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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.22 by root, Mon Aug 28 16:13:00 2006 UTC vs.
Revision 1.391 by root, Sat Jul 3 01:49:18 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
22
23#include "autoconf.h"
24
25#if HAVE_EXECINFO_H
26# include <execinfo.h>
27#endif
28
29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
35#include "sproto.h"
36
37#include <unistd.h>
38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
25 49
26#include <EXTERN.h> 50#include <EXTERN.h>
27#include <perl.h> 51#include <perl.h>
28#include <XSUB.h> 52#include <XSUB.h>
29 53
30#undef save_long // clashes with libproto.h 54#include "CoroAPI.h"
55#include "perlxsi.c"
31 56
32#define PLUGIN_NAME "perl" 57typedef object_thawer &object_thawer_ref;
33#define PLUGIN_VERSION "cfperl 0.5" 58typedef object_freezer &object_freezer_ref;
34 59
35#ifndef __CEXTRACT__ 60typedef std::string std__string;
36#include <plugin.h> 61
62static PerlInterpreter *perl;
63
64tstamp NOW, runtime;
65
66static int tick_inhibit;
67static int tick_pending;
68
69global gbl_ev;
70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
73
74bitset<NUM_EVENT_TYPES> ev_want_event;
75bitset<NUM_TYPES> ev_want_type;
76
77static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
37#endif 110#endif
38 111
39#undef MODULEAPI 112#ifndef newSVpvn_utf8
40#ifdef WIN32 113static SV *
41#else 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
43#endif 126#endif
44 127
45#include <plugin_common.h> 128noinline utf8_string
46#include <sounds.h> 129cfSvPVutf8_nolen (SV *sv)
47#include <cstdarg>
48#include <sproto.h>
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 130{
72 object* who; 131 SvGETMAGIC (sv);
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 132
85static HV *obj_cache; 133 if (SvPOK (sv))
86static PerlInterpreter *perl; 134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
87 137
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 138 return SvPVX (sv);
139 }
89 140
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 141 return SvPV_nolen (sv);
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 142}
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 143
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 144// helper cast function, returns super class * or 0
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 145template<class super>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 146static super *
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 147is_a (attachable *at)
148{
149 //return dynamic_cast<super *>(at); // slower, safer
150 if (typeid (*at) == typeid (super))
151 return static_cast<super *>(at);
152 else
153 return 0;
154}
97 155
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 157
158unordered_vector<attachable *> attachable::mortals;
159
160attachable::~attachable ()
161{
162 assert (!self);
163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
197}
198
199// check wether the object really is dead
200void
201attachable::do_check ()
202{
203 if (refcnt_cnt () > 0)
204 return;
205
206 destroy ();
207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
215 {
216 SvREFCNT_dec (cb);
217 cb = 0;
218 }
219
220 mortals.push_back (this);
221}
222
223void
224attachable::destroy ()
225{
226 if (destroyed ())
227 return;
228
229 attachable_flags |= F_DESTROYED;
230 do_destroy ();
231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
238}
239
240void
241attachable::check_mortals ()
242{
243 static int i = 0;
244
245 for (;;)
246 {
247 if (i >= mortals.size ())
248 {
249 i = 0;
250
251 if (mortals.size () >= 512)
252 {
253 static int last_mortalcount;
254 if (mortals.size () != last_mortalcount)
255 {
256 last_mortalcount = mortals.size ();
257 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
258
259 if (0)
260 {
261 for (int j = 0; j < mortals.size (); ++j)//D
262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
264 fprintf (stderr, "\n");//D
265 }
266 }
267 }
268
269 break;
270 }
271
272 attachable *obj = mortals [i];
273
274#if 0
275 if (obj->self)//D make this an assert later
276 {
277 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
278 obj->sever_self ();
279 }
280#endif
281
282 if (obj->refcnt)
283 {
284 ++i; // further delay freeing
285
286 if (!(i & 0x3ff))
287 break;
288 }
289 else
290 {
291 mortals.erase (i);
292 obj->sever_self ();
293 obj->do_delete ();
294 }
295 }
296}
297
298void
299attachable::set_key (const char *key, const char *value, bool is_utf8)
300{
301 if (!self)
302 self = newHV ();
303
304 if (value)
305 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
306 else
307 hv_delete (self, key, strlen (key), G_DISCARD);
308}
309
310attachable &
311attachable::operator =(const attachable &src)
312{
313 //if (self || cb)
314 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
315
316 attach = src.attach;
317 return *this;
318}
319
320#if 0
321template<typename T>
322static bool
323find_backref (void *ptr, T *obj)
324{
325 char *s = (char *)obj;
326 while (s < (char *)obj + sizeof (T))
327 {
328 if (ptr == *(void **)s)
329 return true;
330
331 s += sizeof (void *); // assume natural alignment
332 }
333
334 return false;
335}
336
337// for debugging, find "live" objects containing this ptr
338static void
339find_backref (void *ptr)
340{
341 for_all_objects (op)
342 if (find_backref (ptr, op))
343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
344
345 for_all_players (pl)
346 if (find_backref (ptr, pl))
347 fprintf (stderr, "P %p\n", pl);
348
349 for_all_clients (ns)
350 if (find_backref (ptr, ns))
351 fprintf (stderr, "C %p\n", ns);
352}
353#endif
354
355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
356
100static SV * 357static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
102{ 359{
103 SV *sv;
104
105 if (!ptr) 360 if (!ptr)
106 return &PL_sv_undef; 361 return newSV (0);
107 362
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 365}
111 366
112template<class attachable> 367static SV * noinline
113SV * 368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
371}
372
373static int
374attachable_free (pTHX_ SV *sv, MAGIC *mg)
375{
376 attachable *at = (attachable *)mg->mg_ptr;
377
378 //TODO: check if transaction behaviour is really required here
379 if (SV *self = (SV *)at->self)
380 {
381 at->self = 0;
382 SvREFCNT_dec (self);
383 }
384
385 // next line makes sense, but most objects still have refcnt 0 by default
386 //at->refcnt_chk ();
387 return 0;
388}
389
390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
391
392static SV * noinline
114newSVattachable (attachable *obj, const char *klass) 393newSVattachable (attachable *obj, HV *stash)
115{ 394{
116 if (!obj) 395 if (!obj)
117 return &PL_sv_undef; 396 return newSV (0);
118 397
119 if (!obj->self) 398 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 399 obj->self = newHV ();
121 400
122 return newSVsv (static_cast<SV *>(obj->self)); 401 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 402 {
151 HV *hv = newHV (); 403 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 404
155 SVptr_cache_set (ptr, sv); 405 // now bless the object _once_
406 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
407 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 408 }
409 else
410 {
411 SV *sv = newRV_inc ((SV *)obj->self);
157 412
158 return newSVsv (sv); 413 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
159} 414 SvAMAGIC_on (sv);
160 415
416 return sv;
417 }
418}
419
420#if 0 // unused
161static void 421static void
162clearSVptr (SV *sv) 422clearSVptr (SV *sv)
163{ 423{
164 if (SvROK (sv)) 424 if (SvROK (sv))
165 sv = SvRV (sv); 425 sv = SvRV (sv);
166 426
167 hv_clear ((HV *)sv); 427 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext); 428 sv_unmagic (sv, PERL_MAGIC_ext);
169} 429}
430#endif
431
432static long
433SvPTR_nc (SV *sv)
434{
435 sv = SvRV (sv);
436
437 // very important shortcut
438 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
439 return (long)SvMAGIC (sv)->mg_ptr;
440
441 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
442 return (long)mg->mg_ptr;
443
444 croak ("perl code used object, but C object is already destroyed, caught");
445}
170 446
171static long 447static long
172SvPTR (SV *sv, const char *klass) 448SvPTR (SV *sv, const char *klass)
173{ 449{
174 if (!sv_derived_from (sv, klass)) 450 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass); 451 croak ("object of type %s expected", klass);
176 452
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 453 return SvPTR_nc (sv);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183} 454}
184 455
185static long 456static long noinline
186SvPTR_ornull (SV *sv, const char *klass) 457SvPTR_ornull (SV *sv, const char *klass)
187{ 458{
188 if (SvOK (sv)) 459 if (expect_false (!SvOK (sv))) return 0;
460
189 return SvPTR (sv, klass); 461 return SvPTR (sv, klass);
