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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.39 by elmex, Fri Sep 1 17:16:47 2006 UTC vs.
Revision 1.203 by root, Sun Apr 29 14:33:33 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 84static PerlInterpreter *perl;
76 85
86double runtime;
87
88global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
78 91
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
86 115
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
89static SV * 249static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 251{
92 SV *sv; 252 SV *sv;
93 253
94 if (!ptr) 254 if (!ptr)
95 return &PL_sv_undef; 255 return &PL_sv_undef;
96 256
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 259}
100 260
101template<class attachable> 261static int
102SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
103newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
104{ 282{
105 if (!obj) 283 if (!obj)
106 return &PL_sv_undef; 284 return &PL_sv_undef;
107 285
108 if (!obj->self) 286 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 287 {
140 HV *hv = newHV (); 288 obj->self = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 290
144 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
146 297
147 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
148} 303}
149 304
150static void 305static void
151clearSVptr (SV *sv) 306clearSVptr (SV *sv)
152{ 307{
177 if (SvOK (sv)) 332 if (SvOK (sv))
178 return SvPTR (sv, klass); 333 return SvPTR (sv, klass);
179 else 334 else
180 return 0; 335 return 0;
181} 336}
337
338inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340inline SV *to_sv (bool v) { return newSViv (v); }
341inline SV *to_sv ( signed char v) { return newSViv (v); }
342inline SV *to_sv (unsigned char v) { return newSViv (v); }
343inline SV *to_sv ( signed short v) { return newSViv (v); }
344inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345inline SV *to_sv ( signed int v) { return newSViv (v); }
346inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347inline SV *to_sv ( signed long v) { return newSViv (v); }
348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351inline SV *to_sv (float v) { return newSVnv (v); }
352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362inline SV *to_sv (object & v) { return to_sv (&v); }
363inline SV *to_sv (living & v) { return to_sv (&v); }
364
365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403template<class T>
404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406template<int N>
407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 431
183static SV * 432static SV *
184newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
185{ 434{
186 SV *sv; 435 SV *sv;
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 } 463 }
215 break; 464 break;
216 465
217 case DT_OBJECT: 466 case DT_OBJECT:
218 { 467 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 468 break;
223 469
224 case DT_MAP: 470 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 472 sv = to_sv (va_arg (ap, maptile *));
227 break; 473 break;
228 474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
229 case DT_PLAYER: 479 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 480 sv = to_sv (va_arg (ap, player *));
231 break; 481 break;
232 482
233 case DT_ARCH: 483 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 484 sv = to_sv (va_arg (ap, archetype *));
235 break; 485 break;
236 486
237 case DT_PARTY: 487 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 488 sv = to_sv (va_arg (ap, partylist *));
239 break; 489 break;
240 490
241 case DT_REGION: 491 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 492 sv = to_sv (va_arg (ap, region *));
243 break; 493 break;
244 494
245 default: 495 default:
246 assert (("unhandled type in newSVdt_va", 0)); 496 assert (("unhandled type in newSVdt_va", 0));
247 } 497 }
292} 542}
293 543
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 545
296SV * 546SV *
297registry_of (attachable_base *ext) 547registry (attachable *ext)
298{ 548{
299 if (!ext->cb) 549 if (!ext->cb)
300 ext->cb = newAV (); 550 ext->cb = newAV ();
301 551
302 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
303} 553}
304 554
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379/////////////////////////////////////////////////////////////////////////////
380
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410}
411
412#include "kw_hash.h"
413
414object_freezer::object_freezer ()
415: dynbuf (128 * 1024, 64 * 1024)
416{
417 av = newAV ();
418}
419
420object_freezer::~object_freezer ()
421{
422 SvREFCNT_dec (av);
423}
424
425void object_freezer::put (attachable_base *ext)
426{
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 add ((void *)"oid ", 4);
435 add ((sint32)idx);
436 add ('\n');
437 }
438}
439
440bool object_freezer::save (const char *filename)
441{
442 dSP;
443 ENTER;
444 SAVETMPS;
445 PUSHMARK (SP);
446 EXTEND (SP, 3);
447 PUSHs (sv_2mortal (newSVpv (filename, 0)));
448 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
449 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454}
455
456int fprintf (object_freezer &freezer, const char *format, ...)
457{
458 va_list ap;
459
460 va_start (ap, format);
461
462 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
463
464 if (len >= 0)
465 freezer.alloc (len);
466
467 va_end (ap);
468}
469
470int fputs (const char *s, object_freezer &freezer)
471{
472 freezer.add (s);
473}
474
475object_thawer::object_thawer (const char *filename)
476{
477 av = 0;
478 fp = 0;
479
480 if (!filename)
481 return;
482
483 fp = fopen (filename, "r");
484 if (!fp)
485 {
486 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
487 return;
488 }
489
490 if (perl_booted)
491 {
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
497 PUTBACK;
498
499 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
500 {
501 SPAGAIN;
502 SV *sv = POPs;
503 if (SvROK (sv))
504 av = (AV *)SvREFCNT_inc (SvRV (sv));
505 }
506
507 FREETMPS;
508 LEAVE;
509 }
510}
511
512void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
513{
514 if (!av || oid < 0) // this is actually an error of sorts
515 return;
516
517 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
518 ext->clear ();
519
520 SV **svp = av_fetch ((AV *)av, oid, 0);
521
522 if (!svp || !SvROK (*svp))
523 {
524 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
525 return;
526 }
527
528 ext->self = *svp; *svp = &PL_sv_undef;
529 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
530
531 reattach (type, obj);
532}
533
534object_thawer::~object_thawer ()
535{
536 if (fp) fclose (fp);
537 if (av) SvREFCNT_dec ((AV *)av);
538}
539
540token object_thawer::get_token ()
541{
542#if 0
543 for (;;)
544 {
545 if (!fgets (line, sizeof (line), fp))
546 return token (KW_eof);
547
548 unsigned char *p = (unsigned char *)line;
549
550 while (*p > ' ')
551 p++;
552
553 int len = p - (unsigned char *)line;
554
555 while ((*p - 1) < ' ')
556 p++;
557
558 if (*p)
559 {
560 char *v = p;
561
562 while (*p && *p != '\n')
563 p++;
564
565 *p = 0;
566
567 return token (k, v);
568 }
569 else
570 return token (k);
571 }
572#endif
573}
574
575///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
576 556
577extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
578{ 558{
579 return 0; 559 return 0;
582static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
583 563
584static int 564static int
585runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
586{ 566{
587 dSP; 567 return -1;
588
589 ENTER;
590 SAVETMPS;
591
592 PUSHMARK (SP);
593
594 EXTEND (SP, 3);
595 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
596 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
597
598 if (params)
599 PUSHs (sv_2mortal (newSVpv (params, 0)));
600
601 PUTBACK;
602 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
603 SPAGAIN;
604
605 if (SvTRUE (ERRSV))
606 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
607
608 int returnvalue = count > 0 ? POPi : -1;
609
610 PUTBACK;
611 FREETMPS;
612 LEAVE;
613
614 return returnvalue;
615} 568}
616 569
617extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
618{ 571{
619 va_list args; 572 va_list args;
622 va_start (args, type); 575 va_start (args, type);
623 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
624 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
625 578
626 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
627 {
628 if (!perl)
629 return NULL; 580 return NULL;
630
631 const char *cmdname = va_arg (args, const char *);
632 HV *hv = get_hv ("cf::COMMAND", 1);
633 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
634
635 va_end (args);
636
637 if (svp)
638 {
639 // this is totaly broken, should stash it into %COMMAND
640 rtn_cmd.name = cmdname;
641 rtn_cmd.time = SvNV (*svp);
642 rtn_cmd.func = runPluginCommand;
643
644 return &rtn_cmd;
645 }
646 }
647 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
648 { 582 {
649 va_end (args); 583 va_end (args);
650 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
651 } 585 }
652 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
653 { 587 {
654 va_end (args); 588 va_end (args);
655 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
656 } 590 }
657 else 591 else
658 va_end (args); 592 va_end (args);
659 593
660 return NULL; 594 return NULL;
682 perl = perl_alloc (); 616 perl = perl_alloc ();
683 perl_construct (perl); 617 perl_construct (perl);
684 618
685 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
686 620
687 char *argv[] = { 621 const char *argv[] = {
688 "", 622 settings.argv [0],
689 "-e" 623 "-e"
690 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
691 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
627 "require cf;"
692 }; 628 };
693 629
694 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
695 { 632 {
696 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
697 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
698 } 635 }
699 636
700 obj_cache = newHV (); 637 {
701} 638 dSP;
702 639
703void cfperl_boot () 640 PUSHMARK (SP);
704{ 641 PUTBACK;
705 perl_booted = true; 642 call_pv ("cf::init", G_DISCARD | G_VOID);
706 643 }
707 eval_pv ("require cf", 1);
708} 644}
709 645
710void cfperl_main () 646void cfperl_main ()
711{ 647{
712 dSP; 648 dSP;
713 649
714 PUSHMARK (SP); 650 PUSHMARK (SP);
715 PUTBACK; 651 PUTBACK;
716 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
717} 671}
718 672
719static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
720# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
721# include "eventinc.h" 675# include "eventinc.h"
752 } 706 }
753 } 707 }
754 } 708 }
755} 709}
756 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_object, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777bool
757bool cfperl_invoke (event_type event, ...) 778attachable::invoke (event_type event, ...)
