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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.171 by pippijn, Fri Mar 2 13:32:52 2007 UTC vs.
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 36
38#include <unistd.h> 37#include <unistd.h>
39#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
40# include <sys/mman.h> 39# include <sys/mman.h>
41#endif 40#endif
42 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55#if IVSIZE >= 8 62typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 63
69static PerlInterpreter *perl; 64static PerlInterpreter *perl;
70 65
71double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
76 78
77static HV 79static HV
78 *stash_cf, 80 *stash_cf,
79 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
88 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
89// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
90template<class super> 145template<class super>
91static super * 146static super *
92is_a (attachable *at) 147is_a (attachable *at)
93{ 148{
102 157
103unordered_vector<attachable *> attachable::mortals; 158unordered_vector<attachable *> attachable::mortals;
104 159
105attachable::~attachable () 160attachable::~attachable ()
106{ 161{
107 flags |=0x3300;//D
108 assert (!self); 162 assert (!self);
109 assert (!cb); 163 assert (!cb);
110} 164}
111 165
112int 166int
126 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
127 hv_clear (self); 181 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
130 184
131 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 186 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 187 }
135} 188}
136 189
137void 190void
138attachable::optimise () 191attachable::optimise ()
139{ 192{
140 if (self 193 if (self
141 && SvREFCNT (self) == 1 194 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 195 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 196 sever_self ();
145} 197}
146 198
147// check wether the object really is dead 199// check wether the object really is dead
148void 200void
155} 207}
156 208
157void 209void
158attachable::do_destroy () 210attachable::do_destroy ()
159{ 211{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
161 213
162 if (cb) 214 if (cb)
163 { 215 {
164 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
165 cb = 0; 217 cb = 0;
166 } 218 }
167 219
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 220 mortals.push_back (this);
173} 221}
174 222
175void 223void
176attachable::destroy () 224attachable::destroy ()
177{ 225{
178 if (destroyed ()) 226 if (destroyed ())
179 return; 227 return;
180 228
181 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
182 do_destroy (); 230 do_destroy ();
231 sever_self ();
183} 232}
184 233
185void 234void
186attachable::check_mortals () 235attachable::check_mortals ()
187{ 236{
191 { 240 {
192 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
193 { 242 {
194 i = 0; 243 i = 0;
195 244
196 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
198 261
199 break; 262 break;
200 } 263 }
201 264
202 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
203 266
204 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
205 268 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 269 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
210 ++i; // further delay freeing 277 ++i; // further delay freeing
211 278
212 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
213 break; 280 break;
214 } 281 }
215 else 282 else
216 { 283 {
217 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
218 delete obj; 286 delete obj;
219 } 287 }
220 } 288 }
221} 289}
222 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
223attachable & 303attachable &
224attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
225{ 305{
226 //if (self || cb) 306 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 308
229 attach = src.attach; 309 attach = src.attach;
230 return *this; 310 return *this;
231} 311}
232 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 349
235static SV * 350static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 352{
238 SV *sv; 353 SV *sv;
239 354
240 if (!ptr) 355 if (!ptr)
241 return &PL_sv_undef; 356 return newSV (0);
242 357
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 360}
246 361
265 380
266static SV * 381static SV *
267newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
268{ 383{
269 if (!obj) 384 if (!obj)
270 return &PL_sv_undef; 385 return newSV (0);
271 386
272 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
273 { 391 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 393
280 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 397 }
283 else 398 else
284 { 399 {
285 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
289 404
290 return sv; 405 return sv;
291 } 406 }
292} 407}
293 408
409#if 0 // unused
294static void 410static void
295clearSVptr (SV *sv) 411clearSVptr (SV *sv)
296{ 412{
297 if (SvROK (sv)) 413 if (SvROK (sv))
298 sv = SvRV (sv); 414 sv = SvRV (sv);
299 415
300 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
302} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
303 435
304static long 436static long
305SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
306{ 438{
307 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
309 441
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316} 443}
317 444
318static long 445static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
320{ 447{
321 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
322 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
323 else
324 return 0;
325} 451}
326 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
335inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
337inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
341inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 518
351inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
353 521
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 524
357inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
358{
359 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362}
363 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
388 575
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 578
392template<class T> 579template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 581
395template<int N> 582template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 584
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
404inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
405{ 598{
406 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
407
408 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
410} 601}
411 602
412inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
413 604
414static SV * 605static SV *
415newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
416{ 607{
417 SV *sv; 608 SV *sv;
431 break; 622 break;
432 623
433 case DT_STRING: 624 case DT_STRING:
434 { 625 {
435 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
436 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
437 } 628 }
438 break; 629 break;
439 630
440 case DT_DATA: 631 case DT_DATA:
441 { 632 {
442 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
443 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
444 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
445 } 636 }
446 break; 637 break;
447 638
448 case DT_OBJECT: 639 case DT_OBJECT:
449 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
491 va_end (ap); 682 va_end (ap);
492 683
493 return sv; 684 return sv;
494} 685}
495 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
496static SV * 713static SV *
497newSVcfapi (int type, ...)
498{
499 SV *sv;
500
501 va_list ap;
502 va_start (ap, type);
503
504 switch (type)
505 {
506 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516
517 default:
518 assert (("unhandled type in newSVcfapi", 0));
519 }
520
521 va_end (ap);
522
523 return sv;
524}
525
526//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527
528SV *
529registry (attachable *ext) 714registry (attachable *ext)
530{ 715{
531 if (!ext->cb) 716 if (!ext->cb)
532 ext->cb = newAV (); 717 ext->cb = newAV ();
533 718
534 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
535} 720}
536 721
537///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
538 723
539extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540{
541 return 0;
542}
543
544static CommArray_s rtn_cmd;
545
546static int
547runPluginCommand (object *obj, char *params)
548{
549 return -1;
550}
551
552extern "C" void *cfperl_getPluginProperty (int *type, ...)
553{
554 va_list args;
555 char *propname;
556 int i;
557 va_start (args, type);
558 propname = va_arg (args, char *);
559 //printf ("Property name: %s\n", propname);
560
561 if (!strcmp (propname, "command?"))
