ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.310 by root, Fri Dec 19 22:47:30 2008 UTC vs.
Revision 1.369 by root, Wed Apr 14 02:31:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
71static int tick_pending; 69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
76 75
77bitset<NUM_EVENT_TYPES> ev_want_event; 76bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 77bitset<NUM_TYPES> ev_want_type;
79 78
80static HV 79static HV
88 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
92 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
93#ifndef newSVpv_utf8 99#ifndef newSVpv_utf8
94static inline SV * 100static SV *
95newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
96{ 102{
97 if (!s) 103 if (!s)
98 return newSV (0); 104 return newSV (0);
99 105
102 return sv; 108 return sv;
103} 109}
104#endif 110#endif
105 111
106#ifndef newSVpvn_utf8 112#ifndef newSVpvn_utf8
107static inline SV * 113static SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{ 115{
110 if (!s) 116 if (!s)
111 return newSV (0); 117 return newSV (0);
112 118
116 SvUTF8_on (sv); 122 SvUTF8_on (sv);
117 123
118 return sv; 124 return sv;
119} 125}
120#endif 126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
121 143
122// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
123template<class super> 145template<class super>
124static super * 146static super *
125is_a (attachable *at) 147is_a (attachable *at)
158 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
159 hv_clear (self); 181 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
162 184
163 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self); 186 assert (!this->self);
165 } 187 }
166} 188}
167 189
168void 190void
202attachable::destroy () 224attachable::destroy ()
203{ 225{
204 if (destroyed ()) 226 if (destroyed ())
205 return; 227 return;
206 228
207 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
208 do_destroy (); 230 do_destroy ();
209 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
210} 238}
211 239
212void 240void
213attachable::check_mortals () 241attachable::check_mortals ()
214{ 242{
230 258
231 if (0) 259 if (0)
232 { 260 {
233 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
235 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
236 } 265 }
237 } 266 }
238 } 267 }
239 268
259 } 288 }
260 else 289 else
261 { 290 {
262 mortals.erase (i); 291 mortals.erase (i);
263 obj->sever_self (); 292 obj->sever_self ();
264 delete obj; 293 obj->do_delete ();
265 } 294 }
266 } 295 }
267} 296}
268 297
269void 298void
286 315
287 attach = src.attach; 316 attach = src.attach;
288 return *this; 317 return *this;
289} 318}
290 319
320#if 0
291template<typename T> 321template<typename T>
292static bool 322static bool
293find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
294{ 324{
295 char *s = (char *)obj; 325 char *s = (char *)obj;
303 333
304 return false; 334 return false;
305} 335}
306 336
307// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
308void 338static void
309find_backref (void *ptr) 339find_backref (void *ptr)
310{ 340{
311 for_all_objects (op) 341 for_all_objects (op)
312 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
318 348
319 for_all_clients (ns) 349 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
322
323} 352}
353#endif
324 354
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 356
327static SV * 357static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
381 411
382 return sv; 412 return sv;
383 } 413 }
384} 414}
385 415
416#if 0 // unused
386static void 417static void
387clearSVptr (SV *sv) 418clearSVptr (SV *sv)
388{ 419{
389 if (SvROK (sv)) 420 if (SvROK (sv))
390 sv = SvRV (sv); 421 sv = SvRV (sv);
391 422
392 hv_clear ((HV *)sv); 423 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 424 sv_unmagic (sv, PERL_MAGIC_ext);
394} 425}
426#endif
427
428static long
429SvPTR_nc (SV *sv)
430{
431 sv = SvRV (sv);
432
433 // very important shortcut
434 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
435 return (long)SvMAGIC (sv)->mg_ptr;
436
437 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
438 return (long)mg->mg_ptr;
439
440 croak ("perl code used object, but C object is already destroyed, caught");
441}
395 442
396static long 443static long
397SvPTR (SV *sv, const char *klass) 444SvPTR (SV *sv, const char *klass)
398{ 445{
399 if (!sv_derived_from (sv, klass)) 446 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 447 croak ("object of type %s expected", klass);
401 448
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 449 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 450}
409 451
410static long 452static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 453SvPTR_ornull (SV *sv, const char *klass)
412{ 454{
413 if (SvOK (sv)) 455 if (expect_false (!SvOK (sv))) return 0;
456
414 return SvPTR (sv, klass); 457 return SvPTR (sv, klass);
415 else
416 return 0;
417} 458}
418 459
460static long noinline
461SvPTR_ornull_client (SV *sv)
462{
463 if (expect_false (!SvOK (sv))) return 0;
464
465 if (!SvROK (sv)
466 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
467 && !sv_derived_from (sv, "cf::client")))
468 croak ("object of type cf::client expected");
469
470 return SvPTR_nc (sv);
471}
472
473static long noinline
474SvPTR_ornull_object (SV *sv)
475{
476 if (expect_false (!SvOK (sv))) return 0;
477
478 if (!SvROK (sv)
479 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
481 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
482 && !sv_derived_from (sv, "cf::object")))
483 croak ("object of type cf::object expected");
484
485 return SvPTR_nc (sv);
486}
487
488static long noinline
489SvPTR_ornull_player (SV *sv)
490{
491 if (expect_false (!SvOK (sv))) return 0;
492
493 if (!SvROK (sv)
494 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
495 && !sv_derived_from (sv, "cf::player")))
496 croak ("object of type cf::player expected");
497
498 return SvPTR_nc (sv);
499}
500
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 501static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 502static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 503static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 504static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 505static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 506static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 507static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 508static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 509static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 510static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 511static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 512static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 513static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 514static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 515static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 516static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 517static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 518static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 519static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 520static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 521static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 522static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 523static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 524static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443 525