758{ 779{
759 data_type dt; 780 data_type dt;
760 va_list ap; 781 va_list ap;
761 782
762 va_start (ap, event); 783 va_start (ap, event);
763 784
785 // callback call ordering should be:
786 // 1. per-object callback
787 // 2. per-class object
788 // 3. per-type callback
789 // 4. global callbacks
790
764 AV *callbacks = 0; 791 AV *callbacks = 0;
765
766 object *op;
767 player *pl;
768 mapstruct *map;
769
770 // callback call ordering is:
771 // 1. per-object callback (NYI)
772 // 2. per-class object
773 // 2a. per-type callback
774 // 4. global callbacks
775
776 gather_callbacks (callbacks, cb_global, event); 792 gather_callbacks (callbacks, event);
777
778 switch (KLASS_OF (event))
779 {
780 case KLASS_GLOBAL:
781 break;
782
783 case KLASS_OBJECT:
784 dt = (data_type) va_arg (ap, int);
785 assert (("first argument must be of type object", dt == DT_OBJECT));
786 op = va_arg (ap, object *);
787
788 if (op->cb)
789 gather_callbacks (callbacks, op->cb, event);
790
791 if (op->type)
792 {
793 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 if (op->type <= AvFILLp (cb_type))
802 {
803 SV *registry = AvARRAY (cb_type)[op->type];
804
805 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807 }
808 }
809
810 gather_callbacks (callbacks, cb_object, event);
811
812 break;
813
814 case KLASS_PLAYER:
815 dt = (data_type) va_arg (ap, int);
816 assert (("first argument must be of type player", dt == DT_PLAYER));
817 pl = va_arg (ap, player *);
818
819 if (pl->cb)
820 gather_callbacks (callbacks, pl->cb, event);
821
822 gather_callbacks (callbacks, cb_player, event);
823 break;
824
825 case KLASS_MAP:
826 dt = (data_type) va_arg (ap, int);
827 assert (("first argument must be of type object", dt == DT_MAP));
828 map = va_arg (ap, mapstruct *);
829
830 if (map->cb)
831 gather_callbacks (callbacks, map->cb, event);
832
833 gather_callbacks (callbacks, cb_map, event);
834 break;
835
836 default:
837 assert (("unsupported event klass in cfperl_invoke", 0));
838 }
839 793
840 // short-circuit processing if no callbacks found/defined 794 // short-circuit processing if no callbacks found/defined
841 if (!callbacks) 795 if (!callbacks)
842 return 0; 796 return 0;
843 797
844 dSP; 798 CALL_BEGIN (3);
845 ENTER;
846 SAVETMPS;
847
848 PUSHMARK (SP);
849 EXTEND (SP, 3);
850
851 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 799 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
852 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 800 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
853 801
854 switch (KLASS_OF (event)) 802 //TODO: unhack
855 { 803 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
856 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 804 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
857 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 805 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
858 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 806 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
859 } 807 else if (global *gl = is_a<global>(this)) /*nop*/;
808 else
809 abort (); //TODO
860 810
861 for (;;) 811 for (;;)
862 { 812 {
863 dt = (data_type) va_arg (ap, int); 813 dt = (data_type) va_arg (ap, int);
864 814
865 if (dt == DT_END) 815 if (dt == DT_END)
866 break; 816 break;
867
868 if (dt == DT_AV) 817 else if (dt == DT_AV)
869 { 818 {
870 AV *av = va_arg (ap, AV *); 819 AV *av = va_arg (ap, AV *);
871 820
872 for (int i = 0; i <= av_len (av); ++i) 821 for (int i = 0; i <= av_len (av); ++i)
873 XPUSHs (*av_fetch (av, i, 1)); 822 XPUSHs (*av_fetch (av, i, 1));
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 825 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 } 826 }
878 827
879 va_end (ap); 828 va_end (ap);
880 829
881 PUTBACK; 830 CALL_CALL ("cf::do_invoke", G_SCALAR);
882 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
883 SPAGAIN;
884
885 count = count > 0 ? POPi : 0; 831 count = count > 0 ? POPi : 0;
886 832
887 FREETMPS; 833 CALL_END;
888 LEAVE;
889 834
890 return count; 835 return count;
891} 836}
892 837
893SV * 838SV *
908cfperl_result_INT (int idx) 853cfperl_result_INT (int idx)
909{ 854{
910 return SvIV (cfperl_result (idx)); 855 return SvIV (cfperl_result (idx));
911} 856}
912 857
858double
859cfperl_result_DOUBLE (int idx)
860{
861 return SvNV (cfperl_result (idx));
862}
863
864/////////////////////////////////////////////////////////////////////////////
865
866void
867cfperl_emergency_save ()
868{
869 CALL_BEGIN (0);
870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872}
873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
883maptile *
884maptile::find_sync (const char *path, maptile *origin)
885{
886 CALL_BEGIN (2);
887 CALL_ARG (path);
888 CALL_ARG (origin);
889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
930}
931
932void
933maptile::change_all_map_light (int change)
934{
935 CALL_BEGIN (1);
936 CALL_ARG (change);
937 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
938 CALL_END;
939}
940
941void
942object::enter_exit (object *exit)
943{
944 if (type != PLAYER)
945 return;
946
947 CALL_BEGIN (2);
948 CALL_ARG (this);
949 CALL_ARG (exit);
950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
951 CALL_END;
952}
953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
970/////////////////////////////////////////////////////////////////////////////
971
972struct EventAPI *watcher_base::GEventAPI;
973struct CoroAPI *coroapi::GCoroAPI;
974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
1022iw_dispatch (pe_event *ev)
1023{
1024 iw *w = (iw *)ev->ext_data;
1025 w->call (*w);
1026}
1027
1028void
1029iw::alloc ()
1030{
1031 pe = GEventAPI->new_idle (0, 0);
1032
1033 WaREENTRANT_off (pe);
1034 pe->base.callback = (void *)iw_dispatch;
1035 pe->base.ext_data = (void *)this;
1036}
1037
1038static void iow_dispatch (pe_event *ev)
1039{
1040 iow *w = (iow *)ev->ext_data;
1041 w->call (*w, ((pe_ioevent *)ev)->got);
1042}
1043
1044void
1045iow::alloc ()
1046{
1047 pe = GEventAPI->new_io (0, 0);
1048
1049 WaREENTRANT_off (pe);
1050 pe->base.callback = (void *)iow_dispatch;
1051 pe->base.ext_data = (void *)this;
1052
1053 pe->fd = -1;
1054 pe->poll = 0;
1055}
1056
1057void
1058iow::fd (int fd)
1059{
1060 pe->fd = fd;
1061}
1062
1063int
1064iow::poll ()
1065{
1066 return pe->poll;
1067}
1068
1069void
1070iow::poll (int events)
1071{
1072 if (pe->poll != events)
1073 {
1074 if (pe->poll) stop ();
1075 pe->poll = events;
1076 if (pe->poll) start ();
1077 }
1078}
1079
1080void
1081_connect_to_perl ()
1082{
1083 stash_cf = gv_stashpv ("cf" , 1);
1084
1085 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1086 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1087 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1088 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1089 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1094
1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1097
1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1100 cb_object = get_av ("cf::CB_OBJECT", 1);
1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1102 cb_client = get_av ("cf::CB_CLIENT", 1);
1103 cb_type = get_av ("cf::CB_TYPE" , 1);
1104 cb_map = get_av ("cf::CB_MAP" , 1);
1105}
1106
913MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
914 1108
915BOOT: 1109BOOT:
916{ 1110{
917 HV *stash = gv_stashpv ("cf", 1); 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1113
1114 _connect_to_perl ();
1115
1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
918 1126
919 static const struct { 1127 static const struct {
920 const char *name; 1128 const char *name;
921 IV iv; 1129 IV iv;
922 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
923# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
924 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
925 const_iv (llevInfo) 1133 const_iv (logBacktrace)
926 const_iv (llevDebug) 1134
927 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
928 1138
929 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
930 const_iv (PLAYER) 1140
931 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
932 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
933 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
934 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
935 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
936 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
937 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
938 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
939 const_iv (LIGHTNING) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
940 const_iv (ARROW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
941 const_iv (BOW) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
942 const_iv (WEAPON) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
943 const_iv (ARMOUR) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
944 const_iv (PEDESTAL) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
945 const_iv (ALTAR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
946 const_iv (LOCKED_DOOR) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
947 const_iv (SPECIAL_KEY) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
948 const_iv (MAP) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
949 const_iv (DOOR) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
950 const_iv (KEY) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
951 const_iv (TIMED_GATE) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
952 const_iv (TRIGGER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
953 const_iv (GRIMREAPER) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
954 const_iv (MAGIC_EAR) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
955 const_iv (TRIGGER_BUTTON) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
956 const_iv (TRIGGER_ALTAR) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
957 const_iv (TRIGGER_PEDESTAL) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
958 const_iv (SHIELD) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
959 const_iv (HELMET)
960 const_iv (HORN)
961 const_iv (MONEY)
962 const_iv (CLASS)
963 const_iv (GRAVESTONE)
964 const_iv (AMULET)
965 const_iv (PLAYERMOVER)
966 const_iv (TELEPORTER)
967 const_iv (CREATOR)
968 const_iv (SKILL)
969 const_iv (EXPERIENCE)
970 const_iv (EARTHWALL)
971 const_iv (GOLEM)
972 const_iv (THROWN_OBJ)
973 const_iv (BLINDNESS)
974 const_iv (GOD)
975 const_iv (DETECTOR)
976 const_iv (TRIGGER_MARKER)
977 const_iv (DEAD_OBJECT)
978 const_iv (DRINK)
979 const_iv (MARKER)
980 const_iv (HOLY_ALTAR)
981 const_iv (PLAYER_CHANGER)
982 const_iv (BATTLEGROUND)
983 const_iv (PEACEMAKER)
984 const_iv (GEM)
985 const_iv (FIREWALL)
986 const_iv (ANVIL)
987 const_iv (CHECK_INV)
988 const_iv (MOOD_FLOOR)
989 const_iv (EXIT)
990 const_iv (ENCOUNTER)
991 const_iv (SHOP_FLOOR)
992 const_iv (SHOP_MAT)
993 const_iv (RING)
994 const_iv (FLOOR)
995 const_iv (FLESH)
996 const_iv (INORGANIC)
997 const_iv (SKILL_TOOL)
998 const_iv (LIGHTER)
999 const_iv (TRAP_PART)
1000 const_iv (WALL)
1001 const_iv (LIGHT_SOURCE)
1002 const_iv (MISC_OBJECT)
1003 const_iv (MONSTER)
1004 const_iv (SPAWN_GENERATOR)
1005 const_iv (LAMP)
1006 const_iv (DUPLICATOR)
1007 const_iv (TOOL)
1008 const_iv (SPELLBOOK)
1009 const_iv (BUILDFAC)
1010 const_iv (CLOAK)
1011 const_iv (SPINNER)
1012 const_iv (GATE)
1013 const_iv (BUTTON)
1014 const_iv (CF_HANDLE)
1015 const_iv (HOLE)
1016 const_iv (TRAPDOOR)
1017 const_iv (SIGN)
1018 const_iv (BOOTS)
1019 const_iv (GLOVES)
1020 const_iv (SPELL)
1021 const_iv (SPELL_EFFECT)
1022 const_iv (CONVERTER)
1023 const_iv (BRACERS)
1024 const_iv (POISONING)
1025 const_iv (SAVEBED)
1026 const_iv (POISONCLOUD)
1027 const_iv (FIREHOLES)
1028 const_iv (WAND)
1029 const_iv (SCROLL)
1030 const_iv (DIRECTOR)
1031 const_iv (GIRDLE)
1032 const_iv (FORCE)
1033 const_iv (POTION_EFFECT)
1034 const_iv (EVENT_CONNECTOR)
1035 const_iv (CLOSE_CON)
1036 const_iv (CONTAINER)
1037 const_iv (ARMOUR_IMPROVER)
1038 const_iv (WEAPON_IMPROVER)
1039 const_iv (SKILLSCROLL)
1040 const_iv (DEEP_SWAMP)
