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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.157 by root, Sun Jan 28 00:20:02 2007 UTC vs.
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
39# include <sys/mman.h> 39# include <sys/mman.h>
40#endif 40#endif
41 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
87 143
88// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
89template<class super> 145template<class super>
90static super * 146static super *
91is_a (attachable *at) 147is_a (attachable *at)
124 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
125 hv_clear (self); 181 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
128 184
129 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
130 assert (!this->self); 186 assert (!this->self);
131 } 187 }
132} 188}
133 189
134void 190void
151} 207}
152 208
153void 209void
154attachable::do_destroy () 210attachable::do_destroy ()
155{ 211{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
157 213
158 if (cb) 214 if (cb)
159 { 215 {
160 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
161 cb = 0; 217 cb = 0;
162 } 218 }
163 219
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 220 mortals.push_back (this);
168} 221}
169 222
170void 223void
171attachable::destroy () 224attachable::destroy ()
172{ 225{
173 if (destroyed ()) 226 if (destroyed ())
174 return; 227 return;
175 228
176 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
177 do_destroy (); 230 do_destroy ();
231 sever_self ();
178} 232}
179 233
180void 234void
181attachable::check_mortals () 235attachable::check_mortals ()
182{ 236{
186 { 240 {
187 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
188 { 242 {
189 i = 0; 243 i = 0;
190 244
191 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
193 261
194 break; 262 break;
195 } 263 }
196 264
197 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
198 266
199 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
200 268 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 269 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
205 ++i; // further delay freeing 277 ++i; // further delay freeing
206 278
207 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
208 break; 280 break;
209 } 281 }
210 else 282 else
211 { 283 {
212 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
213 delete obj; 286 delete obj;
214 } 287 }
215 } 288 }
216} 289}
217 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
218attachable & 303attachable &
219attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
220{ 305{
221 //if (self || cb) 306 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 308
224 attach = src.attach; 309 attach = src.attach;
225 return *this; 310 return *this;
226} 311}
227 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 349
230static SV * 350static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 352{
233 SV *sv; 353 SV *sv;
234 354
235 if (!ptr) 355 if (!ptr)
236 return &PL_sv_undef; 356 return newSV (0);
237 357
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 360}
241 361
260 380
261static SV * 381static SV *
262newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
263{ 383{
264 if (!obj) 384 if (!obj)
265 return &PL_sv_undef; 385 return newSV (0);
266 386
267 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
268 { 391 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 393
272 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 397 }
275 else 398 else
276 { 399 {
277 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
281 404
282 return sv; 405 return sv;
283 } 406 }
284} 407}
285 408
409#if 0 // unused
286static void 410static void
287clearSVptr (SV *sv) 411clearSVptr (SV *sv)
288{ 412{
289 if (SvROK (sv)) 413 if (SvROK (sv))
290 sv = SvRV (sv); 414 sv = SvRV (sv);
291 415
292 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
293 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
294} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
295 435
296static long 436static long
297SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
298{ 438{
299 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
300 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
301 441
302 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
303
304 if (!mg)
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306
307 return (long)mg->mg_ptr;
308} 443}
309 444
310static long 445static long noinline
311SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
312{ 447{
313 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
314 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
315 else
316 return 0;
317} 451}
318 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
326inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
327inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
328inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
329inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
330inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
331inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
332inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
333inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 518
343inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
345 521
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 524
349inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
380 575
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 578
384template<class T> 579template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 581
387template<int N> 582template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 584
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
396inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
397{ 598{
398 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 601}
403 602
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 604
406static SV * 605static SV *
407newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
408{ 607{
409 SV *sv; 608 SV *sv;
423 break; 622 break;
424 623
425 case DT_STRING: 624 case DT_STRING:
426 { 625 {
427 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 628 }
430 break; 629 break;
431 630
432 case DT_DATA: 631 case DT_DATA:
433 { 632 {
434 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
437 } 636 }
438 break; 637 break;
439 638
440 case DT_OBJECT: 639 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 682 va_end (ap);
484 683
485 return sv; 684 return sv;
486} 685}
487 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
488static SV * 713static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519
520SV *
521registry (attachable *ext) 714registry (attachable *ext)
522{ 715{
523 if (!ext->cb) 716 if (!ext->cb)
524 ext->cb = newAV (); 717 ext->cb = newAV ();
525 718
526 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
527} 720}
528 721
529///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
530 723
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 724void
587cfperl_init () 725cfperl_init ()
588{ 726{
727 extern char **environ;
728
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 730 perl = perl_alloc ();
591 perl_construct (perl); 731 perl_construct (perl);
592 732
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 734
595 char *argv[] = { 735 const char *argv[] = {
596 "", 736 settings.argv [0],
597 "-e" 737 "-e0"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 }; 738 };
603 739
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
605 { 742 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
608 } 745 }
609}
610 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
611void cfperl_main () 765cfperl_main ()
612{ 766{
613 dSP; 767 dSP;
614 768
