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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.163 by root, Thu Feb 8 13:11:18 2007 UTC vs.
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 36
38#include <unistd.h> 37#include <unistd.h>
39#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
40# include <sys/mman.h> 39# include <sys/mman.h>
41#endif 40#endif
42 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55#if IVSIZE >= 8 62typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 63
69static PerlInterpreter *perl; 64static PerlInterpreter *perl;
70 65
71double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
76 78
77static HV 79static HV
78 *stash_cf, 80 *stash_cf,
79 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
88 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
89// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
90template<class super> 145template<class super>
91static super * 146static super *
92is_a (attachable *at) 147is_a (attachable *at)
93{ 148{
115} 170}
116 171
117void 172void
118attachable::sever_self () 173attachable::sever_self ()
119{ 174{
120 if (self) 175 if (HV *self = this->self)
121 { 176 {
122 // keep a refcount because sv_unmagic might call attachable_free, 177 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now 178 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object. 179 // invalid object.
125 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
126 hv_clear (self); 181 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
129 184
130 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
131 assert (!self); 186 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 187 }
134} 188}
135 189
136void 190void
137attachable::optimise () 191attachable::optimise ()
138{ 192{
139 if (self 193 if (self
140 && SvREFCNT (self) == 1 194 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 195 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 196 sever_self ();
144} 197}
145 198
146// check wether the object really is dead 199// check wether the object really is dead
147void 200void
154} 207}
155 208
156void 209void
157attachable::do_destroy () 210attachable::do_destroy ()
158{ 211{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
160 213
161 if (cb) 214 if (cb)
162 { 215 {
163 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
164 cb = 0; 217 cb = 0;
165 } 218 }
166 219
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 220 mortals.push_back (this);
172} 221}
173 222
174void 223void
175attachable::destroy () 224attachable::destroy ()
176{ 225{
177 if (destroyed ()) 226 if (destroyed ())
178 return; 227 return;
179 228
180 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
181 do_destroy (); 230 do_destroy ();
231 sever_self ();
182} 232}
183 233
184void 234void
185attachable::check_mortals () 235attachable::check_mortals ()
186{ 236{
190 { 240 {
191 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
192 { 242 {
193 i = 0; 243 i = 0;
194 244
195 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
197 261
198 break; 262 break;
199 } 263 }
200 264
201 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
202 266
203 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
204 268 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 269 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
209 ++i; // further delay freeing 277 ++i; // further delay freeing
210 278
211 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
212 break; 280 break;
213 } 281 }
214 else 282 else
215 { 283 {
216 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
217 delete obj; 286 delete obj;
218 } 287 }
219 } 288 }
220} 289}
221 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
222attachable & 303attachable &
223attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
224{ 305{
225 //if (self || cb) 306 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 308
228 attach = src.attach; 309 attach = src.attach;
229 return *this; 310 return *this;
230} 311}
231 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 349
234static SV * 350static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 352{
237 SV *sv; 353 SV *sv;
238 354
239 if (!ptr) 355 if (!ptr)
240 return &PL_sv_undef; 356 return newSV (0);
241 357
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 360}
245 361
264 380
265static SV * 381static SV *
266newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
267{ 383{
268 if (!obj) 384 if (!obj)
269 return &PL_sv_undef; 385 return newSV (0);
270 386
271 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
272 { 391 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 393
278 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 397 }
281 else 398 else
282 { 399 {
283 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
287 404
288 return sv; 405 return sv;
289 } 406 }
290} 407}
291 408
409#if 0 // unused
292static void 410static void
293clearSVptr (SV *sv) 411clearSVptr (SV *sv)
294{ 412{
295 if (SvROK (sv)) 413 if (SvROK (sv))
296 sv = SvRV (sv); 414 sv = SvRV (sv);
297 415
298 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
299 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
300} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
301 435
302static long 436static long
303SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
304{ 438{
305 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
306 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
307 441
308 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
309
310 if (!mg)
311 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
312
313 return (long)mg->mg_ptr;
314} 443}
315 444
316static long 445static long noinline
317SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
318{ 447{
319 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
320 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
321 else
322 return 0;
323} 451}
324 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
333inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
334inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
335inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
336inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
337inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
338inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
339inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
348 518
349inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
351 521
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 524
355inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
356{
357 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360}
361 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
386 575
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 578
390template<class T> 579template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 581
393template<int N> 582template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 584
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
402inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
403{ 598{
404 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408} 601}
409 602
410inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 604
412static SV * 605static SV *
413newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
414{ 607{
415 SV *sv; 608 SV *sv;
429 break; 622 break;
430 623
431 case DT_STRING: 624 case DT_STRING:
432 { 625 {
433 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 628 }
436 break; 629 break;
437 630
438 case DT_DATA: 631 case DT_DATA:
439 { 632 {
440 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
443 } 636 }
444 break; 637 break;
445 638
446 case DT_OBJECT: 639 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 682 va_end (ap);
490 683
491 return sv; 684 return sv;
492} 685}
493 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
494static SV * 713static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525
526SV *
527registry (attachable *ext) 714registry (attachable *ext)
528{ 715{
529 if (!ext->cb) 716 if (!ext->cb)
530 ext->cb = newAV (); 717 ext->cb = newAV ();
531 718
532 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
533} 720}
534 721
535///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
536 723
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 724void
593cfperl_init () 725cfperl_init ()
