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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.356 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.388 by root, Wed Jun 30 01:57:54 2010 UTC

52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56 56
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
63 61
85 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_ext_map_world;
91 90
92static SV 91static SV
93 *cv_cf_do_invoke, 92 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 93 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 94 *cv_cf_client_send_msg,
123 122
124 return sv; 123 return sv;
125} 124}
126#endif 125#endif
127 126
128static noinline utf8_string 127noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 128cfSvPVutf8_nolen (SV *sv)
130{ 129{
131 SvGETMAGIC (sv); 130 SvGETMAGIC (sv);
132 131
133 if (SvPOK (sv)) 132 if (SvPOK (sv))
230 do_destroy (); 229 do_destroy ();
231 sever_self (); 230 sever_self ();
232} 231}
233 232
234void 233void
234attachable::do_delete ()
235{
236 delete this;
237}
238
239void
235attachable::check_mortals () 240attachable::check_mortals ()
236{ 241{
237 static int i = 0; 242 static int i = 0;
238 243
239 for (;;) 244 for (;;)
252 257
253 if (0) 258 if (0)
254 { 259 {
255 for (int j = 0; j < mortals.size (); ++j)//D 260 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 261 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
262
257 fprintf (stderr, "\n");//D 263 fprintf (stderr, "\n");//D
258 } 264 }
259 } 265 }
260 } 266 }
261 267
281 } 287 }
282 else 288 else
283 { 289 {
284 mortals.erase (i); 290 mortals.erase (i);
285 obj->sever_self (); 291 obj->sever_self ();
286 delete obj; 292 obj->do_delete ();
287 } 293 }
288 } 294 }
289} 295}
290 296
291void 297void
346#endif 352#endif
347 353
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 354//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 355
350static SV * 356static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 357newSVptr (void *ptr, HV *stash, HV *hv)
352{ 358{
353 SV *sv;
354
355 if (!ptr) 359 if (!ptr)
356 return newSV (0); 360 return newSV (0);
357 361
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 362 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 363 return sv_bless (newRV_noinc ((SV *)hv), stash);
364}
365
366static SV * noinline
367newSVptr (void *ptr, HV *stash)
368{
369 return newSVptr (ptr, stash, newHV ());
360} 370}
361 371
362static int 372static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 373attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 374{
376 return 0; 386 return 0;
377} 387}
378 388
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 389MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 390
381static SV * 391static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 392newSVattachable (attachable *obj, HV *stash)
383{ 393{
384 if (!obj) 394 if (!obj)
385 return newSV (0); 395 return newSV (0);
386 396
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 482 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 483 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 484 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 485 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 486 croak ("object of type cf::object expected");
487
488 return SvPTR_nc (sv);
489}
490
491static long noinline
492SvPTR_ornull_maptile (SV *sv)
493{
494 if (expect_false (!SvOK (sv))) return 0;
495
496 if (!SvROK (sv)
497 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
498 && SvSTASH (SvRV (sv)) != stash_ext_map_world
499 && !sv_derived_from (sv, "cf::map")))
500 croak ("object of type cf::map expected");
477 501
478 return SvPTR_nc (sv); 502 return SvPTR_nc (sv);
479} 503}
480 504
481static long noinline 505static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 530static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 531static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 532static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 533static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 534static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
535// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 536static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
537static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 538static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 539static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 540static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 541static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 542static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 584static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 585static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 586static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 587static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 588static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 589static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 590static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 591static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
592static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 593static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 594static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 595static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 596static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 597static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 598static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
688template<class type> 714template<class type>
689static void noinline 715static void noinline
690cf_obj_to (SV *arg, type &var) 716cf_obj_to (SV *arg, type &var)
691{ 717{
692 sv_to (arg, var); 718 sv_to (arg, var);
693 if (!var) 719 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 720 croak ("must not pass invalid/null cf_obj here");
695} 721}
696 722
697template<class object> 723template<class object>
698static void noinline 724static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 725cf_obj_ornull_to (SV *arg, object *&var)
700{ 726{
701 if (SvOK (arg)) 727 if (SvOK (arg))
702 { 728 {
703 sv_to (arg, var); 729 sv_to (arg, var);
704 if (!var) 730 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 731 croak ("unable to convert perl object to C++ object");
706 } 732 }
707 else 733 else
708 var = 0; 734 var = 0;
709} 735}
744 exit (EXIT_FAILURE); 770 exit (EXIT_FAILURE);
745 } 771 }
746 772
747 eval_pv ( 773 eval_pv (
