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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.1 by root, Tue Aug 15 17:10:46 2006 UTC vs.
Revision 1.388 by root, Wed Jun 30 01:57:54 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
22
23#include "autoconf.h"
24
25#if HAVE_EXECINFO_H
26# include <execinfo.h>
27#endif
28
29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
35#include "sproto.h"
36
37#include <unistd.h>
38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
25 49
26#include <EXTERN.h> 50#include <EXTERN.h>
27#include <perl.h> 51#include <perl.h>
28#include <XSUB.h> 52#include <XSUB.h>
29 53
30#undef save_long // clashes with libproto.h 54#include "CoroAPI.h"
55#include "perlxsi.c"
31 56
32#define PLUGIN_NAME "perl" 57typedef object_thawer &object_thawer_ref;
33#define PLUGIN_VERSION "cfperl 0.3" 58typedef object_freezer &object_freezer_ref;
34 59
35#ifndef __CEXTRACT__ 60typedef std::string std__string;
36#include <plugin.h> 61
62static PerlInterpreter *perl;
63
64tstamp NOW, runtime;
65
66static int tick_inhibit;
67static int tick_pending;
68
69global gbl_ev;
70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
73
74bitset<NUM_EVENT_TYPES> ev_want_event;
75bitset<NUM_TYPES> ev_want_type;
76
77static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap,
89 *stash_ext_map_world;
90
91static SV
92 *cv_cf_do_invoke,
93 *cv_cf__can_merge,
94 *cv_cf_client_send_msg,
95 *cv_cf_tick,
96 *cv_cf_match_match;
97
98#ifndef newSVpv_utf8
99static SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
37#endif 109#endif
38 110
39#undef MODULEAPI 111#ifndef newSVpvn_utf8
40#ifdef WIN32 112static SV *
41#else 113newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 114{
115 if (!s)
116 return newSV (0);
117
118 SV *sv = newSVpvn (s, l);
119
120 if (utf8)
121 SvUTF8_on (sv);
122
123 return sv;
124}
43#endif 125#endif
44 126
45#include <plugin_common.h> 127noinline utf8_string
46#include <sounds.h> 128cfSvPVutf8_nolen (SV *sv)
47
48#include <stdarg.h>
49
50#include <sproto.h>
51
52//#include "EventAPI.h"
53#include "perlxsi.c"
54
55static void *globalEventListener (int *type, ...);
56
57extern sint64 *levels; // the experience table
58
59typedef object object_ornull;
60typedef mapstruct mapstruct_ornull;
61
62typedef double val64;
63#define newSVval64 newSVnv
64#define SvVAL64 SvNV
65
66static f_plug_api gethook;
67static f_plug_api registerGlobalEvent;
68static f_plug_api unregisterGlobalEvent;
69static f_plug_api systemDirectory;
70static f_plug_api object_set_property;
71static f_plug_api map_get_map;
72static f_plug_api object_insert;
73
74/* this is a stupid way to do things, and awkward to use for plug-in authors */
75typedef struct
76{ 129{
77 object* who; 130 SvGETMAGIC (sv);
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88} CFPContext;
89 131
90static HV *obj_cache; 132 if (SvPOK (sv))
91static PerlInterpreter *perl; 133 {
134 if (!SvUTF8 (sv))
135 sv_utf8_upgrade_nomg (sv);
92 136
93#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 137 return SvPVX (sv);
94#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 138 }
95#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 139
96#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 140 return SvPV_nolen (sv);
97#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 141}
98#define PUSH_PV PUSHcfapi_va(STRING, const char *) 142
99#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 143// helper cast function, returns super class * or 0
144template<class super>
145static super *
146is_a (attachable *at)
147{
148 //return dynamic_cast<super *>(at); // slower, safer
149 if (typeid (*at) == typeid (super))
150 return static_cast<super *>(at);
151 else
152 return 0;
153}
100 154
101////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 155//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102 156
103// garbage collect some perl objects, if possible 157unordered_vector<attachable *> attachable::mortals;
104// all objects no longer referenced and empty are
105// eligible for destruction.
106static void
107clean_obj_cache ()
108{
109 static int count;
110 158
111 if (++count & 7) 159attachable::~attachable ()
160{
161 assert (!self);
162 assert (!cb);
163}
164
165int
166attachable::refcnt_cnt () const
167{
168 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
169}
170
171void
172attachable::sever_self ()
173{
174 if (HV *self = this->self)
175 {
176 // keep a refcount because sv_unmagic might call attachable_free,
177 // which might clear self, causing sv_unmagic to crash on a now
178 // invalid object.
179 SvREFCNT_inc (self);
180 hv_clear (self);
181 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
182 SvREFCNT_dec (self);
183
184 // self *must* be null now because that's sv_unmagic's job.
185 assert (!this->self);
186 }
187}
188
189void
190attachable::optimise ()
191{
192 if (self
193 && SvREFCNT (self) == 1
194 && !HvTOTALKEYS (self))
195 sever_self ();
196}
197
198// check wether the object really is dead
199void
200attachable::do_check ()
201{
202 if (refcnt_cnt () > 0)
112 return; 203 return;
113 204
114 int todo = 1000; 205 destroy ();
115 do 206}
207
208void
209attachable::do_destroy ()
210{
211 INVOKE_ATTACHABLE (DESTROY, this);
212
213 if (cb)
116 { 214 {
117 I32 klen; 215 SvREFCNT_dec (cb);
118 char *key; 216 cb = 0;
119 HE *he = hv_iternext (obj_cache); 217 }
120 218
121 if (he) 219 mortals.push_back (this);
220}
221
222void
223attachable::destroy ()
224{
225 if (destroyed ())
226 return;
227
228 attachable_flags |= F_DESTROYED;
229 do_destroy ();
230 sever_self ();
231}
232
233void
234attachable::do_delete ()
235{
236 delete this;
237}
238
239void
240attachable::check_mortals ()
241{
242 static int i = 0;
243
244 for (;;)
245 {
246 if (i >= mortals.size ())
122 { 247 {
123 SV *sv = hv_iterval (obj_cache, he); 248 i = 0;
124 249
125 // empty and unreferenced? nuke it 250 if (mortals.size () >= 512)
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 { 251 {
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 252 static int last_mortalcount;
129 todo++; 253 if (mortals.size () != last_mortalcount)
254 {
255 last_mortalcount = mortals.size ();
256 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
257
258 if (0)
259 {
260 for (int j = 0; j < mortals.size (); ++j)//D
261 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
262
263 fprintf (stderr, "\n");//D
264 }
265 }
130 } 266 }
267
268 break;
269 }
270
271 attachable *obj = mortals [i];
272
273#if 0
274 if (obj->self)//D make this an assert later
275 {
276 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
277 obj->sever_self ();
278 }
279#endif
280
281 if (obj->refcnt)
282 {
283 ++i; // further delay freeing
284
285 if (!(i & 0x3ff))
286 break;
131 } 287 }
132 else 288 else
133 break;
134 }
135 while (--todo);
136}
137
138static SV *
139newSVptr (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149}
150
151static void
152SVptr_cache_set (void *ptr, SV *sv)
153{
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155}
156
157static SV *
158SVptr_cache_get (void *ptr)
159{
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163}
164
165static SV *
166newSVptr_cached (void *ptr, const char *klass)
167{
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv)
176 {
177 HV *hv = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180
181 SVptr_cache_set (ptr, sv);
182 }
183
184 return newSVsv (sv);
185}
186
187static void
188clearSVptr (SV *sv)
189{
190 if (SvROK (sv))
191 sv = SvRV (sv);
192
193 hv_clear ((HV *)sv);
194 sv_unmagic (sv, PERL_MAGIC_ext);
195}
196
197static long
198SvPTR (SV *sv, const char *klass)
199{
200 if (!sv_derived_from (sv, klass))
201 croak ("object of type %s expected", klass);
202
203 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204
205 if (!mg)
206 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207
208 return (long)mg->mg_ptr;
209}
210
211static long
212SvPTR_ornull (SV *sv, const char *klass)
213{
214 if (SvOK (sv))
215 return SvPTR (sv, klass);
216 else
217 return 0;
218}
219
220static SV *
221newSVcfapi (int type, ...)
222{
223 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227
228 switch (type)
229 {
230#if 0
231 case CFAPI_INT16:
232 sv = newSViv (*va_arg (args, sint16_t *));
233 break;
234#endif
235
236 case CFAPI_INT:
237 sv = newSViv (*va_arg (args, int *));
238 break;
239
240 case CFAPI_LONG:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242 break;
243
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING:
249 { 289 {
250 char *str = va_arg (args, char *); 290 mortals.erase (i);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 291 obj->sever_self ();
252 } 292 obj->do_delete ();
253 break;
254
255 case CFAPI_POBJECT:
256 {
257 object *obj = va_arg (args, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case CFAPI_PMAP:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281 break;
282
283 case CFAPI_PPLAYER:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285 break;
286
287 case CFAPI_PARCH:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289 break;
290
291 case CFAPI_PPARTY:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293 break;
294
295 case CFAPI_PREGION:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (args);
304
305 return sv;
306}
307
308/////////////////////////////////////////////////////////////////////////////
309
310extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311{
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0;
316}
317
318static CommArray_s rtn_cmd;
319
320static int
321runPluginCommand (object *obj, char *params)
322{
323 dSP;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351}
352
353extern "C" void *cfperl_getPluginProperty (int *type, ...)
354{
355 va_list args;
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 } 293 }
382 } 294 }
383 else if (!strcmp (propname, "Identification")) 295}
296
297void
298attachable::set_key (const char *key, const char *value, bool is_utf8)
299{
300 if (!self)
301 self = newHV ();
302
303 if (value)
304 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
305 else
306 hv_delete (self, key, strlen (key), G_DISCARD);
307}
308
309attachable &
310attachable::operator =(const attachable &src)
311{
312 //if (self || cb)
313 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
314
315 attach = src.attach;
316 return *this;
317}
318
319#if 0
320template<typename T>
321static bool
322find_backref (void *ptr, T *obj)
323{
324 char *s = (char *)obj;
325 while (s < (char *)obj + sizeof (T))
384 { 326 {
385 va_end (args); 327 if (ptr == *(void **)s)
386 return (void*) PLUGIN_NAME; 328 return true;
329
330 s += sizeof (void *); // assume natural alignment
387 } 331 }
388 else if (!strcmp (propname, "FullName")) 332
333 return false;
334}
335
336// for debugging, find "live" objects containing this ptr
337static void
338find_backref (void *ptr)
339{
340 for_all_objects (op)
341 if (find_backref (ptr, op))
342 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
343
344 for_all_players (pl)
345 if (find_backref (ptr, pl))
346 fprintf (stderr, "P %p\n", pl);
347
348 for_all_clients (ns)
349 if (find_backref (ptr, ns))
350 fprintf (stderr, "C %p\n", ns);
351}
352#endif
353
354//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
355
356static SV *
357newSVptr (void *ptr, HV *stash, HV *hv)
358{
359 if (!ptr)
360 return newSV (0);
361
362 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
363 return sv_bless (newRV_noinc ((SV *)hv), stash);
364}
365
366static SV * noinline
367newSVptr (void *ptr, HV *stash)
368{
369 return newSVptr (ptr, stash, newHV ());
370}
371
372static int
373attachable_free (pTHX_ SV *sv, MAGIC *mg)
374{
375 attachable *at = (attachable *)mg->mg_ptr;
376
377 //TODO: check if transaction behaviour is really required here
378 if (SV *self = (SV *)at->self)
389 { 379 {
390 va_end (args); 380 at->self = 0;
391 return (void*) PLUGIN_VERSION; 381 SvREFCNT_dec (self);
392 } 382 }
393 else
394 va_end (args);
395 383
384 // next line makes sense, but most objects still have refcnt 0 by default
385 //at->refcnt_chk ();
396 return NULL; 386 return 0;
397} 387}
398 388
399extern "C" int cfperl_postInitPlugin () 389MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
400{
401 int hooktype = 1;
402 int rtype = 0;
403 390
404 printf (PLUGIN_VERSION " post init\n"); 391static SV * noinline
392newSVattachable (attachable *obj, HV *stash)
393{
394 if (!obj)
395 return newSV (0);
405 396
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event"); 397 if (!obj->self)
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event"); 398 obj->self = newHV ();
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412 399
413 cf_init_plugin (gethook); 400 if (!SvOBJECT (obj->self))
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 { 401 {
462 printf ("unable to initialize perl-interpreter, continuing without.\n"); 402 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
463 403
464 perl_destruct (perl); 404 // now bless the object _once_
465 perl_free (perl); 405 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
466 perl = 0; 406 return sv_bless (newRV_inc ((SV *)obj->self), stash);
467 } 407 }
468 else 408 else
469 { 409 {
470 obj_cache = newHV (); 410 SV *sv = newRV_inc ((SV *)obj->self);
411
412 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
413 SvAMAGIC_on (sv);
414
415 return sv;
471 } 416 }
472
473 return 0;
474} 417}
475 418
419#if 0 // unused
476static void * 420static void
477globalEventListener (int *type, ...) 421clearSVptr (SV *sv)
478{ 422{
479 va_list args; 423 if (SvROK (sv))
480 static int rv; 424 sv = SvRV (sv);
481 int event_code;
482 425
483 if (!perl) 426 hv_clear ((HV *)sv);
484 return NULL; 427 sv_unmagic (sv, PERL_MAGIC_ext);
428}
429#endif
485 430
486 va_start (args, type); 431static long
487 event_code = va_arg (args, int); 432SvPTR_nc (SV *sv)
433{
434 sv = SvRV (sv);
488 435
489 if (event_code == EVENT_FREE_OB) 436 // very important shortcut
437 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
438 return (long)SvMAGIC (sv)->mg_ptr;
439
440 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
441 return (long)mg->mg_ptr;
442
443 croak ("perl code used object, but C object is already destroyed, caught");
444}
445
446static long
447SvPTR (SV *sv, const char *klass)
448{
449 if (!sv_derived_from (sv, klass))
450 croak ("object of type %s expected", klass);
451
452 return SvPTR_nc (sv);
453}
454
455static long noinline
456SvPTR_ornull (SV *sv, const char *klass)
457{
458 if (expect_false (!SvOK (sv))) return 0;
459
460 return SvPTR (sv, klass);
461}
462
463static long noinline
464SvPTR_ornull_client (SV *sv)
465{
466 if (expect_false (!SvOK (sv))) return 0;
467
468 if (!SvROK (sv)
469 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
470 && !sv_derived_from (sv, "cf::client")))
471 croak ("object of type cf::client expected");
472
473 return SvPTR_nc (sv);
474}
475
476static long noinline
477SvPTR_ornull_object (SV *sv)
478{
479 if (expect_false (!SvOK (sv))) return 0;
480
481 if (!SvROK (sv)
482 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
483 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
484 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
485 && !sv_derived_from (sv, "cf::object")))
486 croak ("object of type cf::object expected");
487
488 return SvPTR_nc (sv);
489}
490
491static long noinline
492SvPTR_ornull_maptile (SV *sv)
493{
494 if (expect_false (!SvOK (sv))) return 0;
495
496 if (!SvROK (sv)
497 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
498 && SvSTASH (SvRV (sv)) != stash_ext_map_world
499 && !sv_derived_from (sv, "cf::map")))
500 croak ("object of type cf::map expected");
501
502 return SvPTR_nc (sv);
503}
504
505static long noinline
506SvPTR_ornull_player (SV *sv)
507{
508 if (expect_false (!SvOK (sv))) return 0;
509
510 if (!SvROK (sv)
511 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
512 && !sv_derived_from (sv, "cf::player")))
513 croak ("object of type cf::player expected");
514
515 return SvPTR_nc (sv);
516}
517
518static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
519static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
520static inline SV *to_sv (bool v) { return newSViv (v); }
521static inline SV *to_sv ( signed char v) { return newSViv (v); }
522static inline SV *to_sv (unsigned char v) { return newSViv (v); }
523static inline SV *to_sv ( signed short v) { return newSViv (v); }
524static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
525static inline SV *to_sv ( signed int v) { return newSViv (v); }
526static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
527static inline SV *to_sv ( signed long v) { return newSViv (v); }
528static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
529static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
530static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
531static inline SV *to_sv (float v) { return newSVnv (v); }
532static inline SV *to_sv (double v) { return newSVnv (v); }
533static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
534static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
535// gcc dislikes noilnine on to_sv
536static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
537static inline SV *to_sv (object * v) { return to_sv_ni (v); }
538static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
539static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
540static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
541static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
542static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
543static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
544
545static inline SV *to_sv (object & v) { return to_sv (&v); }
546static inline SV *to_sv (living & v) { return to_sv (&v); }
547
548static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
549static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
550
551static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
552
553static inline SV *to_sv (dynbuf * v)
554{
555 SV *sv = newSV (0);
556
557 sv_upgrade (sv, SVt_PV);
558 SvGROW (sv, v->size () + 1);
559 SvPOK_only (sv);
560 v->linearise (SvPVX (sv));
561 SvCUR_set (sv, v->size ());
562 *SvEND (sv) = 0;
563
564 return sv;
565}
566
567static inline SV *to_sv (dynbuf_text * v)
568{
569 SV *sv = to_sv (static_cast<dynbuf *> (v));
570 SvUTF8_on (sv);
571 return sv;
572}
573
574static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
575static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
576static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
577static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
578static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
579static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
580static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
581static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
582static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
583static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
584static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
585static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
586static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
587static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
588static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
589static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
590static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
591static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
592static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
593static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
594static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
595static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
596static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
597static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
598static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
599static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
600static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
601
602//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
603static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
604
605template<class T>
606static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
607
608template<int N>
609static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
610
611static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
612static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
613static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
614static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
615
616static inline void sv_to (SV *sv, std::string &v)
617{
618 STRLEN len;
619 char *data = SvPVbyte (sv, len);
620 v.assign (data, len);
621}
622
623static inline void sv_to (SV *sv, UUID &v)
624{
625 if (!v.parse (SvPV_nolen (sv)))
626 croak ("unparsable uuid: %s", SvPV_nolen (sv));
627}
628
629static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
630
631static SV *
632newSVdt_va (va_list &ap, data_type type)
633{
634 SV *sv;
635
636 switch (type)
490 { 637 {
491 player *pl; 638 case DT_INT:
492 object *op; 639 sv = newSViv (va_arg (ap, int));
493 SV *sv; 640 break;
494 641
495 op = va_arg (args, object *); 642 case DT_INT64:
496 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0); 643 sv = newSVval64 ((val64)va_arg (ap, sint64));
644 break;
497 645
498 if (sv) 646 case DT_DOUBLE:
499 clearSVptr (sv); 647 sv = newSVnv (va_arg (ap, double));
648 break;
500 649
501 rv = 0; 650 case DT_STRING:
651 {
652 char *str = (char *)va_arg (ap, const char *);
653 sv = str ? newSVpv (str, 0) : newSV (0);
654 }
655 break;
656
657 case DT_DATA:
658 {
659 char *str = (char *)va_arg (ap, const void *);
660 int len = va_arg (ap, int);
661 sv = str ? newSVpv (str, len) : newSV (0);
662 }
663 break;
664
665 case DT_OBJECT:
666 sv = to_sv (va_arg (ap, object *));
667 break;
668
669 case DT_MAP:
670 // va_arg (object *) when void * is passed is an XSI extension
671 sv = to_sv (va_arg (ap, maptile *));
672 break;
673
674 case DT_CLIENT:
675 sv = to_sv (va_arg (ap, client *));
676 break;
677
678 case DT_PLAYER:
679 sv = to_sv (va_arg (ap, player *));
680 break;
681
682 case DT_ARCH:
683 sv = to_sv (va_arg (ap, archetype *));
684 break;
685
686 case DT_PARTY:
687 sv = to_sv (va_arg (ap, partylist *));
688 break;
689
690 case DT_REGION:
691 sv = to_sv (va_arg (ap, region *));
692 break;
693
694 default:
695 assert (("unhandled type in newSVdt_va", 0));
502 } 696 }
503 else if (event_code == EVENT_CLOCK) 697
698 return sv;
699}
700
701static SV *
702newSVdt (data_type type, ...)