190 else 462}
463
464static long noinline
465SvPTR_ornull_client (SV *sv)
466{
467 if (expect_false (!SvOK (sv))) return 0;
468
469 if (!SvROK (sv)
470 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
471 && !sv_derived_from (sv, "cf::client")))
472 croak ("object of type cf::client expected");
473
474 return SvPTR_nc (sv);
475}
476
477static long noinline
478SvPTR_ornull_object (SV *sv)
479{
480 if (expect_false (!SvOK (sv))) return 0;
481
482 if (!SvROK (sv)
483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
486 && !sv_derived_from (sv, "cf::object")))
487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
502
503 return SvPTR_nc (sv);
504}
505
506static long noinline
507SvPTR_ornull_player (SV *sv)
508{
509 if (expect_false (!SvOK (sv))) return 0;
510
511 if (!SvROK (sv)
512 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
513 && !sv_derived_from (sv, "cf::player")))
514 croak ("object of type cf::player expected");
515
516 return SvPTR_nc (sv);
517}
518
519static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
520static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
521static inline SV *to_sv (bool v) { return newSViv (v); }
522static inline SV *to_sv ( signed char v) { return newSViv (v); }
523static inline SV *to_sv (unsigned char v) { return newSViv (v); }
524static inline SV *to_sv ( signed short v) { return newSViv (v); }
525static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
526static inline SV *to_sv ( signed int v) { return newSViv (v); }
527static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
528static inline SV *to_sv ( signed long v) { return newSViv (v); }
529static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
530static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
532static inline SV *to_sv (float v) { return newSVnv (v); }
533static inline SV *to_sv (double v) { return newSVnv (v); }
534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
546
547static inline SV *to_sv (object & v) { return to_sv (&v); }
548static inline SV *to_sv (living & v) { return to_sv (&v); }
549
550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
551static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
552
553static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
554
555static inline SV *to_sv (dynbuf * v)
556{
557 SV *sv = newSV (0);
558
559 sv_upgrade (sv, SVt_PV);
560 SvGROW (sv, v->size () + 1);
561 SvPOK_only (sv);
562 v->linearise (SvPVX (sv));
563 SvCUR_set (sv, v->size ());
564 *SvEND (sv) = 0;
565
191 return 0; 566 return sv;
192} 567}
568
569static inline SV *to_sv (dynbuf_text * v)
570{
571 SV *sv = to_sv (static_cast<dynbuf *> (v));
572 SvUTF8_on (sv);
573 return sv;
574}
575
576static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
577static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
578static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
579static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
580static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
581static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
582static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
583static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
584static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
585static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
604
605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
607
608template<class T>
609static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
610
611template<int N>
612static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
613
614static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
615static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
616static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
617static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
618
619static inline void sv_to (SV *sv, std::string &v)
620{
621 STRLEN len;
622 char *data = SvPVbyte (sv, len);
623 v.assign (data, len);
624}
625
626static inline void sv_to (SV *sv, UUID &v)
627{
628 if (!v.parse (SvPV_nolen (sv)))
629 croak ("unparsable uuid: %s", SvPV_nolen (sv));
630}
631
632static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 633
194static SV * 634static SV *
195newSVdt_va (va_list &ap, data_type type) 635newSVdt_va (va_list &ap, data_type type)
196{ 636{
197 SV *sv; 637 SV *sv;
211 break; 651 break;
212 652
213 case DT_STRING: 653 case DT_STRING:
214 { 654 {
215 char *str = (char *)va_arg (ap, const char *); 655 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 656 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 657 }
218 break; 658 break;
219 659
220 case DT_DATA: 660 case DT_DATA:
221 { 661 {
222 char *str = (char *)va_arg (ap, const void *); 662 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 663 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 664 sv = str ? newSVpv (str, len) : newSV (0);
225 } 665 }
226 break; 666 break;
227 667
228 case DT_OBJECT: 668 case DT_OBJECT:
229 { 669 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 670 break;
234 671
235 case DT_MAP: 672 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 673 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 674 sv = to_sv (va_arg (ap, maptile *));
238 break; 675 break;
239 676
677 case DT_CLIENT:
678 sv = to_sv (va_arg (ap, client *));
679 break;
680
240 case DT_PLAYER: 681 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 682 sv = to_sv (va_arg (ap, player *));
242 break; 683 break;
243 684
244 case DT_ARCH: 685 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 686 sv = to_sv (va_arg (ap, archetype *));
246 break; 687 break;
247 688
248 case DT_PARTY: 689 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 690 sv = to_sv (va_arg (ap, partylist *));
250 break; 691 break;
251 692
252 case DT_REGION: 693 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 694 sv = to_sv (va_arg (ap, region *));
254 break; 695 break;
255 696
256 default: 697 default:
257 assert (("unhandled type in newSVdt_va", 0)); 698 assert (("unhandled type in newSVdt_va", 0));
258 } 699 }
270 va_end (ap); 711 va_end (ap);
271 712
272 return sv; 713 return sv;
273} 714}
274 715
716// typemap support, mostly to avoid excessive inlining
717template<class type>
718static void noinline
719cf_obj_to (SV *arg, type &var)
720{
721 sv_to (arg, var);
722 if (expect_false (!var))
723 croak ("must not pass invalid/null cf_obj here");
724}
725
726template<class object>
727static void noinline
728cf_obj_ornull_to (SV *arg, object *&var)
729{
730 if (SvOK (arg))
731 {
732 sv_to (arg, var);
733 if (expect_false (!var))
734 croak ("unable to convert perl object to C++ object");
735 }
736 else
737 var = 0;
738}
739
740//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
741
275static SV * 742static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307SV *
308registry_of (attachable_base *ext) 743registry (attachable *ext)
309{ 744{
310 if (!ext->cb) 745 if (!ext->cb)
311 ext->cb = newAV (); 746 ext->cb = newAV ();
312 747
313 return newRV_inc ((SV *)ext->cb); 748 return newRV_inc ((SV *)ext->cb);
314} 749}
315 750
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void
366object::instantiate_ ()
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 EXTEND (SP, 2);
373 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
374 PUSHs (sv_2mortal (newSVpv (attach, 0)));
375 PUTBACK;
376 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
377 FREETMPS;
378 LEAVE;
379
380 INVOKE_OBJECT (INSTANTIATE, this);
381}
382
383///////////////////////////////////////////////////////////////////////////// 751/////////////////////////////////////////////////////////////////////////////
384 752
385void reattach (data_type type, void *obj)
386{
387 //TODO only do this when the object has _attachment's
388
389 dSP;
390 ENTER;
391 SAVETMPS;
392 PUSHMARK (SP);
393 XPUSHs (sv_2mortal (newSVdt (type, obj)));
394 PUTBACK;
395 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
402 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
403 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
404 }
405}
406
407template<class subclass>
408void reattach (attachable<subclass> *obj)
409{
410 obj->optimise ();
411
412 if (obj->self)
413 reattach (subclass::get_dt (), (subclass *)obj);
414}
415
416object_freezer::object_freezer (const char *filename)
417{
418 this->filename = (SV *)newSVpv (filename, 0);
419
420 char filename2 [4096];
421 snprintf (filename2, 4096, "%s~", filename);
422
423 fp = fopen (filename2, "w");
424
425 if (!fp)
426 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
427
428 av = (AV *)newAV ();
429}
430
431object_freezer::~object_freezer ()
432{
433 if (fp)
434 {
435 fclose (fp);
436
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447 }
448 else
449 SvREFCNT_dec ((SV *)filename);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
460 fprintf (fp, "oid %d\n", idx);
461 }
462}
463