748 "#line 1 'cfperl init'\n" 774 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 775 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 776 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 777 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 778 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 779 "require cf;\n",
754 0 780 0
755 ); 781 );
756 782
757 if (SvTRUE (ERRSV)) 783 if (SvTRUE (ERRSV))
1132 1158
1133 return retval; 1159 return retval;
1134} 1160}
1135 1161
1136maptile * 1162maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1163find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1164{
1139 CALL_BEGIN (3); 1165 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1166 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1167 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1168 CALL_ARG (difficulty);
1169 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1170 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1171
1145 maptile *retval = 0; 1172 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1173 if (count) sv_to (POPs, retval);
1147 1174
1224object::ref () const 1251object::ref () const
1225{ 1252{
1226 if (type == PLAYER) 1253 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1254 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1255 else
1256 // TODO: should be able to save references within the same map, at least
1229 return 0; 1257 return 0;
1230} 1258}
1231 1259
1232object * 1260object *
1233object::deref (const_utf8_string ref) 1261object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1397 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1398 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1399 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1400 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1401 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1402 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1403
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1404 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1405 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1406 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1407 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1419 static const struct { 1448 static const struct {
1420 const char *name; 1449 const char *name;
1421 IV iv; 1450 IV iv;
1422 } *civ, const_iv[] = { 1451 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1452# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1453# include "const_iv.h"
1425 const_iv (logBacktrace) 1454# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1455# include "attackinc.h"
1456# undef def
1457# define def(uc, flags) const_iv (SK_ ## uc)
1458# include "skillinc.h"
1459# undef def
1426 1460
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428 1462
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1463 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1464
1431 const_iv (MAX_TIME) 1465 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1466 const_iv (MAXSOCKBUF)
1433 1467
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1468 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1469 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1470
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) 1471 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1472
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1473 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1474 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1475 const_iv (F_LOCKED)
1579 1476
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1477 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1478 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1479
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1480 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1481
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1482 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1483 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1484
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1485 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE) 1486 const_iv (MAP_INACTIVE)
1634 1487
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1490
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1492
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1493 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1494 };
1663 1495
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1496 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1497 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1498
1667 static const struct { 1499 static const struct {
1668 const char *name; 1500 const char *name;
1669 int skip; 1501 int skip;
1675# undef def 1507# undef def
1676 }; 1508 };
1677 1509
1678 AV *av = get_av ("cf::EVENT", 1); 1510 AV *av = get_av ("cf::EVENT", 1);
1679 1511
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1512 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1513 {
1682 AV *event = newAV (); 1514 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1515 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1516 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1517 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1766 1598
1767void init_anim () 1599void init_anim ()
1768 1600
1769void init_globals () 1601void init_globals ()
1770 1602
1771void init_experience ()
1772
1773void init_attackmess () 1603void init_attackmess ()
1774 1604
1775void init_dynamic () 1605void init_dynamic ()
1776 1606
1777void load_settings () 1607void load_settings ()
1778 1608
1609void reload_exp_table ()
1610
1779void load_materials () 1611void reload_materials ()
1780 1612
1781void init_uuid () 1613void init_uuid ()
1782 CODE: 1614 CODE:
1783 UUID::init (); 1615 UUID::init ();
1784 1616
1785void init_signals () 1617void init_signals ()
1786
1787void init_commands ()
1788 1618
1789void init_skills () 1619void init_skills ()
1790 1620
1791void init_beforeplay () 1621void init_beforeplay ()
1792 1622
1852 switch (items) 1682 switch (items)
1853 { 1683 {
1854 case 0: RETVAL = gen (); break; 1684 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break; 1685 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1686 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break; 1687 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1858 } 1688 }
1859} 1689}
1860 OUTPUT: 1690 OUTPUT:
1861 RETVAL 1691 RETVAL
1862 1692
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1699NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE: 1700 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1701 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT: 1702 OUTPUT:
1873 RETVAL 1703 RETVAL
1704
1705const char *ordinal (int i)
1874 1706
1875void weaken (...) 1707void weaken (...)
