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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC vs.
Revision 1.423 by root, Wed Nov 14 05:25:50 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#include "autoconf.h" 23#include "autoconf.h"
24 24
28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56 57
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
63 62
68static int tick_inhibit; 67static int tick_inhibit;
69static int tick_pending; 68static int tick_pending;
70 69
71global gbl_ev; 70global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
74static AV *av_reflect; 73static AV *av_reflect;
75 74
76bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
78 77
85 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
91 92
92static SV 93static SV
93 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 95 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
96 *cv_cf_tick, 98 *cv_cf_tick,
97 *cv_cf_match_match; 99 *cv_cf_match_match;
98 100
99#ifndef newSVpv_utf8 101#ifndef newSVpv_utf8
100static SV * 102static SV *
123 125
124 return sv; 126 return sv;
125} 127}
126#endif 128#endif
127 129
128static noinline utf8_string 130noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 131cfSvPVutf8_nolen (SV *sv)
130{ 132{
131 SvGETMAGIC (sv); 133 SvGETMAGIC (sv);
132 134
133 if (SvPOK (sv)) 135 if (SvPOK (sv))
230 do_destroy (); 232 do_destroy ();
231 sever_self (); 233 sever_self ();
232} 234}
233 235
234void 236void
237attachable::do_delete ()
238{
239 delete this;
240}
241
242void
235attachable::check_mortals () 243attachable::check_mortals ()
236{ 244{
237 static int i = 0; 245 static int i = 0;
238 246
239 for (;;) 247 for (;;)
246 { 254 {
247 static int last_mortalcount; 255 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount) 256 if (mortals.size () != last_mortalcount)
249 { 257 {
250 last_mortalcount = mortals.size (); 258 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
252 263
253 if (0) 264 if (0)
254 { 265 {
255 for (int j = 0; j < mortals.size (); ++j)//D 266 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
257 fprintf (stderr, "\n");//D 269 fprintf (stderr, "\n");//D
258 } 270 }
259 } 271 }
260 } 272 }
261 273
281 } 293 }
282 else 294 else
283 { 295 {
284 mortals.erase (i); 296 mortals.erase (i);
285 obj->sever_self (); 297 obj->sever_self ();
286 delete obj; 298 obj->do_delete ();
287 } 299 }
288 } 300 }
289} 301}
290 302
291void 303void
346#endif 358#endif
347 359
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 361
350static SV * 362static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 363newSVptr (void *ptr, HV *stash, HV *hv)
352{ 364{
353 SV *sv;
354
355 if (!ptr) 365 if (!ptr)
356 return newSV (0); 366 return newSV (0);
357 367
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
370}
371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
360} 376}
361 377
362static int 378static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 380{
376 return 0; 392 return 0;
377} 393}
378 394
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 396
381static SV * 397static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 398newSVattachable (attachable *obj, HV *stash)
383{ 399{
384 if (!obj) 400 if (!obj)
385 return newSV (0); 401 return newSV (0);
386 402
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 491 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
477 507
478 return SvPTR_nc (sv); 508 return SvPTR_nc (sv);
479} 509}
480 510
481static long noinline 511static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 537static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 538static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 551
519static inline SV *to_sv (object & v) { return to_sv (&v); } 552static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 553static inline SV *to_sv (living & v) { return to_sv (&v); }
521 554
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 609
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
590static inline void sv_to (SV *sv, std::string &v) 624static inline void sv_to (SV *sv, std::string &v)
591{ 625{
592 STRLEN len; 626 STRLEN len;
593 char *data = SvPVbyte (sv, len); 627 char *data = SvPVbyte (sv, len);
594 v.assign (data, len); 628 v.assign (data, len);
629}
630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
595} 637}
596 638
597static inline void sv_to (SV *sv, UUID &v) 639static inline void sv_to (SV *sv, UUID &v)
598{ 640{
599 if (!v.parse (SvPV_nolen (sv))) 641 if (!v.parse (SvPV_nolen (sv)))
688template<class type> 730template<class type>
689static void noinline 731static void noinline
690cf_obj_to (SV *arg, type &var) 732cf_obj_to (SV *arg, type &var)
691{ 733{
692 sv_to (arg, var); 734 sv_to (arg, var);
693 if (!var) 735 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 736 croak ("must not pass invalid/null cf_obj here");
695} 737}
696 738
697template<class object> 739template<class object>
698static void noinline 740static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 741cf_obj_ornull_to (SV *arg, object *&var)
700{ 742{
701 if (SvOK (arg)) 743 if (SvOK (arg))
702 { 744 {
703 sv_to (arg, var); 745 sv_to (arg, var);
704 if (!var) 746 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 747 croak ("unable to convert perl object to C++ object");
706 } 748 }
707 else 749 else
708 var = 0; 750 var = 0;
709} 751}
744 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
745 } 787 }
746 788
747 eval_pv ( 789 eval_pv (
748 "#line 1 'cfperl init'\n" 790 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 791 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 792 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 793 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 795 "require cf;\n",
754 0 796 0
755 ); 797 );
756 798
757 if (SvTRUE (ERRSV)) 799 if (SvTRUE (ERRSV))
1116 CALL_ARG (originator); 1158 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID); 1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END; 1160 CALL_END;
1119} 1161}
1120 1162
1163void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1164{
1165 CALL_BEGIN (3);
1166 CALL_ARG (ns);
1167 CALL_ARG (set);
1168 CALL_ARG (idx);
1169 CALL_ARG (pri);
1170 CALL_CALL (cv_cf_ix, G_VOID);
1171 CALL_END;
1172}
1173
1121player * 1174player *
1122player::find (const_utf8_string name) 1175player::find (const_utf8_string name)
1123{ 1176{
1124 CALL_BEGIN (1); 1177 CALL_BEGIN (1);
1125 CALL_ARG (name); 1178 CALL_ARG (name);
1132 1185
1133 return retval; 1186 return retval;
1134} 1187}
1135 1188
1136maptile * 1189maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1190find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1191{
1139 CALL_BEGIN (3); 1192 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1193 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1194 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1195 CALL_ARG (difficulty);
1196 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1197 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1198
1145 maptile *retval = 0; 1199 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1200 if (count) sv_to (POPs, retval);
1147 1201
1224object::ref () const 1278object::ref () const
1225{ 1279{
1226 if (type == PLAYER) 1280 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1281 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1282 else
1283 // TODO: should be able to save references within the same map, at least
1229 return 0; 1284 return 0;
1230} 1285}
1231 1286
1232object * 1287object *
