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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC vs.
Revision 1.404 by root, Wed May 4 07:36:41 2011 UTC

28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
51#include <perl.h> 52#include <perl.h>
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56
57extern sint64 *levels; // the experience table
58 57
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
85 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
91 92
92static SV 93static SV
93 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 95 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
123 124
124 return sv; 125 return sv;
125} 126}
126#endif 127#endif
127 128
128static noinline utf8_string 129noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 130cfSvPVutf8_nolen (SV *sv)
130{ 131{
131 SvGETMAGIC (sv); 132 SvGETMAGIC (sv);
132 133
133 if (SvPOK (sv)) 134 if (SvPOK (sv))
230 do_destroy (); 231 do_destroy ();
231 sever_self (); 232 sever_self ();
232} 233}
233 234
234void 235void
236attachable::do_delete ()
237{
238 delete this;
239}
240
241void
235attachable::check_mortals () 242attachable::check_mortals ()
236{ 243{
237 static int i = 0; 244 static int i = 0;
238 245
239 for (;;) 246 for (;;)
252 259
253 if (0) 260 if (0)
254 { 261 {
255 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
257 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
258 } 266 }
259 } 267 }
260 } 268 }
261 269
281 } 289 }
282 else 290 else
283 { 291 {
284 mortals.erase (i); 292 mortals.erase (i);
285 obj->sever_self (); 293 obj->sever_self ();
286 delete obj; 294 obj->do_delete ();
287 } 295 }
288 } 296 }
289} 297}
290 298
291void 299void
346#endif 354#endif
347 355
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 357
350static SV * 358static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
352{ 360{
353 SV *sv;
354
355 if (!ptr) 361 if (!ptr)
356 return newSV (0); 362 return newSV (0);
357 363
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
360} 372}
361 373
362static int 374static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 376{
376 return 0; 388 return 0;
377} 389}
378 390
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 392
381static SV * 393static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
383{ 395{
384 if (!obj) 396 if (!obj)
385 return newSV (0); 397 return newSV (0);
386 398
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 487 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
477 503
478 return SvPTR_nc (sv); 504 return SvPTR_nc (sv);
479} 505}
480 506
481static long noinline 507static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 547
519static inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
521 550
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 605
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
688template<class type> 718template<class type>
689static void noinline 719static void noinline
690cf_obj_to (SV *arg, type &var) 720cf_obj_to (SV *arg, type &var)
691{ 721{
692 sv_to (arg, var); 722 sv_to (arg, var);
693 if (!var) 723 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 724 croak ("must not pass invalid/null cf_obj here");
695} 725}
696 726
697template<class object> 727template<class object>
698static void noinline 728static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 729cf_obj_ornull_to (SV *arg, object *&var)
700{ 730{
701 if (SvOK (arg)) 731 if (SvOK (arg))
702 { 732 {
703 sv_to (arg, var); 733 sv_to (arg, var);
704 if (!var) 734 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 735 croak ("unable to convert perl object to C++ object");
706 } 736 }
707 else 737 else
708 var = 0; 738 var = 0;
709} 739}
744 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
745 } 775 }
746 776
747 eval_pv ( 777 eval_pv (
748 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 783 "require cf;\n",
754 0 784 0
755 ); 785 );
756 786
757 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
1132 1162
1133 return retval; 1163 return retval;
1134} 1164}
1135 1165
1136maptile * 1166maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1168{
1139 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1175
1145 maptile *retval = 0; 1176 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1147 1178
1224object::ref () const 1255object::ref () const
1225{ 1256{
1226 if (type == PLAYER) 1257 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1229 return 0; 1261 return 0;
1230} 1262}
1231 1263
1232object * 1264object *
1233object::deref (const_utf8_string ref) 1265object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1408
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1419 static const struct { 1453 static const struct {
1420 const char *name; 1454 const char *name;
1421 IV iv; 1455 IV iv;
1422 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1425 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1460# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1428 1468
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1470
1431 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1433 1473
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1476
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1478
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1579 1482