594{ 726{
727 extern char **environ;
728
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 730 perl = perl_alloc ();
597 perl_construct (perl); 731 perl_construct (perl);
598 732
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 734
601 char *argv[] = { 735 const char *argv[] = {
602 "", 736 settings.argv [0],
603 "-e" 737 "-e0"
604 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();"
607 "require cf;"
608 }; 738 };
609 739
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
611 { 742 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
614 } 745 }
615 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
616 { 758 {
617 dSP; 759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
618 760 exit (EXIT_FAILURE);
619 PUSHMARK (SP);
620 PUTBACK;
621 call_pv ("cf::init", G_DISCARD | G_VOID);
622 } 761 }
623} 762}
624 763
764void
625void cfperl_main () 765cfperl_main ()
626{ 766{
627 dSP; 767 dSP;
628 768
629 PUSHMARK (SP); 769 PUSHMARK (SP);
630 PUTBACK; 770 PUTBACK;
634void 774void
635attachable::instantiate () 775attachable::instantiate ()
636{ 776{
637 if (attach) 777 if (attach)
638 { 778 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 780 attach = 0;
641 } 781 }
642} 782}
643 783
644void 784void
645attachable::reattach () 785attachable::reattach ()
646{ 786{
647 optimise (); 787 optimise ();
648 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
650} 790}
651 791
652static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 794# include "eventinc.h"
655# undef def 795# undef def
656}; 796};
657 797
658#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
659 799
660static void 800static void noinline
661gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
662{ 802{
663 // event must be in array 803 // event must be in array
664 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
665 { 805 {
697} 837}
698 838
699void 839void
700global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 841{
702 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
703} 843}
704 844
705void 845void
706object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 847{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 849 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 851
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 854 }
715 855
751{ 891{
752 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
754} 894}
755 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
756bool 946bool
757attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
758{ 948{
759 data_type dt; 949 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 950
764 // callback call ordering should be: 951 // callback call ordering should be:
765 // 1. per-object callback 952 // 1. per-object callback
766 // 2. per-class object 953 // 2. per-class object
767 // 3. per-type callback 954 // 3. per-type callback
771 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
772 959
773 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 961 if (!callbacks)
775 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
776 966
777 CALL_BEGIN (3); 967 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 970
804 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
805 } 995 }
806 996
807 va_end (ap); 997 va_end (ap);
808 998
809 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
810 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
811 1001
812 CALL_END; 1002 CALL_END;
813 1003
814 return count; 1004 return count;
815} 1005}
816 1006
817SV * 1007static SV *
818cfperl_result (int idx) 1008cfperl_result (int idx)
819{ 1009{
820 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 1011 if (!av)
822 return &PL_sv_undef; 1012 return &PL_sv_undef;
823 1013
824 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 1015 if (!sv)
839{ 1029{
840 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
841} 1031}
842 1032
843///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
844 1054
845void 1055void
846cfperl_emergency_save () 1056cfperl_emergency_save ()
847{ 1057{
848 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 1060 CALL_END;
851} 1061}
852 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
853maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
854maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
855{ 1155{
856 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
857 CALL_ARG (path); 1157 CALL_ARG (path);
858 CALL_ARG (origin); 1158 CALL_ARG (origin);
859 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
860 1160
861 maptile *retval; 1161 maptile *retval = 0;
862
863 if (count)
864 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
865 else
866 retval = 0;
867 1163
868 CALL_END; 1164 CALL_END;
869 1165
870 return retval; 1166 return retval;
871} 1167}
872 1168
873maptile * 1169maptile *
874maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
875{ 1171{
876 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
877 CALL_ARG (path); 1173 CALL_ARG (path);
878 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
879 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
880 1177
881 maptile *retval; 1178 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1180
888 CALL_END; 1181 CALL_END;
889 1182
890 return retval; 1183 return retval;
891} 1184}
894maptile::do_load_sync () 1187maptile::do_load_sync ()
895{ 1188{
896 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
897 CALL_ARG (this); 1190 CALL_ARG (this);
898 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
899 CALL_END;
900}
901
902void
903maptile::change_all_map_light (int change)
904{
905 CALL_BEGIN (1);
906 CALL_ARG (change);
907 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
908 CALL_END; 1192 CALL_END;
909} 1193}
910 1194
911void 1195void
912object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
919 CALL_ARG (exit); 1203 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 1205 CALL_END;
922} 1206}
923 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
924///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
925 1320
926struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
927struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
928 1323
929int coroapi::cede_counter;
930
931static void iw_dispatch (pe_event *ev)
932{
933 iw *w = (iw *)ev->ext_data;
934 w->call (*w);
935}
936
937void 1324void
938iw::alloc () 1325coroapi::do_cede_to_tick ()
939{ 1326{
940 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
941 1328 cede ();
942 WaREENTRANT_off (pe);
943 pe->base.callback = (void *)iw_dispatch;
944 pe->base.ext_data = (void *)this;
945} 1329}
946 1330
947static void iow_dispatch (pe_event *ev)
948{
949 iow *w = (iow *)ev->ext_data;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951}
952
953void 1331void
954iow::alloc () 1332coroapi::wait_for_tick ()
955{ 1333{
956 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
957 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
958 WaREENTRANT_off (pe); 1336 CALL_END;
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964} 1337}
965 1338
966void 1339void
967iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
968{ 1341{
969 pe->fd = fd; 1342 CALL_BEGIN (0);
970} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
971 1344 CALL_END;
972int
973iow::poll ()
974{
975 return pe->poll;
976} 1345}
977 1346
978void 1347void
979iow::poll (int events) 1348iow::poll (int events)
980{ 1349{
981 if (pe->poll != events) 1350 if (events != this->events)
982 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
983 if (pe->poll) stop (); 1353 if (active) stop ();
984 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
985 if (pe->poll) start (); 1355 if (active) start ();
986 } 1356 }
987} 1357}
988 1358
989void 1359static void
990_connect_to_perl () 1360_connect_to_perl_1 ()
991{ 1361{
992 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
993 1363
994 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
998 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1374
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1006 1379
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1011 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1012 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1013 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
1014} 1387}
1015 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1400