615 PUSHMARK (SP); 769 PUSHMARK (SP);
616 PUTBACK; 770 PUTBACK;
620void 774void
621attachable::instantiate () 775attachable::instantiate ()
622{ 776{
623 if (attach) 777 if (attach)
624 { 778 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 780 attach = 0;
627 } 781 }
628} 782}
629 783
630void 784void
631attachable::reattach () 785attachable::reattach ()
632{ 786{
633 optimise (); 787 optimise ();
634 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
636} 790}
637 791
638static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 794# include "eventinc.h"
641# undef def 795# undef def
642}; 796};
643 797
644#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 799
646static void 800static void noinline
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 802{
649 // event must be in array 803 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
651 { 805 {
683} 837}
684 838
685void 839void
686global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 841{
688 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
689} 843}
690 844
691void 845void
692object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 847{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 849 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 851
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 854 }
701 855
737{ 891{
738 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
740} 894}
741 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
742bool 946bool
743attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
744{ 948{
745 data_type dt; 949 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 950
750 // callback call ordering should be: 951 // callback call ordering should be:
751 // 1. per-object callback 952 // 1. per-object callback
752 // 2. per-class object 953 // 2. per-class object
753 // 3. per-type callback 954 // 3. per-type callback
757 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
758 959
759 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 961 if (!callbacks)
761 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
762 966
763 CALL_BEGIN (3); 967 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 970
790 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
791 } 995 }
792 996
793 va_end (ap); 997 va_end (ap);
794 998
795 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
796 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
797 1001
798 CALL_END; 1002 CALL_END;
799 1003
800 return count; 1004 return count;
801} 1005}
802 1006
803SV * 1007static SV *
804cfperl_result (int idx) 1008cfperl_result (int idx)
805{ 1009{
806 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 1011 if (!av)
808 return &PL_sv_undef; 1012 return &PL_sv_undef;
809 1013
810 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 1015 if (!sv)
825{ 1029{
826 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
827} 1031}
828 1032
829///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
830 1054
831void 1055void
832cfperl_emergency_save () 1056cfperl_emergency_save ()
833{ 1057{
834 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 1060 CALL_END;
837} 1061}
838 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
839maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
840maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
841{ 1155{
842 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
843 CALL_ARG (path); 1157 CALL_ARG (path);
844 CALL_ARG (origin); 1158 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1160
847 maptile *retval; 1161 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1163
854 CALL_END; 1164 CALL_END;
855 1165
856 return retval; 1166 return retval;
857} 1167}
858 1168
859maptile * 1169maptile *
860maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
861{ 1171{
862 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
863 CALL_ARG (path); 1173 CALL_ARG (path);
864 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1177
867 maptile *retval; 1178 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1180
874 CALL_END; 1181 CALL_END;
875 1182
876 return retval; 1183 return retval;
877} 1184}
880maptile::do_load_sync () 1187maptile::do_load_sync ()
881{ 1188{
882 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
883 CALL_ARG (this); 1190 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886}
887
888void
889maptile::change_all_map_light (int change)
890{
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END; 1192 CALL_END;
895} 1193}
896 1194
897void 1195void
898object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
905 CALL_ARG (exit); 1203 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1205 CALL_END;
908} 1206}
909 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
910///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
911 1320
912struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
914 1323
915int coroapi::cede_counter;
916
917static void iw_dispatch (pe_event *ev)
918{
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921}
922
923void 1324void
924iw::alloc () 1325coroapi::do_cede_to_tick ()
925{ 1326{
926 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
927 1328 cede ();
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1329}
932 1330
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1331void
940iow::alloc () 1332coroapi::wait_for_tick ()
941{ 1333{
942 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
943 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
944 WaREENTRANT_off (pe); 1336 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1337}
951 1338
952void 1339void
953iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
954{ 1341{
955 pe->fd = fd; 1342 CALL_BEGIN (0);
956} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
957 1344 CALL_END;
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1345}
963 1346
964void 1347void
965iow::poll (int events) 1348iow::poll (int events)
966{ 1349{
967 if (pe->poll != events) 1350 if (events != this->events)
968 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1353 if (active) stop ();
970 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1355 if (active) start ();
972 } 1356 }
973} 1357}
974 1358
975void 1359static void
976_connect_to_perl () 1360_connect_to_perl_1 ()
977{ 1361{
978 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
979 1363
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1374
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1379
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
997 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
998 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
999 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
1000} 1387}
1001 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1400
1004BOOT: 1401BOOT:
1005{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1006 _connect_to_perl (); 1406 _connect_to_perl_1 ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1407
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1012 1418
1013 static const struct { 1419 static const struct {
1014 const char *name; 1420 const char *name;
1015 IV iv; 1421 IV iv;
1016 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1426
1021 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1430
1023 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1433
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1440
1137 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1138 1470
1139 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1472
1142 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1475
1146 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1483
1173 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1182 1487
