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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.39 by elmex, Fri Sep 1 17:16:47 2006 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48typedef double val64; 64typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 65
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 66static PerlInterpreter *perl;
76 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78 76
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 77bitset<NUM_EVENT_TYPES> ev_want_event;
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 78bitset<NUM_TYPES> ev_want_type;
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 79
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 80static HV
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 81 *stash_cf,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 82 *stash_cf_object_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
86 126
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
89static SV * 320static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 322{
92 SV *sv; 323 SV *sv;
93 324
94 if (!ptr) 325 if (!ptr)
95 return &PL_sv_undef; 326 return newSV (0);
96 327
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 330}
100 331
101template<class attachable> 332static int
102SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
103newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
104{ 353{
105 if (!obj) 354 if (!obj)
106 return &PL_sv_undef; 355 return newSV (0);
107 356
108 if (!obj->self) 357 if (!obj->self)
109 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
110 359
111 return newSVsv (obj->self); 360 if (!SvOBJECT (obj->self))
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 361 {
140 HV *hv = newHV (); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 363
144 SVptr_cache_set (ptr, sv); 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
146 371
147 return newSVsv (sv); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
148} 377}
149 378
150static void 379static void
151clearSVptr (SV *sv) 380clearSVptr (SV *sv)
152{ 381{
177 if (SvOK (sv)) 406 if (SvOK (sv))
178 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
179 else 408 else
180 return 0; 409 return 0;
181} 410}
411
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline SV *to_sv (dynbuf * v)
446{
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
515inline void sv_to (SV *sv, UUID &v)
516{
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519}
520
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 522
183static SV * 523static SV *
184newSVdt_va (va_list &ap, data_type type) 524newSVdt_va (va_list &ap, data_type type)
185{ 525{
186 SV *sv; 526 SV *sv;
200 break; 540 break;
201 541
202 case DT_STRING: 542 case DT_STRING:
203 { 543 {
204 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
206 } 546 }
207 break; 547 break;
208 548
209 case DT_DATA: 549 case DT_DATA:
210 { 550 {
211 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
214 } 554 }
215 break; 555 break;
216 556
217 case DT_OBJECT: 557 case DT_OBJECT:
218 { 558 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 559 break;
223 560
224 case DT_MAP: 561 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 562 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 563 sv = to_sv (va_arg (ap, maptile *));
227 break; 564 break;
228 565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
229 case DT_PLAYER: 570 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 571 sv = to_sv (va_arg (ap, player *));
231 break; 572 break;
232 573
233 case DT_ARCH: 574 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 575 sv = to_sv (va_arg (ap, archetype *));
235 break; 576 break;
236 577
237 case DT_PARTY: 578 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 579 sv = to_sv (va_arg (ap, partylist *));
239 break; 580 break;
240 581
241 case DT_REGION: 582 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 583 sv = to_sv (va_arg (ap, region *));
243 break; 584 break;
244 585
245 default: 586 default:
246 assert (("unhandled type in newSVdt_va", 0)); 587 assert (("unhandled type in newSVdt_va", 0));
247 } 588 }
259 va_end (ap); 600 va_end (ap);
260 601
261 return sv; 602 return sv;
262} 603}
263 604
264static SV *
265newSVcfapi (int type, ...)
266{
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292}
293
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 606
296SV * 607SV *
297registry_of (attachable_base *ext) 608registry (attachable *ext)
298{ 609{
299 if (!ext->cb) 610 if (!ext->cb)
300 ext->cb = newAV (); 611 ext->cb = newAV ();
301 612
302 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
303} 614}
304 615
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
380 617
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410}
411
412#include "kw_hash.h"
413
414object_freezer::object_freezer ()
415: dynbuf (128 * 1024, 64 * 1024)
416{
417 av = newAV ();
418}
419
420object_freezer::~object_freezer ()
421{
422 SvREFCNT_dec (av);
423}
424
425void object_freezer::put (attachable_base *ext)
426{
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 add ((void *)"oid ", 4);
435 add ((sint32)idx);
436 add ('\n');
437 }
438}
439
440bool object_freezer::save (const char *filename)
441{
442 dSP;
443 ENTER;
444 SAVETMPS;
445 PUSHMARK (SP);
446 EXTEND (SP, 3);
447 PUSHs (sv_2mortal (newSVpv (filename, 0)));
448 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
449 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454}
455
456int fprintf (object_freezer &freezer, const char *format, ...)
457{
458 va_list ap;
459
460 va_start (ap, format);
461
462 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
463
464 if (len >= 0)
465 freezer.alloc (len);
466
467 va_end (ap);
468}
469
470int fputs (const char *s, object_freezer &freezer)
471{
472 freezer.add (s);
473}
474
475object_thawer::object_thawer (const char *filename)
476{
477 av = 0;
478 fp = 0;
479
480 if (!filename)
481 return;
482
483 fp = fopen (filename, "r");
484 if (!fp)
485 {
486 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
487 return;
488 }
489
490 if (perl_booted)
491 {
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
497 PUTBACK;
498
499 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
500 {
501 SPAGAIN;
502 SV *sv = POPs;
503 if (SvROK (sv))
504 av = (AV *)SvREFCNT_inc (SvRV (sv));
505 }
506
507 FREETMPS;
508 LEAVE;
509 }
510}
511
512void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
513{
514 if (!av || oid < 0) // this is actually an error of sorts
515 return;
516
517 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
518 ext->clear ();
519
520 SV **svp = av_fetch ((AV *)av, oid, 0);
521
522 if (!svp || !SvROK (*svp))
523 {
524 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
525 return;
526 }
527
528 ext->self = *svp; *svp = &PL_sv_undef;
529 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
530
531 reattach (type, obj);
532}
533
534object_thawer::~object_thawer ()
535{
536 if (fp) fclose (fp);
537 if (av) SvREFCNT_dec ((AV *)av);
538}
539
540token object_thawer::get_token ()
541{
542#if 0
543 for (;;)
544 {
545 if (!fgets (line, sizeof (line), fp))
546 return token (KW_eof);
547
548 unsigned char *p = (unsigned char *)line;
549
550 while (*p > ' ')
551 p++;
552
553 int len = p - (unsigned char *)line;
554
555 while ((*p - 1) < ' ')
556 p++;
557
558 if (*p)
559 {
560 char *v = p;
561
562 while (*p && *p != '\n')
563 p++;
564
565 *p = 0;
566
567 return token (k, v);
568 }
569 else
570 return token (k);
571 }
572#endif
573}
574
575/////////////////////////////////////////////////////////////////////////////
576
577extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
578{
579 return 0;
580}
581
582static CommArray_s rtn_cmd;
583
584static int
585runPluginCommand (object *obj, char *params)
586{
587 dSP;
588
589 ENTER;
590 SAVETMPS;
591
592 PUSHMARK (SP);
593
594 EXTEND (SP, 3);
595 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
596 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
597
598 if (params)
599 PUSHs (sv_2mortal (newSVpv (params, 0)));
600
601 PUTBACK;
602 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
603 SPAGAIN;
604
605 if (SvTRUE (ERRSV))
606 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
607
608 int returnvalue = count > 0 ? POPi : -1;
609
610 PUTBACK;
611 FREETMPS;
612 LEAVE;
613
614 return returnvalue;
615}
616
617extern "C" void *cfperl_getPluginProperty (int *type, ...)
618{
619 va_list args;
620 char *propname;
621 int i;
622 va_start (args, type);
623 propname = va_arg (args, char *);
624 //printf ("Property name: %s\n", propname);
625
626 if (!strcmp (propname, "command?"))
