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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.3 by root, Thu Aug 17 20:23:31 2006 UTC vs.
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
22
23#include "autoconf.h"
24
25#if HAVE_EXECINFO_H
26# include <execinfo.h>
27#endif
28
29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
35#include "sproto.h"
36
37#include <unistd.h>
38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
25 49
26#include <EXTERN.h> 50#include <EXTERN.h>
27#include <perl.h> 51#include <perl.h>
28#include <XSUB.h> 52#include <XSUB.h>
29 53
30#undef save_long // clashes with libproto.h 54#include "CoroAPI.h"
55#include "perlxsi.c"
31 56
32#define PLUGIN_NAME "perl" 57extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 58
35#ifndef __CEXTRACT__ 59typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
63
64static PerlInterpreter *perl;
65
66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
78
79static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
37#endif 110#endif
38 111
39#undef MODULEAPI 112#ifndef newSVpvn_utf8
40#ifdef WIN32 113static SV *
41#else 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
43#endif 126#endif
44 127
45#include <plugin_common.h> 128static noinline utf8_string
46#include <sounds.h> 129cfSvPVutf8_nolen (SV *sv)
47
48#include <stdarg.h>
49
50#include <sproto.h>
51
52//#include "EventAPI.h"
53#include "perlxsi.c"
54
55static void *globalEventListener (int *type, ...);
56
57extern sint64 *levels; // the experience table
58
59typedef object object_ornull;
60typedef mapstruct mapstruct_ornull;
61
62typedef double val64;
63#define newSVval64 newSVnv
64#define SvVAL64 SvNV
65
66static f_plug_api gethook;
67static f_plug_api registerGlobalEvent;
68static f_plug_api unregisterGlobalEvent;
69static f_plug_api systemDirectory;
70static f_plug_api object_set_property;
71static f_plug_api map_get_map;
72static f_plug_api object_insert;
73
74/* this is a stupid way to do things, and awkward to use for plug-in authors */
75typedef struct
76{ 130{
77 object* who; 131 SvGETMAGIC (sv);
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88} CFPContext;
89 132
90static HV *obj_cache; 133 if (SvPOK (sv))
91static PerlInterpreter *perl; 134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
92 137
93#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 138 return SvPVX (sv);
94#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 139 }
95#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 140
96#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 141 return SvPV_nolen (sv);
97#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 142}
98#define PUSH_PV PUSHcfapi_va(STRING, const char *) 143
99#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 144// helper cast function, returns super class * or 0
145template<class super>
146static super *
147is_a (attachable *at)
148{
149 //return dynamic_cast<super *>(at); // slower, safer
150 if (typeid (*at) == typeid (super))
151 return static_cast<super *>(at);
152 else
153 return 0;
154}
100 155
101////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102 157
103// garbage collect some perl objects, if possible 158unordered_vector<attachable *> attachable::mortals;
104// all objects no longer referenced and empty are
105// eligible for destruction.
106static void
107clean_obj_cache ()
108{
109 static int count;
110 159
111 if (++count & 7) 160attachable::~attachable ()
161{
162 assert (!self);
163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
197}
198
199// check wether the object really is dead
200void
201attachable::do_check ()
202{
203 if (refcnt_cnt () > 0)
112 return; 204 return;
113 205
114 int todo = 1000; 206 destroy ();
115 do 207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
116 { 215 {
117 I32 klen; 216 SvREFCNT_dec (cb);
118 char *key; 217 cb = 0;
119 HE *he = hv_iternext (obj_cache); 218 }
120 219
121 if (he) 220 mortals.push_back (this);
221}
222
223void
224attachable::destroy ()
225{
226 if (destroyed ())
227 return;
228
229 attachable_flags |= F_DESTROYED;
230 do_destroy ();
231 sever_self ();
232}
233
234void
235attachable::check_mortals ()
236{
237 static int i = 0;
238
239 for (;;)
240 {
241 if (i >= mortals.size ())
122 { 242 {
123 SV *sv = hv_iterval (obj_cache, he); 243 i = 0;
124 244
125 // empty and unreferenced? nuke it 245 if (mortals.size () >= 512)
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 { 246 {
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 247 static int last_mortalcount;
129 todo++; 248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
130 } 260 }
261
262 break;
263 }
264
265 attachable *obj = mortals [i];
266
267#if 0
268 if (obj->self)//D make this an assert later
269 {
270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
131 } 281 }
132 else 282 else
133 break;
134 }
135 while (--todo);
136}
137
138static SV *
139newSVptr (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149}
150
151static void
152SVptr_cache_set (void *ptr, SV *sv)
153{
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155}
156
157static SV *
158SVptr_cache_get (void *ptr)
159{
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163}
164
165static SV *
166newSVptr_cached (void *ptr, const char *klass)
167{
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv)
176 {
177 HV *hv = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180
181 SVptr_cache_set (ptr, sv);
182 }
183
184 return newSVsv (sv);
185}
186
187static void
188clearSVptr (SV *sv)
189{
190 if (SvROK (sv))
191 sv = SvRV (sv);
192
193 hv_clear ((HV *)sv);
194 sv_unmagic (sv, PERL_MAGIC_ext);
195}
196
197static long
198SvPTR (SV *sv, const char *klass)
199{
200 if (!sv_derived_from (sv, klass))
201 croak ("object of type %s expected", klass);
202
203 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204
205 if (!mg)
206 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207
208 return (long)mg->mg_ptr;
209}
210
211static long
212SvPTR_ornull (SV *sv, const char *klass)
213{
214 if (SvOK (sv))
215 return SvPTR (sv, klass);
216 else
217 return 0;
218}
219
220static SV *
221newSVcfapi (int type, ...)
222{
223 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227
228 switch (type)
229 {
230#if 0
231 case CFAPI_INT16:
232 sv = newSViv (*va_arg (args, sint16_t *));
233 break;
234#endif
235
236 case CFAPI_INT:
237 sv = newSViv (*va_arg (args, int *));
238 break;
239
240 case CFAPI_LONG:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242 break;
243
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING:
249 { 283 {
250 char *str = va_arg (args, char *); 284 mortals.erase (i);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 285 obj->sever_self ();
252 } 286 delete obj;
253 break;
254
255 case CFAPI_POBJECT:
256 {
257 object *obj = va_arg (args, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case CFAPI_PMAP:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281 break;
282
283 case CFAPI_PPLAYER:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285 break;
286
287 case CFAPI_PARCH:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289 break;
290
291 case CFAPI_PPARTY:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293 break;
294
295 case CFAPI_PREGION:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (args);
304
305 return sv;
306}
307
308/////////////////////////////////////////////////////////////////////////////
309
310extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311{
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0;
316}
317
318static CommArray_s rtn_cmd;
319
320static int
321runPluginCommand (object *obj, char *params)
322{
323 dSP;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351}
352
353extern "C" void *cfperl_getPluginProperty (int *type, ...)
354{
355 va_list args;
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 } 287 }
382 } 288 }
383 else if (!strcmp (propname, "Identification")) 289}
290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
303attachable &
304attachable::operator =(const attachable &src)
305{
306 //if (self || cb)
307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
308
309 attach = src.attach;
310 return *this;
311}
312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
384 { 320 {
385 va_end (args); 321 if (ptr == *(void **)s)
386 return (void*) PLUGIN_NAME; 322 return true;
323
324 s += sizeof (void *); // assume natural alignment
387 } 325 }
388 else if (!strcmp (propname, "FullName")) 326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349
350static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
352{
353 SV *sv;
354
355 if (!ptr)
356 return newSV (0);
357
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash);
360}
361
362static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{
365 attachable *at = (attachable *)mg->mg_ptr;
366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
389 { 369 {
390 va_end (args); 370 at->self = 0;
391 return (void*) PLUGIN_VERSION; 371 SvREFCNT_dec (self);
392 } 372 }
393 else
394 va_end (args);
395 373
374 // next line makes sense, but most objects still have refcnt 0 by default
375 //at->refcnt_chk ();
396 return NULL; 376 return 0;
397} 377}
398 378
399extern "C" int cfperl_postInitPlugin () 379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
400{
401 int hooktype = 1;
402 int rtype = 0;
403 380
404 printf (PLUGIN_VERSION " post init\n"); 381static SV *
382newSVattachable (attachable *obj, HV *stash)
383{
384 if (!obj)
385 return newSV (0);
405 386
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event"); 387 if (!obj->self)
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event"); 388 obj->self = newHV ();
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412 389
413 cf_init_plugin (gethook); 390 if (!SvOBJECT (obj->self))
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 { 391 {
462 printf ("unable to initialize perl-interpreter, continuing without.\n"); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
463 393
464 perl_destruct (perl); 394 // now bless the object _once_
465 perl_free (perl); 395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
466 perl = 0; 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
467 } 397 }
468 else 398 else
469 { 399 {
470 obj_cache = newHV (); 400 SV *sv = newRV_inc ((SV *)obj->self);
401
402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
403 SvAMAGIC_on (sv);
404
405 return sv;
471 } 406 }
472
473 return 0;
474} 407}
475 408
409#if 0 // unused
476static void * 410static void
477globalEventListener (int *type, ...) 411clearSVptr (SV *sv)
478{ 412{
479 va_list args; 413 if (SvROK (sv))
480 static int rv; 414 sv = SvRV (sv);
481 int event_code;
482 415
483 if (!perl) 416 hv_clear ((HV *)sv);
484 return NULL; 417 sv_unmagic (sv, PERL_MAGIC_ext);
418}
419#endif
485 420
486 va_start (args, type); 421static long
487 event_code = va_arg (args, int); 422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
488 425
489 if (event_code == EVENT_FREE_OB) 426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
435
436static long
437SvPTR (SV *sv, const char *klass)
438{
439 if (!sv_derived_from (sv, klass))
440 croak ("object of type %s expected", klass);
441
442 return SvPTR_nc (sv);
443}
444
445static long noinline
446SvPTR_ornull (SV *sv, const char *klass)
447{
448 if (expect_false (!SvOK (sv))) return 0;
449
450 return SvPTR (sv, klass);
451}
452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
496static inline SV *to_sv (bool v) { return newSViv (v); }
497static inline SV *to_sv ( signed char v) { return newSViv (v); }
498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
499static inline SV *to_sv ( signed short v) { return newSViv (v); }
500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
501static inline SV *to_sv ( signed int v) { return newSViv (v); }
502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
503static inline SV *to_sv ( signed long v) { return newSViv (v); }
504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
518
519static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); }
521
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
524
525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
578
579template<class T>
580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
581
582template<int N>
583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
584
585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
597static inline void sv_to (SV *sv, UUID &v)
598{
599 if (!v.parse (SvPV_nolen (sv)))
600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
601}
602
603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
604
605static SV *
606newSVdt_va (va_list &ap, data_type type)
607{
608 SV *sv;
609
610 switch (type)
490 { 611 {
491 player *pl; 612 case DT_INT:
492 object *op; 613 sv = newSViv (va_arg (ap, int));
493 SV *sv; 614 break;
494 615
495 op = va_arg (args, object *); 616 case DT_INT64:
496 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0); 617 sv = newSVval64 ((val64)va_arg (ap, sint64));
618 break;
497 619
498 if (sv) 620 case DT_DOUBLE:
499 clearSVptr (sv); 621 sv = newSVnv (va_arg (ap, double));
622 break;
500 623
501 rv = 0; 624 case DT_STRING:
625 {
626 char *str = (char *)va_arg (ap, const char *);
627 sv = str ? newSVpv (str, 0) : newSV (0);
628 }
629 break;
630
631 case DT_DATA:
632 {
633 char *str = (char *)va_arg (ap, const void *);
634 int len = va_arg (ap, int);
635 sv = str ? newSVpv (str, len) : newSV (0);
636 }
637 break;
638
639 case DT_OBJECT:
640 sv = to_sv (va_arg (ap, object *));
641 break;
642
643 case DT_MAP:
644 // va_arg (object *) when void * is passed is an XSI extension
645 sv = to_sv (va_arg (ap, maptile *));
646 break;
647
648 case DT_CLIENT:
649 sv = to_sv (va_arg (ap, client *));
650 break;
651
652 case DT_PLAYER:
653 sv = to_sv (va_arg (ap, player *));
654 break;
655
656 case DT_ARCH:
657 sv = to_sv (va_arg (ap, archetype *));
658 break;
659
660 case DT_PARTY:
661 sv = to_sv (va_arg (ap, partylist *));
662 break;
663
664 case DT_REGION:
665 sv = to_sv (va_arg (ap, region *));
666 break;
667
668 default:
669 assert (("unhandled type in newSVdt_va", 0));
502 } 670 }
503 else if (event_code == EVENT_CLOCK) 671
672 return sv;
673}
674
675static SV *
676newSVdt (data_type type, ...)