1183 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1315 1550 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1325 1579
1326 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1581
1330 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1584
1339 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1586
1344 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1589
1351 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1592
1357 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1594
1360 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1599
1375 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1602
1381 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1422 1614
1423 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1621
1448 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1623
1451 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1631
1478 const_iv (MAP_IN_MEMORY) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1633 const_iv (MAP_INACTIVE)
1482 1634
1483 const_iv (KLASS_ATTACHABLE) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1637
1490 const_iv (CS_QUERY_YESNO) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1639
1494 const_iv (ST_DEAD) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1641
1499 const_iv (ST_CHANGE_CLASS) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1643
1501 const_iv (IO_HEADER) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1645
1505 // random map generator 1646 // random map generator
1506 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1649
1514 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1653
1524 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1656
1527 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1662 };
1530 1663
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1666
1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1551 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1687 }
1555}
1556 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1557void _connect_to_perl () 1707void _connect_to_perl_1 ()
1558 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1559void _global_reattach () 1714void _global_reattach ()
1560 CODE: 1715 CODE:
1561{ 1716{
1562 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1718 for_all_clients (ns)
1564 ns->reattach (); 1719 ns->reattach ();
1565 1720
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1721 for_all_objects (op)
1574 op->reattach (); 1722 op->reattach ();
1575} 1723}
1576 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1577NV floor (NV x) 1842NV floor (NV x)
1578 1843
1579NV ceil (NV x) 1844NV ceil (NV x)
1580 1845
1581NV rndm (...) 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1582 CODE: 1849 CODE:
1850{
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1852 switch (items)
1584 { 1853 {
1585 case 0: RETVAL = rndm (); break; 1854 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1858 }
1859}
1590 OUTPUT: 1860 OUTPUT:
1591 RETVAL 1861 RETVAL
1592 1862
1593void server_tick () 1863NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1864 CODE:
1595 runtime = SvNVx (sv_runtime); 1865 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1866 OUTPUT:
1867 RETVAL
1597 1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1598void 1881void
1599LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1602 1888
1603char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1605 1891
1606char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1608 1894
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1895void
1618sub_generation_inc () 1896sub_generation_inc ()
1619 CODE: 1897 CODE:
1620 PL_sub_generation++; 1898 PL_sub_generation++;
1621 1899
1622char * 1900const_octet_string
1623mapdir () 1901mapdir ()
1624 PROTOTYPE: 1902 PROTOTYPE:
1625 ALIAS: 1903 ALIAS:
1626 mapdir = 0 1904 mapdir = 0
1627 uniquedir = 1 1905 uniquedir = 1
1643 } 1921 }
1644 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1645 1923
1646void abort () 1924void abort ()
1647 1925
1926void reset_signals ()
1927
1648void fork_abort (char *cause = "cf::fork_abort") 1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1929
1650void cleanup (const char *cause, bool make_core = false) 1930void cleanup (const_octet_string cause, bool make_core = false)
1651 1931
1652void emergency_save () 1932void emergency_save ()
1653 1933
1654void _exit (int status = EXIT_SUCCESS) 1934void _exit (int status = EXIT_SUCCESS)
1655 1935
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1936#if _POSIX_MEMLOCK
1663 1937
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1665 1946
1666int munlockall () 1947int munlockall ()
1667 1948
1668#endif 1949#endif
1669 1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1670int find_animation (char *text) 1980int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1981 PROTOTYPE: $
1672 1982
1673int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1674 1984
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1986
1677int 1987int
1678exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1679 CODE: 1989 CODE:
1680{ 1990{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 2022 else
1713 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1715 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
1716MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1717 2075
1718int 2076int
1719valid (SV *obj) 2077valid (SV *obj)
1720 CODE: 2078 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 2080 OUTPUT:
1723 RETVAL 2081 RETVAL
2082
2083void
2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1724 2089
1725int mortals_size () 2090int mortals_size ()
1726 CODE: 2091 CODE:
1727 RETVAL = attachable::mortals.size (); 2092 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1730#object *mortals (U32 index) 2095#object *mortals (U32 index)
1731# CODE: 2096# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 2098# OUTPUT: RETVAL
1734 2099
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 2101
1737MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1738 2103
1739int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1740 CODE: 2105 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1746 2111
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 2113
1749INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 2115
1751int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1752 CODE: 2117 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 2141object *actives (U32 index)
1777 CODE: 2142 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 2143 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1780 2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
2167
1781# missing properties 2168# missing properties
1782 2169
1783object *head (object *op) 2170object *head (object *op)
1784 PROTOTYPE: $ 2171 PROTOTYPE: $
1785 CODE: 2172 CODE:
1786 RETVAL = op->head_ (); 2173 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1794 2175
1795void 2176void
1796inv (object *obj) 2177inv (object *obj)
1797 PROTOTYPE: $ 2178 PROTOTYPE: $
1798 PPCODE: 2179 PPCODE:
1799{ 2180{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1803} 2183}
1804 2184
1805void 2185void
1806set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1807 CODE: 2187 CODE:
1808 SET_ANIMATION (op, idx); 2188 SET_ANIMATION (op, idx);
1809 2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1810object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1811 2216
1812object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1813 2218
1814int need_identify (object *obj); 2219int need_identify (object *obj);
1815 2220
1827 2232
