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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.6 by root, Thu Aug 24 17:29:30 2006 UTC vs.
Revision 1.337 by root, Thu Nov 12 01:11:52 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
37#endif 112#endif
38 113
39#undef MODULEAPI 114#ifndef newSVpvn_utf8
40#ifdef WIN32 115static inline SV *
41#else 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
43#endif 128#endif
44 129
45#include <plugin_common.h> 130// helper cast function, returns super class * or 0
46#include <sounds.h> 131template<class super>
47#include <cstdarg> 132static super *
48#include <sproto.h> 133is_a (attachable *at)
49
50#include "cfperl.h"
51
52#include "perlxsi.c"
53
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table
57
58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull;
60
61typedef double val64;
62#define newSVval64 newSVnv
63#define SvVAL64 SvNV
64
65static f_plug_api gethook;
66static f_plug_api registerGlobalEvent;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{ 134{
76 object* who; 135 //return dynamic_cast<super *>(at); // slower, safer
77 object* activator; 136 if (typeid (*at) == typeid (super))
78 object* third; 137 return static_cast<super *>(at);
79 object* event; 138 else
80 mapstruct* map; 139 return 0;
81 char message[1024]; 140}
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl;
91
92#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
93#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
94#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
95#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
96#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
97#define PUSH_PV PUSHcfapi_va(STRING, const char *)
98#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
99 141
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 143
102// garbage collect some perl objects, if possible 144unordered_vector<attachable *> attachable::mortals;
103// all objects no longer referenced and empty are
104// eligible for destruction.
105static void
106clean_obj_cache ()
107{
108 static int count;
109 145
110 if (++count & 7) 146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
111 return; 190 return;
112 191
113 int todo = 1000; 192 destroy ();
114 do 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
115 { 201 {
116 I32 klen; 202 SvREFCNT_dec (cb);
117 char *key; 203 cb = 0;
118 HE *he = hv_iternext (obj_cache); 204 }
119 205
120 if (he) 206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
121 { 228 {
122 SV *sv = hv_iterval (obj_cache, he); 229 i = 0;
123 230
124 // empty and unreferenced? nuke it 231 if (mortals.size () >= 512)
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 { 232 {
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 233 static int last_mortalcount;
128 todo++; 234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
129 } 246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
130 } 267 }
131 else 268 else
132 break; 269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
133 } 274 }
134 while (--todo);
135} 275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136 335
137static SV * 336static SV *
138newSVptr (void *ptr, const char *klass) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
139{ 338{
140 SV *sv; 339 SV *sv;
141 340
142 if (!ptr) 341 if (!ptr)
143 return &PL_sv_undef; 342 return newSV (0);
144 343
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
148} 346}
149 347
150static void 348static int
151SVptr_cache_set (void *ptr, SV *sv) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
152{ 350{
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
154} 363}
364
365MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
155 366
156static SV * 367static SV *
157SVptr_cache_get (void *ptr) 368newSVattachable (attachable *obj, HV *stash)
158{ 369{
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160
161 return he ? *he : 0;
162}
163
164static SV *
165newSVptr_cached (void *ptr, const char *klass)
166{
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef;
171
172 sv = SVptr_cache_get (ptr);
173
174 if (!sv) 370 if (!obj)
371 return newSV (0);
372
373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
175 { 377 {
176 HV *hv = newHV (); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179 379
180 SVptr_cache_set (ptr, sv); 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
181 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
182 387
183 return newSVsv (sv); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
184} 389 SvAMAGIC_on (sv);
185 390
391 return sv;
392 }
393}
394
395#if 0 // unused
186static void 396static void
187clearSVptr (SV *sv) 397clearSVptr (SV *sv)
188{ 398{
189 if (SvROK (sv)) 399 if (SvROK (sv))
190 sv = SvRV (sv); 400 sv = SvRV (sv);
191 401
192 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
193 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
194} 404}
405#endif
406
407static long SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
195 420
196static long 421static long
197SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
198{ 423{
199 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
200 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
201 426
202 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
203
204 if (!mg)
205 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206
207 return (long)mg->mg_ptr;
208} 428}
209 429
210static long 430static long noinline
211SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
212{ 432{
213 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
214 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
215 else 436}
437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap)
477 printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D
478
479
480 return SvPTR_nc (sv);
481}
482
483static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
484static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
485static inline SV *to_sv (bool v) { return newSViv (v); }
486static inline SV *to_sv ( signed char v) { return newSViv (v); }
487static inline SV *to_sv (unsigned char v) { return newSViv (v); }
488static inline SV *to_sv ( signed short v) { return newSViv (v); }
489static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
490static inline SV *to_sv ( signed int v) { return newSViv (v); }
491static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
492static inline SV *to_sv ( signed long v) { return newSViv (v); }
493static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
494static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
495static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
496static inline SV *to_sv (float v) { return newSVnv (v); }
497static inline SV *to_sv (double v) { return newSVnv (v); }
498static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
499static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
500static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
501static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
502static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
503static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
504static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
505static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
506static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
507
508static inline SV *to_sv (object & v) { return to_sv (&v); }
509static inline SV *to_sv (living & v) { return to_sv (&v); }
510
511static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
512static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
513
514static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
515
516static inline SV *to_sv (dynbuf * v)
517{
518 SV *sv = newSV (0);
519
520 sv_upgrade (sv, SVt_PV);
521 SvGROW (sv, v->size () + 1);
522 SvPOK_only (sv);
523 v->linearise (SvPVX (sv));
524 SvCUR_set (sv, v->size ());
525 *SvEND (sv) = 0;
526
216 return 0; 527 return sv;
217} 528}
529
530static inline SV *to_sv (dynbuf_text * v)
531{
532 SV *sv = to_sv (static_cast<dynbuf *> (v));
533 SvUTF8_on (sv);
534 return sv;
535}
536
537static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
538static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
539static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
540static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
541static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
542static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
543static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
544static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
545static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
546static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
547static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
548static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
549static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
550static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
551static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
552static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
553static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
554static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
555static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
556static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
557static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
558static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
559static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
560static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
561static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
562static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
563static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
564
565//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
566static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
567
568template<class T>
569static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
570
571template<int N>
572static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
573
574static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
575static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
576static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
577static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
578
579static inline void sv_to (SV *sv, std::string &v)
580{
581 STRLEN len;
582 char *data = SvPVbyte (sv, len);
583 v.assign (data, len);
584}
585
586static inline void sv_to (SV *sv, UUID &v)
587{
588 if (!v.parse (SvPV_nolen (sv)))
589 croak ("unparsable uuid: %s", SvPV_nolen (sv));
590}
591
592static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 593
219static SV * 594static SV *
220newSVdt_va (va_list &ap, data_type type) 595newSVdt_va (va_list &ap, data_type type)
221{ 596{
222 SV *sv; 597 SV *sv;
223 598
224 switch (type) 599 switch (type)
225 { 600 {
226 case DT_INT: 601 case DT_INT:
227 sv = newSViv (*va_arg (ap, int *)); 602 sv = newSViv (va_arg (ap, int));
228 break; 603 break;
229 604
230 case DT_LONG: 605 case DT_INT64:
231 sv = newSVval64 ((val64)*va_arg (ap, sint64 *)); 606 sv = newSVval64 ((val64)va_arg (ap, sint64));
232 break; 607 break;
233 608
234 case DT_DOUBLE: 609 case DT_DOUBLE:
235 sv = newSVnv (*va_arg (ap, double *)); 610 sv = newSVnv (va_arg (ap, double));
236 break; 611 break;
237 612
238 case DT_STRING: 613 case DT_STRING:
239 { 614 {
240 char *str = va_arg (ap, char *); 615 char *str = (char *)va_arg (ap, const char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 616 sv = str ? newSVpv (str, 0) : newSV (0);
242 } 617 }
243 break; 618 break;
244 619
245 case DT_DATA: 620 case DT_DATA:
246 { 621 {
247 char *str = (char *)va_arg (ap, void *); 622 char *str = (char *)va_arg (ap, const void *);
248 int len = va_arg (ap, int); 623 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef; 624 sv = str ? newSVpv (str, len) : newSV (0);
250 } 625 }
251 break; 626 break;
252 627
253 case DT_OBJECT: 628 case DT_OBJECT:
254 { 629 sv = to_sv (va_arg (ap, object *));
255 object *obj = va_arg (ap, object *);
256
257 if (!obj)
258 sv = &PL_sv_undef;
259 else
260 switch (obj->type)
261 {
262 case MAP:
263 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 break;
265
266 case PLAYER:
267 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 break;
269
270 default:
271 sv = newSVptr_cached (obj, "cf::object::wrap");
272 break;
273 }
274 }
275 break; 630 break;
276 631
277 case DT_MAP: 632 case DT_MAP:
278 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 633 // va_arg (object *) when void * is passed is an XSI extension
634 sv = to_sv (va_arg (ap, maptile *));
279 break; 635 break;
280 636
637 case DT_CLIENT:
638 sv = to_sv (va_arg (ap, client *));
639 break;
640
281 case DT_PLAYER: 641 case DT_PLAYER:
282 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 642 sv = to_sv (va_arg (ap, player *));
283 break; 643 break;
284 644
285 case DT_ARCH: 645 case DT_ARCH:
286 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 646 sv = to_sv (va_arg (ap, archetype *));
287 break; 647 break;
288 648
289 case DT_PARTY: 649 case DT_PARTY:
290 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 650 sv = to_sv (va_arg (ap, partylist *));
291 break; 651 break;
292 652
293 case DT_REGION: 653 case DT_REGION:
294 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 654 sv = to_sv (va_arg (ap, region *));
295 break; 655 break;
296 656
297 default: 657 default:
298 assert (("unhandled type in newSVdt_va", 0)); 658 assert (("unhandled type in newSVdt_va", 0));
299 } 659 }
311 va_end (ap); 671 va_end (ap);
312 672
313 return sv; 673 return sv;
314} 674}
315 675
676// typemap support, mostly to avoid excessive inlining
677template<class type>
678static void noinline
679cf_obj_to (SV *arg, type &var)
680{
681 sv_to (arg, var);
682 if (!var)
683 croak ("must not pass invalid/null cf_obj here");
684}
685
686template<class object>
687static void noinline
688cf_obj_ornull_to (SV *arg, object *&var)
689{
690 if (SvOK (arg))
691 {
692 sv_to (arg, var);
693 if (!var)
694 croak ("unable to convert perl object to C++ object");
695 }
696 else
697 var = 0;
698}
699
700//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
701
316static SV * 702static SV *
317newSVcfapi (int type, ...) 703registry (attachable *ext)
318{ 704{
319 SV *sv; 705 if (!ext->cb)
706 ext->cb = newAV ();
320 707
321 va_list ap; 708 return newRV_inc ((SV *)ext->cb);
322 va_start (ap, type); 709}
323 710
324 switch (type) 711/////////////////////////////////////////////////////////////////////////////
712
713void
714cfperl_init ()
715{
716 extern char **environ;
717
718 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
719 perl = perl_alloc ();
720 perl_construct (perl);
721
722 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
723
724 const char *argv[] = {
725 settings.argv [0],
726 "-e0"
727 };
728
729 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
730 || perl_run (perl))
325 { 731 {
326 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break; 732 printf ("unable to initialize perl-interpreter, aborting.\n");
327 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break; 733 exit (EXIT_FAILURE);
328 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
329 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
334 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
335 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
336
337 default:
338 assert (("unhandled type in newSVcfapi", 0));
339 } 734 }
340 735
341 va_end (ap); 736 eval_pv (
737 "#line 1 'cfperl init'\n"
738 "use EV ();\n"
739 "use Coro ();\n"
740 "cf->bootstrap;\n"
741 "unshift @INC, cf::datadir ();\n"
742 "require cf;\n",
743 0
744 );
342 745
343 return sv; 746 if (SvTRUE (ERRSV))
747 {
748 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
749 exit (EXIT_FAILURE);
750 }
344} 751}
345 752
346///////////////////////////////////////////////////////////////////////////// 753void
347 754cfperl_main ()
348extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349{
350 gethook = gethooksptr;
351 printf (PLUGIN_VERSION " init\n");
352
353 return 0;
354}
355
356static CommArray_s rtn_cmd;
357
358static int
359runPluginCommand (object *obj, char *params)
360{ 755{
361 dSP; 756 dSP;
362 757
363 ENTER;
364 SAVETMPS;
365
366 PUSHMARK (SP); 758 PUSHMARK (SP);
367
368 EXTEND (SP, 3);
369 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371
372 if (params)
373 PUSHs (sv_2mortal (newSVpv (params, 0)));
374
375 PUTBACK; 759 PUTBACK;
376 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL); 760 call_pv ("cf::main", G_DISCARD | G_VOID);
377 SPAGAIN;
378
379 if (SvTRUE (ERRSV))
380 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381
382 int returnvalue = count > 0 ? POPi : -1;
383
384 PUTBACK;
385 FREETMPS;
386 LEAVE;
387
388 return returnvalue;
389} 761}
390 762
391extern "C" void *cfperl_getPluginProperty (int *type, ...) 763void
764attachable::instantiate ()
392{ 765{
393 va_list args; 766 if (attach)
394 char *propname;
395 int i;
396 va_start (args, type);
397 propname = va_arg (args, char *);
398 //printf ("Property name: %s\n", propname);
399
400 if (!strcmp (propname, "command?"))
401 { 767 {
402 if (!perl) 768 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
403 return NULL; 769 attach = 0;
770 }
771}
404 772
405 const char *cmdname = va_arg (args, const char *); 773void
406 HV *hv = get_hv ("cf::COMMAND", 1); 774attachable::reattach ()
407 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0); 775{
776 optimise ();
777 //TODO: check for _attachment's, very important for restarts
778 INVOKE_ATTACHABLE (REATTACH, this);
779}
408 780
409 va_end (args); 781static event_klass klass_of[NUM_EVENT_TYPES] = {
782# define def(type,name) KLASS_ ## type,
783# include "eventinc.h"
784# undef def
785};
410 786
411 if (svp) 787#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
788
789static void noinline
790gather_callbacks (AV *&callbacks, AV *registry, event_type event)
791{
792 // event must be in array
793 if (event >= 0 && event <= AvFILLp (registry))
794 {
795 SV *cbs_ = AvARRAY (registry)[event];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
412 { 799 {
413 // this is totaly broken, should stash it into %COMMAND 800 AV *cbs = (AV *)SvRV (cbs_);
414 rtn_cmd.name = cmdname;
415 rtn_cmd.time = SvNV (*svp);
416 rtn_cmd.func = runPluginCommand;
417 801
418 return &rtn_cmd; 802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 {
805 if (!callbacks)
806 {
807 callbacks = newAV ();
808 av_extend (callbacks, 16);
809 }
810
811 // never use SvREFCNT_inc to copy values, but its ok here :)
812 for (int i = 0; i <= AvFILLp (cbs); ++i)
813 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
814 }
419 } 815 }
420 } 816 }
421 else if (!strcmp (propname, "Identification")) 817}
818
819void
820attachable::gather_callbacks (AV *&callbacks, event_type event) const
821{
822 ::gather_callbacks (callbacks, cb_attachable, event);
823
824 if (cb)
825 ::gather_callbacks (callbacks, cb, event);
826}
827
828void
829global::gather_callbacks (AV *&callbacks, event_type event) const
830{
831 ::gather_callbacks (callbacks, cb_global, event);
832}
833
834void
835object::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
422 { 838 {
423 va_end (args); 839 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
424 return (void*) PLUGIN_NAME; 840
841 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
842 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
425 } 843 }
426 else if (!strcmp (propname, "FullName")) 844
845 if (type <= AvFILLp (cb_type))
427 { 846 {
428 va_end (args); 847 SV *registry = AvARRAY (cb_type)[type];
429 return (void*) PLUGIN_VERSION; 848
849 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
850 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
430 } 851 }
852
853 attachable::gather_callbacks (callbacks, event);
854 ::gather_callbacks (callbacks, cb_object, event);
855}
856
857void
858archetype::gather_callbacks (AV *&callbacks, event_type event) const
859{
860 attachable::gather_callbacks (callbacks, event);
861 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
862}
863
864void
865client::gather_callbacks (AV *&callbacks, event_type event) const
866{
867 attachable::gather_callbacks (callbacks, event);
868 ::gather_callbacks (callbacks, cb_client, event);
869}
870
871void
872player::gather_callbacks (AV *&callbacks, event_type event) const
873{
874 attachable::gather_callbacks (callbacks, event);
875 ::gather_callbacks (callbacks, cb_player, event);
876}
877
878void
879maptile::gather_callbacks (AV *&callbacks, event_type event) const
880{
881 attachable::gather_callbacks (callbacks, event);
882 ::gather_callbacks (callbacks, cb_map, event);
883}
884
885static void noinline
886_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
887{
888 for (int event = 0; event <= AvFILLp (registry); ++event)
889 {
890 SV *cbs_ = AvARRAY (registry)[event];
891
892 // element must be list of callback entries
893 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
894 {
895 AV *cbs = (AV *)SvRV (cbs_);
896
897 // no callback entries, no callbacks to call
898 if (AvFILLp (cbs) >= 0)
899 set.set (event);
900 }
901 }
902}
903
904// very slow and inefficient way to recalculate the global want bitsets
905static void
906_recalc_want ()
907{
908 ev_want_event.reset ();
909
910 _recalc_want (ev_want_event, cb_global);
911 _recalc_want (ev_want_event, cb_attachable);
912 _recalc_want (ev_want_event, cb_object);
913 _recalc_want (ev_want_event, cb_client);
914 _recalc_want (ev_want_event, cb_player);
915 _recalc_want (ev_want_event, cb_map);
916
917 ev_want_type.reset ();
918
919 for (int type = 0; type <= AvFILLp (cb_type); ++type)
920 {
921 SV *cbs_ = AvARRAY (cb_type)[type];
922
923 // element must be list of callback entries
924 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
925 {
926 AV *cbs = (AV *)SvRV (cbs_);
927
928 // no callback entries, no callbacks to call
929 if (AvFILLp (cbs) >= 0)
930 ev_want_type.set (type % NUM_TYPES);
931 }
932 }
933}
934
935bool
936attachable::invoke (event_type event, ...)