1876 PROTOTYPE: @ 1708 PROTOTYPE: @
1877 CODE: 1709 CODE:
1878 while (items > 0) 1710 while (items > 0)
1879 sv_rvweaken (ST (--items)); 1711 sv_rvweaken (ST (--items));
1880 1712
1881void 1713void log_suspend ()
1714
1715void log_resume ()
1716
1882log_backtrace (utf8_string msg) 1717void log_backtrace (utf8_string msg)
1883 1718
1884void
1885LOG (int flags, utf8_string msg) 1719void LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$ 1720 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg 1721 C_ARGS: flags, "%s", msg
1888 1722
1889octet_string path_combine (octet_string base, octet_string path) 1723octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1982 1816
1983int random_roll (int min, int max, object *op, int goodbad); 1817int random_roll (int min, int max, object *op, int goodbad);
1984 1818
1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1819const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986 1820
1987int
1988exp_to_level (val64 exp) 1821int exp_to_level (val64 exp)
1989 CODE:
1990{
1991 int i = 0;
1992 1822
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003}
2004 OUTPUT: RETVAL
2005
2006val64
2007level_to_min_exp (int level) 1823val64 level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL
2016 1824
2017SV * 1825SV *
2018resistance_to_string (int atnr) 1826resistance_to_string (int atnr)
2019 CODE: 1827 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS) 1828 if (atnr >= 0 && atnr < NROFATTACKS)
2078 CODE: 1886 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1887 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT: 1888 OUTPUT:
2081 RETVAL 1889 RETVAL
2082 1890
1891bool should_invoke (attachable *obj, int event)
1892 CODE:
1893 RETVAL = obj->should_invoke ((event_type)event);
1894 OUTPUT: RETVAL
1895
2083void 1896void
2084debug_trace (attachable *obj, bool on = true) 1897debug_trace (attachable *obj, bool on = true)
2085 CODE: 1898 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1899 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on) 1900 if (on)
2095#object *mortals (U32 index) 1908#object *mortals (U32 index)
2096# CODE: 1909# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1910# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL 1911# OUTPUT: RETVAL
2099 1912
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1913INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2101 1914
2102MODULE = cf PACKAGE = cf::global 1915MODULE = cf PACKAGE = cf::global
2103 1916
2104int invoke (SV *klass, int event, ...) 1917int invoke (SV *klass, int event, ...)
2105 CODE: 1918 CODE:
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1922 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
2111 1924
2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1925MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113 1926
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1927INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2115 1928
2116int invoke (object *op, int event, ...) 1929int invoke (object *op, int event, ...)
2117 CODE: 1930 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1931 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1932 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2212 OUTPUT: 2025 OUTPUT:
2213 RETVAL 2026 RETVAL
2214 2027
2215object *find_best_object_match (object *op, utf8_string match) 2028object *find_best_object_match (object *op, utf8_string match)
2216 2029
2217object *find_marked_object (object *op)
2218
2219int need_identify (object *obj);
2220
2221int apply_shop_mat (object *shop_mat, object *op); 2030int apply_shop_mat (object *shop_mat, object *op);
2222 2031
2223int move (object *op, int dir, object *originator = op) 2032int move (object *op, int dir, object *originator = op)
2224 CODE: 2033 CODE:
2225 RETVAL = op->move (dir, originator); 2034 RETVAL = op->move (dir, originator);
2277 2086
2278void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
2279 2088
2280void update_object (object *op, int action) 2089void update_object (object *op, int action)
2281 2090
2282void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2283 2092
2284void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
2285 2094
2286int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2287 2096
2350 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2351 PPCODE: 2160 PPCODE:
2352{ 2161{
2353 rv_vector rv; 2162 rv_vector rv;
2354 2163
2355 PUTBACK;
2356 get_rangevector (ob, other, &rv, flags); 2164 get_rangevector (ob, other, &rv, flags);
2357 SPAGAIN;
2358 2165
2359 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
2360 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2361 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2362 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2363 PUSHs (newSViv (rv.direction)); 2170 PUSHs (sv_2mortal (newSViv (rv.direction)));
2364 PUSHs (to_sv (rv.part)); 2171 PUSHs (sv_2mortal (to_sv (rv.part)));
2365} 2172}
2366 2173
2367bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
2368 CODE: 2175 CODE:
2369 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
2410int command_arrest (object *op, utf8_string params) 2217int command_arrest (object *op, utf8_string params)
2411 2218
2412 2219
2413MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2220MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2414 2221
2415INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2222INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2416 2223
2417int invoke (player *pl, int event, ...) 2224int invoke (player *pl, int event, ...)