1041 const_iv (IDENTIFY_ALTAR)
1042 const_iv (MENU)
1043 const_iv (RUNE)
1044 const_iv (TRAP)
1045 const_iv (POWER_CRYSTAL)
1046 const_iv (CORPSE)
1047 const_iv (DISEASE)
1048 const_iv (SYMPTOM)
1049 const_iv (BUILDER)
1050 const_iv (MATERIAL)
1051 const_iv (ITEM_TRANSFORMER)
1052 const_iv (QUEST)
1053 1169
1054 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1055 1171
1056 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1057 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1058 1174
1059 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1060 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1061 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1062 1182
1063 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1064 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1065 const_iv (AT_FIRE)
1066 const_iv (AT_ELECTRICITY)
1067 const_iv (AT_COLD)
1068 const_iv (AT_CONFUSION)
1069 const_iv (AT_ACID)
1070 const_iv (AT_DRAIN)
1071 const_iv (AT_WEAPONMAGIC)
1072 const_iv (AT_GHOSTHIT)
1073 const_iv (AT_POISON)
1074 const_iv (AT_SLOW)
1075 const_iv (AT_PARALYZE)
1076 const_iv (AT_TURN_UNDEAD)
1077 const_iv (AT_FEAR)
1078 const_iv (AT_CANCELLATION)
1079 const_iv (AT_DEPLETE)
1080 const_iv (AT_DEATH)
1081 const_iv (AT_CHAOS)
1082 const_iv (AT_COUNTERSPELL)
1083 const_iv (AT_GODPOWER)
1084 const_iv (AT_HOLYWORD)
1085 const_iv (AT_BLIND)
1086 const_iv (AT_INTERNAL)
1087 const_iv (AT_LIFE_STEALING)
1088 const_iv (AT_DISEASE)
1089
1090 const_iv (QUEST_IN_PROGRESS)
1091 const_iv (QUEST_DONE_QUEST)
1092 const_iv (QUEST_DONE_TASK)
1093 const_iv (QUEST_START_QUEST)
1094 const_iv (QUEST_END_QUEST)
1095 const_iv (QUEST_START_TASK)
1096 const_iv (QUEST_END_TASK)
1097 const_iv (QUEST_OVERRIDE)
1098 const_iv (QUEST_ON_ACTIVATE)
1099
1100 const_iv (WEAP_HIT)
1101 const_iv (WEAP_SLASH)
1102 const_iv (WEAP_PIERCE)
1103 const_iv (WEAP_CLEAVE)
1104 const_iv (WEAP_SLICE)
1105 const_iv (WEAP_STAB)
1106 const_iv (WEAP_WHIP)
1107 const_iv (WEAP_CRUSH)
1108 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1109 1186
1110 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1111 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1112 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1113 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1114 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1115 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1116 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1117 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1118 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1119 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1120 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1121 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1122 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1123 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1124 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1125 const_iv (FLAG_TREASURE) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1127 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1128 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1129 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1130 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1131 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1132 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1134 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1135 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1136 const_iv (FLAG_HITBACK)
1137 const_iv (FLAG_STARTEQUIP)
1138 const_iv (FLAG_BLOCKSVIEW)
1139 const_iv (FLAG_UNDEAD)
1140 const_iv (FLAG_SCARED)
1141 const_iv (FLAG_UNAGGRESSIVE)
1142 const_iv (FLAG_REFL_MISSILE)
1143 const_iv (FLAG_REFL_SPELL)
1144 const_iv (FLAG_NO_MAGIC)
1145 const_iv (FLAG_NO_FIX_PLAYER)
1146 const_iv (FLAG_IS_LIGHTABLE)
1147 const_iv (FLAG_TEAR_DOWN)
1148 const_iv (FLAG_RUN_AWAY)
1149 const_iv (FLAG_PICK_UP)
1150 const_iv (FLAG_UNIQUE)
1151 const_iv (FLAG_NO_DROP)
1152 const_iv (FLAG_WIZCAST)
1153 const_iv (FLAG_CAST_SPELL)
1154 const_iv (FLAG_USE_SCROLL)
1155 const_iv (FLAG_USE_RANGE)
1156 const_iv (FLAG_USE_BOW)
1157 const_iv (FLAG_USE_ARMOUR)
1158 const_iv (FLAG_USE_WEAPON)
1159 const_iv (FLAG_USE_RING)
1160 const_iv (FLAG_READY_RANGE)
1161 const_iv (FLAG_READY_BOW)
1162 const_iv (FLAG_XRAYS)
1163 const_iv (FLAG_NO_APPLY)
1164 const_iv (FLAG_IS_FLOOR)
1165 const_iv (FLAG_LIFESAVE)
1166 const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_SLEEP)
1168 const_iv (FLAG_STAND_STILL)
1169 const_iv (FLAG_RANDOM_MOVE)
1170 const_iv (FLAG_ONLY_ATTACK)
1171 const_iv (FLAG_CONFUSED)
1172 const_iv (FLAG_STEALTH)
1173 const_iv (FLAG_WIZPASS)
1174 const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_CURSED)
1176 const_iv (FLAG_DAMNED)
1177 const_iv (FLAG_SEE_ANYWHERE)
1178 const_iv (FLAG_KNOWN_MAGICAL)
1179 const_iv (FLAG_KNOWN_CURSED)
1180 const_iv (FLAG_CAN_USE_SKILL)
1181 const_iv (FLAG_BEEN_APPLIED)
1182 const_iv (FLAG_READY_SCROLL)
1183 const_iv (FLAG_USE_ROD)
1184 const_iv (FLAG_USE_HORN)
1185 const_iv (FLAG_MAKE_INVIS)
1186 const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_WOODED)
1188 const_iv (FLAG_IS_HILLY)
1189 const_iv (FLAG_READY_SKILL)
1190 const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_NO_SKILL_IDENT)
1192 const_iv (FLAG_BLIND)
1193 const_iv (FLAG_SEE_IN_DARK)
1194 const_iv (FLAG_IS_CAULDRON)
1195 const_iv (FLAG_NO_STEAL)
1196 const_iv (FLAG_ONE_HIT)
1197 const_iv (FLAG_CLIENT_SENT)
1198 const_iv (FLAG_BERSERK)
1199 const_iv (FLAG_NEUTRAL)
1200 const_iv (FLAG_NO_ATTACK)
1201 const_iv (FLAG_NO_DAMAGE)
1202 const_iv (FLAG_OBJ_ORIGINAL)
1203 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1204 const_iv (FLAG_ACTIVATE_ON_PUSH)
1205 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1206 const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_CONTENT_ON_GEN)
1208 const_iv (FLAG_IS_A_TEMPLATE)
1209 const_iv (FLAG_IS_BUILDABLE)
1210 const_iv (FLAG_AFK)
1211 1213
1212 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1213 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1214 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1215 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1216 const_iv (NDI_ORANGE)
1217 const_iv (NDI_BLUE)
1218 const_iv (NDI_DK_ORANGE)
1219 const_iv (NDI_GREEN)
1220 const_iv (NDI_LT_GREEN)
1221 const_iv (NDI_GREY)
1222 const_iv (NDI_BROWN)
1223 const_iv (NDI_GOLD)
1224 const_iv (NDI_TAN)
1225 const_iv (NDI_MAX_COLOR)
1226 const_iv (NDI_COLOR_MASK)
1227 const_iv (NDI_UNIQUE)
1228 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1229 1219
1230 const_iv (F_APPLIED) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1231 const_iv (F_LOCATION) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1232 const_iv (F_UNPAID) 1222
1233 const_iv (F_MAGIC) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1234 const_iv (F_CURSED) 1224
1235 const_iv (F_DAMNED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1236 const_iv (F_OPEN) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1237 const_iv (F_NOPICK)
1238 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1239 1228
1240 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1241 const_iv (F_SHOP)
1242 const_iv (F_SELL)
1243 1230
1244 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1245 const_iv (P_NO_MAGIC) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1246 const_iv (P_IS_ALIVE)
1247 const_iv (P_NO_CLERIC)
1248 const_iv (P_NEED_UPDATE)
1249 const_iv (P_NO_ERROR)
1250 const_iv (P_OUT_OF_MAP)
1251 const_iv (P_NEW_MAP)
1252 1233
1253 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1254 const_iv (UP_OBJ_REMOVE)
1255 const_iv (UP_OBJ_CHANGE)
1256 const_iv (UP_OBJ_FACE)
1257 1235
1258 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1259 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1260 const_iv (INS_NO_WALK_ON)
1261 const_iv (INS_ON_TOP)
1262 const_iv (INS_BELOW_ORIGINATOR)
1263 const_iv (INS_MAP_LOAD)
1264 1238
1265 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1266 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1267 const_iv (WILL_APPLY_EARTHWALL)
1268 const_iv (WILL_APPLY_DOOR)
1269 const_iv (WILL_APPLY_FOOD)
1270 1241
1271 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1272 const_iv (SAVE_DIR_MODE)
1273 1243
1274 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1275 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1276 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1277 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1278 const_iv (M_WOOD)
1279 const_iv (M_ORGANIC)
1280 const_iv (M_STONE)
1281 const_iv (M_CLOTH)
1282 const_iv (M_ADAMANT)
1283 const_iv (M_LIQUID)
1284 const_iv (M_SOFT_METAL)
1285 const_iv (M_BONE)
1286 const_iv (M_ICE)
1287 const_iv (M_SPECIAL)
1288 1248
1289 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1290 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1291 const_iv (SK_EXP_NONE)
1292 const_iv (SK_SUBTRACT_SKILL_EXP)
1293 const_iv (SK_EXP_SKILL_ONLY)
1294 1251
1295 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1296 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1297 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1298 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1299 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1300 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1301 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1302 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1303 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1304 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1305 const_iv (SK_DET_MAGIC)
1306 const_iv (SK_ORATORY)
1307 const_iv (SK_SINGING)
1308 const_iv (SK_DET_CURSE)
1309 const_iv (SK_FIND_TRAPS)
1310 const_iv (SK_MEDITATION)
1311 const_iv (SK_PUNCHING)
1312 const_iv (SK_FLAME_TOUCH)
1313 const_iv (SK_KARATE)
1314 const_iv (SK_CLIMBING)
1315 const_iv (SK_WOODSMAN)
1316 const_iv (SK_INSCRIPTION)
1317 const_iv (SK_ONE_HANDED_WEAPON)
1318 const_iv (SK_MISSILE_WEAPON)
1319 const_iv (SK_THROWING)
1320 const_iv (SK_USE_MAGIC_ITEM)
1321 const_iv (SK_DISARM_TRAPS)
1322 const_iv (SK_SET_TRAP)
1323 const_iv (SK_THAUMATURGY)
1324 const_iv (SK_PRAYING)
1325 const_iv (SK_CLAWING)
1326 const_iv (SK_LEVITATION)
1327 const_iv (SK_SUMMONING)
1328 const_iv (SK_PYROMANCY)
1329 const_iv (SK_EVOCATION)
1330 const_iv (SK_SORCERY)
1331 const_iv (SK_TWO_HANDED_WEAPON)
1332 const_iv (SK_SPARK_TOUCH)
1333 const_iv (SK_SHIVER)
1334 const_iv (SK_ACID_SPLASH)
1335 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1336 1263
1337 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1338 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1339 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1340 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1341 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1342 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1343 const_iv (SOUND_PUSH_PLAYER)
1344 const_iv (SOUND_PLAYER_HITS1)
1345 const_iv (SOUND_PLAYER_HITS2)
1346 const_iv (SOUND_PLAYER_HITS3)
1347 const_iv (SOUND_PLAYER_HITS4)
1348 const_iv (SOUND_PLAYER_IS_HIT1)
1349 const_iv (SOUND_PLAYER_IS_HIT2)
1350 const_iv (SOUND_PLAYER_IS_HIT3)
1351 const_iv (SOUND_PLAYER_KILLS)
1352 const_iv (SOUND_PET_IS_KILLED)
1353 const_iv (SOUND_PLAYER_DIES)
1354 const_iv (SOUND_OB_EVAPORATE)
1355 const_iv (SOUND_OB_EXPLODE)
1356 const_iv (SOUND_CLOCK)
1357 const_iv (SOUND_TURN_HANDLE)
1358 const_iv (SOUND_FALL_HOLE)
1359 const_iv (SOUND_DRINK_POISON)
1360 const_iv (SOUND_CAST_SPELL_0)
1361 1270
1362 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1363 const_iv (PREFER_HIGH)
1364 1272
1365 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1366 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1367 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1368 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1369 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1370 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1371 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1372 const_iv (ATNR_DRAIN) 1280
