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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.327 by root, Mon Nov 2 07:21:50 2009 UTC vs.
Revision 1.369 by root, Wed Apr 14 02:31:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 9 * option) any later version.
30 28
31#include <cstdarg> 29#include <cstdarg>
32#include <typeinfo> 30#include <typeinfo>
33 31
34#include "global.h" 32#include "global.h"
35#include "loader.h"
36#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
37#include "evthread.h" 34#include "evthread.h"
38#include "sproto.h" 35#include "sproto.h"
39 36
40#include <unistd.h> 37#include <unistd.h>
98 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
99 *cv_cf_tick, 96 *cv_cf_tick,
100 *cv_cf_match_match; 97 *cv_cf_match_match;
101 98
102#ifndef newSVpv_utf8 99#ifndef newSVpv_utf8
103static inline SV * 100static SV *
104newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
105{ 102{
106 if (!s) 103 if (!s)
107 return newSV (0); 104 return newSV (0);
108 105
111 return sv; 108 return sv;
112} 109}
113#endif 110#endif
114 111
115#ifndef newSVpvn_utf8 112#ifndef newSVpvn_utf8
116static inline SV * 113static SV *
117newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
118{ 115{
119 if (!s) 116 if (!s)
120 return newSV (0); 117 return newSV (0);
121 118
125 SvUTF8_on (sv); 122 SvUTF8_on (sv);
126 123
127 return sv; 124 return sv;
128} 125}
129#endif 126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
130 143
131// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
132template<class super> 145template<class super>
133static super * 146static super *
134is_a (attachable *at) 147is_a (attachable *at)
211attachable::destroy () 224attachable::destroy ()
212{ 225{
213 if (destroyed ()) 226 if (destroyed ())
214 return; 227 return;
215 228
216 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
217 do_destroy (); 230 do_destroy ();
218 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
219} 238}
220 239
221void 240void
222attachable::check_mortals () 241attachable::check_mortals ()
223{ 242{
239 258
240 if (0) 259 if (0)
241 { 260 {
242 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
243 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
244 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
245 } 265 }
246 } 266 }
247 } 267 }
248 268
268 } 288 }
269 else 289 else
270 { 290 {
271 mortals.erase (i); 291 mortals.erase (i);
272 obj->sever_self (); 292 obj->sever_self ();
273 delete obj; 293 obj->do_delete ();
274 } 294 }
275 } 295 }
276} 296}
277 297
278void 298void
295 315
296 attach = src.attach; 316 attach = src.attach;
297 return *this; 317 return *this;
298} 318}
299 319
320#if 0
300template<typename T> 321template<typename T>
301static bool 322static bool
302find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
303{ 324{
304 char *s = (char *)obj; 325 char *s = (char *)obj;
312 333
313 return false; 334 return false;
314} 335}
315 336
316// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
317void 338static void
318find_backref (void *ptr) 339find_backref (void *ptr)
319{ 340{
320 for_all_objects (op) 341 for_all_objects (op)
321 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
327 348
328 for_all_clients (ns) 349 for_all_clients (ns)
329 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
331} 352}
353#endif
332 354
333////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
334 356
335static SV * 357static SV *
336newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
389 411
390 return sv; 412 return sv;
391 } 413 }
392} 414}
393 415
416#if 0 // unused
394static void 417static void
395clearSVptr (SV *sv) 418clearSVptr (SV *sv)
396{ 419{
397 if (SvROK (sv)) 420 if (SvROK (sv))
398 sv = SvRV (sv); 421 sv = SvRV (sv);
399 422
400 hv_clear ((HV *)sv); 423 hv_clear ((HV *)sv);
401 sv_unmagic (sv, PERL_MAGIC_ext); 424 sv_unmagic (sv, PERL_MAGIC_ext);
402} 425}
426#endif
427
428static long
429SvPTR_nc (SV *sv)
430{
431 sv = SvRV (sv);
432
433 // very important shortcut
434 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
435 return (long)SvMAGIC (sv)->mg_ptr;
436
437 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
438 return (long)mg->mg_ptr;
439
440 croak ("perl code used object, but C object is already destroyed, caught");
441}
403 442
404static long 443static long
405SvPTR (SV *sv, const char *klass) 444SvPTR (SV *sv, const char *klass)
406{ 445{
407 if (!sv_derived_from (sv, klass)) 446 if (!sv_derived_from (sv, klass))
408 croak ("object of type %s expected", klass); 447 croak ("object of type %s expected", klass);
409 448
410 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 449 return SvPTR_nc (sv);
411
412 if (!mg)
413 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
414
415 return (long)mg->mg_ptr;
416} 450}
417 451
418static long noinline 452static long noinline
419SvPTR_ornull (SV *sv, const char *klass) 453SvPTR_ornull (SV *sv, const char *klass)
420{ 454{
421 if (SvOK (sv)) 455 if (expect_false (!SvOK (sv))) return 0;
456
422 return SvPTR (sv, klass); 457 return SvPTR (sv, klass);
423 else
424 return 0;
425} 458}
426 459
460static long noinline
461SvPTR_ornull_client (SV *sv)
462{
463 if (expect_false (!SvOK (sv))) return 0;
464
465 if (!SvROK (sv)
466 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
467 && !sv_derived_from (sv, "cf::client")))
468 croak ("object of type cf::client expected");
469
470 return SvPTR_nc (sv);
471}
472
473static long noinline
474SvPTR_ornull_object (SV *sv)
475{
476 if (expect_false (!SvOK (sv))) return 0;
477
478 if (!SvROK (sv)
479 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
481 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
482 && !sv_derived_from (sv, "cf::object")))
483 croak ("object of type cf::object expected");
484
485 return SvPTR_nc (sv);
486}
487
488static long noinline
489SvPTR_ornull_player (SV *sv)
490{
491 if (expect_false (!SvOK (sv))) return 0;
492
493 if (!SvROK (sv)
494 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
495 && !sv_derived_from (sv, "cf::player")))
496 croak ("object of type cf::player expected");
497
498 return SvPTR_nc (sv);
499}
500
427inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 501static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
428inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 502static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
429inline SV *to_sv (bool v) { return newSViv (v); } 503static inline SV *to_sv (bool v) { return newSViv (v); }
430inline SV *to_sv ( signed char v) { return newSViv (v); } 504static inline SV *to_sv ( signed char v) { return newSViv (v); }
431inline SV *to_sv (unsigned char v) { return newSViv (v); } 505static inline SV *to_sv (unsigned char v) { return newSViv (v); }
432inline SV *to_sv ( signed short v) { return newSViv (v); } 506static inline SV *to_sv ( signed short v) { return newSViv (v); }
433inline SV *to_sv (unsigned short v) { return newSVuv (v); } 507static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
434inline SV *to_sv ( signed int v) { return newSViv (v); } 508static inline SV *to_sv ( signed int v) { return newSViv (v); }
435inline SV *to_sv (unsigned int v) { return newSVuv (v); } 509static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
436inline SV *to_sv ( signed long v) { return newSViv (v); } 510static inline SV *to_sv ( signed long v) { return newSViv (v); }
437inline SV *to_sv (unsigned long v) { return newSVuv (v); } 511static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
438inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 512static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
439inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 513static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
440inline SV *to_sv (float v) { return newSVnv (v); } 514static inline SV *to_sv (float v) { return newSVnv (v); }
441inline SV *to_sv (double v) { return newSVnv (v); } 515static inline SV *to_sv (double v) { return newSVnv (v); }
442inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 516static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
443inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 517static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
444inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 518static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
445inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 519static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
446inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 520static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
447inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 521static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
448inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 522static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
449inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 523static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
450inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 524static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
451 525
452inline SV *to_sv (object & v) { return to_sv (&v); } 526static inline SV *to_sv (object & v) { return to_sv (&v); }
453inline SV *to_sv (living & v) { return to_sv (&v); } 527static inline SV *to_sv (living & v) { return to_sv (&v); }
454 528
455inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 529static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
456inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 530static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
457 531
458inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 532static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
459 533
460inline SV *to_sv (dynbuf * v) 534static inline SV *to_sv (dynbuf * v)
461{ 535{
462 SV *sv = newSV (0); 536 SV *sv = newSV (0);
463 537
464 sv_upgrade (sv, SVt_PV); 538 sv_upgrade (sv, SVt_PV);
465 SvGROW (sv, v->size () + 1); 539 SvGROW (sv, v->size () + 1);
469 *SvEND (sv) = 0; 543 *SvEND (sv) = 0;
470 544
471 return sv; 545 return sv;
472} 546}
473 547
474inline SV *to_sv (dynbuf_text * v) 548static inline SV *to_sv (dynbuf_text * v)
475{ 549{
476 SV *sv = to_sv (static_cast<dynbuf *> (v)); 550 SV *sv = to_sv (static_cast<dynbuf *> (v));
477 SvUTF8_on (sv); 551 SvUTF8_on (sv);
478 return sv; 552 return sv;
479} 553}
480 554
481inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 555static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
482inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 556static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
483inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
484inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
485inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
486inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
487inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 561static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
488inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 562static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
489inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 563static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
490inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 564static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
491inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 565static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
492inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 566static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
493inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 567static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
494inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 568static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
495inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 569static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
496inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 570static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
497inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 571static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
498inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 572static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
499inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 573static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
500inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 574static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
501inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 575static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
502inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 576static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
503inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 577static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
504inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 578static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
505inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 579static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
506inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 580static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
507inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 581static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
508 582
509//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 583//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
510inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 584static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
511 585
512template<class T> 586template<class T>
513inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 587static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
514 588
515template<int N> 589template<int N>
516inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 590static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
517 591
518inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 592static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
519inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 593static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
520inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 594static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
521inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 595static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
522 596
523inline void sv_to (SV *sv, std::string &v) 597static inline void sv_to (SV *sv, std::string &v)
524{ 598{
525 STRLEN len; 599 STRLEN len;
526 char *data = SvPVbyte (sv, len); 600 char *data = SvPVbyte (sv, len);
527 v.assign (data, len); 601 v.assign (data, len);
528} 602}
529 603
530inline void sv_to (SV *sv, UUID &v) 604static inline void sv_to (SV *sv, UUID &v)
531{ 605{
532 if (!v.parse (SvPV_nolen (sv))) 606 if (!v.parse (SvPV_nolen (sv)))
533 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 607 croak ("unparsable uuid: %s", SvPV_nolen (sv));
534} 608}
535 609
536inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 610static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