2418 CODE: 2225 CODE:
2419 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2226 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2420 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2512 if (op->tag) 2319 if (op->tag)
2513 XPUSHs (sv_2mortal (to_sv (op))); 2320 XPUSHs (sv_2mortal (to_sv (op)));
2514 } 2321 }
2515} 2322}
2516 2323
2517INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2324INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2518 2325
2519void 2326void
2520adjust_daylight () 2327adjust_daylight ()
2521 CODE: 2328 CODE:
2522 maptile::adjust_daylight (); 2329 maptile::adjust_daylight ();
2654 if (oblinkpt *obp = map->find_link (connection)) 2461 if (oblinkpt *obp = map->find_link (connection))
2655 for (objectlink *ol = obp->link; ol; ol = ol->next) 2462 for (objectlink *ol = obp->link; ol; ol = ol->next)
2656 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2463 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2657 2464
2658void 2465void
2659get_map_flags (maptile *map, int x, int y) 2466xy_normalise (maptile *map, int x, int y, int dir = 0)
2660 PPCODE: 2467 PPCODE:
2661{ 2468{
2662 maptile *nmap = 0; 2469 mapxy pos (map, x, y);
2663 I16 nx = 0, ny = 0; 2470 if (!pos.move (dir).normalise ())
2471 XSRETURN_EMPTY;
2664 2472
2665 PUTBACK;
2666 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2667 SPAGAIN;
2668
2669 EXTEND (SP, 4); 2473 EXTEND (SP, 3);
2670 PUSHs (sv_2mortal (newSViv (flags)));
2671
2672 if (GIMME_V == G_ARRAY)
2673 {
2674 PUSHs (sv_2mortal (to_sv (nmap))); 2474 PUSHs (sv_2mortal (to_sv (pos.m)));
2675 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (to_sv (pos.x)));
2676 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (to_sv (pos.y)));
2677 }
2678} 2477}
2679 2478
2680mapspace * 2479mapspace *
2681ms (maptile *map, unsigned int x, unsigned int y) 2480ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2682 PROTOTYPE: $$$ 2481 PROTOTYPE: $$$;$
2683 CODE: 2482 CODE:
2684{ 2483{
2685 maptile *nmap = 0; 2484 mapxy pos (map, x, y);
2686 I16 nx, ny; 2485 if (!pos.move (dir).normalise ())
2687
2688 PUTBACK;
2689 get_map_flags (map, &nmap, x, y, &nx, &ny);
2690 SPAGAIN;
2691
2692 if (!nmap)
2693 XSRETURN_UNDEF; 2486 XSRETURN_UNDEF;
2694 2487
2695 RETVAL = &nmap->at (nx, ny); 2488 RETVAL = &*pos;
2696} 2489}
2697 OUTPUT: 2490 OUTPUT:
2698 RETVAL 2491 RETVAL
2699 2492
2700void 2493void
2701at (maptile *map, unsigned int x, unsigned int y) 2494at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2702 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$;$
2703 PPCODE: 2496 PPCODE:
2704{ 2497 mapxy pos (map, x, y);
2705 maptile *nmap = 0; 2498 if (pos.move (dir).normalise ())
2706 I16 nx, ny;
2707
2708 PUTBACK;
2709 get_map_flags (map, &nmap, x, y, &nx, &ny);
2710 SPAGAIN;
2711
2712 if (nmap)
2713 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2499 for (object *o = pos->bot; o; o = o->above)
2714 XPUSHs (sv_2mortal (to_sv (o))); 2500 XPUSHs (sv_2mortal (to_sv (o)));
2715}
2716 2501
2717SV * 2502SV *
2718bot_at (maptile *map, unsigned int x, unsigned int y) 2503bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2719 PROTOTYPE: $$$ 2504 PROTOTYPE: $$$;$
2720 ALIAS: 2505 ALIAS:
2721 top_at = 1 2506 top_at = 1
2722 flags_at = 2 2507 flags_at = 2
2723 light_at = 3 2508 light_at = 3
2724 move_block_at = 4 2509 move_block_at = 4
2725 move_slow_at = 5 2510 move_slow_at = 5
2726 move_on_at = 6 2511 move_on_at = 6
2727 move_off_at = 7 2512 move_off_at = 7
2728 CODE: 2513 CODE:
2729{ 2514{
2730 sint16 nx = x; 2515 mapxy pos (map, x, y);
2731 sint16 ny = y; 2516 if (!pos.move (dir).normalise ())
2732
2733 if (!xy_normalise (map, nx, ny))
2734 XSRETURN_UNDEF; 2517 XSRETURN_UNDEF;
2735 2518