1018BOOT: 1401BOOT:
1019{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1020 _connect_to_perl (); 1406 _connect_to_perl_1 ();
1021
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024 1407
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1026 1418
1027 static const struct { 1419 static const struct {
1028 const char *name; 1420 const char *name;
1029 IV iv; 1421 IV iv;
1030 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1426
1035 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1430
1037 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1047 const_iv (ARROW) 1433
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1095 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1096 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1097 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1098 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1099 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1440
1151 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1152 1470
1153 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1154 const_iv (ST_BD_REMOVE)
1155 1472
1156 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1157 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1158 const_iv (ST_MAT_ITEM)
1159 1475
1160 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1161 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1162 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1163 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1164 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1165 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1166 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186 1483
1187 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1196 1487
1197 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1200 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1201 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1202 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1203 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1204 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1205 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1206 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1207 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1208 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1209 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1210 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1211 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1212 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1213 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1325
1326 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1327 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1328 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1329 1550 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1335 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1336 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1337 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1339 1579
1340 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1581
1344 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1584
1353 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1586
1358 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1589
1365 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1592
1371 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1594
1374 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1599
1389 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1602
1395 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1436 1614
1437 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1621
1462 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1623
1465 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1631
1492 const_iv (MAP_IN_MEMORY) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING) 1633 const_iv (MAP_INACTIVE)
1496 1634
1497 const_iv (KLASS_ATTACHABLE) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1637
1504 const_iv (CS_QUERY_YESNO) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1639
1508 const_iv (ST_DEAD) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1641
1513 const_iv (ST_CHANGE_CLASS) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1514 1643
1515 const_iv (IO_HEADER) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1645
1519 // random map generator 1646 // random map generator
1520 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1649
1528 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1653
1538 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1656
1541 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1543 }; 1662 };
1544 1663
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1666
1564 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1565 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1566 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1567 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1568 } 1687 }
1569}
1570 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1571void _connect_to_perl () 1707void _connect_to_perl_1 ()
1572 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1573void _global_reattach () 1714void _global_reattach ()
1574 CODE: 1715 CODE:
1575{ 1716{
1576 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1718 for_all_clients (ns)
1578 ns->reattach (); 1719 ns->reattach ();
1579 1720
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1721 for_all_objects (op)
1588 op->reattach (); 1722 op->reattach ();
1589} 1723}
1590 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1591NV floor (NV x) 1842NV floor (NV x)
1592 1843
1593NV ceil (NV x) 1844NV ceil (NV x)
1594 1845
1595NV rndm (...) 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1596 CODE: 1849 CODE:
1850{
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1597 switch (items) 1852 switch (items)
1598 { 1853 {
1599 case 0: RETVAL = rndm (); break; 1854 case 0: RETVAL = gen (); break;
1600 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1601 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1602 default: croak ("cf::rndm requires none, one or two parameters."); break; 1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 } 1858 }
1859}
1604 OUTPUT: 1860 OUTPUT:
1605 RETVAL 1861 RETVAL
1606 1862
1607void server_tick () 1863NV clamp (NV value, NV min_value, NV max_value)
1608 CODE: 1864 CODE:
1609 runtime = SvNVx (sv_runtime); 1865 RETVAL = clamp (value, min_value, max_value);
1610 server_tick (); 1866 OUTPUT:
1867 RETVAL
1611 1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1612void 1881void
1613LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1616 1888
1617char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1619 1891
1620char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1622 1894
1623const char *
1624get_maps_directory (char *path)
1625 PROTOTYPE: $
1626 ALIAS: maps_directory = 0
1627 CODE:
1628 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL
1630
1631void 1895void
1632sub_generation_inc () 1896sub_generation_inc ()
1633 CODE: 1897 CODE:
1634 PL_sub_generation++; 1898 PL_sub_generation++;
1635 1899
1636char * 1900const_octet_string
1637mapdir () 1901mapdir ()
1638 PROTOTYPE: 1902 PROTOTYPE:
1639 ALIAS: 1903 ALIAS:
1640 mapdir = 0 1904 mapdir = 0
1641 uniquedir = 1 1905 uniquedir = 1
1657 } 1921 }
1658 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1659 1923
1660void abort () 1924void abort ()
1661 1925
1926void reset_signals ()
1927
1662void fork_abort (char *cause = "cf::fork_abort") 1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1663 1929
1664void cleanup (const char *cause, bool make_core = false) 1930void cleanup (const_octet_string cause, bool make_core = false)
1665 1931
1666void emergency_save () 1932void emergency_save ()
1667 1933
1668void _exit (int status = EXIT_SUCCESS) 1934void _exit (int status = EXIT_SUCCESS)
1669 1935
1670UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676#if _POSIX_MEMLOCK 1936#if _POSIX_MEMLOCK
1677 1937
1678int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1679 1946
1680int munlockall () 1947int munlockall ()
1681 1948
1682#endif 1949#endif
1683 1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1684int find_animation (char *text) 1980int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1981 PROTOTYPE: $