1828void apply_below (object *op) 2233void apply_below (object *op)
1829 CODE: 2234 CODE:
1830 player_apply_below (op); 2235 player_apply_below (op);
1831 2236
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1833 2238
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2239int casting_level (object *caster, object *spell)
1835
1836int cf_object_change_map (object *op, int x, int y, maptile *map)
1837
1838#//TODO
1839object *clone_ (object *op, int recursive = 0)
1840 CODE:
1841 if (recursive)
1842 RETVAL = object_create_clone (op);
1843 else
1844 {
1845 RETVAL = object::create ();
1846 op->copy_to (RETVAL);
1847 }
1848 OUTPUT: RETVAL
1849 2240
1850int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1851 CODE: 2242 CODE:
1852 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1853 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1857 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1859 2250
1860void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1861 2252
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 2254
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 2256
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 2258 CODE:
1868 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1869 2260
1870void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1871 CODE: 2262 CODE:
1872 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1873 2264
1874object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 2266 CODE:
1876 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1878 2269
1879int query_money (object *op) 2270int query_money (object *op)
1888 2279
1889void drop (object *who, object *op) 2280void drop (object *who, object *op)
1890 2281
1891void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1892 2283
1893int cf_object_teleport (object *op, maptile *map, int x, int y)
1894
1895void update_object (object *op, int action) 2284void update_object (object *op, int action)
1896 2285
1897object *cf_create_object_by_name (const char *name)
1898
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 2287
1901void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1902 2289
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 2291
1905int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1906 2293
1907void push_button (object *op); 2294void push_button (object *op, object *originator)
1908 2295
1909void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1910 2297
1911void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1912 2299
1913void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1914 2301
1915 2302
1916MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1917
1918object *cf_insert_ob_in_ob (object *ob, object *where)
1919 2304
1920# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 2307
1923object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1925 CODE: 2310 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 2312 OUTPUT:
1928 RETVAL 2313 RETVAL
1929 2314
2315object *generate (utf8_string arch, object *creator)
2316 CODE:
2317 object *obj = get_archetype (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj;
2320 OUTPUT:
2321 RETVAL
2322
2323object *find_object (U32 tag)
2324
2325object *find_object_uuid (UUID i)
2326
2327# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2328object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 2329 PROTOTYPE: $$$$$$
1932 CODE: 2330 CODE:
1933{ 2331{
1934 int unused_type; 2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936}
1937 2333
1938# syntatic sugar for easier use in event callbacks. 2334 if (RETVAL->destroyed ())
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL 2335 RETVAL = 0;
2336}
1944 2337
1945player *contr (object *op) 2338shstr
1946 CODE: 2339object::kv_get (shstr key)
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949 2340
1950const char *get_ob_key_value (object *op, const char *key) 2341void
2342object::kv_del (shstr key)
1951 2343
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2344void
2345object::kv_set (shstr key, shstr value)
1953 2346
1954object *get_nearest_player (object *ob) 2347object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 2348 ALIAS: nearest_player = 0
1956 PREINIT: 2349 PREINIT:
1957 extern object *get_nearest_player (object *); 2350 extern object *get_nearest_player (object *);
1959void rangevector (object *ob, object *other, int flags = 0) 2352void rangevector (object *ob, object *other, int flags = 0)
1960 PROTOTYPE: $$;$ 2353 PROTOTYPE: $$;$
1961 PPCODE: 2354 PPCODE:
1962{ 2355{
1963 rv_vector rv; 2356 rv_vector rv;
2357
2358 PUTBACK;
1964 get_rangevector (ob, other, &rv, flags); 2359 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361
1965 EXTEND (SP, 5); 2362 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance)); 2363 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x)); 2364 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y)); 2365 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction)); 2366 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2367 PUSHs (to_sv (rv.part));
1971} 2368}
1972 2369
1973bool on_same_map_as (object *ob, object *other) 2370bool on_same_map_as (object *ob, object *other)
1974 CODE: 2371 CODE:
1975 RETVAL = on_same_map (ob, other); 2372 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
1977 2374
1978const char * 2375const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 2376base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2377 CODE:
1981 RETVAL = query_base_name (op, plural); 2378 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
1983 2380
1984object *decrease_ob_nr (object *op, unsigned long i) 2381# return the tail of an object, excluding itself
2382void
2383tail (object *op)
2384 PPCODE:
2385 while ((op = op->more))
2386 XPUSHs (sv_2mortal (to_sv (op)));
1985 2387
1986MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2388MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1987 2389
1988player *player (object *op) 2390player *player (object *op)
1989 CODE: 2391 CODE:
1990 RETVAL = op->contr; 2392 RETVAL = op->contr;
1991 OUTPUT: RETVAL 2393 OUTPUT: RETVAL
1992 2394
1993void check_score (object *op) 2395bool move_player (object *op, int dir)
1994 2396
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2397void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 2398 CODE:
1997 new_draw_info (flags, 0, op, txt); 2399 new_draw_info (flags, 0, op, txt);
1998 2400
1999object *cf_player_send_inventory (object *op)
2000
2001char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007void cf_player_set_marked_item (object *op, object *ob)
2008
2009partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012void cf_player_set_party (object *op, partylist *party)
2013
2014void kill_player (object *op) 2401void kill_player (object *op)
2015 2402
2403void esrv_send_item (object *pl, object *item)
2404
2016void esrv_update_item (object *op, int what, object *item) 2405void esrv_update_item (object *pl, int what, object *item)
2017 C_ARGS: what, op, item 2406 C_ARGS: what, pl, item
2018 2407
2019void clear_los (object *op) 2408void esrv_del_item (object *pl, int tag)
2409 C_ARGS: pl->contr, tag
2020 2410
2021int command_summon (object *op, char *params) 2411int command_summon (object *op, utf8_string params)
2022 2412
2023int command_arrest (object *op, char *params) 2413int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 2414
2029 2415
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 2417
2032INCLUDE: $PERL genacc player ../include/player.h | 2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 2419
2034int invoke (player *pl, int event, ...) 2420int invoke (player *pl, int event, ...)
