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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC vs.
Revision 1.394 by root, Mon Oct 11 18:40:44 2010 UTC

28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "evthread.h" 34#include "evthread.h"
35#include "sproto.h" 35#include "sproto.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
51#include <perl.h> 51#include <perl.h>
52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56
57extern sint64 *levels; // the experience table
58 56
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
85 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
91 91
92static SV 92static SV
93 *cv_cf_do_invoke, 93 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
123 123
124 return sv; 124 return sv;
125} 125}
126#endif 126#endif
127 127
128static noinline utf8_string 128noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 129cfSvPVutf8_nolen (SV *sv)
130{ 130{
131 SvGETMAGIC (sv); 131 SvGETMAGIC (sv);
132 132
133 if (SvPOK (sv)) 133 if (SvPOK (sv))
230 do_destroy (); 230 do_destroy ();
231 sever_self (); 231 sever_self ();
232} 232}
233 233
234void 234void
235attachable::do_delete ()
236{
237 delete this;
238}
239
240void
235attachable::check_mortals () 241attachable::check_mortals ()
236{ 242{
237 static int i = 0; 243 static int i = 0;
238 244
239 for (;;) 245 for (;;)
252 258
253 if (0) 259 if (0)
254 { 260 {
255 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
257 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
258 } 265 }
259 } 266 }
260 } 267 }
261 268
281 } 288 }
282 else 289 else
283 { 290 {
284 mortals.erase (i); 291 mortals.erase (i);
285 obj->sever_self (); 292 obj->sever_self ();
286 delete obj; 293 obj->do_delete ();
287 } 294 }
288 } 295 }
289} 296}
290 297
291void 298void
346#endif 353#endif
347 354
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 356
350static SV * 357static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
352{ 359{
353 SV *sv;
354
355 if (!ptr) 360 if (!ptr)
356 return newSV (0); 361 return newSV (0);
357 362
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
365}
366
367static SV * noinline
368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
360} 371}
361 372
362static int 373static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 374attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 375{
376 return 0; 387 return 0;
377} 388}
378 389
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 391
381static SV * 392static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 393newSVattachable (attachable *obj, HV *stash)
383{ 394{
384 if (!obj) 395 if (!obj)
385 return newSV (0); 396 return newSV (0);
386 397
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 486 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
477 502
478 return SvPTR_nc (sv); 503 return SvPTR_nc (sv);
479} 504}
480 505
481static long noinline 506static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 532static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 533static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 546
519static inline SV *to_sv (object & v) { return to_sv (&v); } 547static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 548static inline SV *to_sv (living & v) { return to_sv (&v); }
521 549
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 604
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
688template<class type> 717template<class type>
689static void noinline 718static void noinline
690cf_obj_to (SV *arg, type &var) 719cf_obj_to (SV *arg, type &var)
691{ 720{
692 sv_to (arg, var); 721 sv_to (arg, var);
693 if (!var) 722 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 723 croak ("must not pass invalid/null cf_obj here");
695} 724}
696 725
697template<class object> 726template<class object>
698static void noinline 727static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 728cf_obj_ornull_to (SV *arg, object *&var)
700{ 729{
701 if (SvOK (arg)) 730 if (SvOK (arg))
702 { 731 {
703 sv_to (arg, var); 732 sv_to (arg, var);
704 if (!var) 733 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 734 croak ("unable to convert perl object to C++ object");
706 } 735 }
707 else 736 else
708 var = 0; 737 var = 0;
709} 738}
744 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
745 } 774 }
746 775
747 eval_pv ( 776 eval_pv (
748 "#line 1 'cfperl init'\n" 777 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 778 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 779 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 780 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 782 "require cf;\n",
754 0 783 0
755 ); 784 );
756 785
757 if (SvTRUE (ERRSV)) 786 if (SvTRUE (ERRSV))
1132 1161
1133 return retval; 1162 return retval;
1134} 1163}
1135 1164
1136maptile * 1165maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1167{
1139 CALL_BEGIN (3); 1168 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1169 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1170 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1174
1145 maptile *retval = 0; 1175 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1176 if (count) sv_to (POPs, retval);
1147 1177