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1485
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1487
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1490
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE)
1634
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1491 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1492 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1493
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1494 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1495
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1496 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1497 };
1663 1498
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1501
1667 static const struct { 1502 static const struct {
1668 const char *name; 1503 const char *name;
1669 int skip; 1504 int skip;
1675# undef def 1510# undef def
1676 }; 1511 };
1677 1512
1678 AV *av = get_av ("cf::EVENT", 1); 1513 AV *av = get_av ("cf::EVENT", 1);
1679 1514
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1515 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1516 {
1682 AV *event = newAV (); 1517 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1519 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1720 1555
1721 for_all_objects (op) 1556 for_all_objects (op)
1722 op->reattach (); 1557 op->reattach ();
1723} 1558}
1724 1559
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim () 1560void init_anim ()
1768 1561
1769void init_globals () 1562void init_globals ()
1770 1563
1771void init_experience ()
1772
1773void init_attackmess () 1564void init_attackmess ()
1774 1565
1775void init_dynamic () 1566void init_dynamic ()
1776 1567
1777void load_settings () 1568void load_settings ()
1778 1569
1570void reload_exp_table ()
1571
1779void load_materials () 1572void reload_materials ()
1780 1573
1781void init_uuid () 1574void init_uuid ()
1782 CODE: 1575 CODE:
1783 UUID::init (); 1576 UUID::init ();
1784 1577
1785void init_signals () 1578void init_signals ()
1786
1787void init_commands ()
1788 1579
1789void init_skills () 1580void init_skills ()
1790 1581
1791void init_beforeplay () 1582void init_beforeplay ()
1792 1583
1822 } 1613 }
1823 1614
1824void server_tick () 1615void server_tick ()
1825 CODE: 1616 CODE:
1826{ 1617{
1618 ev_now_update (EV_DEFAULT);
1827 NOW = ev_now (EV_DEFAULT); 1619 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1620 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1621 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime); 1622 runtime = SvNVX (sv_runtime);
1831 1623
1832 server_tick (); 1624 server_tick ();
1833 1625
1834 NOW = ev_time (); 1626 ev_now_update (EV_DEFAULT);
1627 NOW = ev_now (EV_DEFAULT);
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1628 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1836 runtime += TICK; 1629 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1630 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1838} 1631}
1839 1632
1850 switch (items) 1643 switch (items)
1851 { 1644 {
1852 case 0: RETVAL = gen (); break; 1645 case 0: RETVAL = gen (); break;
1853 case 1: RETVAL = gen (SvUV (ST (0))); break; 1646 case 1: RETVAL = gen (SvUV (ST (0))); break;
1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1647 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1855 default: croak ("cf::rndm requires none, one or two parameters."); break; 1648 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1856 } 1649 }
1857} 1650}
1858 OUTPUT: 1651 OUTPUT:
1859 RETVAL 1652 RETVAL
1860 1653
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1660NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE: 1661 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1662 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT: 1663 OUTPUT:
1871 RETVAL 1664 RETVAL
1665
1666const char *ordinal (int i)
1872 1667
1873void weaken (...) 1668void weaken (...)
1874 PROTOTYPE: @ 1669 PROTOTYPE: @
1875 CODE: 1670 CODE:
1876 while (items > 0) 1671 while (items > 0)
1877 sv_rvweaken (ST (--items)); 1672 sv_rvweaken (ST (--items));
1878 1673
1879void 1674void log_suspend ()
1675
1676void log_resume ()
1677
1880log_backtrace (utf8_string msg) 1678void log_backtrace (utf8_string msg)
1881 1679
1882void
1883LOG (int flags, utf8_string msg) 1680void LOG (int flags, utf8_string msg)
1884 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1885 C_ARGS: flags, "%s", msg 1682 C_ARGS: flags, "%s", msg
1886 1683
1887octet_string path_combine (octet_string base, octet_string path) 1684octet_string path_combine (octet_string base, octet_string path)
1888 PROTOTYPE: $$ 1685 PROTOTYPE: $$
1935 1732
1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1733int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT: 1734 INIT:
1938#if __GLIBC__ 1735#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024); 1736 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1737 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1738 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1739 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1740 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif 1741#endif
1944 1742
1945int munlockall () 1743int munlockall ()
1946 1744
1947#endif 1745#endif
1980 1778
