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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.351 by elmex, Mon Mar 22 18:16:39 2010 UTC vs.
Revision 1.432 by root, Wed Dec 5 19:03:27 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2006,2007,2008,2009,2010,2012,2015 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 6 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 7 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 8 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 9 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 10 * option) any later version.
10 * 11 *
11 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 15 * GNU General Public License for more details.
15 * 16 *
16 * You should have received a copy of the Affero GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 18 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 19 * <http://www.gnu.org/licenses/>.
19 * 20 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 22 */
22 23
23#include "autoconf.h" 24#include "autoconf.h"
25
26#define CFPERL 1
24 27
25#if HAVE_EXECINFO_H 28#if HAVE_EXECINFO_H
26# include <execinfo.h> 29# include <execinfo.h>
27#endif 30#endif
28 31
29#include <cstdarg> 32#include <cstdarg>
30#include <typeinfo> 33#include <typeinfo>
31 34
32#include "global.h" 35#include "global.h"
33#include "../random_maps/random_map.h" 36#include "rmg.h"
37#include "noise.h"
34#include "evthread.h" 38#include "evthread.h"
35#include "sproto.h" 39#include "sproto.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
52#include <XSUB.h> 56#include <XSUB.h>
53 57
54#include "CoroAPI.h" 58#include "CoroAPI.h"
55#include "perlxsi.c" 59#include "perlxsi.c"
56 60
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 61typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 62typedef object_freezer &object_freezer_ref;
61 63
62typedef std::string std__string; 64typedef std::string std__string;
63 65
68static int tick_inhibit; 70static int tick_inhibit;
69static int tick_pending; 71static int tick_pending;
70 72
71global gbl_ev; 73global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
74static AV *av_reflect; 76static AV *av_reflect;
75 77
76bitset<NUM_EVENT_TYPES> ev_want_event; 78bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type; 79bitset<NUM_TYPES> ev_want_type;
78 80
85 *stash_cf_mapspace_wrap, 87 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 92 *stash_cf_living_wrap,
93 *stash_cf_layout_wrap,
94 *stash_ext_map_world;
91 95
92static SV 96static SV
93 *cv_cf_do_invoke, 97 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 98 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 99 *cv_cf_client_send_msg,
100 *cv_cf_ix,
96 *cv_cf_tick, 101 *cv_cf_tick,
97 *cv_cf_match_match; 102 *cv_cf_match_match;
98 103
99#ifndef newSVpv_utf8 104#ifndef newSVpv_utf8
100static SV * 105static SV *
123 128
124 return sv; 129 return sv;
125} 130}
126#endif 131#endif
127 132
128static noinline utf8_string 133ecb_noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 134cfSvPVutf8_nolen (SV *sv)
130{ 135{
131 SvGETMAGIC (sv); 136 SvGETMAGIC (sv);
132 137
133 if (SvPOK (sv)) 138 if (SvPOK (sv))
230 do_destroy (); 235 do_destroy ();
231 sever_self (); 236 sever_self ();
232} 237}
233 238
234void 239void
240attachable::do_delete ()
241{
242 delete this;
243}
244
245void
235attachable::check_mortals () 246attachable::check_mortals ()
236{ 247{
237 static int i = 0; 248 static int i = 0;
238 249
239 for (;;) 250 for (;;)
246 { 257 {
247 static int last_mortalcount; 258 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount) 259 if (mortals.size () != last_mortalcount)
249 { 260 {
250 last_mortalcount = mortals.size (); 261 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 262 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
263
264 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
265 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
252 266
253 if (0) 267 if (0)
254 { 268 {
255 for (int j = 0; j < mortals.size (); ++j)//D 269 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 270 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
271
257 fprintf (stderr, "\n");//D 272 fprintf (stderr, "\n");//D
258 } 273 }
259 } 274 }
260 } 275 }
261 276
281 } 296 }
282 else 297 else
283 { 298 {
284 mortals.erase (i); 299 mortals.erase (i);
285 obj->sever_self (); 300 obj->sever_self ();
286 delete obj; 301 obj->do_delete ();
287 } 302 }
288 } 303 }
289} 304}
290 305
291void 306void
346#endif 361#endif
347 362
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 363//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 364
350static SV * 365static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 366newSVptr (void *ptr, HV *stash, HV *hv)
352{ 367{
353 SV *sv;
354
355 if (!ptr) 368 if (!ptr)
356 return newSV (0); 369 return newSV (0);
357 370
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 371 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 372 return sv_bless (newRV_noinc ((SV *)hv), stash);
373}
374
375ecb_noinline static SV *
376newSVptr (void *ptr, HV *stash)
377{
378 return newSVptr (ptr, stash, newHV ());
360} 379}
361 380
362static int 381static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 382attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 383{
376 return 0; 395 return 0;
377} 396}
378 397
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 398MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 399
381static SV * 400ecb_noinline static SV *
382newSVattachable (attachable *obj, HV *stash) 401newSVattachable (attachable *obj, HV *stash)
383{ 402{
384 if (!obj) 403 if (!obj)
385 return newSV (0); 404 return newSV (0);
386 405
422SvPTR_nc (SV *sv) 441SvPTR_nc (SV *sv)
423{ 442{
424 sv = SvRV (sv); 443 sv = SvRV (sv);
425 444
426 // very important shortcut 445 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext)) 446 if (ecb_expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr; 447 return (long)SvMAGIC (sv)->mg_ptr;
429 448
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext)) 449 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr; 450 return (long)mg->mg_ptr;
432 451
440 croak ("object of type %s expected", klass); 459 croak ("object of type %s expected", klass);
441 460
442 return SvPTR_nc (sv); 461 return SvPTR_nc (sv);
443} 462}
444 463
445static long noinline 464ecb_noinline static long
446SvPTR_ornull (SV *sv, const char *klass) 465SvPTR_ornull (SV *sv, const char *klass)
447{ 466{
448 if (expect_false (!SvOK (sv))) return 0; 467 if (ecb_expect_false (!SvOK (sv))) return 0;
449 468
450 return SvPTR (sv, klass); 469 return SvPTR (sv, klass);
451} 470}
452 471
453static long noinline 472ecb_noinline static long
454SvPTR_ornull_client (SV *sv) 473SvPTR_ornull_client (SV *sv)
455{ 474{
456 if (expect_false (!SvOK (sv))) return 0; 475 if (ecb_expect_false (!SvOK (sv))) return 0;
457 476
458 if (!SvROK (sv) 477 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap 478 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client"))) 479 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected"); 480 croak ("object of type cf::client expected");
462 481
463 return SvPTR_nc (sv); 482 return SvPTR_nc (sv);
464} 483}
465 484
466static long noinline 485ecb_noinline static long
467SvPTR_ornull_object (SV *sv) 486SvPTR_ornull_object (SV *sv)
468{ 487{
469 if (expect_false (!SvOK (sv))) return 0; 488 if (ecb_expect_false (!SvOK (sv))) return 0;
470 489
471 if (!SvROK (sv) 490 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 491 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 492 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 493 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
476 croak ("object of type cf::object expected"); 495 croak ("object of type cf::object expected");
477 496
478 return SvPTR_nc (sv); 497 return SvPTR_nc (sv);
479} 498}
480 499
481static long noinline 500ecb_noinline static long
501SvPTR_ornull_maptile (SV *sv)
502{
503 if (ecb_expect_false (!SvOK (sv))) return 0;
504
505 if (!SvROK (sv)
506 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
507 && SvSTASH (SvRV (sv)) != stash_ext_map_world
508 && !sv_derived_from (sv, "cf::map")))
509 croak ("object of type cf::map expected");
510
511 return SvPTR_nc (sv);
512}
513
514ecb_noinline static long
482SvPTR_ornull_player (SV *sv) 515SvPTR_ornull_player (SV *sv)
483{ 516{
484 if (expect_false (!SvOK (sv))) return 0; 517 if (ecb_expect_false (!SvOK (sv))) return 0;
485 518
486 if (!SvROK (sv) 519 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap 520 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player"))) 521 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected"); 522 croak ("object of type cf::player expected");