464object_thawer::object_thawer (FILE *fp, const char *filename)
465{
466 this->fp = fp;
467 av = 0;
468
469 if (!filename)
470 return;
471
472 dSP;
473 ENTER;
474 SAVETMPS;
475 PUSHMARK (SP);
476 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
477 PUTBACK;
478
479 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
480 {
481 SPAGAIN;
482 SV *sv = POPs;
483 if (SvROK (sv))
484 av = SvREFCNT_inc (SvRV (sv));
485 }
486
487 FREETMPS;
488 LEAVE;
489}
490
491void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
492{
493 if (!av || oid < 0) // this is actually an error of sorts
494 return;
495
496 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
497 ext->clear ();
498
499 SV **svp = av_fetch ((AV *)av, oid, 0);
500
501 if (!svp || !SvROK (*svp))
502 {
503 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
504 return;
505 }
506
507 ext->self = *svp; *svp = &PL_sv_undef;
508 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
509
510 reattach (type, obj);
511}
512
513object_thawer::~object_thawer ()
514{
515 if (av) SvREFCNT_dec ((AV *)av);
516}
517
518/////////////////////////////////////////////////////////////////////////////
519
520extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
521{
522 return 0;
523}
524
525static CommArray_s rtn_cmd;
526
527static int
528runPluginCommand (object *obj, char *params)
529{
530 dSP;
531
532 ENTER;
533 SAVETMPS;
534
535 PUSHMARK (SP);
536
537 EXTEND (SP, 3);
538 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
539 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
540
541 if (params)
542 PUSHs (sv_2mortal (newSVpv (params, 0)));
543
544 PUTBACK;
545 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
546 SPAGAIN;
547
548 if (SvTRUE (ERRSV))
549 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
550
551 int returnvalue = count > 0 ? POPi : -1;
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556
557 return returnvalue;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 {
571 if (!perl)
572 return NULL;
573
574 const char *cmdname = va_arg (args, const char *);
575 HV *hv = get_hv ("cf::COMMAND", 1);
576 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
577
578 va_end (args);
579
580 if (svp)
581 {
582 // this is totaly broken, should stash it into %COMMAND
583 rtn_cmd.name = cmdname;
584 rtn_cmd.time = SvNV (*svp);
585 rtn_cmd.func = runPluginCommand;
586
587 return &rtn_cmd;
588 }
589 }
590 else if (!strcmp (propname, "Identification"))
591 {
592 va_end (args);
593 return (void*) PLUGIN_NAME;
594 }
595 else if (!strcmp (propname, "FullName"))
596 {
597 va_end (args);
598 return (void*) PLUGIN_VERSION;
599 }
600 else
601 va_end (args);
602
603 return NULL;
604}
605
606extern "C" int cfperl_postInitPlugin ()
607{
608 int hooktype = 1;
609 int rtype = 0;
610
611 cf_init_plugin (gethook);
612
613 return 0;
614}
615
616extern "C" int cfperl_closePlugin ()
617{
618 return 0;
619}
620
621void 753void
622cfperl_init () 754cfperl_init ()
623{ 755{
624 char *argv[] = { 756 extern char **environ;
625 "",
626 "-e"
627 "BEGIN {"
628 " cf->bootstrap;"
629 " unshift @INC, cf::datadir ();"
630 "}"
631 ""
632 "use cf;"
633 };
634 757
758 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
635 perl = perl_alloc (); 759 perl = perl_alloc ();
636 perl_construct (perl); 760 perl_construct (perl);
637 761
638 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 762 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
639 763
640 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 764 const char *argv[] = {
765 settings.argv [0],
766 "-e0"
767 };
768
769 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
770 || perl_run (perl))
641 { 771 {
642 printf ("unable to initialize perl-interpreter, aborting.\n"); 772 printf ("unable to initialize perl-interpreter, aborting.\n");
643
644 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
645 //perl_destruct (perl);
646 //perl_free (perl);
647 //perl = 0;
648 //return;
649 } 774 }
650 775
651 obj_cache = newHV (); 776 eval_pv (
652} 777 "#line 1 'cfperl init'\n"
778 "use EV ();\n" // required by bootstrap
779 "use Coro ();\n" // required by bootstrap
780 "cf->bootstrap;\n" // required for cf::datadir
781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
782 "require cf;\n",
783 0
784 );
653 785
786 if (SvTRUE (ERRSV))
787 {
788 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
789 exit (EXIT_FAILURE);
790 }
791}
792
793void
654void cfperl_main () 794cfperl_main ()
655{ 795{
656 dSP; 796 dSP;
657 797
658 PUSHMARK (SP); 798 PUSHMARK (SP);
659 PUTBACK; 799 PUTBACK;
660 call_pv ("cf::main", G_DISCARD | G_VOID); 800 call_pv ("cf::main", G_DISCARD | G_VOID);
801}
802
803void
804attachable::instantiate ()
805{
806 if (attach)
807 {
808 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
809 attach = 0;
810 }
811}
812
813void
814attachable::reattach ()
815{
816 optimise ();
817 //TODO: check for _attachment's, very important for restarts
818 INVOKE_ATTACHABLE (REATTACH, this);
661} 819}
662 820
663static event_klass klass_of[NUM_EVENT_TYPES] = { 821static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 822# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 823# include "eventinc.h"
666# undef def 824# undef def
667}; 825};
668 826
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 827#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 828
671static void 829static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 830gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 831{
674 // event must be in array 832 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 833 if (event >= 0 && event <= AvFILLp (registry))
676 { 834 {
696 } 854 }
697 } 855 }
698 } 856 }
699} 857}
700 858
859void
860attachable::gather_callbacks (AV *&callbacks, event_type event) const
861{
862 ::gather_callbacks (callbacks, cb_attachable, event);
863
864 if (cb)
865 ::gather_callbacks (callbacks, cb, event);
866}
867
868void
869global::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 ::gather_callbacks (callbacks, cb_global, event);
872}
873
874void
875object::gather_callbacks (AV *&callbacks, event_type event) const
876{
877 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
878 {
879 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
880
881 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
882 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
883 }
884
885 if (type <= AvFILLp (cb_type))
886 {
887 SV *registry = AvARRAY (cb_type)[type];
888
889 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
890 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
891 }
892
893 attachable::gather_callbacks (callbacks, event);
894 ::gather_callbacks (callbacks, cb_object, event);
895}
896
897void
898archetype::gather_callbacks (AV *&callbacks, event_type event) const
899{
900 attachable::gather_callbacks (callbacks, event);
901 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
902}
903
904void
905client::gather_callbacks (AV *&callbacks, event_type event) const
906{
907 attachable::gather_callbacks (callbacks, event);
908 ::gather_callbacks (callbacks, cb_client, event);
909}
910
911void
912player::gather_callbacks (AV *&callbacks, event_type event) const
913{
914 attachable::gather_callbacks (callbacks, event);
915 ::gather_callbacks (callbacks, cb_player, event);
916}
917
918void
919maptile::gather_callbacks (AV *&callbacks, event_type event) const
920{
921 attachable::gather_callbacks (callbacks, event);
922 ::gather_callbacks (callbacks, cb_map, event);
923}
924
925static void noinline
926_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
927{
928 for (int event = 0; event <= AvFILLp (registry); ++event)
929 {
930 SV *cbs_ = AvARRAY (registry)[event];
931
932 // element must be list of callback entries
933 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
934 {
935 AV *cbs = (AV *)SvRV (cbs_);
936
937 // no callback entries, no callbacks to call
938 if (AvFILLp (cbs) >= 0)
939 set.set (event);
940 }
941 }
942}
943
944// very slow and inefficient way to recalculate the global want bitsets
945static void
946_recalc_want ()
947{
948 ev_want_event.reset ();
949
950 _recalc_want (ev_want_event, cb_global);
951 _recalc_want (ev_want_event, cb_attachable);
952 _recalc_want (ev_want_event, cb_object);
953 _recalc_want (ev_want_event, cb_client);
954 _recalc_want (ev_want_event, cb_player);
955 _recalc_want (ev_want_event, cb_map);
956
957 ev_want_type.reset ();
958
959 for (int type = 0; type <= AvFILLp (cb_type); ++type)
960 {
961 SV *cbs_ = AvARRAY (cb_type)[type];
962
963 // element must be list of callback entries
964 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
965 {
966 AV *cbs = (AV *)SvRV (cbs_);
967
968 // no callback entries, no callbacks to call
969 if (AvFILLp (cbs) >= 0)
970 ev_want_type.set (type % NUM_TYPES);
971 }
972 }
973}
974
975bool
701bool cfperl_invoke (event_type event, ...) 976attachable::invoke (event_type event, ...)