1981int random_roll (int min, int max, object *op, int goodbad); 1779int random_roll (int min, int max, object *op, int goodbad);
1982 1780
1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1781const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1984 1782
1985int
1986exp_to_level (val64 exp) 1783int exp_to_level (val64 exp)
1784
1785val64 level_to_min_exp (int level)
1786
1787SV *
1788attacktype_name (int atnr)
1987 CODE: 1789 CODE:
1988{ 1790 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1989 int i = 0; 1791 ? newSVpv (attacktype_name [atnr], 0)
1990 1792 : &PL_sv_undef;
1991 RETVAL = settings.max_level;
1992
1993 for (i = 1; i <= settings.max_level; i++)
1994 {
1995 if (levels[i] > exp)
1996 {
1997 RETVAL = i - 1;
1998 break;
1999 }
2000 }
2001}
2002 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
2003 1794
2004val64
2005level_to_min_exp (int level)
2006 CODE:
2007 if (level > settings.max_level)
2008 RETVAL = levels[settings.max_level];
2009 else if (level < 1)
2010 RETVAL = 0;
2011 else
2012 RETVAL = levels[level];
2013 OUTPUT: RETVAL
2014
2015SV * 1795SV *
2016resistance_to_string (int atnr) 1796attacktype_desc (int atnr)
2017 CODE: 1797 CODE:
2018 if (atnr >= 0 && atnr < NROFATTACKS) 1798 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1799 ? newSVpv (attacktype_desc [atnr], 0)
1800 : &PL_sv_undef;
1801 OUTPUT: RETVAL
1802
1803SV *
1804resist_plus (int atnr)
1805 CODE:
1806 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2019 RETVAL = newSVpv (resist_plus[atnr], 0); 1807 ? newSVpv (resist_plus [atnr], 0)
2020 else 1808 : &PL_sv_undef;
2021 XSRETURN_UNDEF; 1809 OUTPUT: RETVAL
1810
1811SV *
1812change_resist_msg (int atnr)
1813 CODE:
1814 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1815 ? newSVpv (change_resist_msg [atnr], 0)
1816 : &PL_sv_undef;
2022 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
2023 1818
2024UUID 1819UUID
2025uuid_cur () 1820uuid_cur ()
2026 CODE: 1821 CODE:
2076 CODE: 1871 CODE:
2077 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1872 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2078 OUTPUT: 1873 OUTPUT:
2079 RETVAL 1874 RETVAL
2080 1875
1876bool should_invoke (attachable *obj, int event)
1877 CODE:
1878 RETVAL = obj->should_invoke ((event_type)event);
1879 OUTPUT: RETVAL
1880
2081void 1881void
2082debug_trace (attachable *obj, bool on = true) 1882debug_trace (attachable *obj, bool on = true)
2083 CODE: 1883 CODE:
2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1884 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2085 if (on) 1885 if (on)
2093#object *mortals (U32 index) 1893#object *mortals (U32 index)
2094# CODE: 1894# CODE:
2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1895# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2096# OUTPUT: RETVAL 1896# OUTPUT: RETVAL
2097 1897
2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1898INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2099 1899
2100MODULE = cf PACKAGE = cf::global 1900MODULE = cf PACKAGE = cf::global
2101 1901
2102int invoke (SV *klass, int event, ...) 1902int invoke (SV *klass, int event, ...)
2103 CODE: 1903 CODE:
2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1907 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
2109 1909
2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1910MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2111 1911
2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1912INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2113 1913
2114int invoke (object *op, int event, ...) 1914int invoke (object *op, int event, ...)
2115 CODE: 1915 CODE:
2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1916 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1917 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2144int mortals_size () 1944int mortals_size ()
2145 CODE: 1945 CODE:
2146 RETVAL = attachable::mortals.size (); 1946 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2148 1948
2149const_utf8_string slot_use_name (U32 slot) 1949const_utf8_string slot_name (U32 slot)
2150 ALIAS: 1950 ALIAS:
1951 slot_name = 0
1952 slot_use_name = 1
2151 slot_nonuse_name = 1 1953 slot_nonuse_name = 2
2152 CODE: 1954 CODE:
2153{ 1955{
2154 if (slot >= NUM_BODY_LOCATIONS) 1956 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range"); 1957 croak ("body slot index out of range");
2156 1958
2157 switch (ix) 1959 switch (ix)
2158 { 1960 {
1961 case 0: RETVAL = body_locations[slot].name ; break;
2159 case 0: RETVAL = body_locations[slot].use_name; break; 1962 case 1: RETVAL = body_locations[slot].use_name ; break;
2160 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1963 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2161 } 1964 }
2162} 1965}
2163 OUTPUT: 1966 OUTPUT:
2164 RETVAL 1967 RETVAL
2165 1968
2210 OUTPUT: 2013 OUTPUT:
2211 RETVAL 2014 RETVAL
2212 2015
2213object *find_best_object_match (object *op, utf8_string match) 2016object *find_best_object_match (object *op, utf8_string match)
2214 2017
2215object *find_marked_object (object *op)
2216
2217int need_identify (object *obj);
2218
2219int apply_shop_mat (object *shop_mat, object *op); 2018int apply_shop_mat (object *shop_mat, object *op);
2220 2019
2221int move (object *op, int dir, object *originator = op) 2020int move (object *op, int dir, object *originator = op)
