… | |
… | |
1455 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
1455 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
1456 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
1456 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
1457 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
1457 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
1458 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
1458 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
1459 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
1459 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
1460 | const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
1460 | const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
1461 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
1461 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
1462 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
1462 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
1463 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
1463 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
1464 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
1464 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
1465 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1465 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
1466 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1466 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
1467 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1467 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
1468 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1468 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
1469 | const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) |
1469 | const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN) |
1470 | |
1470 | |
1471 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
1471 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
1472 | |
1472 | |
1473 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1473 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
1474 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
1474 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
… | |
… | |
1571 | const_iv (SP_CAUSE_DISEASE) |
1571 | const_iv (SP_CAUSE_DISEASE) |
1572 | const_iv (SP_AURA) |
1572 | const_iv (SP_AURA) |
1573 | const_iv (SP_TOWN_PORTAL) |
1573 | const_iv (SP_TOWN_PORTAL) |
1574 | const_iv (SP_PARTY_SPELL) |
1574 | const_iv (SP_PARTY_SPELL) |
1575 | |
1575 | |
|
|
1576 | const_iv (AP_TOGGLE) const_iv (AP_APPLY) const_iv (AP_UNAPPLY) const_iv (AP_MODE) |
|
|
1577 | const_iv (AP_NO_MERGE) const_iv (AP_NO_SLOT) const_iv (AP_PRINT) const_iv (AP_IGNORE_CURSE) |
|
|
1578 | |
1576 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1579 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1577 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1580 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1578 | const_iv (F_LOCKED) |
1581 | const_iv (F_LOCKED) |
1579 | |
1582 | |
1580 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
1583 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
… | |
… | |
1608 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1611 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
1609 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1612 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
1610 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1613 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
1611 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1614 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
1612 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1615 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
1613 | const_iv (SK_POISON_NAIL) |
1616 | const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING) |
1614 | |
1617 | |
1615 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1618 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
1616 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1619 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
1617 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1620 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
1618 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
1621 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
… | |
… | |
2220 | |
2223 | |
2221 | int apply_shop_mat (object *shop_mat, object *op); |
2224 | int apply_shop_mat (object *shop_mat, object *op); |
2222 | |
2225 | |
2223 | int move (object *op, int dir, object *originator = op) |
2226 | int move (object *op, int dir, object *originator = op) |
2224 | CODE: |
2227 | CODE: |
2225 | RETVAL = move_ob (op, dir, originator); |
2228 | RETVAL = op->move (dir, originator); |
2226 | OUTPUT: |
2229 | OUTPUT: |
2227 | RETVAL |
2230 | RETVAL |
2228 | |
2231 | |
2229 | void apply (object *applier, object *applied, int flags = 0) |
|
|
2230 | CODE: |
|
|
2231 | manual_apply (applied, applier, flags); |
|
|
2232 | |
|
|
2233 | void apply_below (object *op) |
2232 | void apply_below (object *op) |
2234 | CODE: |
2233 | CODE: |
2235 | player_apply_below (op); |
2234 | player_apply_below (op); |
2236 | |
2235 | |
2237 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
2236 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
… | |
… | |
2297 | |
2296 | |
2298 | void handle_apply_yield (object *op) |
2297 | void handle_apply_yield (object *op) |
2299 | |
2298 | |
2300 | int convert_item (object *item, object *converter) |
2299 | int convert_item (object *item, object *converter) |
2301 | |
2300 | |
|
|
2301 | void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); |
2302 | |
2302 | |
2303 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
2303 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
2304 | |
2304 | |
2305 | # no clean way to get an object from an archetype - stupid idiotic |
2305 | # no clean way to get an object from an archetype - stupid idiotic |
2306 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
2306 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
… | |
… | |
2764 | utf8_string monsterstyle,\ |
2764 | utf8_string monsterstyle,\ |
2765 | utf8_string treasurestyle,\ |
2765 | utf8_string treasurestyle,\ |
2766 | utf8_string layoutstyle,\ |
2766 | utf8_string layoutstyle,\ |
2767 | utf8_string doorstyle,\ |
2767 | utf8_string doorstyle,\ |
2768 | utf8_string decorstyle,\ |
2768 | utf8_string decorstyle,\ |
|
|
2769 | utf8_string miningstyle,\ |
2769 | utf8_string origin_map,\ |
2770 | utf8_string origin_map,\ |
2770 | utf8_string final_map,\ |
2771 | utf8_string final_map,\ |
2771 | utf8_string exitstyle,\ |
2772 | utf8_string exitstyle,\ |
2772 | utf8_string this_map,\ |
2773 | utf8_string this_map,\ |
2773 | utf8_string exit_on_final_map,\ |
2774 | utf8_string exit_on_final_map,\ |
… | |
… | |
2805 | assign (rmp.monsterstyle , monsterstyle); |
2806 | assign (rmp.monsterstyle , monsterstyle); |
2806 | assign (rmp.treasurestyle , treasurestyle); |
2807 | assign (rmp.treasurestyle , treasurestyle); |
2807 | assign (rmp.layoutstyle , layoutstyle); |
2808 | assign (rmp.layoutstyle , layoutstyle); |
2808 | assign (rmp.doorstyle , doorstyle); |
2809 | assign (rmp.doorstyle , doorstyle); |
2809 | assign (rmp.decorstyle , decorstyle); |
2810 | assign (rmp.decorstyle , decorstyle); |
|
|
2811 | assign (rmp.miningstyle , miningstyle); |
2810 | assign (rmp.exitstyle , exitstyle); |
2812 | assign (rmp.exitstyle , exitstyle); |
2811 | assign (rmp.exit_on_final_map, exit_on_final_map); |
2813 | assign (rmp.exit_on_final_map, exit_on_final_map); |
2812 | |
2814 | |
2813 | rmp.origin_map = origin_map; |
2815 | rmp.origin_map = origin_map; |
2814 | rmp.final_map = final_map; |
2816 | rmp.final_map = final_map; |