1224object::ref () const 1254object::ref () const
1225{ 1255{
1226 if (type == PLAYER) 1256 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1258 else
1259 // TODO: should be able to save references within the same map, at least
1229 return 0; 1260 return 0;
1230} 1261}
1231 1262
1232object * 1263object *
1233object::deref (const_utf8_string ref) 1264object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1407
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1419 static const struct { 1452 static const struct {
1420 const char *name; 1453 const char *name;
1421 IV iv; 1454 IV iv;
1422 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1457# include "const_iv.h"
1425 const_iv (logBacktrace) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1459# include "attackinc.h"
1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1464# define def(name, use, nonuse) const_iv (body_ ## name)
1465# include "slotinc.h"
1466# undef def
1426 1467
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1468 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428 1469
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1470 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1471
1431 const_iv (MAX_TIME) 1472 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1473 const_iv (MAXSOCKBUF)
1433 1474
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1475 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1476 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1477
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) 1478 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1479
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1480 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1481 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1482 const_iv (F_LOCKED)
1579 1483
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1484 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1485 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1486
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1487 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1488
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1489 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1490 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1491
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1492 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE) 1493 const_iv (MAP_INACTIVE)
1634 1494
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1495 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1496 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1497
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1498 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1499
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1500 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1501 };
1663 1502
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1503 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1504 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1505
1667 static const struct { 1506 static const struct {
1668 const char *name; 1507 const char *name;
1669 int skip; 1508 int skip;
1675# undef def 1514# undef def
1676 }; 1515 };
1677 1516
1678 AV *av = get_av ("cf::EVENT", 1); 1517 AV *av = get_av ("cf::EVENT", 1);
1679 1518
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1519 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1520 {
1682 AV *event = newAV (); 1521 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1522 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1523 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1524 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1766 1605
1767void init_anim () 1606void init_anim ()
1768 1607
1769void init_globals () 1608void init_globals ()
1770 1609
1771void init_experience ()
1772
1773void init_attackmess () 1610void init_attackmess ()
1774 1611
1775void init_dynamic () 1612void init_dynamic ()
1776 1613
1777void load_settings () 1614void load_settings ()
1778 1615
1616void reload_exp_table ()
1617
1779void load_materials () 1618void reload_materials ()
1780 1619
1781void init_uuid () 1620void init_uuid ()
1782 CODE: 1621 CODE:
1783 UUID::init (); 1622 UUID::init ();
1784 1623
1785void init_signals () 1624void init_signals ()
1786
1787void init_commands ()
1788 1625
1789void init_skills () 1626void init_skills ()
1790 1627
1791void init_beforeplay () 1628void init_beforeplay ()
1792 1629
1852 switch (items) 1689 switch (items)
1853 { 1690 {
1854 case 0: RETVAL = gen (); break; 1691 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break; 1692 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1693 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break; 1694 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1858 } 1695 }
1859} 1696}
1860 OUTPUT: 1697 OUTPUT:
1861 RETVAL 1698 RETVAL
1862 1699
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1706NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE: 1707 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1708 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT: 1709 OUTPUT:
1873 RETVAL 1710 RETVAL
1711
1712const char *ordinal (int i)
1874 1713
1875void weaken (...) 1714void weaken (...)