2222 CODE: 2021 CODE:
2223 RETVAL = move_ob (op, dir, originator); 2022 RETVAL = op->move (dir, originator);
2224 OUTPUT: 2023 OUTPUT:
2225 RETVAL 2024 RETVAL
2226 2025
2227void apply (object *applier, object *applied, int flags = 0)
2228 CODE:
2229 manual_apply (applied, applier, flags);
2230
2231void apply_below (object *op) 2026void apply_below (object *op)
2232 CODE: 2027 CODE:
2233 player_apply_below (op); 2028 player_apply_below (op);
2234 2029
2235int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2030int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2279 2074
2280void pick_up (object *who, object *op) 2075void pick_up (object *who, object *op)
2281 2076
2282void update_object (object *op, int action) 2077void update_object (object *op, int action)
2283 2078
2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2079void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2285 2080
2286void player_lvl_adj (object *who, object *skill = 0) 2081void player_lvl_adj (object *who, object *skill = 0)
2287 2082
2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2083int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2289 2084
2295 2090
2296void handle_apply_yield (object *op) 2091void handle_apply_yield (object *op)
2297 2092
2298int convert_item (object *item, object *converter) 2093int convert_item (object *item, object *converter)
2299 2094
2095void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2300 2096
2301MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2097MODULE = cf PACKAGE = cf::object PREFIX = cf_
2302 2098
2303# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2305 2101
2306object *new (utf8_string archetype = 0) 2102object *new (utf8_string archetype = 0)
2307 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
2308 CODE: 2104 CODE:
2309 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2105 RETVAL = archetype
2106 ? archetype::get (archetype)
2107 : object::create ();
2310 OUTPUT: 2108 OUTPUT:
2311 RETVAL 2109 RETVAL
2312 2110
2111object *generate (utf8_string arch, object *creator)
2112 CODE:
2113 object *obj = archetype::get (arch);
2114 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2115 RETVAL = obj;
2116 OUTPUT:
2117 RETVAL
2118
2313object *find_object (U32 tag) 2119object *find_object (U32 tag)
2120
2121object *find_object_uuid (UUID i)
2314 2122
2315# TODO: nuke 2123# TODO: nuke
2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2124object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2317 PROTOTYPE: $$$$$$ 2125 PROTOTYPE: $$$$$$
2318 CODE: 2126 CODE:
2323 RETVAL = 0; 2131 RETVAL = 0;
2324} 2132}
2325 2133
2326shstr 2134shstr
2327object::kv_get (shstr key) 2135object::kv_get (shstr key)
2136 CODE:
2137 RETVAL = THIS->kv.get (key);
2138 OUTPUT:
2139 RETVAL
2328 2140
2329void 2141void
2330object::kv_del (shstr key) 2142object::kv_del (shstr key)
2143 CODE:
2144 THIS->kv.del (key);
2331 2145
2332void 2146void
2333object::kv_set (shstr key, shstr value) 2147object::kv_set (shstr key, shstr value)
2148 CODE:
2149 THIS->kv.set (key, value);
2334 2150
2335object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
2336 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
2337 PREINIT: 2153 PREINIT:
2338 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
2341 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
2342 PPCODE: 2158 PPCODE:
2343{ 2159{
2344 rv_vector rv; 2160 rv_vector rv;
2345 2161
2346 PUTBACK;
2347 get_rangevector (ob, other, &rv, flags); 2162 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349 2163
2350 EXTEND (SP, 5); 2164 EXTEND (SP, 5);
2351 PUSHs (newSVuv (rv.distance)); 2165 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2352 PUSHs (newSViv (rv.distance_x)); 2166 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2353 PUSHs (newSViv (rv.distance_y)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2354 PUSHs (newSViv (rv.direction)); 2168 PUSHs (sv_2mortal (newSViv (rv.direction)));
2355 PUSHs (to_sv (rv.part)); 2169 PUSHs (sv_2mortal (to_sv (rv.part)));
2356} 2170}
2357 2171
2358bool on_same_map_as (object *ob, object *other) 2172bool on_same_map_as (object *ob, object *other)
2359 CODE: 2173 CODE:
2360 RETVAL = on_same_map (ob, other); 2174 RETVAL = on_same_map (ob, other);
2380 RETVAL = op->contr; 2194 RETVAL = op->contr;
2381 OUTPUT: RETVAL 2195 OUTPUT: RETVAL
2382 2196
2383bool move_player (object *op, int dir) 2197bool move_player (object *op, int dir)
2384 2198
2385void check_score (object *op)
2386
2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2199void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2388 CODE: 2200 CODE:
2389 new_draw_info (flags, 0, op, txt); 2201 new_draw_info (flags, 0, op, txt);
2390 2202
2391void kill_player (object *op) 2203void kill_player (object *op)
2403int command_arrest (object *op, utf8_string params) 2215int command_arrest (object *op, utf8_string params)
2404 2216
2405 2217
2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2218MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2407 2219
2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2220INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2409 2221
2410int invoke (player *pl, int event, ...) 2222int invoke (player *pl, int event, ...)