677{
678 va_list ap;
679
680 va_start (ap, type);
681 SV *sv = newSVdt_va (ap, type);
682 va_end (ap);
683
684 return sv;
685}
686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
504 { 702 {
505 clean_obj_cache (); 703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
506 } 706 }
507 else 707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
713static SV *
714registry (attachable *ext)
715{
716 if (!ext->cb)
717 ext->cb = newAV ();
718
719 return newRV_inc ((SV *)ext->cb);
720}
721
722/////////////////////////////////////////////////////////////////////////////
723
724void
725cfperl_init ()
726{
727 extern char **environ;
728
729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
730 perl = perl_alloc ();
731 perl_construct (perl);
732
733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
734
735 const char *argv[] = {
736 settings.argv [0],
737 "-e0"
738 };
739
740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
508 { 742 {
743 printf ("unable to initialize perl-interpreter, aborting.\n");
744 exit (EXIT_FAILURE);
745 }
746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
765cfperl_main ()
766{
509 dSP; 767 dSP;
510 768
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP); 769 PUSHMARK (SP);
770 PUTBACK;
771 call_pv ("cf::main", G_DISCARD | G_VOID);
772}
515 773
516 EXTEND (SP, 10); 774void
517 PUSHs (sv_2mortal (newSViv (event_code))); 775attachable::instantiate ()
776{
777 if (attach)
778 {
779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
780 attach = 0;
781 }
782}
518 783
519 switch (event_code) 784void
785attachable::reattach ()
786{
787 optimise ();
788 //TODO: check for _attachment's, very important for restarts
789 INVOKE_ATTACHABLE (REATTACH, this);
790}
791
792static event_klass klass_of[NUM_EVENT_TYPES] = {
793# define def(type,name) KLASS_ ## type,
794# include "eventinc.h"
795# undef def
796};
797
798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
799
800static void noinline
801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
802{
803 // event must be in array
804 if (event >= 0 && event <= AvFILLp (registry))
805 {
806 SV *cbs_ = AvARRAY (registry)[event];
807
808 // element must be list of callback entries
809 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
520 { 810 {
521 case EVENT_CRASH: 811 AV *cbs = (AV *)SvRV (cbs_);
522 break;
523 812
524 case EVENT_PLAYER_LOAD: 813 // no callback entries, no callbacks to call
525 case EVENT_PLAYER_SAVE: 814 if (AvFILLp (cbs) >= 0)
526 PUSH_OB;
527 PUSH_PV;
528 break;
529
530 case EVENT_MAPLOAD:
531 case EVENT_MAPOUT:
532 case EVENT_MAPIN:
533 case EVENT_MAPCLEAN:
534 case EVENT_MAPRESET:
535 PUSH_MAP;
536 break;
537
538 case EVENT_MAPENTER:
539 case EVENT_MAPLEAVE:
540 case EVENT_BORN:
541 case EVENT_REMOVE:
542 case EVENT_PLAYER_DEATH:
543 PUSH_OB;
544 break;
545
546 case EVENT_GKILL:
547 PUSH_OB;
548 PUSH_OB;
549 break;
550
551 case EVENT_LOGIN:
552 case EVENT_LOGOUT:
553 PUSH_PL;
554 PUSH_PV;
555 break;
556
557 case EVENT_SHOUT:
558 case EVENT_MUZZLE:
559 case EVENT_KICK:
560 PUSH_OB;
561 PUSH_PV;
562 break;
563
564 case EVENT_FIND_UNARMED_SKILL:
565 PUSH_OB;
566 break;
567
568 case EVENT_PLAYER_USE_SKILL:
569 case EVENT_MONSTER_USE_SKILL:
570 case EVENT_CAST_SPELL:
571 PUSH_OB;
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_IV;
575 PUSH_PV;
576 break;
577
578 case EVENT_EXTCMD:
579 PUSH_PL;
580 { 815 {
581 char *buf = va_arg (args, char *); 816 if (!callbacks)
582 int len = va_arg (args, int); 817 {
583 PUSHs (sv_2mortal (newSVpvn (buf, len))); 818 callbacks = newAV ();
819 av_extend (callbacks, 16);
820 }
821
822 // never use SvREFCNT_inc to copy values, but its ok here :)
823 for (int i = 0; i <= AvFILLp (cbs); ++i)
824 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
584 } 825 }
585 break;
586
587 case EVENT_TELL:
588 break;
589 } 826 }
590
591 va_end (args);
592
593 PUTBACK;
594 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
595 SPAGAIN;
596
597 if (SvTRUE (ERRSV))
598 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
599
600 rv = count > 0 ? POPi : 0;
601
602 PUTBACK;
603 FREETMPS;
604 LEAVE;
605 } 827 }
828}
606 829
830void
831attachable::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 ::gather_callbacks (callbacks, cb_attachable, event);
834
835 if (cb)
836 ::gather_callbacks (callbacks, cb, event);
837}
838
839void
840global::gather_callbacks (AV *&callbacks, event_type event) const
841{
842 ::gather_callbacks (callbacks, cb_global, event);
843}
844
845void
846object::gather_callbacks (AV *&callbacks, event_type event) const
847{
848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
849 {
850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
851
852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
854 }
855
856 if (type <= AvFILLp (cb_type))
857 {
858 SV *registry = AvARRAY (cb_type)[type];
859
860 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
861 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
862 }
863
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_object, event);
866}
867
868void
869archetype::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 attachable::gather_callbacks (callbacks, event);
872 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
873}
874
875void
876client::gather_callbacks (AV *&callbacks, event_type event) const
877{
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_client, event);
880}
881
882void
883player::gather_callbacks (AV *&callbacks, event_type event) const
884{
885 attachable::gather_callbacks (callbacks, event);
886 ::gather_callbacks (callbacks, cb_player, event);
887}
888
889void
890maptile::gather_callbacks (AV *&callbacks, event_type event) const
891{
892 attachable::gather_callbacks (callbacks, event);
893 ::gather_callbacks (callbacks, cb_map, event);
894}
895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
946bool
947attachable::invoke (event_type event, ...)
948{
949 data_type dt;
950
951 // callback call ordering should be:
952 // 1. per-object callback
953 // 2. per-class object
954 // 3. per-type callback
955 // 4. global callbacks
956
957 AV *callbacks = 0;
958 gather_callbacks (callbacks, event);
959
960 // short-circuit processing if no callbacks found/defined
961 if (!callbacks)
607 return &rv; 962 return 0;
608}
609 963
610extern "C" void *cfperl_eventListener (int *type, ...)
611{
612 static int rv;
613 va_list args; 964 va_list ap;
614 int event_code;
615 object *who, *activator, *third, *event;
616 char *message, *extension, *options;
617
618 if (!perl)
619 return NULL;
620
621 va_start (args, type); 965 va_start (ap, event);
622 who = va_arg (args, object *); 966
623 event_code = va_arg (args, int); 967 CALL_BEGIN (3);
624 activator = va_arg (args, object *); 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
625 third = va_arg (args, object *); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
626 message = va_arg (args, char *); 970
627 va_arg (args, int); // fix yourself 971 //TODO: unhack
628 extension = va_arg (args, char *); 972 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
629 options = va_arg (args, char *); 973 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
630 event = va_arg (args, object *); 974 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
975 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
976 else if (global *gl = is_a<global>(this)) /*nop*/;
977 else
978 abort (); //TODO
979
980 for (;;)
981 {
982 dt = (data_type) va_arg (ap, int);
983
984 if (dt == DT_END)
985 break;
986 else if (dt == DT_AV)
987 {
988 AV *av = va_arg (ap, AV *);
989
990 for (int i = 0; i <= av_len (av); ++i)
991 XPUSHs (*av_fetch (av, i, 1));
992 }
993 else
994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
995 }
996
631 va_end (args); 997 va_end (ap);
632 998
633 { 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1000 count = count > 0 ? POPi : 0;
1001
1002 CALL_END;
1003
1004 return count;
1005}
1006
1007static SV *
1008cfperl_result (int idx)
1009{
1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1011 if (!av)
1012 return &PL_sv_undef;
1013
1014 SV **sv = av_fetch (av, idx, 0);
1015 if (!sv)
1016 return &PL_sv_undef;
1017
1018 return *sv;
1019}
1020
1021int
1022cfperl_result_INT (int idx)
1023{
1024 return SvIV (cfperl_result (idx));
1025}
1026
1027double
1028cfperl_result_DOUBLE (int idx)
1029{
1030 return SvNV (cfperl_result (idx));
1031}
1032
1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
634 dSP; 1046 dSP;
635 1047
636 ENTER;
637 SAVETMPS;
638
639 PUSHMARK (SP); 1048 PUSHMARK (SP);
640 EXTEND (SP, 10);
641
642 PUSHcfapi (STRING, extension);
643 PUSHs (sv_2mortal (newSViv (event_code)));
644
645 PUSHcfapi (POBJECT, event);
646 PUSHcfapi (POBJECT, who);
647
648 switch (event_code)
649 {
650 case EVENT_STOP: // $ob (e.g. arrow)
651 case EVENT_TIME: // $ob
652 case EVENT_TIMER: // $ob
653 break;
654
655 case EVENT_APPLY: // $ob, $who
656 case EVENT_DROP: // $ob, $who
657 case EVENT_CLOSE: // $ob, $who
658 case EVENT_DEATH: // $ob[, $killer]
659 case EVENT_MOVE: // $ob, $enemy
660 case EVENT_THROW: // $ob, $thrower
661 PUSHcfapi (POBJECT, activator);
662 break;
663
664 case EVENT_DROP_ON: // $ob, $who, $what
665 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
666 PUSHcfapi (POBJECT, activator);
667 PUSHcfapi (POBJECT, third);
668 break;
669
670 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
671 PUSHcfapi (POBJECT, activator);
672 PUSHcfapi (POBJECT, third);
673 PUSHcfapi (POBJECT, message);
674 break;
675
676 case EVENT_SAY: // $ob, $who, $msg
677 PUSHcfapi (POBJECT, activator);
678 PUSHcfapi (STRING, message);
679 break;
680
681 default:
682 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
683 break;
684 }
685
686 PUTBACK; 1049 PUTBACK;
687 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
688 SPAGAIN;
689 1051
690 if (SvTRUE (ERRSV)) 1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
691 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV)); 1053}
692 1054
693 rv = count > 0 ? POPi : 0; 1055void
1056cfperl_emergency_save ()
1057{
1058 CALL_BEGIN (0);
1059 CALL_CALL ("cf::emergency_save", G_VOID);
1060 CALL_END;
1061}
694 1062
695 PUTBACK; 1063void
696 FREETMPS; 1064cfperl_cleanup (int make_core)
697 LEAVE; 1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
1154maptile::find_sync (const_utf8_string path, maptile *origin)
1155{
1156 CALL_BEGIN (2);
1157 CALL_ARG (path);
1158 CALL_ARG (origin);
1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1160
1161 maptile *retval = 0;
1162 if (count) sv_to (POPs, retval);
1163
1164 CALL_END;
1165
1166 return retval;
1167}
1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
1186void
1187maptile::do_load_sync ()
1188{
1189 CALL_BEGIN (1);
1190 CALL_ARG (this);
1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1192 CALL_END;
1193}
1194
1195void
1196object::enter_exit (object *exit)
1197{
1198 if (type != PLAYER)
1199 return;
1200
1201 CALL_BEGIN (2);
1202 CALL_ARG (this);
1203 CALL_ARG (exit);
1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1205 CALL_END;
1206}
1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
698 } 1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
699 1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
700 return &rv; 1316 return one;
701} 1317}
702 1318
703extern "C" int cfperl_closePlugin () 1319/////////////////////////////////////////////////////////////////////////////
704{
705 printf (PLUGIN_VERSION " closing\n");
706 1320
707 if (perl) 1321struct EVAPI *evapi::GEVAPI;
1322struct CoroAPI *coroapi::GCoroAPI;
1323
1324void
1325coroapi::do_cede_to_tick ()
1326{
1327 cede_pending = 0;
1328 cede ();
1329}
1330
1331void
1332coroapi::wait_for_tick ()
1333{
1334 CALL_BEGIN (0);
1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1336 CALL_END;
1337}
1338
1339void
1340coroapi::wait_for_tick_begin ()
1341{
1342 CALL_BEGIN (0);
1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1344 CALL_END;
1345}
1346
1347void
1348iow::poll (int events)
1349{
1350 if (events != this->events)
708 { 1351 {
709 perl_destruct (perl); 1352 int active = ev_is_active ((ev_io *)this);
710 perl_free (perl); 1353 if (active) stop ();
711 perl = 0; 1354 ev_io_set ((ev_io *)this, fd, events);
1355 if (active) start ();
712 } 1356 }
713
714 return 0;
715} 1357}
716 1358
717void cfperl_sleep (double delta) 1359static void
1360_connect_to_perl_1 ()
718{ 1361{
719 dSP; 1362 stash_cf = gv_stashpv ("cf", 1);
720 ENTER;
721 SAVETMPS;
722 1363
723 PUSHMARK (SP); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
724 XPUSHs (sv_2mortal (newSVnv (delta))); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
725 PUTBACK; 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
726 call_pv ("cf::sleep_delta", G_DISCARD | G_VOID | G_EVAL); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
727 SPAGAIN; 1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
728 1374
729 FREETMPS; 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
730 LEAVE; 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379
1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1386 cb_map = get_av ("cf::CB_MAP" , 1);
