… | |
… | |
52 | #include <XSUB.h> |
52 | #include <XSUB.h> |
53 | |
53 | |
54 | #include "CoroAPI.h" |
54 | #include "CoroAPI.h" |
55 | #include "perlxsi.c" |
55 | #include "perlxsi.c" |
56 | |
56 | |
57 | extern sint64 *levels; // the experience table |
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58 | |
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59 | typedef object_thawer &object_thawer_ref; |
57 | typedef object_thawer &object_thawer_ref; |
60 | typedef object_freezer &object_freezer_ref; |
58 | typedef object_freezer &object_freezer_ref; |
61 | |
59 | |
62 | typedef std::string std__string; |
60 | typedef std::string std__string; |
63 | |
61 | |
… | |
… | |
230 | do_destroy (); |
228 | do_destroy (); |
231 | sever_self (); |
229 | sever_self (); |
232 | } |
230 | } |
233 | |
231 | |
234 | void |
232 | void |
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233 | attachable::do_delete () |
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234 | { |
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235 | delete this; |
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236 | } |
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237 | |
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238 | void |
235 | attachable::check_mortals () |
239 | attachable::check_mortals () |
236 | { |
240 | { |
237 | static int i = 0; |
241 | static int i = 0; |
238 | |
242 | |
239 | for (;;) |
243 | for (;;) |
… | |
… | |
252 | |
256 | |
253 | if (0) |
257 | if (0) |
254 | { |
258 | { |
255 | for (int j = 0; j < mortals.size (); ++j)//D |
259 | for (int j = 0; j < mortals.size (); ++j)//D |
256 | fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D |
260 | fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D |
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261 | |
257 | fprintf (stderr, "\n");//D |
262 | fprintf (stderr, "\n");//D |
258 | } |
263 | } |
259 | } |
264 | } |
260 | } |
265 | } |
261 | |
266 | |
… | |
… | |
281 | } |
286 | } |
282 | else |
287 | else |
283 | { |
288 | { |
284 | mortals.erase (i); |
289 | mortals.erase (i); |
285 | obj->sever_self (); |
290 | obj->sever_self (); |
286 | delete obj; |
291 | obj->do_delete (); |
287 | } |
292 | } |
288 | } |
293 | } |
289 | } |
294 | } |
290 | |
295 | |
291 | void |
296 | void |
… | |
… | |
1132 | |
1137 | |
1133 | return retval; |
1138 | return retval; |
1134 | } |
1139 | } |
1135 | |
1140 | |
1136 | maptile * |
1141 | maptile * |
1137 | find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) |
1142 | find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse) |
1138 | { |
1143 | { |
1139 | CALL_BEGIN (3); |
1144 | CALL_BEGIN (4); |
1140 | CALL_ARG (dirname); |
1145 | CALL_ARG (dirname); |
1141 | CALL_ARG (stylename); |
1146 | CALL_ARG (stylename); |
1142 | CALL_ARG (difficulty); |
1147 | CALL_ARG (difficulty); |
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1148 | CALL_ARG (recurse); |
1143 | CALL_CALL ("ext::map_random::find_style", G_SCALAR); |
1149 | CALL_CALL ("ext::map_random::find_style", G_SCALAR); |
1144 | |
1150 | |
1145 | maptile *retval = 0; |
1151 | maptile *retval = 0; |
1146 | if (count) sv_to (POPs, retval); |
1152 | if (count) sv_to (POPs, retval); |
1147 | |
1153 | |
… | |
… | |
1224 | object::ref () const |
1230 | object::ref () const |
1225 | { |
1231 | { |
1226 | if (type == PLAYER) |
1232 | if (type == PLAYER) |
1227 | return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); |
1233 | return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); |
1228 | else |
1234 | else |
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1235 | // TODO: should be able to save references within the same map, at least |
1229 | return 0; |
1236 | return 0; |
1230 | } |
1237 | } |
1231 | |
1238 | |
1232 | object * |
1239 | object * |
1233 | object::deref (const_utf8_string ref) |
1240 | object::deref (const_utf8_string ref) |
… | |
… | |
1419 | static const struct { |
1426 | static const struct { |
1420 | const char *name; |
1427 | const char *name; |
1421 | IV iv; |
1428 | IV iv; |
1422 | } *civ, const_iv[] = { |
1429 | } *civ, const_iv[] = { |
1423 | # define const_iv(name) { # name, (IV)name }, |
1430 | # define const_iv(name) { # name, (IV)name }, |
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1431 | # include "const_iv.h" |
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1432 | # define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc) |
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1433 | # include "attackinc.h" |
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1434 | # undef def |
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1435 | # define def(uc, flags) const_iv (SK_ ## uc) |
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1436 | # include "skillinc.h" |
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1437 | # undef def |
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1438 | |
1424 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1439 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1425 | const_iv (logBacktrace) |
1440 | const_iv (logBacktrace) |
1426 | |
1441 | |
1427 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1442 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1428 | |
1443 | |
1429 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1444 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1430 | |
1445 | |
1431 | const_iv (MAX_TIME) |
1446 | const_iv (MAX_TIME) |
1432 | const_iv (MAXSOCKBUF) |
1447 | const_iv (MAXSOCKBUF) |
1433 | |
1448 | |
