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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.127 by root, Thu Jan 4 20:15:16 2007 UTC vs.
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
39# include <sys/mman.h> 39# include <sys/mman.h>
40#endif 40#endif
41 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
87 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
88// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
89template<class super> 145template<class super>
90static super * 146static super *
91is_a (attachable *at) 147is_a (attachable *at)
92{ 148{
99 155
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 157
102unordered_vector<attachable *> attachable::mortals; 158unordered_vector<attachable *> attachable::mortals;
103 159
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 160attachable::~attachable ()
116{ 161{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 162 assert (!self);
121#endif 163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
122} 197}
123 198
124// check wether the object really is dead 199// check wether the object really is dead
125void 200void
126attachable::do_check () 201attachable::do_check ()
127{ 202{
128 if (refcnt > 0) 203 if (refcnt_cnt () > 0)
129 return; 204 return;
130 205
131 // try to unborrow the refcnt from perl 206 destroy ();
132 if (flags & F_BORROWED) 207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
133 { 215 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 216 SvREFCNT_dec (cb);
217 cb = 0;
138 } 218 }
139 219
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 220 mortals.push_back (this);
156} 221}
157 222
158void 223void
159attachable::destroy () 224attachable::destroy ()
160{ 225{
161 if (destroyed ()) 226 if (destroyed ())
162 return; 227 return;
163 228
164 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
165 do_destroy (); 230 do_destroy ();
231 sever_self ();
166} 232}
167 233
234void
168void attachable::check_mortals () 235attachable::check_mortals ()
169{ 236{
170 for (int i = 0; i < mortals.size (); ) 237 static int i = 0;
238
239 for (;;)
171 { 240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
172 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
173 266
174 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
175 268 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 269 {
178#if 0 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 271 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 272 }
181#endif 273#endif
182 274
275 if (obj->refcnt)
276 {
183 ++i; // further delay freeing 277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
184 }//D 281 }
185 else 282 else
186 { 283 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
189 delete obj; 286 delete obj;
190 } 287 }
191 } 288 }
192} 289}
193 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
194attachable & 303attachable &
195attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
196{ 305{
197 //if (self || cb) 306 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 308
200 attach = src.attach; 309 attach = src.attach;
201 return *this; 310 return *this;
202} 311}
203 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 349
206static SV * 350static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 352{
209 SV *sv; 353 SV *sv;
210 354
211 if (!ptr) 355 if (!ptr)
212 return &PL_sv_undef; 356 return newSV (0);
213 357
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 360}
217 361
218static int 362static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 364{
221 attachable *at = (attachable *)mg->mg_ptr; 365 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
223 at->self = 0; 370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
224 // next line makes sense, but most objects still have refcnt 0 by default 374 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 375 //at->refcnt_chk ();
226 return 0; 376 return 0;
227} 377}
228 378
230 380
231static SV * 381static SV *
232newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
233{ 383{
234 if (!obj) 384 if (!obj)
235 return &PL_sv_undef; 385 return newSV (0);
236 386
237 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
238 { 391 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 393
242 // borrow the refcnt from the object 394 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
246 401
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
248} 403 SvAMAGIC_on (sv);
249 404
405 return sv;
406 }
407}
408
409#if 0 // unused
250static void 410static void
251clearSVptr (SV *sv) 411clearSVptr (SV *sv)
252{ 412{
253 if (SvROK (sv)) 413 if (SvROK (sv))
254 sv = SvRV (sv); 414 sv = SvRV (sv);
255 415
256 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
257 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
258} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
259 435
260static long 436static long
261SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
262{ 438{
263 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
264 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
265 441
266 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
267
268 if (!mg)
269 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
270
271 return (long)mg->mg_ptr;
272} 443}
273 444
274static long 445static long noinline
275SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
276{ 447{
277 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
278 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
279 else
280 return 0;
281} 451}
282 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
291inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
292inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
293inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
294inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
295inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
296inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
297inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
306 518
307inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
309 521
310//TODO: 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 524
314inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
315{
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
341inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
342inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
344 575
345inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
346inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
347 578
348template<class T> 579template<class T>
349inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350 581
351template<int N> 582template<int N>
352inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353 584
354inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
359 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
360inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
361{ 598{
362 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
363
364 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
365 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
366} 601}
367 602
368inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
369 604
370static SV * 605static SV *
371newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
372{ 607{
373 SV *sv; 608 SV *sv;
387 break; 622 break;
388 623
389 case DT_STRING: 624 case DT_STRING:
390 { 625 {
391 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
392 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
393 } 628 }
394 break; 629 break;
395 630
396 case DT_DATA: 631 case DT_DATA:
397 { 632 {
398 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
399 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
400 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
401 } 636 }
402 break; 637 break;
403 638
404 case DT_OBJECT: 639 case DT_OBJECT:
405 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
447 va_end (ap); 682 va_end (ap);
448 683
449 return sv; 684 return sv;
450} 685}
451 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
452static SV * 713static SV *
453newSVcfapi (int type, ...)
454{
455 SV *sv;
456
457 va_list ap;
458 va_start (ap, type);
459
460 switch (type)
461 {
462 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
463 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
464 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
465 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
466 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
467 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
468 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
469 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
470 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
471 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
472
473 default:
474 assert (("unhandled type in newSVcfapi", 0));
475 }
476
477 va_end (ap);
478
479 return sv;
480}
481
482//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
483
484SV *
485registry (attachable *ext) 714registry (attachable *ext)
486{ 715{
487 if (!ext->cb) 716 if (!ext->cb)
488 ext->cb = newAV (); 717 ext->cb = newAV ();
489 718
490 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
491} 720}
492 721
493#if 0
494void attachable::clear ()
495{
496 if (self)
497 {
498 // disconnect Perl from C, to avoid crashes
499 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500
501 // clear the perl hash, might or might not be a good idea
502 hv_clear ((HV *)SvRV ((SV *)self));
503
504 SvREFCNT_dec (self);
505 self = 0;
506 }
507
508 if (cb)
509 {
510 SvREFCNT_dec (cb);
511 cb = 0;
512 }
513
514 attach = 0;
515}
516#endif
517
518void attachable::optimise ()
519{
520 if (self
521 && SvREFCNT (self) == 1
522 && !HvTOTALKEYS (self))
523 {
524 flags &= ~F_BORROWED;
525 refcnt_inc ();
526 SvREFCNT_dec ((SV *)self);
527 }
528}
529
530///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
531 723
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533{
534 return 0;
535}
536
537static CommArray_s rtn_cmd;
538
539static int
540runPluginCommand (object *obj, char *params)
541{
542 return -1;
543}
544
545extern "C" void *cfperl_getPluginProperty (int *type, ...)
