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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC vs.
Revision 1.396 by root, Sun Jan 23 23:35:30 2011 UTC

28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "evthread.h" 34#include "evthread.h"
35#include "sproto.h" 35#include "sproto.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
51#include <perl.h> 51#include <perl.h>
52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56
57extern sint64 *levels; // the experience table
58 56
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
85 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
91 91
92static SV 92static SV
93 *cv_cf_do_invoke, 93 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
123 123
124 return sv; 124 return sv;
125} 125}
126#endif 126#endif
127 127
128static noinline utf8_string 128noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 129cfSvPVutf8_nolen (SV *sv)
130{ 130{
131 SvGETMAGIC (sv); 131 SvGETMAGIC (sv);
132 132
133 if (SvPOK (sv)) 133 if (SvPOK (sv))
230 do_destroy (); 230 do_destroy ();
231 sever_self (); 231 sever_self ();
232} 232}
233 233
234void 234void
235attachable::do_delete ()
236{
237 delete this;
238}
239
240void
235attachable::check_mortals () 241attachable::check_mortals ()
236{ 242{
237 static int i = 0; 243 static int i = 0;
238 244
239 for (;;) 245 for (;;)
252 258
253 if (0) 259 if (0)
254 { 260 {
255 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
257 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
258 } 265 }
259 } 266 }
260 } 267 }
261 268
281 } 288 }
282 else 289 else
283 { 290 {
284 mortals.erase (i); 291 mortals.erase (i);
285 obj->sever_self (); 292 obj->sever_self ();
286 delete obj; 293 obj->do_delete ();
287 } 294 }
288 } 295 }
289} 296}
290 297
291void 298void
346#endif 353#endif
347 354
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 356
350static SV * 357static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
352{ 359{
353 SV *sv;
354
355 if (!ptr) 360 if (!ptr)
356 return newSV (0); 361 return newSV (0);
357 362
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
365}
366
367static SV * noinline
368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
360} 371}
361 372
362static int 373static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 374attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 375{
376 return 0; 387 return 0;
377} 388}
378 389
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 391
381static SV * 392static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 393newSVattachable (attachable *obj, HV *stash)
383{ 394{
384 if (!obj) 395 if (!obj)
385 return newSV (0); 396 return newSV (0);
386 397
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 486 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
477 502
478 return SvPTR_nc (sv); 503 return SvPTR_nc (sv);
479} 504}
480 505
481static long noinline 506static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 532static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 533static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 546
519static inline SV *to_sv (object & v) { return to_sv (&v); } 547static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 548static inline SV *to_sv (living & v) { return to_sv (&v); }
521 549
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 604
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
688template<class type> 717template<class type>
689static void noinline 718static void noinline
690cf_obj_to (SV *arg, type &var) 719cf_obj_to (SV *arg, type &var)
691{ 720{
692 sv_to (arg, var); 721 sv_to (arg, var);
693 if (!var) 722 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 723 croak ("must not pass invalid/null cf_obj here");
695} 724}
696 725
697template<class object> 726template<class object>
698static void noinline 727static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 728cf_obj_ornull_to (SV *arg, object *&var)
700{ 729{
701 if (SvOK (arg)) 730 if (SvOK (arg))
702 { 731 {
703 sv_to (arg, var); 732 sv_to (arg, var);
704 if (!var) 733 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 734 croak ("unable to convert perl object to C++ object");
706 } 735 }
707 else 736 else
708 var = 0; 737 var = 0;
709} 738}
744 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
745 } 774 }
746 775
747 eval_pv ( 776 eval_pv (
748 "#line 1 'cfperl init'\n" 777 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 778 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 779 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 780 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 782 "require cf;\n",
754 0 783 0
755 ); 784 );
756 785
757 if (SvTRUE (ERRSV)) 786 if (SvTRUE (ERRSV))
1132 1161
1133 return retval; 1162 return retval;
1134} 1163}
1135 1164
1136maptile * 1165maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1167{
1139 CALL_BEGIN (3); 1168 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1169 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1170 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1174
1145 maptile *retval = 0; 1175 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1176 if (count) sv_to (POPs, retval);
1147 1177
1224object::ref () const 1254object::ref () const
1225{ 1255{
1226 if (type == PLAYER) 1256 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1258 else
1259 // TODO: should be able to save references within the same map, at least
1229 return 0; 1260 return 0;
1230} 1261}
1231 1262
1232object * 1263object *
1233object::deref (const_utf8_string ref) 1264object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1407