1434 | const_iv (NUM_BODY_LOCATIONS) |
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1435 | const_iv (body_range) const_iv (body_shield) const_iv (body_combat) |
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1436 | const_iv (body_arm) const_iv (body_torso) const_iv (body_head) |
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1437 | const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) |
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1438 | const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) |
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1439 | const_iv (body_wrist) const_iv (body_waist) |
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1440 | |
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1441 | const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) |
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1442 | const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) |
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1443 | const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) |
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1444 | const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) |
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1445 | const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY) |
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1446 | const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR) |
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1447 | const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD) |
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1448 | const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS) |
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1449 | const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER) |
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1450 | const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM) |
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1451 | const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR) |
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1452 | const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER) |
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1453 | const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER) |
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1454 | const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV) |
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1455 | const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) |
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1456 | const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) |
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1457 | const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) |
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1458 | const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) |
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1459 | const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) |
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1460 | const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) |
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1461 | const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) |
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1462 | const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) |
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1463 | const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) |
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1464 | const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) |
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1465 | const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) |
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1466 | const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) |
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1467 | const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) |
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1468 | const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) |
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1469 | const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) |
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1470 | |
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1471 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
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1472 | |
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1473 | const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) |
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1474 | const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) |
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1475 | |
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1476 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
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1477 | const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) |
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1478 | const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) |
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1479 | const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) |
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1480 | const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) |
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1481 | const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) |
