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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.34 by root, Thu Aug 31 06:23:20 2006 UTC vs.
Revision 1.384 by root, Fri Apr 30 21:00:40 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33 36
34#include "cfperl.h" 37#include <unistd.h>
35#include "shstr.h" 38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57typedef object_thawer &object_thawer_ref;
58typedef object_freezer &object_freezer_ref;
44 59
45typedef object object_ornull; 60typedef std::string std__string;
46typedef mapstruct mapstruct_ornull;
47 61
48typedef double val64;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 62static PerlInterpreter *perl;
76 63
64tstamp NOW, runtime;
65
66static int tick_inhibit;
67static int tick_pending;
68
69global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
78 73
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 74bitset<NUM_EVENT_TYPES> ev_want_event;
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 75bitset<NUM_TYPES> ev_want_type;
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 76
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 77static HV
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 78 *stash_cf,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 79 *stash_cf_object_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap,
89 *stash_ext_map_world;
90
91static SV
92 *cv_cf_do_invoke,
93 *cv_cf__can_merge,
94 *cv_cf_client_send_msg,
95 *cv_cf_tick,
96 *cv_cf_match_match;
97
98#ifndef newSVpv_utf8
99static SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109#endif
110
111#ifndef newSVpvn_utf8
112static SV *
113newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
114{
115 if (!s)
116 return newSV (0);
117
118 SV *sv = newSVpvn (s, l);
119
120 if (utf8)
121 SvUTF8_on (sv);
122
123 return sv;
124}
125#endif
126
127static noinline utf8_string
128cfSvPVutf8_nolen (SV *sv)
129{
130 SvGETMAGIC (sv);
131
132 if (SvPOK (sv))
133 {
134 if (!SvUTF8 (sv))
135 sv_utf8_upgrade_nomg (sv);
136
137 return SvPVX (sv);
138 }
139
140 return SvPV_nolen (sv);
141}
142
143// helper cast function, returns super class * or 0
144template<class super>
145static super *
146is_a (attachable *at)
147{
148 //return dynamic_cast<super *>(at); // slower, safer
149 if (typeid (*at) == typeid (super))
150 return static_cast<super *>(at);
151 else
152 return 0;
153}
86 154
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 155//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 156
157unordered_vector<attachable *> attachable::mortals;
158
159attachable::~attachable ()
160{
161 assert (!self);
162 assert (!cb);
163}
164
165int
166attachable::refcnt_cnt () const
167{
168 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
169}
170
171void
172attachable::sever_self ()
173{
174 if (HV *self = this->self)
175 {
176 // keep a refcount because sv_unmagic might call attachable_free,
177 // which might clear self, causing sv_unmagic to crash on a now
178 // invalid object.
179 SvREFCNT_inc (self);
180 hv_clear (self);
181 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
182 SvREFCNT_dec (self);
183
184 // self *must* be null now because that's sv_unmagic's job.
185 assert (!this->self);
186 }
187}
188
189void
190attachable::optimise ()
191{
192 if (self
193 && SvREFCNT (self) == 1
194 && !HvTOTALKEYS (self))
195 sever_self ();
196}
197
198// check wether the object really is dead
199void
200attachable::do_check ()
201{
202 if (refcnt_cnt () > 0)
203 return;
204
205 destroy ();
206}
207
208void
209attachable::do_destroy ()
210{
211 INVOKE_ATTACHABLE (DESTROY, this);
212
213 if (cb)
214 {
215 SvREFCNT_dec (cb);
216 cb = 0;
217 }
218
219 mortals.push_back (this);
220}
221
222void
223attachable::destroy ()
224{
225 if (destroyed ())
226 return;
227
228 attachable_flags |= F_DESTROYED;
229 do_destroy ();
230 sever_self ();
231}
232
233void
234attachable::do_delete ()
235{
236 delete this;
237}
238
239void
240attachable::check_mortals ()
241{
242 static int i = 0;
243
244 for (;;)
245 {
246 if (i >= mortals.size ())
247 {
248 i = 0;
249
250 if (mortals.size () >= 512)
251 {
252 static int last_mortalcount;
253 if (mortals.size () != last_mortalcount)
254 {
255 last_mortalcount = mortals.size ();
256 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
257
258 if (0)
259 {
260 for (int j = 0; j < mortals.size (); ++j)//D
261 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
262
263 fprintf (stderr, "\n");//D
264 }
265 }
266 }
267
268 break;
269 }
270
271 attachable *obj = mortals [i];
272
273#if 0
274 if (obj->self)//D make this an assert later
275 {
276 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
277 obj->sever_self ();
278 }
279#endif
280
281 if (obj->refcnt)
282 {
283 ++i; // further delay freeing
284
285 if (!(i & 0x3ff))
286 break;
287 }
288 else
289 {
290 mortals.erase (i);
291 obj->sever_self ();
292 obj->do_delete ();
293 }
294 }
295}
296
297void
298attachable::set_key (const char *key, const char *value, bool is_utf8)
299{
300 if (!self)
301 self = newHV ();
302
303 if (value)
304 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
305 else
306 hv_delete (self, key, strlen (key), G_DISCARD);
307}
308
309attachable &
310attachable::operator =(const attachable &src)
311{
312 //if (self || cb)
313 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
314
315 attach = src.attach;
316 return *this;
317}
318
319#if 0
320template<typename T>
321static bool
322find_backref (void *ptr, T *obj)
323{
324 char *s = (char *)obj;
325 while (s < (char *)obj + sizeof (T))
326 {
327 if (ptr == *(void **)s)
328 return true;
329
330 s += sizeof (void *); // assume natural alignment
331 }
332
333 return false;
334}
335
336// for debugging, find "live" objects containing this ptr
337static void
338find_backref (void *ptr)
339{
340 for_all_objects (op)
341 if (find_backref (ptr, op))
342 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
343
344 for_all_players (pl)
345 if (find_backref (ptr, pl))
346 fprintf (stderr, "P %p\n", pl);
347
348 for_all_clients (ns)
349 if (find_backref (ptr, ns))
350 fprintf (stderr, "C %p\n", ns);
351}
352#endif
353
354//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
355
89static SV * 356static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 357newSVptr (void *ptr, HV *stash, HV *hv)
91{ 358{
92 SV *sv; 359 SV *sv;
93 360
94 if (!ptr) 361 if (!ptr)
95 return &PL_sv_undef; 362 return newSV (0);
96 363
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 366}
100 367
101template<class attachable> 368static SV *
102SV * 369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
372}
373
374static int
375attachable_free (pTHX_ SV *sv, MAGIC *mg)
376{
377 attachable *at = (attachable *)mg->mg_ptr;
378
379 //TODO: check if transaction behaviour is really required here
380 if (SV *self = (SV *)at->self)
381 {
382 at->self = 0;
383 SvREFCNT_dec (self);
384 }
385
386 // next line makes sense, but most objects still have refcnt 0 by default
387 //at->refcnt_chk ();
388 return 0;
389}
390
391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
392
393static SV *
103newSVattachable (attachable *obj, const char *klass) 394newSVattachable (attachable *obj, HV *stash)
104{ 395{
105 if (!obj) 396 if (!obj)
106 return &PL_sv_undef; 397 return newSV (0);
107 398
108 if (!obj->self) 399 if (!obj->self)
109 obj->self = newSVptr (obj, klass); 400 obj->self = newHV ();
110 401
111 return newSVsv (obj->self); 402 if (!SvOBJECT (obj->self))
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 403 {
140 HV *hv = newHV (); 404 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 405
144 SVptr_cache_set (ptr, sv); 406 // now bless the object _once_
407 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
408 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 409 }
410 else
411 {
412 SV *sv = newRV_inc ((SV *)obj->self);
146 413
147 return newSVsv (sv); 414 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
148} 415 SvAMAGIC_on (sv);
149 416
417 return sv;
418 }
419}
420
421#if 0 // unused
150static void 422static void
151clearSVptr (SV *sv) 423clearSVptr (SV *sv)
152{ 424{
153 if (SvROK (sv)) 425 if (SvROK (sv))
154 sv = SvRV (sv); 426 sv = SvRV (sv);
155 427
156 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
157 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
158} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
159 447
160static long 448static long
161SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
162{ 450{
163 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
164 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
165 453
166 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
167
168 if (!mg)
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170
171 return (long)mg->mg_ptr;
172} 455}
173 456
174static long 457static long noinline
175SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
176{ 459{
177 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
178 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
179 else 463}
464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
522static inline SV *to_sv (bool v) { return newSViv (v); }
523static inline SV *to_sv ( signed char v) { return newSViv (v); }
524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
525static inline SV *to_sv ( signed short v) { return newSViv (v); }
526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
527static inline SV *to_sv ( signed int v) { return newSViv (v); }
528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
529static inline SV *to_sv ( signed long v) { return newSViv (v); }
530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
533static inline SV *to_sv (float v) { return newSVnv (v); }
534static inline SV *to_sv (double v) { return newSVnv (v); }
535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
539static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
540static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
541static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
542static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
543static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
544
545static inline SV *to_sv (object & v) { return to_sv (&v); }
546static inline SV *to_sv (living & v) { return to_sv (&v); }
547
548static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
549static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
550
551static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
552
553static inline SV *to_sv (dynbuf * v)
554{
555 SV *sv = newSV (0);
556
557 sv_upgrade (sv, SVt_PV);
558 SvGROW (sv, v->size () + 1);
559 SvPOK_only (sv);
560 v->linearise (SvPVX (sv));
561 SvCUR_set (sv, v->size ());
562 *SvEND (sv) = 0;
563
180 return 0; 564 return sv;
181} 565}
566
567static inline SV *to_sv (dynbuf_text * v)
568{
569 SV *sv = to_sv (static_cast<dynbuf *> (v));
570 SvUTF8_on (sv);
571 return sv;
572}
573
574static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
575static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
576static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
577static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
578static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
579static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
580static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
581static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
582static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
583static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
584static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
585static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
586static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
587static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
588static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
589static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
590static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
591static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
592static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
593static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
594static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
595static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
596static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
597static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
598static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
599static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
600static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
601
602//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
603static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
604
605template<class T>
606static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
607
608template<int N>
609static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
610
611static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
612static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
613static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
614static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
615
616static inline void sv_to (SV *sv, std::string &v)
617{
618 STRLEN len;
619 char *data = SvPVbyte (sv, len);
620 v.assign (data, len);
621}
622
623static inline void sv_to (SV *sv, UUID &v)
624{
625 if (!v.parse (SvPV_nolen (sv)))
626 croak ("unparsable uuid: %s", SvPV_nolen (sv));
627}
628
629static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 630
183static SV * 631static SV *
184newSVdt_va (va_list &ap, data_type type) 632newSVdt_va (va_list &ap, data_type type)
185{ 633{
186 SV *sv; 634 SV *sv;
200 break; 648 break;
201 649
202 case DT_STRING: 650 case DT_STRING:
203 { 651 {
204 char *str = (char *)va_arg (ap, const char *); 652 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 653 sv = str ? newSVpv (str, 0) : newSV (0);
206 } 654 }
207 break; 655 break;
208 656
209 case DT_DATA: 657 case DT_DATA:
210 { 658 {
211 char *str = (char *)va_arg (ap, const void *); 659 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int); 660 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 661 sv = str ? newSVpv (str, len) : newSV (0);
214 } 662 }
215 break; 663 break;
216 664
217 case DT_OBJECT: 665 case DT_OBJECT:
218 { 666 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 667 break;
223 668
224 case DT_MAP: 669 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 670 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 671 sv = to_sv (va_arg (ap, maptile *));
227 break; 672 break;
228 673
674 case DT_CLIENT:
675 sv = to_sv (va_arg (ap, client *));
676 break;
677
229 case DT_PLAYER: 678 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 679 sv = to_sv (va_arg (ap, player *));
231 break; 680 break;
232 681
233 case DT_ARCH: 682 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 683 sv = to_sv (va_arg (ap, archetype *));
235 break; 684 break;
236 685
237 case DT_PARTY: 686 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 687 sv = to_sv (va_arg (ap, partylist *));
239 break; 688 break;
240 689
241 case DT_REGION: 690 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 691 sv = to_sv (va_arg (ap, region *));
243 break; 692 break;
244 693
245 default: 694 default:
246 assert (("unhandled type in newSVdt_va", 0)); 695 assert (("unhandled type in newSVdt_va", 0));
247 } 696 }
259 va_end (ap); 708 va_end (ap);
260 709
261 return sv; 710 return sv;
262} 711}
263 712
713// typemap support, mostly to avoid excessive inlining
714template<class type>
715static void noinline
716cf_obj_to (SV *arg, type &var)
717{
718 sv_to (arg, var);
719 if (expect_false (!var))
720 croak ("must not pass invalid/null cf_obj here");
721}
722
723template<class object>
724static void noinline
725cf_obj_ornull_to (SV *arg, object *&var)
726{
727 if (SvOK (arg))
728 {
729 sv_to (arg, var);
730 if (expect_false (!var))
731 croak ("unable to convert perl object to C++ object");
732 }
733 else
734 var = 0;
735}
736
737//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
738
264static SV * 739static SV *
265newSVcfapi (int type, ...)
266{
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292}
293
294//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295
296SV *
297registry_of (attachable_base *ext) 740registry (attachable *ext)
298{ 741{
299 if (!ext->cb) 742 if (!ext->cb)
300 ext->cb = newAV (); 743 ext->cb = newAV ();
301 744
302 return newRV_inc ((SV *)ext->cb); 745 return newRV_inc ((SV *)ext->cb);
303} 746}
304 747
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379///////////////////////////////////////////////////////////////////////////// 748/////////////////////////////////////////////////////////////////////////////
380 749
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach (subclass::get_dt (), (subclass *)obj);
410}
411
412object_freezer::object_freezer ()
413{
414 av = newAV ();
415 // TODO: fast dynbuf implementation... yeah, we need obstacks
416 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
417}
418
419object_freezer::~object_freezer ()
420{
421 SvREFCNT_dec (text);
422 SvREFCNT_dec (av);
423}
424
425void object_freezer::put (attachable_base *ext)
426{
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 sv_catpvf (text, "oid %d\n", idx);
435 }
436}
437
438bool object_freezer::save (const char *filename)
439{
440 dSP;
441 ENTER;
442 SAVETMPS;
443 PUSHMARK (SP);
444 EXTEND (SP, 3);
445 PUSHs (sv_2mortal (newSVpv (filename, 0)));
446 PUSHs (sv_2mortal (newRV_inc (text)));
447 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
448 PUTBACK;
449 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
450 FREETMPS;
451 LEAVE;
452}
453
454int fprintf (object_freezer &freezer, const char *format, ...)