702{ 977{
703 data_type dt; 978 data_type dt;
704 va_list ap;
705 979
706 va_start (ap, event); 980 // callback call ordering should be:
981 // 1. per-object callback
982 // 2. per-class object
983 // 3. per-type callback
984 // 4. global callbacks
707 985
708 AV *callbacks = 0; 986 AV *callbacks = 0;
709
710 object *op;
711 player *pl;
712 mapstruct *map;
713
714 // callback call ordering is:
715 // 1. per-object callback (NYI)
716 // 2. per-class object
717 // 2a. per-type callback
718 // 4. global callbacks
719
720 gather_callbacks (callbacks, cb_global, event); 987 gather_callbacks (callbacks, event);
721
722 switch (KLASS_OF (event))
723 {
724 case KLASS_GLOBAL:
725 break;
726
727 case KLASS_OBJECT:
728 dt = (data_type) va_arg (ap, int);
729 assert (("first argument must be of type object", dt == DT_OBJECT));
730 op = va_arg (ap, object *);
731
732 if (op->cb)
733 gather_callbacks (callbacks, (AV *)op->cb, event);
734
735 if (op->type)
736 {
737 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 if (op->type <= AvFILLp (cb_type))
746 {
747 SV *registry = AvARRAY (cb_type)[op->type];
748
749 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
750 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
751 }
752 }
753
754 gather_callbacks (callbacks, cb_object, event);
755
756 break;
757
758 case KLASS_PLAYER:
759 dt = (data_type) va_arg (ap, int);
760 assert (("first argument must be of type player", dt == DT_PLAYER));
761 pl = va_arg (ap, player *);
762
763 if (pl->cb)
764 gather_callbacks (callbacks, (AV *)pl->cb, event);
765
766 gather_callbacks (callbacks, cb_player, event);
767 break;
768
769 case KLASS_MAP:
770 dt = (data_type) va_arg (ap, int);
771 assert (("first argument must be of type object", dt == DT_MAP));
772 map = va_arg (ap, mapstruct *);
773
774 if (map->cb)
775 gather_callbacks (callbacks, (AV *)map->cb, event);
776
777 gather_callbacks (callbacks, cb_map, event);
778 break;
779
780 default:
781 assert (("unsupported event klass in cfperl_invoke", 0));
782 }
783 988
784 // short-circuit processing if no callbacks found/defined 989 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 990 if (!callbacks)
786 return 0; 991 return 0;
787 992
788 dSP; 993 va_list ap;
789 ENTER; 994 va_start (ap, event);
790 SAVETMPS;
791 995
792 PUSHMARK (SP); 996 CALL_BEGIN (3);
793 EXTEND (SP, 3);
794
795 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 997 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
796 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 998 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
797 999
798 switch (KLASS_OF (event)) 1000 //TODO: unhack
799 { 1001 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
800 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 1002 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
801 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 1003 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
802 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 1004 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
803 } 1005 else if (global *gl = is_a<global>(this)) /*nop*/;
1006 else
1007 abort (); //TODO
804 1008
805 for (;;) 1009 for (;;)
806 { 1010 {
807 dt = (data_type) va_arg (ap, int); 1011 dt = (data_type) va_arg (ap, int);
808 1012
809 if (dt == DT_END) 1013 if (dt == DT_END)
810 break; 1014 break;
811
812 if (dt == DT_AV) 1015 else if (dt == DT_AV)
813 { 1016 {
814 AV *av = va_arg (ap, AV *); 1017 AV *av = va_arg (ap, AV *);
815 1018
816 for (int i = 0; i <= av_len (av); ++i) 1019 for (int i = 0; i <= av_len (av); ++i)
817 XPUSHs (*av_fetch (av, i, 1)); 1020 XPUSHs (*av_fetch (av, i, 1));
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1023 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 } 1024 }
822 1025
823 va_end (ap); 1026 va_end (ap);
824 1027
825 PUTBACK; 1028 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
826 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
827 SPAGAIN;
828
829 count = count > 0 ? POPi : 0; 1029 count = count > 0 ? POPi : 0;
830 1030
831 FREETMPS; 1031 CALL_END;
832 LEAVE;
833 1032
834 return count; 1033 return count;
835} 1034}
836 1035
837SV * 1036static SV *
838cfperl_result (int idx) 1037cfperl_result (int idx)
839{ 1038{
840 AV *av = get_av ("cfperl::invoke_results", 0); 1039 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
841 if (!av) 1040 if (!av)
842 return &PL_sv_undef; 1041 return &PL_sv_undef;
843 1042
844 SV **sv = av_fetch (av, idx, 0); 1043 SV **sv = av_fetch (av, idx, 0);
845 if (!sv) 1044 if (!sv)
852cfperl_result_INT (int idx) 1051cfperl_result_INT (int idx)
853{ 1052{
854 return SvIV (cfperl_result (idx)); 1053 return SvIV (cfperl_result (idx));
855} 1054}
856 1055
1056double
1057cfperl_result_DOUBLE (int idx)
1058{
1059 return SvNV (cfperl_result (idx));
1060}
1061
1062/////////////////////////////////////////////////////////////////////////////
1063// various c++ => perl glue functions
1064
1065void
1066cfperl_tick ()
1067{
1068 tick_pending = 1;
1069
1070 if (tick_inhibit)
1071 return;
1072
1073 tick_pending = 0;
1074
1075 dSP;
1076
1077 PUSHMARK (SP);
1078 PUTBACK;
1079 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1080
1081 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1082}
1083
1084void
1085cfperl_emergency_save ()
1086{
1087 CALL_BEGIN (0);
1088 CALL_CALL ("cf::emergency_save", G_VOID);
1089 CALL_END;
1090}
1091
1092void
1093cfperl_cleanup (int make_core)
1094{
1095 CALL_BEGIN (1);
1096 CALL_ARG (make_core);
1097 CALL_CALL ("cf::post_cleanup", G_VOID);
1098 CALL_END;
1099}
1100
1101void
1102cfperl_make_book (object *book, int level)
1103{
1104 CALL_BEGIN (2);
1105 CALL_ARG (book);
1106 CALL_ARG (level);
1107 CALL_CALL ("ext::books::make_book", G_VOID);
1108 CALL_END;
1109}
1110
1111void
1112cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1113{
1114 CALL_BEGIN (4);
1115 CALL_ARG (ns);
1116 CALL_ARG (type);
1117 CALL_ARG_SV (newSVpv_utf8 (msg));
1118 CALL_ARG (color);
1119 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1120 CALL_END;
1121}
1122
1123int
1124cfperl_can_merge (object *ob1, object *ob2)
1125{
1126 int can;
1127
1128 CALL_BEGIN (2);
1129 CALL_ARG (ob1);
1130 CALL_ARG (ob2);
1131 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1132 can = count && SvTRUE (TOPs);
1133 CALL_END;
1134
1135 return can;
1136}
1137
1138void
1139cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1140{
1141 CALL_BEGIN (4);
1142 CALL_ARG (ob);
1143 CALL_ARG (state);
1144 CALL_ARG (activator);
1145 CALL_ARG (originator);
1146 CALL_CALL ("cf::mapscript::activate", G_VOID);
1147 CALL_END;
1148}
1149
1150player *
1151player::find (const_utf8_string name)
1152{
1153 CALL_BEGIN (1);
1154 CALL_ARG (name);
1155 CALL_CALL ("cf::player::find", G_SCALAR);
1156
1157 player *retval = 0;
1158 if (count) sv_to (POPs, retval);
1159
1160 CALL_END;
1161
1162 return retval;
1163}
1164
1165maptile *
1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1167{
1168 CALL_BEGIN (4);
1169 CALL_ARG (dirname);
1170 CALL_ARG (stylename);
1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1174
1175 maptile *retval = 0;
1176 if (count) sv_to (POPs, retval);
1177
1178 CALL_END;
1179
1180 return retval;
1181}
1182
1183maptile *
1184maptile::find_sync (const_utf8_string path, maptile *origin)
1185{
1186 CALL_BEGIN (2);
1187 CALL_ARG (path);
1188 CALL_ARG (origin);
1189 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1190
1191 maptile *retval = 0;
1192 if (count) sv_to (POPs, retval);