1387}
1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
731} 1397}
732 1398
733MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
734 1400
735BOOT: 1401BOOT:
736{ 1402{
737 HV *stash = gv_stashpv ("cf", 1); 1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1406 _connect_to_perl_1 ();
1407
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
738 1418
739 static const struct { 1419 static const struct {
740 const char *name; 1420 const char *name;
741 IV iv; 1421 IV iv;
742 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
743# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
744 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
745 const_iv (llevInfo) 1425 const_iv (logBacktrace)
746 const_iv (llevDebug)
747 const_iv (llevMonster)
748 1426
749 const_iv (PLAYER) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
750 const_iv (TRANSPORT) 1428
751 const_iv (ROD) 1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
752 const_iv (TREASURE) 1430
753 const_iv (POTION)
754 const_iv (FOOD)
755 const_iv (POISON)
756 const_iv (BOOK)
757 const_iv (CLOCK)
758 const_iv (LIGHTNING)
759 const_iv (ARROW)
760 const_iv (BOW)
761 const_iv (WEAPON)
762 const_iv (ARMOUR)
763 const_iv (PEDESTAL)
764 const_iv (ALTAR)
765 const_iv (LOCKED_DOOR)
766 const_iv (SPECIAL_KEY)
767 const_iv (MAP)
768 const_iv (DOOR)
769 const_iv (KEY)
770 const_iv (TIMED_GATE)
771 const_iv (TRIGGER)
772 const_iv (GRIMREAPER)
773 const_iv (MAGIC_EAR)
774 const_iv (TRIGGER_BUTTON)
775 const_iv (TRIGGER_ALTAR)
776 const_iv (TRIGGER_PEDESTAL)
777 const_iv (SHIELD)
778 const_iv (HELMET)
779 const_iv (HORN)
780 const_iv (MONEY)
781 const_iv (CLASS)
782 const_iv (GRAVESTONE)
783 const_iv (AMULET)
784 const_iv (PLAYERMOVER)
785 const_iv (TELEPORTER)
786 const_iv (CREATOR)
787 const_iv (SKILL)
788 const_iv (EXPERIENCE)
789 const_iv (EARTHWALL)
790 const_iv (GOLEM)
791 const_iv (THROWN_OBJ)
792 const_iv (BLINDNESS)
793 const_iv (GOD)
794 const_iv (DETECTOR)
795 const_iv (TRIGGER_MARKER)
796 const_iv (DEAD_OBJECT)
797 const_iv (DRINK)
798 const_iv (MARKER)
799 const_iv (HOLY_ALTAR)
800 const_iv (PLAYER_CHANGER)
801 const_iv (BATTLEGROUND)
802 const_iv (PEACEMAKER)
803 const_iv (GEM)
804 const_iv (FIREWALL)
805 const_iv (ANVIL)
806 const_iv (CHECK_INV)
807 const_iv (MOOD_FLOOR)
808 const_iv (EXIT)
809 const_iv (ENCOUNTER)
810 const_iv (SHOP_FLOOR)
811 const_iv (SHOP_MAT)
812 const_iv (RING)
813 const_iv (FLOOR)
814 const_iv (FLESH)
815 const_iv (INORGANIC)
816 const_iv (SKILL_TOOL)
817 const_iv (LIGHTER)
818 const_iv (TRAP_PART)
819 const_iv (WALL)
820 const_iv (LIGHT_SOURCE)
821 const_iv (MISC_OBJECT)
822 const_iv (MONSTER)
823 const_iv (SPAWN_GENERATOR)
824 const_iv (LAMP)
825 const_iv (DUPLICATOR)
826 const_iv (TOOL)
827 const_iv (SPELLBOOK)
828 const_iv (BUILDFAC)
829 const_iv (CLOAK)
830 const_iv (SPINNER)
831 const_iv (GATE) 1431 const_iv (MAX_TIME)
832 const_iv (BUTTON)
833 const_iv (CF_HANDLE)
834 const_iv (HOLE)
835 const_iv (TRAPDOOR)
836 const_iv (SIGN)
837 const_iv (BOOTS)
838 const_iv (GLOVES)
839 const_iv (SPELL)
840 const_iv (SPELL_EFFECT)
841 const_iv (CONVERTER)
842 const_iv (BRACERS)
843 const_iv (POISONING)
844 const_iv (SAVEBED)
845 const_iv (POISONCLOUD)
846 const_iv (FIREHOLES)
847 const_iv (WAND)
848 const_iv (SCROLL)
849 const_iv (DIRECTOR)
850 const_iv (GIRDLE)
851 const_iv (FORCE)
852 const_iv (POTION_EFFECT)
853 const_iv (EVENT_CONNECTOR)
854 const_iv (CLOSE_CON)
855 const_iv (CONTAINER)
856 const_iv (ARMOUR_IMPROVER)
857 const_iv (WEAPON_IMPROVER)
858 const_iv (SKILLSCROLL)
859 const_iv (DEEP_SWAMP)
860 const_iv (IDENTIFY_ALTAR)
861 const_iv (MENU) 1432 const_iv (MAXSOCKBUF)
862 const_iv (RUNE)
863 const_iv (TRAP)
864 const_iv (POWER_CRYSTAL)
865 const_iv (CORPSE)
866 const_iv (DISEASE)
867 const_iv (SYMPTOM)
868 const_iv (BUILDER)
869 const_iv (MATERIAL)
870 const_iv (ITEM_TRANSFORMER)
871 const_iv (QUEST)
872 1433
873 const_iv (ST_BD_BUILD) 1434 const_iv (NUM_BODY_LOCATIONS)
874 const_iv (ST_BD_REMOVE) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
875 1440
876 const_iv (ST_MAT_FLOOR) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
877 const_iv (ST_MAT_WALL) 1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
878 const_iv (ST_MAT_ITEM) 1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
879 1470
880 const_iv (AT_PHYSICAL) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
881 const_iv (AT_MAGIC)
882 const_iv (AT_FIRE)
883 const_iv (AT_ELECTRICITY)
884 const_iv (AT_COLD)
885 const_iv (AT_CONFUSION)
886 const_iv (AT_ACID)
887 const_iv (AT_DRAIN)
888 const_iv (AT_WEAPONMAGIC)
889 const_iv (AT_GHOSTHIT)
890 const_iv (AT_POISON)
891 const_iv (AT_SLOW)
892 const_iv (AT_PARALYZE)
893 const_iv (AT_TURN_UNDEAD)
894 const_iv (AT_FEAR)
895 const_iv (AT_CANCELLATION)
896 const_iv (AT_DEPLETE)
897 const_iv (AT_DEATH)
898 const_iv (AT_CHAOS)
899 const_iv (AT_COUNTERSPELL)
900 const_iv (AT_GODPOWER)
901 const_iv (AT_HOLYWORD)
902 const_iv (AT_BLIND)
903 const_iv (AT_INTERNAL)
904 const_iv (AT_LIFE_STEALING)
905 const_iv (AT_DISEASE)
906 1472
907 const_iv (QUEST_IN_PROGRESS) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
908 const_iv (QUEST_DONE_QUEST) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
909 const_iv (QUEST_DONE_TASK)
910 const_iv (QUEST_START_QUEST)
911 const_iv (QUEST_END_QUEST)
912 const_iv (QUEST_START_TASK)
913 const_iv (QUEST_END_TASK)
914 const_iv (QUEST_OVERRIDE)
915 const_iv (QUEST_ON_ACTIVATE)
916 1475
917 const_iv (WEAP_HIT) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
918 const_iv (WEAP_SLASH) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
919 const_iv (WEAP_PIERCE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
920 const_iv (WEAP_CLEAVE) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
921 const_iv (WEAP_SLICE) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
922 const_iv (WEAP_STAB) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
923 const_iv (WEAP_WHIP) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
924 const_iv (WEAP_CRUSH) 1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
925 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
926 1487
927 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
928 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
929 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
930 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
931 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
932 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
933 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
934 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
935 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
936 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
937 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
938 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
939 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
940 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
941 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
942 const_iv (FLAG_TREASURE) 1540 const_iv (SP_MAGIC_MAPPING)
943 const_iv (FLAG_PLAYER_SOLD) 1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
944 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
945 const_iv (FLAG_CAN_ROLL)
946 const_iv (FLAG_OVERLAY_FLOOR)
947 const_iv (FLAG_IS_TURNABLE)
948 const_iv (FLAG_IS_USED_UP)
949 const_iv (FLAG_IDENTIFIED)
950 const_iv (FLAG_REFLECTING)
951 const_iv (FLAG_CHANGING)
952 const_iv (FLAG_SPLITTING)
953 const_iv (FLAG_HITBACK)
954 const_iv (FLAG_STARTEQUIP)
955 const_iv (FLAG_BLOCKSVIEW)
956 const_iv (FLAG_UNDEAD)
957 const_iv (FLAG_SCARED)
958 const_iv (FLAG_UNAGGRESSIVE)
959 const_iv (FLAG_REFL_MISSILE)
960 const_iv (FLAG_REFL_SPELL)
961 const_iv (FLAG_NO_MAGIC)
962 const_iv (FLAG_NO_FIX_PLAYER)
963 const_iv (FLAG_IS_LIGHTABLE)
964 const_iv (FLAG_TEAR_DOWN)
965 const_iv (FLAG_RUN_AWAY)
966 const_iv (FLAG_PICK_UP)
967 const_iv (FLAG_UNIQUE)
968 const_iv (FLAG_NO_DROP)
969 const_iv (FLAG_WIZCAST)
970 const_iv (FLAG_CAST_SPELL)
971 const_iv (FLAG_USE_SCROLL)
972 const_iv (FLAG_USE_RANGE)
973 const_iv (FLAG_USE_BOW)
974 const_iv (FLAG_USE_ARMOUR)
975 const_iv (FLAG_USE_WEAPON)
976 const_iv (FLAG_USE_RING)
977 const_iv (FLAG_READY_RANGE)
978 const_iv (FLAG_READY_BOW)
979 const_iv (FLAG_XRAYS)
980 const_iv (FLAG_NO_APPLY)
981 const_iv (FLAG_IS_FLOOR)
982 const_iv (FLAG_LIFESAVE)
983 const_iv (FLAG_NO_STRENGTH)
984 const_iv (FLAG_SLEEP)
985 const_iv (FLAG_STAND_STILL)
986 const_iv (FLAG_RANDOM_MOVE)
987 const_iv (FLAG_ONLY_ATTACK)
988 const_iv (FLAG_CONFUSED)
989 const_iv (FLAG_STEALTH)
990 const_iv (FLAG_WIZPASS)
991 const_iv (FLAG_IS_LINKED)
992 const_iv (FLAG_CURSED)
993 const_iv (FLAG_DAMNED)
994 const_iv (FLAG_SEE_ANYWHERE)
995 const_iv (FLAG_KNOWN_MAGICAL)
996 const_iv (FLAG_KNOWN_CURSED)
997 const_iv (FLAG_CAN_USE_SKILL)
998 const_iv (FLAG_BEEN_APPLIED)
999 const_iv (FLAG_READY_SCROLL)
1000 const_iv (FLAG_USE_ROD)
1001 const_iv (FLAG_USE_HORN)
1002 const_iv (FLAG_MAKE_INVIS)
1003 const_iv (FLAG_INV_LOCKED)
1004 const_iv (FLAG_IS_WOODED)
1005 const_iv (FLAG_IS_HILLY)
1006 const_iv (FLAG_READY_SKILL)
1007 const_iv (FLAG_READY_WEAPON)
1008 const_iv (FLAG_NO_SKILL_IDENT)
1009 const_iv (FLAG_BLIND)
1010 const_iv (FLAG_SEE_IN_DARK)
1011 const_iv (FLAG_IS_CAULDRON)
1012 const_iv (FLAG_NO_STEAL)
1013 const_iv (FLAG_ONE_HIT)
1014 const_iv (FLAG_CLIENT_SENT)
1015 const_iv (FLAG_BERSERK)
1016 const_iv (FLAG_NEUTRAL)
1017 const_iv (FLAG_NO_ATTACK)
1018 const_iv (FLAG_NO_DAMAGE)
1019 const_iv (FLAG_OBJ_ORIGINAL)
1020 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1021 const_iv (FLAG_ACTIVATE_ON_PUSH)
1022 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1023 const_iv (FLAG_IS_WATER)
1024 const_iv (FLAG_CONTENT_ON_GEN)
1025 const_iv (FLAG_IS_A_TEMPLATE)
1026 const_iv (FLAG_IS_BUILDABLE)
1027 const_iv (FLAG_AFK)
1028
1029 const_iv (NDI_BLACK)
1030 const_iv (NDI_WHITE)
1031 const_iv (NDI_NAVY)
1032 const_iv (NDI_RED) 1546 const_iv (SP_PROBE)
1033 const_iv (NDI_ORANGE) 1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1034 const_iv (NDI_BLUE) 1551 const_iv (SP_BLESS)
1035 const_iv (NDI_DK_ORANGE)
1036 const_iv (NDI_GREEN)
1037 const_iv (NDI_LT_GREEN)
1038 const_iv (NDI_GREY)
1039 const_iv (NDI_BROWN)
1040 const_iv (NDI_GOLD)
1041 const_iv (NDI_TAN)
1042 const_iv (NDI_MAX_COLOR)
1043 const_iv (NDI_COLOR_MASK)
1044 const_iv (NDI_UNIQUE)
1045 const_iv (NDI_ALL)
1046
1047 const_iv (F_APPLIED)
1048 const_iv (F_LOCATION)
1049 const_iv (F_UNPAID)
1050 const_iv (F_MAGIC)
1051 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1052 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1053 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1054 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1055 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1056 1579
1057 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1058 const_iv (F_SHOP)
1059 const_iv (F_SELL)
1060 1581
1061 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1062 const_iv (P_NO_MAGIC) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1063 const_iv (P_IS_ALIVE)
1064 const_iv (P_NO_CLERIC)
1065 const_iv (P_NEED_UPDATE)
1066 const_iv (P_NO_ERROR)
1067 const_iv (P_OUT_OF_MAP)
1068 const_iv (P_NEW_MAP)
1069 1584
1070 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1071 const_iv (UP_OBJ_REMOVE)
1072 const_iv (UP_OBJ_CHANGE)
1073 const_iv (UP_OBJ_FACE)
1074 1586
1075 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1076 const_iv (INS_ABOVE_FLOOR_ONLY)
1077 const_iv (INS_NO_WALK_ON)
1078 const_iv (INS_ON_TOP)
1079 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1080 const_iv (INS_MAP_LOAD)
1081 1589
1082 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1083 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1084 const_iv (WILL_APPLY_EARTHWALL)
1085 const_iv (WILL_APPLY_DOOR)
1086 const_iv (WILL_APPLY_FOOD)
1087 1592
1088 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1089 const_iv (SAVE_DIR_MODE)
1090 1594
1091 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1092 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1093 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1094 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1095 const_iv (M_WOOD)
1096 const_iv (M_ORGANIC)
1097 const_iv (M_STONE)
1098 const_iv (M_CLOTH)
1099 const_iv (M_ADAMANT)
1100 const_iv (M_LIQUID)
1101 const_iv (M_SOFT_METAL)
1102 const_iv (M_BONE)
1103 const_iv (M_ICE)
1104 const_iv (M_SPECIAL)
1105 1599
1106 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1107 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1108 const_iv (SK_EXP_NONE)
1109 const_iv (SK_SUBTRACT_SKILL_EXP)
1110 1602
1111 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1112 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1113 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1114 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1115 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1116 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1117 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1118 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1119 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1120 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1121 const_iv (SK_DET_MAGIC)
