204 | CALL_CALL ("cf::object::player::enter_exit", G_VOID); |
1194 | CALL_END; |
1205 | CALL_END; |
1195 | } |
1206 | } |
1196 | |
1207 | |
1197 | void |
1208 | void |
1198 | object::player_goto (const char *path, int x, int y) |
1209 | object::player_goto (const_utf8_string path, int x, int y) |
1199 | { |
1210 | { |
1200 | if (type != PLAYER) |
1211 | if (type != PLAYER) |
1201 | return; |
1212 | return; |
1202 | |
1213 | |
1203 | CALL_BEGIN (4); |
1214 | CALL_BEGIN (4); |
… | |
… | |
1207 | CALL_ARG (y); |
1218 | CALL_ARG (y); |
1208 | CALL_CALL ("cf::object::player::goto", G_VOID); |
1219 | CALL_CALL ("cf::object::player::goto", G_VOID); |
1209 | CALL_END; |
1220 | CALL_END; |
1210 | } |
1221 | } |
1211 | |
1222 | |
1212 | const char * |
1223 | const_utf8_string |
1213 | object::ref () const |
1224 | object::ref () const |
1214 | { |
1225 | { |
1215 | if (type == PLAYER) |
1226 | if (type == PLAYER) |
1216 | return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); |
1227 | return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); |
1217 | else |
1228 | else |
1218 | return 0; |
1229 | return 0; |
1219 | } |
1230 | } |
1220 | |
1231 | |
1221 | object * |
1232 | object * |
1222 | object::deref (const char *ref) |
1233 | object::deref (const_utf8_string ref) |
1223 | { |
1234 | { |
1224 | object *retval = 0; |
1235 | object *retval = 0; |
1225 | |
1236 | |
1226 | if (ref) |
1237 | if (ref) |
1227 | { |
1238 | { |
… | |
… | |
1237 | |
1248 | |
1238 | return retval; |
1249 | return retval; |
1239 | } |
1250 | } |
1240 | |
1251 | |
1241 | void |
1252 | void |
1242 | log_backtrace (const char *msg) |
1253 | log_backtrace (const_utf8_string msg) |
1243 | { |
1254 | { |
1244 | #if HAVE_BACKTRACE |
1255 | #if HAVE_BACKTRACE |
1245 | void *addr [20]; |
1256 | void *addr [20]; |
1246 | int size = backtrace (addr, 20); |
1257 | int size = backtrace (addr, 20); |
1247 | |
1258 | |
… | |
… | |
1253 | CALL_END; |
1264 | CALL_END; |
1254 | #endif |
1265 | #endif |
1255 | } |
1266 | } |
1256 | |
1267 | |
1257 | bool |
1268 | bool |
1258 | is_match_expr (const char *expr) |
1269 | is_match_expr (const_utf8_string expr) |
1259 | { |
1270 | { |
1260 | return !strncmp (expr, "match ", sizeof ("match ") - 1); |
1271 | return !strncmp (expr, "match ", sizeof ("match ") - 1); |
1261 | } |
1272 | } |
1262 | |
1273 | |
1263 | bool |
1274 | bool |
1264 | match (const char *expr, object *ob, object *self, object *source, object *originator) |
1275 | match (const_utf8_string expr, object *ob, object *self, object *source, object *originator) |
1265 | { |
1276 | { |
1266 | if (!strncmp (expr, "match ", sizeof ("match ") - 1)) |
1277 | if (!strncmp (expr, "match ", sizeof ("match ") - 1)) |
1267 | expr += sizeof ("match ") - 1; |
1278 | expr += sizeof ("match ") - 1; |
1268 | |
1279 | |
1269 | CALL_BEGIN (5); |
1280 | CALL_BEGIN (5); |
… | |
… | |
1280 | |
1291 | |
1281 | return matched; |
1292 | return matched; |
1282 | } |
1293 | } |
1283 | |
1294 | |
1284 | object * |
1295 | object * |
1285 | match_one (const char *expr, object *ob, object *self, object *source, object *originator) |
1296 | match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator) |
1286 | { |
1297 | { |
1287 | if (!strncmp (expr, "match ", sizeof ("match ") - 1)) |
1298 | if (!strncmp (expr, "match ", sizeof ("match ") - 1)) |
1288 | expr += sizeof ("match ") - 1; |
1299 | expr += sizeof ("match ") - 1; |
1289 | |
1300 | |
1290 | CALL_BEGIN (5); |
1301 | CALL_BEGIN (5); |
… | |
… | |
1444 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
1455 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
1445 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
1456 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
1446 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
1457 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
1447 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
1458 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
1448 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
1459 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
1449 | const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
1460 | const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
