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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC vs.
Revision 1.411 by root, Mon Oct 29 23:37:35 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#include "autoconf.h" 23#include "autoconf.h"
24 24
28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56 57
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
63 62
68static int tick_inhibit; 67static int tick_inhibit;
69static int tick_pending; 68static int tick_pending;
70 69
71global gbl_ev; 70global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
74static AV *av_reflect; 73static AV *av_reflect;
75 74
76bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
78 77
85 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
91 92
92static SV 93static SV
93 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 95 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
123 124
124 return sv; 125 return sv;
125} 126}
126#endif 127#endif
127 128
128static noinline utf8_string 129noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 130cfSvPVutf8_nolen (SV *sv)
130{ 131{
131 SvGETMAGIC (sv); 132 SvGETMAGIC (sv);
132 133
133 if (SvPOK (sv)) 134 if (SvPOK (sv))
230 do_destroy (); 231 do_destroy ();
231 sever_self (); 232 sever_self ();
232} 233}
233 234
234void 235void
236attachable::do_delete ()
237{
238 delete this;
239}
240
241void
235attachable::check_mortals () 242attachable::check_mortals ()
236{ 243{
237 static int i = 0; 244 static int i = 0;
238 245
239 for (;;) 246 for (;;)
246 { 253 {
247 static int last_mortalcount; 254 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount) 255 if (mortals.size () != last_mortalcount)
249 { 256 {
250 last_mortalcount = mortals.size (); 257 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 258 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
259
260 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
261 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
252 262
253 if (0) 263 if (0)
254 { 264 {
255 for (int j = 0; j < mortals.size (); ++j)//D 265 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 266 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
267
257 fprintf (stderr, "\n");//D 268 fprintf (stderr, "\n");//D
258 } 269 }
259 } 270 }
260 } 271 }
261 272
281 } 292 }
282 else 293 else
283 { 294 {
284 mortals.erase (i); 295 mortals.erase (i);
285 obj->sever_self (); 296 obj->sever_self ();
286 delete obj; 297 obj->do_delete ();
287 } 298 }
288 } 299 }
289} 300}
290 301
291void 302void
346#endif 357#endif
347 358
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 359//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 360
350static SV * 361static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 362newSVptr (void *ptr, HV *stash, HV *hv)
352{ 363{
353 SV *sv;
354
355 if (!ptr) 364 if (!ptr)
356 return newSV (0); 365 return newSV (0);
357 366
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 367 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 368 return sv_bless (newRV_noinc ((SV *)hv), stash);
369}
370
371static SV * noinline
372newSVptr (void *ptr, HV *stash)
373{
374 return newSVptr (ptr, stash, newHV ());
360} 375}
361 376
362static int 377static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 378attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 379{
376 return 0; 391 return 0;
377} 392}
378 393
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 394MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 395
381static SV * 396static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 397newSVattachable (attachable *obj, HV *stash)
383{ 398{
384 if (!obj) 399 if (!obj)
385 return newSV (0); 400 return newSV (0);
386 401
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 487 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 488 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 489 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 490 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 491 croak ("object of type cf::object expected");
492
493 return SvPTR_nc (sv);
494}
495
496static long noinline
497SvPTR_ornull_maptile (SV *sv)
498{
499 if (expect_false (!SvOK (sv))) return 0;
500
501 if (!SvROK (sv)
502 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
503 && SvSTASH (SvRV (sv)) != stash_ext_map_world
504 && !sv_derived_from (sv, "cf::map")))
505 croak ("object of type cf::map expected");
477 506
478 return SvPTR_nc (sv); 507 return SvPTR_nc (sv);
479} 508}
480 509
481static long noinline 510static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 535static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 536static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 537static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 538static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 539static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
540// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 541static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
542static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 543static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 544static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 545static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 546static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 547static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 548static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
549static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 550
519static inline SV *to_sv (object & v) { return to_sv (&v); } 551static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 552static inline SV *to_sv (living & v) { return to_sv (&v); }
521 553
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 554static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 590static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 591static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 593static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 595static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 596static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 597static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
598static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 599static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 600static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 601static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 602static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 603static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 604static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
605static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 606static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 607static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 608
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 609//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 610static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
590static inline void sv_to (SV *sv, std::string &v) 623static inline void sv_to (SV *sv, std::string &v)
591{ 624{
592 STRLEN len; 625 STRLEN len;
593 char *data = SvPVbyte (sv, len); 626 char *data = SvPVbyte (sv, len);