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1482 | const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) |
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1483 | |
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1484 | const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) |
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1485 | const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) |
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1486 | const_iv (WEAP_BLUD) |
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1487 | |
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1488 | const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) |
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1489 | const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) |
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1490 | const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) |
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1491 | const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) |
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1492 | const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) |
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1493 | const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) |
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1494 | const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) |
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1495 | const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE) |
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1496 | const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE) |
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1497 | const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE) |
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1498 | const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL) |
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1499 | const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON) |
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1500 | const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS) |
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1501 | const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH) |
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1502 | const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK) |
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1503 | const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED) |
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1504 | const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) |
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1505 | const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) |
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1506 | const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) |
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1507 | const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) |
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1508 | const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) |
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1509 | const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK) |
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1510 | const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) |
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1511 | const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK) |
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1512 | const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) |
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1513 | const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) |
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1514 | |
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1515 | const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) |
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1516 | const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) |
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1517 | const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) |
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1518 | const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) |
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1519 | const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK) |
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1520 | const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM) |
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1521 | |
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1522 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1449 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1523 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1450 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1524 | |
1451 | |
1525 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) |
1452 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) |
1526 | |
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1527 | const_iv (SP_RAISE_DEAD) |
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1528 | const_iv (SP_RUNE) |
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1529 | const_iv (SP_MAKE_MARK) |
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1530 | const_iv (SP_BOLT) |
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1531 | const_iv (SP_BULLET) |
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1532 | const_iv (SP_EXPLOSION) |
