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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.342 by root, Fri Dec 18 03:49:46 2009 UTC vs.
Revision 1.367 by root, Mon Apr 12 05:22:38 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
97 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
98 *cv_cf_tick, 96 *cv_cf_tick,
99 *cv_cf_match_match; 97 *cv_cf_match_match;
100 98
101#ifndef newSVpv_utf8 99#ifndef newSVpv_utf8
102static inline SV * 100static SV *
103newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
104{ 102{
105 if (!s) 103 if (!s)
106 return newSV (0); 104 return newSV (0);
107 105
110 return sv; 108 return sv;
111} 109}
112#endif 110#endif
113 111
114#ifndef newSVpvn_utf8 112#ifndef newSVpvn_utf8
115static inline SV * 113static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 115{
118 if (!s) 116 if (!s)
119 return newSV (0); 117 return newSV (0);
120 118
124 SvUTF8_on (sv); 122 SvUTF8_on (sv);
125 123
126 return sv; 124 return sv;
127} 125}
128#endif 126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
129 143
130// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
131template<class super> 145template<class super>
132static super * 146static super *
133is_a (attachable *at) 147is_a (attachable *at)
216 do_destroy (); 230 do_destroy ();
217 sever_self (); 231 sever_self ();
218} 232}
219 233
220void 234void
235attachable::do_delete ()
236{
237 delete this;
238}
239
240void
221attachable::check_mortals () 241attachable::check_mortals ()
222{ 242{
223 static int i = 0; 243 static int i = 0;
224 244
225 for (;;) 245 for (;;)
238 258
239 if (0) 259 if (0)
240 { 260 {
241 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
243 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
244 } 265 }
245 } 266 }
246 } 267 }
247 268
267 } 288 }
268 else 289 else
269 { 290 {
270 mortals.erase (i); 291 mortals.erase (i);
271 obj->sever_self (); 292 obj->sever_self ();
272 delete obj; 293 obj->do_delete ();
273 } 294 }
274 } 295 }
275} 296}
276 297
277void 298void
529 SV *sv = to_sv (static_cast<dynbuf *> (v)); 550 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv); 551 SvUTF8_on (sv);
531 return sv; 552 return sv;
532} 553}
533 554
534static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 555static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
535static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 556static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
536static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
537static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
538static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
539static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
1064 CALL_CALL ("ext::books::make_book", G_VOID); 1085 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END; 1086 CALL_END;
1066} 1087}
1067 1088
1068void 1089void
1069cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1090cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1070{ 1091{
1071 CALL_BEGIN (4); 1092 CALL_BEGIN (4);
1072 CALL_ARG (ns); 1093 CALL_ARG (ns);
1073 CALL_ARG (type); 1094 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg)); 1095 CALL_ARG_SV (newSVpv_utf8 (msg));
1103 CALL_CALL ("cf::mapscript::activate", G_VOID); 1124 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END; 1125 CALL_END;
1105} 1126}
1106 1127
1107player * 1128player *
1108player::find (const char *name) 1129player::find (const_utf8_string name)
1109{ 1130{
1110 CALL_BEGIN (1); 1131 CALL_BEGIN (1);
1111 CALL_ARG (name); 1132 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR); 1133 CALL_CALL ("cf::player::find", G_SCALAR);
1113 1134
1118 1139
1119 return retval; 1140 return retval;
1120} 1141}
1121 1142
1122maptile * 1143maptile *
1123find_style (const char *dirname, const char *stylename, int difficulty) 1144find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1124{ 1145{
1125 CALL_BEGIN (3); 1146 CALL_BEGIN (3);
1126 CALL_ARG (dirname); 1147 CALL_ARG (dirname);
1127 CALL_ARG (stylename); 1148 CALL_ARG (stylename);
1128 CALL_ARG (difficulty); 1149 CALL_ARG (difficulty);
1135 1156
1136 return retval; 1157 return retval;
1137} 1158}
1138 1159
1139maptile * 1160maptile *
1140maptile::find_sync (const char *path, maptile *origin) 1161maptile::find_sync (const_utf8_string path, maptile *origin)
1141{ 1162{
1142 CALL_BEGIN (2); 1163 CALL_BEGIN (2);
1143 CALL_ARG (path); 1164 CALL_ARG (path);
1144 CALL_ARG (origin); 1165 CALL_ARG (origin);
1145 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1166 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1151 1172
1152 return retval; 1173 return retval;
1153} 1174}
1154 1175
1155maptile * 1176maptile *
1156maptile::find_async (const char *path, maptile *origin, bool load) 1177maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1157{ 1178{
1158 CALL_BEGIN (3); 1179 CALL_BEGIN (3);
1159 CALL_ARG (path); 1180 CALL_ARG (path);
1160 CALL_ARG (origin); 1181 CALL_ARG (origin);
1161 CALL_ARG (load); 1182 CALL_ARG (load);
1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1211 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1191 CALL_END; 1212 CALL_END;