1450 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
1461 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
1451 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
1462 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
1452 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
1463 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
1453 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
1464 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
1454 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1465 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1455 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1466 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1456 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1467 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1457 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1468 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1458 | const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) |
1469 | const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN) |
1459 | |
1470 | |
1460 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
1471 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
1461 | |
1472 | |
1462 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1473 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1463 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1474 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
… | |
… | |
1509 | const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM) |
1520 | const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM) |
1510 | |
1521 | |
1511 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1522 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1512 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1523 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1513 | |
1524 | |
1514 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
1525 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) |
1515 | |
1526 | |
1516 | const_iv (SP_RAISE_DEAD) |
1527 | const_iv (SP_RAISE_DEAD) |
1517 | const_iv (SP_RUNE) |
1528 | const_iv (SP_RUNE) |
1518 | const_iv (SP_MAKE_MARK) |
1529 | const_iv (SP_MAKE_MARK) |
1519 | const_iv (SP_BOLT) |
1530 | const_iv (SP_BOLT) |
… | |
… | |
1597 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1608 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1598 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1609 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1599 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1610 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1600 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1611 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1601 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1612 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1602 | const_iv (SK_POISON_NAIL) |
1613 | const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING) |
1603 | |
1614 | |
1604 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1615 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1605 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1616 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1606 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1617 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1607 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
1618 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
… | |
… | |
1811 | } |
1822 | } |
1812 | |
1823 | |
1813 | void server_tick () |
1824 | void server_tick () |
1814 | CODE: |
1825 | CODE: |
1815 | { |
1826 | { |
|
|
1827 | ev_now_update (EV_DEFAULT); |
1816 | NOW = ev_now (EV_DEFAULT); |
1828 | NOW = ev_now (EV_DEFAULT); |
1817 | SvNV_set (sv_now, NOW); SvNOK_only (sv_now); |
1829 | SvNV_set (sv_now, NOW); SvNOK_only (sv_now); |
1818 | SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); |
1830 | SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); |
1819 | runtime = SvNVX (sv_runtime); |
1831 | runtime = SvNVX (sv_runtime); |
1820 | |
1832 | |
1821 | server_tick (); |
1833 | server_tick (); |
1822 | |
1834 | |
1823 | NOW = ev_time (); |
1835 | ev_now_update (EV_DEFAULT); |
|
|