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1533 | const_iv (SP_CONE) |
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1534 | const_iv (SP_BOMB) |
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1535 | const_iv (SP_WONDER) |
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1536 | const_iv (SP_SMITE) |
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1537 | const_iv (SP_MAGIC_MISSILE) |
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1538 | const_iv (SP_SUMMON_GOLEM) |
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1539 | const_iv (SP_DIMENSION_DOOR) |
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1540 | const_iv (SP_MAGIC_MAPPING) |
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1541 | const_iv (SP_MAGIC_WALL) |
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1542 | const_iv (SP_DESTRUCTION) |
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1543 | const_iv (SP_PERCEIVE_SELF) |
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1544 | const_iv (SP_WORD_OF_RECALL) |
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1545 | const_iv (SP_INVISIBLE) |
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1546 | const_iv (SP_PROBE) |
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1547 | const_iv (SP_HEALING) |
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1548 | const_iv (SP_CREATE_FOOD) |
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1549 | const_iv (SP_EARTH_TO_DUST) |
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1550 | const_iv (SP_CHANGE_ABILITY) |
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1551 | const_iv (SP_BLESS) |
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1552 | const_iv (SP_CURSE) |
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1553 | const_iv (SP_SUMMON_MONSTER) |
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1554 | const_iv (SP_CHARGING) |
|
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1555 | const_iv (SP_POLYMORPH) |
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|
1556 | const_iv (SP_ALCHEMY) |
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1557 | const_iv (SP_REMOVE_CURSE) |
|
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1558 | const_iv (SP_IDENTIFY) |
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|
1559 | const_iv (SP_DETECTION) |
|
|
1560 | const_iv (SP_MOOD_CHANGE) |
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1561 | const_iv (SP_MOVING_BALL) |
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|
1562 | const_iv (SP_SWARM) |
|
|
1563 | const_iv (SP_CHANGE_MANA) |
|
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1564 | const_iv (SP_DISPEL_RUNE) |
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1565 | const_iv (SP_CREATE_MISSILE) |
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1566 | const_iv (SP_CONSECRATE) |
|
|
1567 | const_iv (SP_ANIMATE_WEAPON) |
|
|
1568 | const_iv (SP_LIGHT) |
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1569 | const_iv (SP_CHANGE_MAP_LIGHT) |
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1570 | const_iv (SP_FAERY_FIRE) |
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1571 | const_iv (SP_CAUSE_DISEASE) |
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|
1572 | const_iv (SP_AURA) |
|
|
1573 | const_iv (SP_TOWN_PORTAL) |
|
|
1574 | const_iv (SP_PARTY_SPELL) |
|
|
1575 | |
1453 | |
1576 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1454 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1577 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1455 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1578 | const_iv (F_LOCKED) |
1456 | const_iv (F_LOCKED) |
1579 | |
1457 | |
1580 | const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) |
|
|
1581 | |
|
|
1582 | const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1458 | const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1583 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1459 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1584 | |
1460 | |
1585 | const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) |
|
|
1586 | |
|
|
1587 | const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) |
|
|
1588 | const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) |
|
|
1589 | |
|
|
1590 | const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) |
|
|
1591 | const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) |
|
|
1592 | |
|
|
1593 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1461 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1594 | |
|
|
1595 | const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) |
|
|
1596 | const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) |
|
|
1597 | const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) |
|
|
1598 | const_iv (M_ICE) const_iv (M_SPECIAL) |
|
|
1599 | |
1462 | |
1600 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1463 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1601 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1464 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1602 | |
1465 | |
1603 | const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) |
|
|
1604 | const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) |
|
|
1605 | const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) |
|
|
1606 | const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) |
|
|
1607 | const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) |
|
|
1608 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
|
|