444inline SV *to_sv (object & v) { return to_sv (&v); } 526static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 527static inline SV *to_sv (living & v) { return to_sv (&v); }
446 528
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 529static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 530static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 531
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 532static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 533
452inline SV *to_sv (dynbuf * v) 534static inline SV *to_sv (dynbuf * v)
453{ 535{
454 SV *sv = newSV (0); 536 SV *sv = newSV (0);
455 537
456 sv_upgrade (sv, SVt_PV); 538 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 539 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 543 *SvEND (sv) = 0;
462 544
463 return sv; 545 return sv;
464} 546}
465 547
466inline SV *to_sv (dynbuf_text * v) 548static inline SV *to_sv (dynbuf_text * v)
467{ 549{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 550 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 551 SvUTF8_on (sv);
470 return sv; 552 return sv;
471} 553}
472 554
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 555static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 556static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 561static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 562static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 563static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 564static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 565static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 566static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 567static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 568static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 569static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 570static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 571static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 572static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 573static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 574static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 575static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 576static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 577static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 578static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 579static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 580static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 581static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 582
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 583//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 584static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 585
504template<class T> 586template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 587static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 588
507template<int N> 589template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 590static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 591
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 592static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 593static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 594static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 595static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 596
515inline void sv_to (SV *sv, std::string &v) 597static inline void sv_to (SV *sv, std::string &v)
516{ 598{
517 STRLEN len; 599 STRLEN len;
518 char *data = SvPVbyte (sv, len); 600 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 601 v.assign (data, len);
520} 602}
521 603
522inline void sv_to (SV *sv, UUID &v) 604static inline void sv_to (SV *sv, UUID &v)
523{ 605{
524 if (!v.parse (SvPV_nolen (sv))) 606 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 607 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 608}
527 609
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 610static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 611
530static SV * 612static SV *
531newSVdt_va (va_list &ap, data_type type) 613newSVdt_va (va_list &ap, data_type type)
532{ 614{
533 SV *sv; 615 SV *sv;
607 va_end (ap); 689 va_end (ap);
608 690
609 return sv; 691 return sv;
610} 692}
611 693
694// typemap support, mostly to avoid excessive inlining
695template<class type>
696static void noinline
697cf_obj_to (SV *arg, type &var)
698{
699 sv_to (arg, var);
700 if (!var)
701 croak ("must not pass invalid/null cf_obj here");
702}
703
704template<class object>
705static void noinline
706cf_obj_ornull_to (SV *arg, object *&var)
707{
708 if (SvOK (arg))
709 {
710 sv_to (arg, var);
711 if (!var)
712 croak ("unable to convert perl object to C++ object");
713 }
714 else
715 var = 0;
716}
717
612////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 718//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
613 719
614SV * 720static SV *
615registry (attachable *ext) 721registry (attachable *ext)
616{ 722{
617 if (!ext->cb) 723 if (!ext->cb)
618 ext->cb = newAV (); 724 ext->cb = newAV ();
619 725
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV)); 766 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE); 767 exit (EXIT_FAILURE);
662 } 768 }
663} 769}
664 770
771void
665void cfperl_main () 772cfperl_main ()
666{ 773{
667 dSP; 774 dSP;
668 775
669 PUSHMARK (SP); 776 PUSHMARK (SP);
670 PUTBACK; 777 PUTBACK;
695# undef def 802# undef def
696}; 803};
697 804
698#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 805#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
699 806
700static void 807static void noinline
701gather_callbacks (AV *&callbacks, AV *registry, event_type event) 808gather_callbacks (AV *&callbacks, AV *registry, event_type event)
702{ 809{
703 // event must be in array 810 // event must be in array
704 if (event >= 0 && event <= AvFILLp (registry)) 811 if (event >= 0 && event <= AvFILLp (registry))
705 { 812 {
791{ 898{
792 attachable::gather_callbacks (callbacks, event); 899 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event); 900 ::gather_callbacks (callbacks, cb_map, event);
794} 901}
795 902
796void 903static void noinline
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 904_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{ 905{
799 for (int event = 0; event <= AvFILLp (registry); ++event) 906 for (int event = 0; event <= AvFILLp (registry); ++event)
800 { 907 {
801 SV *cbs_ = AvARRAY (registry)[event]; 908 SV *cbs_ = AvARRAY (registry)[event];
811 } 918 }
812 } 919 }
813} 920}
814 921
815// very slow and inefficient way to recalculate the global want bitsets 922// very slow and inefficient way to recalculate the global want bitsets
