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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.19 by root, Mon Aug 28 07:54:11 2006 UTC vs.
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
22
23#include "autoconf.h"
24
25#if HAVE_EXECINFO_H
26# include <execinfo.h>
27#endif
28
29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
35#include "sproto.h"
36
37#include <unistd.h>
38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
25 49
26#include <EXTERN.h> 50#include <EXTERN.h>
27#include <perl.h> 51#include <perl.h>
28#include <XSUB.h> 52#include <XSUB.h>
29 53
30#undef save_long // clashes with libproto.h 54#include "CoroAPI.h"
55#include "perlxsi.c"
31 56
32#define PLUGIN_NAME "perl" 57extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 58
35#ifndef __CEXTRACT__ 59typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
63
64static PerlInterpreter *perl;
65
66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
78
79static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
37#endif 110#endif
38 111
39#undef MODULEAPI 112#ifndef newSVpvn_utf8
40#ifdef WIN32 113static SV *
41#else 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
43#endif 126#endif
44 127
45#include <plugin_common.h> 128static noinline utf8_string
46#include <sounds.h> 129cfSvPVutf8_nolen (SV *sv)
47#include <cstdarg>
48#include <sproto.h>
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 130{
72 object* who; 131 SvGETMAGIC (sv);
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 132
85static HV *obj_cache; 133 if (SvPOK (sv))
86static PerlInterpreter *perl; 134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
87 137
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 138 return SvPVX (sv);
139 }
89 140
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 141 return SvPV_nolen (sv);
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 142}
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 143
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 144// helper cast function, returns super class * or 0
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 145template<class super>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 146static super *
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 147is_a (attachable *at)
148{
149 //return dynamic_cast<super *>(at); // slower, safer
150 if (typeid (*at) == typeid (super))
151 return static_cast<super *>(at);
152 else
153 return 0;
154}
97 155
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 157
158unordered_vector<attachable *> attachable::mortals;
159
160attachable::~attachable ()
161{
162 assert (!self);
163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
197}
198
199// check wether the object really is dead
200void
201attachable::do_check ()
202{
203 if (refcnt_cnt () > 0)
204 return;
205
206 destroy ();
207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
215 {
216 SvREFCNT_dec (cb);
217 cb = 0;
218 }
219
220 mortals.push_back (this);
221}
222
223void
224attachable::destroy ()
225{
226 if (destroyed ())
227 return;
228
229 attachable_flags |= F_DESTROYED;
230 do_destroy ();
231 sever_self ();
232}
233
234void
235attachable::check_mortals ()
236{
237 static int i = 0;
238
239 for (;;)
240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
265 attachable *obj = mortals [i];
266
267#if 0
268 if (obj->self)//D make this an assert later
269 {
270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
281 }
282 else
283 {
284 mortals.erase (i);
285 obj->sever_self ();
286 delete obj;
287 }
288 }
289}
290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
303attachable &
304attachable::operator =(const attachable &src)
305{
306 //if (self || cb)
307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
308
309 attach = src.attach;
310 return *this;
311}
312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349
100static SV * 350static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 352{
103 SV *sv; 353 SV *sv;
104 354
105 if (!ptr) 355 if (!ptr)
106 return &PL_sv_undef; 356 return newSV (0);
107 357
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 360}
111 361
112template<class attachable> 362static int
113SV * 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{
365 attachable *at = (attachable *)mg->mg_ptr;
366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
374 // next line makes sense, but most objects still have refcnt 0 by default
375 //at->refcnt_chk ();
376 return 0;
377}
378
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380
381static SV *
114newSVattachable (attachable *obj, const char *klass) 382newSVattachable (attachable *obj, HV *stash)
115{ 383{
116 if (!obj) 384 if (!obj)
117 return &PL_sv_undef; 385 return newSV (0);
118 386
119 if (!obj->self) 387 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 388 obj->self = newHV ();
121 389
122 return newSVsv (static_cast<SV *>(obj->self)); 390 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 391 {
151 HV *hv = newHV (); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 393
155 SVptr_cache_set (ptr, sv); 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
157 401
158 return newSVsv (sv); 402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
159} 403 SvAMAGIC_on (sv);
160 404
405 return sv;
406 }
407}
408
409#if 0 // unused
161static void 410static void
162clearSVptr (SV *sv) 411clearSVptr (SV *sv)
163{ 412{
164 if (SvROK (sv)) 413 if (SvROK (sv))
165 sv = SvRV (sv); 414 sv = SvRV (sv);
166 415
167 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
169} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
170 435
171static long 436static long
172SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
173{ 438{
174 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
176 441
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183} 443}
184 444
185static long 445static long noinline
186SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
187{ 447{
188 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
189 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
190 else 451}
452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
496static inline SV *to_sv (bool v) { return newSViv (v); }
497static inline SV *to_sv ( signed char v) { return newSViv (v); }
498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
499static inline SV *to_sv ( signed short v) { return newSViv (v); }
500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
501static inline SV *to_sv ( signed int v) { return newSViv (v); }
502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
503static inline SV *to_sv ( signed long v) { return newSViv (v); }
504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
518
519static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); }
521
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
524
525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
191 return 0; 538 return sv;
192} 539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
578
579template<class T>
580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
581
582template<int N>
583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
584
585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
597static inline void sv_to (SV *sv, UUID &v)
598{
599 if (!v.parse (SvPV_nolen (sv)))
600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
601}
602
603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 604
194static SV * 605static SV *
195newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
196{ 607{
197 SV *sv; 608 SV *sv;
211 break; 622 break;
212 623
213 case DT_STRING: 624 case DT_STRING:
214 { 625 {
215 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 628 }
218 break; 629 break;
219 630
220 case DT_DATA: 631 case DT_DATA:
221 { 632 {
222 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
225 } 636 }
226 break; 637 break;
227 638
228 case DT_OBJECT: 639 case DT_OBJECT:
229 { 640 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 641 break;
234 642
235 case DT_MAP: 643 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 644 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 645 sv = to_sv (va_arg (ap, maptile *));
238 break; 646 break;
239 647
648 case DT_CLIENT:
649 sv = to_sv (va_arg (ap, client *));
650 break;
651
240 case DT_PLAYER: 652 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 653 sv = to_sv (va_arg (ap, player *));
242 break; 654 break;
243 655
244 case DT_ARCH: 656 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 657 sv = to_sv (va_arg (ap, archetype *));
246 break; 658 break;
247 659
248 case DT_PARTY: 660 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 661 sv = to_sv (va_arg (ap, partylist *));
250 break; 662 break;
251 663
252 case DT_REGION: 664 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 665 sv = to_sv (va_arg (ap, region *));
254 break; 666 break;
255 667
256 default: 668 default:
257 assert (("unhandled type in newSVdt_va", 0)); 669 assert (("unhandled type in newSVdt_va", 0));
258 } 670 }
270 va_end (ap); 682 va_end (ap);
271 683
272 return sv; 684 return sv;
273} 685}
274 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
275static SV * 713static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307SV *
308registry_of (attachable_base *ext) 714registry (attachable *ext)
309{ 715{
310 if (!ext->cb) 716 if (!ext->cb)
311 ext->cb = newAV (); 717 ext->cb = newAV ();
312 718
313 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
314} 720}
315 721
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328}
329
330void attachable_base::optimise ()
331{
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344}
345
346void
347object::instantiate_ ()
348{
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362}
363
364///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
365 723
366void reattach (data_type type, void *obj)
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384}
385
386template<class subclass>
387void reattach (attachable<subclass> *obj)
388{
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393}
394
395object_freezer::object_freezer (const char *filename)
396: filename (filename)
397{
398 av = (AV *)newAV ();
399}
400
401object_freezer::~object_freezer ()
402{
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
408 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
409 PUTBACK;
410 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
411 FREETMPS;
412 LEAVE;
413}
414
415void object_freezer::put (FILE *fp, attachable_base *ext)
416{
417 ext->optimise ();
418
419 if (ext->self)
420 {
421 int idx = AvFILLp ((AV *)av) + 1;
422 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
423 fprintf (fp, "oid %d\n", idx);
424 }
425}
426
427object_thawer::object_thawer (const char *filename)
428{
429 av = 0;
430
431 if (!filename)
432 return;
433
434 dSP;
435 ENTER;
436 SAVETMPS;
437 PUSHMARK (SP);
438 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
439 PUTBACK;
440
441 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
442 {
443 SPAGAIN;
444 SV *sv = POPs;
445 if (SvROK (sv))
446 av = SvREFCNT_inc (SvRV (sv));
447 }
448
449 FREETMPS;
450 LEAVE;
451}
452
453void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
454{
455 if (!av || oid < 0) // this is actually an error of sorts
456 return;
457
458 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
459 ext->clear ();
460
461 SV **svp = av_fetch ((AV *)av, oid, 0);
462
463 if (!svp || !SvROK (*svp))
464 {
465 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
466 return;
467 }
468
469 ext->self = *svp; *svp = &PL_sv_undef;
470 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
471
472 reattach (type, obj);
473}
474
475object_thawer::~object_thawer ()
476{
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479}
480
481/////////////////////////////////////////////////////////////////////////////
482
483extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484{
485 return 0;
486}
487
488static CommArray_s rtn_cmd;
489
490static int
491runPluginCommand (object *obj, char *params)
492{
493 dSP;
494
495 ENTER;
496 SAVETMPS;
497
498 PUSHMARK (SP);
499
500 EXTEND (SP, 3);
501 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
502 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
503
504 if (params)
505 PUSHs (sv_2mortal (newSVpv (params, 0)));
506
507 PUTBACK;
508 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
509 SPAGAIN;
510
511 if (SvTRUE (ERRSV))
512 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
513
514 int returnvalue = count > 0 ? POPi : -1;
515
516 PUTBACK;
517 FREETMPS;
518 LEAVE;
519
520 return returnvalue;
521}
522
523extern "C" void *cfperl_getPluginProperty (int *type, ...)
524{
525 va_list args;
526 char *propname;
527 int i;
528 va_start (args, type);
529 propname = va_arg (args, char *);
530 //printf ("Property name: %s\n", propname);
531
532 if (!strcmp (propname, "command?"))
