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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.120 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33 36
34#include "cfperl.h" 37#include <unistd.h>
35#include "shstr.h" 38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
41#include "CoroAPI.h" 54#include "CoroAPI.h"
42#include "perlxsi.c" 55#include "perlxsi.c"
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
48 61
49#if IVSIZE >= 8 62typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 63
63static PerlInterpreter *perl; 64static PerlInterpreter *perl;
64 65
65double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
66 70
67global gbl_ev; 71global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
70 78
71static HV 79static HV
72 *stash_cf, 80 *stash_cf,
73 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
82 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
83// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
84template<class super> 145template<class super>
85static super * 146static super *
86is_a (attachable *at) 147is_a (attachable *at)
87{ 148{
94 155
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 157
97unordered_vector<attachable *> attachable::mortals; 158unordered_vector<attachable *> attachable::mortals;
98 159
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 160attachable::~attachable ()
111{ 161{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 162 assert (!self);
116#endif 163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
117} 197}
118 198
119// check wether the object really is dead 199// check wether the object really is dead
120void 200void
121attachable::do_check () 201attachable::do_check ()
122{ 202{
123 if (refcnt > 0) 203 if (refcnt_cnt () > 0)
124 return; 204 return;
125 205
126 // try to unborrow the refcnt from perl 206 destroy ();
127 if (flags & F_BORROWED) 207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
128 { 215 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 216 SvREFCNT_dec (cb);
217 cb = 0;
133 } 218 }
134 219
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 220 mortals.push_back (this);
148} 221}
149 222
150void 223void
151attachable::destroy () 224attachable::destroy ()
152{ 225{
153 if (destroyed ()) 226 if (destroyed ())
154 return; 227 return;
155 228
156 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
157 do_destroy (); 230 do_destroy ();
231 sever_self ();
158} 232}
159 233
234void
160void attachable::check_mortals () 235attachable::check_mortals ()
161{ 236{
162 for (int i = 0; i < mortals.size (); ) 237 static int i = 0;
238
239 for (;;)
163 { 240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
164 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
165 266
166 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
167 268 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 269 {
170#if 0 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 271 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 272 }
173#endif 273#endif
174 274
275 if (obj->refcnt)
276 {
175 ++i; // further delay freeing 277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
176 }//D 281 }
177 else 282 else
178 { 283 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
181 delete obj; 286 delete obj;
182 } 287 }
183 } 288 }
184} 289}
185 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
186attachable & 303attachable &
187attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
188{ 305{
189 //if (self || cb) 306 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 308
192 attach = src.attach; 309 attach = src.attach;
193 return *this; 310 return *this;
194} 311}
195 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 349
198static SV * 350static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 352{
201 SV *sv; 353 SV *sv;
202 354
203 if (!ptr) 355 if (!ptr)
204 return &PL_sv_undef; 356 return newSV (0);
205 357
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 360}
209 361
210static int 362static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 364{
213 attachable *at = (attachable *)mg->mg_ptr; 365 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
215 at->self = 0; 370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
216 // next line makes sense, but most objects still have refcnt 0 by default 374 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 375 //at->refcnt_chk ();
218 return 0; 376 return 0;
219} 377}
220 378
222 380
223static SV * 381static SV *
224newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
225{ 383{
226 if (!obj) 384 if (!obj)
227 return &PL_sv_undef; 385 return newSV (0);
228 386
229 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
230 { 391 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 393
234 // borrow the refcnt from the object 394 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
238 401
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 403 SvAMAGIC_on (sv);
241 404
405 return sv;
406 }
407}
408
409#if 0 // unused
242static void 410static void
243clearSVptr (SV *sv) 411clearSVptr (SV *sv)
244{ 412{
245 if (SvROK (sv)) 413 if (SvROK (sv))
246 sv = SvRV (sv); 414 sv = SvRV (sv);
247 415
248 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
250} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
251 435
252static long 436static long
253SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
254{ 438{
255 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
257 441
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264} 443}
265 444
266static long 445static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
268{ 447{
269 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
270 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
271 else
272 return 0;
273} 451}
274 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 518
299inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
301 521
302//TODO: 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 524
306inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
336 575
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 578
340template<class T> 579template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 581
343template<int N> 582template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 584
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
352inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
353{ 598{
354 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 601}
359 602
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 604
362static SV * 605static SV *
363newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
364{ 607{
365 SV *sv; 608 SV *sv;
379 break; 622 break;
380 623
381 case DT_STRING: 624 case DT_STRING:
382 { 625 {
383 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 628 }
386 break; 629 break;
387 630
388 case DT_DATA: 631 case DT_DATA:
389 { 632 {
390 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
393 } 636 }
394 break; 637 break;
395 638
396 case DT_OBJECT: 639 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 682 va_end (ap);
440 683
441 return sv; 684 return sv;
442} 685}
443 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
444static SV * 713static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 714registry (attachable *ext)
478{ 715{
479 if (!ext->cb) 716 if (!ext->cb)
480 ext->cb = newAV (); 717 ext->cb = newAV ();
481 718
482 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
483} 720}
484 721
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
523 723
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 724void
580cfperl_init () 725cfperl_init ()
581{ 726{
727 extern char **environ;
728
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 730 perl = perl_alloc ();