537 611
538static SV * 612static SV *
539newSVdt_va (va_list &ap, data_type type) 613newSVdt_va (va_list &ap, data_type type)
540{ 614{
541 SV *sv; 615 SV *sv;
641 var = 0; 715 var = 0;
642} 716}
643 717
644////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 718//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
645 719
646SV * 720static SV *
647registry (attachable *ext) 721registry (attachable *ext)
648{ 722{
649 if (!ext->cb) 723 if (!ext->cb)
650 ext->cb = newAV (); 724 ext->cb = newAV ();
651 725
935 CALL_END; 1009 CALL_END;
936 1010
937 return count; 1011 return count;
938} 1012}
939 1013
940SV * 1014static SV *
941cfperl_result (int idx) 1015cfperl_result (int idx)
942{ 1016{
943 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1017 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
944 if (!av) 1018 if (!av)
945 return &PL_sv_undef; 1019 return &PL_sv_undef;
1011 CALL_CALL ("ext::books::make_book", G_VOID); 1085 CALL_CALL ("ext::books::make_book", G_VOID);
1012 CALL_END; 1086 CALL_END;
1013} 1087}
1014 1088
1015void 1089void
1016cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1090cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1017{ 1091{
1018 CALL_BEGIN (4); 1092 CALL_BEGIN (4);
1019 CALL_ARG (ns); 1093 CALL_ARG (ns);
1020 CALL_ARG (type); 1094 CALL_ARG (type);
1021 CALL_ARG_SV (newSVpv_utf8 (msg)); 1095 CALL_ARG_SV (newSVpv_utf8 (msg));
1050 CALL_CALL ("cf::mapscript::activate", G_VOID); 1124 CALL_CALL ("cf::mapscript::activate", G_VOID);
1051 CALL_END; 1125 CALL_END;
1052} 1126}
1053 1127
1054player * 1128player *
1055player::find (const char *name) 1129player::find (const_utf8_string name)
1056{ 1130{
1057 CALL_BEGIN (1); 1131 CALL_BEGIN (1);
1058 CALL_ARG (name); 1132 CALL_ARG (name);
1059 CALL_CALL ("cf::player::find", G_SCALAR); 1133 CALL_CALL ("cf::player::find", G_SCALAR);
1060 1134
1065 1139
1066 return retval; 1140 return retval;
1067} 1141}
1068 1142
1069maptile * 1143maptile *
1070find_style (const char *dirname, const char *stylename, int difficulty) 1144find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1071{ 1145{
1072 CALL_BEGIN (3); 1146 CALL_BEGIN (4);
1073 CALL_ARG (dirname); 1147 CALL_ARG (dirname);
1074 CALL_ARG (stylename); 1148 CALL_ARG (stylename);
1075 CALL_ARG (difficulty); 1149 CALL_ARG (difficulty);
1150 CALL_ARG (recurse);
1076 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1151 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1077 1152
1078 maptile *retval = 0; 1153 maptile *retval = 0;
1079 if (count) sv_to (POPs, retval); 1154 if (count) sv_to (POPs, retval);
1080 1155
1082 1157
1083 return retval; 1158 return retval;
1084} 1159}
1085 1160
1086maptile * 1161maptile *
1087maptile::find_sync (const char *path, maptile *origin) 1162maptile::find_sync (const_utf8_string path, maptile *origin)
1088{ 1163{
1089 CALL_BEGIN (2); 1164 CALL_BEGIN (2);
1090 CALL_ARG (path); 1165 CALL_ARG (path);
1091 CALL_ARG (origin); 1166 CALL_ARG (origin);
1092 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1167 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1098 1173
1099 return retval; 1174 return retval;
1100} 1175}
1101 1176
1102maptile * 1177maptile *
1103maptile::find_async (const char *path, maptile *origin, bool load) 1178maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1104{ 1179{
1105 CALL_BEGIN (3); 1180 CALL_BEGIN (3);
1106 CALL_ARG (path); 1181 CALL_ARG (path);
1107 CALL_ARG (origin); 1182 CALL_ARG (origin);
1108 CALL_ARG (load); 1183 CALL_ARG (load);
1137 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1212 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1138 CALL_END; 1213 CALL_END;
1139} 1214}
1140 1215
1141void 1216void
1142object::player_goto (const char *path, int x, int y) 1217object::player_goto (const_utf8_string path, int x, int y)
1143{ 1218{
1144 if (type != PLAYER) 1219 if (type != PLAYER)
1145 return; 1220 return;
1146 1221
1147 CALL_BEGIN (4); 1222 CALL_BEGIN (4);
1151 CALL_ARG (y); 1226 CALL_ARG (y);
1152 CALL_CALL ("cf::object::player::goto", G_VOID); 1227 CALL_CALL ("cf::object::player::goto", G_VOID);
1153 CALL_END; 1228 CALL_END;
1154} 1229}
1155 1230
1156const char * 1231const_utf8_string
1157object::ref () const 1232object::ref () const
1158{ 1233{
1159 if (type == PLAYER) 1234 if (type == PLAYER)
1160 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1235 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1161 else 1236 else
1237 // TODO: should be able to save references within the same map, at least
1162 return 0; 1238 return 0;
1163} 1239}
1164 1240
1165object * 1241object *
1166object::deref (const char *ref) 1242object::deref (const_utf8_string ref)
1167{ 1243{
1168 object *retval = 0; 1244 object *retval = 0;
1169 1245
1170 if (ref) 1246 if (ref)
1171 { 1247 {
1181 1257
1182 return retval; 1258 return retval;
1183} 1259}
1184 1260
1185void 1261void
1186log_backtrace (const char *msg) 1262log_backtrace (const_utf8_string msg)
1187{ 1263{
1188#if HAVE_BACKTRACE 1264#if HAVE_BACKTRACE
1189 void *addr [20]; 1265 void *addr [20];
1190 int size = backtrace (addr, 20); 1266 int size = backtrace (addr, 20);
1191 1267
1197 CALL_END; 1273 CALL_END;
1198#endif 1274#endif
1199} 1275}
1200 1276
1201bool 1277bool
1202is_match_expr (const char *expr) 1278is_match_expr (const_utf8_string expr)
1203{ 1279{
1204 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1280 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1205} 1281}
1206 1282
1207bool 1283bool
1208match (const char *expr, object *ob, object *self, object *source, object *originator) 1284match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1209{ 1285{
1210 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1286 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1211 expr += sizeof ("match ") - 1; 1287 expr += sizeof ("match ") - 1;
1212 1288
1213 CALL_BEGIN (5); 1289 CALL_BEGIN (5);
1221 bool matched = count && SvTRUE (TOPs); 1297 bool matched = count && SvTRUE (TOPs);
1222 1298
1223 CALL_END; 1299 CALL_END;
1224 1300
1225 return matched; 1301 return matched;
1302}
1303
1304object *
1305match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1306{
1307 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1308 expr += sizeof ("match ") - 1;
1309
1310 CALL_BEGIN (5);
1311 CALL_ARG (expr);
1312 CALL_ARG (ob);
1313 CALL_ARG (self);
1314 CALL_ARG (source);
1315 CALL_ARG (originator);
1316 CALL_CALL (cv_cf_match_match, G_ARRAY);
1317
1318 object *one = 0;
1319
1320 if (count)
1321 sv_to (TOPs, one);
1322
1323 CALL_END;
1324
1325 return one;
1226} 1326}
1227 1327
1228///////////////////////////////////////////////////////////////////////////// 1328/////////////////////////////////////////////////////////////////////////////
1229 1329
1230struct EVAPI *evapi::GEVAPI; 1330struct EVAPI *evapi::GEVAPI;
1328 static const struct { 1428 static const struct {
1329 const char *name; 1429 const char *name;
1330 IV iv; 1430 IV iv;
1331 } *civ, const_iv[] = { 1431 } *civ, const_iv[] = {
1332# define const_iv(name) { # name, (IV)name }, 1432# define const_iv(name) { # name, (IV)name },
1433# include "const_iv.h"
1434# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1435# include "attackinc.h"
1436# undef def
1437# define def(uc, flags) const_iv (SK_ ## uc)
1438# include "skillinc.h"
1439# undef def
1440
1333 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1441 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1334 const_iv (logBacktrace) 1442 const_iv (logBacktrace)
1335 1443
1336 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1444 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1337 1445