627 {
628 if (!perl)
629 return NULL;
630
631 const char *cmdname = va_arg (args, const char *);
632 HV *hv = get_hv ("cf::COMMAND", 1);
633 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
634
635 va_end (args);
636
637 if (svp)
638 {
639 // this is totaly broken, should stash it into %COMMAND
640 rtn_cmd.name = cmdname;
641 rtn_cmd.time = SvNV (*svp);
642 rtn_cmd.func = runPluginCommand;
643
644 return &rtn_cmd;
645 }
646 }
647 else if (!strcmp (propname, "Identification"))
648 {
649 va_end (args);
650 return (void*) PLUGIN_NAME;
651 }
652 else if (!strcmp (propname, "FullName"))
653 {
654 va_end (args);
655 return (void*) PLUGIN_VERSION;
656 }
657 else
658 va_end (args);
659
660 return NULL;
661}
662
663extern "C" int cfperl_postInitPlugin ()
664{
665 int hooktype = 1;
666 int rtype = 0;
667
668 cf_init_plugin (gethook);
669
670 return 0;
671}
672
673extern "C" int cfperl_closePlugin ()
674{
675 return 0;
676}
677
678void 618void
679cfperl_init () 619cfperl_init ()
680{ 620{
621 extern char **environ;
622
681 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
682 perl = perl_alloc (); 624 perl = perl_alloc ();
683 perl_construct (perl); 625 perl_construct (perl);
684 626
685 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
686 628
687 char *argv[] = { 629 const char *argv[] = {
688 "", 630 settings.argv [0],
689 "-e" 631 "-e"
632 "use EV ();"
633 "use Coro ();"
690 "cf->bootstrap;" 634 "cf->bootstrap;"
691 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
636 "require cf;"
692 }; 637 };
693 638
694 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
695 { 641 {
696 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
697 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
698 } 644 }
699
700 obj_cache = newHV ();
701}
702
703void cfperl_boot ()
704{
705 perl_booted = true;
706
707 eval_pv ("require cf", 1);
708} 645}
709 646
710void cfperl_main () 647void cfperl_main ()
711{ 648{
712 dSP; 649 dSP;
713 650
714 PUSHMARK (SP); 651 PUSHMARK (SP);
715 PUTBACK; 652 PUTBACK;
716 call_pv ("cf::main", G_DISCARD | G_VOID); 653 call_pv ("cf::main", G_DISCARD | G_VOID);
654}
655
656void
657attachable::instantiate ()
658{
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664}
665
666void
667attachable::reattach ()
668{
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
717} 672}
718 673
719static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
720# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
721# include "eventinc.h" 676# include "eventinc.h"
752 } 707 }
753 } 708 }
754 } 709 }
755} 710}
756 711
712void
713attachable::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719}
720
721void
722global::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 ::gather_callbacks (callbacks, cb_global, event);
725}
726
727void
728object::gather_callbacks (AV *&callbacks, event_type event) const
729{
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748}
749
750void
751archetype::gather_callbacks (AV *&callbacks, event_type event) const
752{
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755}
756
757void
758client::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762}
763
764void
765player::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769}
770
771void
772maptile::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776}
777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
828bool
757bool cfperl_invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
758{ 830{
759 data_type dt; 831 data_type dt;
760 va_list ap;
761 832
762 va_start (ap, event); 833 // callback call ordering should be:
834 // 1. per-object callback
835 // 2. per-class object
836 // 3. per-type callback
837 // 4. global callbacks
763 838
764 AV *callbacks = 0; 839 AV *callbacks = 0;
765
766 object *op;
767 player *pl;
768 mapstruct *map;
769
770 // callback call ordering is:
771 // 1. per-object callback (NYI)
772 // 2. per-class object
773 // 2a. per-type callback
774 // 4. global callbacks
775
776 gather_callbacks (callbacks, cb_global, event); 840 gather_callbacks (callbacks, event);
777
778 switch (KLASS_OF (event))
779 {
780 case KLASS_GLOBAL:
781 break;
782
783 case KLASS_OBJECT:
784 dt = (data_type) va_arg (ap, int);
785 assert (("first argument must be of type object", dt == DT_OBJECT));
786 op = va_arg (ap, object *);
787
788 if (op->cb)
789 gather_callbacks (callbacks, op->cb, event);
790
791 if (op->type)
792 {
793 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 if (op->type <= AvFILLp (cb_type))
802 {
803 SV *registry = AvARRAY (cb_type)[op->type];
804
805 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807 }
808 }
809
810 gather_callbacks (callbacks, cb_object, event);
811
812 break;
813
814 case KLASS_PLAYER:
815 dt = (data_type) va_arg (ap, int);
816 assert (("first argument must be of type player", dt == DT_PLAYER));
817 pl = va_arg (ap, player *);
818
819 if (pl->cb)
820 gather_callbacks (callbacks, pl->cb, event);
821
822 gather_callbacks (callbacks, cb_player, event);
823 break;
824
825 case KLASS_MAP:
826 dt = (data_type) va_arg (ap, int);
827 assert (("first argument must be of type object", dt == DT_MAP));
828 map = va_arg (ap, mapstruct *);
829
830 if (map->cb)
831 gather_callbacks (callbacks, map->cb, event);
832
833 gather_callbacks (callbacks, cb_map, event);
834 break;
835
836 default:
837 assert (("unsupported event klass in cfperl_invoke", 0));
838 }
839 841
840 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
841 if (!callbacks) 843 if (!callbacks)
842 return 0; 844 return 0;
843 845
844 dSP; 846 va_list ap;
845 ENTER; 847 va_start (ap, event);
846 SAVETMPS;
847 848
848 PUSHMARK (SP); 849 CALL_BEGIN (3);
849 EXTEND (SP, 3);
850
851 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
852 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
853 852
854 switch (KLASS_OF (event)) 853 //TODO: unhack
855 { 854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
856 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
857 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
858 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
859 } 858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
860 861
861 for (;;) 862 for (;;)
862 { 863 {
863 dt = (data_type) va_arg (ap, int); 864 dt = (data_type) va_arg (ap, int);
864 865
865 if (dt == DT_END) 866 if (dt == DT_END)
866 break; 867 break;
867
868 if (dt == DT_AV) 868 else if (dt == DT_AV)
869 { 869 {
870 AV *av = va_arg (ap, AV *); 870 AV *av = va_arg (ap, AV *);
871 871
872 for (int i = 0; i <= av_len (av); ++i) 872 for (int i = 0; i <= av_len (av); ++i)
873 XPUSHs (*av_fetch (av, i, 1)); 873 XPUSHs (*av_fetch (av, i, 1));
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 } 877 }
878 878
879 va_end (ap); 879 va_end (ap);
880 880
881 PUTBACK; 881 CALL_CALL ("cf::do_invoke", G_SCALAR);
882 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
883 SPAGAIN;
884
885 count = count > 0 ? POPi : 0; 882 count = count > 0 ? POPi : 0;
886 883
887 FREETMPS; 884 CALL_END;
888 LEAVE;
889 885
890 return count; 886 return count;
891} 887}
892 888
893SV * 889SV *
894cfperl_result (int idx) 890cfperl_result (int idx)
895{ 891{
896 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
897 if (!av) 893 if (!av)
898 return &PL_sv_undef; 894 return &PL_sv_undef;
899 895
900 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
901 if (!sv) 897 if (!sv)
908cfperl_result_INT (int idx) 904cfperl_result_INT (int idx)
909{ 905{
910 return SvIV (cfperl_result (idx)); 906 return SvIV (cfperl_result (idx));
911} 907}
912 908
909double
910cfperl_result_DOUBLE (int idx)
911{
912 return SvNV (cfperl_result (idx));
913}
914
915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
917
918void cfperl_tick ()
919{
920 tick_pending = 1;
921
922 if (tick_inhibit)
923 return;
924
925 tick_pending = 0;
926
927 dSP;
928
929 PUSHMARK (SP);
930 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID);
932
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934}
935
936void
937cfperl_emergency_save ()
938{
939 CALL_BEGIN (0);
940 CALL_CALL ("cf::emergency_save", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
1023maptile::find_sync (const char *path, maptile *origin)
1024{
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062}
1063
1064void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit)
1075{
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
1146/////////////////////////////////////////////////////////////////////////////
1147
1148struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI;
1150
1151void coroapi::do_cede_to_tick ()
1152{
1153 cede_pending = 0;
1154 cede ();
1155}
1156
1157void
1158coroapi::wait_for_tick ()
1159{
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163}
1164
1165void
1166coroapi::wait_for_tick_begin ()
1167{
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171}
1172
1173void
1174iow::poll (int events)
1175{
1176 if (events != this->events)
1177 {
1178 int active = ev_is_active ((ev_io *)this);
1179 if (active) stop ();
1180 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start ();
1182 }
1183}
1184
1185void
1186_connect_to_perl ()
1187{
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205
1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1);
1213}
1214
913MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
914 1216
915BOOT: 1217BOOT:
916{ 1218{
917 HV *stash = gv_stashpv ("cf", 1); 1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1222 _connect_to_perl ();
1223
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
918 1234