533 {
534 if (!perl)
535 return NULL;
536
537 const char *cmdname = va_arg (args, const char *);
538 HV *hv = get_hv ("cf::COMMAND", 1);
539 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
540
541 va_end (args);
542
543 if (svp)
544 {
545 // this is totaly broken, should stash it into %COMMAND
546 rtn_cmd.name = cmdname;
547 rtn_cmd.time = SvNV (*svp);
548 rtn_cmd.func = runPluginCommand;
549
550 return &rtn_cmd;
551 }
552 }
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void*) PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void*) PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 724void
585cfperl_init () 725cfperl_init ()
586{ 726{
587 char *argv[] = { 727 extern char **environ;
588 "",
589 "-e"
590 "BEGIN {"
591 " cf->bootstrap;"
592 " unshift @INC, cf::datadir ();"
593 "}"
594 ""
595 "use cf;"
596 };
597 728
729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 730 perl = perl_alloc ();
599 perl_construct (perl); 731 perl_construct (perl);
600 732
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 734
603 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 735 const char *argv[] = {
736 settings.argv [0],
737 "-e0"
738 };
739
740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
604 { 742 {
605 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
606
607 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
608 //perl_destruct (perl);
609 //perl_free (perl);
610 //perl = 0;
611 //return;
612 } 745 }
613 746
614 obj_cache = newHV (); 747 eval_pv (
615} 748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
616 756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
617void cfperl_main () 765cfperl_main ()
618{ 766{
619 dSP; 767 dSP;
620 768
621 PUSHMARK (SP); 769 PUSHMARK (SP);
622 PUTBACK; 770 PUTBACK;
623 call_pv ("cf::main", G_DISCARD | G_VOID); 771 call_pv ("cf::main", G_DISCARD | G_VOID);
772}
773
774void
775attachable::instantiate ()
776{
777 if (attach)
778 {
779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
780 attach = 0;
781 }
782}
783
784void
785attachable::reattach ()
786{
787 optimise ();
788 //TODO: check for _attachment's, very important for restarts
789 INVOKE_ATTACHABLE (REATTACH, this);
624} 790}
625 791
626static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
627# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
628# include "eventinc.h" 794# include "eventinc.h"
629# undef def 795# undef def
630}; 796};
631 797
632#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
633 799
634static void 800static void noinline
635gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
636{ 802{
637 // event must be in array 803 // event must be in array
638 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
639 { 805 {
659 } 825 }
660 } 826 }
661 } 827 }
662} 828}
663 829
830void
831attachable::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 ::gather_callbacks (callbacks, cb_attachable, event);
834
835 if (cb)
836 ::gather_callbacks (callbacks, cb, event);
837}
838
839void
840global::gather_callbacks (AV *&callbacks, event_type event) const
841{
842 ::gather_callbacks (callbacks, cb_global, event);
843}
844
845void
846object::gather_callbacks (AV *&callbacks, event_type event) const
847{
848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
849 {
850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
851
852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
854 }
855
856 if (type <= AvFILLp (cb_type))
857 {
858 SV *registry = AvARRAY (cb_type)[type];
859
860 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
861 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
862 }
863
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_object, event);
866}
867
868void
869archetype::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 attachable::gather_callbacks (callbacks, event);
872 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
873}
874
875void
876client::gather_callbacks (AV *&callbacks, event_type event) const
877{
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_client, event);
880}
881
882void
883player::gather_callbacks (AV *&callbacks, event_type event) const
884{
885 attachable::gather_callbacks (callbacks, event);
886 ::gather_callbacks (callbacks, cb_player, event);
887}
888
889void
890maptile::gather_callbacks (AV *&callbacks, event_type event) const
891{
892 attachable::gather_callbacks (callbacks, event);
893 ::gather_callbacks (callbacks, cb_map, event);
894}
895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
946bool
664bool cfperl_invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
665{ 948{
666 data_type dt; 949 data_type dt;
667 va_list ap;
668 950
669 va_start (ap, event); 951 // callback call ordering should be:
952 // 1. per-object callback
953 // 2. per-class object
954 // 3. per-type callback
955 // 4. global callbacks
670 956
671 AV *callbacks = 0; 957 AV *callbacks = 0;
672
673 object *op;
674 player *pl;
675 mapstruct *map;
676
677 // callback call ordering is:
678 // 1. per-object callback (NYI)
679 // 2. per-class object
680 // 2a. per-type callback
681 // 4. global callbacks
682
683 gather_callbacks (callbacks, cb_global, event); 958 gather_callbacks (callbacks, event);
684
685 switch (KLASS_OF (event))
686 {
687 case KLASS_GLOBAL:
688 break;
689
690 case KLASS_OBJECT:
691 dt = (data_type) va_arg (ap, int);
692 assert (("first argument must be of type object", dt == DT_OBJECT));
693 op = va_arg (ap, object *);
694
695 if (op->cb)
696 gather_callbacks (callbacks, (AV *)op->cb, event);
697
698 if (op->type)
699 {
700 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
701 {
702 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
703
704 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706 }
707
708 if (op->type <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715 }
716
717 gather_callbacks (callbacks, cb_object, event);
718
719 break;
720
721 case KLASS_PLAYER:
722 dt = (data_type) va_arg (ap, int);
723 assert (("first argument must be of type player", dt == DT_PLAYER));
724 pl = va_arg (ap, player *);
725
726 if (pl->cb)
727 gather_callbacks (callbacks, (AV *)pl->cb, event);
728
729 gather_callbacks (callbacks, cb_player, event);
730 break;
731
732 case KLASS_MAP:
733 dt = (data_type) va_arg (ap, int);
734 assert (("first argument must be of type object", dt == DT_MAP));
735 map = va_arg (ap, mapstruct *);
736
737 if (map->cb)
738 gather_callbacks (callbacks, (AV *)map->cb, event);
739
740 gather_callbacks (callbacks, cb_map, event);
741 break;
742
743 default:
744 assert (("unsupported event klass in cfperl_invoke", 0));
745 }
746 959
747 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
748 if (!callbacks) 961 if (!callbacks)
749 return 0; 962 return 0;
750 963
751 dSP; 964 va_list ap;
752 ENTER; 965 va_start (ap, event);
753 SAVETMPS;
754 966
755 PUSHMARK (SP); 967 CALL_BEGIN (3);
756 EXTEND (SP, 3);
757
758 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
759 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
760 970
761 switch (KLASS_OF (event)) 971 //TODO: unhack
762 { 972 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
763 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 973 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
764 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 974 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
765 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 975 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
766 } 976 else if (global *gl = is_a<global>(this)) /*nop*/;
977 else
978 abort (); //TODO
767 979
768 for (;;) 980 for (;;)
769 { 981 {
770 dt = (data_type) va_arg (ap, int); 982 dt = (data_type) va_arg (ap, int);
771 983
772 if (dt == DT_END) 984 if (dt == DT_END)
773 break; 985 break;
774
775 if (dt == DT_AV) 986 else if (dt == DT_AV)
776 { 987 {
777 AV *av = va_arg (ap, AV *); 988 AV *av = va_arg (ap, AV *);
778 989
779 for (int i = 0; i <= av_len (av); ++i) 990 for (int i = 0; i <= av_len (av); ++i)
780 XPUSHs (*av_fetch (av, i, 1)); 991 XPUSHs (*av_fetch (av, i, 1));
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 995 }
785 996
786 va_end (ap); 997 va_end (ap);
787 998
788 PUTBACK; 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
790 SPAGAIN;
791
792 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
793 1001
794 FREETMPS; 1002 CALL_END;
795 LEAVE;
796 1003
797 return count; 1004 return count;
798} 1005}
799 1006
800SV * 1007static SV *
801cfperl_result (int idx) 1008cfperl_result (int idx)
802{ 1009{
803 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
804 if (!av) 1011 if (!av)
805 return &PL_sv_undef; 1012 return &PL_sv_undef;
806 1013
807 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
808 if (!sv) 1015 if (!sv)
815cfperl_result_INT (int idx) 1022cfperl_result_INT (int idx)
816{ 1023{
817 return SvIV (cfperl_result (idx)); 1024 return SvIV (cfperl_result (idx));
818} 1025}
819 1026
1027double
1028cfperl_result_DOUBLE (int idx)
1029{
1030 return SvNV (cfperl_result (idx));
1031}
1032
1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
1054
1055void
1056cfperl_emergency_save ()
1057{
1058 CALL_BEGIN (0);
1059 CALL_CALL ("cf::emergency_save", G_VOID);
1060 CALL_END;
1061}
1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
1154maptile::find_sync (const_utf8_string path, maptile *origin)
1155{
1156 CALL_BEGIN (2);
1157 CALL_ARG (path);
1158 CALL_ARG (origin);
1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1160
1161 maptile *retval = 0;
1162 if (count) sv_to (POPs, retval);
1163
1164 CALL_END;
1165
1166 return retval;
1167}
1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
1186void
1187maptile::do_load_sync ()
1188{
1189 CALL_BEGIN (1);
1190 CALL_ARG (this);
1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1192 CALL_END;
1193}
1194
1195void
1196object::enter_exit (object *exit)
1197{
1198 if (type != PLAYER)
1199 return;
1200
1201 CALL_BEGIN (2);
1202 CALL_ARG (this);
1203 CALL_ARG (exit);
1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1205 CALL_END;
1206}
1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
1319/////////////////////////////////////////////////////////////////////////////
1320
1321struct EVAPI *evapi::GEVAPI;
1322struct CoroAPI *coroapi::GCoroAPI;
1323
1324void
1325coroapi::do_cede_to_tick ()
1326{
1327 cede_pending = 0;
1328 cede ();
1329}
1330
1331void
1332coroapi::wait_for_tick ()
1333{
1334 CALL_BEGIN (0);
1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1336 CALL_END;
1337}
1338
1339void
1340coroapi::wait_for_tick_begin ()
1341{
1342 CALL_BEGIN (0);
1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1344 CALL_END;
1345}
1346
1347void
1348iow::poll (int events)
1349{
1350 if (events != this->events)
1351 {
1352 int active = ev_is_active ((ev_io *)this);
1353 if (active) stop ();
1354 ev_io_set ((ev_io *)this, fd, events);
1355 if (active) start ();
1356 }
1357}
1358
1359static void
1360_connect_to_perl_1 ()
1361{
1362 stash_cf = gv_stashpv ("cf", 1);
1363
1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1374
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379
1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1386 cb_map = get_av ("cf::CB_MAP" , 1);
1387}
1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
820MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
821 1400
822BOOT: 1401BOOT:
823{ 1402{
824 HV *stash = gv_stashpv ("cf", 1); 1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1406 _connect_to_perl_1 ();
1407
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
825 1418
826 static const struct { 1419 static const struct {
827 const char *name; 1420 const char *name;
828 IV iv; 1421 IV iv;
829 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
830# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
831 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
832 const_iv (llevInfo) 1425 const_iv (logBacktrace)
833 const_iv (llevDebug) 1426
834 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
835 1430
836 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
837 const_iv (PLAYER)
838 const_iv (TRANSPORT)
839 const_iv (ROD)
840 const_iv (TREASURE)
841 const_iv (POTION)
842 const_iv (FOOD)
843 const_iv (POISON)
844 const_iv (BOOK)
845 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
846 const_iv (LIGHTNING) 1433
847 const_iv (ARROW)
848 const_iv (BOW)
849 const_iv (WEAPON)
850 const_iv (ARMOUR)
851 const_iv (PEDESTAL)
852 const_iv (ALTAR)
853 const_iv (LOCKED_DOOR)
854 const_iv (SPECIAL_KEY)
855 const_iv (MAP)
856 const_iv (DOOR)
857 const_iv (KEY)
858 const_iv (TIMED_GATE)
859 const_iv (TRIGGER)
860 const_iv (GRIMREAPER)
861 const_iv (MAGIC_EAR)
862 const_iv (TRIGGER_BUTTON)
863 const_iv (TRIGGER_ALTAR)
864 const_iv (TRIGGER_PEDESTAL)
865 const_iv (SHIELD)
866 const_iv (HELMET)
867 const_iv (HORN)
868 const_iv (MONEY)
869 const_iv (CLASS)
870 const_iv (GRAVESTONE)
871 const_iv (AMULET)
872 const_iv (PLAYERMOVER)
873 const_iv (TELEPORTER)
874 const_iv (CREATOR)