703{
704 va_list ap;
705
706 va_start (ap, type);
707 SV *sv = newSVdt_va (ap, type);
708 va_end (ap);
709
710 return sv;
711}
712
713// typemap support, mostly to avoid excessive inlining
714template<class type>
715static void noinline
716cf_obj_to (SV *arg, type &var)
717{
718 sv_to (arg, var);
719 if (expect_false (!var))
720 croak ("must not pass invalid/null cf_obj here");
721}
722
723template<class object>
724static void noinline
725cf_obj_ornull_to (SV *arg, object *&var)
726{
727 if (SvOK (arg))
504 { 728 {
505 dSP; 729 sv_to (arg, var);
506 int i, count; 730 if (expect_false (!var))
507 731 croak ("unable to convert perl object to C++ object");
508 clean_obj_cache ();
509
510 ENTER;
511 SAVETMPS;
512
513 // service up to 8 events per tick better would be
514 // to check for elapsed time and stop processing after
515 // 0.25 * server_tick or so
516 for (i = 9; --i; )
517 {
518 PUSHMARK (SP);
519 XPUSHs (sv_2mortal (newSViv (0)));
520 PUTBACK;
521 count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
522 SPAGAIN;
523
524 if (!count || !POPi)
525 break;
526 }
527
528 FREETMPS;
529 LEAVE;
530 } 732 }
531 else 733 else
734 var = 0;
735}
736
737//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
738
739static SV *
740registry (attachable *ext)
741{
742 if (!ext->cb)
743 ext->cb = newAV ();
744
745 return newRV_inc ((SV *)ext->cb);
746}
747
748/////////////////////////////////////////////////////////////////////////////
749
750void
751cfperl_init ()
752{
753 extern char **environ;
754
755 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
756 perl = perl_alloc ();
757 perl_construct (perl);
758
759 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
760
761 const char *argv[] = {
762 settings.argv [0],
763 "-e0"
764 };
765
766 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
767 || perl_run (perl))
532 { 768 {
769 printf ("unable to initialize perl-interpreter, aborting.\n");
770 exit (EXIT_FAILURE);
771 }
772
773 eval_pv (
774 "#line 1 'cfperl init'\n"
775 "use EV ();\n" // required by bootstrap
776 "use Coro ();\n" // required by bootstrap
777 "cf->bootstrap;\n" // required for cf::datadir
778 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
779 "require cf;\n",
780 0
781 );
782
783 if (SvTRUE (ERRSV))
784 {
785 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
786 exit (EXIT_FAILURE);
787 }
788}
789
790void
791cfperl_main ()
792{
533 dSP; 793 dSP;
534 794
535 ENTER;
536 SAVETMPS;
537
538 PUSHMARK (SP); 795 PUSHMARK (SP);
796 PUTBACK;
797 call_pv ("cf::main", G_DISCARD | G_VOID);
798}
539 799
540 EXTEND (SP, 10); 800void
541 PUSHs (sv_2mortal (newSViv (event_code))); 801attachable::instantiate ()
802{
803 if (attach)
804 {
805 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
806 attach = 0;
807 }
808}
542 809
543 switch (event_code) 810void
811attachable::reattach ()
812{
813 optimise ();
814 //TODO: check for _attachment's, very important for restarts
815 INVOKE_ATTACHABLE (REATTACH, this);
816}
817
818static event_klass klass_of[NUM_EVENT_TYPES] = {
819# define def(type,name) KLASS_ ## type,
820# include "eventinc.h"
821# undef def
822};
823
824#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
825
826static void noinline
827gather_callbacks (AV *&callbacks, AV *registry, event_type event)
828{
829 // event must be in array
830 if (event >= 0 && event <= AvFILLp (registry))
831 {
832 SV *cbs_ = AvARRAY (registry)[event];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
544 { 836 {
545 case EVENT_CRASH: 837 AV *cbs = (AV *)SvRV (cbs_);
546 break;
547 838
548 case EVENT_PLAYER_LOAD: 839 // no callback entries, no callbacks to call
549 case EVENT_PLAYER_SAVE: 840 if (AvFILLp (cbs) >= 0)
550 PUSH_OB;
551 PUSH_PV;
552 break;
553
554 case EVENT_MAPLOAD:
555 case EVENT_MAPOUT:
556 case EVENT_MAPIN:
557 case EVENT_MAPCLEAN:
558 case EVENT_MAPRESET:
559 PUSH_MAP;
560 break;
561
562 case EVENT_MAPENTER:
563 case EVENT_MAPLEAVE:
564 case EVENT_BORN:
565 case EVENT_REMOVE:
566 case EVENT_PLAYER_DEATH:
567 PUSH_OB;
568 break;
569
570 case EVENT_GKILL:
571 PUSH_OB;
572 PUSH_OB;
573 break;
574
575 case EVENT_LOGIN:
576 case EVENT_LOGOUT:
577 PUSH_PL;
578 PUSH_PV;
579 break;
580
581 case EVENT_SHOUT:
582 case EVENT_MUZZLE:
583 case EVENT_KICK:
584 PUSH_OB;
585 PUSH_PV;
586 break;
587
588 case EVENT_FIND_UNARMED_SKILL:
589 PUSH_OB;
590 break;
591
592 case EVENT_PLAYER_USE_SKILL:
593 case EVENT_MONSTER_USE_SKILL:
594 case EVENT_CAST_SPELL:
595 PUSH_OB;
596 PUSH_OB;
597 PUSH_OB;
598 PUSH_IV;
599 PUSH_PV;
600 break;
601
602 case EVENT_EXTCMD:
603 PUSH_PL;
604 { 841 {
605 char *buf = va_arg (args, char *); 842 if (!callbacks)
606 int len = va_arg (args, int); 843 {
607 PUSHs (sv_2mortal (newSVpvn (buf, len))); 844 callbacks = newAV ();
845 av_extend (callbacks, 16);
846 }
847
848 // never use SvREFCNT_inc to copy values, but its ok here :)
849 for (int i = 0; i <= AvFILLp (cbs); ++i)
850 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
608 } 851 }
609 break;
610
611 case EVENT_TELL:
612 break;
613 } 852 }
614
615 va_end (args);
616
617 PUTBACK;
618 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
619 SPAGAIN;
620
621 if (SvTRUE (ERRSV))
622 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
623
624 rv = count > 0 ? POPi : 0;
625
626 PUTBACK;
627 FREETMPS;
628 LEAVE;
629 } 853 }
854}
630 855
856void
857attachable::gather_callbacks (AV *&callbacks, event_type event) const
858{
859 ::gather_callbacks (callbacks, cb_attachable, event);
860
861 if (cb)
862 ::gather_callbacks (callbacks, cb, event);
863}
864
865void
866global::gather_callbacks (AV *&callbacks, event_type event) const
867{
868 ::gather_callbacks (callbacks, cb_global, event);
869}
870
871void
872object::gather_callbacks (AV *&callbacks, event_type event) const
873{
874 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
875 {
876 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
877
878 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
879 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
880 }
881
882 if (type <= AvFILLp (cb_type))
883 {
884 SV *registry = AvARRAY (cb_type)[type];
885
886 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
887 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
888 }
889
890 attachable::gather_callbacks (callbacks, event);
891 ::gather_callbacks (callbacks, cb_object, event);
892}
893
894void
895archetype::gather_callbacks (AV *&callbacks, event_type event) const
896{
897 attachable::gather_callbacks (callbacks, event);
898 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
899}
900
901void
902client::gather_callbacks (AV *&callbacks, event_type event) const
903{
904 attachable::gather_callbacks (callbacks, event);
905 ::gather_callbacks (callbacks, cb_client, event);
906}
907
908void
909player::gather_callbacks (AV *&callbacks, event_type event) const
910{
911 attachable::gather_callbacks (callbacks, event);
912 ::gather_callbacks (callbacks, cb_player, event);
913}
914
915void
916maptile::gather_callbacks (AV *&callbacks, event_type event) const
917{
918 attachable::gather_callbacks (callbacks, event);
919 ::gather_callbacks (callbacks, cb_map, event);
920}
921
922static void noinline
923_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
924{
925 for (int event = 0; event <= AvFILLp (registry); ++event)
926 {
927 SV *cbs_ = AvARRAY (registry)[event];
928
929 // element must be list of callback entries
930 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
931 {
932 AV *cbs = (AV *)SvRV (cbs_);
933
934 // no callback entries, no callbacks to call
935 if (AvFILLp (cbs) >= 0)
936 set.set (event);
937 }
938 }
939}
940
941// very slow and inefficient way to recalculate the global want bitsets
942static void
943_recalc_want ()
944{
945 ev_want_event.reset ();
946
947 _recalc_want (ev_want_event, cb_global);
948 _recalc_want (ev_want_event, cb_attachable);
949 _recalc_want (ev_want_event, cb_object);
950 _recalc_want (ev_want_event, cb_client);
951 _recalc_want (ev_want_event, cb_player);
952 _recalc_want (ev_want_event, cb_map);
953
954 ev_want_type.reset ();
955
956 for (int type = 0; type <= AvFILLp (cb_type); ++type)
957 {
958 SV *cbs_ = AvARRAY (cb_type)[type];
959
960 // element must be list of callback entries
961 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
962 {
963 AV *cbs = (AV *)SvRV (cbs_);
964
965 // no callback entries, no callbacks to call
966 if (AvFILLp (cbs) >= 0)
967 ev_want_type.set (type % NUM_TYPES);
968 }
969 }
970}
971
972bool
973attachable::invoke (event_type event, ...)
974{
975 data_type dt;
976
977 // callback call ordering should be:
978 // 1. per-object callback
979 // 2. per-class object
980 // 3. per-type callback
981 // 4. global callbacks
982
983 AV *callbacks = 0;
984 gather_callbacks (callbacks, event);
985
986 // short-circuit processing if no callbacks found/defined
987 if (!callbacks)
631 return &rv; 988 return 0;
632}
633 989
634extern "C" void *cfperl_eventListener (int *type, ...)