2736 mapspace &ms = map->at (nx, ny); 2519 mapspace &ms = *pos;
2737 2520
2738 ms.update (); 2521 ms.update ();
2739 2522
2740 switch (ix) 2523 switch (ix)
2741 { 2524 {
2753 2536
2754# worst xs function of my life 2537# worst xs function of my life
2755bool 2538bool
2756_create_random_map (\ 2539_create_random_map (\
2757 maptile *self,\ 2540 maptile *self,\
2758 utf8_string wallstyle,\ 2541 SV *options,\
2759 utf8_string wall_name,\
2760 utf8_string floorstyle,\
2761 utf8_string monsterstyle,\
2762 utf8_string treasurestyle,\
2763 utf8_string layoutstyle,\
2764 utf8_string doorstyle,\
2765 utf8_string decorstyle,\
2766 utf8_string miningstyle,\
2767 utf8_string origin_map,\
2768 utf8_string final_map,\
2769 utf8_string exitstyle,\
2770 utf8_string this_map,\
2771 utf8_string exit_on_final_map,\
2772 int xsize,\
2773 int ysize,\
2774 int expand2x,\
2775 int layoutoptions1,\
2776 int layoutoptions2,\
2777 int layoutoptions3,\
2778 int symmetry,\
2779 int difficulty,\
2780 int difficulty_given,\
2781 float difficulty_increase,\
2782 int dungeon_level,\
2783 int dungeon_depth,\
2784 int decoroptions,\
2785 int orientation,\
2786 int origin_y,\
2787 int origin_x,\
2788 U32 random_seed,\
2789 val64 total_map_hp,\ 2542 val64 total_map_hp,\
2790 int map_layout_style,\
2791 int treasureoptions,\
2792 int symmetry_used,\
2793 region *region,\ 2543 region *region\
2794 utf8_string custom\
2795) 2544)
2796 CODE: 2545 CODE:
2797{ 2546{
2798 random_map_params rmp; 2547 random_map_params rmp;
2799 2548
2800 assign (rmp.wallstyle , wallstyle); 2549 rmp.hv = (HV *)SvREFCNT_inc_NN (SvRV (options));
2550
2801 assign (rmp.wall_name , wall_name); 2551 assign (rmp.wall_name , rmp.get_str ("wall_name"));
2802 assign (rmp.floorstyle , floorstyle);
2803 assign (rmp.monsterstyle , monsterstyle); 2552 assign (rmp.monsterstyle , rmp.get_str ("monsterstyle"));
2804 assign (rmp.treasurestyle , treasurestyle);
2805 assign (rmp.layoutstyle , layoutstyle); 2553 assign (rmp.layoutstyle , rmp.get_str ("layoutstyle"));
2806 assign (rmp.doorstyle , doorstyle); 2554 assign (rmp.doorstyle , rmp.get_str ("doorstyle"));
2807 assign (rmp.decorstyle , decorstyle);
2808 assign (rmp.miningstyle , miningstyle);
2809 assign (rmp.exitstyle , exitstyle);
2810 assign (rmp.exit_on_final_map, exit_on_final_map); 2555 assign (rmp.exit_on_final_map, rmp.get_str ("exit_on_final_map"));
2811 2556
2812 rmp.origin_map = origin_map; 2557 rmp.origin_map = rmp.get_str ("origin_map");
2558 rmp.origin_x = rmp.get_iv ("origin_x");
2559 rmp.origin_y = rmp.get_iv ("origin_y");
2813 rmp.final_map = final_map; 2560 rmp.final_map = rmp.get_str ("final_map");
2814 rmp.this_map = this_map; 2561 rmp.this_map = rmp.get_str ("this_map");
2815 rmp.xsize = xsize; 2562 rmp.xsize = rmp.get_iv ("xsize");
2816 rmp.ysize = ysize; 2563 rmp.ysize = rmp.get_iv ("ysize");
2817 rmp.expand2x = expand2x; 2564 rmp.expand2x = rmp.get_iv ("expand2x");
2818 rmp.layoutoptions1 = layoutoptions1; 2565 rmp.layoutoptions1 = rmp.get_iv ("layoutoptions1");
2819 rmp.layoutoptions2 = layoutoptions2; 2566 rmp.layoutoptions2 = rmp.get_iv ("layoutoptions2");
2820 rmp.layoutoptions3 = layoutoptions3; 2567 rmp.layoutoptions3 = rmp.get_iv ("layoutoptions3");
2821 rmp.symmetry = symmetry; 2568 rmp.symmetry = rmp.get_iv ("symmetry");
2822 rmp.difficulty = difficulty; 2569 rmp.difficulty = rmp.get_iv ("difficulty");
2823 rmp.difficulty_given = difficulty_given; 2570 rmp.difficulty_given = rmp.get_iv ("difficulty_given");
2824 rmp.difficulty_increase = difficulty_increase; 2571 rmp.difficulty_increase = rmp.get_nv ("difficulty_increase");
2825 rmp.dungeon_level = dungeon_level; 2572 rmp.dungeon_level = rmp.get_iv ("dungeon_level");