875 const_iv (SKILL)
876 const_iv (EXPERIENCE)
877 const_iv (EARTHWALL)
878 const_iv (GOLEM)
879 const_iv (THROWN_OBJ)
880 const_iv (BLINDNESS)
881 const_iv (GOD)
882 const_iv (DETECTOR)
883 const_iv (TRIGGER_MARKER)
884 const_iv (DEAD_OBJECT)
885 const_iv (DRINK)
886 const_iv (MARKER)
887 const_iv (HOLY_ALTAR)
888 const_iv (PLAYER_CHANGER)
889 const_iv (BATTLEGROUND)
890 const_iv (PEACEMAKER)
891 const_iv (GEM)
892 const_iv (FIREWALL)
893 const_iv (ANVIL)
894 const_iv (CHECK_INV)
895 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
896 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
897 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
898 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
899 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
900 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
901 const_iv (FLOOR)
902 const_iv (FLESH)
903 const_iv (INORGANIC)
904 const_iv (SKILL_TOOL)
905 const_iv (LIGHTER)
906 const_iv (TRAP_PART)
907 const_iv (WALL)
908 const_iv (LIGHT_SOURCE)
909 const_iv (MISC_OBJECT)
910 const_iv (MONSTER)
911 const_iv (SPAWN_GENERATOR)
912 const_iv (LAMP)
913 const_iv (DUPLICATOR)
914 const_iv (TOOL)
915 const_iv (SPELLBOOK)
916 const_iv (BUILDFAC)
917 const_iv (CLOAK)
918 const_iv (SPINNER)
919 const_iv (GATE)
920 const_iv (BUTTON)
921 const_iv (CF_HANDLE)
922 const_iv (HOLE)
923 const_iv (TRAPDOOR)
924 const_iv (SIGN)
925 const_iv (BOOTS)
926 const_iv (GLOVES)
927 const_iv (SPELL)
928 const_iv (SPELL_EFFECT)
929 const_iv (CONVERTER)
930 const_iv (BRACERS)
931 const_iv (POISONING)
932 const_iv (SAVEBED)
933 const_iv (POISONCLOUD)
934 const_iv (FIREHOLES)
935 const_iv (WAND)
936 const_iv (SCROLL)
937 const_iv (DIRECTOR)
938 const_iv (GIRDLE)
939 const_iv (FORCE)
940 const_iv (POTION_EFFECT)
941 const_iv (EVENT_CONNECTOR)
942 const_iv (CLOSE_CON)
943 const_iv (CONTAINER)
944 const_iv (ARMOUR_IMPROVER)
945 const_iv (WEAPON_IMPROVER)
946 const_iv (SKILLSCROLL)
947 const_iv (DEEP_SWAMP)
948 const_iv (IDENTIFY_ALTAR)
949 const_iv (MENU)
950 const_iv (RUNE)
951 const_iv (TRAP)
952 const_iv (POWER_CRYSTAL)
953 const_iv (CORPSE)
954 const_iv (DISEASE)
955 const_iv (SYMPTOM)
956 const_iv (BUILDER)
957 const_iv (MATERIAL)
958 const_iv (ITEM_TRANSFORMER)
959 const_iv (QUEST)
960 1440
961 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
962 1470
963 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
964 const_iv (ST_BD_REMOVE)
965 1472
966 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
967 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
968 const_iv (ST_MAT_ITEM)
969 1475
970 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
971 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
972 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
973 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
974 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
975 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
976 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
977 const_iv (AT_DRAIN)
978 const_iv (AT_WEAPONMAGIC)
979 const_iv (AT_GHOSTHIT)
980 const_iv (AT_POISON)
981 const_iv (AT_SLOW)
982 const_iv (AT_PARALYZE)
983 const_iv (AT_TURN_UNDEAD)
984 const_iv (AT_FEAR)
985 const_iv (AT_CANCELLATION)
986 const_iv (AT_DEPLETE)
987 const_iv (AT_DEATH)
988 const_iv (AT_CHAOS)
989 const_iv (AT_COUNTERSPELL)
990 const_iv (AT_GODPOWER)
991 const_iv (AT_HOLYWORD)
992 const_iv (AT_BLIND)
993 const_iv (AT_INTERNAL)
994 const_iv (AT_LIFE_STEALING)
995 const_iv (AT_DISEASE)
996 1483
997 const_iv (QUEST_IN_PROGRESS) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
998 const_iv (QUEST_DONE_QUEST) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
999 const_iv (QUEST_DONE_TASK)
1000 const_iv (QUEST_START_QUEST)
1001 const_iv (QUEST_END_QUEST)
1002 const_iv (QUEST_START_TASK)
1003 const_iv (QUEST_END_TASK)
1004 const_iv (QUEST_OVERRIDE)
1005 const_iv (QUEST_ON_ACTIVATE)
1006
1007 const_iv (WEAP_HIT)
1008 const_iv (WEAP_SLASH)
1009 const_iv (WEAP_PIERCE)
1010 const_iv (WEAP_CLEAVE)
1011 const_iv (WEAP_SLICE)
1012 const_iv (WEAP_STAB)
1013 const_iv (WEAP_WHIP)
1014 const_iv (WEAP_CRUSH)
1015 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1016 1487
1017 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1018 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1019 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1020 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1021 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1022 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1023 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1024 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1025 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1026 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1027 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1028 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1029 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1030 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1031 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1032 const_iv (FLAG_TREASURE) 1540 const_iv (SP_MAGIC_MAPPING)
1033 const_iv (FLAG_PLAYER_SOLD) 1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1034 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1035 const_iv (FLAG_CAN_ROLL)
1036 const_iv (FLAG_OVERLAY_FLOOR)
1037 const_iv (FLAG_IS_TURNABLE)
1038 const_iv (FLAG_IS_USED_UP)
1039 const_iv (FLAG_IDENTIFIED)
1040 const_iv (FLAG_REFLECTING)
1041 const_iv (FLAG_CHANGING)
1042 const_iv (FLAG_SPLITTING)
1043 const_iv (FLAG_HITBACK)
1044 const_iv (FLAG_STARTEQUIP)
1045 const_iv (FLAG_BLOCKSVIEW)
1046 const_iv (FLAG_UNDEAD)
1047 const_iv (FLAG_SCARED)
1048 const_iv (FLAG_UNAGGRESSIVE)
1049 const_iv (FLAG_REFL_MISSILE)
1050 const_iv (FLAG_REFL_SPELL)
1051 const_iv (FLAG_NO_MAGIC)
1052 const_iv (FLAG_NO_FIX_PLAYER)
1053 const_iv (FLAG_IS_LIGHTABLE)
1054 const_iv (FLAG_TEAR_DOWN)
1055 const_iv (FLAG_RUN_AWAY)
1056 const_iv (FLAG_PICK_UP)
1057 const_iv (FLAG_UNIQUE)
1058 const_iv (FLAG_NO_DROP)
1059 const_iv (FLAG_WIZCAST)
1060 const_iv (FLAG_CAST_SPELL)
1061 const_iv (FLAG_USE_SCROLL)
1062 const_iv (FLAG_USE_RANGE)
1063 const_iv (FLAG_USE_BOW)
1064 const_iv (FLAG_USE_ARMOUR)
1065 const_iv (FLAG_USE_WEAPON)
1066 const_iv (FLAG_USE_RING)
1067 const_iv (FLAG_READY_RANGE)
1068 const_iv (FLAG_READY_BOW)
1069 const_iv (FLAG_XRAYS)
1070 const_iv (FLAG_NO_APPLY)
1071 const_iv (FLAG_IS_FLOOR)
1072 const_iv (FLAG_LIFESAVE)
1073 const_iv (FLAG_NO_STRENGTH)
1074 const_iv (FLAG_SLEEP)
1075 const_iv (FLAG_STAND_STILL)
1076 const_iv (FLAG_RANDOM_MOVE)
1077 const_iv (FLAG_ONLY_ATTACK)
1078 const_iv (FLAG_CONFUSED)
1079 const_iv (FLAG_STEALTH)
1080 const_iv (FLAG_WIZPASS)
1081 const_iv (FLAG_IS_LINKED)
1082 const_iv (FLAG_CURSED)
1083 const_iv (FLAG_DAMNED)
1084 const_iv (FLAG_SEE_ANYWHERE)
1085 const_iv (FLAG_KNOWN_MAGICAL)
1086 const_iv (FLAG_KNOWN_CURSED)
1087 const_iv (FLAG_CAN_USE_SKILL)
1088 const_iv (FLAG_BEEN_APPLIED)
1089 const_iv (FLAG_READY_SCROLL)
1090 const_iv (FLAG_USE_ROD)
1091 const_iv (FLAG_USE_HORN)
1092 const_iv (FLAG_MAKE_INVIS)
1093 const_iv (FLAG_INV_LOCKED)
1094 const_iv (FLAG_IS_WOODED)
1095 const_iv (FLAG_IS_HILLY)
1096 const_iv (FLAG_READY_SKILL)
1097 const_iv (FLAG_READY_WEAPON)
1098 const_iv (FLAG_NO_SKILL_IDENT)
1099 const_iv (FLAG_BLIND)
1100 const_iv (FLAG_SEE_IN_DARK)
1101 const_iv (FLAG_IS_CAULDRON)
1102 const_iv (FLAG_NO_STEAL)
1103 const_iv (FLAG_ONE_HIT)
1104 const_iv (FLAG_CLIENT_SENT)
1105 const_iv (FLAG_BERSERK)
1106 const_iv (FLAG_NEUTRAL)
1107 const_iv (FLAG_NO_ATTACK)
1108 const_iv (FLAG_NO_DAMAGE)
1109 const_iv (FLAG_OBJ_ORIGINAL)
1110 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1111 const_iv (FLAG_ACTIVATE_ON_PUSH)
1112 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1113 const_iv (FLAG_IS_WATER)
1114 const_iv (FLAG_CONTENT_ON_GEN)
1115 const_iv (FLAG_IS_A_TEMPLATE)
1116 const_iv (FLAG_IS_BUILDABLE)
1117 const_iv (FLAG_AFK)
1118
1119 const_iv (NDI_BLACK)
1120 const_iv (NDI_WHITE)
1121 const_iv (NDI_NAVY)
1122 const_iv (NDI_RED) 1546 const_iv (SP_PROBE)
1123 const_iv (NDI_ORANGE) 1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1124 const_iv (NDI_BLUE) 1551 const_iv (SP_BLESS)
1125 const_iv (NDI_DK_ORANGE)
1126 const_iv (NDI_GREEN)
1127 const_iv (NDI_LT_GREEN)
1128 const_iv (NDI_GREY)
1129 const_iv (NDI_BROWN)
1130 const_iv (NDI_GOLD)
1131 const_iv (NDI_TAN)
1132 const_iv (NDI_MAX_COLOR)
1133 const_iv (NDI_COLOR_MASK)
1134 const_iv (NDI_UNIQUE)
1135 const_iv (NDI_ALL)
1136
1137 const_iv (F_APPLIED)
1138 const_iv (F_LOCATION)
1139 const_iv (F_UNPAID)
1140 const_iv (F_MAGIC)
1141 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1142 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1143 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1144 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1145 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1146 1579
1147 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1148 const_iv (F_SHOP)
1149 const_iv (F_SELL)
1150 1581
1151 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1152 const_iv (P_NO_MAGIC) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1153 const_iv (P_IS_ALIVE)
1154 const_iv (P_NO_CLERIC)
1155 const_iv (P_NEED_UPDATE)
1156 const_iv (P_NO_ERROR)
1157 const_iv (P_OUT_OF_MAP)
1158 const_iv (P_NEW_MAP)
1159 1584
1160 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1161 const_iv (UP_OBJ_REMOVE)
1162 const_iv (UP_OBJ_CHANGE)
1163 const_iv (UP_OBJ_FACE)
1164 1586
1165 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1166 const_iv (INS_ABOVE_FLOOR_ONLY)
1167 const_iv (INS_NO_WALK_ON)
1168 const_iv (INS_ON_TOP)
1169 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1170 const_iv (INS_MAP_LOAD)
1171 1589
1172 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1173 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1174 const_iv (WILL_APPLY_EARTHWALL)
1175 const_iv (WILL_APPLY_DOOR)
1176 const_iv (WILL_APPLY_FOOD)
1177 1592
1178 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1179 const_iv (SAVE_DIR_MODE)
1180 1594
1181 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1182 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1183 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1184 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1185 const_iv (M_WOOD)
1186 const_iv (M_ORGANIC)
1187 const_iv (M_STONE)
1188 const_iv (M_CLOTH)
1189 const_iv (M_ADAMANT)
1190 const_iv (M_LIQUID)
1191 const_iv (M_SOFT_METAL)
1192 const_iv (M_BONE)
1193 const_iv (M_ICE)
1194 const_iv (M_SPECIAL)
1195 1599
1196 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1197 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1198 const_iv (SK_EXP_NONE)
1199 const_iv (SK_SUBTRACT_SKILL_EXP)
1200 1602
1201 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1202 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1203 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1204 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1205 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1206 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1207 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1208 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1209 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1210 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1211 const_iv (SK_DET_MAGIC)
1212 const_iv (SK_ORATORY)
1213 const_iv (SK_SINGING)
1214 const_iv (SK_DET_CURSE)
1215 const_iv (SK_FIND_TRAPS)
1216 const_iv (SK_MEDITATION)
1217 const_iv (SK_PUNCHING)
1218 const_iv (SK_FLAME_TOUCH)
1219 const_iv (SK_KARATE)
1220 const_iv (SK_CLIMBING)
1221 const_iv (SK_WOODSMAN)
1222 const_iv (SK_INSCRIPTION)
1223 const_iv (SK_ONE_HANDED_WEAPON)
1224 const_iv (SK_MISSILE_WEAPON)
1225 const_iv (SK_THROWING)
1226 const_iv (SK_USE_MAGIC_ITEM)
1227 const_iv (SK_DISARM_TRAPS)
1228 const_iv (SK_SET_TRAP)
1229 const_iv (SK_THAUMATURGY)
1230 const_iv (SK_PRAYING)
1231 const_iv (SK_CLAWING)
1232 const_iv (SK_LEVITATION)
1233 const_iv (SK_SUMMONING)
1234 const_iv (SK_PYROMANCY)
1235 const_iv (SK_EVOCATION)
1236 const_iv (SK_SORCERY)
1237 const_iv (SK_TWO_HANDED_WEAPON)
1238 const_iv (SK_SPARK_TOUCH)
1239 const_iv (SK_SHIVER)
1240 const_iv (SK_ACID_SPLASH)
1241 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1242 1614
1243 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1244 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1245 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1246 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1247 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1248 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1249 const_iv (SOUND_PUSH_PLAYER)
1250 const_iv (SOUND_PLAYER_HITS1)
1251 const_iv (SOUND_PLAYER_HITS2)
1252 const_iv (SOUND_PLAYER_HITS3)
1253 const_iv (SOUND_PLAYER_HITS4)
1254 const_iv (SOUND_PLAYER_IS_HIT1)
1255 const_iv (SOUND_PLAYER_IS_HIT2)
1256 const_iv (SOUND_PLAYER_IS_HIT3)
1257 const_iv (SOUND_PLAYER_KILLS)