635{
636 static int rv;
637 va_list args; 990 va_list ap;
638 int event_code;
639 object *who, *activator, *third, *event;
640 char *message, *extension, *options;
641
642 if (!perl)
643 return NULL;
644
645 va_start (args, type); 991 va_start (ap, event);
646 who = va_arg (args, object *); 992
647 event_code = va_arg (args, int); 993 CALL_BEGIN (3);
648 activator = va_arg (args, object *); 994 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
649 third = va_arg (args, object *); 995 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
650 message = va_arg (args, char *); 996
651 va_arg (args, int); // fix yourself 997 //TODO: unhack
652 extension = va_arg (args, char *); 998 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
653 options = va_arg (args, char *); 999 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
654 event = va_arg (args, object *); 1000 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1001 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1002 else if (global *gl = is_a<global>(this)) /*nop*/;
1003 else
1004 abort (); //TODO
1005
1006 for (;;)
1007 {
1008 dt = (data_type) va_arg (ap, int);
1009
1010 if (dt == DT_END)
1011 break;
1012 else if (dt == DT_AV)
1013 {
1014 AV *av = va_arg (ap, AV *);
1015
1016 for (int i = 0; i <= av_len (av); ++i)
1017 XPUSHs (*av_fetch (av, i, 1));
1018 }
1019 else
1020 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1021 }
1022
655 va_end (args); 1023 va_end (ap);
656 1024
657 { 1025 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1026 count = count > 0 ? POPi : 0;
1027
1028 CALL_END;
1029
1030 return count;
1031}
1032
1033static SV *
1034cfperl_result (int idx)
1035{
1036 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1037 if (!av)
1038 return &PL_sv_undef;
1039
1040 SV **sv = av_fetch (av, idx, 0);
1041 if (!sv)
1042 return &PL_sv_undef;
1043
1044 return *sv;
1045}
1046
1047int
1048cfperl_result_INT (int idx)
1049{
1050 return SvIV (cfperl_result (idx));
1051}
1052
1053double
1054cfperl_result_DOUBLE (int idx)
1055{
1056 return SvNV (cfperl_result (idx));
1057}
1058
1059/////////////////////////////////////////////////////////////////////////////
1060// various c++ => perl glue functions
1061
1062void
1063cfperl_tick ()
1064{
1065 tick_pending = 1;
1066
1067 if (tick_inhibit)
1068 return;
1069
1070 tick_pending = 0;
1071
658 dSP; 1072 dSP;
659 1073
660 ENTER;
661 SAVETMPS;
662
663 PUSHMARK (SP); 1074 PUSHMARK (SP);
664 EXTEND (SP, 10);
665
666 PUSHcfapi (STRING, extension);
667 PUSHs (sv_2mortal (newSViv (event_code)));
668
669 PUSHcfapi (POBJECT, event);
670 PUSHcfapi (POBJECT, who);
671
672 switch (event_code)
673 {
674 case EVENT_STOP: // $ob (e.g. arrow)
675 case EVENT_TIME: // $ob
676 case EVENT_TIMER: // $ob
677 break;
678
679 case EVENT_APPLY: // $ob, $who
680 case EVENT_DROP: // $ob, $who
681 case EVENT_CLOSE: // $ob, $who
682 case EVENT_DEATH: // $ob[, $killer]
683 case EVENT_MOVE: // $ob, $enemy
684 case EVENT_THROW: // $ob, $thrower
685 PUSHcfapi (POBJECT, activator);
686 break;
687
688 case EVENT_DROP_ON: // $ob, $who, $what
689 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
690 PUSHcfapi (POBJECT, activator);
691 PUSHcfapi (POBJECT, third);
692 break;
693
694 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
695 PUSHcfapi (POBJECT, activator);
696 PUSHcfapi (POBJECT, third);
697 PUSHcfapi (POBJECT, message);
698 break;
699
700 case EVENT_SAY: // $ob, $who, $msg
701 PUSHcfapi (POBJECT, activator);
702 PUSHcfapi (STRING, message);
703 break;
704
705 default:
706 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
707 break;
708 }
709
710 PUTBACK; 1075 PUTBACK;
711 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 1076 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
712 SPAGAIN;
713 1077
714 if (SvTRUE (ERRSV)) 1078 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
715 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV)); 1079}
716 1080
717 rv = count > 0 ? POPi : 0; 1081void
1082cfperl_emergency_save ()
1083{
1084 CALL_BEGIN (0);
1085 CALL_CALL ("cf::emergency_save", G_VOID);
1086 CALL_END;
1087}
718 1088
719 PUTBACK; 1089void
720 FREETMPS; 1090cfperl_cleanup (int make_core)
721 LEAVE; 1091{
1092 CALL_BEGIN (1);
1093 CALL_ARG (make_core);
1094 CALL_CALL ("cf::post_cleanup", G_VOID);
1095 CALL_END;
1096}
1097
1098void
1099cfperl_make_book (object *book, int level)
1100{
1101 CALL_BEGIN (2);
1102 CALL_ARG (book);
1103 CALL_ARG (level);
1104 CALL_CALL ("ext::books::make_book", G_VOID);
1105 CALL_END;
1106}
1107
1108void
1109cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1110{
1111 CALL_BEGIN (4);
1112 CALL_ARG (ns);
1113 CALL_ARG (type);
1114 CALL_ARG_SV (newSVpv_utf8 (msg));
1115 CALL_ARG (color);
1116 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1117 CALL_END;
1118}
1119
1120int
1121cfperl_can_merge (object *ob1, object *ob2)
1122{
1123 int can;
1124
1125 CALL_BEGIN (2);
1126 CALL_ARG (ob1);
1127 CALL_ARG (ob2);
1128 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1129 can = count && SvTRUE (TOPs);
1130 CALL_END;
1131
1132 return can;
1133}
1134
1135void
1136cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1137{
1138 CALL_BEGIN (4);
1139 CALL_ARG (ob);
1140 CALL_ARG (state);
1141 CALL_ARG (activator);
1142 CALL_ARG (originator);
1143 CALL_CALL ("cf::mapscript::activate", G_VOID);
1144 CALL_END;
1145}
1146
1147player *
1148player::find (const_utf8_string name)
1149{
1150 CALL_BEGIN (1);
1151 CALL_ARG (name);
1152 CALL_CALL ("cf::player::find", G_SCALAR);
1153
1154 player *retval = 0;
1155 if (count) sv_to (POPs, retval);
1156
1157 CALL_END;
1158
1159 return retval;
1160}
1161
1162maptile *
1163find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1164{
1165 CALL_BEGIN (4);
1166 CALL_ARG (dirname);
1167 CALL_ARG (stylename);
1168 CALL_ARG (difficulty);
1169 CALL_ARG (recurse);
1170 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1171
1172 maptile *retval = 0;
1173 if (count) sv_to (POPs, retval);
1174
1175 CALL_END;
1176
1177 return retval;
1178}
1179
1180maptile *
1181maptile::find_sync (const_utf8_string path, maptile *origin)
1182{
1183 CALL_BEGIN (2);
1184 CALL_ARG (path);
1185 CALL_ARG (origin);
1186 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1187
1188 maptile *retval = 0;
1189 if (count) sv_to (POPs, retval);
1190
1191 CALL_END;
1192
1193 return retval;
1194}
1195
1196maptile *
1197maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1198{
1199 CALL_BEGIN (3);
1200 CALL_ARG (path);
1201 CALL_ARG (origin);
1202 CALL_ARG (load);
1203 CALL_CALL ("cf::map::find_async", G_SCALAR);
1204
1205 maptile *retval = 0;
1206 if (count) sv_to (POPs, retval);
1207
1208 CALL_END;
1209
1210 return retval;
1211}
1212
1213void
1214maptile::do_load_sync ()
1215{
1216 CALL_BEGIN (1);
1217 CALL_ARG (this);
1218 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1219 CALL_END;
1220}
1221
1222void
1223object::enter_exit (object *exit)
1224{
1225 if (type != PLAYER)
1226 return;
1227
1228 CALL_BEGIN (2);
1229 CALL_ARG (this);
1230 CALL_ARG (exit);
1231 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1232 CALL_END;
1233}
1234
1235void
1236object::player_goto (const_utf8_string path, int x, int y)
1237{
1238 if (type != PLAYER)
1239 return;
1240
1241 CALL_BEGIN (4);
1242 CALL_ARG (this);
1243 CALL_ARG (path);
1244 CALL_ARG (x);
1245 CALL_ARG (y);
1246 CALL_CALL ("cf::object::player::goto", G_VOID);
1247 CALL_END;
1248}
1249
1250const_utf8_string
1251object::ref () const
1252{
1253 if (type == PLAYER)
1254 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1255 else
1256 // TODO: should be able to save references within the same map, at least
1257 return 0;
1258}
1259
1260object *
1261object::deref (const_utf8_string ref)
1262{
1263 object *retval = 0;
1264
1265 if (ref)
1266 {
1267 CALL_BEGIN (1);
1268 CALL_ARG (ref);
1269 CALL_CALL ("cf::object::deref", G_SCALAR);
1270
1271 if (count)
1272 sv_to (POPs, retval);
1273
1274 CALL_END;
722 } 1275 }
1276
1277 return retval;
1278}
1279
1280void
1281log_backtrace (const_utf8_string msg)
1282{
1283#if HAVE_BACKTRACE
1284 void *addr [20];
1285 int size = backtrace (addr, 20);
1286
1287 CALL_BEGIN (size);
1288 CALL_ARG (msg);
1289 for (int i = 0; i < size; ++i)
1290 CALL_ARG ((IV)addr [i]);
1291 CALL_CALL ("cf::_log_backtrace", G_VOID);
1292 CALL_END;
1293#endif
1294}
1295
1296bool
1297is_match_expr (const_utf8_string expr)
1298{
1299 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1300}
1301
1302bool
1303match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1304{
1305 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1306 expr += sizeof ("match ") - 1;
1307
1308 CALL_BEGIN (5);
1309 CALL_ARG (expr);
1310 CALL_ARG (ob);
1311 CALL_ARG (self);
1312 CALL_ARG (source);
1313 CALL_ARG (originator);
1314 CALL_CALL (cv_cf_match_match, G_SCALAR);
1315
1316 bool matched = count && SvTRUE (TOPs);
1317
1318 CALL_END;
1319
1320 return matched;
1321}
1322
1323object *
1324match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1325{
1326 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1327 expr += sizeof ("match ") - 1;
1328
1329 CALL_BEGIN (5);
1330 CALL_ARG (expr);
1331 CALL_ARG (ob);
1332 CALL_ARG (self);
1333 CALL_ARG (source);
1334 CALL_ARG (originator);
1335 CALL_CALL (cv_cf_match_match, G_ARRAY);
723 1336
1337 object *one = 0;
1338
1339 if (count)
1340 sv_to (TOPs, one);
1341
1342 CALL_END;
1343
724 return &rv; 1344 return one;
725} 1345}
726 1346
727extern "C" int cfperl_closePlugin () 1347/////////////////////////////////////////////////////////////////////////////
728{
729 printf (PLUGIN_VERSION " closing\n");
730 1348
731 if (perl) 1349struct EVAPI *evapi::GEVAPI;
1350struct CoroAPI *coroapi::GCoroAPI;
1351
1352void
1353coroapi::do_cede_to_tick ()
1354{
1355 cede_pending = 0;
1356 cede ();
1357}
1358
1359void
1360coroapi::wait_for_tick ()
1361{
1362 CALL_BEGIN (0);
1363 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1364 CALL_END;
1365}
1366
1367void
1368coroapi::wait_for_tick_begin ()
1369{
1370 CALL_BEGIN (0);
1371 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1372 CALL_END;
1373}
1374
1375void
1376iow::poll (int events)
1377{
1378 if (events != this->events)
732 { 1379 {
733 perl_destruct (perl); 1380 int active = ev_is_active ((ev_io *)this);
734 perl_free (perl); 1381 if (active) stop ();
735 perl = 0; 1382 ev_io_set ((ev_io *)this, fd, events);
1383 if (active) start ();
736 } 1384 }
1385}
737 1386
738 return 0; 1387static void
1388_connect_to_perl_1 ()
1389{
1390 stash_cf = gv_stashpv ("cf", 1);
1391
1392 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1393 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1394 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1395 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1396 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1397 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1398 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1399 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1400 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1401 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1402 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1403
1404 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1405 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1406 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1407 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1408
1409 cb_global = get_av ("cf::CB_GLOBAL", 1);
1410 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1411 cb_object = get_av ("cf::CB_OBJECT", 1);
1412 cb_player = get_av ("cf::CB_PLAYER", 1);
1413 cb_client = get_av ("cf::CB_CLIENT", 1);
1414 cb_type = get_av ("cf::CB_TYPE" , 1);
1415 cb_map = get_av ("cf::CB_MAP" , 1);
1416}
1417
1418static void
1419_connect_to_perl_2 ()
1420{
1421 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1422 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1423 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1424 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1425 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
739} 1426}
740 1427
741MODULE = cf PACKAGE = cf PREFIX = cf_ 1428MODULE = cf PACKAGE = cf PREFIX = cf_
742 1429
743BOOT: 1430BOOT:
744{ 1431{
745 HV *stash = gv_stashpv ("cf", 1); 1432 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1433 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1434
1435 _connect_to_perl_1 ();
1436
1437 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1438
1439 //{
1440 // require_pv ("Time::HiRes");
1441 //
1442 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1443 // if (!svp) croak ("Time::HiRes is required");
1444 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1445 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1446 //}
746 1447
747 static const struct { 1448 static const struct {
748 const char *name; 1449 const char *name;
749 IV iv; 1450 IV iv;
750 } *civ, const_iv[] = { 1451 } *civ, const_iv[] = {
751# define const_iv(name) { # name, (IV)name }, 1452# define const_iv(name) { # name, (IV)name },
752 const_iv (llevError) 1453# include "const_iv.h"
753 const_iv (llevInfo) 1454# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
754 const_iv (llevDebug) 1455# include "attackinc.h"
755 const_iv (llevMonster) 1456# undef def
1457# define def(uc, flags) const_iv (SK_ ## uc)
1458# include "skillinc.h"
1459# undef def
756 1460
757 const_iv (PLAYER) 1461 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
758 const_iv (TRANSPORT) 1462
759 const_iv (ROD) 1463 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
760 const_iv (TREASURE) 1464
761 const_iv (POTION)
762 const_iv (FOOD)
763 const_iv (POISON)
764 const_iv (BOOK)
765 const_iv (CLOCK)
766 const_iv (LIGHTNING)
767 const_iv (ARROW)
768 const_iv (BOW)
769 const_iv (WEAPON)
770 const_iv (ARMOUR)
771 const_iv (PEDESTAL)
772 const_iv (ALTAR)
773 const_iv (LOCKED_DOOR)
774 const_iv (SPECIAL_KEY)
775 const_iv (MAP)
776 const_iv (DOOR)
777 const_iv (KEY)
778 const_iv (TIMED_GATE)
779 const_iv (TRIGGER)
780 const_iv (GRIMREAPER)
781 const_iv (MAGIC_EAR)
782 const_iv (TRIGGER_BUTTON)
783 const_iv (TRIGGER_ALTAR)
784 const_iv (TRIGGER_PEDESTAL)
785 const_iv (SHIELD)
786 const_iv (HELMET)
787 const_iv (HORN)
788 const_iv (MONEY)
789 const_iv (CLASS)
790 const_iv (GRAVESTONE)
791 const_iv (AMULET)
792 const_iv (PLAYERMOVER)
793 const_iv (TELEPORTER)
794 const_iv (CREATOR)
795 const_iv (SKILL)
796 const_iv (EXPERIENCE)
797 const_iv (EARTHWALL)
798 const_iv (GOLEM)
799 const_iv (THROWN_OBJ)
800 const_iv (BLINDNESS)
801 const_iv (GOD)
802 const_iv (DETECTOR)
803 const_iv (TRIGGER_MARKER)
804 const_iv (DEAD_OBJECT)
805 const_iv (DRINK)
806 const_iv (MARKER)
807 const_iv (HOLY_ALTAR)
808 const_iv (PLAYER_CHANGER)
809 const_iv (BATTLEGROUND)
810 const_iv (PEACEMAKER)
811 const_iv (GEM)
812 const_iv (FIREWALL)
813 const_iv (ANVIL)
814 const_iv (CHECK_INV)
815 const_iv (MOOD_FLOOR)
816 const_iv (EXIT)
817 const_iv (ENCOUNTER)
818 const_iv (SHOP_FLOOR)
819 const_iv (SHOP_MAT)
820 const_iv (RING)
821 const_iv (FLOOR)
822 const_iv (FLESH)
823 const_iv (INORGANIC)
824 const_iv (SKILL_TOOL)
825 const_iv (LIGHTER)
826 const_iv (TRAP_PART)
827 const_iv (WALL)
828 const_iv (LIGHT_SOURCE)
829 const_iv (MISC_OBJECT)
830 const_iv (MONSTER)
831 const_iv (SPAWN_GENERATOR)
832 const_iv (LAMP)
833 const_iv (DUPLICATOR)
834 const_iv (TOOL)
835 const_iv (SPELLBOOK)
836 const_iv (BUILDFAC)
837 const_iv (CLOAK)
838 const_iv (SPINNER)