1876 PROTOTYPE: @ 1715 PROTOTYPE: @
1877 CODE: 1716 CODE:
1878 while (items > 0) 1717 while (items > 0)
1879 sv_rvweaken (ST (--items)); 1718 sv_rvweaken (ST (--items));
1880 1719
1881void 1720void log_suspend ()
1721
1722void log_resume ()
1723
1882log_backtrace (utf8_string msg) 1724void log_backtrace (utf8_string msg)
1883 1725
1884void
1885LOG (int flags, utf8_string msg) 1726void LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg 1728 C_ARGS: flags, "%s", msg
1888 1729
1889octet_string path_combine (octet_string base, octet_string path) 1730octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$ 1731 PROTOTYPE: $$
1982 1823
1983int random_roll (int min, int max, object *op, int goodbad); 1824int random_roll (int min, int max, object *op, int goodbad);
1984 1825
1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1826const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986 1827
1987int
1988exp_to_level (val64 exp) 1828int exp_to_level (val64 exp)
1829
1830val64 level_to_min_exp (int level)
1831
1832SV *
1833attacktype_name (int atnr)
1989 CODE: 1834 CODE:
1990{ 1835 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1991 int i = 0; 1836 ? newSVpv (attacktype_name [atnr], 0)
1992 1837 : &PL_sv_undef;
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003}
2004 OUTPUT: RETVAL 1838 OUTPUT: RETVAL
2005 1839
2006val64
2007level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL
2016
2017SV * 1840SV *
2018resistance_to_string (int atnr) 1841attacktype_desc (int atnr)
2019 CODE: 1842 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS) 1843 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1844 ? newSVpv (attacktype_desc [atnr], 0)
1845 : &PL_sv_undef;
1846 OUTPUT: RETVAL
1847
1848SV *
1849resist_plus (int atnr)
1850 CODE:
1851 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2021 RETVAL = newSVpv (resist_plus[atnr], 0); 1852 ? newSVpv (resist_plus [atnr], 0)
2022 else 1853 : &PL_sv_undef;
2023 XSRETURN_UNDEF; 1854 OUTPUT: RETVAL
1855
1856SV *
1857change_resist_msg (int atnr)
1858 CODE:
1859 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1860 ? newSVpv (change_resist_msg [atnr], 0)
1861 : &PL_sv_undef;
2024 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
2025 1863
2026UUID 1864UUID
2027uuid_cur () 1865uuid_cur ()
2028 CODE: 1866 CODE:
2078 CODE: 1916 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1917 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT: 1918 OUTPUT:
2081 RETVAL 1919 RETVAL
2082 1920
1921bool should_invoke (attachable *obj, int event)
1922 CODE:
1923 RETVAL = obj->should_invoke ((event_type)event);
1924 OUTPUT: RETVAL
1925
2083void 1926void
2084debug_trace (attachable *obj, bool on = true) 1927debug_trace (attachable *obj, bool on = true)
2085 CODE: 1928 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1929 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on) 1930 if (on)
2095#object *mortals (U32 index) 1938#object *mortals (U32 index)
2096# CODE: 1939# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1940# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL 1941# OUTPUT: RETVAL
2099 1942
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1943INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2101 1944
2102MODULE = cf PACKAGE = cf::global 1945MODULE = cf PACKAGE = cf::global
2103 1946
2104int invoke (SV *klass, int event, ...) 1947int invoke (SV *klass, int event, ...)
2105 CODE: 1948 CODE:
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1952 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 1953 OUTPUT: RETVAL
2111 1954
2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1955MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113 1956
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1957INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2115 1958
2116int invoke (object *op, int event, ...) 1959int invoke (object *op, int event, ...)
2117 CODE: 1960 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1961 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1962 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2146int mortals_size () 1989int mortals_size ()
2147 CODE: 1990 CODE:
2148 RETVAL = attachable::mortals.size (); 1991 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL 1992 OUTPUT: RETVAL
2150 1993
2151const_utf8_string slot_use_name (U32 slot) 1994const_utf8_string slot_name (U32 slot)
2152 ALIAS: 1995 ALIAS:
1996 slot_name = 0
