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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.293 by root, Mon Aug 11 23:23:41 2008 UTC vs.
Revision 1.367 by root, Mon Apr 12 05:22:38 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
71static int tick_pending; 69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
76 75
77bitset<NUM_EVENT_TYPES> ev_want_event; 76bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 77bitset<NUM_TYPES> ev_want_type;
79 78
80static HV 79static HV
88 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
92 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
93static inline SV * 100static SV *
94newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
95{ 102{
96 if (!s) 103 if (!s)
97 return newSV (0); 104 return newSV (0);
98 105
99 SV *sv = newSVpv (s, 0); 106 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv); 107 SvUTF8_on (sv);
101 return sv; 108 return sv;
102} 109}
110#endif
103 111
112#ifndef newSVpvn_utf8
104static inline SV * 113static SV *
105newSVpvn_utf8 (const char *s, STRLEN l) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
106{ 115{
107 if (!s) 116 if (!s)
108 return newSV (0); 117 return newSV (0);
109 118
110 SV *sv = newSVpvn (s, l); 119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
111 SvUTF8_on (sv); 122 SvUTF8_on (sv);
123
112 return sv; 124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
113} 142}
114 143
115// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
116template<class super> 145template<class super>
117static super * 146static super *
151 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
152 hv_clear (self); 181 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
155 184
156 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
157 assert (!this->self); 186 assert (!this->self);
158 } 187 }
159} 188}
160 189
161void 190void
195attachable::destroy () 224attachable::destroy ()
196{ 225{
197 if (destroyed ()) 226 if (destroyed ())
198 return; 227 return;
199 228
200 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
201 do_destroy (); 230 do_destroy ();
202 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
203} 238}
204 239
205void 240void
206attachable::check_mortals () 241attachable::check_mortals ()
207{ 242{
223 258
224 if (0) 259 if (0)
225 { 260 {
226 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
228 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
229 } 265 }
230 } 266 }
231 } 267 }
232 268
252 } 288 }
253 else 289 else
254 { 290 {
255 mortals.erase (i); 291 mortals.erase (i);
256 obj->sever_self (); 292 obj->sever_self ();
257 delete obj; 293 obj->do_delete ();
258 } 294 }
259 } 295 }
260} 296}
261 297
262void 298void
279 315
280 attach = src.attach; 316 attach = src.attach;
281 return *this; 317 return *this;
282} 318}
283 319
320#if 0
284template<typename T> 321template<typename T>
285static bool 322static bool
286find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
287{ 324{
288 char *s = (char *)obj; 325 char *s = (char *)obj;
296 333
297 return false; 334 return false;
298} 335}
299 336
300// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
301void 338static void
302find_backref (void *ptr) 339find_backref (void *ptr)
303{ 340{
304 for_all_objects (op) 341 for_all_objects (op)
305 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
310 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
311 348
312 for_all_clients (ns) 349 for_all_clients (ns)
313 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
315
316} 352}
353#endif
317 354
318////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319 356
320static SV * 357static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
374 411
375 return sv; 412 return sv;
376 } 413 }
377} 414}
378 415
416#if 0 // unused
379static void 417static void
380clearSVptr (SV *sv) 418clearSVptr (SV *sv)
381{ 419{
382 if (SvROK (sv)) 420 if (SvROK (sv))
383 sv = SvRV (sv); 421 sv = SvRV (sv);
384 422
385 hv_clear ((HV *)sv); 423 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext); 424 sv_unmagic (sv, PERL_MAGIC_ext);
387} 425}
426#endif
427
428static long
429SvPTR_nc (SV *sv)
430{
431 sv = SvRV (sv);
432
433 // very important shortcut
434 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
435 return (long)SvMAGIC (sv)->mg_ptr;
436
437 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
438 return (long)mg->mg_ptr;
439
440 croak ("perl code used object, but C object is already destroyed, caught");
441}
388 442
389static long 443static long
390SvPTR (SV *sv, const char *klass) 444SvPTR (SV *sv, const char *klass)
391{ 445{
392 if (!sv_derived_from (sv, klass)) 446 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass); 447 croak ("object of type %s expected", klass);
394 448
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 449 return SvPTR_nc (sv);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401} 450}
402 451
403static long 452static long noinline
404SvPTR_ornull (SV *sv, const char *klass) 453SvPTR_ornull (SV *sv, const char *klass)
405{ 454{
406 if (SvOK (sv)) 455 if (expect_false (!SvOK (sv))) return 0;
456
407 return SvPTR (sv, klass); 457 return SvPTR (sv, klass);
408 else
409 return 0;
410} 458}
411 459
460static long noinline
461SvPTR_ornull_client (SV *sv)
462{
463 if (expect_false (!SvOK (sv))) return 0;
464
465 if (!SvROK (sv)
466 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
467 && !sv_derived_from (sv, "cf::client")))
468 croak ("object of type cf::client expected");
469
470 return SvPTR_nc (sv);
471}
472
473static long noinline
474SvPTR_ornull_object (SV *sv)
475{
476 if (expect_false (!SvOK (sv))) return 0;
477
478 if (!SvROK (sv)
479 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
481 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
482 && !sv_derived_from (sv, "cf::object")))
483 croak ("object of type cf::object expected");
484
485 return SvPTR_nc (sv);
486}
487
488static long noinline
489SvPTR_ornull_player (SV *sv)
490{
491 if (expect_false (!SvOK (sv))) return 0;
492
493 if (!SvROK (sv)
494 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
495 && !sv_derived_from (sv, "cf::player")))
496 croak ("object of type cf::player expected");
497
498 return SvPTR_nc (sv);
499}
500
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 501static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 502static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); } 503static inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); } 504static inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); } 505static inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); } 506static inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); } 507static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); } 508static inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); } 509static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); } 510static inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); } 511static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 512static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 513static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); } 514static inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); } 515static inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 516static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 517static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 518static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 519static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 520static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 521static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 522static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 523static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 524static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436 525
437inline SV *to_sv (object & v) { return to_sv (&v); } 526static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 527static inline SV *to_sv (living & v) { return to_sv (&v); }
439 528
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 529static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 530static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 531
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 532static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 533