2035 CODE: 2421 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2047 pl->ob->stats.hp = pl->ob->stats.maxhp; 2433 pl->ob->stats.hp = pl->ob->stats.maxhp;
2048 pl->ob->stats.sp = pl->ob->stats.maxsp; 2434 pl->ob->stats.sp = pl->ob->stats.maxsp;
2049 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2435 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2050 pl->orig_stats = pl->ob->stats; 2436 pl->orig_stats = pl->ob->stats;
2051 2437
2052void cf_player_move (player *pl, int dir) 2438# should only be temporary
2439void esrv_new_player (player *pl)
2053 2440
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2441#d# TODO: replace by blocked_los accessor, fix code using this
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060
2061bool 2442bool
2062cell_visible (player *pl, int dx, int dy) 2443cell_visible (player *pl, int dx, int dy)
2063 CODE: 2444 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2065 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2066 OUTPUT: 2446 OUTPUT:
2067 RETVAL 2447 RETVAL
2068 2448
2069void 2449void
2070send (player *pl, SV *packet) 2450send (player *pl, SV *packet)
2071 CODE: 2451 CODE:
2072{ 2452{
2073 STRLEN len; 2453 STRLEN len;
2074 char *buf = SvPVbyte (packet, len); 2454 char *buf = SvPVbyte (packet, len);
2075 2455
2456 if (len > MAXSOCKBUF)
2457 pl->failmsg ("[packet too long for client]");
2076 if (pl->ns) 2458 else if (pl->ns)
2077 pl->ns->send_packet (buf, len); 2459 pl->ns->send_packet (buf, len);
2078} 2460}
2079
2080int
2081listening (player *pl, int new_value = -1)
2082 CODE:
2083 RETVAL = pl->listening;
2084 if (new_value >= 0)
2085 pl->listening = new_value;
2086 OUTPUT:
2087 RETVAL
2088 2461
2089void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2462void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2090 PROTOTYPE: $;$$$ 2463 PROTOTYPE: $;$$$
2091 PPCODE: 2464 PPCODE:
2092 if (GIMME_V != G_VOID) 2465 if (GIMME_V != G_VOID)
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2490 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2491 OUTPUT: RETVAL
2119 2492
2120SV *registry (maptile *map) 2493SV *registry (maptile *map)
2121 2494
2495void
2496find_tagged_objects (maptile *map, utf8_string tag = 0)
2497 PPCODE:
2498{
2499 if (!map->spaces)
2500 XSRETURN_EMPTY;
2501
2502 if (tag)
2503 {
2504 shstr_cmp tag_ (tag);
2505
2506 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2507 for (object *op = ms->bot; op; op = op->above)
2508 if (op->tag == tag_)
2509 XPUSHs (sv_2mortal (to_sv (op)));
2510 }
2511 else
2512 {
2513 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2514 for (object *op = ms->bot; op; op = op->above)
2515 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op)));
2517 }
2518}
2519
2122INCLUDE: $PERL genacc maptile ../include/map.h | 2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2521
2522void
2523adjust_daylight ()
2524 CODE:
2525 maptile::adjust_daylight ();
2526
2527int
2528outdoor_darkness (int darkness = 0)
2529 CODE:
2530 RETVAL = maptile::outdoor_darkness;
2531 if (items)
2532 maptile::outdoor_darkness = darkness;
2533 OUTPUT:
2534 RETVAL
2123 2535
2124void 2536void
2125maptile::instantiate () 2537maptile::instantiate ()
2126 2538
2127maptile *new () 2539maptile *new ()
2143 if (pl->ob && pl->ob->map == THIS) 2555 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 2556 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 2557 }
2146 2558
2147void 2559void
2148maptile::set_regiondata (SV *data, SV *plt) 2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2149 CODE: 2561 CODE:
2150{ 2562{
2151 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref");
2565
2566 palette = SvRV (palette);
2567
2568 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2570
2571 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y)
2573 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2575 if (op->flag [FLAG_IS_FLOOR])
2576 goto skip;
2577
2578 {
2579 int offs = offset + y * stride + x;
2580
2581 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588
2589 if (ob->randomitems && !ob->above)
2590 {
2591 ob->create_treasure (ob->randomitems);
2592
2593 for (object *op = ob->above; op; op = op->above)
2594 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather
2600 // annoying on persistent maps.
