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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.337 by root, Thu Nov 12 01:11:52 2009 UTC vs.
Revision 1.363 by root, Sun Apr 11 01:35:51 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
97 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
98 *cv_cf_tick, 96 *cv_cf_tick,
99 *cv_cf_match_match; 97 *cv_cf_match_match;
100 98
101#ifndef newSVpv_utf8 99#ifndef newSVpv_utf8
102static inline SV * 100static SV *
103newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
104{ 102{
105 if (!s) 103 if (!s)
106 return newSV (0); 104 return newSV (0);
107 105
110 return sv; 108 return sv;
111} 109}
112#endif 110#endif
113 111
114#ifndef newSVpvn_utf8 112#ifndef newSVpvn_utf8
115static inline SV * 113static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 115{
118 if (!s) 116 if (!s)
119 return newSV (0); 117 return newSV (0);
120 118
124 SvUTF8_on (sv); 122 SvUTF8_on (sv);
125 123
126 return sv; 124 return sv;
127} 125}
128#endif 126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
129 143
130// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
131template<class super> 145template<class super>
132static super * 146static super *
133is_a (attachable *at) 147is_a (attachable *at)
402 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
403 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
404} 418}
405#endif 419#endif
406 420
407static long SvPTR_nc (SV *sv) 421static long
422SvPTR_nc (SV *sv)
408{ 423{
409 sv = SvRV (sv); 424 sv = SvRV (sv);
410 425
411 // very important shortcut 426 // very important shortcut
412 if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext)) 427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr; 428 return (long)SvMAGIC (sv)->mg_ptr;
414 429
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext)) 430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr; 431 return (long)mg->mg_ptr;
417 432
470 485
471 if (!SvROK (sv) 486 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap 487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player"))) 488 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected"); 489 croak ("object of type cf::player expected");
475
476 if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap)
477 printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D
478
479 490
480 return SvPTR_nc (sv); 491 return SvPTR_nc (sv);
481} 492}
482 493
483static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
532 SV *sv = to_sv (static_cast<dynbuf *> (v)); 543 SV *sv = to_sv (static_cast<dynbuf *> (v));
533 SvUTF8_on (sv); 544 SvUTF8_on (sv);
534 return sv; 545 return sv;
535} 546}
536 547
537static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
538static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
539static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
540static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
541static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
542static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
1067 CALL_CALL ("ext::books::make_book", G_VOID); 1078 CALL_CALL ("ext::books::make_book", G_VOID);
1068 CALL_END; 1079 CALL_END;
1069} 1080}
1070 1081
1071void 1082void
1072cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1073{ 1084{
1074 CALL_BEGIN (4); 1085 CALL_BEGIN (4);
1075 CALL_ARG (ns); 1086 CALL_ARG (ns);
1076 CALL_ARG (type); 1087 CALL_ARG (type);
1077 CALL_ARG_SV (newSVpv_utf8 (msg)); 1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1106 CALL_CALL ("cf::mapscript::activate", G_VOID); 1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1107 CALL_END; 1118 CALL_END;
1108} 1119}
1109 1120
1110player * 1121player *
1111player::find (const char *name) 1122player::find (const_utf8_string name)
1112{ 1123{
1113 CALL_BEGIN (1); 1124 CALL_BEGIN (1);
1114 CALL_ARG (name); 1125 CALL_ARG (name);
1115 CALL_CALL ("cf::player::find", G_SCALAR); 1126 CALL_CALL ("cf::player::find", G_SCALAR);
1116 1127
1121 1132
1122 return retval; 1133 return retval;
1123} 1134}
1124 1135
1125maptile * 1136maptile *
1126find_style (const char *dirname, const char *stylename, int difficulty) 1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1127{ 1138{
1128 CALL_BEGIN (3); 1139 CALL_BEGIN (3);
1129 CALL_ARG (dirname); 1140 CALL_ARG (dirname);
1130 CALL_ARG (stylename); 1141 CALL_ARG (stylename);
1131 CALL_ARG (difficulty); 1142 CALL_ARG (difficulty);
1138 1149
1139 return retval; 1150 return retval;
1140} 1151}
1141 1152
1142maptile * 1153maptile *
1143maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
1144{ 1155{
1145 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
1146 CALL_ARG (path); 1157 CALL_ARG (path);
1147 CALL_ARG (origin); 1158 CALL_ARG (origin);
1148 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1154 1165
1155 return retval; 1166 return retval;
1156} 1167}
1157 1168
1158maptile * 1169maptile *
1159maptile::find_async (const char *path, maptile *origin, bool load) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1160{ 1171{
1161 CALL_BEGIN (3); 1172 CALL_BEGIN (3);
1162 CALL_ARG (path); 1173 CALL_ARG (path);
1163 CALL_ARG (origin); 1174 CALL_ARG (origin);
1164 CALL_ARG (load); 1175 CALL_ARG (load);
1193 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1194 CALL_END; 1205 CALL_END;
1195} 1206}
1196 1207
1197void 1208void
1198object::player_goto (const char *path, int x, int y) 1209object::player_goto (const_utf8_string path, int x, int y)
1199{ 1210{
1200 if (type != PLAYER) 1211 if (type != PLAYER)