937{
938 data_type dt;
939
940 // callback call ordering should be:
941 // 1. per-object callback
942 // 2. per-class object
943 // 3. per-type callback
944 // 4. global callbacks
945
946 AV *callbacks = 0;
947 gather_callbacks (callbacks, event);
948
949 // short-circuit processing if no callbacks found/defined
950 if (!callbacks)
951 return 0;
952
953 va_list ap;
954 va_start (ap, event);
955
956 CALL_BEGIN (3);
957 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
958 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
959
960 //TODO: unhack
961 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
962 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
963 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
964 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
965 else if (global *gl = is_a<global>(this)) /*nop*/;
431 else 966 else
432 va_end (args); 967 abort (); //TODO
433 968
434 return NULL; 969 for (;;)
435}
436
437extern "C" int cfperl_postInitPlugin ()
438{
439 int hooktype = 1;
440 int rtype = 0;
441
442 printf (PLUGIN_VERSION " post init\n");
443
444 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450
451 cf_init_plugin (gethook);
452
453 /* Pick the global events you want to monitor from this plugin */
454 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
455 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
456 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
468 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
469 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
470 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
471 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
472 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
473 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
474 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
475 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
481
482 char *argv[] = {
483 "",
484 "-e"
485 "BEGIN {"
486 " cf->bootstrap;"
487 " unshift @INC, cf::datadir ();"
488 "}"
489 ""
490 "use cf;"
491 };
492
493 perl = perl_alloc ();
494 perl_construct (perl);
495
496 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
497
498 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
499 { 970 {
500 printf ("unable to initialize perl-interpreter, aborting.\n"); 971 dt = (data_type) va_arg (ap, int);
501 972
502 exit (EXIT_FAILURE); 973 if (dt == DT_END)
503 //perl_destruct (perl); 974 break;
504 //perl_free (perl); 975 else if (dt == DT_AV)
505 //perl = 0; 976 {
977 AV *av = va_arg (ap, AV *);
978
979 for (int i = 0; i <= av_len (av); ++i)
980 XPUSHs (*av_fetch (av, i, 1));
981 }
982 else
983 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
506 } 984 }
507 else
508 {
509 obj_cache = newHV ();
510 }
511 985
512 return 0;
513}
514
515static void *
516globalEventListener (int *type, ...)
517{
518 va_list args;
519 static int rv;
520 int event_code;
521
522 if (!perl)
523 return NULL;
524
525 va_start (args, type);
526 event_code = va_arg (args, int);
527
528 if (event_code == EVENT_FREE_OB)
529 {
530 player *pl;
531 object *op;
532 SV *sv;
533
534 op = va_arg (args, object *);
535 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
536
537 if (sv)
538 clearSVptr (sv);
539
540 rv = 0;
541 }
542 else if (event_code == EVENT_CLOCK)
543 {
544 clean_obj_cache ();
545 }
546 else
547 {
548 dSP;
549
550 ENTER;
551 SAVETMPS;
552
553 PUSHMARK (SP);
554
555 EXTEND (SP, 10);
556 PUSHs (sv_2mortal (newSViv (event_code)));
557
558 switch (event_code)
559 {
560 case EVENT_CRASH:
561 break;
562
563 case EVENT_PLAYER_LOAD:
564 case EVENT_PLAYER_SAVE:
565 PUSH_OB;
566 PUSH_PV;
567 break;
568
569 case EVENT_MAPLOAD:
570 case EVENT_MAPOUT:
571 case EVENT_MAPIN:
572 case EVENT_MAPCLEAN:
573 case EVENT_MAPRESET:
574 PUSH_MAP;
575 break;
576
577 case EVENT_MAPENTER:
578 case EVENT_MAPLEAVE:
579 case EVENT_BORN:
580 case EVENT_REMOVE:
581 case EVENT_PLAYER_DEATH:
582 PUSH_OB;
583 break;
584
585 case EVENT_GKILL:
586 PUSH_OB;
587 PUSH_OB;
588 break;
589
590 case EVENT_LOGIN:
591 case EVENT_LOGOUT:
592 PUSH_PL;
593 PUSH_PV;
594 break;
595
596 case EVENT_SHOUT:
597 case EVENT_MUZZLE:
598 case EVENT_KICK:
599 PUSH_OB;
600 PUSH_PV;
601 break;
602
603 case EVENT_FIND_UNARMED_SKILL:
604 PUSH_OB;
605 break;
606
607 case EVENT_PLAYER_USE_SKILL:
608 case EVENT_MONSTER_USE_SKILL:
609 case EVENT_CAST_SPELL:
610 PUSH_OB;
611 PUSH_OB;
612 PUSH_OB;
613 PUSH_IV;
614 PUSH_PV;
615 break;
616
617 case EVENT_EXTCMD:
618 PUSH_PL;
619 {
620 char *buf = va_arg (args, char *);
621 int len = va_arg (args, int);
622 PUSHs (sv_2mortal (newSVpvn (buf, len)));
623 }
624 break;
625
626 case EVENT_TELL:
627 break;
628 }
629
630 va_end (args);
631
632 PUTBACK;
633 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
634 SPAGAIN;
635
636 if (SvTRUE (ERRSV))
637 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
638
639 rv = count > 0 ? POPi : 0;
640
641 PUTBACK;
642 FREETMPS;
643 LEAVE;
644 }
645
646 return &rv;
647}
648
649extern "C" void *cfperl_eventListener (int *type, ...)
650{
651 static int rv;
652 va_list args;
653 int event_code;
654 object *who, *activator, *third, *event;
655 char *message, *extension, *options;
656
657 if (!perl)
658 return NULL;
659
660 va_start (args, type);
661 who = va_arg (args, object *);
662 event_code = va_arg (args, int);
663 activator = va_arg (args, object *);
664 third = va_arg (args, object *);
665 message = va_arg (args, char *);
666 va_arg (args, int); // fix yourself
667 extension = va_arg (args, char *);
668 options = va_arg (args, char *);
669 event = va_arg (args, object *);
670 va_end (args); 986 va_end (ap);
671 987
672 { 988 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
673 dSP;
674
675 ENTER;
676 SAVETMPS;
677
678 PUSHMARK (SP);
679 EXTEND (SP, 10);
680
681 PUSHcfapi (STRING, extension);
682 PUSHs (sv_2mortal (newSViv (event_code)));
683
684 PUSHcfapi (POBJECT, event);
685 PUSHcfapi (POBJECT, who);
686
687 switch (event_code)
688 {
689 case EVENT_STOP: // $ob (e.g. arrow)
690 case EVENT_TIME: // $ob
691 case EVENT_TIMER: // $ob
692 break;
693
694 case EVENT_APPLY: // $ob, $who
695 case EVENT_DROP: // $ob, $who
696 case EVENT_CLOSE: // $ob, $who
697 case EVENT_DEATH: // $ob[, $killer]
698 case EVENT_MOVE: // $ob, $enemy
699 case EVENT_THROW: // $ob, $thrower
700 PUSHcfapi (POBJECT, activator);
701 break;
702
703 case EVENT_DROP_ON: // $ob, $who, $what
704 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
705 PUSHcfapi (POBJECT, activator);
706 PUSHcfapi (POBJECT, third);
707 break;
708
709 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
710 PUSHcfapi (POBJECT, activator);
711 PUSHcfapi (POBJECT, third);
712 PUSHcfapi (POBJECT, message);
713 break;
714
715 case EVENT_SAY: // $ob, $who, $msg
716 PUSHcfapi (POBJECT, activator);
717 PUSHcfapi (STRING, message);
718 break;
719
720 default:
721 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
722 break;
723 }
724
725 PUTBACK;
726 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
727 SPAGAIN;
728
729 if (SvTRUE (ERRSV))
730 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
731
732 rv = count > 0 ? POPi : 0; 989 count = count > 0 ? POPi : 0;
733 990
734 PUTBACK; 991 CALL_END;
735 FREETMPS; 992
736 LEAVE; 993 return count;
737 } 994}
738 995
996static SV *
997cfperl_result (int idx)
998{
999 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1000 if (!av)
1001 return &PL_sv_undef;
1002
1003 SV **sv = av_fetch (av, idx, 0);
1004 if (!sv)
1005 return &PL_sv_undef;
1006
739 return &rv; 1007 return *sv;
740} 1008}
741 1009
742extern "C" int cfperl_closePlugin () 1010int
1011cfperl_result_INT (int idx)
743{ 1012{
1013 return SvIV (cfperl_result (idx));
1014}
1015
1016double
1017cfperl_result_DOUBLE (int idx)
1018{
1019 return SvNV (cfperl_result (idx));
1020}
1021
1022/////////////////////////////////////////////////////////////////////////////
1023// various c++ => perl glue functions
1024
1025void
1026cfperl_tick ()
1027{
1028 tick_pending = 1;
1029
1030 if (tick_inhibit)
744 return 0; 1031 return;
745}
746 1032
747void cfperl_main () 1033 tick_pending = 0;
748{ 1034
749 dSP; 1035 dSP;
750 1036
751 PUSHMARK (SP); 1037 PUSHMARK (SP);
752 PUTBACK; 1038 PUTBACK;
753 call_pv ("cf::run", G_DISCARD | G_VOID); 1039 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
754}
755 1040
756int cfperl_invoke (const char *klass, event_type event, ...) 1041 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
757{ 1042}
758 dSP;
759 va_list ap;
760 1043
761 ENTER; 1044void
762 SAVETMPS; 1045cfperl_emergency_save ()
1046{
1047 CALL_BEGIN (0);
1048 CALL_CALL ("cf::emergency_save", G_VOID);
1049 CALL_END;
1050}
763 1051
764 va_start (ap, event); 1052void
765 PUSHMARK (SP); 1053cfperl_cleanup (int make_core)
766 EXTEND (SP, 2); 1054{
767 PUSHs (sv_2mortal (newSViv (event))); 1055 CALL_BEGIN (1);
1056 CALL_ARG (make_core);
1057 CALL_CALL ("cf::post_cleanup", G_VOID);
1058 CALL_END;
1059}
768 1060
769 for (;;) 1061void
1062cfperl_make_book (object *book, int level)
1063{
1064 CALL_BEGIN (2);
1065 CALL_ARG (book);
1066 CALL_ARG (level);
1067 CALL_CALL ("ext::books::make_book", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1073{
1074 CALL_BEGIN (4);
1075 CALL_ARG (ns);
1076 CALL_ARG (type);
1077 CALL_ARG_SV (newSVpv_utf8 (msg));
1078 CALL_ARG (color);
1079 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1080 CALL_END;
1081}
1082
1083int
1084cfperl_can_merge (object *ob1, object *ob2)
1085{
1086 int can;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (ob1);
1090 CALL_ARG (ob2);
1091 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1092 can = count && SvTRUE (TOPs);
1093 CALL_END;
1094
1095 return can;
1096}
1097
1098void
1099cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1100{
1101 CALL_BEGIN (4);
1102 CALL_ARG (ob);
1103 CALL_ARG (state);
1104 CALL_ARG (activator);
1105 CALL_ARG (originator);
1106 CALL_CALL ("cf::mapscript::activate", G_VOID);
1107 CALL_END;
1108}
1109
1110player *
1111player::find (const char *name)
1112{
1113 CALL_BEGIN (1);
1114 CALL_ARG (name);
1115 CALL_CALL ("cf::player::find", G_SCALAR);
1116
1117 player *retval = 0;
1118 if (count) sv_to (POPs, retval);
1119
1120 CALL_END;
1121
1122 return retval;
1123}
1124
1125maptile *
1126find_style (const char *dirname, const char *stylename, int difficulty)
1127{
1128 CALL_BEGIN (3);
1129 CALL_ARG (dirname);
1130 CALL_ARG (stylename);
1131 CALL_ARG (difficulty);
1132 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1133
1134 maptile *retval = 0;
1135 if (count) sv_to (POPs, retval);
1136
1137 CALL_END;
1138
1139 return retval;
1140}
1141
1142maptile *
1143maptile::find_sync (const char *path, maptile *origin)
1144{
1145 CALL_BEGIN (2);
1146 CALL_ARG (path);
1147 CALL_ARG (origin);
1148 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1149
1150 maptile *retval = 0;
1151 if (count) sv_to (POPs, retval);
1152
1153 CALL_END;
1154
1155 return retval;
1156}
1157
1158maptile *
1159maptile::find_async (const char *path, maptile *origin, bool load)
1160{
1161 CALL_BEGIN (3);
1162 CALL_ARG (path);
1163 CALL_ARG (origin);
1164 CALL_ARG (load);
1165 CALL_CALL ("cf::map::find_async", G_SCALAR);
1166
1167 maptile *retval = 0;
1168 if (count) sv_to (POPs, retval);
1169
1170 CALL_END;
1171
1172 return retval;
1173}
1174
1175void
1176maptile::do_load_sync ()
1177{
1178 CALL_BEGIN (1);
1179 CALL_ARG (this);
1180 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1181 CALL_END;
1182}
1183
1184void
1185object::enter_exit (object *exit)
1186{
1187 if (type != PLAYER)
1188 return;
1189
1190 CALL_BEGIN (2);
1191 CALL_ARG (this);
1192 CALL_ARG (exit);
1193 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1194 CALL_END;
1195}
1196
1197void
1198object::player_goto (const char *path, int x, int y)
1199{
1200 if (type != PLAYER)
1201 return;
1202
1203 CALL_BEGIN (4);
1204 CALL_ARG (this);
1205 CALL_ARG (path);
1206 CALL_ARG (x);
1207 CALL_ARG (y);
1208 CALL_CALL ("cf::object::player::goto", G_VOID);
1209 CALL_END;
1210}
1211
1212const char *
1213object::ref () const
1214{
1215 if (type == PLAYER)
1216 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1217 else
1218 return 0;
1219}
1220
1221object *
1222object::deref (const char *ref)
1223{
1224 object *retval = 0;
1225
1226 if (ref)
770 { 1227 {
771 data_type dt = (data_type) va_arg (ap, int); 1228 CALL_BEGIN (1);
1229 CALL_ARG (ref);
1230 CALL_CALL ("cf::object::deref", G_SCALAR);
772 1231
773 if (dt == DT_END) 1232 if (count)
774 break; 1233 sv_to (POPs, retval);
775 1234
776 PUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1235 CALL_END;
777 } 1236 }
778 1237
779 va_end (ap); 1238 return retval;
1239}
780 1240
781 PUTBACK; 1241void
782 int count = call_pv (klass, G_SCALAR | G_EVAL); 1242log_backtrace (const char *msg)
783 SPAGAIN; 1243{
1244#if HAVE_BACKTRACE
1245 void *addr [20];
1246 int size = backtrace (addr, 20);
784 1247
785 count = count > 0 ? POPi : 0; 1248 CALL_BEGIN (size);
1249 CALL_ARG (msg);
1250 for (int i = 0; i < size; ++i)
1251 CALL_ARG ((IV)addr [i]);
1252 CALL_CALL ("cf::_log_backtrace", G_VOID);
1253 CALL_END;
1254#endif
1255}
786 1256
787 FREETMPS; 1257bool
788 LEAVE; 1258is_match_expr (const char *expr)
1259{
1260 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1261}
789 1262
1263bool
1264match (const char *expr, object *ob, object *self, object *source, object *originator)
1265{
1266 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1267 expr += sizeof ("match ") - 1;
1268
1269 CALL_BEGIN (5);
1270 CALL_ARG (expr);
1271 CALL_ARG (ob);
1272 CALL_ARG (self);
1273 CALL_ARG (source);
1274 CALL_ARG (originator);
1275 CALL_CALL (cv_cf_match_match, G_SCALAR);
1276
1277 bool matched = count && SvTRUE (TOPs);
1278
1279 CALL_END;
1280
1281 return matched;
1282}
1283
1284object *
1285match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1286{
1287 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1288 expr += sizeof ("match ") - 1;
1289
1290 CALL_BEGIN (5);
1291 CALL_ARG (expr);
1292 CALL_ARG (ob);
1293 CALL_ARG (self);
1294 CALL_ARG (source);
1295 CALL_ARG (originator);
1296 CALL_CALL (cv_cf_match_match, G_ARRAY);
1297
1298 object *one = 0;
1299
1300 if (count)
1301 sv_to (TOPs, one);
1302
1303 CALL_END;
1304
790 return count; 1305 return one;
1306}
1307
1308/////////////////////////////////////////////////////////////////////////////
1309
1310struct EVAPI *evapi::GEVAPI;
1311struct CoroAPI *coroapi::GCoroAPI;
1312
1313void
1314coroapi::do_cede_to_tick ()
1315{
1316 cede_pending = 0;
1317 cede ();
1318}
1319
1320void
1321coroapi::wait_for_tick ()
1322{
1323 CALL_BEGIN (0);
1324 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1325 CALL_END;
1326}
1327
1328void
1329coroapi::wait_for_tick_begin ()
1330{
1331 CALL_BEGIN (0);
1332 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1333 CALL_END;