839 const_iv (GATE) 1465 const_iv (MAX_TIME)
840 const_iv (BUTTON)
841 const_iv (CF_HANDLE)
842 const_iv (HOLE)
843 const_iv (TRAPDOOR)
844 const_iv (SIGN)
845 const_iv (BOOTS)
846 const_iv (GLOVES)
847 const_iv (SPELL)
848 const_iv (SPELL_EFFECT)
849 const_iv (CONVERTER)
850 const_iv (BRACERS)
851 const_iv (POISONING)
852 const_iv (SAVEBED)
853 const_iv (POISONCLOUD)
854 const_iv (FIREHOLES)
855 const_iv (WAND)
856 const_iv (SCROLL)
857 const_iv (DIRECTOR)
858 const_iv (GIRDLE)
859 const_iv (FORCE)
860 const_iv (POTION_EFFECT)
861 const_iv (EVENT_CONNECTOR)
862 const_iv (CLOSE_CON)
863 const_iv (CONTAINER)
864 const_iv (ARMOUR_IMPROVER)
865 const_iv (WEAPON_IMPROVER)
866 const_iv (SKILLSCROLL)
867 const_iv (DEEP_SWAMP)
868 const_iv (IDENTIFY_ALTAR)
869 const_iv (MENU) 1466 const_iv (MAXSOCKBUF)
870 const_iv (RUNE)
871 const_iv (TRAP)
872 const_iv (POWER_CRYSTAL)
873 const_iv (CORPSE)
874 const_iv (DISEASE)
875 const_iv (SYMPTOM)
876 const_iv (BUILDER)
877 const_iv (MATERIAL)
878 const_iv (ITEM_TRANSFORMER)
879 const_iv (QUEST)
880 1467
881 const_iv (ST_BD_BUILD) 1468 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
882 const_iv (ST_BD_REMOVE) 1469 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
883 1470
884 const_iv (ST_MAT_FLOOR) 1471 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
885 const_iv (ST_MAT_WALL)
886 const_iv (ST_MAT_ITEM)
887 1472
888 const_iv (AT_PHYSICAL) 1473 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
889 const_iv (AT_MAGIC) 1474 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
890 const_iv (AT_FIRE)
891 const_iv (AT_ELECTRICITY)
892 const_iv (AT_COLD)
893 const_iv (AT_CONFUSION)
894 const_iv (AT_ACID)
895 const_iv (AT_DRAIN)
896 const_iv (AT_WEAPONMAGIC)
897 const_iv (AT_GHOSTHIT)
898 const_iv (AT_POISON)
899 const_iv (AT_SLOW)
900 const_iv (AT_PARALYZE)
901 const_iv (AT_TURN_UNDEAD)
902 const_iv (AT_FEAR)
903 const_iv (AT_CANCELLATION)
904 const_iv (AT_DEPLETE)
905 const_iv (AT_DEATH)
906 const_iv (AT_CHAOS)
907 const_iv (AT_COUNTERSPELL)
908 const_iv (AT_GODPOWER)
909 const_iv (AT_HOLYWORD)
910 const_iv (AT_BLIND)
911 const_iv (AT_INTERNAL)
912 const_iv (AT_LIFE_STEALING)
913 const_iv (AT_DISEASE)
914
915 const_iv (QUEST_IN_PROGRESS)
916 const_iv (QUEST_DONE_QUEST)
917 const_iv (QUEST_DONE_TASK)
918 const_iv (QUEST_START_QUEST)
919 const_iv (QUEST_END_QUEST)
920 const_iv (QUEST_START_TASK)
921 const_iv (QUEST_END_TASK)
922 const_iv (QUEST_OVERRIDE)
923 const_iv (QUEST_ON_ACTIVATE)
924
925 const_iv (WEAP_HIT)
926 const_iv (WEAP_SLASH)
927 const_iv (WEAP_PIERCE)
928 const_iv (WEAP_CLEAVE)
929 const_iv (WEAP_SLICE)
930 const_iv (WEAP_STAB)
931 const_iv (WEAP_WHIP)
932 const_iv (WEAP_CRUSH)
933 const_iv (WEAP_BLUD)
934
935 const_iv (FLAG_ALIVE)
936 const_iv (FLAG_WIZ)
937 const_iv (FLAG_REMOVED)
938 const_iv (FLAG_FREED)
939 const_iv (FLAG_WAS_WIZ)
940 const_iv (FLAG_APPLIED)
941 const_iv (FLAG_UNPAID)
942 const_iv (FLAG_USE_SHIELD)
943 const_iv (FLAG_NO_PICK)
944 const_iv (FLAG_ANIMATE)
945 const_iv (FLAG_MONSTER)
946 const_iv (FLAG_FRIENDLY)
947 const_iv (FLAG_GENERATOR)
948 const_iv (FLAG_IS_THROWN)
949 const_iv (FLAG_AUTO_APPLY)
950 const_iv (FLAG_TREASURE)
951 const_iv (FLAG_PLAYER_SOLD)
952 const_iv (FLAG_SEE_INVISIBLE)
953 const_iv (FLAG_CAN_ROLL)
954 const_iv (FLAG_OVERLAY_FLOOR)
955 const_iv (FLAG_IS_TURNABLE)
956 const_iv (FLAG_IS_USED_UP)
957 const_iv (FLAG_IDENTIFIED)
958 const_iv (FLAG_REFLECTING)
959 const_iv (FLAG_CHANGING)
960 const_iv (FLAG_SPLITTING)
961 const_iv (FLAG_HITBACK)
962 const_iv (FLAG_STARTEQUIP)
963 const_iv (FLAG_BLOCKSVIEW)
964 const_iv (FLAG_UNDEAD)
965 const_iv (FLAG_SCARED)
966 const_iv (FLAG_UNAGGRESSIVE)
967 const_iv (FLAG_REFL_MISSILE)
968 const_iv (FLAG_REFL_SPELL)
969 const_iv (FLAG_NO_MAGIC)
970 const_iv (FLAG_NO_FIX_PLAYER)
971 const_iv (FLAG_IS_LIGHTABLE)
972 const_iv (FLAG_TEAR_DOWN)
973 const_iv (FLAG_RUN_AWAY)
974 const_iv (FLAG_PICK_UP)
975 const_iv (FLAG_UNIQUE)
976 const_iv (FLAG_NO_DROP)
977 const_iv (FLAG_WIZCAST)
978 const_iv (FLAG_CAST_SPELL)
979 const_iv (FLAG_USE_SCROLL)
980 const_iv (FLAG_USE_RANGE)
981 const_iv (FLAG_USE_BOW)
982 const_iv (FLAG_USE_ARMOUR)
983 const_iv (FLAG_USE_WEAPON)
984 const_iv (FLAG_USE_RING)
985 const_iv (FLAG_READY_RANGE)
986 const_iv (FLAG_READY_BOW)
987 const_iv (FLAG_XRAYS)
988 const_iv (FLAG_NO_APPLY)
989 const_iv (FLAG_IS_FLOOR)
990 const_iv (FLAG_LIFESAVE)
991 const_iv (FLAG_NO_STRENGTH)
992 const_iv (FLAG_SLEEP)
993 const_iv (FLAG_STAND_STILL)
994 const_iv (FLAG_RANDOM_MOVE)
995 const_iv (FLAG_ONLY_ATTACK)
996 const_iv (FLAG_CONFUSED)
997 const_iv (FLAG_STEALTH)
998 const_iv (FLAG_WIZPASS)
999 const_iv (FLAG_IS_LINKED)
1000 const_iv (FLAG_CURSED)
1001 const_iv (FLAG_DAMNED)
1002 const_iv (FLAG_SEE_ANYWHERE)
1003 const_iv (FLAG_KNOWN_MAGICAL)
1004 const_iv (FLAG_KNOWN_CURSED)
1005 const_iv (FLAG_CAN_USE_SKILL)
1006 const_iv (FLAG_BEEN_APPLIED)
1007 const_iv (FLAG_READY_SCROLL)
1008 const_iv (FLAG_USE_ROD)
1009 const_iv (FLAG_USE_HORN)
1010 const_iv (FLAG_MAKE_INVIS)
1011 const_iv (FLAG_INV_LOCKED)
1012 const_iv (FLAG_IS_WOODED)
1013 const_iv (FLAG_IS_HILLY)
1014 const_iv (FLAG_READY_SKILL)
1015 const_iv (FLAG_READY_WEAPON)
1016 const_iv (FLAG_NO_SKILL_IDENT)
1017 const_iv (FLAG_BLIND)
1018 const_iv (FLAG_SEE_IN_DARK)
1019 const_iv (FLAG_IS_CAULDRON)
1020 const_iv (FLAG_NO_STEAL)
1021 const_iv (FLAG_ONE_HIT)
1022 const_iv (FLAG_CLIENT_SENT)
1023 const_iv (FLAG_BERSERK)
1024 const_iv (FLAG_NEUTRAL)
1025 const_iv (FLAG_NO_ATTACK)
1026 const_iv (FLAG_NO_DAMAGE)
1027 const_iv (FLAG_OBJ_ORIGINAL)
1028 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1029 const_iv (FLAG_ACTIVATE_ON_PUSH)
1030 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1031 const_iv (FLAG_IS_WATER)
1032 const_iv (FLAG_CONTENT_ON_GEN)
1033 const_iv (FLAG_IS_A_TEMPLATE)
1034 const_iv (FLAG_IS_BUILDABLE)
1035 const_iv (FLAG_AFK)
1036
1037 const_iv (NDI_BLACK)
1038 const_iv (NDI_WHITE)
1039 const_iv (NDI_NAVY)
1040 const_iv (NDI_RED)
1041 const_iv (NDI_ORANGE)
1042 const_iv (NDI_BLUE)
1043 const_iv (NDI_DK_ORANGE)
1044 const_iv (NDI_GREEN)
1045 const_iv (NDI_LT_GREEN)
1046 const_iv (NDI_GREY)
1047 const_iv (NDI_BROWN)
1048 const_iv (NDI_GOLD)
1049 const_iv (NDI_TAN)
1050 const_iv (NDI_MAX_COLOR)
1051 const_iv (NDI_COLOR_MASK)
1052 const_iv (NDI_UNIQUE)
1053 const_iv (NDI_ALL)
1054
1055 const_iv (F_APPLIED)
1056 const_iv (F_LOCATION)
1057 const_iv (F_UNPAID)
1058 const_iv (F_MAGIC)
1059 const_iv (F_CURSED)
1060 const_iv (F_DAMNED)
1061 const_iv (F_OPEN)
1062 const_iv (F_NOPICK)
1063 const_iv (F_LOCKED) 1475 const_iv (F_LOCKED)
1064 1476
1065 const_iv (F_BUY) 1477 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1066 const_iv (F_SHOP) 1478 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1067 const_iv (F_SELL)
1068 1479
1069 const_iv (P_BLOCKSVIEW) 1480 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1070 const_iv (P_NO_MAGIC)
1071 const_iv (P_IS_ALIVE)
1072 const_iv (P_NO_CLERIC)
1073 const_iv (P_NEED_UPDATE)
1074 const_iv (P_NO_ERROR)
1075 const_iv (P_OUT_OF_MAP)
1076 const_iv (P_NEW_MAP)
1077 1481
1078 const_iv (UP_OBJ_INSERT) 1482 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1079 const_iv (UP_OBJ_REMOVE) 1483 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1080 const_iv (UP_OBJ_CHANGE)
1081 const_iv (UP_OBJ_FACE)
1082 1484
1083 const_iv (INS_NO_MERGE) 1485 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1084 const_iv (INS_ABOVE_FLOOR_ONLY)
1085 const_iv (INS_NO_WALK_ON)
1086 const_iv (INS_ON_TOP)
1087 const_iv (INS_BELOW_ORIGINATOR)
1088 const_iv (INS_MAP_LOAD)
1089
1090 const_iv (WILL_APPLY_HANDLE)
1091 const_iv (WILL_APPLY_TREASURE)
1092 const_iv (WILL_APPLY_EARTHWALL)
1093 const_iv (WILL_APPLY_DOOR)
1094 const_iv (WILL_APPLY_FOOD)
1095
1096 const_iv (SAVE_MODE)
1097 const_iv (SAVE_DIR_MODE)
1098
1099 const_iv (M_PAPER)
1100 const_iv (M_IRON)
1101 const_iv (M_GLASS)
1102 const_iv (M_LEATHER)
1103 const_iv (M_WOOD)
1104 const_iv (M_ORGANIC)
1105 const_iv (M_STONE)
1106 const_iv (M_CLOTH)
1107 const_iv (M_ADAMANT)
1108 const_iv (M_LIQUID)
1109 const_iv (M_SOFT_METAL)
1110 const_iv (M_BONE)
1111 const_iv (M_ICE) 1486 const_iv (MAP_INACTIVE)
1112 const_iv (M_SPECIAL)
1113 1487
1114 const_iv (SK_EXP_ADD_SKILL) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1115 const_iv (SK_EXP_TOTAL) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1116 const_iv (SK_EXP_NONE)
1117 const_iv (SK_SUBTRACT_SKILL_EXP)
1118 1490
1119 const_iv (SK_LOCKPICKING) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1120 const_iv (SK_HIDING)
1121 const_iv (SK_SMITHERY)
1122 const_iv (SK_BOWYER)
1123 const_iv (SK_JEWELER)
1124 const_iv (SK_ALCHEMY)
1125 const_iv (SK_STEALING)
1126 const_iv (SK_LITERACY)
1127 const_iv (SK_BARGAINING)
1128 const_iv (SK_JUMPING)
1129 const_iv (SK_DET_MAGIC)
1130 const_iv (SK_ORATORY)
1131 const_iv (SK_SINGING)
1132 const_iv (SK_DET_CURSE)
1133 const_iv (SK_FIND_TRAPS)
1134 const_iv (SK_MEDITATION)
1135 const_iv (SK_PUNCHING)
1136 const_iv (SK_FLAME_TOUCH)
1137 const_iv (SK_KARATE)
1138 const_iv (SK_CLIMBING)
1139 const_iv (SK_WOODSMAN)
1140 const_iv (SK_INSCRIPTION)
1141 const_iv (SK_ONE_HANDED_WEAPON)
1142 const_iv (SK_MISSILE_WEAPON)
1143 const_iv (SK_THROWING)
1144 const_iv (SK_USE_MAGIC_ITEM)
1145 const_iv (SK_DISARM_TRAPS)
1146 const_iv (SK_SET_TRAP)
1147 const_iv (SK_THAUMATURGY)
1148 const_iv (SK_PRAYING)
1149 const_iv (SK_CLAWING)
1150 const_iv (SK_LEVITATION)
1151 const_iv (SK_SUMMONING)
1152 const_iv (SK_PYROMANCY)
1153 const_iv (SK_EVOCATION)
1154 const_iv (SK_SORCERY)
1155 const_iv (SK_TWO_HANDED_WEAPON)
1156 const_iv (SK_SPARK_TOUCH)
1157 const_iv (SK_SHIVER)
1158 const_iv (SK_ACID_SPLASH)
1159 const_iv (SK_POISON_NAIL)
1160 1492
1161 const_iv (SOUND_NEW_PLAYER) 1493 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1162 const_iv (SOUND_FIRE_ARROW)
1163 const_iv (SOUND_LEARN_SPELL)
1164 const_iv (SOUND_FUMBLE_SPELL)
1165 const_iv (SOUND_WAND_POOF)
1166 const_iv (SOUND_OPEN_DOOR)
1167 const_iv (SOUND_PUSH_PLAYER)
1168 const_iv (SOUND_PLAYER_HITS1)
1169 const_iv (SOUND_PLAYER_HITS2)
1170 const_iv (SOUND_PLAYER_HITS3)
1171 const_iv (SOUND_PLAYER_HITS4)
1172 const_iv (SOUND_PLAYER_IS_HIT1)
1173 const_iv (SOUND_PLAYER_IS_HIT2)
1174 const_iv (SOUND_PLAYER_IS_HIT3)
1175 const_iv (SOUND_PLAYER_KILLS)
1176 const_iv (SOUND_PET_IS_KILLED)
1177 const_iv (SOUND_PLAYER_DIES)
1178 const_iv (SOUND_OB_EVAPORATE)
1179 const_iv (SOUND_OB_EXPLODE)
1180 const_iv (SOUND_CLOCK)
1181 const_iv (SOUND_TURN_HANDLE)
1182 const_iv (SOUND_FALL_HOLE)
1183 const_iv (SOUND_DRINK_POISON)
1184 const_iv (SOUND_CAST_SPELL_0)
1185
1186 const_iv (PREFER_LOW)
1187 const_iv (PREFER_HIGH)
1188
1189 const_iv (ATNR_PHYSICAL)
1190 const_iv (ATNR_MAGIC)
1191 const_iv (ATNR_FIRE)
1192 const_iv (ATNR_ELECTRICITY)
1193 const_iv (ATNR_COLD)
1194 const_iv (ATNR_CONFUSION)
1195 const_iv (ATNR_ACID)
1196 const_iv (ATNR_DRAIN)
1197 const_iv (ATNR_WEAPONMAGIC)
1198 const_iv (ATNR_GHOSTHIT)
1199 const_iv (ATNR_POISON)
1200 const_iv (ATNR_SLOW)
1201 const_iv (ATNR_PARALYZE)
1202 const_iv (ATNR_TURN_UNDEAD)
1203 const_iv (ATNR_FEAR)
1204 const_iv (ATNR_CANCELLATION)
1205 const_iv (ATNR_DEPLETE)
1206 const_iv (ATNR_DEATH)
1207 const_iv (ATNR_CHAOS)
1208 const_iv (ATNR_COUNTERSPELL)
1209 const_iv (ATNR_GODPOWER)
1210 const_iv (ATNR_HOLYWORD)
1211 const_iv (ATNR_BLIND)
1212 const_iv (ATNR_INTERNAL)
1213 const_iv (ATNR_LIFE_STEALING)
1214 const_iv (ATNR_DISEASE)
1215
1216 const_iv (MAP_FLUSH)
1217 const_iv (MAP_PLAYER_UNIQUE)
1218 const_iv (MAP_BLOCK)
1219 const_iv (MAP_STYLE)
1220 const_iv (MAP_OVERLAY)
1221
1222 const_iv (MAP_IN_MEMORY)
1223 const_iv (MAP_SWAPPED)
1224 const_iv (MAP_LOADING)
1225 const_iv (MAP_SAVING)
1226 }; 1494 };
1227 1495
1228 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1496 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1229 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1497 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1230 1498
1231 static const struct { 1499 static const struct {
1232 const char *name; 1500 const char *name;
1501 int skip;
1502 IV klass;
1233 IV iv; 1503 IV iv;
1234 } *event, event_list[] = { 1504 } *eiv, event_iv[] = {
1235# define const_event(name) { # name, (IV)EVENT_ ## name }, 1505# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1236 const_event (NONE) 1506# include "eventinc.h"
1237 const_event (APPLY) 1507# undef def
1238 const_event (ATTACK)
1239 const_event (DEATH)
1240 const_event (DROP)
1241 const_event (DROP_ON)
1242 const_event (PICKUP)
1243 const_event (SAY)
1244 const_event (STOP)
1245 const_event (TIME)
1246 const_event (THROW)
1247 const_event (TRIGGER)
1248 const_event (CLOSE)
1249 const_event (TIMER)
1250 const_event (MOVE)
1251
1252 const_event (BORN)
1253 //const_event (CLOCK)
1254 const_event (CRASH)
1255 const_event (PLAYER_DEATH)
1256 const_event (PLAYER_LOAD)
1257 const_event (PLAYER_SAVE)
1258 const_event (GKILL)
1259 const_event (LOGIN)
1260 const_event (LOGOUT)
1261 const_event (MAPENTER)
1262 const_event (MAPLEAVE)
1263 const_event (MAPRESET)
1264 const_event (MAPLOAD)
1265 const_event (MAPOUT)
1266 const_event (MAPIN)
1267 const_event (MAPCLEAN)
1268 const_event (REMOVE)
1269 const_event (SHOUT)
1270 const_event (TELL)
1271 const_event (MUZZLE)
1272 const_event (KICK)
1273 const_event (PLAYER_USE_SKILL)
1274 const_event (MONSTER_USE_SKILL)
1275 const_event (CAST_SPELL)
1276 const_event (FIND_UNARMED_SKILL)
1277 const_event (EXTCMD)
1278 //const_event (FREE_OB)
1279 }; 1508 };
1280 1509
1281 AV *av = get_av ("cf::EVENT", 1); 1510 AV *av = get_av ("cf::EVENT", 1);
1282 1511
1283 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1512 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1284 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1285
1286 static const struct {
1287 int dtype;
1288 const char *name;
1289 IV idx;
1290 } *cprop, prop_table[] = {
1291# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1292 prop (CFAPI_INT, MAP_PROP_FLAGS)
1293 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1294 prop (CFAPI_STRING, MAP_PROP_PATH)
1295 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1296 prop (CFAPI_STRING, MAP_PROP_NAME)
1297 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1298 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1299 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1300 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1301 prop (CFAPI_INT, MAP_PROP_WIDTH)
1302 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1303 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1304 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1305 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1306 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1307 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1308 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1309 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1310 prop (CFAPI_INT, MAP_PROP_SKY)
1311 prop (CFAPI_INT, MAP_PROP_WPARTX)
1312 prop (CFAPI_INT, MAP_PROP_WPARTY)