584 perl_construct (perl); 731 perl_construct (perl);
585 732
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 734
588 char *argv[] = { 735 const char *argv[] = {
589 "", 736 settings.argv [0],
590 "-e" 737 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 738 };
596 739
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
598 { 742 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
601 } 745 }
602}
603 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
604void cfperl_main () 765cfperl_main ()
605{ 766{
606 dSP; 767 dSP;
607 768
608 PUSHMARK (SP); 769 PUSHMARK (SP);
609 PUTBACK; 770 PUTBACK;
613void 774void
614attachable::instantiate () 775attachable::instantiate ()
615{ 776{
616 if (attach) 777 if (attach)
617 { 778 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 780 attach = 0;
620 } 781 }
621} 782}
622 783
623void 784void
624attachable::reattach () 785attachable::reattach ()
625{ 786{
626 optimise (); 787 optimise ();
627 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
629} 790}
630 791
631static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 794# include "eventinc.h"
634# undef def 795# undef def
635}; 796};
636 797
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 799
639static void 800static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 802{
642 // event must be in array 803 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
644 { 805 {
676} 837}
677 838
678void 839void
679global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 841{
681 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
682} 843}
683 844
684void 845void
685object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 847{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 849 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 851
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 854 }
694 855
730{ 891{
731 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
733} 894}
734 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
735bool 946bool
736attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
737{ 948{
738 data_type dt; 949 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 950
743 // callback call ordering should be: 951 // callback call ordering should be:
744 // 1. per-object callback 952 // 1. per-object callback
745 // 2. per-class object 953 // 2. per-class object
746 // 3. per-type callback 954 // 3. per-type callback
750 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
751 959
752 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 961 if (!callbacks)
754 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
755 966
756 CALL_BEGIN (3); 967 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 970
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 995 }
785 996
786 va_end (ap); 997 va_end (ap);
787 998
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
790 1001
791 CALL_END; 1002 CALL_END;
792 1003
793 return count; 1004 return count;
794} 1005}
795 1006
796SV * 1007static SV *
797cfperl_result (int idx) 1008cfperl_result (int idx)
798{ 1009{
799 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 1011 if (!av)
801 return &PL_sv_undef; 1012 return &PL_sv_undef;
802 1013
803 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 1015 if (!sv)
818{ 1029{
819 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
820} 1031}
821 1032
822///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
823 1035
824void 1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
1054
1055void
825maptile::emergency_save () 1056cfperl_emergency_save ()
826{ 1057{
827 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1060 CALL_END;
830} 1061}
831 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
832maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
834{ 1155{
835 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
836 CALL_ARG (path); 1157 CALL_ARG (path);
837 CALL_ARG (origin); 1158 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1160
840 maptile *retval; 1161 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1163
847 CALL_END; 1164 CALL_END;
848 1165
849 return retval; 1166 return retval;
850} 1167}
851 1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
852void 1186void
853maptile::change_all_map_light (int change) 1187maptile::do_load_sync ()
854{ 1188{
855 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
856 CALL_ARG (change); 1190 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1192 CALL_END;
859} 1193}
860 1194
861void 1195void
862object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
869 CALL_ARG (exit); 1203 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1205 CALL_END;
872} 1206}
873 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
874///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
875 1320
876struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
878 1323
879static void iw_dispatch (pe_event *ev)
880{
881 iw *w = (iw *)ev->ext_data;
882 w->call (*w);
883}
884
885void 1324void
886iw::alloc () 1325coroapi::do_cede_to_tick ()
887{ 1326{
888 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
889 1328 cede ();
890 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this;
892} 1329}
893 1330
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1331void
901iow::alloc () 1332coroapi::wait_for_tick ()
902{ 1333{
903 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
904 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1336 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910} 1337}
911 1338
912void 1339void
913iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
914{ 1341{
915 pe->fd = fd; 1342 CALL_BEGIN (0);
916} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
917 1344 CALL_END;
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1345}
923 1346
924void 1347void
925iow::poll (int events) 1348iow::poll (int events)
926{ 1349{
927 if (pe->poll != events) 1350 if (events != this->events)
928 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1353 if (active) stop ();
930 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1355 if (active) start ();
932 } 1356 }
933} 1357}
934 1358
935void 1359static void
936_connect_to_perl () 1360_connect_to_perl_1 ()
937{ 1361{
938 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
939 1363
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1374
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1379
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
957 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
958 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
959 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
960} 1387}
961 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
963 1400
964BOOT: 1401BOOT:
965{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
966 _connect_to_perl (); 1406 _connect_to_perl_1 ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1407
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
972 1418
973 static const struct { 1419 static const struct {
974 const char *name; 1420 const char *name;
975 IV iv; 1421 IV iv;
976 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1425 const_iv (logBacktrace)
980 const_iv (llevDebug) 1426
981 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1430
983 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1433
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1440
1097 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1098 1470
1099 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1472
1102 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1475
1106 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1483
1133 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1142 1487