1997 slot_use_name = 1
2153 slot_nonuse_name = 1 1998 slot_nonuse_name = 2
2154 CODE: 1999 CODE:
2155{ 2000{
2156 if (slot >= NUM_BODY_LOCATIONS) 2001 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range"); 2002 croak ("body slot index out of range");
2158 2003
2159 switch (ix) 2004 switch (ix)
2160 { 2005 {
2006 case 0: RETVAL = body_locations[slot].name ; break;
2161 case 0: RETVAL = body_locations[slot].use_name; break; 2007 case 1: RETVAL = body_locations[slot].use_name ; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break; 2008 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2163 } 2009 }
2164} 2010}
2165 OUTPUT: 2011 OUTPUT:
2166 RETVAL 2012 RETVAL
2167 2013
2212 OUTPUT: 2058 OUTPUT:
2213 RETVAL 2059 RETVAL
2214 2060
2215object *find_best_object_match (object *op, utf8_string match) 2061object *find_best_object_match (object *op, utf8_string match)
2216 2062
2217object *find_marked_object (object *op)
2218
2219int need_identify (object *obj);
2220
2221int apply_shop_mat (object *shop_mat, object *op); 2063int apply_shop_mat (object *shop_mat, object *op);
2222 2064
2223int move (object *op, int dir, object *originator = op) 2065int move (object *op, int dir, object *originator = op)
2224 CODE: 2066 CODE:
2225 RETVAL = move_ob (op, dir, originator); 2067 RETVAL = op->move (dir, originator);
2226 OUTPUT: 2068 OUTPUT:
2227 RETVAL 2069 RETVAL
2228 2070
2229void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
2232
2233void apply_below (object *op) 2071void apply_below (object *op)
2234 CODE: 2072 CODE:
2235 player_apply_below (op); 2073 player_apply_below (op);
2236 2074
2237int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2075int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2281 2119
2282void pick_up (object *who, object *op) 2120void pick_up (object *who, object *op)
2283 2121
2284void update_object (object *op, int action) 2122void update_object (object *op, int action)
2285 2123
2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2124void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2287 2125
2288void player_lvl_adj (object *who, object *skill = 0) 2126void player_lvl_adj (object *who, object *skill = 0)
2289 2127
2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2128int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2291 2129
2297 2135
2298void handle_apply_yield (object *op) 2136void handle_apply_yield (object *op)
2299 2137
2300int convert_item (object *item, object *converter) 2138int convert_item (object *item, object *converter)
2301 2139
2140void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2302 2141
2303MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2142MODULE = cf PACKAGE = cf::object PREFIX = cf_
2304 2143
2305# no clean way to get an object from an archetype - stupid idiotic 2144# no clean way to get an object from an archetype - stupid idiotic
2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2145# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2353 PROTOTYPE: $$;$ 2192 PROTOTYPE: $$;$
2354 PPCODE: 2193 PPCODE:
2355{ 2194{
2356 rv_vector rv; 2195 rv_vector rv;
2357 2196
2358 PUTBACK;
2359 get_rangevector (ob, other, &rv, flags); 2197 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361 2198
2362 EXTEND (SP, 5); 2199 EXTEND (SP, 5);
2363 PUSHs (newSVuv (rv.distance)); 2200 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2364 PUSHs (newSViv (rv.distance_x)); 2201 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2365 PUSHs (newSViv (rv.distance_y)); 2202 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2366 PUSHs (newSViv (rv.direction)); 2203 PUSHs (sv_2mortal (newSViv (rv.direction)));
2367 PUSHs (to_sv (rv.part)); 2204 PUSHs (sv_2mortal (to_sv (rv.part)));
2368} 2205}
2369 2206
2370bool on_same_map_as (object *ob, object *other) 2207bool on_same_map_as (object *ob, object *other)
2371 CODE: 2208 CODE:
2372 RETVAL = on_same_map (ob, other); 2209 RETVAL = on_same_map (ob, other);
2413int command_arrest (object *op, utf8_string params) 2250int command_arrest (object *op, utf8_string params)
2414 2251
2415 2252
2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2253MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2417 2254
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2255INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2419 2256
2420int invoke (player *pl, int event, ...) 2257int invoke (player *pl, int event, ...)