1313 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1314 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1315 prop (CFAPI_PREGION, MAP_PROP_REGION)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1317 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1318 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1319 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1321 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1322 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1323 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1324 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1325 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1326 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1327 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1328 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1329 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1330 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1331 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1332 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1333 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1334 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1335 prop (CFAPI_INT, OBJECT_PROP_X)
1336 prop (CFAPI_INT, OBJECT_PROP_Y)
1337 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1338 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1339 prop (CFAPI_INT, OBJECT_PROP_NROF)
1340 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1341 prop (CFAPI_INT, OBJECT_PROP_FACING)
1342 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1343 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1344 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1345 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1346 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1347 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1348 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1349 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1350 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1351 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1352 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1353 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1354 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1355 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1356 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1357 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1358 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1359 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1360 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1361 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1362 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1363 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1364 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1365 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1366 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1367 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1368 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1369 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1370 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1371 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1372 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1373 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1374 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1376 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1377 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1378 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1379 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1380 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1381 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1382 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1383 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1384 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1387 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1388 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1389 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1390 prop (CFAPI_INT, OBJECT_PROP_STR)
1391 prop (CFAPI_INT, OBJECT_PROP_DEX)
1392 prop (CFAPI_INT, OBJECT_PROP_CON)
1393 prop (CFAPI_INT, OBJECT_PROP_WIS)
1394 prop (CFAPI_INT, OBJECT_PROP_INT)
1395 prop (CFAPI_INT, OBJECT_PROP_POW)
1396 prop (CFAPI_INT, OBJECT_PROP_CHA)
1397 prop (CFAPI_INT, OBJECT_PROP_WC)
1398 prop (CFAPI_INT, OBJECT_PROP_AC)
1399 prop (CFAPI_INT, OBJECT_PROP_HP)
1400 prop (CFAPI_INT, OBJECT_PROP_SP)
1401 prop (CFAPI_INT, OBJECT_PROP_GP)
1402 prop (CFAPI_INT, OBJECT_PROP_FP)
1403 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1404 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1405 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1406 prop (CFAPI_INT, OBJECT_PROP_DAM)
1407 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1408 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1409 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1410 prop (CFAPI_INT, OBJECT_PROP_FACE)
1411 };
1412
1413 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1414 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1415
1416 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1417 { 1513 {
1418 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1514 AV *event = newAV ();
1419 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1515 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1516 av_push (event, newSViv (eiv->klass));
1517 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1518 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1420 } 1519 }
1421 1520
1422 //I_EVENT_API (PACKAGE); 1521 // used by autogenerated BOOT sections from genacc
1522 av_reflect = get_av ("cf::REFLECT", 1);
1523}
1524
1525void _gv_clear (SV *gv)
1526 CODE:
1527 assert (SvTYPE (gv) == SVt_PVGV);
1528# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1529 f (GvGP (gv)->gp_form);
1530 f (GvGP (gv)->gp_io);
1531 f (GvGP (gv)->gp_sv);
1532 f (GvGP (gv)->gp_av);
1533 f (GvGP (gv)->gp_hv);
1534 f (GvGP (gv)->gp_cv);
1535 GvCVGEN (gv) = 0;
1536 GvMULTI_off (gv);
1537# undef f
1538
1539void _connect_to_perl_1 ()
1540
1541void _connect_to_perl_2 ()
1542
1543void _recalc_want ()
1544
1545# not used by default anymore
1546void _global_reattach ()
1547 CODE:
1548{
1549 // reattach to all attachable objects in the game.
1550 for_all_clients (ns)
1551 ns->reattach ();
1552
1553 for_all_objects (op)
1554 op->reattach ();
1555}
1556
1557# support function for map-world.ext
1558void _quantise (SV *data_sv, SV *plt_sv)
1559 CODE:
1560{
1561 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1562 croak ("_quantise called with invalid agruments");
1563
1564 plt_sv = SvRV (plt_sv);
1565 SV **plt = AvARRAY (plt_sv);
1566 int plt_count = AvFILL (plt_sv) + 1;
1567
1568 STRLEN len;
1569 char *data = SvPVbyte (data_sv, len);
1570 char *dst = data;
1571
1572 while (len >= 3)
1573 {
1574 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1575 {
1576 char *val = SvPVX (*val_sv);
1577
1578 if (val [0] == data [0]
1579 && val [1] == data [1]
1580 && val [2] == data [2])
1581 {
1582 *dst++ = val [3];
1583 goto next;
1584 }
1585 }
1586
1587 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1588 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1589 dst - SvPVX (data_sv), len);
1590
1591 next:
1592 data += 3;
1593 len -= 3;
1594 }
1595
1596 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1597}
1598
1599void init_anim ()
1600
1601void init_globals ()
1602
1603void init_attackmess ()
1604
1605void init_dynamic ()
1606
1607void load_settings ()
1608
1609void reload_exp_table ()
1610
1611void reload_materials ()
1612
1613void init_uuid ()
1614 CODE:
1615 UUID::init ();
1616
1617void init_signals ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 ev_now_update (EV_DEFAULT);
1658 NOW = ev_now (EV_DEFAULT);
1659 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1660 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1661 runtime = SvNVX (sv_runtime);
1662
1663 server_tick ();
1664
1665 ev_now_update (EV_DEFAULT);
1666 NOW = ev_now (EV_DEFAULT);
1667 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1668 runtime += TICK;
1669 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1423} 1670}
1424 1671
1425NV floor (NV x) 1672NV floor (NV x)
1426 1673
1427NV ceil (NV x) 1674NV ceil (NV x)
1428 1675
1429void 1676NV rndm (...)
1430LOG (int level, char *msg) 1677 ALIAS:
1678 rmg_rndm = 1
1679 CODE:
1680{
1681 rand_gen &gen = ix ? rmg_rndm : rndm;
1682 switch (items)
1683 {
1684 case 0: RETVAL = gen (); break;
1685 case 1: RETVAL = gen (SvUV (ST (0))); break;
1686 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1687 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1688 }
1689}
1690 OUTPUT:
1691 RETVAL
1692
1693NV clamp (NV value, NV min_value, NV max_value)
1694 CODE:
1695 RETVAL = clamp (value, min_value, max_value);
1696 OUTPUT:
1697 RETVAL
1698
1699NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1700 CODE:
1701 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1702 OUTPUT:
1703 RETVAL
1704
1705const char *ordinal (int i)
1706
1707void weaken (...)
1708 PROTOTYPE: @
1709 CODE:
1710 while (items > 0)
1711 sv_rvweaken (ST (--items));
1712
1713void log_suspend ()
1714
1715void log_resume ()
1716
1717void log_backtrace (utf8_string msg)
1718
1719void LOG (int flags, utf8_string msg)
1431 PROTOTYPE: $$ 1720 PROTOTYPE: $$
1432 C_ARGS: (LogLevel)level, "%s", msg 1721 C_ARGS: flags, "%s", msg
1433 1722
1434char *path_combine (char *base, char *path) 1723octet_string path_combine (octet_string base, octet_string path)
1435 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1436 1725
1437char *path_combine_and_normalize (char *base, char *path) 1726octet_string path_combine_and_normalize (octet_string base, octet_string path)
1438 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1439 1728
1440char *
1441cf_get_maps_directory (char *path)
1442 PROTOTYPE: $
1443 ALIAS: maps_directory = 0
1444
1445void 1729void
1446sub_generation_inc () 1730sub_generation_inc ()
1447 CODE: 1731 CODE:
1448 PL_sub_generation++; 1732 PL_sub_generation++;
1449 1733
1450char * 1734const_octet_string
1451mapdir () 1735mapdir ()
1452 PROTOTYPE: 1736 PROTOTYPE:
1453 ALIAS: 1737 ALIAS:
1454 mapdir = 0 1738 mapdir = 0
1455 uniquedir = 1 1739 uniquedir = 1
1457 confdir = 3 1741 confdir = 3
1458 localdir = 4 1742 localdir = 4
1459 playerdir = 5 1743 playerdir = 5
1460 datadir = 6 1744 datadir = 6
1461 CODE: 1745 CODE:
1462{ 1746 switch (ix)
1463 int unused_type; 1747 {
1464 RETVAL = (char *)systemDirectory (&unused_type, ix); 1748 case 0: RETVAL = settings.mapdir ; break;
1465} 1749 case 1: RETVAL = settings.uniquedir; break;
1750 case 2: RETVAL = settings.tmpdir ; break;
1751 case 3: RETVAL = settings.confdir ; break;
1752 case 4: RETVAL = settings.localdir ; break;
1753 case 5: RETVAL = settings.playerdir; break;
1754 case 6: RETVAL = settings.datadir ; break;
1755 }
1466 OUTPUT: RETVAL 1756 OUTPUT: RETVAL
1467 1757
1758void abort ()
1759
1760void reset_signals ()
1761
1762void fork_abort (const_octet_string cause = "cf::fork_abort")
1763
1764void cleanup (const_octet_string cause, bool make_core = false)
1765
1766void emergency_save ()
1767
1768void _exit (int status = EXIT_SUCCESS)
1769
1770#if _POSIX_MEMLOCK
1771
1772int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1773 INIT:
1774#if __GLIBC__
1775 mallopt (M_TOP_PAD, 1024 * 1024);
1776 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1777 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1778 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1779#endif
1780
1781int munlockall ()
1782
1783#endif
1784
1468int 1785int
1469cf_find_animation (char *text) 1786malloc_trim (IV pad = 0)
1787
1788void
1789mallinfo ()
1790 PPCODE:
1791{
1792#if __GLIBC__
1793 struct mallinfo mai = mallinfo ();
1794 EXTEND (SP, 10*2);
1795 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1796 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1798 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1799 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1800 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1801 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1802 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1803 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1804 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1805#endif
1806 EXTEND (SP, 5*2);
1807 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1808 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1809 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1810 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1811 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1812}
1813
1814int find_animation (utf8_string text)
1470 PROTOTYPE: $ 1815 PROTOTYPE: $
1471 1816
1472int random_roll(int min, int max, object *op, int goodbad); 1817int random_roll (int min, int max, object *op, int goodbad);
1473 1818
1474const char *cost_string_from_value(uint64 cost, int approx = 0) 1819const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1475 1820
1476int
1477exp_to_level (val64 exp) 1821int exp_to_level (val64 exp)
1478 CODE:
1479{
1480 int i = 0;
1481 1822
1482 RETVAL = settings.max_level;
1483
1484 for (i = 1; i <= settings.max_level; i++)
1485 {
1486 if (levels[i] > exp)
1487 {
1488 RETVAL = i - 1;
1489 break;
1490 }
1491 }
1492}
1493 OUTPUT: RETVAL
1494
1495val64
1496level_to_min_exp (int level) 1823val64 level_to_min_exp (int level)
1497 CODE:
1498 if (level > settings.max_level)
1499 RETVAL = levels[settings.max_level];
1500 else if (level < 1)
1501 RETVAL = 0;
1502 else
1503 RETVAL = levels[level];
1504 OUTPUT: RETVAL
1505 1824
1506SV * 1825SV *
1507resistance_to_string (int atnr) 1826resistance_to_string (int atnr)
1508 CODE: 1827 CODE:
1509 if (atnr >= 0 && atnr < NROFATTACKS) 1828 if (atnr >= 0 && atnr < NROFATTACKS)
1510 RETVAL = newSVpv (resist_plus[atnr], 0); 1829 RETVAL = newSVpv (resist_plus[atnr], 0);
1511 else 1830 else
1512 XSRETURN_UNDEF; 1831 XSRETURN_UNDEF;
1513 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1514 1833
1834UUID
1835uuid_cur ()
1836 CODE:
1837 RETVAL = UUID::cur;
1838 OUTPUT:
1839 RETVAL
1840
1841UUID
1842uuid_gen ()
1843 CODE:
1844 RETVAL = UUID::gen ();
1845 OUTPUT:
1846 RETVAL
1847
1848val64
1849uuid_seq (UUID uuid)
1850 CODE:
1851 RETVAL = uuid.seq;
1852 OUTPUT:
1853 RETVAL
1854
1855UUID
1856uuid_str (val64 seq)
1857 CODE:
1858 RETVAL.seq = seq;
1859 OUTPUT:
1860 RETVAL
1861
1862void
1863coin_names ()
1864 PPCODE:
1865 EXTEND (SP, NUM_COINS);
1866 for (int i = 0; i < NUM_COINS; ++i)
1867 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1868
1869void
1870coin_archetypes ()
1871 PPCODE:
1872 EXTEND (SP, NUM_COINS);
1873 for (int i = 0; i < NUM_COINS; ++i)
1874 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1875
1876bool
1877load_resource_file_ (octet_string filename)
1878
1879void
1880fix_weight ()
1881
1882MODULE = cf PACKAGE = cf::attachable
1883
1884int
1885valid (SV *obj)
1886 CODE:
1887 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1888 OUTPUT:
1889 RETVAL
1890
1891bool should_invoke (attachable *obj, int event)
1892 CODE:
1893 RETVAL = obj->should_invoke ((event_type)event);
1894 OUTPUT: RETVAL
1895
1896void
1897debug_trace (attachable *obj, bool on = true)
1898 CODE:
1899 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1900 if (on)
1901 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1902
1903int mortals_size ()
1904 CODE:
1905 RETVAL = attachable::mortals.size ();
1906 OUTPUT: RETVAL
1907
1908#object *mortals (U32 index)
1909# CODE:
1910# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1911# OUTPUT: RETVAL
1912
1913INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1914
1915MODULE = cf PACKAGE = cf::global
1916
1917int invoke (SV *klass, int event, ...)