455{
456 va_list ap;
457
458 va_start (ap, format);
459 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
460 va_end (ap);
461}
462
463int fputs (const char *s, object_freezer &freezer)
464{
465 sv_catpvn (freezer.text, s, strlen (s));
466}
467
468object_thawer::object_thawer (const char *filename)
469{
470 av = 0;
471 fp = 0;
472
473 if (!filename)
474 return;
475
476 fp = fopen (filename, "r");
477 if (!fp)
478 {
479 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
480 return;
481 }
482
483 if (perl_booted)
484 {
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
490 PUTBACK;
491
492 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
493 {
494 SPAGAIN;
495 SV *sv = POPs;
496 if (SvROK (sv))
497 av = (AV *)SvREFCNT_inc (SvRV (sv));
498 }
499
500 FREETMPS;
501 LEAVE;
502 }
503}
504
505void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
506{
507 if (!av || oid < 0) // this is actually an error of sorts
508 return;
509
510 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
511 ext->clear ();
512
513 SV **svp = av_fetch ((AV *)av, oid, 0);
514
515 if (!svp || !SvROK (*svp))
516 {
517 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
518 return;
519 }
520
521 ext->self = *svp; *svp = &PL_sv_undef;
522 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
523
524 reattach (type, obj);
525}
526
527object_thawer::~object_thawer ()
528{
529 if (fp) fclose (fp);
530 if (av) SvREFCNT_dec ((AV *)av);
531}
532
533token object_thawer::get_token ()
534{
535#if 0
536 for (;;)
537 {
538 if (!fgets (line, sizeof (line), fp))
539 return token (KW_eof);
540
541 unsigned char *p = (unsigned char *)line;
542
543 while (*p > ' ')
544 p++;
545
546 int len = p - (unsigned char *)line;
547
548 while ((*p - 1) < ' ')
549 p++;
550
551 if (*p)
552 {
553 char *v = p;
554
555 while (*p && *p != '\n')
556 p++;
557
558 *p = 0;
559
560 return token (k, v);
561 }
562 else
563 return token (k);
564 }
565#endif
566}
567
568/////////////////////////////////////////////////////////////////////////////
569
570extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
571{
572 return 0;
573}
574
575static CommArray_s rtn_cmd;
576
577static int
578runPluginCommand (object *obj, char *params)
579{
580 dSP;
581
582 ENTER;
583 SAVETMPS;
584
585 PUSHMARK (SP);
586
587 EXTEND (SP, 3);
588 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
589 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
590
591 if (params)
592 PUSHs (sv_2mortal (newSVpv (params, 0)));
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
600
601 int returnvalue = count > 0 ? POPi : -1;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606
607 return returnvalue;
608}
609
610extern "C" void *cfperl_getPluginProperty (int *type, ...)
611{
612 va_list args;
613 char *propname;
614 int i;
615 va_start (args, type);
616 propname = va_arg (args, char *);
617 //printf ("Property name: %s\n", propname);
618
619 if (!strcmp (propname, "command?"))
620 {
621 if (!perl)
622 return NULL;
623
624 const char *cmdname = va_arg (args, const char *);
625 HV *hv = get_hv ("cf::COMMAND", 1);
626 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
627
628 va_end (args);
629
630 if (svp)
631 {
632 // this is totaly broken, should stash it into %COMMAND
633 rtn_cmd.name = cmdname;
634 rtn_cmd.time = SvNV (*svp);
635 rtn_cmd.func = runPluginCommand;
636
637 return &rtn_cmd;
638 }
639 }
640 else if (!strcmp (propname, "Identification"))
641 {
642 va_end (args);
643 return (void*) PLUGIN_NAME;
644 }
645 else if (!strcmp (propname, "FullName"))
646 {
647 va_end (args);
648 return (void*) PLUGIN_VERSION;
649 }
650 else
651 va_end (args);
652
653 return NULL;
654}
655
656extern "C" int cfperl_postInitPlugin ()
657{
658 int hooktype = 1;
659 int rtype = 0;
660
661 cf_init_plugin (gethook);
662
663 return 0;
664}
665
666extern "C" int cfperl_closePlugin ()
667{
668 return 0;
669}
670
671void 750void
672cfperl_init () 751cfperl_init ()
673{ 752{
753 extern char **environ;
754
674 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 755 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
675 perl = perl_alloc (); 756 perl = perl_alloc ();
676 perl_construct (perl); 757 perl_construct (perl);
677 758
678 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 759 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
679 760
680 char *argv[] = { 761 const char *argv[] = {
681 "", 762 settings.argv [0],
682 "-e" 763 "-e0"
683 "cf->bootstrap;"
684 "unshift @INC, cf::datadir ();"
685 }; 764 };
686 765
687 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 766 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
767 || perl_run (perl))
688 { 768 {
689 printf ("unable to initialize perl-interpreter, aborting.\n"); 769 printf ("unable to initialize perl-interpreter, aborting.\n");
690 exit (EXIT_FAILURE); 770 exit (EXIT_FAILURE);
691 } 771 }
692 772
693 obj_cache = newHV (); 773 eval_pv (
694} 774 "#line 1 'cfperl init'\n"
775 "use EV ();\n" // required by bootstrap
776 "use Coro ();\n" // required by bootstrap
777 "cf->bootstrap;\n" // required for cf::datadir
778 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
779 "require cf;\n",
780 0
781 );
695 782
696void cfperl_boot () 783 if (SvTRUE (ERRSV))
697{ 784 {
698 perl_booted = true; 785 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
699 786 exit (EXIT_FAILURE);
700 eval_pv ("require cf", 1); 787 }
701} 788}
702 789
790void
703void cfperl_main () 791cfperl_main ()
704{ 792{
705 dSP; 793 dSP;
706 794
707 PUSHMARK (SP); 795 PUSHMARK (SP);
708 PUTBACK; 796 PUTBACK;
709 call_pv ("cf::main", G_DISCARD | G_VOID); 797 call_pv ("cf::main", G_DISCARD | G_VOID);
798}
799
800void
801attachable::instantiate ()
802{
803 if (attach)
804 {
805 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
806 attach = 0;
807 }
808}
809
810void
811attachable::reattach ()
812{
813 optimise ();
814 //TODO: check for _attachment's, very important for restarts
815 INVOKE_ATTACHABLE (REATTACH, this);
710} 816}
711 817
712static event_klass klass_of[NUM_EVENT_TYPES] = { 818static event_klass klass_of[NUM_EVENT_TYPES] = {
713# define def(type,name) KLASS_ ## type, 819# define def(type,name) KLASS_ ## type,
714# include "eventinc.h" 820# include "eventinc.h"
715# undef def 821# undef def
716}; 822};
717 823
718#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 824#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
719 825
720static void 826static void noinline
721gather_callbacks (AV *&callbacks, AV *registry, event_type event) 827gather_callbacks (AV *&callbacks, AV *registry, event_type event)
722{ 828{
723 // event must be in array 829 // event must be in array
724 if (event >= 0 && event <= AvFILLp (registry)) 830 if (event >= 0 && event <= AvFILLp (registry))
725 { 831 {
745 } 851 }
746 } 852 }
747 } 853 }
748} 854}
749 855
856void
857attachable::gather_callbacks (AV *&callbacks, event_type event) const
858{
859 ::gather_callbacks (callbacks, cb_attachable, event);
860
861 if (cb)
862 ::gather_callbacks (callbacks, cb, event);
863}
864
865void
866global::gather_callbacks (AV *&callbacks, event_type event) const
867{
868 ::gather_callbacks (callbacks, cb_global, event);
869}
870
871void
872object::gather_callbacks (AV *&callbacks, event_type event) const
873{
874 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
875 {
876 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
877
878 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
879 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
880 }
881
882 if (type <= AvFILLp (cb_type))
883 {
884 SV *registry = AvARRAY (cb_type)[type];
885
886 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
887 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
888 }
889
890 attachable::gather_callbacks (callbacks, event);
891 ::gather_callbacks (callbacks, cb_object, event);
892}
893
894void
895archetype::gather_callbacks (AV *&callbacks, event_type event) const
896{
897 attachable::gather_callbacks (callbacks, event);
898 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
899}
900
901void
902client::gather_callbacks (AV *&callbacks, event_type event) const
903{
904 attachable::gather_callbacks (callbacks, event);
905 ::gather_callbacks (callbacks, cb_client, event);
906}
907
908void
909player::gather_callbacks (AV *&callbacks, event_type event) const
910{
911 attachable::gather_callbacks (callbacks, event);
912 ::gather_callbacks (callbacks, cb_player, event);
913}
914
915void
916maptile::gather_callbacks (AV *&callbacks, event_type event) const
917{
918 attachable::gather_callbacks (callbacks, event);
919 ::gather_callbacks (callbacks, cb_map, event);
920}
921
922static void noinline
923_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
924{
925 for (int event = 0; event <= AvFILLp (registry); ++event)
926 {
927 SV *cbs_ = AvARRAY (registry)[event];
928
929 // element must be list of callback entries
930 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
931 {
932 AV *cbs = (AV *)SvRV (cbs_);
933
934 // no callback entries, no callbacks to call
935 if (AvFILLp (cbs) >= 0)
936 set.set (event);
937 }
938 }
939}
940
941// very slow and inefficient way to recalculate the global want bitsets
942static void
943_recalc_want ()
944{
945 ev_want_event.reset ();
946
947 _recalc_want (ev_want_event, cb_global);
948 _recalc_want (ev_want_event, cb_attachable);
949 _recalc_want (ev_want_event, cb_object);
950 _recalc_want (ev_want_event, cb_client);
951 _recalc_want (ev_want_event, cb_player);
952 _recalc_want (ev_want_event, cb_map);
953
954 ev_want_type.reset ();
955
956 for (int type = 0; type <= AvFILLp (cb_type); ++type)
957 {
958 SV *cbs_ = AvARRAY (cb_type)[type];
959
960 // element must be list of callback entries
961 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
962 {
963 AV *cbs = (AV *)SvRV (cbs_);
964
965 // no callback entries, no callbacks to call
966 if (AvFILLp (cbs) >= 0)
967 ev_want_type.set (type % NUM_TYPES);
968 }
969 }
970}
971
972bool
750bool cfperl_invoke (event_type event, ...) 973attachable::invoke (event_type event, ...)
751{ 974{
752 data_type dt; 975 data_type dt;
753 va_list ap;
754 976
755 va_start (ap, event); 977 // callback call ordering should be:
978 // 1. per-object callback
979 // 2. per-class object
980 // 3. per-type callback
981 // 4. global callbacks
756 982
757 AV *callbacks = 0; 983 AV *callbacks = 0;
758
759 object *op;
760 player *pl;
761 mapstruct *map;
762
763 // callback call ordering is:
764 // 1. per-object callback (NYI)
765 // 2. per-class object
766 // 2a. per-type callback
767 // 4. global callbacks
768
769 gather_callbacks (callbacks, cb_global, event); 984 gather_callbacks (callbacks, event);
770
771 switch (KLASS_OF (event))
772 {
773 case KLASS_GLOBAL:
774 break;
775
776 case KLASS_OBJECT:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_OBJECT));
779 op = va_arg (ap, object *);
780
781 if (op->cb)
782 gather_callbacks (callbacks, op->cb, event);
783
784 if (op->type)
785 {
786 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
787 {
788 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
789
790 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
791 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
792 }
793
794 if (op->type <= AvFILLp (cb_type))
795 {
796 SV *registry = AvARRAY (cb_type)[op->type];
797
798 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
799 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
800 }
801 }
802
803 gather_callbacks (callbacks, cb_object, event);
804
805 break;
806
807 case KLASS_PLAYER:
808 dt = (data_type) va_arg (ap, int);
809 assert (("first argument must be of type player", dt == DT_PLAYER));
810 pl = va_arg (ap, player *);
811
812 if (pl->cb)
813 gather_callbacks (callbacks, pl->cb, event);
814
815 gather_callbacks (callbacks, cb_player, event);
816 break;
817
818 case KLASS_MAP:
819 dt = (data_type) va_arg (ap, int);
820 assert (("first argument must be of type object", dt == DT_MAP));
821 map = va_arg (ap, mapstruct *);
822
823 if (map->cb)
824 gather_callbacks (callbacks, map->cb, event);
825
826 gather_callbacks (callbacks, cb_map, event);
827 break;
828
829 default:
830 assert (("unsupported event klass in cfperl_invoke", 0));
831 }
832 985
833 // short-circuit processing if no callbacks found/defined 986 // short-circuit processing if no callbacks found/defined
834 if (!callbacks) 987 if (!callbacks)
835 return 0; 988 return 0;
836 989
837 dSP; 990 va_list ap;
838 ENTER; 991 va_start (ap, event);
839 SAVETMPS;
840 992
841 PUSHMARK (SP); 993 CALL_BEGIN (3);
842 EXTEND (SP, 3);
843
844 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 994 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
845 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 995 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
846 996
847 switch (KLASS_OF (event)) 997 //TODO: unhack
848 { 998 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
849 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 999 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
850 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 1000 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
851 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 1001 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
852 } 1002 else if (global *gl = is_a<global>(this)) /*nop*/;
1003 else
1004 abort (); //TODO
853 1005
854 for (;;) 1006 for (;;)
855 { 1007 {
856 dt = (data_type) va_arg (ap, int); 1008 dt = (data_type) va_arg (ap, int);
857 1009
858 if (dt == DT_END) 1010 if (dt == DT_END)
859 break; 1011 break;
860
861 if (dt == DT_AV) 1012 else if (dt == DT_AV)
862 { 1013 {
863 AV *av = va_arg (ap, AV *); 1014 AV *av = va_arg (ap, AV *);
864 1015
865 for (int i = 0; i <= av_len (av); ++i) 1016 for (int i = 0; i <= av_len (av); ++i)
866 XPUSHs (*av_fetch (av, i, 1)); 1017 XPUSHs (*av_fetch (av, i, 1));
869 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1020 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
870 } 1021 }
871 1022
872 va_end (ap); 1023 va_end (ap);
873 1024
874 PUTBACK; 1025 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
875 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
876 SPAGAIN;
877
878 count = count > 0 ? POPi : 0; 1026 count = count > 0 ? POPi : 0;
879 1027
880 FREETMPS; 1028 CALL_END;
881 LEAVE;
882 1029
883 return count; 1030 return count;
884} 1031}
885 1032
886SV * 1033static SV *
887cfperl_result (int idx) 1034cfperl_result (int idx)
888{ 1035{
889 AV *av = get_av ("cfperl::invoke_results", 0); 1036 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
890 if (!av) 1037 if (!av)
891 return &PL_sv_undef; 1038 return &PL_sv_undef;
892 1039
893 SV **sv = av_fetch (av, idx, 0); 1040 SV **sv = av_fetch (av, idx, 0);
894 if (!sv) 1041 if (!sv)
901cfperl_result_INT (int idx) 1048cfperl_result_INT (int idx)
902{ 1049{
903 return SvIV (cfperl_result (idx)); 1050 return SvIV (cfperl_result (idx));
904} 1051}
905 1052
1053double
1054cfperl_result_DOUBLE (int idx)
1055{
1056 return SvNV (cfperl_result (idx));
1057}
1058
1059/////////////////////////////////////////////////////////////////////////////
1060// various c++ => perl glue functions
1061
1062void
1063cfperl_tick ()
1064{
1065 tick_pending = 1;
1066
1067 if (tick_inhibit)
1068 return;
1069
1070 tick_pending = 0;
1071
1072 dSP;
1073
1074 PUSHMARK (SP);
1075 PUTBACK;
1076 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1077
1078 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1079}
1080
1081void
1082cfperl_emergency_save ()
1083{
1084 CALL_BEGIN (0);
1085 CALL_CALL ("cf::emergency_save", G_VOID);
1086 CALL_END;
1087}
1088
1089void
1090cfperl_cleanup (int make_core)
1091{
1092 CALL_BEGIN (1);
1093 CALL_ARG (make_core);
1094 CALL_CALL ("cf::post_cleanup", G_VOID);
1095 CALL_END;
1096}
1097
1098void
1099cfperl_make_book (object *book, int level)
1100{
1101 CALL_BEGIN (2);
1102 CALL_ARG (book);
1103 CALL_ARG (level);
1104 CALL_CALL ("ext::books::make_book", G_VOID);
1105 CALL_END;
1106}
1107
1108void
1109cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1110{
1111 CALL_BEGIN (4);
1112 CALL_ARG (ns);
1113 CALL_ARG (type);
1114 CALL_ARG_SV (newSVpv_utf8 (msg));
1115 CALL_ARG (color);
1116 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1117 CALL_END;
1118}
1119
1120int
1121cfperl_can_merge (object *ob1, object *ob2)
1122{
1123 int can;
1124
1125 CALL_BEGIN (2);
1126 CALL_ARG (ob1);
1127 CALL_ARG (ob2);
1128 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1129 can = count && SvTRUE (TOPs);
1130 CALL_END;
1131
1132 return can;
1133}
1134
1135void
1136cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1137{
1138 CALL_BEGIN (4);
1139 CALL_ARG (ob);
1140 CALL_ARG (state);
1141 CALL_ARG (activator);
1142 CALL_ARG (originator);
1143 CALL_CALL ("cf::mapscript::activate", G_VOID);
1144 CALL_END;
1145}
1146
1147player *
1148player::find (const_utf8_string name)
1149{
1150 CALL_BEGIN (1);
1151 CALL_ARG (name);
1152 CALL_CALL ("cf::player::find", G_SCALAR);
1153
1154 player *retval = 0;
1155 if (count) sv_to (POPs, retval);
1156
1157 CALL_END;
1158
1159 return retval;
1160}
1161
1162maptile *
1163find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1164{
1165 CALL_BEGIN (4);
1166 CALL_ARG (dirname);
1167 CALL_ARG (stylename);
1168 CALL_ARG (difficulty);
1169 CALL_ARG (recurse);
1170 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1171
1172 maptile *retval = 0;
1173 if (count) sv_to (POPs, retval);
1174
1175 CALL_END;
1176
1177 return retval;
1178}
1179
1180maptile *
1181maptile::find_sync (const_utf8_string path, maptile *origin)
1182{
1183 CALL_BEGIN (2);
1184 CALL_ARG (path);
1185 CALL_ARG (origin);
1186 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1187
1188 maptile *retval = 0;
1189 if (count) sv_to (POPs, retval);
1190
1191 CALL_END;
1192
1193 return retval;
1194}
1195
1196maptile *
1197maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1198{
1199 CALL_BEGIN (3);
1200 CALL_ARG (path);
1201 CALL_ARG (origin);
1202 CALL_ARG (load);
1203 CALL_CALL ("cf::map::find_async", G_SCALAR);
1204
1205 maptile *retval = 0;
1206 if (count) sv_to (POPs, retval);
1207
1208 CALL_END;
1209
1210 return retval;
1211}
1212
1213void
1214maptile::do_load_sync ()
1215{
1216 CALL_BEGIN (1);
1217 CALL_ARG (this);
1218 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1219 CALL_END;
1220}
1221
1222void
1223object::enter_exit (object *exit)
1224{
1225 if (type != PLAYER)
1226 return;
1227
1228 CALL_BEGIN (2);
1229 CALL_ARG (this);
1230 CALL_ARG (exit);
1231 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1232 CALL_END;
1233}
1234
1235void
1236object::player_goto (const_utf8_string path, int x, int y)
1237{
1238 if (type != PLAYER)
1239 return;
1240
1241 CALL_BEGIN (4);
1242 CALL_ARG (this);
1243 CALL_ARG (path);
1244 CALL_ARG (x);
1245 CALL_ARG (y);
1246 CALL_CALL ("cf::object::player::goto", G_VOID);
1247 CALL_END;
1248}
1249
1250const_utf8_string
1251object::ref () const
1252{
1253 if (type == PLAYER)
1254 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1255 else
1256 // TODO: should be able to save references within the same map, at least
1257 return 0;
1258}
1259
1260object *
1261object::deref (const_utf8_string ref)
1262{
1263 object *retval = 0;
1264
1265 if (ref)
1266 {
1267 CALL_BEGIN (1);
1268 CALL_ARG (ref);
1269 CALL_CALL ("cf::object::deref", G_SCALAR);
1270
1271 if (count)
1272 sv_to (POPs, retval);
1273
1274 CALL_END;
1275 }
1276
1277 return retval;
1278}
1279
1280void
1281log_backtrace (const_utf8_string msg)
1282{
1283#if HAVE_BACKTRACE
1284 void *addr [20];
1285 int size = backtrace (addr, 20);
1286
1287 CALL_BEGIN (size);
1288 CALL_ARG (msg);
1289 for (int i = 0; i < size; ++i)
1290 CALL_ARG ((IV)addr [i]);
1291 CALL_CALL ("cf::_log_backtrace", G_VOID);
1292 CALL_END;
1293#endif
1294}
1295
1296bool
1297is_match_expr (const_utf8_string expr)
1298{
1299 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1300}
1301
1302bool
1303match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1304{
1305 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1306 expr += sizeof ("match ") - 1;
1307
1308 CALL_BEGIN (5);
1309 CALL_ARG (expr);
1310 CALL_ARG (ob);
1311 CALL_ARG (self);
1312 CALL_ARG (source);
1313 CALL_ARG (originator);
1314 CALL_CALL (cv_cf_match_match, G_SCALAR);
1315
1316 bool matched = count && SvTRUE (TOPs);
1317
1318 CALL_END;
1319
1320 return matched;
1321}
1322
1323object *
1324match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1325{
1326 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1327 expr += sizeof ("match ") - 1;
1328
1329 CALL_BEGIN (5);
1330 CALL_ARG (expr);
1331 CALL_ARG (ob);
1332 CALL_ARG (self);
1333 CALL_ARG (source);
1334 CALL_ARG (originator);
1335 CALL_CALL (cv_cf_match_match, G_ARRAY);
1336
1337 object *one = 0;
1338
1339 if (count)
1340 sv_to (TOPs, one);
1341
1342 CALL_END;
1343
1344 return one;
1345}
1346
1347/////////////////////////////////////////////////////////////////////////////
1348
1349struct EVAPI *evapi::GEVAPI;
1350struct CoroAPI *coroapi::GCoroAPI;
1351
1352void
1353coroapi::do_cede_to_tick ()
1354{
1355 cede_pending = 0;
1356 cede ();
1357}
1358
1359void
1360coroapi::wait_for_tick ()
1361{
1362 CALL_BEGIN (0);
1363 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1364 CALL_END;
1365}
1366
1367void
1368coroapi::wait_for_tick_begin ()
1369{
1370 CALL_BEGIN (0);
1371 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1372 CALL_END;
1373}
1374
1375void
1376iow::poll (int events)
1377{
1378 if (events != this->events)
1379 {
1380 int active = ev_is_active ((ev_io *)this);
1381 if (active) stop ();
1382 ev_io_set ((ev_io *)this, fd, events);
1383 if (active) start ();
1384 }
1385}
1386
1387static void
1388_connect_to_perl_1 ()
1389{
1390 stash_cf = gv_stashpv ("cf", 1);
1391
1392 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1393 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1394 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1395 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1396 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1397 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1398 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1399 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1400 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1401 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1402 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1403
1404 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1405 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1406 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1407 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1408
1409 cb_global = get_av ("cf::CB_GLOBAL", 1);
1410 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1411 cb_object = get_av ("cf::CB_OBJECT", 1);
1412 cb_player = get_av ("cf::CB_PLAYER", 1);
1413 cb_client = get_av ("cf::CB_CLIENT", 1);
1414 cb_type = get_av ("cf::CB_TYPE" , 1);
1415 cb_map = get_av ("cf::CB_MAP" , 1);
1416}
1417
1418static void
1419_connect_to_perl_2 ()
1420{
1421 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1422 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1423 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1424 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1425 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1426}
1427
906MODULE = cf PACKAGE = cf PREFIX = cf_ 1428MODULE = cf PACKAGE = cf PREFIX = cf_
907 1429
908BOOT: 1430BOOT:
909{ 1431{
910 HV *stash = gv_stashpv ("cf", 1); 1432 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1433 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1434
1435 _connect_to_perl_1 ();
1436
1437 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1438
1439 //{
1440 // require_pv ("Time::HiRes");
1441 //
1442 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1443 // if (!svp) croak ("Time::HiRes is required");
1444 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1445 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1446 //}
911 1447
912 static const struct { 1448 static const struct {
913 const char *name; 1449 const char *name;
914 IV iv; 1450 IV iv;
915 } *civ, const_iv[] = { 1451 } *civ, const_iv[] = {
916# define const_iv(name) { # name, (IV)name }, 1452# define const_iv(name) { # name, (IV)name },
917 const_iv (llevError) 1453# include "const_iv.h"
918 const_iv (llevInfo) 1454# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
919 const_iv (llevDebug) 1455# include "attackinc.h"
920 const_iv (llevMonster) 1456# undef def
1457# define def(uc, flags) const_iv (SK_ ## uc)
1458# include "skillinc.h"
1459# undef def
1460
1461 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1462
1463 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
921 1464
922 const_iv (MAX_TIME) 1465 const_iv (MAX_TIME)
923 const_iv (PLAYER)
924 const_iv (TRANSPORT)
925 const_iv (ROD)
926 const_iv (TREASURE)
927 const_iv (POTION)
928 const_iv (FOOD)
929 const_iv (POISON)
930 const_iv (BOOK)
931 const_iv (CLOCK) 1466 const_iv (MAXSOCKBUF)
932 const_iv (LIGHTNING)
933 const_iv (ARROW)
934 const_iv (BOW)
935 const_iv (WEAPON)
936 const_iv (ARMOUR)
937 const_iv (PEDESTAL)
938 const_iv (ALTAR)
939 const_iv (LOCKED_DOOR)
940 const_iv (SPECIAL_KEY)
941 const_iv (MAP)
942 const_iv (DOOR)
943 const_iv (KEY)
944 const_iv (TIMED_GATE)
945 const_iv (TRIGGER)
946 const_iv (GRIMREAPER)
947 const_iv (MAGIC_EAR)
948 const_iv (TRIGGER_BUTTON)
949 const_iv (TRIGGER_ALTAR)
950 const_iv (TRIGGER_PEDESTAL)
951 const_iv (SHIELD)
952 const_iv (HELMET)
953 const_iv (HORN)
954 const_iv (MONEY)
955 const_iv (CLASS)
956 const_iv (GRAVESTONE)
957 const_iv (AMULET)
958 const_iv (PLAYERMOVER)
959 const_iv (TELEPORTER)
960 const_iv (CREATOR)
961 const_iv (SKILL)
962 const_iv (EXPERIENCE)
963 const_iv (EARTHWALL)
964 const_iv (GOLEM)
965 const_iv (THROWN_OBJ)
966 const_iv (BLINDNESS)
967 const_iv (GOD)
968 const_iv (DETECTOR)
969 const_iv (TRIGGER_MARKER)
970 const_iv (DEAD_OBJECT)
971 const_iv (DRINK)
972 const_iv (MARKER)
973 const_iv (HOLY_ALTAR)
974 const_iv (PLAYER_CHANGER)
975 const_iv (BATTLEGROUND)
976 const_iv (PEACEMAKER)
977 const_iv (GEM)
978 const_iv (FIREWALL)
979 const_iv (ANVIL)
980 const_iv (CHECK_INV)
981 const_iv (MOOD_FLOOR)
982 const_iv (EXIT)
983 const_iv (ENCOUNTER)
984 const_iv (SHOP_FLOOR)
985 const_iv (SHOP_MAT)
986 const_iv (RING)
987 const_iv (FLOOR)
988 const_iv (FLESH)
989 const_iv (INORGANIC)
990 const_iv (SKILL_TOOL)
991 const_iv (LIGHTER)
992 const_iv (TRAP_PART)
993 const_iv (WALL)
994 const_iv (LIGHT_SOURCE)
995 const_iv (MISC_OBJECT)
996 const_iv (MONSTER)
997 const_iv (SPAWN_GENERATOR)
998 const_iv (LAMP)
999 const_iv (DUPLICATOR)
1000 const_iv (TOOL)
1001 const_iv (SPELLBOOK)
1002 const_iv (BUILDFAC)
1003 const_iv (CLOAK)
1004 const_iv (SPINNER)
1005 const_iv (GATE)
1006 const_iv (BUTTON)
1007 const_iv (CF_HANDLE)
1008 const_iv (HOLE)
1009 const_iv (TRAPDOOR)
1010 const_iv (SIGN)
1011 const_iv (BOOTS)
1012 const_iv (GLOVES)
1013 const_iv (SPELL)
1014 const_iv (SPELL_EFFECT)
1015 const_iv (CONVERTER)
1016 const_iv (BRACERS)
1017 const_iv (POISONING)
1018 const_iv (SAVEBED)
1019 const_iv (POISONCLOUD)
1020 const_iv (FIREHOLES)
1021 const_iv (WAND)
1022 const_iv (SCROLL)
1023 const_iv (DIRECTOR)
1024 const_iv (GIRDLE)
1025 const_iv (FORCE)
1026 const_iv (POTION_EFFECT)
1027 const_iv (EVENT_CONNECTOR)
1028 const_iv (CLOSE_CON)
1029 const_iv (CONTAINER)
1030 const_iv (ARMOUR_IMPROVER)
1031 const_iv (WEAPON_IMPROVER)
1032 const_iv (SKILLSCROLL)
1033 const_iv (DEEP_SWAMP)
1034 const_iv (IDENTIFY_ALTAR)
1035 const_iv (MENU)
1036 const_iv (RUNE)
1037 const_iv (TRAP)
1038 const_iv (POWER_CRYSTAL)
1039 const_iv (CORPSE)
1040 const_iv (DISEASE)
1041 const_iv (SYMPTOM)
1042 const_iv (BUILDER)
1043 const_iv (MATERIAL)
1044 const_iv (ITEM_TRANSFORMER)
1045 const_iv (QUEST)
1046 1467
1047 const_iv (NUM_SUBTYPES) 1468 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1469 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1048 1470
1049 const_iv (ST_BD_BUILD) 1471 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1050 const_iv (ST_BD_REMOVE)
1051 1472
1052 const_iv (ST_MAT_FLOOR) 1473 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1053 const_iv (ST_MAT_WALL) 1474 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1054 const_iv (ST_MAT_ITEM)
1055
1056 const_iv (AT_PHYSICAL)
1057 const_iv (AT_MAGIC)
1058 const_iv (AT_FIRE)
1059 const_iv (AT_ELECTRICITY)
1060 const_iv (AT_COLD)
1061 const_iv (AT_CONFUSION)
1062 const_iv (AT_ACID)
1063 const_iv (AT_DRAIN)
1064 const_iv (AT_WEAPONMAGIC)
1065 const_iv (AT_GHOSTHIT)
1066 const_iv (AT_POISON)
1067 const_iv (AT_SLOW)
1068 const_iv (AT_PARALYZE)
1069 const_iv (AT_TURN_UNDEAD)
1070 const_iv (AT_FEAR)
1071 const_iv (AT_CANCELLATION)
1072 const_iv (AT_DEPLETE)
1073 const_iv (AT_DEATH)
1074 const_iv (AT_CHAOS)
1075 const_iv (AT_COUNTERSPELL)
1076 const_iv (AT_GODPOWER)
1077 const_iv (AT_HOLYWORD)
1078 const_iv (AT_BLIND)
1079 const_iv (AT_INTERNAL)
1080 const_iv (AT_LIFE_STEALING)
1081 const_iv (AT_DISEASE)
1082
1083 const_iv (QUEST_IN_PROGRESS)
1084 const_iv (QUEST_DONE_QUEST)
1085 const_iv (QUEST_DONE_TASK)
1086 const_iv (QUEST_START_QUEST)
1087 const_iv (QUEST_END_QUEST)
1088 const_iv (QUEST_START_TASK)
1089 const_iv (QUEST_END_TASK)
1090 const_iv (QUEST_OVERRIDE)
1091 const_iv (QUEST_ON_ACTIVATE)
1092
1093 const_iv (WEAP_HIT)
1094 const_iv (WEAP_SLASH)
1095 const_iv (WEAP_PIERCE)
1096 const_iv (WEAP_CLEAVE)
1097 const_iv (WEAP_SLICE)
1098 const_iv (WEAP_STAB)
1099 const_iv (WEAP_WHIP)
1100 const_iv (WEAP_CRUSH)
1101 const_iv (WEAP_BLUD)
1102
1103 const_iv (FLAG_ALIVE)
1104 const_iv (FLAG_WIZ)
1105 const_iv (FLAG_REMOVED)
1106 const_iv (FLAG_FREED)
1107 const_iv (FLAG_WAS_WIZ)
1108 const_iv (FLAG_APPLIED)
1109 const_iv (FLAG_UNPAID)
1110 const_iv (FLAG_USE_SHIELD)
1111 const_iv (FLAG_NO_PICK)
1112 const_iv (FLAG_ANIMATE)
1113 const_iv (FLAG_MONSTER)
1114 const_iv (FLAG_FRIENDLY)
1115 const_iv (FLAG_GENERATOR)
1116 const_iv (FLAG_IS_THROWN)
1117 const_iv (FLAG_AUTO_APPLY)
1118 const_iv (FLAG_TREASURE)
1119 const_iv (FLAG_PLAYER_SOLD)
1120 const_iv (FLAG_SEE_INVISIBLE)
1121 const_iv (FLAG_CAN_ROLL)
1122 const_iv (FLAG_OVERLAY_FLOOR)
1123 const_iv (FLAG_IS_TURNABLE)
1124 const_iv (FLAG_IS_USED_UP)
1125 const_iv (FLAG_IDENTIFIED)
1126 const_iv (FLAG_REFLECTING)
1127 const_iv (FLAG_CHANGING)
1128 const_iv (FLAG_SPLITTING)
1129 const_iv (FLAG_HITBACK)
1130 const_iv (FLAG_STARTEQUIP)
1131 const_iv (FLAG_BLOCKSVIEW)
1132 const_iv (FLAG_UNDEAD)
1133 const_iv (FLAG_SCARED)
1134 const_iv (FLAG_UNAGGRESSIVE)
1135 const_iv (FLAG_REFL_MISSILE)
1136 const_iv (FLAG_REFL_SPELL)
1137 const_iv (FLAG_NO_MAGIC)
1138 const_iv (FLAG_NO_FIX_PLAYER)
1139 const_iv (FLAG_IS_LIGHTABLE)
1140 const_iv (FLAG_TEAR_DOWN)
1141 const_iv (FLAG_RUN_AWAY)
1142 const_iv (FLAG_PICK_UP)
1143 const_iv (FLAG_UNIQUE)
1144 const_iv (FLAG_NO_DROP)
1145 const_iv (FLAG_WIZCAST)
1146 const_iv (FLAG_CAST_SPELL)
1147 const_iv (FLAG_USE_SCROLL)
1148 const_iv (FLAG_USE_RANGE)
1149 const_iv (FLAG_USE_BOW)
1150 const_iv (FLAG_USE_ARMOUR)
1151 const_iv (FLAG_USE_WEAPON)
1152 const_iv (FLAG_USE_RING)
1153 const_iv (FLAG_READY_RANGE)
1154 const_iv (FLAG_READY_BOW)
1155 const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_NO_APPLY)
1157 const_iv (FLAG_IS_FLOOR)
1158 const_iv (FLAG_LIFESAVE)
1159 const_iv (FLAG_NO_STRENGTH)
1160 const_iv (FLAG_SLEEP)
1161 const_iv (FLAG_STAND_STILL)
1162 const_iv (FLAG_RANDOM_MOVE)
1163 const_iv (FLAG_ONLY_ATTACK)
1164 const_iv (FLAG_CONFUSED)
1165 const_iv (FLAG_STEALTH)
1166 const_iv (FLAG_WIZPASS)
1167 const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_CURSED)
1169 const_iv (FLAG_DAMNED)
1170 const_iv (FLAG_SEE_ANYWHERE)
1171 const_iv (FLAG_KNOWN_MAGICAL)
1172 const_iv (FLAG_KNOWN_CURSED)
1173 const_iv (FLAG_CAN_USE_SKILL)
1174 const_iv (FLAG_BEEN_APPLIED)
1175 const_iv (FLAG_READY_SCROLL)
1176 const_iv (FLAG_USE_ROD)
1177 const_iv (FLAG_USE_HORN)
1178 const_iv (FLAG_MAKE_INVIS)
1179 const_iv (FLAG_INV_LOCKED)
1180 const_iv (FLAG_IS_WOODED)
1181 const_iv (FLAG_IS_HILLY)
1182 const_iv (FLAG_READY_SKILL)
1183 const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_NO_SKILL_IDENT)
1185 const_iv (FLAG_BLIND)
1186 const_iv (FLAG_SEE_IN_DARK)
1187 const_iv (FLAG_IS_CAULDRON)
1188 const_iv (FLAG_NO_STEAL)
1189 const_iv (FLAG_ONE_HIT)
1190 const_iv (FLAG_CLIENT_SENT)
1191 const_iv (FLAG_BERSERK)
1192 const_iv (FLAG_NEUTRAL)
1193 const_iv (FLAG_NO_ATTACK)
1194 const_iv (FLAG_NO_DAMAGE)
1195 const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1197 const_iv (FLAG_ACTIVATE_ON_PUSH)
1198 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1199 const_iv (FLAG_IS_WATER)
1200 const_iv (FLAG_CONTENT_ON_GEN)
1201 const_iv (FLAG_IS_A_TEMPLATE)
1202 const_iv (FLAG_IS_BUILDABLE)
1203 const_iv (FLAG_AFK)
1204
1205 const_iv (NDI_BLACK)
1206 const_iv (NDI_WHITE)
1207 const_iv (NDI_NAVY)
1208 const_iv (NDI_RED)
1209 const_iv (NDI_ORANGE)
1210 const_iv (NDI_BLUE)
1211 const_iv (NDI_DK_ORANGE)
1212 const_iv (NDI_GREEN)
1213 const_iv (NDI_LT_GREEN)
1214 const_iv (NDI_GREY)
1215 const_iv (NDI_BROWN)
1216 const_iv (NDI_GOLD)
1217 const_iv (NDI_TAN)
1218 const_iv (NDI_MAX_COLOR)
1219 const_iv (NDI_COLOR_MASK)
1220 const_iv (NDI_UNIQUE)
1221 const_iv (NDI_ALL)
1222
1223 const_iv (F_APPLIED)
1224 const_iv (F_LOCATION)
1225 const_iv (F_UNPAID)
1226 const_iv (F_MAGIC)
1227 const_iv (F_CURSED)
1228 const_iv (F_DAMNED)
1229 const_iv (F_OPEN)
1230 const_iv (F_NOPICK)
1231 const_iv (F_LOCKED) 1475 const_iv (F_LOCKED)
1232 1476
1233 const_iv (F_BUY) 1477 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1234 const_iv (F_SHOP) 1478 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1235 const_iv (F_SELL)
1236 1479
1237 const_iv (P_BLOCKSVIEW) 1480 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1238 const_iv (P_NO_MAGIC)
1239 const_iv (P_IS_ALIVE)
1240 const_iv (P_NO_CLERIC)
1241 const_iv (P_NEED_UPDATE)
1242 const_iv (P_NO_ERROR)
1243 const_iv (P_OUT_OF_MAP)
1244 const_iv (P_NEW_MAP)
1245 1481
1246 const_iv (UP_OBJ_INSERT) 1482 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1247 const_iv (UP_OBJ_REMOVE) 1483 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1248 const_iv (UP_OBJ_CHANGE)
1249 const_iv (UP_OBJ_FACE)
1250 1484
1251 const_iv (INS_NO_MERGE) 1485 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1252 const_iv (INS_ABOVE_FLOOR_ONLY)
1253 const_iv (INS_NO_WALK_ON)
1254 const_iv (INS_ON_TOP)
1255 const_iv (INS_BELOW_ORIGINATOR)
1256 const_iv (INS_MAP_LOAD)
1257
1258 const_iv (WILL_APPLY_HANDLE)
1259 const_iv (WILL_APPLY_TREASURE)
1260 const_iv (WILL_APPLY_EARTHWALL)
1261 const_iv (WILL_APPLY_DOOR)
1262 const_iv (WILL_APPLY_FOOD)
1263
1264 const_iv (SAVE_MODE)
1265 const_iv (SAVE_DIR_MODE)
1266
1267 const_iv (M_PAPER)
1268 const_iv (M_IRON)
1269 const_iv (M_GLASS)
1270 const_iv (M_LEATHER)
1271 const_iv (M_WOOD)
1272 const_iv (M_ORGANIC)
1273 const_iv (M_STONE)
1274 const_iv (M_CLOTH)
1275 const_iv (M_ADAMANT)
1276 const_iv (M_LIQUID)
1277 const_iv (M_SOFT_METAL)
1278 const_iv (M_BONE)
1279 const_iv (M_ICE) 1486 const_iv (MAP_INACTIVE)
1280 const_iv (M_SPECIAL)
1281 1487
1282 const_iv (SK_EXP_ADD_SKILL) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1283 const_iv (SK_EXP_TOTAL) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1284 const_iv (SK_EXP_NONE)
1285 const_iv (SK_SUBTRACT_SKILL_EXP)
1286 1490
1287 const_iv (SK_LOCKPICKING) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1288 const_iv (SK_HIDING)
1289 const_iv (SK_SMITHERY)
1290 const_iv (SK_BOWYER)
1291 const_iv (SK_JEWELER)
1292 const_iv (SK_ALCHEMY)
1293 const_iv (SK_STEALING)
1294 const_iv (SK_LITERACY)
1295 const_iv (SK_BARGAINING)
1296 const_iv (SK_JUMPING)
1297 const_iv (SK_DET_MAGIC)
1298 const_iv (SK_ORATORY)
1299 const_iv (SK_SINGING)
1300 const_iv (SK_DET_CURSE)
1301 const_iv (SK_FIND_TRAPS)
1302 const_iv (SK_MEDITATION)
1303 const_iv (SK_PUNCHING)
1304 const_iv (SK_FLAME_TOUCH)
1305 const_iv (SK_KARATE)
1306 const_iv (SK_CLIMBING)
1307 const_iv (SK_WOODSMAN)
1308 const_iv (SK_INSCRIPTION)
1309 const_iv (SK_ONE_HANDED_WEAPON)
1310 const_iv (SK_MISSILE_WEAPON)
1311 const_iv (SK_THROWING)
1312 const_iv (SK_USE_MAGIC_ITEM)
1313 const_iv (SK_DISARM_TRAPS)
1314 const_iv (SK_SET_TRAP)
1315 const_iv (SK_THAUMATURGY)
1316 const_iv (SK_PRAYING)
1317 const_iv (SK_CLAWING)
1318 const_iv (SK_LEVITATION)
1319 const_iv (SK_SUMMONING)
1320 const_iv (SK_PYROMANCY)
1321 const_iv (SK_EVOCATION)
1322 const_iv (SK_SORCERY)
1323 const_iv (SK_TWO_HANDED_WEAPON)
1324 const_iv (SK_SPARK_TOUCH)
1325 const_iv (SK_SHIVER)
1326 const_iv (SK_ACID_SPLASH)
1327 const_iv (SK_POISON_NAIL)
1328 1492
1329 const_iv (SOUND_NEW_PLAYER) 1493 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1330 const_iv (SOUND_FIRE_ARROW)
1331 const_iv (SOUND_LEARN_SPELL)
1332 const_iv (SOUND_FUMBLE_SPELL)
1333 const_iv (SOUND_WAND_POOF)
1334 const_iv (SOUND_OPEN_DOOR)
1335 const_iv (SOUND_PUSH_PLAYER)
1336 const_iv (SOUND_PLAYER_HITS1)
1337 const_iv (SOUND_PLAYER_HITS2)
1338 const_iv (SOUND_PLAYER_HITS3)
1339 const_iv (SOUND_PLAYER_HITS4)
1340 const_iv (SOUND_PLAYER_IS_HIT1)
1341 const_iv (SOUND_PLAYER_IS_HIT2)
1342 const_iv (SOUND_PLAYER_IS_HIT3)
1343 const_iv (SOUND_PLAYER_KILLS)
1344 const_iv (SOUND_PET_IS_KILLED)
1345 const_iv (SOUND_PLAYER_DIES)
1346 const_iv (SOUND_OB_EVAPORATE)
1347 const_iv (SOUND_OB_EXPLODE)
1348 const_iv (SOUND_CLOCK)
1349 const_iv (SOUND_TURN_HANDLE)
1350 const_iv (SOUND_FALL_HOLE)
1351 const_iv (SOUND_DRINK_POISON)
1352 const_iv (SOUND_CAST_SPELL_0)
1353
1354 const_iv (PREFER_LOW)
1355 const_iv (PREFER_HIGH)
1356
1357 const_iv (ATNR_PHYSICAL)
1358 const_iv (ATNR_MAGIC)
1359 const_iv (ATNR_FIRE)
1360 const_iv (ATNR_ELECTRICITY)
1361 const_iv (ATNR_COLD)
1362 const_iv (ATNR_CONFUSION)
1363 const_iv (ATNR_ACID)
1364 const_iv (ATNR_DRAIN)
1365 const_iv (ATNR_WEAPONMAGIC)
1366 const_iv (ATNR_GHOSTHIT)
1367 const_iv (ATNR_POISON)
1368 const_iv (ATNR_SLOW)
1369 const_iv (ATNR_PARALYZE)
1370 const_iv (ATNR_TURN_UNDEAD)
1371 const_iv (ATNR_FEAR)
1372 const_iv (ATNR_CANCELLATION)
1373 const_iv (ATNR_DEPLETE)
1374 const_iv (ATNR_DEATH)
1375 const_iv (ATNR_CHAOS)
1376 const_iv (ATNR_COUNTERSPELL)
1377 const_iv (ATNR_GODPOWER)
1378 const_iv (ATNR_HOLYWORD)
1379 const_iv (ATNR_BLIND)
1380 const_iv (ATNR_INTERNAL)
1381 const_iv (ATNR_LIFE_STEALING)
1382 const_iv (ATNR_DISEASE)
1383
1384 const_iv (MAP_FLUSH)
1385 const_iv (MAP_PLAYER_UNIQUE)
1386 const_iv (MAP_BLOCK)
1387 const_iv (MAP_STYLE)
1388 const_iv (MAP_OVERLAY)
1389
1390 const_iv (MAP_IN_MEMORY)
1391 const_iv (MAP_SWAPPED)
1392 const_iv (MAP_LOADING)
1393 const_iv (MAP_SAVING)
1394
1395 const_iv (KLASS_GLOBAL)
1396 const_iv (KLASS_OBJECT)
1397 const_iv (KLASS_PLAYER)
1398 const_iv (KLASS_MAP)
1399 }; 1494 };
1400 1495
1401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1496 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1497 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1403 1498
1404 static const struct { 1499 static const struct {
1405 const char *name; 1500 const char *name;
1406 int skip; 1501 int skip;
1407 IV klass; 1502 IV klass;
1412# undef def 1507# undef def
1413 }; 1508 };
1414 1509
1415 AV *av = get_av ("cf::EVENT", 1); 1510 AV *av = get_av ("cf::EVENT", 1);
1416 1511
1417 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1512 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1418 { 1513 {
1419 AV *event = newAV (); 1514 AV *event = newAV ();
1420 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1515 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1421 av_push (event, newSViv (eiv->klass)); 1516 av_push (event, newSViv (eiv->klass));
1422 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1517 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1423 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1518 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1424 } 1519 }
1425 1520
1426 static const struct { 1521 // used by autogenerated BOOT sections from genacc
1427 int dtype; 1522 av_reflect = get_av ("cf::REFLECT", 1);
1428 const char *name;
1429 IV idx;
1430 } *cprop, prop_table[] = {
1431# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1432 prop (CFAPI_INT, MAP_PROP_FLAGS)
1433 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1434 prop (CFAPI_STRING, MAP_PROP_PATH)
1435 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1436 prop (CFAPI_STRING, MAP_PROP_NAME)
1437 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1438 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1439 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1440 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1441 prop (CFAPI_INT, MAP_PROP_WIDTH)
1442 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1443 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1444 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1445 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1446 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1447 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1448 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1449 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1450 prop (CFAPI_INT, MAP_PROP_SKY)
1451 prop (CFAPI_INT, MAP_PROP_WPARTX)
1452 prop (CFAPI_INT, MAP_PROP_WPARTY)
1453 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1454 prop (CFAPI_PREGION, MAP_PROP_REGION)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1457 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1460 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1461 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1462 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1463 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1464 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1465 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1466 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1467 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1468 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1469 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1470 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1471 prop (CFAPI_INT, OBJECT_PROP_X)
1472 prop (CFAPI_INT, OBJECT_PROP_Y)
1473 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1475 prop (CFAPI_INT, OBJECT_PROP_NROF)
1476 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1477 prop (CFAPI_INT, OBJECT_PROP_FACING)
1478 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1479 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1480 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1481 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1482 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1483 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1484 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1485 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1487 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1488 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1489 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1490 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1491 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1493 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1494 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1495 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1496 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1497 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1498 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1499 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1500 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1501 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1502 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1503 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1504 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1506 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1507 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1508 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1509 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1510 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1512 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1513 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1514 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1515 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1516 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1517 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1518 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1520 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1523 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1524 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1525 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1526 prop (CFAPI_INT, OBJECT_PROP_STR)
1527 prop (CFAPI_INT, OBJECT_PROP_DEX)
1528 prop (CFAPI_INT, OBJECT_PROP_CON)
1529 prop (CFAPI_INT, OBJECT_PROP_WIS)
1530 prop (CFAPI_INT, OBJECT_PROP_INT)
1531 prop (CFAPI_INT, OBJECT_PROP_POW)
1532 prop (CFAPI_INT, OBJECT_PROP_CHA)
1533 prop (CFAPI_INT, OBJECT_PROP_WC)
1534 prop (CFAPI_INT, OBJECT_PROP_AC)
1535 prop (CFAPI_INT, OBJECT_PROP_HP)
1536 prop (CFAPI_INT, OBJECT_PROP_SP)
1537 prop (CFAPI_INT, OBJECT_PROP_GP)
1538 prop (CFAPI_INT, OBJECT_PROP_FP)
1539 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1540 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1541 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1542 prop (CFAPI_INT, OBJECT_PROP_DAM)
1543 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1544 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1545 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1546 prop (CFAPI_INT, OBJECT_PROP_FACE)
1547 };
1548
1549 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1550 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1551
1552 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1553 {
1554 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1555 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1556 }
1557
1558 //I_EVENT_API (PACKAGE);
1559} 1523}
1560 1524
1561void _reload_1 () 1525void _gv_clear (SV *gv)
1562 CODE: 1526 CODE:
1563 cb_global = get_av ("cf::CB_GLOBAL", 1); 1527 assert (SvTYPE (gv) == SVt_PVGV);
1564 cb_object = get_av ("cf::CB_OBJECT", 1); 1528# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1565 cb_player = get_av ("cf::CB_PLAYER", 1); 1529 f (GvGP (gv)->gp_form);
1566 cb_type = get_av ("cf::CB_TYPE" , 1); 1530 f (GvGP (gv)->gp_io);
1567 cb_map = get_av ("cf::CB_MAP" , 1); 1531 f (GvGP (gv)->gp_sv);
1532 f (GvGP (gv)->gp_av);
1533 f (GvGP (gv)->gp_hv);
1534 f (GvGP (gv)->gp_cv);
1535 GvCVGEN (gv) = 0;
1536 GvMULTI_off (gv);
1537# undef f
1568 1538
1569void _reload_2 () 1539void _connect_to_perl_1 ()
1540
1541void _connect_to_perl_2 ()
1542
1543void _recalc_want ()
1544
1545# not used by default anymore
1546void _global_reattach ()
1570 CODE: 1547 CODE:
1571{ 1548{
1572 // reattach to all attachable objects in the game. 1549 // reattach to all attachable objects in the game.
1573 for (player *pl = first_player; pl; pl = pl->next) 1550 for_all_clients (ns)
1574 reattach (pl); 1551 ns->reattach ();
1575 1552
1576 for (mapstruct *map = first_map; map; map = map->next) 1553 for_all_objects (op)
1577 reattach (map);
1578
1579 for (object *op = objects; op; op = op->next)
1580 reattach (op); 1554 op->reattach ();
1555}
1556
1557# support function for map-world.ext
1558void _quantise (SV *data_sv, SV *plt_sv)
1559 CODE:
1560{
1561 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1562 croak ("_quantise called with invalid agruments");
1563
1564 plt_sv = SvRV (plt_sv);
1565 SV **plt = AvARRAY (plt_sv);
1566 int plt_count = AvFILL (plt_sv) + 1;
1567
1568 STRLEN len;
1569 char *data = SvPVbyte (data_sv, len);
1570 char *dst = data;
1571
1572 while (len >= 3)
1573 {
1574 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1575 {
1576 char *val = SvPVX (*val_sv);
1577
1578 if (val [0] == data [0]
1579 && val [1] == data [1]
1580 && val [2] == data [2])
1581 {
1582 *dst++ = val [3];
1583 goto next;
1584 }
1585 }
1586
1587 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1588 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1589 dst - SvPVX (data_sv), len);
1590
1591 next:
1592 data += 3;
1593 len -= 3;
1594 }
1595
1596 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1597}
1598
1599void init_anim ()
1600
1601void init_globals ()
1602
1603void init_experience ()
1604
1605void init_attackmess ()
1606
1607void init_dynamic ()
1608
1609void load_settings ()
1610
1611void load_materials ()
1612
1613void init_uuid ()
1614 CODE:
1615 UUID::init ();
1616
1617void init_signals ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 ev_now_update (EV_DEFAULT);
1658 NOW = ev_now (EV_DEFAULT);
1659 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1660 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1661 runtime = SvNVX (sv_runtime);
1662
1663 server_tick ();
1664
1665 ev_now_update (EV_DEFAULT);
1666 NOW = ev_now (EV_DEFAULT);
1667 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1668 runtime += TICK;
1669 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1581} 1670}
1582 1671
1583NV floor (NV x) 1672NV floor (NV x)
1584 1673
1585NV ceil (NV x) 1674NV ceil (NV x)
1586 1675
1587void server_tick () 1676NV rndm (...)
1677 ALIAS:
1678 rmg_rndm = 1
1679 CODE:
1680{
1681 rand_gen &gen = ix ? rmg_rndm : rndm;
1682 switch (items)
1683 {
1684 case 0: RETVAL = gen (); break;
1685 case 1: RETVAL = gen (SvUV (ST (0))); break;
1686 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1687 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1688 }
1689}
1690 OUTPUT:
1691 RETVAL
1588 1692
1589void 1693NV clamp (NV value, NV min_value, NV max_value)
1590LOG (int level, char *msg) 1694 CODE:
1695 RETVAL = clamp (value, min_value, max_value);
1696 OUTPUT:
1697 RETVAL
1698
1699NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1700 CODE:
1701 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1702 OUTPUT:
1703 RETVAL
1704
1705const char *ordinal (int i)
1706
1707void weaken (...)
1708 PROTOTYPE: @
1709 CODE:
1710 while (items > 0)
1711 sv_rvweaken (ST (--items));
1712
1713void log_suspend ()
1714
1715void log_resume ()
1716
1717void log_backtrace (utf8_string msg)
1718
1719void LOG (int flags, utf8_string msg)
1591 PROTOTYPE: $$ 1720 PROTOTYPE: $$
1592 C_ARGS: (LogLevel)level, "%s", msg 1721 C_ARGS: flags, "%s", msg
1593 1722
1594char *path_combine (char *base, char *path) 1723octet_string path_combine (octet_string base, octet_string path)
1595 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1596 1725
1597char *path_combine_and_normalize (char *base, char *path) 1726octet_string path_combine_and_normalize (octet_string base, octet_string path)
1598 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1599 1728
1600const char *
1601get_maps_directory (char *path)
1602 PROTOTYPE: $
1603 ALIAS: maps_directory = 0
1604 CODE:
1605 RETVAL = create_pathname (path);
1606 OUTPUT: RETVAL
1607
1608void 1729void
1609sub_generation_inc () 1730sub_generation_inc ()
1610 CODE: 1731 CODE:
1611 PL_sub_generation++; 1732 PL_sub_generation++;
1612 1733
1613char * 1734const_octet_string
1614mapdir () 1735mapdir ()
1615 PROTOTYPE: 1736 PROTOTYPE:
1616 ALIAS: 1737 ALIAS:
1617 mapdir = 0 1738 mapdir = 0
1618 uniquedir = 1 1739 uniquedir = 1
1632 case 5: RETVAL = settings.playerdir; break; 1753 case 5: RETVAL = settings.playerdir; break;
1633 case 6: RETVAL = settings.datadir ; break; 1754 case 6: RETVAL = settings.datadir ; break;
1634 } 1755 }
1635 OUTPUT: RETVAL 1756 OUTPUT: RETVAL
1636 1757
1758void abort ()
1759
1760void reset_signals ()
1761
1762void fork_abort (const_octet_string cause = "cf::fork_abort")
1763
1764void cleanup (const_octet_string cause, bool make_core = false)
1765
1766void emergency_save ()
1767
1768void _exit (int status = EXIT_SUCCESS)
1769
1770#if _POSIX_MEMLOCK
1771
1772int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1773 INIT:
1774#if __GLIBC__
1775 mallopt (M_TOP_PAD, 1024 * 1024);
1776 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1777 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1778 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1779#endif
1780
1781int munlockall ()
1782
1783#endif
1784
1637int 1785int
1638cf_find_animation (char *text) 1786malloc_trim (IV pad = 0)
1787
1788void
1789mallinfo ()
1790 PPCODE:
1791{
1792#if __GLIBC__
1793 struct mallinfo mai = mallinfo ();
1794 EXTEND (SP, 10*2);
1795 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1796 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1798 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1799 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1800 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1801 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1802 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1803 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1804 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1805#endif
1806 EXTEND (SP, 5*2);
1807 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1808 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1809 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1810 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1811 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1812}
1813
1814int find_animation (utf8_string text)
1639 PROTOTYPE: $ 1815 PROTOTYPE: $
1640 1816
1641int random_roll(int min, int max, object *op, int goodbad); 1817int random_roll (int min, int max, object *op, int goodbad);
1642 1818
1643const char *cost_string_from_value(uint64 cost, int approx = 0) 1819const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1644 1820
1645int invoke (int event, ...)
1646 CODE:
1647 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1648 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1649 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1650 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1651 OUTPUT: RETVAL
1652
1653int
1654exp_to_level (val64 exp) 1821int exp_to_level (val64 exp)
1655 CODE:
1656{
1657 int i = 0;
1658 1822
1659 RETVAL = settings.max_level;
1660
1661 for (i = 1; i <= settings.max_level; i++)
1662 {
1663 if (levels[i] > exp)
1664 {
1665 RETVAL = i - 1;
1666 break;
1667 }
1668 }
1669}
1670 OUTPUT: RETVAL
1671
1672val64
1673level_to_min_exp (int level) 1823val64 level_to_min_exp (int level)
1674 CODE:
1675 if (level > settings.max_level)
1676 RETVAL = levels[settings.max_level];
1677 else if (level < 1)
1678 RETVAL = 0;
1679 else
1680 RETVAL = levels[level];
1681 OUTPUT: RETVAL
1682 1824
1683SV * 1825SV *
1684resistance_to_string (int atnr) 1826resistance_to_string (int atnr)
1685 CODE: 1827 CODE:
1686 if (atnr >= 0 && atnr < NROFATTACKS) 1828 if (atnr >= 0 && atnr < NROFATTACKS)
1687 RETVAL = newSVpv (resist_plus[atnr], 0); 1829 RETVAL = newSVpv (resist_plus[atnr], 0);
1688 else 1830 else
1689 XSRETURN_UNDEF; 1831 XSRETURN_UNDEF;
1690 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1691 1833
1834UUID
1835uuid_cur ()
1836 CODE:
1837 RETVAL = UUID::cur;
1838 OUTPUT:
1839 RETVAL
1840
1841UUID
1842uuid_gen ()
1843 CODE:
1844 RETVAL = UUID::gen ();
1845 OUTPUT:
1846 RETVAL
1847
1848val64
1849uuid_seq (UUID uuid)
1850 CODE:
1851 RETVAL = uuid.seq;
1852 OUTPUT:
1853 RETVAL
1854
1855UUID
1856uuid_str (val64 seq)
1857 CODE:
1858 RETVAL.seq = seq;
1859 OUTPUT:
1860 RETVAL
1861
1862void
1863coin_names ()
1864 PPCODE:
1865 EXTEND (SP, NUM_COINS);
1866 for (int i = 0; i < NUM_COINS; ++i)
1867 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1868
1869void
1870coin_archetypes ()
1871 PPCODE:
1872 EXTEND (SP, NUM_COINS);
1873 for (int i = 0; i < NUM_COINS; ++i)
1874 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1875
1876bool
1877load_resource_file_ (octet_string filename)
1878
1879void
1880fix_weight ()
1881
1882MODULE = cf PACKAGE = cf::attachable
1883
1692int 1884int
1693_valid (SV *obj) 1885valid (SV *obj)
1694 CODE: 1886 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1887 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT: 1888 OUTPUT:
1697 RETVAL 1889 RETVAL
1698 1890
1891bool should_invoke (attachable *obj, int event)
1892 CODE:
1893 RETVAL = obj->should_invoke ((event_type)event);
1894 OUTPUT: RETVAL
1895
1896void
1897debug_trace (attachable *obj, bool on = true)
1898 CODE:
1899 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1900 if (on)
1901 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1902
1903int mortals_size ()
1904 CODE:
1905 RETVAL = attachable::mortals.size ();
1906 OUTPUT: RETVAL
1907
1908#object *mortals (U32 index)
1909# CODE:
1910# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1911# OUTPUT: RETVAL
1912
1913INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1914
1915MODULE = cf PACKAGE = cf::global
1916
1917int invoke (SV *klass, int event, ...)
1918 CODE:
1919 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1921 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1922 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1923 OUTPUT: RETVAL
1924
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1925MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1926
1927INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1700 1928
1701int invoke (object *op, int event, ...) 1929int invoke (object *op, int event, ...)
1702 CODE: 1930 CODE:
1703 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1931 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1704 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1932 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1933 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1934 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1708 1936
1709SV *registry (object *op) 1937SV *registry (object *op)
1938
1939int objects_size ()
1710 CODE: 1940 CODE:
1711 RETVAL = registry_of (op); 1941 RETVAL = objects.size ();
1712 OUTPUT: 1942 OUTPUT: RETVAL
1943
1944object *objects (U32 index)
1945 CODE:
1946 RETVAL = index < objects.size () ? objects [index] : 0;
1947 OUTPUT: RETVAL
1948
1949int actives_size ()
1950 CODE:
1951 RETVAL = actives.size ();
1952 OUTPUT: RETVAL
1953
1954object *actives (U32 index)
1955 CODE:
1956 RETVAL = index < actives.size () ? actives [index] : 0;
1957 OUTPUT: RETVAL
1958
1959int mortals_size ()
1960 CODE:
1961 RETVAL = attachable::mortals.size ();
1962 OUTPUT: RETVAL
1963
1964const_utf8_string slot_use_name (U32 slot)
1965 ALIAS:
1966 slot_nonuse_name = 1
1967 CODE:
1968{
1969 if (slot >= NUM_BODY_LOCATIONS)
1970 croak ("body slot index out of range");
1971
1972 switch (ix)
1973 {
1974 case 0: RETVAL = body_locations[slot].use_name; break;
1975 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1976 }
1977}
1978 OUTPUT:
1713 RETVAL 1979 RETVAL
1980
1981# missing properties
1714 1982
1715object *head (object *op) 1983object *head (object *op)
1716 PROTOTYPE: $ 1984 PROTOTYPE: $
1717 ALIAS:
1718 more = 1
1719 above = 2
1720 below = 3
1721 CODE: 1985 CODE:
1722 switch (ix) 1986 RETVAL = op->head_ ();
1723 {
1724 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1725 case 1: RETVAL = op->more; break;
1726 case 2: RETVAL = op->above; break;
1727 case 3: RETVAL = op->below; break;
1728 }
1729 OUTPUT:
1730 RETVAL 1987 OUTPUT: RETVAL
1731
1732SV *
1733get_property (object *obj, int type, int idx)
1734 CODE:
1735 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1736 OUTPUT: RETVAL
1737
1738SV *
1739set_property (object *obj, int type, int idx, SV *newval)
1740 CODE:
1741 switch (type)
1742 {
1743 case CFAPI_INT:
1744 cf_object_set_int_property (obj, idx, SvIV (newval));
1745 break;
1746 case CFAPI_LONG:
1747 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1748 break;
1749 case CFAPI_DOUBLE:
1750 {
1751 int unused_type;
1752 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1753 }
1754 break;
1755 case CFAPI_STRING:
1756 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1757 break;
1758 case CFAPI_POBJECT:
1759 {
1760 int unused_type;
1761 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1762 }
1763 break;
1764 default:
1765 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1766 }
1767
1768# missing properties
1769
1770void
1771set_attacktype (object *obj, U32 attacktype)
1772 CODE:
1773 obj->attacktype = attacktype;
1774
1775U32
1776get_attacktype (object *obj)
1777 ALIAS:
1778 attacktype = 0
1779 CODE:
1780 RETVAL = obj->attacktype;
1781 OUTPUT: RETVAL
1782
1783# missing in plug-in api, of course
1784void
1785set_food (object *obj, int food)
1786 CODE:
1787 obj->stats.food = food;
1788
1789int
1790get_food (object *obj)
1791 ALIAS:
1792 food = 0
1793 CODE:
1794 RETVAL = obj->stats.food;
1795 OUTPUT: RETVAL
1796 1988
1797void 1989void
1798inv (object *obj) 1990inv (object *obj)
1799 PROTOTYPE: $ 1991 PROTOTYPE: $
1800 PPCODE: 1992 PPCODE:
1801{ 1993{
1802 object *o;
1803 for (o = obj->inv; o; o = o->below) 1994 for (object *o = obj->inv; o; o = o->below)
1804 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1995 XPUSHs (sv_2mortal (to_sv (o)));
1805} 1996}
1806 1997
1807int cf_object_get_resistance (object *op, int rtype) 1998void
1808 ALIAS: resistance = 0 1999set_animation (object *op, int idx)
2000 CODE:
2001 SET_ANIMATION (op, idx);
1809 2002
1810int cf_object_get_flag (object *op, int flag) 2003int
1811 ALIAS: flag = 0 2004num_animations (object *op)
2005 CODE:
2006 RETVAL = NUM_ANIMATIONS (op);
2007 OUTPUT: RETVAL
1812 2008
1813void cf_object_set_flag (object *op, int flag, int value) 2009int slot_info (object *op, UV slot, int value = 0)
2010 ALIAS:
2011 slot_used = 1
2012 CODE:
2013{
2014 if (slot >= NUM_BODY_LOCATIONS)
2015 croak ("body slot index out of range");
1814 2016
1815int need_identify (const object *obj); 2017 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2018
2019 if (items > 2)
2020 if (ix)
2021 op->slot[slot].used = value;
2022 else
2023 op->slot[slot].info = value;
2024}
2025 OUTPUT:
2026 RETVAL
2027
2028object *find_best_object_match (object *op, utf8_string match)
1816 2029
1817int apply_shop_mat (object *shop_mat, object *op); 2030int apply_shop_mat (object *shop_mat, object *op);
1818 2031
1819int move (object *op, int dir, object *originator = op) 2032int move (object *op, int dir, object *originator = op)
1820 CODE: 2033 CODE:
1821 RETVAL = move_ob (op, dir, originator); 2034 RETVAL = op->move (dir, originator);
1822 OUTPUT: 2035 OUTPUT:
1823 RETVAL 2036 RETVAL
1824 2037
1825void cf_object_apply (object *op, object *author, int flags = 0)
1826
1827void cf_object_apply_below (object *op) 2038void apply_below (object *op)
2039 CODE:
2040 player_apply_below (op);
1828 2041
1829void cf_object_remove (object *op) 2042int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1830 2043
1831void cf_object_free (object *op) 2044int casting_level (object *caster, object *spell)
1832 2045
1833object *cf_object_present_archname_inside (object *op, char *whatstr)
1834
1835int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1836
1837int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1838
1839object *cf_object_clone (object *op, int clonetype = 0)
1840
1841int cf_object_pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
2047 CODE:
2048 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL
1842 2050
1843int cf_object_pay_amount (object *op, uint64 amount) 2051int pay_amount (object *op, uint64 amount)
2052 CODE:
2053 RETVAL = pay_for_amount (amount, op);
2054 OUTPUT: RETVAL
1844 2055
1845void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1846 2057
1847val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1848 2059
1849int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1850 2061
1851int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
2063 CODE:
2064 do_learn_spell (op, sp, special_prayer);
1852 2065
1853void cf_object_learn_spell (object *op, object *sp)
1854
1855void cf_object_forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
2067 CODE:
2068 do_forget_spell (op, query_name (sp));
1856 2069
1857object *cf_object_check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
2071 CODE:
2072 RETVAL = check_spell_known (op, spellname);
2073 OUTPUT: RETVAL
1858 2074
1859int cf_object_query_money (object *op) 2075int query_money (object *op)
1860 ALIAS: money = 0 2076 ALIAS: money = 0
1861 2077
1862int cf_object_query_cost (object *op, object *who, int flags) 2078val64 query_cost (object *op, object *who, int flags)
1863 ALIAS: cost = 0 2079 ALIAS: cost = 0
1864 2080
1865void cf_object_activate_rune (object *op , object *victim) 2081void spring_trap (object *op, object *victim)
1866 2082
1867int cf_object_check_trigger (object *op, object *cause) 2083int check_trigger (object *op, object *cause)
1868 2084
1869int cf_object_out_of_map (object *op, int x, int y)
1870
1871void cf_object_drop (object *op, object *author) 2085void drop (object *who, object *op)
1872 2086
1873void cf_object_take (object *op, object *author)
1874
1875object *cf_object_insert_object (object *op, object *container)
1876
1877const char *cf_object_get_msg (object *ob)
1878 ALIAS: msg = 0
1879
1880object *cf_object_insert_in_ob (object *ob, object *where)
1881
1882int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1883
1884void cf_object_update (object *op, int flags)
1885
1886void cf_object_pickup (object *op, object *what) 2087void pick_up (object *who, object *op)
1887 2088
1888object *cf_create_object_by_name (const char *name) 2089void update_object (object *op, int action)
1889 2090
1890void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
1891 2092
1892void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1893 2094
1894int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895 2096
1896int calc_skill_exp (object *who, object *op, object *skill); 2097int calc_skill_exp (object *who, object *op, object *skill)
1897 2098
1898void push_button (object *op); 2099void push_button (object *op, object *originator)
1899 2100
1900void use_trigger (object *op); 2101void use_trigger (object *op, object *originator)
1901 2102
1902void add_button_link (object *button, mapstruct *map, int connected); 2103void handle_apply_yield (object *op)
1903 2104
1904void remove_button_link (object *op); 2105int convert_item (object *item, object *converter)
1905 2106
1906void 2107void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1907cf_object_set_resistance (object *op, int rtype, int val)
1908 CODE:
1909 if (rtype >= 0 && rtype < NROFATTACKS)
1910 op->resist[rtype] = val;
1911
1912 2108
1913MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2109MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914
1915void cf_fix_object (object *pl)
1916 ALIAS: fix = 0
1917
1918object *cf_insert_ob_in_ob (object *ob, object *where)
1919 2110
1920# no clean way to get an object from an archetype - stupid idiotic 2111# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2112# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 2113
1923object *new (const char *archetype = 0) 2114object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 2115 PROTOTYPE: ;$
1925 CODE: 2116 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2117 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 2118 OUTPUT:
1928 RETVAL 2119 RETVAL
1929 2120
2121object *generate (utf8_string arch, object *creator)
2122 CODE:
2123 object *obj = get_archetype (arch);
2124 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2125 RETVAL = obj;
2126 OUTPUT:
2127 RETVAL
2128
2129object *find_object (U32 tag)
2130
2131object *find_object_uuid (UUID i)
2132
2133# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 2135 PROTOTYPE: $$$$$$
1932 CODE: 2136 CODE:
1933{ 2137{
1934 int unused_type; 2138 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936}
1937 2139
1938# syntatic sugar for easier use in event callbacks. 2140 if (RETVAL->destroyed ())
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL 2141 RETVAL = 0;
2142}
1944 2143
1945player *contr (object *op) 2144shstr
1946 CODE: 2145object::kv_get (shstr key)
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949 2146
1950const char *get_ob_key_value (object *op, const char *key) 2147void
2148object::kv_del (shstr key)
1951 2149
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2150void
2151object::kv_set (shstr key, shstr value)
1953 2152
1954object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1956 PREINIT: 2155 PREINIT:
1957 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1959void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1960 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1961 PPCODE: 2160 PPCODE:
1962{ 2161{
1963 rv_vector rv; 2162 rv_vector rv;
2163
1964 get_rangevector (ob, other, &rv, flags); 2164 get_rangevector (ob, other, &rv, flags);
2165
1965 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (sv_2mortal (newSVuv (rv.distance)));
1967 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
1968 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
1969 PUSHs (newSViv (rv.direction)); 2170 PUSHs (sv_2mortal (newSViv (rv.direction)));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (sv_2mortal (to_sv (rv.part)));
1971} 2172}
1972 2173
1973bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
1974 CODE: 2175 CODE:
1975 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1977 2178
1978char * 2179const_utf8_string
1979base_name (object *ob, int plural) 2180base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2181 CODE:
1981 RETVAL = cf_query_base_name (ob, plural); 2182 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1983 2184
1984living * 2185# return the tail of an object, excluding itself
2186void
1985stats (object *ob) 2187tail (object *op)
1986 CODE: 2188 PPCODE:
1987 RETVAL = &ob->stats; 2189 while ((op = op->more))
1988 OUTPUT: RETVAL 2190 XPUSHs (sv_2mortal (to_sv (op)));
1989
1990 2191
1991MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1992 2193
1993player *player (object *op) 2194player *player (object *op)
1994 CODE: 2195 CODE:
1995 RETVAL = op->contr; 2196 RETVAL = op->contr;
1996 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
1997 2198
2199bool move_player (object *op, int dir)
2200
1998void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2201void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1999 2202 CODE:
2000object *cf_player_send_inventory (object *op) 2203 new_draw_info (flags, 0, op, txt);
2001
2002char *cf_player_get_ip (object *op)
2003 ALIAS: ip = 0
2004
2005object *cf_player_get_marked_item (object *op)
2006 ALIAS: marked_item = 0
2007
2008void cf_player_set_marked_item (object *op, object *ob)
2009
2010partylist *cf_player_get_party (object *op)
2011 ALIAS: party = 0
2012
2013void cf_player_set_party (object *op, partylist *party)
2014 2204
2015void kill_player (object *op) 2205void kill_player (object *op)
2016 2206
2207void esrv_send_item (object *pl, object *item)
2208
2209void esrv_update_item (object *pl, int what, object *item)
2210 C_ARGS: what, pl, item
2211
2212void esrv_del_item (object *pl, int tag)
2213 C_ARGS: pl->contr, tag
2214
2215int command_summon (object *op, utf8_string params)
2216
2217int command_arrest (object *op, utf8_string params)
2218
2219
2017MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2220MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2221
2222INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2018 2223
2019int invoke (player *pl, int event, ...) 2224int invoke (player *pl, int event, ...)
2020 CODE: 2225 CODE:
2021 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2226 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2022 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2228 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2024 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2229 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2025 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2026 2231
2027SV *registry (player *pl) 2232SV *registry (player *pl)
2233
2234void
2235save_stats (player *pl)
2028 CODE: 2236 CODE:
2029 RETVAL = registry_of (pl); 2237 pl->ob->stats.hp = pl->ob->stats.maxhp;
2238 pl->ob->stats.sp = pl->ob->stats.maxsp;
2239 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2240 pl->orig_stats = pl->ob->stats;
2241
2242# should only be temporary
2243void esrv_new_player (player *pl)
2244
2245#d# TODO: replace by blocked_los accessor, fix code using this
2246bool
2247cell_visible (player *pl, int dx, int dy)
2248 CODE:
2249 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2030 OUTPUT: 2250 OUTPUT:
2031 RETVAL 2251 RETVAL
2032 2252
2033player *cf_player_find (char *name)
2034 PROTOTYPE: $
2035
2036void cf_player_move (player *pl, int dir)
2037
2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039
2040# nonstandard
2041object *ob (player *pl)
2042 CODE:
2043 RETVAL = pl->ob;
2044 OUTPUT: RETVAL
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051player *next (player *pl)
2052 CODE:
2053 RETVAL = pl->next;
2054 OUTPUT: RETVAL
2055
2056bool
2057cell_visible (player *pl, int dx, int dy)
2058 CODE:
2059 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2060 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2061 OUTPUT:
2062 RETVAL
2063
2064char *
2065client (player *pl)
2066 CODE:
2067 RETVAL = pl->socket.client;
2068 OUTPUT:
2069 RETVAL
2070
2071char *
2072host (player *pl)
2073 CODE:
2074 RETVAL = pl->socket.host;
2075 OUTPUT:
2076 RETVAL
2077
2078char *
2079killer (player *pl, char *killer = 0)
2080 CODE:
2081 if (killer)
2082 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2083 RETVAL = pl->killer;
2084 OUTPUT:
2085 RETVAL
2086
2087void
2088buggy_mapscroll (player *pl, int value = 1)
2089 CODE:
2090 pl->socket.buggy_mapscroll = value;
2091
2092void 2253void
2093send (player *pl, SV *packet) 2254send (player *pl, SV *packet)
2094 CODE: 2255 CODE:
2095{ 2256{
2096 STRLEN len; 2257 STRLEN len;
2097 char *buf = SvPVbyte (packet, len); 2258 char *buf = SvPVbyte (packet, len);
2098 2259
2099 Write_String_To_Socket (&pl->socket, buf, len); 2260 if (len > MAXSOCKBUF)
2261 pl->failmsg ("[packet too long for client]");
2262 else if (pl->ns)
2263 pl->ns->send_packet (buf, len);
2100} 2264}
2101 2265
2102int 2266void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2103listening (player *pl, int new_value = -1) 2267 PROTOTYPE: $;$$$
2104 CODE:
2105 RETVAL = pl->listening;
2106 if (new_value >= 0)
2107 pl->listening = new_value;
2108 OUTPUT:
2109 RETVAL
2110
2111void get_savebed (player *pl)
2112 ALIAS:
2113 savebed = 0
2114 PPCODE: 2268 PPCODE:
2269 if (GIMME_V != G_VOID)
2270 {
2115 EXTEND (SP, 3); 2271 EXTEND (SP, 3);
2116 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2272 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2117 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2273 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2118 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2274 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2119 2275 }
2120void set_savebed (player *pl, char *map_path, int x, int y) 2276 if (map_path) sv_to (map_path, pl->savebed_map);
2121 CODE: 2277 if (x) sv_to (x, pl->bed_x);
2122 strcpy (pl->savebed_map, map_path); 2278 if (y) sv_to (y, pl->bed_y);
2123 pl->bed_x = x;
2124 pl->bed_y = y;
2125 2279
2126void 2280void
2127list () 2281list ()
2128 PPCODE: 2282 PPCODE:
2129{ 2283 for_all_players (pl)
2130 player *pl; 2284 XPUSHs (sv_2mortal (to_sv (pl)));
2131 for (pl = first_player; pl; pl = pl->next)
2132 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2133}
2134
2135bool
2136peaceful (player *pl, bool new_setting = 0)
2137 PROTOTYPE: $;$
2138 CODE:
2139 RETVAL = pl->peaceful;
2140 if (items > 1)
2141 pl->peaceful = new_setting;
2142 OUTPUT:
2143 RETVAL
2144
2145living *
2146orig_stats (player *pl)
2147 CODE:
2148 RETVAL = &pl->orig_stats;
2149 OUTPUT: RETVAL
2150
2151living *
2152last_stats (player *pl)
2153 CODE:
2154 RETVAL = &pl->last_stats;
2155 OUTPUT: RETVAL
2156 2285
2157 2286
2158MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2287MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2159 2288
2160mapstruct *first ()
2161 PROTOTYPE:
2162 CODE:
2163 RETVAL = first_map;
2164 OUTPUT: RETVAL
2165
2166mapstruct *next (mapstruct *map)
2167 PROTOTYPE:
2168 CODE:
2169 RETVAL = map->next;
2170 OUTPUT: RETVAL
2171
2172int invoke (mapstruct *map, int event, ...) 2289int invoke (maptile *map, int event, ...)
2173 CODE: 2290 CODE:
2174 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2291 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2175 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2292 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2176 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2293 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2177 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2294 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2178 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2179 2296
2180SV *registry (mapstruct *map) 2297SV *registry (maptile *map)
2298
2299void
2300find_tagged_objects (maptile *map, utf8_string tag = 0)
2181 CODE: 2301 PPCODE:
2182 RETVAL = registry_of (map); 2302{
2183 OUTPUT: 2303 if (!map->spaces)
2184 RETVAL 2304 XSRETURN_EMPTY;
2185 2305
2186SV * 2306 if (tag)
2187get_property (mapstruct *obj, int type, int idx)
2188 CODE:
2189 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2190 OUTPUT: RETVAL
2191
2192SV *
2193set_property (mapstruct *obj, int type, int idx, SV *newval)
2194 CODE:
2195 switch (type)
2196 { 2307 {
2197 case CFAPI_INT: 2308 shstr_cmp tag_ (tag);
2198 cf_map_set_int_property (obj, idx, SvIV (newval)); 2309
2199 break; 2310 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2200 default: 2311 for (object *op = ms->bot; op; op = op->above)
2201 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2312 if (op->tag == tag_)
2313 XPUSHs (sv_2mortal (to_sv (op)));
2202 } 2314 }
2203 2315 else
2204mapstruct *new (int width, int height) 2316 {
2205 PROTOTYPE: 2317 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2206 CODE: 2318 for (object *op = ms->bot; op; op = op->above)
2207{ 2319 if (op->tag)
2208 RETVAL = get_empty_map (width, height); 2320 XPUSHs (sv_2mortal (to_sv (op)));
2321 }
2209} 2322}
2323
2324INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2325
2326void
2327adjust_daylight ()
2328 CODE:
2329 maptile::adjust_daylight ();
2330
2331int
2332outdoor_darkness (int darkness = 0)
2333 CODE:
2334 RETVAL = maptile::outdoor_darkness;
2335 if (items)
2336 maptile::outdoor_darkness = darkness;
2210 OUTPUT: 2337 OUTPUT:
2211 RETVAL 2338 RETVAL
2212 2339
2213void delete_map (mapstruct *map) 2340void
2341maptile::instantiate ()
2214 2342
2215void clean_tmp_map (mapstruct *map) 2343maptile *new ()
2216 2344 PROTOTYPE:
2217void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2218
2219mapstruct *tile_map (mapstruct *map, unsigned int dir)
2220 CODE: 2345 CODE:
2221 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2346 RETVAL = new maptile;
2222 OUTPUT: 2347 OUTPUT:
2223 RETVAL 2348 RETVAL
2224 2349
2225char *tile_path (mapstruct *map, unsigned int dir) 2350void
2351maptile::players ()
2226 CODE: 2352 PPCODE:
2227 if (dir >= 4) 2353 if (GIMME_V == G_SCALAR)
2354 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2355 else if (GIMME_V == G_ARRAY)
2356 {
2357 EXTEND (SP, THIS->players);
2358 for_all_players (pl)
2359 if (pl->ob && pl->ob->map == THIS)
2360 PUSHs (sv_2mortal (to_sv (pl->ob)));
2361 }
2362
2363void
2364maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2365 CODE:
2366{
2367 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2368 croak ("maptile::add_underlay: palette must be arrayref");
2369
2370 palette = SvRV (palette);
2371
2372 STRLEN idxlen;
2373 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2374
2375 for (int x = 0; x < THIS->width; ++x)
2376 for (int y = 0; y < THIS->height; ++y)
2377 {
2378 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2379 if (op->flag [FLAG_IS_FLOOR])
2380 goto skip;
2381
2382 {
2383 int offs = offset + y * stride + x;
2384
2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2386 {
2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2388 {
2389 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2392
2393 if (ob->randomitems && !ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems);
2396
2397 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 // TODO: if this is a pickable object, then the item
2400 // will at a bit weird - saving inside the player
2401 // will clear the flag, but when the player drops
2402 // it without logging out, it keeps the flag.
2403 // nobody ahs reported this, but this can be rather
2404 // annoying on persistent maps.
2405 }
2406 }
2407 }
2408 }
2409
2410 skip: ;
2411 }
2412}
2413
2414void
2415maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2416 CODE:
2417{
2418 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2419 croak ("maptile::set_regiondata: palette must be arrayref");
2420
2421 palette = SvRV (palette);
2422
2423 STRLEN idxlen;
2424 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2425
2426 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2427 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2428
2429 for (int i = av_len ((AV *)palette) + 1; i--; )
2430 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2431
2432 for (int y = 0; y < THIS->height; ++y)
2433 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2434
2435 sfree (THIS->regions, THIS->size ());
2436 delete [] THIS->regionmap;
2437
2438 THIS->regions = regions;
2439 THIS->regionmap = regionmap;
2440}
2441
2442void
2443maptile::create_region_treasure ()
2444 CODE:
2445 for (int x = 0; x < THIS->width; ++x)
2446 for (int y = 0; y < THIS->height; ++y)
2447 {
2448 region *rgn = THIS->region (x, y);
2449
2450 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2451 if (object *op = THIS->at (x, y).top)
2452 if (rgn->treasure && rndm () < rgn->treasure_density)
2453 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2454 }
2455
2456int out_of_map (maptile *map, int x, int y)
2457
2458void
2459find_link (maptile *map, shstr_tmp connection)
2460 PPCODE:
2461 if (oblinkpt *obp = map->find_link (connection))
2462 for (objectlink *ol = obp->link; ol; ol = ol->next)
2463 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2464
2465void
2466xy_normalise (maptile *map, int x, int y, int dir = 0)
2467 PPCODE:
2468{
2469 mapxy pos (map, x, y);
2470 if (!pos.move (dir).normalise ())
2471 XSRETURN_EMPTY;
2472
2473 EXTEND (SP, 3);
2474 PUSHs (sv_2mortal (to_sv (pos.m)));
2475 PUSHs (sv_2mortal (to_sv (pos.x)));
2476 PUSHs (sv_2mortal (to_sv (pos.y)));
2477}
2478
2479mapspace *
2480ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2481 PROTOTYPE: $$$;$
2482 CODE:
2483{
2484 mapxy pos (map, x, y);
2485 if (!pos.move (dir).normalise ())
2228 XSRETURN_UNDEF; 2486 XSRETURN_UNDEF;
2229 RETVAL = map->tile_path [dir]; 2487
2488 RETVAL = &*pos;
2489}
2230 OUTPUT: 2490 OUTPUT:
2231 RETVAL 2491 RETVAL
2232 2492
2233mapstruct *ready_map_name (char *name, int flags = 0) 2493void
2494at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2234 PROTOTYPE: $;$ 2495 PROTOTYPE: $$$;$
2235 ALIAS:
2236 find = 0
2237 get_map = 1
2238
2239mapstruct *has_been_loaded (char *name)
2240 PROTOTYPE: $
2241
2242# whoever "designed" the plug-in api should have wasted
2243# his/her time with staying away from the project - would have
2244# saved others a lot of time, without doubt.
2245void set_path (mapstruct *where, char *path)
2246 CODE:
2247 strcpy (where->path, path);
2248
2249int in_memory (mapstruct *map)
2250 CODE:
2251 RETVAL = map->in_memory;
2252 OUTPUT:
2253 RETVAL
2254
2255bool unique (mapstruct *map)
2256 CODE:
2257 RETVAL = map->unique;
2258 OUTPUT:
2259 RETVAL
2260
2261void set_unique (mapstruct *map, bool unique)
2262 CODE:
2263 map->unique = unique;
2264
2265void
2266trigger (mapstruct *map, long connection, bool state = true)
2267 CODE:
2268 activate_connection (map, connection, state);
2269
2270void
2271get_connection (mapstruct *map, long connection)
2272 PPCODE:
2273 oblinkpt *obp = get_connection_links (map, connection);
2274 if (obp)
2275 for (objectlink *ol = obp->link; ol; ol = ol->next)
2276 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2277
2278object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2279
2280object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2281
2282object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2283 C_ARGS: str, map, nx, ny
2284
2285void
2286cf_map_normalise (mapstruct *map, int x, int y)
2287 PPCODE:
2288{
2289 mapstruct *nmap = 0;
2290 I16 nx = 0, ny = 0;
2291 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2292
2293 EXTEND (SP, 4);
2294 PUSHs (sv_2mortal (newSViv (flags)));
2295
2296 if (GIMME_V == G_ARRAY)
2297 {
2298 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2299 PUSHs (sv_2mortal (newSViv (nx)));
2300 PUSHs (sv_2mortal (newSViv (ny)));
2301 }
2302}
2303
2304void
2305at (mapstruct *map, unsigned int x, unsigned int y)
2306 PROTOTYPE: $$$
2307 PPCODE: 2496 PPCODE:
2308{ 2497 mapxy pos (map, x, y);
2309 object *o; 2498 if (pos.move (dir).normalise ())
2310 mapstruct *nmap = 0; 2499 for (object *o = pos->bot; o; o = o->above)
2311 I16 nx, ny; 2500 XPUSHs (sv_2mortal (to_sv (o)));
2312
2313 get_map_flags (map, &nmap, x, y, &nx, &ny);
2314
2315 if (nmap)
2316 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2318}
2319 2501
2320SV * 2502SV *
2321bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2503bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2322 PROTOTYPE: $$$ 2504 PROTOTYPE: $$$;$
2323 ALIAS: 2505 ALIAS:
2324 top_at = 1 2506 top_at = 1
2325 flags_at = 2 2507 flags_at = 2
2326 light_at = 3 2508 light_at = 3
2327 move_block_at = 4 2509 move_block_at = 4
2328 move_slow_at = 5 2510 move_slow_at = 5
2329 move_on_at = 6 2511 move_on_at = 6
2330 move_off_at = 7 2512 move_off_at = 7
2331 INIT:
2332 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2333 CODE: 2513 CODE:
2514{
2515 mapxy pos (map, x, y);
2516 if (!pos.move (dir).normalise ())
2517 XSRETURN_UNDEF;
2518
2519 mapspace &ms = *pos;
2520
2521 ms.update ();
2522
2334 switch (ix) 2523 switch (ix)
2335 { 2524 {
2336 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2525 case 0: RETVAL = to_sv (ms.bot ); break;
2337 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2526 case 1: RETVAL = to_sv (ms.top ); break;
2338 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2527 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2339 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2528 case 3: RETVAL = newSViv (ms.light ); break;
2340 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2529 case 4: RETVAL = newSVuv (ms.move_block); break;
2341 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2530 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2342 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2531 case 6: RETVAL = newSVuv (ms.move_on ); break;
2343 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2532 case 7: RETVAL = newSVuv (ms.move_off ); break;
2344 } 2533 }
2534}
2345 OUTPUT: 2535 OUTPUT: RETVAL
2536
2537# worst xs function of my life
2538bool
2539_create_random_map (\
2540 maptile *self,\
2541 utf8_string wallstyle,\
2542 utf8_string wall_name,\
2543 utf8_string floorstyle,\
2544 utf8_string monsterstyle,\
2545 utf8_string treasurestyle,\
2546 utf8_string layoutstyle,\
2547 utf8_string doorstyle,\
2548 utf8_string decorstyle,\
2549 utf8_string miningstyle,\
2550 utf8_string origin_map,\
2551 utf8_string final_map,\
2552 utf8_string exitstyle,\
2553 utf8_string this_map,\
2554 utf8_string exit_on_final_map,\
2555 int xsize,\
2556 int ysize,\
2557 int expand2x,\
2558 int layoutoptions1,\
2559 int layoutoptions2,\
2560 int layoutoptions3,\
2561 int symmetry,\
2562 int difficulty,\
2563 int difficulty_given,\
2564 float difficulty_increase,\
2565 int dungeon_level,\
2566 int dungeon_depth,\
2567 int decoroptions,\
2568 int orientation,\
2569 int origin_y,\
2570 int origin_x,\
2571 U32 random_seed,\
2572 val64 total_map_hp,\
2573 int map_layout_style,\
2574 int treasureoptions,\
2575 int symmetry_used,\
2576 region *region,\
2577 utf8_string custom\
2578)
2579 CODE:
2580{
2581 random_map_params rmp;
2582
2583 assign (rmp.wallstyle , wallstyle);
2584 assign (rmp.wall_name , wall_name);
2585 assign (rmp.floorstyle , floorstyle);
2586 assign (rmp.monsterstyle , monsterstyle);
2587 assign (rmp.treasurestyle , treasurestyle);
2588 assign (rmp.layoutstyle , layoutstyle);
2589 assign (rmp.doorstyle , doorstyle);
2590 assign (rmp.decorstyle , decorstyle);
2591 assign (rmp.miningstyle , miningstyle);
2592 assign (rmp.exitstyle , exitstyle);
2593 assign (rmp.exit_on_final_map, exit_on_final_map);
2594
2595 rmp.origin_map = origin_map;
2596 rmp.final_map = final_map;
2597 rmp.this_map = this_map;
2598 rmp.xsize = xsize;
2599 rmp.ysize = ysize;
2600 rmp.expand2x = expand2x;
2601 rmp.layoutoptions1 = layoutoptions1;
2602 rmp.layoutoptions2 = layoutoptions2;
2603 rmp.layoutoptions3 = layoutoptions3;
2604 rmp.symmetry = symmetry;
2605 rmp.difficulty = difficulty;
2606 rmp.difficulty_given = difficulty_given;
2607 rmp.difficulty_increase = difficulty_increase;
2608 rmp.dungeon_level = dungeon_level;
2609 rmp.dungeon_depth = dungeon_depth;
2610 rmp.decoroptions = decoroptions;
2611 rmp.orientation = orientation;
2612 rmp.origin_y = origin_y;
2613 rmp.origin_x = origin_x;
2614 rmp.random_seed = random_seed;
2615 rmp.total_map_hp = (uint64_t) total_map_hp;
2616 rmp.map_layout_style = map_layout_style;
2617 rmp.treasureoptions = treasureoptions;
2618 rmp.symmetry_used = symmetry_used;
2619 rmp.region = region;
2620 rmp.custom = custom;
2621
2622 RETVAL = self->generate_random_map (&rmp);
2623}
2624 OUTPUT:
2346 RETVAL 2625 RETVAL
2347 2626
2627MODULE = cf PACKAGE = cf::mapspace
2628
2629INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2348 2630
2349MODULE = cf PACKAGE = cf::arch 2631MODULE = cf PACKAGE = cf::arch
2350 2632
2351archetype *first() 2633int archetypes_size ()
2352 PROTOTYPE: 2634 CODE:
2353 CODE:
2354 RETVAL = first_archetype; 2635 RETVAL = archetypes.size ();
2355 OUTPUT: RETVAL 2636 OUTPUT: RETVAL
2356 2637
2357archetype *next (archetype *arch) 2638archetype *archetypes (U32 index)
2358 CODE: 2639 CODE:
2359 RETVAL = arch->next; 2640 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 OUTPUT: RETVAL 2641 OUTPUT: RETVAL
2361 2642
2362archetype *head (archetype *arch) 2643INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2363 CODE:
2364 RETVAL = arch->head;
2365 OUTPUT: RETVAL
2366
2367archetype *more (archetype *arch)
2368 CODE:
2369 RETVAL = arch->more;
2370 OUTPUT: RETVAL
2371
2372const char *name (archetype *arch)
2373 CODE:
2374 RETVAL = arch->name;
2375 OUTPUT: RETVAL
2376
2377object *clone (archetype *arch)
2378 CODE:
2379 RETVAL = &arch->clone;
2380 OUTPUT: RETVAL
2381 2644
2382MODULE = cf PACKAGE = cf::party 2645MODULE = cf PACKAGE = cf::party
2383 2646
2384partylist *first () 2647partylist *first ()
2385 PROTOTYPE: 2648 PROTOTYPE:
2386 CODE: 2649 CODE:
2387 RETVAL = get_firstparty (); 2650 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL 2651 OUTPUT: RETVAL
2389 2652
2390partylist *next (partylist *party) 2653INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2391 CODE: 2654
2655MODULE = cf PACKAGE = cf::region
2656
2657void
2658list ()
2659 PPCODE:
2660 for_all_regions (rgn)
2661 XPUSHs (sv_2mortal (to_sv (rgn)));
2662
2663int specificity (region *rgn)
2664 CODE:
2392 RETVAL = party->next; 2665 RETVAL = 0;
2666 while (rgn = rgn->parent)
2667 RETVAL++;
2393 OUTPUT: RETVAL 2668 OUTPUT: RETVAL
2394 2669
2395const char *name (partylist *party) 2670INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2396 CODE:
2397 RETVAL = party->partyname;
2398 OUTPUT: RETVAL
2399
2400const char *password (partylist *party)
2401 CODE:
2402 RETVAL = party->passwd;
2403 OUTPUT: RETVAL
2404
2405MODULE = cf PACKAGE = cf::region
2406
2407region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437 2671
2438MODULE = cf PACKAGE = cf::living 2672MODULE = cf PACKAGE = cf::living
2439 2673
2440val64 2674INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2441exp (living *liv, val64 new_val = 0) 2675
2442 PROTOTYPE: $;$ 2676MODULE = cf PACKAGE = cf::settings
2443 ALIAS: 2677
2444 Str = 1 2678INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2445 Dex = 2 2679
2446 Con = 3 2680MODULE = cf PACKAGE = cf::client
2447 Wis = 4 2681
2448 Cha = 5 2682INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2449 Int = 6 2683
2450 Pow = 7 2684int invoke (client *ns, int event, ...)
2451 wc = 8 2685 CODE:
2452 ac = 9 2686 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2687 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2688 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2689 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2690 OUTPUT: RETVAL
2691
2692SV *registry (client *ns)
2693
2694void
2695list ()
2696 PPCODE:
2697 EXTEND (SP, clients.size ());
2698 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2699 PUSHs (sv_2mortal (to_sv (*i)));
2700
2701void
2702client::send_packet (SV *packet)
2703 CODE:
2704{
2705 STRLEN len;
2706 char *buf = SvPVbyte (packet, len);
2707
2708 if (len > MAXSOCKBUF)
2709 {
2710 // ugly
2711 if (THIS->pl)
2712 THIS->pl->failmsg ("[packet too long for client]");
2713 }
2714 else
2715 THIS->send_packet (buf, len);
2716}
2717
2718faceidx
2719client::need_face (utf8_string name, int pri = 0)
2720 CODE:
2721 RETVAL = face_find (name, 0);
2722 if (RETVAL)
2723 {
2724 THIS->send_face (RETVAL, pri);
2725 THIS->flush_fx ();
2726 }
2727 OUTPUT:
2728 RETVAL
2729
2730int
2731client::fx_want (int idx, int value = -1)
2732 CODE:
2733 if (0 < idx && idx < FT_NUM)
2734 {
2735 RETVAL = THIS->fx_want [idx];
2736 if (items > 2)
2737 THIS->fx_want [idx] = value;
2738 }
2739 else
2740 RETVAL = 0;
2741 OUTPUT:
2742 RETVAL
2743
2744MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2745
2746faceidx sound_find (utf8_string name)
2747
2748void sound_set (utf8_string str, faceidx face)
2749
2750# dire hack
2751void old_sound_index (int idx, faceidx face)
2752 CODE:
2753 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2754 old_sound_index [idx] = face;
2755
2756MODULE = cf PACKAGE = cf::face PREFIX = face_
2757
2758#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2759
2760faceidx face_find (utf8_string name, faceidx defidx = 0)
2761
2762faceidx alloc (utf8_string name)
2763 CODE:
2764{
2765 do
2766 {
2767 RETVAL = faces.size ();
2768 faces.resize (RETVAL + 1);
2769 }
2770 while (!RETVAL); // crude way to leave index 0
2771
2772 faces [RETVAL].name = name;
2773 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2774
2775 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2776 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2777 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2778}
2779 OUTPUT: RETVAL
2780
2781void set_type (faceidx idx, int value)
2782 ALIAS:
2453 hp = 10 2783 set_type = 0
2454 maxhp = 11 2784 set_visibility = 1
2455 sp = 12 2785 set_magicmap = 2
2456 maxsp = 13 2786 set_smooth = 3
2457 grace = 14 2787 set_smoothlevel = 4
2458 maxgrace = 15 2788 CODE:
2459 food = 16 2789 faceinfo *f = face_info (idx); assert (f);
2460 dam = 17
2461 luck = 18
2462 CODE:
2463# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464 switch (ix) 2790 switch (ix)
2465 { 2791 {
2466 LIVING_ACC (exp , 0); 2792 case 0: f->type = value; break;
2467 LIVING_ACC (Str , 1); 2793 case 1: f->visibility = value; break;
2468 LIVING_ACC (Dex , 2); 2794 case 2: f->magicmap = value; break;
2469 LIVING_ACC (Con , 3); 2795 case 3: f->smooth = value; break;
2470 LIVING_ACC (Wis , 4); 2796 case 4: f->smoothlevel = value; break;
2471 LIVING_ACC (Cha , 5);
2472 LIVING_ACC (Int , 6);
2473 LIVING_ACC (Pow , 7);
2474 LIVING_ACC (wc , 8);
2475 LIVING_ACC (ac , 9);
2476 LIVING_ACC (hp , 10);
2477 LIVING_ACC (maxhp , 11);
2478 LIVING_ACC (sp , 12);
2479 LIVING_ACC (maxsp , 13);
2480 LIVING_ACC (grace , 14);
2481 LIVING_ACC (maxgrace, 15);
2482 LIVING_ACC (food , 16);
2483 LIVING_ACC (dam , 17);
2484 LIVING_ACC (luck , 18);
2485 } 2797 }
2486# undef LIVING_ACC 2798
2799void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2800 CODE:
2801{
2802 faceinfo *f = face_info (idx); assert (f);
2803 facedata *d = &(faceset ? f->data64 : f->data32);
2804 sv_to (data, d->data);
2805 STRLEN clen;
2806 char *cdata = SvPVbyte (chksum, clen);
2807 clen = min (CHKSUM_MAXLEN, clen);
2808
2809 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2810
2811 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2812 {
2813 d->chksum_len = clen;
2814 memcpy (d->chksum, cdata, clen);
2815
2816 // invalidate existing client face info
2817 for_all_clients (ns)
2818 if (ns->faceset == faceset)
2819 {
2820 ns->faces_sent [idx] = false;
2821 ns->force_newmap = true;
2822 }
2823 }
2824}
2825
2826int get_data_size (faceidx idx, int faceset = 0)
2827 CODE:
2828 facedata *d = face_data (idx, faceset);
2829 if (!d) XSRETURN_UNDEF;
2830 RETVAL = d->data.size ();
2487 OUTPUT: 2831 OUTPUT:
2488 RETVAL 2832 RETVAL
2489 2833
2834SV *get_chksum (faceidx idx, int faceset = 0)
2835 CODE:
2836 facedata *d = face_data (idx, faceset);
2837 if (!d) XSRETURN_UNDEF;
2838 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2839 OUTPUT:
2840 RETVAL
2841
2842SV *get_data (faceidx idx, int faceset = 0)
2843 CODE:
2844 facedata *d = face_data (idx, faceset);
2845 if (!d) XSRETURN_UNDEF;
2846 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2847 OUTPUT:
2848 RETVAL
2849
2850void invalidate (faceidx idx)
2851 CODE:
2852 for_all_clients (ns)
2853 {
2854 ns->faces_sent [idx] = false;
2855 ns->force_newmap = true;
2856 }
2857
2858void invalidate_all ()
2859 CODE:
2860 for_all_clients (ns)
2861 {
2862 ns->faces_sent.reset ();
2863 ns->force_newmap = true;
2864 }
2865
2866MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2867
2868#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2869
2870animidx anim_find (utf8_string name)
2871 CODE:
2872 RETVAL = animation::find (name).number;
2873 OUTPUT: RETVAL
2874
2875animidx set (utf8_string name, SV *frames, int facings = 1)
2876 CODE:
2877{
2878 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2879 croak ("frames must be an arrayref");
2880
2881 AV *av = (AV *)SvRV (frames);
2882
2883 animation *anim = &animation::find (name);
2884 if (anim->number)
2885 {
2886 anim->resize (av_len (av) + 1);
2887 anim->facings = facings;
2888 }
2889 else
2890 anim = &animation::create (name, av_len (av) + 1, facings);
2891
2892 for (int i = 0; i < anim->num_animations; ++i)
2893 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2894}
2895 OUTPUT: RETVAL
2896
2897void invalidate_all ()
2898 CODE:
2899 for_all_clients (ns)
2900 ns->anims_sent.reset ();
2901
2902MODULE = cf PACKAGE = cf::object::freezer
2903
2904INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2905
2906SV *
2907new (char *klass)
2908 CODE:
2909 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2910 OUTPUT: RETVAL
2911
2912void
2913DESTROY (SV *sv)
2914 CODE:
2915 object_freezer *self;
2916 sv_to (sv, self);
2917 delete self;
2918
2919MODULE = cf PACKAGE = cf::object::thawer
2920
2921INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2922
2923bool
2924errors_are_fatal (bool fatal)
2925 CODE:
2926 RETVAL = object_thawer::errors_are_fatal;
2927 object_thawer::errors_are_fatal = fatal;
2928 OUTPUT:
2929 RETVAL
2930
2931SV *
2932new_from_file (char *klass, octet_string path)
2933 CODE:
2934 object_thawer *f = new object_thawer (path);
2935 if (!*f)
2936 {
2937 delete f;
2938 XSRETURN_UNDEF;
2939 }
2940 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2941 OUTPUT: RETVAL
2942
2943void
2944DESTROY (SV *sv)
2945 CODE:
2946 object_thawer *self;
2947 sv_to (sv, self);
2948 delete self;
2949
2950void
2951extract_tags (object_thawer *self)
2952 PPCODE:
2953 while (self->kw != KW_EOF)
2954 {
2955 PUTBACK;
2956 coroapi::cede_to_tick ();
2957 SPAGAIN;
2958
2959 if (self->kw == KW_tag)
2960 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2961
2962 self->skip ();
2963 }
2964

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