1609 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
|
|
1610 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
|
|
1611 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
|
|
1612 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
|
|
1613 | const_iv (SK_POISON_NAIL) |
|
|
1614 | |
|
|
1615 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
|
|
1616 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
|
|
1617 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
|
|
1618 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
|
|
1619 | const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) |
|
|
1620 | const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) |
|
|
1621 | |
|
|
1622 | const_iv (PREFER_LOW) const_iv (PREFER_HIGH) |
|
|
1623 | |
|
|
1624 | const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) |
|
|
1625 | const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) |
|
|
1626 | const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) |
|
|
1627 | const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) |
|
|
1628 | const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) |
|
|
1629 | const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) |
|
|
1630 | const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) |
|
|
1631 | |
|
|
1632 | const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1466 | const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1633 | const_iv (MAP_INACTIVE) |
1467 | const_iv (MAP_INACTIVE) |
1634 | |
1468 | |
1635 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1469 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1636 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1470 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1637 | |
1471 | |
1638 | const_iv (VERSION_CS) const_iv (VERSION_SC) |
|
|
1639 | |
|
|
1640 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1472 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1641 | |
1473 | |
1642 | const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) |
|
|
1643 | |
|
|
1644 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1474 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1645 | |
|
|
1646 | // random map generator |
|
|
1647 | const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) |
|
|
1648 | const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) |
|
|
1649 | |
|
|
1650 | const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) |
|
|
1651 | const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) |
|
|
1652 | const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) |
|
|
1653 | |
|
|
1654 | const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) |
|
|
1655 | const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) |
|
|
1656 | |
|
|
1657 | const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) |
|
|
1658 | const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL) |
|
|
1659 | |
|
|
1660 | const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND) |
|
|
1661 | const_iv (FT_RSRC) const_iv (FT_NUM) |
|
|
1662 | }; |
1475 | }; |
1663 | |
1476 | |
1664 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1477 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1665 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1478 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1666 | |
1479 | |
… | |
… | |
1782 | CODE: |
1595 | CODE: |
1783 | UUID::init (); |
1596 | UUID::init (); |
1784 | |
1597 | |
1785 | void init_signals () |
1598 | void init_signals () |
1786 | |
1599 | |
1787 | void init_commands () |
|
|
1788 | |
|
|
1789 | void init_skills () |
1600 | void init_skills () |
1790 | |
1601 | |
1791 | void init_beforeplay () |
1602 | void init_beforeplay () |
1792 | |
1603 | |
1793 | void evthread_start (int aiofd) |
1604 | void evthread_start (int aiofd) |
… | |
… | |
1852 | switch (items) |
1663 | switch (items) |
1853 | { |
1664 | { |
1854 | case 0: RETVAL = gen (); break; |
1665 | case 0: RETVAL = gen (); break; |
1855 | case 1: RETVAL = gen (SvUV (ST (0))); break; |
1666 | case 1: RETVAL = gen (SvUV (ST (0))); break; |
1856 | case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; |
1667 | case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; |
1857 | default: croak ("cf::rndm requires none, one or two parameters."); break; |
1668 | default: croak ("cf::rndm requires zero, one or two parameters."); break; |
1858 | } |
1669 | } |
1859 | } |
1670 | } |
1860 | OUTPUT: |
1671 | OUTPUT: |
1861 | RETVAL |
1672 | RETVAL |
1862 | |
1673 | |
… | |
… | |
1869 | NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) |
1680 | NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) |
1870 | CODE: |
1681 | CODE: |
1871 | RETVAL = lerp (value, min_in, max_in, min_out, max_out); |
1682 | RETVAL = lerp (value, min_in, max_in, min_out, max_out); |
1872 | OUTPUT: |
1683 | OUTPUT: |
1873 | RETVAL |
1684 | RETVAL |
|
|
1685 | |
|
|
1686 | const char *ordinal (int i) |
1874 | |
1687 | |
1875 | void weaken (...) |
1688 | void weaken (...) |
1876 | PROTOTYPE: @ |
1689 | PROTOTYPE: @ |
1877 | CODE: |
1690 | CODE: |
1878 | while (items > 0) |
1691 | while (items > 0) |
1879 | sv_rvweaken (ST (--items)); |
1692 | sv_rvweaken (ST (--items)); |
1880 | |
1693 | |
1881 | void |
1694 | void log_suspend () |
|
|
1695 | |
|
|
1696 | void log_resume () |
|
|
1697 | |
1882 | log_backtrace (utf8_string msg) |
1698 | void log_backtrace (utf8_string msg) |
1883 | |
1699 | |
1884 | void |
|
|
1885 | LOG (int flags, utf8_string msg) |
1700 | void LOG (int flags, utf8_string msg) |