919 static const struct { 1235 static const struct {
920 const char *name; 1236 const char *name;
921 IV iv; 1237 IV iv;
922 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
923# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
924 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
925 const_iv (llevInfo) 1241 const_iv (logBacktrace)
926 const_iv (llevDebug) 1242
927 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
928 1246
929 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
930 const_iv (PLAYER)
931 const_iv (TRANSPORT)
932 const_iv (ROD)
933 const_iv (TREASURE)
934 const_iv (POTION)
935 const_iv (FOOD)
936 const_iv (POISON)
937 const_iv (BOOK)
938 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
939 const_iv (LIGHTNING) 1249
940 const_iv (ARROW)
941 const_iv (BOW)
942 const_iv (WEAPON)
943 const_iv (ARMOUR)
944 const_iv (PEDESTAL)
945 const_iv (ALTAR)
946 const_iv (LOCKED_DOOR)
947 const_iv (SPECIAL_KEY)
948 const_iv (MAP)
949 const_iv (DOOR)
950 const_iv (KEY)
951 const_iv (TIMED_GATE)
952 const_iv (TRIGGER)
953 const_iv (GRIMREAPER)
954 const_iv (MAGIC_EAR)
955 const_iv (TRIGGER_BUTTON)
956 const_iv (TRIGGER_ALTAR)
957 const_iv (TRIGGER_PEDESTAL)
958 const_iv (SHIELD)
959 const_iv (HELMET)
960 const_iv (HORN)
961 const_iv (MONEY)
962 const_iv (CLASS)
963 const_iv (GRAVESTONE)
964 const_iv (AMULET)
965 const_iv (PLAYERMOVER)
966 const_iv (TELEPORTER)
967 const_iv (CREATOR)
968 const_iv (SKILL)
969 const_iv (EXPERIENCE)
970 const_iv (EARTHWALL)
971 const_iv (GOLEM)
972 const_iv (THROWN_OBJ)
973 const_iv (BLINDNESS)
974 const_iv (GOD)
975 const_iv (DETECTOR)
976 const_iv (TRIGGER_MARKER)
977 const_iv (DEAD_OBJECT)
978 const_iv (DRINK)
979 const_iv (MARKER)
980 const_iv (HOLY_ALTAR)
981 const_iv (PLAYER_CHANGER)
982 const_iv (BATTLEGROUND)
983 const_iv (PEACEMAKER)
984 const_iv (GEM)
985 const_iv (FIREWALL)
986 const_iv (ANVIL)
987 const_iv (CHECK_INV)
988 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
989 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
990 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
991 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
992 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
993 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
994 const_iv (FLOOR)
995 const_iv (FLESH)
996 const_iv (INORGANIC)
997 const_iv (SKILL_TOOL)
998 const_iv (LIGHTER)
999 const_iv (TRAP_PART)
1000 const_iv (WALL)
1001 const_iv (LIGHT_SOURCE)
1002 const_iv (MISC_OBJECT)
1003 const_iv (MONSTER)
1004 const_iv (SPAWN_GENERATOR)
1005 const_iv (LAMP)
1006 const_iv (DUPLICATOR)
1007 const_iv (TOOL)
1008 const_iv (SPELLBOOK)
1009 const_iv (BUILDFAC)
1010 const_iv (CLOAK)
1011 const_iv (SPINNER)
1012 const_iv (GATE)
1013 const_iv (BUTTON)
1014 const_iv (CF_HANDLE)
1015 const_iv (HOLE)
1016 const_iv (TRAPDOOR)
1017 const_iv (SIGN)
1018 const_iv (BOOTS)
1019 const_iv (GLOVES)
1020 const_iv (SPELL)
1021 const_iv (SPELL_EFFECT)
1022 const_iv (CONVERTER)
1023 const_iv (BRACERS)
1024 const_iv (POISONING)
1025 const_iv (SAVEBED)
1026 const_iv (POISONCLOUD)
1027 const_iv (FIREHOLES)
1028 const_iv (WAND)
1029 const_iv (SCROLL)
1030 const_iv (DIRECTOR)
1031 const_iv (GIRDLE)
1032 const_iv (FORCE)
1033 const_iv (POTION_EFFECT)
1034 const_iv (EVENT_CONNECTOR)
1035 const_iv (CLOSE_CON)
1036 const_iv (CONTAINER)
1037 const_iv (ARMOUR_IMPROVER)
1038 const_iv (WEAPON_IMPROVER)
1039 const_iv (SKILLSCROLL)
1040 const_iv (DEEP_SWAMP)
1041 const_iv (IDENTIFY_ALTAR)
1042 const_iv (MENU)
1043 const_iv (RUNE)
1044 const_iv (TRAP)
1045 const_iv (POWER_CRYSTAL)
1046 const_iv (CORPSE)
1047 const_iv (DISEASE)
1048 const_iv (SYMPTOM)
1049 const_iv (BUILDER)
1050 const_iv (MATERIAL)
1051 const_iv (ITEM_TRANSFORMER)
1052 const_iv (QUEST)
1053 1256
1054 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1055 1285
1056 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1057 const_iv (ST_BD_REMOVE)
1058 1287
1059 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1060 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1061 const_iv (ST_MAT_ITEM)
1062 1290
1063 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1064 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1065 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1066 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1067 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1068 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1069 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1070 const_iv (AT_DRAIN)
1071 const_iv (AT_WEAPONMAGIC)
1072 const_iv (AT_GHOSTHIT)
1073 const_iv (AT_POISON)
1074 const_iv (AT_SLOW)
1075 const_iv (AT_PARALYZE)
1076 const_iv (AT_TURN_UNDEAD)
1077 const_iv (AT_FEAR)
1078 const_iv (AT_CANCELLATION)
1079 const_iv (AT_DEPLETE)
1080 const_iv (AT_DEATH)
1081 const_iv (AT_CHAOS)
1082 const_iv (AT_COUNTERSPELL)
1083 const_iv (AT_GODPOWER)
1084 const_iv (AT_HOLYWORD)
1085 const_iv (AT_BLIND)
1086 const_iv (AT_INTERNAL)
1087 const_iv (AT_LIFE_STEALING)
1088 const_iv (AT_DISEASE)
1089 1298
1090 const_iv (QUEST_IN_PROGRESS) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1091 const_iv (QUEST_DONE_QUEST) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1092 const_iv (QUEST_DONE_TASK)
1093 const_iv (QUEST_START_QUEST)
1094 const_iv (QUEST_END_QUEST)
1095 const_iv (QUEST_START_TASK)
1096 const_iv (QUEST_END_TASK)
1097 const_iv (QUEST_OVERRIDE)
1098 const_iv (QUEST_ON_ACTIVATE)
1099
1100 const_iv (WEAP_HIT)
1101 const_iv (WEAP_SLASH)
1102 const_iv (WEAP_PIERCE)
1103 const_iv (WEAP_CLEAVE)
1104 const_iv (WEAP_SLICE)
1105 const_iv (WEAP_STAB)
1106 const_iv (WEAP_WHIP)
1107 const_iv (WEAP_CRUSH)
1108 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1109 1302
1110 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1111 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1112 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1113 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1114 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1115 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1116 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1117 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1118 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1119 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1120 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1121 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1122 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1123 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1124 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1125 const_iv (FLAG_TREASURE) 1355 const_iv (SP_MAGIC_MAPPING)
1126 const_iv (FLAG_PLAYER_SOLD) 1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1127 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1128 const_iv (FLAG_CAN_ROLL)
1129 const_iv (FLAG_OVERLAY_FLOOR)
1130 const_iv (FLAG_IS_TURNABLE)
1131 const_iv (FLAG_IS_USED_UP)
1132 const_iv (FLAG_IDENTIFIED)
1133 const_iv (FLAG_REFLECTING)
1134 const_iv (FLAG_CHANGING)
1135 const_iv (FLAG_SPLITTING)
1136 const_iv (FLAG_HITBACK)
1137 const_iv (FLAG_STARTEQUIP)
1138 const_iv (FLAG_BLOCKSVIEW)
1139 const_iv (FLAG_UNDEAD)
1140 const_iv (FLAG_SCARED)
1141 const_iv (FLAG_UNAGGRESSIVE)
1142 const_iv (FLAG_REFL_MISSILE)
1143 const_iv (FLAG_REFL_SPELL)
1144 const_iv (FLAG_NO_MAGIC)
1145 const_iv (FLAG_NO_FIX_PLAYER)
1146 const_iv (FLAG_IS_LIGHTABLE)
1147 const_iv (FLAG_TEAR_DOWN)
1148 const_iv (FLAG_RUN_AWAY)
1149 const_iv (FLAG_PICK_UP)
1150 const_iv (FLAG_UNIQUE)
1151 const_iv (FLAG_NO_DROP)
1152 const_iv (FLAG_WIZCAST)
1153 const_iv (FLAG_CAST_SPELL)
1154 const_iv (FLAG_USE_SCROLL)
1155 const_iv (FLAG_USE_RANGE)
1156 const_iv (FLAG_USE_BOW)
1157 const_iv (FLAG_USE_ARMOUR)
1158 const_iv (FLAG_USE_WEAPON)
1159 const_iv (FLAG_USE_RING)
1160 const_iv (FLAG_READY_RANGE)
1161 const_iv (FLAG_READY_BOW)
1162 const_iv (FLAG_XRAYS)
1163 const_iv (FLAG_NO_APPLY)
1164 const_iv (FLAG_IS_FLOOR)
1165 const_iv (FLAG_LIFESAVE)
1166 const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_SLEEP)
1168 const_iv (FLAG_STAND_STILL)
1169 const_iv (FLAG_RANDOM_MOVE)
1170 const_iv (FLAG_ONLY_ATTACK)
1171 const_iv (FLAG_CONFUSED)
1172 const_iv (FLAG_STEALTH)
1173 const_iv (FLAG_WIZPASS)
1174 const_iv (FLAG_IS_LINKED)
1175 const_iv (FLAG_CURSED)
1176 const_iv (FLAG_DAMNED)
1177 const_iv (FLAG_SEE_ANYWHERE)
1178 const_iv (FLAG_KNOWN_MAGICAL)
1179 const_iv (FLAG_KNOWN_CURSED)
1180 const_iv (FLAG_CAN_USE_SKILL)
1181 const_iv (FLAG_BEEN_APPLIED)
1182 const_iv (FLAG_READY_SCROLL)
1183 const_iv (FLAG_USE_ROD)
1184 const_iv (FLAG_USE_HORN)
1185 const_iv (FLAG_MAKE_INVIS)
1186 const_iv (FLAG_INV_LOCKED)
1187 const_iv (FLAG_IS_WOODED)
1188 const_iv (FLAG_IS_HILLY)
1189 const_iv (FLAG_READY_SKILL)
1190 const_iv (FLAG_READY_WEAPON)
1191 const_iv (FLAG_NO_SKILL_IDENT)
1192 const_iv (FLAG_BLIND)
1193 const_iv (FLAG_SEE_IN_DARK)
1194 const_iv (FLAG_IS_CAULDRON)
1195 const_iv (FLAG_NO_STEAL)
1196 const_iv (FLAG_ONE_HIT)
1197 const_iv (FLAG_CLIENT_SENT)
1198 const_iv (FLAG_BERSERK)
1199 const_iv (FLAG_NEUTRAL)
1200 const_iv (FLAG_NO_ATTACK)
1201 const_iv (FLAG_NO_DAMAGE)
1202 const_iv (FLAG_OBJ_ORIGINAL)
1203 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1204 const_iv (FLAG_ACTIVATE_ON_PUSH)
1205 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1206 const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_CONTENT_ON_GEN)
1208 const_iv (FLAG_IS_A_TEMPLATE)
1209 const_iv (FLAG_IS_BUILDABLE)
1210 const_iv (FLAG_AFK)
1211
1212 const_iv (NDI_BLACK)
1213 const_iv (NDI_WHITE)
1214 const_iv (NDI_NAVY)