534static inline SV *to_sv (dynbuf * v)
535{
536 SV *sv = newSV (0);
537
538 sv_upgrade (sv, SVt_PV);
539 SvGROW (sv, v->size () + 1);
540 SvPOK_only (sv);
541 v->linearise (SvPVX (sv));
542 SvCUR_set (sv, v->size ());
543 *SvEND (sv) = 0;
544
545 return sv;
546}
547
548static inline SV *to_sv (dynbuf_text * v)
549{
550 SV *sv = to_sv (static_cast<dynbuf *> (v));
551 SvUTF8_on (sv);
552 return sv;
553}
554
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 555static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 556static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 561static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 562static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 563static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 564static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 565static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 566static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 567static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 568static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 569static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 570static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 571static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 572static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 573static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 574static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 575static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 576static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 577static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 578static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 579static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 580static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 581static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
472 582
473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 583//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 584static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
475 585
476template<class T> 586template<class T>
477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 587static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
478 588
479template<int N> 589template<int N>
480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 590static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
481 591
482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 592static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 593static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 594static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 595static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
486 596
487inline void sv_to (SV *sv, std::string &v) 597static inline void sv_to (SV *sv, std::string &v)
488{ 598{
489 STRLEN len; 599 STRLEN len;
490 char *data = SvPVbyte (sv, len); 600 char *data = SvPVbyte (sv, len);
491 v.assign (data, len); 601 v.assign (data, len);
492} 602}
493 603
494inline void sv_to (SV *sv, UUID &v) 604static inline void sv_to (SV *sv, UUID &v)
495{ 605{
496 if (!v.parse (SvPV_nolen (sv))) 606 if (!v.parse (SvPV_nolen (sv)))
497 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 607 croak ("unparsable uuid: %s", SvPV_nolen (sv));
498} 608}
499 609
500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 610static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
501 611
502static SV * 612static SV *
503newSVdt_va (va_list &ap, data_type type) 613newSVdt_va (va_list &ap, data_type type)
504{ 614{
505 SV *sv; 615 SV *sv;
579 va_end (ap); 689 va_end (ap);
580 690
581 return sv; 691 return sv;
582} 692}
583 693
694// typemap support, mostly to avoid excessive inlining
695template<class type>
696static void noinline
697cf_obj_to (SV *arg, type &var)
698{
699 sv_to (arg, var);
700 if (!var)
701 croak ("must not pass invalid/null cf_obj here");
702}
703
704template<class object>
705static void noinline
706cf_obj_ornull_to (SV *arg, object *&var)
707{
708 if (SvOK (arg))
709 {
710 sv_to (arg, var);
711 if (!var)
712 croak ("unable to convert perl object to C++ object");
713 }
714 else
715 var = 0;
716}
717
584////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 718//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
585 719
586SV * 720static SV *
587registry (attachable *ext) 721registry (attachable *ext)
588{ 722{
589 if (!ext->cb) 723 if (!ext->cb)
590 ext->cb = newAV (); 724 ext->cb = newAV ();
591 725
605 739
606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 740 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
607 741
608 const char *argv[] = { 742 const char *argv[] = {
609 settings.argv [0], 743 settings.argv [0],
610 "-e" 744 "-e0"
611 "use EV; use Coro;" // required for bootstrap
612 "cf->bootstrap;" // required for datadir :*>
613 "unshift @INC, cf::datadir ();"
614 "require cf;"
615 }; 745 };
616 746
617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 747 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl)) 748 || perl_run (perl))
619 { 749 {
620 printf ("unable to initialize perl-interpreter, aborting.\n"); 750 printf ("unable to initialize perl-interpreter, aborting.\n");
621 exit (EXIT_FAILURE); 751 exit (EXIT_FAILURE);
622 } 752 }
623 753
754 eval_pv (
755 "#line 1 'cfperl init'\n"
756 "use EV ();\n"
757 "use Coro ();\n"
758 "cf->bootstrap;\n"
759 "unshift @INC, cf::datadir ();\n"
760 "require cf;\n",
761 0
762 );
763
764 if (SvTRUE (ERRSV))
624 { 765 {
625 dSP; 766 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
626 767 exit (EXIT_FAILURE);
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 } 768 }
631} 769}
632 770
771void
633void cfperl_main () 772cfperl_main ()
634{ 773{
635 dSP; 774 dSP;
636 775
637 PUSHMARK (SP); 776 PUSHMARK (SP);
638 PUTBACK; 777 PUTBACK;
663# undef def 802# undef def
664}; 803};
665 804
666#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 805#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
667 806
668static void 807static void noinline
669gather_callbacks (AV *&callbacks, AV *registry, event_type event) 808gather_callbacks (AV *&callbacks, AV *registry, event_type event)
670{ 809{
671 // event must be in array 810 // event must be in array
672 if (event >= 0 && event <= AvFILLp (registry)) 811 if (event >= 0 && event <= AvFILLp (registry))
673 { 812 {
759{ 898{
760 attachable::gather_callbacks (callbacks, event); 899 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_map, event); 900 ::gather_callbacks (callbacks, cb_map, event);
762} 901}
763 902
764void 903static void noinline
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 904_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{ 905{
767 for (int event = 0; event <= AvFILLp (registry); ++event) 906 for (int event = 0; event <= AvFILLp (registry); ++event)
768 { 907 {
769 SV *cbs_ = AvARRAY (registry)[event]; 908 SV *cbs_ = AvARRAY (registry)[event];
779 } 918 }
780 } 919 }
781} 920}
782 921
783// very slow and inefficient way to recalculate the global want bitsets 922// very slow and inefficient way to recalculate the global want bitsets
784void 923static void
785_recalc_want () 924_recalc_want ()
786{ 925{
787 ev_want_event.reset (); 926 ev_want_event.reset ();
788 927
789 _recalc_want (ev_want_event, cb_global); 928 _recalc_want (ev_want_event, cb_global);
862 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1001 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
863 } 1002 }
864 1003
865 va_end (ap); 1004 va_end (ap);
866 1005
867 CALL_CALL ("cf::do_invoke", G_SCALAR); 1006 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
868 count = count > 0 ? POPi : 0; 1007 count = count > 0 ? POPi : 0;
869 1008
870 CALL_END; 1009 CALL_END;
871 1010
872 return count; 1011 return count;
873} 1012}
874 1013
875SV * 1014static SV *
876cfperl_result (int idx) 1015cfperl_result (int idx)
877{ 1016{
878 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1017 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
879 if (!av) 1018 if (!av)
880 return &PL_sv_undef; 1019 return &PL_sv_undef;
899} 1038}
900 1039
901///////////////////////////////////////////////////////////////////////////// 1040/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions 1041// various c++ => perl glue functions
903 1042
1043void
904void cfperl_tick () 1044cfperl_tick ()