1338 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1446 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1339 1447
1340 const_iv (MAX_TIME) 1448 const_iv (MAX_TIME)
1341 const_iv (MAXSOCKBUF) 1449 const_iv (MAXSOCKBUF)
1342 1450
1343 const_iv (NUM_BODY_LOCATIONS)
1344 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1345 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1346 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1347 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1348 const_iv (body_wrist) const_iv (body_waist)
1349
1350 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1351 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1352 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1353 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1354 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1355 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1356 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1357 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1358 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1359 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1360 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1361 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1362 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1363 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1364 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1365 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1366 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1367 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1368 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1369 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1370 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1371 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1372 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1373 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1374 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1375 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1376 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1377 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1378 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1379
1380 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1381
1382 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1383 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1384
1385 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1386 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1387 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1388 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1389 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1390 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1391 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1392
1393 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1394 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1395 const_iv (WEAP_BLUD)
1396
1397 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1398 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1399 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1400 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1401 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1402 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1403 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1404 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1405 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1406 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1407 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1408 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1409 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1410 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1411 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1412 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1413 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1414 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1415 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1416 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1417 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1418 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1419 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1420 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1421 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1422 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1423
1424 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1429 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1430
1431 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1451 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1432 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1452 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1433 1453
1434 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1454 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1435
1436 const_iv (SP_RAISE_DEAD)
1437 const_iv (SP_RUNE)
1438 const_iv (SP_MAKE_MARK)
1439 const_iv (SP_BOLT)
1440 const_iv (SP_BULLET)
1441 const_iv (SP_EXPLOSION)
1442 const_iv (SP_CONE)
1443 const_iv (SP_BOMB)
1444 const_iv (SP_WONDER)
1445 const_iv (SP_SMITE)
1446 const_iv (SP_MAGIC_MISSILE)
1447 const_iv (SP_SUMMON_GOLEM)
1448 const_iv (SP_DIMENSION_DOOR)
1449 const_iv (SP_MAGIC_MAPPING)
1450 const_iv (SP_MAGIC_WALL)
1451 const_iv (SP_DESTRUCTION)
1452 const_iv (SP_PERCEIVE_SELF)
1453 const_iv (SP_WORD_OF_RECALL)
1454 const_iv (SP_INVISIBLE)
1455 const_iv (SP_PROBE)
1456 const_iv (SP_HEALING)
1457 const_iv (SP_CREATE_FOOD)
1458 const_iv (SP_EARTH_TO_DUST)
1459 const_iv (SP_CHANGE_ABILITY)
1460 const_iv (SP_BLESS)
1461 const_iv (SP_CURSE)
1462 const_iv (SP_SUMMON_MONSTER)
1463 const_iv (SP_CHARGING)
1464 const_iv (SP_POLYMORPH)
1465 const_iv (SP_ALCHEMY)
1466 const_iv (SP_REMOVE_CURSE)
1467 const_iv (SP_IDENTIFY)
1468 const_iv (SP_DETECTION)
1469 const_iv (SP_MOOD_CHANGE)
1470 const_iv (SP_MOVING_BALL)
1471 const_iv (SP_SWARM)
1472 const_iv (SP_CHANGE_MANA)
1473 const_iv (SP_DISPEL_RUNE)
1474 const_iv (SP_CREATE_MISSILE)
1475 const_iv (SP_CONSECRATE)
1476 const_iv (SP_ANIMATE_WEAPON)
1477 const_iv (SP_LIGHT)
1478 const_iv (SP_CHANGE_MAP_LIGHT)
1479 const_iv (SP_FAERY_FIRE)
1480 const_iv (SP_CAUSE_DISEASE)
1481 const_iv (SP_AURA)
1482 const_iv (SP_TOWN_PORTAL)
1483 const_iv (SP_PARTY_SPELL)
1484 1455
1485 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1456 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1486 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1457 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1487 const_iv (F_LOCKED) 1458 const_iv (F_LOCKED)
1488 1459
1489 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1490
1491 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1460 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1492 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1461 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1493 1462
1494 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1495
1496 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1497 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1498
1499 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1500 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1501
1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1503
1504 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1505 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1506 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1507 const_iv (M_ICE) const_iv (M_SPECIAL)