1122 const_iv (SK_ORATORY)
1123 const_iv (SK_SINGING)
1124 const_iv (SK_DET_CURSE)
1125 const_iv (SK_FIND_TRAPS)
1126 const_iv (SK_MEDITATION)
1127 const_iv (SK_PUNCHING)
1128 const_iv (SK_FLAME_TOUCH)
1129 const_iv (SK_KARATE)
1130 const_iv (SK_CLIMBING)
1131 const_iv (SK_WOODSMAN)
1132 const_iv (SK_INSCRIPTION)
1133 const_iv (SK_ONE_HANDED_WEAPON)
1134 const_iv (SK_MISSILE_WEAPON)
1135 const_iv (SK_THROWING)
1136 const_iv (SK_USE_MAGIC_ITEM)
1137 const_iv (SK_DISARM_TRAPS)
1138 const_iv (SK_SET_TRAP)
1139 const_iv (SK_THAUMATURGY)
1140 const_iv (SK_PRAYING)
1141 const_iv (SK_CLAWING)
1142 const_iv (SK_LEVITATION)
1143 const_iv (SK_SUMMONING)
1144 const_iv (SK_PYROMANCY)
1145 const_iv (SK_EVOCATION)
1146 const_iv (SK_SORCERY)
1147 const_iv (SK_TWO_HANDED_WEAPON)
1148 const_iv (SK_SPARK_TOUCH)
1149 const_iv (SK_SHIVER)
1150 const_iv (SK_ACID_SPLASH)
1151 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1152 1614
1153 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1154 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1155 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1156 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1157 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1158 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1159 const_iv (SOUND_PUSH_PLAYER)
1160 const_iv (SOUND_PLAYER_HITS1)
1161 const_iv (SOUND_PLAYER_HITS2)
1162 const_iv (SOUND_PLAYER_HITS3)
1163 const_iv (SOUND_PLAYER_HITS4)
1164 const_iv (SOUND_PLAYER_IS_HIT1)
1165 const_iv (SOUND_PLAYER_IS_HIT2)
1166 const_iv (SOUND_PLAYER_IS_HIT3)
1167 const_iv (SOUND_PLAYER_KILLS)
1168 const_iv (SOUND_PET_IS_KILLED)
1169 const_iv (SOUND_PLAYER_DIES)
1170 const_iv (SOUND_OB_EVAPORATE)
1171 const_iv (SOUND_OB_EXPLODE)
1172 const_iv (SOUND_CLOCK)
1173 const_iv (SOUND_TURN_HANDLE)
1174 const_iv (SOUND_FALL_HOLE)
1175 const_iv (SOUND_DRINK_POISON)
1176 const_iv (SOUND_CAST_SPELL_0)
1177 1621
1178 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1179 const_iv (PREFER_HIGH)
1180 1623
1181 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1182 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1183 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1184 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1185 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1186 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1187 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1188 const_iv (ATNR_DRAIN)
1189 const_iv (ATNR_WEAPONMAGIC)
1190 const_iv (ATNR_GHOSTHIT)
1191 const_iv (ATNR_POISON)
1192 const_iv (ATNR_SLOW)
1193 const_iv (ATNR_PARALYZE)
1194 const_iv (ATNR_TURN_UNDEAD)
1195 const_iv (ATNR_FEAR)
1196 const_iv (ATNR_CANCELLATION)
1197 const_iv (ATNR_DEPLETE)
1198 const_iv (ATNR_DEATH)
1199 const_iv (ATNR_CHAOS)
1200 const_iv (ATNR_COUNTERSPELL)
1201 const_iv (ATNR_GODPOWER)
1202 const_iv (ATNR_HOLYWORD)
1203 const_iv (ATNR_BLIND)
1204 const_iv (ATNR_INTERNAL)
1205 const_iv (ATNR_LIFE_STEALING)
1206 const_iv (ATNR_DISEASE)
1207 1631
1208 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1209 const_iv (MAP_PLAYER_UNIQUE)
1210 const_iv (MAP_BLOCK)
1211 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1212 const_iv (MAP_OVERLAY)
1213 1634
1214 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1215 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1216 const_iv (MAP_LOADING) 1637
1217 const_iv (MAP_SAVING) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1218 }; 1662 };
1219 1663
1220 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1221 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1222 1666
1223 static const struct { 1667 static const struct {
1224 const char *name; 1668 const char *name;
1669 int skip;
1670 IV klass;
1225 IV iv; 1671 IV iv;
1226 } *event, event_list[] = { 1672 } *eiv, event_iv[] = {
1227# define const_event(name) { # name, (IV)EVENT_ ## name }, 1673# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1228 const_event (NONE) 1674# include "eventinc.h"
1229 const_event (APPLY) 1675# undef def
1230 const_event (ATTACK)
1231 const_event (DEATH)
1232 const_event (DROP)
1233 const_event (DROP_ON)
1234 const_event (PICKUP)
1235 const_event (SAY)
1236 const_event (STOP)
1237 const_event (TIME)
1238 const_event (THROW)
1239 const_event (TRIGGER)
1240 const_event (CLOSE)
1241 const_event (TIMER)
1242 const_event (MOVE)
1243
1244 const_event (BORN)
1245 //const_event (CLOCK)
1246 const_event (CRASH)
1247 const_event (PLAYER_DEATH)
1248 const_event (PLAYER_LOAD)
1249 const_event (PLAYER_SAVE)
1250 const_event (GKILL)
1251 const_event (LOGIN)
1252 const_event (LOGOUT)
1253 const_event (MAPENTER)
1254 const_event (MAPLEAVE)
1255 const_event (MAPRESET)
1256 const_event (MAPLOAD)
1257 const_event (MAPOUT)
1258 const_event (MAPIN)
1259 const_event (MAPCLEAN)
1260 const_event (REMOVE)
1261 const_event (SHOUT)
1262 const_event (TELL)
1263 const_event (MUZZLE)
1264 const_event (KICK)
1265 const_event (PLAYER_USE_SKILL)
1266 const_event (MONSTER_USE_SKILL)
1267 const_event (CAST_SPELL)
1268 const_event (FIND_UNARMED_SKILL)
1269 const_event (EXTCMD)
1270 //const_event (FREE_OB)
1271 }; 1676 };
1272 1677
1273 AV *av = get_av ("cf::EVENT", 1); 1678 AV *av = get_av ("cf::EVENT", 1);
1274 1679
1275 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1276 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1277
1278 static const struct {
1279 int dtype;
1280 const char *name;
1281 IV idx;
1282 } *cprop, prop_table[] = {
1283# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1284 prop (CFAPI_INT, MAP_PROP_FLAGS)
1285 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1286 prop (CFAPI_STRING, MAP_PROP_PATH)
1287 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1288 prop (CFAPI_STRING, MAP_PROP_NAME)
1289 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1290 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1291 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1292 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1293 prop (CFAPI_INT, MAP_PROP_WIDTH)
1294 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1295 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1296 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1297 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1298 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1299 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1300 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1301 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1302 prop (CFAPI_INT, MAP_PROP_SKY)
1303 prop (CFAPI_INT, MAP_PROP_WPARTX)
1304 prop (CFAPI_INT, MAP_PROP_WPARTY)
1305 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1306 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1307 prop (CFAPI_PREGION, MAP_PROP_REGION)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1315 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1316 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1317 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1318 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1319 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1320 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1321 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1322 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1323 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1324 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1325 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1326 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1327 prop (CFAPI_INT, OBJECT_PROP_X)
1328 prop (CFAPI_INT, OBJECT_PROP_Y)
1329 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1330 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1331 prop (CFAPI_INT, OBJECT_PROP_NROF)
1332 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1333 prop (CFAPI_INT, OBJECT_PROP_FACING)
1334 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1336 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1337 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1338 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1339 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1340 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1341 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1342 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1343 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1344 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1345 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1347 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1348 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1349 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1350 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1351 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1352 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1353 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1354 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1355 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1356 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1357 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1358 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1359 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1361 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1362 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1363 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1364 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1365 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1366 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1367 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1368 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1369 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1370 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1371 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1373 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1374 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1375 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1376 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1379 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1380 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1381 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1382 prop (CFAPI_INT, OBJECT_PROP_STR)
1383 prop (CFAPI_INT, OBJECT_PROP_DEX)
1384 prop (CFAPI_INT, OBJECT_PROP_CON)
1385 prop (CFAPI_INT, OBJECT_PROP_WIS)
1386 prop (CFAPI_INT, OBJECT_PROP_INT)
1387 prop (CFAPI_INT, OBJECT_PROP_POW)
1388 prop (CFAPI_INT, OBJECT_PROP_CHA)
1389 prop (CFAPI_INT, OBJECT_PROP_WC)
1390 prop (CFAPI_INT, OBJECT_PROP_AC)
1391 prop (CFAPI_INT, OBJECT_PROP_HP)
1392 prop (CFAPI_INT, OBJECT_PROP_SP)
1393 prop (CFAPI_INT, OBJECT_PROP_GP)
1394 prop (CFAPI_INT, OBJECT_PROP_FP)
1395 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1396 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1397 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1398 prop (CFAPI_INT, OBJECT_PROP_DAM)
1399 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1400 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1401 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1402 prop (CFAPI_INT, OBJECT_PROP_FACE)
1403 };
1404
1405 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1406 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1407
1408 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1409 { 1681 {
1410 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1682 AV *event = newAV ();
1411 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1412 } 1687 }
1413 1688
1414 //I_EVENT_API (PACKAGE); 1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1707void _connect_to_perl_1 ()
1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1714void _global_reattach ()
1715 CODE:
1716{
1717 // reattach to all attachable objects in the game.
1718 for_all_clients (ns)
1719 ns->reattach ();
1720
1721 for_all_objects (op)
1722 op->reattach ();
1723}
1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime);
1831
1832 server_tick ();
1833
1834 NOW = ev_time ();
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1836 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1415} 1838}
1416 1839
1417NV floor (NV x) 1840NV floor (NV x)
1418 1841
1419NV ceil (NV x) 1842NV ceil (NV x)
1420 1843
1844NV rndm (...)
1845 ALIAS:
1846 rmg_rndm = 1
1847 CODE:
1848{
1849 rand_gen &gen = ix ? rmg_rndm : rndm;
1850 switch (items)
1851 {
1852 case 0: RETVAL = gen (); break;
1853 case 1: RETVAL = gen (SvUV (ST (0))); break;
1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1855 default: croak ("cf::rndm requires none, one or two parameters."); break;
1856 }
1857}
1858 OUTPUT:
1859 RETVAL
1860
1861NV clamp (NV value, NV min_value, NV max_value)
1862 CODE:
1863 RETVAL = clamp (value, min_value, max_value);
1864 OUTPUT:
1865 RETVAL
1866
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT:
1871 RETVAL
1872
1873void weaken (...)