1193
1194 CALL_END;
1195
1196 return retval;
1197}
1198
1199maptile *
1200maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1201{
1202 CALL_BEGIN (3);
1203 CALL_ARG (path);
1204 CALL_ARG (origin);
1205 CALL_ARG (load);
1206 CALL_CALL ("cf::map::find_async", G_SCALAR);
1207
1208 maptile *retval = 0;
1209 if (count) sv_to (POPs, retval);
1210
1211 CALL_END;
1212
1213 return retval;
1214}
1215
1216void
1217maptile::do_load_sync ()
1218{
1219 CALL_BEGIN (1);
1220 CALL_ARG (this);
1221 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1222 CALL_END;
1223}
1224
1225void
1226object::enter_exit (object *exit)
1227{
1228 if (type != PLAYER)
1229 return;
1230
1231 CALL_BEGIN (2);
1232 CALL_ARG (this);
1233 CALL_ARG (exit);
1234 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1235 CALL_END;
1236}
1237
1238void
1239object::player_goto (const_utf8_string path, int x, int y)
1240{
1241 if (type != PLAYER)
1242 return;
1243
1244 CALL_BEGIN (4);
1245 CALL_ARG (this);
1246 CALL_ARG (path);
1247 CALL_ARG (x);
1248 CALL_ARG (y);
1249 CALL_CALL ("cf::object::player::goto", G_VOID);
1250 CALL_END;
1251}
1252
1253const_utf8_string
1254object::ref () const
1255{
1256 if (type == PLAYER)
1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1258 else
1259 // TODO: should be able to save references within the same map, at least
1260 return 0;
1261}
1262
1263object *
1264object::deref (const_utf8_string ref)
1265{
1266 object *retval = 0;
1267
1268 if (ref)
1269 {
1270 CALL_BEGIN (1);
1271 CALL_ARG (ref);
1272 CALL_CALL ("cf::object::deref", G_SCALAR);
1273
1274 if (count)
1275 sv_to (POPs, retval);
1276
1277 CALL_END;
1278 }
1279
1280 return retval;
1281}
1282
1283void
1284log_backtrace (const_utf8_string msg)
1285{
1286#if HAVE_BACKTRACE
1287 void *addr [20];
1288 int size = backtrace (addr, 20);
1289
1290 CALL_BEGIN (size);
1291 CALL_ARG (msg);
1292 for (int i = 0; i < size; ++i)
1293 CALL_ARG ((IV)addr [i]);
1294 CALL_CALL ("cf::_log_backtrace", G_VOID);
1295 CALL_END;
1296#endif
1297}
1298
1299bool
1300is_match_expr (const_utf8_string expr)
1301{
1302 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1303}
1304
1305bool
1306match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1307{
1308 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1309 expr += sizeof ("match ") - 1;
1310
1311 CALL_BEGIN (5);
1312 CALL_ARG (expr);
1313 CALL_ARG (ob);
1314 CALL_ARG (self);
1315 CALL_ARG (source);
1316 CALL_ARG (originator);
1317 CALL_CALL (cv_cf_match_match, G_SCALAR);
1318
1319 bool matched = count && SvTRUE (TOPs);
1320
1321 CALL_END;
1322
1323 return matched;
1324}
1325
1326object *
1327match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1328{
1329 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1330 expr += sizeof ("match ") - 1;
1331
1332 CALL_BEGIN (5);
1333 CALL_ARG (expr);
1334 CALL_ARG (ob);
1335 CALL_ARG (self);
1336 CALL_ARG (source);
1337 CALL_ARG (originator);
1338 CALL_CALL (cv_cf_match_match, G_ARRAY);
1339
1340 object *one = 0;
1341
1342 if (count)
1343 sv_to (TOPs, one);
1344
1345 CALL_END;
1346
1347 return one;
1348}
1349
1350/////////////////////////////////////////////////////////////////////////////
1351
1352struct EVAPI *evapi::GEVAPI;
1353struct CoroAPI *coroapi::GCoroAPI;
1354
1355void
1356coroapi::do_cede_to_tick ()
1357{
1358 cede_pending = 0;
1359 cede ();
1360}
1361
1362void
1363coroapi::wait_for_tick ()
1364{
1365 CALL_BEGIN (0);
1366 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1367 CALL_END;
1368}
1369
1370void
1371coroapi::wait_for_tick_begin ()
1372{
1373 CALL_BEGIN (0);
1374 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1375 CALL_END;
1376}
1377
1378void
1379iow::poll (int events)
1380{
1381 if (events != this->events)
1382 {
1383 int active = ev_is_active ((ev_io *)this);
1384 if (active) stop ();
1385 ev_io_set ((ev_io *)this, fd, events);
1386 if (active) start ();
1387 }
1388}
1389
1390static void
1391_connect_to_perl_1 ()
1392{
1393 stash_cf = gv_stashpv ("cf", 1);
1394
1395 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1396 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1397 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1398 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1399 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1407
1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1412
1413 cb_global = get_av ("cf::CB_GLOBAL", 1);
1414 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1415 cb_object = get_av ("cf::CB_OBJECT", 1);
1416 cb_player = get_av ("cf::CB_PLAYER", 1);
1417 cb_client = get_av ("cf::CB_CLIENT", 1);
1418 cb_type = get_av ("cf::CB_TYPE" , 1);
1419 cb_map = get_av ("cf::CB_MAP" , 1);
1420}
1421
1422static void
1423_connect_to_perl_2 ()
1424{
1425 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1426 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1427 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1428 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1429 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1430}
1431
857MODULE = cf PACKAGE = cf PREFIX = cf_ 1432MODULE = cf PACKAGE = cf PREFIX = cf_
858 1433
859BOOT: 1434BOOT:
860{ 1435{
861 HV *stash = gv_stashpv ("cf", 1); 1436 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1437 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1438
1439 _connect_to_perl_1 ();
1440
1441 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1442
1443 //{
1444 // require_pv ("Time::HiRes");
1445 //
1446 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1447 // if (!svp) croak ("Time::HiRes is required");
1448 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1449 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1450 //}
862 1451
863 static const struct { 1452 static const struct {
864 const char *name; 1453 const char *name;
865 IV iv; 1454 IV iv;
866 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
867# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
868 const_iv (llevError) 1457# include "const_iv.h"
869 const_iv (llevInfo) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
870 const_iv (llevDebug) 1459# include "attackinc.h"
871 const_iv (llevMonster) 1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1464
1465 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1466
1467 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
872 1468
873 const_iv (MAX_TIME) 1469 const_iv (MAX_TIME)
874 const_iv (PLAYER)
875 const_iv (TRANSPORT)
876 const_iv (ROD)
877 const_iv (TREASURE)
878 const_iv (POTION)
879 const_iv (FOOD)
880 const_iv (POISON)
881 const_iv (BOOK)
882 const_iv (CLOCK) 1470 const_iv (MAXSOCKBUF)
883 const_iv (LIGHTNING)
884 const_iv (ARROW)
885 const_iv (BOW)
886 const_iv (WEAPON)
887 const_iv (ARMOUR)
888 const_iv (PEDESTAL)
889 const_iv (ALTAR)
890 const_iv (LOCKED_DOOR)
891 const_iv (SPECIAL_KEY)
892 const_iv (MAP)
893 const_iv (DOOR)
894 const_iv (KEY)
895 const_iv (TIMED_GATE)
896 const_iv (TRIGGER)
897 const_iv (GRIMREAPER)
898 const_iv (MAGIC_EAR)
899 const_iv (TRIGGER_BUTTON)
900 const_iv (TRIGGER_ALTAR)
901 const_iv (TRIGGER_PEDESTAL)
902 const_iv (SHIELD)
903 const_iv (HELMET)
904 const_iv (HORN)
905 const_iv (MONEY)
906 const_iv (CLASS)
907 const_iv (GRAVESTONE)
908 const_iv (AMULET)
909 const_iv (PLAYERMOVER)
910 const_iv (TELEPORTER)
911 const_iv (CREATOR)
912 const_iv (SKILL)
913 const_iv (EXPERIENCE)
914 const_iv (EARTHWALL)
915 const_iv (GOLEM)
916 const_iv (THROWN_OBJ)
917 const_iv (BLINDNESS)
918 const_iv (GOD)
919 const_iv (DETECTOR)