816void 923static void
817_recalc_want () 924_recalc_want ()
818{ 925{
819 ev_want_event.reset (); 926 ev_want_event.reset ();
820 927
821 _recalc_want (ev_want_event, cb_global); 928 _recalc_want (ev_want_event, cb_global);
894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1001 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
895 } 1002 }
896 1003
897 va_end (ap); 1004 va_end (ap);
898 1005
899 CALL_CALL ("cf::do_invoke", G_SCALAR); 1006 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
900 count = count > 0 ? POPi : 0; 1007 count = count > 0 ? POPi : 0;
901 1008
902 CALL_END; 1009 CALL_END;
903 1010
904 return count; 1011 return count;
905} 1012}
906 1013
907SV * 1014static SV *
908cfperl_result (int idx) 1015cfperl_result (int idx)
909{ 1016{
910 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1017 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
911 if (!av) 1018 if (!av)
912 return &PL_sv_undef; 1019 return &PL_sv_undef;
931} 1038}
932 1039
933///////////////////////////////////////////////////////////////////////////// 1040/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions 1041// various c++ => perl glue functions
935 1042
1043void
936void cfperl_tick () 1044cfperl_tick ()
937{ 1045{
938 tick_pending = 1; 1046 tick_pending = 1;
939 1047
940 if (tick_inhibit) 1048 if (tick_inhibit)
941 return; 1049 return;
944 1052
945 dSP; 1053 dSP;
946 1054
947 PUSHMARK (SP); 1055 PUSHMARK (SP);
948 PUTBACK; 1056 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID); 1057 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
950 1058
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1059 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952} 1060}
953 1061
954void 1062void
977 CALL_CALL ("ext::books::make_book", G_VOID); 1085 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END; 1086 CALL_END;
979} 1087}
980 1088
981void 1089void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1090cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
983{ 1091{
984 CALL_BEGIN (4); 1092 CALL_BEGIN (4);
985 CALL_ARG (ns); 1093 CALL_ARG (ns);
986 CALL_ARG (type); 1094 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg)); 1095 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color); 1096 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID); 1097 CALL_CALL (cv_cf_client_send_msg, G_VOID);
990 CALL_END; 1098 CALL_END;
991} 1099}
992 1100
993int 1101int
994cfperl_can_merge (object *ob1, object *ob2) 1102cfperl_can_merge (object *ob1, object *ob2)
996 int can; 1104 int can;
997 1105
998 CALL_BEGIN (2); 1106 CALL_BEGIN (2);
999 CALL_ARG (ob1); 1107 CALL_ARG (ob1);
1000 CALL_ARG (ob2); 1108 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR); 1109 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1002 can = count && SvTRUE (TOPs); 1110 can = count && SvTRUE (TOPs);
1003 CALL_END; 1111 CALL_END;
1004 1112
1005 return can; 1113 return can;
1006} 1114}
1007 1115
1116void
1117cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1118{
1119 CALL_BEGIN (4);
1120 CALL_ARG (ob);
1121 CALL_ARG (state);
1122 CALL_ARG (activator);
1123 CALL_ARG (originator);
1124 CALL_CALL ("cf::mapscript::activate", G_VOID);
1125 CALL_END;
1126}
1127
1008player * 1128player *
1009player::find (const char *name) 1129player::find (const_utf8_string name)
1010{ 1130{
1011 CALL_BEGIN (1); 1131 CALL_BEGIN (1);
1012 CALL_ARG (name); 1132 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR); 1133 CALL_CALL ("cf::player::find", G_SCALAR);
1014 1134
1019 1139
1020 return retval; 1140 return retval;
1021} 1141}
1022 1142
1023maptile * 1143maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty) 1144find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1025{ 1145{
1026 CALL_BEGIN (3); 1146 CALL_BEGIN (4);
1027 CALL_ARG (dirname); 1147 CALL_ARG (dirname);
1028 CALL_ARG (stylename); 1148 CALL_ARG (stylename);
1029 CALL_ARG (difficulty); 1149 CALL_ARG (difficulty);
1150 CALL_ARG (recurse);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1151 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031 1152
1032 maptile *retval = 0; 1153 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval); 1154 if (count) sv_to (POPs, retval);
1034 1155
1036 1157
1037 return retval; 1158 return retval;
1038} 1159}
1039 1160
1040maptile * 1161maptile *
1041maptile::find_sync (const char *path, maptile *origin) 1162maptile::find_sync (const_utf8_string path, maptile *origin)
1042{ 1163{
1043 CALL_BEGIN (2); 1164 CALL_BEGIN (2);
1044 CALL_ARG (path); 1165 CALL_ARG (path);
1045 CALL_ARG (origin); 1166 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1167 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1052 1173
1053 return retval; 1174 return retval;
1054} 1175}
1055 1176
1056maptile * 1177maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load) 1178maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1058{ 1179{
1059 CALL_BEGIN (3); 1180 CALL_BEGIN (3);
1060 CALL_ARG (path); 1181 CALL_ARG (path);
1061 CALL_ARG (origin); 1182 CALL_ARG (origin);
1062 CALL_ARG (load); 1183 CALL_ARG (load);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1199 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END; 1200 CALL_END;
1080} 1201}
1081 1202
1082void 1203void
1083maptile::change_all_map_light (int change)
1084{
1085 CALL_BEGIN (1);
1086 CALL_ARG (change);
1087 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1088 CALL_END;
1089}
1090
1091void
1092object::enter_exit (object *exit) 1204object::enter_exit (object *exit)
1093{ 1205{
1094 if (type != PLAYER) 1206 if (type != PLAYER)
1095 return; 1207 return;
1096 1208
1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1212 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1101 CALL_END; 1213 CALL_END;
1102} 1214}
1103 1215
1104void 1216void
1105object::player_goto (const char *path, int x, int y) 1217object::player_goto (const_utf8_string path, int x, int y)
1106{ 1218{
1107 if (type != PLAYER) 1219 if (type != PLAYER)
1108 return; 1220 return;
1109 1221
1110 CALL_BEGIN (4); 1222 CALL_BEGIN (4);
1114 CALL_ARG (y); 1226 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID); 1227 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END; 1228 CALL_END;
1117} 1229}
1118 1230
1119const char * 1231const_utf8_string
1120object::ref () const 1232object::ref () const
1121{ 1233{
1122 if (type == PLAYER) 1234 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1235 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else 1236 else
1237 // TODO: should be able to save references within the same map, at least
1125 return 0; 1238 return 0;
1126} 1239}
1127 1240
1128object * 1241object *
1129object::deref (const char *ref) 1242object::deref (const_utf8_string ref)
1130{ 1243{
1131 object *retval = 0; 1244 object *retval = 0;
1132 1245
1133 if (ref) 1246 if (ref)
1134 { 1247 {
1144 1257
1145 return retval; 1258 return retval;
1146} 1259}
1147 1260
1148void 1261void
1149log_backtrace (const char *msg) 1262log_backtrace (const_utf8_string msg)
1150{ 1263{
1151#if HAVE_BACKTRACE 1264#if HAVE_BACKTRACE