1201 return; 1212 return;
1202 1213
1203 CALL_BEGIN (4); 1214 CALL_BEGIN (4);
1207 CALL_ARG (y); 1218 CALL_ARG (y);
1208 CALL_CALL ("cf::object::player::goto", G_VOID); 1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1209 CALL_END; 1220 CALL_END;
1210} 1221}
1211 1222
1212const char * 1223const_utf8_string
1213object::ref () const 1224object::ref () const
1214{ 1225{
1215 if (type == PLAYER) 1226 if (type == PLAYER)
1216 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1217 else 1228 else
1229 // TODO: should be able to save references within the same map, at least
1218 return 0; 1230 return 0;
1219} 1231}
1220 1232
1221object * 1233object *
1222object::deref (const char *ref) 1234object::deref (const_utf8_string ref)
1223{ 1235{
1224 object *retval = 0; 1236 object *retval = 0;
1225 1237
1226 if (ref) 1238 if (ref)
1227 { 1239 {
1237 1249
1238 return retval; 1250 return retval;
1239} 1251}
1240 1252
1241void 1253void
1242log_backtrace (const char *msg) 1254log_backtrace (const_utf8_string msg)
1243{ 1255{
1244#if HAVE_BACKTRACE 1256#if HAVE_BACKTRACE
1245 void *addr [20]; 1257 void *addr [20];
1246 int size = backtrace (addr, 20); 1258 int size = backtrace (addr, 20);
1247 1259
1253 CALL_END; 1265 CALL_END;
1254#endif 1266#endif
1255} 1267}
1256 1268
1257bool 1269bool
1258is_match_expr (const char *expr) 1270is_match_expr (const_utf8_string expr)
1259{ 1271{
1260 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1272 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1261} 1273}
1262 1274
1263bool 1275bool
1264match (const char *expr, object *ob, object *self, object *source, object *originator) 1276match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1265{ 1277{
1266 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1278 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1267 expr += sizeof ("match ") - 1; 1279 expr += sizeof ("match ") - 1;
1268 1280
1269 CALL_BEGIN (5); 1281 CALL_BEGIN (5);
1280 1292
1281 return matched; 1293 return matched;
1282} 1294}
1283 1295
1284object * 1296object *
1285match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1297match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1286{ 1298{
1287 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1299 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1288 expr += sizeof ("match ") - 1; 1300 expr += sizeof ("match ") - 1;
1289 1301
1290 CALL_BEGIN (5); 1302 CALL_BEGIN (5);
1408 static const struct { 1420 static const struct {
1409 const char *name; 1421 const char *name;
1410 IV iv; 1422 IV iv;
1411 } *civ, const_iv[] = { 1423 } *civ, const_iv[] = {
1412# define const_iv(name) { # name, (IV)name }, 1424# define const_iv(name) { # name, (IV)name },
1425# include "const_iv.h"
1426# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1427# include "attackinc.h"
1428# undef def
1429# define def(uc, flags) const_iv (SK_ ## uc)
1430# include "skillinc.h"
1431# undef def
1432
1413 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1433 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1414 const_iv (logBacktrace) 1434 const_iv (logBacktrace)
1415 1435
1416 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1436 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1417 1437
1418 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1438 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1419 1439
1420 const_iv (MAX_TIME) 1440 const_iv (MAX_TIME)
1421 const_iv (MAXSOCKBUF) 1441 const_iv (MAXSOCKBUF)
1422 1442
1423 const_iv (NUM_BODY_LOCATIONS)
1424 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1425 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1426 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1427 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1428 const_iv (body_wrist) const_iv (body_waist)
1429
1430 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1431 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1432 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1433 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1434 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1435 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1436 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1437 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1438 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1439 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1440 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1441 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1442 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1443 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1444 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1445 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1446 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1447 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1448 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1449 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1450 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1451 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1452 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1453 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1454 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1455 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1456 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1457 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1458 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1459