1918 CODE:
1919 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1921 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1922 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1923 OUTPUT: RETVAL
1924
1515MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1925MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1516 1926
1517SV * 1927INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1518get_property (object *obj, int type, int idx) 1928
1929int invoke (object *op, int event, ...)
1519 CODE: 1930 CODE:
1520 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1931 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1932 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1933 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1934 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1521 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1522 1936
1523SV * 1937SV *registry (object *op)
1524set_property (object *obj, int type, int idx, SV *newval) 1938
1939int objects_size ()
1525 CODE: 1940 CODE:
1941 RETVAL = objects.size ();
1942 OUTPUT: RETVAL
1943
1944object *objects (U32 index)
1945 CODE:
1946 RETVAL = index < objects.size () ? objects [index] : 0;
1947 OUTPUT: RETVAL
1948
1949int actives_size ()
1950 CODE:
1951 RETVAL = actives.size ();
1952 OUTPUT: RETVAL
1953
1954object *actives (U32 index)
1955 CODE:
1956 RETVAL = index < actives.size () ? actives [index] : 0;
1957 OUTPUT: RETVAL
1958
1959int mortals_size ()
1960 CODE:
1961 RETVAL = attachable::mortals.size ();
1962 OUTPUT: RETVAL
1963
1964const_utf8_string slot_use_name (U32 slot)
1965 ALIAS:
1966 slot_nonuse_name = 1
1967 CODE:
1968{
1969 if (slot >= NUM_BODY_LOCATIONS)
1970 croak ("body slot index out of range");
1971
1526 switch (type) 1972 switch (ix)
1527 { 1973 {
1528 case CFAPI_INT: 1974 case 0: RETVAL = body_locations[slot].use_name; break;
1529 cf_object_set_int_property (obj, idx, SvIV (newval)); 1975 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1530 break;
1531 case CFAPI_LONG:
1532 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1533 break;
1534 case CFAPI_DOUBLE:
1535 {
1536 int unused_type;
1537 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1538 }
1539 break;
1540 case CFAPI_STRING:
1541 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1542 break;
1543 case CFAPI_POBJECT:
1544 {
1545 int unused_type;
1546 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1547 }
1548 break;
1549 default:
1550 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1551 } 1976 }
1977}
1978 OUTPUT:
1979 RETVAL
1552 1980
1553# missing properties 1981# missing properties
1554 1982
1555void 1983object *head (object *op)
1556set_attacktype (object *obj, U32 attacktype) 1984 PROTOTYPE: $
1557 CODE: 1985 CODE:
1558 obj->attacktype = attacktype; 1986 RETVAL = op->head_ ();
1559
1560U32
1561get_attacktype (object *obj)
1562 ALIAS:
1563 attacktype = 0
1564 CODE:
1565 RETVAL = obj->attacktype;
1566 OUTPUT: RETVAL 1987 OUTPUT: RETVAL
1567
1568# missing in plug-in api, of course
1569void
1570set_food (object *obj, int food)
1571 CODE:
1572 obj->stats.food = food;
1573
1574int
1575get_food (object *obj)
1576 ALIAS:
1577 food = 0
1578 CODE:
1579 RETVAL = obj->stats.food;
1580 OUTPUT: RETVAL
1581 1988
1582void 1989void
1583inv (object *obj) 1990inv (object *obj)
1584 PROTOTYPE: $ 1991 PROTOTYPE: $
1585 PPCODE: 1992 PPCODE:
1586{ 1993{
1587 object *o;
1588 for (o = obj->inv; o; o = o->below) 1994 for (object *o = obj->inv; o; o = o->below)
1589 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1995 XPUSHs (sv_2mortal (to_sv (o)));
1590} 1996}
1591 1997
1592int cf_object_get_resistance (object *op, int rtype) 1998void
1593 ALIAS: resistance = 0 1999set_animation (object *op, int idx)
2000 CODE:
2001 SET_ANIMATION (op, idx);
1594 2002
1595int cf_object_get_flag (object *op, int flag) 2003int
1596 ALIAS: flag = 0 2004num_animations (object *op)
2005 CODE:
2006 RETVAL = NUM_ANIMATIONS (op);
2007 OUTPUT: RETVAL
1597 2008
1598void cf_object_set_flag (object *op, int flag, int value) 2009int slot_info (object *op, UV slot, int value = 0)
2010 ALIAS:
2011 slot_used = 1
2012 CODE:
2013{
2014 if (slot >= NUM_BODY_LOCATIONS)
2015 croak ("body slot index out of range");
1599 2016
1600int need_identify (const object *obj); 2017 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2018
2019 if (items > 2)
2020 if (ix)
2021 op->slot[slot].used = value;
2022 else
2023 op->slot[slot].info = value;
2024}
2025 OUTPUT:
2026 RETVAL
2027
2028object *find_best_object_match (object *op, utf8_string match)
1601 2029
1602int apply_shop_mat (object *shop_mat, object *op); 2030int apply_shop_mat (object *shop_mat, object *op);
1603 2031
1604void cf_object_move (object *op, int dir, object *originator = op) 2032int move (object *op, int dir, object *originator = op)
2033 CODE:
2034 RETVAL = op->move (dir, originator);
2035 OUTPUT:
2036 RETVAL
1605 2037
1606void cf_object_apply (object *op, object *author, int flags = 0)
1607
1608void cf_object_apply_below (object *op) 2038void apply_below (object *op)
2039 CODE:
2040 player_apply_below (op);
1609 2041
1610void cf_object_remove (object *op) 2042int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1611 2043
1612void cf_object_free (object *op) 2044int casting_level (object *caster, object *spell)
1613 2045
1614object *cf_object_present_archname_inside (object *op, char *whatstr)
1615
1616int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1617
1618int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1619
1620object *cf_object_clone (object *op, int clonetype = 0)
1621
1622int cf_object_pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
2047 CODE:
2048 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL
1623 2050
1624int cf_object_pay_amount (object *op, uint64 amount) 2051int pay_amount (object *op, uint64 amount)
2052 CODE:
2053 RETVAL = pay_for_amount (amount, op);
2054 OUTPUT: RETVAL
1625 2055
1626void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1627 2057
1628val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1629 2059
1630int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1631 2061
1632int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
2063 CODE:
2064 do_learn_spell (op, sp, special_prayer);
1633 2065
1634void cf_object_learn_spell (object *op, object *sp)
1635
1636void cf_object_forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
2067 CODE:
2068 do_forget_spell (op, query_name (sp));
1637 2069
1638object *cf_object_check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
2071 CODE:
2072 RETVAL = check_spell_known (op, spellname);
2073 OUTPUT: RETVAL
1639 2074
1640int cf_object_query_money (object *op) 2075int query_money (object *op)
1641 ALIAS: money = 0 2076 ALIAS: money = 0
1642 2077
1643int cf_object_query_cost (object *op, object *who, int flags) 2078val64 query_cost (object *op, object *who, int flags)
1644 ALIAS: cost = 0 2079 ALIAS: cost = 0
1645 2080
1646void cf_object_activate_rune (object *op , object *victim) 2081void spring_trap (object *op, object *victim)
1647 2082
1648int cf_object_check_trigger (object *op, object *cause) 2083int check_trigger (object *op, object *cause)
1649 2084
1650int cf_object_out_of_map (object *op, int x, int y)
1651
1652void cf_object_drop (object *op, object *author) 2085void drop (object *who, object *op)
1653 2086
1654void cf_object_take (object *op, object *author)
1655
1656void cf_object_say (object *op, char *msg)
1657
1658void cf_object_speak (object *op, char *msg)
1659
1660object *cf_object_insert_object (object *op, object *container)
1661
1662const char *cf_object_get_msg (object *ob)
1663 ALIAS: msg = 0
1664
1665object *cf_object_insert_in_ob (object *ob, object *where)
1666
1667int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1668
1669void cf_object_update (object *op, int flags)
1670
1671void cf_object_pickup (object *op, object *what) 2087void pick_up (object *who, object *op)
1672 2088
1673object *cf_create_object_by_name (const char *name) 2089void update_object (object *op, int action)
1674 2090
1675void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
1676 2092
1677void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1678 2094
1679int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1680 2096
1681int calc_skill_exp (object *who, object *op, object *skill); 2097int calc_skill_exp (object *who, object *op, object *skill)
1682 2098
1683void push_button (object *op); 2099void push_button (object *op, object *originator)
1684 2100
1685void use_trigger (object *op); 2101void use_trigger (object *op, object *originator)
1686 2102
1687void add_button_link (object *button, mapstruct *map, int connected); 2103void handle_apply_yield (object *op)
1688 2104
1689void remove_button_link (object *op); 2105int convert_item (object *item, object *converter)
1690 2106
1691void 2107void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1692cf_object_set_resistance (object *op, int rtype, int val)
1693 CODE:
1694 if (rtype >= 0 && rtype < NROFATTACKS)
1695 op->resist[rtype] = val;
1696
1697 2108
1698MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2109MODULE = cf PACKAGE = cf::object PREFIX = cf_
1699
1700void cf_fix_object (object *pl)
1701 ALIAS: fix = 0
1702
1703object *cf_insert_ob_in_ob (object *ob, object *where)
1704 2110
1705# no clean way to get an object from an archetype - stupid idiotic 2111# no clean way to get an object from an archetype - stupid idiotic
1706# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2112# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1707 2113
1708object *new (const char *archetype = 0) 2114object *new (utf8_string archetype = 0)
1709 PROTOTYPE: ;$ 2115 PROTOTYPE: ;$
1710 CODE: 2116 CODE:
1711 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2117 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1712 OUTPUT: 2118 OUTPUT:
1713 RETVAL 2119 RETVAL
1714 2120
2121object *generate (utf8_string arch, object *creator)
2122 CODE:
2123 object *obj = get_archetype (arch);
2124 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2125 RETVAL = obj;
2126 OUTPUT:
2127 RETVAL
2128
2129object *find_object (U32 tag)
2130
2131object *find_object_uuid (UUID i)
2132
2133# TODO: nuke
1715object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1716 PROTOTYPE: $$$$$$ 2135 PROTOTYPE: $$$$$$
1717 CODE: 2136 CODE:
1718{ 2137{
1719 int unused_type; 2138 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1720 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1721}
1722 2139
1723# syntatic sugar for easier use in event callbacks. 2140 if (RETVAL->destroyed ())
1724const char *options (object *op)
1725 CODE:
1726 RETVAL = op->name;
1727 OUTPUT:
1728 RETVAL 2141 RETVAL = 0;
2142}
1729 2143
1730player *contr (object *op) 2144shstr
1731 CODE: 2145object::kv_get (shstr key)
1732 RETVAL = op->contr;
1733 OUTPUT: RETVAL
1734 2146
1735const char *get_ob_key_value (object *op, const char *key) 2147void
2148object::kv_del (shstr key)
1736 2149
1737bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2150void
2151object::kv_set (shstr key, shstr value)
1738 2152
1739object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1740 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1741 PREINIT: 2155 PREINIT:
1742 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1744void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1745 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1746 PPCODE: 2160 PPCODE:
1747{ 2161{
1748 rv_vector rv; 2162 rv_vector rv;
2163
1749 get_rangevector (ob, other, &rv, flags); 2164 get_rangevector (ob, other, &rv, flags);
2165
1750 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
1751 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (sv_2mortal (newSVuv (rv.distance)));
1752 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
1753 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
1754 PUSHs (newSViv (rv.direction)); 2170 PUSHs (sv_2mortal (newSViv (rv.direction)));
1755 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (sv_2mortal (to_sv (rv.part)));
1756} 2172}
1757 2173
1758bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
1759 CODE: 2175 CODE:
1760 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
1761 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1762 2178
1763char * 2179const_utf8_string
1764base_name (object *ob, int plural) 2180base_name (object *op, int plural = op->nrof > 1)
1765 CODE: 2181 CODE:
1766 RETVAL = cf_query_base_name (ob, plural); 2182 RETVAL = query_base_name (op, plural);
1767 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1768 2184
1769living * 2185# return the tail of an object, excluding itself
2186void
1770stats (object *ob) 2187tail (object *op)
1771 CODE: 2188 PPCODE:
1772 RETVAL = &ob->stats; 2189 while ((op = op->more))
1773 OUTPUT: RETVAL 2190 XPUSHs (sv_2mortal (to_sv (op)));
1774
1775 2191
1776MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1777 2193
1778player *player (object *op) 2194player *player (object *op)
1779 CODE: 2195 CODE:
1780 RETVAL = op->contr; 2196 RETVAL = op->contr;
1781 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
1782 2198
2199bool move_player (object *op, int dir)
2200
1783void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2201void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1784 2202 CODE:
1785object *cf_player_send_inventory (object *op) 2203 new_draw_info (flags, 0, op, txt);
1786
1787char *cf_player_get_ip (object *op)
1788 ALIAS: ip = 0
1789
1790object *cf_player_get_marked_item (object *op)
1791 ALIAS: marked_item = 0
1792
1793void cf_player_set_marked_item (object *op, object *ob)
1794
1795partylist *cf_player_get_party (object *op)
1796 ALIAS: party = 0
1797
1798void cf_player_set_party (object *op, partylist *party)
1799 2204
1800void kill_player (object *op) 2205void kill_player (object *op)
1801 2206
1802MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2207void esrv_send_item (object *pl, object *item)
2208
2209void esrv_update_item (object *pl, int what, object *item)
2210 C_ARGS: what, pl, item
2211
2212void esrv_del_item (object *pl, int tag)
2213 C_ARGS: pl->contr, tag
2214
2215int command_summon (object *op, utf8_string params)
2216
2217int command_arrest (object *op, utf8_string params)
2218
1803 2219
1804MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2220MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1805 2221
1806player *cf_player_find (char *name) 2222INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
1807 PROTOTYPE: $
1808 2223
1809void cf_player_move (player *pl, int dir) 2224int invoke (player *pl, int event, ...)
