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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.287 by root, Sun May 4 15:22:14 2008 UTC vs.
Revision 1.388 by root, Wed Jun 30 01:57:54 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
56#include <XSUB.h> 52#include <XSUB.h>
57 53
58#include "CoroAPI.h" 54#include "CoroAPI.h"
59#include "perlxsi.c" 55#include "perlxsi.c"
60 56
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
65 59
66typedef std::string std__string; 60typedef std::string std__string;
67 61
73static int tick_pending; 67static int tick_pending;
74 68
75global gbl_ev; 69global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
78 73
79bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
81 76
82static HV 77static HV
83 *stash_cf, 78 *stash_cf,
84 *stash_cf_object_wrap, 79 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 80 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 81 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_ext_map_world;
93 90
91static SV
92 *cv_cf_do_invoke,
93 *cv_cf__can_merge,
94 *cv_cf_client_send_msg,
95 *cv_cf_tick,
96 *cv_cf_match_match;
97
98#ifndef newSVpv_utf8
94static inline SV * 99static SV *
95newSVpv_utf8 (const char *s) 100newSVpv_utf8 (const char *s)
96{ 101{
97 if (!s) 102 if (!s)
98 return newSV (0); 103 return newSV (0);
99 104
100 SV *sv = newSVpv (s, 0); 105 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 106 SvUTF8_on (sv);
102 return sv; 107 return sv;
103} 108}
109#endif
104 110
111#ifndef newSVpvn_utf8
105static inline SV * 112static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 113newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 114{
108 if (!s) 115 if (!s)
109 return newSV (0); 116 return newSV (0);
110 117
111 SV *sv = newSVpvn (s, l); 118 SV *sv = newSVpvn (s, l);
119
120 if (utf8)
112 SvUTF8_on (sv); 121 SvUTF8_on (sv);
122
113 return sv; 123 return sv;
124}
125#endif
126
127noinline utf8_string
128cfSvPVutf8_nolen (SV *sv)
129{
130 SvGETMAGIC (sv);
131
132 if (SvPOK (sv))
133 {
134 if (!SvUTF8 (sv))
135 sv_utf8_upgrade_nomg (sv);
136
137 return SvPVX (sv);
138 }
139
140 return SvPV_nolen (sv);
114} 141}
115 142
116// helper cast function, returns super class * or 0 143// helper cast function, returns super class * or 0
117template<class super> 144template<class super>
118static super * 145static super *
152 SvREFCNT_inc (self); 179 SvREFCNT_inc (self);
153 hv_clear (self); 180 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 181 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 182 SvREFCNT_dec (self);
156 183
157 // self *must* be null now because thats sv_unmagic's job. 184 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 185 assert (!this->self);
159 } 186 }
160} 187}
161 188
162void 189void
196attachable::destroy () 223attachable::destroy ()
197{ 224{
198 if (destroyed ()) 225 if (destroyed ())
199 return; 226 return;
200 227
201 flags |= F_DESTROYED; 228 attachable_flags |= F_DESTROYED;
202 do_destroy (); 229 do_destroy ();
203 sever_self (); 230 sever_self ();
231}
232
233void
234attachable::do_delete ()
235{
236 delete this;
204} 237}
205 238
206void 239void
207attachable::check_mortals () 240attachable::check_mortals ()
208{ 241{
224 257
225 if (0) 258 if (0)
226 { 259 {
227 for (int j = 0; j < mortals.size (); ++j)//D 260 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 261 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
262
229 fprintf (stderr, "\n");//D 263 fprintf (stderr, "\n");//D
230 } 264 }
231 } 265 }
232 } 266 }
233 267
253 } 287 }
254 else 288 else
255 { 289 {
256 mortals.erase (i); 290 mortals.erase (i);
257 obj->sever_self (); 291 obj->sever_self ();
258 delete obj; 292 obj->do_delete ();
259 } 293 }
260 } 294 }
261} 295}
262 296
263void 297void
280 314
281 attach = src.attach; 315 attach = src.attach;
282 return *this; 316 return *this;
283} 317}
284 318
319#if 0
285template<typename T> 320template<typename T>
286static bool 321static bool
287find_backref (void *ptr, T *obj) 322find_backref (void *ptr, T *obj)
288{ 323{
289 char *s = (char *)obj; 324 char *s = (char *)obj;
297 332
298 return false; 333 return false;
299} 334}
300 335
301// for debugging, find "live" objects containing this ptr 336// for debugging, find "live" objects containing this ptr
302void 337static void
303find_backref (void *ptr) 338find_backref (void *ptr)
304{ 339{
305 for_all_objects (op) 340 for_all_objects (op)
306 if (find_backref (ptr, op)) 341 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 342 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 346 fprintf (stderr, "P %p\n", pl);
312 347
313 for_all_clients (ns) 348 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 349 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 350 fprintf (stderr, "C %p\n", ns);
316
317} 351}
352#endif
318 353
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 354//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 355
321static SV * 356static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 357newSVptr (void *ptr, HV *stash, HV *hv)
323{ 358{
324 SV *sv;
325
326 if (!ptr) 359 if (!ptr)
327 return newSV (0); 360 return newSV (0);
328 361
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 362 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash); 363 return sv_bless (newRV_noinc ((SV *)hv), stash);
364}
365
366static SV * noinline
367newSVptr (void *ptr, HV *stash)
368{
369 return newSVptr (ptr, stash, newHV ());
331} 370}
332 371
333static int 372static int
334attachable_free (pTHX_ SV *sv, MAGIC *mg) 373attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{ 374{
347 return 0; 386 return 0;
348} 387}
349 388
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 389MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351 390
352static SV * 391static SV * noinline
353newSVattachable (attachable *obj, HV *stash) 392newSVattachable (attachable *obj, HV *stash)
354{ 393{
355 if (!obj) 394 if (!obj)
356 return newSV (0); 395 return newSV (0);
357 396
375 414
376 return sv; 415 return sv;
377 } 416 }
378} 417}
379 418
419#if 0 // unused
380static void 420static void
381clearSVptr (SV *sv) 421clearSVptr (SV *sv)
382{ 422{
383 if (SvROK (sv)) 423 if (SvROK (sv))
384 sv = SvRV (sv); 424 sv = SvRV (sv);
385 425
386 hv_clear ((HV *)sv); 426 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 427 sv_unmagic (sv, PERL_MAGIC_ext);
388} 428}
429#endif
430
431static long
432SvPTR_nc (SV *sv)
433{
434 sv = SvRV (sv);
435
436 // very important shortcut
437 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
438 return (long)SvMAGIC (sv)->mg_ptr;
439
440 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
441 return (long)mg->mg_ptr;
442
443 croak ("perl code used object, but C object is already destroyed, caught");
444}
389 445
390static long 446static long
391SvPTR (SV *sv, const char *klass) 447SvPTR (SV *sv, const char *klass)
392{ 448{
393 if (!sv_derived_from (sv, klass)) 449 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 450 croak ("object of type %s expected", klass);
395 451
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 452 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 453}
403 454
404static long 455static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 456SvPTR_ornull (SV *sv, const char *klass)
406{ 457{
407 if (SvOK (sv)) 458 if (expect_false (!SvOK (sv))) return 0;
459
408 return SvPTR (sv, klass); 460 return SvPTR (sv, klass);
409 else
410 return 0;
411} 461}
412 462
463static long noinline
464SvPTR_ornull_client (SV *sv)
465{
466 if (expect_false (!SvOK (sv))) return 0;
467
468 if (!SvROK (sv)
469 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
470 && !sv_derived_from (sv, "cf::client")))
471 croak ("object of type cf::client expected");
472
473 return SvPTR_nc (sv);
474}
475
476static long noinline
477SvPTR_ornull_object (SV *sv)
478{
479 if (expect_false (!SvOK (sv))) return 0;
480
481 if (!SvROK (sv)
482 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
483 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
484 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
485 && !sv_derived_from (sv, "cf::object")))
486 croak ("object of type cf::object expected");
487
488 return SvPTR_nc (sv);
489}
490
491static long noinline
492SvPTR_ornull_maptile (SV *sv)
493{
494 if (expect_false (!SvOK (sv))) return 0;
495
496 if (!SvROK (sv)
497 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
498 && SvSTASH (SvRV (sv)) != stash_ext_map_world
499 && !sv_derived_from (sv, "cf::map")))
500 croak ("object of type cf::map expected");
501
502 return SvPTR_nc (sv);
503}
504
505static long noinline
506SvPTR_ornull_player (SV *sv)
507{
508 if (expect_false (!SvOK (sv))) return 0;
509
510 if (!SvROK (sv)
511 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
512 && !sv_derived_from (sv, "cf::player")))
513 croak ("object of type cf::player expected");
514
515 return SvPTR_nc (sv);
516}
517
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 518static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 519static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 520static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 521static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 522static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 523static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 524static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 525static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 527static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 529static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 530static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 531static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 532static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 533static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 534static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
535// gcc dislikes noilnine on to_sv
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 536static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
537static inline SV *to_sv (object * v) { return to_sv_ni (v); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 538static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 539static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 540static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 541static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 542static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
543static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436 544
437inline SV *to_sv (object & v) { return to_sv (&v); } 545static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 546static inline SV *to_sv (living & v) { return to_sv (&v); }