1143 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1273 1550 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1283 1579
1284 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1581
1288 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1584
1297 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1586
1302 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1589
1309 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1592
1315 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1594
1318 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1599
1333 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1602
1339 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1380 1614
1381 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1621
1406 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1623
1409 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1631
1436 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1634
1442 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1637
1447 const_iv (KLASS_ATTACHABLE) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1639
1454 const_iv (CS_QUERY_YESNO) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1641
1458 const_iv (ST_DEAD) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1643
1463 const_iv (ST_CHANGE_CLASS) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1645
1471 // random map generator 1646 // random map generator
1472 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1649
1480 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1653
1490 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1656
1493 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1662 };
1496 1663
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1666
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1687 }
1521}
1522 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1523void _connect_to_perl () 1707void _connect_to_perl_1 ()
1524 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1525void _global_reattach () 1714void _global_reattach ()
1526 CODE: 1715 CODE:
1527{ 1716{
1528 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1718 for_all_clients (ns)
1530 (*i)->reattach (); 1719 ns->reattach ();
1531 1720
1532 for_all_players (pl) 1721 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1722 op->reattach ();
1541} 1723}
1542 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1543NV floor (NV x) 1842NV floor (NV x)
1544 1843
1545NV ceil (NV x) 1844NV ceil (NV x)
1546 1845
1547void server_tick () 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1548 CODE: 1849 CODE:
1549 runtime = SvNVx (sv_runtime); 1850{
1550 server_tick (); 1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items)
1853 {
1854 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1551 1862
1863NV clamp (NV value, NV min_value, NV max_value)
1864 CODE:
1865 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT:
1867 RETVAL
1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1552void 1881void
1553LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1556 1888
1557char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1559 1891
1560char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1562 1894
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1895void
1572sub_generation_inc () 1896sub_generation_inc ()
1573 CODE: 1897 CODE:
1574 PL_sub_generation++; 1898 PL_sub_generation++;
1575 1899
1576char * 1900const_octet_string
1577mapdir () 1901mapdir ()
1578 PROTOTYPE: 1902 PROTOTYPE:
1579 ALIAS: 1903 ALIAS:
1580 mapdir = 0 1904 mapdir = 0
1581 uniquedir = 1 1905 uniquedir = 1
1597 } 1921 }
1598 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1599 1923
1600void abort () 1924void abort ()
1601 1925
1926void reset_signals ()
1927
1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1929
1930void cleanup (const_octet_string cause, bool make_core = false)
1931
1602void emergency_save () 1932void emergency_save ()
1603 1933
1604void _exit (int status = 0) 1934void _exit (int status = EXIT_SUCCESS)
1605 1935
1936#if _POSIX_MEMLOCK
1937
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1946
1947int munlockall ()
1948
1949#endif
1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1606int find_animation (char *text) 1980int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1981 PROTOTYPE: $
1608 1982
1609int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1610 1984
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1986
1613int 1987int
1614exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1615 CODE: 1989 CODE:
1616{ 1990{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 2022 else
1649 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1651 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
1652MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1653 2075
1654int 2076int
1655valid (SV *obj) 2077valid (SV *obj)
1656 CODE: 2078 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 2080 OUTPUT:
1659 RETVAL 2081 RETVAL
1660 2082
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 2083void
1665#destroy (attachable *at) 2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2089
2090int mortals_size ()
2091 CODE:
2092 RETVAL = attachable::mortals.size ();
2093 OUTPUT: RETVAL
2094
2095#object *mortals (U32 index)
2096# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL
2099
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1666 2101
1667MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1668 2103
1669int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1670 CODE: 2105 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1676 2111
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 2113
1679INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 2115
1681int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1682 CODE: 2117 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2121 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1688 2123
1689SV *registry (object *op) 2124SV *registry (object *op)
1690 2125
1691void mortals () 2126int objects_size ()
1692 PPCODE: 2127 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 2128 RETVAL = objects.size ();
1700 OUTPUT: RETVAL 2129 OUTPUT: RETVAL
2130
2131object *objects (U32 index)
2132 CODE:
2133 RETVAL = index < objects.size () ? objects [index] : 0;
2134 OUTPUT: RETVAL
2135
2136int actives_size ()
2137 CODE:
2138 RETVAL = actives.size ();
2139 OUTPUT: RETVAL
2140
2141object *actives (U32 index)
2142 CODE:
2143 RETVAL = index < actives.size () ? actives [index] : 0;
2144 OUTPUT: RETVAL
2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
1701 2167
1702# missing properties 2168# missing properties
1703 2169
1704object *head (object *op) 2170object *head (object *op)
1705 PROTOTYPE: $ 2171 PROTOTYPE: $
1706 CODE: 2172 CODE:
1707 RETVAL = op->head ? op->head : op;
1708 OUTPUT: RETVAL
1709
1710int is_head (object *op)
1711 PROTOTYPE: $
1712 CODE:
1713 RETVAL = !op->head; 2173 RETVAL = op->head_ ();
1714 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1715 2175
1716void 2176void
1717inv (object *obj) 2177inv (object *obj)
1718 PROTOTYPE: $ 2178 PROTOTYPE: $
1719 PPCODE: 2179 PPCODE:
1720{ 2180{
1721 object *o;
1722 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1723 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1724} 2183}
1725 2184
1726void 2185void
1727set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1728 CODE: 2187 CODE:
1729 SET_ANIMATION (op, idx); 2188 SET_ANIMATION (op, idx);
1730 2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1731object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1732 2216
1733object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1734 2218