1874 PROTOTYPE: @
1875 CODE:
1876 while (items > 0)
1877 sv_rvweaken (ST (--items));
1878
1421void 1879void
1422LOG (int level, char *msg) 1880log_backtrace (utf8_string msg)
1881
1882void
1883LOG (int flags, utf8_string msg)
1423 PROTOTYPE: $$ 1884 PROTOTYPE: $$
1424 C_ARGS: (LogLevel)level, "%s", msg 1885 C_ARGS: flags, "%s", msg
1425 1886
1426char *path_combine (char *base, char *path) 1887octet_string path_combine (octet_string base, octet_string path)
1427 PROTOTYPE: $$ 1888 PROTOTYPE: $$
1428 1889
1429char *path_combine_and_normalize (char *base, char *path) 1890octet_string path_combine_and_normalize (octet_string base, octet_string path)
1430 PROTOTYPE: $$ 1891 PROTOTYPE: $$
1431 1892
1432char *
1433cf_get_maps_directory (char *path)
1434 PROTOTYPE: $
1435 ALIAS: maps_directory = 0
1436
1437void 1893void
1438sub_generation_inc () 1894sub_generation_inc ()
1439 CODE: 1895 CODE:
1440 PL_sub_generation++; 1896 PL_sub_generation++;
1441 1897
1442char * 1898const_octet_string
1443mapdir () 1899mapdir ()
1444 PROTOTYPE: 1900 PROTOTYPE:
1445 ALIAS: 1901 ALIAS:
1446 mapdir = 0 1902 mapdir = 0
1447 uniquedir = 1 1903 uniquedir = 1
1449 confdir = 3 1905 confdir = 3
1450 localdir = 4 1906 localdir = 4
1451 playerdir = 5 1907 playerdir = 5
1452 datadir = 6 1908 datadir = 6
1453 CODE: 1909 CODE:
1454{ 1910 switch (ix)
1455 int unused_type; 1911 {
1456 RETVAL = (char *)systemDirectory (&unused_type, ix); 1912 case 0: RETVAL = settings.mapdir ; break;
1457} 1913 case 1: RETVAL = settings.uniquedir; break;
1914 case 2: RETVAL = settings.tmpdir ; break;
1915 case 3: RETVAL = settings.confdir ; break;
1916 case 4: RETVAL = settings.localdir ; break;
1917 case 5: RETVAL = settings.playerdir; break;
1918 case 6: RETVAL = settings.datadir ; break;
1919 }
1458 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1459 1921
1922void abort ()
1923
1924void reset_signals ()
1925
1926void fork_abort (const_octet_string cause = "cf::fork_abort")
1927
1928void cleanup (const_octet_string cause, bool make_core = false)
1929
1930void emergency_save ()
1931
1932void _exit (int status = EXIT_SUCCESS)
1933
1934#if _POSIX_MEMLOCK
1935
1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT:
1938#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif
1944
1945int munlockall ()
1946
1947#endif
1948
1460int 1949int
1461cf_find_animation (char *text) 1950malloc_trim (IV pad = 0)
1951
1952void
1953mallinfo ()
1954 PPCODE:
1955{
1956#if __GLIBC__
1957 struct mallinfo mai = mallinfo ();
1958 EXTEND (SP, 10*2);
1959 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1960 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1961 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1962 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1963 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1964 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1965 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1966 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1968 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1969#endif
1970 EXTEND (SP, 5*2);
1971 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1972 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1973 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1974 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1975 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1976}
1977
1978int find_animation (utf8_string text)
1462 PROTOTYPE: $ 1979 PROTOTYPE: $
1463 1980
1464int random_roll(int min, int max, object *op, int goodbad); 1981int random_roll (int min, int max, object *op, int goodbad);
1465 1982
1466const char *cost_string_from_value(uint64 cost, int approx = 0) 1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1467 1984
1468int 1985int
1469exp_to_level (val64 exp) 1986exp_to_level (val64 exp)
1470 CODE: 1987 CODE:
1471{ 1988{
1502 RETVAL = newSVpv (resist_plus[atnr], 0); 2019 RETVAL = newSVpv (resist_plus[atnr], 0);
1503 else 2020 else
1504 XSRETURN_UNDEF; 2021 XSRETURN_UNDEF;
1505 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1506 2023
2024UUID
2025uuid_cur ()
2026 CODE:
2027 RETVAL = UUID::cur;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_gen ()
2033 CODE:
2034 RETVAL = UUID::gen ();
2035 OUTPUT:
2036 RETVAL
2037
2038val64
2039uuid_seq (UUID uuid)
2040 CODE:
2041 RETVAL = uuid.seq;
2042 OUTPUT:
2043 RETVAL
2044
2045UUID
2046uuid_str (val64 seq)
2047 CODE:
2048 RETVAL.seq = seq;
2049 OUTPUT:
2050 RETVAL
2051
2052void
2053coin_names ()
2054 PPCODE:
2055 EXTEND (SP, NUM_COINS);
2056 for (int i = 0; i < NUM_COINS; ++i)
2057 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2058
2059void
2060coin_archetypes ()
2061 PPCODE:
2062 EXTEND (SP, NUM_COINS);
2063 for (int i = 0; i < NUM_COINS; ++i)
2064 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2065
2066bool
2067load_resource_file_ (octet_string filename)
2068
2069void
2070fix_weight ()
2071
2072MODULE = cf PACKAGE = cf::attachable
2073
2074int
2075valid (SV *obj)
2076 CODE:
2077 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2078 OUTPUT:
2079 RETVAL
2080
2081void
2082debug_trace (attachable *obj, bool on = true)
2083 CODE:
2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2085 if (on)
2086 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2087
2088int mortals_size ()
2089 CODE:
2090 RETVAL = attachable::mortals.size ();
2091 OUTPUT: RETVAL
2092
2093#object *mortals (U32 index)
2094# CODE:
2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2096# OUTPUT: RETVAL
2097
2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2099
2100MODULE = cf PACKAGE = cf::global
2101
2102int invoke (SV *klass, int event, ...)
2103 CODE:
2104 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2105 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2106 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL
2109
1507MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1508 2111
1509SV * 2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1510get_property (object *obj, int type, int idx) 2113
2114int invoke (object *op, int event, ...)
1511 CODE: 2115 CODE:
1512 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2118 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2119 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1513 OUTPUT: RETVAL 2120 OUTPUT: RETVAL
1514 2121
1515SV * 2122SV *registry (object *op)
1516set_property (object *obj, int type, int idx, SV *newval) 2123
2124int objects_size ()
1517 CODE: 2125 CODE:
2126 RETVAL = objects.size ();
2127 OUTPUT: RETVAL
2128
2129object *objects (U32 index)
2130 CODE:
2131 RETVAL = index < objects.size () ? objects [index] : 0;
2132 OUTPUT: RETVAL
2133
2134int actives_size ()
2135 CODE:
2136 RETVAL = actives.size ();
2137 OUTPUT: RETVAL
2138
2139object *actives (U32 index)
2140 CODE:
2141 RETVAL = index < actives.size () ? actives [index] : 0;
2142 OUTPUT: RETVAL
2143
2144int mortals_size ()
2145 CODE:
2146 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL
2148
2149const_utf8_string slot_use_name (U32 slot)
2150 ALIAS:
2151 slot_nonuse_name = 1
2152 CODE:
2153{
2154 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range");
2156
1518 switch (type) 2157 switch (ix)
1519 { 2158 {
1520 case CFAPI_INT: 2159 case 0: RETVAL = body_locations[slot].use_name; break;
1521 cf_object_set_int_property (obj, idx, SvIV (newval)); 2160 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1522 break;
1523 case CFAPI_LONG:
1524 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1525 break;
1526 case CFAPI_DOUBLE:
1527 {
1528 int unused_type;
1529 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1530 }
1531 break;
1532 case CFAPI_STRING:
1533 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1534 break;
1535 case CFAPI_POBJECT:
1536 {
1537 int unused_type;
1538 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1539 }
1540 break;
1541 default:
1542 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1543 } 2161 }
2162}
2163 OUTPUT:
2164 RETVAL
1544 2165
1545# missing properties 2166# missing properties
1546 2167
1547void 2168object *head (object *op)
1548set_attacktype (object *obj, U32 attacktype) 2169 PROTOTYPE: $
1549 CODE: 2170 CODE:
1550 obj->attacktype = attacktype; 2171 RETVAL = op->head_ ();
1551
1552U32
1553get_attacktype (object *obj)
1554 ALIAS:
1555 attacktype = 0
1556 CODE:
1557 RETVAL = obj->attacktype;
1558 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1559
1560# missing in plug-in api, of course
1561void
1562set_food (object *obj, int food)
1563 CODE:
1564 obj->stats.food = food;
1565
1566int
1567get_food (object *obj)
1568 ALIAS:
1569 food = 0
1570 CODE:
1571 RETVAL = obj->stats.food;
1572 OUTPUT: RETVAL
1573 2173
1574void 2174void
1575inv (object *obj) 2175inv (object *obj)
1576 PROTOTYPE: $ 2176 PROTOTYPE: $
1577 PPCODE: 2177 PPCODE:
1578{ 2178{
1579 object *o;
1580 for (o = obj->inv; o; o = o->below) 2179 for (object *o = obj->inv; o; o = o->below)
1581 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2180 XPUSHs (sv_2mortal (to_sv (o)));
1582} 2181}
1583 2182
1584int cf_object_get_resistance (object *op, int rtype) 2183void
1585 ALIAS: resistance = 0 2184set_animation (object *op, int idx)
2185 CODE:
2186 SET_ANIMATION (op, idx);
1586 2187
1587int cf_object_get_flag (object *op, int flag) 2188int
1588 ALIAS: flag = 0 2189num_animations (object *op)
2190 CODE:
2191 RETVAL = NUM_ANIMATIONS (op);
2192 OUTPUT: RETVAL
1589 2193
1590void cf_object_set_flag (object *op, int flag, int value) 2194int slot_info (object *op, UV slot, int value = 0)
2195 ALIAS:
2196 slot_used = 1
2197 CODE:
2198{
2199 if (slot >= NUM_BODY_LOCATIONS)
2200 croak ("body slot index out of range");
1591 2201
2202 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2203
2204 if (items > 2)
2205 if (ix)
2206 op->slot[slot].used = value;
2207 else
2208 op->slot[slot].info = value;
2209}
2210 OUTPUT:
2211 RETVAL
2212
2213object *find_best_object_match (object *op, utf8_string match)
2214
2215object *find_marked_object (object *op)
2216
1592int need_identify (const object *obj); 2217int need_identify (object *obj);
1593 2218
1594int apply_shop_mat (object *shop_mat, object *op); 2219int apply_shop_mat (object *shop_mat, object *op);
1595 2220
1596void cf_object_move (object *op, int dir, object *originator = op) 2221int move (object *op, int dir, object *originator = op)
2222 CODE:
2223 RETVAL = move_ob (op, dir, originator);
2224 OUTPUT:
2225 RETVAL
1597 2226
1598void cf_object_apply (object *op, object *author, int flags = 0) 2227void apply (object *applier, object *applied, int flags = 0)
2228 CODE:
2229 manual_apply (applied, applier, flags);
1599 2230
1600void cf_object_apply_below (object *op) 2231void apply_below (object *op)
2232 CODE:
2233 player_apply_below (op);
1601 2234
1602void cf_object_remove (object *op) 2235int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1603 2236
1604void cf_object_free (object *op) 2237int casting_level (object *caster, object *spell)
1605 2238
1606object *cf_object_present_archname_inside (object *op, char *whatstr)
1607
1608int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1609
1610int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1611
1612object *cf_object_clone (object *op, int clonetype = 0)
1613
1614int cf_object_pay_item (object *op, object *buyer) 2239int pay_item (object *op, object *buyer)
2240 CODE:
2241 RETVAL = pay_for_item (op, buyer);
2242 OUTPUT: RETVAL
1615 2243