439 547
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 548static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 549static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 550
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 551static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 552
553static inline SV *to_sv (dynbuf * v)
554{
555 SV *sv = newSV (0);
556
557 sv_upgrade (sv, SVt_PV);
558 SvGROW (sv, v->size () + 1);
559 SvPOK_only (sv);
560 v->linearise (SvPVX (sv));
561 SvCUR_set (sv, v->size ());
562 *SvEND (sv) = 0;
563
564 return sv;
565}
566
567static inline SV *to_sv (dynbuf_text * v)
568{
569 SV *sv = to_sv (static_cast<dynbuf *> (v));
570 SvUTF8_on (sv);
571 return sv;
572}
573
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 574static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 575static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 576static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 577static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 578static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 582static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 584static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 585static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 586static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 587static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 588static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 589static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 590static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 591static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
592static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 593static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 594static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 595static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 596static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 597static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
598static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 599static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 600static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 601
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 602//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 603static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 604
475template<class T> 605template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 606static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 607
478template<int N> 608template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 609static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 610
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 611static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 612static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 613static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 614static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 615
486inline void sv_to (SV *sv, std::string &v) 616static inline void sv_to (SV *sv, std::string &v)
487{ 617{
488 STRLEN len; 618 STRLEN len;
489 char *data = SvPVbyte (sv, len); 619 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 620 v.assign (data, len);
491} 621}
492 622
493inline void sv_to (SV *sv, UUID &v) 623static inline void sv_to (SV *sv, UUID &v)
494{ 624{
495 if (!v.parse (SvPV_nolen (sv))) 625 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 626 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 627}
498 628
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 629static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 630
501static SV * 631static SV *
502newSVdt_va (va_list &ap, data_type type) 632newSVdt_va (va_list &ap, data_type type)
503{ 633{
504 SV *sv; 634 SV *sv;
578 va_end (ap); 708 va_end (ap);
579 709
580 return sv; 710 return sv;
581} 711}
582 712
713// typemap support, mostly to avoid excessive inlining
714template<class type>
715static void noinline
716cf_obj_to (SV *arg, type &var)
717{
718 sv_to (arg, var);
719 if (expect_false (!var))
720 croak ("must not pass invalid/null cf_obj here");
721}
722
723template<class object>
724static void noinline
725cf_obj_ornull_to (SV *arg, object *&var)
726{
727 if (SvOK (arg))
728 {
729 sv_to (arg, var);
730 if (expect_false (!var))
731 croak ("unable to convert perl object to C++ object");
732 }
733 else
734 var = 0;
735}
736
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 737//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 738
585SV * 739static SV *
586registry (attachable *ext) 740registry (attachable *ext)
587{ 741{
588 if (!ext->cb) 742 if (!ext->cb)
589 ext->cb = newAV (); 743 ext->cb = newAV ();
590 744
604 758
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 759 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 760
607 const char *argv[] = { 761 const char *argv[] = {
608 settings.argv [0], 762 settings.argv [0],
609 "-e" 763 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 764 };
615 765
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 766 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 767 || perl_run (perl))
618 { 768 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 769 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 770 exit (EXIT_FAILURE);
621 } 771 }
622 772
773 eval_pv (
774 "#line 1 'cfperl init'\n"
775 "use EV ();\n" // required by bootstrap
776 "use Coro ();\n" // required by bootstrap
777 "cf->bootstrap;\n" // required for cf::datadir
778 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
779 "require cf;\n",
780 0
781 );
782
783 if (SvTRUE (ERRSV))
623 { 784 {
624 dSP; 785 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 786 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 787 }
630} 788}
631 789
790void
632void cfperl_main () 791cfperl_main ()
633{ 792{
634 dSP; 793 dSP;
635 794
636 PUSHMARK (SP); 795 PUSHMARK (SP);
637 PUTBACK; 796 PUTBACK;
662# undef def 821# undef def
663}; 822};
664 823
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 824#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 825
667static void 826static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 827gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 828{
670 // event must be in array 829 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 830 if (event >= 0 && event <= AvFILLp (registry))
672 { 831 {
758{ 917{
759 attachable::gather_callbacks (callbacks, event); 918 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 919 ::gather_callbacks (callbacks, cb_map, event);
761} 920}
762 921
763void 922static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 923_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 924{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 925 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 926 {
768 SV *cbs_ = AvARRAY (registry)[event]; 927 SV *cbs_ = AvARRAY (registry)[event];
778 } 937 }
779 } 938 }
780} 939}
781 940
782// very slow and inefficient way to recalculate the global want bitsets 941// very slow and inefficient way to recalculate the global want bitsets
783void 942static void
784_recalc_want () 943_recalc_want ()
785{ 944{
786 ev_want_event.reset (); 945 ev_want_event.reset ();
787 946
788 _recalc_want (ev_want_event, cb_global); 947 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1020 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1021 }
863 1022
864 va_end (ap); 1023 va_end (ap);
865 1024
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1025 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1026 count = count > 0 ? POPi : 0;
868 1027
869 CALL_END; 1028 CALL_END;
870 1029
871 return count; 1030 return count;
872} 1031}
873 1032
874SV * 1033static SV *
875cfperl_result (int idx) 1034cfperl_result (int idx)
876{ 1035{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1036 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1037 if (!av)
879 return &PL_sv_undef; 1038 return &PL_sv_undef;
898} 1057}
899 1058
900///////////////////////////////////////////////////////////////////////////// 1059/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1060// various c++ => perl glue functions
902 1061
1062void
903void cfperl_tick () 1063cfperl_tick ()
904{ 1064{
905 tick_pending = 1; 1065 tick_pending = 1;
906 1066
907 if (tick_inhibit) 1067 if (tick_inhibit)
908 return; 1068 return;
911 1071
912 dSP; 1072 dSP;
913 1073
914 PUSHMARK (SP); 1074 PUSHMARK (SP);
915 PUTBACK; 1075 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1076 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1077
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1078 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1079}
920 1080
921void 1081void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1104 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1105 CALL_END;
946} 1106}
947 1107
948void 1108void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1109cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1110{
951 CALL_BEGIN (4); 1111 CALL_BEGIN (4);
952 CALL_ARG (ns); 1112 CALL_ARG (ns);
953 CALL_ARG (type); 1113 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1114 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1115 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1116 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1117 CALL_END;
958} 1118}
959 1119
960int 1120int
961cfperl_can_merge (object *ob1, object *ob2) 1121cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1123 int can;
964 1124
965 CALL_BEGIN (2); 1125 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1126 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1127 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1128 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1129 can = count && SvTRUE (TOPs);
970 CALL_END; 1130 CALL_END;
971 1131
972 return can; 1132 return can;
973} 1133}
974 1134
1135void
1136cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1137{
1138 CALL_BEGIN (4);
1139 CALL_ARG (ob);
1140 CALL_ARG (state);
1141 CALL_ARG (activator);
1142 CALL_ARG (originator);
1143 CALL_CALL ("cf::mapscript::activate", G_VOID);
1144 CALL_END;
1145}
1146
975player * 1147player *
976player::find (const char *name) 1148player::find (const_utf8_string name)
977{ 1149{
978 CALL_BEGIN (1); 1150 CALL_BEGIN (1);
979 CALL_ARG (name); 1151 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1152 CALL_CALL ("cf::player::find", G_SCALAR);
981 1153
986 1158
987 return retval; 1159 return retval;
988} 1160}
989 1161
990maptile * 1162maptile *