594 v.assign (data, len); 627 v.assign (data, len);
628}
629
630static inline void sv_to (SV *sv, refcnt_buf &v)
631{
632 STRLEN len;
633 char *data = SvPVbyte (sv, len);
634 refcnt_buf buf (data, len);
635 v = buf;
595} 636}
596 637
597static inline void sv_to (SV *sv, UUID &v) 638static inline void sv_to (SV *sv, UUID &v)
598{ 639{
599 if (!v.parse (SvPV_nolen (sv))) 640 if (!v.parse (SvPV_nolen (sv)))
688template<class type> 729template<class type>
689static void noinline 730static void noinline
690cf_obj_to (SV *arg, type &var) 731cf_obj_to (SV *arg, type &var)
691{ 732{
692 sv_to (arg, var); 733 sv_to (arg, var);
693 if (!var) 734 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 735 croak ("must not pass invalid/null cf_obj here");
695} 736}
696 737
697template<class object> 738template<class object>
698static void noinline 739static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 740cf_obj_ornull_to (SV *arg, object *&var)
700{ 741{
701 if (SvOK (arg)) 742 if (SvOK (arg))
702 { 743 {
703 sv_to (arg, var); 744 sv_to (arg, var);
704 if (!var) 745 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 746 croak ("unable to convert perl object to C++ object");
706 } 747 }
707 else 748 else
708 var = 0; 749 var = 0;
709} 750}
744 exit (EXIT_FAILURE); 785 exit (EXIT_FAILURE);
745 } 786 }
746 787
747 eval_pv ( 788 eval_pv (
748 "#line 1 'cfperl init'\n" 789 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 790 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 791 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 792 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 793 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 794 "require cf;\n",
754 0 795 0
755 ); 796 );
756 797
757 if (SvTRUE (ERRSV)) 798 if (SvTRUE (ERRSV))
1132 1173
1133 return retval; 1174 return retval;
1134} 1175}
1135 1176
1136maptile * 1177maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1178find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1179{
1139 CALL_BEGIN (3); 1180 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1181 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1182 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1183 CALL_ARG (difficulty);
1184 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1185 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1186
1145 maptile *retval = 0; 1187 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1188 if (count) sv_to (POPs, retval);
1147 1189
1224object::ref () const 1266object::ref () const
1225{ 1267{
1226 if (type == PLAYER) 1268 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1269 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1270 else
1271 // TODO: should be able to save references within the same map, at least
1229 return 0; 1272 return 0;
1230} 1273}
1231 1274
1232object * 1275object *
1233object::deref (const_utf8_string ref) 1276object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1412 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1413 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1414 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1415 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1416 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1417 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1418 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1419
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1420 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1421 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1422 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1423 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1424 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379 1425
1380 cb_global = get_av ("cf::CB_GLOBAL", 1); 1426 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1427 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1); 1428 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1); 1429 cb_player = get_av ("cf::CB_PLAYER", 1);
1419 static const struct { 1465 static const struct {
1420 const char *name; 1466 const char *name;
1421 IV iv; 1467 IV iv;
1422 } *civ, const_iv[] = { 1468 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1469# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1470# include "const_iv.h"
1425 const_iv (logBacktrace) 1471# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1472# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1473# undef def
1474# define def(uc, flags) const_iv (SK_ ## uc)
1475# include "skillinc.h"
1476# undef def
1477# define def(name, use, nonuse) const_iv (body_ ## name)
1478# include "slotinc.h"
1479# undef def
1428 1480
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1481 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1482
1431 const_iv (MAX_TIME) 1483 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1484 const_iv (MAXSOCKBUF)
1433 1485
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1486 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1487 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1488
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) 1489 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1490
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1491 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1492 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1493 const_iv (F_LOCKED)
1579 1494
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1495 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1496 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1497
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1498 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1499
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1500 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1501 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1502
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE)
1634
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1505
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1507
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1509 };
1663 1510
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1511 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1512 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1513
1667 static const struct { 1514 static const struct {
1668 const char *name; 1515 const char *name;
1669 int skip; 1516 int skip;
1675# undef def 1522# undef def
1676 }; 1523 };
1677 1524
1678 AV *av = get_av ("cf::EVENT", 1); 1525 AV *av = get_av ("cf::EVENT", 1);
1679 1526
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1527 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1528 {
1682 AV *event = newAV (); 1529 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1530 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1531 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1532 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1692 1539
1693void _gv_clear (SV *gv) 1540void _gv_clear (SV *gv)
1694 CODE: 1541 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV); 1542 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1543# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1544 SvREFCNT_inc (gv);