1373 const_iv (ATNR_WEAPONMAGIC) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1374 const_iv (ATNR_GHOSTHIT) 1282
1375 const_iv (ATNR_POISON) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1376 const_iv (ATNR_SLOW) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1377 const_iv (ATNR_PARALYZE) 1285
1378 const_iv (ATNR_TURN_UNDEAD) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1379 const_iv (ATNR_FEAR) 1287
1380 const_iv (ATNR_CANCELLATION) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1381 const_iv (ATNR_DEPLETE) 1289
1382 const_iv (ATNR_DEATH) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1383 const_iv (ATNR_CHAOS) 1291
1384 const_iv (ATNR_COUNTERSPELL) 1292 // random map generator
1385 const_iv (ATNR_GODPOWER) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1386 const_iv (ATNR_HOLYWORD) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1387 const_iv (ATNR_BLIND) 1295
1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1299
1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1302
1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1388 const_iv (ATNR_INTERNAL) 1305 const_iv (GT_MINIMAL)
1389 const_iv (ATNR_LIFE_STEALING)
1390 const_iv (ATNR_DISEASE)
1391
1392 const_iv (MAP_FLUSH)
1393 const_iv (MAP_PLAYER_UNIQUE)
1394 const_iv (MAP_BLOCK)
1395 const_iv (MAP_STYLE)
1396 const_iv (MAP_OVERLAY)
1397
1398 const_iv (MAP_IN_MEMORY)
1399 const_iv (MAP_SWAPPED)
1400 const_iv (MAP_LOADING)
1401 const_iv (MAP_SAVING)
1402
1403 const_iv (KLASS_GLOBAL)
1404 const_iv (KLASS_OBJECT)
1405 const_iv (KLASS_PLAYER)
1406 const_iv (KLASS_MAP)
1407 }; 1306 };
1408 1307
1409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1411 1310
1412 static const struct { 1311 static const struct {
1413 const char *name; 1312 const char *name;
1414 int skip; 1313 int skip;
1415 IV klass; 1314 IV klass;
1426 { 1325 {
1427 AV *event = newAV (); 1326 AV *event = newAV ();
1428 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1327 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1429 av_push (event, newSViv (eiv->klass)); 1328 av_push (event, newSViv (eiv->klass));
1430 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1329 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1431 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1330 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1432 } 1331 }
1433
1434 static const struct {
1435 int dtype;
1436 const char *name;
1437 IV idx;
1438 } *cprop, prop_table[] = {
1439# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1440 prop (CFAPI_INT, MAP_PROP_FLAGS)
1441 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1442 prop (CFAPI_STRING, MAP_PROP_PATH)
1443 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1444 prop (CFAPI_STRING, MAP_PROP_NAME)
1445 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1446 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1447 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1448 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1449 prop (CFAPI_INT, MAP_PROP_WIDTH)
1450 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1451 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1452 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1453 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1454 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1455 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1456 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1457 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1458 prop (CFAPI_INT, MAP_PROP_SKY)
1459 prop (CFAPI_INT, MAP_PROP_WPARTX)
1460 prop (CFAPI_INT, MAP_PROP_WPARTY)
1461 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1462 prop (CFAPI_PREGION, MAP_PROP_REGION)
1463 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1464 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1467 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1468 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1469 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1470 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1471 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1472 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1473 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1474 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1475 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1476 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1477 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1478 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1479 prop (CFAPI_INT, OBJECT_PROP_X)
1480 prop (CFAPI_INT, OBJECT_PROP_Y)
1481 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1482 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1483 prop (CFAPI_INT, OBJECT_PROP_NROF)
1484 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1485 prop (CFAPI_INT, OBJECT_PROP_FACING)
1486 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1487 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1488 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1489 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1490 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1491 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1492 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1493 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1494 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1495 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1496 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1497 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1498 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1499 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1500 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1501 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1502 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1503 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1504 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1505 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1506 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1507 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1508 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1509 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1510 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1512 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1513 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1514 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1515 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1516 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1517 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1518 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1519 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1520 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1521 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1522 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1523 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1524 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1525 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1526 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1527 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1528 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1529 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1530 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1531 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1532 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1533 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1534 prop (CFAPI_INT, OBJECT_PROP_STR)
1535 prop (CFAPI_INT, OBJECT_PROP_DEX)
1536 prop (CFAPI_INT, OBJECT_PROP_CON)
1537 prop (CFAPI_INT, OBJECT_PROP_WIS)
1538 prop (CFAPI_INT, OBJECT_PROP_INT)
1539 prop (CFAPI_INT, OBJECT_PROP_POW)
1540 prop (CFAPI_INT, OBJECT_PROP_CHA)
1541 prop (CFAPI_INT, OBJECT_PROP_WC)
1542 prop (CFAPI_INT, OBJECT_PROP_AC)
1543 prop (CFAPI_INT, OBJECT_PROP_HP)
1544 prop (CFAPI_INT, OBJECT_PROP_SP)
1545 prop (CFAPI_INT, OBJECT_PROP_GP)
1546 prop (CFAPI_INT, OBJECT_PROP_FP)
1547 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1548 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1549 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1550 prop (CFAPI_INT, OBJECT_PROP_DAM)
1551 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1552 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1553 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1554 prop (CFAPI_INT, OBJECT_PROP_FACE)
1555 };
1556
1557 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1558 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1559
1560 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1561 {
1562 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1563 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1564 }
1565
1566 //I_EVENT_API (PACKAGE);
1567} 1332}
1568 1333
1569void _reload_1 () 1334void _connect_to_perl ()
1570 CODE:
1571 cb_global = get_av ("cf::CB_GLOBAL", 1);
1572 cb_object = get_av ("cf::CB_OBJECT", 1);
1573 cb_player = get_av ("cf::CB_PLAYER", 1);
1574 cb_type = get_av ("cf::CB_TYPE" , 1);
1575 cb_map = get_av ("cf::CB_MAP" , 1);
1576 1335
1577void _reload_2 () 1336void _global_reattach ()
1578 CODE: 1337 CODE:
1579{ 1338{
1580 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1581 for (player *pl = first_player; pl; pl = pl->next) 1340 for_all_clients (ns)
1582 reattach (pl); 1341 ns->reattach ();
1583 1342
1584 for (mapstruct *map = first_map; map; map = map->next) 1343 for_all_objects (op)
1585 reattach (map);
1586
1587 for (object *op = objects; op; op = op->next)
1588 reattach (op); 1344 op->reattach ();
1345}
1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1589} 1391}
1590 1392
1591NV floor (NV x) 1393NV floor (NV x)
1592 1394
1593NV ceil (NV x) 1395NV ceil (NV x)
1594 1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1408
1595void server_tick () 1409void server_tick ()
1410 CODE:
1411 runtime = SvNVx (sv_runtime);
1412 server_tick ();
1596 1413
1597void 1414void
1598LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1599 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1600 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1601 1421
1602char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1603 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1604 1424
1605char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1606 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1607 1427
1608const char * 1428const_octet_string
1609get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1610 PROTOTYPE: $ 1430 PROTOTYPE: $
1611 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1612 CODE: 1432 CODE:
1613 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1614 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1616void 1436void
1617sub_generation_inc () 1437sub_generation_inc ()
1618 CODE: 1438 CODE:
1619 PL_sub_generation++; 1439 PL_sub_generation++;
1620 1440
1621char * 1441const_octet_string
1622mapdir () 1442mapdir ()
1623 PROTOTYPE: 1443 PROTOTYPE:
1624 ALIAS: 1444 ALIAS:
1625 mapdir = 0 1445 mapdir = 0
1626 uniquedir = 1 1446 uniquedir = 1
1640 case 5: RETVAL = settings.playerdir; break; 1460 case 5: RETVAL = settings.playerdir; break;
1641 case 6: RETVAL = settings.datadir ; break; 1461 case 6: RETVAL = settings.datadir ; break;
1642 } 1462 }
1643 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1644 1464
1645int 1465void abort ()
1646cf_find_animation (char *text) 1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1473void emergency_save ()
1474
1475void _exit (int status = EXIT_SUCCESS)
1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483#if _POSIX_MEMLOCK
1484
1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487int munlockall ()
1488
1489#endif
1490
1491int find_animation (utf8_string text)
1647 PROTOTYPE: $ 1492 PROTOTYPE: $
1648 1493
1649int random_roll(int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1650 1495
1651const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1652
1653int invoke (int event, ...)