1192} 1213}
1193 1214
1194void 1215void
1195object::player_goto (const char *path, int x, int y) 1216object::player_goto (const_utf8_string path, int x, int y)
1196{ 1217{
1197 if (type != PLAYER) 1218 if (type != PLAYER)
1198 return; 1219 return;
1199 1220
1200 CALL_BEGIN (4); 1221 CALL_BEGIN (4);
1204 CALL_ARG (y); 1225 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID); 1226 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END; 1227 CALL_END;
1207} 1228}
1208 1229
1209const char * 1230const_utf8_string
1210object::ref () const 1231object::ref () const
1211{ 1232{
1212 if (type == PLAYER) 1233 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1234 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else 1235 else
1236 // TODO: should be able to save references within the same map, at least
1215 return 0; 1237 return 0;
1216} 1238}
1217 1239
1218object * 1240object *
1219object::deref (const char *ref) 1241object::deref (const_utf8_string ref)
1220{ 1242{
1221 object *retval = 0; 1243 object *retval = 0;
1222 1244
1223 if (ref) 1245 if (ref)
1224 { 1246 {
1234 1256
1235 return retval; 1257 return retval;
1236} 1258}
1237 1259
1238void 1260void
1239log_backtrace (const char *msg) 1261log_backtrace (const_utf8_string msg)
1240{ 1262{
1241#if HAVE_BACKTRACE 1263#if HAVE_BACKTRACE
1242 void *addr [20]; 1264 void *addr [20];
1243 int size = backtrace (addr, 20); 1265 int size = backtrace (addr, 20);
1244 1266
1250 CALL_END; 1272 CALL_END;
1251#endif 1273#endif
1252} 1274}
1253 1275
1254bool 1276bool
1255is_match_expr (const char *expr) 1277is_match_expr (const_utf8_string expr)
1256{ 1278{
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1279 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258} 1280}
1259 1281
1260bool 1282bool
1261match (const char *expr, object *ob, object *self, object *source, object *originator) 1283match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1262{ 1284{
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1285 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1; 1286 expr += sizeof ("match ") - 1;
1265 1287
1266 CALL_BEGIN (5); 1288 CALL_BEGIN (5);
1277 1299
1278 return matched; 1300 return matched;
1279} 1301}
1280 1302
1281object * 1303object *
1282match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1304match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1283{ 1305{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1306 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1; 1307 expr += sizeof ("match ") - 1;
1286 1308
1287 CALL_BEGIN (5); 1309 CALL_BEGIN (5);
1405 static const struct { 1427 static const struct {
1406 const char *name; 1428 const char *name;
1407 IV iv; 1429 IV iv;
1408 } *civ, const_iv[] = { 1430 } *civ, const_iv[] = {
1409# define const_iv(name) { # name, (IV)name }, 1431# define const_iv(name) { # name, (IV)name },
1432# include "const_iv.h"
1433# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1434# include "attackinc.h"
1435# undef def
1436# define def(uc, flags) const_iv (SK_ ## uc)
1437# include "skillinc.h"
1438# undef def
1439
1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1440 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1411 const_iv (logBacktrace) 1441 const_iv (logBacktrace)
1412 1442
1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1443 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414 1444
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1445 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1416 1446
1417 const_iv (MAX_TIME) 1447 const_iv (MAX_TIME)
1418 const_iv (MAXSOCKBUF) 1448 const_iv (MAXSOCKBUF)
1419 1449
1420 const_iv (NUM_BODY_LOCATIONS)
1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1425 const_iv (body_wrist) const_iv (body_waist)
1426
1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1456
1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1458
1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1461
1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1469
1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1472 const_iv (WEAP_BLUD)
1473
1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1450 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1451 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510 1452
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1453 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1512
1513 const_iv (SP_RAISE_DEAD)
1514 const_iv (SP_RUNE)
1515 const_iv (SP_MAKE_MARK)
1516 const_iv (SP_BOLT)
1517 const_iv (SP_BULLET)
1518 const_iv (SP_EXPLOSION)
1519 const_iv (SP_CONE)
1520 const_iv (SP_BOMB)
1521 const_iv (SP_WONDER)
1522 const_iv (SP_SMITE)
1523 const_iv (SP_MAGIC_MISSILE)
1524 const_iv (SP_SUMMON_GOLEM)
1525 const_iv (SP_DIMENSION_DOOR)
1526 const_iv (SP_MAGIC_MAPPING)
1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1531 const_iv (SP_INVISIBLE)
1532 const_iv (SP_PROBE)
1533 const_iv (SP_HEALING)
1534 const_iv (SP_CREATE_FOOD)
1535 const_iv (SP_EARTH_TO_DUST)
1536 const_iv (SP_CHANGE_ABILITY)
1537 const_iv (SP_BLESS)
1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1550 const_iv (SP_DISPEL_RUNE)
1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561 1454