1697 f (GvGP (gv)->gp_form); 1545 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io); 1546 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv); 1547 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av); 1548 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv); 1549 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv); 1550 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0; 1551 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv); 1552 GvMULTI_off (gv);
1553 SvREFCNT_dec (gv);
1705# undef f 1554# undef f
1706 1555
1707void _connect_to_perl_1 () 1556void _connect_to_perl_1 ()
1708 1557
1709void _connect_to_perl_2 () 1558void _connect_to_perl_2 ()
1720 1569
1721 for_all_objects (op) 1570 for_all_objects (op)
1722 op->reattach (); 1571 op->reattach ();
1723} 1572}
1724 1573
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim () 1574void init_anim ()
1768 1575
1769void init_globals () 1576void init_globals ()
1770 1577
1771void init_experience ()
1772
1773void init_attackmess () 1578void init_attackmess ()
1774 1579
1775void init_dynamic () 1580void init_dynamic ()
1776 1581
1777void load_settings () 1582void load_settings ()
1778 1583
1584void reload_exp_table ()
1585
1779void load_materials () 1586void reload_materials ()
1780 1587
1781void init_uuid () 1588void init_uuid ()
1782 CODE: 1589 CODE:
1783 UUID::init (); 1590 UUID::init ();
1784 1591
1785void init_signals () 1592void init_signals ()
1786
1787void init_commands ()
1788 1593
1789void init_skills () 1594void init_skills ()
1790 1595
1791void init_beforeplay () 1596void init_beforeplay ()
1792 1597
1819 { 1624 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher); 1625 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede (); 1626 coroapi::cede ();
1822 } 1627 }
1823 1628
1824void server_tick () 1629void one_tick ()
1825 CODE: 1630 CODE:
1826{ 1631{
1827 ev_now_update (EV_DEFAULT); 1632 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT); 1633 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1634 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1635 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime); 1636 runtime = SvNVX (sv_runtime);
1832 1637
1638 one_tick ();
1639
1833 server_tick (); 1640 ++server_tick;
1641 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1834 1642
1835 ev_now_update (EV_DEFAULT); 1643 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT); 1644 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1645 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1646
1838 runtime += TICK; 1647 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840} 1649}
1841 1650
1842NV floor (NV x) 1651NV floor (NV x)
1852 switch (items) 1661 switch (items)
1853 { 1662 {
1854 case 0: RETVAL = gen (); break; 1663 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break; 1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break; 1666 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1858 } 1667 }
1859} 1668}
1860 OUTPUT: 1669 OUTPUT:
1861 RETVAL 1670 RETVAL
1862 1671
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE: 1679 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT: 1681 OUTPUT:
1873 RETVAL 1682 RETVAL
1683
1684const char *ordinal (int i)
1874 1685
1875void weaken (...) 1686void weaken (...)
1876 PROTOTYPE: @ 1687 PROTOTYPE: @
1877 CODE: 1688 CODE:
1878 while (items > 0) 1689 while (items > 0)
1879 sv_rvweaken (ST (--items)); 1690 sv_rvweaken (ST (--items));
1880 1691
1881void 1692void log_suspend ()
1693
1694void log_resume ()
1695
1882log_backtrace (utf8_string msg) 1696void log_backtrace (utf8_string msg)
1883 1697
1884void
1885LOG (int flags, utf8_string msg) 1698void LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg 1700 C_ARGS: flags, "%s", msg
1888 1701
1889octet_string path_combine (octet_string base, octet_string path) 1702octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1937 1750
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1751int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT: 1752 INIT:
1940#if __GLIBC__ 1753#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024); 1754 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1755 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1756 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1757 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1758 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif 1759#endif
1946 1760
1947int munlockall () 1761int munlockall ()
1948 1762
1949#endif 1763#endif
1982 1796
1983int random_roll (int min, int max, object *op, int goodbad); 1797int random_roll (int min, int max, object *op, int goodbad);
1984 1798
1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1799const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986 1800
1987int
1988exp_to_level (val64 exp) 1801int exp_to_level (val64 exp)
1802
1803val64 level_to_min_exp (int level)
1804
1805SV *
1806attacktype_name (int atnr)
1989 CODE: 1807 CODE:
1990{ 1808 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1991 int i = 0; 1809 ? newSVpv (attacktype_name [atnr], 0)
1992 1810 : &PL_sv_undef;
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003}
2004 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
2005 1812
2006val64
2007level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL
2016
2017SV * 1813SV *
2018resistance_to_string (int atnr) 1814attacktype_desc (int atnr)
2019 CODE: 1815 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS) 1816 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1817 ? newSVpv (attacktype_desc [atnr], 0)
1818 : &PL_sv_undef;
1819 OUTPUT: RETVAL
1820
1821SV *
1822resist_plus (int atnr)
1823 CODE:
1824 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2021 RETVAL = newSVpv (resist_plus[atnr], 0); 1825 ? newSVpv (resist_plus [atnr], 0)
2022 else 1826 : &PL_sv_undef;
2023 XSRETURN_UNDEF; 1827 OUTPUT: RETVAL
1828
1829SV *
1830change_resist_msg (int atnr)
1831 CODE:
1832 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1833 ? newSVpv (change_resist_msg [atnr], 0)
1834 : &PL_sv_undef;
2024 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
2025 1836
2026UUID 1837UUID
2027uuid_cur () 1838uuid_cur ()
2028 CODE: 1839 CODE:
2078 CODE: 1889 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1890 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT: 1891 OUTPUT:
2081 RETVAL 1892 RETVAL
2082 1893
1894bool should_invoke (attachable *obj, int event)
1895 CODE:
1896 RETVAL = obj->should_invoke ((event_type)event);
1897 OUTPUT: RETVAL
1898
2083void 1899void
2084debug_trace (attachable *obj, bool on = true) 1900debug_trace (attachable *obj, bool on = true)
2085 CODE: 1901 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1902 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on) 1903 if (on)
2095#object *mortals (U32 index) 1911#object *mortals (U32 index)
2096# CODE: 1912# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1913# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL 1914# OUTPUT: RETVAL
2099 1915
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1916INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2101 1917
2102MODULE = cf PACKAGE = cf::global 1918MODULE = cf PACKAGE = cf::global
2103 1919
2104int invoke (SV *klass, int event, ...) 1920int invoke (SV *klass, int event, ...)