1886 | PROTOTYPE: $$ |
1701 | PROTOTYPE: $$ |
1887 | C_ARGS: flags, "%s", msg |
1702 | C_ARGS: flags, "%s", msg |
1888 | |
1703 | |
1889 | octet_string path_combine (octet_string base, octet_string path) |
1704 | octet_string path_combine (octet_string base, octet_string path) |
1890 | PROTOTYPE: $$ |
1705 | PROTOTYPE: $$ |
… | |
… | |
1982 | |
1797 | |
1983 | int random_roll (int min, int max, object *op, int goodbad); |
1798 | int random_roll (int min, int max, object *op, int goodbad); |
1984 | |
1799 | |
1985 | const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) |
1800 | const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) |
1986 | |
1801 | |
1987 | int |
|
|
1988 | exp_to_level (val64 exp) |
1802 | int exp_to_level (val64 exp) |
1989 | CODE: |
|
|
1990 | { |
|
|
1991 | int i = 0; |
|
|
1992 | |
1803 | |
1993 | RETVAL = settings.max_level; |
|
|
1994 | |
|
|
1995 | for (i = 1; i <= settings.max_level; i++) |
|
|
1996 | { |
|
|
1997 | if (levels[i] > exp) |
|
|
1998 | { |
|
|
1999 | RETVAL = i - 1; |
|
|
2000 | break; |
|
|
2001 | } |
|
|
2002 | } |
|
|
2003 | } |
|
|
2004 | OUTPUT: RETVAL |
|
|
2005 | |
|
|
2006 | val64 |
|
|
2007 | level_to_min_exp (int level) |
1804 | val64 level_to_min_exp (int level) |
2008 | CODE: |
|
|
2009 | if (level > settings.max_level) |
|
|
2010 | RETVAL = levels[settings.max_level]; |
|
|
2011 | else if (level < 1) |
|
|
2012 | RETVAL = 0; |
|
|
2013 | else |
|
|
2014 | RETVAL = levels[level]; |
|
|
2015 | OUTPUT: RETVAL |
|
|
2016 | |
1805 | |
2017 | SV * |
1806 | SV * |
2018 | resistance_to_string (int atnr) |
1807 | resistance_to_string (int atnr) |
2019 | CODE: |
1808 | CODE: |
2020 | if (atnr >= 0 && atnr < NROFATTACKS) |
1809 | if (atnr >= 0 && atnr < NROFATTACKS) |
… | |
… | |
2095 | #object *mortals (U32 index) |
1884 | #object *mortals (U32 index) |
2096 | # CODE: |
1885 | # CODE: |
2097 | # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; |
1886 | # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; |
2098 | # OUTPUT: RETVAL |
1887 | # OUTPUT: RETVAL |
2099 | |
1888 | |
2100 | INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | |
1889 | INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h | |
2101 | |
1890 | |
2102 | MODULE = cf PACKAGE = cf::global |
1891 | MODULE = cf PACKAGE = cf::global |
2103 | |
1892 | |
2104 | int invoke (SV *klass, int event, ...) |
1893 | int invoke (SV *klass, int event, ...) |
2105 | CODE: |
1894 | CODE: |
… | |
… | |
2109 | RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); |
1898 | RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); |
2110 | OUTPUT: RETVAL |
1899 | OUTPUT: RETVAL |
2111 | |
1900 | |
2112 | MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ |
1901 | MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ |
2113 | |
1902 | |
2114 | INCLUDE: $PERL $srcdir/genacc object ../include/object.h | |
1903 | INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h | |
2115 | |
1904 | |
2116 | int invoke (object *op, int event, ...) |
1905 | int invoke (object *op, int event, ...) |
2117 | CODE: |
1906 | CODE: |
2118 | if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); |
1907 | if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); |
2119 | AV *av = (AV *)sv_2mortal ((SV *)newAV ()); |
1908 | AV *av = (AV *)sv_2mortal ((SV *)newAV ()); |
… | |
… | |
2212 | OUTPUT: |
2001 | OUTPUT: |
2213 | RETVAL |
2002 | RETVAL |
2214 | |
2003 | |
2215 | object *find_best_object_match (object *op, utf8_string match) |
2004 | object *find_best_object_match (object *op, utf8_string match) |
2216 | |
2005 | |
2217 | object *find_marked_object (object *op) |
|
|
2218 | |
|
|
2219 | int need_identify (object *obj); |
|
|
2220 | |
|
|
2221 | int apply_shop_mat (object *shop_mat, object *op); |
2006 | int apply_shop_mat (object *shop_mat, object *op); |
2222 | |
2007 | |
2223 | int move (object *op, int dir, object *originator = op) |
2008 | int move (object *op, int dir, object *originator = op) |
2224 | CODE: |
2009 | CODE: |
2225 | RETVAL = move_ob (op, dir, originator); |
2010 | RETVAL = op->move (dir, originator); |
2226 | OUTPUT: |
2011 | OUTPUT: |
2227 | RETVAL |
2012 | RETVAL |
2228 | |
2013 | |
2229 | void apply (object *applier, object *applied, int flags = 0) |
|
|
2230 | CODE: |
|
|
2231 | manual_apply (applied, applier, flags); |
|
|
2232 | |
|
|
2233 | void apply_below (object *op) |
2014 | void apply_below (object *op) |
2234 | CODE: |
2015 | CODE: |
2235 | player_apply_below (op); |
2016 | player_apply_below (op); |
2236 | |
2017 | |
2237 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
2018 | int cast_heal (object *op, object *caster, object *spell, int dir = 0) |
… | |
… | |
2297 | |
2078 | |
2298 | void handle_apply_yield (object *op) |
2079 | void handle_apply_yield (object *op) |
2299 | |
2080 | |
2300 | int convert_item (object *item, object *converter) |
2081 | int convert_item (object *item, object *converter) |
2301 | |
2082 | |
|
|
2083 | void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); |
2302 | |
2084 | |
2303 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
2085 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
2304 | |
2086 | |
2305 | # no clean way to get an object from an archetype - stupid idiotic |
2087 | # no clean way to get an object from an archetype - stupid idiotic |
2306 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
2088 | # dumb kludgy misdesigned plug-in api slowly gets on my nerves. |
… | |
… | |
2353 | PROTOTYPE: $$;$ |
2135 | PROTOTYPE: $$;$ |