1152 void *addr [20]; 1265 void *addr [20];
1153 int size = backtrace (addr, 20); 1266 int size = backtrace (addr, 20);
1154 1267
1159 CALL_CALL ("cf::_log_backtrace", G_VOID); 1272 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END; 1273 CALL_END;
1161#endif 1274#endif
1162} 1275}
1163 1276
1277bool
1278is_match_expr (const_utf8_string expr)
1279{
1280 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1281}
1282
1283bool
1284match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1285{
1286 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1287 expr += sizeof ("match ") - 1;
1288
1289 CALL_BEGIN (5);
1290 CALL_ARG (expr);
1291 CALL_ARG (ob);
1292 CALL_ARG (self);
1293 CALL_ARG (source);
1294 CALL_ARG (originator);
1295 CALL_CALL (cv_cf_match_match, G_SCALAR);
1296
1297 bool matched = count && SvTRUE (TOPs);
1298
1299 CALL_END;
1300
1301 return matched;
1302}
1303
1304object *
1305match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1306{
1307 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1308 expr += sizeof ("match ") - 1;
1309
1310 CALL_BEGIN (5);
1311 CALL_ARG (expr);
1312 CALL_ARG (ob);
1313 CALL_ARG (self);
1314 CALL_ARG (source);
1315 CALL_ARG (originator);
1316 CALL_CALL (cv_cf_match_match, G_ARRAY);
1317
1318 object *one = 0;
1319
1320 if (count)
1321 sv_to (TOPs, one);
1322
1323 CALL_END;
1324
1325 return one;
1326}
1327
1164///////////////////////////////////////////////////////////////////////////// 1328/////////////////////////////////////////////////////////////////////////////
1165 1329
1166struct EVAPI *evapi::GEVAPI; 1330struct EVAPI *evapi::GEVAPI;
1167struct CoroAPI *coroapi::GCoroAPI; 1331struct CoroAPI *coroapi::GCoroAPI;
1168 1332
1333void
1169void coroapi::do_cede_to_tick () 1334coroapi::do_cede_to_tick ()
1170{ 1335{
1171 cede_pending = 0; 1336 cede_pending = 0;
1172 cede (); 1337 cede ();
1173} 1338}
1174 1339
1198 ev_io_set ((ev_io *)this, fd, events); 1363 ev_io_set ((ev_io *)this, fd, events);
1199 if (active) start (); 1364 if (active) start ();
1200 } 1365 }
1201} 1366}
1202 1367
1203void 1368static void
1204_connect_to_perl () 1369_connect_to_perl_1 ()
1205{ 1370{
1206 stash_cf = gv_stashpv ("cf", 1); 1371 stash_cf = gv_stashpv ("cf", 1);
1207 1372
1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1373 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1374 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1228 cb_client = get_av ("cf::CB_CLIENT", 1); 1393 cb_client = get_av ("cf::CB_CLIENT", 1);
1229 cb_type = get_av ("cf::CB_TYPE" , 1); 1394 cb_type = get_av ("cf::CB_TYPE" , 1);
1230 cb_map = get_av ("cf::CB_MAP" , 1); 1395 cb_map = get_av ("cf::CB_MAP" , 1);
1231} 1396}
1232 1397
1398static void
1399_connect_to_perl_2 ()
1400{
1401 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1402 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1403 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1404 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1405 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1406}
1407
1233MODULE = cf PACKAGE = cf PREFIX = cf_ 1408MODULE = cf PACKAGE = cf PREFIX = cf_
1234 1409
1235BOOT: 1410BOOT:
1236{ 1411{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1412 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1413 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239 1414
1240 _connect_to_perl (); 1415 _connect_to_perl_1 ();
1241 1416
1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1417 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243 1418
1244 //{ 1419 //{
1245 // require_pv ("Time::HiRes"); 1420 // require_pv ("Time::HiRes");
1253 static const struct { 1428 static const struct {
1254 const char *name; 1429 const char *name;
1255 IV iv; 1430 IV iv;
1256 } *civ, const_iv[] = { 1431 } *civ, const_iv[] = {
1257# define const_iv(name) { # name, (IV)name }, 1432# define const_iv(name) { # name, (IV)name },
1433# include "const_iv.h"
1434# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1435# include "attackinc.h"
1436# undef def
1437# define def(uc, flags) const_iv (SK_ ## uc)
1438# include "skillinc.h"
1439# undef def
1440
1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1441 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1259 const_iv (logBacktrace) 1442 const_iv (logBacktrace)
1260 1443
1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1444 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262 1445
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1446 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1264 1447
1265 const_iv (MAX_TIME) 1448 const_iv (MAX_TIME)
1266 const_iv (MAXSOCKBUF) 1449 const_iv (MAXSOCKBUF)
1267 1450
1268 const_iv (NUM_BODY_LOCATIONS)
1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1273 const_iv (body_wrist) const_iv (body_waist)
1274
1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1303
1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1305
1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1308
1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1316
1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1319 const_iv (WEAP_BLUD)
1320
1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1451 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1452 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357 1453
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1454 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1359
1360 const_iv (SP_RAISE_DEAD)
1361 const_iv (SP_RUNE)
1362 const_iv (SP_MAKE_MARK)
1363 const_iv (SP_BOLT)
1364 const_iv (SP_BULLET)
1365 const_iv (SP_EXPLOSION)
1366 const_iv (SP_CONE)
1367 const_iv (SP_BOMB)
1368 const_iv (SP_WONDER)
1369 const_iv (SP_SMITE)
1370 const_iv (SP_MAGIC_MISSILE)
1371 const_iv (SP_SUMMON_GOLEM)
1372 const_iv (SP_DIMENSION_DOOR)
1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1378 const_iv (SP_INVISIBLE)
1379 const_iv (SP_PROBE)
1380 const_iv (SP_HEALING)
1381 const_iv (SP_CREATE_FOOD)
1382 const_iv (SP_EARTH_TO_DUST)
1383 const_iv (SP_CHANGE_ABILITY)
1384 const_iv (SP_BLESS)
1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1397 const_iv (SP_DISPEL_RUNE)
1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408 1455
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1456 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1457 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1411 const_iv (F_LOCKED) 1458 const_iv (F_LOCKED)
1412 1459
1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1414
1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1460 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1461 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1417 1462
1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1419
1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1422
1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1425
1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1427
1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1432 1464
1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1465 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1466 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1435 1467