991find_style (const char *dirname, const char *stylename, int difficulty) 1163find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
992{ 1164{
993 CALL_BEGIN (3); 1165 CALL_BEGIN (4);
994 CALL_ARG (dirname); 1166 CALL_ARG (dirname);
995 CALL_ARG (stylename); 1167 CALL_ARG (stylename);
996 CALL_ARG (difficulty); 1168 CALL_ARG (difficulty);
1169 CALL_ARG (recurse);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1170 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998 1171
999 maptile *retval = 0; 1172 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval); 1173 if (count) sv_to (POPs, retval);
1001 1174
1003 1176
1004 return retval; 1177 return retval;
1005} 1178}
1006 1179
1007maptile * 1180maptile *
1008maptile::find_sync (const char *path, maptile *origin) 1181maptile::find_sync (const_utf8_string path, maptile *origin)
1009{ 1182{
1010 CALL_BEGIN (2); 1183 CALL_BEGIN (2);
1011 CALL_ARG (path); 1184 CALL_ARG (path);
1012 CALL_ARG (origin); 1185 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1186 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1019 1192
1020 return retval; 1193 return retval;
1021} 1194}
1022 1195
1023maptile * 1196maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load) 1197maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1025{ 1198{
1026 CALL_BEGIN (3); 1199 CALL_BEGIN (3);
1027 CALL_ARG (path); 1200 CALL_ARG (path);
1028 CALL_ARG (origin); 1201 CALL_ARG (origin);
1029 CALL_ARG (load); 1202 CALL_ARG (load);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1218 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END; 1219 CALL_END;
1047} 1220}
1048 1221
1049void 1222void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit) 1223object::enter_exit (object *exit)
1060{ 1224{
1061 if (type != PLAYER) 1225 if (type != PLAYER)
1062 return; 1226 return;
1063 1227
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1231 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END; 1232 CALL_END;
1069} 1233}
1070 1234
1071void 1235void
1072object::player_goto (const char *path, int x, int y) 1236object::player_goto (const_utf8_string path, int x, int y)
1073{ 1237{
1074 if (type != PLAYER) 1238 if (type != PLAYER)
1075 return; 1239 return;
1076 1240
1077 CALL_BEGIN (4); 1241 CALL_BEGIN (4);
1081 CALL_ARG (y); 1245 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID); 1246 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END; 1247 CALL_END;
1084} 1248}
1085 1249
1086const char * 1250const_utf8_string
1087object::ref () const 1251object::ref () const
1088{ 1252{
1089 if (type == PLAYER) 1253 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1254 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else 1255 else
1256 // TODO: should be able to save references within the same map, at least
1092 return 0; 1257 return 0;
1093} 1258}
1094 1259
1095object * 1260object *
1096object::deref (const char *ref) 1261object::deref (const_utf8_string ref)
1097{ 1262{
1098 object *retval = 0; 1263 object *retval = 0;
1099 1264
1100 if (ref) 1265 if (ref)
1101 { 1266 {
1111 1276
1112 return retval; 1277 return retval;
1113} 1278}
1114 1279
1115void 1280void
1116log_backtrace (const char *msg) 1281log_backtrace (const_utf8_string msg)
1117{ 1282{
1118#if HAVE_BACKTRACE 1283#if HAVE_BACKTRACE
1119 void *addr [20]; 1284 void *addr [20];
1120 int size = backtrace (addr, 20); 1285 int size = backtrace (addr, 20);
1121 1286
1126 CALL_CALL ("cf::_log_backtrace", G_VOID); 1291 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END; 1292 CALL_END;
1128#endif 1293#endif
1129} 1294}
1130 1295
1296bool
1297is_match_expr (const_utf8_string expr)
1298{
1299 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1300}
1301
1302bool
1303match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1304{
1305 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1306 expr += sizeof ("match ") - 1;
1307
1308 CALL_BEGIN (5);
1309 CALL_ARG (expr);
1310 CALL_ARG (ob);
1311 CALL_ARG (self);
1312 CALL_ARG (source);
1313 CALL_ARG (originator);
1314 CALL_CALL (cv_cf_match_match, G_SCALAR);
1315
1316 bool matched = count && SvTRUE (TOPs);
1317
1318 CALL_END;
1319
1320 return matched;
1321}
1322
1323object *
1324match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1325{
1326 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1327 expr += sizeof ("match ") - 1;
1328
1329 CALL_BEGIN (5);
1330 CALL_ARG (expr);
1331 CALL_ARG (ob);
1332 CALL_ARG (self);
1333 CALL_ARG (source);
1334 CALL_ARG (originator);
1335 CALL_CALL (cv_cf_match_match, G_ARRAY);
1336
1337 object *one = 0;
1338
1339 if (count)
1340 sv_to (TOPs, one);
1341
1342 CALL_END;
1343
1344 return one;
1345}
1346
1131///////////////////////////////////////////////////////////////////////////// 1347/////////////////////////////////////////////////////////////////////////////
1132 1348
1133struct EVAPI *evapi::GEVAPI; 1349struct EVAPI *evapi::GEVAPI;
1134struct CoroAPI *coroapi::GCoroAPI; 1350struct CoroAPI *coroapi::GCoroAPI;
1135 1351
1352void
1136void coroapi::do_cede_to_tick () 1353coroapi::do_cede_to_tick ()
1137{ 1354{
1138 cede_pending = 0; 1355 cede_pending = 0;
1139 cede (); 1356 cede ();
1140} 1357}
1141 1358
1165 ev_io_set ((ev_io *)this, fd, events); 1382 ev_io_set ((ev_io *)this, fd, events);
1166 if (active) start (); 1383 if (active) start ();
1167 } 1384 }
1168} 1385}
1169 1386
1170void 1387static void
1171_connect_to_perl () 1388_connect_to_perl_1 ()
1172{ 1389{
1173 stash_cf = gv_stashpv ("cf", 1); 1390 stash_cf = gv_stashpv ("cf", 1);
1174 1391
1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1392 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1393 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1394 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1395 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1396 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1179 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1397 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1398 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1399 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1400 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1401 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1402 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1184 1403
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1404 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1405 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1406 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1407 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1194 cb_client = get_av ("cf::CB_CLIENT", 1); 1413 cb_client = get_av ("cf::CB_CLIENT", 1);
1195 cb_type = get_av ("cf::CB_TYPE" , 1); 1414 cb_type = get_av ("cf::CB_TYPE" , 1);
1196 cb_map = get_av ("cf::CB_MAP" , 1); 1415 cb_map = get_av ("cf::CB_MAP" , 1);
1197} 1416}
1198 1417
1418static void
1419_connect_to_perl_2 ()
1420{
1421 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1422 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1423 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1424 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1425 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1426}
1427
1199MODULE = cf PACKAGE = cf PREFIX = cf_ 1428MODULE = cf PACKAGE = cf PREFIX = cf_
1200 1429
1201BOOT: 1430BOOT:
1202{ 1431{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1432 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1433 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205 1434
1206 _connect_to_perl (); 1435 _connect_to_perl_1 ();
1207 1436
1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1437 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209 1438
1210 //{ 1439 //{
1211 // require_pv ("Time::HiRes"); 1440 // require_pv ("Time::HiRes");
1219 static const struct { 1448 static const struct {
1220 const char *name; 1449 const char *name;
1221 IV iv; 1450 IV iv;
1222 } *civ, const_iv[] = { 1451 } *civ, const_iv[] = {
1223# define const_iv(name) { # name, (IV)name }, 1452# define const_iv(name) { # name, (IV)name },
1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1453# include "const_iv.h"
1225 const_iv (logBacktrace) 1454# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1455# include "attackinc.h"
1456# undef def
1457# define def(uc, flags) const_iv (SK_ ## uc)
1458# include "skillinc.h"
1459# undef def
1226 1460
1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228 1462
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1463 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1230 1464
1231 const_iv (MAX_TIME) 1465 const_iv (MAX_TIME)
1232 const_iv (MAXSOCKBUF) 1466 const_iv (MAXSOCKBUF)
1233 1467
1234 const_iv (NUM_BODY_LOCATIONS)
1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1239 const_iv (body_wrist) const_iv (body_waist)
1240
1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1269
1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1271
1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1274
1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1282
1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1285 const_iv (WEAP_BLUD)
1286
1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1468 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1469 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323 1470
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1471 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1325
1326 const_iv (SP_RAISE_DEAD)
1327 const_iv (SP_RUNE)
1328 const_iv (SP_MAKE_MARK)
1329 const_iv (SP_BOLT)
1330 const_iv (SP_BULLET)
1331 const_iv (SP_EXPLOSION)
1332 const_iv (SP_CONE)
1333 const_iv (SP_BOMB)
1334 const_iv (SP_WONDER)
1335 const_iv (SP_SMITE)
1336 const_iv (SP_MAGIC_MISSILE)
1337 const_iv (SP_SUMMON_GOLEM)
1338 const_iv (SP_DIMENSION_DOOR)
1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1344 const_iv (SP_INVISIBLE)
1345 const_iv (SP_PROBE)
1346 const_iv (SP_HEALING)
1347 const_iv (SP_CREATE_FOOD)
1348 const_iv (SP_EARTH_TO_DUST)
1349 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (SP_BLESS)
1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1363 const_iv (SP_DISPEL_RUNE)
1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374 1472
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1473 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1474 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1377 const_iv (F_LOCKED) 1475 const_iv (F_LOCKED)
1378 1476
1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1380
1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1477 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1478 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1383 1479
1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1385