1686 1982
1687int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1688 1984
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1986
1691int 1987int
1692exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1693 CODE: 1989 CODE:
1694{ 1990{
1725 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1726 else 2022 else
1727 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1729 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
1730bool 2068bool
1731load_regions (const char *filename) 2069load_resource_file_ (octet_string filename)
1732 CODE: 2070
1733 RETVAL = loader_region ().load (filename); 2071void
1734 OUTPUT: RETVAL 2072fix_weight ()
1735 2073
1736MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1737 2075
1738int 2076int
1739valid (SV *obj) 2077valid (SV *obj)
1740 CODE: 2078 CODE:
1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742 OUTPUT: 2080 OUTPUT:
1743 RETVAL 2081 RETVAL
2082
2083void
2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1744 2089
1745int mortals_size () 2090int mortals_size ()
1746 CODE: 2091 CODE:
1747 RETVAL = attachable::mortals.size (); 2092 RETVAL = attachable::mortals.size ();
1748 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1750#object *mortals (U32 index) 2095#object *mortals (U32 index)
1751# CODE: 2096# CODE:
1752# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1753# OUTPUT: RETVAL 2098# OUTPUT: RETVAL
1754 2099
1755INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1756 2101
1757MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1758 2103
1759int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1760 CODE: 2105 CODE:
1764 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1765 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1766 2111
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1768 2113
1769INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1770 2115
1771int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1772 CODE: 2117 CODE:
1773 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1774 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1796object *actives (U32 index) 2141object *actives (U32 index)
1797 CODE: 2142 CODE:
1798 RETVAL = index < actives.size () ? actives [index] : 0; 2143 RETVAL = index < actives.size () ? actives [index] : 0;
1799 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1800 2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
2167
1801# missing properties 2168# missing properties
1802 2169
1803object *head (object *op) 2170object *head (object *op)
1804 PROTOTYPE: $ 2171 PROTOTYPE: $
1805 CODE: 2172 CODE:
1806 RETVAL = op->head_ (); 2173 RETVAL = op->head_ ();
1807 OUTPUT: RETVAL
1808
1809int is_head (object *op)
1810 PROTOTYPE: $
1811 CODE:
1812 RETVAL = op->head_ () == op;
1813 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1814 2175
1815void 2176void
1816inv (object *obj) 2177inv (object *obj)
1817 PROTOTYPE: $ 2178 PROTOTYPE: $
1818 PPCODE: 2179 PPCODE:
1819{ 2180{
1820 object *o;
1821 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1822 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1823} 2183}
1824 2184
1825void 2185void
1826set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1831num_animations (object *op) 2191num_animations (object *op)
1832 CODE: 2192 CODE:
1833 RETVAL = NUM_ANIMATIONS (op); 2193 RETVAL = NUM_ANIMATIONS (op);
1834 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
1835 2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1836object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1837 2216
1838object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1839 2218
1840int need_identify (object *obj); 2219int need_identify (object *obj);
1841 2220
1853 2232
1854void apply_below (object *op) 2233void apply_below (object *op)
1855 CODE: 2234 CODE:
1856 player_apply_below (op); 2235 player_apply_below (op);
1857 2236
1858object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1859 2238
1860int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2239int casting_level (object *caster, object *spell)
1861
1862int cf_object_change_map (object *op, int x, int y, maptile *map)
1863
1864#//TODO
1865object *clone_ (object *op, int recursive = 0)
1866 CODE:
1867 if (recursive)
1868 RETVAL = object_create_clone (op);
1869 else
1870 {
1871 RETVAL = object::create ();
1872 op->copy_to (RETVAL);
1873 }
1874 OUTPUT: RETVAL
1875 2240
1876int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1877 CODE: 2242 CODE:
1878 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1879 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1883 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1884 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1885 2250
1886void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1887 2252
1888val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1889 2254
1890int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1891 2256
1892void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1893 CODE: 2258 CODE:
1894 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1895 2260
1896void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1897 CODE: 2262 CODE:
1898 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1899 2264
1900object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1901 CODE: 2266 CODE:
1902 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1903 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1904 2269
1905int query_money (object *op) 2270int query_money (object *op)
1914 2279
1915void drop (object *who, object *op) 2280void drop (object *who, object *op)
1916 2281
1917void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1918 2283
1919int cf_object_teleport (object *op, maptile *map, int x, int y)
1920
1921void update_object (object *op, int action) 2284void update_object (object *op, int action)
1922 2285
1923object *cf_create_object_by_name (const char *name)
1924
1925void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1926 2287
1927void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1928 2289
1929int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1930 2291
1931int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1932 2293
1933void push_button (object *op); 2294void push_button (object *op, object *originator)
1934 2295
1935void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1936 2297
1937void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1938 2299
1939void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1940 2301
1941 2302
1942MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1943
1944object *cf_insert_ob_in_ob (object *ob, object *where)
1945 2304
1946# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1947# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1948 2307
1949object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1950 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1951 CODE: 2310 CODE:
1952 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1953 OUTPUT: 2312 OUTPUT:
1954 RETVAL 2313 RETVAL
1955 2314
2315object *generate (utf8_string arch, object *creator)
2316 CODE:
2317 object *obj = get_archetype (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj;
2320 OUTPUT:
2321 RETVAL
2322
2323object *find_object (U32 tag)
2324
2325object *find_object_uuid (UUID i)
2326
2327# TODO: nuke
1956object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2328object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1957 PROTOTYPE: $$$$$$ 2329 PROTOTYPE: $$$$$$
1958 CODE: 2330 CODE:
1959{ 2331{
1960 int unused_type; 2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1961 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1962}
1963 2333
1964# syntatic sugar for easier use in event callbacks. 2334 if (RETVAL->destroyed ())
1965const char *options (object *op)
1966 CODE:
1967 RETVAL = op->name;
1968 OUTPUT:
1969 RETVAL 2335 RETVAL = 0;
2336}
1970 2337
1971player *contr (object *op) 2338shstr
1972 CODE: 2339object::kv_get (shstr key)
1973 RETVAL = op->contr;
1974 OUTPUT: RETVAL
1975 2340
1976const char *get_ob_key_value (object *op, const char *key) 2341void
2342object::kv_del (shstr key)
1977 2343
1978bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2344void
2345object::kv_set (shstr key, shstr value)
1979 2346
1980object *get_nearest_player (object *ob) 2347object *get_nearest_player (object *ob)