1616int cf_object_pay_amount (object *op, uint64 amount) 2244int pay_amount (object *op, uint64 amount)
2245 CODE:
2246 RETVAL = pay_for_amount (amount, op);
2247 OUTPUT: RETVAL
1617 2248
1618void pay_player (object *op, uint64 amount) 2249void pay_player (object *op, uint64 amount)
1619 2250
1620val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2251val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1621 2252
1622int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2253int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1623 2254
1624int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2255void learn_spell (object *op, object *sp, int special_prayer = 0)
2256 CODE:
2257 do_learn_spell (op, sp, special_prayer);
1625 2258
1626void cf_object_learn_spell (object *op, object *sp)
1627
1628void cf_object_forget_spell (object *op, object *sp) 2259void forget_spell (object *op, object *sp)
2260 CODE:
2261 do_forget_spell (op, query_name (sp));
1629 2262
1630object *cf_object_check_for_spell (object *op, char *spellname) 2263object *check_for_spell (object *op, utf8_string spellname)
2264 CODE:
2265 RETVAL = check_spell_known (op, spellname);
2266 OUTPUT: RETVAL
1631 2267
1632int cf_object_query_money (object *op) 2268int query_money (object *op)
1633 ALIAS: money = 0 2269 ALIAS: money = 0
1634 2270
1635int cf_object_query_cost (object *op, object *who, int flags) 2271val64 query_cost (object *op, object *who, int flags)
1636 ALIAS: cost = 0 2272 ALIAS: cost = 0
1637 2273
1638void cf_object_activate_rune (object *op , object *victim) 2274void spring_trap (object *op, object *victim)
1639 2275
1640int cf_object_check_trigger (object *op, object *cause) 2276int check_trigger (object *op, object *cause)
1641 2277
1642int cf_object_out_of_map (object *op, int x, int y)
1643
1644void cf_object_drop (object *op, object *author) 2278void drop (object *who, object *op)
1645 2279
1646void cf_object_take (object *op, object *author)
1647
1648void cf_object_say (object *op, char *msg)
1649
1650void cf_object_speak (object *op, char *msg)
1651
1652object *cf_object_insert_object (object *op, object *container)
1653
1654const char *cf_object_get_msg (object *ob)
1655 ALIAS: msg = 0
1656
1657object *cf_object_insert_in_ob (object *ob, object *where)
1658
1659int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1660
1661void cf_object_update (object *op, int flags)
1662
1663void cf_object_pickup (object *op, object *what) 2280void pick_up (object *who, object *op)
1664 2281
1665object *cf_create_object_by_name (const char *name) 2282void update_object (object *op, int action)
1666 2283
1667void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1668 2285
1669void player_lvl_adj (object *who, object *skill = 0) 2286void player_lvl_adj (object *who, object *skill = 0)
1670 2287
1671int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1672 2289
1673int calc_skill_exp (object *who, object *op, object *skill); 2290int calc_skill_exp (object *who, object *op, object *skill)
1674 2291
1675void push_button (object *op); 2292void push_button (object *op, object *originator)
1676 2293
1677void use_trigger (object *op); 2294void use_trigger (object *op, object *originator)
1678 2295
1679void add_button_link (object *button, mapstruct *map, int connected); 2296void handle_apply_yield (object *op)
1680 2297
1681void remove_button_link (object *op); 2298int convert_item (object *item, object *converter)
1682
1683void
1684cf_object_set_resistance (object *op, int rtype, int val)
1685 CODE:
1686 if (rtype >= 0 && rtype < NROFATTACKS)
1687 op->resist[rtype] = val;
1688 2299
1689 2300
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2301MODULE = cf PACKAGE = cf::object PREFIX = cf_
1691
1692void cf_fix_object (object *pl)
1693 ALIAS: fix = 0
1694
1695object *cf_insert_ob_in_ob (object *ob, object *where)
1696 2302
1697# no clean way to get an object from an archetype - stupid idiotic 2303# no clean way to get an object from an archetype - stupid idiotic
1698# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1699 2305
1700object *new (const char *archetype = 0) 2306object *new (utf8_string archetype = 0)
1701 PROTOTYPE: ;$ 2307 PROTOTYPE: ;$
1702 CODE: 2308 CODE:
1703 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2309 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1704 OUTPUT: 2310 OUTPUT:
1705 RETVAL 2311 RETVAL
1706 2312
2313object *find_object (U32 tag)
2314
2315# TODO: nuke
1707object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1708 PROTOTYPE: $$$$$$ 2317 PROTOTYPE: $$$$$$
1709 CODE: 2318 CODE:
1710{ 2319{
1711 int unused_type; 2320 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1712 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1713}
1714 2321
1715# syntatic sugar for easier use in event callbacks. 2322 if (RETVAL->destroyed ())
1716const char *options (object *op)
1717 CODE:
1718 RETVAL = op->name;
1719 OUTPUT:
1720 RETVAL 2323 RETVAL = 0;
2324}
1721 2325
1722player *contr (object *op) 2326shstr
1723 CODE: 2327object::kv_get (shstr key)
1724 RETVAL = op->contr;
1725 OUTPUT: RETVAL
1726 2328
1727const char *get_ob_key_value (object *op, const char *key) 2329void
2330object::kv_del (shstr key)
1728 2331
1729bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2332void
2333object::kv_set (shstr key, shstr value)
1730 2334
1731object *get_nearest_player (object *ob) 2335object *get_nearest_player (object *ob)
1732 ALIAS: nearest_player = 0 2336 ALIAS: nearest_player = 0
1733 PREINIT: 2337 PREINIT:
1734 extern object *get_nearest_player (object *); 2338 extern object *get_nearest_player (object *);
1736void rangevector (object *ob, object *other, int flags = 0) 2340void rangevector (object *ob, object *other, int flags = 0)
1737 PROTOTYPE: $$;$ 2341 PROTOTYPE: $$;$
1738 PPCODE: 2342 PPCODE:
1739{ 2343{
1740 rv_vector rv; 2344 rv_vector rv;
2345
2346 PUTBACK;
1741 get_rangevector (ob, other, &rv, flags); 2347 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349
1742 EXTEND (SP, 5); 2350 EXTEND (SP, 5);
1743 PUSHs (newSVuv (rv.distance)); 2351 PUSHs (newSVuv (rv.distance));
1744 PUSHs (newSViv (rv.distance_x)); 2352 PUSHs (newSViv (rv.distance_x));
1745 PUSHs (newSViv (rv.distance_y)); 2353 PUSHs (newSViv (rv.distance_y));
1746 PUSHs (newSViv (rv.direction)); 2354 PUSHs (newSViv (rv.direction));
1747 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2355 PUSHs (to_sv (rv.part));
1748} 2356}
1749 2357
1750bool on_same_map_as (object *ob, object *other) 2358bool on_same_map_as (object *ob, object *other)
1751 CODE: 2359 CODE:
1752 RETVAL = on_same_map (ob, other); 2360 RETVAL = on_same_map (ob, other);
1753 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
1754 2362
1755char * 2363const_utf8_string
1756base_name (object *ob, int plural) 2364base_name (object *op, int plural = op->nrof > 1)
1757 CODE: 2365 CODE:
1758 RETVAL = cf_query_base_name (ob, plural); 2366 RETVAL = query_base_name (op, plural);
1759 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1760 2368
1761living * 2369# return the tail of an object, excluding itself
2370void
1762stats (object *ob) 2371tail (object *op)
1763 CODE: 2372 PPCODE:
1764 RETVAL = &ob->stats; 2373 while ((op = op->more))
1765 OUTPUT: RETVAL 2374 XPUSHs (sv_2mortal (to_sv (op)));
1766
1767 2375
1768MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2376MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1769 2377
1770player *player (object *op) 2378player *player (object *op)
1771 CODE: 2379 CODE:
1772 RETVAL = op->contr; 2380 RETVAL = op->contr;
1773 OUTPUT: RETVAL 2381 OUTPUT: RETVAL
1774 2382
2383bool move_player (object *op, int dir)
2384
2385void check_score (object *op)
2386
1775void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1776 2388 CODE:
1777object *cf_player_send_inventory (object *op) 2389 new_draw_info (flags, 0, op, txt);
1778
1779char *cf_player_get_ip (object *op)
1780 ALIAS: ip = 0
1781
1782object *cf_player_get_marked_item (object *op)
1783 ALIAS: marked_item = 0
1784
1785void cf_player_set_marked_item (object *op, object *ob)
1786
1787partylist *cf_player_get_party (object *op)
1788 ALIAS: party = 0
1789
1790void cf_player_set_party (object *op, partylist *party)
1791 2390
1792void kill_player (object *op) 2391void kill_player (object *op)
1793 2392
1794MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2393void esrv_send_item (object *pl, object *item)
2394
2395void esrv_update_item (object *pl, int what, object *item)
2396 C_ARGS: what, pl, item
2397
2398void esrv_del_item (object *pl, int tag)
2399 C_ARGS: pl->contr, tag
2400
2401int command_summon (object *op, utf8_string params)
2402
2403int command_arrest (object *op, utf8_string params)
2404
1795 2405
1796MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1797 2407
1798player *cf_player_find (char *name) 2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1799 PROTOTYPE: $
1800 2409
1801void cf_player_move (player *pl, int dir) 2410int invoke (player *pl, int event, ...)
1802
1803void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1804
1805# nonstandard
1806object *ob (player *pl)
1807 CODE: 2411 CODE:
1808 RETVAL = pl->ob; 2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2414 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2415 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1809 OUTPUT: RETVAL 2416 OUTPUT: RETVAL
1810 2417
1811player *first () 2418SV *registry (player *pl)
1812 CODE:
1813 RETVAL = first_player;
1814 OUTPUT: RETVAL
1815 2419
1816player *next (player *pl) 2420void
2421save_stats (player *pl)
1817 CODE: 2422 CODE:
1818 RETVAL = pl->next; 2423 pl->ob->stats.hp = pl->ob->stats.maxhp;
1819 OUTPUT: RETVAL 2424 pl->ob->stats.sp = pl->ob->stats.maxsp;
2425 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2426 pl->orig_stats = pl->ob->stats;
1820 2427
2428# should only be temporary
2429void esrv_new_player (player *pl)
2430
2431#d# TODO: replace by blocked_los accessor, fix code using this
1821bool 2432bool
1822cell_visible (player *pl, int dx, int dy) 2433cell_visible (player *pl, int dx, int dy)
1823 CODE: 2434 CODE:
1824 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2435 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1825 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1826 OUTPUT: 2436 OUTPUT:
1827 RETVAL 2437 RETVAL
1828 2438
1829void 2439void
1830send (player *pl, SV *packet) 2440send (player *pl, SV *packet)
1831 CODE: 2441 CODE:
1832{ 2442{
1833 STRLEN len; 2443 STRLEN len;
1834 char *buf = SvPVbyte (packet, len); 2444 char *buf = SvPVbyte (packet, len);
1835 2445
1836 Write_String_To_Socket (&pl->socket, buf, len); 2446 if (len > MAXSOCKBUF)
2447 pl->failmsg ("[packet too long for client]");
2448 else if (pl->ns)
2449 pl->ns->send_packet (buf, len);
1837} 2450}
2451
2452void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2453 PROTOTYPE: $;$$$
2454 PPCODE:
2455 if (GIMME_V != G_VOID)
2456 {
2457 EXTEND (SP, 3);
2458 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2459 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2460 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2461 }
2462 if (map_path) sv_to (map_path, pl->savebed_map);
2463 if (x) sv_to (x, pl->bed_x);
2464 if (y) sv_to (y, pl->bed_y);
2465
2466void
2467list ()
2468 PPCODE:
2469 for_all_players (pl)
2470 XPUSHs (sv_2mortal (to_sv (pl)));
2471
2472
2473MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2474
2475int invoke (maptile *map, int event, ...)