1334}
1335
1336void
1337iow::poll (int events)
1338{
1339 if (events != this->events)
1340 {
1341 int active = ev_is_active ((ev_io *)this);
1342 if (active) stop ();
1343 ev_io_set ((ev_io *)this, fd, events);
1344 if (active) start ();
1345 }
1346}
1347
1348static void
1349_connect_to_perl_1 ()
1350{
1351 stash_cf = gv_stashpv ("cf", 1);
1352
1353 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1354 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1355 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1356 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1357 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1358 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1359 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1360 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1361 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1362 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1363
1364 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1365 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1366 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1367 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1368
1369 cb_global = get_av ("cf::CB_GLOBAL", 1);
1370 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1371 cb_object = get_av ("cf::CB_OBJECT", 1);
1372 cb_player = get_av ("cf::CB_PLAYER", 1);
1373 cb_client = get_av ("cf::CB_CLIENT", 1);
1374 cb_type = get_av ("cf::CB_TYPE" , 1);
1375 cb_map = get_av ("cf::CB_MAP" , 1);
1376}
1377
1378static void
1379_connect_to_perl_2 ()
1380{
1381 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1382 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1383 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1384 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1385 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
791} 1386}
792 1387
793MODULE = cf PACKAGE = cf PREFIX = cf_ 1388MODULE = cf PACKAGE = cf PREFIX = cf_
794 1389
795BOOT: 1390BOOT:
796{ 1391{
797 HV *stash = gv_stashpv ("cf", 1); 1392 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1393 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1394
1395 _connect_to_perl_1 ();
1396
1397 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1398
1399 //{
1400 // require_pv ("Time::HiRes");
1401 //
1402 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1403 // if (!svp) croak ("Time::HiRes is required");
1404 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1405 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1406 //}
798 1407
799 static const struct { 1408 static const struct {
800 const char *name; 1409 const char *name;
801 IV iv; 1410 IV iv;
802 } *civ, const_iv[] = { 1411 } *civ, const_iv[] = {
803# define const_iv(name) { # name, (IV)name }, 1412# define const_iv(name) { # name, (IV)name },
804 const_iv (llevError) 1413 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
805 const_iv (llevInfo) 1414 const_iv (logBacktrace)
806 const_iv (llevDebug) 1415
807 const_iv (llevMonster) 1416 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1417
1418 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
808 1419
809 const_iv (MAX_TIME) 1420 const_iv (MAX_TIME)
810 const_iv (PLAYER)
811 const_iv (TRANSPORT)
812 const_iv (ROD)
813 const_iv (TREASURE)
814 const_iv (POTION)
815 const_iv (FOOD)
816 const_iv (POISON)
817 const_iv (BOOK)
818 const_iv (CLOCK) 1421 const_iv (MAXSOCKBUF)
819 const_iv (LIGHTNING) 1422
820 const_iv (ARROW)
821 const_iv (BOW)
822 const_iv (WEAPON)
823 const_iv (ARMOUR)
824 const_iv (PEDESTAL)
825 const_iv (ALTAR)
826 const_iv (LOCKED_DOOR)
827 const_iv (SPECIAL_KEY)
828 const_iv (MAP)
829 const_iv (DOOR)
830 const_iv (KEY)
831 const_iv (TIMED_GATE)
832 const_iv (TRIGGER)
833 const_iv (GRIMREAPER)
834 const_iv (MAGIC_EAR)
835 const_iv (TRIGGER_BUTTON)
836 const_iv (TRIGGER_ALTAR)
837 const_iv (TRIGGER_PEDESTAL)
838 const_iv (SHIELD)
839 const_iv (HELMET)
840 const_iv (HORN)
841 const_iv (MONEY)
842 const_iv (CLASS)
843 const_iv (GRAVESTONE)
844 const_iv (AMULET)
845 const_iv (PLAYERMOVER)
846 const_iv (TELEPORTER)
847 const_iv (CREATOR)
848 const_iv (SKILL)
849 const_iv (EXPERIENCE)
850 const_iv (EARTHWALL)
851 const_iv (GOLEM)
852 const_iv (THROWN_OBJ)
853 const_iv (BLINDNESS)
854 const_iv (GOD)
855 const_iv (DETECTOR)
856 const_iv (TRIGGER_MARKER)
857 const_iv (DEAD_OBJECT)
858 const_iv (DRINK)
859 const_iv (MARKER)
860 const_iv (HOLY_ALTAR)
861 const_iv (PLAYER_CHANGER)
862 const_iv (BATTLEGROUND)
863 const_iv (PEACEMAKER)
864 const_iv (GEM)
865 const_iv (FIREWALL)
866 const_iv (ANVIL)
867 const_iv (CHECK_INV)
868 const_iv (MOOD_FLOOR) 1423 const_iv (NUM_BODY_LOCATIONS)
869 const_iv (EXIT) 1424 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
870 const_iv (ENCOUNTER) 1425 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
871 const_iv (SHOP_FLOOR) 1426 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
872 const_iv (SHOP_MAT) 1427 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
873 const_iv (RING) 1428 const_iv (body_wrist) const_iv (body_waist)
874 const_iv (FLOOR)
875 const_iv (FLESH)
876 const_iv (INORGANIC)
877 const_iv (SKILL_TOOL)
878 const_iv (LIGHTER)
879 const_iv (TRAP_PART)
880 const_iv (WALL)
881 const_iv (LIGHT_SOURCE)
882 const_iv (MISC_OBJECT)
883 const_iv (MONSTER)
884 const_iv (SPAWN_GENERATOR)
885 const_iv (LAMP)
886 const_iv (DUPLICATOR)
887 const_iv (TOOL)
888 const_iv (SPELLBOOK)
889 const_iv (BUILDFAC)
890 const_iv (CLOAK)
891 const_iv (SPINNER)
892 const_iv (GATE)
893 const_iv (BUTTON)
894 const_iv (CF_HANDLE)
895 const_iv (HOLE)
896 const_iv (TRAPDOOR)
897 const_iv (SIGN)
898 const_iv (BOOTS)
899 const_iv (GLOVES)
900 const_iv (SPELL)
901 const_iv (SPELL_EFFECT)
902 const_iv (CONVERTER)
903 const_iv (BRACERS)
904 const_iv (POISONING)
905 const_iv (SAVEBED)
906 const_iv (POISONCLOUD)
907 const_iv (FIREHOLES)
908 const_iv (WAND)
909 const_iv (SCROLL)
910 const_iv (DIRECTOR)
911 const_iv (GIRDLE)
912 const_iv (FORCE)
913 const_iv (POTION_EFFECT)
914 const_iv (EVENT_CONNECTOR)
915 const_iv (CLOSE_CON)
916 const_iv (CONTAINER)
917 const_iv (ARMOUR_IMPROVER)
918 const_iv (WEAPON_IMPROVER)
919 const_iv (SKILLSCROLL)
920 const_iv (DEEP_SWAMP)
921 const_iv (IDENTIFY_ALTAR)
922 const_iv (MENU)
923 const_iv (RUNE)
924 const_iv (TRAP)
925 const_iv (POWER_CRYSTAL)
926 const_iv (CORPSE)
927 const_iv (DISEASE)
928 const_iv (SYMPTOM)
929 const_iv (BUILDER)
930 const_iv (MATERIAL)
931 const_iv (ITEM_TRANSFORMER)
932 const_iv (QUEST)
933 1429
934 const_iv (ST_BD_BUILD) 1430 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
935 const_iv (ST_BD_REMOVE) 1431 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1432 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1433 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1434 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1435 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1436 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1437 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1438 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1439 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1440 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1441 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1442 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1443 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1444 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1445 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1446 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1447 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1448 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1449 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1450 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1451 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1452 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1453 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1454 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1455 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1456 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1457 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1458 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
936 1459
937 const_iv (ST_MAT_FLOOR) 1460 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
938 const_iv (ST_MAT_WALL)
939 const_iv (ST_MAT_ITEM)
940 1461
941 const_iv (AT_PHYSICAL) 1462 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
942 const_iv (AT_MAGIC) 1463 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
943 const_iv (AT_FIRE)
944 const_iv (AT_ELECTRICITY)
945 const_iv (AT_COLD)
946 const_iv (AT_CONFUSION)
947 const_iv (AT_ACID)
948 const_iv (AT_DRAIN)
949 const_iv (AT_WEAPONMAGIC)
950 const_iv (AT_GHOSTHIT)
951 const_iv (AT_POISON)
952 const_iv (AT_SLOW)
953 const_iv (AT_PARALYZE)
954 const_iv (AT_TURN_UNDEAD)
955 const_iv (AT_FEAR)
956 const_iv (AT_CANCELLATION)
957 const_iv (AT_DEPLETE)
958 const_iv (AT_DEATH)
959 const_iv (AT_CHAOS)
960 const_iv (AT_COUNTERSPELL)
961 const_iv (AT_GODPOWER)
962 const_iv (AT_HOLYWORD)
963 const_iv (AT_BLIND)
964 const_iv (AT_INTERNAL)
965 const_iv (AT_LIFE_STEALING)
966 const_iv (AT_DISEASE)
967 1464
968 const_iv (QUEST_IN_PROGRESS) 1465 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
969 const_iv (QUEST_DONE_QUEST) 1466 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
970 const_iv (QUEST_DONE_TASK) 1467 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
971 const_iv (QUEST_START_QUEST) 1468 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
972 const_iv (QUEST_END_QUEST) 1469 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
973 const_iv (QUEST_START_TASK) 1470 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
974 const_iv (QUEST_END_TASK) 1471 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
975 const_iv (QUEST_OVERRIDE)
976 const_iv (QUEST_ON_ACTIVATE)
977 1472
978 const_iv (WEAP_HIT) 1473 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
979 const_iv (WEAP_SLASH) 1474 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
980 const_iv (WEAP_PIERCE)
981 const_iv (WEAP_CLEAVE)
982 const_iv (WEAP_SLICE)
983 const_iv (WEAP_STAB)
984 const_iv (WEAP_WHIP)
985 const_iv (WEAP_CRUSH)
986 const_iv (WEAP_BLUD) 1475 const_iv (WEAP_BLUD)
987 1476
988 const_iv (FLAG_ALIVE) 1477 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
989 const_iv (FLAG_WIZ) 1478 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
990 const_iv (FLAG_REMOVED) 1479 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1480 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1481 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1482 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1483 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1484 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1485 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1486 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1487 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1488 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1490 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1491 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1492 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1493 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1494 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1495 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1496 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1497 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1498 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1499 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1500 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1501 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1502 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1503
1504 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1505 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1506 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1507 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1508 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1509 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1510
1511 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1512 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1513
1514 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1515
1516 const_iv (SP_RAISE_DEAD)
991 const_iv (FLAG_FREED) 1517 const_iv (SP_RUNE)
992 const_iv (FLAG_WAS_WIZ) 1518 const_iv (SP_MAKE_MARK)
993 const_iv (FLAG_APPLIED) 1519 const_iv (SP_BOLT)
994 const_iv (FLAG_UNPAID) 1520 const_iv (SP_BULLET)
995 const_iv (FLAG_USE_SHIELD) 1521 const_iv (SP_EXPLOSION)
996 const_iv (FLAG_NO_PICK) 1522 const_iv (SP_CONE)
997 const_iv (FLAG_ANIMATE) 1523 const_iv (SP_BOMB)
998 const_iv (FLAG_MONSTER) 1524 const_iv (SP_WONDER)
999 const_iv (FLAG_FRIENDLY) 1525 const_iv (SP_SMITE)
1000 const_iv (FLAG_GENERATOR) 1526 const_iv (SP_MAGIC_MISSILE)
1001 const_iv (FLAG_IS_THROWN) 1527 const_iv (SP_SUMMON_GOLEM)
1002 const_iv (FLAG_AUTO_APPLY) 1528 const_iv (SP_DIMENSION_DOOR)
1003 const_iv (FLAG_TREASURE) 1529 const_iv (SP_MAGIC_MAPPING)
1004 const_iv (FLAG_PLAYER_SOLD) 1530 const_iv (SP_MAGIC_WALL)
1531 const_iv (SP_DESTRUCTION)
1532 const_iv (SP_PERCEIVE_SELF)
1533 const_iv (SP_WORD_OF_RECALL)
1005 const_iv (FLAG_SEE_INVISIBLE) 1534 const_iv (SP_INVISIBLE)
1006 const_iv (FLAG_CAN_ROLL)
1007 const_iv (FLAG_OVERLAY_FLOOR)
1008 const_iv (FLAG_IS_TURNABLE)
1009 const_iv (FLAG_IS_USED_UP)
1010 const_iv (FLAG_IDENTIFIED)
1011 const_iv (FLAG_REFLECTING)
1012 const_iv (FLAG_CHANGING)
1013 const_iv (FLAG_SPLITTING)
1014 const_iv (FLAG_HITBACK)
1015 const_iv (FLAG_STARTEQUIP)
1016 const_iv (FLAG_BLOCKSVIEW)
1017 const_iv (FLAG_UNDEAD)
1018 const_iv (FLAG_SCARED)
1019 const_iv (FLAG_UNAGGRESSIVE)
1020 const_iv (FLAG_REFL_MISSILE)
1021 const_iv (FLAG_REFL_SPELL)
1022 const_iv (FLAG_NO_MAGIC)
1023 const_iv (FLAG_NO_FIX_PLAYER)
1024 const_iv (FLAG_IS_LIGHTABLE)
1025 const_iv (FLAG_TEAR_DOWN)
1026 const_iv (FLAG_RUN_AWAY)
1027 const_iv (FLAG_PICK_UP)
1028 const_iv (FLAG_UNIQUE)
1029 const_iv (FLAG_NO_DROP)
1030 const_iv (FLAG_WIZCAST)
1031 const_iv (FLAG_CAST_SPELL)
1032 const_iv (FLAG_USE_SCROLL)
1033 const_iv (FLAG_USE_RANGE)
1034 const_iv (FLAG_USE_BOW)
1035 const_iv (FLAG_USE_ARMOUR)
1036 const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_USE_RING)
1038 const_iv (FLAG_READY_RANGE)
1039 const_iv (FLAG_READY_BOW)
1040 const_iv (FLAG_XRAYS)
1041 const_iv (FLAG_NO_APPLY)
1042 const_iv (FLAG_IS_FLOOR)
1043 const_iv (FLAG_LIFESAVE)
1044 const_iv (FLAG_NO_STRENGTH)
1045 const_iv (FLAG_SLEEP)
1046 const_iv (FLAG_STAND_STILL)
1047 const_iv (FLAG_RANDOM_MOVE)
1048 const_iv (FLAG_ONLY_ATTACK)
1049 const_iv (FLAG_CONFUSED)