905{ 1045{
906 tick_pending = 1; 1046 tick_pending = 1;
907 1047
908 if (tick_inhibit) 1048 if (tick_inhibit)
909 return; 1049 return;
912 1052
913 dSP; 1053 dSP;
914 1054
915 PUSHMARK (SP); 1055 PUSHMARK (SP);
916 PUTBACK; 1056 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID); 1057 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
918 1058
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1059 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920} 1060}
921 1061
922void 1062void
945 CALL_CALL ("ext::books::make_book", G_VOID); 1085 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END; 1086 CALL_END;
947} 1087}
948 1088
949void 1089void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1090cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
969{ 1091{
970 CALL_BEGIN (4); 1092 CALL_BEGIN (4);
971 CALL_ARG (ns); 1093 CALL_ARG (ns);
972 CALL_ARG (type); 1094 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg)); 1095 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color); 1096 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID); 1097 CALL_CALL (cv_cf_client_send_msg, G_VOID);
976 CALL_END; 1098 CALL_END;
977} 1099}
978 1100
979int 1101int
980cfperl_can_merge (object *ob1, object *ob2) 1102cfperl_can_merge (object *ob1, object *ob2)
982 int can; 1104 int can;
983 1105
984 CALL_BEGIN (2); 1106 CALL_BEGIN (2);
985 CALL_ARG (ob1); 1107 CALL_ARG (ob1);
986 CALL_ARG (ob2); 1108 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR); 1109 CALL_CALL (cv_cf__can_merge, G_SCALAR);
988 can = count && SvTRUE (TOPs); 1110 can = count && SvTRUE (TOPs);
989 CALL_END; 1111 CALL_END;
990 1112
991 return can; 1113 return can;
992} 1114}
993 1115
1116void
1117cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1118{
1119 CALL_BEGIN (4);
1120 CALL_ARG (ob);
1121 CALL_ARG (state);
1122 CALL_ARG (activator);
1123 CALL_ARG (originator);
1124 CALL_CALL ("cf::mapscript::activate", G_VOID);
1125 CALL_END;
1126}
1127
994player * 1128player *
995player::find (const char *name) 1129player::find (const_utf8_string name)
996{ 1130{
997 CALL_BEGIN (1); 1131 CALL_BEGIN (1);
998 CALL_ARG (name); 1132 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR); 1133 CALL_CALL ("cf::player::find", G_SCALAR);
1000 1134
1005 1139
1006 return retval; 1140 return retval;
1007} 1141}
1008 1142
1009maptile * 1143maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty) 1144find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1011{ 1145{
1012 CALL_BEGIN (3); 1146 CALL_BEGIN (3);
1013 CALL_ARG (dirname); 1147 CALL_ARG (dirname);
1014 CALL_ARG (stylename); 1148 CALL_ARG (stylename);
1015 CALL_ARG (difficulty); 1149 CALL_ARG (difficulty);
1022 1156
1023 return retval; 1157 return retval;
1024} 1158}
1025 1159
1026maptile * 1160maptile *
1027maptile::find_sync (const char *path, maptile *origin) 1161maptile::find_sync (const_utf8_string path, maptile *origin)
1028{ 1162{
1029 CALL_BEGIN (2); 1163 CALL_BEGIN (2);
1030 CALL_ARG (path); 1164 CALL_ARG (path);
1031 CALL_ARG (origin); 1165 CALL_ARG (origin);
1032 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1166 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1038 1172
1039 return retval; 1173 return retval;
1040} 1174}
1041 1175
1042maptile * 1176maptile *
1043maptile::find_async (const char *path, maptile *origin, bool load) 1177maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1044{ 1178{
1045 CALL_BEGIN (3); 1179 CALL_BEGIN (3);
1046 CALL_ARG (path); 1180 CALL_ARG (path);
1047 CALL_ARG (origin); 1181 CALL_ARG (origin);
1048 CALL_ARG (load); 1182 CALL_ARG (load);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1198 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END; 1199 CALL_END;
1066} 1200}
1067 1201
1068void 1202void
1069maptile::change_all_map_light (int change)
1070{
1071 CALL_BEGIN (1);
1072 CALL_ARG (change);
1073 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1074 CALL_END;
1075}
1076
1077void
1078object::enter_exit (object *exit) 1203object::enter_exit (object *exit)
1079{ 1204{
1080 if (type != PLAYER) 1205 if (type != PLAYER)
1081 return; 1206 return;
1082 1207
1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1211 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1087 CALL_END; 1212 CALL_END;
1088} 1213}
1089 1214
1090void 1215void
1091object::player_goto (const char *path, int x, int y) 1216object::player_goto (const_utf8_string path, int x, int y)
1092{ 1217{
1093 if (type != PLAYER) 1218 if (type != PLAYER)
1094 return; 1219 return;
1095 1220
1096 CALL_BEGIN (4); 1221 CALL_BEGIN (4);
1100 CALL_ARG (y); 1225 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID); 1226 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END; 1227 CALL_END;
1103} 1228}
1104 1229
1105const char * 1230const_utf8_string
1106object::ref () const 1231object::ref () const
1107{ 1232{
1108 if (type == PLAYER) 1233 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1234 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else 1235 else
1236 // TODO: should be able to save references within the same map, at least
1111 return 0; 1237 return 0;
1112} 1238}
1113 1239
1114object * 1240object *
1115object::deref (const char *ref) 1241object::deref (const_utf8_string ref)
1116{ 1242{
1117 object *retval = 0; 1243 object *retval = 0;
1118 1244
1119 if (ref) 1245 if (ref)
1120 { 1246 {
1130 1256
1131 return retval; 1257 return retval;
1132} 1258}
1133 1259
1134void 1260void
1135log_backtrace (const char *msg) 1261log_backtrace (const_utf8_string msg)
1136{ 1262{
1137#if HAVE_BACKTRACE 1263#if HAVE_BACKTRACE
1138 void *addr [20]; 1264 void *addr [20];
1139 int size = backtrace (addr, 20); 1265 int size = backtrace (addr, 20);
1140 1266
1145 CALL_CALL ("cf::_log_backtrace", G_VOID); 1271 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END; 1272 CALL_END;
1147#endif 1273#endif
1148} 1274}
1149 1275
1276bool
1277is_match_expr (const_utf8_string expr)
1278{
1279 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1280}
1281
1282bool
1283match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1284{
1285 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1286 expr += sizeof ("match ") - 1;
1287
1288 CALL_BEGIN (5);
1289 CALL_ARG (expr);
1290 CALL_ARG (ob);
1291 CALL_ARG (self);
1292 CALL_ARG (source);
1293 CALL_ARG (originator);
1294 CALL_CALL (cv_cf_match_match, G_SCALAR);
1295
1296 bool matched = count && SvTRUE (TOPs);
1297
1298 CALL_END;
1299
1300 return matched;
1301}
1302
1303object *
1304match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1305{
1306 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1307 expr += sizeof ("match ") - 1;
1308
1309 CALL_BEGIN (5);
1310 CALL_ARG (expr);
1311 CALL_ARG (ob);
1312 CALL_ARG (self);
1313 CALL_ARG (source);
1314 CALL_ARG (originator);
1315 CALL_CALL (cv_cf_match_match, G_ARRAY);
1316
1317 object *one = 0;
1318
1319 if (count)
1320 sv_to (TOPs, one);
1321
1322 CALL_END;
1323
1324 return one;
1325}
1326
1150///////////////////////////////////////////////////////////////////////////// 1327/////////////////////////////////////////////////////////////////////////////
1151 1328
1152struct EVAPI *evapi::GEVAPI; 1329struct EVAPI *evapi::GEVAPI;
1153struct CoroAPI *coroapi::GCoroAPI; 1330struct CoroAPI *coroapi::GCoroAPI;
1154 1331
1332void
1155void coroapi::do_cede_to_tick () 1333coroapi::do_cede_to_tick ()
1156{ 1334{
1157 cede_pending = 0; 1335 cede_pending = 0;
1158 cede (); 1336 cede ();
1159} 1337}
1160 1338
1184 ev_io_set ((ev_io *)this, fd, events); 1362 ev_io_set ((ev_io *)this, fd, events);
1185 if (active) start (); 1363 if (active) start ();
1186 } 1364 }
1187} 1365}
1188 1366
1189void 1367static void
1190_connect_to_perl () 1368_connect_to_perl_1 ()
1191{ 1369{
1192 stash_cf = gv_stashpv ("cf", 1); 1370 stash_cf = gv_stashpv ("cf", 1);
1193 1371
1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1372 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1373 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1214 cb_client = get_av ("cf::CB_CLIENT", 1); 1392 cb_client = get_av ("cf::CB_CLIENT", 1);
1215 cb_type = get_av ("cf::CB_TYPE" , 1); 1393 cb_type = get_av ("cf::CB_TYPE" , 1);
1216 cb_map = get_av ("cf::CB_MAP" , 1); 1394 cb_map = get_av ("cf::CB_MAP" , 1);
1217} 1395}
1218 1396
1397static void
1398_connect_to_perl_2 ()
1399{