1981 ALIAS: nearest_player = 0 2348 ALIAS: nearest_player = 0
1982 PREINIT: 2349 PREINIT:
1983 extern object *get_nearest_player (object *); 2350 extern object *get_nearest_player (object *);
1985void rangevector (object *ob, object *other, int flags = 0) 2352void rangevector (object *ob, object *other, int flags = 0)
1986 PROTOTYPE: $$;$ 2353 PROTOTYPE: $$;$
1987 PPCODE: 2354 PPCODE:
1988{ 2355{
1989 rv_vector rv; 2356 rv_vector rv;
2357
2358 PUTBACK;
1990 get_rangevector (ob, other, &rv, flags); 2359 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361
1991 EXTEND (SP, 5); 2362 EXTEND (SP, 5);
1992 PUSHs (newSVuv (rv.distance)); 2363 PUSHs (newSVuv (rv.distance));
1993 PUSHs (newSViv (rv.distance_x)); 2364 PUSHs (newSViv (rv.distance_x));
1994 PUSHs (newSViv (rv.distance_y)); 2365 PUSHs (newSViv (rv.distance_y));
1995 PUSHs (newSViv (rv.direction)); 2366 PUSHs (newSViv (rv.direction));
1996 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2367 PUSHs (to_sv (rv.part));
1997} 2368}
1998 2369
1999bool on_same_map_as (object *ob, object *other) 2370bool on_same_map_as (object *ob, object *other)
2000 CODE: 2371 CODE:
2001 RETVAL = on_same_map (ob, other); 2372 RETVAL = on_same_map (ob, other);
2002 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2003 2374
2004const char * 2375const_utf8_string
2005base_name (object *op, int plural = op->nrof > 1) 2376base_name (object *op, int plural = op->nrof > 1)
2006 CODE: 2377 CODE:
2007 RETVAL = query_base_name (op, plural); 2378 RETVAL = query_base_name (op, plural);
2008 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2009 2380
2010object *decrease_ob_nr (object *op, unsigned long i) 2381# return the tail of an object, excluding itself
2382void
2383tail (object *op)
2384 PPCODE:
2385 while ((op = op->more))
2386 XPUSHs (sv_2mortal (to_sv (op)));
2011 2387
2012MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2388MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2013 2389
2014player *player (object *op) 2390player *player (object *op)
2015 CODE: 2391 CODE:
2016 RETVAL = op->contr; 2392 RETVAL = op->contr;
2017 OUTPUT: RETVAL 2393 OUTPUT: RETVAL
2018 2394
2019void check_score (object *op) 2395bool move_player (object *op, int dir)
2020 2396
2021void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2397void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2022 CODE: 2398 CODE:
2023 new_draw_info (flags, 0, op, txt); 2399 new_draw_info (flags, 0, op, txt);
2024 2400
2025object *cf_player_send_inventory (object *op)
2026
2027char *cf_player_get_ip (object *op)
2028 ALIAS: ip = 0
2029
2030object *cf_player_get_marked_item (object *op)
2031 ALIAS: marked_item = 0
2032
2033void cf_player_set_marked_item (object *op, object *ob)
2034
2035partylist *cf_player_get_party (object *op)
2036 ALIAS: party = 0
2037
2038void cf_player_set_party (object *op, partylist *party)
2039
2040void kill_player (object *op) 2401void kill_player (object *op)
2041 2402
2403void esrv_send_item (object *pl, object *item)
2404
2042void esrv_update_item (object *op, int what, object *item) 2405void esrv_update_item (object *pl, int what, object *item)
2043 C_ARGS: what, op, item 2406 C_ARGS: what, pl, item
2044 2407
2045void clear_los (object *op) 2408void esrv_del_item (object *pl, int tag)
2409 C_ARGS: pl->contr, tag
2046 2410
2047int command_summon (object *op, char *params) 2411int command_summon (object *op, utf8_string params)
2048 2412
2049int command_arrest (object *op, char *params) 2413int command_arrest (object *op, utf8_string params)
2050
2051int command_kick (object *op, char *params)
2052
2053int command_banish (object *op, char *params)
2054 2414
2055 2415
2056MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2057 2417
2058INCLUDE: $PERL genacc player ../include/player.h | 2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2059 2419
2060int invoke (player *pl, int event, ...) 2420int invoke (player *pl, int event, ...)
2061 CODE: 2421 CODE:
2062 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2063 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2073 pl->ob->stats.hp = pl->ob->stats.maxhp; 2433 pl->ob->stats.hp = pl->ob->stats.maxhp;
2074 pl->ob->stats.sp = pl->ob->stats.maxsp; 2434 pl->ob->stats.sp = pl->ob->stats.maxsp;
2075 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2435 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2076 pl->orig_stats = pl->ob->stats; 2436 pl->orig_stats = pl->ob->stats;
2077 2437
2078void cf_player_move (player *pl, int dir) 2438# should only be temporary
2439void esrv_new_player (player *pl)
2079 2440
2080void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2441#d# TODO: replace by blocked_los accessor, fix code using this
2081
2082bool 2442bool
2083cell_visible (player *pl, int dx, int dy) 2443cell_visible (player *pl, int dx, int dy)
2084 CODE: 2444 CODE:
2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2086 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2087 OUTPUT: 2446 OUTPUT:
2088 RETVAL 2447 RETVAL
2089 2448
2090void 2449void
2091send (player *pl, SV *packet) 2450send (player *pl, SV *packet)
2092 CODE: 2451 CODE:
2093{ 2452{
2094 STRLEN len; 2453 STRLEN len;
2095 char *buf = SvPVbyte (packet, len); 2454 char *buf = SvPVbyte (packet, len);
2096 2455
2456 if (len > MAXSOCKBUF)
2457 pl->failmsg ("[packet too long for client]");
2097 if (pl->ns) 2458 else if (pl->ns)
2098 pl->ns->send_packet (buf, len); 2459 pl->ns->send_packet (buf, len);
2099} 2460}
2100
2101int
2102listening (player *pl, int new_value = -1)
2103 CODE:
2104 RETVAL = pl->listening;
2105 if (new_value >= 0)
2106 pl->listening = new_value;
2107 OUTPUT:
2108 RETVAL
2109 2461
2110void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2462void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2111 PROTOTYPE: $;$$$ 2463 PROTOTYPE: $;$$$
2112 PPCODE: 2464 PPCODE:
2113 if (GIMME_V != G_VOID) 2465 if (GIMME_V != G_VOID)
2138 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2490 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2139 OUTPUT: RETVAL 2491 OUTPUT: RETVAL
2140 2492
2141SV *registry (maptile *map) 2493SV *registry (maptile *map)
2142 2494
2495void
2496find_tagged_objects (maptile *map, utf8_string tag = 0)
2497 PPCODE:
2498{
2499 if (!map->spaces)
2500 XSRETURN_EMPTY;
2501
2502 if (tag)
2503 {
2504 shstr_cmp tag_ (tag);
2505
2506 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2507 for (object *op = ms->bot; op; op = op->above)
2508 if (op->tag == tag_)
2509 XPUSHs (sv_2mortal (to_sv (op)));
2510 }
2511 else
2512 {
2513 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2514 for (object *op = ms->bot; op; op = op->above)
2515 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op)));
2517 }
2518}
2519
2143INCLUDE: $PERL genacc maptile ../include/map.h | 2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2521
2522void
2523adjust_daylight ()
2524 CODE:
2525 maptile::adjust_daylight ();
2526
2527int
2528outdoor_darkness (int darkness = 0)
2529 CODE:
2530 RETVAL = maptile::outdoor_darkness;
2531 if (items)
2532 maptile::outdoor_darkness = darkness;
2533 OUTPUT:
2534 RETVAL
2144 2535
2145void 2536void
2146maptile::instantiate () 2537maptile::instantiate ()
2147 2538
2148maptile *new () 2539maptile *new ()
2164 if (pl->ob && pl->ob->map == THIS) 2555 if (pl->ob && pl->ob->map == THIS)
2165 PUSHs (sv_2mortal (to_sv (pl->ob))); 2556 PUSHs (sv_2mortal (to_sv (pl->ob)));
2166 } 2557 }
2167 2558
2168void 2559void
2169maptile::set_regiondata (SV *data, SV *plt) 2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2170 CODE: 2561 CODE:
2171{ 2562{
2172 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref");
2565
2566 palette = SvRV (palette);
2567
2568 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2570
2571 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y)
2573 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2575 if (op->flag [FLAG_IS_FLOOR])
2576 goto skip;
2577
2578 {
2579 int offs = offset + y * stride + x;
2580
2581 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588
2589 if (ob->randomitems && !ob->above)
2590 {
2591 ob->create_treasure (ob->randomitems);
2592
2593 for (object *op = ob->above; op; op = op->above)
2594 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather
2600 // annoying on persistent maps.