2476 CODE:
2477 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2478 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2479 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2480 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2481 OUTPUT: RETVAL
2482
2483SV *registry (maptile *map)
2484
2485void
2486find_tagged_objects (maptile *map, utf8_string tag = 0)
2487 PPCODE:
2488{
2489 if (!map->spaces)
2490 XSRETURN_EMPTY;
2491
2492 if (tag)
2493 {
2494 shstr_cmp tag_ (tag);
2495
2496 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2497 for (object *op = ms->bot; op; op = op->above)
2498 if (op->tag == tag_)
2499 XPUSHs (sv_2mortal (to_sv (op)));
2500 }
2501 else
2502 {
2503 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2504 for (object *op = ms->bot; op; op = op->above)
2505 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op)));
2507 }
2508}
2509
2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2511
2512void
2513adjust_daylight ()
2514 CODE:
2515 maptile::adjust_daylight ();
1838 2516
1839int 2517int
1840listening (player *pl, int new_value = -1) 2518outdoor_darkness (int darkness = 0)
1841 CODE: 2519 CODE:
1842 RETVAL = pl->listening; 2520 RETVAL = maptile::outdoor_darkness;
1843 if (new_value >= 0) 2521 if (items)
1844 pl->listening = new_value; 2522 maptile::outdoor_darkness = darkness;
1845 OUTPUT: 2523 OUTPUT:
1846 RETVAL 2524 RETVAL
1847 2525
1848void get_savebed (player *pl)
1849 ALIAS:
1850 savebed = 0
1851 PPCODE:
1852 EXTEND (SP, 3);
1853 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1854 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1855 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1856
1857void set_savebed (player *pl, char *map_path, int x, int y)
1858 CODE:
1859 strcpy (pl->savebed_map, map_path);
1860 pl->bed_x = x;
1861 pl->bed_y = y;
1862
1863void 2526void
1864list () 2527maptile::instantiate ()
1865 PPCODE:
1866{
1867 player *pl;
1868 for (pl = first_player; pl; pl = pl->next)
1869 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1870}
1871 2528
1872bool 2529maptile *new ()
1873peaceful (player *pl, bool new_setting = 0)
1874 PROTOTYPE: $;$
1875 CODE:
1876 RETVAL = pl->peaceful;
1877 if (items > 1)
1878 pl->peaceful = new_setting;
1879 OUTPUT:
1880 RETVAL
1881
1882living *
1883orig_stats (player *pl)
1884 CODE:
1885 RETVAL = &pl->orig_stats;
1886 OUTPUT: RETVAL
1887
1888living *
1889last_stats (player *pl)
1890 CODE:
1891 RETVAL = &pl->last_stats;
1892 OUTPUT: RETVAL
1893
1894
1895MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1896
1897SV *
1898get_property (mapstruct *obj, int type, int idx)
1899 CODE:
1900 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1901 OUTPUT: RETVAL
1902
1903SV *
1904set_property (mapstruct *obj, int type, int idx, SV *newval)
1905 CODE:
1906 switch (type)
1907 {
1908 case CFAPI_INT:
1909 cf_map_set_int_property (obj, idx, SvIV (newval));
1910 break;
1911 default:
1912 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1913 }
1914
1915mapstruct *new (int width, int height)
1916 PROTOTYPE: 2530 PROTOTYPE:
1917 CODE: 2531 CODE:
1918{ 2532 RETVAL = new maptile;
1919 int unused_type;
1920 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1921}
1922 OUTPUT: 2533 OUTPUT:
1923 RETVAL 2534 RETVAL
1924 2535
1925void delete_map (mapstruct *map)
1926
1927void clean_tmp_map (mapstruct *map)
1928
1929void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1930
1931mapstruct *tile_map (mapstruct *map, unsigned int dir)
1932 CODE:
1933 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1934 OUTPUT:
1935 RETVAL
1936
1937char *tile_path (mapstruct *map, unsigned int dir)
1938 CODE:
1939 if (dir >= 4)
1940 XSRETURN_UNDEF;
1941 RETVAL = map->tile_path [dir];
1942 OUTPUT:
1943 RETVAL
1944
1945mapstruct *cf_map_get_map (char *name)
1946 PROTOTYPE: $
1947 ALIAS: map = 0
1948
1949mapstruct *has_been_loaded (char *name)
1950 PROTOTYPE: $
1951
1952mapstruct *cf_map_get_first ()
1953 PROTOTYPE:
1954 ALIAS: first = 0
1955
1956# whoever "designed" the plug-in api should have wasted
1957# his/her time with staying away from the project - would have
1958# saved others a lot of time, without doubt.
1959void set_path (mapstruct *where, char *path)
1960 CODE:
1961 strcpy (where->path, path);
1962
1963int in_memory (mapstruct *map)
1964 CODE:
1965 RETVAL = map->in_memory;
1966 OUTPUT:
1967 RETVAL
1968
1969bool unique (mapstruct *map)
1970 CODE:
1971 RETVAL = map->unique;
1972 OUTPUT:
1973 RETVAL
1974
1975void set_unique (mapstruct *map, bool unique)
1976 CODE:
1977 map->unique = unique;
1978
1979object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1980
1981object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1982
1983object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1984 C_ARGS: str, map, nx, ny
1985
1986void 2536void
1987cf_map_normalise (mapstruct *map, int x, int y) 2537maptile::players ()
1988 PPCODE: 2538 PPCODE:
2539 if (GIMME_V == G_SCALAR)
2540 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2541 else if (GIMME_V == G_ARRAY)
2542 {
2543 EXTEND (SP, THIS->players);
2544 for_all_players (pl)
2545 if (pl->ob && pl->ob->map == THIS)
2546 PUSHs (sv_2mortal (to_sv (pl->ob)));
2547 }
2548
2549void
2550maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2551 CODE:
1989{ 2552{
2553 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2554 croak ("maptile::add_underlay: palette must be arrayref");
2555
2556 palette = SvRV (palette);
2557
2558 STRLEN idxlen;
2559 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2560
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2565 if (op->flag [FLAG_IS_FLOOR])
2566 goto skip;
2567
2568 {
2569 int offs = offset + y * stride + x;
2570
2571 if (IN_RANGE_EXC (offs, 0, idxlen))
2572 {
2573 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2574 {
2575 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2576 ob->flag [FLAG_NO_MAP_SAVE] = true;
2577 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2578
2579 if (ob->randomitems && !ob->above)
2580 {
2581 ob->create_treasure (ob->randomitems);
2582
2583 for (object *op = ob->above; op; op = op->above)
2584 op->flag [FLAG_NO_MAP_SAVE] = true;
2585 // TODO: if this is a pickable object, then the item
2586 // will at a bit weird - saving inside the player
2587 // will clear the flag, but when the player drops
2588 // it without logging out, it keeps the flag.
2589 // nobody ahs reported this, but this can be rather
2590 // annoying on persistent maps.
2591 }
2592 }
2593 }
2594 }
2595
2596 skip: ;
2597 }
2598}
2599
2600void
2601maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2602 CODE:
2603{
2604 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2605 croak ("maptile::set_regiondata: palette must be arrayref");
2606
2607 palette = SvRV (palette);
2608
2609 STRLEN idxlen;
2610 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2611
2612 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2613 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2614
2615 for (int i = av_len ((AV *)palette) + 1; i--; )
2616 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2617
2618 for (int y = 0; y < THIS->height; ++y)
2619 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2620
2621 sfree (THIS->regions, THIS->size ());
2622 delete [] THIS->regionmap;
2623
2624 THIS->regions = regions;
2625 THIS->regionmap = regionmap;
2626}
2627
2628void
2629maptile::create_region_treasure ()
2630 CODE:
2631 for (int x = 0; x < THIS->width; ++x)
2632 for (int y = 0; y < THIS->height; ++y)
2633 {
2634 region *rgn = THIS->region (x, y);
2635
2636 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2637 if (object *op = THIS->at (x, y).top)
2638 if (rgn->treasure && rndm () < rgn->treasure_density)
2639 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2640 }
2641
2642int out_of_map (maptile *map, int x, int y)
2643
2644void
2645find_link (maptile *map, shstr_tmp connection)
2646 PPCODE:
2647 if (oblinkpt *obp = map->find_link (connection))
2648 for (objectlink *ol = obp->link; ol; ol = ol->next)
2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2650
2651void
2652get_map_flags (maptile *map, int x, int y)
2653 PPCODE:
2654{
1990 mapstruct *nmap = 0; 2655 maptile *nmap = 0;
1991 I16 nx = 0, ny = 0; 2656 I16 nx = 0, ny = 0;
2657
2658 PUTBACK;
1992 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
1993 2661
1994 EXTEND (SP, 4); 2662 EXTEND (SP, 4);
1995 PUSHs (sv_2mortal (newSViv (flags))); 2663 PUSHs (sv_2mortal (newSViv (flags)));
1996 2664
1997 if (GIMME_V == G_ARRAY) 2665 if (GIMME_V == G_ARRAY)
1998 { 2666 {
1999 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2667 PUSHs (sv_2mortal (to_sv (nmap)));
2000 PUSHs (sv_2mortal (newSViv (nx))); 2668 PUSHs (sv_2mortal (newSViv (nx)));
2001 PUSHs (sv_2mortal (newSViv (ny))); 2669 PUSHs (sv_2mortal (newSViv (ny)));
2002 } 2670 }
2003} 2671}
2004 2672
2673mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y)
2675 PROTOTYPE: $$$
2676 CODE:
2677{
2678 maptile *nmap = 0;
2679 I16 nx, ny;
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF;
2687
2688 RETVAL = &nmap->at (nx, ny);
2689}
2690 OUTPUT:
2691 RETVAL
2692
2005void 2693void
2006at (mapstruct *map, unsigned int x, unsigned int y) 2694at (maptile *map, unsigned int x, unsigned int y)
2007 PROTOTYPE: $$$ 2695 PROTOTYPE: $$$
2008 PPCODE: 2696 PPCODE:
2009{ 2697{
2010 object *o;
2011 mapstruct *nmap = 0; 2698 maptile *nmap = 0;
2012 I16 nx, ny; 2699 I16 nx, ny;
2013 2700
2701 PUTBACK;
2014 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2015 2704
2016 if (nmap) 2705 if (nmap)
2017 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2018 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2707 XPUSHs (sv_2mortal (to_sv (o)));
2019} 2708}
2020 2709
2021SV * 2710SV *
2022bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2711bot_at (maptile *map, unsigned int x, unsigned int y)
2023 PROTOTYPE: $$$ 2712 PROTOTYPE: $$$
2024 ALIAS: 2713 ALIAS:
2025 top_at = 1 2714 top_at = 1
2026 flags_at = 2 2715 flags_at = 2
2027 light_at = 3 2716 light_at = 3
2028 move_block_at = 4 2717 move_block_at = 4
2029 move_slow_at = 5 2718 move_slow_at = 5
2030 move_on_at = 6 2719 move_on_at = 6
2031 move_off_at = 7 2720 move_off_at = 7
2032 INIT:
2033 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2034 CODE: 2721 CODE:
2722{
2723 sint16 nx = x;
2724 sint16 ny = y;
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF;
2728
2729 mapspace &ms = map->at (nx, ny);
2730
2731 ms.update ();
2732
2035 switch (ix) 2733 switch (ix)
2036 { 2734 {
2037 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2735 case 0: RETVAL = to_sv (ms.bot ); break;
2038 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2736 case 1: RETVAL = to_sv (ms.top ); break;
2039 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2737 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2040 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2738 case 3: RETVAL = newSViv (ms.light ); break;
2041 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2739 case 4: RETVAL = newSVuv (ms.move_block); break;
2042 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2740 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2043 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2741 case 6: RETVAL = newSVuv (ms.move_on ); break;
2044 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2742 case 7: RETVAL = newSVuv (ms.move_off ); break;
2045 } 2743 }
2744}
2046 OUTPUT: 2745 OUTPUT: RETVAL
2746
2747# worst xs function of my life
2748bool
2749_create_random_map (\
2750 maptile *self,\
2751 utf8_string wallstyle,\
2752 utf8_string wall_name,\
2753 utf8_string floorstyle,\
2754 utf8_string monsterstyle,\
2755 utf8_string treasurestyle,\
2756 utf8_string layoutstyle,\
2757 utf8_string doorstyle,\
2758 utf8_string decorstyle,\
2759 utf8_string origin_map,\
2760 utf8_string final_map,\
2761 utf8_string exitstyle,\
2762 utf8_string this_map,\
2763 utf8_string exit_on_final_map,\
2764 int xsize,\
2765 int ysize,\
2766 int expand2x,\
2767 int layoutoptions1,\
2768 int layoutoptions2,\
2769 int layoutoptions3,\
2770 int symmetry,\
2771 int difficulty,\
2772 int difficulty_given,\
2773 float difficulty_increase,\
2774 int dungeon_level,\
2775 int dungeon_depth,\
2776 int decoroptions,\
2777 int orientation,\
2778 int origin_y,\
2779 int origin_x,\
2780 U32 random_seed,\
2781 val64 total_map_hp,\
2782 int map_layout_style,\
2783 int treasureoptions,\
2784 int symmetry_used,\
2785 region *region,\
2786 utf8_string custom\
2787)
2788 CODE:
2789{
2790 random_map_params rmp;
2791
2792 assign (rmp.wallstyle , wallstyle);
2793 assign (rmp.wall_name , wall_name);
2794 assign (rmp.floorstyle , floorstyle);
2795 assign (rmp.monsterstyle , monsterstyle);
2796 assign (rmp.treasurestyle , treasurestyle);
2797 assign (rmp.layoutstyle , layoutstyle);
2798 assign (rmp.doorstyle , doorstyle);
2799 assign (rmp.decorstyle , decorstyle);
2800 assign (rmp.exitstyle , exitstyle);
2801 assign (rmp.exit_on_final_map, exit_on_final_map);
2802
2803 rmp.origin_map = origin_map;
2804 rmp.final_map = final_map;
2805 rmp.this_map = this_map;
2806 rmp.xsize = xsize;
2807 rmp.ysize = ysize;
2808 rmp.expand2x = expand2x;
2809 rmp.layoutoptions1 = layoutoptions1;
2810 rmp.layoutoptions2 = layoutoptions2;
2811 rmp.layoutoptions3 = layoutoptions3;
2812 rmp.symmetry = symmetry;
2813 rmp.difficulty = difficulty;
2814 rmp.difficulty_given = difficulty_given;
2815 rmp.difficulty_increase = difficulty_increase;
2816 rmp.dungeon_level = dungeon_level;
2817 rmp.dungeon_depth = dungeon_depth;
2818 rmp.decoroptions = decoroptions;
2819 rmp.orientation = orientation;
2820 rmp.origin_y = origin_y;
2821 rmp.origin_x = origin_x;
2822 rmp.random_seed = random_seed;
2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2824 rmp.map_layout_style = map_layout_style;
2825 rmp.treasureoptions = treasureoptions;
2826 rmp.symmetry_used = symmetry_used;
2827 rmp.region = region;
2828 rmp.custom = custom;
2829
2830 RETVAL = self->generate_random_map (&rmp);
2831}
2832 OUTPUT:
2047 RETVAL 2833 RETVAL
2048 2834
2049# "serialise" map perl data into a ref 2835MODULE = cf PACKAGE = cf::mapspace
2836
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2838
2839MODULE = cf PACKAGE = cf::arch
2840
2841int archetypes_size ()
2842 CODE:
2843 RETVAL = archetypes.size ();
2844 OUTPUT: RETVAL
2845
2846archetype *archetypes (U32 index)
2847 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL
2850
2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2852
2853MODULE = cf PACKAGE = cf::party
2854
2855partylist *first ()
2856 PROTOTYPE:
2857 CODE:
2858 RETVAL = get_firstparty ();
2859 OUTPUT: RETVAL
2860
2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2862
2863MODULE = cf PACKAGE = cf::region
2864
2050void 2865void
2051_get_obs (mapstruct *map) 2866list ()
2052 PPCODE: 2867 PPCODE:
2053{ 2868 for_all_regions (rgn)
2054 object *o; 2869 XPUSHs (sv_2mortal (to_sv (rgn)));
2055 int x, y;
2056 AV *obs = newAV ();
2057 int nonnull = 0;
2058 2870
2059 for (y = 0; y < MAP_HEIGHT (map); y++) 2871region *find (utf8_string name)
2060 for (x = 0; x < MAP_WIDTH (map); x++) 2872 PROTOTYPE: $
2873 CODE:
2874 RETVAL = region::find (name);
2875 OUTPUT: RETVAL
2876
2877int specificity (region *rgn)
2878 CODE:
2879 RETVAL = 0;
2880 while (rgn = rgn->parent)
2881 RETVAL++;
2882 OUTPUT: RETVAL
2883
2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2885
2886MODULE = cf PACKAGE = cf::living
2887
2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2889
2890MODULE = cf PACKAGE = cf::settings
2891
2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2893
2894MODULE = cf PACKAGE = cf::client
2895
2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2897
2898int invoke (client *ns, int event, ...)