1810
1811void MapNewmapCmd (player *pl)
1812
1813void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1814
1815# nonstandard
1816object *ob (player *pl)
1817 CODE: 2225 CODE:
1818 RETVAL = pl->ob; 2226 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2228 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2229 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
1820 2231
1821player *first () 2232SV *registry (player *pl)
1822 CODE:
1823 RETVAL = first_player;
1824 OUTPUT: RETVAL
1825 2233
1826player *next (player *pl) 2234void
2235save_stats (player *pl)
1827 CODE: 2236 CODE:
1828 RETVAL = pl->next; 2237 pl->ob->stats.hp = pl->ob->stats.maxhp;
1829 OUTPUT: RETVAL 2238 pl->ob->stats.sp = pl->ob->stats.maxsp;
2239 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2240 pl->orig_stats = pl->ob->stats;
1830 2241
2242# should only be temporary
2243void esrv_new_player (player *pl)
2244
2245#d# TODO: replace by blocked_los accessor, fix code using this
1831bool 2246bool
1832cell_visible (player *pl, int dx, int dy) 2247cell_visible (player *pl, int dx, int dy)
1833 CODE: 2248 CODE:
1834 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2249 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1835 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1836 OUTPUT: 2250 OUTPUT:
1837 RETVAL 2251 RETVAL
1838 2252
1839void 2253void
1840send (player *pl, SV *packet) 2254send (player *pl, SV *packet)
1841 CODE: 2255 CODE:
1842{ 2256{
1843 STRLEN len; 2257 STRLEN len;
1844 char *buf = SvPVbyte (packet, len); 2258 char *buf = SvPVbyte (packet, len);
1845 2259
1846 Write_String_To_Socket (&pl->socket, buf, len); 2260 if (len > MAXSOCKBUF)
2261 pl->failmsg ("[packet too long for client]");
2262 else if (pl->ns)
2263 pl->ns->send_packet (buf, len);
1847} 2264}
2265
2266void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2267 PROTOTYPE: $;$$$
2268 PPCODE:
2269 if (GIMME_V != G_VOID)
2270 {
2271 EXTEND (SP, 3);
2272 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2273 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2274 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2275 }
2276 if (map_path) sv_to (map_path, pl->savebed_map);
2277 if (x) sv_to (x, pl->bed_x);
2278 if (y) sv_to (y, pl->bed_y);
2279
2280void
2281list ()
2282 PPCODE:
2283 for_all_players (pl)
2284 XPUSHs (sv_2mortal (to_sv (pl)));
2285
2286
2287MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2288
2289int invoke (maptile *map, int event, ...)
2290 CODE:
2291 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2292 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2293 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2294 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2295 OUTPUT: RETVAL
2296
2297SV *registry (maptile *map)
2298
2299void
2300find_tagged_objects (maptile *map, utf8_string tag = 0)
2301 PPCODE:
2302{
2303 if (!map->spaces)
2304 XSRETURN_EMPTY;
2305
2306 if (tag)
2307 {
2308 shstr_cmp tag_ (tag);
2309
2310 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2311 for (object *op = ms->bot; op; op = op->above)
2312 if (op->tag == tag_)
2313 XPUSHs (sv_2mortal (to_sv (op)));
2314 }
2315 else
2316 {
2317 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2318 for (object *op = ms->bot; op; op = op->above)
2319 if (op->tag)
2320 XPUSHs (sv_2mortal (to_sv (op)));
2321 }
2322}
2323
2324INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2325
2326void
2327adjust_daylight ()
2328 CODE:
2329 maptile::adjust_daylight ();
1848 2330
1849int 2331int
1850listening (player *pl, int new_value = -1) 2332outdoor_darkness (int darkness = 0)
1851 CODE: 2333 CODE:
1852 RETVAL = pl->listening; 2334 RETVAL = maptile::outdoor_darkness;
1853 if (new_value >= 0) 2335 if (items)
1854 pl->listening = new_value; 2336 maptile::outdoor_darkness = darkness;
1855 OUTPUT: 2337 OUTPUT:
1856 RETVAL 2338 RETVAL
1857 2339
1858void get_savebed (player *pl)
1859 ALIAS:
1860 savebed = 0
1861 PPCODE:
1862 EXTEND (SP, 3);
1863 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1864 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1865 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1866
1867void set_savebed (player *pl, char *map_path, int x, int y)
1868 CODE:
1869 strcpy (pl->savebed_map, map_path);
1870 pl->bed_x = x;
1871 pl->bed_y = y;
1872
1873void 2340void
1874list () 2341maptile::instantiate ()
1875 PPCODE:
1876{
1877 player *pl;
1878 for (pl = first_player; pl; pl = pl->next)
1879 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1880}
1881 2342
1882bool 2343maptile *new ()
1883peaceful (player *pl, bool new_setting = 0)
1884 PROTOTYPE: $;$
1885 CODE:
1886 RETVAL = pl->peaceful;
1887 if (items > 1)
1888 pl->peaceful = new_setting;
1889 OUTPUT:
1890 RETVAL
1891
1892living *
1893orig_stats (player *pl)
1894 CODE:
1895 RETVAL = &pl->orig_stats;
1896 OUTPUT: RETVAL
1897
1898living *
1899last_stats (player *pl)
1900 CODE:
1901 RETVAL = &pl->last_stats;
1902 OUTPUT: RETVAL
1903
1904
1905MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1906
1907SV *
1908get_property (mapstruct *obj, int type, int idx)
1909 CODE:
1910 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1911 OUTPUT: RETVAL
1912
1913SV *
1914set_property (mapstruct *obj, int type, int idx, SV *newval)
1915 CODE:
1916 switch (type)
1917 {
1918 case CFAPI_INT:
1919 cf_map_set_int_property (obj, idx, SvIV (newval));
1920 break;
1921 default:
1922 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1923 }
1924
1925mapstruct *new (int width, int height)
1926 PROTOTYPE: 2344 PROTOTYPE:
1927 CODE: 2345 CODE:
1928{ 2346 RETVAL = new maptile;
1929 int unused_type;
1930 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1931}
1932 OUTPUT: 2347 OUTPUT:
1933 RETVAL 2348 RETVAL
1934 2349
1935void delete_map (mapstruct *map) 2350void
1936 2351maptile::players ()
1937void clean_tmp_map (mapstruct *map)
1938
1939void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1940
1941mapstruct *tile_map (mapstruct *map, unsigned int dir)
1942 CODE: 2352 PPCODE:
1943 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2353 if (GIMME_V == G_SCALAR)
2354 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2355 else if (GIMME_V == G_ARRAY)
2356 {
2357 EXTEND (SP, THIS->players);
2358 for_all_players (pl)
2359 if (pl->ob && pl->ob->map == THIS)
2360 PUSHs (sv_2mortal (to_sv (pl->ob)));
2361 }
2362
2363void
2364maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2365 CODE:
2366{
2367 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2368 croak ("maptile::add_underlay: palette must be arrayref");
2369
2370 palette = SvRV (palette);
2371
2372 STRLEN idxlen;
2373 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2374
2375 for (int x = 0; x < THIS->width; ++x)
2376 for (int y = 0; y < THIS->height; ++y)
2377 {
2378 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2379 if (op->flag [FLAG_IS_FLOOR])
2380 goto skip;
2381
2382 {
2383 int offs = offset + y * stride + x;
2384
2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2386 {
2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2388 {
2389 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2392
2393 if (ob->randomitems && !ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems);
2396
2397 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 // TODO: if this is a pickable object, then the item
2400 // will at a bit weird - saving inside the player
2401 // will clear the flag, but when the player drops
2402 // it without logging out, it keeps the flag.
2403 // nobody ahs reported this, but this can be rather
2404 // annoying on persistent maps.
2405 }
2406 }
2407 }
2408 }
2409
2410 skip: ;
2411 }
2412}
2413
2414void
2415maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2416 CODE:
2417{
2418 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2419 croak ("maptile::set_regiondata: palette must be arrayref");
2420
2421 palette = SvRV (palette);
2422
2423 STRLEN idxlen;
2424 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2425
2426 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2427 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2428
2429 for (int i = av_len ((AV *)palette) + 1; i--; )
2430 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2431
2432 for (int y = 0; y < THIS->height; ++y)
2433 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2434
2435 sfree (THIS->regions, THIS->size ());
2436 delete [] THIS->regionmap;
2437
2438 THIS->regions = regions;
2439 THIS->regionmap = regionmap;
2440}
2441
2442void
2443maptile::create_region_treasure ()
2444 CODE:
2445 for (int x = 0; x < THIS->width; ++x)
2446 for (int y = 0; y < THIS->height; ++y)
2447 {
2448 region *rgn = THIS->region (x, y);
2449
2450 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2451 if (object *op = THIS->at (x, y).top)
2452 if (rgn->treasure && rndm () < rgn->treasure_density)
2453 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2454 }
2455
2456int out_of_map (maptile *map, int x, int y)
2457
2458void
2459find_link (maptile *map, shstr_tmp connection)
2460 PPCODE:
2461 if (oblinkpt *obp = map->find_link (connection))
2462 for (objectlink *ol = obp->link; ol; ol = ol->next)
2463 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2464
2465void
2466xy_normalise (maptile *map, int x, int y, int dir = 0)
2467 PPCODE:
2468{
2469 mapxy pos (map, x, y);
2470 if (!pos.move (dir).normalise ())
2471 XSRETURN_EMPTY;
2472
2473 EXTEND (SP, 3);
2474 PUSHs (sv_2mortal (to_sv (pos.m)));
2475 PUSHs (sv_2mortal (to_sv (pos.x)));
2476 PUSHs (sv_2mortal (to_sv (pos.y)));
2477}
2478
2479mapspace *
2480ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2481 PROTOTYPE: $$$;$
2482 CODE:
2483{
2484 mapxy pos (map, x, y);
2485 if (!pos.move (dir).normalise ())
2486 XSRETURN_UNDEF;
2487
2488 RETVAL = &*pos;
2489}
1944 OUTPUT: 2490 OUTPUT:
1945 RETVAL 2491 RETVAL
1946 2492
1947char *tile_path (mapstruct *map, unsigned int dir)
1948 CODE:
1949 if (dir >= 4)
1950 XSRETURN_UNDEF;
1951 RETVAL = map->tile_path [dir];
1952 OUTPUT:
1953 RETVAL
1954
1955mapstruct *cf_map_get_map (char *name)
1956 PROTOTYPE: $
1957 ALIAS: map = 0
1958
1959mapstruct *has_been_loaded (char *name)
1960 PROTOTYPE: $
1961
1962mapstruct *cf_map_get_first ()
1963 PROTOTYPE:
1964 ALIAS: first = 0
1965
1966# whoever "designed" the plug-in api should have wasted
1967# his/her time with staying away from the project - would have
1968# saved others a lot of time, without doubt.
1969void set_path (mapstruct *where, char *path)
1970 CODE:
1971 strcpy (where->path, path);
1972
1973int in_memory (mapstruct *map)
1974 CODE:
1975 RETVAL = map->in_memory;
1976 OUTPUT:
1977 RETVAL
1978
1979bool unique (mapstruct *map)
1980 CODE:
1981 RETVAL = map->unique;
1982 OUTPUT:
1983 RETVAL
1984
1985void set_unique (mapstruct *map, bool unique)
1986 CODE:
1987 map->unique = unique;
1988
1989object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1990
1991object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1992
1993object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1994 C_ARGS: str, map, nx, ny
1995
1996void 2493void
1997cf_map_normalise (mapstruct *map, int x, int y)
1998 PPCODE:
1999{
2000 mapstruct *nmap = 0;
2001 I16 nx = 0, ny = 0;
2002 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2003
2004 EXTEND (SP, 4);
2005 PUSHs (sv_2mortal (newSViv (flags)));
2006
2007 if (GIMME_V == G_ARRAY)
2008 {
2009 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2010 PUSHs (sv_2mortal (newSViv (nx)));
2011 PUSHs (sv_2mortal (newSViv (ny)));
2012 }
2013}
2014
2015void
2016at (mapstruct *map, unsigned int x, unsigned int y) 2494at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2017 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$;$
2018 PPCODE: 2496 PPCODE:
2019{ 2497 mapxy pos (map, x, y);
2020 object *o; 2498 if (pos.move (dir).normalise ())
2021 mapstruct *nmap = 0; 2499 for (object *o = pos->bot; o; o = o->above)
2022 I16 nx, ny; 2500 XPUSHs (sv_2mortal (to_sv (o)));
2023
2024 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2025
2026 if (nmap)
2027 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2028 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2029}
2030 2501
2031SV * 2502SV *
2032bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2503bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2033 PROTOTYPE: $$$ 2504 PROTOTYPE: $$$;$
2034 ALIAS: 2505 ALIAS:
2035 top_at = 1 2506 top_at = 1
2036 flags_at = 2 2507 flags_at = 2
2037 light_at = 3 2508 light_at = 3
2038 move_block_at = 4 2509 move_block_at = 4
2039 move_slow_at = 5 2510 move_slow_at = 5
2040 move_on_at = 6 2511 move_on_at = 6
2041 move_off_at = 7 2512 move_off_at = 7
2042 INIT:
2043 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2044 CODE: 2513 CODE:
2514{
2515 mapxy pos (map, x, y);
2516 if (!pos.move (dir).normalise ())
2517 XSRETURN_UNDEF;
2518
2519 mapspace &ms = *pos;
2520
2521 ms.update ();
2522
2045 switch (ix) 2523 switch (ix)
2046 { 2524 {
2047 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2525 case 0: RETVAL = to_sv (ms.bot ); break;
2048 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2526 case 1: RETVAL = to_sv (ms.top ); break;
2049 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2527 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2050 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2528 case 3: RETVAL = newSViv (ms.light ); break;
2051 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2529 case 4: RETVAL = newSVuv (ms.move_block); break;
2052 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2530 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2053 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2531 case 6: RETVAL = newSVuv (ms.move_on ); break;
2054 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2532 case 7: RETVAL = newSVuv (ms.move_off ); break;
2055 } 2533 }
2534}
2056 OUTPUT: 2535 OUTPUT: RETVAL
2536
2537# worst xs function of my life
2538bool
2539_create_random_map (\
2540 maptile *self,\
2541 SV *options,\
2542 val64 total_map_hp,\
2543 region *region\
2544)
2545 CODE:
2546{
2547 random_map_params rmp;
2548
2549 rmp.hv = (HV *)SvREFCNT_inc_NN (SvRV (options));
2550
2551 assign (rmp.wall_name , rmp.get_str ("wall_name"));
2552 assign (rmp.monsterstyle , rmp.get_str ("monsterstyle"));
2553 assign (rmp.layoutstyle , rmp.get_str ("layoutstyle"));
2554 assign (rmp.doorstyle , rmp.get_str ("doorstyle"));
2555 assign (rmp.exit_on_final_map, rmp.get_str ("exit_on_final_map"));
2556
2557 rmp.origin_map = rmp.get_str ("origin_map");
2558 rmp.origin_x = rmp.get_iv ("origin_x");
2559 rmp.origin_y = rmp.get_iv ("origin_y");
2560 rmp.final_map = rmp.get_str ("final_map");
2561 rmp.this_map = rmp.get_str ("this_map");
2562 rmp.xsize = rmp.get_iv ("xsize");
2563 rmp.ysize = rmp.get_iv ("ysize");
2564 rmp.expand2x = rmp.get_iv ("expand2x");
2565 rmp.layoutoptions1 = rmp.get_iv ("layoutoptions1");
2566 rmp.layoutoptions2 = rmp.get_iv ("layoutoptions2");
2567 rmp.layoutoptions3 = rmp.get_iv ("layoutoptions3");
2568 rmp.symmetry = rmp.get_iv ("symmetry");
2569 rmp.difficulty = rmp.get_iv ("difficulty");
2570 rmp.difficulty_given = rmp.get_iv ("difficulty_given");
2571 rmp.difficulty_increase = rmp.get_nv ("difficulty_increase");
2572 rmp.dungeon_level = rmp.get_iv ("dungeon_level");
2573 rmp.dungeon_depth = rmp.get_iv ("dungeon_depth");
2574 rmp.orientation = rmp.get_iv ("orientation");
2575 rmp.random_seed = rmp.get_uv ("random_seed");
2576 rmp.total_map_hp = (uint64_t)total_map_hp;
2577 rmp.map_layout_style = rmp.get_iv ("map_layout_style");
2578 rmp.symmetry_used = rmp.get_iv ("symmetry_used");
2579 rmp.region = region;
2580
2581 RETVAL = self->generate_random_map (&rmp);
2582}
2583 OUTPUT:
2057 RETVAL 2584 RETVAL
2058 2585
2059# "serialise" map perl data into a ref 2586MODULE = cf PACKAGE = cf::mapspace
2587
2588INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2589
2590MODULE = cf PACKAGE = cf::arch
2591
2592int archetypes_size ()
2593 CODE:
2594 RETVAL = archetypes.size ();
2595 OUTPUT: RETVAL
2596
2597archetype *archetypes (U32 index)
2598 CODE:
2599 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2600 OUTPUT: RETVAL
2601
2602INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2603
2604MODULE = cf PACKAGE = cf::party
2605
2606partylist *first ()
2607 PROTOTYPE:
2608 CODE:
2609 RETVAL = get_firstparty ();
2610 OUTPUT: RETVAL
2611
2612INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2613
2614MODULE = cf PACKAGE = cf::region
2615
2060void 2616void
2061_get_obs (mapstruct *map) 2617list ()
2062 PPCODE: 2618 PPCODE:
2063{ 2619 for_all_regions (rgn)
2064 object *o; 2620 XPUSHs (sv_2mortal (to_sv (rgn)));
2065 int x, y;
2066 AV *obs = newAV ();
2067 int nonnull = 0;
2068 2621
2069 for (y = 0; y < MAP_HEIGHT (map); y++) 2622int specificity (region *rgn)
2070 for (x = 0; x < MAP_WIDTH (map); x++) 2623 CODE:
2624 RETVAL = 0;
2625 while (rgn = rgn->parent)
2626 RETVAL++;
2627 OUTPUT: RETVAL
2628
2629INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2630
2631MODULE = cf PACKAGE = cf::living
2632
2633INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2634
2635MODULE = cf PACKAGE = cf::settings
2636
2637INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2638
2639MODULE = cf PACKAGE = cf::client
2640
2641INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2642
2643int invoke (client *ns, int event, ...)