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1455 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1456 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1564 const_iv (F_LOCKED) 1457 const_iv (F_LOCKED)
1565 1458
1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1567
1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1459 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1460 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1570 1461
1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1572
1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1575
1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1578
1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1580
1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1585 1463
1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1588 1466
1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1599 const_iv (SK_POISON_NAIL)
1600
1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1607
1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1609
1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1617
1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1467 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1619 const_iv (MAP_INACTIVE) 1468 const_iv (MAP_INACTIVE)
1620 1469
1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1470 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1471 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1623 1472
1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1625
1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1627 1474
1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1629
1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1475 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1631
1632 // random map generator
1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1635
1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1639
1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1642
1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1648 }; 1476 };
1649 1477
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1652 1480
1768 CODE: 1596 CODE:
1769 UUID::init (); 1597 UUID::init ();
1770 1598
1771void init_signals () 1599void init_signals ()
1772 1600
1773void init_commands ()
1774
1775void init_skills () 1601void init_skills ()
1776 1602
1777void init_beforeplay () 1603void init_beforeplay ()
1778 1604
1779void evthread_start (int aiofd) 1605void evthread_start (int aiofd)
1808 } 1634 }
1809 1635
1810void server_tick () 1636void server_tick ()
1811 CODE: 1637 CODE:
1812{ 1638{
1639 ev_now_update (EV_DEFAULT);
1813 NOW = ev_now (EV_DEFAULT); 1640 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1641 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1642 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime); 1643 runtime = SvNVX (sv_runtime);
1817 1644
1818 server_tick (); 1645 server_tick ();
1819 1646
1820 NOW = ev_time (); 1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK; 1650 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1651 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1824} 1652}
1825 1653
1854 CODE: 1682 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1683 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT: 1684 OUTPUT:
1857 RETVAL 1685 RETVAL
1858 1686
1687const char *ordinal (int i)
1688
1859void weaken (...) 1689void weaken (...)
1860 PROTOTYPE: @ 1690 PROTOTYPE: @
1861 CODE: 1691 CODE:
1862 while (items > 0) 1692 while (items > 0)
1863 sv_rvweaken (ST (--items)); 1693 sv_rvweaken (ST (--items));
1864 1694
1865void 1695void log_suspend ()
1696
1697void log_resume ()
1698
1866log_backtrace (utf8_string msg) 1699void log_backtrace (utf8_string msg)
1867 1700
1868void
1869LOG (int flags, utf8_string msg) 1701void LOG (int flags, utf8_string msg)
1870 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1871 C_ARGS: flags, "%s", msg 1703 C_ARGS: flags, "%s", msg
1872 1704
1873octet_string path_combine (octet_string base, octet_string path) 1705octet_string path_combine (octet_string base, octet_string path)
1874 PROTOTYPE: $$ 1706 PROTOTYPE: $$
2079#object *mortals (U32 index) 1911#object *mortals (U32 index)
2080# CODE: 1912# CODE:
2081# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1913# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082# OUTPUT: RETVAL 1914# OUTPUT: RETVAL
2083 1915
2084INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1916INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2085 1917
2086MODULE = cf PACKAGE = cf::global 1918MODULE = cf PACKAGE = cf::global
2087 1919
2088int invoke (SV *klass, int event, ...) 1920int invoke (SV *klass, int event, ...)
2089 CODE: 1921 CODE:
2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1925 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
2095 1927
2096MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1928MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2097 1929
2098INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1930INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2099 1931
2100int invoke (object *op, int event, ...) 1932int invoke (object *op, int event, ...)