2601 }
2602 }
2603 }
2604 }
2605
2606 skip: ;
2607 }
2608}
2609
2610void
2611maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2612 CODE:
2613{
2614 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2152 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2615 croak ("maptile::set_regiondata: palette must be arrayref");
2153 2616
2154 AV *av = (AV *)SvRV (plt); 2617 palette = SvRV (palette);
2155 2618
2156 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2619 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2157 2621
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2624
2158 for (int i = av_len (av) + 1; i--; ) 2625 for (int i = av_len ((AV *)palette) + 1; i--; )
2159 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2160 2627
2161 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2628 for (int y = 0; y < THIS->height; ++y)
2629 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2630
2631 sfree (THIS->regions, THIS->size ());
2632 delete [] THIS->regionmap;
2633
2634 THIS->regions = regions;
2162 THIS->regionmap = regionmap; 2635 THIS->regionmap = regionmap;
2163} 2636}
2164 2637
2165void play_sound_map (maptile *map, int x, int y, int sound_num) 2638void
2639maptile::create_region_treasure ()
2640 CODE:
2641 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y)
2643 {
2644 region *rgn = THIS->region (x, y);
2645
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 }
2166 2651
2167int out_of_map (maptile *map, int x, int y) 2652int out_of_map (maptile *map, int x, int y)
2168 2653
2169void 2654void
2170trigger (maptile *map, long connection, bool state = true) 2655find_link (maptile *map, shstr_tmp connection)
2171 CODE:
2172 activate_connection (map, connection, state);
2173
2174void
2175get_connection (maptile *map, long connection)
2176 PPCODE: 2656 PPCODE:
2177 oblinkpt *obp = get_connection_links (map, connection); 2657 if (oblinkpt *obp = map->find_link (connection))
2178 if (obp)
2179 for (objectlink *ol = obp->link; ol; ol = ol->next) 2658 for (objectlink *ol = obp->link; ol; ol = ol->next)
2180 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2181
2182object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2183
2184object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2185
2186object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2187 C_ARGS: str, map, nx, ny
2188 2660
2189void 2661void
2190get_map_flags (maptile *map, int x, int y) 2662get_map_flags (maptile *map, int x, int y)
2191 PPCODE: 2663 PPCODE:
2192{ 2664{
2193 maptile *nmap = 0; 2665 maptile *nmap = 0;
2194 I16 nx = 0, ny = 0; 2666 I16 nx = 0, ny = 0;
2667
2668 PUTBACK;
2195 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2196 2671
2197 EXTEND (SP, 4); 2672 EXTEND (SP, 4);
2198 PUSHs (sv_2mortal (newSViv (flags))); 2673 PUSHs (sv_2mortal (newSViv (flags)));
2199 2674
2200 if (GIMME_V == G_ARRAY) 2675 if (GIMME_V == G_ARRAY)
2201 { 2676 {
2202 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2677 PUSHs (sv_2mortal (to_sv (nmap)));
2203 PUSHs (sv_2mortal (newSViv (nx))); 2678 PUSHs (sv_2mortal (newSViv (nx)));
2204 PUSHs (sv_2mortal (newSViv (ny))); 2679 PUSHs (sv_2mortal (newSViv (ny)));
2205 } 2680 }
2206} 2681}
2207 2682
2683mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y)
2685 PROTOTYPE: $$$
2686 CODE:
2687{
2688 maptile *nmap = 0;
2689 I16 nx, ny;
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF;
2697
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL
2702
2208void 2703void
2209at (maptile *map, unsigned int x, unsigned int y) 2704at (maptile *map, unsigned int x, unsigned int y)
2210 PROTOTYPE: $$$ 2705 PROTOTYPE: $$$
2211 PPCODE: 2706 PPCODE:
2212{ 2707{
2213 object *o;
2214 maptile *nmap = 0; 2708 maptile *nmap = 0;
2215 I16 nx, ny; 2709 I16 nx, ny;
2216 2710
2711 PUTBACK;
2217 get_map_flags (map, &nmap, x, y, &nx, &ny); 2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2218 2714
2219 if (nmap) 2715 if (nmap)
2220 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2221 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2717 XPUSHs (sv_2mortal (to_sv (o)));
2222} 2718}
2223 2719
2224SV * 2720SV *
2225bot_at (maptile *obj, unsigned int x, unsigned int y) 2721bot_at (maptile *map, unsigned int x, unsigned int y)
2226 PROTOTYPE: $$$ 2722 PROTOTYPE: $$$
2227 ALIAS: 2723 ALIAS:
2228 top_at = 1 2724 top_at = 1
2229 flags_at = 2 2725 flags_at = 2
2230 light_at = 3 2726 light_at = 3
2231 move_block_at = 4 2727 move_block_at = 4
2232 move_slow_at = 5 2728 move_slow_at = 5
2233 move_on_at = 6 2729 move_on_at = 6
2234 move_off_at = 7 2730 move_off_at = 7
2235 INIT:
2236 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2237 CODE: 2731 CODE:
2732{
2733 sint16 nx = x;
2734 sint16 ny = y;
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF;
2738
2739 mapspace &ms = map->at (nx, ny);
2740
2741 ms.update ();
2742
2238 switch (ix) 2743 switch (ix)
2239 { 2744 {
2240 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2745 case 0: RETVAL = to_sv (ms.bot ); break;
2241 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2746 case 1: RETVAL = to_sv (ms.top ); break;
2242 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2747 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2243 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2748 case 3: RETVAL = newSViv (ms.light ); break;
2244 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2749 case 4: RETVAL = newSVuv (ms.move_block); break;