1735int need_identify (object *obj); 2219int need_identify (object *obj);
1736 2220
1748 2232
1749void apply_below (object *op) 2233void apply_below (object *op)
1750 CODE: 2234 CODE:
1751 player_apply_below (op); 2235 player_apply_below (op);
1752 2236
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1754 2238
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2239int casting_level (object *caster, object *spell)
1756
1757int cf_object_change_map (object *op, int x, int y, maptile *map)
1758
1759#//TODO
1760object *clone_ (object *op, int recursive = 0)
1761 CODE:
1762 if (recursive)
1763 RETVAL = object_create_clone (op);
1764 else
1765 {
1766 RETVAL = object::create ();
1767 op->copy_to (RETVAL);
1768 }
1769 OUTPUT: RETVAL
1770 2240
1771int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1772 CODE: 2242 CODE:
1773 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1774 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1778 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1780 2250
1781void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1782 2252
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 2254
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 2256
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 2258 CODE:
1789 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1790 2260
1791void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1792 CODE: 2262 CODE:
1793 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1794 2264
1795object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 2266 CODE:
1797 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1799 2269
1800int query_money (object *op) 2270int query_money (object *op)
1809 2279
1810void drop (object *who, object *op) 2280void drop (object *who, object *op)
1811 2281
1812void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1813 2283
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y)
1819
1820void update_object (object *op, int action) 2284void update_object (object *op, int action)
1821 2285
1822object *cf_create_object_by_name (const char *name)
1823
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 2287
1826void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1827 2289
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 2291
1830int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1831 2293
1832void push_button (object *op); 2294void push_button (object *op, object *originator)
1833 2295
1834void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1835 2297
1836void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1837 2299
1838void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1839 2301
1840 2302
1841MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1842
1843object *cf_insert_ob_in_ob (object *ob, object *where)
1844 2304
1845# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 2307
1848object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1850 CODE: 2310 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1852 OUTPUT: 2312 OUTPUT:
1853 RETVAL 2313 RETVAL
1854 2314
2315object *generate (utf8_string arch, object *creator)
2316 CODE:
2317 object *obj = get_archetype (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj;
2320 OUTPUT:
2321 RETVAL
2322
2323object *find_object (U32 tag)
2324
2325object *find_object_uuid (UUID i)
2326
2327# TODO: nuke
1855object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2328object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1856 PROTOTYPE: $$$$$$ 2329 PROTOTYPE: $$$$$$
1857 CODE: 2330 CODE:
1858{ 2331{
1859 int unused_type; 2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861}
1862 2333
1863# syntatic sugar for easier use in event callbacks. 2334 if (RETVAL->destroyed ())
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL 2335 RETVAL = 0;
2336}
1869 2337
1870player *contr (object *op) 2338shstr
1871 CODE: 2339object::kv_get (shstr key)
1872 RETVAL = op->contr;
1873 OUTPUT: RETVAL
1874 2340
1875const char *get_ob_key_value (object *op, const char *key) 2341void
2342object::kv_del (shstr key)
1876 2343
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2344void
2345object::kv_set (shstr key, shstr value)
1878 2346
1879object *get_nearest_player (object *ob) 2347object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 2348 ALIAS: nearest_player = 0
1881 PREINIT: 2349 PREINIT:
1882 extern object *get_nearest_player (object *); 2350 extern object *get_nearest_player (object *);
1884void rangevector (object *ob, object *other, int flags = 0) 2352void rangevector (object *ob, object *other, int flags = 0)
1885 PROTOTYPE: $$;$ 2353 PROTOTYPE: $$;$
1886 PPCODE: 2354 PPCODE:
1887{ 2355{
1888 rv_vector rv; 2356 rv_vector rv;
2357
2358 PUTBACK;
1889 get_rangevector (ob, other, &rv, flags); 2359 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361
1890 EXTEND (SP, 5); 2362 EXTEND (SP, 5);
1891 PUSHs (newSVuv (rv.distance)); 2363 PUSHs (newSVuv (rv.distance));
1892 PUSHs (newSViv (rv.distance_x)); 2364 PUSHs (newSViv (rv.distance_x));
1893 PUSHs (newSViv (rv.distance_y)); 2365 PUSHs (newSViv (rv.distance_y));
1894 PUSHs (newSViv (rv.direction)); 2366 PUSHs (newSViv (rv.direction));
1895 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2367 PUSHs (to_sv (rv.part));
1896} 2368}
1897 2369
1898bool on_same_map_as (object *ob, object *other) 2370bool on_same_map_as (object *ob, object *other)
1899 CODE: 2371 CODE:
1900 RETVAL = on_same_map (ob, other); 2372 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
1902 2374
1903const char * 2375const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 2376base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 2377 CODE:
1906 RETVAL = query_base_name (op, plural); 2378 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
1908 2380
1909object *decrease_ob_nr (object *op, unsigned long i) 2381# return the tail of an object, excluding itself
2382void
2383tail (object *op)
2384 PPCODE:
2385 while ((op = op->more))
2386 XPUSHs (sv_2mortal (to_sv (op)));
1910 2387
1911MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2388MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1912 2389
1913player *player (object *op) 2390player *player (object *op)
1914 CODE: 2391 CODE:
1915 RETVAL = op->contr; 2392 RETVAL = op->contr;
1916 OUTPUT: RETVAL 2393 OUTPUT: RETVAL
1917 2394
1918void check_score (object *op) 2395bool move_player (object *op, int dir)
1919 2396
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2397void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 2398 CODE:
1922 new_draw_info (flags, 0, op, txt); 2399 new_draw_info (flags, 0, op, txt);
1923 2400
1924object *cf_player_send_inventory (object *op)
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938
1939void kill_player (object *op) 2401void kill_player (object *op)
1940 2402
2403void esrv_send_item (object *pl, object *item)
2404
1941void esrv_update_item (object *op, int what, object *item) 2405void esrv_update_item (object *pl, int what, object *item)
1942 C_ARGS: what, op, item 2406 C_ARGS: what, pl, item
1943 2407
1944void clear_los (object *op) 2408void esrv_del_item (object *pl, int tag)
2409 C_ARGS: pl->contr, tag
1945 2410
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2411int command_summon (object *op, utf8_string params)
1949 2412
1950int command_arrest (object *op, char *params) 2413int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2414
1956 2415
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2417
1959INCLUDE: $PERL genacc player ../include/player.h | 2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2419
1961int invoke (player *pl, int event, ...) 2420int invoke (player *pl, int event, ...)