2826 rmp.dungeon_depth = dungeon_depth; 2573 rmp.dungeon_depth = rmp.get_iv ("dungeon_depth");
2827 rmp.decoroptions = decoroptions;
2828 rmp.orientation = orientation; 2574 rmp.orientation = rmp.get_iv ("orientation");
2829 rmp.origin_y = origin_y;
2830 rmp.origin_x = origin_x;
2831 rmp.random_seed = random_seed; 2575 rmp.random_seed = rmp.get_uv ("random_seed");
2832 rmp.total_map_hp = (uint64_t) total_map_hp; 2576 rmp.total_map_hp = (uint64_t)total_map_hp;
2833 rmp.map_layout_style = map_layout_style; 2577 rmp.map_layout_style = rmp.get_iv ("map_layout_style");
2834 rmp.treasureoptions = treasureoptions;
2835 rmp.symmetry_used = symmetry_used; 2578 rmp.symmetry_used = rmp.get_iv ("symmetry_used");
2836 rmp.region = region; 2579 rmp.region = region;
2837 rmp.custom = custom;
2838 2580
2839 RETVAL = self->generate_random_map (&rmp); 2581 RETVAL = self->generate_random_map (&rmp);
2840} 2582}
2841 OUTPUT: 2583 OUTPUT:
2842 RETVAL 2584 RETVAL
2843 2585
2844MODULE = cf PACKAGE = cf::mapspace 2586MODULE = cf PACKAGE = cf::mapspace
2845 2587
2846INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2588INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2847 2589
2848MODULE = cf PACKAGE = cf::arch 2590MODULE = cf PACKAGE = cf::arch
2849 2591
2850int archetypes_size () 2592int archetypes_size ()
2851 CODE: 2593 CODE:
2855archetype *archetypes (U32 index) 2597archetype *archetypes (U32 index)
2856 CODE: 2598 CODE:
2857 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2599 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2858 OUTPUT: RETVAL 2600 OUTPUT: RETVAL
2859 2601
2860INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2602INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2861 2603
2862MODULE = cf PACKAGE = cf::party 2604MODULE = cf PACKAGE = cf::party
2863 2605
2864partylist *first () 2606partylist *first ()
2865 PROTOTYPE: 2607 PROTOTYPE:
2866 CODE: 2608 CODE:
2867 RETVAL = get_firstparty (); 2609 RETVAL = get_firstparty ();
2868 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2869 2611
2870INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2612INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2871 2613
2872MODULE = cf PACKAGE = cf::region 2614MODULE = cf PACKAGE = cf::region
2873 2615
2874void 2616void
2875list () 2617list ()
2876 PPCODE: 2618 PPCODE:
2877 for_all_regions (rgn) 2619 for_all_regions (rgn)
2878 XPUSHs (sv_2mortal (to_sv (rgn))); 2620 XPUSHs (sv_2mortal (to_sv (rgn)));
2879 2621
2880region *find (utf8_string name)
2881 PROTOTYPE: $
2882 CODE:
2883 RETVAL = region::find (name);
2884 OUTPUT: RETVAL
2885
2886int specificity (region *rgn) 2622int specificity (region *rgn)
2887 CODE: 2623 CODE:
2888 RETVAL = 0; 2624 RETVAL = 0;
2889 while (rgn = rgn->parent) 2625 while (rgn = rgn->parent)
2890 RETVAL++; 2626 RETVAL++;
2891 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2892 2628
2893INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2629INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2894 2630
2895MODULE = cf PACKAGE = cf::living 2631MODULE = cf PACKAGE = cf::living
2896 2632
2897INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2633INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2898 2634
2899MODULE = cf PACKAGE = cf::settings 2635MODULE = cf PACKAGE = cf::settings
2900 2636
2901INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2637INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2902 2638
2903MODULE = cf PACKAGE = cf::client 2639MODULE = cf PACKAGE = cf::client
2904 2640
2905INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2641INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2906 2642
2907int invoke (client *ns, int event, ...) 2643int invoke (client *ns, int event, ...)