1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1388
1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1391
1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1480 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1393
1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 1481
1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1482 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1483 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 1484
1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1412 const_iv (SK_POISON_NAIL)
1413
1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1420
1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1422
1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1430
1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1485 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1432 const_iv (MAP_INACTIVE) 1486 const_iv (MAP_INACTIVE)
1433 1487
1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1436 1490
1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1438
1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1440 1492
1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1442
1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1493 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1444
1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1461 }; 1494 };
1462 1495
1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1496 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1497 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1465 1498
1466 static const struct { 1499 static const struct {
1467 const char *name; 1500 const char *name;
1468 int skip; 1501 int skip;
1474# undef def 1507# undef def
1475 }; 1508 };
1476 1509
1477 AV *av = get_av ("cf::EVENT", 1); 1510 AV *av = get_av ("cf::EVENT", 1);
1478 1511
1479 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1512 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1480 { 1513 {
1481 AV *event = newAV (); 1514 AV *event = newAV ();
1482 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1515 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1483 av_push (event, newSViv (eiv->klass)); 1516 av_push (event, newSViv (eiv->klass));
1484 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1517 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1485 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1518 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1486 } 1519 }
1487}
1488 1520
1521 // used by autogenerated BOOT sections from genacc
1522 av_reflect = get_av ("cf::REFLECT", 1);
1523}
1524
1525void _gv_clear (SV *gv)
1526 CODE:
1527 assert (SvTYPE (gv) == SVt_PVGV);
1528# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1529 f (GvGP (gv)->gp_form);
1530 f (GvGP (gv)->gp_io);
1531 f (GvGP (gv)->gp_sv);
1532 f (GvGP (gv)->gp_av);
1533 f (GvGP (gv)->gp_hv);
1534 f (GvGP (gv)->gp_cv);
1535 GvCVGEN (gv) = 0;
1536 GvMULTI_off (gv);
1537# undef f
1538
1489void _connect_to_perl () 1539void _connect_to_perl_1 ()
1540
1541void _connect_to_perl_2 ()
1490 1542
1491void _recalc_want () 1543void _recalc_want ()
1492 1544
1545# not used by default anymore
1493void _global_reattach () 1546void _global_reattach ()
1494 CODE: 1547 CODE:
1495{ 1548{
1496 // reattach to all attachable objects in the game. 1549 // reattach to all attachable objects in the game.
1497 for_all_clients (ns) 1550 for_all_clients (ns)
1541 } 1594 }
1542 1595
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1596 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544} 1597}
1545 1598
1599void init_anim ()
1600
1601void init_globals ()
1602
1603void init_attackmess ()
1604
1605void init_dynamic ()
1606
1607void load_settings ()
1608
1609void reload_exp_table ()
1610
1611void reload_materials ()
1612
1613void init_uuid ()
1614 CODE:
1615 UUID::init ();
1616
1617void init_signals ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1546void evthread_start (int aiofd) 1623void evthread_start (int aiofd)
1547 1624
1548void cede_to_tick () 1625void cede_to_tick ()
1549 CODE: 1626 CODE:
1550 coroapi::cede_to_tick (); 1627 coroapi::cede_to_tick ();
1575 } 1652 }
1576 1653
1577void server_tick () 1654void server_tick ()
1578 CODE: 1655 CODE:
1579{ 1656{
1657 ev_now_update (EV_DEFAULT);
1580 NOW = ev_now (EV_DEFAULT); 1658 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1659 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1660 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime); 1661 runtime = SvNVX (sv_runtime);
1584 1662
1585 server_tick (); 1663 server_tick ();
1586 1664
1587 NOW = ev_time (); 1665 ev_now_update (EV_DEFAULT);
1666 NOW = ev_now (EV_DEFAULT);
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1667 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK; 1668 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1669 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591} 1670}
1592 1671
1603 switch (items) 1682 switch (items)
1604 { 1683 {
1605 case 0: RETVAL = gen (); break; 1684 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break; 1685 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1686 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break; 1687 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1609 } 1688 }
1610} 1689}
1611 OUTPUT: 1690 OUTPUT:
1612 RETVAL 1691 RETVAL
1613 1692
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1699NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE: 1700 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1701 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT: 1702 OUTPUT:
1624 RETVAL 1703 RETVAL
1704
1705const char *ordinal (int i)
1625 1706
1626void weaken (...) 1707void weaken (...)
1627 PROTOTYPE: @ 1708 PROTOTYPE: @
1628 CODE: 1709 CODE:
1629 while (items > 0) 1710 while (items > 0)
1630 sv_rvweaken (ST (--items)); 1711 sv_rvweaken (ST (--items));
1631 1712
1632void 1713void log_suspend ()
1714
1715void log_resume ()
1716
1633log_backtrace (utf8_string msg) 1717void log_backtrace (utf8_string msg)
1634 1718
1635void
1636LOG (int flags, utf8_string msg) 1719void LOG (int flags, utf8_string msg)
1637 PROTOTYPE: $$ 1720 PROTOTYPE: $$
1638 C_ARGS: flags, "%s", msg 1721 C_ARGS: flags, "%s", msg
1639 1722
1640octet_string path_combine (octet_string base, octet_string path) 1723octet_string path_combine (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1687#if _POSIX_MEMLOCK 1770#if _POSIX_MEMLOCK
1688 1771
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1772int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT: 1773 INIT:
1691#if __GLIBC__ 1774#if __GLIBC__
1775 mallopt (M_TOP_PAD, 1024 * 1024);
1776 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1777 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1778 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif 1779#endif
1694 1780
1695int munlockall () 1781int munlockall ()
1696 1782
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1801 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1802 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1803 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1804 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif 1805#endif
1720 EXTEND (SP, 2*2); 1806 EXTEND (SP, 5*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1807 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1808 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1809 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1810 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1811 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1724} 1812}
1725 1813
1726int find_animation (utf8_string text) 1814int find_animation (utf8_string text)
1727 PROTOTYPE: $ 1815 PROTOTYPE: $
1728 1816
1729int random_roll (int min, int max, object *op, int goodbad); 1817int random_roll (int min, int max, object *op, int goodbad);
1730 1818
1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1819const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1732 1820
1733int
1734exp_to_level (val64 exp) 1821int exp_to_level (val64 exp)
1735 CODE:
1736{
1737 int i = 0;
1738 1822
1739 RETVAL = settings.max_level;
1740
1741 for (i = 1; i <= settings.max_level; i++)
1742 {
1743 if (levels[i] > exp)
1744 {
1745 RETVAL = i - 1;
1746 break;
1747 }
1748 }
1749}
1750 OUTPUT: RETVAL
1751
1752val64
1753level_to_min_exp (int level) 1823val64 level_to_min_exp (int level)
1754 CODE:
1755 if (level > settings.max_level)
1756 RETVAL = levels[settings.max_level];
1757 else if (level < 1)
1758 RETVAL = 0;
1759 else
1760 RETVAL = levels[level];
1761 OUTPUT: RETVAL
1762 1824
1763SV * 1825SV *
1764resistance_to_string (int atnr) 1826resistance_to_string (int atnr)
1765 CODE: 1827 CODE:
1766 if (atnr >= 0 && atnr < NROFATTACKS) 1828 if (atnr >= 0 && atnr < NROFATTACKS)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1874 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813 1875
1814bool 1876bool
1815load_resource_file_ (octet_string filename) 1877load_resource_file_ (octet_string filename)
1816 1878
1879void
1880fix_weight ()
1881
1817MODULE = cf PACKAGE = cf::attachable 1882MODULE = cf PACKAGE = cf::attachable
1818 1883
1819int 1884int
1820valid (SV *obj) 1885valid (SV *obj)
1821 CODE: 1886 CODE:
1822 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1887 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1823 OUTPUT: 1888 OUTPUT:
1824 RETVAL 1889 RETVAL
1825 1890
1891bool should_invoke (attachable *obj, int event)
1892 CODE:
1893 RETVAL = obj->should_invoke ((event_type)event);
1894 OUTPUT: RETVAL
1895
1826void 1896void
1827debug_trace (attachable *obj, bool on = true) 1897debug_trace (attachable *obj, bool on = true)
1828 CODE: 1898 CODE:
1829 obj->flags &= ~attachable::F_DEBUG_TRACE; 1899 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1830 if (on) 1900 if (on)
1831 obj->flags |= attachable::F_DEBUG_TRACE; 1901 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1832 1902
1833int mortals_size () 1903int mortals_size ()
1834 CODE: 1904 CODE:
1835 RETVAL = attachable::mortals.size (); 1905 RETVAL = attachable::mortals.size ();
1836 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1838#object *mortals (U32 index) 1908#object *mortals (U32 index)
1839# CODE: 1909# CODE:
1840# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1910# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1841# OUTPUT: RETVAL 1911# OUTPUT: RETVAL
1842 1912
1843INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1913INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1844 1914
1845MODULE = cf PACKAGE = cf::global 1915MODULE = cf PACKAGE = cf::global
1846 1916
1847int invoke (SV *klass, int event, ...) 1917int invoke (SV *klass, int event, ...)