1654 CODE:
1655 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1656 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1657 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1658 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1659 OUTPUT: RETVAL
1660 1497
1661int 1498int
1662exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1663 CODE: 1500 CODE:
1664{ 1501{
1695 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1696 else 1533 else
1697 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1698 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1699 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1540MODULE = cf PACKAGE = cf::attachable
1541
1700int 1542int
1701_valid (SV *obj) 1543valid (SV *obj)
1702 CODE: 1544 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT: 1546 OUTPUT:
1705 RETVAL 1547 RETVAL
1706 1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1567
1568MODULE = cf PACKAGE = cf::global
1569
1570int invoke (SV *klass, int event, ...)
1571 CODE:
1572 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1573 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1574 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1576 OUTPUT: RETVAL
1577
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1579
1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1708 1581
1709int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1710 CODE: 1583 CODE:
1711 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1712 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1586 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1714 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1715 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1716 1589
1717SV *registry (object *op) 1590SV *registry (object *op)
1591
1592int objects_size ()
1718 CODE: 1593 CODE:
1719 RETVAL = registry_of (op); 1594 RETVAL = objects.size ();
1720 OUTPUT: 1595 OUTPUT: RETVAL
1721 RETVAL 1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1610 OUTPUT: RETVAL
1611
1612# missing properties
1722 1613
1723object *head (object *op) 1614object *head (object *op)
1724 PROTOTYPE: $ 1615 PROTOTYPE: $
1725 ALIAS:
1726 more = 1
1727 above = 2
1728 below = 3
1729 CODE: 1616 CODE:
1730 switch (ix) 1617 RETVAL = op->head_ ();
1731 {
1732 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1733 case 1: RETVAL = op->more; break;
1734 case 2: RETVAL = op->above; break;
1735 case 3: RETVAL = op->below; break;
1736 }
1737 OUTPUT:
1738 RETVAL 1618 OUTPUT: RETVAL
1739 1619
1740SV * 1620int is_head (object *op)
1741get_property (object *obj, int type, int idx) 1621 PROTOTYPE: $
1742 CODE: 1622 CODE:
1743 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1623 RETVAL = op->head_ () == op;
1744 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1745
1746SV *
1747set_property (object *obj, int type, int idx, SV *newval)
1748 CODE:
1749 switch (type)
1750 {
1751 case CFAPI_INT:
1752 cf_object_set_int_property (obj, idx, SvIV (newval));
1753 break;
1754 case CFAPI_LONG:
1755 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1756 break;
1757 case CFAPI_DOUBLE:
1758 {
1759 int unused_type;
1760 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1761 }
1762 break;
1763 case CFAPI_STRING:
1764 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1765 break;
1766 case CFAPI_POBJECT:
1767 {
1768 int unused_type;
1769 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1770 }
1771 break;
1772 default:
1773 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1774 }
1775
1776# missing properties
1777
1778void
1779set_attacktype (object *obj, U32 attacktype)
1780 CODE:
1781 obj->attacktype = attacktype;
1782
1783U32
1784get_attacktype (object *obj)
1785 ALIAS:
1786 attacktype = 0
1787 CODE:
1788 RETVAL = obj->attacktype;
1789 OUTPUT: RETVAL
1790
1791# missing in plug-in api, of course
1792void
1793set_food (object *obj, int food)
1794 CODE:
1795 obj->stats.food = food;
1796
1797int
1798get_food (object *obj)
1799 ALIAS:
1800 food = 0
1801 CODE:
1802 RETVAL = obj->stats.food;
1803 OUTPUT: RETVAL
1804 1625
1805void 1626void
1806inv (object *obj) 1627inv (object *obj)
1807 PROTOTYPE: $ 1628 PROTOTYPE: $
1808 PPCODE: 1629 PPCODE:
1809{ 1630{
1810 object *o; 1631 object *o;
1811 for (o = obj->inv; o; o = o->below) 1632 for (o = obj->inv; o; o = o->below)
1812 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1633 XPUSHs (sv_2mortal (to_sv (o)));
1813} 1634}
1814 1635
1815int cf_object_get_resistance (object *op, int rtype) 1636void
1816 ALIAS: resistance = 0 1637set_animation (object *op, int idx)
1638 CODE:
1639 SET_ANIMATION (op, idx);
1817 1640
1818int cf_object_get_flag (object *op, int flag) 1641int
1819 ALIAS: flag = 0 1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1820 1646
1821void cf_object_set_flag (object *op, int flag, int value) 1647object *find_best_object_match (object *op, utf8_string match)
1822 1648
1649object *find_marked_object (object *op)
1650
1823int need_identify (const object *obj); 1651int need_identify (object *obj);
1824 1652
1825int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1826 1660
1827int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1828 CODE: 1662 CODE:
1829 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1830 OUTPUT: 1664 OUTPUT:
1831 RETVAL 1665 RETVAL
1832 1666
1833void cf_object_apply (object *op, object *author, int flags = 0) 1667void apply (object *applier, object *applied, int flags = 0)
1668 CODE:
1669 manual_apply (applied, applier, flags);
1834 1670
1835void cf_object_apply_below (object *op) 1671void apply_below (object *op)
1672 CODE:
1673 player_apply_below (op);
1836 1674
1837void cf_object_remove (object *op) 1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1838 1676
1839void cf_object_free (object *op)
1840
1841object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1842 1678
1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1844 1680
1845int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1846 1682
1683#//TODO
1847object *cf_object_clone (object *op, int clonetype = 0) 1684object *clone_ (object *op, int recursive = 0)
1685 CODE:
1686 if (recursive)
1687 RETVAL = object_create_clone (op);
1688 else
1689 {
1690 RETVAL = object::create ();
1691 op->copy_to (RETVAL);
1692 }
1693 OUTPUT: RETVAL
1848 1694
1849int cf_object_pay_item (object *op, object *buyer) 1695int pay_item (object *op, object *buyer)
1696 CODE:
1697 RETVAL = pay_for_item (op, buyer);
1698 OUTPUT: RETVAL
1850 1699
1851int cf_object_pay_amount (object *op, uint64 amount) 1700int pay_amount (object *op, uint64 amount)
1701 CODE:
1702 RETVAL = pay_for_amount (amount, op);
1703 OUTPUT: RETVAL
1852 1704
1853void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1854 1706
1855val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1856 1708
1857int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1858 1710
1859int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1712 CODE:
1713 do_learn_spell (op, sp, special_prayer);
1860 1714
1861void cf_object_learn_spell (object *op, object *sp)
1862
1863void cf_object_forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1716 CODE:
1717 do_forget_spell (op, query_name (sp));
1864 1718
1865object *cf_object_check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1720 CODE:
1721 RETVAL = check_spell_known (op, spellname);
1722 OUTPUT: RETVAL
1866 1723
1867int cf_object_query_money (object *op) 1724int query_money (object *op)
1868 ALIAS: money = 0 1725 ALIAS: money = 0
1869 1726
1870int cf_object_query_cost (object *op, object *who, int flags) 1727val64 query_cost (object *op, object *who, int flags)
1871 ALIAS: cost = 0 1728 ALIAS: cost = 0
1872 1729
1873void cf_object_activate_rune (object *op , object *victim) 1730void spring_trap (object *op, object *victim)
1874 1731
1875int cf_object_check_trigger (object *op, object *cause) 1732int check_trigger (object *op, object *cause)
1876 1733
1877int cf_object_out_of_map (object *op, int x, int y)
1878
1879void cf_object_drop (object *op, object *author) 1734void drop (object *who, object *op)
1880 1735
1881void cf_object_take (object *op, object *author) 1736void pick_up (object *who, object *op)
1882 1737
1883object *cf_object_insert_object (object *op, object *container)
1884
1885const char *cf_object_get_msg (object *ob)
1886 ALIAS: msg = 0
1887
1888object *cf_object_insert_in_ob (object *ob, object *where)
1889
1890int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1891 1739
1892void cf_object_update (object *op, int flags) 1740void update_object (object *op, int action)
1893 1741
1894void cf_object_pickup (object *op, object *what)
1895
1896object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1897 1743
1898void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1899 1745
1900void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1901 1747
1902int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1903 1749
1905 1751
1906void push_button (object *op); 1752void push_button (object *op);
1907 1753
1908void use_trigger (object *op); 1754void use_trigger (object *op);
1909 1755
1910void add_button_link (object *button, mapstruct *map, int connected); 1756void add_button_link (object *button, maptile *map, int connected);
1911 1757
1912void remove_button_link (object *op); 1758void remove_button_link (object *op);
1913 1759
1914void
1915cf_object_set_resistance (object *op, int rtype, int val)
1916 CODE:
1917 if (rtype >= 0 && rtype < NROFATTACKS)
1918 op->resist[rtype] = val;
1919
1920 1760
1921MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1761MODULE = cf PACKAGE = cf::object PREFIX = cf_
1922
1923void cf_fix_object (object *pl)
1924 ALIAS: fix = 0
1925 1762
1926object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1927 1764
1928# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1929# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1930 1767
1931object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1932 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1933 CODE: 1770 CODE:
1934 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1935 OUTPUT: 1772 OUTPUT:
1936 RETVAL 1773 RETVAL
1937 1774
1938object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1775object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1939 PROTOTYPE: $$$$$$ 1776 PROTOTYPE: $$$$$$
1940 CODE: 1777 CODE:
1941{ 1778{
1942 int unused_type; 1779 int unused_type;
1943 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1944} 1781}
1945 1782
1946# syntatic sugar for easier use in event callbacks.