920 const_iv (TRIGGER_MARKER)
921 const_iv (DEAD_OBJECT)
922 const_iv (DRINK)
923 const_iv (MARKER)
924 const_iv (HOLY_ALTAR)
925 const_iv (PLAYER_CHANGER)
926 const_iv (BATTLEGROUND)
927 const_iv (PEACEMAKER)
928 const_iv (GEM)
929 const_iv (FIREWALL)
930 const_iv (ANVIL)
931 const_iv (CHECK_INV)
932 const_iv (MOOD_FLOOR)
933 const_iv (EXIT)
934 const_iv (ENCOUNTER)
935 const_iv (SHOP_FLOOR)
936 const_iv (SHOP_MAT)
937 const_iv (RING)
938 const_iv (FLOOR)
939 const_iv (FLESH)
940 const_iv (INORGANIC)
941 const_iv (SKILL_TOOL)
942 const_iv (LIGHTER)
943 const_iv (TRAP_PART)
944 const_iv (WALL)
945 const_iv (LIGHT_SOURCE)
946 const_iv (MISC_OBJECT)
947 const_iv (MONSTER)
948 const_iv (SPAWN_GENERATOR)
949 const_iv (LAMP)
950 const_iv (DUPLICATOR)
951 const_iv (TOOL)
952 const_iv (SPELLBOOK)
953 const_iv (BUILDFAC)
954 const_iv (CLOAK)
955 const_iv (SPINNER)
956 const_iv (GATE)
957 const_iv (BUTTON)
958 const_iv (CF_HANDLE)
959 const_iv (HOLE)
960 const_iv (TRAPDOOR)
961 const_iv (SIGN)
962 const_iv (BOOTS)
963 const_iv (GLOVES)
964 const_iv (SPELL)
965 const_iv (SPELL_EFFECT)
966 const_iv (CONVERTER)
967 const_iv (BRACERS)
968 const_iv (POISONING)
969 const_iv (SAVEBED)
970 const_iv (POISONCLOUD)
971 const_iv (FIREHOLES)
972 const_iv (WAND)
973 const_iv (SCROLL)
974 const_iv (DIRECTOR)
975 const_iv (GIRDLE)
976 const_iv (FORCE)
977 const_iv (POTION_EFFECT)
978 const_iv (EVENT_CONNECTOR)
979 const_iv (CLOSE_CON)
980 const_iv (CONTAINER)
981 const_iv (ARMOUR_IMPROVER)
982 const_iv (WEAPON_IMPROVER)
983 const_iv (SKILLSCROLL)
984 const_iv (DEEP_SWAMP)
985 const_iv (IDENTIFY_ALTAR)
986 const_iv (MENU)
987 const_iv (RUNE)
988 const_iv (TRAP)
989 const_iv (POWER_CRYSTAL)
990 const_iv (CORPSE)
991 const_iv (DISEASE)
992 const_iv (SYMPTOM)
993 const_iv (BUILDER)
994 const_iv (MATERIAL)
995 const_iv (ITEM_TRANSFORMER)
996 const_iv (QUEST)
997 1471
998 const_iv (NUM_SUBTYPES) 1472 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1473 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
999 1474
1000 const_iv (ST_BD_BUILD) 1475 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1001 const_iv (ST_BD_REMOVE)
1002 1476
1003 const_iv (ST_MAT_FLOOR) 1477 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1004 const_iv (ST_MAT_WALL) 1478 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1005 const_iv (ST_MAT_ITEM)
1006
1007 const_iv (AT_PHYSICAL)
1008 const_iv (AT_MAGIC)
1009 const_iv (AT_FIRE)
1010 const_iv (AT_ELECTRICITY)
1011 const_iv (AT_COLD)
1012 const_iv (AT_CONFUSION)
1013 const_iv (AT_ACID)
1014 const_iv (AT_DRAIN)
1015 const_iv (AT_WEAPONMAGIC)
1016 const_iv (AT_GHOSTHIT)
1017 const_iv (AT_POISON)
1018 const_iv (AT_SLOW)
1019 const_iv (AT_PARALYZE)
1020 const_iv (AT_TURN_UNDEAD)
1021 const_iv (AT_FEAR)
1022 const_iv (AT_CANCELLATION)
1023 const_iv (AT_DEPLETE)
1024 const_iv (AT_DEATH)
1025 const_iv (AT_CHAOS)
1026 const_iv (AT_COUNTERSPELL)
1027 const_iv (AT_GODPOWER)
1028 const_iv (AT_HOLYWORD)
1029 const_iv (AT_BLIND)
1030 const_iv (AT_INTERNAL)
1031 const_iv (AT_LIFE_STEALING)
1032 const_iv (AT_DISEASE)
1033
1034 const_iv (QUEST_IN_PROGRESS)
1035 const_iv (QUEST_DONE_QUEST)
1036 const_iv (QUEST_DONE_TASK)
1037 const_iv (QUEST_START_QUEST)
1038 const_iv (QUEST_END_QUEST)
1039 const_iv (QUEST_START_TASK)
1040 const_iv (QUEST_END_TASK)
1041 const_iv (QUEST_OVERRIDE)
1042 const_iv (QUEST_ON_ACTIVATE)
1043
1044 const_iv (WEAP_HIT)
1045 const_iv (WEAP_SLASH)
1046 const_iv (WEAP_PIERCE)
1047 const_iv (WEAP_CLEAVE)
1048 const_iv (WEAP_SLICE)
1049 const_iv (WEAP_STAB)
1050 const_iv (WEAP_WHIP)
1051 const_iv (WEAP_CRUSH)
1052 const_iv (WEAP_BLUD)
1053
1054 const_iv (FLAG_ALIVE)
1055 const_iv (FLAG_WIZ)
1056 const_iv (FLAG_REMOVED)
1057 const_iv (FLAG_FREED)
1058 const_iv (FLAG_WAS_WIZ)
1059 const_iv (FLAG_APPLIED)
1060 const_iv (FLAG_UNPAID)
1061 const_iv (FLAG_USE_SHIELD)
1062 const_iv (FLAG_NO_PICK)
1063 const_iv (FLAG_ANIMATE)
1064 const_iv (FLAG_MONSTER)
1065 const_iv (FLAG_FRIENDLY)
1066 const_iv (FLAG_GENERATOR)
1067 const_iv (FLAG_IS_THROWN)
1068 const_iv (FLAG_AUTO_APPLY)
1069 const_iv (FLAG_TREASURE)
1070 const_iv (FLAG_PLAYER_SOLD)
1071 const_iv (FLAG_SEE_INVISIBLE)
1072 const_iv (FLAG_CAN_ROLL)
1073 const_iv (FLAG_OVERLAY_FLOOR)
1074 const_iv (FLAG_IS_TURNABLE)
1075 const_iv (FLAG_IS_USED_UP)
1076 const_iv (FLAG_IDENTIFIED)
1077 const_iv (FLAG_REFLECTING)
1078 const_iv (FLAG_CHANGING)
1079 const_iv (FLAG_SPLITTING)
1080 const_iv (FLAG_HITBACK)
1081 const_iv (FLAG_STARTEQUIP)
1082 const_iv (FLAG_BLOCKSVIEW)
1083 const_iv (FLAG_UNDEAD)
1084 const_iv (FLAG_SCARED)
1085 const_iv (FLAG_UNAGGRESSIVE)
1086 const_iv (FLAG_REFL_MISSILE)
1087 const_iv (FLAG_REFL_SPELL)
1088 const_iv (FLAG_NO_MAGIC)
1089 const_iv (FLAG_NO_FIX_PLAYER)
1090 const_iv (FLAG_IS_LIGHTABLE)
1091 const_iv (FLAG_TEAR_DOWN)
1092 const_iv (FLAG_RUN_AWAY)
1093 const_iv (FLAG_PICK_UP)
1094 const_iv (FLAG_UNIQUE)
1095 const_iv (FLAG_NO_DROP)
1096 const_iv (FLAG_WIZCAST)
1097 const_iv (FLAG_CAST_SPELL)
1098 const_iv (FLAG_USE_SCROLL)
1099 const_iv (FLAG_USE_RANGE)
1100 const_iv (FLAG_USE_BOW)
1101 const_iv (FLAG_USE_ARMOUR)
1102 const_iv (FLAG_USE_WEAPON)
1103 const_iv (FLAG_USE_RING)
1104 const_iv (FLAG_READY_RANGE)
1105 const_iv (FLAG_READY_BOW)
1106 const_iv (FLAG_XRAYS)
1107 const_iv (FLAG_NO_APPLY)
1108 const_iv (FLAG_IS_FLOOR)
1109 const_iv (FLAG_LIFESAVE)
1110 const_iv (FLAG_NO_STRENGTH)
1111 const_iv (FLAG_SLEEP)
1112 const_iv (FLAG_STAND_STILL)
1113 const_iv (FLAG_RANDOM_MOVE)
1114 const_iv (FLAG_ONLY_ATTACK)
1115 const_iv (FLAG_CONFUSED)
1116 const_iv (FLAG_STEALTH)
1117 const_iv (FLAG_WIZPASS)
1118 const_iv (FLAG_IS_LINKED)
1119 const_iv (FLAG_CURSED)
1120 const_iv (FLAG_DAMNED)
1121 const_iv (FLAG_SEE_ANYWHERE)
1122 const_iv (FLAG_KNOWN_MAGICAL)
1123 const_iv (FLAG_KNOWN_CURSED)
1124 const_iv (FLAG_CAN_USE_SKILL)
1125 const_iv (FLAG_BEEN_APPLIED)
1126 const_iv (FLAG_READY_SCROLL)
1127 const_iv (FLAG_USE_ROD)
1128 const_iv (FLAG_USE_HORN)
1129 const_iv (FLAG_MAKE_INVIS)
1130 const_iv (FLAG_INV_LOCKED)
1131 const_iv (FLAG_IS_WOODED)
1132 const_iv (FLAG_IS_HILLY)
1133 const_iv (FLAG_READY_SKILL)
1134 const_iv (FLAG_READY_WEAPON)
1135 const_iv (FLAG_NO_SKILL_IDENT)
1136 const_iv (FLAG_BLIND)
1137 const_iv (FLAG_SEE_IN_DARK)
1138 const_iv (FLAG_IS_CAULDRON)
1139 const_iv (FLAG_NO_STEAL)
1140 const_iv (FLAG_ONE_HIT)
1141 const_iv (FLAG_CLIENT_SENT)
1142 const_iv (FLAG_BERSERK)
1143 const_iv (FLAG_NEUTRAL)
1144 const_iv (FLAG_NO_ATTACK)
1145 const_iv (FLAG_NO_DAMAGE)
1146 const_iv (FLAG_OBJ_ORIGINAL)
1147 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1148 const_iv (FLAG_ACTIVATE_ON_PUSH)
1149 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1150 const_iv (FLAG_IS_WATER)
1151 const_iv (FLAG_CONTENT_ON_GEN)
1152 const_iv (FLAG_IS_A_TEMPLATE)
1153 const_iv (FLAG_IS_BUILDABLE)
1154 const_iv (FLAG_AFK)
1155
1156 const_iv (NDI_BLACK)
1157 const_iv (NDI_WHITE)
1158 const_iv (NDI_NAVY)
1159 const_iv (NDI_RED)
1160 const_iv (NDI_ORANGE)
1161 const_iv (NDI_BLUE)
1162 const_iv (NDI_DK_ORANGE)
1163 const_iv (NDI_GREEN)
1164 const_iv (NDI_LT_GREEN)
1165 const_iv (NDI_GREY)
1166 const_iv (NDI_BROWN)
1167 const_iv (NDI_GOLD)
1168 const_iv (NDI_TAN)
1169 const_iv (NDI_MAX_COLOR)
1170 const_iv (NDI_COLOR_MASK)
1171 const_iv (NDI_UNIQUE)
1172 const_iv (NDI_ALL)
1173
1174 const_iv (F_APPLIED)
1175 const_iv (F_LOCATION)
1176 const_iv (F_UNPAID)
1177 const_iv (F_MAGIC)
1178 const_iv (F_CURSED)
1179 const_iv (F_DAMNED)
1180 const_iv (F_OPEN)
1181 const_iv (F_NOPICK)