1400 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1401 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1402 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1403 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1404 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1405}
1406
1219MODULE = cf PACKAGE = cf PREFIX = cf_ 1407MODULE = cf PACKAGE = cf PREFIX = cf_
1220 1408
1221BOOT: 1409BOOT:
1222{ 1410{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1411 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1412 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225 1413
1226 _connect_to_perl (); 1414 _connect_to_perl_1 ();
1227 1415
1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1416 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229 1417
1230 //{ 1418 //{
1231 // require_pv ("Time::HiRes"); 1419 // require_pv ("Time::HiRes");
1239 static const struct { 1427 static const struct {
1240 const char *name; 1428 const char *name;
1241 IV iv; 1429 IV iv;
1242 } *civ, const_iv[] = { 1430 } *civ, const_iv[] = {
1243# define const_iv(name) { # name, (IV)name }, 1431# define const_iv(name) { # name, (IV)name },
1432# include "const_iv.h"
1433# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1434# include "attackinc.h"
1435# undef def
1436# define def(uc, flags) const_iv (SK_ ## uc)
1437# include "skillinc.h"
1438# undef def
1439
1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1440 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1245 const_iv (logBacktrace) 1441 const_iv (logBacktrace)
1246 1442
1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1443 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248 1444
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1445 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1250 1446
1251 const_iv (MAX_TIME) 1447 const_iv (MAX_TIME)
1252 const_iv (MAXSOCKBUF) 1448 const_iv (MAXSOCKBUF)
1253 1449
1254 const_iv (NUM_BODY_LOCATIONS)
1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1259 const_iv (body_wrist) const_iv (body_waist)
1260
1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1289
1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1291
1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1294
1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1302
1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1305 const_iv (WEAP_BLUD)
1306
1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1450 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1451 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343 1452
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1453 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1345
1346 const_iv (SP_RAISE_DEAD)
1347 const_iv (SP_RUNE)
1348 const_iv (SP_MAKE_MARK)
1349 const_iv (SP_BOLT)
1350 const_iv (SP_BULLET)
1351 const_iv (SP_EXPLOSION)
1352 const_iv (SP_CONE)
1353 const_iv (SP_BOMB)
1354 const_iv (SP_WONDER)
1355 const_iv (SP_SMITE)
1356 const_iv (SP_MAGIC_MISSILE)
1357 const_iv (SP_SUMMON_GOLEM)
1358 const_iv (SP_DIMENSION_DOOR)
1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1364 const_iv (SP_INVISIBLE)
1365 const_iv (SP_PROBE)
1366 const_iv (SP_HEALING)
1367 const_iv (SP_CREATE_FOOD)
1368 const_iv (SP_EARTH_TO_DUST)
1369 const_iv (SP_CHANGE_ABILITY)
1370 const_iv (SP_BLESS)
1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1383 const_iv (SP_DISPEL_RUNE)
1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394 1454
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1455 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1456 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1397 const_iv (F_LOCKED) 1457 const_iv (F_LOCKED)
1398 1458
1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1400
1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1459 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1460 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1403 1461
1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1405
1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1408
1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1411
1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1413
1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1418 1463
1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1421 1466
1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_POISON_NAIL)
1433
1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1440
1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1442
1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1450
1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1467 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1452 const_iv (MAP_INACTIVE) 1468 const_iv (MAP_INACTIVE)
1453 1469
1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1470 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1471 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 1472
1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1458
1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 1474
1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1462
1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1475 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464
1465 // random map generator
1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1468
1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1472
1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1475
1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1481 }; 1476 };
1482 1477
1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1485 1480
1502 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1497 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1503 av_push (event, newSViv (eiv->klass)); 1498 av_push (event, newSViv (eiv->klass));
1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1499 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1500 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1506 } 1501 }
1507}
1508 1502
1503 // used by autogenerated BOOT sections from genacc
1504 av_reflect = get_av ("cf::REFLECT", 1);
1505}
1506
1507void _gv_clear (SV *gv)
1508 CODE:
1509 assert (SvTYPE (gv) == SVt_PVGV);
1510# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1511 f (GvGP (gv)->gp_form);
1512 f (GvGP (gv)->gp_io);
1513 f (GvGP (gv)->gp_sv);
1514 f (GvGP (gv)->gp_av);
1515 f (GvGP (gv)->gp_hv);
1516 f (GvGP (gv)->gp_cv);
1517 GvCVGEN (gv) = 0;
1518 GvMULTI_off (gv);
1519# undef f
1520
1509void _connect_to_perl () 1521void _connect_to_perl_1 ()
1522
1523void _connect_to_perl_2 ()
1510 1524
1511void _recalc_want () 1525void _recalc_want ()
1512 1526
1527# not used by default anymore
1513void _global_reattach () 1528void _global_reattach ()
1514 CODE: 1529 CODE:
1515{ 1530{
1516 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1517 for_all_clients (ns) 1532 for_all_clients (ns)
1561 } 1576 }
1562 1577
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564} 1579}
1565 1580
1581void init_anim ()
1582
1583void init_globals ()
1584
1585void init_experience ()
1586
1587void init_attackmess ()
1588
1589void init_dynamic ()
1590
1591void load_settings ()
1592
1593void load_materials ()
1594
1595void init_uuid ()
1596 CODE:
1597 UUID::init ();
1598
1599void init_signals ()
1600
1601void init_skills ()
1602
1603void init_beforeplay ()
1604
1566void evthread_start (int aiofd) 1605void evthread_start (int aiofd)
1567 1606
1568void cede_to_tick () 1607void cede_to_tick ()
1569 CODE: 1608 CODE:
1570 coroapi::cede_to_tick (); 1609 coroapi::cede_to_tick ();
1595 } 1634 }
1596 1635
1597void server_tick () 1636void server_tick ()
1598 CODE: 1637 CODE:
1599{ 1638{
1639 ev_now_update (EV_DEFAULT);
1600 NOW = ev_now (EV_DEFAULT); 1640 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1641 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1642 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime); 1643 runtime = SvNVX (sv_runtime);
1604 1644
1605 server_tick (); 1645 server_tick ();
1606 1646
1607 NOW = ev_time (); 1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK; 1650 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1651 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1611} 1652}
1612 1653
1641 CODE: 1682 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1683 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT: 1684 OUTPUT:
1644 RETVAL 1685 RETVAL
1645 1686
1687const char *ordinal (int i)
1688
1646void weaken (...) 1689void weaken (...)
