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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC vs.
Revision 1.420 by root, Sun Nov 11 04:29:11 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#include "autoconf.h" 23#include "autoconf.h"
24 24
28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56 57
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
63 62
68static int tick_inhibit; 67static int tick_inhibit;
69static int tick_pending; 68static int tick_pending;
70 69
71global gbl_ev; 70global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
74static AV *av_reflect; 73static AV *av_reflect;
75 74
76bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
78 77
85 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
91 92
92static SV 93static SV
93 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 95 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
96 *cv_cf_tick, 98 *cv_cf_tick,
97 *cv_cf_match_match; 99 *cv_cf_match_match;
98 100
99#ifndef newSVpv_utf8 101#ifndef newSVpv_utf8
100static SV * 102static SV *
123 125
124 return sv; 126 return sv;
125} 127}
126#endif 128#endif
127 129
128static noinline utf8_string 130noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 131cfSvPVutf8_nolen (SV *sv)
130{ 132{
131 SvGETMAGIC (sv); 133 SvGETMAGIC (sv);
132 134
133 if (SvPOK (sv)) 135 if (SvPOK (sv))
230 do_destroy (); 232 do_destroy ();
231 sever_self (); 233 sever_self ();
232} 234}
233 235
234void 236void
237attachable::do_delete ()
238{
239 delete this;
240}
241
242void
235attachable::check_mortals () 243attachable::check_mortals ()
236{ 244{
237 static int i = 0; 245 static int i = 0;
238 246
239 for (;;) 247 for (;;)
246 { 254 {
247 static int last_mortalcount; 255 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount) 256 if (mortals.size () != last_mortalcount)
249 { 257 {
250 last_mortalcount = mortals.size (); 258 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
252 263
253 if (0) 264 if (0)
254 { 265 {
255 for (int j = 0; j < mortals.size (); ++j)//D 266 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
257 fprintf (stderr, "\n");//D 269 fprintf (stderr, "\n");//D
258 } 270 }
259 } 271 }
260 } 272 }
261 273
281 } 293 }
282 else 294 else
283 { 295 {
284 mortals.erase (i); 296 mortals.erase (i);
285 obj->sever_self (); 297 obj->sever_self ();
286 delete obj; 298 obj->do_delete ();
287 } 299 }
288 } 300 }
289} 301}
290 302
291void 303void
346#endif 358#endif
347 359
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 361
350static SV * 362static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 363newSVptr (void *ptr, HV *stash, HV *hv)
352{ 364{
353 SV *sv;
354
355 if (!ptr) 365 if (!ptr)
356 return newSV (0); 366 return newSV (0);
357 367
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
370}
371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
360} 376}
361 377
362static int 378static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 380{
376 return 0; 392 return 0;
377} 393}
378 394
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 396
381static SV * 397static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 398newSVattachable (attachable *obj, HV *stash)
383{ 399{
384 if (!obj) 400 if (!obj)
385 return newSV (0); 401 return newSV (0);
386 402
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 491 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
477 507
478 return SvPTR_nc (sv); 508 return SvPTR_nc (sv);
479} 509}
480 510
481static long noinline 511static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 537static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 538static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 551
519static inline SV *to_sv (object & v) { return to_sv (&v); } 552static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 553static inline SV *to_sv (living & v) { return to_sv (&v); }
521 554
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 609
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
590static inline void sv_to (SV *sv, std::string &v) 624static inline void sv_to (SV *sv, std::string &v)
591{ 625{
592 STRLEN len; 626 STRLEN len;
593 char *data = SvPVbyte (sv, len); 627 char *data = SvPVbyte (sv, len);
594 v.assign (data, len); 628 v.assign (data, len);
629}
630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
595} 637}
596 638
597static inline void sv_to (SV *sv, UUID &v) 639static inline void sv_to (SV *sv, UUID &v)
598{ 640{
599 if (!v.parse (SvPV_nolen (sv))) 641 if (!v.parse (SvPV_nolen (sv)))
688template<class type> 730template<class type>
689static void noinline 731static void noinline
690cf_obj_to (SV *arg, type &var) 732cf_obj_to (SV *arg, type &var)
691{ 733{
692 sv_to (arg, var); 734 sv_to (arg, var);
693 if (!var) 735 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 736 croak ("must not pass invalid/null cf_obj here");
695} 737}
696 738
697template<class object> 739template<class object>
698static void noinline 740static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 741cf_obj_ornull_to (SV *arg, object *&var)
700{ 742{
701 if (SvOK (arg)) 743 if (SvOK (arg))
702 { 744 {
703 sv_to (arg, var); 745 sv_to (arg, var);
704 if (!var) 746 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 747 croak ("unable to convert perl object to C++ object");
706 } 748 }
707 else 749 else
708 var = 0; 750 var = 0;
709} 751}
744 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
745 } 787 }
746 788
747 eval_pv ( 789 eval_pv (
748 "#line 1 'cfperl init'\n" 790 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 791 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 792 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 793 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 795 "require cf;\n",
754 0 796 0
755 ); 797 );
756 798
757 if (SvTRUE (ERRSV)) 799 if (SvTRUE (ERRSV))
1116 CALL_ARG (originator); 1158 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID); 1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END; 1160 CALL_END;
1119} 1161}
1120 1162
1163void cfperl_ix (client *ns, faceidx idx, int pri, uint32 size, uint32 fofs)
1164{
1165 CALL_BEGIN (5);
1166 CALL_ARG (ns);
1167 CALL_ARG (idx);
1168 CALL_ARG (pri);
1169 CALL_ARG (size);
1170 CALL_ARG (fofs);
1171 CALL_CALL (cv_cf_ix, G_VOID);
1172 CALL_END;
1173}
1174
1121player * 1175player *
1122player::find (const_utf8_string name) 1176player::find (const_utf8_string name)
1123{ 1177{
1124 CALL_BEGIN (1); 1178 CALL_BEGIN (1);
1125 CALL_ARG (name); 1179 CALL_ARG (name);
1132 1186
1133 return retval; 1187 return retval;
1134} 1188}
1135 1189
1136maptile * 1190maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1191find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1192{
1139 CALL_BEGIN (3); 1193 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1194 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1195 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1196 CALL_ARG (difficulty);
1197 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1198 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1199
1145 maptile *retval = 0; 1200 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1201 if (count) sv_to (POPs, retval);
1147 1202
1224object::ref () const 1279object::ref () const
1225{ 1280{
1226 if (type == PLAYER) 1281 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1282 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1283 else
1284 // TODO: should be able to save references within the same map, at least
1229 return 0; 1285 return 0;
1230} 1286}
1231 1287
1232object * 1288object *
1233object::deref (const_utf8_string ref) 1289object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1425 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1426 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1427 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1428 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1429 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1430 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1431 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1432