2411 CODE: 2223 CODE:
2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2224 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2225 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2505 if (op->tag) 2317 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op))); 2318 XPUSHs (sv_2mortal (to_sv (op)));
2507 } 2319 }
2508} 2320}
2509 2321
2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2322INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2511 2323
2512void 2324void
2513adjust_daylight () 2325adjust_daylight ()
2514 CODE: 2326 CODE:
2515 maptile::adjust_daylight (); 2327 maptile::adjust_daylight ();
2545 if (pl->ob && pl->ob->map == THIS) 2357 if (pl->ob && pl->ob->map == THIS)
2546 PUSHs (sv_2mortal (to_sv (pl->ob))); 2358 PUSHs (sv_2mortal (to_sv (pl->ob)));
2547 } 2359 }
2548 2360
2549void 2361void
2362maptile::gen_quadmap (int x, int y, int z)
2363 CODE:
2364 gen_quadmap (THIS, x * 50, y * 50, z);
2365
2366void
2550maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2367maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2551 CODE: 2368 CODE:
2552{ 2369{
2553 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2554 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_underlay: palette must be arrayref");
2570 2387
2571 if (IN_RANGE_EXC (offs, 0, idxlen)) 2388 if (IN_RANGE_EXC (offs, 0, idxlen))
2572 { 2389 {
2573 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2390 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2574 { 2391 {
2575 object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); 2392 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2576 ob->flag [FLAG_NO_MAP_SAVE] = true; 2393 ob->flag [FLAG_NO_MAP_SAVE] = true;
2577 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2394 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2578 2395
2579 if (ob->randomitems && !ob->above) 2396 if (ob->randomitems && !ob->above)
2580 { 2397 {
2584 op->flag [FLAG_NO_MAP_SAVE] = true; 2401 op->flag [FLAG_NO_MAP_SAVE] = true;
2585 // TODO: if this is a pickable object, then the item 2402 // TODO: if this is a pickable object, then the item
2586 // will at a bit weird - saving inside the player 2403 // will at a bit weird - saving inside the player
2587 // will clear the flag, but when the player drops 2404 // will clear the flag, but when the player drops
2588 // it without logging out, it keeps the flag. 2405 // it without logging out, it keeps the flag.
2589 // nobody ahs reported this, but this can be rather 2406 // nobody has reported this, but this can be rather
2590 // annoying on persistent maps. 2407 // annoying on persistent maps.