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 539static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 540static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 541static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 542static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 543static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
544// gcc dislikes noinline on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 545ecb_noinline static SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
546static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 547static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 548static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 549static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 550static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 551static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 552static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
553static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 554
519static inline SV *to_sv (object & v) { return to_sv (&v); } 555static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 556static inline SV *to_sv (living & v) { return to_sv (&v); }
521 557
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 558static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 594static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 595static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 596static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 597static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 598static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 599static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 600static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 601static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
602static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 603static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 604static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 605static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 606static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 607static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 608static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
609static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 610static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 611static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 612
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 613//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 614static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
590static inline void sv_to (SV *sv, std::string &v) 627static inline void sv_to (SV *sv, std::string &v)
591{ 628{
592 STRLEN len; 629 STRLEN len;
593 char *data = SvPVbyte (sv, len); 630 char *data = SvPVbyte (sv, len);
594 v.assign (data, len); 631 v.assign (data, len);
632}
633
634static inline void sv_to (SV *sv, refcnt_buf &v)
635{
636 STRLEN len;
637 char *data = SvPVbyte (sv, len);
638 refcnt_buf buf (data, len);
639 v = buf;
595} 640}
596 641
597static inline void sv_to (SV *sv, UUID &v) 642static inline void sv_to (SV *sv, UUID &v)
598{ 643{
599 if (!v.parse (SvPV_nolen (sv))) 644 if (!v.parse (SvPV_nolen (sv)))
684 return sv; 729 return sv;
685} 730}
686 731
687// typemap support, mostly to avoid excessive inlining 732// typemap support, mostly to avoid excessive inlining
688template<class type> 733template<class type>
689static void noinline 734ecb_noinline static void
690cf_obj_to (SV *arg, type &var) 735cf_obj_to (SV *arg, type &var)
691{ 736{
692 sv_to (arg, var); 737 sv_to (arg, var);
693 if (!var) 738 if (ecb_expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 739 croak ("must not pass invalid/null cf_obj here");
695} 740}
696 741
697template<class object> 742template<class object>
698static void noinline 743ecb_noinline static void
699cf_obj_ornull_to (SV *arg, object *&var) 744cf_obj_ornull_to (SV *arg, object *&var)
700{ 745{
701 if (SvOK (arg)) 746 if (SvOK (arg))
702 { 747 {
703 sv_to (arg, var); 748 sv_to (arg, var);
704 if (!var) 749 if (ecb_expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 750 croak ("unable to convert perl object to C++ object");
706 } 751 }
707 else 752 else
708 var = 0; 753 var = 0;
709} 754}
744 exit (EXIT_FAILURE); 789 exit (EXIT_FAILURE);
745 } 790 }
746 791
747 eval_pv ( 792 eval_pv (
748 "#line 1 'cfperl init'\n" 793 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 794 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 795 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 796 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 797 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 798 "require cf;\n",
754 0 799 0
755 ); 800 );
756 801
757 if (SvTRUE (ERRSV)) 802 if (SvTRUE (ERRSV))
795# undef def 840# undef def
796}; 841};
797 842
798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 843#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
799 844
800static void noinline 845ecb_noinline static void
801gather_callbacks (AV *&callbacks, AV *registry, event_type event) 846gather_callbacks (AV *&callbacks, AV *registry, event_type event)
802{ 847{
803 // event must be in array 848 // event must be in array
804 if (event >= 0 && event <= AvFILLp (registry)) 849 if (event >= 0 && event <= AvFILLp (registry))
805 { 850 {
891{ 936{
892 attachable::gather_callbacks (callbacks, event); 937 attachable::gather_callbacks (callbacks, event);
893 ::gather_callbacks (callbacks, cb_map, event); 938 ::gather_callbacks (callbacks, cb_map, event);
894} 939}
895 940
896static void noinline 941ecb_noinline static void
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 942_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{ 943{
899 for (int event = 0; event <= AvFILLp (registry); ++event) 944 for (int event = 0; event <= AvFILLp (registry); ++event)
900 { 945 {
901 SV *cbs_ = AvARRAY (registry)[event]; 946 SV *cbs_ = AvARRAY (registry)[event];
1116 CALL_ARG (originator); 1161 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID); 1162 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END; 1163 CALL_END;
1119} 1164}
1120 1165
1166void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1167{
1168 CALL_BEGIN (3);
1169 CALL_ARG (ns);
1170 CALL_ARG (set);
1171 CALL_ARG (idx);
1172 CALL_ARG (pri);
1173 CALL_CALL (cv_cf_ix, G_VOID);
1174 CALL_END;
1175}
1176
1121player * 1177player *
1122player::find (const_utf8_string name) 1178player::find (const_utf8_string name)
1123{ 1179{
1124 CALL_BEGIN (1); 1180 CALL_BEGIN (1);
1125 CALL_ARG (name); 1181 CALL_ARG (name);
1132 1188
1133 return retval; 1189 return retval;
1134} 1190}
1135 1191
1136maptile * 1192maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1193find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1194{
1139 CALL_BEGIN (3); 1195 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1196 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1197 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1198 CALL_ARG (difficulty);
1199 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1200 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1201
1145 maptile *retval = 0; 1202 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1203 if (count) sv_to (POPs, retval);
1147 1204
1218 CALL_ARG (y); 1275 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID); 1276 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END; 1277 CALL_END;
1221} 1278}
1222 1279
1223const_utf8_string 1280const_utf8_string
1224object::ref () const 1281object::ref () const
1225{ 1282{
1226 if (type == PLAYER) 1283 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1284 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1285 else
1286 // TODO: should be able to save references within the same map, at least
1229 return 0; 1287 return 0;
1230} 1288}
1231 1289
1232object * 1290object *
1233object::deref (const_utf8_string ref) 1291object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1427 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1428 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1429 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1430 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1431 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1432 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1433 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1434
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1435 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1436 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1437 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1438 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1439 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379 1440
1380 cb_global = get_av ("cf::CB_GLOBAL", 1); 1441 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1442 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1); 1443 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1); 1444 cb_player = get_av ("cf::CB_PLAYER", 1);