2421 CODE: 2258 CODE:
2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2259 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2260 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2515 if (op->tag) 2352 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op))); 2353 XPUSHs (sv_2mortal (to_sv (op)));
2517 } 2354 }
2518} 2355}
2519 2356
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2357INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2521 2358
2522void 2359void
2523adjust_daylight () 2360adjust_daylight ()
2524 CODE: 2361 CODE:
2525 maptile::adjust_daylight (); 2362 maptile::adjust_daylight ();
2657 if (oblinkpt *obp = map->find_link (connection)) 2494 if (oblinkpt *obp = map->find_link (connection))
2658 for (objectlink *ol = obp->link; ol; ol = ol->next) 2495 for (objectlink *ol = obp->link; ol; ol = ol->next)
2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2496 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2660 2497
2661void 2498void
2662get_map_flags (maptile *map, int x, int y) 2499xy_normalise (maptile *map, int x, int y, int dir = 0)
2663 PPCODE: 2500 PPCODE:
2664{ 2501{
2665 maptile *nmap = 0; 2502 mapxy pos (map, x, y);
2666 I16 nx = 0, ny = 0; 2503 if (!pos.move (dir).normalise ())
2504 XSRETURN_EMPTY;
2667 2505
2668 PUTBACK;
2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 EXTEND (SP, 4); 2506 EXTEND (SP, 3);
2673 PUSHs (sv_2mortal (newSViv (flags)));
2674
2675 if (GIMME_V == G_ARRAY)
2676 {
2677 PUSHs (sv_2mortal (to_sv (nmap))); 2507 PUSHs (sv_2mortal (to_sv (pos.m)));
2678 PUSHs (sv_2mortal (newSViv (nx))); 2508 PUSHs (sv_2mortal (to_sv (pos.x)));
2679 PUSHs (sv_2mortal (newSViv (ny))); 2509 PUSHs (sv_2mortal (to_sv (pos.y)));
2680 }
2681} 2510}
2682 2511
2683mapspace * 2512mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y) 2513ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2685 PROTOTYPE: $$$ 2514 PROTOTYPE: $$$;$
2686 CODE: 2515 CODE:
2687{ 2516{
2688 maptile *nmap = 0; 2517 mapxy pos (map, x, y);
2689 I16 nx, ny; 2518 if (!pos.move (dir).normalise ())
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF; 2519 XSRETURN_UNDEF;
2697 2520
2698 RETVAL = &nmap->at (nx, ny); 2521 RETVAL = &*pos;
2699} 2522}
2700 OUTPUT: 2523 OUTPUT:
2701 RETVAL 2524 RETVAL
2702 2525
2703void 2526void
2704at (maptile *map, unsigned int x, unsigned int y) 2527at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2705 PROTOTYPE: $$$ 2528 PROTOTYPE: $$$;$
2706 PPCODE: 2529 PPCODE:
2707{ 2530 mapxy pos (map, x, y);
2708 maptile *nmap = 0; 2531 if (pos.move (dir).normalise ())
2709 I16 nx, ny;
2710
2711 PUTBACK;
2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2714
2715 if (nmap)
2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2532 for (object *o = pos->bot; o; o = o->above)
2717 XPUSHs (sv_2mortal (to_sv (o))); 2533 XPUSHs (sv_2mortal (to_sv (o)));
2718}
2719 2534
2720SV * 2535SV *
2721bot_at (maptile *map, unsigned int x, unsigned int y) 2536bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2722 PROTOTYPE: $$$ 2537 PROTOTYPE: $$$;$
2723 ALIAS: 2538 ALIAS:
2724 top_at = 1 2539 top_at = 1
2725 flags_at = 2 2540 flags_at = 2
2726 light_at = 3 2541 light_at = 3
2727 move_block_at = 4 2542 move_block_at = 4
2728 move_slow_at = 5 2543 move_slow_at = 5
2729 move_on_at = 6 2544 move_on_at = 6
2730 move_off_at = 7 2545 move_off_at = 7
2731 CODE: 2546 CODE:
2732{ 2547{
2733 sint16 nx = x; 2548 mapxy pos (map, x, y);
2734 sint16 ny = y; 2549 if (!pos.move (dir).normalise ())
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF; 2550 XSRETURN_UNDEF;
2738 2551
2739 mapspace &ms = map->at (nx, ny); 2552 mapspace &ms = *pos;
2740 2553
2741 ms.update (); 2554 ms.update ();
2742 2555
2743 switch (ix) 2556 switch (ix)
2744 { 2557 {
2754} 2567}
2755 OUTPUT: RETVAL 2568 OUTPUT: RETVAL
2756 2569
2757# worst xs function of my life 2570# worst xs function of my life
2758bool 2571bool
2759_create_random_map (\ 2572_create_random_map (maptile *self, SV *options)
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string origin_map,\
2770 utf8_string final_map,\
2771 utf8_string exitstyle,\
2772 utf8_string this_map,\
2773 utf8_string exit_on_final_map,\
2774 int xsize,\
2775 int ysize,\
2776 int expand2x,\
2777 int layoutoptions1,\
2778 int layoutoptions2,\
2779 int layoutoptions3,\
2780 int symmetry,\
2781 int difficulty,\
2782 int difficulty_given,\
2783 float difficulty_increase,\
2784 int dungeon_level,\
2785 int dungeon_depth,\
2786 int decoroptions,\
2787 int orientation,\
2788 int origin_y,\
2789 int origin_x,\