2354 | PPCODE: |
2136 | PPCODE: |
2355 | { |
2137 | { |
2356 | rv_vector rv; |
2138 | rv_vector rv; |
2357 | |
2139 | |
2358 | PUTBACK; |
|
|
2359 | get_rangevector (ob, other, &rv, flags); |
2140 | get_rangevector (ob, other, &rv, flags); |
2360 | SPAGAIN; |
|
|
2361 | |
2141 | |
2362 | EXTEND (SP, 5); |
2142 | EXTEND (SP, 5); |
2363 | PUSHs (newSVuv (rv.distance)); |
2143 | PUSHs (sv_2mortal (newSVuv (rv.distance))); |
2364 | PUSHs (newSViv (rv.distance_x)); |
2144 | PUSHs (sv_2mortal (newSViv (rv.distance_x))); |
2365 | PUSHs (newSViv (rv.distance_y)); |
2145 | PUSHs (sv_2mortal (newSViv (rv.distance_y))); |
2366 | PUSHs (newSViv (rv.direction)); |
2146 | PUSHs (sv_2mortal (newSViv (rv.direction))); |
2367 | PUSHs (to_sv (rv.part)); |
2147 | PUSHs (sv_2mortal (to_sv (rv.part))); |
2368 | } |
2148 | } |
2369 | |
2149 | |
2370 | bool on_same_map_as (object *ob, object *other) |
2150 | bool on_same_map_as (object *ob, object *other) |
2371 | CODE: |
2151 | CODE: |
2372 | RETVAL = on_same_map (ob, other); |
2152 | RETVAL = on_same_map (ob, other); |
… | |
… | |
2413 | int command_arrest (object *op, utf8_string params) |
2193 | int command_arrest (object *op, utf8_string params) |
2414 | |
2194 | |
2415 | |
2195 | |
2416 | MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ |
2196 | MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ |
2417 | |
2197 | |
2418 | INCLUDE: $PERL $srcdir/genacc player ../include/player.h | |
2198 | INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h | |
2419 | |
2199 | |
2420 | int invoke (player *pl, int event, ...) |
2200 | int invoke (player *pl, int event, ...) |
2421 | CODE: |
2201 | CODE: |
2422 | if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); |
2202 | if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); |
2423 | AV *av = (AV *)sv_2mortal ((SV *)newAV ()); |
2203 | AV *av = (AV *)sv_2mortal ((SV *)newAV ()); |
… | |
… | |
2515 | if (op->tag) |
2295 | if (op->tag) |
2516 | XPUSHs (sv_2mortal (to_sv (op))); |
2296 | XPUSHs (sv_2mortal (to_sv (op))); |
2517 | } |
2297 | } |
2518 | } |
2298 | } |
2519 | |
2299 | |
2520 | INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | |
2300 | INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h | |
2521 | |
2301 | |
2522 | void |
2302 | void |
2523 | adjust_daylight () |
2303 | adjust_daylight () |
2524 | CODE: |
2304 | CODE: |
2525 | maptile::adjust_daylight (); |
2305 | maptile::adjust_daylight (); |
… | |
… | |
2764 | utf8_string monsterstyle,\ |
2544 | utf8_string monsterstyle,\ |
2765 | utf8_string treasurestyle,\ |
2545 | utf8_string treasurestyle,\ |
2766 | utf8_string layoutstyle,\ |
2546 | utf8_string layoutstyle,\ |
2767 | utf8_string doorstyle,\ |
2547 | utf8_string doorstyle,\ |
2768 | utf8_string decorstyle,\ |
2548 | utf8_string decorstyle,\ |
|
|
2549 | utf8_string miningstyle,\ |
2769 | utf8_string origin_map,\ |
2550 | utf8_string origin_map,\ |
2770 | utf8_string final_map,\ |
2551 | utf8_string final_map,\ |
2771 | utf8_string exitstyle,\ |
2552 | utf8_string exitstyle,\ |
2772 | utf8_string this_map,\ |
2553 | utf8_string this_map,\ |
2773 | utf8_string exit_on_final_map,\ |
2554 | utf8_string exit_on_final_map,\ |
… | |
… | |
2805 | assign (rmp.monsterstyle , monsterstyle); |
2586 | assign (rmp.monsterstyle , monsterstyle); |
2806 | assign (rmp.treasurestyle , treasurestyle); |
2587 | assign (rmp.treasurestyle , treasurestyle); |
2807 | assign (rmp.layoutstyle , layoutstyle); |
2588 | assign (rmp.layoutstyle , layoutstyle); |
2808 | assign (rmp.doorstyle , doorstyle); |
2589 | assign (rmp.doorstyle , doorstyle); |
2809 | assign (rmp.decorstyle , decorstyle); |
2590 | assign (rmp.decorstyle , decorstyle); |
|
|
2591 | assign (rmp.miningstyle , miningstyle); |
2810 | assign (rmp.exitstyle , exitstyle); |
2592 | assign (rmp.exitstyle , exitstyle); |
2811 | assign (rmp.exit_on_final_map, exit_on_final_map); |
2593 | assign (rmp.exit_on_final_map, exit_on_final_map); |
2812 | |
2594 | |
2813 | rmp.origin_map = origin_map; |
2595 | rmp.origin_map = origin_map; |
2814 | rmp.final_map = final_map; |
2596 | rmp.final_map = final_map; |
… | |
… | |
2842 | OUTPUT: |
2624 | OUTPUT: |
2843 | RETVAL |
2625 | RETVAL |
2844 | |
2626 | |
2845 | MODULE = cf PACKAGE = cf::mapspace |
2627 | MODULE = cf PACKAGE = cf::mapspace |
2846 | |
2628 | |
2847 | INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | |
2629 | INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h | |
2848 | |
2630 | |
2849 | MODULE = cf PACKAGE = cf::arch |
2631 | MODULE = cf PACKAGE = cf::arch |
2850 | |
2632 | |
2851 | int archetypes_size () |
2633 | int archetypes_size () |
2852 | CODE: |
2634 | CODE: |
… | |
… | |
2856 | archetype *archetypes (U32 index) |
2638 | archetype *archetypes (U32 index) |
2857 | CODE: |
2639 | CODE: |
2858 | RETVAL = index < archetypes.size () ? archetypes [index] : 0; |
2640 | RETVAL = index < archetypes.size () ? archetypes [index] : 0; |
2859 | OUTPUT: RETVAL |
2641 | OUTPUT: RETVAL |
2860 | |
2642 | |
2861 | INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | |
2643 | INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h | |
2862 | |
2644 | |
2863 | MODULE = cf PACKAGE = cf::party |
2645 | MODULE = cf PACKAGE = cf::party |
2864 | |
2646 | |
2865 | partylist *first () |
2647 | partylist *first () |
2866 | PROTOTYPE: |
2648 | PROTOTYPE: |
2867 | CODE: |
2649 | CODE: |
2868 | RETVAL = get_firstparty (); |
2650 | RETVAL = get_firstparty (); |
2869 | OUTPUT: RETVAL |
2651 | OUTPUT: RETVAL |
2870 | |
2652 | |