1390_connect_to_perl_2 () 1451_connect_to_perl_2 ()
1391{ 1452{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke); 1453 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge); 1454 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg); 1455 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1456 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick); 1457 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match); 1458 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397} 1459}
1398 1460
1399MODULE = cf PACKAGE = cf PREFIX = cf_ 1461MODULE = cf PACKAGE = cf PREFIX = cf_
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1466 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405 1467
1406 _connect_to_perl_1 (); 1468 _connect_to_perl_1 ();
1407 1469
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1470 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1418 1471
1419 static const struct { 1472 static const struct {
1420 const char *name; 1473 const char *name;
1421 IV iv; 1474 IV iv;
1422 } *civ, const_iv[] = { 1475 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1476# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1477# include "const_iv.h"
1425 const_iv (logBacktrace) 1478# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1479# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1480# undef def
1481# define def(uc, flags) const_iv (SK_ ## uc)
1482# include "skillinc.h"
1483# undef def
1484# define def(name, use, nonuse) const_iv (body_ ## name)
1485# include "slotinc.h"
1486# undef def
1428 1487
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1488 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1489
1431 const_iv (MAX_TIME) 1490 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1491 const_iv (MAXSOCKBUF)
1433 1492
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1493 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1494 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1495
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) 1496 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1497
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1498 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1499 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1500 const_iv (F_LOCKED)
1579 1501
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1502 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1503 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1504
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1505 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1506
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1507 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1508 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1509
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE)
1634
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1510 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1511 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1512
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1513 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1514
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1515 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1516 };
1663 1517
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1518 for (civ = const_iv + ecb_array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1519 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1520
1667 static const struct { 1521 static const struct {
1668 const char *name; 1522 const char *name;
1669 int skip; 1523 int skip;
1675# undef def 1529# undef def
1676 }; 1530 };
1677 1531
1678 AV *av = get_av ("cf::EVENT", 1); 1532 AV *av = get_av ("cf::EVENT", 1);
1679 1533
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1534 for (eiv = event_iv + ecb_array_length (event_iv); eiv-- > event_iv; )
1681 { 1535 {
1682 AV *event = newAV (); 1536 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1537 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1538 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1539 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1692 1546
1693void _gv_clear (SV *gv) 1547void _gv_clear (SV *gv)
1694 CODE: 1548 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV); 1549 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1550# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1551 SvREFCNT_inc (gv);
1697 f (GvGP (gv)->gp_form); 1552 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io); 1553 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv); 1554 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av); 1555 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv); 1556 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv); 1557 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0; 1558 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv); 1559 GvMULTI_off (gv);
1560 SvREFCNT_dec (gv);
1705# undef f 1561# undef f
1706 1562
1707void _connect_to_perl_1 () 1563void _connect_to_perl_1 ()
1708 1564
1709void _connect_to_perl_2 () 1565void _connect_to_perl_2 ()
1720 1576
1721 for_all_objects (op) 1577 for_all_objects (op)
1722 op->reattach (); 1578 op->reattach ();
1723} 1579}
1724 1580
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim () 1581void init_anim ()
1768 1582
1769void init_globals () 1583void init_globals ()
1770 1584
1771void init_experience ()
1772
1773void init_attackmess () 1585void init_attackmess ()
1774 1586
1775void init_dynamic () 1587void init_dynamic ()
1776 1588
1777void load_settings () 1589void load_settings ()
1778 1590
1591void _reload_exp_table ()
1592
1779void load_materials () 1593void _reload_materials ()
1780 1594
1781void init_uuid () 1595void init_uuid ()
1782 CODE: 1596 CODE:
1783 UUID::init (); 1597 UUID::init ();
1784 1598
1785void init_signals () 1599void init_signals ()
1786 1600
1787void init_commands ()
1788
1789void init_skills () 1601void init_skills ()
1790 1602
1791void init_beforeplay () 1603void init_beforeplay ()
1792 1604
1793void evthread_start (int aiofd) 1605void evthread_start (int aiofd)
1797 coroapi::cede_to_tick (); 1609 coroapi::cede_to_tick ();
1798 1610
1799NV till_tick () 1611NV till_tick ()
1800 CODE: 1612 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now (); 1613 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT: 1614 OUTPUT: RETVAL
1803 RETVAL
1804 1615
1805int tick_inhibit () 1616int tick_inhibit ()
1806 CODE: 1617 CODE:
1807 RETVAL = tick_inhibit; 1618 RETVAL = tick_inhibit;
1808 OUTPUT: 1619 OUTPUT: RETVAL
1809 RETVAL
1810 1620
1811void tick_inhibit_inc () 1621void tick_inhibit_inc ()
1812 CODE: 1622 CODE:
1813 ++tick_inhibit; 1623 ++tick_inhibit;
1814 1624
1819 { 1629 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher); 1630 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede (); 1631 coroapi::cede ();
1822 } 1632 }
1823 1633
1824void server_tick () 1634void one_tick ()
1825 CODE: 1635 CODE:
1826{ 1636{
1827 ev_now_update (EV_DEFAULT); 1637 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT); 1638 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime); 1641 runtime = SvNVX (sv_runtime);
1832 1642
1643 one_tick ();
1644
1833 server_tick (); 1645 ++server_tick;
1646 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1834 1647
1835 ev_now_update (EV_DEFAULT); 1648 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT); 1649 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1651
1838 runtime += TICK; 1652 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1653 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840} 1654}
1841 1655
1842NV floor (NV x) 1656NV floor (NV x)
1846NV rndm (...) 1660NV rndm (...)
1847 ALIAS: 1661 ALIAS:
1848 rmg_rndm = 1 1662 rmg_rndm = 1
1849 CODE: 1663 CODE:
1850{ 1664{
1851 rand_gen &gen = ix ? rmg_rndm : rndm; 1665 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items) 1666 switch (items)
1853 { 1667 {
1854 case 0: RETVAL = gen (); break; 1668 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break; 1669 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1670 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break; 1671 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1858 } 1672 }
1859} 1673}
1860 OUTPUT: 1674 OUTPUT: RETVAL
1861 RETVAL
1862 1675
1863NV clamp (NV value, NV min_value, NV max_value) 1676NV clamp (NV value, NV min_value, NV max_value)
1864 CODE: 1677 CODE:
1865 RETVAL = clamp (value, min_value, max_value); 1678 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT: 1679 OUTPUT: RETVAL
1867 RETVAL
1868 1680
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1681NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE: 1682 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1683 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT: 1684 OUTPUT: RETVAL
1873 RETVAL 1685
1686const char *ordinal (int i)
1874 1687
1875void weaken (...) 1688void weaken (...)