2591 } 2408 }
2592 } 2409 }
2593 } 2410 }
2594 } 2411 }
2595
2596 skip: ; 2412 skip: ;
2597 } 2413 }
2598} 2414}
2599 2415
2600void 2416void
2631 for (int x = 0; x < THIS->width; ++x) 2447 for (int x = 0; x < THIS->width; ++x)
2632 for (int y = 0; y < THIS->height; ++y) 2448 for (int y = 0; y < THIS->height; ++y)
2633 { 2449 {
2634 region *rgn = THIS->region (x, y); 2450 region *rgn = THIS->region (x, y);
2635 2451
2636 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2637 if (object *op = THIS->at (x, y).top) 2452 if (object *op = THIS->at (x, y).top)
2638 if (rgn->treasure && rndm () < rgn->treasure_density) 2453 if (rgn->treasure && rndm () < rgn->treasure_density)
2639 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2454 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2640 } 2455 }
2641 2456
2647 if (oblinkpt *obp = map->find_link (connection)) 2462 if (oblinkpt *obp = map->find_link (connection))
2648 for (objectlink *ol = obp->link; ol; ol = ol->next) 2463 for (objectlink *ol = obp->link; ol; ol = ol->next)
2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2464 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2650 2465
2651void 2466void
2652get_map_flags (maptile *map, int x, int y) 2467xy_normalise (maptile *map, int x, int y, int dir = 0)
2653 PPCODE: 2468 PPCODE:
2654{ 2469{
2655 maptile *nmap = 0; 2470 mapxy pos (map, x, y);
2656 I16 nx = 0, ny = 0; 2471 if (!pos.move (dir).normalise ())
2472 XSRETURN_EMPTY;
2657 2473
2658 PUTBACK;
2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
2661
2662 EXTEND (SP, 4); 2474 EXTEND (SP, 3);
2663 PUSHs (sv_2mortal (newSViv (flags)));
2664
2665 if (GIMME_V == G_ARRAY)
2666 {
2667 PUSHs (sv_2mortal (to_sv (nmap))); 2475 PUSHs (sv_2mortal (to_sv (pos.m)));
2668 PUSHs (sv_2mortal (newSViv (nx))); 2476 PUSHs (sv_2mortal (to_sv (pos.x)));
2669 PUSHs (sv_2mortal (newSViv (ny))); 2477 PUSHs (sv_2mortal (to_sv (pos.y)));
2670 }
2671} 2478}
2672 2479
2673mapspace * 2480mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y) 2481ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2675 PROTOTYPE: $$$ 2482 PROTOTYPE: $$$;$
2676 CODE: 2483 CODE:
2677{ 2484{
2678 maptile *nmap = 0; 2485 mapxy pos (map, x, y);
2679 I16 nx, ny; 2486 if (!pos.move (dir).normalise ())
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF; 2487 XSRETURN_UNDEF;
2687 2488
2688 RETVAL = &nmap->at (nx, ny); 2489 RETVAL = &*pos;
2689} 2490}
2690 OUTPUT: 2491 OUTPUT:
2691 RETVAL 2492 RETVAL
2692 2493
2693void 2494void
2694at (maptile *map, unsigned int x, unsigned int y) 2495at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2695 PROTOTYPE: $$$ 2496 PROTOTYPE: $$$;$
2696 PPCODE: 2497 PPCODE:
2697{ 2498 mapxy pos (map, x, y);
2698 maptile *nmap = 0; 2499 if (pos.move (dir).normalise ())
2699 I16 nx, ny;
2700
2701 PUTBACK;
2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2704
2705 if (nmap)
2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2500 for (object *o = pos->bot; o; o = o->above)
2707 XPUSHs (sv_2mortal (to_sv (o))); 2501 XPUSHs (sv_2mortal (to_sv (o)));
2708}
2709 2502
2710SV * 2503SV *
2711bot_at (maptile *map, unsigned int x, unsigned int y) 2504bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2712 PROTOTYPE: $$$ 2505 PROTOTYPE: $$$;$
2713 ALIAS: 2506 ALIAS:
2714 top_at = 1 2507 top_at = 1
2715 flags_at = 2 2508 flags_at = 2
2716 light_at = 3 2509 light_at = 3
2717 move_block_at = 4 2510 move_block_at = 4
2718 move_slow_at = 5 2511 move_slow_at = 5
2719 move_on_at = 6 2512 move_on_at = 6
2720 move_off_at = 7 2513 move_off_at = 7
2721 CODE: 2514 CODE:
2722{ 2515{
2723 sint16 nx = x; 2516 mapxy pos (map, x, y);
2724 sint16 ny = y; 2517 if (!pos.move (dir).normalise ())
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF; 2518 XSRETURN_UNDEF;
2728 2519
2729 mapspace &ms = map->at (nx, ny); 2520 mapspace &ms = *pos;
2730 2521
2731 ms.update (); 2522 ms.update ();
2732 2523
2733 switch (ix) 2524 switch (ix)
2734 { 2525 {
2744} 2535}
2745 OUTPUT: RETVAL 2536 OUTPUT: RETVAL
2746 2537
2747# worst xs function of my life 2538# worst xs function of my life
2748bool 2539bool
2749_create_random_map (\ 2540_create_random_map (maptile *self, SV *options)
2750 maptile *self,\
2751 utf8_string wallstyle,\
2752 utf8_string wall_name,\
2753 utf8_string floorstyle,\
2754 utf8_string monsterstyle,\
2755 utf8_string treasurestyle,\
2756 utf8_string layoutstyle,\
2757 utf8_string doorstyle,\
2758 utf8_string decorstyle,\
2759 utf8_string origin_map,\
2760 utf8_string final_map,\
2761 utf8_string exitstyle,\
2762 utf8_string this_map,\
2763 utf8_string exit_on_final_map,\
2764 int xsize,\
2765 int ysize,\
2766 int expand2x,\
2767 int layoutoptions1,\
2768 int layoutoptions2,\
2769 int layoutoptions3,\
2770 int symmetry,\
2771 int difficulty,\
