… | |
… | |
230 | do_destroy (); |
230 | do_destroy (); |
231 | sever_self (); |
231 | sever_self (); |
232 | } |
232 | } |
233 | |
233 | |
234 | void |
234 | void |
|
|
235 | attachable::do_delete () |
|
|
236 | { |
|
|
237 | delete this; |
|
|
238 | } |
|
|
239 | |
|
|
240 | void |
235 | attachable::check_mortals () |
241 | attachable::check_mortals () |
236 | { |
242 | { |
237 | static int i = 0; |
243 | static int i = 0; |
238 | |
244 | |
239 | for (;;) |
245 | for (;;) |
… | |
… | |
252 | |
258 | |
253 | if (0) |
259 | if (0) |
254 | { |
260 | { |
255 | for (int j = 0; j < mortals.size (); ++j)//D |
261 | for (int j = 0; j < mortals.size (); ++j)//D |
256 | fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D |
262 | fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D |
|
|
263 | |
257 | fprintf (stderr, "\n");//D |
264 | fprintf (stderr, "\n");//D |
258 | } |
265 | } |
259 | } |
266 | } |
260 | } |
267 | } |
261 | |
268 | |
… | |
… | |
281 | } |
288 | } |
282 | else |
289 | else |
283 | { |
290 | { |
284 | mortals.erase (i); |
291 | mortals.erase (i); |
285 | obj->sever_self (); |
292 | obj->sever_self (); |
286 | delete obj; |
293 | obj->do_delete (); |
287 | } |
294 | } |
288 | } |
295 | } |
289 | } |
296 | } |
290 | |
297 | |
291 | void |
298 | void |
… | |
… | |
1132 | |
1139 | |
1133 | return retval; |
1140 | return retval; |
1134 | } |
1141 | } |
1135 | |
1142 | |
1136 | maptile * |
1143 | maptile * |
1137 | find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) |
1144 | find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse) |
1138 | { |
1145 | { |
1139 | CALL_BEGIN (3); |
1146 | CALL_BEGIN (4); |
1140 | CALL_ARG (dirname); |
1147 | CALL_ARG (dirname); |
1141 | CALL_ARG (stylename); |
1148 | CALL_ARG (stylename); |
1142 | CALL_ARG (difficulty); |
1149 | CALL_ARG (difficulty); |
|
|
1150 | CALL_ARG (recurse); |
1143 | CALL_CALL ("ext::map_random::find_style", G_SCALAR); |
1151 | CALL_CALL ("ext::map_random::find_style", G_SCALAR); |
1144 | |
1152 | |
1145 | maptile *retval = 0; |
1153 | maptile *retval = 0; |
1146 | if (count) sv_to (POPs, retval); |
1154 | if (count) sv_to (POPs, retval); |
1147 | |
1155 | |
… | |
… | |
1224 | object::ref () const |
1232 | object::ref () const |
1225 | { |
1233 | { |
1226 | if (type == PLAYER) |
1234 | if (type == PLAYER) |
1227 | return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); |
1235 | return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); |
1228 | else |
1236 | else |
|
|
1237 | // TODO: should be able to save references within the same map, at least |
1229 | return 0; |
1238 | return 0; |
1230 | } |
1239 | } |
1231 | |
1240 | |
1232 | object * |
1241 | object * |
1233 | object::deref (const_utf8_string ref) |
1242 | object::deref (const_utf8_string ref) |
… | |
… | |
1420 | const char *name; |
1429 | const char *name; |
1421 | IV iv; |
1430 | IV iv; |
1422 | } *civ, const_iv[] = { |
1431 | } *civ, const_iv[] = { |
1423 | # define const_iv(name) { # name, (IV)name }, |
1432 | # define const_iv(name) { # name, (IV)name }, |
1424 | # include "const_iv.h" |
1433 | # include "const_iv.h" |
|
|
1434 | # define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc) |
|
|
1435 | # include "attackinc.h" |
|
|
1436 | # undef def |
|
|
1437 | # define def(uc, flags) const_iv (SK_ ## uc) |
|
|
1438 | # include "skillinc.h" |
|
|
1439 | # undef def |
|
|
1440 | |
1425 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1441 | const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) |
1426 | const_iv (logBacktrace) |
1442 | const_iv (logBacktrace) |
1427 | |
1443 | |
1428 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1444 | const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) |
1429 | |
1445 | |
1430 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1446 | const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) |
1431 | |
1447 | |
1432 | const_iv (MAX_TIME) |
1448 | const_iv (MAX_TIME) |
1433 | const_iv (MAXSOCKBUF) |
1449 | const_iv (MAXSOCKBUF) |
1434 | |
1450 | |
1435 | const_iv (NUM_BODY_LOCATIONS) |
|
|
1436 | const_iv (body_range) const_iv (body_shield) const_iv (body_combat) |
|
|
1437 | const_iv (body_arm) const_iv (body_torso) const_iv (body_head) |
|
|
1438 | const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) |
|
|
1439 | const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) |
|
|
1440 | const_iv (body_wrist) const_iv (body_waist) |