1215 const_iv (NDI_RED) 1361 const_iv (SP_PROBE)
1216 const_iv (NDI_ORANGE) 1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1217 const_iv (NDI_BLUE) 1366 const_iv (SP_BLESS)
1218 const_iv (NDI_DK_ORANGE)
1219 const_iv (NDI_GREEN)
1220 const_iv (NDI_LT_GREEN)
1221 const_iv (NDI_GREY)
1222 const_iv (NDI_BROWN)
1223 const_iv (NDI_GOLD)
1224 const_iv (NDI_TAN)
1225 const_iv (NDI_MAX_COLOR)
1226 const_iv (NDI_COLOR_MASK)
1227 const_iv (NDI_UNIQUE)
1228 const_iv (NDI_ALL)
1229
1230 const_iv (F_APPLIED)
1231 const_iv (F_LOCATION)
1232 const_iv (F_UNPAID)
1233 const_iv (F_MAGIC)
1234 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1235 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1236 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1237 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1238 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1239 1394
1240 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1241 const_iv (F_SHOP)
1242 const_iv (F_SELL)
1243 1396
1244 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1245 const_iv (P_NO_MAGIC) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1246 const_iv (P_IS_ALIVE)
1247 const_iv (P_NO_CLERIC)
1248 const_iv (P_NEED_UPDATE)
1249 const_iv (P_NO_ERROR)
1250 const_iv (P_OUT_OF_MAP)
1251 const_iv (P_NEW_MAP)
1252 1399
1253 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1254 const_iv (UP_OBJ_REMOVE)
1255 const_iv (UP_OBJ_CHANGE)
1256 const_iv (UP_OBJ_FACE)
1257 1401
1258 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1259 const_iv (INS_ABOVE_FLOOR_ONLY)
1260 const_iv (INS_NO_WALK_ON)
1261 const_iv (INS_ON_TOP)
1262 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1263 const_iv (INS_MAP_LOAD)
1264 1404
1265 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1266 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1267 const_iv (WILL_APPLY_EARTHWALL)
1268 const_iv (WILL_APPLY_DOOR)
1269 const_iv (WILL_APPLY_FOOD)
1270 1407
1271 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1272 const_iv (SAVE_DIR_MODE)
1273 1409
1274 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1275 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1276 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1277 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1278 const_iv (M_WOOD)
1279 const_iv (M_ORGANIC)
1280 const_iv (M_STONE)
1281 const_iv (M_CLOTH)
1282 const_iv (M_ADAMANT)
1283 const_iv (M_LIQUID)
1284 const_iv (M_SOFT_METAL)
1285 const_iv (M_BONE)
1286 const_iv (M_ICE)
1287 const_iv (M_SPECIAL)
1288 1414
1289 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1290 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1291 const_iv (SK_EXP_NONE)
1292 const_iv (SK_SUBTRACT_SKILL_EXP)
1293 const_iv (SK_EXP_SKILL_ONLY)
1294 1417
1295 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1296 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1297 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1298 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1299 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1300 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1301 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1302 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1303 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1304 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1305 const_iv (SK_DET_MAGIC)
1306 const_iv (SK_ORATORY)
1307 const_iv (SK_SINGING)
1308 const_iv (SK_DET_CURSE)
1309 const_iv (SK_FIND_TRAPS)
1310 const_iv (SK_MEDITATION)
1311 const_iv (SK_PUNCHING)
1312 const_iv (SK_FLAME_TOUCH)
1313 const_iv (SK_KARATE)
1314 const_iv (SK_CLIMBING)
1315 const_iv (SK_WOODSMAN)
1316 const_iv (SK_INSCRIPTION)
1317 const_iv (SK_ONE_HANDED_WEAPON)
1318 const_iv (SK_MISSILE_WEAPON)
1319 const_iv (SK_THROWING)
1320 const_iv (SK_USE_MAGIC_ITEM)
1321 const_iv (SK_DISARM_TRAPS)
1322 const_iv (SK_SET_TRAP)
1323 const_iv (SK_THAUMATURGY)
1324 const_iv (SK_PRAYING)
1325 const_iv (SK_CLAWING)
1326 const_iv (SK_LEVITATION)
1327 const_iv (SK_SUMMONING)
1328 const_iv (SK_PYROMANCY)
1329 const_iv (SK_EVOCATION)
1330 const_iv (SK_SORCERY)
1331 const_iv (SK_TWO_HANDED_WEAPON)
1332 const_iv (SK_SPARK_TOUCH)
1333 const_iv (SK_SHIVER)
1334 const_iv (SK_ACID_SPLASH)
1335 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1336 1429
1337 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1338 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1339 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1340 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1341 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1342 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1343 const_iv (SOUND_PUSH_PLAYER)
1344 const_iv (SOUND_PLAYER_HITS1)
1345 const_iv (SOUND_PLAYER_HITS2)
1346 const_iv (SOUND_PLAYER_HITS3)
1347 const_iv (SOUND_PLAYER_HITS4)
1348 const_iv (SOUND_PLAYER_IS_HIT1)
1349 const_iv (SOUND_PLAYER_IS_HIT2)
1350 const_iv (SOUND_PLAYER_IS_HIT3)
1351 const_iv (SOUND_PLAYER_KILLS)
1352 const_iv (SOUND_PET_IS_KILLED)
1353 const_iv (SOUND_PLAYER_DIES)
1354 const_iv (SOUND_OB_EVAPORATE)
1355 const_iv (SOUND_OB_EXPLODE)
1356 const_iv (SOUND_CLOCK)
1357 const_iv (SOUND_TURN_HANDLE)
1358 const_iv (SOUND_FALL_HOLE)
1359 const_iv (SOUND_DRINK_POISON)
1360 const_iv (SOUND_CAST_SPELL_0)
1361 1436
1362 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1363 const_iv (PREFER_HIGH)
1364 1438
1365 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1366 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1367 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1368 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1369 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1370 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1371 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1372 const_iv (ATNR_DRAIN)
1373 const_iv (ATNR_WEAPONMAGIC)
1374 const_iv (ATNR_GHOSTHIT)
1375 const_iv (ATNR_POISON)
1376 const_iv (ATNR_SLOW)
1377 const_iv (ATNR_PARALYZE)
1378 const_iv (ATNR_TURN_UNDEAD)
1379 const_iv (ATNR_FEAR)
1380 const_iv (ATNR_CANCELLATION)
1381 const_iv (ATNR_DEPLETE)
1382 const_iv (ATNR_DEATH)
1383 const_iv (ATNR_CHAOS)
1384 const_iv (ATNR_COUNTERSPELL)
1385 const_iv (ATNR_GODPOWER)
1386 const_iv (ATNR_HOLYWORD)
1387 const_iv (ATNR_BLIND)
1388 const_iv (ATNR_INTERNAL)
1389 const_iv (ATNR_LIFE_STEALING)
1390 const_iv (ATNR_DISEASE)
1391 1446
1392 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1393 const_iv (MAP_PLAYER_UNIQUE)
1394 const_iv (MAP_BLOCK)
1395 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1396 const_iv (MAP_OVERLAY)
1397 1449
1398 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1399 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1400 const_iv (MAP_LOADING)
1401 const_iv (MAP_SAVING)
1402 1452
1403 const_iv (KLASS_GLOBAL) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1404 const_iv (KLASS_OBJECT) 1454
1405 const_iv (KLASS_PLAYER) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1406 const_iv (KLASS_MAP) 1456
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1407 }; 1477 };
1408 1478
1409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1411 1481
1412 static const struct { 1482 static const struct {
1413 const char *name; 1483 const char *name;
1414 int skip; 1484 int skip;
1415 IV klass; 1485 IV klass;
1426 { 1496 {
1427 AV *event = newAV (); 1497 AV *event = newAV ();
1428 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1429 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1430 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1431 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1432 } 1502 }
1433
1434 static const struct {
1435 int dtype;
1436 const char *name;
1437 IV idx;
1438 } *cprop, prop_table[] = {
1439# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1440 prop (CFAPI_INT, MAP_PROP_FLAGS)
1441 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1442 prop (CFAPI_STRING, MAP_PROP_PATH)
1443 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1444 prop (CFAPI_STRING, MAP_PROP_NAME)
1445 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1446 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1447 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1448 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1449 prop (CFAPI_INT, MAP_PROP_WIDTH)
1450 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1451 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1452 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1453 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1454 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1455 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1456 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1457 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1458 prop (CFAPI_INT, MAP_PROP_SKY)
1459 prop (CFAPI_INT, MAP_PROP_WPARTX)
1460 prop (CFAPI_INT, MAP_PROP_WPARTY)
1461 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1462 prop (CFAPI_PREGION, MAP_PROP_REGION)
1463 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1464 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1467 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1468 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1469 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1470 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1471 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1472 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1473 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1474 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1475 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1476 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1477 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1478 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1479 prop (CFAPI_INT, OBJECT_PROP_X)