2101 CODE: 1933 CODE:
2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1934 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1935 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2130int mortals_size () 1962int mortals_size ()
2131 CODE: 1963 CODE:
2132 RETVAL = attachable::mortals.size (); 1964 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
2134 1966
2135const char *slot_use_name (U32 slot) 1967const_utf8_string slot_use_name (U32 slot)
2136 ALIAS: 1968 ALIAS:
2137 slot_nonuse_name = 1 1969 slot_nonuse_name = 1
2138 CODE: 1970 CODE:
2139{ 1971{
2140 if (slot >= NUM_BODY_LOCATIONS) 1972 if (slot >= NUM_BODY_LOCATIONS)
2204 2036
2205int apply_shop_mat (object *shop_mat, object *op); 2037int apply_shop_mat (object *shop_mat, object *op);
2206 2038
2207int move (object *op, int dir, object *originator = op) 2039int move (object *op, int dir, object *originator = op)
2208 CODE: 2040 CODE:
2209 RETVAL = move_ob (op, dir, originator); 2041 RETVAL = op->move (dir, originator);
2210 OUTPUT: 2042 OUTPUT:
2211 RETVAL 2043 RETVAL
2212 2044
2213void apply (object *applier, object *applied, int flags = 0)
2214 CODE:
2215 manual_apply (applied, applier, flags);
2216
2217void apply_below (object *op) 2045void apply_below (object *op)
2218 CODE: 2046 CODE:
2219 player_apply_below (op); 2047 player_apply_below (op);
2220 2048
2221int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2049int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2281 2109
2282void handle_apply_yield (object *op) 2110void handle_apply_yield (object *op)
2283 2111
2284int convert_item (object *item, object *converter) 2112int convert_item (object *item, object *converter)
2285 2113
2114void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2286 2115
2287MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2116MODULE = cf PACKAGE = cf::object PREFIX = cf_
2288 2117
2289# no clean way to get an object from an archetype - stupid idiotic 2118# no clean way to get an object from an archetype - stupid idiotic
2290# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2119# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2294 CODE: 2123 CODE:
2295 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2124 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2296 OUTPUT: 2125 OUTPUT:
2297 RETVAL 2126 RETVAL
2298 2127
2128object *generate (utf8_string arch, object *creator)
2129 CODE:
2130 object *obj = get_archetype (arch);
2131 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2132 RETVAL = obj;
2133 OUTPUT:
2134 RETVAL
2135
2299object *find_object (U32 tag) 2136object *find_object (U32 tag)
2137
2138object *find_object_uuid (UUID i)
2300 2139
2301# TODO: nuke 2140# TODO: nuke
2302object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2141object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2303 PROTOTYPE: $$$$$$ 2142 PROTOTYPE: $$$$$$
2304 CODE: 2143 CODE:
2327 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
2328 PPCODE: 2167 PPCODE:
2329{ 2168{
2330 rv_vector rv; 2169 rv_vector rv;
2331 2170
2332 PUTBACK;
2333 get_rangevector (ob, other, &rv, flags); 2171 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335 2172
2336 EXTEND (SP, 5); 2173 EXTEND (SP, 5);
2337 PUSHs (newSVuv (rv.distance)); 2174 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2338 PUSHs (newSViv (rv.distance_x)); 2175 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2339 PUSHs (newSViv (rv.distance_y)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2340 PUSHs (newSViv (rv.direction)); 2177 PUSHs (sv_2mortal (newSViv (rv.direction)));
2341 PUSHs (to_sv (rv.part)); 2178 PUSHs (sv_2mortal (to_sv (rv.part)));
2342} 2179}
2343 2180
2344bool on_same_map_as (object *ob, object *other) 2181bool on_same_map_as (object *ob, object *other)
2345 CODE: 2182 CODE:
2346 RETVAL = on_same_map (ob, other); 2183 RETVAL = on_same_map (ob, other);
2366 RETVAL = op->contr; 2203 RETVAL = op->contr;
2367 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2368 2205
2369bool move_player (object *op, int dir) 2206bool move_player (object *op, int dir)
2370 2207
2371void check_score (object *op)
2372
2373void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2208void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2374 CODE: 2209 CODE:
2375 new_draw_info (flags, 0, op, txt); 2210 new_draw_info (flags, 0, op, txt);
2376 2211
2377void kill_player (object *op) 2212void kill_player (object *op)
2389int command_arrest (object *op, utf8_string params) 2224int command_arrest (object *op, utf8_string params)
2390 2225
2391 2226
2392MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2393 2228
2394INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2229INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2395 2230
2396int invoke (player *pl, int event, ...) 2231int invoke (player *pl, int event, ...)