1947const char *options (object *op)
1948 CODE:
1949 RETVAL = op->name;
1950 OUTPUT:
1951 RETVAL
1952
1953player *contr (object *op) 1783player *contr (object *op)
1954 CODE: 1784 CODE:
1955 RETVAL = op->contr; 1785 RETVAL = op->contr;
1956 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1957 1787
1958const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1959 1789
1960bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1961 1791
1962object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1963 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1964 PREINIT: 1794 PREINIT:
1965 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1981bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1982 CODE: 1812 CODE:
1983 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1984 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1985 1815
1986char * 1816const_utf8_string
1987base_name (object *ob, int plural) 1817base_name (object *op, int plural = op->nrof > 1)
1988 CODE: 1818 CODE:
1989 RETVAL = cf_query_base_name (ob, plural); 1819 RETVAL = query_base_name (op, plural);
1990 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1991 1821
1992living * 1822object *decrease_ob_nr (object *op, unsigned long i)
1993stats (object *ob)
1994 CODE:
1995 RETVAL = &ob->stats;
1996 OUTPUT: RETVAL
1997
1998 1823
1999MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1824MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2000 1825
2001player *player (object *op) 1826player *player (object *op)
2002 CODE: 1827 CODE:
2003 RETVAL = op->contr; 1828 RETVAL = op->contr;
2004 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
2005 1830
1831void check_score (object *op)
1832
2006void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1834 CODE:
1835 new_draw_info (flags, 0, op, txt);
2007 1836
2008object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
2009 1838
2010char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
2011 ALIAS: ip = 0 1840 ALIAS: ip = 0
2012 1841
2013object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
2014 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
2015 1844
2020 1849
2021void cf_player_set_party (object *op, partylist *party) 1850void cf_player_set_party (object *op, partylist *party)
2022 1851
2023void kill_player (object *op) 1852void kill_player (object *op)
2024 1853
1854void esrv_update_item (object *op, int what, object *item)
1855 C_ARGS: what, op, item
1856
1857void clear_los (object *op)
1858
1859int command_summon (object *op, utf8_string params)
1860
1861int command_arrest (object *op, utf8_string params)
1862
1863
2025MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1865
1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2026 1867
2027int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
2028 CODE: 1869 CODE:
2029 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2030 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2031 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1872 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2032 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1873 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2033 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
2034 1875
2035SV *registry (player *pl) 1876SV *registry (player *pl)
1877
1878void
1879save_stats (player *pl)
2036 CODE: 1880 CODE:
2037 RETVAL = registry_of (pl); 1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1884 pl->orig_stats = pl->ob->stats;
1885
1886void cf_player_move (player *pl, int dir)
1887
1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1889
1890bool
1891cell_visible (player *pl, int dx, int dy)
1892 CODE:
1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1894 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2038 OUTPUT: 1895 OUTPUT:
2039 RETVAL 1896 RETVAL
2040 1897
2041player *cf_player_find (char *name)
2042 PROTOTYPE: $
2043
2044void cf_player_move (player *pl, int dir)
2045
2046void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2047
2048# nonstandard
2049object *ob (player *pl)
2050 CODE:
2051 RETVAL = pl->ob;
2052 OUTPUT: RETVAL
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059player *next (player *pl)
2060 CODE:
2061 RETVAL = pl->next;
2062 OUTPUT: RETVAL
2063
2064bool
2065cell_visible (player *pl, int dx, int dy)
2066 CODE:
2067 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2068 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2069 OUTPUT:
2070 RETVAL
2071
2072char *
2073client (player *pl)
2074 CODE:
2075 RETVAL = pl->socket.client;
2076 OUTPUT:
2077 RETVAL
2078
2079char *
2080host (player *pl)
2081 CODE:
2082 RETVAL = pl->socket.host;
2083 OUTPUT:
2084 RETVAL
2085
2086char *
2087killer (player *pl, char *killer = 0)
2088 CODE:
2089 if (killer)
2090 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2091 RETVAL = pl->killer;
2092 OUTPUT:
2093 RETVAL
2094
2095void
2096buggy_mapscroll (player *pl, int value = 1)
2097 CODE:
2098 pl->socket.buggy_mapscroll = value;
2099
2100void 1898void
2101send (player *pl, SV *packet) 1899send (player *pl, SV *packet)
2102 CODE: 1900 CODE:
2103{ 1901{
2104 STRLEN len; 1902 STRLEN len;
2105 char *buf = SvPVbyte (packet, len); 1903 char *buf = SvPVbyte (packet, len);
2106 1904
2107 Write_String_To_Socket (&pl->socket, buf, len); 1905 if (pl->ns)
1906 pl->ns->send_packet (buf, len);
2108} 1907}
2109 1908
2110int 1909int
2111listening (player *pl, int new_value = -1) 1910listening (player *pl, int new_value = -1)
2112 CODE: 1911 CODE:
2114 if (new_value >= 0) 1913 if (new_value >= 0)
2115 pl->listening = new_value; 1914 pl->listening = new_value;
2116 OUTPUT: 1915 OUTPUT:
2117 RETVAL 1916 RETVAL
2118 1917
2119void get_savebed (player *pl) 1918void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2120 ALIAS: 1919 PROTOTYPE: $;$$$
2121 savebed = 0
2122 PPCODE: 1920 PPCODE:
1921 if (GIMME_V != G_VOID)
1922 {
2123 EXTEND (SP, 3); 1923 EXTEND (SP, 3);
2124 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1924 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2125 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1925 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2126 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1926 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2127 1927 }
2128void set_savebed (player *pl, char *map_path, int x, int y) 1928 if (map_path) sv_to (map_path, pl->savebed_map);
2129 CODE: 1929 if (x) sv_to (x, pl->bed_x);
2130 strcpy (pl->savebed_map, map_path); 1930 if (y) sv_to (y, pl->bed_y);
2131 pl->bed_x = x;
2132 pl->bed_y = y;
2133 1931
2134void 1932void
2135list () 1933list ()
2136 PPCODE: 1934 PPCODE:
2137{ 1935 for_all_players (pl)
2138 player *pl; 1936 XPUSHs (sv_2mortal (to_sv (pl)));
2139 for (pl = first_player; pl; pl = pl->next)
2140 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2141}
2142
2143bool
2144peaceful (player *pl, bool new_setting = 0)
2145 PROTOTYPE: $;$
2146 CODE:
2147 RETVAL = pl->peaceful;
2148 if (items > 1)
2149 pl->peaceful = new_setting;
2150 OUTPUT:
2151 RETVAL
2152
2153living *
2154orig_stats (player *pl)
2155 CODE:
2156 RETVAL = &pl->orig_stats;
2157 OUTPUT: RETVAL
2158
2159living *
2160last_stats (player *pl)
2161 CODE:
2162 RETVAL = &pl->last_stats;
2163 OUTPUT: RETVAL
2164 1937
2165 1938
2166MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1939MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2167 1940
2168mapstruct *first ()
2169 PROTOTYPE:
2170 CODE:
2171 RETVAL = first_map;
2172 OUTPUT: RETVAL
2173
2174mapstruct *next (mapstruct *map)
2175 PROTOTYPE:
2176 CODE:
2177 RETVAL = map->next;
2178 OUTPUT: RETVAL
2179
2180int invoke (mapstruct *map, int event, ...) 1941int invoke (maptile *map, int event, ...)