1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL)
1447
1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454
1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1456
1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1464
1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1468 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_INACTIVE) 1469 const_iv (MAP_INACTIVE)
1467 1470
1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1471 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1472 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1470 1473
1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1472
1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1474 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 1475
1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476
1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478
1479 // random map generator
1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486
1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1489
1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1477 };
1496 1478
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1481
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1502 }
1503
1504 // used by autogenerated BOOT sections from genacc
1505 av_reflect = get_av ("cf::REFLECT", 1);
1521} 1506}
1522 1507
1523void _gv_clear (SV *gv) 1508void _gv_clear (SV *gv)
1524 CODE: 1509 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV); 1510 assert (SvTYPE (gv) == SVt_PVGV);
1532 f (GvGP (gv)->gp_cv); 1517 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0; 1518 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv); 1519 GvMULTI_off (gv);
1535# undef f 1520# undef f
1536 1521
1537void _connect_to_perl () 1522void _connect_to_perl_1 ()
1523
1524void _connect_to_perl_2 ()
1538 1525
1539void _recalc_want () 1526void _recalc_want ()
1540 1527
1541# not used by default anymore 1528# not used by default anymore
1542void _global_reattach () 1529void _global_reattach ()
1610 CODE: 1597 CODE:
1611 UUID::init (); 1598 UUID::init ();
1612 1599
1613void init_signals () 1600void init_signals ()
1614 1601
1615void init_commands ()
1616
1617void init_skills () 1602void init_skills ()
1618 1603
1619void init_beforeplay () 1604void init_beforeplay ()
1620 1605
1621void evthread_start (int aiofd) 1606void evthread_start (int aiofd)
1650 } 1635 }
1651 1636
1652void server_tick () 1637void server_tick ()
1653 CODE: 1638 CODE:
1654{ 1639{
1640 ev_now_update (EV_DEFAULT);
1655 NOW = ev_now (EV_DEFAULT); 1641 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1642 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1643 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime); 1644 runtime = SvNVX (sv_runtime);
1659 1645
1660 server_tick (); 1646 server_tick ();
1661 1647
1662 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK; 1651 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1666} 1653}
1667 1654
1678 switch (items) 1665 switch (items)
1679 { 1666 {
1680 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1681 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1683 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1684 } 1671 }
1685} 1672}
1686 OUTPUT: 1673 OUTPUT:
1687 RETVAL 1674 RETVAL
1688 1675
1695NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE: 1683 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT: 1685 OUTPUT:
1699 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1700 1689
1701void weaken (...) 1690void weaken (...)
1702 PROTOTYPE: @ 1691 PROTOTYPE: @
1703 CODE: 1692 CODE:
1704 while (items > 0) 1693 while (items > 0)
1705 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1706 1695
1707void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1708log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1709 1701
1710void
1711LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1712 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1713 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1714 1705
1715octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1716 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1907 RETVAL 1898 RETVAL
1908 1899
1909void 1900void
1910debug_trace (attachable *obj, bool on = true) 1901debug_trace (attachable *obj, bool on = true)
1911 CODE: 1902 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE; 1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on) 1904 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE; 1905 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1915 1906
1916int mortals_size () 1907int mortals_size ()
1917 CODE: 1908 CODE:
1918 RETVAL = attachable::mortals.size (); 1909 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1921#object *mortals (U32 index) 1912#object *mortals (U32 index)
1922# CODE: 1913# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
1925 1916
1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1927 1918
1928MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
1929 1920
1930int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
1931 CODE: 1922 CODE:
1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1936 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1937 1928
1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1939 1930
1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1941 1932
1942int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1943 CODE: 1934 CODE:
1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1972int mortals_size () 1963int mortals_size ()
1973 CODE: 1964 CODE:
1974 RETVAL = attachable::mortals.size (); 1965 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1976 1967
1977const char *slot_use_name (U32 slot) 1968const_utf8_string slot_use_name (U32 slot)
1978 ALIAS: 1969 ALIAS:
1979 slot_nonuse_name = 1 1970 slot_nonuse_name = 1
1980 CODE: 1971 CODE:
1981{ 1972{
1982 if (slot >= NUM_BODY_LOCATIONS) 1973 if (slot >= NUM_BODY_LOCATIONS)
2046 2037
2047int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
2048 2039
2049int move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
2050 CODE: 2041 CODE:
2051 RETVAL = move_ob (op, dir, originator); 2042 RETVAL = op->move (dir, originator);
2052 OUTPUT: 2043 OUTPUT:
2053 RETVAL 2044 RETVAL
2054 2045
2055void apply (object *applier, object *applied, int flags = 0)
2056 CODE:
2057 manual_apply (applied, applier, flags);
2058
2059void apply_below (object *op) 2046void apply_below (object *op)
2060 CODE: 2047 CODE:
2061 player_apply_below (op); 2048 player_apply_below (op);
2062 2049
2063int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2050int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2051
2052int casting_level (object *caster, object *spell)
2064 2053
2065int pay_item (object *op, object *buyer) 2054int pay_item (object *op, object *buyer)
2066 CODE: 2055 CODE:
2067 RETVAL = pay_for_item (op, buyer); 2056 RETVAL = pay_for_item (op, buyer);
2068 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2111 2100
2112void player_lvl_adj (object *who, object *skill = 0) 2101void player_lvl_adj (object *who, object *skill = 0)
2113 2102