1508 1464
1509 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1465 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1466 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1511 1467
1512 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1513 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1514 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1515 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1516 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1517 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1518 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1519 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1520 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1521 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1522 const_iv (SK_POISON_NAIL)
1523
1524 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1525 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1526 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1527 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1528 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1529 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1530
1531 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1532
1533 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1534 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1535 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1536 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1537 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1538 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1539 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1540
1541 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1468 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1542 const_iv (MAP_INACTIVE) 1469 const_iv (MAP_INACTIVE)
1543 1470
1544 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1471 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1545 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1472 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1546 1473
1547 const_iv (VERSION_CS) const_iv (VERSION_SC)
1548
1549 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1474 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1550 1475
1551 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1552
1553 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1554
1555 // random map generator
1556 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1557 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1558
1559 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1560 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1562
1563 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1564 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1565
1566 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1567 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1568
1569 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1570 const_iv (FT_RSRC) const_iv (FT_NUM)
1571 }; 1477 };
1572 1478
1573 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1574 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1575 1481
1691 CODE: 1597 CODE:
1692 UUID::init (); 1598 UUID::init ();
1693 1599
1694void init_signals () 1600void init_signals ()
1695 1601
1696void init_commands ()
1697
1698void init_skills () 1602void init_skills ()
1699 1603
1700void init_beforeplay () 1604void init_beforeplay ()
1701 1605
1702void evthread_start (int aiofd) 1606void evthread_start (int aiofd)
1731 } 1635 }
1732 1636
1733void server_tick () 1637void server_tick ()
1734 CODE: 1638 CODE:
1735{ 1639{
1640 ev_now_update (EV_DEFAULT);
1736 NOW = ev_now (EV_DEFAULT); 1641 NOW = ev_now (EV_DEFAULT);
1737 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1642 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1738 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1643 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1739 runtime = SvNVX (sv_runtime); 1644 runtime = SvNVX (sv_runtime);
1740 1645
1741 server_tick (); 1646 server_tick ();
1742 1647
1743 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1744 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1745 runtime += TICK; 1651 runtime += TICK;
1746 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1747} 1653}
1748 1654
1759 switch (items) 1665 switch (items)
1760 { 1666 {
1761 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1762 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1763 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1764 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1765 } 1671 }
1766} 1672}
1767 OUTPUT: 1673 OUTPUT:
1768 RETVAL 1674 RETVAL
1769 1675
1776NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1777 CODE: 1683 CODE:
1778 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1779 OUTPUT: 1685 OUTPUT:
1780 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1781 1689
1782void weaken (...) 1690void weaken (...)
1783 PROTOTYPE: @ 1691 PROTOTYPE: @
1784 CODE: 1692 CODE:
1785 while (items > 0) 1693 while (items > 0)
1786 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1787 1695
1788void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1789log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1790 1701
1791void
1792LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1793 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1794 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1795 1705
1796octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1797 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1988 RETVAL 1898 RETVAL
1989 1899
1990void 1900void
1991debug_trace (attachable *obj, bool on = true) 1901debug_trace (attachable *obj, bool on = true)
1992 CODE: 1902 CODE:
1993 obj->flags &= ~attachable::F_DEBUG_TRACE; 1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1994 if (on) 1904 if (on)
1995 obj->flags |= attachable::F_DEBUG_TRACE; 1905 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1996 1906
1997int mortals_size () 1907int mortals_size ()
1998 CODE: 1908 CODE:
1999 RETVAL = attachable::mortals.size (); 1909 RETVAL = attachable::mortals.size ();
2000 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
2002#object *mortals (U32 index) 1912#object *mortals (U32 index)
2003# CODE: 1913# CODE:
2004# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2005# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
2006 1916
2007INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2008 1918
2009MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
2010 1920
2011int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
2012 CODE: 1922 CODE:
2016 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2017 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
2018 1928
2019MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2020 1930
2021INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2022 1932
2023int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
2024 CODE: 1934 CODE:
2025 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053int mortals_size () 1963int mortals_size ()
2054 CODE: 1964 CODE:
2055 RETVAL = attachable::mortals.size (); 1965 RETVAL = attachable::mortals.size ();
2056 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
2057 1967
2058const char *slot_use_name (U32 slot) 1968const_utf8_string slot_use_name (U32 slot)
2059 ALIAS: 1969 ALIAS:
2060 slot_nonuse_name = 1 1970 slot_nonuse_name = 1
2061 CODE: 1971 CODE:
2062{ 1972{
2063 if (slot >= NUM_BODY_LOCATIONS) 1973 if (slot >= NUM_BODY_LOCATIONS)
2127 2037