2105 CODE: 1921 CODE:
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1925 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
2111 1927
2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1928MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113 1929
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1930INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2115 1931
2116int invoke (object *op, int event, ...) 1932int invoke (object *op, int event, ...)
2117 CODE: 1933 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1934 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1935 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2146int mortals_size () 1962int mortals_size ()
2147 CODE: 1963 CODE:
2148 RETVAL = attachable::mortals.size (); 1964 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
2150 1966
2151const_utf8_string slot_use_name (U32 slot) 1967const_utf8_string slot_name (U32 slot)
2152 ALIAS: 1968 ALIAS:
1969 slot_name = 0
1970 slot_use_name = 1
2153 slot_nonuse_name = 1 1971 slot_nonuse_name = 2
2154 CODE: 1972 CODE:
2155{ 1973{
2156 if (slot >= NUM_BODY_LOCATIONS) 1974 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range"); 1975 croak ("body slot index out of range");
2158 1976
2159 switch (ix) 1977 switch (ix)
2160 { 1978 {
1979 case 0: RETVAL = body_locations[slot].name ; break;
2161 case 0: RETVAL = body_locations[slot].use_name; break; 1980 case 1: RETVAL = body_locations[slot].use_name ; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1981 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2163 } 1982 }
2164} 1983}
2165 OUTPUT: 1984 OUTPUT:
2166 RETVAL 1985 RETVAL
2167 1986
2212 OUTPUT: 2031 OUTPUT:
2213 RETVAL 2032 RETVAL
2214 2033
2215object *find_best_object_match (object *op, utf8_string match) 2034object *find_best_object_match (object *op, utf8_string match)
2216 2035
2217object *find_marked_object (object *op)
2218
2219int need_identify (object *obj);
2220
2221int apply_shop_mat (object *shop_mat, object *op); 2036int apply_shop_mat (object *shop_mat, object *op);
2222 2037
2223int move (object *op, int dir, object *originator = op) 2038int move (object *op, int dir, object *originator = op)
2224 CODE: 2039 CODE:
2225 RETVAL = move_ob (op, dir, originator); 2040 RETVAL = op->move (dir, originator);
2226 OUTPUT: 2041 OUTPUT:
2227 RETVAL 2042 RETVAL
2228 2043
2229void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
2232
2233void apply_below (object *op) 2044void apply_below (object *op)
2234 CODE: 2045 CODE:
2235 player_apply_below (op); 2046 player_apply_below (op);
2236 2047
2237int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2048int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2281 2092
2282void pick_up (object *who, object *op) 2093void pick_up (object *who, object *op)
2283 2094
2284void update_object (object *op, int action) 2095void update_object (object *op, int action)
2285 2096
2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2097void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2287 2098
2288void player_lvl_adj (object *who, object *skill = 0) 2099void player_lvl_adj (object *who, object *skill = 0)
2289 2100
2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2101int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2291 2102
2297 2108
2298void handle_apply_yield (object *op) 2109void handle_apply_yield (object *op)
2299 2110
2300int convert_item (object *item, object *converter) 2111int convert_item (object *item, object *converter)
2301 2112
2113void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2302 2114
2303MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2115MODULE = cf PACKAGE = cf::object PREFIX = cf_
2304 2116
2305# no clean way to get an object from an archetype - stupid idiotic 2117# no clean way to get an object from an archetype - stupid idiotic
2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2118# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2307 2119
2308object *new (utf8_string archetype = 0) 2120object *new (utf8_string archetype = 0)
2309 PROTOTYPE: ;$ 2121 PROTOTYPE: ;$
2310 CODE: 2122 CODE:
2311 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2123 RETVAL = archetype
2124 ? archetype::get (archetype)
2125 : object::create ();
2312 OUTPUT: 2126 OUTPUT:
2313 RETVAL 2127 RETVAL
2314 2128
2315object *generate (utf8_string arch, object *creator) 2129object *generate (utf8_string arch, object *creator)
2316 CODE: 2130 CODE:
2317 object *obj = get_archetype (arch); 2131 object *obj = archetype::get (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL); 2132 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj; 2133 RETVAL = obj;
2320 OUTPUT: 2134 OUTPUT:
2321 RETVAL 2135 RETVAL