|
|
1441 | |
|
|
1442 | const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) |
|
|
1443 | |
|
|
1444 | const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) |
|
|
1445 | const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) |
|
|
1446 | const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) |
|
|
1447 | const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) |
|
|
1448 | const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) |
|
|
1449 | const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) |
|
|
1450 | const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) |
|
|
1451 | |
|
|
1452 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1451 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1453 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1452 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1454 | |
1453 | |
1455 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) |
1454 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) |
1456 | |
|
|
1457 | const_iv (SP_RAISE_DEAD) |
|
|
1458 | const_iv (SP_RUNE) |
|
|
1459 | const_iv (SP_MAKE_MARK) |
|
|
1460 | const_iv (SP_BOLT) |
|
|
1461 | const_iv (SP_BULLET) |
|
|
1462 | const_iv (SP_EXPLOSION) |
|
|
1463 | const_iv (SP_CONE) |
|
|
1464 | const_iv (SP_BOMB) |
|
|
1465 | const_iv (SP_WONDER) |
|
|
1466 | const_iv (SP_SMITE) |
|
|
1467 | const_iv (SP_MAGIC_MISSILE) |
|
|
1468 | const_iv (SP_SUMMON_GOLEM) |
|
|
1469 | const_iv (SP_DIMENSION_DOOR) |
|
|
1470 | const_iv (SP_MAGIC_MAPPING) |
|
|
1471 | const_iv (SP_MAGIC_WALL) |
|
|
1472 | const_iv (SP_DESTRUCTION) |
|
|
1473 | const_iv (SP_PERCEIVE_SELF) |
|
|
1474 | const_iv (SP_WORD_OF_RECALL) |
|
|
1475 | const_iv (SP_INVISIBLE) |
|
|
1476 | const_iv (SP_PROBE) |
|
|
1477 | const_iv (SP_HEALING) |
|
|
1478 | const_iv (SP_CREATE_FOOD) |
|
|
1479 | const_iv (SP_EARTH_TO_DUST) |
|
|
1480 | const_iv (SP_CHANGE_ABILITY) |
|
|
1481 | const_iv (SP_BLESS) |
|
|
1482 | const_iv (SP_CURSE) |
|
|
1483 | const_iv (SP_SUMMON_MONSTER) |
|
|
1484 | const_iv (SP_CHARGING) |
|
|
1485 | const_iv (SP_POLYMORPH) |
|
|
1486 | const_iv (SP_ALCHEMY) |
|
|
1487 | const_iv (SP_REMOVE_CURSE) |
|
|
1488 | const_iv (SP_IDENTIFY) |
|
|
1489 | const_iv (SP_DETECTION) |
|
|
1490 | const_iv (SP_MOOD_CHANGE) |
|
|
1491 | const_iv (SP_MOVING_BALL) |
|
|
1492 | const_iv (SP_SWARM) |
|
|
1493 | const_iv (SP_CHANGE_MANA) |
|
|
1494 | const_iv (SP_DISPEL_RUNE) |
|
|
1495 | const_iv (SP_CREATE_MISSILE) |
|
|
1496 | const_iv (SP_CONSECRATE) |
|
|
1497 | const_iv (SP_ANIMATE_WEAPON) |
|
|
1498 | const_iv (SP_LIGHT) |
|
|
1499 | const_iv (SP_CHANGE_MAP_LIGHT) |
|
|
1500 | const_iv (SP_FAERY_FIRE) |
|
|
1501 | const_iv (SP_CAUSE_DISEASE) |
|
|
1502 | const_iv (SP_AURA) |
|
|
1503 | const_iv (SP_TOWN_PORTAL) |
|
|
1504 | const_iv (SP_PARTY_SPELL) |
|
|
1505 | |
|
|
1506 | const_iv (AP_TOGGLE) const_iv (AP_APPLY) const_iv (AP_UNAPPLY) const_iv (AP_MODE) |
|
|
1507 | const_iv (AP_NO_MERGE) const_iv (AP_NO_SLOT) const_iv (AP_PRINT) const_iv (AP_IGNORE_CURSE) |
|
|
1508 | |
1455 | |
1509 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1456 | const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) |
1510 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1457 | const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) |
1511 | const_iv (F_LOCKED) |
1458 | const_iv (F_LOCKED) |
1512 | |
1459 | |
1513 | const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1460 | const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) |
1514 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1461 | const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) |
1515 | |
1462 | |
1516 | const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) |
|
|
1517 | |
|
|
1518 | const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) |
|
|
1519 | const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) |
|
|
1520 | |
|
|
1521 | const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) |
|
|
1522 | const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) |
|
|
1523 | |
|
|
1524 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1463 | const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) |
1525 | |
|
|
1526 | const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) |
|
|
1527 | const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) |
|
|
1528 | const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) |