1647 PROTOTYPE: @ 1690 PROTOTYPE: @
1648 CODE: 1691 CODE:
1649 while (items > 0) 1692 while (items > 0)
1650 sv_rvweaken (ST (--items)); 1693 sv_rvweaken (ST (--items));
1651 1694
1652void 1695void log_suspend ()
1696
1697void log_resume ()
1698
1653log_backtrace (utf8_string msg) 1699void log_backtrace (utf8_string msg)
1654 1700
1655void
1656LOG (int flags, utf8_string msg) 1701void LOG (int flags, utf8_string msg)
1657 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1658 C_ARGS: flags, "%s", msg 1703 C_ARGS: flags, "%s", msg
1659 1704
1660octet_string path_combine (octet_string base, octet_string path) 1705octet_string path_combine (octet_string base, octet_string path)
1661 PROTOTYPE: $$ 1706 PROTOTYPE: $$
1707#if _POSIX_MEMLOCK 1752#if _POSIX_MEMLOCK
1708 1753
1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1754int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT: 1755 INIT:
1711#if __GLIBC__ 1756#if __GLIBC__
1757 mallopt (M_TOP_PAD, 1024 * 1024);
1758 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1759 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1760 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif 1761#endif
1714 1762
1715int munlockall () 1763int munlockall ()
1716 1764
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1783 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1784 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1785 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1786 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif 1787#endif
1740 EXTEND (SP, 2*2); 1788 EXTEND (SP, 5*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1789 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1790 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1791 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1792 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1793 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1744} 1794}
1745 1795
1746int find_animation (utf8_string text) 1796int find_animation (utf8_string text)
1747 PROTOTYPE: $ 1797 PROTOTYPE: $
1748 1798
1847 RETVAL 1897 RETVAL
1848 1898
1849void 1899void
1850debug_trace (attachable *obj, bool on = true) 1900debug_trace (attachable *obj, bool on = true)
1851 CODE: 1901 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE; 1902 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on) 1903 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE; 1904 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1855 1905
1856int mortals_size () 1906int mortals_size ()
1857 CODE: 1907 CODE:
1858 RETVAL = attachable::mortals.size (); 1908 RETVAL = attachable::mortals.size ();
1859 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
1861#object *mortals (U32 index) 1911#object *mortals (U32 index)
1862# CODE: 1912# CODE:
1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1913# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1864# OUTPUT: RETVAL 1914# OUTPUT: RETVAL
1865 1915
1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1916INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1867 1917
1868MODULE = cf PACKAGE = cf::global 1918MODULE = cf PACKAGE = cf::global
1869 1919
1870int invoke (SV *klass, int event, ...) 1920int invoke (SV *klass, int event, ...)
1871 CODE: 1921 CODE:
1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1925 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1876 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
1877 1927
1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1928MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1879 1929
1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1930INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1881 1931
1882int invoke (object *op, int event, ...) 1932int invoke (object *op, int event, ...)
1883 CODE: 1933 CODE:
1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1934 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1935 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1912int mortals_size () 1962int mortals_size ()
1913 CODE: 1963 CODE:
1914 RETVAL = attachable::mortals.size (); 1964 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1916 1966
1917const char *slot_use_name (U32 slot) 1967const_utf8_string slot_use_name (U32 slot)
1918 ALIAS: 1968 ALIAS:
1919 slot_nonuse_name = 1 1969 slot_nonuse_name = 1
1920 CODE: 1970 CODE:
1921{ 1971{
1922 if (slot >= NUM_BODY_LOCATIONS) 1972 if (slot >= NUM_BODY_LOCATIONS)
1986 2036
1987int apply_shop_mat (object *shop_mat, object *op); 2037int apply_shop_mat (object *shop_mat, object *op);
1988 2038
1989int move (object *op, int dir, object *originator = op) 2039int move (object *op, int dir, object *originator = op)
1990 CODE: 2040 CODE:
1991 RETVAL = move_ob (op, dir, originator); 2041 RETVAL = op->move (dir, originator);
1992 OUTPUT: 2042 OUTPUT:
1993 RETVAL 2043 RETVAL
1994 2044
1995void apply (object *applier, object *applied, int flags = 0)
1996 CODE:
1997 manual_apply (applied, applier, flags);
1998
1999void apply_below (object *op) 2045void apply_below (object *op)
2000 CODE: 2046 CODE:
2001 player_apply_below (op); 2047 player_apply_below (op);
2002 2048
2003int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2049int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2050
2051int casting_level (object *caster, object *spell)
2004 2052
2005int pay_item (object *op, object *buyer) 2053int pay_item (object *op, object *buyer)
2006 CODE: 2054 CODE:
2007 RETVAL = pay_for_item (op, buyer); 2055 RETVAL = pay_for_item (op, buyer);
2008 OUTPUT: RETVAL 2056 OUTPUT: RETVAL
2051 2099
2052void player_lvl_adj (object *who, object *skill = 0) 2100void player_lvl_adj (object *who, object *skill = 0)
2053 2101
2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2102int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2055 2103
2056int calc_skill_exp (object *who, object *op, object *skill); 2104int calc_skill_exp (object *who, object *op, object *skill)
2057 2105
2058void push_button (object *op); 2106void push_button (object *op, object *originator)
2059 2107
2060void use_trigger (object *op); 2108void use_trigger (object *op, object *originator)
2061 2109
2062void add_button_link (object *button, maptile *map, int connected);
2063
2064void remove_button_link (object *op);
2065
2066void handle_apply_yield (object *op); 2110void handle_apply_yield (object *op)
2067 2111
2112int convert_item (object *item, object *converter)
2113
2114void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2068 2115
2069MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2116MODULE = cf PACKAGE = cf::object PREFIX = cf_
2070 2117
2071# no clean way to get an object from an archetype - stupid idiotic 2118# no clean way to get an object from an archetype - stupid idiotic
2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2119# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2076 CODE: 2123 CODE:
2077 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2124 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2078 OUTPUT: 2125 OUTPUT:
2079 RETVAL 2126 RETVAL
2080 2127
2128object *generate (utf8_string arch, object *creator)
2129 CODE:
2130 object *obj = get_archetype (arch);
2131 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2132 RETVAL = obj;
2133 OUTPUT:
2134 RETVAL
2135
2081object *find_object (U32 tag) 2136object *find_object (U32 tag)
2137
2138object *find_object_uuid (UUID i)
2082 2139
2083# TODO: nuke 2140# TODO: nuke
2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2141object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2085 PROTOTYPE: $$$$$$ 2142 PROTOTYPE: $$$$$$
2086 CODE: 2143 CODE:
2087{ 2144{
2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2145 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2146
2147 if (RETVAL->destroyed ())
2148 RETVAL = 0;
2089} 2149}
2090 2150
2091shstr 2151shstr
2092object::kv_get (shstr key) 2152object::kv_get (shstr key)
2093 2153
2106 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
2107 PPCODE: 2167 PPCODE:
2108{ 2168{
2109 rv_vector rv; 2169 rv_vector rv;
2110 2170
2111 PUTBACK;
2112 get_rangevector (ob, other, &rv, flags); 2171 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114 2172
2115 EXTEND (SP, 5); 2173 EXTEND (SP, 5);
2116 PUSHs (newSVuv (rv.distance)); 2174 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2117 PUSHs (newSViv (rv.distance_x)); 2175 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2118 PUSHs (newSViv (rv.distance_y)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2119 PUSHs (newSViv (rv.direction)); 2177 PUSHs (sv_2mortal (newSViv (rv.direction)));
2120 PUSHs (to_sv (rv.part)); 2178 PUSHs (sv_2mortal (to_sv (rv.part)));
2121} 2179}
2122 2180
2123bool on_same_map_as (object *ob, object *other) 2181bool on_same_map_as (object *ob, object *other)
2124 CODE: 2182 CODE:
2125 RETVAL = on_same_map (ob, other); 2183 RETVAL = on_same_map (ob, other);
2145 RETVAL = op->contr; 2203 RETVAL = op->contr;
2146 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2147 2205
2148bool move_player (object *op, int dir) 2206bool move_player (object *op, int dir)
2149 2207
2150void check_score (object *op)
2151
2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2208void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2153 CODE: 2209 CODE:
2154 new_draw_info (flags, 0, op, txt); 2210 new_draw_info (flags, 0, op, txt);
2155 2211
2156void kill_player (object *op) 2212void kill_player (object *op)
2168int command_arrest (object *op, utf8_string params) 2224int command_arrest (object *op, utf8_string params)
2169 2225
2170 2226
2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2172 2228
2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2229INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2174 2230
2175int invoke (player *pl, int event, ...) 2231int invoke (player *pl, int event, ...)