1962 CODE: 2421 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2433 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2434 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2435 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2436 pl->orig_stats = pl->ob->stats;
1978 2437
1979player *cf_player_find (char *name) 2438# should only be temporary
1980 PROTOTYPE: $ 2439void esrv_new_player (player *pl)
1981 2440
1982void cf_player_move (player *pl, int dir) 2441#d# TODO: replace by blocked_los accessor, fix code using this
1983
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990
1991bool 2442bool
1992cell_visible (player *pl, int dx, int dy) 2443cell_visible (player *pl, int dx, int dy)
1993 CODE: 2444 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1995 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1996 OUTPUT: 2446 OUTPUT:
1997 RETVAL 2447 RETVAL
1998 2448
1999void 2449void
2000send (player *pl, SV *packet) 2450send (player *pl, SV *packet)
2001 CODE: 2451 CODE:
2002{ 2452{
2003 STRLEN len; 2453 STRLEN len;
2004 char *buf = SvPVbyte (packet, len); 2454 char *buf = SvPVbyte (packet, len);
2005 2455
2456 if (len > MAXSOCKBUF)
2457 pl->failmsg ("[packet too long for client]");
2006 if (pl->ns) 2458 else if (pl->ns)
2007 pl->ns->send_packet (buf, len); 2459 pl->ns->send_packet (buf, len);
2008} 2460}
2009
2010int
2011listening (player *pl, int new_value = -1)
2012 CODE:
2013 RETVAL = pl->listening;
2014 if (new_value >= 0)
2015 pl->listening = new_value;
2016 OUTPUT:
2017 RETVAL
2018 2461
2019void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2462void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2020 PROTOTYPE: $;$$$ 2463 PROTOTYPE: $;$$$
2021 PPCODE: 2464 PPCODE:
2022 if (GIMME_V != G_VOID) 2465 if (GIMME_V != G_VOID)
2031 if (y) sv_to (y, pl->bed_y); 2474 if (y) sv_to (y, pl->bed_y);
2032 2475
2033void 2476void
2034list () 2477list ()
2035 PPCODE: 2478 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2479 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2480 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2481
2061 2482
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2483MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2484
2064int invoke (maptile *map, int event, ...) 2485int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2490 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2491 OUTPUT: RETVAL
2071 2492
2072SV *registry (maptile *map) 2493SV *registry (maptile *map)
2073 2494
2495void
2496find_tagged_objects (maptile *map, utf8_string tag = 0)
2497 PPCODE:
2498{
2499 if (!map->spaces)
2500 XSRETURN_EMPTY;
2501
2502 if (tag)
2503 {
2504 shstr_cmp tag_ (tag);
2505
2506 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2507 for (object *op = ms->bot; op; op = op->above)
2508 if (op->tag == tag_)
2509 XPUSHs (sv_2mortal (to_sv (op)));
2510 }
2511 else
2512 {
2513 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2514 for (object *op = ms->bot; op; op = op->above)
2515 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op)));
2517 }
2518}
2519
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2521
2522void
2523adjust_daylight ()
2524 CODE:
2525 maptile::adjust_daylight ();
2526
2527int
2528outdoor_darkness (int darkness = 0)
2529 CODE:
2530 RETVAL = maptile::outdoor_darkness;
2531 if (items)
2532 maptile::outdoor_darkness = darkness;
2533 OUTPUT:
2534 RETVAL
2075 2535
2076void 2536void
2077maptile::instantiate () 2537maptile::instantiate ()
2078 2538
2079maptile *new () 2539maptile *new ()
2080 PROTOTYPE: 2540 PROTOTYPE:
2081 CODE: 2541 CODE:
2082 RETVAL = new maptile; 2542 RETVAL = new maptile;
2083 OUTPUT: 2543 OUTPUT:
2084 RETVAL 2544 RETVAL
2085
2086void
2087maptile::destroy ()
2088 2545
2089void 2546void
2090maptile::players () 2547maptile::players ()
2091 PPCODE: 2548 PPCODE:
2092 if (GIMME_V == G_SCALAR) 2549 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 2554 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2555 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2556 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2557 }
2101 2558
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2559void
2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2561 CODE:
2562{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref");
2565
2566 palette = SvRV (palette);
2567
2568 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2570
2571 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y)
2573 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2575 if (op->flag [FLAG_IS_FLOOR])
2576 goto skip;
2577
2578 {
2579 int offs = offset + y * stride + x;
2580
2581 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588
2589 if (ob->randomitems && !ob->above)
2590 {
2591 ob->create_treasure (ob->randomitems);
2592
2593 for (object *op = ob->above; op; op = op->above)
2594 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather
2600 // annoying on persistent maps.