1836 | NOW = ev_now (EV_DEFAULT); |
1824 | SvNV_set (sv_now, NOW); SvNOK_only (sv_now); |
1837 | SvNV_set (sv_now, NOW); SvNOK_only (sv_now); |
1825 | runtime += TICK; |
1838 | runtime += TICK; |
1826 | SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); |
1839 | SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); |
1827 | } |
1840 | } |
1828 | |
1841 | |
… | |
… | |
2133 | int mortals_size () |
2146 | int mortals_size () |
2134 | CODE: |
2147 | CODE: |
2135 | RETVAL = attachable::mortals.size (); |
2148 | RETVAL = attachable::mortals.size (); |
2136 | OUTPUT: RETVAL |
2149 | OUTPUT: RETVAL |
2137 | |
2150 | |
2138 | const char *slot_use_name (U32 slot) |
2151 | const_utf8_string slot_use_name (U32 slot) |
2139 | ALIAS: |
2152 | ALIAS: |
2140 | slot_nonuse_name = 1 |
2153 | slot_nonuse_name = 1 |
2141 | CODE: |
2154 | CODE: |
2142 | { |
2155 | { |
2143 | if (slot >= NUM_BODY_LOCATIONS) |
2156 | if (slot >= NUM_BODY_LOCATIONS) |
… | |
… | |
2207 | |
2220 | |
2208 | int apply_shop_mat (object *shop_mat, object *op); |
2221 | int apply_shop_mat (object *shop_mat, object *op); |
2209 | |
2222 | |
2210 | int move (object *op, int dir, object *originator = op) |
2223 | int move (object *op, int dir, object *originator = op) |
2211 | CODE: |
2224 | CODE: |
2212 | RETVAL = move_ob (op, dir, originator); |
2225 | RETVAL = op->move (dir, originator); |
2213 | OUTPUT: |
2226 | OUTPUT: |
2214 | RETVAL |
2227 | RETVAL |
2215 | |
2228 | |
2216 | void apply (object *applier, object *applied, int flags = 0) |
|
|
2217 | CODE: |
|
|
2218 | manual_apply (applied, applier, flags); |
|
|
2219 | |
|
|
2220 | void apply_below (object *op) |
2229 | void apply_below (object *op) |
2221 | CODE: |
2230 | CODE: |
2222 | player_apply_below (op); |
2231 | player_apply_below (op); |
2223 | |
2232 | |
2224 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
2233 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
… | |
… | |
2284 | |
2293 | |
2285 | void handle_apply_yield (object *op) |
2294 | void handle_apply_yield (object *op) |
2286 | |
2295 | |
2287 | int convert_item (object *item, object *converter) |
2296 | int convert_item (object *item, object *converter) |
2288 | |
2297 | |
|
|
2298 | void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); |
2289 | |
2299 | |
2290 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
2300 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
2291 | |
2301 | |
2292 | # no clean way to get an object from an archetype - stupid idiotic |
2302 | # no clean way to get an object from an archetype - stupid idiotic |
2293 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
2303 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
… | |
… | |
2297 | CODE: |
2307 | CODE: |
2298 | RETVAL = archetype ? get_archetype (archetype) : object::create (); |
2308 | RETVAL = archetype ? get_archetype (archetype) : object::create (); |
2299 | OUTPUT: |
2309 | OUTPUT: |
2300 | RETVAL |
2310 | RETVAL |
2301 | |
2311 | |
|
|
2312 | object *generate (utf8_string arch, object *creator) |
|
|
2313 | CODE: |
|
|
2314 | object *obj = get_archetype (arch); |
|
|
2315 | fix_generated_item (obj, creator, 0, 0, GT_MINIMAL); |
|
|
2316 | RETVAL = obj; |
|
|
2317 | OUTPUT: |
|
|
2318 | RETVAL |
|
|
2319 | |
2302 | object *find_object (U32 tag) |
2320 | object *find_object (U32 tag) |
|
|
2321 | |
|
|
2322 | object *find_object_uuid (UUID i) |
2303 | |
2323 | |
2304 | # TODO: nuke |
2324 | # TODO: nuke |
2305 | object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) |
2325 | object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) |
2306 | PROTOTYPE: $$$$$$ |
2326 | PROTOTYPE: $$$$$$ |
2307 | CODE: |
2327 | CODE: |
… | |
… | |
2368 | CODE: |
2388 | CODE: |
2369 | RETVAL = op->contr; |
2389 | RETVAL = op->contr; |
2370 | OUTPUT: RETVAL |
2390 | OUTPUT: RETVAL |
2371 | |
2391 | |
2372 | bool move_player (object *op, int dir) |
2392 | bool move_player (object *op, int dir) |
2373 | |
|
|
2374 | void check_score (object *op) |
|
|
2375 | |
2393 | |
2376 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
2394 | void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) |
2377 | CODE: |
2395 | CODE: |
2378 | new_draw_info (flags, 0, op, txt); |