2397 CODE: 2232 CODE:
2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2233 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2234 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2491 if (op->tag) 2326 if (op->tag)
2492 XPUSHs (sv_2mortal (to_sv (op))); 2327 XPUSHs (sv_2mortal (to_sv (op)));
2493 } 2328 }
2494} 2329}
2495 2330
2496INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2331INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2497 2332
2498void 2333void
2499adjust_daylight () 2334adjust_daylight ()
2500 CODE: 2335 CODE:
2501 maptile::adjust_daylight (); 2336 maptile::adjust_daylight ();
2556 2391
2557 if (IN_RANGE_EXC (offs, 0, idxlen)) 2392 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 { 2393 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2394 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 { 2395 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2396 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true; 2397 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2398 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564 2399
2565 if (ob->randomitems && !ob->above) 2400 if (ob->randomitems && !ob->above)
2566 { 2401 {
2597 2432
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2433 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2434 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600 2435
2601 for (int i = av_len ((AV *)palette) + 1; i--; ) 2436 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2437 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603 2438
2604 for (int y = 0; y < THIS->height; ++y) 2439 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2440 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606 2441
2607 sfree (THIS->regions, THIS->size ()); 2442 sfree (THIS->regions, THIS->size ());
2740 utf8_string monsterstyle,\ 2575 utf8_string monsterstyle,\
2741 utf8_string treasurestyle,\ 2576 utf8_string treasurestyle,\
2742 utf8_string layoutstyle,\ 2577 utf8_string layoutstyle,\
2743 utf8_string doorstyle,\ 2578 utf8_string doorstyle,\
2744 utf8_string decorstyle,\ 2579 utf8_string decorstyle,\
2580 utf8_string miningstyle,\
2745 utf8_string origin_map,\ 2581 utf8_string origin_map,\
2746 utf8_string final_map,\ 2582 utf8_string final_map,\
2747 utf8_string exitstyle,\ 2583 utf8_string exitstyle,\
2748 utf8_string this_map,\ 2584 utf8_string this_map,\
2749 utf8_string exit_on_final_map,\ 2585 utf8_string exit_on_final_map,\
2781 assign (rmp.monsterstyle , monsterstyle); 2617 assign (rmp.monsterstyle , monsterstyle);
2782 assign (rmp.treasurestyle , treasurestyle); 2618 assign (rmp.treasurestyle , treasurestyle);
2783 assign (rmp.layoutstyle , layoutstyle); 2619 assign (rmp.layoutstyle , layoutstyle);
2784 assign (rmp.doorstyle , doorstyle); 2620 assign (rmp.doorstyle , doorstyle);
2785 assign (rmp.decorstyle , decorstyle); 2621 assign (rmp.decorstyle , decorstyle);
2622 assign (rmp.miningstyle , miningstyle);
2786 assign (rmp.exitstyle , exitstyle); 2623 assign (rmp.exitstyle , exitstyle);
2787 assign (rmp.exit_on_final_map, exit_on_final_map); 2624 assign (rmp.exit_on_final_map, exit_on_final_map);
2788 2625
2789 rmp.origin_map = origin_map; 2626 rmp.origin_map = origin_map;
2790 rmp.final_map = final_map; 2627 rmp.final_map = final_map;
2818 OUTPUT: 2655 OUTPUT:
2819 RETVAL 2656 RETVAL
2820 2657
2821MODULE = cf PACKAGE = cf::mapspace 2658MODULE = cf PACKAGE = cf::mapspace
2822 2659
2823INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2660INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2824 2661
2825MODULE = cf PACKAGE = cf::arch 2662MODULE = cf PACKAGE = cf::arch
2826 2663
2827int archetypes_size () 2664int archetypes_size ()
2828 CODE: 2665 CODE:
2832archetype *archetypes (U32 index) 2669archetype *archetypes (U32 index)
2833 CODE: 2670 CODE:
2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2671 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2835 OUTPUT: RETVAL 2672 OUTPUT: RETVAL
2836 2673
2837INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2674INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2838 2675
2839MODULE = cf PACKAGE = cf::party 2676MODULE = cf PACKAGE = cf::party
2840 2677
2841partylist *first () 2678partylist *first ()
2842 PROTOTYPE: 2679 PROTOTYPE:
2843 CODE: 2680 CODE:
2844 RETVAL = get_firstparty (); 2681 RETVAL = get_firstparty ();
2845 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2846 2683
2847INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2684INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2848 2685
2849MODULE = cf PACKAGE = cf::region 2686MODULE = cf PACKAGE = cf::region