1258 const_iv (SOUND_PET_IS_KILLED)
1259 const_iv (SOUND_PLAYER_DIES)
1260 const_iv (SOUND_OB_EVAPORATE)
1261 const_iv (SOUND_OB_EXPLODE)
1262 const_iv (SOUND_CLOCK)
1263 const_iv (SOUND_TURN_HANDLE)
1264 const_iv (SOUND_FALL_HOLE)
1265 const_iv (SOUND_DRINK_POISON)
1266 const_iv (SOUND_CAST_SPELL_0)
1267 1621
1268 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1269 const_iv (PREFER_HIGH)
1270 1623
1271 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1272 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1273 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1274 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1275 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1276 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1277 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1278 const_iv (ATNR_DRAIN)
1279 const_iv (ATNR_WEAPONMAGIC)
1280 const_iv (ATNR_GHOSTHIT)
1281 const_iv (ATNR_POISON)
1282 const_iv (ATNR_SLOW)
1283 const_iv (ATNR_PARALYZE)
1284 const_iv (ATNR_TURN_UNDEAD)
1285 const_iv (ATNR_FEAR)
1286 const_iv (ATNR_CANCELLATION)
1287 const_iv (ATNR_DEPLETE)
1288 const_iv (ATNR_DEATH)
1289 const_iv (ATNR_CHAOS)
1290 const_iv (ATNR_COUNTERSPELL)
1291 const_iv (ATNR_GODPOWER)
1292 const_iv (ATNR_HOLYWORD)
1293 const_iv (ATNR_BLIND)
1294 const_iv (ATNR_INTERNAL)
1295 const_iv (ATNR_LIFE_STEALING)
1296 const_iv (ATNR_DISEASE)
1297 1631
1298 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1299 const_iv (MAP_PLAYER_UNIQUE)
1300 const_iv (MAP_BLOCK)
1301 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1302 const_iv (MAP_OVERLAY)
1303 1634
1304 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1305 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1306 const_iv (MAP_LOADING)
1307 const_iv (MAP_SAVING)
1308 1637
1309 const_iv (KLASS_GLOBAL) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1310 const_iv (KLASS_OBJECT) 1639
1311 const_iv (KLASS_PLAYER) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1312 const_iv (KLASS_MAP) 1641
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1313 }; 1662 };
1314 1663
1315 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1316 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1317 1666
1318 static const struct { 1667 static const struct {
1319 const char *name; 1668 const char *name;
1320 int skip; 1669 int skip;
1321 IV klass; 1670 IV klass;
1332 { 1681 {
1333 AV *event = newAV (); 1682 AV *event = newAV ();
1334 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1335 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1336 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1337 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1338 } 1687 }
1339 1688
1340 static const struct { 1689 // used by autogenerated BOOT sections from genacc
1341 int dtype; 1690 av_reflect = get_av ("cf::REFLECT", 1);
1342 const char *name;
1343 IV idx;
1344 } *cprop, prop_table[] = {
1345# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1346 prop (CFAPI_INT, MAP_PROP_FLAGS)
1347 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1348 prop (CFAPI_STRING, MAP_PROP_PATH)
1349 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1350 prop (CFAPI_STRING, MAP_PROP_NAME)
1351 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1352 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1353 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1354 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1355 prop (CFAPI_INT, MAP_PROP_WIDTH)
1356 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1357 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1358 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1359 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1360 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1361 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1362 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1363 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1364 prop (CFAPI_INT, MAP_PROP_SKY)
1365 prop (CFAPI_INT, MAP_PROP_WPARTX)
1366 prop (CFAPI_INT, MAP_PROP_WPARTY)
1367 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1368 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1369 prop (CFAPI_PREGION, MAP_PROP_REGION)
1370 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1371 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1372 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1373 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1376 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1378 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1379 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1380 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1381 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1382 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1383 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1384 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1385 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1386 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1387 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1388 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1389 prop (CFAPI_INT, OBJECT_PROP_X)
1390 prop (CFAPI_INT, OBJECT_PROP_Y)
1391 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1392 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1393 prop (CFAPI_INT, OBJECT_PROP_NROF)
1394 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1395 prop (CFAPI_INT, OBJECT_PROP_FACING)
1396 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1397 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1398 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1399 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1400 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1401 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1402 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1403 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1404 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1405 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1406 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1407 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1408 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1409 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1410 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1411 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1412 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1413 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1414 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1415 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1416 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1417 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1418 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1419 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1420 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1422 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1423 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1424 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1426 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1427 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1428 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1430 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1431 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1432 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1433 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1434 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1435 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1436 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1437 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1438 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1441 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1442 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1443 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1444 prop (CFAPI_INT, OBJECT_PROP_STR)
1445 prop (CFAPI_INT, OBJECT_PROP_DEX)
1446 prop (CFAPI_INT, OBJECT_PROP_CON)
1447 prop (CFAPI_INT, OBJECT_PROP_WIS)
1448 prop (CFAPI_INT, OBJECT_PROP_INT)
1449 prop (CFAPI_INT, OBJECT_PROP_POW)
1450 prop (CFAPI_INT, OBJECT_PROP_CHA)
1451 prop (CFAPI_INT, OBJECT_PROP_WC)
1452 prop (CFAPI_INT, OBJECT_PROP_AC)
1453 prop (CFAPI_INT, OBJECT_PROP_HP)
1454 prop (CFAPI_INT, OBJECT_PROP_SP)
1455 prop (CFAPI_INT, OBJECT_PROP_GP)
1456 prop (CFAPI_INT, OBJECT_PROP_FP)
1457 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1458 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1459 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1460 prop (CFAPI_INT, OBJECT_PROP_DAM)
1461 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1462 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1463 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1464 prop (CFAPI_INT, OBJECT_PROP_FACE)
1465 };
1466
1467 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1468 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1469
1470 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1471 {
1472 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1473 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1474 }
1475
1476 //I_EVENT_API (PACKAGE);
1477} 1691}
1478 1692
1479void _reload_1 () 1693void _gv_clear (SV *gv)
1480 CODE: 1694 CODE:
1481 cb_global = get_av ("cf::CB_GLOBAL", 1); 1695 assert (SvTYPE (gv) == SVt_PVGV);
1482 cb_object = get_av ("cf::CB_OBJECT", 1); 1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1483 cb_player = get_av ("cf::CB_PLAYER", 1); 1697 f (GvGP (gv)->gp_form);
1484 cb_type = get_av ("cf::CB_TYPE" , 1); 1698 f (GvGP (gv)->gp_io);
1485 cb_map = get_av ("cf::CB_MAP" , 1); 1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1486 1706
1487void _reload_2 () 1707void _connect_to_perl_1 ()
1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1714void _global_reattach ()
1488 CODE: 1715 CODE:
1489{ 1716{
1490 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1491 for (player *pl = first_player; pl; pl = pl->next) 1718 for_all_clients (ns)
1492 reattach (pl); 1719 ns->reattach ();
1493 1720
1494 for (mapstruct *map = first_map; map; map = map->next) 1721 for_all_objects (op)
1495 reattach (map);
1496
1497 for (object *op = objects; op; op = op->next)
1498 reattach (op); 1722 op->reattach ();
1723}
1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1499} 1840}
1500 1841
1501NV floor (NV x) 1842NV floor (NV x)
1502 1843
1503NV ceil (NV x) 1844NV ceil (NV x)
1504 1845
1505void server_tick () 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1849 CODE:
1850{
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items)
1853 {
1854 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1506 1862
1863NV clamp (NV value, NV min_value, NV max_value)
1864 CODE:
1865 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT:
1867 RETVAL
1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1507void 1881void
1508LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1509 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1510 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1511 1888
1512char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1513 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1514 1891
1515char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1516 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1517 1894
1518const char *
1519get_maps_directory (char *path)
1520 PROTOTYPE: $
1521 ALIAS: maps_directory = 0
1522 CODE:
1523 RETVAL = create_pathname (path);
1524 OUTPUT: RETVAL
1525
1526void 1895void
1527sub_generation_inc () 1896sub_generation_inc ()
1528 CODE: 1897 CODE:
1529 PL_sub_generation++; 1898 PL_sub_generation++;
1530 1899
1531char * 1900const_octet_string
1532mapdir () 1901mapdir ()
1533 PROTOTYPE: 1902 PROTOTYPE:
1534 ALIAS: 1903 ALIAS:
1535 mapdir = 0 1904 mapdir = 0
1536 uniquedir = 1 1905 uniquedir = 1
1550 case 5: RETVAL = settings.playerdir; break; 1919 case 5: RETVAL = settings.playerdir; break;
1551 case 6: RETVAL = settings.datadir ; break; 1920 case 6: RETVAL = settings.datadir ; break;
1552 } 1921 }
1553 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1554 1923
1924void abort ()
1925
1926void reset_signals ()
1927
1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1929
1930void cleanup (const_octet_string cause, bool make_core = false)
1931
1932void emergency_save ()
1933
1934void _exit (int status = EXIT_SUCCESS)
1935
1936#if _POSIX_MEMLOCK
1937
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1946
1947int munlockall ()
1948
1949#endif
1950
1555int 1951int
1556cf_find_animation (char *text) 1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1980int find_animation (utf8_string text)
1557 PROTOTYPE: $ 1981 PROTOTYPE: $
1558 1982
1559int random_roll(int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1560 1984
1561const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1562
1563int invoke (int event, ...)