1460 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1461
1462 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1463 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1464
1465 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1466 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1467 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1468 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1469 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1470 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1471 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1472
1473 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1474 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1475 const_iv (WEAP_BLUD)
1476
1477 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1478 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1479 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1480 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1481 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1482 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1483 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1484 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1485 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1486 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1487 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1488 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1490 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1491 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1492 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1493 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1494 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1495 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1496 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1497 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1498 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1499 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1500 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1501 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1502 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1503
1504 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1505 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1506 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1507 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1508 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1509 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1510
1511 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1443 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1512 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1444 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1513 1445
1514 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1446 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1515
1516 const_iv (SP_RAISE_DEAD)
1517 const_iv (SP_RUNE)
1518 const_iv (SP_MAKE_MARK)
1519 const_iv (SP_BOLT)
1520 const_iv (SP_BULLET)
1521 const_iv (SP_EXPLOSION)
1522 const_iv (SP_CONE)
1523 const_iv (SP_BOMB)
1524 const_iv (SP_WONDER)
1525 const_iv (SP_SMITE)
1526 const_iv (SP_MAGIC_MISSILE)
1527 const_iv (SP_SUMMON_GOLEM)
1528 const_iv (SP_DIMENSION_DOOR)
1529 const_iv (SP_MAGIC_MAPPING)
1530 const_iv (SP_MAGIC_WALL)
1531 const_iv (SP_DESTRUCTION)
1532 const_iv (SP_PERCEIVE_SELF)
1533 const_iv (SP_WORD_OF_RECALL)
1534 const_iv (SP_INVISIBLE)
1535 const_iv (SP_PROBE)
1536 const_iv (SP_HEALING)
1537 const_iv (SP_CREATE_FOOD)
1538 const_iv (SP_EARTH_TO_DUST)
1539 const_iv (SP_CHANGE_ABILITY)
1540 const_iv (SP_BLESS)
1541 const_iv (SP_CURSE)
1542 const_iv (SP_SUMMON_MONSTER)
1543 const_iv (SP_CHARGING)
1544 const_iv (SP_POLYMORPH)
1545 const_iv (SP_ALCHEMY)
1546 const_iv (SP_REMOVE_CURSE)
1547 const_iv (SP_IDENTIFY)
1548 const_iv (SP_DETECTION)
1549 const_iv (SP_MOOD_CHANGE)
1550 const_iv (SP_MOVING_BALL)
1551 const_iv (SP_SWARM)
1552 const_iv (SP_CHANGE_MANA)
1553 const_iv (SP_DISPEL_RUNE)
1554 const_iv (SP_CREATE_MISSILE)
1555 const_iv (SP_CONSECRATE)
1556 const_iv (SP_ANIMATE_WEAPON)
1557 const_iv (SP_LIGHT)
1558 const_iv (SP_CHANGE_MAP_LIGHT)
1559 const_iv (SP_FAERY_FIRE)
1560 const_iv (SP_CAUSE_DISEASE)
1561 const_iv (SP_AURA)
1562 const_iv (SP_TOWN_PORTAL)
1563 const_iv (SP_PARTY_SPELL)
1564 1447
1565 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1448 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1566 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1449 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1567 const_iv (F_LOCKED) 1450 const_iv (F_LOCKED)
1568 1451
1569 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1570
1571 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1572 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1573 1454
1574 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1575
1576 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1577 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1578
1579 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1580 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1581
1582 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1455 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1583
1584 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1585 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1586 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1587 const_iv (M_ICE) const_iv (M_SPECIAL)
1588 1456