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1433 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1434 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1435 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1436 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1437 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379 1438
1380 cb_global = get_av ("cf::CB_GLOBAL", 1); 1439 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1440 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1); 1441 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1); 1442 cb_player = get_av ("cf::CB_PLAYER", 1);
1390_connect_to_perl_2 () 1449_connect_to_perl_2 ()
1391{ 1450{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke); 1451 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge); 1452 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg); 1453 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1454 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick); 1455 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match); 1456 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397} 1457}
1398 1458
1399MODULE = cf PACKAGE = cf PREFIX = cf_ 1459MODULE = cf PACKAGE = cf PREFIX = cf_
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1464 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405 1465
1406 _connect_to_perl_1 (); 1466 _connect_to_perl_1 ();
1407 1467
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1468 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1418 1469
1419 static const struct { 1470 static const struct {
1420 const char *name; 1471 const char *name;
1421 IV iv; 1472 IV iv;
1422 } *civ, const_iv[] = { 1473 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1474# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1475# include "const_iv.h"
1425 const_iv (logBacktrace) 1476# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1477# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1478# undef def
1479# define def(uc, flags) const_iv (SK_ ## uc)
1480# include "skillinc.h"
1481# undef def
1482# define def(name, use, nonuse) const_iv (body_ ## name)
1483# include "slotinc.h"
1484# undef def
1428 1485
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1486 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1487
1431 const_iv (MAX_TIME) 1488 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1489 const_iv (MAXSOCKBUF)
1433 1490
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1491 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1492 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1493
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1494 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1495
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1496 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1497 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1498 const_iv (F_LOCKED)
1579 1499
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1500 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1501 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1502
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1503 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1504
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1505 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1506 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1507
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE)
1634
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1508 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1509 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1510
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1511 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1512
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1513 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1514 };
1663 1515
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1516 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1518
1667 static const struct { 1519 static const struct {
1668 const char *name; 1520 const char *name;
1669 int skip; 1521 int skip;
1675# undef def 1527# undef def
1676 }; 1528 };
1677 1529
1678 AV *av = get_av ("cf::EVENT", 1); 1530 AV *av = get_av ("cf::EVENT", 1);
1679 1531
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1532 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1533 {
1682 AV *event = newAV (); 1534 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1535 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1536 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1692 1544
1693void _gv_clear (SV *gv) 1545void _gv_clear (SV *gv)
1694 CODE: 1546 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV); 1547 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1548# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1549 SvREFCNT_inc (gv);
1697 f (GvGP (gv)->gp_form); 1550 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io); 1551 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv); 1552 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av); 1553 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv); 1554 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv); 1555 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0; 1556 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv); 1557 GvMULTI_off (gv);
1558 SvREFCNT_dec (gv);
1705# undef f 1559# undef f
1706 1560
1707void _connect_to_perl_1 () 1561void _connect_to_perl_1 ()
1708 1562
1709void _connect_to_perl_2 () 1563void _connect_to_perl_2 ()
1720 1574
1721 for_all_objects (op) 1575 for_all_objects (op)
1722 op->reattach (); 1576 op->reattach ();
1723} 1577}
1724 1578
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim () 1579void init_anim ()
1768 1580
1769void init_globals () 1581void init_globals ()
1770 1582
1771void init_experience ()
1772
1773void init_attackmess () 1583void init_attackmess ()
1774 1584
1775void init_dynamic () 1585void init_dynamic ()
1776 1586
1777void load_settings () 1587void load_settings ()
1778 1588
1589void _reload_exp_table ()
1590
1779void load_materials () 1591void _reload_materials ()
1780 1592
1781void init_uuid () 1593void init_uuid ()
1782 CODE: 1594 CODE:
1783 UUID::init (); 1595 UUID::init ();
1784 1596
1785void init_signals () 1597void init_signals ()
1786
1787void init_commands ()
1788 1598
1789void init_skills () 1599void init_skills ()
1790 1600
1791void init_beforeplay () 1601void init_beforeplay ()
1792 1602
1819 { 1629 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher); 1630 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede (); 1631 coroapi::cede ();
1822 } 1632 }
1823 1633
1824void server_tick () 1634void one_tick ()
1825 CODE: 1635 CODE:
1826{ 1636{
1637 ev_now_update (EV_DEFAULT);
1827 NOW = ev_now (EV_DEFAULT); 1638 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime); 1641 runtime = SvNVX (sv_runtime);
1831 1642
1643 one_tick ();
1644
1832 server_tick (); 1645 ++server_tick;
1646 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1833 1647
1834 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1651
1836 runtime += TICK; 1652 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1653 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1838} 1654}
1839 1655
1840NV floor (NV x) 1656NV floor (NV x)
1850 switch (items) 1666 switch (items)
1851 { 1667 {
1852 case 0: RETVAL = gen (); break; 1668 case 0: RETVAL = gen (); break;
1853 case 1: RETVAL = gen (SvUV (ST (0))); break; 1669 case 1: RETVAL = gen (SvUV (ST (0))); break;
1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1670 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1855 default: croak ("cf::rndm requires none, one or two parameters."); break; 1671 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1856 } 1672 }
1857} 1673}
1858 OUTPUT: 1674 OUTPUT:
1859 RETVAL 1675 RETVAL
1860 1676
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1683NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE: 1684 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1685 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT: 1686 OUTPUT:
1871 RETVAL 1687 RETVAL
1688
1689const char *ordinal (int i)
1872 1690
1873void weaken (...) 1691void weaken (...)