1050 const_iv (FLAG_STEALTH)
1051 const_iv (FLAG_WIZPASS)
1052 const_iv (FLAG_IS_LINKED)
1053 const_iv (FLAG_CURSED)
1054 const_iv (FLAG_DAMNED)
1055 const_iv (FLAG_SEE_ANYWHERE)
1056 const_iv (FLAG_KNOWN_MAGICAL)
1057 const_iv (FLAG_KNOWN_CURSED)
1058 const_iv (FLAG_CAN_USE_SKILL)
1059 const_iv (FLAG_BEEN_APPLIED)
1060 const_iv (FLAG_READY_SCROLL)
1061 const_iv (FLAG_USE_ROD)
1062 const_iv (FLAG_USE_HORN)
1063 const_iv (FLAG_MAKE_INVIS)
1064 const_iv (FLAG_INV_LOCKED)
1065 const_iv (FLAG_IS_WOODED)
1066 const_iv (FLAG_IS_HILLY)
1067 const_iv (FLAG_READY_SKILL)
1068 const_iv (FLAG_READY_WEAPON)
1069 const_iv (FLAG_NO_SKILL_IDENT)
1070 const_iv (FLAG_BLIND)
1071 const_iv (FLAG_SEE_IN_DARK)
1072 const_iv (FLAG_IS_CAULDRON)
1073 const_iv (FLAG_NO_STEAL)
1074 const_iv (FLAG_ONE_HIT)
1075 const_iv (FLAG_CLIENT_SENT)
1076 const_iv (FLAG_BERSERK)
1077 const_iv (FLAG_NEUTRAL)
1078 const_iv (FLAG_NO_ATTACK)
1079 const_iv (FLAG_NO_DAMAGE)
1080 const_iv (FLAG_OBJ_ORIGINAL)
1081 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1082 const_iv (FLAG_ACTIVATE_ON_PUSH)
1083 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1084 const_iv (FLAG_IS_WATER)
1085 const_iv (FLAG_CONTENT_ON_GEN)
1086 const_iv (FLAG_IS_A_TEMPLATE)
1087 const_iv (FLAG_IS_BUILDABLE)
1088 const_iv (FLAG_AFK)
1089
1090 const_iv (NDI_BLACK)
1091 const_iv (NDI_WHITE)
1092 const_iv (NDI_NAVY)
1093 const_iv (NDI_RED) 1535 const_iv (SP_PROBE)
1094 const_iv (NDI_ORANGE) 1536 const_iv (SP_HEALING)
1537 const_iv (SP_CREATE_FOOD)
1538 const_iv (SP_EARTH_TO_DUST)
1539 const_iv (SP_CHANGE_ABILITY)
1095 const_iv (NDI_BLUE) 1540 const_iv (SP_BLESS)
1096 const_iv (NDI_DK_ORANGE)
1097 const_iv (NDI_GREEN)
1098 const_iv (NDI_LT_GREEN)
1099 const_iv (NDI_GREY)
1100 const_iv (NDI_BROWN)
1101 const_iv (NDI_GOLD)
1102 const_iv (NDI_TAN)
1103 const_iv (NDI_MAX_COLOR)
1104 const_iv (NDI_COLOR_MASK)
1105 const_iv (NDI_UNIQUE)
1106 const_iv (NDI_ALL)
1107
1108 const_iv (F_APPLIED)
1109 const_iv (F_LOCATION)
1110 const_iv (F_UNPAID)
1111 const_iv (F_MAGIC)
1112 const_iv (F_CURSED) 1541 const_iv (SP_CURSE)
1542 const_iv (SP_SUMMON_MONSTER)
1543 const_iv (SP_CHARGING)
1544 const_iv (SP_POLYMORPH)
1545 const_iv (SP_ALCHEMY)
1546 const_iv (SP_REMOVE_CURSE)
1547 const_iv (SP_IDENTIFY)
1548 const_iv (SP_DETECTION)
1549 const_iv (SP_MOOD_CHANGE)
1550 const_iv (SP_MOVING_BALL)
1113 const_iv (F_DAMNED) 1551 const_iv (SP_SWARM)
1552 const_iv (SP_CHANGE_MANA)
1114 const_iv (F_OPEN) 1553 const_iv (SP_DISPEL_RUNE)
1115 const_iv (F_NOPICK) 1554 const_iv (SP_CREATE_MISSILE)
1555 const_iv (SP_CONSECRATE)
1556 const_iv (SP_ANIMATE_WEAPON)
1557 const_iv (SP_LIGHT)
1558 const_iv (SP_CHANGE_MAP_LIGHT)
1559 const_iv (SP_FAERY_FIRE)
1560 const_iv (SP_CAUSE_DISEASE)
1561 const_iv (SP_AURA)
1562 const_iv (SP_TOWN_PORTAL)
1563 const_iv (SP_PARTY_SPELL)
1564
1565 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1566 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1116 const_iv (F_LOCKED) 1567 const_iv (F_LOCKED)
1117 1568
1118 const_iv (F_BUY) 1569 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1119 const_iv (F_SHOP)
1120 const_iv (F_SELL)
1121 1570
1122 const_iv (P_BLOCKSVIEW) 1571 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1123 const_iv (P_NO_MAGIC) 1572 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1124 const_iv (P_IS_ALIVE)
1125 const_iv (P_NO_CLERIC)
1126 const_iv (P_NEED_UPDATE)
1127 const_iv (P_NO_ERROR)
1128 const_iv (P_OUT_OF_MAP)
1129 const_iv (P_NEW_MAP)
1130 1573
1131 const_iv (UP_OBJ_INSERT) 1574 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1132 const_iv (UP_OBJ_REMOVE)
1133 const_iv (UP_OBJ_CHANGE)
1134 const_iv (UP_OBJ_FACE)
1135 1575
1136 const_iv (INS_NO_MERGE) 1576 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1137 const_iv (INS_ABOVE_FLOOR_ONLY)
1138 const_iv (INS_NO_WALK_ON)
1139 const_iv (INS_ON_TOP)
1140 const_iv (INS_BELOW_ORIGINATOR) 1577 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1141 const_iv (INS_MAP_LOAD)
1142 1578
1143 const_iv (WILL_APPLY_HANDLE) 1579 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1144 const_iv (WILL_APPLY_TREASURE) 1580 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1145 const_iv (WILL_APPLY_EARTHWALL)
1146 const_iv (WILL_APPLY_DOOR)
1147 const_iv (WILL_APPLY_FOOD)
1148 1581
1149 const_iv (SAVE_MODE) 1582 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1150 const_iv (SAVE_DIR_MODE)
1151 1583
1152 const_iv (M_PAPER) 1584 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1153 const_iv (M_IRON) 1585 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1154 const_iv (M_GLASS) 1586 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1155 const_iv (M_LEATHER) 1587 const_iv (M_ICE) const_iv (M_SPECIAL)
1156 const_iv (M_WOOD)
1157 const_iv (M_ORGANIC)
1158 const_iv (M_STONE)
1159 const_iv (M_CLOTH)
1160 const_iv (M_ADAMANT)
1161 const_iv (M_LIQUID)
1162 const_iv (M_SOFT_METAL)
1163 const_iv (M_BONE)
1164 const_iv (M_ICE)
1165 const_iv (M_SPECIAL)
1166 1588
1167 const_iv (SK_EXP_ADD_SKILL) 1589 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1168 const_iv (SK_EXP_TOTAL) 1590 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1169 const_iv (SK_EXP_NONE)
1170 const_iv (SK_SUBTRACT_SKILL_EXP)
1171 1591
1172 const_iv (SK_LOCKPICKING) 1592 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1173 const_iv (SK_HIDING) 1593 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1174 const_iv (SK_SMITHERY) 1594 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1175 const_iv (SK_BOWYER) 1595 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1176 const_iv (SK_JEWELER) 1596 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1177 const_iv (SK_ALCHEMY) 1597 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1178 const_iv (SK_STEALING) 1598 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1179 const_iv (SK_LITERACY) 1599 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1180 const_iv (SK_BARGAINING) 1600 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1181 const_iv (SK_JUMPING) 1601 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1182 const_iv (SK_DET_MAGIC)
1183 const_iv (SK_ORATORY)
1184 const_iv (SK_SINGING)
1185 const_iv (SK_DET_CURSE)
1186 const_iv (SK_FIND_TRAPS)
1187 const_iv (SK_MEDITATION)
1188 const_iv (SK_PUNCHING)
1189 const_iv (SK_FLAME_TOUCH)
1190 const_iv (SK_KARATE)
1191 const_iv (SK_CLIMBING)
1192 const_iv (SK_WOODSMAN)
1193 const_iv (SK_INSCRIPTION)
1194 const_iv (SK_ONE_HANDED_WEAPON)
1195 const_iv (SK_MISSILE_WEAPON)
1196 const_iv (SK_THROWING)
1197 const_iv (SK_USE_MAGIC_ITEM)
1198 const_iv (SK_DISARM_TRAPS)
1199 const_iv (SK_SET_TRAP)
1200 const_iv (SK_THAUMATURGY)
1201 const_iv (SK_PRAYING)
1202 const_iv (SK_CLAWING)
1203 const_iv (SK_LEVITATION)
1204 const_iv (SK_SUMMONING)
1205 const_iv (SK_PYROMANCY)
1206 const_iv (SK_EVOCATION)
1207 const_iv (SK_SORCERY)
1208 const_iv (SK_TWO_HANDED_WEAPON)
1209 const_iv (SK_SPARK_TOUCH)
1210 const_iv (SK_SHIVER)
1211 const_iv (SK_ACID_SPLASH)
1212 const_iv (SK_POISON_NAIL) 1602 const_iv (SK_POISON_NAIL)
1213 1603
1214 const_iv (SOUND_NEW_PLAYER) 1604 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1215 const_iv (SOUND_FIRE_ARROW) 1605 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1216 const_iv (SOUND_LEARN_SPELL) 1606 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1217 const_iv (SOUND_FUMBLE_SPELL) 1607 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1218 const_iv (SOUND_WAND_POOF) 1608 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1219 const_iv (SOUND_OPEN_DOOR) 1609 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1220 const_iv (SOUND_PUSH_PLAYER)
1221 const_iv (SOUND_PLAYER_HITS1)
1222 const_iv (SOUND_PLAYER_HITS2)
1223 const_iv (SOUND_PLAYER_HITS3)
1224 const_iv (SOUND_PLAYER_HITS4)
1225 const_iv (SOUND_PLAYER_IS_HIT1)
1226 const_iv (SOUND_PLAYER_IS_HIT2)
1227 const_iv (SOUND_PLAYER_IS_HIT3)
1228 const_iv (SOUND_PLAYER_KILLS)
1229 const_iv (SOUND_PET_IS_KILLED)
1230 const_iv (SOUND_PLAYER_DIES)
1231 const_iv (SOUND_OB_EVAPORATE)
1232 const_iv (SOUND_OB_EXPLODE)
1233 const_iv (SOUND_CLOCK)
1234 const_iv (SOUND_TURN_HANDLE)
1235 const_iv (SOUND_FALL_HOLE)
1236 const_iv (SOUND_DRINK_POISON)
1237 const_iv (SOUND_CAST_SPELL_0)
1238 1610
1239 const_iv (PREFER_LOW) 1611 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1240 const_iv (PREFER_HIGH)
1241 1612
1242 const_iv (ATNR_PHYSICAL) 1613 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1243 const_iv (ATNR_MAGIC) 1614 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1244 const_iv (ATNR_FIRE) 1615 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1245 const_iv (ATNR_ELECTRICITY) 1616 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1246 const_iv (ATNR_COLD) 1617 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1247 const_iv (ATNR_CONFUSION) 1618 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1248 const_iv (ATNR_ACID) 1619 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1249 const_iv (ATNR_DRAIN)
1250 const_iv (ATNR_WEAPONMAGIC)
1251 const_iv (ATNR_GHOSTHIT)
1252 const_iv (ATNR_POISON)
1253 const_iv (ATNR_SLOW)
1254 const_iv (ATNR_PARALYZE)
1255 const_iv (ATNR_TURN_UNDEAD)
1256 const_iv (ATNR_FEAR)
1257 const_iv (ATNR_CANCELLATION)
1258 const_iv (ATNR_DEPLETE)
1259 const_iv (ATNR_DEATH)
1260 const_iv (ATNR_CHAOS)
1261 const_iv (ATNR_COUNTERSPELL)
1262 const_iv (ATNR_GODPOWER)
1263 const_iv (ATNR_HOLYWORD)
1264 const_iv (ATNR_BLIND)
1265 const_iv (ATNR_INTERNAL)
1266 const_iv (ATNR_LIFE_STEALING)
1267 const_iv (ATNR_DISEASE)
1268 1620
1269 const_iv (MAP_FLUSH) 1621 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1270 const_iv (MAP_PLAYER_UNIQUE)
1271 const_iv (MAP_BLOCK)
1272 const_iv (MAP_STYLE) 1622 const_iv (MAP_INACTIVE)
1273 const_iv (MAP_OVERLAY)
1274 1623
1275 const_iv (MAP_IN_MEMORY) 1624 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1276 const_iv (MAP_SWAPPED) 1625 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1277 const_iv (MAP_LOADING) 1626
1278 const_iv (MAP_SAVING) 1627 const_iv (VERSION_CS) const_iv (VERSION_SC)
1628
1629 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1630
1631 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1632
1633 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1634
1635 // random map generator
1636 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1637 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1638
1639 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1640 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1641 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1642
1643 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1644 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1645
1646 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1647 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1648
1649 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1650 const_iv (FT_RSRC) const_iv (FT_NUM)
1279 }; 1651 };
1280 1652
1281 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1653 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1282 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1654 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1283 1655
1284 static const struct { 1656 static const struct {
1285 const char *name; 1657 const char *name;
1658 int skip;
1659 IV klass;
1286 IV iv; 1660 IV iv;
1287 } *eiv, event_iv[] = { 1661 } *eiv, event_iv[] = {
1288# define def(name) { # name, (IV)EV_ ## name }, 1662# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1289# include "eventinc.h" 1663# include "eventinc.h"
1290# undef def 1664# undef def
1291 }; 1665 };
1292 1666
1293 AV *av = get_av ("cf::EVENT", 1); 1667 AV *av = get_av ("cf::EVENT", 1);
1294 1668
1295 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1669 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1296 av_store (av, eiv->iv, newSVpv ((char *)eiv->name, 0));
1297
1298 static const struct {
1299 const char *name;
1300 IV iv;
1301 } *event, event_list[] = {
1302# define const_event(name) { # name, (IV)EVENT_ ## name },
1303 const_event (NONE)
1304 const_event (APPLY)
1305 const_event (ATTACK)
1306 const_event (DEATH)
1307 const_event (DROP)
1308 const_event (DROP_ON)
1309 const_event (PICKUP)
1310 const_event (SAY)
1311 const_event (STOP)
1312 const_event (TIME)
1313 const_event (THROW)
1314 const_event (TRIGGER)
1315 const_event (CLOSE)
1316 const_event (TIMER)
1317 const_event (MOVE)
1318
1319 const_event (BORN)
1320 //const_event (CLOCK)
1321 const_event (CRASH)
1322 const_event (PLAYER_DEATH)
1323 const_event (PLAYER_LOAD)
1324 const_event (PLAYER_SAVE)
1325 const_event (GKILL)
1326 const_event (LOGIN)
1327 const_event (LOGOUT)
1328 const_event (MAPENTER)
1329 const_event (MAPLEAVE)
1330 const_event (MAPRESET)
1331 const_event (MAPLOAD)
1332 const_event (MAPOUT)
1333 const_event (MAPIN)
1334 const_event (MAPCLEAN)
1335 const_event (REMOVE)
1336 const_event (SHOUT)
1337 const_event (TELL)
1338 const_event (MUZZLE)
1339 const_event (KICK)
1340 const_event (PLAYER_USE_SKILL)
1341 const_event (MONSTER_USE_SKILL)
1342 const_event (CAST_SPELL)
1343 const_event (FIND_UNARMED_SKILL)
1344 const_event (EXTCMD)
1345 //const_event (FREE_OB)
1346 };
1347
1348 av = get_av ("cf::PLUGIN_EVENT", 1);
1349
1350 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1351 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1352
1353 static const struct {
1354 int dtype;
1355 const char *name;
1356 IV idx;
1357 } *cprop, prop_table[] = {
1358# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1359 prop (CFAPI_INT, MAP_PROP_FLAGS)
1360 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1361 prop (CFAPI_STRING, MAP_PROP_PATH)
1362 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1363 prop (CFAPI_STRING, MAP_PROP_NAME)
1364 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1365 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1366 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1367 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1368 prop (CFAPI_INT, MAP_PROP_WIDTH)
1369 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1370 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1371 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1372 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1373 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1374 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1375 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1376 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1377 prop (CFAPI_INT, MAP_PROP_SKY)
1378 prop (CFAPI_INT, MAP_PROP_WPARTX)
1379 prop (CFAPI_INT, MAP_PROP_WPARTY)