2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2103int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2115 2104
2116int calc_skill_exp (object *who, object *op, object *skill); 2105int calc_skill_exp (object *who, object *op, object *skill)
2117 2106
2118void push_button (object *op); 2107void push_button (object *op, object *originator)
2119 2108
2120void use_trigger (object *op); 2109void use_trigger (object *op, object *originator)
2121 2110
2122void add_button_link (object *button, maptile *map, int connected);
2123
2124void remove_button_link (object *op);
2125
2126void handle_apply_yield (object *op); 2111void handle_apply_yield (object *op)
2127 2112
2113int convert_item (object *item, object *converter)
2114
2115void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2128 2116
2129MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2117MODULE = cf PACKAGE = cf::object PREFIX = cf_
2130 2118
2131# no clean way to get an object from an archetype - stupid idiotic 2119# no clean way to get an object from an archetype - stupid idiotic
2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2120# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2136 CODE: 2124 CODE:
2137 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2125 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2138 OUTPUT: 2126 OUTPUT:
2139 RETVAL 2127 RETVAL
2140 2128
2129object *generate (utf8_string arch, object *creator)
2130 CODE:
2131 object *obj = get_archetype (arch);
2132 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2133 RETVAL = obj;
2134 OUTPUT:
2135 RETVAL
2136
2141object *find_object (U32 tag) 2137object *find_object (U32 tag)
2138
2139object *find_object_uuid (UUID i)
2142 2140
2143# TODO: nuke 2141# TODO: nuke
2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2142object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2145 PROTOTYPE: $$$$$$ 2143 PROTOTYPE: $$$$$$
2146 CODE: 2144 CODE:
2147{ 2145{
2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2146 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2147
2148 if (RETVAL->destroyed ())
2149 RETVAL = 0;
2149} 2150}
2150 2151
2151shstr 2152shstr
2152object::kv_get (shstr key) 2153object::kv_get (shstr key)
2153 2154
2166 PROTOTYPE: $$;$ 2167 PROTOTYPE: $$;$
2167 PPCODE: 2168 PPCODE:
2168{ 2169{
2169 rv_vector rv; 2170 rv_vector rv;
2170 2171
2171 PUTBACK;
2172 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174 2173
2175 EXTEND (SP, 5); 2174 EXTEND (SP, 5);
2176 PUSHs (newSVuv (rv.distance)); 2175 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2177 PUSHs (newSViv (rv.distance_x)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2178 PUSHs (newSViv (rv.distance_y)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2179 PUSHs (newSViv (rv.direction)); 2178 PUSHs (sv_2mortal (newSViv (rv.direction)));
2180 PUSHs (to_sv (rv.part)); 2179 PUSHs (sv_2mortal (to_sv (rv.part)));
2181} 2180}
2182 2181
2183bool on_same_map_as (object *ob, object *other) 2182bool on_same_map_as (object *ob, object *other)
2184 CODE: 2183 CODE:
2185 RETVAL = on_same_map (ob, other); 2184 RETVAL = on_same_map (ob, other);
2205 RETVAL = op->contr; 2204 RETVAL = op->contr;
2206 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2207 2206
2208bool move_player (object *op, int dir) 2207bool move_player (object *op, int dir)
2209 2208
2210void check_score (object *op)
2211
2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2209void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2213 CODE: 2210 CODE:
2214 new_draw_info (flags, 0, op, txt); 2211 new_draw_info (flags, 0, op, txt);
2215 2212
2216void kill_player (object *op) 2213void kill_player (object *op)
2228int command_arrest (object *op, utf8_string params) 2225int command_arrest (object *op, utf8_string params)
2229 2226
2230 2227
2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2232 2229
2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2230INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2234 2231
2235int invoke (player *pl, int event, ...) 2232int invoke (player *pl, int event, ...)
2236 CODE: 2233 CODE:
2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2234 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2235 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2247 CODE: 2244 CODE:
2248 pl->ob->stats.hp = pl->ob->stats.maxhp; 2245 pl->ob->stats.hp = pl->ob->stats.maxhp;
2249 pl->ob->stats.sp = pl->ob->stats.maxsp; 2246 pl->ob->stats.sp = pl->ob->stats.maxsp;
2250 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2247 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2251 pl->orig_stats = pl->ob->stats; 2248 pl->orig_stats = pl->ob->stats;
2252
2253void clear_los (player *pl)
2254 2249
2255# should only be temporary 2250# should only be temporary
2256void esrv_new_player (player *pl) 2251void esrv_new_player (player *pl)
2257 2252
2258#d# TODO: replace by blocked_los accessor, fix code using this 2253#d# TODO: replace by blocked_los accessor, fix code using this
2332 if (op->tag) 2327 if (op->tag)
2333 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2334 } 2329 }
2335} 2330}
2336 2331
2337INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT:
2346 RETVAL
2338 2347
2339void 2348void
2340maptile::instantiate () 2349maptile::instantiate ()
2341 2350
2342maptile *new () 2351maptile *new ()
2374 for (int x = 0; x < THIS->width; ++x) 2383 for (int x = 0; x < THIS->width; ++x)
2375 for (int y = 0; y < THIS->height; ++y) 2384 for (int y = 0; y < THIS->height; ++y)
2376 { 2385 {
2377 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2386 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2378 if (op->flag [FLAG_IS_FLOOR]) 2387 if (op->flag [FLAG_IS_FLOOR])
2379 goto skip_space; 2388 goto skip;
2380 2389
2381 { 2390 {
2382 int offs = offset + y * stride + x; 2391 int offs = offset + y * stride + x;
2392
2383 if (IN_RANGE_EXC (offs, 0, idxlen)) 2393 if (IN_RANGE_EXC (offs, 0, idxlen))
2384 { 2394 {
2385 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2395 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2386 { 2396 {
2387 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2397 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2388 ob->flag [FLAG_NO_MAP_SAVE] = true; 2398 ob->flag [FLAG_NO_MAP_SAVE] = true;
2389 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2399 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2390 2400
2391 if (ob->randomitems) 2401 if (ob->randomitems && !ob->above)
2392 { 2402 {
2393 if (!ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems); 2403 ob->create_treasure (ob->randomitems);
2396 2404
2397 for (object *op = ob->above; op; op = op->above) 2405 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true; 2406 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 } 2407 // TODO: if this is a pickable object, then the item
2400 2408 // will at a bit weird - saving inside the player
2401 ob->randomitems = 0; 2409 // will clear the flag, but when the player drops
2410 // it without logging out, it keeps the flag.
2411 // nobody ahs reported this, but this can be rather
2412 // annoying on persistent maps.