2908 CODE: 2644 CODE:
2909 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2645 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2910 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2646 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2976 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2712 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2977 old_sound_index [idx] = face; 2713 old_sound_index [idx] = face;
2978 2714
2979MODULE = cf PACKAGE = cf::face PREFIX = face_ 2715MODULE = cf PACKAGE = cf::face PREFIX = face_
2980 2716
2981#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2717#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2982 2718
2983faceidx face_find (utf8_string name, faceidx defidx = 0) 2719faceidx face_find (utf8_string name, faceidx defidx = 0)
2984 2720
2985faceidx alloc (utf8_string name) 2721faceidx alloc (utf8_string name)
2986 CODE: 2722 CODE:
2993 while (!RETVAL); // crude way to leave index 0 2729 while (!RETVAL); // crude way to leave index 0
2994 2730
2995 faces [RETVAL].name = name; 2731 faces [RETVAL].name = name;
2996 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2732 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2997 2733
2998 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2734 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2999 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2735 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2736 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
3000} 2737}
3001 OUTPUT: RETVAL 2738 OUTPUT: RETVAL
3002 2739
3003void set_type (faceidx idx, int value) 2740void set_type (faceidx idx, int value)
3004 ALIAS: 2741 ALIAS:
3085 ns->force_newmap = true; 2822 ns->force_newmap = true;
3086 } 2823 }
3087 2824
3088MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2825MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3089 2826
3090#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2827#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3091 2828
3092animidx anim_find (utf8_string name) 2829animidx anim_find (utf8_string name)
3093 CODE: 2830 CODE:
3094 RETVAL = animation::find (name).number; 2831 RETVAL = animation::find (name).number;
3095 OUTPUT: RETVAL 2832 OUTPUT: RETVAL
3121 for_all_clients (ns) 2858 for_all_clients (ns)
3122 ns->anims_sent.reset (); 2859 ns->anims_sent.reset ();
3123 2860
3124MODULE = cf PACKAGE = cf::object::freezer 2861MODULE = cf PACKAGE = cf::object::freezer
3125 2862
3126INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2863INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3127 2864
3128SV * 2865SV *
3129new (char *klass) 2866new (char *klass)
3130 CODE: 2867 CODE:
3131 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2868 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3138 sv_to (sv, self); 2875 sv_to (sv, self);
3139 delete self; 2876 delete self;
3140 2877
3141MODULE = cf PACKAGE = cf::object::thawer 2878MODULE = cf PACKAGE = cf::object::thawer
3142 2879
3143INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2881
2882bool
2883errors_are_fatal (bool fatal)
2884 CODE:
2885 RETVAL = object_thawer::errors_are_fatal;
2886 object_thawer::errors_are_fatal = fatal;
2887 OUTPUT:
2888 RETVAL
3144 2889
3145SV * 2890SV *
3146new_from_file (char *klass, octet_string path) 2891new_from_file (char *klass, octet_string path)
3147 CODE: 2892 CODE:
3148 object_thawer *f = new object_thawer (path); 2893 object_thawer *f = new object_thawer (path);

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