1874 PROTOTYPE: @ 1692 PROTOTYPE: @
1875 CODE: 1693 CODE:
1876 while (items > 0) 1694 while (items > 0)
1877 sv_rvweaken (ST (--items)); 1695 sv_rvweaken (ST (--items));
1878 1696
1879void 1697void log_suspend ()
1698
1699void log_resume ()
1700
1880log_backtrace (utf8_string msg) 1701void log_backtrace (utf8_string msg)
1881 1702
1882void
1883LOG (int flags, utf8_string msg) 1703void LOG (int flags, utf8_string msg)
1884 PROTOTYPE: $$ 1704 PROTOTYPE: $$
1885 C_ARGS: flags, "%s", msg 1705 C_ARGS: flags, "%s", msg
1886 1706
1887octet_string path_combine (octet_string base, octet_string path) 1707octet_string path_combine (octet_string base, octet_string path)
1888 PROTOTYPE: $$ 1708 PROTOTYPE: $$
1935 1755
1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1756int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT: 1757 INIT:
1938#if __GLIBC__ 1758#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024); 1759 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1760 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1761 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1762 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1763 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif 1764#endif
1944 1765
1945int munlockall () 1766int munlockall ()
1946 1767
1947#endif 1768#endif
1980 1801
1981int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1982 1803
1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1984 1805
1985int
1986exp_to_level (val64 exp) 1806int exp_to_level (val64 exp)
1807
1808val64 level_to_min_exp (int level)
1809
1810const_utf8_string
1811spellpathnames (int idx)
1812 CODE:
1813 RETVAL = spellpathnames [idx];
1814 OUTPUT: RETVAL
1815
1816SV *
1817attacktype_name (int atnr)
1987 CODE: 1818 CODE:
1988{ 1819 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1989 int i = 0; 1820 ? newSVpv (attacktype_name [atnr], 0)
1990 1821 : &PL_sv_undef;
1991 RETVAL = settings.max_level;
1992
1993 for (i = 1; i <= settings.max_level; i++)
1994 {
1995 if (levels[i] > exp)
1996 {
1997 RETVAL = i - 1;
1998 break;
1999 }
2000 }
2001}
2002 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
2003 1823
2004val64
2005level_to_min_exp (int level)
2006 CODE:
2007 if (level > settings.max_level)
2008 RETVAL = levels[settings.max_level];
2009 else if (level < 1)
2010 RETVAL = 0;
2011 else
2012 RETVAL = levels[level];
2013 OUTPUT: RETVAL
2014
2015SV * 1824SV *
2016resistance_to_string (int atnr) 1825attacktype_desc (int atnr)
2017 CODE: 1826 CODE:
2018 if (atnr >= 0 && atnr < NROFATTACKS) 1827 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1828 ? newSVpv (attacktype_desc [atnr], 0)
1829 : &PL_sv_undef;
1830 OUTPUT: RETVAL
1831
1832SV *
1833resist_plus (int atnr)
1834 CODE:
1835 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2019 RETVAL = newSVpv (resist_plus[atnr], 0); 1836 ? newSVpv (resist_plus [atnr], 0)
2020 else 1837 : &PL_sv_undef;
2021 XSRETURN_UNDEF; 1838 OUTPUT: RETVAL
1839
1840SV *
1841change_resist_msg (int atnr)
1842 CODE:
1843 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1844 ? newSVpv (change_resist_msg [atnr], 0)
1845 : &PL_sv_undef;
2022 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
2023 1847
2024UUID 1848UUID
2025uuid_cur () 1849uuid_cur ()
2026 CODE: 1850 CODE:
2076 CODE: 1900 CODE:
2077 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1901 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2078 OUTPUT: 1902 OUTPUT:
2079 RETVAL 1903 RETVAL
2080 1904
1905bool should_invoke (attachable *obj, int event)
1906 CODE:
1907 RETVAL = obj->should_invoke ((event_type)event);
1908 OUTPUT: RETVAL
1909
2081void 1910void
2082debug_trace (attachable *obj, bool on = true) 1911debug_trace (attachable *obj, bool on = true)
2083 CODE: 1912 CODE:
2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1913 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2085 if (on) 1914 if (on)
2093#object *mortals (U32 index) 1922#object *mortals (U32 index)
2094# CODE: 1923# CODE:
2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1924# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2096# OUTPUT: RETVAL 1925# OUTPUT: RETVAL
2097 1926
2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1927INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2099 1928
2100MODULE = cf PACKAGE = cf::global 1929MODULE = cf PACKAGE = cf::global
2101 1930
2102int invoke (SV *klass, int event, ...) 1931int invoke (SV *klass, int event, ...)
2103 CODE: 1932 CODE:
2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1936 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
2109 1938
2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1939MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2111 1940
2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1941INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2113 1942
2114int invoke (object *op, int event, ...) 1943int invoke (object *op, int event, ...)
2115 CODE: 1944 CODE:
2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1945 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1946 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2144int mortals_size () 1973int mortals_size ()
2145 CODE: 1974 CODE:
2146 RETVAL = attachable::mortals.size (); 1975 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
2148 1977
2149const_utf8_string slot_use_name (U32 slot) 1978const_utf8_string slot_name (U32 slot)
2150 ALIAS: 1979 ALIAS:
1980 slot_name = 0
1981 slot_use_name = 1
2151 slot_nonuse_name = 1 1982 slot_nonuse_name = 2
2152 CODE: 1983 CODE:
2153{ 1984{
2154 if (slot >= NUM_BODY_LOCATIONS) 1985 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range"); 1986 croak ("body slot index out of range");
2156 1987
2157 switch (ix) 1988 switch (ix)
2158 { 1989 {
1990 case 0: RETVAL = body_locations[slot].name ; break;
2159 case 0: RETVAL = body_locations[slot].use_name; break; 1991 case 1: RETVAL = body_locations[slot].use_name ; break;
2160 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1992 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2161 } 1993 }
2162} 1994}
2163 OUTPUT: 1995 OUTPUT:
2164 RETVAL 1996 RETVAL
2165 1997
2210 OUTPUT: 2042 OUTPUT:
2211 RETVAL 2043 RETVAL
2212 2044
2213object *find_best_object_match (object *op, utf8_string match) 2045object *find_best_object_match (object *op, utf8_string match)
2214 2046
2215object *find_marked_object (object *op)
2216
2217int need_identify (object *obj);
2218
2219int apply_shop_mat (object *shop_mat, object *op); 2047int apply_shop_mat (object *shop_mat, object *op);
2220 2048
2221int move (object *op, int dir, object *originator = op) 2049int move (object *op, int dir, object *originator = op)
2222 CODE: 2050 CODE:
2223 RETVAL = move_ob (op, dir, originator); 2051 RETVAL = op->move (dir, originator);
2224 OUTPUT: 2052 OUTPUT:
2225 RETVAL 2053 RETVAL
2226 2054
2227void apply (object *applier, object *applied, int flags = 0)
2228 CODE:
2229 manual_apply (applied, applier, flags);
2230
2231void apply_below (object *op) 2055void apply_below (object *op)
2232 CODE: 2056 CODE:
2233 player_apply_below (op); 2057 player_apply_below (op);
2234 2058
2235int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2059int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2279 2103
2280void pick_up (object *who, object *op) 2104void pick_up (object *who, object *op)
2281 2105
2282void update_object (object *op, int action) 2106void update_object (object *op, int action)
2283 2107
2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2108void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2285 2109
2286void player_lvl_adj (object *who, object *skill = 0) 2110void player_lvl_adj (object *who, object *skill = 0)
2287 2111
2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2112int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2289 2113
2295 2119
2296void handle_apply_yield (object *op) 2120void handle_apply_yield (object *op)
2297 2121
2298int convert_item (object *item, object *converter) 2122int convert_item (object *item, object *converter)
2299 2123
2124void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2300 2125
2301MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2126MODULE = cf PACKAGE = cf::object PREFIX = cf_
2302 2127
2303# no clean way to get an object from an archetype - stupid idiotic 2128# no clean way to get an object from an archetype - stupid idiotic
2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2129# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2305 2130
2306object *new (utf8_string archetype = 0) 2131object *new (utf8_string archetype = 0)
2307 PROTOTYPE: ;$ 2132 PROTOTYPE: ;$
2308 CODE: 2133 CODE:
2309 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2134 RETVAL = archetype
2135 ? archetype::get (archetype)
2136 : object::create ();
2310 OUTPUT: 2137 OUTPUT:
2311 RETVAL 2138 RETVAL
2312 2139
2140object *generate (utf8_string arch, object *creator)
2141 CODE:
2142 object *obj = archetype::get (arch);
2143 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2144 RETVAL = obj;
2145 OUTPUT:
2146 RETVAL
2147
2313object *find_object (U32 tag) 2148object *find_object (U32 tag)
2149
2150object *find_object_uuid (UUID i)
2314 2151
2315# TODO: nuke 2152# TODO: nuke
2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2153object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2317 PROTOTYPE: $$$$$$ 2154 PROTOTYPE: $$$$$$
2318 CODE: 2155 CODE:
2320 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2157 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2321 2158
2322 if (RETVAL->destroyed ()) 2159 if (RETVAL->destroyed ())
2323 RETVAL = 0; 2160 RETVAL = 0;
2324} 2161}
2162 OUTPUT:
2163 RETVAL
2325 2164
2326shstr 2165shstr
2327object::kv_get (shstr key) 2166object::kv_get (shstr key)
2167 CODE:
2168 RETVAL = THIS->kv.get (key);
2169 OUTPUT:
2170 RETVAL
2328 2171
2329void 2172void
2330object::kv_del (shstr key) 2173object::kv_del (shstr key)
2174 CODE:
2175 THIS->kv.del (key);
2331 2176
2332void 2177void
2333object::kv_set (shstr key, shstr value) 2178object::kv_set (shstr key, shstr value)
2179 CODE:
2180 THIS->kv.set (key, value);
2334 2181
2335object *get_nearest_player (object *ob) 2182object *get_nearest_player (object *ob)
2336 ALIAS: nearest_player = 0 2183 ALIAS: nearest_player = 0
2337 PREINIT: 2184 PREINIT:
2338 extern object *get_nearest_player (object *); 2185 extern object *get_nearest_player (object *);
2341 PROTOTYPE: $$;$ 2188 PROTOTYPE: $$;$
2342 PPCODE: 2189 PPCODE:
2343{ 2190{
2344 rv_vector rv; 2191 rv_vector rv;
2345 2192
2346 PUTBACK;
2347 get_rangevector (ob, other, &rv, flags); 2193 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349 2194
2350 EXTEND (SP, 5); 2195 EXTEND (SP, 5);
2351 PUSHs (newSVuv (rv.distance)); 2196 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2352 PUSHs (newSViv (rv.distance_x)); 2197 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2353 PUSHs (newSViv (rv.distance_y)); 2198 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2354 PUSHs (newSViv (rv.direction)); 2199 PUSHs (sv_2mortal (newSViv (rv.direction)));
2355 PUSHs (to_sv (rv.part)); 2200 PUSHs (sv_2mortal (to_sv (rv.part)));
2356} 2201}
2357 2202
2358bool on_same_map_as (object *ob, object *other) 2203bool on_same_map_as (object *ob, object *other)
2359 CODE: 2204 CODE:
2360 RETVAL = on_same_map (ob, other); 2205 RETVAL = on_same_map (ob, other);
2380 RETVAL = op->contr; 2225 RETVAL = op->contr;
2381 OUTPUT: RETVAL 2226 OUTPUT: RETVAL
2382 2227
2383bool move_player (object *op, int dir) 2228bool move_player (object *op, int dir)
2384 2229
2385void check_score (object *op)
2386
2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2230void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2388 CODE: 2231 CODE:
2389 new_draw_info (flags, 0, op, txt); 2232 new_draw_info (flags, 0, op, txt);
2390 2233
2391void kill_player (object *op) 2234void kill_player (object *op)
2403int command_arrest (object *op, utf8_string params) 2246int command_arrest (object *op, utf8_string params)
2404 2247
2405 2248
2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2407 2250
2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2251INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2409 2252
2410int invoke (player *pl, int event, ...) 2253int invoke (player *pl, int event, ...)
2411 CODE: 2254 CODE:
2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2505 if (op->tag) 2348 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op))); 2349 XPUSHs (sv_2mortal (to_sv (op)));
2507 } 2350 }
2508} 2351}
2509 2352
2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2353INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2511 2354
2512void 2355void
2513adjust_daylight () 2356adjust_daylight ()
2514 CODE: 2357 CODE:
2515 maptile::adjust_daylight (); 2358 maptile::adjust_daylight ();
2545 if (pl->ob && pl->ob->map == THIS) 2388 if (pl->ob && pl->ob->map == THIS)
2546 PUSHs (sv_2mortal (to_sv (pl->ob))); 2389 PUSHs (sv_2mortal (to_sv (pl->ob)));
2547 } 2390 }
2548 2391
2549void 2392void
2393maptile::gen_quadmap (int x, int y, int z)
2394 CODE:
2395 gen_quadmap (THIS, x * 50, y * 50, z);
2396
2397void
2550maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2398maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2551 CODE: 2399 CODE:
2552{ 2400{
2553 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2401 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2554 croak ("maptile::add_underlay: palette must be arrayref"); 2402 croak ("maptile::add_underlay: palette must be arrayref");
2555 2403
2556 palette = SvRV (palette); 2404 palette = SvRV (palette);
2557 2405
2558 STRLEN idxlen; 2406 STRLEN idxlen;
2559 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2407 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2560 2408
2561 for (int x = 0; x < THIS->width; ++x) 2409 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y) 2410 for (int y = 0; y < THIS->height; ++y)
2563 { 2411 {
2564 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2412 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2570 2418
2571 if (IN_RANGE_EXC (offs, 0, idxlen)) 2419 if (IN_RANGE_EXC (offs, 0, idxlen))
2572 { 2420 {
2573 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2421 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2574 { 2422 {
2575 object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); 2423 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2576 ob->flag [FLAG_NO_MAP_SAVE] = true; 2424 ob->flag [FLAG_NO_MAP_SAVE] = true;
2577 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2425 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2578 2426
2579 if (ob->randomitems && !ob->above) 2427 if (ob->randomitems && !ob->above)
2580 { 2428 {
2584 op->flag [FLAG_NO_MAP_SAVE] = true; 2432 op->flag [FLAG_NO_MAP_SAVE] = true;
2585 // TODO: if this is a pickable object, then the item 2433 // TODO: if this is a pickable object, then the item
2586 // will at a bit weird - saving inside the player 2434 // will at a bit weird - saving inside the player
2587 // will clear the flag, but when the player drops 2435 // will clear the flag, but when the player drops
2588 // it without logging out, it keeps the flag. 2436 // it without logging out, it keeps the flag.
2589 // nobody ahs reported this, but this can be rather 2437 // nobody has reported this, but this can be rather
2590 // annoying on persistent maps. 2438 // annoying on persistent maps.
2591 } 2439 }
2592 } 2440 }
2593 } 2441 }
2594 } 2442 }
2595
2596 skip: ; 2443 skip: ;
2597 } 2444 }
2598} 2445}
2599 2446
2600void 2447void
2605 croak ("maptile::set_regiondata: palette must be arrayref"); 2452 croak ("maptile::set_regiondata: palette must be arrayref");
2606 2453
2607 palette = SvRV (palette); 2454 palette = SvRV (palette);
2608 2455
2609 STRLEN idxlen; 2456 STRLEN idxlen;
2610 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2457 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2611 2458
2612 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2459 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2613 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2460 uint8 *regions = salloc<uint8_t> (THIS->size ());
2614 2461
2615 for (int i = av_len ((AV *)palette) + 1; i--; ) 2462 for (int i = av_len ((AV *)palette) + 1; i--; )
2616 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2463 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2617 2464
2618 for (int y = 0; y < THIS->height; ++y) 2465 for (int y = 0; y < THIS->height; ++y)
2631 for (int x = 0; x < THIS->width; ++x) 2478 for (int x = 0; x < THIS->width; ++x)
2632 for (int y = 0; y < THIS->height; ++y) 2479 for (int y = 0; y < THIS->height; ++y)
2633 { 2480 {
2634 region *rgn = THIS->region (x, y); 2481 region *rgn = THIS->region (x, y);
2635 2482
2636 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2637 if (object *op = THIS->at (x, y).top) 2483 if (object *op = THIS->at (x, y).top)
2638 if (rgn->treasure && rndm () < rgn->treasure_density) 2484 if (rgn->treasure && rndm () < rgn->treasure_density)
2639 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2485 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2640 } 2486 }
2641 2487
2647 if (oblinkpt *obp = map->find_link (connection)) 2493 if (oblinkpt *obp = map->find_link (connection))
2648 for (objectlink *ol = obp->link; ol; ol = ol->next) 2494 for (objectlink *ol = obp->link; ol; ol = ol->next)
2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2495 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2650 2496
2651void 2497void
2652get_map_flags (maptile *map, int x, int y) 2498xy_normalise (maptile *map, int x, int y, int dir = 0)
2653 PPCODE: 2499 PPCODE:
2654{ 2500{
2655 maptile *nmap = 0; 2501 mapxy pos (map, x, y);
2656 I16 nx = 0, ny = 0; 2502 if (!pos.move (dir).normalise ())
2503 XSRETURN_EMPTY;
2657 2504
2658 PUTBACK;
2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
2661
2662 EXTEND (SP, 4); 2505 EXTEND (SP, 3);
2663 PUSHs (sv_2mortal (newSViv (flags)));
2664
2665 if (GIMME_V == G_ARRAY)
2666 {
2667 PUSHs (sv_2mortal (to_sv (nmap))); 2506 PUSHs (sv_2mortal (to_sv (pos.m)));
2668 PUSHs (sv_2mortal (newSViv (nx))); 2507 PUSHs (sv_2mortal (to_sv (pos.x)));