2402 } 2413 }
2403 } 2414 }
2404 } 2415 }
2405 } 2416 }
2406 2417
2407 skip_space: ; 2418 skip: ;
2408 } 2419 }
2409} 2420}
2410 2421
2411void 2422void
2412maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2423maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2422 2433
2423 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2434 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2424 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2435 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2425 2436
2426 for (int i = av_len ((AV *)palette) + 1; i--; ) 2437 for (int i = av_len ((AV *)palette) + 1; i--; )
2427 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2438 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2428 2439
2429 for (int y = 0; y < THIS->height; ++y) 2440 for (int y = 0; y < THIS->height; ++y)
2430 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2441 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2431 2442
2432 sfree (THIS->regions, THIS->size ()); 2443 sfree (THIS->regions, THIS->size ());
2451 } 2462 }
2452 2463
2453int out_of_map (maptile *map, int x, int y) 2464int out_of_map (maptile *map, int x, int y)
2454 2465
2455void 2466void
2456trigger (maptile *map, long connection, bool state = true) 2467find_link (maptile *map, shstr_tmp connection)
2457 CODE:
2458 activate_connection (map, connection, state);
2459
2460void
2461get_connection (maptile *map, long connection)
2462 PPCODE: 2468 PPCODE:
2463 oblinkpt *obp = get_connection_links (map, connection); 2469 if (oblinkpt *obp = map->find_link (connection))
2464 if (obp)
2465 for (objectlink *ol = obp->link; ol; ol = ol->next) 2470 for (objectlink *ol = obp->link; ol; ol = ol->next)
2466 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2471 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2467 2472
2468void 2473void
2469get_map_flags (maptile *map, int x, int y) 2474get_map_flags (maptile *map, int x, int y)
2559 case 7: RETVAL = newSVuv (ms.move_off ); break; 2564 case 7: RETVAL = newSVuv (ms.move_off ); break;
2560 } 2565 }
2561} 2566}
2562 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2563 2568
2564void fix_walls (maptile *map, int x, int y)
2565
2566void fix_walls_around (maptile *map, int x, int y)
2567
2568# worst xs function of my life 2569# worst xs function of my life
2569bool 2570bool
2570_create_random_map (\ 2571_create_random_map (\
2571 maptile *self,\ 2572 maptile *self,\
2572 utf8_string wallstyle,\ 2573 utf8_string wallstyle,\
2575 utf8_string monsterstyle,\ 2576 utf8_string monsterstyle,\
2576 utf8_string treasurestyle,\ 2577 utf8_string treasurestyle,\
2577 utf8_string layoutstyle,\ 2578 utf8_string layoutstyle,\
2578 utf8_string doorstyle,\ 2579 utf8_string doorstyle,\
2579 utf8_string decorstyle,\ 2580 utf8_string decorstyle,\
2581 utf8_string miningstyle,\
2580 utf8_string origin_map,\ 2582 utf8_string origin_map,\
2581 utf8_string final_map,\ 2583 utf8_string final_map,\
2582 utf8_string exitstyle,\ 2584 utf8_string exitstyle,\
2583 utf8_string this_map,\ 2585 utf8_string this_map,\
2584 utf8_string exit_on_final_map,\ 2586 utf8_string exit_on_final_map,\
2616 assign (rmp.monsterstyle , monsterstyle); 2618 assign (rmp.monsterstyle , monsterstyle);
2617 assign (rmp.treasurestyle , treasurestyle); 2619 assign (rmp.treasurestyle , treasurestyle);
2618 assign (rmp.layoutstyle , layoutstyle); 2620 assign (rmp.layoutstyle , layoutstyle);
2619 assign (rmp.doorstyle , doorstyle); 2621 assign (rmp.doorstyle , doorstyle);
2620 assign (rmp.decorstyle , decorstyle); 2622 assign (rmp.decorstyle , decorstyle);
2623 assign (rmp.miningstyle , miningstyle);
2621 assign (rmp.exitstyle , exitstyle); 2624 assign (rmp.exitstyle , exitstyle);
2622 assign (rmp.exit_on_final_map, exit_on_final_map); 2625 assign (rmp.exit_on_final_map, exit_on_final_map);
2623 2626
2624 rmp.origin_map = origin_map; 2627 rmp.origin_map = origin_map;
2625 rmp.final_map = final_map; 2628 rmp.final_map = final_map;
2653 OUTPUT: 2656 OUTPUT:
2654 RETVAL 2657 RETVAL
2655 2658
2656MODULE = cf PACKAGE = cf::mapspace 2659MODULE = cf PACKAGE = cf::mapspace
2657 2660
2658INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2661INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2659 2662
2660MODULE = cf PACKAGE = cf::arch 2663MODULE = cf PACKAGE = cf::arch
2661 2664
2662int archetypes_size () 2665int archetypes_size ()
2663 CODE: 2666 CODE:
2667archetype *archetypes (U32 index) 2670archetype *archetypes (U32 index)
2668 CODE: 2671 CODE:
2669 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2672 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2670 OUTPUT: RETVAL 2673 OUTPUT: RETVAL
2671 2674
2672object *instantiate (archetype *arch)
2673 CODE:
2674 RETVAL = arch_to_object (arch);
2675 OUTPUT:
2676 RETVAL
2677
2678INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2675INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2679 2676
2680MODULE = cf PACKAGE = cf::party 2677MODULE = cf PACKAGE = cf::party
2681 2678
2682partylist *first () 2679partylist *first ()
2683 PROTOTYPE: 2680 PROTOTYPE:
2684 CODE: 2681 CODE:
2685 RETVAL = get_firstparty (); 2682 RETVAL = get_firstparty ();
2686 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2687 2684
2688INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2685INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2689 2686
2690MODULE = cf PACKAGE = cf::region 2687MODULE = cf PACKAGE = cf::region
2691 2688
2692void 2689void
2693list () 2690list ()
2699 PROTOTYPE: $ 2696 PROTOTYPE: $
2700 CODE: 2697 CODE:
2701 RETVAL = region::find (name); 2698 RETVAL = region::find (name);
2702 OUTPUT: RETVAL 2699 OUTPUT: RETVAL
2703 2700
2704region *find_fuzzy (utf8_string name)
2705 PROTOTYPE: $
2706 CODE:
2707 RETVAL = region::find_fuzzy (name);
2708 OUTPUT: RETVAL
2709
2710int specificity (region *rgn) 2701int specificity (region *rgn)
2711 CODE: 2702 CODE:
2712 RETVAL = 0; 2703 RETVAL = 0;
2713 while (rgn = rgn->parent) 2704 while (rgn = rgn->parent)
2714 RETVAL++; 2705 RETVAL++;
2715 OUTPUT: RETVAL 2706 OUTPUT: RETVAL
2716 2707
2717INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2708INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2718 2709
2719MODULE = cf PACKAGE = cf::living 2710MODULE = cf PACKAGE = cf::living
2720 2711
2721INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2712INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2722 2713
2723MODULE = cf PACKAGE = cf::settings 2714MODULE = cf PACKAGE = cf::settings
2724 2715
2725INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2716INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2726 2717
2727MODULE = cf PACKAGE = cf::client 2718MODULE = cf PACKAGE = cf::client
2728 2719
2729INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2720INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2730 2721
2731int invoke (client *ns, int event, ...) 2722int invoke (client *ns, int event, ...)