1564 CODE:
1565 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1566 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1567 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1568 OUTPUT: RETVAL
1569 1986
1570int 1987int
1571exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1572 CODE: 1989 CODE:
1573{ 1990{
1604 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else 2022 else
1606 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1608 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
2074MODULE = cf PACKAGE = cf::attachable
2075
2076int
2077valid (SV *obj)
2078 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT:
2081 RETVAL
2082
2083void
2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2089
2090int mortals_size ()
2091 CODE:
2092 RETVAL = attachable::mortals.size ();
2093 OUTPUT: RETVAL
2094
2095#object *mortals (U32 index)
2096# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL
2099
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2101
2102MODULE = cf PACKAGE = cf::global
2103
2104int invoke (SV *klass, int event, ...)
2105 CODE:
2106 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2107 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2108 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL
2111
1609MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610 2113
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2115
1611int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1612 CODE: 2117 CODE:
1613 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1614 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1615 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2120 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2121 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1616 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1617 2123
1618SV *registry (object *op) 2124SV *registry (object *op)
2125
2126int objects_size ()
1619 CODE: 2127 CODE:
1620 RETVAL = registry_of (op); 2128 RETVAL = objects.size ();
1621 OUTPUT: 2129 OUTPUT: RETVAL
2130
2131object *objects (U32 index)
2132 CODE:
2133 RETVAL = index < objects.size () ? objects [index] : 0;
2134 OUTPUT: RETVAL
2135
2136int actives_size ()
2137 CODE:
2138 RETVAL = actives.size ();
2139 OUTPUT: RETVAL
2140
2141object *actives (U32 index)
2142 CODE:
2143 RETVAL = index < actives.size () ? actives [index] : 0;
2144 OUTPUT: RETVAL
2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
1622 RETVAL 2166 RETVAL
1623 2167
1624SV *
1625get_property (object *obj, int type, int idx)
1626 CODE:
1627 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1628 OUTPUT: RETVAL
1629
1630SV *
1631set_property (object *obj, int type, int idx, SV *newval)
1632 CODE:
1633 switch (type)
1634 {
1635 case CFAPI_INT:
1636 cf_object_set_int_property (obj, idx, SvIV (newval));
1637 break;
1638 case CFAPI_LONG:
1639 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1640 break;
1641 case CFAPI_DOUBLE:
1642 {
1643 int unused_type;
1644 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1645 }
1646 break;
1647 case CFAPI_STRING:
1648 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1649 break;
1650 case CFAPI_POBJECT:
1651 {
1652 int unused_type;
1653 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1654 }
1655 break;
1656 default:
1657 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1658 }
1659
1660# missing properties 2168# missing properties
1661 2169
1662void 2170object *head (object *op)
1663set_attacktype (object *obj, U32 attacktype) 2171 PROTOTYPE: $
1664 CODE: 2172 CODE:
1665 obj->attacktype = attacktype; 2173 RETVAL = op->head_ ();
1666
1667U32
1668get_attacktype (object *obj)
1669 ALIAS:
1670 attacktype = 0
1671 CODE:
1672 RETVAL = obj->attacktype;
1673 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1674
1675# missing in plug-in api, of course
1676void
1677set_food (object *obj, int food)
1678 CODE:
1679 obj->stats.food = food;
1680
1681int
1682get_food (object *obj)
1683 ALIAS:
1684 food = 0
1685 CODE:
1686 RETVAL = obj->stats.food;
1687 OUTPUT: RETVAL
1688 2175
1689void 2176void
1690inv (object *obj) 2177inv (object *obj)
1691 PROTOTYPE: $ 2178 PROTOTYPE: $
1692 PPCODE: 2179 PPCODE:
1693{ 2180{
1694 object *o;
1695 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1696 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1697} 2183}
1698 2184
1699int cf_object_get_resistance (object *op, int rtype) 2185void
1700 ALIAS: resistance = 0 2186set_animation (object *op, int idx)
2187 CODE:
2188 SET_ANIMATION (op, idx);
1701 2189
1702int cf_object_get_flag (object *op, int flag) 2190int
1703 ALIAS: flag = 0 2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
1704 2195
1705void cf_object_set_flag (object *op, int flag, int value) 2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
1706 2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
2215object *find_best_object_match (object *op, utf8_string match)
2216
2217object *find_marked_object (object *op)
2218
1707int need_identify (const object *obj); 2219int need_identify (object *obj);
1708 2220
1709int apply_shop_mat (object *shop_mat, object *op); 2221int apply_shop_mat (object *shop_mat, object *op);
1710 2222
1711void cf_object_move (object *op, int dir, object *originator = op) 2223int move (object *op, int dir, object *originator = op)
2224 CODE:
2225 RETVAL = move_ob (op, dir, originator);
2226 OUTPUT:
2227 RETVAL
1712 2228
1713void cf_object_apply (object *op, object *author, int flags = 0) 2229void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
1714 2232
1715void cf_object_apply_below (object *op) 2233void apply_below (object *op)
2234 CODE:
2235 player_apply_below (op);
1716 2236
1717void cf_object_remove (object *op) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1718 2238
1719void cf_object_free (object *op) 2239int casting_level (object *caster, object *spell)
1720 2240
1721object *cf_object_present_archname_inside (object *op, char *whatstr)
1722
1723int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1724
1725int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1726
1727object *cf_object_clone (object *op, int clonetype = 0)
1728
1729int cf_object_pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
2242 CODE:
2243 RETVAL = pay_for_item (op, buyer);
2244 OUTPUT: RETVAL
1730 2245
1731int cf_object_pay_amount (object *op, uint64 amount) 2246int pay_amount (object *op, uint64 amount)
2247 CODE:
2248 RETVAL = pay_for_amount (amount, op);
2249 OUTPUT: RETVAL
1732 2250
1733void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1734 2252
1735val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1736 2254
1737int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1738 2256
1739int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
2258 CODE:
2259 do_learn_spell (op, sp, special_prayer);
1740 2260
1741void cf_object_learn_spell (object *op, object *sp)
1742
1743void cf_object_forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
2262 CODE:
2263 do_forget_spell (op, query_name (sp));
1744 2264
1745object *cf_object_check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
2266 CODE:
2267 RETVAL = check_spell_known (op, spellname);
2268 OUTPUT: RETVAL
1746 2269
1747int cf_object_query_money (object *op) 2270int query_money (object *op)
1748 ALIAS: money = 0 2271 ALIAS: money = 0
1749 2272
1750int cf_object_query_cost (object *op, object *who, int flags) 2273val64 query_cost (object *op, object *who, int flags)
1751 ALIAS: cost = 0 2274 ALIAS: cost = 0
1752 2275
1753void cf_object_activate_rune (object *op , object *victim) 2276void spring_trap (object *op, object *victim)
1754 2277
1755int cf_object_check_trigger (object *op, object *cause) 2278int check_trigger (object *op, object *cause)
1756 2279
1757int cf_object_out_of_map (object *op, int x, int y)
1758
1759void cf_object_drop (object *op, object *author) 2280void drop (object *who, object *op)
1760 2281
1761void cf_object_take (object *op, object *author)
1762
1763void cf_object_say (object *op, char *msg)
1764
1765void cf_object_speak (object *op, char *msg)
1766
1767object *cf_object_insert_object (object *op, object *container)
1768
1769const char *cf_object_get_msg (object *ob)
1770 ALIAS: msg = 0
1771
1772object *cf_object_insert_in_ob (object *ob, object *where)
1773
1774int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1775
1776void cf_object_update (object *op, int flags)
1777
1778void cf_object_pickup (object *op, object *what) 2282void pick_up (object *who, object *op)
1779 2283
1780object *cf_create_object_by_name (const char *name) 2284void update_object (object *op, int action)
1781 2285
1782void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1783 2287
1784void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1785 2289
1786int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1787 2291
1788int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1789 2293
1790void push_button (object *op); 2294void push_button (object *op, object *originator)
1791 2295
1792void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1793 2297
1794void add_button_link (object *button, mapstruct *map, int connected); 2298void handle_apply_yield (object *op)
1795 2299
1796void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1797
1798void
1799cf_object_set_resistance (object *op, int rtype, int val)
1800 CODE:
1801 if (rtype >= 0 && rtype < NROFATTACKS)
1802 op->resist[rtype] = val;
1803 2301
1804 2302
1805MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1806
1807void cf_fix_object (object *pl)
1808 ALIAS: fix = 0
1809
1810object *cf_insert_ob_in_ob (object *ob, object *where)