1380 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1381 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1382 prop (CFAPI_PREGION, MAP_PROP_REGION)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1391 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1392 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1393 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1394 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1395 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1396 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1397 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1398 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1399 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1400 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1401 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1402 prop (CFAPI_INT, OBJECT_PROP_X)
1403 prop (CFAPI_INT, OBJECT_PROP_Y)
1404 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1405 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1406 prop (CFAPI_INT, OBJECT_PROP_NROF)
1407 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1408 prop (CFAPI_INT, OBJECT_PROP_FACING)
1409 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1411 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1412 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1414 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1415 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1416 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1417 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1418 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1419 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1420 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1422 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1423 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1425 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1426 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1427 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1428 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1429 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1430 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1431 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1432 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1433 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1436 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1437 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1439 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1440 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1441 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1443 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1444 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1445 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1446 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1447 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1448 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1449 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1451 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1453 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1454 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1455 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1456 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1457 prop (CFAPI_INT, OBJECT_PROP_STR)
1458 prop (CFAPI_INT, OBJECT_PROP_DEX)
1459 prop (CFAPI_INT, OBJECT_PROP_CON)
1460 prop (CFAPI_INT, OBJECT_PROP_WIS)
1461 prop (CFAPI_INT, OBJECT_PROP_INT)
1462 prop (CFAPI_INT, OBJECT_PROP_POW)
1463 prop (CFAPI_INT, OBJECT_PROP_CHA)
1464 prop (CFAPI_INT, OBJECT_PROP_WC)
1465 prop (CFAPI_INT, OBJECT_PROP_AC)
1466 prop (CFAPI_INT, OBJECT_PROP_HP)
1467 prop (CFAPI_INT, OBJECT_PROP_SP)
1468 prop (CFAPI_INT, OBJECT_PROP_GP)
1469 prop (CFAPI_INT, OBJECT_PROP_FP)
1470 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1471 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1472 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1473 prop (CFAPI_INT, OBJECT_PROP_DAM)
1474 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1475 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1476 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1477 prop (CFAPI_INT, OBJECT_PROP_FACE)
1478 };
1479
1480 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1481 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1482
1483 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1484 { 1670 {
1485 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1671 AV *event = newAV ();
1486 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1672 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1673 av_push (event, newSViv (eiv->klass));
1674 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1675 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1487 } 1676 }
1488 1677
1489 //I_EVENT_API (PACKAGE); 1678 // used by autogenerated BOOT sections from genacc
1679 av_reflect = get_av ("cf::REFLECT", 1);
1680}
1681
1682void _gv_clear (SV *gv)
1683 CODE:
1684 assert (SvTYPE (gv) == SVt_PVGV);
1685# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1686 f (GvGP (gv)->gp_form);
1687 f (GvGP (gv)->gp_io);
1688 f (GvGP (gv)->gp_sv);
1689 f (GvGP (gv)->gp_av);
1690 f (GvGP (gv)->gp_hv);
1691 f (GvGP (gv)->gp_cv);
1692 GvCVGEN (gv) = 0;
1693 GvMULTI_off (gv);
1694# undef f
1695
1696void _connect_to_perl_1 ()
1697
1698void _connect_to_perl_2 ()
1699
1700void _recalc_want ()
1701
1702# not used by default anymore
1703void _global_reattach ()
1704 CODE:
1705{
1706 // reattach to all attachable objects in the game.
1707 for_all_clients (ns)
1708 ns->reattach ();
1709
1710 for_all_objects (op)
1711 op->reattach ();
1712}
1713
1714# support function for map-world.ext
1715void _quantise (SV *data_sv, SV *plt_sv)
1716 CODE:
1717{
1718 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1719 croak ("_quantise called with invalid agruments");
1720
1721 plt_sv = SvRV (plt_sv);
1722 SV **plt = AvARRAY (plt_sv);
1723 int plt_count = AvFILL (plt_sv) + 1;
1724
1725 STRLEN len;
1726 char *data = SvPVbyte (data_sv, len);
1727 char *dst = data;
1728
1729 while (len >= 3)
1730 {
1731 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1732 {
1733 char *val = SvPVX (*val_sv);
1734
1735 if (val [0] == data [0]
1736 && val [1] == data [1]
1737 && val [2] == data [2])
1738 {
1739 *dst++ = val [3];
1740 goto next;
1741 }
1742 }
1743
1744 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1745 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1746 dst - SvPVX (data_sv), len);
1747
1748 next:
1749 data += 3;
1750 len -= 3;
1751 }
1752
1753 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1754}
1755
1756void init_anim ()
1757
1758void init_globals ()
1759
1760void init_experience ()
1761
1762void init_attackmess ()
1763
1764void init_dynamic ()
1765
1766void load_settings ()
1767
1768void load_materials ()
1769
1770void init_uuid ()
1771 CODE:
1772 UUID::init ();
1773
1774void init_signals ()
1775
1776void init_commands ()
1777
1778void init_skills ()
1779
1780void init_beforeplay ()
1781
1782void evthread_start (int aiofd)
1783
1784void cede_to_tick ()
1785 CODE:
1786 coroapi::cede_to_tick ();
1787
1788NV till_tick ()
1789 CODE:
1790 RETVAL = SvNVX (sv_next_tick) - now ();
1791 OUTPUT:
1792 RETVAL
1793
1794int tick_inhibit ()
1795 CODE:
1796 RETVAL = tick_inhibit;
1797 OUTPUT:
1798 RETVAL
1799
1800void tick_inhibit_inc ()
1801 CODE:
1802 ++tick_inhibit;
1803
1804void tick_inhibit_dec ()
1805 CODE:
1806 if (!--tick_inhibit)
1807 if (tick_pending)
1808 {
1809 ev_async_send (EV_DEFAULT, &tick_watcher);
1810 coroapi::cede ();
1811 }
1812
1813void server_tick ()
1814 CODE:
1815{
1816 NOW = ev_now (EV_DEFAULT);
1817 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1818 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1819 runtime = SvNVX (sv_runtime);
1820
1821 server_tick ();
1822
1823 NOW = ev_time ();
1824 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1825 runtime += TICK;
1826 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1490} 1827}
1491 1828
1492NV floor (NV x) 1829NV floor (NV x)
1493 1830
1494NV ceil (NV x) 1831NV ceil (NV x)
1495 1832
1496void server_tick () 1833NV rndm (...)
1834 ALIAS:
1835 rmg_rndm = 1
1836 CODE:
1837{
1838 rand_gen &gen = ix ? rmg_rndm : rndm;
1839 switch (items)
1840 {
1841 case 0: RETVAL = gen (); break;
1842 case 1: RETVAL = gen (SvUV (ST (0))); break;
1843 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1844 default: croak ("cf::rndm requires none, one or two parameters."); break;
1845 }
1846}
1847 OUTPUT:
1848 RETVAL
1497 1849
1850NV clamp (NV value, NV min_value, NV max_value)
1851 CODE:
1852 RETVAL = clamp (value, min_value, max_value);
1853 OUTPUT:
1854 RETVAL
1855
1856NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1857 CODE:
1858 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1859 OUTPUT:
1860 RETVAL
1861
1862void weaken (...)
1863 PROTOTYPE: @
1864 CODE:
1865 while (items > 0)
1866 sv_rvweaken (ST (--items));
1867
1498void 1868void
1499LOG (int level, char *msg) 1869log_backtrace (utf8_string msg)
1870
1871void
1872LOG (int flags, utf8_string msg)
1500 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1501 C_ARGS: (LogLevel)level, "%s", msg 1874 C_ARGS: flags, "%s", msg
1502 1875
1503char *path_combine (char *base, char *path) 1876octet_string path_combine (octet_string base, octet_string path)
1504 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1505 1878
1506char *path_combine_and_normalize (char *base, char *path) 1879octet_string path_combine_and_normalize (octet_string base, octet_string path)
1507 PROTOTYPE: $$ 1880 PROTOTYPE: $$
1508 1881
1509char *
1510cf_get_maps_directory (char *path)
1511 PROTOTYPE: $
1512 ALIAS: maps_directory = 0
1513
1514void 1882void
1515sub_generation_inc () 1883sub_generation_inc ()
1516 CODE: 1884 CODE:
1517 PL_sub_generation++; 1885 PL_sub_generation++;
1518 1886
1519char * 1887const_octet_string
1520mapdir () 1888mapdir ()
1521 PROTOTYPE: 1889 PROTOTYPE:
1522 ALIAS: 1890 ALIAS:
1523 mapdir = 0 1891 mapdir = 0
1524 uniquedir = 1 1892 uniquedir = 1
1526 confdir = 3 1894 confdir = 3
1527 localdir = 4 1895 localdir = 4
1528 playerdir = 5 1896 playerdir = 5
1529 datadir = 6 1897 datadir = 6
1530 CODE: 1898 CODE:
1531{ 1899 switch (ix)
1532 int unused_type; 1900 {
1533 RETVAL = (char *)systemDirectory (&unused_type, ix); 1901 case 0: RETVAL = settings.mapdir ; break;
1534} 1902 case 1: RETVAL = settings.uniquedir; break;
1903 case 2: RETVAL = settings.tmpdir ; break;
1904 case 3: RETVAL = settings.confdir ; break;
1905 case 4: RETVAL = settings.localdir ; break;
1906 case 5: RETVAL = settings.playerdir; break;
1907 case 6: RETVAL = settings.datadir ; break;
1908 }
1535 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
1536 1910
1911void abort ()
1912
1913void reset_signals ()
1914
1915void fork_abort (const_octet_string cause = "cf::fork_abort")
1916
1917void cleanup (const_octet_string cause, bool make_core = false)
1918
1919void emergency_save ()
1920
1921void _exit (int status = EXIT_SUCCESS)
1922
1923#if _POSIX_MEMLOCK
1924
1925int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1926 INIT:
1927#if __GLIBC__
1928 mallopt (M_TOP_PAD, 1024 * 1024);
1929 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1930 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1931 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1932#endif
1933
1934int munlockall ()
1935
1936#endif
1937
1537int 1938int
1538cf_find_animation (char *text) 1939malloc_trim (IV pad = 0)
1940
1941void
1942mallinfo ()
1943 PPCODE:
1944{
1945#if __GLIBC__
1946 struct mallinfo mai = mallinfo ();
1947 EXTEND (SP, 10*2);
1948 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1949 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1950 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1951 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1952 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1953 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1954 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1955 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1956 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1957 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1958#endif
1959 EXTEND (SP, 5*2);
1960 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1961 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1962 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1963 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1964 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1965}
1966
1967int find_animation (utf8_string text)
1539 PROTOTYPE: $ 1968 PROTOTYPE: $
1540 1969
1541int random_roll(int min, int max, object *op, int goodbad); 1970int random_roll (int min, int max, object *op, int goodbad);
1542 1971
1543const char *cost_string_from_value(uint64 cost, int approx = 0) 1972const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1544 1973
1545int 1974int
1546exp_to_level (val64 exp) 1975exp_to_level (val64 exp)
1547 CODE: 1976 CODE:
1548{ 1977{
1579 RETVAL = newSVpv (resist_plus[atnr], 0); 2008 RETVAL = newSVpv (resist_plus[atnr], 0);
1580 else 2009 else
1581 XSRETURN_UNDEF; 2010 XSRETURN_UNDEF;
1582 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1583 2012
2013UUID
2014uuid_cur ()
2015 CODE:
2016 RETVAL = UUID::cur;
2017 OUTPUT:
2018 RETVAL
2019
2020UUID
2021uuid_gen ()
2022 CODE:
2023 RETVAL = UUID::gen ();
2024 OUTPUT:
2025 RETVAL
2026
2027val64
2028uuid_seq (UUID uuid)
2029 CODE:
2030 RETVAL = uuid.seq;
2031 OUTPUT:
2032 RETVAL
2033
2034UUID
2035uuid_str (val64 seq)
2036 CODE:
2037 RETVAL.seq = seq;
2038 OUTPUT:
2039 RETVAL
2040
2041void
2042coin_names ()
2043 PPCODE:
2044 EXTEND (SP, NUM_COINS);
2045 for (int i = 0; i < NUM_COINS; ++i)
2046 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2047
2048void
2049coin_archetypes ()
2050 PPCODE:
2051 EXTEND (SP, NUM_COINS);
2052 for (int i = 0; i < NUM_COINS; ++i)
2053 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2054
2055bool
2056load_resource_file_ (octet_string filename)
2057
2058void
2059fix_weight ()
2060
2061MODULE = cf PACKAGE = cf::attachable
2062
2063int
2064valid (SV *obj)
2065 CODE:
2066 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2067 OUTPUT:
2068 RETVAL
2069
2070void
2071debug_trace (attachable *obj, bool on = true)
2072 CODE:
2073 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2074 if (on)
2075 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2076
2077int mortals_size ()
2078 CODE:
2079 RETVAL = attachable::mortals.size ();
2080 OUTPUT: RETVAL
2081
2082#object *mortals (U32 index)
2083# CODE:
2084# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2085# OUTPUT: RETVAL
2086
2087INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2088
2089MODULE = cf PACKAGE = cf::global
2090
2091int invoke (SV *klass, int event, ...)