1480 prop (CFAPI_INT, OBJECT_PROP_Y)
1481 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1482 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1483 prop (CFAPI_INT, OBJECT_PROP_NROF)
1484 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1485 prop (CFAPI_INT, OBJECT_PROP_FACING)
1486 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1487 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1488 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1489 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1490 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1491 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1492 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1493 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1494 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1495 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1496 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1497 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1498 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1499 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1500 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1501 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1502 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1503 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1504 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1505 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1506 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1507 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1508 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1509 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1510 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1512 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1513 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1514 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1515 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1516 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1517 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1518 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1519 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1520 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1521 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1522 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1523 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1524 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1525 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1526 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1527 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1528 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1529 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1530 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1531 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1532 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1533 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1534 prop (CFAPI_INT, OBJECT_PROP_STR)
1535 prop (CFAPI_INT, OBJECT_PROP_DEX)
1536 prop (CFAPI_INT, OBJECT_PROP_CON)
1537 prop (CFAPI_INT, OBJECT_PROP_WIS)
1538 prop (CFAPI_INT, OBJECT_PROP_INT)
1539 prop (CFAPI_INT, OBJECT_PROP_POW)
1540 prop (CFAPI_INT, OBJECT_PROP_CHA)
1541 prop (CFAPI_INT, OBJECT_PROP_WC)
1542 prop (CFAPI_INT, OBJECT_PROP_AC)
1543 prop (CFAPI_INT, OBJECT_PROP_HP)
1544 prop (CFAPI_INT, OBJECT_PROP_SP)
1545 prop (CFAPI_INT, OBJECT_PROP_GP)
1546 prop (CFAPI_INT, OBJECT_PROP_FP)
1547 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1548 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1549 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1550 prop (CFAPI_INT, OBJECT_PROP_DAM)
1551 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1552 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1553 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1554 prop (CFAPI_INT, OBJECT_PROP_FACE)
1555 };
1556
1557 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1558 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1559
1560 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1561 {
1562 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1563 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1564 }
1565
1566 //I_EVENT_API (PACKAGE);
1567} 1503}
1568 1504
1569void _reload_1 () 1505void _gv_clear (SV *gv)
1570 CODE: 1506 CODE:
1571 cb_global = get_av ("cf::CB_GLOBAL", 1); 1507 assert (SvTYPE (gv) == SVt_PVGV);
1572 cb_object = get_av ("cf::CB_OBJECT", 1); 1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1573 cb_player = get_av ("cf::CB_PLAYER", 1); 1509 f (GvGP (gv)->gp_form);
1574 cb_type = get_av ("cf::CB_TYPE" , 1); 1510 f (GvGP (gv)->gp_io);
1575 cb_map = get_av ("cf::CB_MAP" , 1); 1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1576 1518
1577void _reload_2 () 1519void _connect_to_perl ()
1520
1521void _recalc_want ()
1522
1523void _global_reattach ()
1578 CODE: 1524 CODE:
1579{ 1525{
1580 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1581 for (player *pl = first_player; pl; pl = pl->next) 1527 for_all_clients (ns)
1582 reattach (pl); 1528 ns->reattach ();
1583 1529
1584 for (mapstruct *map = first_map; map; map = map->next) 1530 for_all_objects (op)
1585 reattach (map);
1586
1587 for (object *op = objects; op; op = op->next)
1588 reattach (op); 1531 op->reattach ();
1532}
1533
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1589} 1649}
1590 1650
1591NV floor (NV x) 1651NV floor (NV x)
1592 1652
1593NV ceil (NV x) 1653NV ceil (NV x)
1594 1654
1595void server_tick () 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items)
1662 {
1663 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1667 }
1668}
1669 OUTPUT:
1670 RETVAL
1596 1671
1672NV clamp (NV value, NV min_value, NV max_value)
1673 CODE:
1674 RETVAL = clamp (value, min_value, max_value);
1675 OUTPUT:
1676 RETVAL
1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1597void 1690void
1598LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1599 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1600 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1601 1697
1602char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1603 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1604 1700
1605char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1606 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1607 1703
1608const char *
1609get_maps_directory (char *path)
1610 PROTOTYPE: $
1611 ALIAS: maps_directory = 0
1612 CODE:
1613 RETVAL = create_pathname (path);
1614 OUTPUT: RETVAL
1615
1616void 1704void
1617sub_generation_inc () 1705sub_generation_inc ()
1618 CODE: 1706 CODE:
1619 PL_sub_generation++; 1707 PL_sub_generation++;
1620 1708
1621char * 1709const_octet_string
1622mapdir () 1710mapdir ()
1623 PROTOTYPE: 1711 PROTOTYPE:
1624 ALIAS: 1712 ALIAS:
1625 mapdir = 0 1713 mapdir = 0
1626 uniquedir = 1 1714 uniquedir = 1
1640 case 5: RETVAL = settings.playerdir; break; 1728 case 5: RETVAL = settings.playerdir; break;
1641 case 6: RETVAL = settings.datadir ; break; 1729 case 6: RETVAL = settings.datadir ; break;
1642 } 1730 }
1643 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1644 1732
1733void abort ()
1734
1735void reset_signals ()
1736
1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1738
1739void cleanup (const_octet_string cause, bool make_core = false)
1740
1741void emergency_save ()
1742
1743void _exit (int status = EXIT_SUCCESS)
1744
1745#if _POSIX_MEMLOCK
1746
1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1755
1756int munlockall ()
1757
1758#endif
1759
1645int 1760int
1646cf_find_animation (char *text) 1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1787int find_animation (utf8_string text)
1647 PROTOTYPE: $ 1788 PROTOTYPE: $
1648 1789
1649int random_roll(int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1650 1791
1651const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1652
1653int invoke (int event, ...)
1654 CODE:
1655 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1656 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1657 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1658 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1659 OUTPUT: RETVAL
1660 1793
1661int 1794int
1662exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1663 CODE: 1796 CODE:
1664{ 1797{
1695 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1696 else 1829 else
1697 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1698 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1699 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875bool
1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1880
1881MODULE = cf PACKAGE = cf::attachable
1882
1700int 1883int
1701_valid (SV *obj) 1884valid (SV *obj)
1702 CODE: 1885 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT: 1887 OUTPUT:
1705 RETVAL 1888 RETVAL
1706 1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1896
1897int mortals_size ()
1898 CODE:
1899 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL
1901
1902#object *mortals (U32 index)
1903# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL
1906
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1908
1909MODULE = cf PACKAGE = cf::global
1910
1911int invoke (SV *klass, int event, ...)