546{
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580}
581
582extern "C" int cfperl_closePlugin ()
583{
584 return 0;
585}
586
587void 724void
588cfperl_init () 725cfperl_init ()
589{ 726{
727 extern char **environ;
728
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
591 perl = perl_alloc (); 730 perl = perl_alloc ();
592 perl_construct (perl); 731 perl_construct (perl);
593 732
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 734
596 char *argv[] = { 735 const char *argv[] = {
597 "", 736 settings.argv [0],
598 "-e" 737 "-e0"
599 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();"
602 "require cf;"
603 }; 738 };
604 739
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
606 { 742 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
609 } 745 }
610}
611 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
612void cfperl_main () 765cfperl_main ()
613{ 766{
614 dSP; 767 dSP;
615 768
616 PUSHMARK (SP); 769 PUSHMARK (SP);
617 PUTBACK; 770 PUTBACK;
621void 774void
622attachable::instantiate () 775attachable::instantiate ()
623{ 776{
624 if (attach) 777 if (attach)
625 { 778 {
626 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
627 attach = 0; 780 attach = 0;
628 } 781 }
629} 782}
630 783
631void 784void
632attachable::reattach () 785attachable::reattach ()
633{ 786{
634 optimise (); 787 optimise ();
635 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
636 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
637} 790}
638 791
639static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
640# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
641# include "eventinc.h" 794# include "eventinc.h"
642# undef def 795# undef def
643}; 796};
644 797
645#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
646 799
647static void 800static void noinline
648gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
649{ 802{
650 // event must be in array 803 // event must be in array
651 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
652 { 805 {
684} 837}
685 838
686void 839void
687global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
688{ 841{
689 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
690} 843}
691 844
692void 845void
693object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
694{ 847{
695 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
696 { 849 {
697 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
698 851
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 } 854 }
702 855
738{ 891{
739 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
741} 894}
742 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
743bool 946bool
744attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
745{ 948{
746 data_type dt; 949 data_type dt;
747 va_list ap;
748
749 va_start (ap, event);
750 950
751 // callback call ordering should be: 951 // callback call ordering should be:
752 // 1. per-object callback 952 // 1. per-object callback
753 // 2. per-class object 953 // 2. per-class object
754 // 3. per-type callback 954 // 3. per-type callback
758 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
759 959
760 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
761 if (!callbacks) 961 if (!callbacks)
762 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
763 966
764 CALL_BEGIN (3); 967 CALL_BEGIN (3);
765 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
766 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
767 970
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 995 }
793 996
794 va_end (ap); 997 va_end (ap);
795 998
796 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
797 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
798 1001
799 CALL_END; 1002 CALL_END;
800 1003
801 return count; 1004 return count;
802} 1005}
803 1006
804SV * 1007static SV *
805cfperl_result (int idx) 1008cfperl_result (int idx)
806{ 1009{
807 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
808 if (!av) 1011 if (!av)
809 return &PL_sv_undef; 1012 return &PL_sv_undef;
810 1013
811 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
812 if (!sv) 1015 if (!sv)
826{ 1029{
827 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
828} 1031}
829 1032
830///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
831 1035
832void 1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
1054
1055void
833maptile::emergency_save () 1056cfperl_emergency_save ()
834{ 1057{
835 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
836 CALL_CALL ("cf::map::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
837 CALL_END; 1060 CALL_END;
838} 1061}
839 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
840maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
841maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
842{ 1155{
843 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
844 CALL_ARG (path); 1157 CALL_ARG (path);
845 CALL_ARG (origin); 1158 CALL_ARG (origin);
846 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
847 1160
848 maptile *retval; 1161 maptile *retval = 0;
849
850 if (count)
851 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
852 else 1163
853 retval = 0; 1164 CALL_END;
1165
1166 return retval;
1167}
1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
854 1180
855 CALL_END; 1181 CALL_END;
856 1182
857 return retval; 1183 return retval;
858} 1184}
861maptile::do_load_sync () 1187maptile::do_load_sync ()
862{ 1188{
863 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
864 CALL_ARG (this); 1190 CALL_ARG (this);
865 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
866 CALL_END;
867}
868
869void
870maptile::change_all_map_light (int change)
871{
872 CALL_BEGIN (1);
873 CALL_ARG (change);
874 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
875 CALL_END; 1192 CALL_END;
876} 1193}
877 1194
878void 1195void
879object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
886 CALL_ARG (exit); 1203 CALL_ARG (exit);
887 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888 CALL_END; 1205 CALL_END;
889} 1206}
890 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
891///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
892 1320
893struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
894struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
895 1323
896int coroapi::cede_counter;
897
898static void iw_dispatch (pe_event *ev)
899{
900 iw *w = (iw *)ev->ext_data;
901 w->call (*w);
902}
903
904void 1324void
905iw::alloc () 1325coroapi::do_cede_to_tick ()
906{ 1326{
907 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
908 1328 cede ();
909 pe->base.callback = (void *)iw_dispatch;
910 pe->base.ext_data = (void *)this;
911} 1329}
912 1330
913static void iow_dispatch (pe_event *ev)
914{
915 iow *w = (iow *)ev->ext_data;
916 w->call (*w, ((pe_ioevent *)ev)->got);
917}
918
919void 1331void
920iow::alloc () 1332coroapi::wait_for_tick ()
921{ 1333{
922 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
923 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
924 pe->base.callback = (void *)iow_dispatch; 1336 CALL_END;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929} 1337}
930 1338
931void 1339void
932iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
933{ 1341{
934 pe->fd = fd; 1342 CALL_BEGIN (0);
935} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
936 1344 CALL_END;
937int
938iow::poll ()
939{
940 return pe->poll;
941} 1345}
942 1346
943void 1347void
944iow::poll (int events) 1348iow::poll (int events)
945{ 1349{
946 if (pe->poll != events) 1350 if (events != this->events)
947 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
948 if (pe->poll) stop (); 1353 if (active) stop ();
949 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
950 if (pe->poll) start (); 1355 if (active) start ();
951 } 1356 }
952} 1357}
953 1358
954void 1359static void
955_connect_to_perl () 1360_connect_to_perl_1 ()
956{ 1361{
957 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
958 1363
959 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
963 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968 1374
969 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
970 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
971 1379
972 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
976 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
977 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
978 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
979} 1387}
980 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
981MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
982 1400
983BOOT: 1401BOOT:
984{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
985 _connect_to_perl (); 1406 _connect_to_perl_1 ();
986
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989 1407
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
991 1418
992 static const struct { 1419 static const struct {
993 const char *name; 1420 const char *name;
994 IV iv; 1421 IV iv;
995 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
996# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
997 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
998 const_iv (llevInfo) 1425 const_iv (logBacktrace)
999 const_iv (llevDebug) 1426
1000 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1001 1430
1002 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1012 const_iv (ARROW) 1433
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1060 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1061 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1062 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1063 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1064 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115 1440
1116 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1117 1470
1118 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1119 const_iv (ST_BD_REMOVE)
1120 1472
1121 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 const_iv (ST_MAT_ITEM)
1124 1475
1125 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1128 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1129 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1130 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1131 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151 1483
1152 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1161 1487
1162 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1163 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1164 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