2176 CODE: 2232 CODE:
2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2233 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2234 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2188 pl->ob->stats.hp = pl->ob->stats.maxhp; 2244 pl->ob->stats.hp = pl->ob->stats.maxhp;
2189 pl->ob->stats.sp = pl->ob->stats.maxsp; 2245 pl->ob->stats.sp = pl->ob->stats.maxsp;
2190 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2246 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2191 pl->orig_stats = pl->ob->stats; 2247 pl->orig_stats = pl->ob->stats;
2192 2248
2193void clear_los (player *pl) 2249# should only be temporary
2250void esrv_new_player (player *pl)
2194 2251
2252#d# TODO: replace by blocked_los accessor, fix code using this
2195bool 2253bool
2196cell_visible (player *pl, int dx, int dy) 2254cell_visible (player *pl, int dx, int dy)
2197 CODE: 2255 CODE:
2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2256 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2199 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2200 OUTPUT: 2257 OUTPUT:
2201 RETVAL 2258 RETVAL
2202 2259
2203void 2260void
2204send (player *pl, SV *packet) 2261send (player *pl, SV *packet)
2210 if (len > MAXSOCKBUF) 2267 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]"); 2268 pl->failmsg ("[packet too long for client]");
2212 else if (pl->ns) 2269 else if (pl->ns)
2213 pl->ns->send_packet (buf, len); 2270 pl->ns->send_packet (buf, len);
2214} 2271}
2215
2216int
2217listening (player *pl, int new_value = -1)
2218 CODE:
2219 RETVAL = pl->listening;
2220 if (new_value >= 0)
2221 pl->listening = new_value;
2222 OUTPUT:
2223 RETVAL
2224 2272
2225void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2273void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2226 PROTOTYPE: $;$$$ 2274 PROTOTYPE: $;$$$
2227 PPCODE: 2275 PPCODE:
2228 if (GIMME_V != G_VOID) 2276 if (GIMME_V != G_VOID)
2278 if (op->tag) 2326 if (op->tag)
2279 XPUSHs (sv_2mortal (to_sv (op))); 2327 XPUSHs (sv_2mortal (to_sv (op)));
2280 } 2328 }
2281} 2329}
2282 2330
2283INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2331INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2332
2333void
2334adjust_daylight ()
2335 CODE:
2336 maptile::adjust_daylight ();
2337
2338int
2339outdoor_darkness (int darkness = 0)
2340 CODE:
2341 RETVAL = maptile::outdoor_darkness;
2342 if (items)
2343 maptile::outdoor_darkness = darkness;
2344 OUTPUT:
2345 RETVAL
2284 2346
2285void 2347void
2286maptile::instantiate () 2348maptile::instantiate ()
2287 2349
2288maptile *new () 2350maptile *new ()
2320 for (int x = 0; x < THIS->width; ++x) 2382 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y) 2383 for (int y = 0; y < THIS->height; ++y)
2322 { 2384 {
2323 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2385 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2324 if (op->flag [FLAG_IS_FLOOR]) 2386 if (op->flag [FLAG_IS_FLOOR])
2325 goto skip_space; 2387 goto skip;
2326 2388
2327 { 2389 {
2328 int offs = offset + y * stride + x; 2390 int offs = offset + y * stride + x;
2391
2329 if (IN_RANGE_EXC (offs, 0, idxlen)) 2392 if (IN_RANGE_EXC (offs, 0, idxlen))
2330 { 2393 {
2331 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2394 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2332 { 2395 {
2333 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2396 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2334 ob->flag [FLAG_NO_MAP_SAVE] = true; 2397 ob->flag [FLAG_NO_MAP_SAVE] = true;
2335 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2398 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2336 2399
2337 if (ob->randomitems) 2400 if (ob->randomitems && !ob->above)
2338 { 2401 {
2339 if (!ob->above)
2340 {
2341 ob->create_treasure (ob->randomitems); 2402 ob->create_treasure (ob->randomitems);
2342 2403
2343 for (object *op = ob->above; op; op = op->above) 2404 for (object *op = ob->above; op; op = op->above)
2344 op->flag [FLAG_NO_MAP_SAVE] = true; 2405 op->flag [FLAG_NO_MAP_SAVE] = true;
2345 } 2406 // TODO: if this is a pickable object, then the item
2346 2407 // will at a bit weird - saving inside the player
2347 ob->randomitems = 0; 2408 // will clear the flag, but when the player drops
2409 // it without logging out, it keeps the flag.
2410 // nobody ahs reported this, but this can be rather
2411 // annoying on persistent maps.