1912 CODE:
1913 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL
1918
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1920
1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1708 1922
1709int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1710 CODE: 1924 CODE:
1711 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1712 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1927 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1714 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1928 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1715 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1716 1930
1717SV *registry (object *op) 1931SV *registry (object *op)
1932
1933int objects_size ()
1718 CODE: 1934 CODE:
1719 RETVAL = registry_of (op); 1935 RETVAL = objects.size ();
1720 OUTPUT: 1936 OUTPUT: RETVAL
1937
1938object *objects (U32 index)
1939 CODE:
1940 RETVAL = index < objects.size () ? objects [index] : 0;
1941 OUTPUT: RETVAL
1942
1943int actives_size ()
1944 CODE:
1945 RETVAL = actives.size ();
1946 OUTPUT: RETVAL
1947
1948object *actives (U32 index)
1949 CODE:
1950 RETVAL = index < actives.size () ? actives [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1721 RETVAL 1973 RETVAL
1974
1975# missing properties
1722 1976
1723object *head (object *op) 1977object *head (object *op)
1724 PROTOTYPE: $ 1978 PROTOTYPE: $
1725 ALIAS:
1726 more = 1
1727 above = 2
1728 below = 3
1729 CODE: 1979 CODE:
1730 switch (ix) 1980 RETVAL = op->head_ ();
1731 {
1732 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1733 case 1: RETVAL = op->more; break;
1734 case 2: RETVAL = op->above; break;
1735 case 3: RETVAL = op->below; break;
1736 }
1737 OUTPUT:
1738 RETVAL 1981 OUTPUT: RETVAL
1739
1740SV *
1741get_property (object *obj, int type, int idx)
1742 CODE:
1743 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1744 OUTPUT: RETVAL
1745
1746SV *
1747set_property (object *obj, int type, int idx, SV *newval)
1748 CODE:
1749 switch (type)
1750 {
1751 case CFAPI_INT:
1752 cf_object_set_int_property (obj, idx, SvIV (newval));
1753 break;
1754 case CFAPI_LONG:
1755 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1756 break;
1757 case CFAPI_DOUBLE:
1758 {
1759 int unused_type;
1760 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1761 }
1762 break;
1763 case CFAPI_STRING:
1764 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1765 break;
1766 case CFAPI_POBJECT:
1767 {
1768 int unused_type;
1769 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1770 }
1771 break;
1772 default:
1773 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1774 }
1775
1776# missing properties
1777
1778void
1779set_attacktype (object *obj, U32 attacktype)
1780 CODE:
1781 obj->attacktype = attacktype;
1782
1783U32
1784get_attacktype (object *obj)
1785 ALIAS:
1786 attacktype = 0
1787 CODE:
1788 RETVAL = obj->attacktype;
1789 OUTPUT: RETVAL
1790
1791# missing in plug-in api, of course
1792void
1793set_food (object *obj, int food)
1794 CODE:
1795 obj->stats.food = food;
1796
1797int
1798get_food (object *obj)
1799 ALIAS:
1800 food = 0
1801 CODE:
1802 RETVAL = obj->stats.food;
1803 OUTPUT: RETVAL
1804 1982
1805void 1983void
1806inv (object *obj) 1984inv (object *obj)
1807 PROTOTYPE: $ 1985 PROTOTYPE: $
1808 PPCODE: 1986 PPCODE:
1809{ 1987{
1810 object *o;
1811 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1812 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1813} 1990}
1814 1991
1815int cf_object_get_resistance (object *op, int rtype) 1992void
1816 ALIAS: resistance = 0 1993set_animation (object *op, int idx)
1994 CODE:
1995 SET_ANIMATION (op, idx);
1817 1996
1818int cf_object_get_flag (object *op, int flag) 1997int
1819 ALIAS: flag = 0 1998num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
1820 2002
1821void cf_object_set_flag (object *op, int flag, int value) 2003int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
1822 2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
2021
2022object *find_best_object_match (object *op, utf8_string match)
2023
2024object *find_marked_object (object *op)
2025
1823int need_identify (const object *obj); 2026int need_identify (object *obj);
1824 2027
1825int apply_shop_mat (object *shop_mat, object *op); 2028int apply_shop_mat (object *shop_mat, object *op);
1826 2029
1827int move (object *op, int dir, object *originator = op) 2030int move (object *op, int dir, object *originator = op)
1828 CODE: 2031 CODE:
1829 RETVAL = move_ob (op, dir, originator); 2032 RETVAL = move_ob (op, dir, originator);
1830 OUTPUT: 2033 OUTPUT:
1831 RETVAL 2034 RETVAL
1832 2035
1833void cf_object_apply (object *op, object *author, int flags = 0) 2036void apply (object *applier, object *applied, int flags = 0)
2037 CODE:
2038 manual_apply (applied, applier, flags);
1834 2039
1835void cf_object_apply_below (object *op) 2040void apply_below (object *op)
2041 CODE:
2042 player_apply_below (op);
1836 2043
1837void cf_object_remove (object *op) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1838 2045
1839void cf_object_free (object *op)
1840
1841object *cf_object_present_archname_inside (object *op, char *whatstr)
1842
1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1844
1845int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1846
1847object *cf_object_clone (object *op, int clonetype = 0)
1848
1849int cf_object_pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
2047 CODE:
2048 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL
1850 2050
1851int cf_object_pay_amount (object *op, uint64 amount) 2051int pay_amount (object *op, uint64 amount)
2052 CODE:
2053 RETVAL = pay_for_amount (amount, op);
2054 OUTPUT: RETVAL
1852 2055
1853void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1854 2057
1855val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1856 2059
1857int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1858 2061
1859int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
2063 CODE:
2064 do_learn_spell (op, sp, special_prayer);
1860 2065
1861void cf_object_learn_spell (object *op, object *sp)
1862
1863void cf_object_forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
2067 CODE:
2068 do_forget_spell (op, query_name (sp));
1864 2069
1865object *cf_object_check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
2071 CODE:
2072 RETVAL = check_spell_known (op, spellname);
2073 OUTPUT: RETVAL
1866 2074
1867int cf_object_query_money (object *op) 2075int query_money (object *op)
1868 ALIAS: money = 0 2076 ALIAS: money = 0
1869 2077
1870int cf_object_query_cost (object *op, object *who, int flags) 2078val64 query_cost (object *op, object *who, int flags)
1871 ALIAS: cost = 0 2079 ALIAS: cost = 0
1872 2080
1873void cf_object_activate_rune (object *op , object *victim) 2081void spring_trap (object *op, object *victim)
1874 2082
1875int cf_object_check_trigger (object *op, object *cause) 2083int check_trigger (object *op, object *cause)
1876 2084
1877int cf_object_out_of_map (object *op, int x, int y)
1878
1879void cf_object_drop (object *op, object *author) 2085void drop (object *who, object *op)
1880 2086
1881void cf_object_take (object *op, object *author)
1882
1883object *cf_object_insert_object (object *op, object *container)
1884
1885const char *cf_object_get_msg (object *ob)
1886 ALIAS: msg = 0
1887
1888object *cf_object_insert_in_ob (object *ob, object *where)
1889
1890int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1891
1892void cf_object_update (object *op, int flags)
1893
1894void cf_object_pickup (object *op, object *what) 2087void pick_up (object *who, object *op)
1895 2088
1896object *cf_create_object_by_name (const char *name) 2089void update_object (object *op, int action)
1897 2090
1898void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1899 2092
1900void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1901 2094
1902int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1903 2096
1905 2098
1906void push_button (object *op); 2099void push_button (object *op);
1907 2100
1908void use_trigger (object *op); 2101void use_trigger (object *op);
1909 2102
1910void add_button_link (object *button, mapstruct *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
1911 2104
1912void remove_button_link (object *op); 2105void remove_button_link (object *op);
1913 2106
1914void 2107void handle_apply_yield (object *op);
1915cf_object_set_resistance (object *op, int rtype, int val)
1916 CODE:
1917 if (rtype >= 0 && rtype < NROFATTACKS)
1918 op->resist[rtype] = val;
1919 2108
1920 2109
1921MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
1922
1923void cf_fix_object (object *pl)
1924 ALIAS: fix = 0
1925
1926object *cf_insert_ob_in_ob (object *ob, object *where)
1927 2111
1928# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
1929# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1930 2114
1931object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
1932 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
1933 CODE: 2117 CODE:
1934 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1935 OUTPUT: 2119 OUTPUT:
1936 RETVAL 2120 RETVAL
1937 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
1938object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1939 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
1940 CODE: 2127 CODE:
1941{ 2128{
1942 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1943 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1944} 2130}
1945 2131
1946# syntatic sugar for easier use in event callbacks. 2132shstr
1947const char *options (object *op) 2133object::kv_get (shstr key)
1948 CODE:
1949 RETVAL = op->name;
1950 OUTPUT:
1951 RETVAL
1952 2134
1953player *contr (object *op) 2135void
1954 CODE: 2136object::kv_del (shstr key)
1955 RETVAL = op->contr;
1956 OUTPUT: RETVAL
1957 2137
1958const char *get_ob_key_value (object *op, const char *key) 2138void
1959 2139object::kv_set (shstr key, shstr value)
1960bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1961 2140
1962object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
1963 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
1964 PREINIT: 2143 PREINIT:
1965 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
1967void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
1968 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
1969 PPCODE: 2148 PPCODE:
1970{ 2149{