2396 | new_draw_info (flags, 0, op, txt); |
2379 | |
2397 | |
… | |
… | |
2550 | for (int x = 0; x < THIS->width; ++x) |
2568 | for (int x = 0; x < THIS->width; ++x) |
2551 | for (int y = 0; y < THIS->height; ++y) |
2569 | for (int y = 0; y < THIS->height; ++y) |
2552 | { |
2570 | { |
2553 | for (object *op = THIS->at (x, y).bot; op; op = op->above) |
2571 | for (object *op = THIS->at (x, y).bot; op; op = op->above) |
2554 | if (op->flag [FLAG_IS_FLOOR]) |
2572 | if (op->flag [FLAG_IS_FLOOR]) |
2555 | goto skip_space; |
2573 | goto skip; |
2556 | |
2574 | |
2557 | { |
2575 | { |
2558 | int offs = offset + y * stride + x; |
2576 | int offs = offset + y * stride + x; |
|
|
2577 | |
2559 | if (IN_RANGE_EXC (offs, 0, idxlen)) |
2578 | if (IN_RANGE_EXC (offs, 0, idxlen)) |
2560 | { |
2579 | { |
2561 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2580 | if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) |
2562 | { |
2581 | { |
2563 | object *ob = get_archetype (SvPVutf8_nolen (*elem)); |
2582 | object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); |
2564 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2583 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
2565 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
2584 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
2566 | |
2585 | |
2567 | if (ob->randomitems) |
2586 | if (ob->randomitems && !ob->above) |
2568 | { |
2587 | { |
2569 | if (!ob->above) |
|
|
2570 | { |
|
|
2571 | ob->create_treasure (ob->randomitems); |
2588 | ob->create_treasure (ob->randomitems); |
2572 | |
2589 | |
2573 | for (object *op = ob->above; op; op = op->above) |
2590 | for (object *op = ob->above; op; op = op->above) |
2574 | op->flag [FLAG_NO_MAP_SAVE] = true; |
2591 | op->flag [FLAG_NO_MAP_SAVE] = true; |
2575 | } |
2592 | // TODO: if this is a pickable object, then the item |
2576 | |
2593 | // will at a bit weird - saving inside the player |
2577 | ob->randomitems = 0; |
2594 | // will clear the flag, but when the player drops |
|
|
2595 | // it without logging out, it keeps the flag. |
|
|
2596 | // nobody ahs reported this, but this can be rather |
|
|
2597 | // annoying on persistent maps. |
2578 | } |
2598 | } |
2579 | } |
2599 | } |
2580 | } |
2600 | } |
2581 | } |
2601 | } |
2582 | |
2602 | |
2583 | skip_space: ; |
2603 | skip: ; |
2584 | } |
2604 | } |
2585 | } |
2605 | } |
2586 | |
2606 | |
2587 | void |
2607 | void |
2588 | maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) |
2608 | maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) |
… | |
… | |
2598 | |
2618 | |
2599 | region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; |
2619 | region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; |
2600 | uint8_t *regions = salloc<uint8_t> (THIS->size ()); |
2620 | uint8_t *regions = salloc<uint8_t> (THIS->size ()); |
2601 | |
2621 | |
2602 | for (int i = av_len ((AV *)palette) + 1; i--; ) |
2622 | for (int i = av_len ((AV *)palette) + 1; i--; ) |
2603 | regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); |
2623 | regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); |
2604 | |
2624 | |
2605 | for (int y = 0; y < THIS->height; ++y) |
2625 | for (int y = 0; y < THIS->height; ++y) |
2606 | memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); |
2626 | memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); |
2607 | |
2627 | |
2608 | sfree (THIS->regions, THIS->size ()); |
2628 | sfree (THIS->regions, THIS->size ()); |
… | |
… | |
2741 | utf8_string monsterstyle,\ |
2761 | utf8_string monsterstyle,\ |
2742 | utf8_string treasurestyle,\ |
2762 | utf8_string treasurestyle,\ |
2743 | utf8_string layoutstyle,\ |
2763 | utf8_string layoutstyle,\ |
2744 | utf8_string doorstyle,\ |
2764 | utf8_string doorstyle,\ |
2745 | utf8_string decorstyle,\ |
2765 | utf8_string decorstyle,\ |
|
|
2766 | utf8_string miningstyle,\ |
2746 | utf8_string origin_map,\ |
2767 | utf8_string origin_map,\ |
2747 | utf8_string final_map,\ |
2768 | utf8_string final_map,\ |
2748 | utf8_string exitstyle,\ |
2769 | utf8_string exitstyle,\ |
2749 | utf8_string this_map,\ |
2770 | utf8_string this_map,\ |
2750 | utf8_string exit_on_final_map,\ |
2771 | utf8_string exit_on_final_map,\ |