1589 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1457 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1590 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1458 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1591 1459
1592 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1593 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1594 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1595 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1596 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1597 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1598 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1599 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1600 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1601 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1602 const_iv (SK_POISON_NAIL)
1603
1604 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1605 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1606 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1607 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1608 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1609 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1610
1611 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1612
1613 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1614 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1615 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1616 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1617 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1618 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1619 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1620
1621 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1460 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1622 const_iv (MAP_INACTIVE) 1461 const_iv (MAP_INACTIVE)
1623 1462
1624 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1463 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1625 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1464 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1626 1465
1627 const_iv (VERSION_CS) const_iv (VERSION_SC)
1628
1629 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1630 1467
1631 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1632
1633 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1634
1635 // random map generator
1636 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1637 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1638
1639 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1640 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1641 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1642
1643 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1644 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1645
1646 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1647 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1648
1649 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1650 const_iv (FT_RSRC) const_iv (FT_NUM)
1651 }; 1469 };
1652 1470
1653 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1654 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1655 1473
1771 CODE: 1589 CODE:
1772 UUID::init (); 1590 UUID::init ();
1773 1591
1774void init_signals () 1592void init_signals ()
1775 1593
1776void init_commands ()
1777
1778void init_skills () 1594void init_skills ()
1779 1595
1780void init_beforeplay () 1596void init_beforeplay ()
1781 1597
1782void evthread_start (int aiofd) 1598void evthread_start (int aiofd)
1811 } 1627 }
1812 1628
1813void server_tick () 1629void server_tick ()
1814 CODE: 1630 CODE:
1815{ 1631{
1632 ev_now_update (EV_DEFAULT);
1816 NOW = ev_now (EV_DEFAULT); 1633 NOW = ev_now (EV_DEFAULT);
1817 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1634 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1818 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1635 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1819 runtime = SvNVX (sv_runtime); 1636 runtime = SvNVX (sv_runtime);
1820 1637
1821 server_tick (); 1638 server_tick ();
1822 1639
1823 NOW = ev_time (); 1640 ev_now_update (EV_DEFAULT);
1641 NOW = ev_now (EV_DEFAULT);
1824 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1642 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1825 runtime += TICK; 1643 runtime += TICK;
1826 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1644 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1827} 1645}
1828 1646
1856NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1674NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1857 CODE: 1675 CODE:
1858 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1676 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1859 OUTPUT: 1677 OUTPUT:
1860 RETVAL 1678 RETVAL
1679
1680const char *ordinal (int i)
1861 1681
1862void weaken (...) 1682void weaken (...)
1863 PROTOTYPE: @ 1683 PROTOTYPE: @
1864 CODE: 1684 CODE:
1865 while (items > 0) 1685 while (items > 0)
2082#object *mortals (U32 index) 1902#object *mortals (U32 index)
2083# CODE: 1903# CODE:
2084# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2085# OUTPUT: RETVAL 1905# OUTPUT: RETVAL
2086 1906
2087INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1907INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2088 1908
2089MODULE = cf PACKAGE = cf::global 1909MODULE = cf PACKAGE = cf::global
2090 1910
2091int invoke (SV *klass, int event, ...) 1911int invoke (SV *klass, int event, ...)