2601 }
2602 }
2603 }
2604 }
2605
2606 skip: ;
2607 }
2608}
2609
2610void
2611maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2612 CODE:
2613{
2614 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2173 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2615 croak ("maptile::set_regiondata: palette must be arrayref");
2174 2616
2175 AV *av = (AV *)SvRV (plt); 2617 palette = SvRV (palette);
2176 2618
2177 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2619 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2178 2621
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2624
2179 for (int i = av_len (av) + 1; i--; ) 2625 for (int i = av_len ((AV *)palette) + 1; i--; )
2180 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2181 2627
2182 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2628 for (int y = 0; y < THIS->height; ++y)
2629 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2630
2631 sfree (THIS->regions, THIS->size ());
2632 delete [] THIS->regionmap;
2633
2634 THIS->regions = regions;
2183 THIS->regionmap = regionmap; 2635 THIS->regionmap = regionmap;
2184} 2636}
2185 2637
2186void play_sound_map (maptile *map, int x, int y, int sound_num) 2638void
2639maptile::create_region_treasure ()
2640 CODE:
2641 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y)
2643 {
2644 region *rgn = THIS->region (x, y);
2645
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 }
2187 2651
2188int out_of_map (maptile *map, int x, int y) 2652int out_of_map (maptile *map, int x, int y)
2189 2653
2190void 2654void
2191trigger (maptile *map, long connection, bool state = true) 2655find_link (maptile *map, shstr_tmp connection)
2192 CODE:
2193 activate_connection (map, connection, state);
2194
2195void
2196get_connection (maptile *map, long connection)
2197 PPCODE: 2656 PPCODE:
2198 oblinkpt *obp = get_connection_links (map, connection); 2657 if (oblinkpt *obp = map->find_link (connection))
2199 if (obp)
2200 for (objectlink *ol = obp->link; ol; ol = ol->next) 2658 for (objectlink *ol = obp->link; ol; ol = ol->next)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2202
2203object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2204
2205object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2206
2207object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2208 C_ARGS: str, map, nx, ny
2209 2660
2210void 2661void
2211get_map_flags (maptile *map, int x, int y) 2662get_map_flags (maptile *map, int x, int y)
2212 PPCODE: 2663 PPCODE:
2213{ 2664{
2214 maptile *nmap = 0; 2665 maptile *nmap = 0;
2215 I16 nx = 0, ny = 0; 2666 I16 nx = 0, ny = 0;
2667
2668 PUTBACK;
2216 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2217 2671
2218 EXTEND (SP, 4); 2672 EXTEND (SP, 4);
2219 PUSHs (sv_2mortal (newSViv (flags))); 2673 PUSHs (sv_2mortal (newSViv (flags)));
2220 2674
2221 if (GIMME_V == G_ARRAY) 2675 if (GIMME_V == G_ARRAY)
2222 { 2676 {
2223 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2677 PUSHs (sv_2mortal (to_sv (nmap)));
2224 PUSHs (sv_2mortal (newSViv (nx))); 2678 PUSHs (sv_2mortal (newSViv (nx)));
2225 PUSHs (sv_2mortal (newSViv (ny))); 2679 PUSHs (sv_2mortal (newSViv (ny)));
2226 } 2680 }
2227} 2681}
2228 2682
2683mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y)
2685 PROTOTYPE: $$$
2686 CODE:
2687{
2688 maptile *nmap = 0;
2689 I16 nx, ny;
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF;
2697
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL
2702
2229void 2703void
2230at (maptile *map, unsigned int x, unsigned int y) 2704at (maptile *map, unsigned int x, unsigned int y)
2231 PROTOTYPE: $$$ 2705 PROTOTYPE: $$$
2232 PPCODE: 2706 PPCODE:
2233{ 2707{
2234 object *o;
2235 maptile *nmap = 0; 2708 maptile *nmap = 0;
2236 I16 nx, ny; 2709 I16 nx, ny;
2237 2710
2711 PUTBACK;
2238 get_map_flags (map, &nmap, x, y, &nx, &ny); 2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2239 2714
2240 if (nmap) 2715 if (nmap)
2241 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2242 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2717 XPUSHs (sv_2mortal (to_sv (o)));
2243} 2718}
2244 2719
2245SV * 2720SV *
2246bot_at (maptile *obj, unsigned int x, unsigned int y) 2721bot_at (maptile *map, unsigned int x, unsigned int y)
2247 PROTOTYPE: $$$ 2722 PROTOTYPE: $$$
2248 ALIAS: 2723 ALIAS:
2249 top_at = 1 2724 top_at = 1
2250 flags_at = 2 2725 flags_at = 2
2251 light_at = 3 2726 light_at = 3
2252 move_block_at = 4 2727 move_block_at = 4
2253 move_slow_at = 5 2728 move_slow_at = 5
2254 move_on_at = 6 2729 move_on_at = 6
2255 move_off_at = 7 2730 move_off_at = 7
2256 INIT:
2257 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2258 CODE: 2731 CODE:
2732{
2733 sint16 nx = x;
2734 sint16 ny = y;
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF;
2738
2739 mapspace &ms = map->at (nx, ny);
2740
2741 ms.update ();
2742
2259 switch (ix) 2743 switch (ix)
2260 { 2744 {
2261 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2745 case 0: RETVAL = to_sv (ms.bot ); break;
2262 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2746 case 1: RETVAL = to_sv (ms.top ); break;
2263 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2747 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2264 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2748 case 3: RETVAL = newSViv (ms.light ); break;
2265 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2749 case 4: RETVAL = newSVuv (ms.move_block); break;
2266 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2750 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2267 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2751 case 6: RETVAL = newSVuv (ms.move_on ); break;