562 return NULL;
563 else if (!strcmp (propname, "Identification"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_NAME;
567 }
568 else if (!strcmp (propname, "FullName"))
569 {
570 va_end (args);
571 return (void *)PLUGIN_VERSION;
572 }
573 else
574 va_end (args);
575
576 return NULL;
577}
578
579extern "C" int cfperl_postInitPlugin ()
580{
581 int hooktype = 1;
582 int rtype = 0;
583
584 cf_init_plugin (gethook);
585
586 return 0;
587}
588
589extern "C" int cfperl_closePlugin ()
590{
591 return 0;
592}
593
594void 724void
595cfperl_init () 725cfperl_init ()
596{ 726{
727 extern char **environ;
728
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 730 perl = perl_alloc ();
599 perl_construct (perl); 731 perl_construct (perl);
600 732
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 734
603 char *argv[] = { 735 const char *argv[] = {
604 "", 736 settings.argv [0],
605 "-e" 737 "-e0"
606 "use Event; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 738 };
611 739
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
613 { 742 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
616 } 745 }
617 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
618 { 758 {
619 dSP; 759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
620 760 exit (EXIT_FAILURE);
621 PUSHMARK (SP);
622 PUTBACK;
623 call_pv ("cf::init", G_DISCARD | G_VOID);
624 } 761 }
625} 762}
626 763
764void
627void cfperl_main () 765cfperl_main ()
628{ 766{
629 dSP; 767 dSP;
630 768
631 PUSHMARK (SP); 769 PUSHMARK (SP);
632 PUTBACK; 770 PUTBACK;
636void 774void
637attachable::instantiate () 775attachable::instantiate ()
638{ 776{
639 if (attach) 777 if (attach)
640 { 778 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 780 attach = 0;
643 } 781 }
644} 782}
645 783
646void 784void
647attachable::reattach () 785attachable::reattach ()
648{ 786{
649 optimise (); 787 optimise ();
650 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
652} 790}
653 791
654static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 794# include "eventinc.h"
657# undef def 795# undef def
658}; 796};
659 797
660#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
661 799
662static void 800static void noinline
663gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
664{ 802{
665 // event must be in array 803 // event must be in array
666 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
667 { 805 {
699} 837}
700 838
701void 839void
702global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 841{
704 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
705} 843}
706 844
707void 845void
708object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 847{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 849 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 851
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 854 }
717 855
753{ 891{
754 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
756} 894}
757 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
758bool 946bool
759attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
760{ 948{
761 data_type dt; 949 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 950
766 // callback call ordering should be: 951 // callback call ordering should be:
767 // 1. per-object callback 952 // 1. per-object callback
768 // 2. per-class object 953 // 2. per-class object
769 // 3. per-type callback 954 // 3. per-type callback
773 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
774 959
775 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 961 if (!callbacks)
777 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
778 966
779 CALL_BEGIN (3); 967 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 970
806 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
807 } 995 }
808 996
809 va_end (ap); 997 va_end (ap);
810 998
811 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
812 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
813 1001
814 CALL_END; 1002 CALL_END;
815 1003
816 return count; 1004 return count;
817} 1005}
818 1006
819SV * 1007static SV *
820cfperl_result (int idx) 1008cfperl_result (int idx)
821{ 1009{
822 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
823 if (!av) 1011 if (!av)
824 return &PL_sv_undef; 1012 return &PL_sv_undef;
825 1013
826 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
827 if (!sv) 1015 if (!sv)
841{ 1029{
842 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
843} 1031}
844 1032
845///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
846 1054
847void 1055void
848cfperl_emergency_save () 1056cfperl_emergency_save ()
849{ 1057{
850 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
859 CALL_ARG (make_core); 1067 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 1068 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 1069 CALL_END;
862} 1070}
863 1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
864maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
865maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
866{ 1155{
867 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
868 CALL_ARG (path); 1157 CALL_ARG (path);
869 CALL_ARG (origin); 1158 CALL_ARG (origin);
870 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
871 1160
872 maptile *retval; 1161 maptile *retval = 0;
873
874 if (count)
875 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
876 else
877 retval = 0;
878 1163
879 CALL_END; 1164 CALL_END;
880 1165
881 return retval; 1166 return retval;
882} 1167}
883 1168
884maptile * 1169maptile *
885maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
886{ 1171{
887 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
888 CALL_ARG (path); 1173 CALL_ARG (path);
889 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
890 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
891 1177
892 maptile *retval; 1178 maptile *retval = 0;
893
894 if (count)
895 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
896 else
897 retval = 0;
898 1180
899 CALL_END; 1181 CALL_END;
900 1182
901 return retval; 1183 return retval;
902} 1184}
905maptile::do_load_sync () 1187maptile::do_load_sync ()
906{ 1188{
907 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
908 CALL_ARG (this); 1190 CALL_ARG (this);
909 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
910 CALL_END;
911}
912
913void
914maptile::change_all_map_light (int change)
915{
916 CALL_BEGIN (1);
917 CALL_ARG (change);
918 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
919 CALL_END; 1192 CALL_END;
920} 1193}
921 1194
922void 1195void
923object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
930 CALL_ARG (exit); 1203 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1205 CALL_END;
933} 1206}
934 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
935///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
936 1320
937struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
939 1323
940int coroapi::cede_counter;
941
942static void iw_dispatch (pe_event *ev)
943{
944 iw *w = (iw *)ev->ext_data;
945 w->call (*w);
946}
947
948void 1324void
949iw::alloc () 1325coroapi::do_cede_to_tick ()
950{ 1326{
951 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
952 1328 cede ();
953 WaREENTRANT_off (pe);
954 pe->base.callback = (void *)iw_dispatch;
955 pe->base.ext_data = (void *)this;
956} 1329}
957 1330
958static void iow_dispatch (pe_event *ev)
959{
960 iow *w = (iow *)ev->ext_data;
961 w->call (*w, ((pe_ioevent *)ev)->got);
962}
963
964void 1331void
965iow::alloc () 1332coroapi::wait_for_tick ()
966{ 1333{
967 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
968 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
969 WaREENTRANT_off (pe); 1336 CALL_END;
970 pe->base.callback = (void *)iow_dispatch;
971 pe->base.ext_data = (void *)this;
972
973 pe->fd = -1;
974 pe->poll = 0;
975} 1337}
976 1338
977void 1339void
978iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
979{ 1341{
980 pe->fd = fd; 1342 CALL_BEGIN (0);
981} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
982 1344 CALL_END;
983int
984iow::poll ()
985{
986 return pe->poll;
987} 1345}
988 1346
989void 1347void
990iow::poll (int events) 1348iow::poll (int events)
991{ 1349{
992 if (pe->poll != events) 1350 if (events != this->events)
993 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
994 if (pe->poll) stop (); 1353 if (active) stop ();
995 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
996 if (pe->poll) start (); 1355 if (active) start ();
997 } 1356 }
998} 1357}
999 1358
1000void 1359static void
1001_connect_to_perl () 1360_connect_to_perl_1 ()
1002{ 1361{
1003 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
1004 1363
1005 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1006 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1007 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1008 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1009 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1374
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1017 1379
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1022 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1023 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1024 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
1025} 1387}
1026 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1400
1029BOOT: 1401BOOT:
1030{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1031 _connect_to_perl (); 1406 _connect_to_perl_1 ();
1032
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035 1407
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1037 1418
1038 static const struct { 1419 static const struct {
1039 const char *name; 1420 const char *name;
1040 IV iv; 1421 IV iv;
1041 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1426
1046 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1430
1048 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1049 const_iv (PLAYER)
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1058 const_iv (ARROW) 1433
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1440
1162 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1163 1470
1164 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1472
1167 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1475
1171 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1483
1198 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1207 1487
1208 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
1211 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1212 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1213 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1214 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1215 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1216 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1217 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1218 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1219 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1220 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1221 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1222 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1223 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1224 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1225 const_iv (FLAG_CAN_ROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR)
1227 const_iv (FLAG_IS_TURNABLE)
1228 const_iv (FLAG_IS_USED_UP)
1229 const_iv (FLAG_IDENTIFIED)
1230 const_iv (FLAG_REFLECTING)
1231 const_iv (FLAG_CHANGING)
1232 const_iv (FLAG_SPLITTING)
1233 const_iv (FLAG_HITBACK)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309
1310 const_iv (NDI_BLACK)
1311 const_iv (NDI_WHITE)
1312 const_iv (NDI_NAVY)
1313 const_iv (NDI_RED)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL)
1327
1328 const_iv (UPD_LOCATION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE)
1332 const_iv (UPD_NAME)
1333 const_iv (UPD_ANIM)
1334 const_iv (UPD_ANIMSPEED)
1335 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1336
1337 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1338 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1339 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1340 1550 const_iv (SP_CHANGE_ABILITY)
1341 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC)
1345 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1350 1579
1351 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1581
1355 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1584
1364 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1586
1369 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1589
1376 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1592
1382 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1594
1385 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1599
1400 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1602
1406 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1447 1614
1448 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1621
1473 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1623
1476 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1631
1503 const_iv (MAP_IN_MEMORY) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING) 1633 const_iv (MAP_INACTIVE)
1507 1634
1508 const_iv (KLASS_ATTACHABLE) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1637
1515 const_iv (CS_QUERY_YESNO) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1639
1519 const_iv (ST_DEAD) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1641
1524 const_iv (ST_CHANGE_CLASS) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1525 1643
1526 const_iv (IO_HEADER) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1645
1530 // random map generator 1646 // random map generator
1531 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1649
1539 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1653
1549 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1656
1552 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1554 }; 1662 };
1555 1663
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1666
1575 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1576 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1577 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1578 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1579 } 1687 }
1580}
1581 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1582void _connect_to_perl () 1707void _connect_to_perl_1 ()
1583 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1584void _global_reattach () 1714void _global_reattach ()
1585 CODE: 1715 CODE:
1586{ 1716{
1587 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1718 for_all_clients (ns)
1589 ns->reattach (); 1719 ns->reattach ();
1590 1720
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1721 for_all_objects (op)
1599 op->reattach (); 1722 op->reattach ();
1600} 1723}
1601 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime);
1831
1832 server_tick ();
1833
1834 NOW = ev_time ();
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1836 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1838}
1839
1602NV floor (NV x) 1840NV floor (NV x)
1603 1841
1604NV ceil (NV x) 1842NV ceil (NV x)
1605 1843
1606NV rndm (...) 1844NV rndm (...)