2322 2136
2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2146 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2333 2147
2334 if (RETVAL->destroyed ()) 2148 if (RETVAL->destroyed ())
2335 RETVAL = 0; 2149 RETVAL = 0;
2336} 2150}
2151 OUTPUT:
2152 RETVAL
2337 2153
2338shstr 2154shstr
2339object::kv_get (shstr key) 2155object::kv_get (shstr key)
2156 CODE:
2157 RETVAL = THIS->kv.get (key);
2158 OUTPUT:
2159 RETVAL
2340 2160
2341void 2161void
2342object::kv_del (shstr key) 2162object::kv_del (shstr key)
2163 CODE:
2164 THIS->kv.del (key);
2343 2165
2344void 2166void
2345object::kv_set (shstr key, shstr value) 2167object::kv_set (shstr key, shstr value)
2168 CODE:
2169 THIS->kv.set (key, value);
2346 2170
2347object *get_nearest_player (object *ob) 2171object *get_nearest_player (object *ob)
2348 ALIAS: nearest_player = 0 2172 ALIAS: nearest_player = 0
2349 PREINIT: 2173 PREINIT:
2350 extern object *get_nearest_player (object *); 2174 extern object *get_nearest_player (object *);
2353 PROTOTYPE: $$;$ 2177 PROTOTYPE: $$;$
2354 PPCODE: 2178 PPCODE:
2355{ 2179{
2356 rv_vector rv; 2180 rv_vector rv;
2357 2181
2358 PUTBACK;
2359 get_rangevector (ob, other, &rv, flags); 2182 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361 2183
2362 EXTEND (SP, 5); 2184 EXTEND (SP, 5);
2363 PUSHs (newSVuv (rv.distance)); 2185 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2364 PUSHs (newSViv (rv.distance_x)); 2186 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2365 PUSHs (newSViv (rv.distance_y)); 2187 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2366 PUSHs (newSViv (rv.direction)); 2188 PUSHs (sv_2mortal (newSViv (rv.direction)));
2367 PUSHs (to_sv (rv.part)); 2189 PUSHs (sv_2mortal (to_sv (rv.part)));
2368} 2190}
2369 2191
2370bool on_same_map_as (object *ob, object *other) 2192bool on_same_map_as (object *ob, object *other)
2371 CODE: 2193 CODE:
2372 RETVAL = on_same_map (ob, other); 2194 RETVAL = on_same_map (ob, other);
2413int command_arrest (object *op, utf8_string params) 2235int command_arrest (object *op, utf8_string params)
2414 2236
2415 2237
2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2238MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2417 2239
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2419 2241
2420int invoke (player *pl, int event, ...) 2242int invoke (player *pl, int event, ...)
2421 CODE: 2243 CODE:
2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2244 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2245 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2515 if (op->tag) 2337 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op))); 2338 XPUSHs (sv_2mortal (to_sv (op)));
2517 } 2339 }
2518} 2340}
2519 2341
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2342INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2521 2343
2522void 2344void
2523adjust_daylight () 2345adjust_daylight ()
2524 CODE: 2346 CODE:
2525 maptile::adjust_daylight (); 2347 maptile::adjust_daylight ();
2555 if (pl->ob && pl->ob->map == THIS) 2377 if (pl->ob && pl->ob->map == THIS)
2556 PUSHs (sv_2mortal (to_sv (pl->ob))); 2378 PUSHs (sv_2mortal (to_sv (pl->ob)));
2557 } 2379 }
2558 2380
2559void 2381void
2382maptile::gen_quadmap (int x, int y, int z)
2383 CODE:
2384 gen_quadmap (THIS, x * 50, y * 50, z);
2385
2386void
2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2387maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2561 CODE: 2388 CODE:
2562{ 2389{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2390 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref"); 2391 croak ("maptile::add_underlay: palette must be arrayref");
2580 2407
2581 if (IN_RANGE_EXC (offs, 0, idxlen)) 2408 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 { 2409 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2410 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 { 2411 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); 2412 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true; 2413 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2414 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588 2415
2589 if (ob->randomitems && !ob->above) 2416 if (ob->randomitems && !ob->above)
2590 { 2417 {
2594 op->flag [FLAG_NO_MAP_SAVE] = true; 2421 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item 2422 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player 2423 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops 2424 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag. 2425 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather 2426 // nobody has reported this, but this can be rather
2600 // annoying on persistent maps. 2427 // annoying on persistent maps.