2268 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2752 case 7: RETVAL = newSVuv (ms.move_off ); break;
2269 } 2753 }
2754}
2270 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2271
2272void fix_walls (maptile *map, int x, int y)
2273
2274void fix_walls_around (maptile *map, int x, int y)
2275 2756
2276# worst xs function of my life 2757# worst xs function of my life
2277bool 2758bool
2278_create_random_map (\ 2759_create_random_map (\
2279 maptile *self,\ 2760 maptile *self,\
2280 char *wallstyle,\ 2761 utf8_string wallstyle,\
2281 char *wall_name,\ 2762 utf8_string wall_name,\
2282 char *floorstyle,\ 2763 utf8_string floorstyle,\
2283 char *monsterstyle,\ 2764 utf8_string monsterstyle,\
2284 char *treasurestyle,\ 2765 utf8_string treasurestyle,\
2285 char *layoutstyle,\ 2766 utf8_string layoutstyle,\
2286 char *doorstyle,\ 2767 utf8_string doorstyle,\
2287 char *decorstyle,\ 2768 utf8_string decorstyle,\
2288 char *origin_map,\ 2769 utf8_string origin_map,\
2289 char *final_map,\ 2770 utf8_string final_map,\
2290 char *exitstyle,\ 2771 utf8_string exitstyle,\
2291 char *this_map,\ 2772 utf8_string this_map,\
2292 char *exit_on_final_map,\ 2773 utf8_string exit_on_final_map,\
2293 int xsize,\ 2774 int xsize,\
2294 int ysize,\ 2775 int ysize,\
2295 int expand2x,\ 2776 int expand2x,\
2296 int layoutoptions1,\ 2777 int layoutoptions1,\
2297 int layoutoptions2,\ 2778 int layoutoptions2,\
2310 val64 total_map_hp,\ 2791 val64 total_map_hp,\
2311 int map_layout_style,\ 2792 int map_layout_style,\
2312 int treasureoptions,\ 2793 int treasureoptions,\
2313 int symmetry_used,\ 2794 int symmetry_used,\
2314 region *region,\ 2795 region *region,\
2315 char *custom\ 2796 utf8_string custom\
2316) 2797)
2317 CODE: 2798 CODE:
2318{ 2799{
2319 random_map_params rmp; 2800 random_map_params rmp;
2320 2801
2347 rmp.decoroptions = decoroptions; 2828 rmp.decoroptions = decoroptions;
2348 rmp.orientation = orientation; 2829 rmp.orientation = orientation;
2349 rmp.origin_y = origin_y; 2830 rmp.origin_y = origin_y;
2350 rmp.origin_x = origin_x; 2831 rmp.origin_x = origin_x;
2351 rmp.random_seed = random_seed; 2832 rmp.random_seed = random_seed;
2352 rmp.total_map_hp = total_map_hp; 2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2353 rmp.map_layout_style = map_layout_style; 2834 rmp.map_layout_style = map_layout_style;
2354 rmp.treasureoptions = treasureoptions; 2835 rmp.treasureoptions = treasureoptions;
2355 rmp.symmetry_used = symmetry_used; 2836 rmp.symmetry_used = symmetry_used;
2356 rmp.region = region; 2837 rmp.region = region;
2357 rmp.custom = custom; 2838 rmp.custom = custom;
2359 RETVAL = self->generate_random_map (&rmp); 2840 RETVAL = self->generate_random_map (&rmp);
2360} 2841}
2361 OUTPUT: 2842 OUTPUT:
2362 RETVAL 2843 RETVAL
2363 2844
2845MODULE = cf PACKAGE = cf::mapspace
2846
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2848
2364MODULE = cf PACKAGE = cf::arch 2849MODULE = cf PACKAGE = cf::arch
2365 2850
2366archetype *find (const char *name) 2851int archetypes_size ()
2367 CODE: 2852 CODE:
2368 RETVAL = archetype::find (name); 2853 RETVAL = archetypes.size ();
2369 OUTPUT:
2370 RETVAL
2371
2372archetype *first()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_archetype;
2376 OUTPUT: RETVAL 2854 OUTPUT: RETVAL
2377 2855
2856archetype *archetypes (U32 index)
2857 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL
2860
2378INCLUDE: $PERL genacc archetype ../include/object.h | 2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2379 2862
2380MODULE = cf PACKAGE = cf::party 2863MODULE = cf PACKAGE = cf::party
2381 2864
2382partylist *first () 2865partylist *first ()
2383 PROTOTYPE: 2866 PROTOTYPE:
2384 CODE: 2867 CODE:
2385 RETVAL = get_firstparty (); 2868 RETVAL = get_firstparty ();
2386 OUTPUT: RETVAL 2869 OUTPUT: RETVAL
2387 2870
2388INCLUDE: $PERL genacc partylist ../include/player.h | 2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2389 2872
2390MODULE = cf PACKAGE = cf::region 2873MODULE = cf PACKAGE = cf::region
2391 2874
2392void 2875void
2393list () 2876list ()
2394 PPCODE: 2877 PPCODE:
2395 for_all_regions (rgn) 2878 for_all_regions (rgn)
2396 XPUSHs (sv_2mortal (to_sv (rgn))); 2879 XPUSHs (sv_2mortal (to_sv (rgn)));
2397 2880
2398region *find (char *name) 2881region *find (utf8_string name)
2399 PROTOTYPE: $ 2882 PROTOTYPE: $
2400 CODE: 2883 CODE:
2401 RETVAL = region::find (name); 2884 RETVAL = region::find (name);
2402 OUTPUT: RETVAL 2885 OUTPUT: RETVAL
2403 2886
2404region *find_fuzzy (char *name) 2887int specificity (region *rgn)
2405 PROTOTYPE: $ 2888 CODE:
2406 CODE: 2889 RETVAL = 0;
2407 RETVAL = region::find_fuzzy (name); 2890 while (rgn = rgn->parent)
2891 RETVAL++;
2408 OUTPUT: RETVAL 2892 OUTPUT: RETVAL
2409 2893
2410INCLUDE: $PERL genacc region ../include/map.h | 2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2411 2895
2412MODULE = cf PACKAGE = cf::living 2896MODULE = cf PACKAGE = cf::living
2413 2897
2414INCLUDE: $PERL genacc living ../include/living.h | 2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415 2899
2416MODULE = cf PACKAGE = cf::settings 2900MODULE = cf PACKAGE = cf::settings
2417 2901
2418INCLUDE: $PERL genacc Settings ../include/global.h | 2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 2903
2420MODULE = cf PACKAGE = cf::client 2904MODULE = cf PACKAGE = cf::client
2421 2905
2422INCLUDE: $PERL genacc client ../include/client.h | 2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 2907
2424int invoke (client *ns, int event, ...) 2908int invoke (client *ns, int event, ...)