1182 const_iv (F_LOCKED) 1479 const_iv (F_LOCKED)
1183 1480
1184 const_iv (F_BUY) 1481 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1185 const_iv (F_SHOP) 1482 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1186 const_iv (F_SELL)
1187 1483
1188 const_iv (P_BLOCKSVIEW) 1484 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1189 const_iv (P_NO_MAGIC)
1190 const_iv (P_IS_ALIVE)
1191 const_iv (P_NO_CLERIC)
1192 const_iv (P_NEED_UPDATE)
1193 const_iv (P_NO_ERROR)
1194 const_iv (P_OUT_OF_MAP)
1195 const_iv (P_NEW_MAP)
1196 1485
1197 const_iv (UP_OBJ_INSERT) 1486 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1198 const_iv (UP_OBJ_REMOVE) 1487 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1199 const_iv (UP_OBJ_CHANGE)
1200 const_iv (UP_OBJ_FACE)
1201 1488
1202 const_iv (INS_NO_MERGE) 1489 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1203 const_iv (INS_ABOVE_FLOOR_ONLY)
1204 const_iv (INS_NO_WALK_ON)
1205 const_iv (INS_ON_TOP)
1206 const_iv (INS_BELOW_ORIGINATOR)
1207 const_iv (INS_MAP_LOAD)
1208
1209 const_iv (WILL_APPLY_HANDLE)
1210 const_iv (WILL_APPLY_TREASURE)
1211 const_iv (WILL_APPLY_EARTHWALL)
1212 const_iv (WILL_APPLY_DOOR)
1213 const_iv (WILL_APPLY_FOOD)
1214
1215 const_iv (SAVE_MODE)
1216 const_iv (SAVE_DIR_MODE)
1217
1218 const_iv (M_PAPER)
1219 const_iv (M_IRON)
1220 const_iv (M_GLASS)
1221 const_iv (M_LEATHER)
1222 const_iv (M_WOOD)
1223 const_iv (M_ORGANIC)
1224 const_iv (M_STONE)
1225 const_iv (M_CLOTH)
1226 const_iv (M_ADAMANT)
1227 const_iv (M_LIQUID)
1228 const_iv (M_SOFT_METAL)
1229 const_iv (M_BONE)
1230 const_iv (M_ICE) 1490 const_iv (MAP_INACTIVE)
1231 const_iv (M_SPECIAL)
1232 1491
1233 const_iv (SK_EXP_ADD_SKILL) 1492 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1234 const_iv (SK_EXP_TOTAL) 1493 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1235 const_iv (SK_EXP_NONE)
1236 const_iv (SK_SUBTRACT_SKILL_EXP)
1237 1494
1238 const_iv (SK_LOCKPICKING) 1495 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1239 const_iv (SK_HIDING)
1240 const_iv (SK_SMITHERY)
1241 const_iv (SK_BOWYER)
1242 const_iv (SK_JEWELER)
1243 const_iv (SK_ALCHEMY)
1244 const_iv (SK_STEALING)
1245 const_iv (SK_LITERACY)
1246 const_iv (SK_BARGAINING)
1247 const_iv (SK_JUMPING)
1248 const_iv (SK_DET_MAGIC)
1249 const_iv (SK_ORATORY)
1250 const_iv (SK_SINGING)
1251 const_iv (SK_DET_CURSE)
1252 const_iv (SK_FIND_TRAPS)
1253 const_iv (SK_MEDITATION)
1254 const_iv (SK_PUNCHING)
1255 const_iv (SK_FLAME_TOUCH)
1256 const_iv (SK_KARATE)
1257 const_iv (SK_CLIMBING)
1258 const_iv (SK_WOODSMAN)
1259 const_iv (SK_INSCRIPTION)
1260 const_iv (SK_ONE_HANDED_WEAPON)
1261 const_iv (SK_MISSILE_WEAPON)
1262 const_iv (SK_THROWING)
1263 const_iv (SK_USE_MAGIC_ITEM)
1264 const_iv (SK_DISARM_TRAPS)
1265 const_iv (SK_SET_TRAP)
1266 const_iv (SK_THAUMATURGY)
1267 const_iv (SK_PRAYING)
1268 const_iv (SK_CLAWING)
1269 const_iv (SK_LEVITATION)
1270 const_iv (SK_SUMMONING)
1271 const_iv (SK_PYROMANCY)
1272 const_iv (SK_EVOCATION)
1273 const_iv (SK_SORCERY)
1274 const_iv (SK_TWO_HANDED_WEAPON)
1275 const_iv (SK_SPARK_TOUCH)
1276 const_iv (SK_SHIVER)
1277 const_iv (SK_ACID_SPLASH)
1278 const_iv (SK_POISON_NAIL)
1279 1496
1280 const_iv (SOUND_NEW_PLAYER) 1497 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1281 const_iv (SOUND_FIRE_ARROW)
1282 const_iv (SOUND_LEARN_SPELL)
1283 const_iv (SOUND_FUMBLE_SPELL)
1284 const_iv (SOUND_WAND_POOF)
1285 const_iv (SOUND_OPEN_DOOR)
1286 const_iv (SOUND_PUSH_PLAYER)
1287 const_iv (SOUND_PLAYER_HITS1)
1288 const_iv (SOUND_PLAYER_HITS2)
1289 const_iv (SOUND_PLAYER_HITS3)
1290 const_iv (SOUND_PLAYER_HITS4)
1291 const_iv (SOUND_PLAYER_IS_HIT1)
1292 const_iv (SOUND_PLAYER_IS_HIT2)
1293 const_iv (SOUND_PLAYER_IS_HIT3)
1294 const_iv (SOUND_PLAYER_KILLS)
1295 const_iv (SOUND_PET_IS_KILLED)
1296 const_iv (SOUND_PLAYER_DIES)
1297 const_iv (SOUND_OB_EVAPORATE)
1298 const_iv (SOUND_OB_EXPLODE)
1299 const_iv (SOUND_CLOCK)
1300 const_iv (SOUND_TURN_HANDLE)
1301 const_iv (SOUND_FALL_HOLE)
1302 const_iv (SOUND_DRINK_POISON)
1303 const_iv (SOUND_CAST_SPELL_0)
1304
1305 const_iv (PREFER_LOW)
1306 const_iv (PREFER_HIGH)
1307
1308 const_iv (ATNR_PHYSICAL)
1309 const_iv (ATNR_MAGIC)
1310 const_iv (ATNR_FIRE)
1311 const_iv (ATNR_ELECTRICITY)
1312 const_iv (ATNR_COLD)
1313 const_iv (ATNR_CONFUSION)
1314 const_iv (ATNR_ACID)
1315 const_iv (ATNR_DRAIN)
1316 const_iv (ATNR_WEAPONMAGIC)
1317 const_iv (ATNR_GHOSTHIT)
1318 const_iv (ATNR_POISON)
1319 const_iv (ATNR_SLOW)
1320 const_iv (ATNR_PARALYZE)
1321 const_iv (ATNR_TURN_UNDEAD)
1322 const_iv (ATNR_FEAR)
1323 const_iv (ATNR_CANCELLATION)
1324 const_iv (ATNR_DEPLETE)
1325 const_iv (ATNR_DEATH)
1326 const_iv (ATNR_CHAOS)
1327 const_iv (ATNR_COUNTERSPELL)
1328 const_iv (ATNR_GODPOWER)
1329 const_iv (ATNR_HOLYWORD)
1330 const_iv (ATNR_BLIND)
1331 const_iv (ATNR_INTERNAL)
1332 const_iv (ATNR_LIFE_STEALING)
1333 const_iv (ATNR_DISEASE)
1334
1335 const_iv (MAP_FLUSH)
1336 const_iv (MAP_PLAYER_UNIQUE)
1337 const_iv (MAP_BLOCK)
1338 const_iv (MAP_STYLE)
1339 const_iv (MAP_OVERLAY)
1340
1341 const_iv (MAP_IN_MEMORY)
1342 const_iv (MAP_SWAPPED)
1343 const_iv (MAP_LOADING)
1344 const_iv (MAP_SAVING)
1345
1346 const_iv (KLASS_GLOBAL)
1347 const_iv (KLASS_OBJECT)
1348 const_iv (KLASS_PLAYER)
1349 const_iv (KLASS_MAP)
1350 }; 1498 };
1351 1499
1352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1500 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1501 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1354 1502
1355 static const struct { 1503 static const struct {
1356 const char *name; 1504 const char *name;
1357 int skip; 1505 int skip;
1358 IV klass; 1506 IV klass;
1363# undef def 1511# undef def
1364 }; 1512 };
1365 1513
1366 AV *av = get_av ("cf::EVENT", 1); 1514 AV *av = get_av ("cf::EVENT", 1);
1367 1515
1368 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1516 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1369 { 1517 {
1370 AV *event = newAV (); 1518 AV *event = newAV ();
1371 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1519 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1372 av_push (event, newSViv (eiv->klass)); 1520 av_push (event, newSViv (eiv->klass));
1373 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1521 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1374 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1522 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1375 } 1523 }
1376 1524
1377 static const struct { 1525 // used by autogenerated BOOT sections from genacc
1378 int dtype; 1526 av_reflect = get_av ("cf::REFLECT", 1);
1379 const char *name;
1380 IV idx;
1381 } *cprop, prop_table[] = {
1382# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1383 prop (CFAPI_INT, MAP_PROP_FLAGS)
1384 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1385 prop (CFAPI_STRING, MAP_PROP_PATH)
1386 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1387 prop (CFAPI_STRING, MAP_PROP_NAME)
1388 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1389 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1390 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1391 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1392 prop (CFAPI_INT, MAP_PROP_WIDTH)
1393 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1394 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1395 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1396 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1397 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1398 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1399 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1400 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1401 prop (CFAPI_INT, MAP_PROP_SKY)