2092 CODE:
2093 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2094 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2095 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2096 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL
2098
1584MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2099MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1585 2100
1586SV * 2101INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1587get_property (object *obj, int type, int idx) 2102
2103int invoke (object *op, int event, ...)
1588 CODE: 2104 CODE:
1589 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 2105 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2107 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2108 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1590 OUTPUT: RETVAL 2109 OUTPUT: RETVAL
1591 2110
1592SV * 2111SV *registry (object *op)
1593set_property (object *obj, int type, int idx, SV *newval) 2112
2113int objects_size ()
1594 CODE: 2114 CODE:
2115 RETVAL = objects.size ();
2116 OUTPUT: RETVAL
2117
2118object *objects (U32 index)
2119 CODE:
2120 RETVAL = index < objects.size () ? objects [index] : 0;
2121 OUTPUT: RETVAL
2122
2123int actives_size ()
2124 CODE:
2125 RETVAL = actives.size ();
2126 OUTPUT: RETVAL
2127
2128object *actives (U32 index)
2129 CODE:
2130 RETVAL = index < actives.size () ? actives [index] : 0;
2131 OUTPUT: RETVAL
2132
2133int mortals_size ()
2134 CODE:
2135 RETVAL = attachable::mortals.size ();
2136 OUTPUT: RETVAL
2137
2138const char *slot_use_name (U32 slot)
2139 ALIAS:
2140 slot_nonuse_name = 1
2141 CODE:
2142{
2143 if (slot >= NUM_BODY_LOCATIONS)
2144 croak ("body slot index out of range");
2145
1595 switch (type) 2146 switch (ix)
1596 { 2147 {
1597 case CFAPI_INT: 2148 case 0: RETVAL = body_locations[slot].use_name; break;
1598 cf_object_set_int_property (obj, idx, SvIV (newval)); 2149 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1599 break;
1600 case CFAPI_LONG:
1601 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1602 break;
1603 case CFAPI_DOUBLE:
1604 {
1605 int unused_type;
1606 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1607 }
1608 break;
1609 case CFAPI_STRING:
1610 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1611 break;
1612 case CFAPI_POBJECT:
1613 {
1614 int unused_type;
1615 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1616 }
1617 break;
1618 default:
1619 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1620 } 2150 }
2151}
2152 OUTPUT:
2153 RETVAL
1621 2154
1622# missing properties 2155# missing properties
1623 2156
1624void 2157object *head (object *op)
1625set_attacktype (object *obj, U32 attacktype) 2158 PROTOTYPE: $
1626 CODE: 2159 CODE:
1627 obj->attacktype = attacktype; 2160 RETVAL = op->head_ ();
1628
1629U32
1630get_attacktype (object *obj)
1631 ALIAS:
1632 attacktype = 0
1633 CODE:
1634 RETVAL = obj->attacktype;
1635 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1636
1637# missing in plug-in api, of course
1638void
1639set_food (object *obj, int food)
1640 CODE:
1641 obj->stats.food = food;
1642
1643int
1644get_food (object *obj)
1645 ALIAS:
1646 food = 0
1647 CODE:
1648 RETVAL = obj->stats.food;
1649 OUTPUT: RETVAL
1650 2162
1651void 2163void
1652inv (object *obj) 2164inv (object *obj)
1653 PROTOTYPE: $ 2165 PROTOTYPE: $
1654 PPCODE: 2166 PPCODE:
1655{ 2167{
1656 object *o;
1657 for (o = obj->inv; o; o = o->below) 2168 for (object *o = obj->inv; o; o = o->below)
1658 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2169 XPUSHs (sv_2mortal (to_sv (o)));
1659} 2170}
1660 2171
1661int cf_object_get_resistance (object *op, int rtype) 2172void
1662 ALIAS: resistance = 0 2173set_animation (object *op, int idx)
2174 CODE:
2175 SET_ANIMATION (op, idx);
1663 2176
1664int cf_object_get_flag (object *op, int flag) 2177int
1665 ALIAS: flag = 0 2178num_animations (object *op)
2179 CODE:
2180 RETVAL = NUM_ANIMATIONS (op);
2181 OUTPUT: RETVAL
1666 2182
1667void cf_object_set_flag (object *op, int flag, int value) 2183int slot_info (object *op, UV slot, int value = 0)
2184 ALIAS:
2185 slot_used = 1
2186 CODE:
2187{
2188 if (slot >= NUM_BODY_LOCATIONS)
2189 croak ("body slot index out of range");
1668 2190
2191 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2192
2193 if (items > 2)
2194 if (ix)
2195 op->slot[slot].used = value;
2196 else
2197 op->slot[slot].info = value;
2198}
2199 OUTPUT:
2200 RETVAL
2201
2202object *find_best_object_match (object *op, utf8_string match)
2203
2204object *find_marked_object (object *op)
2205
1669int need_identify (const object *obj); 2206int need_identify (object *obj);
1670 2207
1671int apply_shop_mat (object *shop_mat, object *op); 2208int apply_shop_mat (object *shop_mat, object *op);
1672 2209
1673void cf_object_move (object *op, int dir, object *originator = op) 2210int move (object *op, int dir, object *originator = op)
2211 CODE:
2212 RETVAL = move_ob (op, dir, originator);
2213 OUTPUT:
2214 RETVAL
1674 2215
1675void cf_object_apply (object *op, object *author, int flags = 0) 2216void apply (object *applier, object *applied, int flags = 0)
2217 CODE:
2218 manual_apply (applied, applier, flags);
1676 2219
1677void cf_object_apply_below (object *op) 2220void apply_below (object *op)
2221 CODE:
2222 player_apply_below (op);
1678 2223
1679void cf_object_remove (object *op) 2224int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1680 2225
1681void cf_object_free (object *op) 2226int casting_level (object *caster, object *spell)
1682 2227
1683object *cf_object_present_archname_inside (object *op, char *whatstr)
1684
1685int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1686
1687int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1688
1689object *cf_object_clone (object *op, int clonetype = 0)
1690
1691int cf_object_pay_item (object *op, object *buyer) 2228int pay_item (object *op, object *buyer)
2229 CODE:
2230 RETVAL = pay_for_item (op, buyer);
2231 OUTPUT: RETVAL
1692 2232
1693int cf_object_pay_amount (object *op, uint64 amount) 2233int pay_amount (object *op, uint64 amount)
2234 CODE:
2235 RETVAL = pay_for_amount (amount, op);
2236 OUTPUT: RETVAL
1694 2237
1695void pay_player (object *op, uint64 amount) 2238void pay_player (object *op, uint64 amount)
1696 2239
1697val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2240val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1698 2241
1699int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2242int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1700 2243
1701int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2244void learn_spell (object *op, object *sp, int special_prayer = 0)
2245 CODE:
2246 do_learn_spell (op, sp, special_prayer);
1702 2247
1703void cf_object_learn_spell (object *op, object *sp)
1704
1705void cf_object_forget_spell (object *op, object *sp) 2248void forget_spell (object *op, object *sp)
2249 CODE:
2250 do_forget_spell (op, query_name (sp));
1706 2251
1707object *cf_object_check_for_spell (object *op, char *spellname) 2252object *check_for_spell (object *op, utf8_string spellname)
2253 CODE:
2254 RETVAL = check_spell_known (op, spellname);
2255 OUTPUT: RETVAL
1708 2256
1709int cf_object_query_money (object *op) 2257int query_money (object *op)
1710 ALIAS: money = 0 2258 ALIAS: money = 0
1711 2259
1712int cf_object_query_cost (object *op, object *who, int flags) 2260val64 query_cost (object *op, object *who, int flags)
1713 ALIAS: cost = 0 2261 ALIAS: cost = 0
1714 2262
1715void cf_object_activate_rune (object *op , object *victim) 2263void spring_trap (object *op, object *victim)
1716 2264
1717int cf_object_check_trigger (object *op, object *cause) 2265int check_trigger (object *op, object *cause)
1718 2266
1719int cf_object_out_of_map (object *op, int x, int y)
1720
1721void cf_object_drop (object *op, object *author) 2267void drop (object *who, object *op)
1722 2268
1723void cf_object_take (object *op, object *author)
1724
1725void cf_object_say (object *op, char *msg)
1726
1727void cf_object_speak (object *op, char *msg)
1728
1729object *cf_object_insert_object (object *op, object *container)
1730
1731const char *cf_object_get_msg (object *ob)
1732 ALIAS: msg = 0
1733
1734object *cf_object_insert_in_ob (object *ob, object *where)
1735
1736int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1737
1738void cf_object_update (object *op, int flags)
1739
1740void cf_object_pickup (object *op, object *what) 2269void pick_up (object *who, object *op)
1741 2270
1742object *cf_create_object_by_name (const char *name) 2271void update_object (object *op, int action)
1743 2272
1744void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2273void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1745 2274
1746void player_lvl_adj (object *who, object *skill = 0) 2275void player_lvl_adj (object *who, object *skill = 0)
1747 2276
1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2277int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1749 2278
1750int calc_skill_exp (object *who, object *op, object *skill); 2279int calc_skill_exp (object *who, object *op, object *skill)
1751 2280
1752void push_button (object *op); 2281void push_button (object *op, object *originator)
1753 2282
1754void use_trigger (object *op); 2283void use_trigger (object *op, object *originator)
1755 2284
1756void add_button_link (object *button, mapstruct *map, int connected); 2285void handle_apply_yield (object *op)
1757 2286
1758void remove_button_link (object *op); 2287int convert_item (object *item, object *converter)
1759
1760void
1761cf_object_set_resistance (object *op, int rtype, int val)
1762 CODE:
1763 if (rtype >= 0 && rtype < NROFATTACKS)
1764 op->resist[rtype] = val;
1765 2288
1766 2289
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2290MODULE = cf PACKAGE = cf::object PREFIX = cf_
1768
1769void cf_fix_object (object *pl)
1770 ALIAS: fix = 0
1771
1772object *cf_insert_ob_in_ob (object *ob, object *where)
1773 2291
1774# no clean way to get an object from an archetype - stupid idiotic 2292# no clean way to get an object from an archetype - stupid idiotic
1775# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2293# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1776 2294
1777object *new (const char *archetype = 0) 2295object *new (utf8_string archetype = 0)
1778 PROTOTYPE: ;$ 2296 PROTOTYPE: ;$
1779 CODE: 2297 CODE:
1780 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2298 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1781 OUTPUT: 2299 OUTPUT:
1782 RETVAL 2300 RETVAL
1783 2301
2302object *find_object (U32 tag)
2303
2304# TODO: nuke
1784object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2305object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1785 PROTOTYPE: $$$$$$ 2306 PROTOTYPE: $$$$$$
1786 CODE: 2307 CODE:
1787{ 2308{
1788 int unused_type; 2309 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1789 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1790}
1791 2310
1792# syntatic sugar for easier use in event callbacks. 2311 if (RETVAL->destroyed ())
1793const char *options (object *op)
1794 CODE:
1795 RETVAL = op->name;
1796 OUTPUT:
1797 RETVAL 2312 RETVAL = 0;
2313}
1798 2314
1799player *contr (object *op) 2315shstr
1800 CODE: 2316object::kv_get (shstr key)
1801 RETVAL = op->contr;
1802 OUTPUT: RETVAL
1803 2317
1804const char *get_ob_key_value (object *op, const char *key) 2318void
2319object::kv_del (shstr key)
1805 2320
1806bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2321void
2322object::kv_set (shstr key, shstr value)
1807 2323
1808object *get_nearest_player (object *ob) 2324object *get_nearest_player (object *ob)
1809 ALIAS: nearest_player = 0 2325 ALIAS: nearest_player = 0
1810 PREINIT: 2326 PREINIT:
1811 extern object *get_nearest_player (object *); 2327 extern object *get_nearest_player (object *);
1813void rangevector (object *ob, object *other, int flags = 0) 2329void rangevector (object *ob, object *other, int flags = 0)
1814 PROTOTYPE: $$;$ 2330 PROTOTYPE: $$;$
1815 PPCODE: 2331 PPCODE:
1816{ 2332{
1817 rv_vector rv; 2333 rv_vector rv;
2334
2335 PUTBACK;
1818 get_rangevector (ob, other, &rv, flags); 2336 get_rangevector (ob, other, &rv, flags);
2337 SPAGAIN;
2338
1819 EXTEND (SP, 5); 2339 EXTEND (SP, 5);
1820 PUSHs (newSVuv (rv.distance)); 2340 PUSHs (newSVuv (rv.distance));
1821 PUSHs (newSViv (rv.distance_x)); 2341 PUSHs (newSViv (rv.distance_x));
1822 PUSHs (newSViv (rv.distance_y)); 2342 PUSHs (newSViv (rv.distance_y));
1823 PUSHs (newSViv (rv.direction)); 2343 PUSHs (newSViv (rv.direction));
1824 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2344 PUSHs (to_sv (rv.part));
1825} 2345}
1826 2346
1827bool on_same_map_as (object *ob, object *other) 2347bool on_same_map_as (object *ob, object *other)
1828 CODE: 2348 CODE:
1829 RETVAL = on_same_map (ob, other); 2349 RETVAL = on_same_map (ob, other);
1830 OUTPUT: RETVAL 2350 OUTPUT: RETVAL
1831 2351
1832char * 2352const_utf8_string
1833base_name (object *ob, int plural) 2353base_name (object *op, int plural = op->nrof > 1)
1834 CODE: 2354 CODE:
1835 RETVAL = cf_query_base_name (ob, plural); 2355 RETVAL = query_base_name (op, plural);
1836 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
1837 2357
1838living * 2358# return the tail of an object, excluding itself
2359void
1839stats (object *ob) 2360tail (object *op)
1840 CODE: 2361 PPCODE:
1841 RETVAL = &ob->stats; 2362 while ((op = op->more))
1842 OUTPUT: RETVAL 2363 XPUSHs (sv_2mortal (to_sv (op)));
1843
1844 2364
1845MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2365MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1846 2366
1847player *player (object *op) 2367player *player (object *op)
1848 CODE: 2368 CODE:
1849 RETVAL = op->contr; 2369 RETVAL = op->contr;
1850 OUTPUT: RETVAL 2370 OUTPUT: RETVAL
1851 2371
2372bool move_player (object *op, int dir)
2373
2374void check_score (object *op)
2375
1852void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2376void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1853 2377 CODE:
1854object *cf_player_send_inventory (object *op) 2378 new_draw_info (flags, 0, op, txt);
1855
1856char *cf_player_get_ip (object *op)
1857 ALIAS: ip = 0
1858
1859object *cf_player_get_marked_item (object *op)
1860 ALIAS: marked_item = 0
1861
1862void cf_player_set_marked_item (object *op, object *ob)
1863
1864partylist *cf_player_get_party (object *op)
1865 ALIAS: party = 0
1866
1867void cf_player_set_party (object *op, partylist *party)
1868 2379
1869void kill_player (object *op) 2380void kill_player (object *op)
1870 2381
1871MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2382void esrv_send_item (object *pl, object *item)
2383
2384void esrv_update_item (object *pl, int what, object *item)
2385 C_ARGS: what, pl, item
2386
2387void esrv_del_item (object *pl, int tag)
2388 C_ARGS: pl->contr, tag
2389
2390int command_summon (object *op, utf8_string params)
2391
2392int command_arrest (object *op, utf8_string params)
2393
1872 2394
1873MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2395MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1874 2396
1875player *cf_player_find (char *name) 2397INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1876 PROTOTYPE: $
1877 2398
1878void cf_player_move (player *pl, int dir) 2399int invoke (player *pl, int event, ...)