1811 2304
1812# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1813# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1814 2307
1815object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1816 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1817 CODE: 2310 CODE:
1818 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1819 OUTPUT: 2312 OUTPUT:
1820 RETVAL 2313 RETVAL
1821 2314
2315object *generate (utf8_string arch, object *creator)
2316 CODE:
2317 object *obj = get_archetype (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj;
2320 OUTPUT:
2321 RETVAL
2322
2323object *find_object (U32 tag)
2324
2325object *find_object_uuid (UUID i)
2326
2327# TODO: nuke
1822object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2328object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1823 PROTOTYPE: $$$$$$ 2329 PROTOTYPE: $$$$$$
1824 CODE: 2330 CODE:
1825{ 2331{
1826 int unused_type; 2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1827 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1828}
1829 2333
1830# syntatic sugar for easier use in event callbacks. 2334 if (RETVAL->destroyed ())
1831const char *options (object *op)
1832 CODE:
1833 RETVAL = op->name;
1834 OUTPUT:
1835 RETVAL 2335 RETVAL = 0;
2336}
1836 2337
1837player *contr (object *op) 2338shstr
1838 CODE: 2339object::kv_get (shstr key)
1839 RETVAL = op->contr;
1840 OUTPUT: RETVAL
1841 2340
1842const char *get_ob_key_value (object *op, const char *key) 2341void
2342object::kv_del (shstr key)
1843 2343
1844bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2344void
2345object::kv_set (shstr key, shstr value)
1845 2346
1846object *get_nearest_player (object *ob) 2347object *get_nearest_player (object *ob)
1847 ALIAS: nearest_player = 0 2348 ALIAS: nearest_player = 0
1848 PREINIT: 2349 PREINIT:
1849 extern object *get_nearest_player (object *); 2350 extern object *get_nearest_player (object *);
1851void rangevector (object *ob, object *other, int flags = 0) 2352void rangevector (object *ob, object *other, int flags = 0)
1852 PROTOTYPE: $$;$ 2353 PROTOTYPE: $$;$
1853 PPCODE: 2354 PPCODE:
1854{ 2355{
1855 rv_vector rv; 2356 rv_vector rv;
2357
2358 PUTBACK;
1856 get_rangevector (ob, other, &rv, flags); 2359 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361
1857 EXTEND (SP, 5); 2362 EXTEND (SP, 5);
1858 PUSHs (newSVuv (rv.distance)); 2363 PUSHs (newSVuv (rv.distance));
1859 PUSHs (newSViv (rv.distance_x)); 2364 PUSHs (newSViv (rv.distance_x));
1860 PUSHs (newSViv (rv.distance_y)); 2365 PUSHs (newSViv (rv.distance_y));
1861 PUSHs (newSViv (rv.direction)); 2366 PUSHs (newSViv (rv.direction));
1862 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2367 PUSHs (to_sv (rv.part));
1863} 2368}
1864 2369
1865bool on_same_map_as (object *ob, object *other) 2370bool on_same_map_as (object *ob, object *other)
1866 CODE: 2371 CODE:
1867 RETVAL = on_same_map (ob, other); 2372 RETVAL = on_same_map (ob, other);
1868 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
1869 2374
1870char * 2375const_utf8_string
1871base_name (object *ob, int plural) 2376base_name (object *op, int plural = op->nrof > 1)
1872 CODE: 2377 CODE:
1873 RETVAL = cf_query_base_name (ob, plural); 2378 RETVAL = query_base_name (op, plural);
1874 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
1875 2380
1876living * 2381# return the tail of an object, excluding itself
2382void
1877stats (object *ob) 2383tail (object *op)
1878 CODE: 2384 PPCODE:
1879 RETVAL = &ob->stats; 2385 while ((op = op->more))
1880 OUTPUT: RETVAL 2386 XPUSHs (sv_2mortal (to_sv (op)));
1881
1882 2387
1883MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2388MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1884 2389
1885player *player (object *op) 2390player *player (object *op)
1886 CODE: 2391 CODE:
1887 RETVAL = op->contr; 2392 RETVAL = op->contr;
1888 OUTPUT: RETVAL 2393 OUTPUT: RETVAL
1889 2394
2395bool move_player (object *op, int dir)
2396
1890void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2397void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1891 2398 CODE:
1892object *cf_player_send_inventory (object *op) 2399 new_draw_info (flags, 0, op, txt);
1893
1894char *cf_player_get_ip (object *op)
1895 ALIAS: ip = 0
1896
1897object *cf_player_get_marked_item (object *op)
1898 ALIAS: marked_item = 0
1899
1900void cf_player_set_marked_item (object *op, object *ob)
1901
1902partylist *cf_player_get_party (object *op)
1903 ALIAS: party = 0
1904
1905void cf_player_set_party (object *op, partylist *party)
1906 2400
1907void kill_player (object *op) 2401void kill_player (object *op)
1908 2402
2403void esrv_send_item (object *pl, object *item)
2404
2405void esrv_update_item (object *pl, int what, object *item)
2406 C_ARGS: what, pl, item
2407
2408void esrv_del_item (object *pl, int tag)
2409 C_ARGS: pl->contr, tag
2410
2411int command_summon (object *op, utf8_string params)
2412
2413int command_arrest (object *op, utf8_string params)
2414
2415
1909MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1910 2417
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2419
1911int invoke (player *pl, int event, ...) 2420int invoke (player *pl, int event, ...)
1912 CODE: 2421 CODE:
1913 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2424 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2425 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1916 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
1917 2427
1918SV *registry (player *pl) 2428SV *registry (player *pl)
2429
2430void
2431save_stats (player *pl)
1919 CODE: 2432 CODE:
1920 RETVAL = registry_of (pl); 2433 pl->ob->stats.hp = pl->ob->stats.maxhp;
2434 pl->ob->stats.sp = pl->ob->stats.maxsp;
2435 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2436 pl->orig_stats = pl->ob->stats;
2437
2438# should only be temporary
2439void esrv_new_player (player *pl)
2440
2441#d# TODO: replace by blocked_los accessor, fix code using this
2442bool
2443cell_visible (player *pl, int dx, int dy)
2444 CODE:
2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1921 OUTPUT: 2446 OUTPUT:
1922 RETVAL 2447 RETVAL
1923 2448
1924player *cf_player_find (char *name)
1925 PROTOTYPE: $
1926
1927void cf_player_move (player *pl, int dir)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946
1947bool
1948cell_visible (player *pl, int dx, int dy)
1949 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952 OUTPUT:
1953 RETVAL
1954
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2449void
1984send (player *pl, SV *packet) 2450send (player *pl, SV *packet)
1985 CODE: 2451 CODE:
1986{ 2452{
1987 STRLEN len; 2453 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2454 char *buf = SvPVbyte (packet, len);
1989 2455
1990 Write_String_To_Socket (&pl->socket, buf, len); 2456 if (len > MAXSOCKBUF)
2457 pl->failmsg ("[packet too long for client]");
2458 else if (pl->ns)
2459 pl->ns->send_packet (buf, len);
1991} 2460}
2461
2462void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2463 PROTOTYPE: $;$$$
2464 PPCODE:
2465 if (GIMME_V != G_VOID)
2466 {
2467 EXTEND (SP, 3);
2468 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2469 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2470 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2471 }
2472 if (map_path) sv_to (map_path, pl->savebed_map);
2473 if (x) sv_to (x, pl->bed_x);
2474 if (y) sv_to (y, pl->bed_y);
2475
2476void
2477list ()
2478 PPCODE:
2479 for_all_players (pl)
2480 XPUSHs (sv_2mortal (to_sv (pl)));
2481
2482
2483MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2484
2485int invoke (maptile *map, int event, ...)
2486 CODE:
2487 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2489 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2490 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2491 OUTPUT: RETVAL
2492
2493SV *registry (maptile *map)
2494
2495void
2496find_tagged_objects (maptile *map, utf8_string tag = 0)
2497 PPCODE:
2498{
2499 if (!map->spaces)
2500 XSRETURN_EMPTY;
2501
2502 if (tag)
2503 {
2504 shstr_cmp tag_ (tag);
2505
2506 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2507 for (object *op = ms->bot; op; op = op->above)
2508 if (op->tag == tag_)
2509 XPUSHs (sv_2mortal (to_sv (op)));
2510 }
2511 else
2512 {
2513 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2514 for (object *op = ms->bot; op; op = op->above)
2515 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op)));
2517 }
2518}
2519
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2521
2522void
2523adjust_daylight ()
2524 CODE:
2525 maptile::adjust_daylight ();
1992 2526
1993int 2527int
1994listening (player *pl, int new_value = -1) 2528outdoor_darkness (int darkness = 0)
1995 CODE: 2529 CODE:
1996 RETVAL = pl->listening; 2530 RETVAL = maptile::outdoor_darkness;
1997 if (new_value >= 0) 2531 if (items)
1998 pl->listening = new_value; 2532 maptile::outdoor_darkness = darkness;
1999 OUTPUT: 2533 OUTPUT:
2000 RETVAL 2534 RETVAL
2001 2535
2002void get_savebed (player *pl) 2536void
2003 ALIAS: 2537maptile::instantiate ()
2004 savebed = 0 2538
2539maptile *new ()
2540 PROTOTYPE:
2005 PPCODE: 2541 CODE:
2006 EXTEND (SP, 3); 2542 RETVAL = new maptile;
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010
2011void set_savebed (player *pl, char *map_path, int x, int y)
2012 CODE:
2013 strcpy (pl->savebed_map, map_path);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016
2017void
2018list ()
2019 PPCODE:
2020{
2021 player *pl;
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047
2048
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050
2051int invoke (mapstruct *map, int event, ...)