2772 int difficulty_given,\
2773 float difficulty_increase,\
2774 int dungeon_level,\
2775 int dungeon_depth,\
2776 int decoroptions,\
2777 int orientation,\
2778 int origin_y,\
2779 int origin_x,\
2780 U32 random_seed,\
2781 val64 total_map_hp,\
2782 int map_layout_style,\
2783 int treasureoptions,\
2784 int symmetry_used,\
2785 region *region,\
2786 utf8_string custom\
2787)
2788 CODE: 2541 CODE:
2789{ 2542{
2790 random_map_params rmp; 2543 random_map_params rmp ((HV *)SvRV (options));
2791
2792 assign (rmp.wallstyle , wallstyle);
2793 assign (rmp.wall_name , wall_name);
2794 assign (rmp.floorstyle , floorstyle);
2795 assign (rmp.monsterstyle , monsterstyle);
2796 assign (rmp.treasurestyle , treasurestyle);
2797 assign (rmp.layoutstyle , layoutstyle);
2798 assign (rmp.doorstyle , doorstyle);
2799 assign (rmp.decorstyle , decorstyle);
2800 assign (rmp.exitstyle , exitstyle);
2801 assign (rmp.exit_on_final_map, exit_on_final_map);
2802
2803 rmp.origin_map = origin_map;
2804 rmp.final_map = final_map;
2805 rmp.this_map = this_map;
2806 rmp.xsize = xsize;
2807 rmp.ysize = ysize;
2808 rmp.expand2x = expand2x;
2809 rmp.layoutoptions1 = layoutoptions1;
2810 rmp.layoutoptions2 = layoutoptions2;
2811 rmp.layoutoptions3 = layoutoptions3;
2812 rmp.symmetry = symmetry;
2813 rmp.difficulty = difficulty;
2814 rmp.difficulty_given = difficulty_given;
2815 rmp.difficulty_increase = difficulty_increase;
2816 rmp.dungeon_level = dungeon_level;
2817 rmp.dungeon_depth = dungeon_depth;
2818 rmp.decoroptions = decoroptions;
2819 rmp.orientation = orientation;
2820 rmp.origin_y = origin_y;
2821 rmp.origin_x = origin_x;
2822 rmp.random_seed = random_seed;
2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2824 rmp.map_layout_style = map_layout_style;
2825 rmp.treasureoptions = treasureoptions;
2826 rmp.symmetry_used = symmetry_used;
2827 rmp.region = region;
2828 rmp.custom = custom;
2829
2830 RETVAL = self->generate_random_map (&rmp); 2544 RETVAL = self->generate_random_map (&rmp);
2831} 2545}
2832 OUTPUT: 2546 OUTPUT:
2833 RETVAL 2547 RETVAL
2834 2548
2835MODULE = cf PACKAGE = cf::mapspace 2549MODULE = cf PACKAGE = cf::mapspace
2836 2550
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2551INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2838 2552
2839MODULE = cf PACKAGE = cf::arch 2553MODULE = cf PACKAGE = cf::arch
2840 2554
2841int archetypes_size () 2555int archetypes_size ()
2842 CODE: 2556 CODE:
2846archetype *archetypes (U32 index) 2560archetype *archetypes (U32 index)
2847 CODE: 2561 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2562 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2850 2564
2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2565INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2852 2566
2853MODULE = cf PACKAGE = cf::party 2567MODULE = cf PACKAGE = cf::party
2854 2568
2855partylist *first () 2569partylist *first ()
2856 PROTOTYPE: 2570 PROTOTYPE:
2857 CODE: 2571 CODE:
2858 RETVAL = get_firstparty (); 2572 RETVAL = get_firstparty ();
2859 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2860 2574
2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2575INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2862 2576
2863MODULE = cf PACKAGE = cf::region 2577MODULE = cf PACKAGE = cf::region
2864 2578
2865void 2579void
2866list () 2580list ()
2867 PPCODE: 2581 PPCODE:
2868 for_all_regions (rgn) 2582 for_all_regions (rgn)
2869 XPUSHs (sv_2mortal (to_sv (rgn))); 2583 XPUSHs (sv_2mortal (to_sv (rgn)));
2870 2584
2871region *find (utf8_string name)
2872 PROTOTYPE: $
2873 CODE:
2874 RETVAL = region::find (name);
2875 OUTPUT: RETVAL
2876
2877int specificity (region *rgn) 2585int specificity (region *rgn)
2878 CODE: 2586 CODE:
2879 RETVAL = 0; 2587 RETVAL = 0;
2880 while (rgn = rgn->parent) 2588 while (rgn = rgn->parent)
2881 RETVAL++; 2589 RETVAL++;
2882 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2883 2591
2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2592INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2885 2593
2886MODULE = cf PACKAGE = cf::living 2594MODULE = cf PACKAGE = cf::living
2887 2595
2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2596INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2889 2597
2890MODULE = cf PACKAGE = cf::settings 2598MODULE = cf PACKAGE = cf::settings
2891 2599
2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2600INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2893 2601
2894MODULE = cf PACKAGE = cf::client 2602MODULE = cf PACKAGE = cf::client
2895 2603
2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2604INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2897 2605
2898int invoke (client *ns, int event, ...) 2606int invoke (client *ns, int event, ...)