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1419 static const struct { 1452 static const struct {
1420 const char *name; 1453 const char *name;
1421 IV iv; 1454 IV iv;
1422 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1457# include "const_iv.h"
1425 const_iv (logBacktrace) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1459# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1464# define def(name, use, nonuse) const_iv (body_ ## name)
1465# include "slotinc.h"
1466# undef def
1428 1467
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1468 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1469
1431 const_iv (MAX_TIME) 1470 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1471 const_iv (MAXSOCKBUF)
1433 1472
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1473 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1474 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1475
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1476 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1477
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1478 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1479 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1480 const_iv (F_LOCKED)
1579 1481
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1482 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1483 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1484
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1485 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1486
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1487 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1488 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1489
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1490 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE) 1491 const_iv (MAP_INACTIVE)
1634 1492
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1493 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1494 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1495
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1496 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1497
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1498 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1499 };
1663 1500
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1501 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1503
1667 static const struct { 1504 static const struct {
1668 const char *name; 1505 const char *name;
1669 int skip; 1506 int skip;
1675# undef def 1512# undef def
1676 }; 1513 };
1677 1514
1678 AV *av = get_av ("cf::EVENT", 1); 1515 AV *av = get_av ("cf::EVENT", 1);
1679 1516
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1517 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1518 {
1682 AV *event = newAV (); 1519 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1520 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1521 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1522 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1766 1603
1767void init_anim () 1604void init_anim ()
1768 1605
1769void init_globals () 1606void init_globals ()
1770 1607
1771void init_experience ()
1772
1773void init_attackmess () 1608void init_attackmess ()
1774 1609
1775void init_dynamic () 1610void init_dynamic ()
1776 1611
1777void load_settings () 1612void load_settings ()
1778 1613
1614void reload_exp_table ()
1615
1779void load_materials () 1616void reload_materials ()
1780 1617
1781void init_uuid () 1618void init_uuid ()
1782 CODE: 1619 CODE:
1783 UUID::init (); 1620 UUID::init ();
1784 1621
1785void init_signals () 1622void init_signals ()
1786
1787void init_commands ()
1788 1623
1789void init_skills () 1624void init_skills ()
1790 1625
1791void init_beforeplay () 1626void init_beforeplay ()
1792 1627
1822 } 1657 }
1823 1658
1824void server_tick () 1659void server_tick ()
1825 CODE: 1660 CODE:
1826{ 1661{
1662 ev_now_update (EV_DEFAULT);
1827 NOW = ev_now (EV_DEFAULT); 1663 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1664 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1665 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime); 1666 runtime = SvNVX (sv_runtime);
1831 1667
1832 server_tick (); 1668 server_tick ();
1833 1669
1834 NOW = ev_time (); 1670 ev_now_update (EV_DEFAULT);
1671 NOW = ev_now (EV_DEFAULT);
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1672 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1836 runtime += TICK; 1673 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1674 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1838} 1675}
1839 1676
1850 switch (items) 1687 switch (items)
1851 { 1688 {
1852 case 0: RETVAL = gen (); break; 1689 case 0: RETVAL = gen (); break;
1853 case 1: RETVAL = gen (SvUV (ST (0))); break; 1690 case 1: RETVAL = gen (SvUV (ST (0))); break;
1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1691 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1855 default: croak ("cf::rndm requires none, one or two parameters."); break; 1692 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1856 } 1693 }
1857} 1694}
1858 OUTPUT: 1695 OUTPUT:
1859 RETVAL 1696 RETVAL
1860 1697
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1704NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE: 1705 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1706 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT: 1707 OUTPUT:
1871 RETVAL 1708 RETVAL
1709
1710const char *ordinal (int i)
1872 1711
1873void weaken (...) 1712void weaken (...)
1874 PROTOTYPE: @ 1713 PROTOTYPE: @
1875 CODE: 1714 CODE:
1876 while (items > 0) 1715 while (items > 0)
1877 sv_rvweaken (ST (--items)); 1716 sv_rvweaken (ST (--items));
1878 1717
1879void 1718void log_suspend ()
1719
1720void log_resume ()
1721
1880log_backtrace (utf8_string msg) 1722void log_backtrace (utf8_string msg)
1881 1723
1882void
1883LOG (int flags, utf8_string msg) 1724void LOG (int flags, utf8_string msg)
1884 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1885 C_ARGS: flags, "%s", msg 1726 C_ARGS: flags, "%s", msg
1886 1727
1887octet_string path_combine (octet_string base, octet_string path) 1728octet_string path_combine (octet_string base, octet_string path)
1888 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1935 1776
1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1777int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT: 1778 INIT:
1938#if __GLIBC__ 1779#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024); 1780 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1781 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1782 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1783 if (__GLIBC_MAJOR < 2 || (__GLIBC_MAJOR == 2 && __GLIBC_MINOR < 10))
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1784 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif 1785#endif
1944 1786
1945int munlockall () 1787int munlockall ()
1946 1788
1947#endif 1789#endif
1980 1822
1981int random_roll (int min, int max, object *op, int goodbad); 1823int random_roll (int min, int max, object *op, int goodbad);
1982 1824
1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1825const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1984 1826
1985int
1986exp_to_level (val64 exp) 1827int exp_to_level (val64 exp)
1828
1829val64 level_to_min_exp (int level)
1830
1831SV *
1832attacktype_name (int atnr)
1987 CODE: 1833 CODE:
1988{ 1834 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1989 int i = 0; 1835 ? newSVpv (attacktype_name [atnr], 0)
1990 1836 : &PL_sv_undef;
1991 RETVAL = settings.max_level;
1992
1993 for (i = 1; i <= settings.max_level; i++)
1994 {
1995 if (levels[i] > exp)
1996 {
1997 RETVAL = i - 1;
1998 break;
1999 }
2000 }
2001}
2002 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
2003 1838
2004val64
2005level_to_min_exp (int level)
2006 CODE:
2007 if (level > settings.max_level)
2008 RETVAL = levels[settings.max_level];
2009 else if (level < 1)
2010 RETVAL = 0;
2011 else
2012 RETVAL = levels[level];
2013 OUTPUT: RETVAL
2014
2015SV * 1839SV *
2016resistance_to_string (int atnr) 1840attacktype_desc (int atnr)
2017 CODE: 1841 CODE:
2018 if (atnr >= 0 && atnr < NROFATTACKS) 1842 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1843 ? newSVpv (attacktype_desc [atnr], 0)
1844 : &PL_sv_undef;
1845 OUTPUT: RETVAL
1846
1847SV *
1848resist_plus (int atnr)
1849 CODE:
1850 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2019 RETVAL = newSVpv (resist_plus[atnr], 0); 1851 ? newSVpv (resist_plus [atnr], 0)
2020 else 1852 : &PL_sv_undef;
2021 XSRETURN_UNDEF; 1853 OUTPUT: RETVAL
1854
1855SV *
1856change_resist_msg (int atnr)
1857 CODE:
1858 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1859 ? newSVpv (change_resist_msg [atnr], 0)
1860 : &PL_sv_undef;
2022 OUTPUT: RETVAL 1861 OUTPUT: RETVAL
2023 1862
2024UUID 1863UUID
2025uuid_cur () 1864uuid_cur ()
2026 CODE: 1865 CODE:
2076 CODE: 1915 CODE:
2077 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1916 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2078 OUTPUT: 1917 OUTPUT:
2079 RETVAL 1918 RETVAL
2080 1919
1920bool should_invoke (attachable *obj, int event)
1921 CODE:
1922 RETVAL = obj->should_invoke ((event_type)event);
1923 OUTPUT: RETVAL
1924
2081void 1925void
2082debug_trace (attachable *obj, bool on = true) 1926debug_trace (attachable *obj, bool on = true)
2083 CODE: 1927 CODE:
2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1928 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2085 if (on) 1929 if (on)
2093#object *mortals (U32 index) 1937#object *mortals (U32 index)
2094# CODE: 1938# CODE:
2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1939# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2096# OUTPUT: RETVAL 1940# OUTPUT: RETVAL
2097 1941
2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1942INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2099 1943
2100MODULE = cf PACKAGE = cf::global 1944MODULE = cf PACKAGE = cf::global
2101 1945
2102int invoke (SV *klass, int event, ...) 1946int invoke (SV *klass, int event, ...)
2103 CODE: 1947 CODE:
2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1951 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
2109 1953
2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1954MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2111 1955
2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1956INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2113 1957
2114int invoke (object *op, int event, ...) 1958int invoke (object *op, int event, ...)
2115 CODE: 1959 CODE:
2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1960 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1961 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2144int mortals_size () 1988int mortals_size ()
2145 CODE: 1989 CODE:
2146 RETVAL = attachable::mortals.size (); 1990 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
2148 1992
2149const_utf8_string slot_use_name (U32 slot) 1993const_utf8_string slot_name (U32 slot)
2150 ALIAS: 1994 ALIAS:
1995 slot_name = 0
1996 slot_use_name = 1
2151 slot_nonuse_name = 1 1997 slot_nonuse_name = 2
2152 CODE: 1998 CODE:
2153{ 1999{
2154 if (slot >= NUM_BODY_LOCATIONS) 2000 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range"); 2001 croak ("body slot index out of range");
2156 2002
2157 switch (ix) 2003 switch (ix)
2158 { 2004 {
2005 case 0: RETVAL = body_locations[slot].name ; break;
2159 case 0: RETVAL = body_locations[slot].use_name; break; 2006 case 1: RETVAL = body_locations[slot].use_name ; break;
2160 case 1: RETVAL = body_locations[slot].nonuse_name; break; 2007 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2161 } 2008 }
2162} 2009}
2163 OUTPUT: 2010 OUTPUT:
2164 RETVAL 2011 RETVAL
2165 2012
2210 OUTPUT: 2057 OUTPUT:
2211 RETVAL 2058 RETVAL
2212 2059
2213object *find_best_object_match (object *op, utf8_string match) 2060object *find_best_object_match (object *op, utf8_string match)
2214 2061
2215object *find_marked_object (object *op)
2216
2217int need_identify (object *obj);
2218
2219int apply_shop_mat (object *shop_mat, object *op); 2062int apply_shop_mat (object *shop_mat, object *op);
2220 2063
2221int move (object *op, int dir, object *originator = op) 2064int move (object *op, int dir, object *originator = op)
2222 CODE: 2065 CODE:
2223 RETVAL = move_ob (op, dir, originator); 2066 RETVAL = op->move (dir, originator);
2224 OUTPUT: 2067 OUTPUT:
2225 RETVAL 2068 RETVAL
2226 2069
2227void apply (object *applier, object *applied, int flags = 0)
2228 CODE:
2229 manual_apply (applied, applier, flags);
2230
2231void apply_below (object *op) 2070void apply_below (object *op)
2232 CODE: 2071 CODE:
2233 player_apply_below (op); 2072 player_apply_below (op);
2234 2073
2235int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2074int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2279 2118
2280void pick_up (object *who, object *op) 2119void pick_up (object *who, object *op)
2281 2120
2282void update_object (object *op, int action) 2121void update_object (object *op, int action)
2283 2122
2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2123void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2285 2124
2286void player_lvl_adj (object *who, object *skill = 0) 2125void player_lvl_adj (object *who, object *skill = 0)
2287 2126
2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2127int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2289 2128
2295 2134
2296void handle_apply_yield (object *op) 2135void handle_apply_yield (object *op)
2297 2136
2298int convert_item (object *item, object *converter) 2137int convert_item (object *item, object *converter)
2299 2138
2139void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2300 2140
2301MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2141MODULE = cf PACKAGE = cf::object PREFIX = cf_
2302 2142
2303# no clean way to get an object from an archetype - stupid idiotic 2143# no clean way to get an object from an archetype - stupid idiotic
2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2144# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2308 CODE: 2148 CODE:
2309 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2149 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2310 OUTPUT: 2150 OUTPUT:
2311 RETVAL 2151 RETVAL
2312 2152
2153object *generate (utf8_string arch, object *creator)
2154 CODE:
2155 object *obj = get_archetype (arch);
2156 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2157 RETVAL = obj;
2158 OUTPUT:
2159 RETVAL
2160
2313object *find_object (U32 tag) 2161object *find_object (U32 tag)
2162
2163object *find_object_uuid (UUID i)
2314 2164
2315# TODO: nuke 2165# TODO: nuke
2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2166object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2317 PROTOTYPE: $$$$$$ 2167 PROTOTYPE: $$$$$$
2318 CODE: 2168 CODE:
2341 PROTOTYPE: $$;$ 2191 PROTOTYPE: $$;$
2342 PPCODE: 2192 PPCODE:
2343{ 2193{
2344 rv_vector rv; 2194 rv_vector rv;
2345 2195
2346 PUTBACK;
2347 get_rangevector (ob, other, &rv, flags); 2196 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349 2197
2350 EXTEND (SP, 5); 2198 EXTEND (SP, 5);
2351 PUSHs (newSVuv (rv.distance)); 2199 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2352 PUSHs (newSViv (rv.distance_x)); 2200 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2353 PUSHs (newSViv (rv.distance_y)); 2201 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2354 PUSHs (newSViv (rv.direction)); 2202 PUSHs (sv_2mortal (newSViv (rv.direction)));
2355 PUSHs (to_sv (rv.part)); 2203 PUSHs (sv_2mortal (to_sv (rv.part)));
2356} 2204}
2357 2205
2358bool on_same_map_as (object *ob, object *other) 2206bool on_same_map_as (object *ob, object *other)
2359 CODE: 2207 CODE:
2360 RETVAL = on_same_map (ob, other); 2208 RETVAL = on_same_map (ob, other);
2380 RETVAL = op->contr; 2228 RETVAL = op->contr;
2381 OUTPUT: RETVAL 2229 OUTPUT: RETVAL
2382 2230
2383bool move_player (object *op, int dir) 2231bool move_player (object *op, int dir)
2384 2232
2385void check_score (object *op)
2386
2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2233void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2388 CODE: 2234 CODE:
2389 new_draw_info (flags, 0, op, txt); 2235 new_draw_info (flags, 0, op, txt);
2390 2236
2391void kill_player (object *op) 2237void kill_player (object *op)
2403int command_arrest (object *op, utf8_string params) 2249int command_arrest (object *op, utf8_string params)
2404 2250
2405 2251
2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2252MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2407 2253
2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2254INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2409 2255
2410int invoke (player *pl, int event, ...) 2256int invoke (player *pl, int event, ...)
2411 CODE: 2257 CODE:
2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2258 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2259 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2505 if (op->tag) 2351 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op))); 2352 XPUSHs (sv_2mortal (to_sv (op)));
2507 } 2353 }
2508} 2354}
2509 2355
2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2356INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2511 2357
2512void 2358void
2513adjust_daylight () 2359adjust_daylight ()
2514 CODE: 2360 CODE:
2515 maptile::adjust_daylight (); 2361 maptile::adjust_daylight ();
2647 if (oblinkpt *obp = map->find_link (connection)) 2493 if (oblinkpt *obp = map->find_link (connection))
2648 for (objectlink *ol = obp->link; ol; ol = ol->next) 2494 for (objectlink *ol = obp->link; ol; ol = ol->next)
2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2495 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2650 2496
2651void 2497void
2652get_map_flags (maptile *map, int x, int y) 2498xy_normalise (maptile *map, int x, int y, int dir = 0)
2653 PPCODE: 2499 PPCODE:
2654{ 2500{
2655 maptile *nmap = 0; 2501 mapxy pos (map, x, y);
2656 I16 nx = 0, ny = 0; 2502 if (!pos.move (dir).normalise ())
2503 XSRETURN_EMPTY;
2657 2504
2658 PUTBACK;
2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
2661
2662 EXTEND (SP, 4); 2505 EXTEND (SP, 3);
2663 PUSHs (sv_2mortal (newSViv (flags)));
2664
2665 if (GIMME_V == G_ARRAY)
2666 {
2667 PUSHs (sv_2mortal (to_sv (nmap))); 2506 PUSHs (sv_2mortal (to_sv (pos.m)));
2668 PUSHs (sv_2mortal (newSViv (nx))); 2507 PUSHs (sv_2mortal (to_sv (pos.x)));
2669 PUSHs (sv_2mortal (newSViv (ny))); 2508 PUSHs (sv_2mortal (to_sv (pos.y)));
2670 }
2671} 2509}
2672 2510
2673mapspace * 2511mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y) 2512ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2675 PROTOTYPE: $$$ 2513 PROTOTYPE: $$$;$
2676 CODE: 2514 CODE:
2677{ 2515{
2678 maptile *nmap = 0; 2516 mapxy pos (map, x, y);
2679 I16 nx, ny; 2517 if (!pos.move (dir).normalise ())
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF; 2518 XSRETURN_UNDEF;
2687 2519
2688 RETVAL = &nmap->at (nx, ny); 2520 RETVAL = &*pos;
2689} 2521}
2690 OUTPUT: 2522 OUTPUT:
2691 RETVAL 2523 RETVAL
2692 2524
2693void 2525void
2694at (maptile *map, unsigned int x, unsigned int y) 2526at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2695 PROTOTYPE: $$$ 2527 PROTOTYPE: $$$;$
2696 PPCODE: 2528 PPCODE:
2697{ 2529 mapxy pos (map, x, y);
2698 maptile *nmap = 0; 2530 if (pos.move (dir).normalise ())
2699 I16 nx, ny;
2700
2701 PUTBACK;
2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2704
2705 if (nmap)
2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2531 for (object *o = pos->bot; o; o = o->above)
2707 XPUSHs (sv_2mortal (to_sv (o))); 2532 XPUSHs (sv_2mortal (to_sv (o)));
2708}
2709 2533
2710SV * 2534SV *
2711bot_at (maptile *map, unsigned int x, unsigned int y) 2535bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2712 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2713 ALIAS: 2537 ALIAS:
2714 top_at = 1 2538 top_at = 1
2715 flags_at = 2 2539 flags_at = 2
2716 light_at = 3 2540 light_at = 3
2717 move_block_at = 4 2541 move_block_at = 4
2718 move_slow_at = 5 2542 move_slow_at = 5
2719 move_on_at = 6 2543 move_on_at = 6
2720 move_off_at = 7 2544 move_off_at = 7
2721 CODE: 2545 CODE:
2722{ 2546{
2723 sint16 nx = x; 2547 mapxy pos (map, x, y);
2724 sint16 ny = y; 2548 if (!pos.move (dir).normalise ())
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF; 2549 XSRETURN_UNDEF;
2728 2550
2729 mapspace &ms = map->at (nx, ny); 2551 mapspace &ms = *pos;
2730 2552
2731 ms.update (); 2553 ms.update ();
2732 2554
2733 switch (ix) 2555 switch (ix)
2734 { 2556 {
2744} 2566}
2745 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2746 2568
2747# worst xs function of my life 2569# worst xs function of my life
2748bool 2570bool
2749_create_random_map (\ 2571_create_random_map (maptile *self, SV *options)
2750 maptile *self,\
2751 utf8_string wallstyle,\
2752 utf8_string wall_name,\
2753 utf8_string floorstyle,\
2754 utf8_string monsterstyle,\
2755 utf8_string treasurestyle,\
2756 utf8_string layoutstyle,\
2757 utf8_string doorstyle,\
2758 utf8_string decorstyle,\
2759 utf8_string origin_map,\
2760 utf8_string final_map,\
2761 utf8_string exitstyle,\
2762 utf8_string this_map,\
2763 utf8_string exit_on_final_map,\
2764 int xsize,\
2765 int ysize,\
2766 int expand2x,\
2767 int layoutoptions1,\
2768 int layoutoptions2,\
2769 int layoutoptions3,\
2770 int symmetry,\
2771 int difficulty,\
2772 int difficulty_given,\
2773 float difficulty_increase,\
2774 int dungeon_level,\
2775 int dungeon_depth,\
2776 int decoroptions,\
2777 int orientation,\
2778 int origin_y,\
2779 int origin_x,\
2780 U32 random_seed,\
2781 val64 total_map_hp,\
2782 int map_layout_style,\
2783 int treasureoptions,\
2784 int symmetry_used,\
2785 region *region,\
2786 utf8_string custom\
2787)
2788 CODE: 2572 CODE:
2789{ 2573{
2790 random_map_params rmp; 2574 random_map_params rmp ((HV *)SvRV (options));
2791
2792 assign (rmp.wallstyle , wallstyle);
2793 assign (rmp.wall_name , wall_name);
2794 assign (rmp.floorstyle , floorstyle);
2795 assign (rmp.monsterstyle , monsterstyle);
2796 assign (rmp.treasurestyle , treasurestyle);
2797 assign (rmp.layoutstyle , layoutstyle);
2798 assign (rmp.doorstyle , doorstyle);
2799 assign (rmp.decorstyle , decorstyle);
2800 assign (rmp.exitstyle , exitstyle);
2801 assign (rmp.exit_on_final_map, exit_on_final_map);
2802
2803 rmp.origin_map = origin_map;
2804 rmp.final_map = final_map;
2805 rmp.this_map = this_map;
2806 rmp.xsize = xsize;
2807 rmp.ysize = ysize;
2808 rmp.expand2x = expand2x;
2809 rmp.layoutoptions1 = layoutoptions1;
2810 rmp.layoutoptions2 = layoutoptions2;
2811 rmp.layoutoptions3 = layoutoptions3;
2812 rmp.symmetry = symmetry;
2813 rmp.difficulty = difficulty;
2814 rmp.difficulty_given = difficulty_given;
2815 rmp.difficulty_increase = difficulty_increase;
2816 rmp.dungeon_level = dungeon_level;
2817 rmp.dungeon_depth = dungeon_depth;
2818 rmp.decoroptions = decoroptions;
2819 rmp.orientation = orientation;
2820 rmp.origin_y = origin_y;
2821 rmp.origin_x = origin_x;
2822 rmp.random_seed = random_seed;
2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2824 rmp.map_layout_style = map_layout_style;
2825 rmp.treasureoptions = treasureoptions;
2826 rmp.symmetry_used = symmetry_used;
2827 rmp.region = region;
2828 rmp.custom = custom;
2829
2830 RETVAL = self->generate_random_map (&rmp); 2575 RETVAL = self->generate_random_map (&rmp);
2831} 2576}
2832 OUTPUT: 2577 OUTPUT:
2833 RETVAL 2578 RETVAL
2834 2579
2835MODULE = cf PACKAGE = cf::mapspace 2580MODULE = cf PACKAGE = cf::mapspace
2836 2581
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2582INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2838 2583
2839MODULE = cf PACKAGE = cf::arch 2584MODULE = cf PACKAGE = cf::arch
2840 2585
2841int archetypes_size () 2586int archetypes_size ()
2842 CODE: 2587 CODE:
2846archetype *archetypes (U32 index) 2591archetype *archetypes (U32 index)
2847 CODE: 2592 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2593 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2850 2595
2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2596INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2852 2597
2853MODULE = cf PACKAGE = cf::party 2598MODULE = cf PACKAGE = cf::party
2854 2599
2855partylist *first () 2600partylist *first ()
2856 PROTOTYPE: 2601 PROTOTYPE:
2857 CODE: 2602 CODE:
2858 RETVAL = get_firstparty (); 2603 RETVAL = get_firstparty ();
2859 OUTPUT: RETVAL 2604 OUTPUT: RETVAL
2860 2605
2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2606INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2862 2607
2863MODULE = cf PACKAGE = cf::region 2608MODULE = cf PACKAGE = cf::region
2864 2609
2865void 2610void
2866list () 2611list ()
2867 PPCODE: 2612 PPCODE:
2868 for_all_regions (rgn) 2613 for_all_regions (rgn)
2869 XPUSHs (sv_2mortal (to_sv (rgn))); 2614 XPUSHs (sv_2mortal (to_sv (rgn)));
2870 2615
2871region *find (utf8_string name)
2872 PROTOTYPE: $
2873 CODE:
2874 RETVAL = region::find (name);
2875 OUTPUT: RETVAL
2876
2877int specificity (region *rgn) 2616int specificity (region *rgn)
2878 CODE: 2617 CODE:
2879 RETVAL = 0; 2618 RETVAL = 0;
2880 while (rgn = rgn->parent) 2619 while (rgn = rgn->parent)
2881 RETVAL++; 2620 RETVAL++;
2882 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2883 2622
2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2623INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2885 2624
2886MODULE = cf PACKAGE = cf::living 2625MODULE = cf PACKAGE = cf::living
2887 2626
2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2627INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2889 2628
2890MODULE = cf PACKAGE = cf::settings 2629MODULE = cf PACKAGE = cf::settings
2891 2630
2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2631INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2893 2632
2894MODULE = cf PACKAGE = cf::client 2633MODULE = cf PACKAGE = cf::client
2895 2634
2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2635INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2897 2636
2898int invoke (client *ns, int event, ...) 2637int invoke (client *ns, int event, ...)
2899 CODE: 2638 CODE:
2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2639 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2640 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2706 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face; 2707 old_sound_index [idx] = face;
2969 2708
2970MODULE = cf PACKAGE = cf::face PREFIX = face_ 2709MODULE = cf PACKAGE = cf::face PREFIX = face_
2971 2710
2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2711#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2973 2712
2974faceidx face_find (utf8_string name, faceidx defidx = 0) 2713faceidx face_find (utf8_string name, faceidx defidx = 0)
2975 2714
2976faceidx alloc (utf8_string name) 2715faceidx alloc (utf8_string name)
2977 CODE: 2716 CODE:
2984 while (!RETVAL); // crude way to leave index 0 2723 while (!RETVAL); // crude way to leave index 0
2985 2724
2986 faces [RETVAL].name = name; 2725 faces [RETVAL].name = name;
2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2726 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2988 2727
2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2728 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2729 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2730 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2991} 2731}
2992 OUTPUT: RETVAL 2732 OUTPUT: RETVAL
2993 2733
2994void set_type (faceidx idx, int value) 2734void set_type (faceidx idx, int value)
2995 ALIAS: 2735 ALIAS:
3011 2751
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2752void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3013 CODE: 2753 CODE:
3014{ 2754{
3015 faceinfo *f = face_info (idx); assert (f); 2755 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32); 2756 facedata *d = f->face + faceset;
3017 sv_to (data, d->data); 2757 sv_to (data, d->data);
3018 STRLEN clen; 2758 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen); 2759 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen); 2760 clen = min (CHKSUM_MAXLEN, clen);
3021 2761
3076 ns->force_newmap = true; 2816 ns->force_newmap = true;
3077 } 2817 }
3078 2818
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2819MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080 2820
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2821#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3082 2822
3083animidx anim_find (utf8_string name) 2823animidx anim_find (utf8_string name)
3084 CODE: 2824 CODE:
3085 RETVAL = animation::find (name).number; 2825 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL 2826 OUTPUT: RETVAL
3112 for_all_clients (ns) 2852 for_all_clients (ns)
3113 ns->anims_sent.reset (); 2853 ns->anims_sent.reset ();
3114 2854
3115MODULE = cf PACKAGE = cf::object::freezer 2855MODULE = cf PACKAGE = cf::object::freezer
3116 2856
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2857INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3118 2858
3119SV * 2859SV *
3120new (char *klass) 2860new (char *klass)
3121 CODE: 2861 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2862 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3129 sv_to (sv, self); 2869 sv_to (sv, self);
3130 delete self; 2870 delete self;
3131 2871
3132MODULE = cf PACKAGE = cf::object::thawer 2872MODULE = cf PACKAGE = cf::object::thawer
3133 2873
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2874INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2875
2876bool
2877errors_are_fatal (bool fatal)
2878 CODE:
2879 RETVAL = object_thawer::errors_are_fatal;
2880 object_thawer::errors_are_fatal = fatal;
2881 OUTPUT:
2882 RETVAL
3135 2883
3136SV * 2884SV *
3137new_from_file (char *klass, octet_string path) 2885new_from_file (char *klass, octet_string path)
3138 CODE: 2886 CODE:
3139 object_thawer *f = new object_thawer (path); 2887 object_thawer *f = new object_thawer (path);
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2913 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166 2914
3167 self->skip (); 2915 self->skip ();
3168 } 2916 }
3169 2917
2918MODULE = cf PACKAGE = cf::layout
2919
2920INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2921

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