2899 CODE:
2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2902 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2903 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2904 OUTPUT: RETVAL
2905
2906SV *registry (client *ns)
2907
2908void
2909list ()
2910 PPCODE:
2911 EXTEND (SP, clients.size ());
2912 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2913 PUSHs (sv_2mortal (to_sv (*i)));
2914
2915void
2916client::send_packet (SV *packet)
2917 CODE:
2918{
2919 STRLEN len;
2920 char *buf = SvPVbyte (packet, len);
2921
2922 if (len > MAXSOCKBUF)
2061 { 2923 {
2062 AV *av = newAV (); 2924 // ugly
2063 2925 if (THIS->pl)
2064 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2926 THIS->pl->failmsg ("[packet too long for client]");
2065 {
2066 SV *sv = SVptr_cache_get (o);
2067
2068 if (sv && HvFILL (SvRV (sv)))
2069 {
2070 nonnull = 1;
2071 sv = newSVsv (sv);
2072 }
2073 else
2074 sv = &PL_sv_undef;
2075
2076 av_push (av, sv);
2077 }
2078
2079 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2080 } 2927 }
2081
2082 if (nonnull)
2083 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2084 else 2928 else
2085 SvREFCNT_dec (obs); 2929 THIS->send_packet (buf, len);
2086} 2930}
2087 2931
2088# "deserialise" perl map data into the map 2932faceidx
2089void 2933client::need_face (utf8_string name, int pri = 0)
2090_set_obs (mapstruct *map, SV *sv)
2091 CODE: 2934 CODE:
2092{ 2935 RETVAL = face_find (name, 0);
2093 object *o; 2936 if (RETVAL)
2094 AV *av;
2095 int x, y;
2096 AV *obs = (AV *)SvRV (sv);
2097
2098 for (y = 0; y < MAP_HEIGHT (map); y++)
2099 for (x = 0; x < MAP_WIDTH (map); x++)
2100 { 2937 {
2101 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2938 THIS->send_face (RETVAL, pri);
2102 2939 THIS->flush_fx ();
2103 if (!SvROK (sv))
2104 continue;
2105
2106 av = (AV *)SvRV (sv);
2107
2108 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2109 {
2110 sv = av_shift (av);
2111
2112 if (SvROK (sv))
2113 {
2114 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2115 SVptr_cache_set (o, sv);
2116 }
2117 }
2118 } 2940 }
2119} 2941 OUTPUT:
2942 RETVAL
2120 2943
2944int
2945client::fx_want (int idx, int value = -1)
2946 CODE:
2947 if (0 < idx && idx < FT_NUM)
2948 {
2949 RETVAL = THIS->fx_want [idx];
2950 if (items > 2)
2951 THIS->fx_want [idx] = value;
2952 }
2953 else
2954 RETVAL = 0;
2955 OUTPUT:
2956 RETVAL
2121 2957
2958MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2959
2960faceidx sound_find (utf8_string name)
2961
2962void sound_set (utf8_string str, faceidx face)
2963
2964# dire hack
2965void old_sound_index (int idx, faceidx face)
2966 CODE:
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face;
2969
2122MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2970MODULE = cf PACKAGE = cf::face PREFIX = face_
2123 2971
2124archetype *cf_archetype_get_first() 2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2125 PROTOTYPE:
2126 ALIAS: first = 0
2127 2973
2128archetype *cf_archetype_get_next (archetype *arch) 2974faceidx face_find (utf8_string name, faceidx defidx = 0)
2129 ALIAS: next = 0
2130 2975
2131archetype *cf_archetype_get_head (archetype *arch) 2976faceidx alloc (utf8_string name)
2132 ALIAS: head = 0 2977 CODE:
2978{
2979 do
2980 {
2981 RETVAL = faces.size ();
2982 faces.resize (RETVAL + 1);
2983 }
2984 while (!RETVAL); // crude way to leave index 0
2133 2985
2134archetype *cf_archetype_get_more (archetype *arch) 2986 faces [RETVAL].name = name;
2135 ALIAS: more = 0 2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2136 2988
2137const char *cf_archetype_get_name (archetype *arch) 2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2138 ALIAS: name = 0 2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2991}
2992 OUTPUT: RETVAL
2139 2993
2140object *cf_archetype_get_clone (archetype *arch) 2994void set_type (faceidx idx, int value)
2141 ALIAS: clone = 0 2995 ALIAS:
2142
2143MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2144
2145partylist *cf_party_get_first ()
2146 PROTOTYPE:
2147 ALIAS: first = 0
2148
2149partylist *cf_party_get_next (partylist *party)
2150 ALIAS: next = 0
2151
2152const char *cf_party_get_name (partylist *party)
2153
2154const char *cf_party_get_password (partylist *party)
2155 ALIAS: password = 0
2156
2157player *cf_party_get_first_player (partylist *party)
2158 ALIAS: first_player = 0
2159
2160player *cf_party_get_next_player (partylist *party, player *op)
2161 ALIAS: next_player = 0
2162
2163
2164MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2165
2166region *cf_region_get_first ()
2167 PROTOTYPE:
2168 ALIAS: first = 0
2169
2170const char *cf_region_get_name (region *reg)
2171 ALIAS: name = 0
2172
2173region *cf_region_get_next (region *reg)
2174 ALIAS: next = 0
2175
2176region *cf_region_get_parent (region *reg)
2177 ALIAS: parent = 0
2178
2179const char *cf_region_get_longname (region *reg)
2180 ALIAS: longname = 0
2181
2182const char *cf_region_get_message (region *reg)
2183 ALIAS: message = 0
2184
2185
2186MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2187
2188val64
2189exp (living *liv, val64 new_val = 0)
2190 PROTOTYPE: $;$
2191 ALIAS:
2192 Str = 1
2193 Dex = 2
2194 Con = 3
2195 Wis = 4
2196 Cha = 5
2197 Int = 6
2198 Pow = 7
2199 wc = 8
2200 ac = 9
2201 hp = 10 2996 set_type = 0
2202 maxhp = 11 2997 set_visibility = 1
2203 sp = 12 2998 set_magicmap = 2
2204 maxsp = 13 2999 set_smooth = 3
2205 grace = 14 3000 set_smoothlevel = 4
2206 maxgrace = 15 3001 CODE:
2207 food = 16 3002 faceinfo *f = face_info (idx); assert (f);
2208 dam = 17
2209 luck = 18
2210 CODE:
2211# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2212 switch (ix) 3003 switch (ix)
2213 { 3004 {
2214 LIVING_ACC (exp , 0); 3005 case 0: f->type = value; break;
2215 LIVING_ACC (Str , 1); 3006 case 1: f->visibility = value; break;
2216 LIVING_ACC (Dex , 2); 3007 case 2: f->magicmap = value; break;
2217 LIVING_ACC (Con , 3); 3008 case 3: f->smooth = value; break;
2218 LIVING_ACC (Wis , 4); 3009 case 4: f->smoothlevel = value; break;
2219 LIVING_ACC (Cha , 5);
2220 LIVING_ACC (Int , 6);
2221 LIVING_ACC (Pow , 7);
2222 LIVING_ACC (wc , 8);
2223 LIVING_ACC (ac , 9);
2224 LIVING_ACC (hp , 10);
2225 LIVING_ACC (maxhp , 11);
2226 LIVING_ACC (sp , 12);
2227 LIVING_ACC (maxsp , 13);
2228 LIVING_ACC (grace , 14);
2229 LIVING_ACC (maxgrace, 15);
2230 LIVING_ACC (food , 16);
2231 LIVING_ACC (dam , 17);
2232 LIVING_ACC (luck , 18);
2233 } 3010 }
2234# undef LIVING_ACC 3011
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3013 CODE:
3014{
3015 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32);
3017 sv_to (data, d->data);
3018 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen);
3021
3022 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3023
3024 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3025 {
3026 d->chksum_len = clen;
3027 memcpy (d->chksum, cdata, clen);
3028
3029 // invalidate existing client face info
3030 for_all_clients (ns)
3031 if (ns->faceset == faceset)
3032 {
3033 ns->faces_sent [idx] = false;
3034 ns->force_newmap = true;
3035 }
3036 }
3037}
3038
3039int get_data_size (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = d->data.size ();
2235 OUTPUT: 3044 OUTPUT:
2236 RETVAL 3045 RETVAL
2237 3046
3047SV *get_chksum (faceidx idx, int faceset = 0)
3048 CODE:
3049 facedata *d = face_data (idx, faceset);
3050 if (!d) XSRETURN_UNDEF;
3051 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3052 OUTPUT:
3053 RETVAL
3054
3055SV *get_data (faceidx idx, int faceset = 0)
3056 CODE:
3057 facedata *d = face_data (idx, faceset);
3058 if (!d) XSRETURN_UNDEF;
3059 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3060 OUTPUT:
3061 RETVAL
3062
3063void invalidate (faceidx idx)
3064 CODE:
3065 for_all_clients (ns)
3066 {
3067 ns->faces_sent [idx] = false;
3068 ns->force_newmap = true;
3069 }
3070
3071void invalidate_all ()
3072 CODE:
3073 for_all_clients (ns)
3074 {
3075 ns->faces_sent.reset ();
3076 ns->force_newmap = true;
3077 }
3078
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3082
3083animidx anim_find (utf8_string name)
3084 CODE:
3085 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL
3087
3088animidx set (utf8_string name, SV *frames, int facings = 1)
3089 CODE:
3090{
3091 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3092 croak ("frames must be an arrayref");
3093
3094 AV *av = (AV *)SvRV (frames);
3095
3096 animation *anim = &animation::find (name);
3097 if (anim->number)
3098 {
3099 anim->resize (av_len (av) + 1);
3100 anim->facings = facings;
3101 }
3102 else
3103 anim = &animation::create (name, av_len (av) + 1, facings);
3104
3105 for (int i = 0; i < anim->num_animations; ++i)
3106 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3107}
3108 OUTPUT: RETVAL
3109
3110void invalidate_all ()
3111 CODE:
3112 for_all_clients (ns)
3113 ns->anims_sent.reset ();
3114
3115MODULE = cf PACKAGE = cf::object::freezer
3116
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3118
3119SV *
3120new (char *klass)
3121 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3123 OUTPUT: RETVAL
3124
3125void
3126DESTROY (SV *sv)
3127 CODE:
3128 object_freezer *self;
3129 sv_to (sv, self);
3130 delete self;
3131
3132MODULE = cf PACKAGE = cf::object::thawer
3133
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3135
3136SV *
3137new_from_file (char *klass, octet_string path)
3138 CODE:
3139 object_thawer *f = new object_thawer (path);
3140 if (!*f)
3141 {
3142 delete f;
3143 XSRETURN_UNDEF;
3144 }
3145 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3146 OUTPUT: RETVAL
3147
3148void
3149DESTROY (SV *sv)
3150 CODE:
3151 object_thawer *self;
3152 sv_to (sv, self);
3153 delete self;
3154
3155void
3156extract_tags (object_thawer *self)
3157 PPCODE:
3158 while (self->kw != KW_EOF)
3159 {
3160 PUTBACK;
3161 coroapi::cede_to_tick ();
3162 SPAGAIN;
3163
3164 if (self->kw == KW_tag)
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166
3167 self->skip ();
3168 }
3169

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