2601 } 2428 }
2602 } 2429 }
2603 } 2430 }
2604 } 2431 }
2605
2606 skip: ; 2432 skip: ;
2607 } 2433 }
2608} 2434}
2609 2435
2610void 2436void
2641 for (int x = 0; x < THIS->width; ++x) 2467 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y) 2468 for (int y = 0; y < THIS->height; ++y)
2643 { 2469 {
2644 region *rgn = THIS->region (x, y); 2470 region *rgn = THIS->region (x, y);
2645 2471
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top) 2472 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density) 2473 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2474 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 } 2475 }
2651 2476
2657 if (oblinkpt *obp = map->find_link (connection)) 2482 if (oblinkpt *obp = map->find_link (connection))
2658 for (objectlink *ol = obp->link; ol; ol = ol->next) 2483 for (objectlink *ol = obp->link; ol; ol = ol->next)
2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2484 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2660 2485
2661void 2486void
2662get_map_flags (maptile *map, int x, int y) 2487xy_normalise (maptile *map, int x, int y, int dir = 0)
2663 PPCODE: 2488 PPCODE:
2664{ 2489{
2665 maptile *nmap = 0; 2490 mapxy pos (map, x, y);
2666 I16 nx = 0, ny = 0; 2491 if (!pos.move (dir).normalise ())
2492 XSRETURN_EMPTY;
2667 2493
2668 PUTBACK;
2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 EXTEND (SP, 4); 2494 EXTEND (SP, 3);
2673 PUSHs (sv_2mortal (newSViv (flags)));
2674
2675 if (GIMME_V == G_ARRAY)
2676 {
2677 PUSHs (sv_2mortal (to_sv (nmap))); 2495 PUSHs (sv_2mortal (to_sv (pos.m)));
2678 PUSHs (sv_2mortal (newSViv (nx))); 2496 PUSHs (sv_2mortal (to_sv (pos.x)));
2679 PUSHs (sv_2mortal (newSViv (ny))); 2497 PUSHs (sv_2mortal (to_sv (pos.y)));
2680 }
2681} 2498}
2682 2499
2683mapspace * 2500mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y) 2501ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2685 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$;$
2686 CODE: 2503 CODE:
2687{ 2504{
2688 maptile *nmap = 0; 2505 mapxy pos (map, x, y);
2689 I16 nx, ny; 2506 if (!pos.move (dir).normalise ())
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF; 2507 XSRETURN_UNDEF;
2697 2508
2698 RETVAL = &nmap->at (nx, ny); 2509 RETVAL = &*pos;
2699} 2510}
2700 OUTPUT: 2511 OUTPUT:
2701 RETVAL 2512 RETVAL
2702 2513
2703void 2514void
2704at (maptile *map, unsigned int x, unsigned int y) 2515at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2705 PROTOTYPE: $$$ 2516 PROTOTYPE: $$$;$
2706 PPCODE: 2517 PPCODE:
2707{ 2518 mapxy pos (map, x, y);
2708 maptile *nmap = 0; 2519 if (pos.move (dir).normalise ())
2709 I16 nx, ny;
2710
2711 PUTBACK;
2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2714
2715 if (nmap)
2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2520 for (object *o = pos->bot; o; o = o->above)
2717 XPUSHs (sv_2mortal (to_sv (o))); 2521 XPUSHs (sv_2mortal (to_sv (o)));
2718}
2719 2522
2720SV * 2523SV *
2721bot_at (maptile *map, unsigned int x, unsigned int y) 2524bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2722 PROTOTYPE: $$$ 2525 PROTOTYPE: $$$;$
2723 ALIAS: 2526 ALIAS:
2724 top_at = 1 2527 top_at = 1
2725 flags_at = 2 2528 flags_at = 2
2726 light_at = 3 2529 light_at = 3
2727 move_block_at = 4 2530 move_block_at = 4
2728 move_slow_at = 5 2531 move_slow_at = 5
2729 move_on_at = 6 2532 move_on_at = 6
2730 move_off_at = 7 2533 move_off_at = 7
2731 CODE: 2534 CODE:
2732{ 2535{
2733 sint16 nx = x; 2536 mapxy pos (map, x, y);
2734 sint16 ny = y; 2537 if (!pos.move (dir).normalise ())
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF; 2538 XSRETURN_UNDEF;
2738 2539
2739 mapspace &ms = map->at (nx, ny); 2540 mapspace &ms = *pos;
2740 2541
2741 ms.update (); 2542 ms.update ();
2742 2543
2743 switch (ix) 2544 switch (ix)
2744 { 2545 {
2754} 2555}
2755 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2756 2557
2757# worst xs function of my life 2558# worst xs function of my life
2758bool 2559bool
2759_create_random_map (\ 2560_create_random_map (maptile *self, SV *options)
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string origin_map,\
2770 utf8_string final_map,\
2771 utf8_string exitstyle,\
2772 utf8_string this_map,\
2773 utf8_string exit_on_final_map,\
2774 int xsize,\
2775 int ysize,\
2776 int expand2x,\
2777 int layoutoptions1,\
2778 int layoutoptions2,\
2779 int layoutoptions3,\
2780 int symmetry,\
2781 int difficulty,\
2782 int difficulty_given,\
2783 float difficulty_increase,\
2784 int dungeon_level,\
2785 int dungeon_depth,\
2786 int decoroptions,\
2787 int orientation,\