1848 CODE: 1918 CODE:
1852 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1922 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1853 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
1854 1924
1855MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1925MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1856 1926
1857INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1927INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1858 1928
1859int invoke (object *op, int event, ...) 1929int invoke (object *op, int event, ...)
1860 CODE: 1930 CODE:
1861 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1931 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1862 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1932 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1889int mortals_size () 1959int mortals_size ()
1890 CODE: 1960 CODE:
1891 RETVAL = attachable::mortals.size (); 1961 RETVAL = attachable::mortals.size ();
1892 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1893 1963
1894const char *slot_use_name (U32 slot) 1964const_utf8_string slot_use_name (U32 slot)
1895 ALIAS: 1965 ALIAS:
1896 slot_nonuse_name = 1 1966 slot_nonuse_name = 1
1897 CODE: 1967 CODE:
1898{ 1968{
1899 if (slot >= NUM_BODY_LOCATIONS) 1969 if (slot >= NUM_BODY_LOCATIONS)
1955 OUTPUT: 2025 OUTPUT:
1956 RETVAL 2026 RETVAL
1957 2027
1958object *find_best_object_match (object *op, utf8_string match) 2028object *find_best_object_match (object *op, utf8_string match)
1959 2029
1960object *find_marked_object (object *op)
1961
1962int need_identify (object *obj);
1963
1964int apply_shop_mat (object *shop_mat, object *op); 2030int apply_shop_mat (object *shop_mat, object *op);
1965 2031
1966int move (object *op, int dir, object *originator = op) 2032int move (object *op, int dir, object *originator = op)
1967 CODE: 2033 CODE:
1968 RETVAL = move_ob (op, dir, originator); 2034 RETVAL = op->move (dir, originator);
1969 OUTPUT: 2035 OUTPUT:
1970 RETVAL 2036 RETVAL
1971 2037
1972void apply (object *applier, object *applied, int flags = 0)
1973 CODE:
1974 manual_apply (applied, applier, flags);
1975
1976void apply_below (object *op) 2038void apply_below (object *op)
1977 CODE: 2039 CODE:
1978 player_apply_below (op); 2040 player_apply_below (op);
1979 2041
1980int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2042int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2043
2044int casting_level (object *caster, object *spell)
1981 2045
1982int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
1983 CODE: 2047 CODE:
1984 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
1985 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
2022 2086
2023void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
2024 2088
2025void update_object (object *op, int action) 2089void update_object (object *op, int action)
2026 2090
2027void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2028 2092
2029void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
2030 2094
2031int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2032 2096
2033int calc_skill_exp (object *who, object *op, object *skill); 2097int calc_skill_exp (object *who, object *op, object *skill)
2034 2098
2035void push_button (object *op); 2099void push_button (object *op, object *originator)
2036 2100
2037void use_trigger (object *op); 2101void use_trigger (object *op, object *originator)
2038 2102
2039void add_button_link (object *button, maptile *map, int connected);
2040
2041void remove_button_link (object *op);
2042
2043void handle_apply_yield (object *op); 2103void handle_apply_yield (object *op)
2044 2104
2105int convert_item (object *item, object *converter)
2106
2107void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2045 2108
2046MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2109MODULE = cf PACKAGE = cf::object PREFIX = cf_
2047 2110
2048# no clean way to get an object from an archetype - stupid idiotic 2111# no clean way to get an object from an archetype - stupid idiotic
2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2112# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2053 CODE: 2116 CODE:
2054 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2117 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2055 OUTPUT: 2118 OUTPUT:
2056 RETVAL 2119 RETVAL
2057 2120
2121object *generate (utf8_string arch, object *creator)
2122 CODE:
2123 object *obj = get_archetype (arch);
2124 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2125 RETVAL = obj;
2126 OUTPUT:
2127 RETVAL
2128
2058object *find_object (U32 tag) 2129object *find_object (U32 tag)
2130
2131object *find_object_uuid (UUID i)
2059 2132
2060# TODO: nuke 2133# TODO: nuke
2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2062 PROTOTYPE: $$$$$$ 2135 PROTOTYPE: $$$$$$
2063 CODE: 2136 CODE:
2064{ 2137{
2065 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2138 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2139
2140 if (RETVAL->destroyed ())
2141 RETVAL = 0;
2066} 2142}
2067 2143
2068shstr 2144shstr
2069object::kv_get (shstr key) 2145object::kv_get (shstr key)
2070 2146
2082void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
2083 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2084 PPCODE: 2160 PPCODE:
2085{ 2161{
2086 rv_vector rv; 2162 rv_vector rv;
2163
2087 get_rangevector (ob, other, &rv, flags); 2164 get_rangevector (ob, other, &rv, flags);
2165
2088 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
2089 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2090 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2091 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2092 PUSHs (newSViv (rv.direction)); 2170 PUSHs (sv_2mortal (newSViv (rv.direction)));
2093 PUSHs (to_sv (rv.part)); 2171 PUSHs (sv_2mortal (to_sv (rv.part)));
2094} 2172}
2095 2173
2096bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
2097 CODE: 2175 CODE:
2098 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
2118 RETVAL = op->contr; 2196 RETVAL = op->contr;
2119 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2120 2198
2121bool move_player (object *op, int dir) 2199bool move_player (object *op, int dir)
2122 2200
2123void check_score (object *op)
2124
2125void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2201void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2126 CODE: 2202 CODE:
2127 new_draw_info (flags, 0, op, txt); 2203 new_draw_info (flags, 0, op, txt);
2128 2204
2129void kill_player (object *op) 2205void kill_player (object *op)
2141int command_arrest (object *op, utf8_string params) 2217int command_arrest (object *op, utf8_string params)
2142 2218
2143 2219
2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2220MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2145 2221
2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2222INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2147 2223
2148int invoke (player *pl, int event, ...) 2224int invoke (player *pl, int event, ...)
