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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.337 by root, Thu Nov 12 01:11:52 2009 UTC vs.
Revision 1.373 by root, Thu Apr 15 04:56:47 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
53#include <perl.h> 51#include <perl.h>
54#include <XSUB.h> 52#include <XSUB.h>
55 53
56#include "CoroAPI.h" 54#include "CoroAPI.h"
57#include "perlxsi.c" 55#include "perlxsi.c"
58
59extern sint64 *levels; // the experience table
60 56
61typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
63 59
64typedef std::string std__string; 60typedef std::string std__string;
97 *cv_cf_client_send_msg, 93 *cv_cf_client_send_msg,
98 *cv_cf_tick, 94 *cv_cf_tick,
99 *cv_cf_match_match; 95 *cv_cf_match_match;
100 96
101#ifndef newSVpv_utf8 97#ifndef newSVpv_utf8
102static inline SV * 98static SV *
103newSVpv_utf8 (const char *s) 99newSVpv_utf8 (const char *s)
104{ 100{
105 if (!s) 101 if (!s)
106 return newSV (0); 102 return newSV (0);
107 103
110 return sv; 106 return sv;
111} 107}
112#endif 108#endif
113 109
114#ifndef newSVpvn_utf8 110#ifndef newSVpvn_utf8
115static inline SV * 111static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 112newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 113{
118 if (!s) 114 if (!s)
119 return newSV (0); 115 return newSV (0);
120 116
124 SvUTF8_on (sv); 120 SvUTF8_on (sv);
125 121
126 return sv; 122 return sv;
127} 123}
128#endif 124#endif
125
126static noinline utf8_string
127cfSvPVutf8_nolen (SV *sv)
128{
129 SvGETMAGIC (sv);
130
131 if (SvPOK (sv))
132 {
133 if (!SvUTF8 (sv))
134 sv_utf8_upgrade_nomg (sv);
135
136 return SvPVX (sv);
137 }
138
139 return SvPV_nolen (sv);
140}
129 141
130// helper cast function, returns super class * or 0 142// helper cast function, returns super class * or 0
131template<class super> 143template<class super>
132static super * 144static super *
133is_a (attachable *at) 145is_a (attachable *at)
216 do_destroy (); 228 do_destroy ();
217 sever_self (); 229 sever_self ();
218} 230}
219 231
220void 232void
233attachable::do_delete ()
234{
235 delete this;
236}
237
238void
221attachable::check_mortals () 239attachable::check_mortals ()
222{ 240{
223 static int i = 0; 241 static int i = 0;
224 242
225 for (;;) 243 for (;;)
238 256
239 if (0) 257 if (0)
240 { 258 {
241 for (int j = 0; j < mortals.size (); ++j)//D 259 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 260 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
261
243 fprintf (stderr, "\n");//D 262 fprintf (stderr, "\n");//D
244 } 263 }
245 } 264 }
246 } 265 }
247 266
267 } 286 }
268 else 287 else
269 { 288 {
270 mortals.erase (i); 289 mortals.erase (i);
271 obj->sever_self (); 290 obj->sever_self ();
272 delete obj; 291 obj->do_delete ();
273 } 292 }
274 } 293 }
275} 294}
276 295
277void 296void
402 hv_clear ((HV *)sv); 421 hv_clear ((HV *)sv);
403 sv_unmagic (sv, PERL_MAGIC_ext); 422 sv_unmagic (sv, PERL_MAGIC_ext);
404} 423}
405#endif 424#endif
406 425
407static long SvPTR_nc (SV *sv) 426static long
427SvPTR_nc (SV *sv)
408{ 428{
409 sv = SvRV (sv); 429 sv = SvRV (sv);
410 430
411 // very important shortcut 431 // very important shortcut
412 if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext)) 432 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr; 433 return (long)SvMAGIC (sv)->mg_ptr;
414 434
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext)) 435 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr; 436 return (long)mg->mg_ptr;
417 437
470 490
471 if (!SvROK (sv) 491 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap 492 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player"))) 493 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected"); 494 croak ("object of type cf::player expected");
475
476 if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap)
477 printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D
478
479 495
480 return SvPTR_nc (sv); 496 return SvPTR_nc (sv);
481} 497}
482 498
483static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 499static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
532 SV *sv = to_sv (static_cast<dynbuf *> (v)); 548 SV *sv = to_sv (static_cast<dynbuf *> (v));
533 SvUTF8_on (sv); 549 SvUTF8_on (sv);
534 return sv; 550 return sv;
535} 551}
536 552
537static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 553static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
538static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 554static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
539static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
540static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 556static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
541static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
542static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
1067 CALL_CALL ("ext::books::make_book", G_VOID); 1083 CALL_CALL ("ext::books::make_book", G_VOID);
1068 CALL_END; 1084 CALL_END;
1069} 1085}
1070 1086
1071void 1087void
1072cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1088cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1073{ 1089{
1074 CALL_BEGIN (4); 1090 CALL_BEGIN (4);
1075 CALL_ARG (ns); 1091 CALL_ARG (ns);
1076 CALL_ARG (type); 1092 CALL_ARG (type);
1077 CALL_ARG_SV (newSVpv_utf8 (msg)); 1093 CALL_ARG_SV (newSVpv_utf8 (msg));
1106 CALL_CALL ("cf::mapscript::activate", G_VOID); 1122 CALL_CALL ("cf::mapscript::activate", G_VOID);
1107 CALL_END; 1123 CALL_END;
1108} 1124}
1109 1125
1110player * 1126player *
1111player::find (const char *name) 1127player::find (const_utf8_string name)
1112{ 1128{
1113 CALL_BEGIN (1); 1129 CALL_BEGIN (1);
1114 CALL_ARG (name); 1130 CALL_ARG (name);
1115 CALL_CALL ("cf::player::find", G_SCALAR); 1131 CALL_CALL ("cf::player::find", G_SCALAR);
1116 1132
1121 1137
1122 return retval; 1138 return retval;
1123} 1139}
1124 1140
1125maptile * 1141maptile *
1126find_style (const char *dirname, const char *stylename, int difficulty) 1142find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1127{ 1143{