2092 CODE: 1912 CODE:
2096 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
2098 1918
2099MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2100 1920
2101INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1921INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2102 1922
2103int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
2104 CODE: 1924 CODE:
2105 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2133int mortals_size () 1953int mortals_size ()
2134 CODE: 1954 CODE:
2135 RETVAL = attachable::mortals.size (); 1955 RETVAL = attachable::mortals.size ();
2136 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
2137 1957
2138const char *slot_use_name (U32 slot) 1958const_utf8_string slot_use_name (U32 slot)
2139 ALIAS: 1959 ALIAS:
2140 slot_nonuse_name = 1 1960 slot_nonuse_name = 1
2141 CODE: 1961 CODE:
2142{ 1962{
2143 if (slot >= NUM_BODY_LOCATIONS) 1963 if (slot >= NUM_BODY_LOCATIONS)
2207 2027
2208int apply_shop_mat (object *shop_mat, object *op); 2028int apply_shop_mat (object *shop_mat, object *op);
2209 2029
2210int move (object *op, int dir, object *originator = op) 2030int move (object *op, int dir, object *originator = op)
2211 CODE: 2031 CODE:
2212 RETVAL = move_ob (op, dir, originator); 2032 RETVAL = op->move (dir, originator);
2213 OUTPUT: 2033 OUTPUT:
2214 RETVAL 2034 RETVAL
2215 2035
2216void apply (object *applier, object *applied, int flags = 0)
2217 CODE:
2218 manual_apply (applied, applier, flags);
2219
2220void apply_below (object *op) 2036void apply_below (object *op)
2221 CODE: 2037 CODE:
2222 player_apply_below (op); 2038 player_apply_below (op);
2223 2039
2224int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2040int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2284 2100
2285void handle_apply_yield (object *op) 2101void handle_apply_yield (object *op)
2286 2102
2287int convert_item (object *item, object *converter) 2103int convert_item (object *item, object *converter)
2288 2104
2105void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2289 2106
2290MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2107MODULE = cf PACKAGE = cf::object PREFIX = cf_
2291 2108
2292# no clean way to get an object from an archetype - stupid idiotic 2109# no clean way to get an object from an archetype - stupid idiotic
2293# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2110# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2297 CODE: 2114 CODE:
2298 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2115 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2299 OUTPUT: 2116 OUTPUT:
2300 RETVAL 2117 RETVAL
2301 2118
2119object *generate (utf8_string arch, object *creator)
2120 CODE:
2121 object *obj = get_archetype (arch);
2122 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2123 RETVAL = obj;
2124 OUTPUT:
2125 RETVAL
2126
2302object *find_object (U32 tag) 2127object *find_object (U32 tag)
2128
2129object *find_object_uuid (UUID i)
2303 2130
2304# TODO: nuke 2131# TODO: nuke
2305object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2132object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2306 PROTOTYPE: $$$$$$ 2133 PROTOTYPE: $$$$$$
2307 CODE: 2134 CODE:
2369 RETVAL = op->contr; 2196 RETVAL = op->contr;
2370 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2371 2198
2372bool move_player (object *op, int dir) 2199bool move_player (object *op, int dir)
2373 2200
2374void check_score (object *op)
2375
2376void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2201void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2377 CODE: 2202 CODE:
2378 new_draw_info (flags, 0, op, txt); 2203 new_draw_info (flags, 0, op, txt);
2379 2204
2380void kill_player (object *op) 2205void kill_player (object *op)
2392int command_arrest (object *op, utf8_string params) 2217int command_arrest (object *op, utf8_string params)
2393 2218
2394 2219
2395MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2220MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2396 2221
2397INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2222INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2398 2223
2399int invoke (player *pl, int event, ...) 2224int invoke (player *pl, int event, ...)
2400 CODE: 2225 CODE:
2401 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2226 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2494 if (op->tag) 2319 if (op->tag)
2495 XPUSHs (sv_2mortal (to_sv (op))); 2320 XPUSHs (sv_2mortal (to_sv (op)));
2496 } 2321 }
2497} 2322}
2498 2323
2499INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2324INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2500 2325
2501void 2326void
2502adjust_daylight () 2327adjust_daylight ()
2503 CODE: 2328 CODE:
2504 maptile::adjust_daylight (); 2329 maptile::adjust_daylight ();
2550 for (int x = 0; x < THIS->width; ++x) 2375 for (int x = 0; x < THIS->width; ++x)
2551 for (int y = 0; y < THIS->height; ++y) 2376 for (int y = 0; y < THIS->height; ++y)
2552 { 2377 {
2553 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2378 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2554 if (op->flag [FLAG_IS_FLOOR]) 2379 if (op->flag [FLAG_IS_FLOOR])
2555 goto skip_space; 2380 goto skip;
2556 2381
2557 { 2382 {
2558 int offs = offset + y * stride + x; 2383 int offs = offset + y * stride + x;
2384
2559 if (IN_RANGE_EXC (offs, 0, idxlen)) 2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2560 { 2386 {
2561 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2562 { 2388 {
2563 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2389 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2564 ob->flag [FLAG_NO_MAP_SAVE] = true; 2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2565 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2566 2392
2567 if (ob->randomitems) 2393 if (ob->randomitems && !ob->above)
2568 { 2394 {
2569 if (!ob->above)
2570 {
2571 ob->create_treasure (ob->randomitems); 2395 ob->create_treasure (ob->randomitems);
2572 2396
2573 for (object *op = ob->above; op; op = op->above) 2397 for (object *op = ob->above; op; op = op->above)
2574 op->flag [FLAG_NO_MAP_SAVE] = true; 2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2575 } 2399 // TODO: if this is a pickable object, then the item
2576 2400 // will at a bit weird - saving inside the player
2577 ob->randomitems = 0; 2401 // will clear the flag, but when the player drops
2402 // it without logging out, it keeps the flag.
2403 // nobody ahs reported this, but this can be rather
2404 // annoying on persistent maps.
2578 } 2405 }
2579 } 2406 }
2580 } 2407 }
2581 } 2408 }
2582 2409
2583 skip_space: ; 2410 skip: ;
2584 } 2411 }
2585} 2412}
2586 2413
2587void 2414void
2588maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2415maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2598 2425
2599 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2426 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2600 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2427 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2601 2428
2602 for (int i = av_len ((AV *)palette) + 1; i--; ) 2429 for (int i = av_len ((AV *)palette) + 1; i--; )
2603 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2430 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2604 2431
2605 for (int y = 0; y < THIS->height; ++y) 2432 for (int y = 0; y < THIS->height; ++y)
2606 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2433 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2607 2434
2608 sfree (THIS->regions, THIS->size ()); 2435 sfree (THIS->regions, THIS->size ());
2741 utf8_string monsterstyle,\ 2568 utf8_string monsterstyle,\
2742 utf8_string treasurestyle,\ 2569 utf8_string treasurestyle,\
2743 utf8_string layoutstyle,\ 2570 utf8_string layoutstyle,\
2744 utf8_string doorstyle,\ 2571 utf8_string doorstyle,\
2745 utf8_string decorstyle,\ 2572 utf8_string decorstyle,\
2573 utf8_string miningstyle,\
2746 utf8_string origin_map,\ 2574 utf8_string origin_map,\
2747 utf8_string final_map,\ 2575 utf8_string final_map,\
2748 utf8_string exitstyle,\ 2576 utf8_string exitstyle,\
2749 utf8_string this_map,\ 2577 utf8_string this_map,\
2750 utf8_string exit_on_final_map,\ 2578 utf8_string exit_on_final_map,\
2782 assign (rmp.monsterstyle , monsterstyle); 2610 assign (rmp.monsterstyle , monsterstyle);
2783 assign (rmp.treasurestyle , treasurestyle); 2611 assign (rmp.treasurestyle , treasurestyle);
2784 assign (rmp.layoutstyle , layoutstyle); 2612 assign (rmp.layoutstyle , layoutstyle);
2785 assign (rmp.doorstyle , doorstyle); 2613 assign (rmp.doorstyle , doorstyle);
2786 assign (rmp.decorstyle , decorstyle); 2614 assign (rmp.decorstyle , decorstyle);
2615 assign (rmp.miningstyle , miningstyle);
2787 assign (rmp.exitstyle , exitstyle); 2616 assign (rmp.exitstyle , exitstyle);
2788 assign (rmp.exit_on_final_map, exit_on_final_map); 2617 assign (rmp.exit_on_final_map, exit_on_final_map);
2789 2618
2790 rmp.origin_map = origin_map; 2619 rmp.origin_map = origin_map;
2791 rmp.final_map = final_map; 2620 rmp.final_map = final_map;
2819 OUTPUT: 2648 OUTPUT:
2820 RETVAL 2649 RETVAL
2821 2650
2822MODULE = cf PACKAGE = cf::mapspace 2651MODULE = cf PACKAGE = cf::mapspace
2823 2652
2824INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2653INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2825 2654
2826MODULE = cf PACKAGE = cf::arch 2655MODULE = cf PACKAGE = cf::arch
2827 2656
2828int archetypes_size () 2657int archetypes_size ()
2829 CODE: 2658 CODE:
2833archetype *archetypes (U32 index) 2662archetype *archetypes (U32 index)
2834 CODE: 2663 CODE:
2835 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2664 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2836 OUTPUT: RETVAL 2665 OUTPUT: RETVAL
2837 2666
2838object *instantiate (archetype *arch)
2839 CODE:
2840 RETVAL = arch_to_object (arch);
2841 OUTPUT:
2842 RETVAL
2843
2844INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2667INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2845 2668
2846MODULE = cf PACKAGE = cf::party 2669MODULE = cf PACKAGE = cf::party
2847 2670
2848partylist *first () 2671partylist *first ()
2849 PROTOTYPE: 2672 PROTOTYPE:
2850 CODE: 2673 CODE:
2851 RETVAL = get_firstparty (); 2674 RETVAL = get_firstparty ();
2852 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2853 2676
2854INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2677INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2855 2678
2856MODULE = cf PACKAGE = cf::region 2679MODULE = cf PACKAGE = cf::region
2857 2680
2858void 2681void
2859list () 2682list ()
2872 RETVAL = 0; 2695 RETVAL = 0;
2873 while (rgn = rgn->parent) 2696 while (rgn = rgn->parent)
2874 RETVAL++; 2697 RETVAL++;
2875 OUTPUT: RETVAL 2698 OUTPUT: RETVAL
2876 2699
2877INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2700INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2878 2701
2879MODULE = cf PACKAGE = cf::living 2702MODULE = cf PACKAGE = cf::living
2880 2703
2881INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2704INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2882 2705
2883MODULE = cf PACKAGE = cf::settings 2706MODULE = cf PACKAGE = cf::settings
2884 2707
2885INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2708INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2886 2709
2887MODULE = cf PACKAGE = cf::client 2710MODULE = cf PACKAGE = cf::client
2888 2711
2889INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2712INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2890 2713
2891int invoke (client *ns, int event, ...) 2714int invoke (client *ns, int event, ...)
2892 CODE: 2715 CODE:
2893 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2716 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2894 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2717 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2960 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2783 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2961 old_sound_index [idx] = face; 2784 old_sound_index [idx] = face;
2962 2785
2963MODULE = cf PACKAGE = cf::face PREFIX = face_ 2786MODULE = cf PACKAGE = cf::face PREFIX = face_
2964 2787
2965#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2788#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2966 2789
2967faceidx face_find (utf8_string name, faceidx defidx = 0) 2790faceidx face_find (utf8_string name, faceidx defidx = 0)
2968 2791
2969faceidx alloc (utf8_string name) 2792faceidx alloc (utf8_string name)
2970 CODE: 2793 CODE:
3008 faceinfo *f = face_info (idx); assert (f); 2831 faceinfo *f = face_info (idx); assert (f);
3009 facedata *d = &(faceset ? f->data64 : f->data32); 2832 facedata *d = &(faceset ? f->data64 : f->data32);
3010 sv_to (data, d->data); 2833 sv_to (data, d->data);
3011 STRLEN clen; 2834 STRLEN clen;
3012 char *cdata = SvPVbyte (chksum, clen); 2835 char *cdata = SvPVbyte (chksum, clen);
3013 clen = min (CHKSUM_SIZE, clen); 2836 clen = min (CHKSUM_MAXLEN, clen);
3014 2837
2838 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2839
3015 if (memcmp (d->chksum, cdata, clen)) 2840 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3016 { 2841 {
2842 d->chksum_len = clen;
3017 memcpy (d->chksum, cdata, clen); 2843 memcpy (d->chksum, cdata, clen);
3018 2844
3019 // invalidate existing client face info 2845 // invalidate existing client face info
3020 for_all_clients (ns) 2846 for_all_clients (ns)
3021 if (ns->faceset == faceset) 2847 if (ns->faceset == faceset)
3036 2862
3037SV *get_chksum (faceidx idx, int faceset = 0) 2863SV *get_chksum (faceidx idx, int faceset = 0)
3038 CODE: 2864 CODE:
3039 facedata *d = face_data (idx, faceset); 2865 facedata *d = face_data (idx, faceset);
3040 if (!d) XSRETURN_UNDEF; 2866 if (!d) XSRETURN_UNDEF;
3041 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2867 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3042 OUTPUT: 2868 OUTPUT:
3043 RETVAL 2869 RETVAL
3044 2870
3045SV *get_data (faceidx idx, int faceset = 0) 2871SV *get_data (faceidx idx, int faceset = 0)
3046 CODE: 2872 CODE:
3066 ns->force_newmap = true; 2892 ns->force_newmap = true;
3067 } 2893 }
3068 2894
3069MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2895MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3070 2896
3071#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2897#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3072 2898
3073animidx anim_find (utf8_string name) 2899animidx anim_find (utf8_string name)
3074 CODE: 2900 CODE:
3075 RETVAL = animation::find (name).number; 2901 RETVAL = animation::find (name).number;
3076 OUTPUT: RETVAL 2902 OUTPUT: RETVAL
3091 } 2917 }
3092 else 2918 else
3093 anim = &animation::create (name, av_len (av) + 1, facings); 2919 anim = &animation::create (name, av_len (av) + 1, facings);
3094 2920
3095 for (int i = 0; i < anim->num_animations; ++i) 2921 for (int i = 0; i < anim->num_animations; ++i)
3096 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2922 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3097} 2923}
3098 OUTPUT: RETVAL 2924 OUTPUT: RETVAL
3099 2925
3100void invalidate_all () 2926void invalidate_all ()
3101 CODE: 2927 CODE:
3102 for_all_clients (ns) 2928 for_all_clients (ns)
3103 ns->anims_sent.reset (); 2929 ns->anims_sent.reset ();
3104 2930
3105MODULE = cf PACKAGE = cf::object::freezer 2931MODULE = cf PACKAGE = cf::object::freezer
3106 2932
3107INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2933INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3108 2934
3109SV * 2935SV *
3110new (char *klass) 2936new (char *klass)
3111 CODE: 2937 CODE:
3112 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2938 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3119 sv_to (sv, self); 2945 sv_to (sv, self);
3120 delete self; 2946 delete self;
3121 2947
3122MODULE = cf PACKAGE = cf::object::thawer 2948MODULE = cf PACKAGE = cf::object::thawer
3123 2949
3124INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2950INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
3125 2951
3126SV * 2952SV *
3127new_from_file (char *klass, octet_string path) 2953new_from_file (char *klass, octet_string path)
3128 CODE: 2954 CODE:
3129 object_thawer *f = new object_thawer (path); 2955 object_thawer *f = new object_thawer (path);

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