2052 CODE:
2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2055 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2056 OUTPUT: 2543 OUTPUT:
2057 RETVAL 2544 RETVAL
2058 2545
2059SV *registry (mapstruct *map) 2546void
2547maptile::players ()
2060 CODE: 2548 PPCODE:
2061 RETVAL = registry_of (map); 2549 if (GIMME_V == G_SCALAR)
2062 OUTPUT: 2550 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2063 RETVAL 2551 else if (GIMME_V == G_ARRAY)
2064
2065SV *
2066get_property (mapstruct *obj, int type, int idx)
2067 CODE:
2068 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2069 OUTPUT: RETVAL
2070
2071SV *
2072set_property (mapstruct *obj, int type, int idx, SV *newval)
2073 CODE:
2074 switch (type)
2075 { 2552 {
2076 case CFAPI_INT: 2553 EXTEND (SP, THIS->players);
2077 cf_map_set_int_property (obj, idx, SvIV (newval)); 2554 for_all_players (pl)
2078 break; 2555 if (pl->ob && pl->ob->map == THIS)
2079 default: 2556 PUSHs (sv_2mortal (to_sv (pl->ob)));
2080 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2081 } 2557 }
2082 2558
2083mapstruct *new (int width, int height)
2084 PROTOTYPE:
2085 CODE:
2086{
2087 int unused_type;
2088 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2089}
2090 OUTPUT:
2091 RETVAL
2092
2093void delete_map (mapstruct *map)
2094
2095void clean_tmp_map (mapstruct *map)
2096
2097void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2098
2099mapstruct *tile_map (mapstruct *map, unsigned int dir)
2100 CODE:
2101 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2102 OUTPUT:
2103 RETVAL
2104
2105char *tile_path (mapstruct *map, unsigned int dir)
2106 CODE:
2107 if (dir >= 4)
2108 XSRETURN_UNDEF;
2109 RETVAL = map->tile_path [dir];
2110 OUTPUT:
2111 RETVAL
2112
2113mapstruct *cf_map_get_map (char *name)
2114 PROTOTYPE: $
2115 ALIAS: map = 0
2116
2117mapstruct *has_been_loaded (char *name)
2118 PROTOTYPE: $
2119
2120mapstruct *cf_map_get_first ()
2121 PROTOTYPE:
2122 ALIAS: first = 0
2123
2124# whoever "designed" the plug-in api should have wasted
2125# his/her time with staying away from the project - would have
2126# saved others a lot of time, without doubt.
2127void set_path (mapstruct *where, char *path)
2128 CODE:
2129 strcpy (where->path, path);
2130
2131int in_memory (mapstruct *map)
2132 CODE:
2133 RETVAL = map->in_memory;
2134 OUTPUT:
2135 RETVAL
2136
2137bool unique (mapstruct *map)
2138 CODE:
2139 RETVAL = map->unique;
2140 OUTPUT:
2141 RETVAL
2142
2143void set_unique (mapstruct *map, bool unique)
2144 CODE:
2145 map->unique = unique;
2146
2147object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2148
2149object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2150
2151object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2152 C_ARGS: str, map, nx, ny
2153
2154void 2559void
2155cf_map_normalise (mapstruct *map, int x, int y) 2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2561 CODE:
2562{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref");
2565
2566 palette = SvRV (palette);
2567
2568 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2570
2571 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y)
2573 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2575 if (op->flag [FLAG_IS_FLOOR])
2576 goto skip;
2577
2578 {
2579 int offs = offset + y * stride + x;
2580
2581 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588
2589 if (ob->randomitems && !ob->above)
2590 {
2591 ob->create_treasure (ob->randomitems);
2592
2593 for (object *op = ob->above; op; op = op->above)
2594 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather
2600 // annoying on persistent maps.
2601 }
2602 }
2603 }
2604 }
2605
2606 skip: ;
2607 }
2608}
2609
2610void
2611maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2612 CODE:
2613{
2614 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2615 croak ("maptile::set_regiondata: palette must be arrayref");
2616
2617 palette = SvRV (palette);
2618
2619 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2621
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2624
2625 for (int i = av_len ((AV *)palette) + 1; i--; )
2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2627
2628 for (int y = 0; y < THIS->height; ++y)
2629 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2630
2631 sfree (THIS->regions, THIS->size ());
2632 delete [] THIS->regionmap;
2633
2634 THIS->regions = regions;
2635 THIS->regionmap = regionmap;
2636}
2637
2638void
2639maptile::create_region_treasure ()
2640 CODE:
2641 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y)
2643 {
2644 region *rgn = THIS->region (x, y);
2645
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 }
2651
2652int out_of_map (maptile *map, int x, int y)
2653
2654void
2655find_link (maptile *map, shstr_tmp connection)
2656 PPCODE:
2657 if (oblinkpt *obp = map->find_link (connection))
2658 for (objectlink *ol = obp->link; ol; ol = ol->next)
2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2660
2661void
2662get_map_flags (maptile *map, int x, int y)
2156 PPCODE: 2663 PPCODE:
2157{ 2664{
2158 mapstruct *nmap = 0; 2665 maptile *nmap = 0;
2159 I16 nx = 0, ny = 0; 2666 I16 nx = 0, ny = 0;
2667
2668 PUTBACK;
2160 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2161 2671
2162 EXTEND (SP, 4); 2672 EXTEND (SP, 4);
2163 PUSHs (sv_2mortal (newSViv (flags))); 2673 PUSHs (sv_2mortal (newSViv (flags)));
2164 2674
2165 if (GIMME_V == G_ARRAY) 2675 if (GIMME_V == G_ARRAY)
2166 { 2676 {
2167 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2677 PUSHs (sv_2mortal (to_sv (nmap)));
2168 PUSHs (sv_2mortal (newSViv (nx))); 2678 PUSHs (sv_2mortal (newSViv (nx)));
2169 PUSHs (sv_2mortal (newSViv (ny))); 2679 PUSHs (sv_2mortal (newSViv (ny)));
2170 } 2680 }
2171} 2681}
2172 2682
2683mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y)
2685 PROTOTYPE: $$$
2686 CODE:
2687{
2688 maptile *nmap = 0;
2689 I16 nx, ny;
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF;
2697
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL
2702
2173void 2703void
2174at (mapstruct *map, unsigned int x, unsigned int y) 2704at (maptile *map, unsigned int x, unsigned int y)
2175 PROTOTYPE: $$$ 2705 PROTOTYPE: $$$
2176 PPCODE: 2706 PPCODE:
2177{ 2707{
2178 object *o;
2179 mapstruct *nmap = 0; 2708 maptile *nmap = 0;
2180 I16 nx, ny; 2709 I16 nx, ny;
2181 2710
2711 PUTBACK;
2182 get_map_flags (map, &nmap, x, y, &nx, &ny); 2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2183 2714
2184 if (nmap) 2715 if (nmap)
2185 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2717 XPUSHs (sv_2mortal (to_sv (o)));
2187} 2718}
2188 2719
2189SV * 2720SV *
2190bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2721bot_at (maptile *map, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$ 2722 PROTOTYPE: $$$
2192 ALIAS: 2723 ALIAS:
2193 top_at = 1 2724 top_at = 1
2194 flags_at = 2 2725 flags_at = 2
2195 light_at = 3 2726 light_at = 3
2196 move_block_at = 4 2727 move_block_at = 4
2197 move_slow_at = 5 2728 move_slow_at = 5
2198 move_on_at = 6 2729 move_on_at = 6
2199 move_off_at = 7 2730 move_off_at = 7
2200 INIT:
2201 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2202 CODE: 2731 CODE:
2732{
2733 sint16 nx = x;
2734 sint16 ny = y;
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF;
2738
2739 mapspace &ms = map->at (nx, ny);
2740
2741 ms.update ();
2742
2203 switch (ix) 2743 switch (ix)
2204 { 2744 {
2205 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2745 case 0: RETVAL = to_sv (ms.bot ); break;
2206 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2746 case 1: RETVAL = to_sv (ms.top ); break;
2207 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2747 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2208 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2748 case 3: RETVAL = newSViv (ms.light ); break;
2209 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2749 case 4: RETVAL = newSVuv (ms.move_block); break;
2210 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2750 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2211 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2751 case 6: RETVAL = newSVuv (ms.move_on ); break;
2212 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2752 case 7: RETVAL = newSVuv (ms.move_off ); break;
2213 } 2753 }
2754}
2214 OUTPUT: 2755 OUTPUT: RETVAL
2756
2757# worst xs function of my life
2758bool
2759_create_random_map (\
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string origin_map,\
2770 utf8_string final_map,\
2771 utf8_string exitstyle,\
2772 utf8_string this_map,\
2773 utf8_string exit_on_final_map,\
2774 int xsize,\
2775 int ysize,\
2776 int expand2x,\
2777 int layoutoptions1,\
2778 int layoutoptions2,\
2779 int layoutoptions3,\
2780 int symmetry,\
2781 int difficulty,\
2782 int difficulty_given,\
2783 float difficulty_increase,\
2784 int dungeon_level,\
2785 int dungeon_depth,\
2786 int decoroptions,\
2787 int orientation,\
2788 int origin_y,\
2789 int origin_x,\
2790 U32 random_seed,\
2791 val64 total_map_hp,\
2792 int map_layout_style,\
2793 int treasureoptions,\
2794 int symmetry_used,\
2795 region *region,\
2796 utf8_string custom\
2797)
2798 CODE:
2799{
2800 random_map_params rmp;
2801
2802 assign (rmp.wallstyle , wallstyle);
2803 assign (rmp.wall_name , wall_name);
2804 assign (rmp.floorstyle , floorstyle);
2805 assign (rmp.monsterstyle , monsterstyle);
2806 assign (rmp.treasurestyle , treasurestyle);
2807 assign (rmp.layoutstyle , layoutstyle);
2808 assign (rmp.doorstyle , doorstyle);
2809 assign (rmp.decorstyle , decorstyle);
2810 assign (rmp.exitstyle , exitstyle);
2811 assign (rmp.exit_on_final_map, exit_on_final_map);
2812
2813 rmp.origin_map = origin_map;
2814 rmp.final_map = final_map;
2815 rmp.this_map = this_map;
2816 rmp.xsize = xsize;
2817 rmp.ysize = ysize;
2818 rmp.expand2x = expand2x;
2819 rmp.layoutoptions1 = layoutoptions1;
2820 rmp.layoutoptions2 = layoutoptions2;
2821 rmp.layoutoptions3 = layoutoptions3;
2822 rmp.symmetry = symmetry;
2823 rmp.difficulty = difficulty;
2824 rmp.difficulty_given = difficulty_given;
2825 rmp.difficulty_increase = difficulty_increase;
2826 rmp.dungeon_level = dungeon_level;
2827 rmp.dungeon_depth = dungeon_depth;
2828 rmp.decoroptions = decoroptions;
2829 rmp.orientation = orientation;
2830 rmp.origin_y = origin_y;
2831 rmp.origin_x = origin_x;
2832 rmp.random_seed = random_seed;
2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2834 rmp.map_layout_style = map_layout_style;