2669 PUSHs (sv_2mortal (newSViv (ny))); 2508 PUSHs (sv_2mortal (to_sv (pos.y)));
2670 }
2671} 2509}
2672 2510
2673mapspace * 2511mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y) 2512ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2675 PROTOTYPE: $$$ 2513 PROTOTYPE: $$$;$
2676 CODE: 2514 CODE:
2677{ 2515{
2678 maptile *nmap = 0; 2516 mapxy pos (map, x, y);
2679 I16 nx, ny; 2517 if (!pos.move (dir).normalise ())
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF; 2518 XSRETURN_UNDEF;
2687 2519
2688 RETVAL = &nmap->at (nx, ny); 2520 RETVAL = &*pos;
2689} 2521}
2690 OUTPUT: 2522 OUTPUT:
2691 RETVAL 2523 RETVAL
2692 2524
2693void 2525void
2694at (maptile *map, unsigned int x, unsigned int y) 2526at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2695 PROTOTYPE: $$$ 2527 PROTOTYPE: $$$;$
2696 PPCODE: 2528 PPCODE:
2697{ 2529 mapxy pos (map, x, y);
2698 maptile *nmap = 0; 2530 if (pos.move (dir).normalise ())
2699 I16 nx, ny;
2700
2701 PUTBACK;
2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2704
2705 if (nmap)
2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2531 for (object *o = pos->bot; o; o = o->above)
2707 XPUSHs (sv_2mortal (to_sv (o))); 2532 XPUSHs (sv_2mortal (to_sv (o)));
2708}
2709 2533
2710SV * 2534SV *
2711bot_at (maptile *map, unsigned int x, unsigned int y) 2535bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2712 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2713 ALIAS: 2537 ALIAS:
2714 top_at = 1 2538 top_at = 1
2715 flags_at = 2 2539 flags_at = 2
2716 light_at = 3 2540 light_at = 3
2717 move_block_at = 4 2541 move_block_at = 4
2718 move_slow_at = 5 2542 move_slow_at = 5
2719 move_on_at = 6 2543 move_on_at = 6
2720 move_off_at = 7 2544 move_off_at = 7
2721 CODE: 2545 CODE:
2722{ 2546{
2723 sint16 nx = x; 2547 mapxy pos (map, x, y);
2724 sint16 ny = y; 2548 if (!pos.move (dir).normalise ())
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF; 2549 XSRETURN_UNDEF;
2728 2550
2729 mapspace &ms = map->at (nx, ny); 2551 mapspace &ms = *pos;
2730 2552
2731 ms.update (); 2553 ms.update ();
2732 2554
2733 switch (ix) 2555 switch (ix)
2734 { 2556 {
2744} 2566}
2745 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2746 2568
2747# worst xs function of my life 2569# worst xs function of my life
2748bool 2570bool
2749_create_random_map (\ 2571_create_random_map (maptile *self, SV *options)
2750 maptile *self,\
2751 utf8_string wallstyle,\
2752 utf8_string wall_name,\
2753 utf8_string floorstyle,\
2754 utf8_string monsterstyle,\
2755 utf8_string treasurestyle,\
2756 utf8_string layoutstyle,\
2757 utf8_string doorstyle,\
2758 utf8_string decorstyle,\
2759 utf8_string origin_map,\
2760 utf8_string final_map,\
2761 utf8_string exitstyle,\
2762 utf8_string this_map,\
2763 utf8_string exit_on_final_map,\
2764 int xsize,\
2765 int ysize,\
2766 int expand2x,\
2767 int layoutoptions1,\
2768 int layoutoptions2,\
2769 int layoutoptions3,\
2770 int symmetry,\
2771 int difficulty,\
2772 int difficulty_given,\
2773 float difficulty_increase,\
2774 int dungeon_level,\
2775 int dungeon_depth,\
2776 int decoroptions,\
2777 int orientation,\
2778 int origin_y,\
2779 int origin_x,\
2780 U32 random_seed,\
2781 val64 total_map_hp,\
2782 int map_layout_style,\
2783 int treasureoptions,\
2784 int symmetry_used,\
2785 region *region,\
2786 utf8_string custom\
2787)
2788 CODE: 2572 CODE:
2789{ 2573{
2790 random_map_params rmp; 2574 random_map_params rmp ((HV *)SvRV (options));
2791
2792 assign (rmp.wallstyle , wallstyle);
2793 assign (rmp.wall_name , wall_name);
2794 assign (rmp.floorstyle , floorstyle);
2795 assign (rmp.monsterstyle , monsterstyle);
2796 assign (rmp.treasurestyle , treasurestyle);
2797 assign (rmp.layoutstyle , layoutstyle);
2798 assign (rmp.doorstyle , doorstyle);
2799 assign (rmp.decorstyle , decorstyle);
2800 assign (rmp.exitstyle , exitstyle);
2801 assign (rmp.exit_on_final_map, exit_on_final_map);
2802
2803 rmp.origin_map = origin_map;
2804 rmp.final_map = final_map;
2805 rmp.this_map = this_map;
2806 rmp.xsize = xsize;
2807 rmp.ysize = ysize;
2808 rmp.expand2x = expand2x;
2809 rmp.layoutoptions1 = layoutoptions1;
2810 rmp.layoutoptions2 = layoutoptions2;
2811 rmp.layoutoptions3 = layoutoptions3;
2812 rmp.symmetry = symmetry;
2813 rmp.difficulty = difficulty;
2814 rmp.difficulty_given = difficulty_given;
2815 rmp.difficulty_increase = difficulty_increase;
2816 rmp.dungeon_level = dungeon_level;
2817 rmp.dungeon_depth = dungeon_depth;
2818 rmp.decoroptions = decoroptions;
2819 rmp.orientation = orientation;
2820 rmp.origin_y = origin_y;
2821 rmp.origin_x = origin_x;
2822 rmp.random_seed = random_seed;
2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2824 rmp.map_layout_style = map_layout_style;
2825 rmp.treasureoptions = treasureoptions;
2826 rmp.symmetry_used = symmetry_used;
2827 rmp.region = region;
2828 rmp.custom = custom;
2829
2830 RETVAL = self->generate_random_map (&rmp); 2575 RETVAL = self->generate_random_map (&rmp);
2831} 2576}
2832 OUTPUT: 2577 OUTPUT:
2833 RETVAL 2578 RETVAL
2834 2579
2835MODULE = cf PACKAGE = cf::mapspace 2580MODULE = cf PACKAGE = cf::mapspace
2836 2581
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2582INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2838 2583
2839MODULE = cf PACKAGE = cf::arch 2584MODULE = cf PACKAGE = cf::arch
2840 2585
2841int archetypes_size () 2586int archetypes_size ()
2842 CODE: 2587 CODE:
2846archetype *archetypes (U32 index) 2591archetype *archetypes (U32 index)
2847 CODE: 2592 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2593 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2850 2595
2596int skillvec_size ()
2597 CODE:
2598 RETVAL = skillvec.size ();
2599 OUTPUT: RETVAL
2600
2601archetype *skillvec (U32 index)
2602 CODE:
2603 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2604 OUTPUT: RETVAL
2605