2601 }
2602 }
2603 }
2604 }
2605
2606 skip: ;
2607 }
2608}
2609
2610void
2611maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2612 CODE:
2613{
2614 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2615 croak ("maptile::set_regiondata: palette must be arrayref");
2616
2617 palette = SvRV (palette);
2618
2619 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2621
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2624
2625 for (int i = av_len ((AV *)palette) + 1; i--; )
2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2627
2628 for (int y = 0; y < THIS->height; ++y)
2629 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2630
2631 sfree (THIS->regions, THIS->size ());
2632 delete [] THIS->regionmap;
2633
2634 THIS->regions = regions;
2635 THIS->regionmap = regionmap;
2636}
2637
2638void
2639maptile::create_region_treasure ()
2640 CODE:
2641 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y)
2643 {
2644 region *rgn = THIS->region (x, y);
2645
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 }
2103 2651
2104int out_of_map (maptile *map, int x, int y) 2652int out_of_map (maptile *map, int x, int y)
2105 2653
2106void 2654void
2107trigger (maptile *map, long connection, bool state = true) 2655find_link (maptile *map, shstr_tmp connection)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111void
2112get_connection (maptile *map, long connection)
2113 PPCODE: 2656 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2657 if (oblinkpt *obp = map->find_link (connection))
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2658 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2660
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2661void
2127cf_map_normalise (maptile *map, int x, int y) 2662get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2663 PPCODE:
2129{ 2664{
2130 maptile *nmap = 0; 2665 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2666 I16 nx = 0, ny = 0;
2667
2668 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2133 2671
2134 EXTEND (SP, 4); 2672 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2673 PUSHs (sv_2mortal (newSViv (flags)));
2136 2674
2137 if (GIMME_V == G_ARRAY) 2675 if (GIMME_V == G_ARRAY)
2138 { 2676 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2677 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2678 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2679 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2680 }
2143} 2681}
2144 2682
2683mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y)
2685 PROTOTYPE: $$$
2686 CODE:
2687{
2688 maptile *nmap = 0;
2689 I16 nx, ny;
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF;
2697
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL
2702
2145void 2703void
2146at (maptile *map, unsigned int x, unsigned int y) 2704at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2705 PROTOTYPE: $$$
2148 PPCODE: 2706 PPCODE:
2149{ 2707{
2150 object *o;
2151 maptile *nmap = 0; 2708 maptile *nmap = 0;
2152 I16 nx, ny; 2709 I16 nx, ny;
2153 2710
2711 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2155 2714
2156 if (nmap) 2715 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2717 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2718}
2160 2719
2161SV * 2720SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2721bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2722 PROTOTYPE: $$$
2164 ALIAS: 2723 ALIAS:
2165 top_at = 1 2724 top_at = 1
2166 flags_at = 2 2725 flags_at = 2
2167 light_at = 3 2726 light_at = 3
2168 move_block_at = 4 2727 move_block_at = 4
2169 move_slow_at = 5 2728 move_slow_at = 5
2170 move_on_at = 6 2729 move_on_at = 6
2171 move_off_at = 7 2730 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2731 CODE:
2732{
2733 sint16 nx = x;
2734 sint16 ny = y;
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF;
2738
2739 mapspace &ms = map->at (nx, ny);
2740
2741 ms.update ();
2742
2175 switch (ix) 2743 switch (ix)
2176 { 2744 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2745 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2746 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2747 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2748 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2749 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2750 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2751 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2752 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2753 }
2754}
2186 OUTPUT: 2755 OUTPUT: RETVAL
2187 RETVAL
2188
2189void fix_walls (maptile *map, int x, int y)
2190
2191void fix_walls_around (maptile *map, int x, int y)
2192 2756
2193# worst xs function of my life 2757# worst xs function of my life
2194maptile * 2758bool
2195_create_random_map (\ 2759_create_random_map (\
2196 char *path,\ 2760 maptile *self,\
2197 char *wallstyle,\ 2761 utf8_string wallstyle,\
2198 char *wall_name,\ 2762 utf8_string wall_name,\
2199 char *floorstyle,\ 2763 utf8_string floorstyle,\
2200 char *monsterstyle,\ 2764 utf8_string monsterstyle,\
2201 char *treasurestyle,\ 2765 utf8_string treasurestyle,\
2202 char *layoutstyle,\ 2766 utf8_string layoutstyle,\
2203 char *doorstyle,\ 2767 utf8_string doorstyle,\
2204 char *decorstyle,\ 2768 utf8_string decorstyle,\
2205 char *origin_map,\ 2769 utf8_string origin_map,\
2206 char *final_map,\ 2770 utf8_string final_map,\
2207 char *exitstyle,\ 2771 utf8_string exitstyle,\
2208 char *this_map,\ 2772 utf8_string this_map,\
2209 char *exit_on_final_map,\ 2773 utf8_string exit_on_final_map,\
2210 int Xsize,\ 2774 int xsize,\
2211 int Ysize,\ 2775 int ysize,\
2212 int expand2x,\ 2776 int expand2x,\
2213 int layoutoptions1,\ 2777 int layoutoptions1,\
2214 int layoutoptions2,\ 2778 int layoutoptions2,\
2215 int layoutoptions3,\ 2779 int layoutoptions3,\