1128 CALL_BEGIN (3); 1144 CALL_BEGIN (4);
1129 CALL_ARG (dirname); 1145 CALL_ARG (dirname);
1130 CALL_ARG (stylename); 1146 CALL_ARG (stylename);
1131 CALL_ARG (difficulty); 1147 CALL_ARG (difficulty);
1148 CALL_ARG (recurse);
1132 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1149 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1133 1150
1134 maptile *retval = 0; 1151 maptile *retval = 0;
1135 if (count) sv_to (POPs, retval); 1152 if (count) sv_to (POPs, retval);
1136 1153
1138 1155
1139 return retval; 1156 return retval;
1140} 1157}
1141 1158
1142maptile * 1159maptile *
1143maptile::find_sync (const char *path, maptile *origin) 1160maptile::find_sync (const_utf8_string path, maptile *origin)
1144{ 1161{
1145 CALL_BEGIN (2); 1162 CALL_BEGIN (2);
1146 CALL_ARG (path); 1163 CALL_ARG (path);
1147 CALL_ARG (origin); 1164 CALL_ARG (origin);
1148 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1165 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1154 1171
1155 return retval; 1172 return retval;
1156} 1173}
1157 1174
1158maptile * 1175maptile *
1159maptile::find_async (const char *path, maptile *origin, bool load) 1176maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1160{ 1177{
1161 CALL_BEGIN (3); 1178 CALL_BEGIN (3);
1162 CALL_ARG (path); 1179 CALL_ARG (path);
1163 CALL_ARG (origin); 1180 CALL_ARG (origin);
1164 CALL_ARG (load); 1181 CALL_ARG (load);
1193 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1210 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1194 CALL_END; 1211 CALL_END;
1195} 1212}
1196 1213
1197void 1214void
1198object::player_goto (const char *path, int x, int y) 1215object::player_goto (const_utf8_string path, int x, int y)
1199{ 1216{
1200 if (type != PLAYER) 1217 if (type != PLAYER)
1201 return; 1218 return;
1202 1219
1203 CALL_BEGIN (4); 1220 CALL_BEGIN (4);
1207 CALL_ARG (y); 1224 CALL_ARG (y);
1208 CALL_CALL ("cf::object::player::goto", G_VOID); 1225 CALL_CALL ("cf::object::player::goto", G_VOID);
1209 CALL_END; 1226 CALL_END;
1210} 1227}
1211 1228
1212const char * 1229const_utf8_string
1213object::ref () const 1230object::ref () const
1214{ 1231{
1215 if (type == PLAYER) 1232 if (type == PLAYER)
1216 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1233 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1217 else 1234 else
1235 // TODO: should be able to save references within the same map, at least
1218 return 0; 1236 return 0;
1219} 1237}
1220 1238
1221object * 1239object *
1222object::deref (const char *ref) 1240object::deref (const_utf8_string ref)
1223{ 1241{
1224 object *retval = 0; 1242 object *retval = 0;
1225 1243
1226 if (ref) 1244 if (ref)
1227 { 1245 {
1237 1255
1238 return retval; 1256 return retval;
1239} 1257}
1240 1258
1241void 1259void
1242log_backtrace (const char *msg) 1260log_backtrace (const_utf8_string msg)
1243{ 1261{
1244#if HAVE_BACKTRACE 1262#if HAVE_BACKTRACE
1245 void *addr [20]; 1263 void *addr [20];
1246 int size = backtrace (addr, 20); 1264 int size = backtrace (addr, 20);
1247 1265
1253 CALL_END; 1271 CALL_END;
1254#endif 1272#endif
1255} 1273}
1256 1274
1257bool 1275bool
1258is_match_expr (const char *expr) 1276is_match_expr (const_utf8_string expr)
1259{ 1277{
1260 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1278 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1261} 1279}
1262 1280
1263bool 1281bool
1264match (const char *expr, object *ob, object *self, object *source, object *originator) 1282match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1265{ 1283{
1266 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1267 expr += sizeof ("match ") - 1; 1285 expr += sizeof ("match ") - 1;
1268 1286
1269 CALL_BEGIN (5); 1287 CALL_BEGIN (5);
1280 1298
1281 return matched; 1299 return matched;
1282} 1300}
1283 1301
1284object * 1302object *
1285match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1303match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1286{ 1304{
1287 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1305 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1288 expr += sizeof ("match ") - 1; 1306 expr += sizeof ("match ") - 1;
1289 1307
1290 CALL_BEGIN (5); 1308 CALL_BEGIN (5);
1408 static const struct { 1426 static const struct {
1409 const char *name; 1427 const char *name;
1410 IV iv; 1428 IV iv;
1411 } *civ, const_iv[] = { 1429 } *civ, const_iv[] = {
1412# define const_iv(name) { # name, (IV)name }, 1430# define const_iv(name) { # name, (IV)name },
1431# include "const_iv.h"
1432# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1433# include "attackinc.h"
1434# undef def
1435# define def(uc, flags) const_iv (SK_ ## uc)
1436# include "skillinc.h"
1437# undef def
1438
1413 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1439 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1414 const_iv (logBacktrace) 1440 const_iv (logBacktrace)
1415 1441
1416 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1442 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1417 1443
1418 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1444 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1419 1445
1420 const_iv (MAX_TIME) 1446 const_iv (MAX_TIME)
1421 const_iv (MAXSOCKBUF) 1447 const_iv (MAXSOCKBUF)
1422 1448
1423 const_iv (NUM_BODY_LOCATIONS)
1424 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1425 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1426 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1427 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1428 const_iv (body_wrist) const_iv (body_waist)
1429