2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2606INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2852 2607
2853MODULE = cf PACKAGE = cf::party 2608MODULE = cf PACKAGE = cf::party
2854 2609
2855partylist *first () 2610partylist *first ()
2856 PROTOTYPE: 2611 PROTOTYPE:
2857 CODE: 2612 CODE:
2858 RETVAL = get_firstparty (); 2613 RETVAL = get_firstparty ();
2859 OUTPUT: RETVAL 2614 OUTPUT: RETVAL
2860 2615
2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2616INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2862 2617
2863MODULE = cf PACKAGE = cf::region 2618MODULE = cf PACKAGE = cf::region
2864 2619
2865void 2620void
2866list () 2621list ()
2867 PPCODE: 2622 PPCODE:
2868 for_all_regions (rgn) 2623 for_all_regions (rgn)
2869 XPUSHs (sv_2mortal (to_sv (rgn))); 2624 XPUSHs (sv_2mortal (to_sv (rgn)));
2870 2625
2871region *find (utf8_string name)
2872 PROTOTYPE: $
2873 CODE:
2874 RETVAL = region::find (name);
2875 OUTPUT: RETVAL
2876
2877int specificity (region *rgn) 2626int specificity (region *rgn)
2878 CODE: 2627 CODE:
2879 RETVAL = 0; 2628 RETVAL = 0;
2880 while (rgn = rgn->parent) 2629 while (rgn = rgn->parent)
2881 RETVAL++; 2630 RETVAL++;
2882 OUTPUT: RETVAL 2631 OUTPUT: RETVAL
2883 2632
2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2633INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2885 2634
2886MODULE = cf PACKAGE = cf::living 2635MODULE = cf PACKAGE = cf::living
2887 2636
2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2637INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2889 2638
2890MODULE = cf PACKAGE = cf::settings 2639MODULE = cf PACKAGE = cf::settings
2891 2640
2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2641INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2893 2642
2894MODULE = cf PACKAGE = cf::client 2643MODULE = cf PACKAGE = cf::client
2895 2644
2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2645INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2897 2646
2898int invoke (client *ns, int event, ...) 2647int invoke (client *ns, int event, ...)
2899 CODE: 2648 CODE:
2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2649 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2650 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2909list () 2658list ()
2910 PPCODE: 2659 PPCODE:
2911 EXTEND (SP, clients.size ()); 2660 EXTEND (SP, clients.size ());
2912 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2661 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2913 PUSHs (sv_2mortal (to_sv (*i))); 2662 PUSHs (sv_2mortal (to_sv (*i)));
2663
2664STRLEN
2665client::inbuf_append (SV *data)
2666 CODE:
2667{
2668 STRLEN len;
2669 char *ptr = SvPVbyte (data, len);
2670
2671 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2672 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2673 THIS->inbuf_len += len;
2674
2675 THIS->inbuf_handle ();
2676
2677 RETVAL = len;
2678}
2679 OUTPUT: RETVAL
2914 2680
2915void 2681void
2916client::send_packet (SV *packet) 2682client::send_packet (SV *packet)
2917 CODE: 2683 CODE:
2918{ 2684{
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2733 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face; 2734 old_sound_index [idx] = face;
2969 2735
2970MODULE = cf PACKAGE = cf::face PREFIX = face_ 2736MODULE = cf PACKAGE = cf::face PREFIX = face_
2971 2737
2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2738#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2973 2739
2974faceidx face_find (utf8_string name, faceidx defidx = 0) 2740faceidx face_find (utf8_string name, faceidx defidx = 0)
2975 2741
2976faceidx alloc (utf8_string name) 2742faceidx alloc (utf8_string name)
2977 CODE: 2743 CODE:
2978{ 2744{
2979 do 2745 RETVAL = face_alloc ();
2980 {
2981 RETVAL = faces.size ();
2982 faces.resize (RETVAL + 1);
2983 }
2984 while (!RETVAL); // crude way to leave index 0
2985 2746
2986 faces [RETVAL].name = name; 2747 faces [RETVAL].name = name;
2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2748 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2988 2749
2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2750 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2751 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2752 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2991} 2753}
2754 OUTPUT: RETVAL
2755
2756faceidx faces_size ()
2757 CODE:
2758 RETVAL = faces.size ();
2992 OUTPUT: RETVAL 2759 OUTPUT: RETVAL
2993 2760
2994void set_type (faceidx idx, int value) 2761void set_type (faceidx idx, int value)
2995 ALIAS: 2762 ALIAS:
2996 set_type = 0 2763 set_type = 0
3007 case 2: f->magicmap = value; break; 2774 case 2: f->magicmap = value; break;
3008 case 3: f->smooth = value; break; 2775 case 3: f->smooth = value; break;
3009 case 4: f->smoothlevel = value; break; 2776 case 4: f->smoothlevel = value; break;
3010 } 2777 }
3011 2778
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2779void set_data (faceidx idx, int faceset, uint32 size, uint32 fofs, SV *chksum)
3013 CODE: 2780 CODE:
3014{ 2781{
3015 faceinfo *f = face_info (idx); assert (f); 2782 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32); 2783 facedata *d = f->face + faceset;
3017 sv_to (data, d->data);
3018 STRLEN clen; 2784 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen); 2785 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen);
3021 2786
2787 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
3022 assert (("cf::face::set_data must be called with a non-empty checksum", clen)); 2788 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2789
2790 d->size = size;
2791 d->fofs = fofs;
3023 2792
3024 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen)) 2793 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3025 { 2794 {
3026 d->chksum_len = clen; 2795 d->chksum_len = clen;
3027 memcpy (d->chksum, cdata, clen); 2796 memcpy (d->chksum, cdata, clen);
3028 2797