|
|
1529 | const_iv (M_ICE) const_iv (M_SPECIAL) |
|
|
1530 | |
1464 | |
1531 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1465 | const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) |
1532 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1466 | const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) |
1533 | |
1467 | |
1534 | const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) |
|
|
1535 | const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) |
|
|
1536 | const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) |
|
|
1537 | const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) |
|
|
1538 | const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) |
|
|
1539 | const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) |
|
|
1540 | const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) |
|
|
1541 | const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) |
|
|
1542 | const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) |
|
|
1543 | const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) |
|
|
1544 | const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING) |
|
|
1545 | |
|
|
1546 | const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) |
|
|
1547 | const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) |
|
|
1548 | const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) |
|
|
1549 | const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) |
|
|
1550 | const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) |
|
|
1551 | const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) |
|
|
1552 | |
|
|
1553 | const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) |
|
|
1554 | const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) |
|
|
1555 | const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) |
|
|
1556 | const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) |
|
|
1557 | const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) |
|
|
1558 | const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) |
|
|
1559 | const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) |
|
|
1560 | |
|
|
1561 | const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1468 | const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) |
1562 | const_iv (MAP_INACTIVE) |
1469 | const_iv (MAP_INACTIVE) |
1563 | |
1470 | |
1564 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1471 | const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) |
1565 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1472 | const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) |
1566 | |
1473 | |
1567 | const_iv (VERSION_CS) const_iv (VERSION_SC) |
|
|
1568 | |
|
|
1569 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1474 | const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) |
1570 | |
1475 | |
1571 | const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) |
|
|
1572 | |
|
|
1573 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1476 | const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) |
1574 | |
|
|
1575 | // random map generator |
|
|
1576 | const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) |
|
|
1577 | const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) |
|
|
1578 | |
|
|
1579 | const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) |
|
|
1580 | const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) |
|
|
1581 | const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) |
|
|
1582 | |
|
|
1583 | const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) |
|
|
1584 | const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) |
|
|
1585 | |
|
|
1586 | const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) |
|
|
1587 | const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL) |
|
|
1588 | |
|
|
1589 | const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND) |
|
|
1590 | const_iv (FT_RSRC) const_iv (FT_NUM) |
|
|
1591 | }; |
1477 | }; |
1592 | |
1478 | |
1593 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1479 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1594 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1480 | newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); |
1595 | |
1481 | |
… | |
… | |
1711 | CODE: |
1597 | CODE: |
1712 | UUID::init (); |
1598 | UUID::init (); |
1713 | |
1599 | |
1714 | void init_signals () |
1600 | void init_signals () |