1876 PROTOTYPE: @ 1689 PROTOTYPE: @
1877 CODE: 1690 CODE:
1878 while (items > 0) 1691 while (items > 0)
1879 sv_rvweaken (ST (--items)); 1692 sv_rvweaken (ST (--items));
1880 1693
1881void 1694void log_suspend ()
1695
1696void log_resume ()
1697
1882log_backtrace (utf8_string msg) 1698void log_backtrace (utf8_string msg)
1883 1699
1884void
1885LOG (int flags, utf8_string msg) 1700void LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg 1702 C_ARGS: flags, "%s", msg
1888 1703
1889octet_string path_combine (octet_string base, octet_string path) 1704octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$ 1705 PROTOTYPE: $$
1937 1752
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1753int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT: 1754 INIT:
1940#if __GLIBC__ 1755#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024); 1756 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1757 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1758 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1759 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1760 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif 1761#endif
1946 1762
1947int munlockall () 1763int munlockall ()
1948 1764
1949#endif 1765#endif
1972 EXTEND (SP, 5*2); 1788 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1789 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1790 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1791 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count))); 1792 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978} 1793}
1979
1980int find_animation (utf8_string text)
1981 PROTOTYPE: $
1982 1794
1983int random_roll (int min, int max, object *op, int goodbad); 1795int random_roll (int min, int max, object *op, int goodbad);
1984 1796
1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1797const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986 1798
1799int exp_to_level (val64 exp)
1800
1801val64 level_to_min_exp (int level)
1802
1803const_utf8_string
1804spellpathnames (int idx)
1805 CODE:
1806 RETVAL = spellpathnames [idx];
1807 OUTPUT: RETVAL
1808
1809SV *
1810attacktype_name (int atnr)
1811 CODE:
1812 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1813 ? newSVpv (attacktype_name [atnr], 0)
1814 : &PL_sv_undef;
1815 OUTPUT: RETVAL
1816
1817SV *
1818attacktype_desc (int atnr)
1819 CODE:
1820 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1821 ? newSVpv (attacktype_desc [atnr], 0)
1822 : &PL_sv_undef;
1823 OUTPUT: RETVAL
1824
1825SV *
1826resist_plus (int atnr)
1827 CODE:
1828 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1829 ? newSVpv (resist_plus [atnr], 0)
1830 : &PL_sv_undef;
1831 OUTPUT: RETVAL
1832
1833SV *
1834change_resist_msg (int atnr)
1835 CODE:
1836 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1837 ? newSVpv (change_resist_msg [atnr], 0)
1838 : &PL_sv_undef;
1839 OUTPUT: RETVAL
1840
1987int 1841int
1988exp_to_level (val64 exp) 1842skill_flags (int idx)
1989 CODE: 1843 CODE:
1990{ 1844 if (idx < 0 || idx >= ecb_array_length (skill_flags))
1991 int i = 0; 1845 croak ("skill_flags: index out of bounds");
1992 1846 RETVAL = skill_flags [idx];
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003}
2004 OUTPUT: RETVAL
2005
2006val64
2007level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
2016
2017SV *
2018resistance_to_string (int atnr)
2019 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS)
2021 RETVAL = newSVpv (resist_plus[atnr], 0);
2022 else
2023 XSRETURN_UNDEF;
2024 OUTPUT: RETVAL
2025 1848
2026UUID 1849UUID
2027uuid_cur () 1850uuid_cur ()
2028 CODE: 1851 CODE:
2029 RETVAL = UUID::cur; 1852 RETVAL = UUID::cur;
2030 OUTPUT: 1853 OUTPUT: RETVAL
2031 RETVAL
2032 1854
2033UUID 1855UUID
2034uuid_gen () 1856uuid_gen ()
2035 CODE: 1857 CODE:
2036 RETVAL = UUID::gen (); 1858 RETVAL = UUID::gen ();
2037 OUTPUT: 1859 OUTPUT: RETVAL
2038 RETVAL
2039 1860
2040val64 1861val64
2041uuid_seq (UUID uuid) 1862uuid_seq (UUID uuid)
2042 CODE: 1863 CODE:
2043 RETVAL = uuid.seq; 1864 RETVAL = uuid.seq;
2044 OUTPUT: 1865 OUTPUT: RETVAL
2045 RETVAL
2046 1866
2047UUID 1867UUID
2048uuid_str (val64 seq) 1868uuid_str (val64 seq)
2049 CODE: 1869 CODE:
2050 RETVAL.seq = seq; 1870 RETVAL.seq = seq;
2051 OUTPUT: 1871 OUTPUT: RETVAL
2052 RETVAL
2053 1872
2054void 1873void
2055coin_names () 1874coin_names ()
2056 PPCODE: 1875 PPCODE:
2057 EXTEND (SP, NUM_COINS); 1876 EXTEND (SP, NUM_COINS);
2069load_resource_file_ (octet_string filename) 1888load_resource_file_ (octet_string filename)
2070 1889
2071void 1890void
2072fix_weight () 1891fix_weight ()
2073 1892
1893utf8_string
1894expand_cfpod (int hintmode, int gender, const_utf8_string cfpod)
1895 PPCODE:
1896 XPUSHs (to_sv (player::expand_cfpod (hintmode, gender, cfpod)));
1897
2074MODULE = cf PACKAGE = cf::attachable 1898MODULE = cf PACKAGE = cf::attachable
2075 1899
2076int 1900int
2077valid (SV *obj) 1901valid (SV *obj)
2078 CODE: 1902 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1903 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT: 1904 OUTPUT: RETVAL
2081 RETVAL 1905
1906bool should_invoke (attachable *obj, int event)
1907 CODE:
1908 RETVAL = obj->should_invoke ((event_type)event);
1909 OUTPUT: RETVAL
2082 1910
2083void 1911void
2084debug_trace (attachable *obj, bool on = true) 1912debug_trace (attachable *obj, bool on = true)
2085 CODE: 1913 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2095#object *mortals (U32 index) 1923#object *mortals (U32 index)
2096# CODE: 1924# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
2099 1927
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2101 1929
2102MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
2103 1931
2104int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
2105 CODE: 1933 CODE:
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
2111 1939
2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113 1941
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2115 1943
2116int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
2117 CODE: 1945 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2146int mortals_size () 1974int mortals_size ()
2147 CODE: 1975 CODE:
2148 RETVAL = attachable::mortals.size (); 1976 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
2150 1978
2151const_utf8_string slot_use_name (U32 slot) 1979const_utf8_string slot_name (U32 slot)
2152 ALIAS: 1980 ALIAS:
1981 slot_name = 0
1982 slot_use_name = 1
2153 slot_nonuse_name = 1 1983 slot_nonuse_name = 2
2154 CODE: 1984 CODE:
2155{ 1985{
2156 if (slot >= NUM_BODY_LOCATIONS) 1986 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range"); 1987 croak ("body slot index out of range");
2158 1988
2159 switch (ix) 1989 switch (ix)
2160 { 1990 {
1991 case 0: RETVAL = body_locations[slot].name ; break;
2161 case 0: RETVAL = body_locations[slot].use_name; break; 1992 case 1: RETVAL = body_locations[slot].use_name ; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1993 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2163 } 1994 }
2164} 1995}
2165 OUTPUT: 1996 OUTPUT: RETVAL
2166 RETVAL
2167 1997
2168# missing properties 1998# missing properties
2169 1999
2170object *head (object *op) 2000object *head (object *op)
2171 PROTOTYPE: $ 2001 PROTOTYPE: $
2179 PPCODE: 2009 PPCODE:
2180{ 2010{
2181 for (object *o = obj->inv; o; o = o->below) 2011 for (object *o = obj->inv; o; o = o->below)
2182 XPUSHs (sv_2mortal (to_sv (o))); 2012 XPUSHs (sv_2mortal (to_sv (o)));
2183} 2013}
2184
2185void
2186set_animation (object *op, int idx)
2187 CODE:
2188 SET_ANIMATION (op, idx);
2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195 2014
2196int slot_info (object *op, UV slot, int value = 0) 2015int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS: 2016 ALIAS:
2198 slot_used = 1 2017 slot_used = 1
2199 CODE: 2018 CODE:
2207 if (ix) 2026 if (ix)
2208 op->slot[slot].used = value; 2027 op->slot[slot].used = value;
2209 else 2028 else
2210 op->slot[slot].info = value; 2029 op->slot[slot].info = value;
2211} 2030}
2212 OUTPUT: 2031 OUTPUT: RETVAL
2213 RETVAL
2214 2032
2215object *find_best_object_match (object *op, utf8_string match) 2033object *find_best_object_match (object *op, utf8_string match)
2216 2034
2217object *find_marked_object (object *op)
2218
2219int need_identify (object *obj);
2220
2221int apply_shop_mat (object *shop_mat, object *op); 2035int apply_shop_mat (object *shop_mat, object *op);
2222 2036
2223int move (object *op, int dir, object *originator = op) 2037int move (object *op, int dir, object *originator = op)
2224 CODE: 2038 CODE:
2225 RETVAL = move_ob (op, dir, originator); 2039 RETVAL = op->move (dir, originator);
2226 OUTPUT: 2040 OUTPUT: RETVAL
2227 RETVAL
2228
2229void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
2232 2041
2233void apply_below (object *op) 2042void apply_below (object *op)
2234 CODE: 2043 CODE:
2235 player_apply_below (op); 2044 player_apply_below (op);
2236 2045
2281 2090
2282void pick_up (object *who, object *op) 2091void pick_up (object *who, object *op)
2283 2092
2284void update_object (object *op, int action) 2093void update_object (object *op, int action)
2285 2094
2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2095void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2287 2096
2288void player_lvl_adj (object *who, object *skill = 0) 2097void player_lvl_adj (object *who, object *skill = 0)
2289 2098
2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2291 2100
2297 2106
2298void handle_apply_yield (object *op) 2107void handle_apply_yield (object *op)
2299 2108
2300int convert_item (object *item, object *converter) 2109int convert_item (object *item, object *converter)
2301 2110
2111void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2302 2112
2303MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2113MODULE = cf PACKAGE = cf::object PREFIX = cf_
2304
2305# no clean way to get an object from an archetype - stupid idiotic
2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2307 2114
2308object *new (utf8_string archetype = 0) 2115object *new (utf8_string archetype = 0)
2309 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
2310 CODE: 2117 CODE:
2311 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2118 RETVAL = archetype
2119 ? archetype::get (archetype)
2120 : object::create ();
2312 OUTPUT: 2121 OUTPUT: RETVAL
2313 RETVAL
2314 2122
2315object *generate (utf8_string arch, object *creator) 2123object *generate (utf8_string arch, object *creator)
2316 CODE: 2124 CODE:
2317 object *obj = get_archetype (arch); 2125 object *obj = archetype::get (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL); 2126 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj; 2127 RETVAL = obj;
2320 OUTPUT: 2128 OUTPUT: RETVAL
2321 RETVAL
2322 2129
2323object *find_object (U32 tag) 2130object *find_object (U32 tag)
2324 2131
2325object *find_object_uuid (UUID i) 2132object *find_object_uuid (UUID i)
2326 2133
2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2333 2140
2334 if (RETVAL->destroyed ()) 2141 if (RETVAL->destroyed ())
2335 RETVAL = 0; 2142 RETVAL = 0;
2336} 2143}
2144 OUTPUT: RETVAL
2337 2145
2338shstr 2146shstr
2339object::kv_get (shstr key) 2147object::kv_get (shstr key)
2148 CODE:
2149 RETVAL = THIS->kv.get (key);
2150 OUTPUT: RETVAL
2340 2151
2341void 2152void
2342object::kv_del (shstr key) 2153object::kv_del (shstr key)
2154 CODE:
2155 THIS->kv.del (key);
2343 2156
2344void 2157void
2345object::kv_set (shstr key, shstr value) 2158object::kv_set (shstr key, shstr value)
2159 CODE:
2160 THIS->kv.set (key, value);
2346 2161
2347object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
2348 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
2349 PREINIT: 2164 PREINIT:
2350 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
2353 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
2354 PPCODE: 2169 PPCODE:
2355{ 2170{
2356 rv_vector rv; 2171 rv_vector rv;
2357 2172
2358 PUTBACK;
2359 get_rangevector (ob, other, &rv, flags); 2173 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361 2174
2362 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
2363 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2364 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2365 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2366 PUSHs (newSViv (rv.direction)); 2179 PUSHs (sv_2mortal (newSViv (rv.direction)));
2367 PUSHs (to_sv (rv.part)); 2180 PUSHs (sv_2mortal (to_sv (rv.part)));
2368} 2181}
2369 2182
2370bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
2371 CODE: 2184 CODE:
2372 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
2413int command_arrest (object *op, utf8_string params) 2226int command_arrest (object *op, utf8_string params)
2414 2227
2415 2228
2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2417 2230
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2231INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2419 2232
2420int invoke (player *pl, int event, ...) 2233int invoke (player *pl, int event, ...)
2421 CODE: 2234 CODE:
2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2235 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2236 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2441#d# TODO: replace by blocked_los accessor, fix code using this 2254#d# TODO: replace by blocked_los accessor, fix code using this
2442bool 2255bool
2443cell_visible (player *pl, int dx, int dy) 2256cell_visible (player *pl, int dx, int dy)
2444 CODE: 2257 CODE:
2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED; 2258 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2446 OUTPUT: 2259 OUTPUT: RETVAL
2447 RETVAL
2448 2260
2449void 2261void
2450send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2451 CODE: 2263 CODE:
2452{ 2264{
2515 if (op->tag) 2327 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2517 } 2329 }
2518} 2330}
2519 2331
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2521 2333
2522void 2334void
2523adjust_daylight () 2335adjust_daylight ()
2524 CODE: 2336 CODE:
2525 maptile::adjust_daylight (); 2337 maptile::adjust_daylight ();
2528outdoor_darkness (int darkness = 0) 2340outdoor_darkness (int darkness = 0)
2529 CODE: 2341 CODE:
2530 RETVAL = maptile::outdoor_darkness; 2342 RETVAL = maptile::outdoor_darkness;
2531 if (items) 2343 if (items)
2532 maptile::outdoor_darkness = darkness; 2344 maptile::outdoor_darkness = darkness;
2533 OUTPUT: 2345 OUTPUT: RETVAL
2534 RETVAL
2535 2346
2536void 2347void
2537maptile::instantiate () 2348maptile::instantiate ()
2538 2349
2539maptile *new () 2350maptile *new ()
2540 PROTOTYPE: 2351 PROTOTYPE:
2541 CODE: 2352 CODE:
2542 RETVAL = new maptile; 2353 RETVAL = new maptile;
2543 OUTPUT: 2354 OUTPUT: RETVAL
2544 RETVAL
2545 2355
2546void 2356void
2547maptile::players () 2357maptile::players ()
2548 PPCODE: 2358 PPCODE:
2549 if (GIMME_V == G_SCALAR) 2359 if (GIMME_V == G_SCALAR)
2555 if (pl->ob && pl->ob->map == THIS) 2365 if (pl->ob && pl->ob->map == THIS)
2556 PUSHs (sv_2mortal (to_sv (pl->ob))); 2366 PUSHs (sv_2mortal (to_sv (pl->ob)));
2557 } 2367 }
2558 2368
2559void 2369void
2370maptile::gen_quadmap (int x, int y, int z)
2371 CODE:
2372 gen_quadmap (THIS, x * 50, y * 50, z);
2373
2374void
2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2375maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2561 CODE: 2376 CODE:
2562{ 2377{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2378 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref"); 2379 croak ("maptile::add_underlay: palette must be arrayref");
2565 2380
2566 palette = SvRV (palette); 2381 palette = SvRV (palette);
2567 2382
2568 STRLEN idxlen; 2383 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2384 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2570 2385
2571 for (int x = 0; x < THIS->width; ++x) 2386 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y) 2387 for (int y = 0; y < THIS->height; ++y)
2573 { 2388 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2389 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2580 2395
2581 if (IN_RANGE_EXC (offs, 0, idxlen)) 2396 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 { 2397 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2398 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 { 2399 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); 2400 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true; 2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588 2403
2589 if (ob->randomitems && !ob->above) 2404 if (ob->randomitems && !ob->above)
2590 { 2405 {
2594 op->flag [FLAG_NO_MAP_SAVE] = true; 2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item 2410 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player 2411 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops 2412 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag. 2413 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather 2414 // nobody has reported this, but this can be rather
2600 // annoying on persistent maps. 2415 // annoying on persistent maps.
2601 } 2416 }
2602 } 2417 }
2603 } 2418 }
2604 } 2419 }
2605
2606 skip: ; 2420 skip: ;
2607 } 2421 }
2608} 2422}
2609 2423
2610void 2424void
2615 croak ("maptile::set_regiondata: palette must be arrayref"); 2429 croak ("maptile::set_regiondata: palette must be arrayref");
2616 2430
2617 palette = SvRV (palette); 2431 palette = SvRV (palette);
2618 2432
2619 STRLEN idxlen; 2433 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2434 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2621 2435
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2436 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2437 uint8 *regions = salloc<uint8_t> (THIS->size ());
2624 2438
2625 for (int i = av_len ((AV *)palette) + 1; i--; ) 2439 for (int i = av_len ((AV *)palette) + 1; i--; )
2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2440 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2627 2441
2628 for (int y = 0; y < THIS->height; ++y) 2442 for (int y = 0; y < THIS->height; ++y)
2641 for (int x = 0; x < THIS->width; ++x) 2455 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y) 2456 for (int y = 0; y < THIS->height; ++y)
2643 { 2457 {
2644 region *rgn = THIS->region (x, y); 2458 region *rgn = THIS->region (x, y);
2645 2459
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top) 2460 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density) 2461 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2462 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 } 2463 }
2651 2464
2657 if (oblinkpt *obp = map->find_link (connection)) 2470 if (oblinkpt *obp = map->find_link (connection))
2658 for (objectlink *ol = obp->link; ol; ol = ol->next) 2471 for (objectlink *ol = obp->link; ol; ol = ol->next)
2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2472 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2660 2473
2661void 2474void
2662get_map_flags (maptile *map, int x, int y) 2475xy_normalise (maptile *map, int x, int y, int dir = 0)
2663 PPCODE: 2476 PPCODE:
2664{ 2477{
2665 maptile *nmap = 0; 2478 mapxy pos (map, x, y);
2666 I16 nx = 0, ny = 0; 2479 if (!pos.move (dir).normalise ())
2480 XSRETURN_EMPTY;
2667 2481
2668 PUTBACK;
2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 EXTEND (SP, 4); 2482 EXTEND (SP, 3);
2673 PUSHs (sv_2mortal (newSViv (flags)));
2674
2675 if (GIMME_V == G_ARRAY)
2676 {
2677 PUSHs (sv_2mortal (to_sv (nmap))); 2483 PUSHs (sv_2mortal (to_sv (pos.m)));
2678 PUSHs (sv_2mortal (newSViv (nx))); 2484 PUSHs (sv_2mortal (to_sv (pos.x)));
2679 PUSHs (sv_2mortal (newSViv (ny))); 2485 PUSHs (sv_2mortal (to_sv (pos.y)));
2680 }
2681} 2486}
2682 2487
2683mapspace * 2488mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y) 2489ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2685 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$;$
2686 CODE: 2491 CODE:
2687{ 2492{
2688 maptile *nmap = 0; 2493 mapxy pos (map, x, y);
2689 I16 nx, ny; 2494 if (!pos.move (dir).normalise ())
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF; 2495 XSRETURN_UNDEF;
2697 2496
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL 2497 RETVAL = &*pos;
2498}
2499 OUTPUT: RETVAL
2702 2500
2703void 2501void
2704at (maptile *map, unsigned int x, unsigned int y) 2502at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2705 PROTOTYPE: $$$ 2503 PROTOTYPE: $$$;$
2706 PPCODE: 2504 PPCODE:
2707{ 2505 mapxy pos (map, x, y);
2708 maptile *nmap = 0; 2506 if (pos.move (dir).normalise ())
2709 I16 nx, ny;
2710
2711 PUTBACK;
2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2714
2715 if (nmap)
2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2507 for (object *o = pos->bot; o; o = o->above)
2717 XPUSHs (sv_2mortal (to_sv (o))); 2508 XPUSHs (sv_2mortal (to_sv (o)));
2718}
2719 2509
2720SV * 2510SV *
2721bot_at (maptile *map, unsigned int x, unsigned int y) 2511bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2722 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$;$
2723 ALIAS: 2513 ALIAS:
2724 top_at = 1 2514 top_at = 1
2725 flags_at = 2 2515 flags_at = 2
2726 light_at = 3 2516 light_at = 3
2727 move_block_at = 4 2517 move_block_at = 4
2728 move_slow_at = 5 2518 move_slow_at = 5
2729 move_on_at = 6 2519 move_on_at = 6
2730 move_off_at = 7 2520 move_off_at = 7
2731 CODE: 2521 CODE:
2732{ 2522{
2733 sint16 nx = x; 2523 mapxy pos (map, x, y);
2734 sint16 ny = y; 2524 if (!pos.move (dir).normalise ())
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF; 2525 XSRETURN_UNDEF;
2738 2526
2739 mapspace &ms = map->at (nx, ny); 2527 mapspace &ms = *pos;
2740 2528
2741 ms.update (); 2529 ms.update ();
2742 2530
2743 switch (ix) 2531 switch (ix)
2744 { 2532 {
2754} 2542}
2755 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2756 2544
2757# worst xs function of my life 2545# worst xs function of my life
2758bool 2546bool
2759_create_random_map (\ 2547_create_random_map (maptile *self, SV *options)
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string origin_map,\
2770 utf8_string final_map,\
2771 utf8_string exitstyle,\
2772 utf8_string this_map,\
2773 utf8_string exit_on_final_map,\
2774 int xsize,\
2775 int ysize,\
2776 int expand2x,\
2777 int layoutoptions1,\
2778 int layoutoptions2,\
2779 int layoutoptions3,\
2780 int symmetry,\
2781 int difficulty,\
2782 int difficulty_given,\
2783 float difficulty_increase,\
2784 int dungeon_level,\
2785 int dungeon_depth,\
2786 int decoroptions,\
2787 int orientation,\
2788 int origin_y,\
2789 int origin_x,\
2790 U32 random_seed,\
2791 val64 total_map_hp,\
2792 int map_layout_style,\
2793 int treasureoptions,\
2794 int symmetry_used,\
2795 region *region,\
2796 utf8_string custom\
2797)
2798 CODE: 2548 CODE:
2799{ 2549{
2800 random_map_params rmp; 2550 random_map_params rmp ((HV *)SvRV (options));
2801
2802 assign (rmp.wallstyle , wallstyle);
2803 assign (rmp.wall_name , wall_name);
2804 assign (rmp.floorstyle , floorstyle);
2805 assign (rmp.monsterstyle , monsterstyle);
2806 assign (rmp.treasurestyle , treasurestyle);
2807 assign (rmp.layoutstyle , layoutstyle);
2808 assign (rmp.doorstyle , doorstyle);
2809 assign (rmp.decorstyle , decorstyle);
2810 assign (rmp.exitstyle , exitstyle);
2811 assign (rmp.exit_on_final_map, exit_on_final_map);
2812
2813 rmp.origin_map = origin_map;
2814 rmp.final_map = final_map;
2815 rmp.this_map = this_map;
2816 rmp.xsize = xsize;
2817 rmp.ysize = ysize;
2818 rmp.expand2x = expand2x;
2819 rmp.layoutoptions1 = layoutoptions1;
2820 rmp.layoutoptions2 = layoutoptions2;
2821 rmp.layoutoptions3 = layoutoptions3;
2822 rmp.symmetry = symmetry;
2823 rmp.difficulty = difficulty;
2824 rmp.difficulty_given = difficulty_given;
2825 rmp.difficulty_increase = difficulty_increase;
2826 rmp.dungeon_level = dungeon_level;
2827 rmp.dungeon_depth = dungeon_depth;
2828 rmp.decoroptions = decoroptions;
2829 rmp.orientation = orientation;
2830 rmp.origin_y = origin_y;
2831 rmp.origin_x = origin_x;
2832 rmp.random_seed = random_seed;
2833 rmp.total_map_hp = (uint64_t) total_map_hp;
2834 rmp.map_layout_style = map_layout_style;
2835 rmp.treasureoptions = treasureoptions;
2836 rmp.symmetry_used = symmetry_used;
2837 rmp.region = region;
2838 rmp.custom = custom;
2839
2840 RETVAL = self->generate_random_map (&rmp); 2551 RETVAL = self->generate_random_map (&rmp);
2841} 2552}
2842 OUTPUT: 2553 OUTPUT: RETVAL
2843 RETVAL
2844 2554
2845MODULE = cf PACKAGE = cf::mapspace 2555MODULE = cf PACKAGE = cf::mapspace
2846 2556
2847INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2557INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2848 2558
2849MODULE = cf PACKAGE = cf::arch 2559MODULE = cf PACKAGE = cf::arch
2850 2560
2851int archetypes_size () 2561int archetypes_size ()
2852 CODE: 2562 CODE:
2856archetype *archetypes (U32 index) 2566archetype *archetypes (U32 index)
2857 CODE: 2567 CODE:
2858 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2568 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2859 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2860 2570
2571int skillvec_size ()
2572 CODE:
2573 RETVAL = skillvec.size ();
2574 OUTPUT: RETVAL
2575
2576archetype *skillvec (U32 index)
2577 CODE:
2578 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2579 OUTPUT: RETVAL
2580
2581void
2582find_by_type (int type)
2583 PPCODE:
2584 for_all_archetypes (arch)
2585 if (arch->type == type)
2586 XPUSHs (sv_2mortal (to_sv (arch)));
2587
2861INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2588INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2862 2589
2863MODULE = cf PACKAGE = cf::party 2590MODULE = cf PACKAGE = cf::party
2864 2591
2865partylist *first () 2592partylist *first ()
2866 PROTOTYPE: 2593 PROTOTYPE:
2867 CODE: 2594 CODE:
2868 RETVAL = get_firstparty (); 2595 RETVAL = get_firstparty ();
2869 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2870 2597
2871INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2598INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2872 2599
2873MODULE = cf PACKAGE = cf::region 2600MODULE = cf PACKAGE = cf::region
2874 2601
2875void 2602void
2876list () 2603list ()
2877 PPCODE: 2604 PPCODE:
2878 for_all_regions (rgn) 2605 for_all_regions (rgn)
2879 XPUSHs (sv_2mortal (to_sv (rgn))); 2606 XPUSHs (sv_2mortal (to_sv (rgn)));
2880 2607
2881region *find (utf8_string name)
2882 PROTOTYPE: $
2883 CODE:
2884 RETVAL = region::find (name);
2885 OUTPUT: RETVAL
2886
2887int specificity (region *rgn) 2608int specificity (region *rgn)
2888 CODE: 2609 CODE:
2889 RETVAL = 0; 2610 RETVAL = 0;
2890 while (rgn = rgn->parent) 2611 while (rgn = rgn->parent)
2891 RETVAL++; 2612 RETVAL++;
2892 OUTPUT: RETVAL 2613 OUTPUT: RETVAL
2893 2614
2894INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2615INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2895 2616
2896MODULE = cf PACKAGE = cf::living 2617MODULE = cf PACKAGE = cf::living
2897 2618
2898INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2619INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2899 2620
2900MODULE = cf PACKAGE = cf::settings 2621MODULE = cf PACKAGE = cf::settings
2901 2622
2902INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2623INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2903 2624
2904MODULE = cf PACKAGE = cf::client 2625MODULE = cf PACKAGE = cf::client
2905 2626
2906INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2627INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2907 2628
2908int invoke (client *ns, int event, ...) 2629int invoke (client *ns, int event, ...)
2909 CODE: 2630 CODE:
2910 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2631 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2911 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2919list () 2640list ()
2920 PPCODE: 2641 PPCODE:
2921 EXTEND (SP, clients.size ()); 2642 EXTEND (SP, clients.size ());
2922 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2643 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2923 PUSHs (sv_2mortal (to_sv (*i))); 2644 PUSHs (sv_2mortal (to_sv (*i)));
2645
2646STRLEN
2647client::inbuf_append (SV *data)
2648 CODE:
2649{
2650 STRLEN len;
2651 char *ptr = SvPVbyte (data, len);
2652
2653 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2654 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2655 THIS->inbuf_len += len;
2656
2657 THIS->inbuf_handle ();
2658
2659 RETVAL = len;
2660}
2661 OUTPUT: RETVAL
2924 2662
2925void 2663void
2926client::send_packet (SV *packet) 2664client::send_packet (SV *packet)
2927 CODE: 2665 CODE:
2928{ 2666{
2946 if (RETVAL) 2684 if (RETVAL)
2947 { 2685 {
2948 THIS->send_face (RETVAL, pri); 2686 THIS->send_face (RETVAL, pri);
2949 THIS->flush_fx (); 2687 THIS->flush_fx ();
2950 } 2688 }
2951 OUTPUT: 2689 OUTPUT: RETVAL
2952 RETVAL
2953 2690
2954int 2691int
2955client::fx_want (int idx, int value = -1) 2692client::fx_want (int idx, int value = -1)
2956 CODE: 2693 CODE:
2957 if (0 < idx && idx < FT_NUM) 2694 if (0 < idx && idx < FT_NUM)
2960 if (items > 2) 2697 if (items > 2)
2961 THIS->fx_want [idx] = value; 2698 THIS->fx_want [idx] = value;
2962 } 2699 }
2963 else 2700 else
2964 RETVAL = 0; 2701 RETVAL = 0;
2965 OUTPUT: 2702 OUTPUT: RETVAL
2966 RETVAL
2967 2703
2968MODULE = cf PACKAGE = cf::sound PREFIX = sound_ 2704MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2969 2705
2970faceidx sound_find (utf8_string name) 2706faceidx sound_find (utf8_string name)
2971 2707
2977 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2978 old_sound_index [idx] = face; 2714 old_sound_index [idx] = face;
2979 2715
2980MODULE = cf PACKAGE = cf::face PREFIX = face_ 2716MODULE = cf PACKAGE = cf::face PREFIX = face_
2981 2717
2982#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2718#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2983 2719
2984faceidx face_find (utf8_string name, faceidx defidx = 0) 2720faceidx face_find (utf8_string name, faceidx defidx = 0)
2985 2721
2986faceidx alloc (utf8_string name) 2722faceidx alloc (utf8_string name)
2987 CODE: 2723 CODE:
2988{ 2724{
2989 do 2725 RETVAL = face_alloc ();
2990 {
2991 RETVAL = faces.size ();
2992 faces.resize (RETVAL + 1);
2993 }
2994 while (!RETVAL); // crude way to leave index 0
2995 2726
2996 faces [RETVAL].name = name; 2727 faces [RETVAL].name = name;
2997 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2728 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2998 2729
2999 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2730 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
3000 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2731 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2732 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
3001} 2733}
2734 OUTPUT: RETVAL
2735
2736faceidx faces_size ()
2737 CODE:
2738 RETVAL = faces.size ();
3002 OUTPUT: RETVAL 2739 OUTPUT: RETVAL
3003 2740
3004void set_type (faceidx idx, int value) 2741void set_type (faceidx idx, int value)
3005 ALIAS: 2742 ALIAS:
3006 set_type = 0 2743 set_type = 0
3017 case 2: f->magicmap = value; break; 2754 case 2: f->magicmap = value; break;
3018 case 3: f->smooth = value; break; 2755 case 3: f->smooth = value; break;
3019 case 4: f->smoothlevel = value; break; 2756 case 4: f->smoothlevel = value; break;