2425 CODE: 2909 CODE:
2426 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2427 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2443 CODE: 2927 CODE:
2444{ 2928{
2445 STRLEN len; 2929 STRLEN len;
2446 char *buf = SvPVbyte (packet, len); 2930 char *buf = SvPVbyte (packet, len);
2447 2931
2932 if (len > MAXSOCKBUF)
2933 {
2934 // ugly
2935 if (THIS->pl)
2936 THIS->pl->failmsg ("[packet too long for client]");
2937 }
2938 else
2448 THIS->send_packet (buf, len); 2939 THIS->send_packet (buf, len);
2449} 2940}
2450 2941
2942faceidx
2943client::need_face (utf8_string name, int pri = 0)
2944 CODE:
2945 RETVAL = face_find (name, 0);
2946 if (RETVAL)
2947 {
2948 THIS->send_face (RETVAL, pri);
2949 THIS->flush_fx ();
2950 }
2951 OUTPUT:
2952 RETVAL
2953
2954int
2955client::fx_want (int idx, int value = -1)
2956 CODE:
2957 if (0 < idx && idx < FT_NUM)
2958 {
2959 RETVAL = THIS->fx_want [idx];
2960 if (items > 2)
2961 THIS->fx_want [idx] = value;
2962 }
2963 else
2964 RETVAL = 0;
2965 OUTPUT:
2966 RETVAL
2967
2968MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2969
2970faceidx sound_find (utf8_string name)
2971
2972void sound_set (utf8_string str, faceidx face)
2973
2974# dire hack
2975void old_sound_index (int idx, faceidx face)
2976 CODE:
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face;
2979
2980MODULE = cf PACKAGE = cf::face PREFIX = face_
2981
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2983
2984faceidx face_find (utf8_string name, faceidx defidx = 0)
2985
2986faceidx alloc (utf8_string name)
2987 CODE:
2988{
2989 do
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995
2996 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3001}
3002 OUTPUT: RETVAL
3003
3004void set_type (faceidx idx, int value)
3005 ALIAS:
3006 set_type = 0
3007 set_visibility = 1
3008 set_magicmap = 2
3009 set_smooth = 3
3010 set_smoothlevel = 4
3011 CODE:
3012 faceinfo *f = face_info (idx); assert (f);
3013 switch (ix)
3014 {
3015 case 0: f->type = value; break;
3016 case 1: f->visibility = value; break;
3017 case 2: f->magicmap = value; break;
3018 case 3: f->smooth = value; break;
3019 case 4: f->smoothlevel = value; break;
3020 }
3021
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3023 CODE:
3024{
3025 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32);
3027 sv_to (data, d->data);
3028 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen);
3031
3032 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3033
3034 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3035 {
3036 d->chksum_len = clen;
3037 memcpy (d->chksum, cdata, clen);
3038
3039 // invalidate existing client face info
3040 for_all_clients (ns)
3041 if (ns->faceset == faceset)
3042 {
3043 ns->faces_sent [idx] = false;
3044 ns->force_newmap = true;
3045 }
3046 }
3047}
3048
3049int get_data_size (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = d->data.size ();
3054 OUTPUT:
3055 RETVAL
3056
3057SV *get_chksum (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3062 OUTPUT:
3063 RETVAL
3064
3065SV *get_data (faceidx idx, int faceset = 0)
3066 CODE:
3067 facedata *d = face_data (idx, faceset);
3068 if (!d) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3070 OUTPUT:
3071 RETVAL
3072
3073void invalidate (faceidx idx)
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080
3081void invalidate_all ()
3082 CODE:
3083 for_all_clients (ns)
3084 {
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3092
3093animidx anim_find (utf8_string name)
3094 CODE:
3095 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL
3097
3098animidx set (utf8_string name, SV *frames, int facings = 1)
3099 CODE:
3100{
3101 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3102 croak ("frames must be an arrayref");
3103
3104 AV *av = (AV *)SvRV (frames);
3105
3106 animation *anim = &animation::find (name);
3107 if (anim->number)
3108 {
3109 anim->resize (av_len (av) + 1);
3110 anim->facings = facings;
3111 }
3112 else
3113 anim = &animation::create (name, av_len (av) + 1, facings);
3114
3115 for (int i = 0; i < anim->num_animations; ++i)
3116 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3117}
3118 OUTPUT: RETVAL
3119
3120void invalidate_all ()
3121 CODE:
3122 for_all_clients (ns)
3123 ns->anims_sent.reset ();
3124
3125MODULE = cf PACKAGE = cf::object::freezer
3126
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3128
3129SV *
3130new (char *klass)
3131 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3133 OUTPUT: RETVAL
3134
3135void
3136DESTROY (SV *sv)
3137 CODE:
3138 object_freezer *self;
3139 sv_to (sv, self);
3140 delete self;
3141
3142MODULE = cf PACKAGE = cf::object::thawer
3143
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3145
3146SV *
3147new_from_file (char *klass, octet_string path)
3148 CODE:
3149 object_thawer *f = new object_thawer (path);
3150 if (!*f)
3151 {
3152 delete f;
3153 XSRETURN_UNDEF;
3154 }
3155 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3156 OUTPUT: RETVAL
3157
3158void
3159DESTROY (SV *sv)
3160 CODE:
3161 object_thawer *self;
3162 sv_to (sv, self);
3163 delete self;
3164
3165void
3166extract_tags (object_thawer *self)
3167 PPCODE:
3168 while (self->kw != KW_EOF)
3169 {
3170 PUTBACK;
3171 coroapi::cede_to_tick ();
3172 SPAGAIN;
3173
3174 if (self->kw == KW_tag)
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176
3177 self->skip ();
3178 }
3179

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