1879
1880void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1881
1882# nonstandard
1883object *ob (player *pl)
1884 CODE: 2400 CODE:
1885 RETVAL = pl->ob; 2401 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1886 OUTPUT: RETVAL 2405 OUTPUT: RETVAL
1887 2406
1888player *first () 2407SV *registry (player *pl)
1889 CODE:
1890 RETVAL = first_player;
1891 OUTPUT: RETVAL
1892 2408
1893player *next (player *pl) 2409void
2410save_stats (player *pl)
1894 CODE: 2411 CODE:
1895 RETVAL = pl->next; 2412 pl->ob->stats.hp = pl->ob->stats.maxhp;
1896 OUTPUT: RETVAL 2413 pl->ob->stats.sp = pl->ob->stats.maxsp;
2414 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2415 pl->orig_stats = pl->ob->stats;
1897 2416
2417# should only be temporary
2418void esrv_new_player (player *pl)
2419
2420#d# TODO: replace by blocked_los accessor, fix code using this
1898bool 2421bool
1899cell_visible (player *pl, int dx, int dy) 2422cell_visible (player *pl, int dx, int dy)
1900 CODE: 2423 CODE:
1901 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2424 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1902 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1903 OUTPUT: 2425 OUTPUT:
1904 RETVAL 2426 RETVAL
1905 2427
1906char *
1907client (player *pl)
1908 CODE:
1909 RETVAL = pl->socket.client;
1910 OUTPUT:
1911 RETVAL
1912
1913void
1914buggy_mapscroll (player *pl, int value = 1)
1915 CODE:
1916 pl->socket.buggy_mapscroll = value;
1917
1918void 2428void
1919send (player *pl, SV *packet) 2429send (player *pl, SV *packet)
1920 CODE: 2430 CODE:
1921{ 2431{
1922 STRLEN len; 2432 STRLEN len;
1923 char *buf = SvPVbyte (packet, len); 2433 char *buf = SvPVbyte (packet, len);
1924 2434
1925 Write_String_To_Socket (&pl->socket, buf, len); 2435 if (len > MAXSOCKBUF)
2436 pl->failmsg ("[packet too long for client]");
2437 else if (pl->ns)
2438 pl->ns->send_packet (buf, len);
1926} 2439}
2440
2441void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2442 PROTOTYPE: $;$$$
2443 PPCODE:
2444 if (GIMME_V != G_VOID)
2445 {
2446 EXTEND (SP, 3);
2447 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2448 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2449 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2450 }
2451 if (map_path) sv_to (map_path, pl->savebed_map);
2452 if (x) sv_to (x, pl->bed_x);
2453 if (y) sv_to (y, pl->bed_y);
2454
2455void
2456list ()
2457 PPCODE:
2458 for_all_players (pl)
2459 XPUSHs (sv_2mortal (to_sv (pl)));
2460
2461
2462MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2463
2464int invoke (maptile *map, int event, ...)
2465 CODE:
2466 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2467 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2468 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2469 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2470 OUTPUT: RETVAL
2471
2472SV *registry (maptile *map)
2473
2474void
2475find_tagged_objects (maptile *map, utf8_string tag = 0)
2476 PPCODE:
2477{
2478 if (!map->spaces)
2479 XSRETURN_EMPTY;
2480
2481 if (tag)
2482 {
2483 shstr_cmp tag_ (tag);
2484
2485 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2486 for (object *op = ms->bot; op; op = op->above)
2487 if (op->tag == tag_)
2488 XPUSHs (sv_2mortal (to_sv (op)));
2489 }
2490 else
2491 {
2492 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2493 for (object *op = ms->bot; op; op = op->above)
2494 if (op->tag)
2495 XPUSHs (sv_2mortal (to_sv (op)));
2496 }
2497}
2498
2499INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2500
2501void
2502adjust_daylight ()
2503 CODE:
2504 maptile::adjust_daylight ();
1927 2505
1928int 2506int
1929listening (player *pl, int new_value = -1) 2507outdoor_darkness (int darkness = 0)
1930 CODE: 2508 CODE:
1931 RETVAL = pl->listening; 2509 RETVAL = maptile::outdoor_darkness;
1932 if (new_value >= 0) 2510 if (items)
1933 pl->listening = new_value; 2511 maptile::outdoor_darkness = darkness;
1934 OUTPUT: 2512 OUTPUT:
1935 RETVAL 2513 RETVAL
1936 2514
1937void get_savebed (player *pl)
1938 ALIAS:
1939 savebed = 0
1940 PPCODE:
1941 EXTEND (SP, 3);
1942 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1943 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1944 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1945
1946void set_savebed (player *pl, char *map_path, int x, int y)
1947 CODE:
1948 strcpy (pl->savebed_map, map_path);
1949 pl->bed_x = x;
1950 pl->bed_y = y;
1951
1952void 2515void
1953list () 2516maptile::instantiate ()
1954 PPCODE:
1955{
1956 player *pl;
1957 for (pl = first_player; pl; pl = pl->next)
1958 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1959}
1960 2517
1961bool 2518maptile *new ()
1962peaceful (player *pl, bool new_setting = 0)
1963 PROTOTYPE: $;$
1964 CODE:
1965 RETVAL = pl->peaceful;
1966 if (items > 1)
1967 pl->peaceful = new_setting;
1968 OUTPUT:
1969 RETVAL
1970
1971living *
1972orig_stats (player *pl)
1973 CODE:
1974 RETVAL = &pl->orig_stats;
1975 OUTPUT: RETVAL
1976
1977living *
1978last_stats (player *pl)
1979 CODE:
1980 RETVAL = &pl->last_stats;
1981 OUTPUT: RETVAL
1982
1983
1984MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1985
1986SV *
1987get_property (mapstruct *obj, int type, int idx)
1988 CODE:
1989 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1990 OUTPUT: RETVAL
1991
1992SV *
1993set_property (mapstruct *obj, int type, int idx, SV *newval)
1994 CODE:
1995 switch (type)
1996 {
1997 case CFAPI_INT:
1998 cf_map_set_int_property (obj, idx, SvIV (newval));
1999 break;
2000 default:
2001 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2002 }
2003
2004mapstruct *new (int width, int height)
2005 PROTOTYPE: 2519 PROTOTYPE:
2006 CODE: 2520 CODE:
2007{ 2521 RETVAL = new maptile;
2008 int unused_type;
2009 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2010}
2011 OUTPUT: 2522 OUTPUT:
2012 RETVAL 2523 RETVAL
2013 2524
2014void delete_map (mapstruct *map)
2015
2016void clean_tmp_map (mapstruct *map)
2017
2018void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2019
2020mapstruct *tile_map (mapstruct *map, unsigned int dir)
2021 CODE:
2022 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2023 OUTPUT:
2024 RETVAL
2025
2026char *tile_path (mapstruct *map, unsigned int dir)
2027 CODE:
2028 if (dir >= 4)
2029 XSRETURN_UNDEF;
2030 RETVAL = map->tile_path [dir];
2031 OUTPUT:
2032 RETVAL
2033
2034mapstruct *cf_map_get_map (char *name)
2035 PROTOTYPE: $
2036 ALIAS: map = 0
2037
2038mapstruct *has_been_loaded (char *name)
2039 PROTOTYPE: $
2040
2041mapstruct *cf_map_get_first ()
2042 PROTOTYPE:
2043 ALIAS: first = 0
2044
2045# whoever "designed" the plug-in api should have wasted
2046# his/her time with staying away from the project - would have
2047# saved others a lot of time, without doubt.
2048void set_path (mapstruct *where, char *path)
2049 CODE:
2050 strcpy (where->path, path);
2051
2052int in_memory (mapstruct *map)
2053 CODE:
2054 RETVAL = map->in_memory;
2055 OUTPUT:
2056 RETVAL
2057
2058bool unique (mapstruct *map)
2059 CODE:
2060 RETVAL = map->unique;
2061 OUTPUT:
2062 RETVAL
2063
2064void set_unique (mapstruct *map, bool unique)
2065 CODE:
2066 map->unique = unique;
2067
2068object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2069
2070object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2071
2072object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2073 C_ARGS: str, map, nx, ny
2074
2075void 2525void
2076cf_map_normalise (mapstruct *map, int x, int y) 2526maptile::players ()
2077 PPCODE: 2527 PPCODE:
2528 if (GIMME_V == G_SCALAR)
2529 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2530 else if (GIMME_V == G_ARRAY)
2531 {
2532 EXTEND (SP, THIS->players);
2533 for_all_players (pl)
2534 if (pl->ob && pl->ob->map == THIS)
2535 PUSHs (sv_2mortal (to_sv (pl->ob)));
2536 }
2537
2538void
2539maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2540 CODE:
2078{ 2541{
2542 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2543 croak ("maptile::add_underlay: palette must be arrayref");
2544
2545 palette = SvRV (palette);
2546
2547 STRLEN idxlen;
2548 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2549
2550 for (int x = 0; x < THIS->width; ++x)
2551 for (int y = 0; y < THIS->height; ++y)
2552 {
2553 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2554 if (op->flag [FLAG_IS_FLOOR])
2555 goto skip_space;
2556
2557 {
2558 int offs = offset + y * stride + x;
2559 if (IN_RANGE_EXC (offs, 0, idxlen))
2560 {
2561 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2562 {
2563 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2564 ob->flag [FLAG_NO_MAP_SAVE] = true;
2565 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2566
2567 if (ob->randomitems)
2568 {
2569 if (!ob->above)
2570 {
2571 ob->create_treasure (ob->randomitems);
2572
2573 for (object *op = ob->above; op; op = op->above)
2574 op->flag [FLAG_NO_MAP_SAVE] = true;
2575 }
2576
2577 ob->randomitems = 0;
2578 }
2579 }
2580 }
2581 }
2582
2583 skip_space: ;
2584 }
2585}
2586
2587void
2588maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2589 CODE:
2590{
2591 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2592 croak ("maptile::set_regiondata: palette must be arrayref");
2593
2594 palette = SvRV (palette);
2595
2596 STRLEN idxlen;
2597 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2598
2599 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2600 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2601
2602 for (int i = av_len ((AV *)palette) + 1; i--; )
2603 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2604
2605 for (int y = 0; y < THIS->height; ++y)
2606 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2607
2608 sfree (THIS->regions, THIS->size ());
2609 delete [] THIS->regionmap;
2610
2611 THIS->regions = regions;
2612 THIS->regionmap = regionmap;
2613}
2614
2615void
2616maptile::create_region_treasure ()
2617 CODE:
2618 for (int x = 0; x < THIS->width; ++x)
2619 for (int y = 0; y < THIS->height; ++y)
2620 {
2621 region *rgn = THIS->region (x, y);
2622
2623 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2624 if (object *op = THIS->at (x, y).top)
2625 if (rgn->treasure && rndm () < rgn->treasure_density)
2626 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2627 }
2628
2629int out_of_map (maptile *map, int x, int y)
2630
2631void
2632find_link (maptile *map, shstr_tmp connection)
2633 PPCODE:
2634 if (oblinkpt *obp = map->find_link (connection))
2635 for (objectlink *ol = obp->link; ol; ol = ol->next)
2636 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2637
2638void
2639get_map_flags (maptile *map, int x, int y)
2640 PPCODE:
2641{
2079 mapstruct *nmap = 0; 2642 maptile *nmap = 0;
2080 I16 nx = 0, ny = 0; 2643 I16 nx = 0, ny = 0;
2644
2645 PUTBACK;
2081 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2646 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2647 SPAGAIN;
2082 2648
2083 EXTEND (SP, 4); 2649 EXTEND (SP, 4);
2084 PUSHs (sv_2mortal (newSViv (flags))); 2650 PUSHs (sv_2mortal (newSViv (flags)));
2085 2651
2086 if (GIMME_V == G_ARRAY) 2652 if (GIMME_V == G_ARRAY)
2087 { 2653 {
2088 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2654 PUSHs (sv_2mortal (to_sv (nmap)));
2089 PUSHs (sv_2mortal (newSViv (nx))); 2655 PUSHs (sv_2mortal (newSViv (nx)));
2090 PUSHs (sv_2mortal (newSViv (ny))); 2656 PUSHs (sv_2mortal (newSViv (ny)));
2091 } 2657 }
2092} 2658}
2093 2659
2660mapspace *
2661ms (maptile *map, unsigned int x, unsigned int y)
2662 PROTOTYPE: $$$
2663 CODE:
2664{
2665 maptile *nmap = 0;
2666 I16 nx, ny;
2667
2668 PUTBACK;
2669 get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 if (!nmap)
2673 XSRETURN_UNDEF;
2674
2675 RETVAL = &nmap->at (nx, ny);
2676}
2677 OUTPUT:
2678 RETVAL
2679
2094void 2680void
2095at (mapstruct *map, unsigned int x, unsigned int y) 2681at (maptile *map, unsigned int x, unsigned int y)
2096 PROTOTYPE: $$$ 2682 PROTOTYPE: $$$
2097 PPCODE: 2683 PPCODE:
2098{ 2684{
2099 object *o;
2100 mapstruct *nmap = 0; 2685 maptile *nmap = 0;
2101 I16 nx, ny; 2686 I16 nx, ny;
2102 2687
2688 PUTBACK;
2103 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2689 get_map_flags (map, &nmap, x, y, &nx, &ny);
2690 SPAGAIN;
2104 2691
2105 if (nmap) 2692 if (nmap)
2106 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2693 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2107 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2694 XPUSHs (sv_2mortal (to_sv (o)));
2108} 2695}
2109 2696
2110SV * 2697SV *
2111bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2698bot_at (maptile *map, unsigned int x, unsigned int y)
2112 PROTOTYPE: $$$ 2699 PROTOTYPE: $$$
2113 ALIAS: 2700 ALIAS:
2114 top_at = 1 2701 top_at = 1
2115 flags_at = 2 2702 flags_at = 2
2116 light_at = 3 2703 light_at = 3
2117 move_block_at = 4 2704 move_block_at = 4
2118 move_slow_at = 5 2705 move_slow_at = 5
2119 move_on_at = 6 2706 move_on_at = 6
2120 move_off_at = 7 2707 move_off_at = 7
2121 INIT:
2122 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2123 CODE: 2708 CODE:
2709{
2710 sint16 nx = x;
2711 sint16 ny = y;
2712
2713 if (!xy_normalise (map, nx, ny))
2714 XSRETURN_UNDEF;
2715
2716 mapspace &ms = map->at (nx, ny);
2717
2718 ms.update ();
2719
2124 switch (ix) 2720 switch (ix)
2125 { 2721 {
2126 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2722 case 0: RETVAL = to_sv (ms.bot ); break;
2127 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2723 case 1: RETVAL = to_sv (ms.top ); break;
2128 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2724 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2129 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2725 case 3: RETVAL = newSViv (ms.light ); break;
2130 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2726 case 4: RETVAL = newSVuv (ms.move_block); break;
2131 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2727 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2132 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2728 case 6: RETVAL = newSVuv (ms.move_on ); break;
2133 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2729 case 7: RETVAL = newSVuv (ms.move_off ); break;
2134 } 2730 }
2731}
2135 OUTPUT: 2732 OUTPUT: RETVAL
2733
2734# worst xs function of my life
2735bool
2736_create_random_map (\
2737 maptile *self,\
2738 utf8_string wallstyle,\
2739 utf8_string wall_name,\
2740 utf8_string floorstyle,\
2741 utf8_string monsterstyle,\
2742 utf8_string treasurestyle,\
2743 utf8_string layoutstyle,\
2744 utf8_string doorstyle,\
2745 utf8_string decorstyle,\
2746 utf8_string origin_map,\
2747 utf8_string final_map,\
2748 utf8_string exitstyle,\
2749 utf8_string this_map,\
2750 utf8_string exit_on_final_map,\
2751 int xsize,\
2752 int ysize,\
2753 int expand2x,\
2754 int layoutoptions1,\
2755 int layoutoptions2,\
2756 int layoutoptions3,\
2757 int symmetry,\
2758 int difficulty,\
2759 int difficulty_given,\
2760 float difficulty_increase,\
2761 int dungeon_level,\
2762 int dungeon_depth,\
2763 int decoroptions,\
2764 int orientation,\
2765 int origin_y,\
2766 int origin_x,\
2767 U32 random_seed,\
2768 val64 total_map_hp,\
2769 int map_layout_style,\
2770 int treasureoptions,\
2771 int symmetry_used,\
2772 region *region,\
2773 utf8_string custom\
2774)
2775 CODE:
2776{
2777 random_map_params rmp;
2778
2779 assign (rmp.wallstyle , wallstyle);
2780 assign (rmp.wall_name , wall_name);
2781 assign (rmp.floorstyle , floorstyle);
2782 assign (rmp.monsterstyle , monsterstyle);
2783 assign (rmp.treasurestyle , treasurestyle);
2784 assign (rmp.layoutstyle , layoutstyle);
2785 assign (rmp.doorstyle , doorstyle);
2786 assign (rmp.decorstyle , decorstyle);
2787 assign (rmp.exitstyle , exitstyle);
2788 assign (rmp.exit_on_final_map, exit_on_final_map);
2789
2790 rmp.origin_map = origin_map;
2791 rmp.final_map = final_map;
2792 rmp.this_map = this_map;
2793 rmp.xsize = xsize;
2794 rmp.ysize = ysize;
2795 rmp.expand2x = expand2x;
2796 rmp.layoutoptions1 = layoutoptions1;
2797 rmp.layoutoptions2 = layoutoptions2;
2798 rmp.layoutoptions3 = layoutoptions3;
2799 rmp.symmetry = symmetry;
2800 rmp.difficulty = difficulty;
2801 rmp.difficulty_given = difficulty_given;
2802 rmp.difficulty_increase = difficulty_increase;
2803 rmp.dungeon_level = dungeon_level;
2804 rmp.dungeon_depth = dungeon_depth;
2805 rmp.decoroptions = decoroptions;
2806 rmp.orientation = orientation;
2807 rmp.origin_y = origin_y;
2808 rmp.origin_x = origin_x;
2809 rmp.random_seed = random_seed;
2810 rmp.total_map_hp = (uint64_t) total_map_hp;
2811 rmp.map_layout_style = map_layout_style;
2812 rmp.treasureoptions = treasureoptions;
2813 rmp.symmetry_used = symmetry_used;
2814 rmp.region = region;
2815 rmp.custom = custom;
2816
2817 RETVAL = self->generate_random_map (&rmp);
2818}
2819 OUTPUT:
2136 RETVAL 2820 RETVAL
2137 2821
2138# "serialise" map perl data into a ref 2822MODULE = cf PACKAGE = cf::mapspace
2823
2824INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2825
2826MODULE = cf PACKAGE = cf::arch
2827
2828int archetypes_size ()
2829 CODE:
2830 RETVAL = archetypes.size ();
2831 OUTPUT: RETVAL
2832
2833archetype *archetypes (U32 index)
2834 CODE:
2835 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2836 OUTPUT: RETVAL
2837
2838object *instantiate (archetype *arch)
2839 CODE:
2840 RETVAL = arch_to_object (arch);
2841 OUTPUT:
2842 RETVAL
2843
2844INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2845
2846MODULE = cf PACKAGE = cf::party
2847
2848partylist *first ()
2849 PROTOTYPE:
2850 CODE:
2851 RETVAL = get_firstparty ();
2852 OUTPUT: RETVAL
2853
2854INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2855
2856MODULE = cf PACKAGE = cf::region
2857
2139void 2858void
2140_get_obs (mapstruct *map) 2859list ()
2141 PPCODE: 2860 PPCODE:
2142{ 2861 for_all_regions (rgn)
2143 object *o; 2862 XPUSHs (sv_2mortal (to_sv (rgn)));
2144 int x, y;
2145 AV *obs = newAV ();
2146 int nonnull = 0;
2147 2863
2148 for (y = 0; y < MAP_HEIGHT (map); y++) 2864region *find (utf8_string name)
2149 for (x = 0; x < MAP_WIDTH (map); x++) 2865 PROTOTYPE: $
2866 CODE:
2867 RETVAL = region::find (name);
2868 OUTPUT: RETVAL
2869
2870int specificity (region *rgn)
2871 CODE:
2872 RETVAL = 0;
2873 while (rgn = rgn->parent)
2874 RETVAL++;
2875 OUTPUT: RETVAL
2876
2877INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2878
2879MODULE = cf PACKAGE = cf::living
2880
2881INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2882
2883MODULE = cf PACKAGE = cf::settings
2884
2885INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2886
2887MODULE = cf PACKAGE = cf::client
2888
2889INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2890
2891int invoke (client *ns, int event, ...)