1845 ALIAS:
1846 rmg_rndm = 1
1607 CODE: 1847 CODE:
1848{
1849 rand_gen &gen = ix ? rmg_rndm : rndm;
1608 switch (items) 1850 switch (items)
1609 { 1851 {
1610 case 0: RETVAL = rndm (); break; 1852 case 0: RETVAL = gen (); break;
1611 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1853 case 1: RETVAL = gen (SvUV (ST (0))); break;
1612 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1855 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1856 }
1857}
1615 OUTPUT: 1858 OUTPUT:
1616 RETVAL 1859 RETVAL
1617 1860
1618void server_tick () 1861NV clamp (NV value, NV min_value, NV max_value)
1619 CODE: 1862 CODE:
1620 runtime = SvNVx (sv_runtime); 1863 RETVAL = clamp (value, min_value, max_value);
1621 server_tick (); 1864 OUTPUT:
1865 RETVAL
1622 1866
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT:
1871 RETVAL
1872
1873void weaken (...)
1874 PROTOTYPE: @
1875 CODE:
1876 while (items > 0)
1877 sv_rvweaken (ST (--items));
1878
1623void 1879void
1624LOG (int level, char *msg) 1880log_backtrace (utf8_string msg)
1881
1882void
1883LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1884 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1885 C_ARGS: flags, "%s", msg
1627 1886
1628char *path_combine (char *base, char *path) 1887octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1888 PROTOTYPE: $$
1630 1889
1631char *path_combine_and_normalize (char *base, char *path) 1890octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1891 PROTOTYPE: $$
1633 1892
1634const char *
1635get_maps_directory (char *path)
1636 PROTOTYPE: $
1637 ALIAS: maps_directory = 0
1638 CODE:
1639 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL
1641
1642void 1893void
1643sub_generation_inc () 1894sub_generation_inc ()
1644 CODE: 1895 CODE:
1645 PL_sub_generation++; 1896 PL_sub_generation++;
1646 1897
1647char * 1898const_octet_string
1648mapdir () 1899mapdir ()
1649 PROTOTYPE: 1900 PROTOTYPE:
1650 ALIAS: 1901 ALIAS:
1651 mapdir = 0 1902 mapdir = 0
1652 uniquedir = 1 1903 uniquedir = 1
1668 } 1919 }
1669 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1670 1921
1671void abort () 1922void abort ()
1672 1923
1924void reset_signals ()
1925
1673void fork_abort (char *cause = "cf::fork_abort") 1926void fork_abort (const_octet_string cause = "cf::fork_abort")
1674 1927
1675void cleanup (const char *cause, bool make_core = false) 1928void cleanup (const_octet_string cause, bool make_core = false)
1676 1929
1677void emergency_save () 1930void emergency_save ()
1678 1931
1679void _exit (int status = EXIT_SUCCESS) 1932void _exit (int status = EXIT_SUCCESS)
1680 1933
1681UV sv_2watcher (SV *w)
1682 CODE:
1683 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684 OUTPUT:
1685 RETVAL
1686
1687#if _POSIX_MEMLOCK 1934#if _POSIX_MEMLOCK
1688 1935
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT:
1938#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif
1690 1944
1691int munlockall () 1945int munlockall ()
1692 1946
1693#endif 1947#endif
1694 1948
1949int
1950malloc_trim (IV pad = 0)
1951
1952void
1953mallinfo ()
1954 PPCODE:
1955{
1956#if __GLIBC__
1957 struct mallinfo mai = mallinfo ();
1958 EXTEND (SP, 10*2);
1959 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1960 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1961 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1962 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1963 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1964 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1965 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1966 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1968 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1969#endif
1970 EXTEND (SP, 5*2);
1971 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1972 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1973 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1974 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1975 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1976}
1977
1695int find_animation (char *text) 1978int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1979 PROTOTYPE: $
1697 1980
1698int random_roll (int min, int max, object *op, int goodbad); 1981int random_roll (int min, int max, object *op, int goodbad);
1699 1982
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1984
1702int 1985int
1703exp_to_level (val64 exp) 1986exp_to_level (val64 exp)
1704 CODE: 1987 CODE:
1705{ 1988{
1736 RETVAL = newSVpv (resist_plus[atnr], 0); 2019 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else 2020 else
1738 XSRETURN_UNDEF; 2021 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1740 2023
2024UUID
2025uuid_cur ()
2026 CODE:
2027 RETVAL = UUID::cur;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_gen ()
2033 CODE:
2034 RETVAL = UUID::gen ();
2035 OUTPUT:
2036 RETVAL
2037
2038val64
2039uuid_seq (UUID uuid)
2040 CODE:
2041 RETVAL = uuid.seq;
2042 OUTPUT:
2043 RETVAL
2044
2045UUID
2046uuid_str (val64 seq)
2047 CODE:
2048 RETVAL.seq = seq;
2049 OUTPUT:
2050 RETVAL
2051
2052void
2053coin_names ()
2054 PPCODE:
2055 EXTEND (SP, NUM_COINS);
2056 for (int i = 0; i < NUM_COINS; ++i)
2057 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2058
2059void
2060coin_archetypes ()
2061 PPCODE:
2062 EXTEND (SP, NUM_COINS);
2063 for (int i = 0; i < NUM_COINS; ++i)
2064 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2065
1741bool 2066bool
1742load_resource_file (const char *filename) 2067load_resource_file_ (octet_string filename)
2068
2069void
2070fix_weight ()
1743 2071
1744MODULE = cf PACKAGE = cf::attachable 2072MODULE = cf PACKAGE = cf::attachable
1745 2073
1746int 2074int
1747valid (SV *obj) 2075valid (SV *obj)
1751 RETVAL 2079 RETVAL
1752 2080
1753void 2081void
1754debug_trace (attachable *obj, bool on = true) 2082debug_trace (attachable *obj, bool on = true)
1755 CODE: 2083 CODE:
1756 obj->flags &= ~attachable::F_DEBUG_TRACE; 2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1757 if (on) 2085 if (on)
1758 obj->flags |= attachable::F_DEBUG_TRACE; 2086 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1759 2087
1760int mortals_size () 2088int mortals_size ()
1761 CODE: 2089 CODE:
1762 RETVAL = attachable::mortals.size (); 2090 RETVAL = attachable::mortals.size ();
1763 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1765#object *mortals (U32 index) 2093#object *mortals (U32 index)
1766# CODE: 2094# CODE:
1767# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768# OUTPUT: RETVAL 2096# OUTPUT: RETVAL
1769 2097
1770INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1771 2099
1772MODULE = cf PACKAGE = cf::global 2100MODULE = cf PACKAGE = cf::global
1773 2101
1774int invoke (SV *klass, int event, ...) 2102int invoke (SV *klass, int event, ...)