2245 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2750 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2246 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2751 case 6: RETVAL = newSVuv (ms.move_on ); break;
2247 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2752 case 7: RETVAL = newSVuv (ms.move_off ); break;
2248 } 2753 }
2754}
2249 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2250
2251void fix_walls (maptile *map, int x, int y)
2252
2253void fix_walls_around (maptile *map, int x, int y)
2254
2255const char *
2256region_name (maptile *m)
2257 CODE:
2258 RETVAL = get_name_of_region_for_map (m);
2259 OUTPUT: RETVAL
2260 2756
2261# worst xs function of my life 2757# worst xs function of my life
2262bool 2758bool
2263_create_random_map (\ 2759_create_random_map (\
2264 maptile *self,\ 2760 maptile *self,\
2265 char *wallstyle,\ 2761 utf8_string wallstyle,\
2266 char *wall_name,\ 2762 utf8_string wall_name,\
2267 char *floorstyle,\ 2763 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2764 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2765 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2766 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2767 utf8_string doorstyle,\
2272 char *decorstyle,\ 2768 utf8_string decorstyle,\
2273 char *origin_map,\ 2769 utf8_string origin_map,\
2274 char *final_map,\ 2770 utf8_string final_map,\
2275 char *exitstyle,\ 2771 utf8_string exitstyle,\
2276 char *this_map,\ 2772 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2773 utf8_string exit_on_final_map,\
2278 int xsize,\ 2774 int xsize,\
2279 int ysize,\ 2775 int ysize,\
2280 int expand2x,\ 2776 int expand2x,\
2281 int layoutoptions1,\ 2777 int layoutoptions1,\
2282 int layoutoptions2,\ 2778 int layoutoptions2,\
2295 val64 total_map_hp,\ 2791 val64 total_map_hp,\
2296 int map_layout_style,\ 2792 int map_layout_style,\
2297 int treasureoptions,\ 2793 int treasureoptions,\
2298 int symmetry_used,\ 2794 int symmetry_used,\
2299 region *region,\ 2795 region *region,\
2300 char *custom\ 2796 utf8_string custom\
2301) 2797)
2302 CODE: 2798 CODE:
2303{ 2799{
2304 random_map_params rmp; 2800 random_map_params rmp;
2305 2801
2332 rmp.decoroptions = decoroptions; 2828 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2829 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2830 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2831 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2832 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2834 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2835 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2836 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2837 rmp.region = region;
2342 rmp.custom = custom; 2838 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2840 RETVAL = self->generate_random_map (&rmp);
2345} 2841}
2346 OUTPUT: 2842 OUTPUT:
2347 RETVAL 2843 RETVAL
2348 2844
2845MODULE = cf PACKAGE = cf::mapspace
2846
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2848
2349MODULE = cf PACKAGE = cf::arch 2849MODULE = cf PACKAGE = cf::arch
2350 2850
2351archetype *find (const char *name) 2851int archetypes_size ()
2352 CODE: 2852 CODE:
2353 RETVAL = archetype::find (name); 2853 RETVAL = archetypes.size ();
2354 OUTPUT:
2355 RETVAL
2356
2357archetype *first()
2358 PROTOTYPE:
2359 CODE:
2360 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2854 OUTPUT: RETVAL
2362 2855
2856archetype *archetypes (U32 index)
2857 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL
2860
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2862
2365MODULE = cf PACKAGE = cf::party 2863MODULE = cf PACKAGE = cf::party
2366 2864
2367partylist *first () 2865partylist *first ()
2368 PROTOTYPE: 2866 PROTOTYPE:
2369 CODE: 2867 CODE:
2370 RETVAL = get_firstparty (); 2868 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2869 OUTPUT: RETVAL
2372 2870
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2872
2375MODULE = cf PACKAGE = cf::region 2873MODULE = cf PACKAGE = cf::region
2376 2874
2377region *first () 2875void
2378 PROTOTYPE: 2876list ()
2379 CODE: 2877 PPCODE:
2380 RETVAL = first_region; 2878 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2879 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2880
2383region *find (char *name) 2881region *find (utf8_string name)
2384 PROTOTYPE: $ 2882 PROTOTYPE: $
2385 CODE: 2883 CODE:
2386 RETVAL = region::find (name); 2884 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2885 OUTPUT: RETVAL
2388 2886
2887int specificity (region *rgn)
2888 CODE:
2889 RETVAL = 0;
2890 while (rgn = rgn->parent)
2891 RETVAL++;
2892 OUTPUT: RETVAL
2893
2389INCLUDE: $PERL genacc region ../include/map.h | 2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2895
2391MODULE = cf PACKAGE = cf::living 2896MODULE = cf PACKAGE = cf::living
2392 2897
2393INCLUDE: $PERL genacc living ../include/living.h | 2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2899
2395MODULE = cf PACKAGE = cf::settings 2900MODULE = cf PACKAGE = cf::settings
2396 2901
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2903
2399MODULE = cf PACKAGE = cf::client 2904MODULE = cf PACKAGE = cf::client
2400 2905
2401INCLUDE: $PERL genacc client ../include/client.h | 2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2907
2403int invoke (client *ns, int event, ...) 2908int invoke (client *ns, int event, ...)