2128int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
2129 2039
2130int move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
2131 CODE: 2041 CODE:
2132 RETVAL = move_ob (op, dir, originator); 2042 RETVAL = op->move (dir, originator);
2133 OUTPUT: 2043 OUTPUT:
2134 RETVAL 2044 RETVAL
2135 2045
2136void apply (object *applier, object *applied, int flags = 0)
2137 CODE:
2138 manual_apply (applied, applier, flags);
2139
2140void apply_below (object *op) 2046void apply_below (object *op)
2141 CODE: 2047 CODE:
2142 player_apply_below (op); 2048 player_apply_below (op);
2143 2049
2144int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2050int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2051
2052int casting_level (object *caster, object *spell)
2145 2053
2146int pay_item (object *op, object *buyer) 2054int pay_item (object *op, object *buyer)
2147 CODE: 2055 CODE:
2148 RETVAL = pay_for_item (op, buyer); 2056 RETVAL = pay_for_item (op, buyer);
2149 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2192 2100
2193void player_lvl_adj (object *who, object *skill = 0) 2101void player_lvl_adj (object *who, object *skill = 0)
2194 2102
2195int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2103int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2196 2104
2197int calc_skill_exp (object *who, object *op, object *skill); 2105int calc_skill_exp (object *who, object *op, object *skill)
2198 2106
2199void push_button (object *op, object *originator); 2107void push_button (object *op, object *originator)
2200 2108
2201void use_trigger (object *op, object *originator); 2109void use_trigger (object *op, object *originator)
2202 2110
2203void handle_apply_yield (object *op); 2111void handle_apply_yield (object *op)
2204 2112
2205int convert_item (object *item, object *converter); 2113int convert_item (object *item, object *converter)
2206 2114
2115void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2207 2116
2208MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2117MODULE = cf PACKAGE = cf::object PREFIX = cf_
2209 2118
2210# no clean way to get an object from an archetype - stupid idiotic 2119# no clean way to get an object from an archetype - stupid idiotic
2211# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2120# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2215 CODE: 2124 CODE:
2216 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2125 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2217 OUTPUT: 2126 OUTPUT:
2218 RETVAL 2127 RETVAL
2219 2128
2129object *generate (utf8_string arch, object *creator)
2130 CODE:
2131 object *obj = get_archetype (arch);
2132 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2133 RETVAL = obj;
2134 OUTPUT:
2135 RETVAL
2136
2220object *find_object (U32 tag) 2137object *find_object (U32 tag)
2138
2139object *find_object_uuid (UUID i)
2221 2140
2222# TODO: nuke 2141# TODO: nuke
2223object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2142object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2224 PROTOTYPE: $$$$$$ 2143 PROTOTYPE: $$$$$$
2225 CODE: 2144 CODE:
2226{ 2145{
2227 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2146 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2147
2148 if (RETVAL->destroyed ())
2149 RETVAL = 0;
2228} 2150}
2229 2151
2230shstr 2152shstr
2231object::kv_get (shstr key) 2153object::kv_get (shstr key)
2232 2154
2245 PROTOTYPE: $$;$ 2167 PROTOTYPE: $$;$
2246 PPCODE: 2168 PPCODE:
2247{ 2169{
2248 rv_vector rv; 2170 rv_vector rv;
2249 2171
2250 PUTBACK;
2251 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2252 SPAGAIN;
2253 2173
2254 EXTEND (SP, 5); 2174 EXTEND (SP, 5);
2255 PUSHs (newSVuv (rv.distance)); 2175 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2256 PUSHs (newSViv (rv.distance_x)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2257 PUSHs (newSViv (rv.distance_y)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2258 PUSHs (newSViv (rv.direction)); 2178 PUSHs (sv_2mortal (newSViv (rv.direction)));
2259 PUSHs (to_sv (rv.part)); 2179 PUSHs (sv_2mortal (to_sv (rv.part)));
2260} 2180}
2261 2181
2262bool on_same_map_as (object *ob, object *other) 2182bool on_same_map_as (object *ob, object *other)
2263 CODE: 2183 CODE:
2264 RETVAL = on_same_map (ob, other); 2184 RETVAL = on_same_map (ob, other);
2284 RETVAL = op->contr; 2204 RETVAL = op->contr;
2285 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2286 2206
2287bool move_player (object *op, int dir) 2207bool move_player (object *op, int dir)
2288 2208
2289void check_score (object *op)
2290
2291void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2209void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2292 CODE: 2210 CODE:
2293 new_draw_info (flags, 0, op, txt); 2211 new_draw_info (flags, 0, op, txt);
2294 2212
2295void kill_player (object *op) 2213void kill_player (object *op)
2307int command_arrest (object *op, utf8_string params) 2225int command_arrest (object *op, utf8_string params)
2308 2226
2309 2227
2310MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2311 2229
2312INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2230INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2313 2231
2314int invoke (player *pl, int event, ...) 2232int invoke (player *pl, int event, ...)
2315 CODE: 2233 CODE:
2316 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2234 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2317 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2235 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2409 if (op->tag) 2327 if (op->tag)
2410 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2411 } 2329 }
2412} 2330}
2413 2331
2414INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2415 2333
2416void 2334void
2417adjust_daylight () 2335adjust_daylight ()
2418 CODE: 2336 CODE:
2419 maptile::adjust_daylight (); 2337 maptile::adjust_daylight ();
2465 for (int x = 0; x < THIS->width; ++x) 2383 for (int x = 0; x < THIS->width; ++x)
2466 for (int y = 0; y < THIS->height; ++y) 2384 for (int y = 0; y < THIS->height; ++y)
2467 { 2385 {
2468 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2386 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2469 if (op->flag [FLAG_IS_FLOOR]) 2387 if (op->flag [FLAG_IS_FLOOR])
2470 goto skip_space; 2388 goto skip;
2471 2389
2472 { 2390 {
2473 int offs = offset + y * stride + x; 2391 int offs = offset + y * stride + x;
2392
2474 if (IN_RANGE_EXC (offs, 0, idxlen)) 2393 if (IN_RANGE_EXC (offs, 0, idxlen))
2475 { 2394 {
2476 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2395 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2477 { 2396 {
2478 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2397 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2479 ob->flag [FLAG_NO_MAP_SAVE] = true; 2398 ob->flag [FLAG_NO_MAP_SAVE] = true;
2480 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2399 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2481 2400
2482 if (ob->randomitems) 2401 if (ob->randomitems && !ob->above)
2483 { 2402 {
2484 if (!ob->above)
2485 {
2486 ob->create_treasure (ob->randomitems); 2403 ob->create_treasure (ob->randomitems);
2487 2404
2488 for (object *op = ob->above; op; op = op->above) 2405 for (object *op = ob->above; op; op = op->above)
2489 op->flag [FLAG_NO_MAP_SAVE] = true; 2406 op->flag [FLAG_NO_MAP_SAVE] = true;
2490 } 2407 // TODO: if this is a pickable object, then the item
2491 2408 // will at a bit weird - saving inside the player
2492 ob->randomitems = 0; 2409 // will clear the flag, but when the player drops
2410 // it without logging out, it keeps the flag.