1233object::deref (const_utf8_string ref) 1288object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1424 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1425 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1426 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1427 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1428 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1429 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1430 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1431
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1432 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1433 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1434 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1435 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1436 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379 1437
1380 cb_global = get_av ("cf::CB_GLOBAL", 1); 1438 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1439 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1); 1440 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1); 1441 cb_player = get_av ("cf::CB_PLAYER", 1);
1390_connect_to_perl_2 () 1448_connect_to_perl_2 ()
1391{ 1449{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke); 1450 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge); 1451 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg); 1452 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1453 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick); 1454 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match); 1455 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397} 1456}
1398 1457
1399MODULE = cf PACKAGE = cf PREFIX = cf_ 1458MODULE = cf PACKAGE = cf PREFIX = cf_
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1463 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405 1464
1406 _connect_to_perl_1 (); 1465 _connect_to_perl_1 ();
1407 1466
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1467 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1418 1468
1419 static const struct { 1469 static const struct {
1420 const char *name; 1470 const char *name;
1421 IV iv; 1471 IV iv;
1422 } *civ, const_iv[] = { 1472 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1473# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1474# include "const_iv.h"
1425 const_iv (logBacktrace) 1475# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1476# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1477# undef def
1478# define def(uc, flags) const_iv (SK_ ## uc)
1479# include "skillinc.h"
1480# undef def
1481# define def(name, use, nonuse) const_iv (body_ ## name)
1482# include "slotinc.h"
1483# undef def
1428 1484
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1485 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1486
1431 const_iv (MAX_TIME) 1487 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1488 const_iv (MAXSOCKBUF)
1433 1489
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1490 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1491 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1492
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) 1493 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1494
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1495 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1496 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1497 const_iv (F_LOCKED)
1579 1498
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1501
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1503
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1504 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1505 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1506
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE)
1634
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1507 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1508 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1509
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1510 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1511
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1513 };
1663 1514
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1517
1667 static const struct { 1518 static const struct {
1668 const char *name; 1519 const char *name;
1669 int skip; 1520 int skip;
1675# undef def 1526# undef def
1676 }; 1527 };
1677 1528
1678 AV *av = get_av ("cf::EVENT", 1); 1529 AV *av = get_av ("cf::EVENT", 1);
1679 1530
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1531 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1532 {
1682 AV *event = newAV (); 1533 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1692 1543
1693void _gv_clear (SV *gv) 1544void _gv_clear (SV *gv)
1694 CODE: 1545 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV); 1546 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1547# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1548 SvREFCNT_inc (gv);
1697 f (GvGP (gv)->gp_form); 1549 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io); 1550 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv); 1551 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av); 1552 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv); 1553 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv); 1554 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0; 1555 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv); 1556 GvMULTI_off (gv);
1557 SvREFCNT_dec (gv);
1705# undef f 1558# undef f
1706 1559
1707void _connect_to_perl_1 () 1560void _connect_to_perl_1 ()
1708 1561
1709void _connect_to_perl_2 () 1562void _connect_to_perl_2 ()
1720 1573
1721 for_all_objects (op) 1574 for_all_objects (op)
1722 op->reattach (); 1575 op->reattach ();
1723} 1576}
1724 1577
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim () 1578void init_anim ()
1768 1579
1769void init_globals () 1580void init_globals ()
1770 1581
1771void init_experience ()
1772
1773void init_attackmess () 1582void init_attackmess ()
1774 1583
1775void init_dynamic () 1584void init_dynamic ()
1776 1585
1777void load_settings () 1586void load_settings ()
1778 1587
1588void _reload_exp_table ()
1589
1779void load_materials () 1590void _reload_materials ()
1780 1591
1781void init_uuid () 1592void init_uuid ()
1782 CODE: 1593 CODE:
1783 UUID::init (); 1594 UUID::init ();
1784 1595
1785void init_signals () 1596void init_signals ()
1786
1787void init_commands ()
1788 1597
1789void init_skills () 1598void init_skills ()
1790 1599
1791void init_beforeplay () 1600void init_beforeplay ()
1792 1601
1819 { 1628 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher); 1629 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede (); 1630 coroapi::cede ();
1822 } 1631 }
1823 1632
1824void server_tick () 1633void one_tick ()
1825 CODE: 1634 CODE:
1826{ 1635{
1827 ev_now_update (EV_DEFAULT); 1636 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT); 1637 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1638 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1639 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime); 1640 runtime = SvNVX (sv_runtime);
1832 1641
1642 one_tick ();
1643
1833 server_tick (); 1644 ++server_tick;
1645 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1834 1646
1835 ev_now_update (EV_DEFAULT); 1647 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT); 1648 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1650
1838 runtime += TICK; 1651 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840} 1653}
1841 1654
1842NV floor (NV x) 1655NV floor (NV x)
1852 switch (items) 1665 switch (items)
1853 { 1666 {
1854 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1858 } 1671 }
1859} 1672}
1860 OUTPUT: 1673 OUTPUT:
1861 RETVAL 1674 RETVAL
1862 1675
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE: 1683 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT: 1685 OUTPUT:
1873 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1874 1689
1875void weaken (...) 1690void weaken (...)