… | |
… | |
2782 | assign (rmp.monsterstyle , monsterstyle); |
2803 | assign (rmp.monsterstyle , monsterstyle); |
2783 | assign (rmp.treasurestyle , treasurestyle); |
2804 | assign (rmp.treasurestyle , treasurestyle); |
2784 | assign (rmp.layoutstyle , layoutstyle); |
2805 | assign (rmp.layoutstyle , layoutstyle); |
2785 | assign (rmp.doorstyle , doorstyle); |
2806 | assign (rmp.doorstyle , doorstyle); |
2786 | assign (rmp.decorstyle , decorstyle); |
2807 | assign (rmp.decorstyle , decorstyle); |
|
|
2808 | assign (rmp.miningstyle , miningstyle); |
2787 | assign (rmp.exitstyle , exitstyle); |
2809 | assign (rmp.exitstyle , exitstyle); |
2788 | assign (rmp.exit_on_final_map, exit_on_final_map); |
2810 | assign (rmp.exit_on_final_map, exit_on_final_map); |
2789 | |
2811 | |
2790 | rmp.origin_map = origin_map; |
2812 | rmp.origin_map = origin_map; |
2791 | rmp.final_map = final_map; |
2813 | rmp.final_map = final_map; |
… | |
… | |
2833 | archetype *archetypes (U32 index) |
2855 | archetype *archetypes (U32 index) |
2834 | CODE: |
2856 | CODE: |
2835 | RETVAL = index < archetypes.size () ? archetypes [index] : 0; |
2857 | RETVAL = index < archetypes.size () ? archetypes [index] : 0; |
2836 | OUTPUT: RETVAL |
2858 | OUTPUT: RETVAL |
2837 | |
2859 | |
2838 | object *instantiate (archetype *arch) |
|
|
2839 | CODE: |
|
|
2840 | RETVAL = arch_to_object (arch); |
|
|
2841 | OUTPUT: |
|
|
2842 | RETVAL |
|
|
2843 | |
|
|
2844 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2860 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2845 | |
2861 | |
2846 | MODULE = cf PACKAGE = cf::party |
2862 | MODULE = cf PACKAGE = cf::party |
2847 | |
2863 | |
2848 | partylist *first () |
2864 | partylist *first () |
… | |
… | |
3008 | faceinfo *f = face_info (idx); assert (f); |
3024 | faceinfo *f = face_info (idx); assert (f); |
3009 | facedata *d = &(faceset ? f->data64 : f->data32); |
3025 | facedata *d = &(faceset ? f->data64 : f->data32); |
3010 | sv_to (data, d->data); |
3026 | sv_to (data, d->data); |
3011 | STRLEN clen; |
3027 | STRLEN clen; |
3012 | char *cdata = SvPVbyte (chksum, clen); |
3028 | char *cdata = SvPVbyte (chksum, clen); |
3013 | clen = min (CHKSUM_SIZE, clen); |
3029 | clen = min (CHKSUM_MAXLEN, clen); |
3014 | |
3030 | |
|
|
3031 | assert (("cf::face::set_data must be called with a non-empty checksum", clen)); |
|
|
3032 | |
3015 | if (memcmp (d->chksum, cdata, clen)) |
3033 | if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen)) |
3016 | { |
3034 | { |
|
|
3035 | d->chksum_len = clen; |
3017 | memcpy (d->chksum, cdata, clen); |
3036 | memcpy (d->chksum, cdata, clen); |
3018 | |
3037 | |
3019 | // invalidate existing client face info |
3038 | // invalidate existing client face info |
3020 | for_all_clients (ns) |
3039 | for_all_clients (ns) |
3021 | if (ns->faceset == faceset) |
3040 | if (ns->faceset == faceset) |
… | |
… | |
3036 | |
3055 | |
3037 | SV *get_chksum (faceidx idx, int faceset = 0) |
3056 | SV *get_chksum (faceidx idx, int faceset = 0) |
3038 | CODE: |
3057 | CODE: |
3039 | facedata *d = face_data (idx, faceset); |
3058 | facedata *d = face_data (idx, faceset); |
3040 | if (!d) XSRETURN_UNDEF; |
3059 | if (!d) XSRETURN_UNDEF; |
3041 | RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); |
3060 | RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len); |
3042 | OUTPUT: |
3061 | OUTPUT: |
3043 | RETVAL |
3062 | RETVAL |
3044 | |
3063 | |
3045 | SV *get_data (faceidx idx, int faceset = 0) |
3064 | SV *get_data (faceidx idx, int faceset = 0) |
3046 | CODE: |
3065 | CODE: |
… | |
… | |
3091 | } |
3110 | } |
3092 | else |
3111 | else |
3093 | anim = &animation::create (name, av_len (av) + 1, facings); |
3112 | anim = &animation::create (name, av_len (av) + 1, facings); |
3094 | |
3113 | |
3095 | for (int i = 0; i < anim->num_animations; ++i) |
3114 | for (int i = 0; i < anim->num_animations; ++i) |
3096 | anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); |
3115 | anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1))); |
3097 | } |
3116 | } |
3098 | OUTPUT: RETVAL |
3117 | OUTPUT: RETVAL |
3099 | |
3118 | |
3100 | void invalidate_all () |
3119 | void invalidate_all () |
3101 | CODE: |
3120 | CODE: |