2149 CODE: 2225 CODE:
2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2226 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2161 pl->ob->stats.hp = pl->ob->stats.maxhp; 2237 pl->ob->stats.hp = pl->ob->stats.maxhp;
2162 pl->ob->stats.sp = pl->ob->stats.maxsp; 2238 pl->ob->stats.sp = pl->ob->stats.maxsp;
2163 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2239 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2164 pl->orig_stats = pl->ob->stats; 2240 pl->orig_stats = pl->ob->stats;
2165 2241
2166void clear_los (player *pl) 2242# should only be temporary
2243void esrv_new_player (player *pl)
2167 2244
2245#d# TODO: replace by blocked_los accessor, fix code using this
2168bool 2246bool
2169cell_visible (player *pl, int dx, int dy) 2247cell_visible (player *pl, int dx, int dy)
2170 CODE: 2248 CODE:
2171 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2249 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2172 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2173 OUTPUT: 2250 OUTPUT:
2174 RETVAL 2251 RETVAL
2175 2252
2176void 2253void
2177send (player *pl, SV *packet) 2254send (player *pl, SV *packet)
2183 if (len > MAXSOCKBUF) 2260 if (len > MAXSOCKBUF)
2184 pl->failmsg ("[packet too long for client]"); 2261 pl->failmsg ("[packet too long for client]");
2185 else if (pl->ns) 2262 else if (pl->ns)
2186 pl->ns->send_packet (buf, len); 2263 pl->ns->send_packet (buf, len);
2187} 2264}
2188
2189int
2190listening (player *pl, int new_value = -1)
2191 CODE:
2192 RETVAL = pl->listening;
2193 if (new_value >= 0)
2194 pl->listening = new_value;
2195 OUTPUT:
2196 RETVAL
2197 2265
2198void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2266void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2199 PROTOTYPE: $;$$$ 2267 PROTOTYPE: $;$$$
2200 PPCODE: 2268 PPCODE:
2201 if (GIMME_V != G_VOID) 2269 if (GIMME_V != G_VOID)
2251 if (op->tag) 2319 if (op->tag)
2252 XPUSHs (sv_2mortal (to_sv (op))); 2320 XPUSHs (sv_2mortal (to_sv (op)));
2253 } 2321 }
2254} 2322}
2255 2323
2256INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2324INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2325
2326void
2327adjust_daylight ()
2328 CODE:
2329 maptile::adjust_daylight ();
2330
2331int
2332outdoor_darkness (int darkness = 0)
2333 CODE:
2334 RETVAL = maptile::outdoor_darkness;
2335 if (items)
2336 maptile::outdoor_darkness = darkness;
2337 OUTPUT:
2338 RETVAL
2257 2339
2258void 2340void
2259maptile::instantiate () 2341maptile::instantiate ()
2260 2342
2261maptile *new () 2343maptile *new ()
2293 for (int x = 0; x < THIS->width; ++x) 2375 for (int x = 0; x < THIS->width; ++x)
2294 for (int y = 0; y < THIS->height; ++y) 2376 for (int y = 0; y < THIS->height; ++y)
2295 { 2377 {
2296 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2378 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2297 if (op->flag [FLAG_IS_FLOOR]) 2379 if (op->flag [FLAG_IS_FLOOR])
2298 goto skip_space; 2380 goto skip;
2299 2381
2300 { 2382 {
2301 int offs = offset + y * stride + x; 2383 int offs = offset + y * stride + x;
2384
2302 if (IN_RANGE_EXC (offs, 0, idxlen)) 2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2303 { 2386 {
2304 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2305 { 2388 {
2306 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2389 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2307 ob->flag [FLAG_NO_MAP_SAVE] = true; 2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2308 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2309 2392
2310 if (ob->randomitems) 2393 if (ob->randomitems && !ob->above)
2311 { 2394 {
2312 if (!ob->above)
2313 {
2314 ob->create_treasure (ob->randomitems); 2395 ob->create_treasure (ob->randomitems);
2315 2396
2316 for (object *op = ob->above; op; op = op->above) 2397 for (object *op = ob->above; op; op = op->above)
2317 op->flag [FLAG_NO_MAP_SAVE] = true; 2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2318 } 2399 // TODO: if this is a pickable object, then the item
2319 2400 // will at a bit weird - saving inside the player
2320 ob->randomitems = 0; 2401 // will clear the flag, but when the player drops
2402 // it without logging out, it keeps the flag.
2403 // nobody ahs reported this, but this can be rather
2404 // annoying on persistent maps.
2321 } 2405 }
2322 } 2406 }
2323 } 2407 }
2324 } 2408 }
2325 2409
2326 skip_space: ; 2410 skip: ;
2327 } 2411 }
2328} 2412}
2329 2413
2330void 2414void
2331maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2415maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2341 2425
2342 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2426 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2343 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2427 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2344 2428
2345 for (int i = av_len ((AV *)palette) + 1; i--; ) 2429 for (int i = av_len ((AV *)palette) + 1; i--; )
2346 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2430 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2347 2431
2348 for (int y = 0; y < THIS->height; ++y) 2432 for (int y = 0; y < THIS->height; ++y)
2349 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2433 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2350 2434
2351 sfree (THIS->regions, THIS->size ()); 2435 sfree (THIS->regions, THIS->size ());
2356} 2440}
2357 2441
2358void 2442void
2359maptile::create_region_treasure () 2443maptile::create_region_treasure ()
2360 CODE: 2444 CODE:
2361{
2362 object *op = object::create ();
2363 op->type = FLOOR;
2364 op->map = THIS;
2365
2366 for (int x = 0; x < THIS->width; ++x) 2445 for (int x = 0; x < THIS->width; ++x)
2367 for (int y = 0; y < THIS->height; ++y) 2446 for (int y = 0; y < THIS->height; ++y)
2368 { 2447 {
2369 region *rgn = THIS->region (x, y); 2448 region *rgn = THIS->region (x, y);
2370 2449
2371 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2450 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2451 if (object *op = THIS->at (x, y).top)
2372 if (rgn->treasure && rndm () < rgn->treasure_density) 2452 if (rgn->treasure && rndm () < rgn->treasure_density)
2373 {
2374 op->x = x;
2375 op->y = y;
2376 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2453 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2377 }
2378 } 2454 }
2379 2455
2380 op->destroy ();
2381}
2382
2383int out_of_map (maptile *map, int x, int y) 2456int out_of_map (maptile *map, int x, int y)
2384 2457
2385void 2458void
2386trigger (maptile *map, long connection, bool state = true) 2459find_link (maptile *map, shstr_tmp connection)
2387 CODE:
2388 activate_connection (map, connection, state);
2389
2390void
2391get_connection (maptile *map, long connection)
2392 PPCODE: 2460 PPCODE:
2393 oblinkpt *obp = get_connection_links (map, connection); 2461 if (oblinkpt *obp = map->find_link (connection))
2394 if (obp)
2395 for (objectlink *ol = obp->link; ol; ol = ol->next) 2462 for (objectlink *ol = obp->link; ol; ol = ol->next)
2396 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2463 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2397 2464
2398void 2465void
2399get_map_flags (maptile *map, int x, int y) 2466xy_normalise (maptile *map, int x, int y, int dir = 0)
2400 PPCODE: 2467 PPCODE:
2401{ 2468{
2402 maptile *nmap = 0; 2469 mapxy pos (map, x, y);
2403 I16 nx = 0, ny = 0; 2470 if (!pos.move (dir).normalise ())
2404 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2471 XSRETURN_EMPTY;
2405 2472
2406 EXTEND (SP, 4); 2473 EXTEND (SP, 3);
2407 PUSHs (sv_2mortal (newSViv (flags)));
2408
2409 if (GIMME_V == G_ARRAY)
2410 {
2411 PUSHs (sv_2mortal (to_sv (nmap))); 2474 PUSHs (sv_2mortal (to_sv (pos.m)));
2412 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (to_sv (pos.x)));
2413 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (to_sv (pos.y)));