2181 CODE: 1942 CODE:
2182 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1943 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2183 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1944 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2184 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1945 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2185 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2186 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2187 1948
2188SV *registry (mapstruct *map) 1949SV *registry (maptile *map)
2189 CODE:
2190 RETVAL = registry_of (map);
2191 OUTPUT:
2192 RETVAL
2193 1950
2194SV * 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2195get_property (mapstruct *obj, int type, int idx)
2196 CODE:
2197 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2198 OUTPUT: RETVAL
2199 1952
2200SV * 1953void
2201set_property (mapstruct *obj, int type, int idx, SV *newval) 1954maptile::instantiate ()
2202 CODE:
2203 switch (type)
2204 {
2205 case CFAPI_INT:
2206 cf_map_set_int_property (obj, idx, SvIV (newval));
2207 break;
2208 default:
2209 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2210 }
2211 1955
2212mapstruct *new (int width, int height) 1956maptile *new ()
2213 PROTOTYPE: 1957 PROTOTYPE:
2214 CODE: 1958 CODE:
2215{ 1959 RETVAL = new maptile;
2216 RETVAL = get_empty_map (width, height);
2217}
2218 OUTPUT: 1960 OUTPUT:
2219 RETVAL 1961 RETVAL
2220 1962
2221void delete_map (mapstruct *map) 1963void
1964maptile::players ()
1965 PPCODE:
1966 if (GIMME_V == G_SCALAR)
1967 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1968 else if (GIMME_V == G_ARRAY)
1969 {
1970 EXTEND (SP, THIS->players);
1971 for_all_players (pl)
1972 if (pl->ob && pl->ob->map == THIS)
1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
1974 }
2222 1975
2223void clean_tmp_map (mapstruct *map) 1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
2224 1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 if (!ob->above)
2008 {
2009 ob->create_treasure (ob->randomitems);
2010
2011 for (object *op = ob->above; op; op = op->above)
2012 op->flag [FLAG_NO_MAP_SAVE] = true;
2013 }
2014
2015 ob->randomitems = 0;
2016 }
2017 }
2018 }
2019 }
2020
2021 skip_space: ;
2022 }
2023}
2024
2025void
2026maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2027 CODE:
2028{
2029 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2030 croak ("maptile::set_regiondata: palette must be arrayref");
2031
2032 palette = SvRV (palette);
2033
2034 STRLEN idxlen;
2035 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2036
2037 region **regionmap = (region **)malloc (
2038 (av_len ((AV *)palette) + 1) * sizeof (region *));
2039 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2040
2041 for (int i = av_len ((AV *)palette) + 1; i--; )
2042 regionmap [i] = region::find (
2043 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2044
2045 for (int y = 0; y < THIS->height; ++y)
2046 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2047
2048 sfree (THIS->regions, THIS->size ());
2049 free (THIS->regionmap);
2050
2051 THIS->regions = regions;
2052 THIS->regionmap = regionmap;
2053}
2054
2055void
2056maptile::create_region_treasure ()
2057 CODE:
2058{
2059 object *op = object::create ();
2060 op->type = FLOOR;
2061 op->map = THIS;
2062
2063 for (int x = 0; x < THIS->width; ++x)
2064 for (int y = 0; y < THIS->height; ++y)
2065 {
2066 region *rgn = THIS->region (x, y);
2067
2068 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2069 if (rgn->treasure && rndm () < rgn->treasure_density)
2070 {
2071 op->x = x;
2072 op->y = y;
2073 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2074 }
2075 }
2076
2077 op->destroy ();
2078}
2079
2225void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2080void play_sound_map (maptile *map, int x, int y, int sound_num)
2226 2081
2227mapstruct *tile_map (mapstruct *map, unsigned int dir) 2082int out_of_map (maptile *map, int x, int y)
2228 CODE:
2229 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2230 OUTPUT:
2231 RETVAL
2232 2083
2233char *tile_path (mapstruct *map, unsigned int dir)
2234 CODE:
2235 if (dir >= 4)
2236 XSRETURN_UNDEF;
2237 RETVAL = map->tile_path [dir];
2238 OUTPUT:
2239 RETVAL
2240
2241mapstruct *ready_map_name (char *name, int flags = 0)
2242 PROTOTYPE: $;$
2243 ALIAS:
2244 find = 0
2245 get_map = 1
2246
2247mapstruct *has_been_loaded (char *name)
2248 PROTOTYPE: $
2249
2250# whoever "designed" the plug-in api should have wasted
2251# his/her time with staying away from the project - would have
2252# saved others a lot of time, without doubt.
2253void set_path (mapstruct *where, char *path)
2254 CODE:
2255 strcpy (where->path, path);
2256
2257int in_memory (mapstruct *map)
2258 CODE:
2259 RETVAL = map->in_memory;
2260 OUTPUT:
2261 RETVAL
2262
2263bool unique (mapstruct *map)
2264 CODE:
2265 RETVAL = map->unique;
2266 OUTPUT:
2267 RETVAL
2268
2269void set_unique (mapstruct *map, bool unique)
2270 CODE:
2271 map->unique = unique;
2272
2273void 2084void
2274trigger (mapstruct *map, long connection, bool state = true) 2085trigger (maptile *map, long connection, bool state = true)
2275 CODE: 2086 CODE:
2276 activate_connection (map, connection, state); 2087 activate_connection (map, connection, state);
2277 2088
2278void 2089void
2279get_connection (mapstruct *map, long connection) 2090get_connection (maptile *map, long connection)
2280 PPCODE: 2091 PPCODE:
2281 oblinkpt *obp = get_connection_links (map, connection); 2092 oblinkpt *obp = get_connection_links (map, connection);
2282 if (obp) 2093 if (obp)
2283 for (objectlink *ol = obp->link; ol; ol = ol->next) 2094 for (objectlink *ol = obp->link; ol; ol = ol->next)
2284 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2095 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2285 2096
2286object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2097object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2287 2098
2288object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2099object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2289 2100
2290object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2101object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2291 C_ARGS: str, map, nx, ny 2102 C_ARGS: str, map, nx, ny
2292 2103
2293void 2104void
2294cf_map_normalise (mapstruct *map, int x, int y) 2105get_map_flags (maptile *map, int x, int y)
2295 PPCODE: 2106 PPCODE:
2296{ 2107{
2297 mapstruct *nmap = 0; 2108 maptile *nmap = 0;
2298 I16 nx = 0, ny = 0; 2109 I16 nx = 0, ny = 0;
2299 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2110 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2300 2111
2301 EXTEND (SP, 4); 2112 EXTEND (SP, 4);
2302 PUSHs (sv_2mortal (newSViv (flags))); 2113 PUSHs (sv_2mortal (newSViv (flags)));
2308 PUSHs (sv_2mortal (newSViv (ny))); 2119 PUSHs (sv_2mortal (newSViv (ny)));
2309 } 2120 }
2310} 2121}
2311 2122
2312void 2123void
2313at (mapstruct *map, unsigned int x, unsigned int y) 2124at (maptile *map, unsigned int x, unsigned int y)
2314 PROTOTYPE: $$$ 2125 PROTOTYPE: $$$
2315 PPCODE: 2126 PPCODE:
2316{ 2127{
2317 object *o; 2128 object *o;
2318 mapstruct *nmap = 0; 2129 maptile *nmap = 0;
2319 I16 nx, ny; 2130 I16 nx, ny;
2320 2131
2321 get_map_flags (map, &nmap, x, y, &nx, &ny); 2132 get_map_flags (map, &nmap, x, y, &nx, &ny);
2322 2133
2323 if (nmap) 2134 if (nmap)
2324 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2135 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2325 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2136 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2326} 2137}
2327 2138
2328SV * 2139SV *
2329bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2140bot_at (maptile *obj, unsigned int x, unsigned int y)
2330 PROTOTYPE: $$$ 2141 PROTOTYPE: $$$
2331 ALIAS: 2142 ALIAS:
2332 top_at = 1 2143 top_at = 1
2333 flags_at = 2 2144 flags_at = 2
2334 light_at = 3 2145 light_at = 3
2335 move_block_at = 4 2146 move_block_at = 4
2336 move_slow_at = 5 2147 move_slow_at = 5
2337 move_on_at = 6 2148 move_on_at = 6
2338 move_off_at = 7 2149 move_off_at = 7
2339 INIT: 2150 INIT:
2340 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2151 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2341 CODE: 2152 CODE:
2342 switch (ix) 2153 switch (ix)
2343 { 2154 {
2344 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2155 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2345 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2156 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2348 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2159 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2349 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2160 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2350 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2161 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2351 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2162 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2352 } 2163 }
2353 OUTPUT: 2164 OUTPUT: RETVAL
2165
2166void fix_walls (maptile *map, int x, int y)
2167
2168void fix_walls_around (maptile *map, int x, int y)
2169
2170# worst xs function of my life
2171bool
2172_create_random_map (\
2173 maptile *self,\
2174 utf8_string wallstyle,\
2175 utf8_string wall_name,\
2176 utf8_string floorstyle,\
2177 utf8_string monsterstyle,\
2178 utf8_string treasurestyle,\
2179 utf8_string layoutstyle,\
2180 utf8_string doorstyle,\
2181 utf8_string decorstyle,\
2182 utf8_string origin_map,\
2183 utf8_string final_map,\
2184 utf8_string exitstyle,\
2185 utf8_string this_map,\
2186 utf8_string exit_on_final_map,\
2187 int xsize,\
2188 int ysize,\
2189 int expand2x,\
2190 int layoutoptions1,\
2191 int layoutoptions2,\
2192 int layoutoptions3,\
2193 int symmetry,\
2194 int difficulty,\