1876 PROTOTYPE: @ 1691 PROTOTYPE: @
1877 CODE: 1692 CODE:
1878 while (items > 0) 1693 while (items > 0)
1879 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1880 1695
1881void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1882log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1883 1701
1884void
1885LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1888 1705
1889octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1937 1754
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT: 1756 INIT:
1940#if __GLIBC__ 1757#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024); 1758 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1762 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif 1763#endif
1946 1764
1947int munlockall () 1765int munlockall ()
1948 1766
1949#endif 1767#endif
1982 1800
1983int random_roll (int min, int max, object *op, int goodbad); 1801int random_roll (int min, int max, object *op, int goodbad);
1984 1802
1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1803const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986 1804
1987int
1988exp_to_level (val64 exp) 1805int exp_to_level (val64 exp)
1806
1807val64 level_to_min_exp (int level)
1808
1809const_utf8_string
1810spellpathnames (int idx)
1811 CODE:
1812 RETVAL = spellpathnames [idx];
1813 OUTPUT: RETVAL
1814
1815SV *
1816attacktype_name (int atnr)
1989 CODE: 1817 CODE:
1990{ 1818 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1991 int i = 0; 1819 ? newSVpv (attacktype_name [atnr], 0)
1992 1820 : &PL_sv_undef;
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003}
2004 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
2005 1822
2006val64
2007level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL
2016
2017SV * 1823SV *
2018resistance_to_string (int atnr) 1824attacktype_desc (int atnr)
2019 CODE: 1825 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS) 1826 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1827 ? newSVpv (attacktype_desc [atnr], 0)
1828 : &PL_sv_undef;
1829 OUTPUT: RETVAL
1830
1831SV *
1832resist_plus (int atnr)
1833 CODE:
1834 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2021 RETVAL = newSVpv (resist_plus[atnr], 0); 1835 ? newSVpv (resist_plus [atnr], 0)
2022 else 1836 : &PL_sv_undef;
2023 XSRETURN_UNDEF; 1837 OUTPUT: RETVAL
1838
1839SV *
1840change_resist_msg (int atnr)
1841 CODE:
1842 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1843 ? newSVpv (change_resist_msg [atnr], 0)
1844 : &PL_sv_undef;
2024 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
2025 1846
2026UUID 1847UUID
2027uuid_cur () 1848uuid_cur ()
2028 CODE: 1849 CODE:
2078 CODE: 1899 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1900 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT: 1901 OUTPUT:
2081 RETVAL 1902 RETVAL
2082 1903
1904bool should_invoke (attachable *obj, int event)
1905 CODE:
1906 RETVAL = obj->should_invoke ((event_type)event);
1907 OUTPUT: RETVAL
1908
2083void 1909void
2084debug_trace (attachable *obj, bool on = true) 1910debug_trace (attachable *obj, bool on = true)
2085 CODE: 1911 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1912 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on) 1913 if (on)
2095#object *mortals (U32 index) 1921#object *mortals (U32 index)
2096# CODE: 1922# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL 1924# OUTPUT: RETVAL
2099 1925
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1926INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2101 1927
2102MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
2103 1929
2104int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
2105 CODE: 1931 CODE:
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
2111 1937
2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113 1939
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2115 1941
2116int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
2117 CODE: 1943 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2146int mortals_size () 1972int mortals_size ()
2147 CODE: 1973 CODE:
2148 RETVAL = attachable::mortals.size (); 1974 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL 1975 OUTPUT: RETVAL
2150 1976
2151const_utf8_string slot_use_name (U32 slot) 1977const_utf8_string slot_name (U32 slot)
2152 ALIAS: 1978 ALIAS:
1979 slot_name = 0
1980 slot_use_name = 1
2153 slot_nonuse_name = 1 1981 slot_nonuse_name = 2
2154 CODE: 1982 CODE:
2155{ 1983{
2156 if (slot >= NUM_BODY_LOCATIONS) 1984 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range"); 1985 croak ("body slot index out of range");
2158 1986
2159 switch (ix) 1987 switch (ix)
2160 { 1988 {
1989 case 0: RETVAL = body_locations[slot].name ; break;
2161 case 0: RETVAL = body_locations[slot].use_name; break; 1990 case 1: RETVAL = body_locations[slot].use_name ; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1991 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2163 } 1992 }
2164} 1993}
2165 OUTPUT: 1994 OUTPUT:
2166 RETVAL 1995 RETVAL
2167 1996
2212 OUTPUT: 2041 OUTPUT:
2213 RETVAL 2042 RETVAL
2214 2043
2215object *find_best_object_match (object *op, utf8_string match) 2044object *find_best_object_match (object *op, utf8_string match)
2216 2045
2217object *find_marked_object (object *op)
2218
2219int need_identify (object *obj);
2220
2221int apply_shop_mat (object *shop_mat, object *op); 2046int apply_shop_mat (object *shop_mat, object *op);
2222 2047
2223int move (object *op, int dir, object *originator = op) 2048int move (object *op, int dir, object *originator = op)
2224 CODE: 2049 CODE:
2225 RETVAL = move_ob (op, dir, originator); 2050 RETVAL = op->move (dir, originator);
2226 OUTPUT: 2051 OUTPUT:
2227 RETVAL 2052 RETVAL
2228 2053
2229void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
2232
2233void apply_below (object *op) 2054void apply_below (object *op)
2234 CODE: 2055 CODE:
2235 player_apply_below (op); 2056 player_apply_below (op);
2236 2057
2237int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2058int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2281 2102
2282void pick_up (object *who, object *op) 2103void pick_up (object *who, object *op)
2283 2104
2284void update_object (object *op, int action) 2105void update_object (object *op, int action)
2285 2106
2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2107void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2287 2108
2288void player_lvl_adj (object *who, object *skill = 0) 2109void player_lvl_adj (object *who, object *skill = 0)
2289 2110
2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2111int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2291 2112
2297 2118
2298void handle_apply_yield (object *op) 2119void handle_apply_yield (object *op)
2299 2120
2300int convert_item (object *item, object *converter) 2121int convert_item (object *item, object *converter)
2301 2122
2123void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2302 2124
2303MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2125MODULE = cf PACKAGE = cf::object PREFIX = cf_
2304
2305# no clean way to get an object from an archetype - stupid idiotic
2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2307 2126
2308object *new (utf8_string archetype = 0) 2127object *new (utf8_string archetype = 0)
2309 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
2310 CODE: 2129 CODE:
2311 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2130 RETVAL = archetype
2131 ? archetype::get (archetype)
2132 : object::create ();
2312 OUTPUT: 2133 OUTPUT:
2313 RETVAL 2134 RETVAL
2314 2135
2315object *generate (utf8_string arch, object *creator) 2136object *generate (utf8_string arch, object *creator)
2316 CODE: 2137 CODE:
2317 object *obj = get_archetype (arch); 2138 object *obj = archetype::get (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL); 2139 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj; 2140 RETVAL = obj;
2320 OUTPUT: 2141 OUTPUT:
2321 RETVAL 2142 RETVAL
2322 2143
2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2153 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2333 2154
2334 if (RETVAL->destroyed ()) 2155 if (RETVAL->destroyed ())
2335 RETVAL = 0; 2156 RETVAL = 0;
2336} 2157}
2158 OUTPUT:
2159 RETVAL
2337 2160
2338shstr 2161shstr
2339object::kv_get (shstr key) 2162object::kv_get (shstr key)
2163 CODE:
2164 RETVAL = THIS->kv.get (key);
2165 OUTPUT:
2166 RETVAL
2340 2167
2341void 2168void
2342object::kv_del (shstr key) 2169object::kv_del (shstr key)
2170 CODE:
2171 THIS->kv.del (key);
2343 2172
2344void 2173void
2345object::kv_set (shstr key, shstr value) 2174object::kv_set (shstr key, shstr value)
2175 CODE:
2176 THIS->kv.set (key, value);
2346 2177
2347object *get_nearest_player (object *ob) 2178object *get_nearest_player (object *ob)
2348 ALIAS: nearest_player = 0 2179 ALIAS: nearest_player = 0
2349 PREINIT: 2180 PREINIT:
2350 extern object *get_nearest_player (object *); 2181 extern object *get_nearest_player (object *);
2353 PROTOTYPE: $$;$ 2184 PROTOTYPE: $$;$
2354 PPCODE: 2185 PPCODE:
2355{ 2186{
2356 rv_vector rv; 2187 rv_vector rv;
2357 2188
2358 PUTBACK;
2359 get_rangevector (ob, other, &rv, flags); 2189 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361 2190
2362 EXTEND (SP, 5); 2191 EXTEND (SP, 5);
2363 PUSHs (newSVuv (rv.distance)); 2192 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2364 PUSHs (newSViv (rv.distance_x)); 2193 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2365 PUSHs (newSViv (rv.distance_y)); 2194 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2366 PUSHs (newSViv (rv.direction)); 2195 PUSHs (sv_2mortal (newSViv (rv.direction)));
2367 PUSHs (to_sv (rv.part)); 2196 PUSHs (sv_2mortal (to_sv (rv.part)));
2368} 2197}
2369 2198
2370bool on_same_map_as (object *ob, object *other) 2199bool on_same_map_as (object *ob, object *other)
2371 CODE: 2200 CODE:
2372 RETVAL = on_same_map (ob, other); 2201 RETVAL = on_same_map (ob, other);
2413int command_arrest (object *op, utf8_string params) 2242int command_arrest (object *op, utf8_string params)
2414 2243
2415 2244
2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2245MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2417 2246
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2247INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2419 2248
2420int invoke (player *pl, int event, ...) 2249int invoke (player *pl, int event, ...)
2421 CODE: 2250 CODE:
2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2515 if (op->tag) 2344 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op))); 2345 XPUSHs (sv_2mortal (to_sv (op)));
2517 } 2346 }
2518} 2347}
2519 2348
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2349INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2521 2350
2522void 2351void
2523adjust_daylight () 2352adjust_daylight ()
2524 CODE: 2353 CODE:
2525 maptile::adjust_daylight (); 2354 maptile::adjust_daylight ();
2555 if (pl->ob && pl->ob->map == THIS) 2384 if (pl->ob && pl->ob->map == THIS)
2556 PUSHs (sv_2mortal (to_sv (pl->ob))); 2385 PUSHs (sv_2mortal (to_sv (pl->ob)));
2557 } 2386 }
2558 2387
2559void 2388void
2389maptile::gen_quadmap (int x, int y, int z)
2390 CODE:
2391 gen_quadmap (THIS, x * 50, y * 50, z);
2392
2393void
2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2394maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2561 CODE: 2395 CODE:
2562{ 2396{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2397 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref"); 2398 croak ("maptile::add_underlay: palette must be arrayref");
2565 2399
2566 palette = SvRV (palette); 2400 palette = SvRV (palette);
2567 2401
2568 STRLEN idxlen; 2402 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2403 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2570 2404
2571 for (int x = 0; x < THIS->width; ++x) 2405 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y) 2406 for (int y = 0; y < THIS->height; ++y)
2573 { 2407 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2408 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2580 2414
2581 if (IN_RANGE_EXC (offs, 0, idxlen)) 2415 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 { 2416 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2417 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 { 2418 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); 2419 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true; 2420 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2421 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588 2422
2589 if (ob->randomitems && !ob->above) 2423 if (ob->randomitems && !ob->above)
2590 { 2424 {
2594 op->flag [FLAG_NO_MAP_SAVE] = true; 2428 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item 2429 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player 2430 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops 2431 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag. 2432 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather 2433 // nobody has reported this, but this can be rather
2600 // annoying on persistent maps. 2434 // annoying on persistent maps.
2601 } 2435 }
2602 } 2436 }
2603 } 2437 }
2604 } 2438 }
2605
2606 skip: ; 2439 skip: ;
2607 } 2440 }
2608} 2441}
2609 2442
2610void 2443void
2615 croak ("maptile::set_regiondata: palette must be arrayref"); 2448 croak ("maptile::set_regiondata: palette must be arrayref");
2616 2449
2617 palette = SvRV (palette); 2450 palette = SvRV (palette);
2618 2451
2619 STRLEN idxlen; 2452 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2453 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2621 2454
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2455 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2456 uint8 *regions = salloc<uint8_t> (THIS->size ());
2624 2457
2625 for (int i = av_len ((AV *)palette) + 1; i--; ) 2458 for (int i = av_len ((AV *)palette) + 1; i--; )
2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2459 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2627 2460
2628 for (int y = 0; y < THIS->height; ++y) 2461 for (int y = 0; y < THIS->height; ++y)
2641 for (int x = 0; x < THIS->width; ++x) 2474 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y) 2475 for (int y = 0; y < THIS->height; ++y)
2643 { 2476 {
2644 region *rgn = THIS->region (x, y); 2477 region *rgn = THIS->region (x, y);
2645 2478
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top) 2479 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density) 2480 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2481 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 } 2482 }
2651 2483
2657 if (oblinkpt *obp = map->find_link (connection)) 2489 if (oblinkpt *obp = map->find_link (connection))
2658 for (objectlink *ol = obp->link; ol; ol = ol->next) 2490 for (objectlink *ol = obp->link; ol; ol = ol->next)
2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2491 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2660 2492
2661void 2493void
2662get_map_flags (maptile *map, int x, int y) 2494xy_normalise (maptile *map, int x, int y, int dir = 0)
2663 PPCODE: 2495 PPCODE:
2664{ 2496{
2665 maptile *nmap = 0; 2497 mapxy pos (map, x, y);
2666 I16 nx = 0, ny = 0; 2498 if (!pos.move (dir).normalise ())
2499 XSRETURN_EMPTY;
2667 2500
2668 PUTBACK;
2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 EXTEND (SP, 4); 2501 EXTEND (SP, 3);
2673 PUSHs (sv_2mortal (newSViv (flags)));
2674
2675 if (GIMME_V == G_ARRAY)
2676 {
2677 PUSHs (sv_2mortal (to_sv (nmap))); 2502 PUSHs (sv_2mortal (to_sv (pos.m)));
2678 PUSHs (sv_2mortal (newSViv (nx))); 2503 PUSHs (sv_2mortal (to_sv (pos.x)));
2679 PUSHs (sv_2mortal (newSViv (ny))); 2504 PUSHs (sv_2mortal (to_sv (pos.y)));
2680 }
2681} 2505}
2682 2506
2683mapspace * 2507mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y) 2508ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2685 PROTOTYPE: $$$ 2509 PROTOTYPE: $$$;$
2686 CODE: 2510 CODE:
2687{ 2511{
2688 maptile *nmap = 0; 2512 mapxy pos (map, x, y);
2689 I16 nx, ny; 2513 if (!pos.move (dir).normalise ())
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF; 2514 XSRETURN_UNDEF;
2697 2515
2698 RETVAL = &nmap->at (nx, ny); 2516 RETVAL = &*pos;
2699} 2517}
2700 OUTPUT: 2518 OUTPUT:
2701 RETVAL 2519 RETVAL
2702 2520
2703void 2521void
2704at (maptile *map, unsigned int x, unsigned int y) 2522at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2705 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$;$
2706 PPCODE: 2524 PPCODE:
2707{ 2525 mapxy pos (map, x, y);
2708 maptile *nmap = 0; 2526 if (pos.move (dir).normalise ())
2709 I16 nx, ny;
2710
2711 PUTBACK;
2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2714
2715 if (nmap)
2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2527 for (object *o = pos->bot; o; o = o->above)
2717 XPUSHs (sv_2mortal (to_sv (o))); 2528 XPUSHs (sv_2mortal (to_sv (o)));
2718}
2719 2529
2720SV * 2530SV *
2721bot_at (maptile *map, unsigned int x, unsigned int y) 2531bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2722 PROTOTYPE: $$$ 2532 PROTOTYPE: $$$;$
2723 ALIAS: 2533 ALIAS:
2724 top_at = 1 2534 top_at = 1
2725 flags_at = 2 2535 flags_at = 2
2726 light_at = 3 2536 light_at = 3
2727 move_block_at = 4 2537 move_block_at = 4
2728 move_slow_at = 5 2538 move_slow_at = 5
2729 move_on_at = 6 2539 move_on_at = 6
2730 move_off_at = 7 2540 move_off_at = 7
2731 CODE: 2541 CODE:
2732{ 2542{
2733 sint16 nx = x; 2543 mapxy pos (map, x, y);
2734 sint16 ny = y; 2544 if (!pos.move (dir).normalise ())
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF; 2545 XSRETURN_UNDEF;
2738 2546
2739 mapspace &ms = map->at (nx, ny); 2547 mapspace &ms = *pos;
2740 2548
2741 ms.update (); 2549 ms.update ();
2742 2550
2743 switch (ix) 2551 switch (ix)
2744 { 2552 {
2754} 2562}
2755 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2756 2564
2757# worst xs function of my life 2565# worst xs function of my life
2758bool 2566bool
2759_create_random_map (\ 2567_create_random_map (maptile *self, SV *options)
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string origin_map,\
2770 utf8_string final_map,\
2771 utf8_string exitstyle,\
2772 utf8_string this_map,\
2773 utf8_string exit_on_final_map,\
2774 int xsize,\
2775 int ysize,\
2776 int expand2x,\
2777 int layoutoptions1,\
2778 int layoutoptions2,\
2779 int layoutoptions3,\
2780 int symmetry,\
2781 int difficulty,\
2782 int difficulty_given,\
2783 float difficulty_increase,\
2784 int dungeon_level,\
2785 int dungeon_depth,\
2786 int decoroptions,\
2787 int orientation,\
2788 int origin_y,\
2789 int origin_x,\
2790 U32 random_seed,\
2791 val64 total_map_hp,\
2792 int map_layout_style,\
2793 int treasureoptions,\
2794 int symmetry_used,\
2795 region *region,\
2796 utf8_string custom\
2797)
2798 CODE: 2568 CODE:
2799{ 2569{
2800 random_map_params rmp; 2570 random_map_params rmp ((HV *)SvRV (options));
2801
2802 assign (rmp.wallstyle , wallstyle);
2803 assign (rmp.wall_name , wall_name);
2804 assign (rmp.floorstyle , floorstyle);
2805 assign (rmp.monsterstyle , monsterstyle);
2806 assign (rmp.treasurestyle , treasurestyle);
2807 assign (rmp.layoutstyle , layoutstyle);
2808 assign (rmp.doorstyle , doorstyle);
2809 assign (rmp.decorstyle , decorstyle);
2810 assign (rmp.exitstyle , exitstyle);
2811 assign (rmp.exit_on_final_map, exit_on_final_map);
2812
2813 rmp.origin_map = origin_map;
2814 rmp.final_map = final_map;
2815 rmp.this_map = this_map;
2816 rmp.xsize = xsize;
2817 rmp.ysize = ysize;
2818 rmp.expand2x = expand2x;
2819 rmp.layoutoptions1 = layoutoptions1;
2820 rmp.layoutoptions2 = layoutoptions2;
2821 rmp.layoutoptions3 = layoutoptions3;
2822 rmp.symmetry = symmetry;
2823 rmp.difficulty = difficulty;
2824 rmp.difficulty_given = difficulty_given;
2825 rmp.difficulty_increase = difficulty_increase;
2826 rmp.dungeon_level = dungeon_level;
2827 rmp.dungeon_depth = dungeon_depth;
2828 rmp.decoroptions = decoroptions;
2829 rmp.orientation = orientation;
2830 rmp.origin_y = origin_y;
2831 rmp.origin_x = origin_x;
2832 rmp.random_seed = random_seed;
2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2834 rmp.map_layout_style = map_layout_style;
2835 rmp.treasureoptions = treasureoptions;
2836 rmp.symmetry_used = symmetry_used;
2837 rmp.region = region;
2838 rmp.custom = custom;
2839
2840 RETVAL = self->generate_random_map (&rmp); 2571 RETVAL = self->generate_random_map (&rmp);
2841} 2572}
2842 OUTPUT: 2573 OUTPUT:
2843 RETVAL 2574 RETVAL
2844 2575
2845MODULE = cf PACKAGE = cf::mapspace 2576MODULE = cf PACKAGE = cf::mapspace
2846 2577
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2578INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2848 2579
2849MODULE = cf PACKAGE = cf::arch 2580MODULE = cf PACKAGE = cf::arch
2850 2581
2851int archetypes_size () 2582int archetypes_size ()
2852 CODE: 2583 CODE:
2856archetype *archetypes (U32 index) 2587archetype *archetypes (U32 index)
2857 CODE: 2588 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2589 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2860 2591
2592int skillvec_size ()
2593 CODE:
2594 RETVAL = skillvec.size ();
2595 OUTPUT: RETVAL
2596
2597archetype *skillvec (U32 index)
2598 CODE:
2599 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2600 OUTPUT: RETVAL
2601
2602void
2603find_by_type (int type)
2604 PPCODE:
2605 for_all_archetypes (arch)
2606 if (arch->type == type)
2607 XPUSHs (sv_2mortal (to_sv (arch)));
2608
2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2609INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2862 2610
2863MODULE = cf PACKAGE = cf::party 2611MODULE = cf PACKAGE = cf::party
2864 2612
2865partylist *first () 2613partylist *first ()
2866 PROTOTYPE: 2614 PROTOTYPE:
2867 CODE: 2615 CODE:
2868 RETVAL = get_firstparty (); 2616 RETVAL = get_firstparty ();
2869 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2870 2618
2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2619INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2872 2620
2873MODULE = cf PACKAGE = cf::region 2621MODULE = cf PACKAGE = cf::region
2874 2622
2875void 2623void
2876list () 2624list ()
2877 PPCODE: 2625 PPCODE:
2878 for_all_regions (rgn) 2626 for_all_regions (rgn)
2879 XPUSHs (sv_2mortal (to_sv (rgn))); 2627 XPUSHs (sv_2mortal (to_sv (rgn)));
2880 2628
2881region *find (utf8_string name)
2882 PROTOTYPE: $
2883 CODE:
2884 RETVAL = region::find (name);
2885 OUTPUT: RETVAL
2886
2887int specificity (region *rgn) 2629int specificity (region *rgn)
2888 CODE: 2630 CODE:
2889 RETVAL = 0; 2631 RETVAL = 0;
2890 while (rgn = rgn->parent) 2632 while (rgn = rgn->parent)
2891 RETVAL++; 2633 RETVAL++;
2892 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2893 2635
2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2636INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2895 2637
2896MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2897 2639
2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2640INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2899 2641
2900MODULE = cf PACKAGE = cf::settings 2642MODULE = cf PACKAGE = cf::settings
2901 2643
2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2644INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2903 2645
2904MODULE = cf PACKAGE = cf::client 2646MODULE = cf PACKAGE = cf::client
2905 2647
2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2648INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2907 2649
2908int invoke (client *ns, int event, ...) 2650int invoke (client *ns, int event, ...)
2909 CODE: 2651 CODE:
2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2919list () 2661list ()
2920 PPCODE: 2662 PPCODE:
2921 EXTEND (SP, clients.size ()); 2663 EXTEND (SP, clients.size ());
2922 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2664 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2923 PUSHs (sv_2mortal (to_sv (*i))); 2665 PUSHs (sv_2mortal (to_sv (*i)));
2666
2667STRLEN
2668client::inbuf_append (SV *data)
2669 CODE:
2670{
2671 STRLEN len;
2672 char *ptr = SvPVbyte (data, len);
2673
2674 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2675 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2676 THIS->inbuf_len += len;
2677
2678 THIS->inbuf_handle ();
2679
2680 RETVAL = len;
2681}
2682 OUTPUT: RETVAL
2924 2683
2925void 2684void
2926client::send_packet (SV *packet) 2685client::send_packet (SV *packet)
2927 CODE: 2686 CODE:
2928{ 2687{
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2736 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face; 2737 old_sound_index [idx] = face;
2979 2738
2980MODULE = cf PACKAGE = cf::face PREFIX = face_ 2739MODULE = cf PACKAGE = cf::face PREFIX = face_
2981 2740
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2741#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2983 2742
2984faceidx face_find (utf8_string name, faceidx defidx = 0) 2743faceidx face_find (utf8_string name, faceidx defidx = 0)
2985 2744
2986faceidx alloc (utf8_string name) 2745faceidx alloc (utf8_string name)
2987 CODE: 2746 CODE:
2988{ 2747{
2989 do 2748 RETVAL = face_alloc ();
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995 2749
2996 faces [RETVAL].name = name; 2750 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2751 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998 2752
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2753 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2754 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2755 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
3001} 2756}
2757 OUTPUT: RETVAL
2758
2759faceidx faces_size ()
2760 CODE:
2761 RETVAL = faces.size ();
3002 OUTPUT: RETVAL 2762 OUTPUT: RETVAL
3003 2763
3004void set_type (faceidx idx, int value) 2764void set_type (faceidx idx, int value)
3005 ALIAS: 2765 ALIAS:
3006 set_type = 0 2766 set_type = 0
3017 case 2: f->magicmap = value; break; 2777 case 2: f->magicmap = value; break;
3018 case 3: f->smooth = value; break; 2778 case 3: f->smooth = value; break;
3019 case 4: f->smoothlevel = value; break; 2779 case 4: f->smoothlevel = value; break;
3020 } 2780 }
3021 2781
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2782void set_csum (faceidx idx, int faceset, SV *chksum)
3023 CODE: 2783 CODE:
3024{ 2784{
3025 faceinfo *f = face_info (idx); assert (f); 2785 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32); 2786 facedata *d = f->face + faceset;
3027 sv_to (data, d->data);
3028 STRLEN clen; 2787 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen); 2788 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen);
3031 2789
2790 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
3032 assert (("cf::face::set_data must be called with a non-empty checksum", clen)); 2791 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3033 2792
3034 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen)) 2793 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3035 { 2794 {
3036 d->chksum_len = clen; 2795 d->chksum_len = clen;
3037 memcpy (d->chksum, cdata, clen); 2796 memcpy (d->chksum, cdata, clen);
3038 2797
3039 // invalidate existing client face info 2798 // invalidate existing client face info
3040 for_all_clients (ns) 2799 for_all_clients (ns)
3041 if (ns->faceset == faceset) 2800 ns->invalidate_face (idx);
3042 {
3043 ns->faces_sent [idx] = false;
3044 ns->force_newmap = true;
3045 }
3046 } 2801 }
3047} 2802}
3048 2803
3049int get_data_size (faceidx idx, int faceset = 0) 2804SV *mangle_csum (SV *chksum)
3050 CODE: 2805 CODE:
3051 facedata *d = face_data (idx, faceset); 2806 STRLEN len;
3052 if (!d) XSRETURN_UNDEF; 2807 char *data = SvPVbyte (chksum, len);
3053 RETVAL = d->data.size (); 2808 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
3054 OUTPUT: 2809 OUTPUT:
3055 RETVAL 2810 RETVAL
3056 2811
3057SV *get_chksum (faceidx idx, int faceset = 0) 2812SV *get_csum (faceidx idx, int faceset = 0)
3058 CODE: 2813 CODE:
3059 facedata *d = face_data (idx, faceset); 2814 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF; 2815 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len); 2816 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3062 OUTPUT: 2817 OUTPUT:
3063 RETVAL 2818 RETVAL
3064 2819
3065SV *get_data (faceidx idx, int faceset = 0) 2820int get_type (faceidx idx)
3066 CODE: 2821 CODE:
3067 facedata *d = face_data (idx, faceset); 2822 faceinfo *f = face_info (idx);
3068 if (!d) XSRETURN_UNDEF; 2823 if (!f) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2824 RETVAL = f->type;
3070 OUTPUT: 2825 OUTPUT:
3071 RETVAL 2826 RETVAL
3072 2827
2828SV *get_name (faceidx idx)
2829 CODE:
2830 faceinfo *f = face_info (idx);
2831 if (!f) XSRETURN_UNDEF;
2832 RETVAL = to_sv (f->name);
2833 OUTPUT:
2834 RETVAL
2835
3073void invalidate (faceidx idx) 2836void invalidate (faceidx idx)
3074 CODE: 2837 CODE:
3075 for_all_clients (ns) 2838 for_all_clients (ns)
3076 { 2839 ns->invalidate_face (idx);
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080 2840
3081void invalidate_all () 2841void invalidate_all ()
3082 CODE: 2842 CODE:
3083 for_all_clients (ns) 2843 for_all_clients (ns)
3084 { 2844 ns->invalidate_all_faces ();
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088 2845
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2846MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090 2847
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2848#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3092 2849
3093animidx anim_find (utf8_string name) 2850animidx anim_find (utf8_string name)
3094 CODE: 2851 CODE:
3095 RETVAL = animation::find (name).number; 2852 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL 2853 OUTPUT: RETVAL
3097 2854
3098animidx set (utf8_string name, SV *frames, int facings = 1) 2855animidx set (utf8_string name, SV *frames, int facings = 1)
3099 CODE: 2856 CODE:
3100{ 2857{
3101 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2858 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3102 croak ("frames must be an arrayref"); 2859 croak ("frames must be an arrayref");
3103 2860
3104 AV *av = (AV *)SvRV (frames); 2861 AV *av = (AV *)SvRV (frames);
3105 2862
3106 animation *anim = &animation::find (name); 2863 animation *anim = &animation::find (name);
3107 if (anim->number) 2864 if (anim->number)
3108 { 2865 {
3109 anim->resize (av_len (av) + 1); 2866 anim->resize (av_len (av) + 1);
3110 anim->facings = facings; 2867 anim->facings = facings;
3111 } 2868 }
3122 for_all_clients (ns) 2879 for_all_clients (ns)
3123 ns->anims_sent.reset (); 2880 ns->anims_sent.reset ();
3124 2881
3125MODULE = cf PACKAGE = cf::object::freezer 2882MODULE = cf PACKAGE = cf::object::freezer
3126 2883
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2884INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3128 2885
3129SV * 2886SV *
3130new (char *klass) 2887new (char *klass)
3131 CODE: 2888 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2889 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3139 sv_to (sv, self); 2896 sv_to (sv, self);
3140 delete self; 2897 delete self;
3141 2898
3142MODULE = cf PACKAGE = cf::object::thawer 2899MODULE = cf PACKAGE = cf::object::thawer
3143 2900
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2901INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2902
2903bool
2904errors_are_fatal (bool fatal)
2905 CODE:
2906 RETVAL = object_thawer::errors_are_fatal;
2907 object_thawer::errors_are_fatal = fatal;
2908 OUTPUT:
2909 RETVAL
3145 2910
3146SV * 2911SV *
3147new_from_file (char *klass, octet_string path) 2912new_from_file (char *klass, octet_string path)
3148 CODE: 2913 CODE:
3149 object_thawer *f = new object_thawer (path); 2914 object_thawer *f = new object_thawer (path);
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2940 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176 2941
3177 self->skip (); 2942 self->skip ();
3178 } 2943 }
3179 2944
2945MODULE = cf PACKAGE = cf::treasurelist
2946
2947# quick hack, because I didn't want to implement accessors for treasurelist.
2948# this asks for even more autogen, actually.
2949
2950void
2951expand (treasurelist *list)
2952 PPCODE:
2953 EXTEND (SP, 3);
2954 PUSHs (sv_2mortal (to_sv (list->name)));
2955 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2956 AV *av = newAV ();
2957 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2958 for (treasure *item = list->items; item; item = item->next)
2959 {
2960 AV *iav = newAV ();
2961 av_push (av, newRV_noinc ((SV *)iav));
2962
2963 av_extend (iav, 7);
2964 av_push (iav, to_sv (item->item));
2965 av_push (iav, to_sv (item->name));
2966 av_push (iav, to_sv (item->change_arch.name));
2967 av_push (iav, to_sv (item->change_arch.title));
2968 av_push (iav, to_sv (item->change_arch.slaying));
2969 av_push (iav, to_sv (item->chance));
2970 av_push (iav, to_sv (item->nrof));
2971 av_push (iav, to_sv (item->magic));
2972 }
2973
2974MODULE = cf PACKAGE = cf::layout
2975
2976INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2977

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