2790 U32 random_seed,\
2791 val64 total_map_hp,\
2792 int map_layout_style,\
2793 int treasureoptions,\
2794 int symmetry_used,\
2795 region *region,\
2796 utf8_string custom\
2797)
2798 CODE: 2573 CODE:
2799{ 2574{
2800 random_map_params rmp; 2575 random_map_params rmp ((HV *)SvRV (options));
2801
2802 assign (rmp.wallstyle , wallstyle);
2803 assign (rmp.wall_name , wall_name);
2804 assign (rmp.floorstyle , floorstyle);
2805 assign (rmp.monsterstyle , monsterstyle);
2806 assign (rmp.treasurestyle , treasurestyle);
2807 assign (rmp.layoutstyle , layoutstyle);
2808 assign (rmp.doorstyle , doorstyle);
2809 assign (rmp.decorstyle , decorstyle);
2810 assign (rmp.exitstyle , exitstyle);
2811 assign (rmp.exit_on_final_map, exit_on_final_map);
2812
2813 rmp.origin_map = origin_map;
2814 rmp.final_map = final_map;
2815 rmp.this_map = this_map;
2816 rmp.xsize = xsize;
2817 rmp.ysize = ysize;
2818 rmp.expand2x = expand2x;
2819 rmp.layoutoptions1 = layoutoptions1;
2820 rmp.layoutoptions2 = layoutoptions2;
2821 rmp.layoutoptions3 = layoutoptions3;
2822 rmp.symmetry = symmetry;
2823 rmp.difficulty = difficulty;
2824 rmp.difficulty_given = difficulty_given;
2825 rmp.difficulty_increase = difficulty_increase;
2826 rmp.dungeon_level = dungeon_level;
2827 rmp.dungeon_depth = dungeon_depth;
2828 rmp.decoroptions = decoroptions;
2829 rmp.orientation = orientation;
2830 rmp.origin_y = origin_y;
2831 rmp.origin_x = origin_x;
2832 rmp.random_seed = random_seed;
2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2834 rmp.map_layout_style = map_layout_style;
2835 rmp.treasureoptions = treasureoptions;
2836 rmp.symmetry_used = symmetry_used;
2837 rmp.region = region;
2838 rmp.custom = custom;
2839
2840 RETVAL = self->generate_random_map (&rmp); 2576 RETVAL = self->generate_random_map (&rmp);
2841} 2577}
2842 OUTPUT: 2578 OUTPUT:
2843 RETVAL 2579 RETVAL
2844 2580
2845MODULE = cf PACKAGE = cf::mapspace 2581MODULE = cf PACKAGE = cf::mapspace
2846 2582
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2583INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2848 2584
2849MODULE = cf PACKAGE = cf::arch 2585MODULE = cf PACKAGE = cf::arch
2850 2586
2851int archetypes_size () 2587int archetypes_size ()
2852 CODE: 2588 CODE:
2856archetype *archetypes (U32 index) 2592archetype *archetypes (U32 index)
2857 CODE: 2593 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2594 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2860 2596
2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2597INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2862 2598
2863MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2864 2600
2865partylist *first () 2601partylist *first ()
2866 PROTOTYPE: 2602 PROTOTYPE:
2867 CODE: 2603 CODE:
2868 RETVAL = get_firstparty (); 2604 RETVAL = get_firstparty ();
2869 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2870 2606
2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2607INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2872 2608
2873MODULE = cf PACKAGE = cf::region 2609MODULE = cf PACKAGE = cf::region
2874 2610
2875void 2611void
2876list () 2612list ()
2877 PPCODE: 2613 PPCODE:
2878 for_all_regions (rgn) 2614 for_all_regions (rgn)
2879 XPUSHs (sv_2mortal (to_sv (rgn))); 2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2880 2616
2881region *find (utf8_string name)
2882 PROTOTYPE: $
2883 CODE:
2884 RETVAL = region::find (name);
2885 OUTPUT: RETVAL
2886
2887int specificity (region *rgn) 2617int specificity (region *rgn)
2888 CODE: 2618 CODE:
2889 RETVAL = 0; 2619 RETVAL = 0;
2890 while (rgn = rgn->parent) 2620 while (rgn = rgn->parent)
2891 RETVAL++; 2621 RETVAL++;
2892 OUTPUT: RETVAL 2622 OUTPUT: RETVAL
2893 2623
2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2624INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2895 2625
2896MODULE = cf PACKAGE = cf::living 2626MODULE = cf PACKAGE = cf::living
2897 2627
2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2628INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2899 2629
2900MODULE = cf PACKAGE = cf::settings 2630MODULE = cf PACKAGE = cf::settings
2901 2631
2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2632INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2903 2633
2904MODULE = cf PACKAGE = cf::client 2634MODULE = cf PACKAGE = cf::client
2905 2635
2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2636INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2907 2637
2908int invoke (client *ns, int event, ...) 2638int invoke (client *ns, int event, ...)