2216 int symmetry,\ 2780 int symmetry,\
2221 int dungeon_depth,\ 2785 int dungeon_depth,\
2222 int decoroptions,\ 2786 int decoroptions,\
2223 int orientation,\ 2787 int orientation,\
2224 int origin_y,\ 2788 int origin_y,\
2225 int origin_x,\ 2789 int origin_x,\
2226 int random_seed,\ 2790 U32 random_seed,\
2227 val64 total_map_hp,\ 2791 val64 total_map_hp,\
2228 int map_layout_style,\ 2792 int map_layout_style,\
2229 int treasureoptions,\ 2793 int treasureoptions,\
2230 int symmetry_used,\ 2794 int symmetry_used,\
2231 region *region\ 2795 region *region,\
2796 utf8_string custom\
2232) 2797)
2233 CODE: 2798 CODE:
2234{ 2799{
2235 random_map_params rmp; 2800 random_map_params rmp;
2236 memset (&rmp, 0, sizeof (rmp)); // just to be sure
2237 2801
2238 assign (rmp.wallstyle , wallstyle); 2802 assign (rmp.wallstyle , wallstyle);
2239 assign (rmp.wall_name , wall_name); 2803 assign (rmp.wall_name , wall_name);
2240 assign (rmp.floorstyle , floorstyle); 2804 assign (rmp.floorstyle , floorstyle);
2241 assign (rmp.monsterstyle , monsterstyle); 2805 assign (rmp.monsterstyle , monsterstyle);
2242 assign (rmp.treasurestyle , treasurestyle); 2806 assign (rmp.treasurestyle , treasurestyle);
2243 assign (rmp.layoutstyle , layoutstyle); 2807 assign (rmp.layoutstyle , layoutstyle);
2244 assign (rmp.doorstyle , doorstyle); 2808 assign (rmp.doorstyle , doorstyle);
2245 assign (rmp.decorstyle , decorstyle); 2809 assign (rmp.decorstyle , decorstyle);
2246 assign (rmp.origin_map , origin_map);
2247 assign (rmp.final_map , final_map);
2248 assign (rmp.exitstyle , exitstyle); 2810 assign (rmp.exitstyle , exitstyle);
2249 assign (rmp.this_map , this_map);
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2811 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2812
2813 rmp.origin_map = origin_map;
2814 rmp.final_map = final_map;
2815 rmp.this_map = this_map;
2252 rmp.Xsize = Xsize; 2816 rmp.xsize = xsize;
2253 rmp.Ysize = Ysize; 2817 rmp.ysize = ysize;
2254 rmp.expand2x = expand2x; 2818 rmp.expand2x = expand2x;
2255 rmp.layoutoptions1 = layoutoptions1; 2819 rmp.layoutoptions1 = layoutoptions1;
2256 rmp.layoutoptions2 = layoutoptions2; 2820 rmp.layoutoptions2 = layoutoptions2;
2257 rmp.layoutoptions3 = layoutoptions3; 2821 rmp.layoutoptions3 = layoutoptions3;
2258 rmp.symmetry = symmetry; 2822 rmp.symmetry = symmetry;
2264 rmp.decoroptions = decoroptions; 2828 rmp.decoroptions = decoroptions;
2265 rmp.orientation = orientation; 2829 rmp.orientation = orientation;
2266 rmp.origin_y = origin_y; 2830 rmp.origin_y = origin_y;
2267 rmp.origin_x = origin_x; 2831 rmp.origin_x = origin_x;
2268 rmp.random_seed = random_seed; 2832 rmp.random_seed = random_seed;
2269 rmp.total_map_hp = total_map_hp; 2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2270 rmp.map_layout_style = map_layout_style; 2834 rmp.map_layout_style = map_layout_style;
2271 rmp.treasureoptions = treasureoptions; 2835 rmp.treasureoptions = treasureoptions;
2272 rmp.symmetry_used = symmetry_used; 2836 rmp.symmetry_used = symmetry_used;
2273 rmp.region = region; 2837 rmp.region = region;
2838 rmp.custom = custom;
2274 2839
2275 RETVAL = generate_random_map (path, &rmp); 2840 RETVAL = self->generate_random_map (&rmp);
2276} 2841}
2277 OUTPUT: 2842 OUTPUT:
2278 RETVAL 2843 RETVAL
2279 2844
2845MODULE = cf PACKAGE = cf::mapspace
2846
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2848
2280MODULE = cf PACKAGE = cf::arch 2849MODULE = cf PACKAGE = cf::arch
2281 2850
2282archetype *find (const char *name) 2851int archetypes_size ()
2283 CODE: 2852 CODE:
2284 RETVAL = archetype::find (name); 2853 RETVAL = archetypes.size ();
2285 OUTPUT:
2286 RETVAL
2287
2288archetype *first()
2289 PROTOTYPE:
2290 CODE:
2291 RETVAL = first_archetype;
2292 OUTPUT: RETVAL 2854 OUTPUT: RETVAL
2293 2855
2856archetype *archetypes (U32 index)
2857 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL
2860
2294INCLUDE: $PERL genacc archetype ../include/object.h | 2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2295 2862
2296MODULE = cf PACKAGE = cf::party 2863MODULE = cf PACKAGE = cf::party
2297 2864
2298partylist *first () 2865partylist *first ()
2299 PROTOTYPE: 2866 PROTOTYPE:
2300 CODE: 2867 CODE:
2301 RETVAL = get_firstparty (); 2868 RETVAL = get_firstparty ();
2302 OUTPUT: RETVAL 2869 OUTPUT: RETVAL
2303 2870
2304INCLUDE: $PERL genacc partylist ../include/player.h | 2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2305 2872
2306MODULE = cf PACKAGE = cf::region 2873MODULE = cf PACKAGE = cf::region
2307 2874
2308region *first () 2875void
2876list ()
2877 PPCODE:
2878 for_all_regions (rgn)
2879 XPUSHs (sv_2mortal (to_sv (rgn)));
2880
2881region *find (utf8_string name)
2309 PROTOTYPE: 2882 PROTOTYPE: $
2310 CODE: 2883 CODE:
2311 RETVAL = first_region; 2884 RETVAL = region::find (name);
2312 OUTPUT: RETVAL 2885 OUTPUT: RETVAL
2313 2886
2887int specificity (region *rgn)
2888 CODE:
2889 RETVAL = 0;
2890 while (rgn = rgn->parent)
2891 RETVAL++;
2892 OUTPUT: RETVAL
2893
2314INCLUDE: $PERL genacc region ../include/map.h | 2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2315 2895
2316MODULE = cf PACKAGE = cf::living 2896MODULE = cf PACKAGE = cf::living
2317 2897
2318INCLUDE: $PERL genacc living ../include/living.h | 2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2319 2899
2320MODULE = cf PACKAGE = cf::settings 2900MODULE = cf PACKAGE = cf::settings
2321 2901
2322INCLUDE: $PERL genacc Settings ../include/global.h | 2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2323 2903
2324MODULE = cf PACKAGE = cf::client 2904MODULE = cf PACKAGE = cf::client
2325 2905
2326INCLUDE: $PERL genacc client ../include/client.h | 2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2327 2907
2328int invoke (client *ns, int event, ...) 2908int invoke (client *ns, int event, ...)