2871 | INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | |
2653 | INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h | |
2872 | |
2654 | |
2873 | MODULE = cf PACKAGE = cf::region |
2655 | MODULE = cf PACKAGE = cf::region |
2874 | |
2656 | |
2875 | void |
2657 | void |
2876 | list () |
2658 | list () |
… | |
… | |
2889 | RETVAL = 0; |
2671 | RETVAL = 0; |
2890 | while (rgn = rgn->parent) |
2672 | while (rgn = rgn->parent) |
2891 | RETVAL++; |
2673 | RETVAL++; |
2892 | OUTPUT: RETVAL |
2674 | OUTPUT: RETVAL |
2893 | |
2675 | |
2894 | INCLUDE: $PERL $srcdir/genacc region ../include/region.h | |
2676 | INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h | |
2895 | |
2677 | |
2896 | MODULE = cf PACKAGE = cf::living |
2678 | MODULE = cf PACKAGE = cf::living |
2897 | |
2679 | |
2898 | INCLUDE: $PERL $srcdir/genacc living ../include/living.h | |
2680 | INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h | |
2899 | |
2681 | |
2900 | MODULE = cf PACKAGE = cf::settings |
2682 | MODULE = cf PACKAGE = cf::settings |
2901 | |
2683 | |
2902 | INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | |
2684 | INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h | |
2903 | |
2685 | |
2904 | MODULE = cf PACKAGE = cf::client |
2686 | MODULE = cf PACKAGE = cf::client |
2905 | |
2687 | |
2906 | INCLUDE: $PERL $srcdir/genacc client ../include/client.h | |
2688 | INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h | |
2907 | |
2689 | |
2908 | int invoke (client *ns, int event, ...) |
2690 | int invoke (client *ns, int event, ...) |
2909 | CODE: |
2691 | CODE: |
2910 | if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); |
2692 | if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); |
2911 | AV *av = (AV *)sv_2mortal ((SV *)newAV ()); |
2693 | AV *av = (AV *)sv_2mortal ((SV *)newAV ()); |
… | |
… | |
2977 | extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; |
2759 | extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; |
2978 | old_sound_index [idx] = face; |
2760 | old_sound_index [idx] = face; |
2979 | |
2761 | |
2980 | MODULE = cf PACKAGE = cf::face PREFIX = face_ |
2762 | MODULE = cf PACKAGE = cf::face PREFIX = face_ |
2981 | |
2763 | |
2982 | #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | |
2764 | #INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h | |
2983 | |
2765 | |
2984 | faceidx face_find (utf8_string name, faceidx defidx = 0) |
2766 | faceidx face_find (utf8_string name, faceidx defidx = 0) |
2985 | |
2767 | |
2986 | faceidx alloc (utf8_string name) |
2768 | faceidx alloc (utf8_string name) |
2987 | CODE: |
2769 | CODE: |
… | |
… | |
2994 | while (!RETVAL); // crude way to leave index 0 |
2776 | while (!RETVAL); // crude way to leave index 0 |
2995 | |
2777 | |
2996 | faces [RETVAL].name = name; |
2778 | faces [RETVAL].name = name; |
2997 | facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); |
2779 | facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); |
2998 | |
2780 | |
2999 | if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; |
2781 | if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL; |
3000 | if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; |
2782 | if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL; |
|
|
2783 | if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL; |
3001 | } |
2784 | } |
3002 | OUTPUT: RETVAL |
2785 | OUTPUT: RETVAL |
3003 | |
2786 | |
3004 | void set_type (faceidx idx, int value) |
2787 | void set_type (faceidx idx, int value) |
3005 | ALIAS: |
2788 | ALIAS: |
… | |
… | |
3086 | ns->force_newmap = true; |
2869 | ns->force_newmap = true; |
3087 | } |
2870 | } |
3088 | |
2871 | |
3089 | MODULE = cf PACKAGE = cf::anim PREFIX = anim_ |
2872 | MODULE = cf PACKAGE = cf::anim PREFIX = anim_ |
3090 | |
2873 | |
3091 | #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | |
2874 | #INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h | |
3092 | |
2875 | |
3093 | animidx anim_find (utf8_string name) |
2876 | animidx anim_find (utf8_string name) |
3094 | CODE: |
2877 | CODE: |
3095 | RETVAL = animation::find (name).number; |
2878 | RETVAL = animation::find (name).number; |
3096 | OUTPUT: RETVAL |
2879 | OUTPUT: RETVAL |
… | |
… | |
3122 | for_all_clients (ns) |
2905 | for_all_clients (ns) |
3123 | ns->anims_sent.reset (); |
2906 | ns->anims_sent.reset (); |
3124 | |
2907 | |
3125 | MODULE = cf PACKAGE = cf::object::freezer |
2908 | MODULE = cf PACKAGE = cf::object::freezer |
3126 | |
2909 | |
3127 | INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | |
2910 | INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h | |
3128 | |
2911 | |
3129 | SV * |
2912 | SV * |
3130 | new (char *klass) |
2913 | new (char *klass) |
3131 | CODE: |
2914 | CODE: |
3132 | RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); |
2915 | RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); |
… | |
… | |
3139 | sv_to (sv, self); |
2922 | sv_to (sv, self); |
3140 | delete self; |
2923 | delete self; |
3141 | |
2924 | |
3142 | MODULE = cf PACKAGE = cf::object::thawer |
2925 | MODULE = cf PACKAGE = cf::object::thawer |
3143 | |
2926 | |
3144 | INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | |
2927 | INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h | |
3145 | |
2928 | |
3146 | SV * |
2929 | SV * |
3147 | new_from_file (char *klass, octet_string path) |
2930 | new_from_file (char *klass, octet_string path) |
3148 | CODE: |
2931 | CODE: |
3149 | object_thawer *f = new object_thawer (path); |
2932 | object_thawer *f = new object_thawer (path); |