2835 rmp.treasureoptions = treasureoptions;
2836 rmp.symmetry_used = symmetry_used;
2837 rmp.region = region;
2838 rmp.custom = custom;
2839
2840 RETVAL = self->generate_random_map (&rmp);
2841}
2842 OUTPUT:
2215 RETVAL 2843 RETVAL
2216 2844
2217# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2845MODULE = cf PACKAGE = cf::mapspace
2218void
2219_set_obs (mapstruct *map, SV *sv)
2220 CODE:
2221{
2222 object *o;
2223 AV *av;
2224 int x, y;
2225 AV *obs = (AV *)SvRV (sv);
2226 2846
2227 for (y = 0; y < MAP_HEIGHT (map); y++) 2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2228 for (x = 0; x < MAP_WIDTH (map); x++)
2229 {
2230 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2231
2232 if (!SvROK (sv))
2233 continue;
2234
2235 av = (AV *)SvRV (sv);
2236
2237 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2238 {
2239 sv = av_shift (av);
2240
2241 if (SvROK (sv))
2242 {
2243 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2244 SVptr_cache_set (o, sv);
2245 }
2246 }
2247 }
2248}
2249
2250 2848
2251MODULE = cf PACKAGE = cf::arch 2849MODULE = cf PACKAGE = cf::arch
2252 2850
2253archetype *first() 2851int archetypes_size ()
2254 PROTOTYPE: 2852 CODE:
2255 CODE:
2256 RETVAL = first_archetype; 2853 RETVAL = archetypes.size ();
2257 OUTPUT: RETVAL 2854 OUTPUT: RETVAL
2258 2855
2259archetype *next (archetype *arch) 2856archetype *archetypes (U32 index)
2260 CODE: 2857 CODE:
2261 RETVAL = arch->next; 2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2262 OUTPUT: RETVAL 2859 OUTPUT: RETVAL
2263 2860
2264archetype *head (archetype *arch) 2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2265 CODE:
2266 RETVAL = arch->head;
2267 OUTPUT: RETVAL
2268
2269archetype *more (archetype *arch)
2270 CODE:
2271 RETVAL = arch->more;
2272 OUTPUT: RETVAL
2273
2274const char *name (archetype *arch)
2275 CODE:
2276 RETVAL = arch->name;
2277 OUTPUT: RETVAL
2278
2279object *clone (archetype *arch)
2280 CODE:
2281 RETVAL = &arch->clone;
2282 OUTPUT: RETVAL
2283 2862
2284MODULE = cf PACKAGE = cf::party 2863MODULE = cf PACKAGE = cf::party
2285 2864
2286partylist *first () 2865partylist *first ()
2287 PROTOTYPE: 2866 PROTOTYPE:
2288 CODE: 2867 CODE:
2289 RETVAL = get_firstparty (); 2868 RETVAL = get_firstparty ();
2290 OUTPUT: RETVAL 2869 OUTPUT: RETVAL
2291 2870
2292partylist *next (partylist *party) 2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2872
2873MODULE = cf PACKAGE = cf::region
2874
2875void
2876list ()
2877 PPCODE:
2878 for_all_regions (rgn)
2879 XPUSHs (sv_2mortal (to_sv (rgn)));
2880
2881region *find (utf8_string name)
2882 PROTOTYPE: $
2293 CODE: 2883 CODE:
2294 RETVAL = party->next; 2884 RETVAL = region::find (name);
2295 OUTPUT: RETVAL 2885 OUTPUT: RETVAL
2296 2886
2297const char *name (partylist *party) 2887int specificity (region *rgn)
2298 CODE: 2888 CODE:
2299 RETVAL = party->partyname; 2889 RETVAL = 0;
2890 while (rgn = rgn->parent)
2891 RETVAL++;
2300 OUTPUT: RETVAL 2892 OUTPUT: RETVAL
2301 2893
2302const char *password (partylist *party) 2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2303 CODE:
2304 RETVAL = party->passwd;
2305 OUTPUT: RETVAL
2306
2307MODULE = cf PACKAGE = cf::region
2308
2309region *first ()
2310 PROTOTYPE:
2311 CODE:
2312 RETVAL = first_region;
2313 OUTPUT: RETVAL
2314
2315region *next (region *reg)
2316 CODE:
2317 RETVAL = reg->next;
2318 OUTPUT: RETVAL
2319
2320const char *name (region *reg)
2321 CODE:
2322 RETVAL = reg->name;
2323 OUTPUT: RETVAL
2324
2325region *parent (region *reg)
2326 CODE:
2327 RETVAL = reg->parent;
2328 OUTPUT: RETVAL
2329
2330const char *longname (region *reg)
2331 CODE:
2332 RETVAL = reg->longname;
2333 OUTPUT: RETVAL
2334
2335const char *msg (region *reg)
2336 CODE:
2337 RETVAL = reg->msg;
2338 OUTPUT: RETVAL
2339 2895
2340MODULE = cf PACKAGE = cf::living 2896MODULE = cf PACKAGE = cf::living
2341 2897
2342val64 2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2343exp (living *liv, val64 new_val = 0) 2899
2344 PROTOTYPE: $;$ 2900MODULE = cf PACKAGE = cf::settings
2345 ALIAS: 2901
2346 Str = 1 2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2347 Dex = 2 2903
2348 Con = 3 2904MODULE = cf PACKAGE = cf::client
2349 Wis = 4 2905
2350 Cha = 5 2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2351 Int = 6 2907
2352 Pow = 7 2908int invoke (client *ns, int event, ...)
2353 wc = 8 2909 CODE:
2354 ac = 9 2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2912 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2913 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2914 OUTPUT: RETVAL
2915
2916SV *registry (client *ns)
2917
2918void
2919list ()
2920 PPCODE:
2921 EXTEND (SP, clients.size ());
2922 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2923 PUSHs (sv_2mortal (to_sv (*i)));
2924
2925void
2926client::send_packet (SV *packet)
2927 CODE:
2928{
2929 STRLEN len;
2930 char *buf = SvPVbyte (packet, len);
2931
2932 if (len > MAXSOCKBUF)
2933 {
2934 // ugly
2935 if (THIS->pl)
2936 THIS->pl->failmsg ("[packet too long for client]");
2937 }
2938 else
2939 THIS->send_packet (buf, len);
2940}
2941
2942faceidx
2943client::need_face (utf8_string name, int pri = 0)
2944 CODE:
2945 RETVAL = face_find (name, 0);
2946 if (RETVAL)
2947 {
2948 THIS->send_face (RETVAL, pri);
2949 THIS->flush_fx ();
2950 }
2951 OUTPUT:
2952 RETVAL
2953
2954int
2955client::fx_want (int idx, int value = -1)
2956 CODE:
2957 if (0 < idx && idx < FT_NUM)
2958 {
2959 RETVAL = THIS->fx_want [idx];
2960 if (items > 2)
2961 THIS->fx_want [idx] = value;
2962 }
2963 else
2964 RETVAL = 0;
2965 OUTPUT:
2966 RETVAL
2967
2968MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2969
2970faceidx sound_find (utf8_string name)
2971
2972void sound_set (utf8_string str, faceidx face)
2973
2974# dire hack
2975void old_sound_index (int idx, faceidx face)
2976 CODE:
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face;
2979
2980MODULE = cf PACKAGE = cf::face PREFIX = face_
2981
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2983
2984faceidx face_find (utf8_string name, faceidx defidx = 0)
2985
2986faceidx alloc (utf8_string name)
2987 CODE:
2988{
2989 do
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995
2996 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3001}
3002 OUTPUT: RETVAL
3003
3004void set_type (faceidx idx, int value)
3005 ALIAS:
2355 hp = 10 3006 set_type = 0
2356 maxhp = 11 3007 set_visibility = 1
2357 sp = 12 3008 set_magicmap = 2
2358 maxsp = 13 3009 set_smooth = 3
2359 grace = 14 3010 set_smoothlevel = 4
2360 maxgrace = 15 3011 CODE:
2361 food = 16 3012 faceinfo *f = face_info (idx); assert (f);
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix) 3013 switch (ix)
2367 { 3014 {
2368 LIVING_ACC (exp , 0); 3015 case 0: f->type = value; break;
2369 LIVING_ACC (Str , 1); 3016 case 1: f->visibility = value; break;
2370 LIVING_ACC (Dex , 2); 3017 case 2: f->magicmap = value; break;
2371 LIVING_ACC (Con , 3); 3018 case 3: f->smooth = value; break;
2372 LIVING_ACC (Wis , 4); 3019 case 4: f->smoothlevel = value; break;
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 3020 }
2388# undef LIVING_ACC 3021
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3023 CODE:
3024{
3025 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32);
3027 sv_to (data, d->data);
3028 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen);
3031
3032 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3033
3034 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3035 {
3036 d->chksum_len = clen;
3037 memcpy (d->chksum, cdata, clen);
3038
3039 // invalidate existing client face info
3040 for_all_clients (ns)
3041 if (ns->faceset == faceset)
3042 {
3043 ns->faces_sent [idx] = false;
3044 ns->force_newmap = true;
3045 }
3046 }
3047}
3048
3049int get_data_size (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = d->data.size ();
2389 OUTPUT: 3054 OUTPUT:
2390 RETVAL 3055 RETVAL
2391 3056
3057SV *get_chksum (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3062 OUTPUT:
3063 RETVAL
3064
3065SV *get_data (faceidx idx, int faceset = 0)
3066 CODE:
3067 facedata *d = face_data (idx, faceset);
3068 if (!d) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3070 OUTPUT:
3071 RETVAL
3072
3073void invalidate (faceidx idx)
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080
3081void invalidate_all ()
3082 CODE:
3083 for_all_clients (ns)
3084 {
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3092
3093animidx anim_find (utf8_string name)
3094 CODE:
3095 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL
3097
3098animidx set (utf8_string name, SV *frames, int facings = 1)
3099 CODE:
3100{
3101 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3102 croak ("frames must be an arrayref");
3103
3104 AV *av = (AV *)SvRV (frames);
3105
3106 animation *anim = &animation::find (name);
3107 if (anim->number)
3108 {
3109 anim->resize (av_len (av) + 1);
3110 anim->facings = facings;
3111 }
3112 else
3113 anim = &animation::create (name, av_len (av) + 1, facings);
3114
3115 for (int i = 0; i < anim->num_animations; ++i)
3116 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3117}
3118 OUTPUT: RETVAL
3119
3120void invalidate_all ()
3121 CODE:
3122 for_all_clients (ns)
3123 ns->anims_sent.reset ();
3124
3125MODULE = cf PACKAGE = cf::object::freezer
3126
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3128
3129SV *
3130new (char *klass)
3131 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3133 OUTPUT: RETVAL
3134
3135void
3136DESTROY (SV *sv)
3137 CODE:
3138 object_freezer *self;
3139 sv_to (sv, self);
3140 delete self;
3141
3142MODULE = cf PACKAGE = cf::object::thawer
3143
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3145
3146SV *
3147new_from_file (char *klass, octet_string path)
3148 CODE:
3149 object_thawer *f = new object_thawer (path);
3150 if (!*f)
3151 {
3152 delete f;
3153 XSRETURN_UNDEF;
3154 }
3155 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3156 OUTPUT: RETVAL
3157
3158void
3159DESTROY (SV *sv)
3160 CODE:
3161 object_thawer *self;
3162 sv_to (sv, self);
3163 delete self;
3164
3165void
3166extract_tags (object_thawer *self)
3167 PPCODE:
3168 while (self->kw != KW_EOF)
3169 {
3170 PUTBACK;
3171 coroapi::cede_to_tick ();
3172 SPAGAIN;
3173
3174 if (self->kw == KW_tag)
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176
3177 self->skip ();
3178 }
3179

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