1715 | |
1601 | |
1716 | void init_commands () |
|
|
1717 | |
|
|
1718 | void init_skills () |
1602 | void init_skills () |
1719 | |
1603 | |
1720 | void init_beforeplay () |
1604 | void init_beforeplay () |
1721 | |
1605 | |
1722 | void evthread_start (int aiofd) |
1606 | void evthread_start (int aiofd) |
… | |
… | |
1781 | switch (items) |
1665 | switch (items) |
1782 | { |
1666 | { |
1783 | case 0: RETVAL = gen (); break; |
1667 | case 0: RETVAL = gen (); break; |
1784 | case 1: RETVAL = gen (SvUV (ST (0))); break; |
1668 | case 1: RETVAL = gen (SvUV (ST (0))); break; |
1785 | case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; |
1669 | case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; |
1786 | default: croak ("cf::rndm requires none, one or two parameters."); break; |
1670 | default: croak ("cf::rndm requires zero, one or two parameters."); break; |
1787 | } |
1671 | } |
1788 | } |
1672 | } |
1789 | OUTPUT: |
1673 | OUTPUT: |
1790 | RETVAL |
1674 | RETVAL |
1791 | |
1675 | |
… | |
… | |
1798 | NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) |
1682 | NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) |
1799 | CODE: |
1683 | CODE: |
1800 | RETVAL = lerp (value, min_in, max_in, min_out, max_out); |
1684 | RETVAL = lerp (value, min_in, max_in, min_out, max_out); |
1801 | OUTPUT: |
1685 | OUTPUT: |
1802 | RETVAL |
1686 | RETVAL |
|
|
1687 | |
|
|
1688 | const char *ordinal (int i) |
1803 | |
1689 | |
1804 | void weaken (...) |
1690 | void weaken (...) |
1805 | PROTOTYPE: @ |
1691 | PROTOTYPE: @ |
1806 | CODE: |
1692 | CODE: |
1807 | while (items > 0) |
1693 | while (items > 0) |
1808 | sv_rvweaken (ST (--items)); |
1694 | sv_rvweaken (ST (--items)); |
1809 | |
1695 | |
1810 | void |
1696 | void log_suspend () |
|
|
1697 | |
|
|
1698 | void log_resume () |
|
|
1699 | |
1811 | log_backtrace (utf8_string msg) |
1700 | void log_backtrace (utf8_string msg) |
1812 | |
1701 | |
1813 | void |
|
|
1814 | LOG (int flags, utf8_string msg) |
1702 | void LOG (int flags, utf8_string msg) |
1815 | PROTOTYPE: $$ |
1703 | PROTOTYPE: $$ |
1816 | C_ARGS: flags, "%s", msg |
1704 | C_ARGS: flags, "%s", msg |
1817 | |
1705 | |
1818 | octet_string path_combine (octet_string base, octet_string path) |
1706 | octet_string path_combine (octet_string base, octet_string path) |
1819 | PROTOTYPE: $$ |
1707 | PROTOTYPE: $$ |
… | |
… | |
2279 | PROTOTYPE: $$;$ |
2167 | PROTOTYPE: $$;$ |
2280 | PPCODE: |
2168 | PPCODE: |
2281 | { |
2169 | { |
2282 | rv_vector rv; |
2170 | rv_vector rv; |
2283 | |
2171 | |
2284 | PUTBACK; |
|
|
2285 | get_rangevector (ob, other, &rv, flags); |
2172 | get_rangevector (ob, other, &rv, flags); |
2286 | SPAGAIN; |
|
|
2287 | |
2173 | |
2288 | EXTEND (SP, 5); |
2174 | EXTEND (SP, 5); |
2289 | PUSHs (newSVuv (rv.distance)); |
2175 | PUSHs (sv_2mortal (newSVuv (rv.distance))); |
2290 | PUSHs (newSViv (rv.distance_x)); |
2176 | PUSHs (sv_2mortal (newSViv (rv.distance_x))); |
2291 | PUSHs (newSViv (rv.distance_y)); |
2177 | PUSHs (sv_2mortal (newSViv (rv.distance_y))); |
2292 | PUSHs (newSViv (rv.direction)); |
2178 | PUSHs (sv_2mortal (newSViv (rv.direction))); |
2293 | PUSHs (to_sv (rv.part)); |
2179 | PUSHs (sv_2mortal (to_sv (rv.part))); |
2294 | } |
2180 | } |
2295 | |
2181 | |
2296 | bool on_same_map_as (object *ob, object *other) |
2182 | bool on_same_map_as (object *ob, object *other) |
2297 | CODE: |
2183 | CODE: |
2298 | RETVAL = on_same_map (ob, other); |
2184 | RETVAL = on_same_map (ob, other); |
… | |
… | |
2922 | while (!RETVAL); // crude way to leave index 0 |
2808 | while (!RETVAL); // crude way to leave index 0 |
2923 | |
2809 | |
2924 | faces [RETVAL].name = name; |
2810 | faces [RETVAL].name = name; |
2925 | facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); |
2811 | facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); |
2926 | |
2812 | |
2927 | if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; |
2813 | if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL; |
2928 | if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; |
2814 | if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL; |
|
|
2815 | if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL; |
2929 | } |
2816 | } |
2930 | OUTPUT: RETVAL |
2817 | OUTPUT: RETVAL |
2931 | |
2818 | |
2932 | void set_type (faceidx idx, int value) |
2819 | void set_type (faceidx idx, int value) |
2933 | ALIAS: |
2820 | ALIAS: |