2329 CODE: 2909 CODE:
2330 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2331 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2347 CODE: 2927 CODE:
2348{ 2928{
2349 STRLEN len; 2929 STRLEN len;
2350 char *buf = SvPVbyte (packet, len); 2930 char *buf = SvPVbyte (packet, len);
2351 2931
2932 if (len > MAXSOCKBUF)
2933 {
2934 // ugly
2935 if (THIS->pl)
2936 THIS->pl->failmsg ("[packet too long for client]");
2937 }
2938 else
2352 THIS->send_packet (buf, len); 2939 THIS->send_packet (buf, len);
2353} 2940}
2354 2941
2355void 2942faceidx
2356client::destroy () 2943client::need_face (utf8_string name, int pri = 0)
2944 CODE:
2945 RETVAL = face_find (name, 0);
2946 if (RETVAL)
2947 {
2948 THIS->send_face (RETVAL, pri);
2949 THIS->flush_fx ();
2950 }
2951 OUTPUT:
2952 RETVAL
2357 2953
2954int
2955client::fx_want (int idx, int value = -1)
2956 CODE:
2957 if (0 < idx && idx < FT_NUM)
2958 {
2959 RETVAL = THIS->fx_want [idx];
2960 if (items > 2)
2961 THIS->fx_want [idx] = value;
2962 }
2963 else
2964 RETVAL = 0;
2965 OUTPUT:
2966 RETVAL
2967
2968MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2969
2970faceidx sound_find (utf8_string name)
2971
2972void sound_set (utf8_string str, faceidx face)
2973
2974# dire hack
2975void old_sound_index (int idx, faceidx face)
2976 CODE:
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face;
2979
2980MODULE = cf PACKAGE = cf::face PREFIX = face_
2981
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2983
2984faceidx face_find (utf8_string name, faceidx defidx = 0)
2985
2986faceidx alloc (utf8_string name)
2987 CODE:
2988{
2989 do
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995
2996 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3001}
3002 OUTPUT: RETVAL
3003
3004void set_type (faceidx idx, int value)
3005 ALIAS:
3006 set_type = 0
3007 set_visibility = 1
3008 set_magicmap = 2
3009 set_smooth = 3
3010 set_smoothlevel = 4
3011 CODE:
3012 faceinfo *f = face_info (idx); assert (f);
3013 switch (ix)
3014 {
3015 case 0: f->type = value; break;
3016 case 1: f->visibility = value; break;
3017 case 2: f->magicmap = value; break;
3018 case 3: f->smooth = value; break;
3019 case 4: f->smoothlevel = value; break;
3020 }
3021
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3023 CODE:
3024{
3025 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32);
3027 sv_to (data, d->data);
3028 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen);
3031
3032 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3033
3034 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3035 {
3036 d->chksum_len = clen;
3037 memcpy (d->chksum, cdata, clen);
3038
3039 // invalidate existing client face info
3040 for_all_clients (ns)
3041 if (ns->faceset == faceset)
3042 {
3043 ns->faces_sent [idx] = false;
3044 ns->force_newmap = true;
3045 }
3046 }
3047}
3048
3049int get_data_size (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = d->data.size ();
3054 OUTPUT:
3055 RETVAL
3056
3057SV *get_chksum (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3062 OUTPUT:
3063 RETVAL
3064
3065SV *get_data (faceidx idx, int faceset = 0)
3066 CODE:
3067 facedata *d = face_data (idx, faceset);
3068 if (!d) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3070 OUTPUT:
3071 RETVAL
3072
3073void invalidate (faceidx idx)
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080
3081void invalidate_all ()
3082 CODE:
3083 for_all_clients (ns)
3084 {
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3092
3093animidx anim_find (utf8_string name)
3094 CODE:
3095 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL
3097
3098animidx set (utf8_string name, SV *frames, int facings = 1)
3099 CODE:
3100{
3101 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3102 croak ("frames must be an arrayref");
3103
3104 AV *av = (AV *)SvRV (frames);
3105
3106 animation *anim = &animation::find (name);
3107 if (anim->number)
3108 {
3109 anim->resize (av_len (av) + 1);
3110 anim->facings = facings;
3111 }
3112 else
3113 anim = &animation::create (name, av_len (av) + 1, facings);
3114
3115 for (int i = 0; i < anim->num_animations; ++i)
3116 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3117}
3118 OUTPUT: RETVAL
3119
3120void invalidate_all ()
3121 CODE:
3122 for_all_clients (ns)
3123 ns->anims_sent.reset ();
3124
3125MODULE = cf PACKAGE = cf::object::freezer
3126
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3128
3129SV *
3130new (char *klass)
3131 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3133 OUTPUT: RETVAL
3134
3135void
3136DESTROY (SV *sv)
3137 CODE:
3138 object_freezer *self;
3139 sv_to (sv, self);
3140 delete self;
3141
3142MODULE = cf PACKAGE = cf::object::thawer
3143
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3145
3146SV *
3147new_from_file (char *klass, octet_string path)
3148 CODE:
3149 object_thawer *f = new object_thawer (path);
3150 if (!*f)
3151 {
3152 delete f;
3153 XSRETURN_UNDEF;
3154 }
3155 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3156 OUTPUT: RETVAL
3157
3158void
3159DESTROY (SV *sv)
3160 CODE:
3161 object_thawer *self;
3162 sv_to (sv, self);
3163 delete self;
3164
3165void
3166extract_tags (object_thawer *self)
3167 PPCODE:
3168 while (self->kw != KW_EOF)
3169 {
3170 PUTBACK;
3171 coroapi::cede_to_tick ();
3172 SPAGAIN;
3173
3174 if (self->kw == KW_tag)
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176
3177 self->skip ();
3178 }
3179

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