1971 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
1972 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
1973 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
1974 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
1975 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
1976 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
1977 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
1978 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
1979} 2162}
1980 2163
1981bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
1982 CODE: 2165 CODE:
1983 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
1984 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1985 2168
1986char * 2169const_utf8_string
1987base_name (object *ob, int plural) 2170base_name (object *op, int plural = op->nrof > 1)
1988 CODE: 2171 CODE:
1989 RETVAL = cf_query_base_name (ob, plural); 2172 RETVAL = query_base_name (op, plural);
1990 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1991 2174
1992living * 2175# return the tail of an object, excluding itself
2176void
1993stats (object *ob) 2177tail (object *op)
1994 CODE: 2178 PPCODE:
1995 RETVAL = &ob->stats; 2179 while ((op = op->more))
1996 OUTPUT: RETVAL 2180 XPUSHs (sv_2mortal (to_sv (op)));
1997
1998 2181
1999MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2000 2183
2001player *player (object *op) 2184player *player (object *op)
2002 CODE: 2185 CODE:
2003 RETVAL = op->contr; 2186 RETVAL = op->contr;
2004 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2005 2188
2189bool move_player (object *op, int dir)
2190
2191void check_score (object *op)
2192
2006void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2007 2194 CODE:
2008object *cf_player_send_inventory (object *op) 2195 new_draw_info (flags, 0, op, txt);
2009
2010char *cf_player_get_ip (object *op)
2011 ALIAS: ip = 0
2012
2013object *cf_player_get_marked_item (object *op)
2014 ALIAS: marked_item = 0
2015
2016void cf_player_set_marked_item (object *op, object *ob)
2017
2018partylist *cf_player_get_party (object *op)
2019 ALIAS: party = 0
2020
2021void cf_player_set_party (object *op, partylist *party)
2022 2196
2023void kill_player (object *op) 2197void kill_player (object *op)
2024 2198
2199void esrv_send_item (object *pl, object *item)
2200
2201void esrv_update_item (object *pl, int what, object *item)
2202 C_ARGS: what, pl, item
2203
2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2206
2207int command_summon (object *op, utf8_string params)
2208
2209int command_arrest (object *op, utf8_string params)
2210
2211
2025MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2213
2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2026 2215
2027int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
2028 CODE: 2217 CODE:
2029 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2030 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2031 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2220 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2032 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2221 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2033 OUTPUT: RETVAL 2222 OUTPUT: RETVAL
2034 2223
2035SV *registry (player *pl) 2224SV *registry (player *pl)
2225
2226void
2227save_stats (player *pl)
2036 CODE: 2228 CODE:
2037 RETVAL = registry_of (pl); 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats;
2233
2234void clear_los (player *pl)
2235
2236bool
2237cell_visible (player *pl, int dx, int dy)
2238 CODE:
2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2038 OUTPUT: 2241 OUTPUT:
2039 RETVAL 2242 RETVAL
2040 2243
2041player *cf_player_find (char *name)
2042 PROTOTYPE: $
2043
2044void cf_player_move (player *pl, int dir)
2045
2046void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2047
2048# nonstandard
2049object *ob (player *pl)
2050 CODE:
2051 RETVAL = pl->ob;
2052 OUTPUT: RETVAL
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059player *next (player *pl)
2060 CODE:
2061 RETVAL = pl->next;
2062 OUTPUT: RETVAL
2063
2064bool
2065cell_visible (player *pl, int dx, int dy)
2066 CODE:
2067 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2068 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2069 OUTPUT:
2070 RETVAL
2071
2072char *
2073client (player *pl)
2074 CODE:
2075 RETVAL = pl->socket.client;
2076 OUTPUT:
2077 RETVAL
2078
2079char *
2080host (player *pl)
2081 CODE:
2082 RETVAL = pl->socket.host;
2083 OUTPUT:
2084 RETVAL
2085
2086char *
2087killer (player *pl, char *killer = 0)
2088 CODE:
2089 if (killer)
2090 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2091 RETVAL = pl->killer;
2092 OUTPUT:
2093 RETVAL
2094
2095void
2096buggy_mapscroll (player *pl, int value = 1)
2097 CODE:
2098 pl->socket.buggy_mapscroll = value;
2099
2100void 2244void
2101send (player *pl, SV *packet) 2245send (player *pl, SV *packet)
2102 CODE: 2246 CODE:
2103{ 2247{
2104 STRLEN len; 2248 STRLEN len;
2105 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2106 2250
2107 Write_String_To_Socket (&pl->socket, buf, len); 2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2253 else if (pl->ns)
2254 pl->ns->send_packet (buf, len);
2108} 2255}
2109 2256
2110int 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2111listening (player *pl, int new_value = -1) 2258 PROTOTYPE: $;$$$
2112 CODE:
2113 RETVAL = pl->listening;
2114 if (new_value >= 0)
2115 pl->listening = new_value;
2116 OUTPUT:
2117 RETVAL
2118
2119void get_savebed (player *pl)
2120 ALIAS:
2121 savebed = 0
2122 PPCODE: 2259 PPCODE:
2260 if (GIMME_V != G_VOID)
2261 {
2123 EXTEND (SP, 3); 2262 EXTEND (SP, 3);
2124 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2263 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2125 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2264 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2126 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2265 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2127 2266 }
2128void set_savebed (player *pl, char *map_path, int x, int y) 2267 if (map_path) sv_to (map_path, pl->savebed_map);
2129 CODE: 2268 if (x) sv_to (x, pl->bed_x);
2130 strcpy (pl->savebed_map, map_path); 2269 if (y) sv_to (y, pl->bed_y);
2131 pl->bed_x = x;
2132 pl->bed_y = y;
2133 2270
2134void 2271void
2135list () 2272list ()
2136 PPCODE: 2273 PPCODE:
2137{ 2274 for_all_players (pl)
2138 player *pl; 2275 XPUSHs (sv_2mortal (to_sv (pl)));
2139 for (pl = first_player; pl; pl = pl->next)
2140 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2141}
2142
2143bool
2144peaceful (player *pl, bool new_setting = 0)
2145 PROTOTYPE: $;$
2146 CODE:
2147 RETVAL = pl->peaceful;
2148 if (items > 1)
2149 pl->peaceful = new_setting;
2150 OUTPUT:
2151 RETVAL
2152
2153living *
2154orig_stats (player *pl)
2155 CODE:
2156 RETVAL = &pl->orig_stats;
2157 OUTPUT: RETVAL
2158
2159living *
2160last_stats (player *pl)
2161 CODE:
2162 RETVAL = &pl->last_stats;
2163 OUTPUT: RETVAL
2164 2276
2165 2277
2166MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2278MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2167 2279
2168mapstruct *first ()
2169 PROTOTYPE:
2170 CODE:
2171 RETVAL = first_map;
2172 OUTPUT: RETVAL
2173
2174mapstruct *next (mapstruct *map)
2175 PROTOTYPE:
2176 CODE:
2177 RETVAL = map->next;
2178 OUTPUT: RETVAL
2179
2180int invoke (mapstruct *map, int event, ...) 2280int invoke (maptile *map, int event, ...)
2181 CODE: 2281 CODE:
2182 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2282 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2183 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2283 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2184 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2284 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2185 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2186 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2187 2287
2188SV *registry (mapstruct *map) 2288SV *registry (maptile *map)
2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2189 CODE: 2292 PPCODE:
2190 RETVAL = registry_of (map); 2293{
2191 OUTPUT: 2294 if (!map->spaces)
2192 RETVAL 2295 XSRETURN_EMPTY;
2193 2296
2194SV * 2297 if (tag)
2195get_property (mapstruct *obj, int type, int idx)
2196 CODE:
2197 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2198 OUTPUT: RETVAL
2199
2200SV *
2201set_property (mapstruct *obj, int type, int idx, SV *newval)
2202 CODE:
2203 switch (type)
2204 { 2298 {
2205 case CFAPI_INT: 2299 shstr_cmp tag_ (tag);
2206 cf_map_set_int_property (obj, idx, SvIV (newval)); 2300
2207 break; 2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2208 default: 2302 for (object *op = ms->bot; op; op = op->above)
2209 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2210 } 2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2211 2314
2212mapstruct *new (int width, int height) 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2316
2317void
2318maptile::instantiate ()
2319
2320maptile *new ()
2213 PROTOTYPE: 2321 PROTOTYPE:
2214 CODE: 2322 CODE:
2215{ 2323 RETVAL = new maptile;
2216 RETVAL = get_empty_map (width, height);
2217}
2218 OUTPUT: 2324 OUTPUT:
2219 RETVAL 2325 RETVAL
2220 2326
2221void delete_map (mapstruct *map) 2327void
2222 2328maptile::players ()
2223void clean_tmp_map (mapstruct *map)
2224
2225void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2226
2227mapstruct *tile_map (mapstruct *map, unsigned int dir)
2228 CODE: 2329 PPCODE:
2229 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2330 if (GIMME_V == G_SCALAR)
2230 OUTPUT: 2331 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2231 RETVAL 2332 else if (GIMME_V == G_ARRAY)
2333 {
2334 EXTEND (SP, THIS->players);
2335 for_all_players (pl)
2336 if (pl->ob && pl->ob->map == THIS)
2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2338 }
2232 2339
2233char *tile_path (mapstruct *map, unsigned int dir)
2234 CODE:
2235 if (dir >= 4)
2236 XSRETURN_UNDEF;
2237 RETVAL = map->tile_path [dir];
2238 OUTPUT:
2239 RETVAL
2240
2241mapstruct *ready_map_name (char *name, int flags = 0)
2242 PROTOTYPE: $;$
2243 ALIAS:
2244 find = 0
2245 get_map = 1
2246
2247mapstruct *has_been_loaded (char *name)
2248 PROTOTYPE: $
2249
2250# whoever "designed" the plug-in api should have wasted
2251# his/her time with staying away from the project - would have
2252# saved others a lot of time, without doubt.