2195 int difficulty_given,\
2196 float difficulty_increase,\
2197 int dungeon_level,\
2198 int dungeon_depth,\
2199 int decoroptions,\
2200 int orientation,\
2201 int origin_y,\
2202 int origin_x,\
2203 U32 random_seed,\
2204 val64 total_map_hp,\
2205 int map_layout_style,\
2206 int treasureoptions,\
2207 int symmetry_used,\
2208 region *region,\
2209 utf8_string custom\
2210)
2211 CODE:
2212{
2213 random_map_params rmp;
2214
2215 assign (rmp.wallstyle , wallstyle);
2216 assign (rmp.wall_name , wall_name);
2217 assign (rmp.floorstyle , floorstyle);
2218 assign (rmp.monsterstyle , monsterstyle);
2219 assign (rmp.treasurestyle , treasurestyle);
2220 assign (rmp.layoutstyle , layoutstyle);
2221 assign (rmp.doorstyle , doorstyle);
2222 assign (rmp.decorstyle , decorstyle);
2223 assign (rmp.exitstyle , exitstyle);
2224 assign (rmp.exit_on_final_map, exit_on_final_map);
2225
2226 rmp.origin_map = origin_map;
2227 rmp.final_map = final_map;
2228 rmp.this_map = this_map;
2229 rmp.xsize = xsize;
2230 rmp.ysize = ysize;
2231 rmp.expand2x = expand2x;
2232 rmp.layoutoptions1 = layoutoptions1;
2233 rmp.layoutoptions2 = layoutoptions2;
2234 rmp.layoutoptions3 = layoutoptions3;
2235 rmp.symmetry = symmetry;
2236 rmp.difficulty = difficulty;
2237 rmp.difficulty_given = difficulty_given;
2238 rmp.difficulty_increase = difficulty_increase;
2239 rmp.dungeon_level = dungeon_level;
2240 rmp.dungeon_depth = dungeon_depth;
2241 rmp.decoroptions = decoroptions;
2242 rmp.orientation = orientation;
2243 rmp.origin_y = origin_y;
2244 rmp.origin_x = origin_x;
2245 rmp.random_seed = random_seed;
2246 rmp.total_map_hp = total_map_hp;
2247 rmp.map_layout_style = map_layout_style;
2248 rmp.treasureoptions = treasureoptions;
2249 rmp.symmetry_used = symmetry_used;
2250 rmp.region = region;
2251 rmp.custom = custom;
2252
2253 RETVAL = self->generate_random_map (&rmp);
2254}
2255 OUTPUT:
2354 RETVAL 2256 RETVAL
2355 2257
2356
2357MODULE = cf PACKAGE = cf::arch 2258MODULE = cf PACKAGE = cf::arch
2358 2259
2359archetype *find (const char *name) 2260archetype *find (utf8_string name)
2360 CODE: 2261 CODE:
2361 RETVAL = find_archetype (name); 2262 RETVAL = archetype::find (name);
2362 OUTPUT: 2263 OUTPUT:
2363 RETVAL 2264 RETVAL
2364 2265
2365archetype *first() 2266archetype *first()
2366 PROTOTYPE: 2267 PROTOTYPE:
2367 CODE: 2268 CODE:
2368 RETVAL = first_archetype; 2269 RETVAL = first_archetype;
2369 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2370 2271
2371archetype *next (archetype *arch) 2272INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2372 CODE:
2373 RETVAL = arch->next;
2374 OUTPUT: RETVAL
2375
2376archetype *head (archetype *arch)
2377 CODE:
2378 RETVAL = arch->head;
2379 OUTPUT: RETVAL
2380
2381archetype *more (archetype *arch)
2382 CODE:
2383 RETVAL = arch->more;
2384 OUTPUT: RETVAL
2385
2386const char *name (archetype *arch)
2387 CODE:
2388 RETVAL = arch->name;
2389 OUTPUT: RETVAL
2390
2391object *clone (archetype *arch)
2392 CODE:
2393 RETVAL = &arch->clone;
2394 OUTPUT: RETVAL
2395 2273
2396MODULE = cf PACKAGE = cf::party 2274MODULE = cf PACKAGE = cf::party
2397 2275
2398partylist *first () 2276partylist *first ()
2399 PROTOTYPE: 2277 PROTOTYPE:
2400 CODE: 2278 CODE:
2401 RETVAL = get_firstparty (); 2279 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL 2280 OUTPUT: RETVAL
2403 2281
2404partylist *next (partylist *party) 2282INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2283
2284MODULE = cf PACKAGE = cf::region
2285
2286void
2287list ()
2288 PPCODE:
2289 for_all_regions (rgn)
2290 XPUSHs (sv_2mortal (to_sv (rgn)));
2291
2292region *find (utf8_string name)
2293 PROTOTYPE: $
2405 CODE: 2294 CODE:
2406 RETVAL = party->next; 2295 RETVAL = region::find (name);
2407 OUTPUT: RETVAL 2296 OUTPUT: RETVAL
2408 2297
2409const char *name (partylist *party) 2298region *find_fuzzy (utf8_string name)
2299 PROTOTYPE: $
2410 CODE: 2300 CODE:
2411 RETVAL = party->partyname; 2301 RETVAL = region::find_fuzzy (name);
2412 OUTPUT: RETVAL 2302 OUTPUT: RETVAL
2413 2303
2414const char *password (partylist *party) 2304int specificity (region *rgn)
2415 CODE: 2305 CODE:
2416 RETVAL = party->passwd; 2306 RETVAL = 0;
2307 while (rgn = rgn->parent)
2308 RETVAL++;
2417 OUTPUT: RETVAL 2309 OUTPUT: RETVAL
2418 2310
2311INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2312
2313MODULE = cf PACKAGE = cf::living
2314
2315INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2316
2317MODULE = cf PACKAGE = cf::settings
2318
2319INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2320
2419MODULE = cf PACKAGE = cf::region 2321MODULE = cf PACKAGE = cf::client
2420 2322
2421region *first () 2323INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2422 PROTOTYPE: 2324
2423 CODE: 2325int invoke (client *ns, int event, ...)
2424 RETVAL = first_region; 2326 CODE:
2327 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2328 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2329 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2330 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2331 OUTPUT: RETVAL
2332
2333SV *registry (client *ns)
2334
2335void
2336list ()
2337 PPCODE:
2338 EXTEND (SP, clients.size ());
2339 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2340 PUSHs (sv_2mortal (to_sv (*i)));
2341
2342void
2343client::send_packet (SV *packet)
2344 CODE:
2345{
2346 STRLEN len;
2347 char *buf = SvPVbyte (packet, len);
2348
2349 THIS->send_packet (buf, len);
2350}
2351
2352MODULE = cf PACKAGE = cf::face PREFIX = face_
2353
2354#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2355
2356faceidx face_find (utf8_string name, faceidx defidx = 0)
2357
2358faceidx alloc (utf8_string name)
2359 CODE:
2360{
2361 do
2362 {
2363 RETVAL = faces.size ();
2364 faces.resize (RETVAL + 1);
2365 }
2366 while (!RETVAL); // crude way to leave index 0
2367
2368 faces [RETVAL].name = name;
2369 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2370
2371 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2372 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2373}
2374 OUTPUT: RETVAL
2375
2376void set (faceidx idx, int visibility, int magicmap)
2377 CODE:
2378 faceinfo *f = face_info (idx);
2379 assert (f);
2380 f->visibility = visibility;
2381 f->magicmap = magicmap;
2382
2383void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2384 CODE:
2385 faceinfo *f = face_info (idx); assert (f);
2386 f->smooth = smooth;
2387 f->smoothlevel = smoothlevel;
2388
2389void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2390 CODE:
2391{
2392 facedata *d = face_data (idx, faceset);
2393 assert (d);
2394 sv_to (data, d->data);
2395 STRLEN clen;
2396 char *cdata = SvPVbyte (chksum, clen);
2397 clen = min (CHKSUM_SIZE, clen);
2398
2399 if (memcmp (d->chksum, cdata, clen))
2400 {
2401 memcpy (d->chksum, cdata, clen);
2402
2403 // invalidate existing client face info
2404 for_all_clients (ns)
2405 if (ns->faceset == faceset)
2406 {
2407 ns->faces_sent [idx] = false;
2408 ns->force_newmap = true;
2409 }
2410 }
2411}
2412
2413void invalidate (faceidx idx)
2414 CODE:
2415 for_all_clients (ns)
2416 {
2417 ns->faces_sent [idx] = false;
2418 ns->force_newmap = true;
2419 }
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 {
2425 ns->faces_sent.reset ();
2426 ns->force_newmap = true;
2427 }
2428
2429MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2430
2431#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2432
2433animidx anim_find (utf8_string name)
2434 CODE:
2435 RETVAL = animation::find (name).number;
2425 OUTPUT: RETVAL 2436 OUTPUT: RETVAL
2426 2437
2427region *next (region *reg) 2438animidx set (utf8_string name, SV *frames, int facings = 1)
2428 CODE: 2439 CODE:
2429 RETVAL = reg->next; 2440{
2430 OUTPUT: RETVAL 2441 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2442 croak ("frames must be an arrayref");
2431 2443
2432const char *name (region *reg) 2444 AV *av = (AV *)SvRV (frames);
2433 CODE:
2434 RETVAL = reg->name;
2435 OUTPUT: RETVAL
2436 2445
2437region *parent (region *reg) 2446 animation *anim = &animation::find (name);
2438 CODE: 2447 if (anim->number)
2439 RETVAL = reg->parent;
2440 OUTPUT: RETVAL
2441
2442const char *longname (region *reg)
2443 CODE:
2444 RETVAL = reg->longname;
2445 OUTPUT: RETVAL
2446
2447const char *msg (region *reg)
2448 CODE:
2449 RETVAL = reg->msg;
2450 OUTPUT: RETVAL
2451
2452MODULE = cf PACKAGE = cf::living
2453
2454val64
2455exp (living *liv, val64 new_val = 0)
2456 PROTOTYPE: $;$
2457 ALIAS:
2458 Str = 1
2459 Dex = 2
2460 Con = 3
2461 Wis = 4
2462 Cha = 5
2463 Int = 6
2464 Pow = 7
2465 wc = 8
2466 ac = 9
2467 hp = 10
2468 maxhp = 11
2469 sp = 12
2470 maxsp = 13
2471 grace = 14
2472 maxgrace = 15
2473 food = 16
2474 dam = 17
2475 luck = 18
2476 CODE:
2477# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2478 switch (ix)
2479 { 2448 {
2480 LIVING_ACC (exp , 0); 2449 anim->resize (av_len (av) + 1);
2481 LIVING_ACC (Str , 1); 2450 anim->facings = facings;
2482 LIVING_ACC (Dex , 2);
2483 LIVING_ACC (Con , 3);
2484 LIVING_ACC (Wis , 4);
2485 LIVING_ACC (Cha , 5);
2486 LIVING_ACC (Int , 6);
2487 LIVING_ACC (Pow , 7);
2488 LIVING_ACC (wc , 8);
2489 LIVING_ACC (ac , 9);
2490 LIVING_ACC (hp , 10);
2491 LIVING_ACC (maxhp , 11);
2492 LIVING_ACC (sp , 12);
2493 LIVING_ACC (maxsp , 13);
2494 LIVING_ACC (grace , 14);
2495 LIVING_ACC (maxgrace, 15);
2496 LIVING_ACC (food , 16);
2497 LIVING_ACC (dam , 17);
2498 LIVING_ACC (luck , 18);
2499 } 2451 }
2500# undef LIVING_ACC 2452 else
2501 OUTPUT: 2453 anim = &animation::create (name, av_len (av) + 1, facings);
2502 RETVAL
2503 2454
2455 for (int i = 0; i < anim->num_animations; ++i)
2456 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2457}
2458 OUTPUT: RETVAL
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 ns->anims_sent.reset ();
2464

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