2788 int origin_y,\
2789 int origin_x,\
2790 U32 random_seed,\
2791 val64 total_map_hp,\
2792 int map_layout_style,\
2793 int treasureoptions,\
2794 int symmetry_used,\
2795 region *region,\
2796 utf8_string custom\
2797)
2798 CODE: 2561 CODE:
2799{ 2562{
2800 random_map_params rmp; 2563 random_map_params rmp ((HV *)SvRV (options));
2801
2802 assign (rmp.wallstyle , wallstyle);
2803 assign (rmp.wall_name , wall_name);
2804 assign (rmp.floorstyle , floorstyle);
2805 assign (rmp.monsterstyle , monsterstyle);
2806 assign (rmp.treasurestyle , treasurestyle);
2807 assign (rmp.layoutstyle , layoutstyle);
2808 assign (rmp.doorstyle , doorstyle);
2809 assign (rmp.decorstyle , decorstyle);
2810 assign (rmp.exitstyle , exitstyle);
2811 assign (rmp.exit_on_final_map, exit_on_final_map);
2812
2813 rmp.origin_map = origin_map;
2814 rmp.final_map = final_map;
2815 rmp.this_map = this_map;
2816 rmp.xsize = xsize;
2817 rmp.ysize = ysize;
2818 rmp.expand2x = expand2x;
2819 rmp.layoutoptions1 = layoutoptions1;
2820 rmp.layoutoptions2 = layoutoptions2;
2821 rmp.layoutoptions3 = layoutoptions3;
2822 rmp.symmetry = symmetry;
2823 rmp.difficulty = difficulty;
2824 rmp.difficulty_given = difficulty_given;
2825 rmp.difficulty_increase = difficulty_increase;
2826 rmp.dungeon_level = dungeon_level;
2827 rmp.dungeon_depth = dungeon_depth;
2828 rmp.decoroptions = decoroptions;
2829 rmp.orientation = orientation;
2830 rmp.origin_y = origin_y;
2831 rmp.origin_x = origin_x;
2832 rmp.random_seed = random_seed;
2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2834 rmp.map_layout_style = map_layout_style;
2835 rmp.treasureoptions = treasureoptions;
2836 rmp.symmetry_used = symmetry_used;
2837 rmp.region = region;
2838 rmp.custom = custom;
2839
2840 RETVAL = self->generate_random_map (&rmp); 2564 RETVAL = self->generate_random_map (&rmp);
2841} 2565}
2842 OUTPUT: 2566 OUTPUT:
2843 RETVAL 2567 RETVAL
2844 2568
2845MODULE = cf PACKAGE = cf::mapspace 2569MODULE = cf PACKAGE = cf::mapspace
2846 2570
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2571INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2848 2572
2849MODULE = cf PACKAGE = cf::arch 2573MODULE = cf PACKAGE = cf::arch
2850 2574
2851int archetypes_size () 2575int archetypes_size ()
2852 CODE: 2576 CODE:
2856archetype *archetypes (U32 index) 2580archetype *archetypes (U32 index)
2857 CODE: 2581 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2582 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2860 2584
2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2585INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2862 2586
2863MODULE = cf PACKAGE = cf::party 2587MODULE = cf PACKAGE = cf::party
2864 2588
2865partylist *first () 2589partylist *first ()
2866 PROTOTYPE: 2590 PROTOTYPE:
2867 CODE: 2591 CODE:
2868 RETVAL = get_firstparty (); 2592 RETVAL = get_firstparty ();
2869 OUTPUT: RETVAL 2593 OUTPUT: RETVAL
2870 2594
2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2595INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2872 2596
2873MODULE = cf PACKAGE = cf::region 2597MODULE = cf PACKAGE = cf::region
2874 2598
2875void 2599void
2876list () 2600list ()
2877 PPCODE: 2601 PPCODE:
2878 for_all_regions (rgn) 2602 for_all_regions (rgn)
2879 XPUSHs (sv_2mortal (to_sv (rgn))); 2603 XPUSHs (sv_2mortal (to_sv (rgn)));
2880 2604
2881region *find (utf8_string name)
2882 PROTOTYPE: $
2883 CODE:
2884 RETVAL = region::find (name);
2885 OUTPUT: RETVAL
2886
2887int specificity (region *rgn) 2605int specificity (region *rgn)
2888 CODE: 2606 CODE:
2889 RETVAL = 0; 2607 RETVAL = 0;
2890 while (rgn = rgn->parent) 2608 while (rgn = rgn->parent)
2891 RETVAL++; 2609 RETVAL++;
2892 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2893 2611
2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2612INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2895 2613
2896MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2897 2615
2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2616INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2899 2617
2900MODULE = cf PACKAGE = cf::settings 2618MODULE = cf PACKAGE = cf::settings
2901 2619
2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2620INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2903 2621
2904MODULE = cf PACKAGE = cf::client 2622MODULE = cf PACKAGE = cf::client
2905 2623
2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2624INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2907 2625
2908int invoke (client *ns, int event, ...) 2626int invoke (client *ns, int event, ...)