2253void set_path (mapstruct *where, char *path)
2254 CODE:
2255 strcpy (where->path, path);
2256
2257int in_memory (mapstruct *map)
2258 CODE:
2259 RETVAL = map->in_memory;
2260 OUTPUT:
2261 RETVAL
2262
2263bool unique (mapstruct *map)
2264 CODE:
2265 RETVAL = map->unique;
2266 OUTPUT:
2267 RETVAL
2268
2269void set_unique (mapstruct *map, bool unique)
2270 CODE:
2271 map->unique = unique;
2272
2273void 2340void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415}
2416
2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2430
2431int out_of_map (maptile *map, int x, int y)
2432
2433void
2274trigger (mapstruct *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2275 CODE: 2435 CODE:
2276 activate_connection (map, connection, state); 2436 activate_connection (map, connection, state);
2277 2437
2278void 2438void
2279get_connection (mapstruct *map, long connection) 2439get_connection (maptile *map, long connection)
2280 PPCODE: 2440 PPCODE:
2281 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2282 if (obp) 2442 if (obp)
2283 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2284 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2285 2445
2286object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2287
2288object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2289
2290object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2291 C_ARGS: str, map, nx, ny
2292
2293void 2446void
2294cf_map_normalise (mapstruct *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2295 PPCODE: 2448 PPCODE:
2296{ 2449{
2297 mapstruct *nmap = 0; 2450 maptile *nmap = 0;
2298 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2299 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2300 2456
2301 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2302 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2303 2459
2304 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2305 { 2461 {
2306 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2307 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2308 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2309 } 2465 }
2310} 2466}
2311 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2312void 2488void
2313at (mapstruct *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2314 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2315 PPCODE: 2491 PPCODE:
2316{ 2492{
2317 object *o;
2318 mapstruct *nmap = 0; 2493 maptile *nmap = 0;
2319 I16 nx, ny; 2494 I16 nx, ny;
2320 2495
2496 PUTBACK;
2321 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2322 2499
2323 if (nmap) 2500 if (nmap)
2324 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2325 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2326} 2503}
2327 2504
2328SV * 2505SV *
2329bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2330 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2331 ALIAS: 2508 ALIAS:
2332 top_at = 1 2509 top_at = 1
2333 flags_at = 2 2510 flags_at = 2
2334 light_at = 3 2511 light_at = 3
2335 move_block_at = 4 2512 move_block_at = 4
2336 move_slow_at = 5 2513 move_slow_at = 5
2337 move_on_at = 6 2514 move_on_at = 6
2338 move_off_at = 7 2515 move_off_at = 7
2339 INIT: 2516 INIT:
2340 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2341 CODE: 2518 CODE:
2342 switch (ix) 2519 switch (ix)
2343 { 2520 {
2344 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2345 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2346 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2347 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2348 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2349 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2350 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2351 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2352 } 2529 }
2353 OUTPUT: 2530 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535
2536# worst xs function of my life
2537bool
2538_create_random_map (\
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576)
2577 CODE:
2578{
2579 random_map_params rmp;
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp);
2620}
2621 OUTPUT:
2354 RETVAL 2622 RETVAL
2355 2623
2624MODULE = cf PACKAGE = cf::mapspace
2625
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2356 2627
2357MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2358 2629
2359archetype *find (const char *name) 2630int archetypes_size ()
2360 CODE: 2631 CODE:
2361 RETVAL = find_archetype (name); 2632 RETVAL = archetypes.size ();
2362 OUTPUT:
2363 RETVAL
2364
2365archetype *first()
2366 PROTOTYPE:
2367 CODE:
2368 RETVAL = first_archetype;
2369 OUTPUT: RETVAL 2633 OUTPUT: RETVAL
2370 2634
2371archetype *next (archetype *arch) 2635archetype *archetypes (U32 index)
2372 CODE: 2636 CODE:
2373 RETVAL = arch->next; 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2374 OUTPUT: RETVAL 2638 OUTPUT: RETVAL
2375 2639
2376archetype *head (archetype *arch)
2377 CODE:
2378 RETVAL = arch->head;
2379 OUTPUT: RETVAL
2380
2381archetype *more (archetype *arch)
2382 CODE:
2383 RETVAL = arch->more;
2384 OUTPUT: RETVAL
2385
2386const char *name (archetype *arch)
2387 CODE:
2388 RETVAL = arch->name;
2389 OUTPUT: RETVAL
2390
2391object *clone (archetype *arch) 2640object *instantiate (archetype *arch)
2392 CODE: 2641 CODE:
2393 RETVAL = &arch->clone; 2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2394 OUTPUT: RETVAL 2644 RETVAL
2645
2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2395 2647
2396MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2397 2649
2398partylist *first () 2650partylist *first ()
2399 PROTOTYPE: 2651 PROTOTYPE:
2400 CODE: 2652 CODE:
2401 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2403 2655
2404partylist *next (partylist *party) 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2657
2658MODULE = cf PACKAGE = cf::region
2659
2660void
2661list ()
2662 PPCODE:
2663 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2665
2666region *find (utf8_string name)
2667 PROTOTYPE: $
2405 CODE: 2668 CODE:
2406 RETVAL = party->next; 2669 RETVAL = region::find (name);
2407 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2408 2671
2409const char *name (partylist *party) 2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2410 CODE: 2674 CODE:
2411 RETVAL = party->partyname; 2675 RETVAL = region::find_fuzzy (name);
2412 OUTPUT: RETVAL 2676 OUTPUT: RETVAL
2413 2677
2414const char *password (partylist *party) 2678int specificity (region *rgn)
2415 CODE: 2679 CODE:
2416 RETVAL = party->passwd; 2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2417 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2418 2684
2419MODULE = cf PACKAGE = cf::region 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2420
2421region *first ()
2422 PROTOTYPE:
2423 CODE:
2424 RETVAL = first_region;
2425 OUTPUT: RETVAL
2426
2427region *next (region *reg)
2428 CODE:
2429 RETVAL = reg->next;
2430 OUTPUT: RETVAL
2431
2432const char *name (region *reg)
2433 CODE:
2434 RETVAL = reg->name;
2435 OUTPUT: RETVAL
2436
2437region *parent (region *reg)
2438 CODE:
2439 RETVAL = reg->parent;
2440 OUTPUT: RETVAL
2441
2442const char *longname (region *reg)
2443 CODE:
2444 RETVAL = reg->longname;
2445 OUTPUT: RETVAL
2446
2447const char *msg (region *reg)
2448 CODE:
2449 RETVAL = reg->msg;
2450 OUTPUT: RETVAL
2451 2686
2452MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2453 2688
2454val64 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2455exp (living *liv, val64 new_val = 0) 2690
2456 PROTOTYPE: $;$ 2691MODULE = cf PACKAGE = cf::settings
2457 ALIAS: 2692
2458 Str = 1 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2459 Dex = 2 2694
2460 Con = 3 2695MODULE = cf PACKAGE = cf::client
2461 Wis = 4 2696
2462 Cha = 5 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2463 Int = 6 2698
2464 Pow = 7 2699int invoke (client *ns, int event, ...)
2465 wc = 8 2700 CODE:
2466 ac = 9 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2703 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2704 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2705 OUTPUT: RETVAL
2706
2707SV *registry (client *ns)
2708
2709void
2710list ()
2711 PPCODE:
2712 EXTEND (SP, clients.size ());
2713 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2714 PUSHs (sv_2mortal (to_sv (*i)));
2715
2716void
2717client::send_packet (SV *packet)
2718 CODE:
2719{
2720 STRLEN len;
2721 char *buf = SvPVbyte (packet, len);
2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2730 THIS->send_packet (buf, len);
2731}
2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2467 hp = 10 2797 set_type = 0
2468 maxhp = 11 2798 set_visibility = 1
2469 sp = 12 2799 set_magicmap = 2
2470 maxsp = 13 2800 set_smooth = 3
2471 grace = 14 2801 set_smoothlevel = 4
2472 maxgrace = 15 2802 CODE:
2473 food = 16 2803 faceinfo *f = face_info (idx); assert (f);
2474 dam = 17
2475 luck = 18
2476 CODE:
2477# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2478 switch (ix) 2804 switch (ix)
2479 { 2805 {
2480 LIVING_ACC (exp , 0); 2806 case 0: f->type = value; break;
2481 LIVING_ACC (Str , 1); 2807 case 1: f->visibility = value; break;
2482 LIVING_ACC (Dex , 2); 2808 case 2: f->magicmap = value; break;
2483 LIVING_ACC (Con , 3); 2809 case 3: f->smooth = value; break;
2484 LIVING_ACC (Wis , 4); 2810 case 4: f->smoothlevel = value; break;
2485 LIVING_ACC (Cha , 5);
2486 LIVING_ACC (Int , 6);
2487 LIVING_ACC (Pow , 7);
2488 LIVING_ACC (wc , 8);
2489 LIVING_ACC (ac , 9);
2490 LIVING_ACC (hp , 10);
2491 LIVING_ACC (maxhp , 11);
2492 LIVING_ACC (sp , 12);
2493 LIVING_ACC (maxsp , 13);
2494 LIVING_ACC (grace , 14);
2495 LIVING_ACC (maxgrace, 15);
2496 LIVING_ACC (food , 16);
2497 LIVING_ACC (dam , 17);
2498 LIVING_ACC (luck , 18);
2499 } 2811 }
2500# undef LIVING_ACC 2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2501 OUTPUT: 2842 OUTPUT:
2502 RETVAL 2843 RETVAL
2503 2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923void
2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967

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