2411 // nobody ahs reported this, but this can be rather
2412 // annoying on persistent maps.
2493 } 2413 }
2494 } 2414 }
2495 } 2415 }
2496 } 2416 }
2497 2417
2498 skip_space: ; 2418 skip: ;
2499 } 2419 }
2500} 2420}
2501 2421
2502void 2422void
2503maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2423maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2513 2433
2514 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2434 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2515 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2435 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2516 2436
2517 for (int i = av_len ((AV *)palette) + 1; i--; ) 2437 for (int i = av_len ((AV *)palette) + 1; i--; )
2518 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2438 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2519 2439
2520 for (int y = 0; y < THIS->height; ++y) 2440 for (int y = 0; y < THIS->height; ++y)
2521 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2441 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2522 2442
2523 sfree (THIS->regions, THIS->size ()); 2443 sfree (THIS->regions, THIS->size ());
2656 utf8_string monsterstyle,\ 2576 utf8_string monsterstyle,\
2657 utf8_string treasurestyle,\ 2577 utf8_string treasurestyle,\
2658 utf8_string layoutstyle,\ 2578 utf8_string layoutstyle,\
2659 utf8_string doorstyle,\ 2579 utf8_string doorstyle,\
2660 utf8_string decorstyle,\ 2580 utf8_string decorstyle,\
2581 utf8_string miningstyle,\
2661 utf8_string origin_map,\ 2582 utf8_string origin_map,\
2662 utf8_string final_map,\ 2583 utf8_string final_map,\
2663 utf8_string exitstyle,\ 2584 utf8_string exitstyle,\
2664 utf8_string this_map,\ 2585 utf8_string this_map,\
2665 utf8_string exit_on_final_map,\ 2586 utf8_string exit_on_final_map,\
2697 assign (rmp.monsterstyle , monsterstyle); 2618 assign (rmp.monsterstyle , monsterstyle);
2698 assign (rmp.treasurestyle , treasurestyle); 2619 assign (rmp.treasurestyle , treasurestyle);
2699 assign (rmp.layoutstyle , layoutstyle); 2620 assign (rmp.layoutstyle , layoutstyle);
2700 assign (rmp.doorstyle , doorstyle); 2621 assign (rmp.doorstyle , doorstyle);
2701 assign (rmp.decorstyle , decorstyle); 2622 assign (rmp.decorstyle , decorstyle);
2623 assign (rmp.miningstyle , miningstyle);
2702 assign (rmp.exitstyle , exitstyle); 2624 assign (rmp.exitstyle , exitstyle);
2703 assign (rmp.exit_on_final_map, exit_on_final_map); 2625 assign (rmp.exit_on_final_map, exit_on_final_map);
2704 2626
2705 rmp.origin_map = origin_map; 2627 rmp.origin_map = origin_map;
2706 rmp.final_map = final_map; 2628 rmp.final_map = final_map;
2734 OUTPUT: 2656 OUTPUT:
2735 RETVAL 2657 RETVAL
2736 2658
2737MODULE = cf PACKAGE = cf::mapspace 2659MODULE = cf PACKAGE = cf::mapspace
2738 2660
2739INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2661INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2740 2662
2741MODULE = cf PACKAGE = cf::arch 2663MODULE = cf PACKAGE = cf::arch
2742 2664
2743int archetypes_size () 2665int archetypes_size ()
2744 CODE: 2666 CODE:
2748archetype *archetypes (U32 index) 2670archetype *archetypes (U32 index)
2749 CODE: 2671 CODE:
2750 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2672 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2751 OUTPUT: RETVAL 2673 OUTPUT: RETVAL
2752 2674
2753object *instantiate (archetype *arch)
2754 CODE:
2755 RETVAL = arch_to_object (arch);
2756 OUTPUT:
2757 RETVAL
2758
2759INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2675INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2760 2676
2761MODULE = cf PACKAGE = cf::party 2677MODULE = cf PACKAGE = cf::party
2762 2678
2763partylist *first () 2679partylist *first ()
2764 PROTOTYPE: 2680 PROTOTYPE:
2765 CODE: 2681 CODE:
2766 RETVAL = get_firstparty (); 2682 RETVAL = get_firstparty ();
2767 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2768 2684
2769INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2685INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2770 2686
2771MODULE = cf PACKAGE = cf::region 2687MODULE = cf PACKAGE = cf::region
2772 2688
2773void 2689void
2774list () 2690list ()
2787 RETVAL = 0; 2703 RETVAL = 0;
2788 while (rgn = rgn->parent) 2704 while (rgn = rgn->parent)
2789 RETVAL++; 2705 RETVAL++;
2790 OUTPUT: RETVAL 2706 OUTPUT: RETVAL
2791 2707
2792INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2708INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2793 2709
2794MODULE = cf PACKAGE = cf::living 2710MODULE = cf PACKAGE = cf::living
2795 2711
2796INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2712INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2797 2713
2798MODULE = cf PACKAGE = cf::settings 2714MODULE = cf PACKAGE = cf::settings
2799 2715
2800INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2716INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2801 2717
2802MODULE = cf PACKAGE = cf::client 2718MODULE = cf PACKAGE = cf::client
2803 2719
2804INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2720INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2805 2721
2806int invoke (client *ns, int event, ...) 2722int invoke (client *ns, int event, ...)