1775 CODE: 2103 CODE:
1779 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1781 2109
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 2111
1784INCLUDE: $PERL genacc object ../include/object.h | 2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 2113
1786int invoke (object *op, int event, ...) 2114int invoke (object *op, int event, ...)
1787 CODE: 2115 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811object *actives (U32 index) 2139object *actives (U32 index)
1812 CODE: 2140 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 2141 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1815 2143
2144int mortals_size ()
2145 CODE:
2146 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL
2148
2149const_utf8_string slot_use_name (U32 slot)
2150 ALIAS:
2151 slot_nonuse_name = 1
2152 CODE:
2153{
2154 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range");
2156
2157 switch (ix)
2158 {
2159 case 0: RETVAL = body_locations[slot].use_name; break;
2160 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2161 }
2162}
2163 OUTPUT:
2164 RETVAL
2165
1816# missing properties 2166# missing properties
1817 2167
1818object *head (object *op) 2168object *head (object *op)
1819 PROTOTYPE: $ 2169 PROTOTYPE: $
1820 CODE: 2170 CODE:
1821 RETVAL = op->head_ (); 2171 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1829 2173
1830void 2174void
1831inv (object *obj) 2175inv (object *obj)
1832 PROTOTYPE: $ 2176 PROTOTYPE: $
1833 PPCODE: 2177 PPCODE:
1834{ 2178{
1835 object *o;
1836 for (o = obj->inv; o; o = o->below) 2179 for (object *o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o))); 2180 XPUSHs (sv_2mortal (to_sv (o)));
1838} 2181}
1839 2182
1840void 2183void
1841set_animation (object *op, int idx) 2184set_animation (object *op, int idx)
1846num_animations (object *op) 2189num_animations (object *op)
1847 CODE: 2190 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 2191 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1850 2193
2194int slot_info (object *op, UV slot, int value = 0)
2195 ALIAS:
2196 slot_used = 1
2197 CODE:
2198{
2199 if (slot >= NUM_BODY_LOCATIONS)
2200 croak ("body slot index out of range");
2201
2202 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2203
2204 if (items > 2)
2205 if (ix)
2206 op->slot[slot].used = value;
2207 else
2208 op->slot[slot].info = value;
2209}
2210 OUTPUT:
2211 RETVAL
2212
1851object *find_best_object_match (object *op, const char *match) 2213object *find_best_object_match (object *op, utf8_string match)
1852 2214
1853object *find_marked_object (object *op) 2215object *find_marked_object (object *op)
1854 2216
1855int need_identify (object *obj); 2217int need_identify (object *obj);
1856 2218
1870 CODE: 2232 CODE:
1871 player_apply_below (op); 2233 player_apply_below (op);
1872 2234
1873int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2235int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1874 2236
1875object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int casting_level (object *caster, object *spell)
1876
1877int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1878
1879int cf_object_change_map (object *op, int x, int y, maptile *map)
1880
1881#//TODO
1882object *clone_ (object *op, int recursive = 0)
1883 CODE:
1884 if (recursive)
1885 RETVAL = object_create_clone (op);
1886 else
1887 {
1888 RETVAL = object::create ();
1889 op->copy_to (RETVAL);
1890 }
1891 OUTPUT: RETVAL
1892 2238
1893int pay_item (object *op, object *buyer) 2239int pay_item (object *op, object *buyer)
1894 CODE: 2240 CODE:
1895 RETVAL = pay_for_item (op, buyer); 2241 RETVAL = pay_for_item (op, buyer);
1896 OUTPUT: RETVAL 2242 OUTPUT: RETVAL
1900 RETVAL = pay_for_amount (amount, op); 2246 RETVAL = pay_for_amount (amount, op);
1901 OUTPUT: RETVAL 2247 OUTPUT: RETVAL
1902 2248
1903void pay_player (object *op, uint64 amount) 2249void pay_player (object *op, uint64 amount)
1904 2250
1905val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2251val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1906 2252
1907int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2253int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1908 2254
1909void learn_spell (object *op, object *sp, int special_prayer = 0) 2255void learn_spell (object *op, object *sp, int special_prayer = 0)
1910 CODE: 2256 CODE:
1911 do_learn_spell (op, sp, special_prayer); 2257 do_learn_spell (op, sp, special_prayer);
1912 2258
1913void forget_spell (object *op, object *sp) 2259void forget_spell (object *op, object *sp)
1914 CODE: 2260 CODE:
1915 do_forget_spell (op, query_name (sp)); 2261 do_forget_spell (op, query_name (sp));
1916 2262
1917object *check_for_spell (object *op, char *spellname) 2263object *check_for_spell (object *op, utf8_string spellname)
1918 CODE: 2264 CODE:
1919 RETVAL = check_spell_known (op, spellname); 2265 RETVAL = check_spell_known (op, spellname);
1920 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
1921 2267
1922int query_money (object *op) 2268int query_money (object *op)
1931 2277
1932void drop (object *who, object *op) 2278void drop (object *who, object *op)
1933 2279
1934void pick_up (object *who, object *op) 2280void pick_up (object *who, object *op)
1935 2281
1936int cf_object_teleport (object *op, maptile *map, int x, int y)
1937
1938void update_object (object *op, int action) 2282void update_object (object *op, int action)
1939 2283
1940object *cf_create_object_by_name (const char *name)
1941
1942void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1943 2285
1944void player_lvl_adj (object *who, object *skill = 0) 2286void player_lvl_adj (object *who, object *skill = 0)
1945 2287
1946int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1947 2289
1948int calc_skill_exp (object *who, object *op, object *skill); 2290int calc_skill_exp (object *who, object *op, object *skill)
1949 2291
1950void push_button (object *op); 2292void push_button (object *op, object *originator)
1951 2293
1952void use_trigger (object *op); 2294void use_trigger (object *op, object *originator)
1953 2295
1954void add_button_link (object *button, maptile *map, int connected); 2296void handle_apply_yield (object *op)
1955 2297
1956void remove_button_link (object *op); 2298int convert_item (object *item, object *converter)
1957 2299
1958 2300
1959MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2301MODULE = cf PACKAGE = cf::object PREFIX = cf_
1960
1961object *cf_insert_ob_in_ob (object *ob, object *where)
1962 2302
1963# no clean way to get an object from an archetype - stupid idiotic 2303# no clean way to get an object from an archetype - stupid idiotic
1964# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1965 2305
1966object *new (const char *archetype = 0) 2306object *new (utf8_string archetype = 0)
1967 PROTOTYPE: ;$ 2307 PROTOTYPE: ;$
1968 CODE: 2308 CODE:
1969 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2309 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1970 OUTPUT: 2310 OUTPUT:
1971 RETVAL 2311 RETVAL
1972 2312
2313object *find_object (U32 tag)
2314
2315# TODO: nuke
1973object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1974 PROTOTYPE: $$$$$$ 2317 PROTOTYPE: $$$$$$
1975 CODE: 2318 CODE:
1976{ 2319{
1977 int unused_type; 2320 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1978 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1979}
1980 2321
1981# syntatic sugar for easier use in event callbacks. 2322 if (RETVAL->destroyed ())
1982const char *options (object *op)
1983 CODE:
1984 RETVAL = op->name;
1985 OUTPUT:
1986 RETVAL 2323 RETVAL = 0;
2324}
1987 2325
1988player *contr (object *op) 2326shstr
1989 CODE: 2327object::kv_get (shstr key)
1990 RETVAL = op->contr;
1991 OUTPUT: RETVAL
1992 2328
1993const char *get_ob_key_value (object *op, const char *key) 2329void
2330object::kv_del (shstr key)
1994 2331
1995bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2332void
2333object::kv_set (shstr key, shstr value)
1996 2334
1997object *get_nearest_player (object *ob) 2335object *get_nearest_player (object *ob)
1998 ALIAS: nearest_player = 0 2336 ALIAS: nearest_player = 0
1999 PREINIT: 2337 PREINIT:
2000 extern object *get_nearest_player (object *); 2338 extern object *get_nearest_player (object *);
2002void rangevector (object *ob, object *other, int flags = 0) 2340void rangevector (object *ob, object *other, int flags = 0)
2003 PROTOTYPE: $$;$ 2341 PROTOTYPE: $$;$
2004 PPCODE: 2342 PPCODE:
2005{ 2343{
2006 rv_vector rv; 2344 rv_vector rv;
2345
2346 PUTBACK;
2007 get_rangevector (ob, other, &rv, flags); 2347 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349
2008 EXTEND (SP, 5); 2350 EXTEND (SP, 5);
2009 PUSHs (newSVuv (rv.distance)); 2351 PUSHs (newSVuv (rv.distance));
2010 PUSHs (newSViv (rv.distance_x)); 2352 PUSHs (newSViv (rv.distance_x));
2011 PUSHs (newSViv (rv.distance_y)); 2353 PUSHs (newSViv (rv.distance_y));
2012 PUSHs (newSViv (rv.direction)); 2354 PUSHs (newSViv (rv.direction));
2013 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2355 PUSHs (to_sv (rv.part));
2014} 2356}
2015 2357
2016bool on_same_map_as (object *ob, object *other) 2358bool on_same_map_as (object *ob, object *other)
2017 CODE: 2359 CODE:
2018 RETVAL = on_same_map (ob, other); 2360 RETVAL = on_same_map (ob, other);
2019 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
2020 2362
2021const char * 2363const_utf8_string
2022base_name (object *op, int plural = op->nrof > 1) 2364base_name (object *op, int plural = op->nrof > 1)
2023 CODE: 2365 CODE:
2024 RETVAL = query_base_name (op, plural); 2366 RETVAL = query_base_name (op, plural);
2025 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
2026 2368
2027object *decrease_ob_nr (object *op, unsigned long i) 2369# return the tail of an object, excluding itself
2370void
2371tail (object *op)
2372 PPCODE:
2373 while ((op = op->more))
2374 XPUSHs (sv_2mortal (to_sv (op)));
2028 2375
2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2376MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2030 2377
2031player *player (object *op) 2378player *player (object *op)
2032 CODE: 2379 CODE:
2033 RETVAL = op->contr; 2380 RETVAL = op->contr;
2034 OUTPUT: RETVAL 2381 OUTPUT: RETVAL
2035 2382
2383bool move_player (object *op, int dir)
2384
2036void check_score (object *op) 2385void check_score (object *op)
2037 2386
2038void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2039 CODE: 2388 CODE:
2040 new_draw_info (flags, 0, op, txt); 2389 new_draw_info (flags, 0, op, txt);
2041 2390
2042object *cf_player_send_inventory (object *op)
2043
2044char *cf_player_get_ip (object *op)
2045 ALIAS: ip = 0
2046
2047object *cf_player_get_marked_item (object *op)
2048 ALIAS: marked_item = 0
2049
2050void cf_player_set_marked_item (object *op, object *ob)
2051
2052partylist *cf_player_get_party (object *op)
2053 ALIAS: party = 0
2054
2055void cf_player_set_party (object *op, partylist *party)
2056
2057void kill_player (object *op) 2391void kill_player (object *op)
2058 2392
2393void esrv_send_item (object *pl, object *item)
2394
2059void esrv_update_item (object *op, int what, object *item) 2395void esrv_update_item (object *pl, int what, object *item)
2060 C_ARGS: what, op, item 2396 C_ARGS: what, pl, item
2061 2397
2062void clear_los (object *op) 2398void esrv_del_item (object *pl, int tag)
2399 C_ARGS: pl->contr, tag
2063 2400
2064int command_summon (object *op, char *params) 2401int command_summon (object *op, utf8_string params)
2065 2402
2066int command_arrest (object *op, char *params) 2403int command_arrest (object *op, utf8_string params)
2067
2068int command_banish (object *op, char *params)
2069 2404
2070 2405
2071MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2072 2407
2073INCLUDE: $PERL genacc player ../include/player.h | 2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2074 2409
2075int invoke (player *pl, int event, ...) 2410int invoke (player *pl, int event, ...)
2076 CODE: 2411 CODE:
2077 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2078 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2088 pl->ob->stats.hp = pl->ob->stats.maxhp; 2423 pl->ob->stats.hp = pl->ob->stats.maxhp;
2089 pl->ob->stats.sp = pl->ob->stats.maxsp; 2424 pl->ob->stats.sp = pl->ob->stats.maxsp;
2090 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2425 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2091 pl->orig_stats = pl->ob->stats; 2426 pl->orig_stats = pl->ob->stats;
2092 2427
2093void cf_player_move (player *pl, int dir) 2428# should only be temporary
2429void esrv_new_player (player *pl)
2094 2430
2095void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2431#d# TODO: replace by blocked_los accessor, fix code using this
2096
2097bool 2432bool
2098cell_visible (player *pl, int dx, int dy) 2433cell_visible (player *pl, int dx, int dy)
2099 CODE: 2434 CODE:
2100 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2435 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2101 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2102 OUTPUT: 2436 OUTPUT:
2103 RETVAL 2437 RETVAL
2104 2438
2105void 2439void
2106send (player *pl, SV *packet) 2440send (player *pl, SV *packet)
2107 CODE: 2441 CODE:
2108{ 2442{
2109 STRLEN len; 2443 STRLEN len;
2110 char *buf = SvPVbyte (packet, len); 2444 char *buf = SvPVbyte (packet, len);
2111 2445
2446 if (len > MAXSOCKBUF)
2447 pl->failmsg ("[packet too long for client]");
2112 if (pl->ns) 2448 else if (pl->ns)
2113 pl->ns->send_packet (buf, len); 2449 pl->ns->send_packet (buf, len);
2114} 2450}
2115
2116int
2117listening (player *pl, int new_value = -1)
2118 CODE:
2119 RETVAL = pl->listening;
2120 if (new_value >= 0)
2121 pl->listening = new_value;
2122 OUTPUT:
2123 RETVAL
2124 2451
2125void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2452void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2126 PROTOTYPE: $;$$$ 2453 PROTOTYPE: $;$$$
2127 PPCODE: 2454 PPCODE:
2128 if (GIMME_V != G_VOID) 2455 if (GIMME_V != G_VOID)
2153 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2480 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2154 OUTPUT: RETVAL 2481 OUTPUT: RETVAL
2155 2482
2156SV *registry (maptile *map) 2483SV *registry (maptile *map)
2157 2484
2485void
2486find_tagged_objects (maptile *map, utf8_string tag = 0)
2487 PPCODE:
2488{
2489 if (!map->spaces)
2490 XSRETURN_EMPTY;
2491
2492 if (tag)
2493 {
2494 shstr_cmp tag_ (tag);
2495
2496 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2497 for (object *op = ms->bot; op; op = op->above)
2498 if (op->tag == tag_)
2499 XPUSHs (sv_2mortal (to_sv (op)));
2500 }
2501 else
2502 {
2503 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2504 for (object *op = ms->bot; op; op = op->above)
2505 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op)));
2507 }
2508}
2509
2158INCLUDE: $PERL genacc maptile ../include/map.h | 2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2511
2512void
2513adjust_daylight ()
2514 CODE:
2515 maptile::adjust_daylight ();
2516
2517int
2518outdoor_darkness (int darkness = 0)
2519 CODE:
2520 RETVAL = maptile::outdoor_darkness;
2521 if (items)
2522 maptile::outdoor_darkness = darkness;
2523 OUTPUT:
2524 RETVAL
2159 2525
2160void 2526void
2161maptile::instantiate () 2527maptile::instantiate ()
2162 2528
2163maptile *new () 2529maptile *new ()
2195 for (int x = 0; x < THIS->width; ++x) 2561 for (int x = 0; x < THIS->width; ++x)
2196 for (int y = 0; y < THIS->height; ++y) 2562 for (int y = 0; y < THIS->height; ++y)
2197 { 2563 {
2198 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2564 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2199 if (op->flag [FLAG_IS_FLOOR]) 2565 if (op->flag [FLAG_IS_FLOOR])
2200 goto skip_space; 2566 goto skip;
2201 2567
2202 { 2568 {
2203 int offs = offset + y * stride + x; 2569 int offs = offset + y * stride + x;
2570
2204 if (IN_RANGE_EXC (offs, 0, idxlen)) 2571 if (IN_RANGE_EXC (offs, 0, idxlen))
2205 { 2572 {
2206 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2573 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2207 { 2574 {
2208 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2575 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2209 ob->flag [FLAG_NO_MAP_SAVE] = true; 2576 ob->flag [FLAG_NO_MAP_SAVE] = true;
2210 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2577 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2578
2579 if (ob->randomitems && !ob->above)
2580 {
2581 ob->create_treasure (ob->randomitems);
2582
2583 for (object *op = ob->above; op; op = op->above)
2584 op->flag [FLAG_NO_MAP_SAVE] = true;
2585 // TODO: if this is a pickable object, then the item
2586 // will at a bit weird - saving inside the player
2587 // will clear the flag, but when the player drops
2588 // it without logging out, it keeps the flag.
2589 // nobody ahs reported this, but this can be rather
2590 // annoying on persistent maps.
2591 }
2211 } 2592 }
2212 } 2593 }
2213 } 2594 }
2214 2595
2215 skip_space: ; 2596 skip: ;
2216 } 2597 }
2217} 2598}
2218 2599
2219void 2600void
2220maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2601maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2226 palette = SvRV (palette); 2607 palette = SvRV (palette);
2227 2608
2228 STRLEN idxlen; 2609 STRLEN idxlen;
2229 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2610 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2230 2611
2231 region **regionmap = (region **)malloc ( 2612 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2232 (av_len ((AV *)palette) + 1) * sizeof (region *));
2233 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2613 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2234 2614
2235 for (int i = av_len ((AV *)palette) + 1; i--; ) 2615 for (int i = av_len ((AV *)palette) + 1; i--; )
2236 regionmap [i] = region::find ( 2616 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2237 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2238 2617
2239 for (int y = 0; y < THIS->height; ++y) 2618 for (int y = 0; y < THIS->height; ++y)
2240 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2619 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2241 2620
2242 sfree (THIS->regions, THIS->size ()); 2621 sfree (THIS->regions, THIS->size ());
2243 free (THIS->regionmap); 2622 delete [] THIS->regionmap;
2244 2623
2245 THIS->regions = regions; 2624 THIS->regions = regions;
2246 THIS->regionmap = regionmap; 2625 THIS->regionmap = regionmap;
2247} 2626}
2248 2627
2249void play_sound_map (maptile *map, int x, int y, int sound_num) 2628void
2629maptile::create_region_treasure ()
2630 CODE:
2631 for (int x = 0; x < THIS->width; ++x)
2632 for (int y = 0; y < THIS->height; ++y)
2633 {
2634 region *rgn = THIS->region (x, y);
2635
2636 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2637 if (object *op = THIS->at (x, y).top)
2638 if (rgn->treasure && rndm () < rgn->treasure_density)
2639 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2640 }
2250 2641
2251int out_of_map (maptile *map, int x, int y) 2642int out_of_map (maptile *map, int x, int y)
2252 2643
2253void 2644void
2254trigger (maptile *map, long connection, bool state = true) 2645find_link (maptile *map, shstr_tmp connection)
2255 CODE:
2256 activate_connection (map, connection, state);
2257
2258void
2259get_connection (maptile *map, long connection)
2260 PPCODE: 2646 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection); 2647 if (oblinkpt *obp = map->find_link (connection))
2262 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next) 2648 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2265
2266object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2267
2268object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2269
2270object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny
2272 2650
2273void 2651void
2274get_map_flags (maptile *map, int x, int y) 2652get_map_flags (maptile *map, int x, int y)
2275 PPCODE: 2653 PPCODE:
2276{ 2654{
2277 maptile *nmap = 0; 2655 maptile *nmap = 0;
2278 I16 nx = 0, ny = 0; 2656 I16 nx = 0, ny = 0;
2657
2658 PUTBACK;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
2280 2661
2281 EXTEND (SP, 4); 2662 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags))); 2663 PUSHs (sv_2mortal (newSViv (flags)));
2283 2664
2284 if (GIMME_V == G_ARRAY) 2665 if (GIMME_V == G_ARRAY)
2285 { 2666 {
2286 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2667 PUSHs (sv_2mortal (to_sv (nmap)));
2287 PUSHs (sv_2mortal (newSViv (nx))); 2668 PUSHs (sv_2mortal (newSViv (nx)));
2288 PUSHs (sv_2mortal (newSViv (ny))); 2669 PUSHs (sv_2mortal (newSViv (ny)));
2289 } 2670 }
2290} 2671}
2291 2672
2673mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y)
2675 PROTOTYPE: $$$
2676 CODE:
2677{
2678 maptile *nmap = 0;
2679 I16 nx, ny;
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF;
2687
2688 RETVAL = &nmap->at (nx, ny);
2689}
2690 OUTPUT:
2691 RETVAL
2692
2292void 2693void
2293at (maptile *map, unsigned int x, unsigned int y) 2694at (maptile *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$ 2695 PROTOTYPE: $$$
2295 PPCODE: 2696 PPCODE:
2296{ 2697{
2297 object *o;
2298 maptile *nmap = 0; 2698 maptile *nmap = 0;
2299 I16 nx, ny; 2699 I16 nx, ny;
2300 2700
2701 PUTBACK;
2301 get_map_flags (map, &nmap, x, y, &nx, &ny); 2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2302 2704
2303 if (nmap) 2705 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2707 XPUSHs (sv_2mortal (to_sv (o)));
2306} 2708}
2307 2709
2308SV * 2710SV *
2309bot_at (maptile *obj, unsigned int x, unsigned int y) 2711bot_at (maptile *map, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$ 2712 PROTOTYPE: $$$
2311 ALIAS: 2713 ALIAS:
2312 top_at = 1 2714 top_at = 1
2313 flags_at = 2 2715 flags_at = 2
2314 light_at = 3 2716 light_at = 3
2315 move_block_at = 4 2717 move_block_at = 4
2316 move_slow_at = 5 2718 move_slow_at = 5
2317 move_on_at = 6 2719 move_on_at = 6
2318 move_off_at = 7 2720 move_off_at = 7
2319 INIT:
2320 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2321 CODE: 2721 CODE:
2722{
2723 sint16 nx = x;
2724 sint16 ny = y;
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF;
2728
2729 mapspace &ms = map->at (nx, ny);
2730
2731 ms.update ();
2732
2322 switch (ix) 2733 switch (ix)
2323 { 2734 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2735 case 0: RETVAL = to_sv (ms.bot ); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2736 case 1: RETVAL = to_sv (ms.top ); break;
2326 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2737 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2327 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2738 case 3: RETVAL = newSViv (ms.light ); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2739 case 4: RETVAL = newSVuv (ms.move_block); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2740 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2741 case 6: RETVAL = newSVuv (ms.move_on ); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2742 case 7: RETVAL = newSVuv (ms.move_off ); break;
2332 } 2743 }
2744}
2333 OUTPUT: RETVAL 2745 OUTPUT: RETVAL
2334
2335void fix_walls (maptile *map, int x, int y)
2336
2337void fix_walls_around (maptile *map, int x, int y)
2338 2746
2339# worst xs function of my life 2747# worst xs function of my life
2340bool 2748bool
2341_create_random_map (\ 2749_create_random_map (\
2342 maptile *self,\ 2750 maptile *self,\
2343 char *wallstyle,\ 2751 utf8_string wallstyle,\
2344 char *wall_name,\ 2752 utf8_string wall_name,\
2345 char *floorstyle,\ 2753 utf8_string floorstyle,\
2346 char *monsterstyle,\ 2754 utf8_string monsterstyle,\
2347 char *treasurestyle,\ 2755 utf8_string treasurestyle,\
2348 char *layoutstyle,\ 2756 utf8_string layoutstyle,\
2349 char *doorstyle,\ 2757 utf8_string doorstyle,\
2350 char *decorstyle,\ 2758 utf8_string decorstyle,\
2351 char *origin_map,\ 2759 utf8_string origin_map,\
2352 char *final_map,\ 2760 utf8_string final_map,\
2353 char *exitstyle,\ 2761 utf8_string exitstyle,\
2354 char *this_map,\ 2762 utf8_string this_map,\
2355 char *exit_on_final_map,\ 2763 utf8_string exit_on_final_map,\
2356 int xsize,\ 2764 int xsize,\
2357 int ysize,\ 2765 int ysize,\
2358 int expand2x,\ 2766 int expand2x,\
2359 int layoutoptions1,\ 2767 int layoutoptions1,\
2360 int layoutoptions2,\ 2768 int layoutoptions2,\
2373 val64 total_map_hp,\ 2781 val64 total_map_hp,\
2374 int map_layout_style,\ 2782 int map_layout_style,\
2375 int treasureoptions,\ 2783 int treasureoptions,\
2376 int symmetry_used,\ 2784 int symmetry_used,\
2377 region *region,\ 2785 region *region,\
2378 char *custom\ 2786 utf8_string custom\
2379) 2787)
2380 CODE: 2788 CODE:
2381{ 2789{
2382 random_map_params rmp; 2790 random_map_params rmp;
2383 2791
2410 rmp.decoroptions = decoroptions; 2818 rmp.decoroptions = decoroptions;
2411 rmp.orientation = orientation; 2819 rmp.orientation = orientation;
2412 rmp.origin_y = origin_y; 2820 rmp.origin_y = origin_y;
2413 rmp.origin_x = origin_x; 2821 rmp.origin_x = origin_x;
2414 rmp.random_seed = random_seed; 2822 rmp.random_seed = random_seed;
2415 rmp.total_map_hp = total_map_hp; 2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2416 rmp.map_layout_style = map_layout_style; 2824 rmp.map_layout_style = map_layout_style;
2417 rmp.treasureoptions = treasureoptions; 2825 rmp.treasureoptions = treasureoptions;
2418 rmp.symmetry_used = symmetry_used; 2826 rmp.symmetry_used = symmetry_used;
2419 rmp.region = region; 2827 rmp.region = region;
2420 rmp.custom = custom; 2828 rmp.custom = custom;
2422 RETVAL = self->generate_random_map (&rmp); 2830 RETVAL = self->generate_random_map (&rmp);
2423} 2831}
2424 OUTPUT: 2832 OUTPUT:
2425 RETVAL 2833 RETVAL
2426 2834
2835MODULE = cf PACKAGE = cf::mapspace
2836
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2838
2427MODULE = cf PACKAGE = cf::arch 2839MODULE = cf PACKAGE = cf::arch
2428 2840
2429archetype *find (const char *name) 2841int archetypes_size ()
2430 CODE: 2842 CODE:
2431 RETVAL = archetype::find (name); 2843 RETVAL = archetypes.size ();
2432 OUTPUT:
2433 RETVAL
2434
2435archetype *first()
2436 PROTOTYPE:
2437 CODE:
2438 RETVAL = first_archetype;
2439 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2440 2845
2846archetype *archetypes (U32 index)
2847 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL
2850
2441INCLUDE: $PERL genacc archetype ../include/object.h | 2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2442 2852
2443MODULE = cf PACKAGE = cf::party 2853MODULE = cf PACKAGE = cf::party
2444 2854
2445partylist *first () 2855partylist *first ()
2446 PROTOTYPE: 2856 PROTOTYPE:
2447 CODE: 2857 CODE:
2448 RETVAL = get_firstparty (); 2858 RETVAL = get_firstparty ();
2449 OUTPUT: RETVAL 2859 OUTPUT: RETVAL
2450 2860
2451INCLUDE: $PERL genacc partylist ../include/player.h | 2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2452 2862
2453MODULE = cf PACKAGE = cf::region 2863MODULE = cf PACKAGE = cf::region
2454 2864
2455void 2865void
2456list () 2866list ()
2457 PPCODE: 2867 PPCODE:
2458 for_all_regions (rgn) 2868 for_all_regions (rgn)
2459 XPUSHs (sv_2mortal (to_sv (rgn))); 2869 XPUSHs (sv_2mortal (to_sv (rgn)));
2460 2870
2461region *find (char *name) 2871region *find (utf8_string name)
2462 PROTOTYPE: $ 2872 PROTOTYPE: $
2463 CODE: 2873 CODE:
2464 RETVAL = region::find (name); 2874 RETVAL = region::find (name);
2465 OUTPUT: RETVAL 2875 OUTPUT: RETVAL
2466 2876
2467region *find_fuzzy (char *name) 2877int specificity (region *rgn)
2468 PROTOTYPE: $ 2878 CODE:
2469 CODE: 2879 RETVAL = 0;
2470 RETVAL = region::find_fuzzy (name); 2880 while (rgn = rgn->parent)
2881 RETVAL++;
2471 OUTPUT: RETVAL 2882 OUTPUT: RETVAL
2472 2883
2473INCLUDE: $PERL genacc region ../include/map.h | 2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2474 2885
2475MODULE = cf PACKAGE = cf::living 2886MODULE = cf PACKAGE = cf::living
2476 2887
2477INCLUDE: $PERL genacc living ../include/living.h | 2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2478 2889
2479MODULE = cf PACKAGE = cf::settings 2890MODULE = cf PACKAGE = cf::settings
2480 2891
2481INCLUDE: $PERL genacc Settings ../include/global.h | 2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2482 2893
2483MODULE = cf PACKAGE = cf::client 2894MODULE = cf PACKAGE = cf::client
2484 2895
2485INCLUDE: $PERL genacc client ../include/client.h | 2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2486 2897
2487int invoke (client *ns, int event, ...) 2898int invoke (client *ns, int event, ...)