1165 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1166 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1167 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1168 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1169 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1170 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1171 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1172 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1173 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1174 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1175 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1176 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1177 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1178 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261
1262 const_iv (NDI_BLACK)
1263 const_iv (NDI_WHITE)
1264 const_iv (NDI_NAVY)
1265 const_iv (NDI_RED)
1266 const_iv (NDI_ORANGE)
1267 const_iv (NDI_BLUE)
1268 const_iv (NDI_DK_ORANGE)
1269 const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN)
1271 const_iv (NDI_GREY)
1272 const_iv (NDI_BROWN)
1273 const_iv (NDI_GOLD)
1274 const_iv (NDI_TAN)
1275 const_iv (NDI_MAX_COLOR)
1276 const_iv (NDI_COLOR_MASK)
1277 const_iv (NDI_UNIQUE)
1278 const_iv (NDI_ALL)
1279
1280 const_iv (UPD_LOCATION)
1281 const_iv (UPD_FLAGS)
1282 const_iv (UPD_WEIGHT)
1283 const_iv (UPD_FACE)
1284 const_iv (UPD_NAME)
1285 const_iv (UPD_ANIM)
1286 const_iv (UPD_ANIMSPEED)
1287 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1288
1289 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1290 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1291 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1292 1550 const_iv (SP_CHANGE_ABILITY)
1293 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1294 const_iv (F_LOCATION)
1295 const_iv (F_UNPAID)
1296 const_iv (F_MAGIC)
1297 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1298 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1299 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1300 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1302 1579
1303 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1304 const_iv (F_SHOP)
1305 const_iv (F_SELL)
1306 1581
1307 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1308 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1309 const_iv (P_NO_MAGIC)
1310 const_iv (P_IS_ALIVE)
1311 const_iv (P_NO_CLERIC)
1312 const_iv (P_OUT_OF_MAP)
1313 const_iv (P_NEW_MAP)
1314 const_iv (P_UPTODATE)
1315 1584
1316 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1317 const_iv (UP_OBJ_REMOVE)
1318 const_iv (UP_OBJ_CHANGE)
1319 const_iv (UP_OBJ_FACE)
1320 1586
1321 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1322 const_iv (INS_ABOVE_FLOOR_ONLY)
1323 const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ON_TOP)
1325 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1326 const_iv (INS_MAP_LOAD)
1327 1589
1328 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1329 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1330 const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_DOOR)
1332 const_iv (WILL_APPLY_FOOD)
1333 1592
1334 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1335 const_iv (SAVE_DIR_MODE)
1336 1594
1337 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1338 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1339 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1340 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1341 const_iv (M_WOOD)
1342 const_iv (M_ORGANIC)
1343 const_iv (M_STONE)
1344 const_iv (M_CLOTH)
1345 const_iv (M_ADAMANT)
1346 const_iv (M_LIQUID)
1347 const_iv (M_SOFT_METAL)
1348 const_iv (M_BONE)
1349 const_iv (M_ICE)
1350 const_iv (M_SPECIAL)
1351 1599
1352 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1353 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1354 const_iv (SK_EXP_NONE)
1355 const_iv (SK_SUBTRACT_SKILL_EXP)
1356 const_iv (SK_EXP_SKILL_ONLY)
1357 1602
1358 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1359 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1360 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1361 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1362 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1363 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1364 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1365 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1366 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1367 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1368 const_iv (SK_DET_MAGIC)
1369 const_iv (SK_ORATORY)
1370 const_iv (SK_SINGING)
1371 const_iv (SK_DET_CURSE)
1372 const_iv (SK_FIND_TRAPS)
1373 const_iv (SK_MEDITATION)
1374 const_iv (SK_PUNCHING)
1375 const_iv (SK_FLAME_TOUCH)
1376 const_iv (SK_KARATE)
1377 const_iv (SK_CLIMBING)
1378 const_iv (SK_WOODSMAN)
1379 const_iv (SK_INSCRIPTION)
1380 const_iv (SK_ONE_HANDED_WEAPON)
1381 const_iv (SK_MISSILE_WEAPON)
1382 const_iv (SK_THROWING)
1383 const_iv (SK_USE_MAGIC_ITEM)
1384 const_iv (SK_DISARM_TRAPS)
1385 const_iv (SK_SET_TRAP)
1386 const_iv (SK_THAUMATURGY)
1387 const_iv (SK_PRAYING)
1388 const_iv (SK_CLAWING)
1389 const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING)
1391 const_iv (SK_PYROMANCY)
1392 const_iv (SK_EVOCATION)
1393 const_iv (SK_SORCERY)
1394 const_iv (SK_TWO_HANDED_WEAPON)
1395 const_iv (SK_SPARK_TOUCH)
1396 const_iv (SK_SHIVER)
1397 const_iv (SK_ACID_SPLASH)
1398 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1399 1614
1400 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1401 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1403 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1405 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1406 const_iv (SOUND_PUSH_PLAYER)
1407 const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_PLAYER_HITS2)
1409 const_iv (SOUND_PLAYER_HITS3)
1410 const_iv (SOUND_PLAYER_HITS4)
1411 const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2)
1413 const_iv (SOUND_PLAYER_IS_HIT3)
1414 const_iv (SOUND_PLAYER_KILLS)
1415 const_iv (SOUND_PET_IS_KILLED)
1416 const_iv (SOUND_PLAYER_DIES)
1417 const_iv (SOUND_OB_EVAPORATE)
1418 const_iv (SOUND_OB_EXPLODE)
1419 const_iv (SOUND_CLOCK)
1420 const_iv (SOUND_TURN_HANDLE)
1421 const_iv (SOUND_FALL_HOLE)
1422 const_iv (SOUND_DRINK_POISON)
1423 const_iv (SOUND_CAST_SPELL_0)
1424 1621
1425 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1426 const_iv (PREFER_HIGH)
1427 1623
1428 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1429 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1431 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1433 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1434 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1435 const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_WEAPONMAGIC)
1437 const_iv (ATNR_GHOSTHIT)
1438 const_iv (ATNR_POISON)
1439 const_iv (ATNR_SLOW)
1440 const_iv (ATNR_PARALYZE)
1441 const_iv (ATNR_TURN_UNDEAD)
1442 const_iv (ATNR_FEAR)
1443 const_iv (ATNR_CANCELLATION)
1444 const_iv (ATNR_DEPLETE)
1445 const_iv (ATNR_DEATH)
1446 const_iv (ATNR_CHAOS)
1447 const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER)
1449 const_iv (ATNR_HOLYWORD)
1450 const_iv (ATNR_BLIND)
1451 const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING)
1453 const_iv (ATNR_DISEASE)
1454 1631
1455 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1456 const_iv (MAP_PLAYER_UNIQUE)
1457 const_iv (MAP_BLOCK)
1458 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1459 const_iv (MAP_OVERLAY)
1460 1634
1461 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1637
1466 const_iv (KLASS_ATTACHABLE) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1639
1473 const_iv (CS_QUERY_YESNO) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1641
1477 const_iv (ST_DEAD) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1643
1482 const_iv (ST_CHANGE_CLASS) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483 const_iv (ST_CONFIRM_QUIT)
1484 const_iv (ST_GET_PARTY_PASSWORD)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1645
1490 // random map generator 1646 // random map generator
1491 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1649
1499 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1653
1509 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1656
1512 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1662 };
1515 1663
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1666
1535 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1536 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 } 1687 }
1540}
1541 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1542void _connect_to_perl () 1707void _connect_to_perl_1 ()
1543 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1544void _global_reattach () 1714void _global_reattach ()
1545 CODE: 1715 CODE:
1546{ 1716{
1547 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1548 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1718 for_all_clients (ns)
1549 (*i)->reattach (); 1719 ns->reattach ();
1550 1720
1551 for_all_players (pl) 1721 for_all_objects (op)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for (object *op = object::first; op; op = op->next)
1559 op->reattach (); 1722 op->reattach ();
1560} 1723}
1561 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime);
1831
1832 server_tick ();
1833
1834 NOW = ev_time ();
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1836 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1838}
1839
1562NV floor (NV x) 1840NV floor (NV x)
1563 1841
1564NV ceil (NV x) 1842NV ceil (NV x)
1565 1843
1566void server_tick () 1844NV rndm (...)
1845 ALIAS:
1846 rmg_rndm = 1
1567 CODE: 1847 CODE:
1568 runtime = SvNVx (sv_runtime); 1848{
1569 server_tick (); 1849 rand_gen &gen = ix ? rmg_rndm : rndm;
1850 switch (items)
1851 {
1852 case 0: RETVAL = gen (); break;
1853 case 1: RETVAL = gen (SvUV (ST (0))); break;
1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1855 default: croak ("cf::rndm requires none, one or two parameters."); break;
1856 }
1857}
1858 OUTPUT:
1859 RETVAL
1570 1860
1861NV clamp (NV value, NV min_value, NV max_value)
1862 CODE:
1863 RETVAL = clamp (value, min_value, max_value);
1864 OUTPUT:
1865 RETVAL
1866
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT:
1871 RETVAL
1872
1873void weaken (...)