2732 CODE: 2723 CODE:
2733 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2724 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2734 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2725 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2800 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2791 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2801 old_sound_index [idx] = face; 2792 old_sound_index [idx] = face;
2802 2793
2803MODULE = cf PACKAGE = cf::face PREFIX = face_ 2794MODULE = cf PACKAGE = cf::face PREFIX = face_
2804 2795
2805#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2796#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2806 2797
2807faceidx face_find (utf8_string name, faceidx defidx = 0) 2798faceidx face_find (utf8_string name, faceidx defidx = 0)
2808 2799
2809faceidx alloc (utf8_string name) 2800faceidx alloc (utf8_string name)
2810 CODE: 2801 CODE:
2817 while (!RETVAL); // crude way to leave index 0 2808 while (!RETVAL); // crude way to leave index 0
2818 2809
2819 faces [RETVAL].name = name; 2810 faces [RETVAL].name = name;
2820 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2811 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2821 2812
2822 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2813 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2823 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2814 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2815 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2824} 2816}
2825 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2826 2818
2827void set_type (faceidx idx, int value) 2819void set_type (faceidx idx, int value)
2828 ALIAS: 2820 ALIAS:
2848 faceinfo *f = face_info (idx); assert (f); 2840 faceinfo *f = face_info (idx); assert (f);
2849 facedata *d = &(faceset ? f->data64 : f->data32); 2841 facedata *d = &(faceset ? f->data64 : f->data32);
2850 sv_to (data, d->data); 2842 sv_to (data, d->data);
2851 STRLEN clen; 2843 STRLEN clen;
2852 char *cdata = SvPVbyte (chksum, clen); 2844 char *cdata = SvPVbyte (chksum, clen);
2853 clen = min (CHKSUM_SIZE, clen); 2845 clen = min (CHKSUM_MAXLEN, clen);
2854 2846
2847 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2848
2855 if (memcmp (d->chksum, cdata, clen)) 2849 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2856 { 2850 {
2851 d->chksum_len = clen;
2857 memcpy (d->chksum, cdata, clen); 2852 memcpy (d->chksum, cdata, clen);
2858 2853
2859 // invalidate existing client face info 2854 // invalidate existing client face info
2860 for_all_clients (ns) 2855 for_all_clients (ns)
2861 if (ns->faceset == faceset) 2856 if (ns->faceset == faceset)
2876 2871
2877SV *get_chksum (faceidx idx, int faceset = 0) 2872SV *get_chksum (faceidx idx, int faceset = 0)
2878 CODE: 2873 CODE:
2879 facedata *d = face_data (idx, faceset); 2874 facedata *d = face_data (idx, faceset);
2880 if (!d) XSRETURN_UNDEF; 2875 if (!d) XSRETURN_UNDEF;
2881 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2876 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2882 OUTPUT: 2877 OUTPUT:
2883 RETVAL 2878 RETVAL
2884 2879
2885SV *get_data (faceidx idx, int faceset = 0) 2880SV *get_data (faceidx idx, int faceset = 0)
2886 CODE: 2881 CODE:
2906 ns->force_newmap = true; 2901 ns->force_newmap = true;
2907 } 2902 }
2908 2903
2909MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2904MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2910 2905
2911#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2906#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2912 2907
2913animidx anim_find (utf8_string name) 2908animidx anim_find (utf8_string name)
2914 CODE: 2909 CODE:
2915 RETVAL = animation::find (name).number; 2910 RETVAL = animation::find (name).number;
2916 OUTPUT: RETVAL 2911 OUTPUT: RETVAL
2931 } 2926 }
2932 else 2927 else
2933 anim = &animation::create (name, av_len (av) + 1, facings); 2928 anim = &animation::create (name, av_len (av) + 1, facings);
2934 2929
2935 for (int i = 0; i < anim->num_animations; ++i) 2930 for (int i = 0; i < anim->num_animations; ++i)
2936 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2931 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2937} 2932}
2938 OUTPUT: RETVAL 2933 OUTPUT: RETVAL
2939 2934
2940void invalidate_all () 2935void invalidate_all ()
2941 CODE: 2936 CODE:
2942 for_all_clients (ns) 2937 for_all_clients (ns)
2943 ns->anims_sent.reset (); 2938 ns->anims_sent.reset ();
2944 2939
2945MODULE = cf PACKAGE = cf::object::freezer 2940MODULE = cf PACKAGE = cf::object::freezer
2946 2941
2947INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2942INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2948 2943
2949SV * 2944SV *
2950new (char *klass) 2945new (char *klass)
2951 CODE: 2946 CODE:
2952 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2947 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2959 sv_to (sv, self); 2954 sv_to (sv, self);
2960 delete self; 2955 delete self;
2961 2956
2962MODULE = cf PACKAGE = cf::object::thawer 2957MODULE = cf PACKAGE = cf::object::thawer
2963 2958
2964INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2959INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
2965 2960
2966SV * 2961SV *
2967new_from_file (char *klass, octet_string path) 2962new_from_file (char *klass, octet_string path)
2968 CODE: 2963 CODE:
2969 object_thawer *f = new object_thawer (path); 2964 object_thawer *f = new object_thawer (path);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines