… | |
… | |
2086 | |
2086 | |
2087 | void pick_up (object *who, object *op) |
2087 | void pick_up (object *who, object *op) |
2088 | |
2088 | |
2089 | void update_object (object *op, int action) |
2089 | void update_object (object *op, int action) |
2090 | |
2090 | |
2091 | void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) |
2091 | void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0) |
2092 | |
2092 | |
2093 | void player_lvl_adj (object *who, object *skill = 0) |
2093 | void player_lvl_adj (object *who, object *skill = 0) |
2094 | |
2094 | |
2095 | int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) |
2095 | int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) |
2096 | |
2096 | |