2899 CODE: 2607 CODE:
2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2608 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2609 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2675 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face; 2676 old_sound_index [idx] = face;
2969 2677
2970MODULE = cf PACKAGE = cf::face PREFIX = face_ 2678MODULE = cf PACKAGE = cf::face PREFIX = face_
2971 2679
2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2680#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2973 2681
2974faceidx face_find (utf8_string name, faceidx defidx = 0) 2682faceidx face_find (utf8_string name, faceidx defidx = 0)
2975 2683
2976faceidx alloc (utf8_string name) 2684faceidx alloc (utf8_string name)
2977 CODE: 2685 CODE:
2984 while (!RETVAL); // crude way to leave index 0 2692 while (!RETVAL); // crude way to leave index 0
2985 2693
2986 faces [RETVAL].name = name; 2694 faces [RETVAL].name = name;
2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2695 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2988 2696
2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2697 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2698 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2699 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2991} 2700}
2992 OUTPUT: RETVAL 2701 OUTPUT: RETVAL
2993 2702
2994void set_type (faceidx idx, int value) 2703void set_type (faceidx idx, int value)
2995 ALIAS: 2704 ALIAS:
3011 2720
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2721void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3013 CODE: 2722 CODE:
3014{ 2723{
3015 faceinfo *f = face_info (idx); assert (f); 2724 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32); 2725 facedata *d = f->face + faceset;
3017 sv_to (data, d->data); 2726 sv_to (data, d->data);
3018 STRLEN clen; 2727 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen); 2728 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen); 2729 clen = min (CHKSUM_MAXLEN, clen);
3021 2730
3076 ns->force_newmap = true; 2785 ns->force_newmap = true;
3077 } 2786 }
3078 2787
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2788MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080 2789
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2790#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3082 2791
3083animidx anim_find (utf8_string name) 2792animidx anim_find (utf8_string name)
3084 CODE: 2793 CODE:
3085 RETVAL = animation::find (name).number; 2794 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
3112 for_all_clients (ns) 2821 for_all_clients (ns)
3113 ns->anims_sent.reset (); 2822 ns->anims_sent.reset ();
3114 2823
3115MODULE = cf PACKAGE = cf::object::freezer 2824MODULE = cf PACKAGE = cf::object::freezer
3116 2825
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2826INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3118 2827
3119SV * 2828SV *
3120new (char *klass) 2829new (char *klass)
3121 CODE: 2830 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2831 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3129 sv_to (sv, self); 2838 sv_to (sv, self);
3130 delete self; 2839 delete self;
3131 2840
3132MODULE = cf PACKAGE = cf::object::thawer 2841MODULE = cf PACKAGE = cf::object::thawer
3133 2842
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2843INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2844
2845bool
2846errors_are_fatal (bool fatal)
2847 CODE:
2848 RETVAL = object_thawer::errors_are_fatal;
2849 object_thawer::errors_are_fatal = fatal;
2850 OUTPUT:
2851 RETVAL
3135 2852
3136SV * 2853SV *
3137new_from_file (char *klass, octet_string path) 2854new_from_file (char *klass, octet_string path)
3138 CODE: 2855 CODE:
3139 object_thawer *f = new object_thawer (path); 2856 object_thawer *f = new object_thawer (path);
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2882 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166 2883
3167 self->skip (); 2884 self->skip ();
3168 } 2885 }
3169 2886
2887MODULE = cf PACKAGE = cf::layout
2888
2889INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2890

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