2488 CODE: 2899 CODE:
2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2506 CODE: 2917 CODE:
2507{ 2918{
2508 STRLEN len; 2919 STRLEN len;
2509 char *buf = SvPVbyte (packet, len); 2920 char *buf = SvPVbyte (packet, len);
2510 2921
2922 if (len > MAXSOCKBUF)
2923 {
2924 // ugly
2925 if (THIS->pl)
2926 THIS->pl->failmsg ("[packet too long for client]");
2927 }
2928 else
2511 THIS->send_packet (buf, len); 2929 THIS->send_packet (buf, len);
2512} 2930}
2513 2931
2932faceidx
2933client::need_face (utf8_string name, int pri = 0)
2934 CODE:
2935 RETVAL = face_find (name, 0);
2936 if (RETVAL)
2937 {
2938 THIS->send_face (RETVAL, pri);
2939 THIS->flush_fx ();
2940 }
2941 OUTPUT:
2942 RETVAL
2943
2944int
2945client::fx_want (int idx, int value = -1)
2946 CODE:
2947 if (0 < idx && idx < FT_NUM)
2948 {
2949 RETVAL = THIS->fx_want [idx];
2950 if (items > 2)
2951 THIS->fx_want [idx] = value;
2952 }
2953 else
2954 RETVAL = 0;
2955 OUTPUT:
2956 RETVAL
2957
2958MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2959
2960faceidx sound_find (utf8_string name)
2961
2962void sound_set (utf8_string str, faceidx face)
2963
2964# dire hack
2965void old_sound_index (int idx, faceidx face)
2966 CODE:
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face;
2969
2970MODULE = cf PACKAGE = cf::face PREFIX = face_
2971
2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2973
2974faceidx face_find (utf8_string name, faceidx defidx = 0)
2975
2976faceidx alloc (utf8_string name)
2977 CODE:
2978{
2979 do
2980 {
2981 RETVAL = faces.size ();
2982 faces.resize (RETVAL + 1);
2983 }
2984 while (!RETVAL); // crude way to leave index 0
2985
2986 faces [RETVAL].name = name;
2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2988
2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2991}
2992 OUTPUT: RETVAL
2993
2994void set_type (faceidx idx, int value)
2995 ALIAS:
2996 set_type = 0
2997 set_visibility = 1
2998 set_magicmap = 2
2999 set_smooth = 3
3000 set_smoothlevel = 4
3001 CODE:
3002 faceinfo *f = face_info (idx); assert (f);
3003 switch (ix)
3004 {
3005 case 0: f->type = value; break;
3006 case 1: f->visibility = value; break;
3007 case 2: f->magicmap = value; break;
3008 case 3: f->smooth = value; break;
3009 case 4: f->smoothlevel = value; break;
3010 }
3011
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3013 CODE:
3014{
3015 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32);
3017 sv_to (data, d->data);
3018 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen);
3021
3022 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3023
3024 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3025 {
3026 d->chksum_len = clen;
3027 memcpy (d->chksum, cdata, clen);
3028
3029 // invalidate existing client face info
3030 for_all_clients (ns)
3031 if (ns->faceset == faceset)
3032 {
3033 ns->faces_sent [idx] = false;
3034 ns->force_newmap = true;
3035 }
3036 }
3037}
3038
3039int get_data_size (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = d->data.size ();
3044 OUTPUT:
3045 RETVAL
3046
3047SV *get_chksum (faceidx idx, int faceset = 0)
3048 CODE:
3049 facedata *d = face_data (idx, faceset);
3050 if (!d) XSRETURN_UNDEF;
3051 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3052 OUTPUT:
3053 RETVAL
3054
3055SV *get_data (faceidx idx, int faceset = 0)
3056 CODE:
3057 facedata *d = face_data (idx, faceset);
3058 if (!d) XSRETURN_UNDEF;
3059 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3060 OUTPUT:
3061 RETVAL
3062
3063void invalidate (faceidx idx)
3064 CODE:
3065 for_all_clients (ns)
3066 {
3067 ns->faces_sent [idx] = false;
3068 ns->force_newmap = true;
3069 }
3070
3071void invalidate_all ()
3072 CODE:
3073 for_all_clients (ns)
3074 {
3075 ns->faces_sent.reset ();
3076 ns->force_newmap = true;
3077 }
3078
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3082
3083animidx anim_find (utf8_string name)
3084 CODE:
3085 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL
3087
3088animidx set (utf8_string name, SV *frames, int facings = 1)
3089 CODE:
3090{
3091 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3092 croak ("frames must be an arrayref");
3093
3094 AV *av = (AV *)SvRV (frames);
3095
3096 animation *anim = &animation::find (name);
3097 if (anim->number)
3098 {
3099 anim->resize (av_len (av) + 1);
3100 anim->facings = facings;
3101 }
3102 else
3103 anim = &animation::create (name, av_len (av) + 1, facings);
3104
3105 for (int i = 0; i < anim->num_animations; ++i)
3106 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3107}
3108 OUTPUT: RETVAL
3109
3110void invalidate_all ()
3111 CODE:
3112 for_all_clients (ns)
3113 ns->anims_sent.reset ();
3114
3115MODULE = cf PACKAGE = cf::object::freezer
3116
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3118
3119SV *
3120new (char *klass)
3121 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3123 OUTPUT: RETVAL
3124
3125void
3126DESTROY (SV *sv)
3127 CODE:
3128 object_freezer *self;
3129 sv_to (sv, self);
3130 delete self;
3131
3132MODULE = cf PACKAGE = cf::object::thawer
3133
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3135
3136SV *
3137new_from_file (char *klass, octet_string path)
3138 CODE:
3139 object_thawer *f = new object_thawer (path);
3140 if (!*f)
3141 {
3142 delete f;
3143 XSRETURN_UNDEF;
3144 }
3145 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3146 OUTPUT: RETVAL
3147
3148void
3149DESTROY (SV *sv)
3150 CODE:
3151 object_thawer *self;
3152 sv_to (sv, self);
3153 delete self;
3154
3155void
3156extract_tags (object_thawer *self)
3157 PPCODE:
3158 while (self->kw != KW_EOF)
3159 {
3160 PUTBACK;
3161 coroapi::cede_to_tick ();
3162 SPAGAIN;
3163
3164 if (self->kw == KW_tag)
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166
3167 self->skip ();
3168 }
3169

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