2850 2687
2851void 2688void
2852list () 2689list ()
2865 RETVAL = 0; 2702 RETVAL = 0;
2866 while (rgn = rgn->parent) 2703 while (rgn = rgn->parent)
2867 RETVAL++; 2704 RETVAL++;
2868 OUTPUT: RETVAL 2705 OUTPUT: RETVAL
2869 2706
2870INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2707INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2871 2708
2872MODULE = cf PACKAGE = cf::living 2709MODULE = cf PACKAGE = cf::living
2873 2710
2874INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2711INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2875 2712
2876MODULE = cf PACKAGE = cf::settings 2713MODULE = cf PACKAGE = cf::settings
2877 2714
2878INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2715INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2879 2716
2880MODULE = cf PACKAGE = cf::client 2717MODULE = cf PACKAGE = cf::client
2881 2718
2882INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2719INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2883 2720
2884int invoke (client *ns, int event, ...) 2721int invoke (client *ns, int event, ...)
2885 CODE: 2722 CODE:
2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2723 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2724 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2790 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face; 2791 old_sound_index [idx] = face;
2955 2792
2956MODULE = cf PACKAGE = cf::face PREFIX = face_ 2793MODULE = cf PACKAGE = cf::face PREFIX = face_
2957 2794
2958#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2795#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2959 2796
2960faceidx face_find (utf8_string name, faceidx defidx = 0) 2797faceidx face_find (utf8_string name, faceidx defidx = 0)
2961 2798
2962faceidx alloc (utf8_string name) 2799faceidx alloc (utf8_string name)
2963 CODE: 2800 CODE:
3003 sv_to (data, d->data); 2840 sv_to (data, d->data);
3004 STRLEN clen; 2841 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen); 2842 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen); 2843 clen = min (CHKSUM_MAXLEN, clen);
3007 2844
2845 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2846
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen)) 2847 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 { 2848 {
3010 d->chksum_len = clen; 2849 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen); 2850 memcpy (d->chksum, cdata, clen);
3012 2851
3060 ns->force_newmap = true; 2899 ns->force_newmap = true;
3061 } 2900 }
3062 2901
3063MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2902MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064 2903
3065#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2904#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3066 2905
3067animidx anim_find (utf8_string name) 2906animidx anim_find (utf8_string name)
3068 CODE: 2907 CODE:
3069 RETVAL = animation::find (name).number; 2908 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL 2909 OUTPUT: RETVAL
3085 } 2924 }
3086 else 2925 else
3087 anim = &animation::create (name, av_len (av) + 1, facings); 2926 anim = &animation::create (name, av_len (av) + 1, facings);
3088 2927
3089 for (int i = 0; i < anim->num_animations; ++i) 2928 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2929 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3091} 2930}
3092 OUTPUT: RETVAL 2931 OUTPUT: RETVAL
3093 2932
3094void invalidate_all () 2933void invalidate_all ()
3095 CODE: 2934 CODE:
3096 for_all_clients (ns) 2935 for_all_clients (ns)
3097 ns->anims_sent.reset (); 2936 ns->anims_sent.reset ();
3098 2937
3099MODULE = cf PACKAGE = cf::object::freezer 2938MODULE = cf PACKAGE = cf::object::freezer
3100 2939
3101INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2940INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3102 2941
3103SV * 2942SV *
3104new (char *klass) 2943new (char *klass)
3105 CODE: 2944 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2945 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3113 sv_to (sv, self); 2952 sv_to (sv, self);
3114 delete self; 2953 delete self;
3115 2954
3116MODULE = cf PACKAGE = cf::object::thawer 2955MODULE = cf PACKAGE = cf::object::thawer
3117 2956
3118INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2957INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
3119 2958
3120SV * 2959SV *
3121new_from_file (char *klass, octet_string path) 2960new_from_file (char *klass, octet_string path)
3122 CODE: 2961 CODE:
3123 object_thawer *f = new object_thawer (path); 2962 object_thawer *f = new object_thawer (path);

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