2414 }
2415} 2477}
2416 2478
2417void 2479mapspace *
2418at (maptile *map, unsigned int x, unsigned int y) 2480ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2419 PROTOTYPE: $$$ 2481 PROTOTYPE: $$$;$
2482 CODE:
2483{
2484 mapxy pos (map, x, y);
2485 if (!pos.move (dir).normalise ())
2486 XSRETURN_UNDEF;
2487
2488 RETVAL = &*pos;
2489}
2490 OUTPUT:
2491 RETVAL
2492
2493void
2494at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2495 PROTOTYPE: $$$;$
2420 PPCODE: 2496 PPCODE:
2421{ 2497 mapxy pos (map, x, y);
2422 object *o; 2498 if (pos.move (dir).normalise ())
2423 maptile *nmap = 0; 2499 for (object *o = pos->bot; o; o = o->above)
2424 I16 nx, ny;
2425
2426 get_map_flags (map, &nmap, x, y, &nx, &ny);
2427
2428 if (nmap)
2429 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2430 XPUSHs (sv_2mortal (to_sv (o))); 2500 XPUSHs (sv_2mortal (to_sv (o)));
2431}
2432 2501
2433SV * 2502SV *
2434bot_at (maptile *obj, unsigned int x, unsigned int y) 2503bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2435 PROTOTYPE: $$$ 2504 PROTOTYPE: $$$;$
2436 ALIAS: 2505 ALIAS:
2437 top_at = 1 2506 top_at = 1
2438 flags_at = 2 2507 flags_at = 2
2439 light_at = 3 2508 light_at = 3
2440 move_block_at = 4 2509 move_block_at = 4
2441 move_slow_at = 5 2510 move_slow_at = 5
2442 move_on_at = 6 2511 move_on_at = 6
2443 move_off_at = 7 2512 move_off_at = 7
2444 INIT:
2445 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2446 CODE: 2513 CODE:
2514{
2515 mapxy pos (map, x, y);
2516 if (!pos.move (dir).normalise ())
2517 XSRETURN_UNDEF;
2518
2519 mapspace &ms = *pos;
2520
2521 ms.update ();
2522
2447 switch (ix) 2523 switch (ix)
2448 { 2524 {
2449 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2525 case 0: RETVAL = to_sv (ms.bot ); break;
2450 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2526 case 1: RETVAL = to_sv (ms.top ); break;
2451 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2527 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2452 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2528 case 3: RETVAL = newSViv (ms.light ); break;
2453 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2529 case 4: RETVAL = newSVuv (ms.move_block); break;
2454 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2530 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2455 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2531 case 6: RETVAL = newSVuv (ms.move_on ); break;
2456 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2532 case 7: RETVAL = newSVuv (ms.move_off ); break;
2457 } 2533 }
2534}
2458 OUTPUT: RETVAL 2535 OUTPUT: RETVAL
2459
2460void fix_walls (maptile *map, int x, int y)
2461
2462void fix_walls_around (maptile *map, int x, int y)
2463 2536
2464# worst xs function of my life 2537# worst xs function of my life
2465bool 2538bool
2466_create_random_map (\ 2539_create_random_map (\
2467 maptile *self,\ 2540 maptile *self,\
2468 utf8_string wallstyle,\ 2541 SV *options,\
2469 utf8_string wall_name,\
2470 utf8_string floorstyle,\
2471 utf8_string monsterstyle,\
2472 utf8_string treasurestyle,\
2473 utf8_string layoutstyle,\
2474 utf8_string doorstyle,\
2475 utf8_string decorstyle,\
2476 utf8_string origin_map,\
2477 utf8_string final_map,\
2478 utf8_string exitstyle,\
2479 utf8_string this_map,\
2480 utf8_string exit_on_final_map,\
2481 int xsize,\
2482 int ysize,\
2483 int expand2x,\
2484 int layoutoptions1,\
2485 int layoutoptions2,\
2486 int layoutoptions3,\
2487 int symmetry,\
2488 int difficulty,\
2489 int difficulty_given,\
2490 float difficulty_increase,\
2491 int dungeon_level,\
2492 int dungeon_depth,\
2493 int decoroptions,\
2494 int orientation,\
2495 int origin_y,\
2496 int origin_x,\
2497 U32 random_seed,\
2498 val64 total_map_hp,\ 2542 val64 total_map_hp,\
2499 int map_layout_style,\
2500 int treasureoptions,\
2501 int symmetry_used,\
2502 region *region,\ 2543 region *region\
2503 utf8_string custom\
2504) 2544)
2505 CODE: 2545 CODE:
2506{ 2546{
2507 random_map_params rmp; 2547 random_map_params rmp;
2508 2548
2509 assign (rmp.wallstyle , wallstyle); 2549 rmp.hv = (HV *)SvREFCNT_inc_NN (SvRV (options));
2550
2510 assign (rmp.wall_name , wall_name); 2551 assign (rmp.wall_name , rmp.get_str ("wall_name"));
2511 assign (rmp.floorstyle , floorstyle);
2512 assign (rmp.monsterstyle , monsterstyle); 2552 assign (rmp.monsterstyle , rmp.get_str ("monsterstyle"));
2513 assign (rmp.treasurestyle , treasurestyle);
2514 assign (rmp.layoutstyle , layoutstyle); 2553 assign (rmp.layoutstyle , rmp.get_str ("layoutstyle"));
2515 assign (rmp.doorstyle , doorstyle); 2554 assign (rmp.doorstyle , rmp.get_str ("doorstyle"));
2516 assign (rmp.decorstyle , decorstyle);
2517 assign (rmp.exitstyle , exitstyle);
2518 assign (rmp.exit_on_final_map, exit_on_final_map); 2555 assign (rmp.exit_on_final_map, rmp.get_str ("exit_on_final_map"));
2519 2556
2520 rmp.origin_map = origin_map; 2557 rmp.origin_map = rmp.get_str ("origin_map");
2558 rmp.origin_x = rmp.get_iv ("origin_x");
2559 rmp.origin_y = rmp.get_iv ("origin_y");
2521 rmp.final_map = final_map; 2560 rmp.final_map = rmp.get_str ("final_map");
2522 rmp.this_map = this_map; 2561 rmp.this_map = rmp.get_str ("this_map");
2523 rmp.xsize = xsize; 2562 rmp.xsize = rmp.get_iv ("xsize");
2524 rmp.ysize = ysize; 2563 rmp.ysize = rmp.get_iv ("ysize");
2525 rmp.expand2x = expand2x; 2564 rmp.expand2x = rmp.get_iv ("expand2x");
2526 rmp.layoutoptions1 = layoutoptions1; 2565 rmp.layoutoptions1 = rmp.get_iv ("layoutoptions1");
2527 rmp.layoutoptions2 = layoutoptions2; 2566 rmp.layoutoptions2 = rmp.get_iv ("layoutoptions2");
2528 rmp.layoutoptions3 = layoutoptions3; 2567 rmp.layoutoptions3 = rmp.get_iv ("layoutoptions3");
2529 rmp.symmetry = symmetry; 2568 rmp.symmetry = rmp.get_iv ("symmetry");
2530 rmp.difficulty = difficulty; 2569 rmp.difficulty = rmp.get_iv ("difficulty");
2531 rmp.difficulty_given = difficulty_given; 2570 rmp.difficulty_given = rmp.get_iv ("difficulty_given");
2532 rmp.difficulty_increase = difficulty_increase; 2571 rmp.difficulty_increase = rmp.get_nv ("difficulty_increase");
2533 rmp.dungeon_level = dungeon_level; 2572 rmp.dungeon_level = rmp.get_iv ("dungeon_level");
2534 rmp.dungeon_depth = dungeon_depth; 2573 rmp.dungeon_depth = rmp.get_iv ("dungeon_depth");
2535 rmp.decoroptions = decoroptions;
2536 rmp.orientation = orientation; 2574 rmp.orientation = rmp.get_iv ("orientation");
2537 rmp.origin_y = origin_y;
2538 rmp.origin_x = origin_x;
2539 rmp.random_seed = random_seed; 2575 rmp.random_seed = rmp.get_uv ("random_seed");
2540 rmp.total_map_hp = (uint64_t) total_map_hp; 2576 rmp.total_map_hp = (uint64_t)total_map_hp;
2541 rmp.map_layout_style = map_layout_style; 2577 rmp.map_layout_style = rmp.get_iv ("map_layout_style");
2542 rmp.treasureoptions = treasureoptions;
2543 rmp.symmetry_used = symmetry_used; 2578 rmp.symmetry_used = rmp.get_iv ("symmetry_used");
2544 rmp.region = region; 2579 rmp.region = region;
2545 rmp.custom = custom;
2546 2580
2547 RETVAL = self->generate_random_map (&rmp); 2581 RETVAL = self->generate_random_map (&rmp);
2548} 2582}
2549 OUTPUT: 2583 OUTPUT:
2550 RETVAL 2584 RETVAL
2551 2585
2586MODULE = cf PACKAGE = cf::mapspace
2587
2588INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2589
2552MODULE = cf PACKAGE = cf::arch 2590MODULE = cf PACKAGE = cf::arch
2553 2591
2554int archetypes_size () 2592int archetypes_size ()
2555 CODE: 2593 CODE:
2556 RETVAL = archetypes.size (); 2594 RETVAL = archetypes.size ();
2559archetype *archetypes (U32 index) 2597archetype *archetypes (U32 index)
2560 CODE: 2598 CODE:
2561 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2599 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2562 OUTPUT: RETVAL 2600 OUTPUT: RETVAL
2563 2601
2564object *instantiate (archetype *arch)
2565 CODE:
2566 RETVAL = arch_to_object (arch);