2807 CODE: 2723 CODE:
2808 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2724 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2809 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2725 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2875 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2791 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2876 old_sound_index [idx] = face; 2792 old_sound_index [idx] = face;
2877 2793
2878MODULE = cf PACKAGE = cf::face PREFIX = face_ 2794MODULE = cf PACKAGE = cf::face PREFIX = face_
2879 2795
2880#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2796#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2881 2797
2882faceidx face_find (utf8_string name, faceidx defidx = 0) 2798faceidx face_find (utf8_string name, faceidx defidx = 0)
2883 2799
2884faceidx alloc (utf8_string name) 2800faceidx alloc (utf8_string name)
2885 CODE: 2801 CODE:
2892 while (!RETVAL); // crude way to leave index 0 2808 while (!RETVAL); // crude way to leave index 0
2893 2809
2894 faces [RETVAL].name = name; 2810 faces [RETVAL].name = name;
2895 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2811 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2896 2812
2897 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2813 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2898 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2814 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2815 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2899} 2816}
2900 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2901 2818
2902void set_type (faceidx idx, int value) 2819void set_type (faceidx idx, int value)
2903 ALIAS: 2820 ALIAS:
2923 faceinfo *f = face_info (idx); assert (f); 2840 faceinfo *f = face_info (idx); assert (f);
2924 facedata *d = &(faceset ? f->data64 : f->data32); 2841 facedata *d = &(faceset ? f->data64 : f->data32);
2925 sv_to (data, d->data); 2842 sv_to (data, d->data);
2926 STRLEN clen; 2843 STRLEN clen;
2927 char *cdata = SvPVbyte (chksum, clen); 2844 char *cdata = SvPVbyte (chksum, clen);
2928 clen = min (CHKSUM_SIZE, clen); 2845 clen = min (CHKSUM_MAXLEN, clen);
2929 2846
2847 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2848
2930 if (memcmp (d->chksum, cdata, clen)) 2849 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2931 { 2850 {
2851 d->chksum_len = clen;
2932 memcpy (d->chksum, cdata, clen); 2852 memcpy (d->chksum, cdata, clen);
2933 2853
2934 // invalidate existing client face info 2854 // invalidate existing client face info
2935 for_all_clients (ns) 2855 for_all_clients (ns)
2936 if (ns->faceset == faceset) 2856 if (ns->faceset == faceset)
2951 2871
2952SV *get_chksum (faceidx idx, int faceset = 0) 2872SV *get_chksum (faceidx idx, int faceset = 0)
2953 CODE: 2873 CODE:
2954 facedata *d = face_data (idx, faceset); 2874 facedata *d = face_data (idx, faceset);
2955 if (!d) XSRETURN_UNDEF; 2875 if (!d) XSRETURN_UNDEF;
2956 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2876 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2957 OUTPUT: 2877 OUTPUT:
2958 RETVAL 2878 RETVAL
2959 2879
2960SV *get_data (faceidx idx, int faceset = 0) 2880SV *get_data (faceidx idx, int faceset = 0)
2961 CODE: 2881 CODE:
2981 ns->force_newmap = true; 2901 ns->force_newmap = true;
2982 } 2902 }
2983 2903
2984MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2904MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2985 2905
2986#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2906#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2987 2907
2988animidx anim_find (utf8_string name) 2908animidx anim_find (utf8_string name)
2989 CODE: 2909 CODE:
2990 RETVAL = animation::find (name).number; 2910 RETVAL = animation::find (name).number;
2991 OUTPUT: RETVAL 2911 OUTPUT: RETVAL
3006 } 2926 }
3007 else 2927 else
3008 anim = &animation::create (name, av_len (av) + 1, facings); 2928 anim = &animation::create (name, av_len (av) + 1, facings);
3009 2929
3010 for (int i = 0; i < anim->num_animations; ++i) 2930 for (int i = 0; i < anim->num_animations; ++i)
3011 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2931 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3012} 2932}
3013 OUTPUT: RETVAL 2933 OUTPUT: RETVAL
3014 2934
3015void invalidate_all () 2935void invalidate_all ()
3016 CODE: 2936 CODE:
3017 for_all_clients (ns) 2937 for_all_clients (ns)
3018 ns->anims_sent.reset (); 2938 ns->anims_sent.reset ();
3019 2939
3020MODULE = cf PACKAGE = cf::object::freezer 2940MODULE = cf PACKAGE = cf::object::freezer
3021 2941
3022INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2942INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3023 2943
3024SV * 2944SV *
3025new (char *klass) 2945new (char *klass)
3026 CODE: 2946 CODE:
3027 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2947 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3034 sv_to (sv, self); 2954 sv_to (sv, self);
3035 delete self; 2955 delete self;
3036 2956
3037MODULE = cf PACKAGE = cf::object::thawer 2957MODULE = cf PACKAGE = cf::object::thawer
3038 2958
3039INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2959INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
3040 2960
3041SV * 2961SV *
3042new_from_file (char *klass, octet_string path) 2962new_from_file (char *klass, octet_string path)
3043 CODE: 2963 CODE:
3044 object_thawer *f = new object_thawer (path); 2964 object_thawer *f = new object_thawer (path);

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