3020 } 2757 }
3021 2758
3022void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2759void set_csum (faceidx idx, int faceset, SV *chksum)
3023 CODE: 2760 CODE:
3024{ 2761{
3025 faceinfo *f = face_info (idx); assert (f); 2762 faceinfo *f = face_info (idx); assert (f);
3026 facedata *d = &(faceset ? f->data64 : f->data32); 2763 facedata *d = f->face + faceset;
3027 sv_to (data, d->data);
3028 STRLEN clen; 2764 STRLEN clen;
3029 char *cdata = SvPVbyte (chksum, clen); 2765 char *cdata = SvPVbyte (chksum, clen);
3030 clen = min (CHKSUM_MAXLEN, clen);
3031 2766
2767 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
3032 assert (("cf::face::set_data must be called with a non-empty checksum", clen)); 2768 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3033 2769
3034 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen)) 2770 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3035 { 2771 {
3036 d->chksum_len = clen; 2772 d->chksum_len = clen;
3037 memcpy (d->chksum, cdata, clen); 2773 memcpy (d->chksum, cdata, clen);
3038 2774
3039 // invalidate existing client face info 2775 // invalidate existing client face info
3040 for_all_clients (ns) 2776 for_all_clients (ns)
3041 if (ns->faceset == faceset) 2777 ns->invalidate_face (idx);
3042 {
3043 ns->faces_sent [idx] = false;
3044 ns->force_newmap = true;
3045 }
3046 } 2778 }
3047} 2779}
3048 2780
3049int get_data_size (faceidx idx, int faceset = 0) 2781SV *mangle_csum (SV *chksum)
3050 CODE: 2782 CODE:
3051 facedata *d = face_data (idx, faceset); 2783 STRLEN len;
3052 if (!d) XSRETURN_UNDEF; 2784 char *data = SvPVbyte (chksum, len);
3053 RETVAL = d->data.size (); 2785 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
3054 OUTPUT: 2786 OUTPUT: RETVAL
3055 RETVAL
3056 2787
3057SV *get_chksum (faceidx idx, int faceset = 0) 2788SV *get_csum (faceidx idx, int faceset = 0)
3058 CODE: 2789 CODE:
3059 facedata *d = face_data (idx, faceset); 2790 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF; 2791 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len); 2792 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3062 OUTPUT: 2793 OUTPUT: RETVAL
3063 RETVAL
3064 2794
3065SV *get_data (faceidx idx, int faceset = 0) 2795int get_type (faceidx idx)
3066 CODE: 2796 CODE:
3067 facedata *d = face_data (idx, faceset); 2797 faceinfo *f = face_info (idx);
3068 if (!d) XSRETURN_UNDEF; 2798 if (!f) XSRETURN_UNDEF;
3069 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2799 RETVAL = f->type;
3070 OUTPUT: 2800 OUTPUT: RETVAL
3071 RETVAL 2801
2802SV *get_name (faceidx idx)
2803 CODE:
2804 faceinfo *f = face_info (idx);
2805 if (!f) XSRETURN_UNDEF;
2806 RETVAL = to_sv (f->name);
2807 OUTPUT: RETVAL
3072 2808
3073void invalidate (faceidx idx) 2809void invalidate (faceidx idx)
3074 CODE: 2810 CODE:
3075 for_all_clients (ns) 2811 for_all_clients (ns)
3076 { 2812 ns->invalidate_face (idx);
3077 ns->faces_sent [idx] = false;
3078 ns->force_newmap = true;
3079 }
3080 2813
3081void invalidate_all () 2814void invalidate_all ()
3082 CODE: 2815 CODE:
3083 for_all_clients (ns) 2816 for_all_clients (ns)
3084 { 2817 ns->invalidate_all_faces ();
3085 ns->faces_sent.reset ();
3086 ns->force_newmap = true;
3087 }
3088 2818
3089MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2819MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3090 2820
3091#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2821#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3092 2822
3093animidx anim_find (utf8_string name) 2823animidx anim_find (utf8_string name)
3094 CODE: 2824 CODE:
3095 RETVAL = animation::find (name).number; 2825 RETVAL = animation::find (name).number;
3096 OUTPUT: RETVAL 2826 OUTPUT: RETVAL
3097 2827
3098animidx set (utf8_string name, SV *frames, int facings = 1) 2828animidx set (utf8_string name, SV *frames, int facings = 1)
3099 CODE: 2829 CODE:
3100{ 2830{
3101 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2831 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3102 croak ("frames must be an arrayref"); 2832 croak ("frames must be an arrayref");
3103 2833
3104 AV *av = (AV *)SvRV (frames); 2834 AV *av = (AV *)SvRV (frames);
3105 2835
3106 animation *anim = &animation::find (name); 2836 animation *anim = &animation::find (name);
3107 if (anim->number) 2837 if (anim->number)
3108 { 2838 {
3109 anim->resize (av_len (av) + 1); 2839 anim->resize (av_len (av) + 1);
3110 anim->facings = facings; 2840 anim->facings = facings;
3111 } 2841 }
3122 for_all_clients (ns) 2852 for_all_clients (ns)
3123 ns->anims_sent.reset (); 2853 ns->anims_sent.reset ();
3124 2854
3125MODULE = cf PACKAGE = cf::object::freezer 2855MODULE = cf PACKAGE = cf::object::freezer
3126 2856
3127INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2857INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3128 2858
3129SV * 2859SV *
3130new (char *klass) 2860new (char *klass)
3131 CODE: 2861 CODE:
3132 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2862 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3139 sv_to (sv, self); 2869 sv_to (sv, self);
3140 delete self; 2870 delete self;
3141 2871
3142MODULE = cf PACKAGE = cf::object::thawer 2872MODULE = cf PACKAGE = cf::object::thawer
3143 2873
3144INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2874INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2875
2876bool
2877errors_are_fatal (bool fatal)
2878 CODE:
2879 RETVAL = object_thawer::errors_are_fatal;
2880 object_thawer::errors_are_fatal = fatal;
2881 OUTPUT: RETVAL
3145 2882
3146SV * 2883SV *
3147new_from_file (char *klass, octet_string path) 2884new_from_file (char *klass, octet_string path)
3148 CODE: 2885 CODE:
3149 object_thawer *f = new object_thawer (path); 2886 object_thawer *f = new object_thawer (path);
3175 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2912 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3176 2913
3177 self->skip (); 2914 self->skip ();
3178 } 2915 }
3179 2916
2917MODULE = cf PACKAGE = cf::treasurelist
2918
2919# quick hack, because I didn't want to implement accessors for treasurelist.
2920# this asks for even more autogen, actually.
2921
2922void
2923expand (treasurelist *list)
2924 PPCODE:
2925 EXTEND (SP, 3);
2926 PUSHs (sv_2mortal (to_sv (list->name)));
2927 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2928 AV *av = newAV ();
2929 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2930 for (treasure *item = list->items; item; item = item->next)
2931 {
2932 AV *iav = newAV ();
2933 av_push (av, newRV_noinc ((SV *)iav));
2934
2935 av_extend (iav, 7);
2936 av_push (iav, to_sv (item->item));
2937 av_push (iav, to_sv (item->name));
2938 av_push (iav, to_sv (item->change_arch.name));
2939 av_push (iav, to_sv (item->change_arch.title));
2940 av_push (iav, to_sv (item->change_arch.slaying));
2941 av_push (iav, to_sv (item->chance));
2942 av_push (iav, to_sv (item->nrof));
2943 av_push (iav, to_sv (item->magic));
2944 }
2945
2946MODULE = cf PACKAGE = cf::layout
2947
2948INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2949

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