2892 CODE:
2893 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2894 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2895 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2896 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2897 OUTPUT: RETVAL
2898
2899SV *registry (client *ns)
2900
2901void
2902list ()
2903 PPCODE:
2904 EXTEND (SP, clients.size ());
2905 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2906 PUSHs (sv_2mortal (to_sv (*i)));
2907
2908void
2909client::send_packet (SV *packet)
2910 CODE:
2911{
2912 STRLEN len;
2913 char *buf = SvPVbyte (packet, len);
2914
2915 if (len > MAXSOCKBUF)
2150 { 2916 {
2151 AV *av = newAV (); 2917 // ugly
2152 2918 if (THIS->pl)
2153 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2919 THIS->pl->failmsg ("[packet too long for client]");
2154 {
2155 SV *sv = SVptr_cache_get (o);
2156
2157 if (sv && HvFILL (SvRV (sv)))
2158 {
2159 nonnull = 1;
2160 sv = newSVsv (sv);
2161 }
2162 else
2163 sv = &PL_sv_undef;
2164
2165 av_push (av, sv);
2166 }
2167
2168 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2169 } 2920 }
2170
2171 if (nonnull)
2172 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2173 else 2921 else
2174 SvREFCNT_dec (obs); 2922 THIS->send_packet (buf, len);
2175} 2923}
2176 2924
2177# "deserialise" perl map data into the map 2925faceidx
2178void 2926client::need_face (utf8_string name, int pri = 0)
2179_set_obs (mapstruct *map, SV *sv)
2180 CODE: 2927 CODE:
2181{ 2928 RETVAL = face_find (name, 0);
2182 object *o; 2929 if (RETVAL)
2183 AV *av;
2184 int x, y;
2185 AV *obs = (AV *)SvRV (sv);
2186
2187 for (y = 0; y < MAP_HEIGHT (map); y++)
2188 for (x = 0; x < MAP_WIDTH (map); x++)
2189 { 2930 {
2190 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2931 THIS->send_face (RETVAL, pri);
2191 2932 THIS->flush_fx ();
2192 if (!SvROK (sv))
2193 continue;
2194
2195 av = (AV *)SvRV (sv);
2196
2197 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2198 {
2199 sv = av_shift (av);
2200
2201 if (SvROK (sv))
2202 {
2203 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2204 SVptr_cache_set (o, sv);
2205 }
2206 }
2207 } 2933 }
2208} 2934 OUTPUT:
2935 RETVAL
2209 2936
2937int
2938client::fx_want (int idx, int value = -1)
2939 CODE:
2940 if (0 < idx && idx < FT_NUM)
2941 {
2942 RETVAL = THIS->fx_want [idx];
2943 if (items > 2)
2944 THIS->fx_want [idx] = value;
2945 }
2946 else
2947 RETVAL = 0;
2948 OUTPUT:
2949 RETVAL
2210 2950
2951MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2952
2953faceidx sound_find (utf8_string name)
2954
2955void sound_set (utf8_string str, faceidx face)
2956
2957# dire hack
2958void old_sound_index (int idx, faceidx face)
2959 CODE:
2960 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2961 old_sound_index [idx] = face;
2962
2211MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2963MODULE = cf PACKAGE = cf::face PREFIX = face_
2212 2964
2213archetype *cf_archetype_get_first() 2965#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2214 PROTOTYPE:
2215 ALIAS: first = 0
2216 2966
2217archetype *cf_archetype_get_next (archetype *arch) 2967faceidx face_find (utf8_string name, faceidx defidx = 0)
2218 ALIAS: next = 0
2219 2968
2220archetype *cf_archetype_get_head (archetype *arch) 2969faceidx alloc (utf8_string name)
2221 ALIAS: head = 0 2970 CODE:
2971{
2972 do
2973 {
2974 RETVAL = faces.size ();
2975 faces.resize (RETVAL + 1);
2976 }
2977 while (!RETVAL); // crude way to leave index 0
2222 2978
2223archetype *cf_archetype_get_more (archetype *arch) 2979 faces [RETVAL].name = name;
2224 ALIAS: more = 0 2980 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2225 2981
2226const char *cf_archetype_get_name (archetype *arch) 2982 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2227 ALIAS: name = 0 2983 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2984}
2985 OUTPUT: RETVAL
2228 2986
2229object *cf_archetype_get_clone (archetype *arch) 2987void set_type (faceidx idx, int value)
2230 ALIAS: clone = 0 2988 ALIAS:
2231
2232MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2233
2234partylist *cf_party_get_first ()
2235 PROTOTYPE:
2236 ALIAS: first = 0
2237
2238partylist *cf_party_get_next (partylist *party)
2239 ALIAS: next = 0
2240
2241const char *cf_party_get_name (partylist *party)
2242
2243const char *cf_party_get_password (partylist *party)
2244 ALIAS: password = 0
2245
2246player *cf_party_get_first_player (partylist *party)
2247 ALIAS: first_player = 0
2248
2249player *cf_party_get_next_player (partylist *party, player *op)
2250 ALIAS: next_player = 0
2251
2252
2253MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2254
2255region *cf_region_get_first ()
2256 PROTOTYPE:
2257 ALIAS: first = 0
2258
2259const char *cf_region_get_name (region *reg)
2260 ALIAS: name = 0
2261
2262region *cf_region_get_next (region *reg)
2263 ALIAS: next = 0
2264
2265region *cf_region_get_parent (region *reg)
2266 ALIAS: parent = 0
2267
2268const char *cf_region_get_longname (region *reg)
2269 ALIAS: longname = 0
2270
2271const char *cf_region_get_message (region *reg)
2272 ALIAS: message = 0
2273
2274
2275MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2276
2277val64
2278exp (living *liv, val64 new_val = 0)
2279 PROTOTYPE: $;$
2280 ALIAS:
2281 Str = 1
2282 Dex = 2
2283 Con = 3
2284 Wis = 4
2285 Cha = 5
2286 Int = 6
2287 Pow = 7
2288 wc = 8
2289 ac = 9
2290 hp = 10 2989 set_type = 0
2291 maxhp = 11 2990 set_visibility = 1
2292 sp = 12 2991 set_magicmap = 2
2293 maxsp = 13 2992 set_smooth = 3
2294 grace = 14 2993 set_smoothlevel = 4
2295 maxgrace = 15 2994 CODE:
2296 food = 16 2995 faceinfo *f = face_info (idx); assert (f);
2297 dam = 17
2298 luck = 18
2299 CODE:
2300# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2301 switch (ix) 2996 switch (ix)
2302 { 2997 {
2303 LIVING_ACC (exp , 0); 2998 case 0: f->type = value; break;
2304 LIVING_ACC (Str , 1); 2999 case 1: f->visibility = value; break;
2305 LIVING_ACC (Dex , 2); 3000 case 2: f->magicmap = value; break;
2306 LIVING_ACC (Con , 3); 3001 case 3: f->smooth = value; break;
2307 LIVING_ACC (Wis , 4); 3002 case 4: f->smoothlevel = value; break;
2308 LIVING_ACC (Cha , 5);
2309 LIVING_ACC (Int , 6);
2310 LIVING_ACC (Pow , 7);
2311 LIVING_ACC (wc , 8);
2312 LIVING_ACC (ac , 9);
2313 LIVING_ACC (hp , 10);
2314 LIVING_ACC (maxhp , 11);
2315 LIVING_ACC (sp , 12);
2316 LIVING_ACC (maxsp , 13);
2317 LIVING_ACC (grace , 14);
2318 LIVING_ACC (maxgrace, 15);
2319 LIVING_ACC (food , 16);
2320 LIVING_ACC (dam , 17);
2321 LIVING_ACC (luck , 18);
2322 } 3003 }
2323# undef LIVING_ACC 3004
3005void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3006 CODE:
3007{
3008 faceinfo *f = face_info (idx); assert (f);
3009 facedata *d = &(faceset ? f->data64 : f->data32);
3010 sv_to (data, d->data);
3011 STRLEN clen;
3012 char *cdata = SvPVbyte (chksum, clen);
3013 clen = min (CHKSUM_SIZE, clen);
3014
3015 if (memcmp (d->chksum, cdata, clen))
3016 {
3017 memcpy (d->chksum, cdata, clen);
3018
3019 // invalidate existing client face info
3020 for_all_clients (ns)
3021 if (ns->faceset == faceset)
3022 {
3023 ns->faces_sent [idx] = false;
3024 ns->force_newmap = true;
3025 }
3026 }
3027}
3028
3029int get_data_size (faceidx idx, int faceset = 0)
3030 CODE:
3031 facedata *d = face_data (idx, faceset);
3032 if (!d) XSRETURN_UNDEF;
3033 RETVAL = d->data.size ();
2324 OUTPUT: 3034 OUTPUT:
2325 RETVAL 3035 RETVAL
2326 3036
3037SV *get_chksum (faceidx idx, int faceset = 0)
3038 CODE:
3039 facedata *d = face_data (idx, faceset);
3040 if (!d) XSRETURN_UNDEF;
3041 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
3042 OUTPUT:
3043 RETVAL
3044
3045SV *get_data (faceidx idx, int faceset = 0)
3046 CODE:
3047 facedata *d = face_data (idx, faceset);
3048 if (!d) XSRETURN_UNDEF;
3049 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3050 OUTPUT:
3051 RETVAL
3052
3053void invalidate (faceidx idx)
3054 CODE:
3055 for_all_clients (ns)
3056 {
3057 ns->faces_sent [idx] = false;
3058 ns->force_newmap = true;
3059 }
3060
3061void invalidate_all ()
3062 CODE:
3063 for_all_clients (ns)
3064 {
3065 ns->faces_sent.reset ();
3066 ns->force_newmap = true;
3067 }
3068
3069MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3070
3071#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3072
3073animidx anim_find (utf8_string name)
3074 CODE:
3075 RETVAL = animation::find (name).number;
3076 OUTPUT: RETVAL
3077
3078animidx set (utf8_string name, SV *frames, int facings = 1)
3079 CODE:
3080{
3081 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3082 croak ("frames must be an arrayref");
3083
3084 AV *av = (AV *)SvRV (frames);
3085
3086 animation *anim = &animation::find (name);
3087 if (anim->number)
3088 {
3089 anim->resize (av_len (av) + 1);
3090 anim->facings = facings;
3091 }
3092 else
3093 anim = &animation::create (name, av_len (av) + 1, facings);
3094
3095 for (int i = 0; i < anim->num_animations; ++i)
3096 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3097}
3098 OUTPUT: RETVAL
3099
3100void invalidate_all ()
3101 CODE:
3102 for_all_clients (ns)
3103 ns->anims_sent.reset ();
3104
3105MODULE = cf PACKAGE = cf::object::freezer
3106
3107INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3108
3109SV *
3110new (char *klass)
3111 CODE:
3112 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3113 OUTPUT: RETVAL
3114
3115void
3116DESTROY (SV *sv)
3117 CODE:
3118 object_freezer *self;
3119 sv_to (sv, self);
3120 delete self;
3121
3122MODULE = cf PACKAGE = cf::object::thawer
3123
3124INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3125
3126SV *
3127new_from_file (char *klass, octet_string path)
3128 CODE:
3129 object_thawer *f = new object_thawer (path);
3130 if (!*f)
3131 {
3132 delete f;
3133 XSRETURN_UNDEF;
3134 }
3135 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3136 OUTPUT: RETVAL
3137
3138void
3139DESTROY (SV *sv)
3140 CODE:
3141 object_thawer *self;
3142 sv_to (sv, self);
3143 delete self;
3144
3145void
3146extract_tags (object_thawer *self)
3147 PPCODE:
3148 while (self->kw != KW_EOF)
3149 {
3150 PUTBACK;
3151 coroapi::cede_to_tick ();
3152 SPAGAIN;
3153
3154 if (self->kw == KW_tag)
3155 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3156
3157 self->skip ();
3158 }
3159

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