3029 // invalidate existing client face info 2798 // invalidate existing client face info
3030 for_all_clients (ns) 2799 for_all_clients (ns)
3031 if (ns->faceset == faceset) 2800 ns->invalidate_face (idx);
3032 {
3033 ns->faces_sent [idx] = false;
3034 ns->force_newmap = true;
3035 }
3036 } 2801 }
3037} 2802}
3038 2803
3039int get_data_size (faceidx idx, int faceset = 0) 2804void set_meta (faceidx idx, SV *sv)
3040 CODE: 2805 CODE:
3041 facedata *d = face_data (idx, faceset); 2806{
3042 if (!d) XSRETURN_UNDEF; 2807 faceinfo *f = face_info (idx); assert (f);
3043 RETVAL = d->data.size (); 2808 SvREFCNT_dec (f->meta_hv);
2809 f->meta_hv = SvOK (sv) ? (HV *)SvREFCNT_inc (SvRV (sv)) : 0;
2810}
2811
2812SV *mangle_chksum (SV *chksum)
2813 CODE:
2814 STRLEN len;
2815 char *data = SvPVbyte (chksum, len);
2816 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
3044 OUTPUT: 2817 OUTPUT:
3045 RETVAL 2818 RETVAL
3046 2819
3047SV *get_chksum (faceidx idx, int faceset = 0) 2820SV *get_chksum (faceidx idx, int faceset = 0)
3048 CODE: 2821 CODE:
3049 facedata *d = face_data (idx, faceset); 2822 facedata *d = face_data (idx, faceset);
3050 if (!d) XSRETURN_UNDEF; 2823 if (!d) XSRETURN_UNDEF;
3051 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len); 2824 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3052 OUTPUT: 2825 OUTPUT:
3053 RETVAL 2826 RETVAL
3054 2827
2828int get_type (faceidx idx)
2829 CODE:
2830 faceinfo *f = face_info (idx);
2831 if (!f) XSRETURN_UNDEF;
2832 RETVAL = f->type;
2833 OUTPUT:
2834 RETVAL
2835
2836SV *get_name (faceidx idx)
2837 CODE:
2838 faceinfo *f = face_info (idx);
2839 if (!f) XSRETURN_UNDEF;
2840 RETVAL = to_sv (f->name);
2841 OUTPUT:
2842 RETVAL
2843
3055SV *get_data (faceidx idx, int faceset = 0) 2844uint32 get_size (faceidx idx, int faceset = 0)
3056 CODE: 2845 CODE:
3057 facedata *d = face_data (idx, faceset); 2846 facedata *d = face_data (idx, faceset);
3058 if (!d) XSRETURN_UNDEF; 2847 if (!d) XSRETURN_UNDEF;
3059 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2848 RETVAL = d->size;
3060 OUTPUT: 2849 OUTPUT:
3061 RETVAL 2850 RETVAL
3062 2851
2852uint32 get_fofs (faceidx idx, int faceset = 0)
2853 CODE:
2854 facedata *d = face_data (idx, faceset);
2855 if (!d) XSRETURN_UNDEF;
2856 RETVAL = d->fofs;
2857 OUTPUT:
2858 RETVAL
2859
2860SV *get_meta (faceidx idx)
2861 CODE:
2862 faceinfo *f = face_info (idx); assert (f);
2863 if (!f || !f->meta_hv) XSRETURN_UNDEF;
2864 RETVAL = newRV_inc ((SV *)f->meta_hv);
2865 OUTPUT:
2866 RETVAL
2867
3063void invalidate (faceidx idx) 2868void invalidate (faceidx idx)
3064 CODE: 2869 CODE:
3065 for_all_clients (ns) 2870 for_all_clients (ns)
3066 { 2871 ns->invalidate_face (idx);
3067 ns->faces_sent [idx] = false;
3068 ns->force_newmap = true;
3069 }
3070 2872
3071void invalidate_all () 2873void invalidate_all ()
3072 CODE: 2874 CODE:
3073 for_all_clients (ns) 2875 for_all_clients (ns)
3074 { 2876 ns->invalidate_all_faces ();
3075 ns->faces_sent.reset ();
3076 ns->force_newmap = true;
3077 }
3078 2877
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2878MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080 2879
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2880#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3082 2881
3083animidx anim_find (utf8_string name) 2882animidx anim_find (utf8_string name)
3084 CODE: 2883 CODE:
3085 RETVAL = animation::find (name).number; 2884 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL 2885 OUTPUT: RETVAL
3087 2886
3088animidx set (utf8_string name, SV *frames, int facings = 1) 2887animidx set (utf8_string name, SV *frames, int facings = 1)
3089 CODE: 2888 CODE:
3090{ 2889{
3091 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2890 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3092 croak ("frames must be an arrayref"); 2891 croak ("frames must be an arrayref");
3093 2892
3094 AV *av = (AV *)SvRV (frames); 2893 AV *av = (AV *)SvRV (frames);
3095 2894
3096 animation *anim = &animation::find (name); 2895 animation *anim = &animation::find (name);
3097 if (anim->number) 2896 if (anim->number)
3098 { 2897 {
3099 anim->resize (av_len (av) + 1); 2898 anim->resize (av_len (av) + 1);
3100 anim->facings = facings; 2899 anim->facings = facings;
3101 } 2900 }
3112 for_all_clients (ns) 2911 for_all_clients (ns)
3113 ns->anims_sent.reset (); 2912 ns->anims_sent.reset ();
3114 2913
3115MODULE = cf PACKAGE = cf::object::freezer 2914MODULE = cf PACKAGE = cf::object::freezer
3116 2915
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2916INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3118 2917
3119SV * 2918SV *
3120new (char *klass) 2919new (char *klass)
3121 CODE: 2920 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2921 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3129 sv_to (sv, self); 2928 sv_to (sv, self);
3130 delete self; 2929 delete self;
3131 2930
3132MODULE = cf PACKAGE = cf::object::thawer 2931MODULE = cf PACKAGE = cf::object::thawer
3133 2932
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2933INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2934
2935bool
2936errors_are_fatal (bool fatal)
2937 CODE:
2938 RETVAL = object_thawer::errors_are_fatal;
2939 object_thawer::errors_are_fatal = fatal;
2940 OUTPUT:
2941 RETVAL
3135 2942
3136SV * 2943SV *
3137new_from_file (char *klass, octet_string path) 2944new_from_file (char *klass, octet_string path)
3138 CODE: 2945 CODE:
3139 object_thawer *f = new object_thawer (path); 2946 object_thawer *f = new object_thawer (path);
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2972 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166 2973
3167 self->skip (); 2974 self->skip ();
3168 } 2975 }
3169 2976
2977MODULE = cf PACKAGE = cf::layout
2978
2979INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2980

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