2567 OUTPUT:
2568 RETVAL
2569
2570INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2602INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2571 2603
2572MODULE = cf PACKAGE = cf::party 2604MODULE = cf PACKAGE = cf::party
2573 2605
2574partylist *first () 2606partylist *first ()
2575 PROTOTYPE: 2607 PROTOTYPE:
2576 CODE: 2608 CODE:
2577 RETVAL = get_firstparty (); 2609 RETVAL = get_firstparty ();
2578 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2579 2611
2580INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2612INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2581 2613
2582MODULE = cf PACKAGE = cf::region 2614MODULE = cf PACKAGE = cf::region
2583 2615
2584void 2616void
2585list () 2617list ()
2586 PPCODE: 2618 PPCODE:
2587 for_all_regions (rgn) 2619 for_all_regions (rgn)
2588 XPUSHs (sv_2mortal (to_sv (rgn))); 2620 XPUSHs (sv_2mortal (to_sv (rgn)));
2589 2621
2590region *find (utf8_string name)
2591 PROTOTYPE: $
2592 CODE:
2593 RETVAL = region::find (name);
2594 OUTPUT: RETVAL
2595
2596region *find_fuzzy (utf8_string name)
2597 PROTOTYPE: $
2598 CODE:
2599 RETVAL = region::find_fuzzy (name);
2600 OUTPUT: RETVAL
2601
2602int specificity (region *rgn) 2622int specificity (region *rgn)
2603 CODE: 2623 CODE:
2604 RETVAL = 0; 2624 RETVAL = 0;
2605 while (rgn = rgn->parent) 2625 while (rgn = rgn->parent)
2606 RETVAL++; 2626 RETVAL++;
2607 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2608 2628
2609INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2629INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2610 2630
2611MODULE = cf PACKAGE = cf::living 2631MODULE = cf PACKAGE = cf::living
2612 2632
2613INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2633INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2614 2634
2615MODULE = cf PACKAGE = cf::settings 2635MODULE = cf PACKAGE = cf::settings
2616 2636
2617INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2637INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2618 2638
2619MODULE = cf PACKAGE = cf::client 2639MODULE = cf PACKAGE = cf::client
2620 2640
2621INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2641INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2622 2642
2623int invoke (client *ns, int event, ...) 2643int invoke (client *ns, int event, ...)
2624 CODE: 2644 CODE:
2625 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2645 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2626 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2646 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2692 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2712 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2693 old_sound_index [idx] = face; 2713 old_sound_index [idx] = face;
2694 2714
2695MODULE = cf PACKAGE = cf::face PREFIX = face_ 2715MODULE = cf PACKAGE = cf::face PREFIX = face_
2696 2716
2697#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2717#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2698 2718
2699faceidx face_find (utf8_string name, faceidx defidx = 0) 2719faceidx face_find (utf8_string name, faceidx defidx = 0)
2700 2720
2701faceidx alloc (utf8_string name) 2721faceidx alloc (utf8_string name)
2702 CODE: 2722 CODE:
2709 while (!RETVAL); // crude way to leave index 0 2729 while (!RETVAL); // crude way to leave index 0
2710 2730
2711 faces [RETVAL].name = name; 2731 faces [RETVAL].name = name;
2712 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2732 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2713 2733
2714 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2734 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2715 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2735 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2736 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2716} 2737}
2717 OUTPUT: RETVAL 2738 OUTPUT: RETVAL
2718 2739
2719void set_type (faceidx idx, int value) 2740void set_type (faceidx idx, int value)
2720 ALIAS: 2741 ALIAS:
2740 faceinfo *f = face_info (idx); assert (f); 2761 faceinfo *f = face_info (idx); assert (f);
2741 facedata *d = &(faceset ? f->data64 : f->data32); 2762 facedata *d = &(faceset ? f->data64 : f->data32);
2742 sv_to (data, d->data); 2763 sv_to (data, d->data);
2743 STRLEN clen; 2764 STRLEN clen;
2744 char *cdata = SvPVbyte (chksum, clen); 2765 char *cdata = SvPVbyte (chksum, clen);
2745 clen = min (CHKSUM_SIZE, clen); 2766 clen = min (CHKSUM_MAXLEN, clen);
2746 2767
2768 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2769
2747 if (memcmp (d->chksum, cdata, clen)) 2770 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2748 { 2771 {
2772 d->chksum_len = clen;
2749 memcpy (d->chksum, cdata, clen); 2773 memcpy (d->chksum, cdata, clen);
2750 2774
2751 // invalidate existing client face info 2775 // invalidate existing client face info
2752 for_all_clients (ns) 2776 for_all_clients (ns)
2753 if (ns->faceset == faceset) 2777 if (ns->faceset == faceset)
2768 2792
2769SV *get_chksum (faceidx idx, int faceset = 0) 2793SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE: 2794 CODE:
2771 facedata *d = face_data (idx, faceset); 2795 facedata *d = face_data (idx, faceset);
2772 if (!d) XSRETURN_UNDEF; 2796 if (!d) XSRETURN_UNDEF;
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2797 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2774 OUTPUT: 2798 OUTPUT:
2775 RETVAL 2799 RETVAL
2776 2800
2777SV *get_data (faceidx idx, int faceset = 0) 2801SV *get_data (faceidx idx, int faceset = 0)
2778 CODE: 2802 CODE:
2798 ns->force_newmap = true; 2822 ns->force_newmap = true;
2799 } 2823 }
2800 2824
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2825MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802 2826
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2827#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2804 2828
2805animidx anim_find (utf8_string name) 2829animidx anim_find (utf8_string name)
2806 CODE: 2830 CODE:
2807 RETVAL = animation::find (name).number; 2831 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL 2832 OUTPUT: RETVAL
2823 } 2847 }
2824 else 2848 else
2825 anim = &animation::create (name, av_len (av) + 1, facings); 2849 anim = &animation::create (name, av_len (av) + 1, facings);
2826 2850
2827 for (int i = 0; i < anim->num_animations; ++i) 2851 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2852 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2829} 2853}
2830 OUTPUT: RETVAL 2854 OUTPUT: RETVAL
2831 2855
2832void invalidate_all () 2856void invalidate_all ()
2833 CODE: 2857 CODE:
2834 for_all_clients (ns) 2858 for_all_clients (ns)
2835 ns->anims_sent.reset (); 2859 ns->anims_sent.reset ();
2836 2860
2837MODULE = cf PACKAGE = cf::object::freezer 2861MODULE = cf PACKAGE = cf::object::freezer
2838 2862
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2863INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2840 2864
2841SV * 2865SV *
2842new (char *klass) 2866new (char *klass)
2843 CODE: 2867 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2868 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2851 sv_to (sv, self); 2875 sv_to (sv, self);
2852 delete self; 2876 delete self;
2853 2877
2854MODULE = cf PACKAGE = cf::object::thawer 2878MODULE = cf PACKAGE = cf::object::thawer
2855 2879
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2881
2882bool
2883errors_are_fatal (bool fatal)
2884 CODE:
2885 RETVAL = object_thawer::errors_are_fatal;
2886 object_thawer::errors_are_fatal = fatal;
2887 OUTPUT:
2888 RETVAL
2857 2889
2858SV * 2890SV *
2859new_from_file (char *klass, octet_string path) 2891new_from_file (char *klass, octet_string path)
2860 CODE: 2892 CODE:
2861 object_thawer *f = new object_thawer (path); 2893 object_thawer *f = new object_thawer (path);

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