1430 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1431 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1432 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1433 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1434 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1435 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1436 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1437 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1438 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1439 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1440 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1441 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1442 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1443 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1444 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1445 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1446 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1447 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1448 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1449 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1450 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1451 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1452 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1453 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1454 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1455 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1456 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1457 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1458 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1459
1460 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1461
1462 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1463 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1464
1465 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1466 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1467 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1468 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1469 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1470 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1471 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1472
1473 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1474 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1475 const_iv (WEAP_BLUD)
1476
1477 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1478 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1479 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1480 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1481 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1482 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1483 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1484 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1485 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1486 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1487 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1488 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1490 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1491 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1492 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1493 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1494 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1495 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1496 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1497 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1498 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1499 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1500 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1501 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1502 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1503
1504 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1505 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1506 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1507 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1508 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1509 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1510
1511 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1449 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1512 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1450 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1513 1451
1514 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1452 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1515
1516 const_iv (SP_RAISE_DEAD)
1517 const_iv (SP_RUNE)
1518 const_iv (SP_MAKE_MARK)
1519 const_iv (SP_BOLT)
1520 const_iv (SP_BULLET)
1521 const_iv (SP_EXPLOSION)
1522 const_iv (SP_CONE)
1523 const_iv (SP_BOMB)
1524 const_iv (SP_WONDER)
1525 const_iv (SP_SMITE)
1526 const_iv (SP_MAGIC_MISSILE)
1527 const_iv (SP_SUMMON_GOLEM)
1528 const_iv (SP_DIMENSION_DOOR)
1529 const_iv (SP_MAGIC_MAPPING)
1530 const_iv (SP_MAGIC_WALL)
1531 const_iv (SP_DESTRUCTION)
1532 const_iv (SP_PERCEIVE_SELF)
1533 const_iv (SP_WORD_OF_RECALL)
1534 const_iv (SP_INVISIBLE)
1535 const_iv (SP_PROBE)
1536 const_iv (SP_HEALING)
1537 const_iv (SP_CREATE_FOOD)
1538 const_iv (SP_EARTH_TO_DUST)
1539 const_iv (SP_CHANGE_ABILITY)
1540 const_iv (SP_BLESS)
1541 const_iv (SP_CURSE)
1542 const_iv (SP_SUMMON_MONSTER)
1543 const_iv (SP_CHARGING)
1544 const_iv (SP_POLYMORPH)
1545 const_iv (SP_ALCHEMY)
1546 const_iv (SP_REMOVE_CURSE)
1547 const_iv (SP_IDENTIFY)
1548 const_iv (SP_DETECTION)
1549 const_iv (SP_MOOD_CHANGE)
1550 const_iv (SP_MOVING_BALL)
1551 const_iv (SP_SWARM)
1552 const_iv (SP_CHANGE_MANA)
1553 const_iv (SP_DISPEL_RUNE)
1554 const_iv (SP_CREATE_MISSILE)
1555 const_iv (SP_CONSECRATE)
1556 const_iv (SP_ANIMATE_WEAPON)
1557 const_iv (SP_LIGHT)
1558 const_iv (SP_CHANGE_MAP_LIGHT)
1559 const_iv (SP_FAERY_FIRE)
1560 const_iv (SP_CAUSE_DISEASE)
1561 const_iv (SP_AURA)
1562 const_iv (SP_TOWN_PORTAL)
1563 const_iv (SP_PARTY_SPELL)
1564 1453
1565 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1454 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1566 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1455 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1567 const_iv (F_LOCKED) 1456 const_iv (F_LOCKED)
1568 1457
1569 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1570
1571 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1458 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1572 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1459 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1573 1460