2644 CODE:
2645 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2646 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2647 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2648 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2649 OUTPUT: RETVAL
2650
2651SV *registry (client *ns)
2652
2653void
2654list ()
2655 PPCODE:
2656 EXTEND (SP, clients.size ());
2657 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2658 PUSHs (sv_2mortal (to_sv (*i)));
2659
2660void
2661client::send_packet (SV *packet)
2662 CODE:
2663{
2664 STRLEN len;
2665 char *buf = SvPVbyte (packet, len);
2666
2667 if (len > MAXSOCKBUF)
2071 { 2668 {
2072 AV *av = newAV (); 2669 // ugly
2073 2670 if (THIS->pl)
2074 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2671 THIS->pl->failmsg ("[packet too long for client]");
2075 {
2076 SV *sv = SVptr_cache_get (o);
2077
2078 if (sv && HvFILL (SvRV (sv)))
2079 {
2080 nonnull = 1;
2081 sv = newSVsv (sv);
2082 }
2083 else
2084 sv = &PL_sv_undef;
2085
2086 av_push (av, sv);
2087 }
2088
2089 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2090 } 2672 }
2091
2092 if (nonnull)
2093 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2094 else 2673 else
2095 SvREFCNT_dec (obs); 2674 THIS->send_packet (buf, len);
2096} 2675}
2097 2676
2098# "deserialise" perl map data into the map 2677faceidx
2099void 2678client::need_face (utf8_string name, int pri = 0)
2100_set_obs (mapstruct *map, SV *sv)
2101 CODE: 2679 CODE:
2102{ 2680 RETVAL = face_find (name, 0);
2103 object *o; 2681 if (RETVAL)
2104 AV *av;
2105 int x, y;
2106 AV *obs = (AV *)SvRV (sv);
2107
2108 for (y = 0; y < MAP_HEIGHT (map); y++)
2109 for (x = 0; x < MAP_WIDTH (map); x++)
2110 { 2682 {
2111 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2683 THIS->send_face (RETVAL, pri);
2112 2684 THIS->flush_fx ();
2113 if (!SvROK (sv))
2114 continue;
2115
2116 av = (AV *)SvRV (sv);
2117
2118 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2119 {
2120 sv = av_shift (av);
2121
2122 if (SvROK (sv))
2123 {
2124 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2125 SVptr_cache_set (o, sv);
2126 }
2127 }
2128 } 2685 }
2129} 2686 OUTPUT:
2687 RETVAL
2130 2688
2689int
2690client::fx_want (int idx, int value = -1)
2691 CODE:
2692 if (0 < idx && idx < FT_NUM)
2693 {
2694 RETVAL = THIS->fx_want [idx];
2695 if (items > 2)
2696 THIS->fx_want [idx] = value;
2697 }
2698 else
2699 RETVAL = 0;
2700 OUTPUT:
2701 RETVAL
2131 2702
2703MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2704
2705faceidx sound_find (utf8_string name)
2706
2707void sound_set (utf8_string str, faceidx face)
2708
2709# dire hack
2710void old_sound_index (int idx, faceidx face)
2711 CODE:
2712 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2713 old_sound_index [idx] = face;
2714
2132MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2715MODULE = cf PACKAGE = cf::face PREFIX = face_
2133 2716
2134archetype *cf_archetype_get_first() 2717#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2135 PROTOTYPE:
2136 ALIAS: first = 0
2137 2718
2138archetype *cf_archetype_get_next (archetype *arch) 2719faceidx face_find (utf8_string name, faceidx defidx = 0)
2139 ALIAS: next = 0
2140 2720
2141archetype *cf_archetype_get_head (archetype *arch) 2721faceidx alloc (utf8_string name)
2142 ALIAS: head = 0 2722 CODE:
2723{
2724 do
2725 {
2726 RETVAL = faces.size ();
2727 faces.resize (RETVAL + 1);
2728 }
2729 while (!RETVAL); // crude way to leave index 0
2143 2730
2144archetype *cf_archetype_get_more (archetype *arch) 2731 faces [RETVAL].name = name;
2145 ALIAS: more = 0 2732 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2146 2733
2147const char *cf_archetype_get_name (archetype *arch) 2734 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2148 ALIAS: name = 0 2735 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2736 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2737}
2738 OUTPUT: RETVAL
2149 2739
2150object *cf_archetype_get_clone (archetype *arch) 2740void set_type (faceidx idx, int value)
2151 ALIAS: clone = 0 2741 ALIAS:
2152
2153MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2154
2155partylist *cf_party_get_first ()
2156 PROTOTYPE:
2157 ALIAS: first = 0
2158
2159partylist *cf_party_get_next (partylist *party)
2160 ALIAS: next = 0
2161
2162const char *cf_party_get_name (partylist *party)
2163
2164const char *cf_party_get_password (partylist *party)
2165 ALIAS: password = 0
2166
2167player *cf_party_get_first_player (partylist *party)
2168 ALIAS: first_player = 0
2169
2170player *cf_party_get_next_player (partylist *party, player *op)
2171 ALIAS: next_player = 0
2172
2173
2174MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2175
2176region *cf_region_get_first ()
2177 PROTOTYPE:
2178 ALIAS: first = 0
2179
2180const char *cf_region_get_name (region *reg)
2181 ALIAS: name = 0
2182
2183region *cf_region_get_next (region *reg)
2184 ALIAS: next = 0
2185
2186region *cf_region_get_parent (region *reg)
2187 ALIAS: parent = 0
2188
2189const char *cf_region_get_longname (region *reg)
2190 ALIAS: longname = 0
2191
2192const char *cf_region_get_message (region *reg)
2193 ALIAS: message = 0
2194
2195
2196MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2197
2198val64
2199exp (living *liv, val64 new_val = 0)
2200 PROTOTYPE: $;$
2201 ALIAS:
2202 Str = 1
2203 Dex = 2
2204 Con = 3
2205 Wis = 4
2206 Cha = 5
2207 Int = 6
2208 Pow = 7
2209 wc = 8
2210 ac = 9
2211 hp = 10 2742 set_type = 0
2212 maxhp = 11 2743 set_visibility = 1
2213 sp = 12 2744 set_magicmap = 2
2214 maxsp = 13 2745 set_smooth = 3
2215 grace = 14 2746 set_smoothlevel = 4
2216 maxgrace = 15 2747 CODE:
2217 food = 16 2748 faceinfo *f = face_info (idx); assert (f);
2218 dam = 17
2219 luck = 18
2220 CODE:
2221# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2222 switch (ix) 2749 switch (ix)
2223 { 2750 {
2224 LIVING_ACC (exp , 0); 2751 case 0: f->type = value; break;
2225 LIVING_ACC (Str , 1); 2752 case 1: f->visibility = value; break;
2226 LIVING_ACC (Dex , 2); 2753 case 2: f->magicmap = value; break;
2227 LIVING_ACC (Con , 3); 2754 case 3: f->smooth = value; break;
2228 LIVING_ACC (Wis , 4); 2755 case 4: f->smoothlevel = value; break;
2229 LIVING_ACC (Cha , 5);
2230 LIVING_ACC (Int , 6);
2231 LIVING_ACC (Pow , 7);
2232 LIVING_ACC (wc , 8);
2233 LIVING_ACC (ac , 9);
2234 LIVING_ACC (hp , 10);
2235 LIVING_ACC (maxhp , 11);
2236 LIVING_ACC (sp , 12);
2237 LIVING_ACC (maxsp , 13);
2238 LIVING_ACC (grace , 14);
2239 LIVING_ACC (maxgrace, 15);
2240 LIVING_ACC (food , 16);
2241 LIVING_ACC (dam , 17);
2242 LIVING_ACC (luck , 18);
2243 } 2756 }
2244# undef LIVING_ACC 2757
2758void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2759 CODE:
2760{
2761 faceinfo *f = face_info (idx); assert (f);
2762 facedata *d = &(faceset ? f->data64 : f->data32);
2763 sv_to (data, d->data);
2764 STRLEN clen;
2765 char *cdata = SvPVbyte (chksum, clen);
2766 clen = min (CHKSUM_MAXLEN, clen);
2767
2768 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2769
2770 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2771 {
2772 d->chksum_len = clen;
2773 memcpy (d->chksum, cdata, clen);
2774
2775 // invalidate existing client face info
2776 for_all_clients (ns)
2777 if (ns->faceset == faceset)
2778 {
2779 ns->faces_sent [idx] = false;
2780 ns->force_newmap = true;
2781 }
2782 }
2783}
2784
2785int get_data_size (faceidx idx, int faceset = 0)
2786 CODE:
2787 facedata *d = face_data (idx, faceset);
2788 if (!d) XSRETURN_UNDEF;
2789 RETVAL = d->data.size ();
2245 OUTPUT: 2790 OUTPUT:
2246 RETVAL 2791 RETVAL
2247 2792
2793SV *get_chksum (faceidx idx, int faceset = 0)
2794 CODE:
2795 facedata *d = face_data (idx, faceset);
2796 if (!d) XSRETURN_UNDEF;
2797 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2798 OUTPUT:
2799 RETVAL
2800
2801SV *get_data (faceidx idx, int faceset = 0)
2802 CODE:
2803 facedata *d = face_data (idx, faceset);
2804 if (!d) XSRETURN_UNDEF;
2805 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2806 OUTPUT:
2807 RETVAL
2808
2809void invalidate (faceidx idx)
2810 CODE:
2811 for_all_clients (ns)
2812 {
2813 ns->faces_sent [idx] = false;
2814 ns->force_newmap = true;
2815 }
2816
2817void invalidate_all ()
2818 CODE:
2819 for_all_clients (ns)
2820 {
2821 ns->faces_sent.reset ();
2822 ns->force_newmap = true;
2823 }
2824
2825MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2826
2827#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2828
2829animidx anim_find (utf8_string name)
2830 CODE:
2831 RETVAL = animation::find (name).number;
2832 OUTPUT: RETVAL
2833
2834animidx set (utf8_string name, SV *frames, int facings = 1)
2835 CODE:
2836{
2837 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2838 croak ("frames must be an arrayref");
2839
2840 AV *av = (AV *)SvRV (frames);
2841
2842 animation *anim = &animation::find (name);
2843 if (anim->number)
2844 {
2845 anim->resize (av_len (av) + 1);
2846 anim->facings = facings;
2847 }
2848 else
2849 anim = &animation::create (name, av_len (av) + 1, facings);
2850
2851 for (int i = 0; i < anim->num_animations; ++i)
2852 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2853}
2854 OUTPUT: RETVAL
2855
2856void invalidate_all ()
2857 CODE:
2858 for_all_clients (ns)
2859 ns->anims_sent.reset ();
2860
2861MODULE = cf PACKAGE = cf::object::freezer
2862
2863INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2864
2865SV *
2866new (char *klass)
2867 CODE:
2868 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2869 OUTPUT: RETVAL
2870
2871void
2872DESTROY (SV *sv)
2873 CODE:
2874 object_freezer *self;
2875 sv_to (sv, self);
2876 delete self;
2877
2878MODULE = cf PACKAGE = cf::object::thawer
2879
2880INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2881
2882bool
2883errors_are_fatal (bool fatal)
2884 CODE:
2885 RETVAL = object_thawer::errors_are_fatal;
2886 object_thawer::errors_are_fatal = fatal;
2887 OUTPUT:
2888 RETVAL
2889
2890SV *
2891new_from_file (char *klass, octet_string path)
2892 CODE:
2893 object_thawer *f = new object_thawer (path);
2894 if (!*f)
2895 {
2896 delete f;
2897 XSRETURN_UNDEF;
2898 }
2899 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2900 OUTPUT: RETVAL
2901
2902void
2903DESTROY (SV *sv)
2904 CODE:
2905 object_thawer *self;
2906 sv_to (sv, self);
2907 delete self;
2908
2909void
2910extract_tags (object_thawer *self)
2911 PPCODE:
2912 while (self->kw != KW_EOF)
2913 {
2914 PUTBACK;
2915 coroapi::cede_to_tick ();
2916 SPAGAIN;
2917
2918 if (self->kw == KW_tag)
2919 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2920
2921 self->skip ();
2922 }
2923

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