1874 PROTOTYPE: @
1875 CODE:
1876 while (items > 0)
1877 sv_rvweaken (ST (--items));
1878
1571void 1879void
1572LOG (int level, char *msg) 1880log_backtrace (utf8_string msg)
1881
1882void
1883LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1884 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1885 C_ARGS: flags, "%s", msg
1575 1886
1576char *path_combine (char *base, char *path) 1887octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1888 PROTOTYPE: $$
1578 1889
1579char *path_combine_and_normalize (char *base, char *path) 1890octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1891 PROTOTYPE: $$
1581 1892
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1893void
1591sub_generation_inc () 1894sub_generation_inc ()
1592 CODE: 1895 CODE:
1593 PL_sub_generation++; 1896 PL_sub_generation++;
1594 1897
1595char * 1898const_octet_string
1596mapdir () 1899mapdir ()
1597 PROTOTYPE: 1900 PROTOTYPE:
1598 ALIAS: 1901 ALIAS:
1599 mapdir = 0 1902 mapdir = 0
1600 uniquedir = 1 1903 uniquedir = 1
1616 } 1919 }
1617 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1618 1921
1619void abort () 1922void abort ()
1620 1923
1924void reset_signals ()
1925
1926void fork_abort (const_octet_string cause = "cf::fork_abort")
1927
1928void cleanup (const_octet_string cause, bool make_core = false)
1929
1621void emergency_save () 1930void emergency_save ()
1622 1931
1623void _exit (int status = 0) 1932void _exit (int status = EXIT_SUCCESS)
1624 1933
1625#if _POSIX_MEMLOCK 1934#if _POSIX_MEMLOCK
1626 1935
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT:
1938#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif
1628 1944
1629int munlockall () 1945int munlockall ()
1630 1946
1631#endif 1947#endif
1632 1948
1949int
1950malloc_trim (IV pad = 0)
1951
1952void
1953mallinfo ()
1954 PPCODE:
1955{
1956#if __GLIBC__
1957 struct mallinfo mai = mallinfo ();
1958 EXTEND (SP, 10*2);
1959 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1960 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1961 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1962 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1963 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1964 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1965 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1966 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1968 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1969#endif
1970 EXTEND (SP, 5*2);
1971 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1972 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1973 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1974 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1975 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1976}
1977
1633int find_animation (char *text) 1978int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1979 PROTOTYPE: $
1635 1980
1636int random_roll (int min, int max, object *op, int goodbad); 1981int random_roll (int min, int max, object *op, int goodbad);
1637 1982
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1984
1640int 1985int
1641exp_to_level (val64 exp) 1986exp_to_level (val64 exp)
1642 CODE: 1987 CODE:
1643{ 1988{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 2019 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 2020 else
1676 XSRETURN_UNDEF; 2021 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1678 2023
2024UUID
2025uuid_cur ()
2026 CODE:
2027 RETVAL = UUID::cur;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_gen ()
2033 CODE:
2034 RETVAL = UUID::gen ();
2035 OUTPUT:
2036 RETVAL
2037
2038val64
2039uuid_seq (UUID uuid)
2040 CODE:
2041 RETVAL = uuid.seq;
2042 OUTPUT:
2043 RETVAL
2044
2045UUID
2046uuid_str (val64 seq)
2047 CODE:
2048 RETVAL.seq = seq;
2049 OUTPUT:
2050 RETVAL
2051
2052void
2053coin_names ()
2054 PPCODE:
2055 EXTEND (SP, NUM_COINS);
2056 for (int i = 0; i < NUM_COINS; ++i)
2057 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2058
2059void
2060coin_archetypes ()
2061 PPCODE:
2062 EXTEND (SP, NUM_COINS);
2063 for (int i = 0; i < NUM_COINS; ++i)
2064 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2065
2066bool
2067load_resource_file_ (octet_string filename)
2068
2069void
2070fix_weight ()
2071
1679MODULE = cf PACKAGE = cf::attachable 2072MODULE = cf PACKAGE = cf::attachable
1680 2073
1681int 2074int
1682valid (SV *obj) 2075valid (SV *obj)
1683 CODE: 2076 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2077 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 2078 OUTPUT:
1686 RETVAL 2079 RETVAL
1687 2080
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 2081void
1692#destroy (attachable *at) 2082debug_trace (attachable *obj, bool on = true)
2083 CODE:
2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2085 if (on)
2086 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2087
2088int mortals_size ()
2089 CODE:
2090 RETVAL = attachable::mortals.size ();
2091 OUTPUT: RETVAL
2092
2093#object *mortals (U32 index)
2094# CODE:
2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2096# OUTPUT: RETVAL
2097
2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 2099
1694MODULE = cf PACKAGE = cf::global 2100MODULE = cf PACKAGE = cf::global
1695 2101
1696int invoke (SV *klass, int event, ...) 2102int invoke (SV *klass, int event, ...)
1697 CODE: 2103 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1703 2109
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 2111
1706INCLUDE: $PERL genacc object ../include/object.h | 2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 2113
1708int invoke (object *op, int event, ...) 2114int invoke (object *op, int event, ...)
1709 CODE: 2115 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2119 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 2120 OUTPUT: RETVAL
1715 2121
1716SV *registry (object *op) 2122SV *registry (object *op)
1717 2123
1718void mortals () 2124int objects_size ()
1719 PPCODE: 2125 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 2126 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
2128
2129object *objects (U32 index)
2130 CODE:
2131 RETVAL = index < objects.size () ? objects [index] : 0;
2132 OUTPUT: RETVAL
2133
2134int actives_size ()
2135 CODE:
2136 RETVAL = actives.size ();
2137 OUTPUT: RETVAL
2138
2139object *actives (U32 index)
2140 CODE:
2141 RETVAL = index < actives.size () ? actives [index] : 0;
2142 OUTPUT: RETVAL
2143
2144int mortals_size ()
2145 CODE:
2146 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL
2148
2149const_utf8_string slot_use_name (U32 slot)
2150 ALIAS:
2151 slot_nonuse_name = 1
2152 CODE:
2153{
2154 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range");
2156
2157 switch (ix)
2158 {
2159 case 0: RETVAL = body_locations[slot].use_name; break;
2160 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2161 }
2162}
2163 OUTPUT:
2164 RETVAL
1728 2165
1729# missing properties 2166# missing properties
1730 2167
1731object *head (object *op) 2168object *head (object *op)
1732 PROTOTYPE: $ 2169 PROTOTYPE: $
1733 CODE: 2170 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 2171 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1742 2173
1743void 2174void
1744inv (object *obj) 2175inv (object *obj)
1745 PROTOTYPE: $ 2176 PROTOTYPE: $
1746 PPCODE: 2177 PPCODE:
1747{ 2178{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2179 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2180 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2181}
1752 2182
1753void 2183void
1754set_animation (object *op, int idx) 2184set_animation (object *op, int idx)
1755 CODE: 2185 CODE:
1756 SET_ANIMATION (op, idx); 2186 SET_ANIMATION (op, idx);
1757 2187
2188int
2189num_animations (object *op)
2190 CODE:
2191 RETVAL = NUM_ANIMATIONS (op);
2192 OUTPUT: RETVAL
2193
2194int slot_info (object *op, UV slot, int value = 0)
2195 ALIAS:
2196 slot_used = 1
2197 CODE:
2198{
2199 if (slot >= NUM_BODY_LOCATIONS)
2200 croak ("body slot index out of range");
2201
2202 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2203
2204 if (items > 2)
2205 if (ix)
2206 op->slot[slot].used = value;
2207 else
2208 op->slot[slot].info = value;
2209}
2210 OUTPUT:
2211 RETVAL
2212
1758object *find_best_object_match (object *op, const char *match) 2213object *find_best_object_match (object *op, utf8_string match)
1759 2214
1760object *find_marked_object (object *op) 2215object *find_marked_object (object *op)
1761 2216
1762int need_identify (object *obj); 2217int need_identify (object *obj);
1763 2218
1775 2230
1776void apply_below (object *op) 2231void apply_below (object *op)
1777 CODE: 2232 CODE:
1778 player_apply_below (op); 2233 player_apply_below (op);
1779 2234
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2235int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781 2236
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2237int casting_level (object *caster, object *spell)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2238
1798int pay_item (object *op, object *buyer) 2239int pay_item (object *op, object *buyer)
1799 CODE: 2240 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2241 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2242 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2246 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2247 OUTPUT: RETVAL
1807 2248
1808void pay_player (object *op, uint64 amount) 2249void pay_player (object *op, uint64 amount)
1809 2250
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2251val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2252
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2253int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2254
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2255void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2256 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2257 do_learn_spell (op, sp, special_prayer);
1817 2258
1818void forget_spell (object *op, object *sp) 2259void forget_spell (object *op, object *sp)
1819 CODE: 2260 CODE:
1820 do_forget_spell (op, query_name (sp)); 2261 do_forget_spell (op, query_name (sp));
1821 2262
1822object *check_for_spell (object *op, char *spellname) 2263object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2264 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2265 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
1826 2267
1827int query_money (object *op) 2268int query_money (object *op)
1836 2277
1837void drop (object *who, object *op) 2278void drop (object *who, object *op)
1838 2279
1839void pick_up (object *who, object *op) 2280void pick_up (object *who, object *op)
1840 2281
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2282void update_object (object *op, int action)
1848 2283
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2285
1853void player_lvl_adj (object *who, object *skill = 0) 2286void player_lvl_adj (object *who, object *skill = 0)
1854 2287
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2289
1857int calc_skill_exp (object *who, object *op, object *skill); 2290int calc_skill_exp (object *who, object *op, object *skill)
1858 2291
1859void push_button (object *op); 2292void push_button (object *op, object *originator)
1860 2293
1861void use_trigger (object *op); 2294void use_trigger (object *op, object *originator)
1862 2295
1863void add_button_link (object *button, maptile *map, int connected); 2296void handle_apply_yield (object *op)
1864 2297
1865void remove_button_link (object *op); 2298int convert_item (object *item, object *converter)
1866 2299
1867 2300
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2301MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2302
1872# no clean way to get an object from an archetype - stupid idiotic 2303# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2305
1875object *new (const char *archetype = 0) 2306object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2307 PROTOTYPE: ;$
1877 CODE: 2308 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2309 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2310 OUTPUT:
1880 RETVAL 2311 RETVAL
1881 2312
2313object *find_object (U32 tag)
2314
2315# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2317 PROTOTYPE: $$$$$$
1884 CODE: 2318 CODE:
1885{ 2319{
1886 int unused_type; 2320 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888}
1889 2321
1890# syntatic sugar for easier use in event callbacks. 2322 if (RETVAL->destroyed ())
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL 2323 RETVAL = 0;
2324}
1896 2325
1897player *contr (object *op) 2326shstr
1898 CODE: 2327object::kv_get (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2328
1902const char *get_ob_key_value (object *op, const char *key) 2329void
2330object::kv_del (shstr key)
1903 2331
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2332void
2333object::kv_set (shstr key, shstr value)
1905 2334
1906object *get_nearest_player (object *ob) 2335object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2336 ALIAS: nearest_player = 0
1908 PREINIT: 2337 PREINIT:
1909 extern object *get_nearest_player (object *); 2338 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2340void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2341 PROTOTYPE: $$;$
1913 PPCODE: 2342 PPCODE:
1914{ 2343{
1915 rv_vector rv; 2344 rv_vector rv;
2345
2346 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2347 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349
1917 EXTEND (SP, 5); 2350 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2351 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2352 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2353 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2354 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2355 PUSHs (to_sv (rv.part));
1923} 2356}
1924 2357
1925bool on_same_map_as (object *ob, object *other) 2358bool on_same_map_as (object *ob, object *other)
1926 CODE: 2359 CODE:
1927 RETVAL = on_same_map (ob, other); 2360 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
1929 2362
1930const char * 2363const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2364base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2365 CODE:
1933 RETVAL = query_base_name (op, plural); 2366 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1935 2368
1936object *decrease_ob_nr (object *op, unsigned long i) 2369# return the tail of an object, excluding itself
2370void
2371tail (object *op)
2372 PPCODE:
2373 while ((op = op->more))
2374 XPUSHs (sv_2mortal (to_sv (op)));
1937 2375
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2376MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2377
1940player *player (object *op) 2378player *player (object *op)
1941 CODE: 2379 CODE:
1942 RETVAL = op->contr; 2380 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2381 OUTPUT: RETVAL
1944 2382
2383bool move_player (object *op, int dir)
2384
1945void check_score (object *op) 2385void check_score (object *op)
1946 2386
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 2388 CODE:
1949 new_draw_info (flags, 0, op, txt); 2389 new_draw_info (flags, 0, op, txt);
1950 2390
1951object *cf_player_send_inventory (object *op)
1952
1953char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959void cf_player_set_marked_item (object *op, object *ob)
1960
1961partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964void cf_player_set_party (object *op, partylist *party)
1965
1966void kill_player (object *op) 2391void kill_player (object *op)
1967 2392
2393void esrv_send_item (object *pl, object *item)
2394
1968void esrv_update_item (object *op, int what, object *item) 2395void esrv_update_item (object *pl, int what, object *item)
1969 C_ARGS: what, op, item 2396 C_ARGS: what, pl, item
1970 2397
1971void clear_los (object *op) 2398void esrv_del_item (object *pl, int tag)
2399 C_ARGS: pl->contr, tag
1972 2400
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 2401int command_summon (object *op, utf8_string params)
1976 2402
1977int command_arrest (object *op, char *params) 2403int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 2404
1983 2405
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 2407
1986INCLUDE: $PERL genacc player ../include/player.h | 2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 2409
1988int invoke (player *pl, int event, ...) 2410int invoke (player *pl, int event, ...)
1989 CODE: 2411 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->ob->stats.hp = pl->ob->stats.maxhp; 2423 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp; 2424 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2425 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats; 2426 pl->orig_stats = pl->ob->stats;
2005 2427
2006player *cf_player_find (char *name) 2428# should only be temporary
2007 PROTOTYPE: $ 2429void esrv_new_player (player *pl)
2008 2430
2009void cf_player_move (player *pl, int dir) 2431#d# TODO: replace by blocked_los accessor, fix code using this
2010
2011void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017
2018bool 2432bool
2019cell_visible (player *pl, int dx, int dy) 2433cell_visible (player *pl, int dx, int dy)
2020 CODE: 2434 CODE:
2021 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2435 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2022 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2023 OUTPUT: 2436 OUTPUT:
2024 RETVAL 2437 RETVAL
2025 2438
2026void 2439void
2027send (player *pl, SV *packet) 2440send (player *pl, SV *packet)
2028 CODE: 2441 CODE:
2029{ 2442{
2030 STRLEN len; 2443 STRLEN len;
2031 char *buf = SvPVbyte (packet, len); 2444 char *buf = SvPVbyte (packet, len);
2032 2445
2446 if (len > MAXSOCKBUF)
2447 pl->failmsg ("[packet too long for client]");
2033 if (pl->ns) 2448 else if (pl->ns)
2034 pl->ns->send_packet (buf, len); 2449 pl->ns->send_packet (buf, len);
2035} 2450}
2036
2037int
2038listening (player *pl, int new_value = -1)
2039 CODE:
2040 RETVAL = pl->listening;
2041 if (new_value >= 0)
2042 pl->listening = new_value;
2043 OUTPUT:
2044 RETVAL
2045 2451
2046void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2452void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2047 PROTOTYPE: $;$$$ 2453 PROTOTYPE: $;$$$
2048 PPCODE: 2454 PPCODE:
2049 if (GIMME_V != G_VOID) 2455 if (GIMME_V != G_VOID)
2058 if (y) sv_to (y, pl->bed_y); 2464 if (y) sv_to (y, pl->bed_y);
2059 2465
2060void 2466void
2061list () 2467list ()
2062 PPCODE: 2468 PPCODE:
2063 for (player *pl = first_player; pl; pl = pl->next) 2469 for_all_players (pl)
2064 XPUSHs (sv_2mortal (to_sv (pl))); 2470 XPUSHs (sv_2mortal (to_sv (pl)));
2065
2066bool
2067peaceful (player *pl, bool new_setting = 0)
2068 PROTOTYPE: $;$
2069 CODE:
2070 RETVAL = pl->peaceful;
2071 if (items > 1)
2072 pl->peaceful = new_setting;
2073 OUTPUT:
2074 RETVAL
2075
2076living *
2077orig_stats (player *pl)
2078 CODE:
2079 RETVAL = &pl->orig_stats;
2080 OUTPUT: RETVAL
2081
2082living *
2083last_stats (player *pl)
2084 CODE:
2085 RETVAL = &pl->last_stats;
2086 OUTPUT: RETVAL
2087 2471
2088 2472
2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2473MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090 2474
2091int invoke (maptile *map, int event, ...) 2475int invoke (maptile *map, int event, ...)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2480 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2481 OUTPUT: RETVAL
2098 2482
2099SV *registry (maptile *map) 2483SV *registry (maptile *map)
2100 2484
2485void
2486find_tagged_objects (maptile *map, utf8_string tag = 0)
2487 PPCODE:
2488{
2489 if (!map->spaces)
2490 XSRETURN_EMPTY;
2491
2492 if (tag)
2493 {
2494 shstr_cmp tag_ (tag);
2495
2496 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2497 for (object *op = ms->bot; op; op = op->above)
2498 if (op->tag == tag_)
2499 XPUSHs (sv_2mortal (to_sv (op)));
2500 }
2501 else
2502 {
2503 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2504 for (object *op = ms->bot; op; op = op->above)
2505 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op)));
2507 }
2508}
2509
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2511
2512void
2513adjust_daylight ()
2514 CODE:
2515 maptile::adjust_daylight ();
2516
2517int
2518outdoor_darkness (int darkness = 0)
2519 CODE:
2520 RETVAL = maptile::outdoor_darkness;
2521 if (items)
2522 maptile::outdoor_darkness = darkness;
2523 OUTPUT:
2524 RETVAL
2102 2525
2103void 2526void
2104maptile::instantiate () 2527maptile::instantiate ()
2105 2528
2106maptile *new () 2529maptile *new ()
2107 PROTOTYPE: 2530 PROTOTYPE:
2108 CODE: 2531 CODE:
2109 RETVAL = new maptile; 2532 RETVAL = new maptile;
2110 OUTPUT: 2533 OUTPUT:
2111 RETVAL 2534 RETVAL
2112
2113void
2114maptile::destroy ()
2115 2535
2116void 2536void
2117maptile::players () 2537maptile::players ()
2118 PPCODE: 2538 PPCODE:
2119 if (GIMME_V == G_SCALAR) 2539 if (GIMME_V == G_SCALAR)
2124 for_all_players (pl) 2544 for_all_players (pl)
2125 if (pl->ob && pl->ob->map == THIS) 2545 if (pl->ob && pl->ob->map == THIS)
2126 PUSHs (sv_2mortal (to_sv (pl->ob))); 2546 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 } 2547 }
2128 2548
2129void play_sound_map (maptile *map, int x, int y, int sound_num) 2549void
2550maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2551 CODE:
2552{
2553 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2554 croak ("maptile::add_underlay: palette must be arrayref");
2555
2556 palette = SvRV (palette);
2557
2558 STRLEN idxlen;
2559 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2560
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2565 if (op->flag [FLAG_IS_FLOOR])
2566 goto skip;
2567
2568 {
2569 int offs = offset + y * stride + x;
2570
2571 if (IN_RANGE_EXC (offs, 0, idxlen))
2572 {
2573 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2574 {
2575 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2576 ob->flag [FLAG_NO_MAP_SAVE] = true;
2577 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2578
2579 if (ob->randomitems && !ob->above)
2580 {
2581 ob->create_treasure (ob->randomitems);
2582
2583 for (object *op = ob->above; op; op = op->above)
2584 op->flag [FLAG_NO_MAP_SAVE] = true;
2585 // TODO: if this is a pickable object, then the item
2586 // will at a bit weird - saving inside the player
2587 // will clear the flag, but when the player drops
2588 // it without logging out, it keeps the flag.
2589 // nobody ahs reported this, but this can be rather
2590 // annoying on persistent maps.
2591 }
2592 }
2593 }
2594 }
2595
2596 skip: ;
2597 }
2598}
2599
2600void
2601maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2602 CODE:
2603{
2604 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2605 croak ("maptile::set_regiondata: palette must be arrayref");
2606
2607 palette = SvRV (palette);
2608
2609 STRLEN idxlen;
2610 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2611
2612 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2613 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2614
2615 for (int i = av_len ((AV *)palette) + 1; i--; )
2616 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2617
2618 for (int y = 0; y < THIS->height; ++y)
2619 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2620
2621 sfree (THIS->regions, THIS->size ());
2622 delete [] THIS->regionmap;
2623
2624 THIS->regions = regions;
2625 THIS->regionmap = regionmap;
2626}
2627
2628void
2629maptile::create_region_treasure ()
2630 CODE:
2631 for (int x = 0; x < THIS->width; ++x)
2632 for (int y = 0; y < THIS->height; ++y)
2633 {
2634 region *rgn = THIS->region (x, y);
2635
2636 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2637 if (object *op = THIS->at (x, y).top)
2638 if (rgn->treasure && rndm () < rgn->treasure_density)
2639 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2640 }
2130 2641
2131int out_of_map (maptile *map, int x, int y) 2642int out_of_map (maptile *map, int x, int y)
2132 2643
2133void 2644void
2134trigger (maptile *map, long connection, bool state = true) 2645find_link (maptile *map, shstr_tmp connection)
2135 CODE:
2136 activate_connection (map, connection, state);
2137
2138void
2139get_connection (maptile *map, long connection)
2140 PPCODE: 2646 PPCODE:
2141 oblinkpt *obp = get_connection_links (map, connection); 2647 if (oblinkpt *obp = map->find_link (connection))
2142 if (obp)
2143 for (objectlink *ol = obp->link; ol; ol = ol->next) 2648 for (objectlink *ol = obp->link; ol; ol = ol->next)
2144 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2145 2650
2146object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2651void
2154cf_map_normalise (maptile *map, int x, int y) 2652get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2653 PPCODE:
2156{ 2654{
2157 maptile *nmap = 0; 2655 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2656 I16 nx = 0, ny = 0;
2657
2658 PUTBACK;
2159 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
2160 2661
2161 EXTEND (SP, 4); 2662 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2663 PUSHs (sv_2mortal (newSViv (flags)));
2163 2664
2164 if (GIMME_V == G_ARRAY) 2665 if (GIMME_V == G_ARRAY)
2165 { 2666 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2667 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2668 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2669 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2670 }
2170} 2671}
2171 2672
2673mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y)
2675 PROTOTYPE: $$$
2676 CODE:
2677{
2678 maptile *nmap = 0;
2679 I16 nx, ny;
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF;
2687
2688 RETVAL = &nmap->at (nx, ny);
2689}
2690 OUTPUT:
2691 RETVAL
2692
2172void 2693void
2173at (maptile *map, unsigned int x, unsigned int y) 2694at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2695 PROTOTYPE: $$$
2175 PPCODE: 2696 PPCODE:
2176{ 2697{
2177 object *o;
2178 maptile *nmap = 0; 2698 maptile *nmap = 0;
2179 I16 nx, ny; 2699 I16 nx, ny;
2180 2700
2701 PUTBACK;
2181 get_map_flags (map, &nmap, x, y, &nx, &ny); 2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2182 2704
2183 if (nmap) 2705 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2707 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2708}
2187 2709
2188SV * 2710SV *
2189bot_at (maptile *obj, unsigned int x, unsigned int y) 2711bot_at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2712 PROTOTYPE: $$$
2191 ALIAS: 2713 ALIAS:
2192 top_at = 1 2714 top_at = 1
2193 flags_at = 2 2715 flags_at = 2
2194 light_at = 3 2716 light_at = 3
2195 move_block_at = 4 2717 move_block_at = 4
2196 move_slow_at = 5 2718 move_slow_at = 5
2197 move_on_at = 6 2719 move_on_at = 6
2198 move_off_at = 7 2720 move_off_at = 7
2199 INIT:
2200 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2721 CODE:
2722{
2723 sint16 nx = x;
2724 sint16 ny = y;
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF;
2728
2729 mapspace &ms = map->at (nx, ny);
2730
2731 ms.update ();
2732
2202 switch (ix) 2733 switch (ix)
2203 { 2734 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2735 case 0: RETVAL = to_sv (ms.bot ); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2736 case 1: RETVAL = to_sv (ms.top ); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2737 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2738 case 3: RETVAL = newSViv (ms.light ); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2739 case 4: RETVAL = newSVuv (ms.move_block); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2740 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2741 case 6: RETVAL = newSVuv (ms.move_on ); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2742 case 7: RETVAL = newSVuv (ms.move_off ); break;
2212 } 2743 }
2744}
2213 OUTPUT: RETVAL 2745 OUTPUT: RETVAL
2214 2746
2215void fix_walls (maptile *map, int x, int y)
2216
2217void fix_walls_around (maptile *map, int x, int y)
2218
2219const char *
2220region_name (maptile *m)
2221 CODE:
2222 RETVAL = get_name_of_region_for_map (m);
2223 OUTPUT: RETVAL
2224
2225# worst xs function of my life 2747# worst xs function of my life
2226maptile * 2748bool
2227_create_random_map (\ 2749_create_random_map (\
2228 char *path,\ 2750 maptile *self,\
2229 char *wallstyle,\ 2751 utf8_string wallstyle,\
2230 char *wall_name,\ 2752 utf8_string wall_name,\
2231 char *floorstyle,\ 2753 utf8_string floorstyle,\
2232 char *monsterstyle,\ 2754 utf8_string monsterstyle,\
2233 char *treasurestyle,\ 2755 utf8_string treasurestyle,\
2234 char *layoutstyle,\ 2756 utf8_string layoutstyle,\
2235 char *doorstyle,\ 2757 utf8_string doorstyle,\
2236 char *decorstyle,\ 2758 utf8_string decorstyle,\
2237 char *origin_map,\ 2759 utf8_string origin_map,\
2238 char *final_map,\ 2760 utf8_string final_map,\
2239 char *exitstyle,\ 2761 utf8_string exitstyle,\
2240 char *this_map,\ 2762 utf8_string this_map,\
2241 char *exit_on_final_map,\ 2763 utf8_string exit_on_final_map,\
2242 int Xsize,\ 2764 int xsize,\
2243 int Ysize,\ 2765 int ysize,\
2244 int expand2x,\ 2766 int expand2x,\
2245 int layoutoptions1,\ 2767 int layoutoptions1,\
2246 int layoutoptions2,\ 2768 int layoutoptions2,\
2247 int layoutoptions3,\ 2769 int layoutoptions3,\
2248 int symmetry,\ 2770 int symmetry,\
2253 int dungeon_depth,\ 2775 int dungeon_depth,\
2254 int decoroptions,\ 2776 int decoroptions,\
2255 int orientation,\ 2777 int orientation,\
2256 int origin_y,\ 2778 int origin_y,\
2257 int origin_x,\ 2779 int origin_x,\
2258 int random_seed,\ 2780 U32 random_seed,\
2259 val64 total_map_hp,\ 2781 val64 total_map_hp,\
2260 int map_layout_style,\ 2782 int map_layout_style,\
2261 int treasureoptions,\ 2783 int treasureoptions,\
2262 int symmetry_used,\ 2784 int symmetry_used,\
2263 region *region\ 2785 region *region,\
2786 utf8_string custom\
2264) 2787)
2265 CODE: 2788 CODE:
2266{ 2789{
2267 random_map_params rmp; 2790 random_map_params rmp;
2268 2791
2278 assign (rmp.exit_on_final_map, exit_on_final_map); 2801 assign (rmp.exit_on_final_map, exit_on_final_map);
2279 2802
2280 rmp.origin_map = origin_map; 2803 rmp.origin_map = origin_map;
2281 rmp.final_map = final_map; 2804 rmp.final_map = final_map;
2282 rmp.this_map = this_map; 2805 rmp.this_map = this_map;
2283 rmp.Xsize = Xsize; 2806 rmp.xsize = xsize;
2284 rmp.Ysize = Ysize; 2807 rmp.ysize = ysize;
2285 rmp.expand2x = expand2x; 2808 rmp.expand2x = expand2x;
2286 rmp.layoutoptions1 = layoutoptions1; 2809 rmp.layoutoptions1 = layoutoptions1;
2287 rmp.layoutoptions2 = layoutoptions2; 2810 rmp.layoutoptions2 = layoutoptions2;
2288 rmp.layoutoptions3 = layoutoptions3; 2811 rmp.layoutoptions3 = layoutoptions3;
2289 rmp.symmetry = symmetry; 2812 rmp.symmetry = symmetry;
2295 rmp.decoroptions = decoroptions; 2818 rmp.decoroptions = decoroptions;
2296 rmp.orientation = orientation; 2819 rmp.orientation = orientation;
2297 rmp.origin_y = origin_y; 2820 rmp.origin_y = origin_y;
2298 rmp.origin_x = origin_x; 2821 rmp.origin_x = origin_x;
2299 rmp.random_seed = random_seed; 2822 rmp.random_seed = random_seed;
2300 rmp.total_map_hp = total_map_hp; 2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2301 rmp.map_layout_style = map_layout_style; 2824 rmp.map_layout_style = map_layout_style;
2302 rmp.treasureoptions = treasureoptions; 2825 rmp.treasureoptions = treasureoptions;
2303 rmp.symmetry_used = symmetry_used; 2826 rmp.symmetry_used = symmetry_used;
2304 rmp.region = region; 2827 rmp.region = region;
2828 rmp.custom = custom;
2305 2829
2306 RETVAL = generate_random_map (path, &rmp); 2830 RETVAL = self->generate_random_map (&rmp);
2307} 2831}
2308 OUTPUT: 2832 OUTPUT:
2309 RETVAL 2833 RETVAL
2310 2834
2835MODULE = cf PACKAGE = cf::mapspace
2836
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2838
2311MODULE = cf PACKAGE = cf::arch 2839MODULE = cf PACKAGE = cf::arch
2312 2840
2313archetype *find (const char *name) 2841int archetypes_size ()
2314 CODE: 2842 CODE:
2315 RETVAL = archetype::find (name); 2843 RETVAL = archetypes.size ();
2316 OUTPUT:
2317 RETVAL
2318
2319archetype *first()
2320 PROTOTYPE:
2321 CODE:
2322 RETVAL = first_archetype;
2323 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2324 2845
2846archetype *archetypes (U32 index)
2847 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL
2850
2325INCLUDE: $PERL genacc archetype ../include/object.h | 2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2326 2852
2327MODULE = cf PACKAGE = cf::party 2853MODULE = cf PACKAGE = cf::party
2328 2854
2329partylist *first () 2855partylist *first ()
2330 PROTOTYPE: 2856 PROTOTYPE:
2331 CODE: 2857 CODE:
2332 RETVAL = get_firstparty (); 2858 RETVAL = get_firstparty ();
2333 OUTPUT: RETVAL 2859 OUTPUT: RETVAL
2334 2860
2335INCLUDE: $PERL genacc partylist ../include/player.h | 2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2336 2862
2337MODULE = cf PACKAGE = cf::region 2863MODULE = cf PACKAGE = cf::region
2338 2864
2339region *first () 2865void
2340 PROTOTYPE: 2866list ()
2341 CODE: 2867 PPCODE:
2342 RETVAL = first_region; 2868 for_all_regions (rgn)
2343 OUTPUT: RETVAL 2869 XPUSHs (sv_2mortal (to_sv (rgn)));
2344 2870
2345region *find (char *name) 2871region *find (utf8_string name)
2346 PROTOTYPE: $ 2872 PROTOTYPE: $
2347 CODE: 2873 CODE:
2348 RETVAL = get_region_by_name (name); 2874 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2875 OUTPUT: RETVAL
2350 2876
2877int specificity (region *rgn)
2878 CODE:
2879 RETVAL = 0;
2880 while (rgn = rgn->parent)
2881 RETVAL++;
2882 OUTPUT: RETVAL
2883
2351INCLUDE: $PERL genacc region ../include/map.h | 2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2352 2885
2353MODULE = cf PACKAGE = cf::living 2886MODULE = cf PACKAGE = cf::living
2354 2887
2355INCLUDE: $PERL genacc living ../include/living.h | 2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2356 2889
2357MODULE = cf PACKAGE = cf::settings 2890MODULE = cf PACKAGE = cf::settings
2358 2891
2359INCLUDE: $PERL genacc Settings ../include/global.h | 2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2360 2893
2361MODULE = cf PACKAGE = cf::client 2894MODULE = cf PACKAGE = cf::client
2362 2895
2363INCLUDE: $PERL genacc client ../include/client.h | 2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 2897
2365int invoke (client *ns, int event, ...) 2898int invoke (client *ns, int event, ...)
2366 CODE: 2899 CODE:
2367 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 CODE: 2917 CODE:
2385{ 2918{
2386 STRLEN len; 2919 STRLEN len;
2387 char *buf = SvPVbyte (packet, len); 2920 char *buf = SvPVbyte (packet, len);
2388 2921
2922 if (len > MAXSOCKBUF)
2923 {
2924 // ugly
2925 if (THIS->pl)
2926 THIS->pl->failmsg ("[packet too long for client]");
2927 }
2928 else
2389 THIS->send_packet (buf, len); 2929 THIS->send_packet (buf, len);
2390} 2930}
2391 2931
2392void 2932faceidx
2393client::destroy () 2933client::need_face (utf8_string name, int pri = 0)
2934 CODE:
2935 RETVAL = face_find (name, 0);
2936 if (RETVAL)
2937 {
2938 THIS->send_face (RETVAL, pri);
2939 THIS->flush_fx ();
2940 }
2941 OUTPUT:
2942 RETVAL
2394 2943
2944int
2945client::fx_want (int idx, int value = -1)
2946 CODE:
2947 if (0 < idx && idx < FT_NUM)
2948 {
2949 RETVAL = THIS->fx_want [idx];
2950 if (items > 2)
2951 THIS->fx_want [idx] = value;
2952 }
2953 else
2954 RETVAL = 0;
2955 OUTPUT:
2956 RETVAL
2957
2958MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2959
2960faceidx sound_find (utf8_string name)
2961
2962void sound_set (utf8_string str, faceidx face)
2963
2964# dire hack
2965void old_sound_index (int idx, faceidx face)
2966 CODE:
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face;
2969
2970MODULE = cf PACKAGE = cf::face PREFIX = face_
2971
2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2973
2974faceidx face_find (utf8_string name, faceidx defidx = 0)
2975
2976faceidx alloc (utf8_string name)
2977 CODE:
2978{
2979 do
2980 {
2981 RETVAL = faces.size ();
2982 faces.resize (RETVAL + 1);
2983 }
2984 while (!RETVAL); // crude way to leave index 0
2985
2986 faces [RETVAL].name = name;
2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2988
2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2991}
2992 OUTPUT: RETVAL
2993
2994void set_type (faceidx idx, int value)
2995 ALIAS:
2996 set_type = 0
2997 set_visibility = 1
2998 set_magicmap = 2
2999 set_smooth = 3
3000 set_smoothlevel = 4
3001 CODE:
3002 faceinfo *f = face_info (idx); assert (f);
3003 switch (ix)
3004 {
3005 case 0: f->type = value; break;
3006 case 1: f->visibility = value; break;
3007 case 2: f->magicmap = value; break;
3008 case 3: f->smooth = value; break;
3009 case 4: f->smoothlevel = value; break;
3010 }
3011
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3013 CODE:
3014{
3015 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32);
3017 sv_to (data, d->data);
3018 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen);
3021
3022 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3023
3024 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3025 {
3026 d->chksum_len = clen;
3027 memcpy (d->chksum, cdata, clen);
3028
3029 // invalidate existing client face info
3030 for_all_clients (ns)
3031 if (ns->faceset == faceset)
3032 {
3033 ns->faces_sent [idx] = false;
3034 ns->force_newmap = true;
3035 }
3036 }
3037}
3038
3039int get_data_size (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = d->data.size ();
3044 OUTPUT:
3045 RETVAL
3046
3047SV *get_chksum (faceidx idx, int faceset = 0)
3048 CODE:
3049 facedata *d = face_data (idx, faceset);
3050 if (!d) XSRETURN_UNDEF;
3051 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3052 OUTPUT:
3053 RETVAL
3054
3055SV *get_data (faceidx idx, int faceset = 0)
3056 CODE:
3057 facedata *d = face_data (idx, faceset);
3058 if (!d) XSRETURN_UNDEF;
3059 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3060 OUTPUT:
3061 RETVAL
3062
3063void invalidate (faceidx idx)
3064 CODE:
3065 for_all_clients (ns)
3066 {
3067 ns->faces_sent [idx] = false;
3068 ns->force_newmap = true;
3069 }
3070
3071void invalidate_all ()
3072 CODE:
3073 for_all_clients (ns)
3074 {
3075 ns->faces_sent.reset ();
3076 ns->force_newmap = true;
3077 }
3078
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3082
3083animidx anim_find (utf8_string name)
3084 CODE:
3085 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL
3087
3088animidx set (utf8_string name, SV *frames, int facings = 1)
3089 CODE:
3090{
3091 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3092 croak ("frames must be an arrayref");
3093
3094 AV *av = (AV *)SvRV (frames);
3095
3096 animation *anim = &animation::find (name);
3097 if (anim->number)
3098 {
3099 anim->resize (av_len (av) + 1);
3100 anim->facings = facings;
3101 }
3102 else
3103 anim = &animation::create (name, av_len (av) + 1, facings);
3104
3105 for (int i = 0; i < anim->num_animations; ++i)
3106 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3107}
3108 OUTPUT: RETVAL
3109
3110void invalidate_all ()
3111 CODE:
3112 for_all_clients (ns)
3113 ns->anims_sent.reset ();
3114
3115MODULE = cf PACKAGE = cf::object::freezer
3116
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3118
3119SV *
3120new (char *klass)
3121 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3123 OUTPUT: RETVAL
3124
3125void
3126DESTROY (SV *sv)
3127 CODE:
3128 object_freezer *self;
3129 sv_to (sv, self);
3130 delete self;
3131
3132MODULE = cf PACKAGE = cf::object::thawer
3133
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3135
3136SV *
3137new_from_file (char *klass, octet_string path)
3138 CODE:
3139 object_thawer *f = new object_thawer (path);
3140 if (!*f)
3141 {
3142 delete f;
3143 XSRETURN_UNDEF;
3144 }
3145 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3146 OUTPUT: RETVAL
3147
3148void
3149DESTROY (SV *sv)
3150 CODE:
3151 object_thawer *self;
3152 sv_to (sv, self);
3153 delete self;
3154
3155void
3156extract_tags (object_thawer *self)
3157 PPCODE:
3158 while (self->kw != KW_EOF)
3159 {
3160 PUTBACK;
3161 coroapi::cede_to_tick ();
3162 SPAGAIN;
3163
3164 if (self->kw == KW_tag)
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166
3167 self->skip ();
3168 }
3169

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