1574 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1575
1576 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1577 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1578
1579 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1580 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1581
1582 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1461 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1583
1584 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1585 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1586 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1587 const_iv (M_ICE) const_iv (M_SPECIAL)
1588 1462
1589 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1590 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1591 1465
1592 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1593 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1594 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1595 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1596 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1597 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1598 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1599 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1600 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1601 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1602 const_iv (SK_POISON_NAIL)
1603
1604 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1605 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1606 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1607 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1608 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1609 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1610
1611 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1612
1613 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1614 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1615 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1616 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1617 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1618 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1619 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1620
1621 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1466 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1622 const_iv (MAP_INACTIVE) 1467 const_iv (MAP_INACTIVE)
1623 1468
1624 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1469 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1625 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1470 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1626 1471
1627 const_iv (VERSION_CS) const_iv (VERSION_SC)
1628
1629 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1630 1473
1631 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1632
1633 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1474 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1634
1635 // random map generator
1636 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1637 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1638
1639 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1640 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1641 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1642
1643 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1644 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1645
1646 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1647 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1648
1649 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1650 const_iv (FT_RSRC) const_iv (FT_NUM)
1651 }; 1475 };
1652 1476
1653 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1654 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1478 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1655 1479
1771 CODE: 1595 CODE:
1772 UUID::init (); 1596 UUID::init ();
1773 1597
1774void init_signals () 1598void init_signals ()
1775 1599
1776void init_commands ()
1777
1778void init_skills () 1600void init_skills ()
1779 1601
1780void init_beforeplay () 1602void init_beforeplay ()
1781 1603
1782void evthread_start (int aiofd) 1604void evthread_start (int aiofd)
1811 } 1633 }
1812 1634
1813void server_tick () 1635void server_tick ()
1814 CODE: 1636 CODE:
1815{ 1637{
1638 ev_now_update (EV_DEFAULT);
1816 NOW = ev_now (EV_DEFAULT); 1639 NOW = ev_now (EV_DEFAULT);
1817 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1640 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1818 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1641 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1819 runtime = SvNVX (sv_runtime); 1642 runtime = SvNVX (sv_runtime);
1820 1643
1821 server_tick (); 1644 server_tick ();
1822 1645
1823 NOW = ev_time (); 1646 ev_now_update (EV_DEFAULT);
1647 NOW = ev_now (EV_DEFAULT);
1824 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1648 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1825 runtime += TICK; 1649 runtime += TICK;
1826 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1650 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1827} 1651}
1828 1652
1839 switch (items) 1663 switch (items)
1840 { 1664 {
1841 case 0: RETVAL = gen (); break; 1665 case 0: RETVAL = gen (); break;
1842 case 1: RETVAL = gen (SvUV (ST (0))); break; 1666 case 1: RETVAL = gen (SvUV (ST (0))); break;
1843 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1667 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1844 default: croak ("cf::rndm requires none, one or two parameters."); break; 1668 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1845 } 1669 }
1846} 1670}
1847 OUTPUT: 1671 OUTPUT:
1848 RETVAL 1672 RETVAL
1849 1673
1856NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1680NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1857 CODE: 1681 CODE:
1858 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1682 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1859 OUTPUT: 1683 OUTPUT:
1860 RETVAL 1684 RETVAL
1685
1686const char *ordinal (int i)
1861 1687
1862void weaken (...) 1688void weaken (...)
1863 PROTOTYPE: @ 1689 PROTOTYPE: @
1864 CODE: 1690 CODE:
1865 while (items > 0) 1691 while (items > 0)
1866 sv_rvweaken (ST (--items)); 1692 sv_rvweaken (ST (--items));
1867 1693
1868void 1694void log_suspend ()
1695
1696void log_resume ()
1697
1869log_backtrace (utf8_string msg) 1698void log_backtrace (utf8_string msg)
1870 1699
1871void
1872LOG (int flags, utf8_string msg) 1700void LOG (int flags, utf8_string msg)
1873 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1874 C_ARGS: flags, "%s", msg 1702 C_ARGS: flags, "%s", msg
1875 1703
1876octet_string path_combine (octet_string base, octet_string path) 1704octet_string path_combine (octet_string base, octet_string path)
1877 PROTOTYPE: $$ 1705 PROTOTYPE: $$
1969 1797
1970int random_roll (int min, int max, object *op, int goodbad); 1798int random_roll (int min, int max, object *op, int goodbad);
1971 1799
1972const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1800const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1973 1801
1974int
1975exp_to_level (val64 exp) 1802int exp_to_level (val64 exp)
1976 CODE:
1977{
1978 int i = 0;
1979 1803
1980 RETVAL = settings.max_level;
1981
1982 for (i = 1; i <= settings.max_level; i++)
1983 {
1984 if (levels[i] > exp)
1985 {
1986 RETVAL = i - 1;
1987 break;
1988 }
1989 }
1990}
1991 OUTPUT: RETVAL
1992
1993val64
1994level_to_min_exp (int level) 1804val64 level_to_min_exp (int level)
1995 CODE:
1996 if (level > settings.max_level)
1997 RETVAL = levels[settings.max_level];
1998 else if (level < 1)
1999 RETVAL = 0;
2000 else
2001 RETVAL = levels[level];
2002 OUTPUT: RETVAL
2003 1805
2004SV * 1806SV *
2005resistance_to_string (int atnr) 1807resistance_to_string (int atnr)
2006 CODE: 1808 CODE:
2007 if (atnr >= 0 && atnr < NROFATTACKS) 1809 if (atnr >= 0 && atnr < NROFATTACKS)
2082#object *mortals (U32 index) 1884#object *mortals (U32 index)
2083# CODE: 1885# CODE:
2084# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1886# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2085# OUTPUT: RETVAL 1887# OUTPUT: RETVAL
2086 1888
2087INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1889INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2088 1890
2089MODULE = cf PACKAGE = cf::global 1891MODULE = cf PACKAGE = cf::global
2090 1892
2091int invoke (SV *klass, int event, ...) 1893int invoke (SV *klass, int event, ...)
2092 CODE: 1894 CODE:
2096 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1898 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 1899 OUTPUT: RETVAL
2098 1900
2099MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1901MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2100 1902
2101INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1903INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2102 1904
2103int invoke (object *op, int event, ...) 1905int invoke (object *op, int event, ...)
2104 CODE: 1906 CODE:
2105 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1907 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1908 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2133int mortals_size () 1935int mortals_size ()
2134 CODE: 1936 CODE:
2135 RETVAL = attachable::mortals.size (); 1937 RETVAL = attachable::mortals.size ();
2136 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
2137 1939
2138const char *slot_use_name (U32 slot) 1940const_utf8_string slot_use_name (U32 slot)
2139 ALIAS: 1941 ALIAS:
2140 slot_nonuse_name = 1 1942 slot_nonuse_name = 1
2141 CODE: 1943 CODE:
2142{ 1944{
2143 if (slot >= NUM_BODY_LOCATIONS) 1945 if (slot >= NUM_BODY_LOCATIONS)
2199 OUTPUT: 2001 OUTPUT:
2200 RETVAL 2002 RETVAL
2201 2003
2202object *find_best_object_match (object *op, utf8_string match) 2004object *find_best_object_match (object *op, utf8_string match)
2203 2005
2204object *find_marked_object (object *op)
2205
2206int need_identify (object *obj);
2207
2208int apply_shop_mat (object *shop_mat, object *op); 2006int apply_shop_mat (object *shop_mat, object *op);
2209 2007
2210int move (object *op, int dir, object *originator = op) 2008int move (object *op, int dir, object *originator = op)
2211 CODE: 2009 CODE:
2212 RETVAL = move_ob (op, dir, originator); 2010 RETVAL = op->move (dir, originator);
2213 OUTPUT: 2011 OUTPUT:
2214 RETVAL 2012 RETVAL
2215 2013
2216void apply (object *applier, object *applied, int flags = 0)
2217 CODE:
2218 manual_apply (applied, applier, flags);
2219
2220void apply_below (object *op) 2014void apply_below (object *op)
2221 CODE: 2015 CODE:
2222 player_apply_below (op); 2016 player_apply_below (op);
2223 2017
2224int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2018int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2284 2078
2285void handle_apply_yield (object *op) 2079void handle_apply_yield (object *op)
2286 2080
2287int convert_item (object *item, object *converter) 2081int convert_item (object *item, object *converter)
2288 2082
2083void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2289 2084
2290MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2085MODULE = cf PACKAGE = cf::object PREFIX = cf_
2291 2086
2292# no clean way to get an object from an archetype - stupid idiotic 2087# no clean way to get an object from an archetype - stupid idiotic
2293# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2088# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2297 CODE: 2092 CODE:
2298 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2093 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2299 OUTPUT: 2094 OUTPUT:
2300 RETVAL 2095 RETVAL
2301 2096
2097object *generate (utf8_string arch, object *creator)
2098 CODE:
2099 object *obj = get_archetype (arch);
2100 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2101 RETVAL = obj;
2102 OUTPUT:
2103 RETVAL
2104
2302object *find_object (U32 tag) 2105object *find_object (U32 tag)
2106
2107object *find_object_uuid (UUID i)
2303 2108
2304# TODO: nuke 2109# TODO: nuke
2305object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2110object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2306 PROTOTYPE: $$$$$$ 2111 PROTOTYPE: $$$$$$
2307 CODE: 2112 CODE:
2330 PROTOTYPE: $$;$ 2135 PROTOTYPE: $$;$
2331 PPCODE: 2136 PPCODE:
2332{ 2137{
2333 rv_vector rv; 2138 rv_vector rv;
2334 2139
2335 PUTBACK;
2336 get_rangevector (ob, other, &rv, flags); 2140 get_rangevector (ob, other, &rv, flags);
2337 SPAGAIN;
2338 2141
2339 EXTEND (SP, 5); 2142 EXTEND (SP, 5);
2340 PUSHs (newSVuv (rv.distance)); 2143 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2341 PUSHs (newSViv (rv.distance_x)); 2144 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2342 PUSHs (newSViv (rv.distance_y)); 2145 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2343 PUSHs (newSViv (rv.direction)); 2146 PUSHs (sv_2mortal (newSViv (rv.direction)));
2344 PUSHs (to_sv (rv.part)); 2147 PUSHs (sv_2mortal (to_sv (rv.part)));
2345} 2148}
2346 2149
2347bool on_same_map_as (object *ob, object *other) 2150bool on_same_map_as (object *ob, object *other)
2348 CODE: 2151 CODE:
2349 RETVAL = on_same_map (ob, other); 2152 RETVAL = on_same_map (ob, other);
2369 RETVAL = op->contr; 2172 RETVAL = op->contr;
2370 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2371 2174
2372bool move_player (object *op, int dir) 2175bool move_player (object *op, int dir)
2373 2176
2374void check_score (object *op)
2375
2376void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2177void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2377 CODE: 2178 CODE:
2378 new_draw_info (flags, 0, op, txt); 2179 new_draw_info (flags, 0, op, txt);
2379 2180
2380void kill_player (object *op) 2181void kill_player (object *op)
2392int command_arrest (object *op, utf8_string params) 2193int command_arrest (object *op, utf8_string params)
2393 2194
2394 2195
2395MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2196MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2396 2197
2397INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2198INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2398 2199
2399int invoke (player *pl, int event, ...) 2200int invoke (player *pl, int event, ...)
2400 CODE: 2201 CODE:
2401 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2202 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2203 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2494 if (op->tag) 2295 if (op->tag)
2495 XPUSHs (sv_2mortal (to_sv (op))); 2296 XPUSHs (sv_2mortal (to_sv (op)));
2496 } 2297 }
2497} 2298}
2498 2299
2499INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2300INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2500 2301
2501void 2302void
2502adjust_daylight () 2303adjust_daylight ()
2503 CODE: 2304 CODE:
2504 maptile::adjust_daylight (); 2305 maptile::adjust_daylight ();
2550 for (int x = 0; x < THIS->width; ++x) 2351 for (int x = 0; x < THIS->width; ++x)
2551 for (int y = 0; y < THIS->height; ++y) 2352 for (int y = 0; y < THIS->height; ++y)
2552 { 2353 {
2553 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2354 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2554 if (op->flag [FLAG_IS_FLOOR]) 2355 if (op->flag [FLAG_IS_FLOOR])
2555 goto skip_space; 2356 goto skip;
2556 2357
2557 { 2358 {
2558 int offs = offset + y * stride + x; 2359 int offs = offset + y * stride + x;
2360
2559 if (IN_RANGE_EXC (offs, 0, idxlen)) 2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2560 { 2362 {
2561 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2562 { 2364 {
2563 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2365 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2564 ob->flag [FLAG_NO_MAP_SAVE] = true; 2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2565 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2566 2368
2567 if (ob->randomitems) 2369 if (ob->randomitems && !ob->above)
2568 { 2370 {
2569 if (!ob->above)
2570 {
2571 ob->create_treasure (ob->randomitems); 2371 ob->create_treasure (ob->randomitems);
2572 2372
2573 for (object *op = ob->above; op; op = op->above) 2373 for (object *op = ob->above; op; op = op->above)
2574 op->flag [FLAG_NO_MAP_SAVE] = true; 2374 op->flag [FLAG_NO_MAP_SAVE] = true;
2575 } 2375 // TODO: if this is a pickable object, then the item
2576 2376 // will at a bit weird - saving inside the player
2577 ob->randomitems = 0; 2377 // will clear the flag, but when the player drops
2378 // it without logging out, it keeps the flag.
2379 // nobody ahs reported this, but this can be rather
2380 // annoying on persistent maps.
2578 } 2381 }
2579 } 2382 }
2580 } 2383 }
2581 } 2384 }
2582 2385
2583 skip_space: ; 2386 skip: ;
2584 } 2387 }
2585} 2388}
2586 2389
2587void 2390void
2588maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2391maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2598 2401
2599 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2402 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2600 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2403 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2601 2404
2602 for (int i = av_len ((AV *)palette) + 1; i--; ) 2405 for (int i = av_len ((AV *)palette) + 1; i--; )
2603 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2406 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2604 2407
2605 for (int y = 0; y < THIS->height; ++y) 2408 for (int y = 0; y < THIS->height; ++y)
2606 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2409 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2607 2410
2608 sfree (THIS->regions, THIS->size ()); 2411 sfree (THIS->regions, THIS->size ());
2741 utf8_string monsterstyle,\ 2544 utf8_string monsterstyle,\
2742 utf8_string treasurestyle,\ 2545 utf8_string treasurestyle,\
2743 utf8_string layoutstyle,\ 2546 utf8_string layoutstyle,\
2744 utf8_string doorstyle,\ 2547 utf8_string doorstyle,\
2745 utf8_string decorstyle,\ 2548 utf8_string decorstyle,\
2549 utf8_string miningstyle,\
2746 utf8_string origin_map,\ 2550 utf8_string origin_map,\
2747 utf8_string final_map,\ 2551 utf8_string final_map,\
2748 utf8_string exitstyle,\ 2552 utf8_string exitstyle,\
2749 utf8_string this_map,\ 2553 utf8_string this_map,\
2750 utf8_string exit_on_final_map,\ 2554 utf8_string exit_on_final_map,\
2782 assign (rmp.monsterstyle , monsterstyle); 2586 assign (rmp.monsterstyle , monsterstyle);
2783 assign (rmp.treasurestyle , treasurestyle); 2587 assign (rmp.treasurestyle , treasurestyle);
2784 assign (rmp.layoutstyle , layoutstyle); 2588 assign (rmp.layoutstyle , layoutstyle);
2785 assign (rmp.doorstyle , doorstyle); 2589 assign (rmp.doorstyle , doorstyle);
2786 assign (rmp.decorstyle , decorstyle); 2590 assign (rmp.decorstyle , decorstyle);
2591 assign (rmp.miningstyle , miningstyle);
2787 assign (rmp.exitstyle , exitstyle); 2592 assign (rmp.exitstyle , exitstyle);
2788 assign (rmp.exit_on_final_map, exit_on_final_map); 2593 assign (rmp.exit_on_final_map, exit_on_final_map);
2789 2594
2790 rmp.origin_map = origin_map; 2595 rmp.origin_map = origin_map;
2791 rmp.final_map = final_map; 2596 rmp.final_map = final_map;
2819 OUTPUT: 2624 OUTPUT:
2820 RETVAL 2625 RETVAL
2821 2626
2822MODULE = cf PACKAGE = cf::mapspace 2627MODULE = cf PACKAGE = cf::mapspace
2823 2628
2824INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2629INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2825 2630
2826MODULE = cf PACKAGE = cf::arch 2631MODULE = cf PACKAGE = cf::arch
2827 2632
2828int archetypes_size () 2633int archetypes_size ()
2829 CODE: 2634 CODE:
2833archetype *archetypes (U32 index) 2638archetype *archetypes (U32 index)
2834 CODE: 2639 CODE:
2835 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2640 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2836 OUTPUT: RETVAL 2641 OUTPUT: RETVAL
2837 2642
2838object *instantiate (archetype *arch)
2839 CODE:
2840 RETVAL = arch_to_object (arch);
2841 OUTPUT:
2842 RETVAL
2843
2844INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2643INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2845 2644
2846MODULE = cf PACKAGE = cf::party 2645MODULE = cf PACKAGE = cf::party
2847 2646
2848partylist *first () 2647partylist *first ()
2849 PROTOTYPE: 2648 PROTOTYPE:
2850 CODE: 2649 CODE:
2851 RETVAL = get_firstparty (); 2650 RETVAL = get_firstparty ();
2852 OUTPUT: RETVAL 2651 OUTPUT: RETVAL
2853 2652
2854INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2653INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2855 2654
2856MODULE = cf PACKAGE = cf::region 2655MODULE = cf PACKAGE = cf::region
2857 2656
2858void 2657void
2859list () 2658list ()
2872 RETVAL = 0; 2671 RETVAL = 0;
2873 while (rgn = rgn->parent) 2672 while (rgn = rgn->parent)
2874 RETVAL++; 2673 RETVAL++;
2875 OUTPUT: RETVAL 2674 OUTPUT: RETVAL
2876 2675
2877INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2676INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2878 2677
2879MODULE = cf PACKAGE = cf::living 2678MODULE = cf PACKAGE = cf::living
2880 2679
2881INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2680INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2882 2681
2883MODULE = cf PACKAGE = cf::settings 2682MODULE = cf PACKAGE = cf::settings
2884 2683
2885INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2684INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2886 2685
2887MODULE = cf PACKAGE = cf::client 2686MODULE = cf PACKAGE = cf::client
2888 2687
2889INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2688INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2890 2689
2891int invoke (client *ns, int event, ...) 2690int invoke (client *ns, int event, ...)
2892 CODE: 2691 CODE:
2893 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2692 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2894 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2960 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2759 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2961 old_sound_index [idx] = face; 2760 old_sound_index [idx] = face;
2962 2761
2963MODULE = cf PACKAGE = cf::face PREFIX = face_ 2762MODULE = cf PACKAGE = cf::face PREFIX = face_
2964 2763
2965#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2764#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2966 2765
2967faceidx face_find (utf8_string name, faceidx defidx = 0) 2766faceidx face_find (utf8_string name, faceidx defidx = 0)
2968 2767
2969faceidx alloc (utf8_string name) 2768faceidx alloc (utf8_string name)
2970 CODE: 2769 CODE:
2977 while (!RETVAL); // crude way to leave index 0 2776 while (!RETVAL); // crude way to leave index 0
2978 2777
2979 faces [RETVAL].name = name; 2778 faces [RETVAL].name = name;
2980 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2779 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2981 2780
2982 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2781 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2983 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2782 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2783 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2984} 2784}
2985 OUTPUT: RETVAL 2785 OUTPUT: RETVAL
2986 2786
2987void set_type (faceidx idx, int value) 2787void set_type (faceidx idx, int value)
2988 ALIAS: 2788 ALIAS:
3008 faceinfo *f = face_info (idx); assert (f); 2808 faceinfo *f = face_info (idx); assert (f);
3009 facedata *d = &(faceset ? f->data64 : f->data32); 2809 facedata *d = &(faceset ? f->data64 : f->data32);
3010 sv_to (data, d->data); 2810 sv_to (data, d->data);
3011 STRLEN clen; 2811 STRLEN clen;
3012 char *cdata = SvPVbyte (chksum, clen); 2812 char *cdata = SvPVbyte (chksum, clen);
3013 clen = min (CHKSUM_SIZE, clen); 2813 clen = min (CHKSUM_MAXLEN, clen);
3014 2814
2815 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2816
3015 if (memcmp (d->chksum, cdata, clen)) 2817 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3016 { 2818 {
2819 d->chksum_len = clen;
3017 memcpy (d->chksum, cdata, clen); 2820 memcpy (d->chksum, cdata, clen);
3018 2821
3019 // invalidate existing client face info 2822 // invalidate existing client face info
3020 for_all_clients (ns) 2823 for_all_clients (ns)
3021 if (ns->faceset == faceset) 2824 if (ns->faceset == faceset)
3036 2839
3037SV *get_chksum (faceidx idx, int faceset = 0) 2840SV *get_chksum (faceidx idx, int faceset = 0)
3038 CODE: 2841 CODE:
3039 facedata *d = face_data (idx, faceset); 2842 facedata *d = face_data (idx, faceset);
3040 if (!d) XSRETURN_UNDEF; 2843 if (!d) XSRETURN_UNDEF;
3041 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2844 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3042 OUTPUT: 2845 OUTPUT:
3043 RETVAL 2846 RETVAL
3044 2847
3045SV *get_data (faceidx idx, int faceset = 0) 2848SV *get_data (faceidx idx, int faceset = 0)
3046 CODE: 2849 CODE:
3066 ns->force_newmap = true; 2869 ns->force_newmap = true;
3067 } 2870 }
3068 2871
3069MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2872MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3070 2873
3071#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2874#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3072 2875
3073animidx anim_find (utf8_string name) 2876animidx anim_find (utf8_string name)
3074 CODE: 2877 CODE:
3075 RETVAL = animation::find (name).number; 2878 RETVAL = animation::find (name).number;
3076 OUTPUT: RETVAL 2879 OUTPUT: RETVAL
3091 } 2894 }
3092 else 2895 else
3093 anim = &animation::create (name, av_len (av) + 1, facings); 2896 anim = &animation::create (name, av_len (av) + 1, facings);
3094 2897
3095 for (int i = 0; i < anim->num_animations; ++i) 2898 for (int i = 0; i < anim->num_animations; ++i)
3096 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2899 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3097} 2900}
3098 OUTPUT: RETVAL 2901 OUTPUT: RETVAL
3099 2902
3100void invalidate_all () 2903void invalidate_all ()
3101 CODE: 2904 CODE:
3102 for_all_clients (ns) 2905 for_all_clients (ns)
3103 ns->anims_sent.reset (); 2906 ns->anims_sent.reset ();
3104 2907
3105MODULE = cf PACKAGE = cf::object::freezer 2908MODULE = cf PACKAGE = cf::object::freezer
3106 2909
3107INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2910INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3108 2911
3109SV * 2912SV *
3110new (char *klass) 2913new (char *klass)
3111 CODE: 2914 CODE:
3112 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2915 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3119 sv_to (sv, self); 2922 sv_to (sv, self);
3120 delete self; 2923 delete self;
3121 2924
3122MODULE = cf PACKAGE = cf::object::thawer 2925MODULE = cf PACKAGE = cf::object::thawer
3123 2926
3124INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2927INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
3125 2928
3126SV * 2929SV *
3127new_from_file (char *klass, octet_string path) 2930new_from_file (char *klass, octet_string path)
3128 CODE: 2931 CODE:
3129 object_thawer *f = new object_thawer (path); 2932 object_thawer *f = new object_thawer (path);

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