2348 } 2412 }
2349 } 2413 }
2350 } 2414 }
2351 } 2415 }
2352 2416
2353 skip_space: ; 2417 skip: ;
2354 } 2418 }
2355} 2419}
2356 2420
2357void 2421void
2358maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2422maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2368 2432
2369 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2433 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2370 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2434 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2371 2435
2372 for (int i = av_len ((AV *)palette) + 1; i--; ) 2436 for (int i = av_len ((AV *)palette) + 1; i--; )
2373 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2437 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2374 2438
2375 for (int y = 0; y < THIS->height; ++y) 2439 for (int y = 0; y < THIS->height; ++y)
2376 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2440 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2377 2441
2378 sfree (THIS->regions, THIS->size ()); 2442 sfree (THIS->regions, THIS->size ());
2383} 2447}
2384 2448
2385void 2449void
2386maptile::create_region_treasure () 2450maptile::create_region_treasure ()
2387 CODE: 2451 CODE:
2388{
2389 object *op = object::create ();
2390 op->type = FLOOR;
2391 op->map = THIS;
2392
2393 for (int x = 0; x < THIS->width; ++x) 2452 for (int x = 0; x < THIS->width; ++x)
2394 for (int y = 0; y < THIS->height; ++y) 2453 for (int y = 0; y < THIS->height; ++y)
2395 { 2454 {
2396 region *rgn = THIS->region (x, y); 2455 region *rgn = THIS->region (x, y);
2397 2456
2398 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2457 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2458 if (object *op = THIS->at (x, y).top)
2399 if (rgn->treasure && rndm () < rgn->treasure_density) 2459 if (rgn->treasure && rndm () < rgn->treasure_density)
2400 {
2401 op->x = x;
2402 op->y = y;
2403 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2460 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2404 }
2405 } 2461 }
2406 2462
2407 op->destroy ();
2408}
2409
2410int out_of_map (maptile *map, int x, int y) 2463int out_of_map (maptile *map, int x, int y)
2411 2464
2412void 2465void
2413trigger (maptile *map, long connection, bool state = true) 2466find_link (maptile *map, shstr_tmp connection)
2414 CODE:
2415 activate_connection (map, connection, state);
2416
2417void
2418get_connection (maptile *map, long connection)
2419 PPCODE: 2467 PPCODE:
2420 oblinkpt *obp = get_connection_links (map, connection); 2468 if (oblinkpt *obp = map->find_link (connection))
2421 if (obp)
2422 for (objectlink *ol = obp->link; ol; ol = ol->next) 2469 for (objectlink *ol = obp->link; ol; ol = ol->next)
2423 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2470 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2424 2471
2425void 2472void
2426get_map_flags (maptile *map, int x, int y) 2473get_map_flags (maptile *map, int x, int y)
2480 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2527 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2481 XPUSHs (sv_2mortal (to_sv (o))); 2528 XPUSHs (sv_2mortal (to_sv (o)));
2482} 2529}
2483 2530
2484SV * 2531SV *
2485bot_at (maptile *obj, unsigned int x, unsigned int y) 2532bot_at (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$ 2533 PROTOTYPE: $$$
2487 ALIAS: 2534 ALIAS:
2488 top_at = 1 2535 top_at = 1
2489 flags_at = 2 2536 flags_at = 2
2490 light_at = 3 2537 light_at = 3
2491 move_block_at = 4 2538 move_block_at = 4
2492 move_slow_at = 5 2539 move_slow_at = 5
2493 move_on_at = 6 2540 move_on_at = 6
2494 move_off_at = 7 2541 move_off_at = 7
2495 INIT:
2496 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2497 CODE: 2542 CODE:
2543{
2544 sint16 nx = x;
2545 sint16 ny = y;
2546
2547 if (!xy_normalise (map, nx, ny))
2548 XSRETURN_UNDEF;
2549
2550 mapspace &ms = map->at (nx, ny);
2551
2552 ms.update ();
2553
2498 switch (ix) 2554 switch (ix)
2499 { 2555 {
2500 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2556 case 0: RETVAL = to_sv (ms.bot ); break;
2501 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2557 case 1: RETVAL = to_sv (ms.top ); break;
2502 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2558 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2503 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2559 case 3: RETVAL = newSViv (ms.light ); break;
2504 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2560 case 4: RETVAL = newSVuv (ms.move_block); break;
2505 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2561 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2506 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2562 case 6: RETVAL = newSVuv (ms.move_on ); break;
2507 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2563 case 7: RETVAL = newSVuv (ms.move_off ); break;
2508 } 2564 }
2565}
2509 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2510
2511void fix_walls (maptile *map, int x, int y)
2512
2513void fix_walls_around (maptile *map, int x, int y)
2514 2567
2515# worst xs function of my life 2568# worst xs function of my life
2516bool 2569bool
2517_create_random_map (\ 2570_create_random_map (\
2518 maptile *self,\ 2571 maptile *self,\
2522 utf8_string monsterstyle,\ 2575 utf8_string monsterstyle,\
2523 utf8_string treasurestyle,\ 2576 utf8_string treasurestyle,\
2524 utf8_string layoutstyle,\ 2577 utf8_string layoutstyle,\
2525 utf8_string doorstyle,\ 2578 utf8_string doorstyle,\
2526 utf8_string decorstyle,\ 2579 utf8_string decorstyle,\
2580 utf8_string miningstyle,\
2527 utf8_string origin_map,\ 2581 utf8_string origin_map,\
2528 utf8_string final_map,\ 2582 utf8_string final_map,\
2529 utf8_string exitstyle,\ 2583 utf8_string exitstyle,\
2530 utf8_string this_map,\ 2584 utf8_string this_map,\
2531 utf8_string exit_on_final_map,\ 2585 utf8_string exit_on_final_map,\
2563 assign (rmp.monsterstyle , monsterstyle); 2617 assign (rmp.monsterstyle , monsterstyle);
2564 assign (rmp.treasurestyle , treasurestyle); 2618 assign (rmp.treasurestyle , treasurestyle);
2565 assign (rmp.layoutstyle , layoutstyle); 2619 assign (rmp.layoutstyle , layoutstyle);
2566 assign (rmp.doorstyle , doorstyle); 2620 assign (rmp.doorstyle , doorstyle);
2567 assign (rmp.decorstyle , decorstyle); 2621 assign (rmp.decorstyle , decorstyle);
2622 assign (rmp.miningstyle , miningstyle);
2568 assign (rmp.exitstyle , exitstyle); 2623 assign (rmp.exitstyle , exitstyle);
2569 assign (rmp.exit_on_final_map, exit_on_final_map); 2624 assign (rmp.exit_on_final_map, exit_on_final_map);
2570 2625
2571 rmp.origin_map = origin_map; 2626 rmp.origin_map = origin_map;
2572 rmp.final_map = final_map; 2627 rmp.final_map = final_map;
2600 OUTPUT: 2655 OUTPUT:
2601 RETVAL 2656 RETVAL
2602 2657
2603MODULE = cf PACKAGE = cf::mapspace 2658MODULE = cf PACKAGE = cf::mapspace
2604 2659
2605INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2660INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2606 2661
2607MODULE = cf PACKAGE = cf::arch 2662MODULE = cf PACKAGE = cf::arch
2608 2663
2609int archetypes_size () 2664int archetypes_size ()
2610 CODE: 2665 CODE:
2614archetype *archetypes (U32 index) 2669archetype *archetypes (U32 index)