2404 CODE: 2909 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2927 CODE:
2423{ 2928{
2424 STRLEN len; 2929 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2930 char *buf = SvPVbyte (packet, len);
2426 2931
2932 if (len > MAXSOCKBUF)
2933 {
2934 // ugly
2935 if (THIS->pl)
2936 THIS->pl->failmsg ("[packet too long for client]");
2937 }
2938 else
2427 THIS->send_packet (buf, len); 2939 THIS->send_packet (buf, len);
2428} 2940}
2429 2941
2942faceidx
2943client::need_face (utf8_string name, int pri = 0)
2944 CODE:
2945 RETVAL = face_find (name, 0);
2946 if (RETVAL)
2947 {
2948 THIS->send_face (RETVAL, pri);
2949 THIS->flush_fx ();
2950 }
2951 OUTPUT:
2952 RETVAL
2953
2954int
2955client::fx_want (int idx, int value = -1)
2956 CODE:
2957 if (0 < idx && idx < FT_NUM)
2958 {
2959 RETVAL = THIS->fx_want [idx];
2960 if (items > 2)
2961 THIS->fx_want [idx] = value;
2962 }
2963 else
2964 RETVAL = 0;
2965 OUTPUT:
2966 RETVAL
2967
2968MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2969
2970faceidx sound_find (utf8_string name)
2971
2972void sound_set (utf8_string str, faceidx face)
2973
2974# dire hack
2975void old_sound_index (int idx, faceidx face)
2976 CODE:
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face;
2979
2980MODULE = cf PACKAGE = cf::face PREFIX = face_
2981
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2983
2984faceidx face_find (utf8_string name, faceidx defidx = 0)
2985
2986faceidx alloc (utf8_string name)
2987 CODE:
2988{
2989 do
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995
2996 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3001}
3002 OUTPUT: RETVAL
3003
3004void set_type (faceidx idx, int value)
3005 ALIAS:
3006 set_type = 0
3007 set_visibility = 1
3008 set_magicmap = 2
3009 set_smooth = 3
3010 set_smoothlevel = 4
3011 CODE:
3012 faceinfo *f = face_info (idx); assert (f);
3013 switch (ix)
3014 {
3015 case 0: f->type = value; break;
3016 case 1: f->visibility = value; break;
3017 case 2: f->magicmap = value; break;
3018 case 3: f->smooth = value; break;
3019 case 4: f->smoothlevel = value; break;
3020 }
3021
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3023 CODE:
3024{
3025 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32);
3027 sv_to (data, d->data);
3028 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen);
3031
3032 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3033
3034 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3035 {
3036 d->chksum_len = clen;
3037 memcpy (d->chksum, cdata, clen);
3038
3039 // invalidate existing client face info
3040 for_all_clients (ns)
3041 if (ns->faceset == faceset)
3042 {
3043 ns->faces_sent [idx] = false;
3044 ns->force_newmap = true;
3045 }
3046 }
3047}
3048
3049int get_data_size (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = d->data.size ();
3054 OUTPUT:
3055 RETVAL
3056
3057SV *get_chksum (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3062 OUTPUT:
3063 RETVAL
3064
3065SV *get_data (faceidx idx, int faceset = 0)
3066 CODE:
3067 facedata *d = face_data (idx, faceset);
3068 if (!d) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3070 OUTPUT:
3071 RETVAL
3072
3073void invalidate (faceidx idx)
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080
3081void invalidate_all ()
3082 CODE:
3083 for_all_clients (ns)
3084 {
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3092
3093animidx anim_find (utf8_string name)
3094 CODE:
3095 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL
3097
3098animidx set (utf8_string name, SV *frames, int facings = 1)
3099 CODE:
3100{
3101 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3102 croak ("frames must be an arrayref");
3103
3104 AV *av = (AV *)SvRV (frames);
3105
3106 animation *anim = &animation::find (name);
3107 if (anim->number)
3108 {
3109 anim->resize (av_len (av) + 1);
3110 anim->facings = facings;
3111 }
3112 else
3113 anim = &animation::create (name, av_len (av) + 1, facings);
3114
3115 for (int i = 0; i < anim->num_animations; ++i)
3116 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3117}
3118 OUTPUT: RETVAL
3119
3120void invalidate_all ()
3121 CODE:
3122 for_all_clients (ns)
3123 ns->anims_sent.reset ();
3124
3125MODULE = cf PACKAGE = cf::object::freezer
3126
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3128
3129SV *
3130new (char *klass)
3131 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3133 OUTPUT: RETVAL
3134
3135void
3136DESTROY (SV *sv)
3137 CODE:
3138 object_freezer *self;
3139 sv_to (sv, self);
3140 delete self;
3141
3142MODULE = cf PACKAGE = cf::object::thawer
3143
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3145
3146SV *
3147new_from_file (char *klass, octet_string path)
3148 CODE:
3149 object_thawer *f = new object_thawer (path);
3150 if (!*f)
3151 {
3152 delete f;
3153 XSRETURN_UNDEF;
3154 }
3155 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3156 OUTPUT: RETVAL
3157
3158void
3159DESTROY (SV *sv)
3160 CODE:
3161 object_thawer *self;
3162 sv_to (sv, self);
3163 delete self;
3164
3165void
3166extract_tags (object_thawer *self)
3167 PPCODE:
3168 while (self->kw != KW_EOF)
3169 {
3170 PUTBACK;
3171 coroapi::cede_to_tick ();
3172 SPAGAIN;
3173
3174 if (self->kw == KW_tag)
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176
3177 self->skip ();
3178 }
3179

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