2909 CODE: 2627 CODE:
2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face; 2696 old_sound_index [idx] = face;
2979 2697
2980MODULE = cf PACKAGE = cf::face PREFIX = face_ 2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2981 2699
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2700#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2983 2701
2984faceidx face_find (utf8_string name, faceidx defidx = 0) 2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2985 2703
2986faceidx alloc (utf8_string name) 2704faceidx alloc (utf8_string name)
2987 CODE: 2705 CODE:
2988{ 2706{
2989 do 2707 RETVAL = face_alloc ();
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995 2708
2996 faces [RETVAL].name = name; 2709 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2710 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998 2711
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2712 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2713 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2714 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
3001} 2715}
3002 OUTPUT: RETVAL 2716 OUTPUT: RETVAL
3003 2717
3004void set_type (faceidx idx, int value) 2718void set_type (faceidx idx, int value)
3005 ALIAS: 2719 ALIAS:
3021 2735
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2736void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3023 CODE: 2737 CODE:
3024{ 2738{
3025 faceinfo *f = face_info (idx); assert (f); 2739 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32); 2740 facedata *d = f->face + faceset;
3027 sv_to (data, d->data); 2741 sv_to (data, d->data);
3028 STRLEN clen; 2742 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen); 2743 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen); 2744 clen = min (CHKSUM_MAXLEN, clen);
3031 2745
3052 if (!d) XSRETURN_UNDEF; 2766 if (!d) XSRETURN_UNDEF;
3053 RETVAL = d->data.size (); 2767 RETVAL = d->data.size ();
3054 OUTPUT: 2768 OUTPUT:
3055 RETVAL 2769 RETVAL
3056 2770
2771void set_meta (faceidx idx, SV *sv)
2772 CODE:
2773{
2774 faceinfo *f = face_info (idx); assert (f);
2775 SvREFCNT_dec (f->meta_hv);
2776 f->meta_hv = SvOK (sv) ? (HV *)SvREFCNT_inc (SvRV (sv)) : 0;
2777}
2778
3057SV *get_chksum (faceidx idx, int faceset = 0) 2779SV *get_chksum (faceidx idx, int faceset = 0)
3058 CODE: 2780 CODE:
3059 facedata *d = face_data (idx, faceset); 2781 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF; 2782 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len); 2783 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3064 2786
3065SV *get_data (faceidx idx, int faceset = 0) 2787SV *get_data (faceidx idx, int faceset = 0)
3066 CODE: 2788 CODE:
3067 facedata *d = face_data (idx, faceset); 2789 facedata *d = face_data (idx, faceset);
3068 if (!d) XSRETURN_UNDEF; 2790 if (!d) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2791 RETVAL = newSVpvn (d->data, d->data.size ());
3070 OUTPUT: 2792 OUTPUT:
3071 RETVAL 2793 RETVAL
3072 2794
2795SV *get_meta (faceidx idx)
2796 CODE:
2797 faceinfo *f = face_info (idx); assert (f);
2798 if (!f || !f->meta_hv) XSRETURN_UNDEF;
2799 RETVAL = newRV_inc ((SV *)f->meta_hv);
2800 OUTPUT:
2801 RETVAL
2802
3073void invalidate (faceidx idx) 2803void invalidate (faceidx idx)
3074 CODE: 2804 CODE:
3075 for_all_clients (ns) 2805 for_all_clients (ns)
3076 { 2806 ns->invalidate_face (idx);
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080 2807
3081void invalidate_all () 2808void invalidate_all ()
3082 CODE: 2809 CODE:
3083 for_all_clients (ns) 2810 for_all_clients (ns)
3084 { 2811 ns->invalidate_all_faces ();
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088 2812
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2813MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090 2814
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2815#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3092 2816
3093animidx anim_find (utf8_string name) 2817animidx anim_find (utf8_string name)
3094 CODE: 2818 CODE:
3095 RETVAL = animation::find (name).number; 2819 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL 2820 OUTPUT: RETVAL
3122 for_all_clients (ns) 2846 for_all_clients (ns)
3123 ns->anims_sent.reset (); 2847 ns->anims_sent.reset ();
3124 2848
3125MODULE = cf PACKAGE = cf::object::freezer 2849MODULE = cf PACKAGE = cf::object::freezer
3126 2850
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2851INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3128 2852
3129SV * 2853SV *
3130new (char *klass) 2854new (char *klass)
3131 CODE: 2855 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2856 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3139 sv_to (sv, self); 2863 sv_to (sv, self);
3140 delete self; 2864 delete self;
3141 2865
3142MODULE = cf PACKAGE = cf::object::thawer 2866MODULE = cf PACKAGE = cf::object::thawer
3143 2867
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2868INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2869
2870bool
2871errors_are_fatal (bool fatal)
2872 CODE:
2873 RETVAL = object_thawer::errors_are_fatal;
2874 object_thawer::errors_are_fatal = fatal;
2875 OUTPUT:
2876 RETVAL
3145 2877
3146SV * 2878SV *
3147new_from_file (char *klass, octet_string path) 2879new_from_file (char *klass, octet_string path)
3148 CODE: 2880 CODE:
3149 object_thawer *f = new object_thawer (path); 2881 object_thawer *f = new object_thawer (path);
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2907 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176 2908
3177 self->skip (); 2909 self->skip ();
3178 } 2910 }
3179 2911
2912MODULE = cf PACKAGE = cf::layout
2913
2914INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2915

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