2615 CODE: 2670 CODE:
2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2671 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2617 OUTPUT: RETVAL 2672 OUTPUT: RETVAL
2618 2673
2619object *instantiate (archetype *arch)
2620 CODE:
2621 RETVAL = arch_to_object (arch);
2622 OUTPUT:
2623 RETVAL
2624
2625INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2674INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2626 2675
2627MODULE = cf PACKAGE = cf::party 2676MODULE = cf PACKAGE = cf::party
2628 2677
2629partylist *first () 2678partylist *first ()
2630 PROTOTYPE: 2679 PROTOTYPE:
2631 CODE: 2680 CODE:
2632 RETVAL = get_firstparty (); 2681 RETVAL = get_firstparty ();
2633 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2634 2683
2635INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2684INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2636 2685
2637MODULE = cf PACKAGE = cf::region 2686MODULE = cf PACKAGE = cf::region
2638 2687
2639void 2688void
2640list () 2689list ()
2646 PROTOTYPE: $ 2695 PROTOTYPE: $
2647 CODE: 2696 CODE:
2648 RETVAL = region::find (name); 2697 RETVAL = region::find (name);
2649 OUTPUT: RETVAL 2698 OUTPUT: RETVAL
2650 2699
2651region *find_fuzzy (utf8_string name)
2652 PROTOTYPE: $
2653 CODE:
2654 RETVAL = region::find_fuzzy (name);
2655 OUTPUT: RETVAL
2656
2657int specificity (region *rgn) 2700int specificity (region *rgn)
2658 CODE: 2701 CODE:
2659 RETVAL = 0; 2702 RETVAL = 0;
2660 while (rgn = rgn->parent) 2703 while (rgn = rgn->parent)
2661 RETVAL++; 2704 RETVAL++;
2662 OUTPUT: RETVAL 2705 OUTPUT: RETVAL
2663 2706
2664INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2707INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2665 2708
2666MODULE = cf PACKAGE = cf::living 2709MODULE = cf PACKAGE = cf::living
2667 2710
2668INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2711INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2669 2712
2670MODULE = cf PACKAGE = cf::settings 2713MODULE = cf PACKAGE = cf::settings
2671 2714
2672INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2715INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2673 2716
2674MODULE = cf PACKAGE = cf::client 2717MODULE = cf PACKAGE = cf::client
2675 2718
2676INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2719INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2677 2720
2678int invoke (client *ns, int event, ...) 2721int invoke (client *ns, int event, ...)
2679 CODE: 2722 CODE:
2680 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2723 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2681 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2724 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2747 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2790 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2748 old_sound_index [idx] = face; 2791 old_sound_index [idx] = face;
2749 2792
2750MODULE = cf PACKAGE = cf::face PREFIX = face_ 2793MODULE = cf PACKAGE = cf::face PREFIX = face_
2751 2794
2752#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2795#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2753 2796
2754faceidx face_find (utf8_string name, faceidx defidx = 0) 2797faceidx face_find (utf8_string name, faceidx defidx = 0)
2755 2798
2756faceidx alloc (utf8_string name) 2799faceidx alloc (utf8_string name)
2757 CODE: 2800 CODE:
2795 faceinfo *f = face_info (idx); assert (f); 2838 faceinfo *f = face_info (idx); assert (f);
2796 facedata *d = &(faceset ? f->data64 : f->data32); 2839 facedata *d = &(faceset ? f->data64 : f->data32);
2797 sv_to (data, d->data); 2840 sv_to (data, d->data);
2798 STRLEN clen; 2841 STRLEN clen;
2799 char *cdata = SvPVbyte (chksum, clen); 2842 char *cdata = SvPVbyte (chksum, clen);
2800 clen = min (CHKSUM_SIZE, clen); 2843 clen = min (CHKSUM_MAXLEN, clen);
2801 2844
2845 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2846
2802 if (memcmp (d->chksum, cdata, clen)) 2847 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2803 { 2848 {
2849 d->chksum_len = clen;
2804 memcpy (d->chksum, cdata, clen); 2850 memcpy (d->chksum, cdata, clen);
2805 2851
2806 // invalidate existing client face info 2852 // invalidate existing client face info
2807 for_all_clients (ns) 2853 for_all_clients (ns)
2808 if (ns->faceset == faceset) 2854 if (ns->faceset == faceset)
2823 2869
2824SV *get_chksum (faceidx idx, int faceset = 0) 2870SV *get_chksum (faceidx idx, int faceset = 0)
2825 CODE: 2871 CODE:
2826 facedata *d = face_data (idx, faceset); 2872 facedata *d = face_data (idx, faceset);
2827 if (!d) XSRETURN_UNDEF; 2873 if (!d) XSRETURN_UNDEF;
2828 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2874 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2829 OUTPUT: 2875 OUTPUT:
2830 RETVAL 2876 RETVAL
2831 2877
2832SV *get_data (faceidx idx, int faceset = 0) 2878SV *get_data (faceidx idx, int faceset = 0)
2833 CODE: 2879 CODE:
2853 ns->force_newmap = true; 2899 ns->force_newmap = true;
2854 } 2900 }
2855 2901
2856MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2902MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2857 2903
2858#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2904#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2859 2905
2860animidx anim_find (utf8_string name) 2906animidx anim_find (utf8_string name)
2861 CODE: 2907 CODE:
2862 RETVAL = animation::find (name).number; 2908 RETVAL = animation::find (name).number;
2863 OUTPUT: RETVAL 2909 OUTPUT: RETVAL
2878 } 2924 }
2879 else 2925 else
2880 anim = &animation::create (name, av_len (av) + 1, facings); 2926 anim = &animation::create (name, av_len (av) + 1, facings);
2881 2927
2882 for (int i = 0; i < anim->num_animations; ++i) 2928 for (int i = 0; i < anim->num_animations; ++i)
2883 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2929 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2884} 2930}
2885 OUTPUT: RETVAL 2931 OUTPUT: RETVAL
2886 2932
2887void invalidate_all () 2933void invalidate_all ()
2888 CODE: 2934 CODE:
2889 for_all_clients (ns) 2935 for_all_clients (ns)
2890 ns->anims_sent.reset (); 2936 ns->anims_sent.reset ();
2891 2937
2892MODULE = cf PACKAGE = cf::object::freezer 2938MODULE = cf PACKAGE = cf::object::freezer
2893 2939
2894INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2940INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2895 2941
2896SV * 2942SV *
2897new (char *klass) 2943new (char *klass)
2898 CODE: 2944 CODE:
2899 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2945 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2906 sv_to (sv, self); 2952 sv_to (sv, self);
2907 delete self; 2953 delete self;
2908 2954
2909MODULE = cf PACKAGE = cf::object::thawer 2955MODULE = cf PACKAGE = cf::object::thawer
2910 2956
2911INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2957INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
2912 2958
2913SV * 2959SV *
2914new_from_file (char *klass, octet_string path) 2960new_from_file (char *klass, octet_string path)
2915 CODE: 2961 CODE:
2916 object_thawer *f = new object_thawer (path); 2962 object_thawer *f = new object_thawer (path);

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