2909 CODE: 2639 CODE:
2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2640 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2641 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2707 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face; 2708 old_sound_index [idx] = face;
2979 2709
2980MODULE = cf PACKAGE = cf::face PREFIX = face_ 2710MODULE = cf PACKAGE = cf::face PREFIX = face_
2981 2711
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2712#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2983 2713
2984faceidx face_find (utf8_string name, faceidx defidx = 0) 2714faceidx face_find (utf8_string name, faceidx defidx = 0)
2985 2715
2986faceidx alloc (utf8_string name) 2716faceidx alloc (utf8_string name)
2987 CODE: 2717 CODE:
2994 while (!RETVAL); // crude way to leave index 0 2724 while (!RETVAL); // crude way to leave index 0
2995 2725
2996 faces [RETVAL].name = name; 2726 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2727 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998 2728
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2729 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2730 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2731 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
3001} 2732}
3002 OUTPUT: RETVAL 2733 OUTPUT: RETVAL
3003 2734
3004void set_type (faceidx idx, int value) 2735void set_type (faceidx idx, int value)
3005 ALIAS: 2736 ALIAS:
3021 2752
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2753void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3023 CODE: 2754 CODE:
3024{ 2755{
3025 faceinfo *f = face_info (idx); assert (f); 2756 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32); 2757 facedata *d = f->face + faceset;
3027 sv_to (data, d->data); 2758 sv_to (data, d->data);
3028 STRLEN clen; 2759 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen); 2760 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen); 2761 clen = min (CHKSUM_MAXLEN, clen);
3031 2762
3086 ns->force_newmap = true; 2817 ns->force_newmap = true;
3087 } 2818 }
3088 2819
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2820MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090 2821
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2822#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3092 2823
3093animidx anim_find (utf8_string name) 2824animidx anim_find (utf8_string name)
3094 CODE: 2825 CODE:
3095 RETVAL = animation::find (name).number; 2826 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL 2827 OUTPUT: RETVAL
3122 for_all_clients (ns) 2853 for_all_clients (ns)
3123 ns->anims_sent.reset (); 2854 ns->anims_sent.reset ();
3124 2855
3125MODULE = cf PACKAGE = cf::object::freezer 2856MODULE = cf PACKAGE = cf::object::freezer
3126 2857
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2858INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3128 2859
3129SV * 2860SV *
3130new (char *klass) 2861new (char *klass)
3131 CODE: 2862 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2863 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3139 sv_to (sv, self); 2870 sv_to (sv, self);
3140 delete self; 2871 delete self;
3141 2872
3142MODULE = cf PACKAGE = cf::object::thawer 2873MODULE = cf PACKAGE = cf::object::thawer
3143 2874
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2875INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2876
2877bool
2878errors_are_fatal (bool fatal)
2879 CODE:
2880 RETVAL = object_thawer::errors_are_fatal;
2881 object_thawer::errors_are_fatal = fatal;
2882 OUTPUT:
2883 RETVAL
3145 2884
3146SV * 2885SV *
3147new_from_file (char *klass, octet_string path) 2886new_from_file (char *klass, octet_string path)
3148 CODE: 2887 CODE:
3149 object_thawer *f = new object_thawer (path); 2888 object_thawer *f = new object_thawer (path);
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176 2915
3177 self->skip (); 2916 self->skip ();
3178 } 2917 }
3179 2918
2919MODULE = cf PACKAGE = cf::layout
2920
2921INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2922

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