1402 prop (CFAPI_INT, MAP_PROP_WPARTX)
1403 prop (CFAPI_INT, MAP_PROP_WPARTY)
1404 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1405 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1406 prop (CFAPI_PREGION, MAP_PROP_REGION)
1407 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1408 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1409 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1410 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1411 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1412 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1413 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1415 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1416 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1417 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1418 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1419 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1421 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1422 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1423 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1424 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1425 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1426 prop (CFAPI_INT, OBJECT_PROP_X)
1427 prop (CFAPI_INT, OBJECT_PROP_Y)
1428 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1429 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1430 prop (CFAPI_INT, OBJECT_PROP_NROF)
1431 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1432 prop (CFAPI_INT, OBJECT_PROP_FACING)
1433 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1434 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1435 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1436 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1437 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1438 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1439 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1440 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1441 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1443 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1444 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1445 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1447 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1448 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1449 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1450 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1451 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1452 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1453 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1454 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1455 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1456 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1457 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1460 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1461 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1463 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1464 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1465 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1467 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1468 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1469 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1470 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1472 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1473 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1474 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1478 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1479 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1480 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1481 prop (CFAPI_INT, OBJECT_PROP_STR)
1482 prop (CFAPI_INT, OBJECT_PROP_DEX)
1483 prop (CFAPI_INT, OBJECT_PROP_CON)
1484 prop (CFAPI_INT, OBJECT_PROP_WIS)
1485 prop (CFAPI_INT, OBJECT_PROP_INT)
1486 prop (CFAPI_INT, OBJECT_PROP_POW)
1487 prop (CFAPI_INT, OBJECT_PROP_CHA)
1488 prop (CFAPI_INT, OBJECT_PROP_WC)
1489 prop (CFAPI_INT, OBJECT_PROP_AC)
1490 prop (CFAPI_INT, OBJECT_PROP_HP)
1491 prop (CFAPI_INT, OBJECT_PROP_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_GP)
1493 prop (CFAPI_INT, OBJECT_PROP_FP)
1494 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1495 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1496 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1497 prop (CFAPI_INT, OBJECT_PROP_DAM)
1498 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1499 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1501 prop (CFAPI_INT, OBJECT_PROP_FACE)
1502 };
1503
1504 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1505 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1506
1507 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1508 {
1509 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1510 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1511 }
1512
1513 //I_EVENT_API (PACKAGE);
1514} 1527}
1515 1528
1516void _reload_1 () 1529void _gv_clear (SV *gv)
1517 CODE: 1530 CODE:
1518 cb_global = get_av ("cf::CB_GLOBAL", 1); 1531 assert (SvTYPE (gv) == SVt_PVGV);
1519 cb_object = get_av ("cf::CB_OBJECT", 1); 1532# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 cb_player = get_av ("cf::CB_PLAYER", 1); 1533 f (GvGP (gv)->gp_form);
1521 cb_type = get_av ("cf::CB_TYPE" , 1); 1534 f (GvGP (gv)->gp_io);
1522 cb_map = get_av ("cf::CB_MAP" , 1); 1535 f (GvGP (gv)->gp_sv);
1536 f (GvGP (gv)->gp_av);
1537 f (GvGP (gv)->gp_hv);
1538 f (GvGP (gv)->gp_cv);
1539 GvCVGEN (gv) = 0;
1540 GvMULTI_off (gv);
1541# undef f
1523 1542
1524void _reload_2 () 1543void _connect_to_perl_1 ()
1544
1545void _connect_to_perl_2 ()
1546
1547void _recalc_want ()
1548
1549# not used by default anymore
1550void _global_reattach ()
1525 CODE: 1551 CODE:
1526{ 1552{
1527 // reattach to all attachable objects in the game. 1553 // reattach to all attachable objects in the game.
1528 for (player *pl = first_player; pl; pl = pl->next) 1554 for_all_clients (ns)
1529 reattach (pl); 1555 ns->reattach ();
1530 1556
1531 for (mapstruct *map = first_map; map; map = map->next) 1557 for_all_objects (op)
1532 reattach (map);
1533
1534 for (object *op = objects; op; op = op->next)
1535 reattach (op); 1558 op->reattach ();
1559}
1560
1561# support function for map-world.ext
1562void _quantise (SV *data_sv, SV *plt_sv)
1563 CODE:
1564{
1565 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1566 croak ("_quantise called with invalid agruments");
1567
1568 plt_sv = SvRV (plt_sv);
1569 SV **plt = AvARRAY (plt_sv);
1570 int plt_count = AvFILL (plt_sv) + 1;
1571
1572 STRLEN len;
1573 char *data = SvPVbyte (data_sv, len);
1574 char *dst = data;
1575
1576 while (len >= 3)
1577 {
1578 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1579 {
1580 char *val = SvPVX (*val_sv);
1581
1582 if (val [0] == data [0]
1583 && val [1] == data [1]
1584 && val [2] == data [2])
1585 {
1586 *dst++ = val [3];
1587 goto next;
1588 }
1589 }
1590
1591 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1592 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1593 dst - SvPVX (data_sv), len);
1594
1595 next:
1596 data += 3;
1597 len -= 3;
1598 }
1599
1600 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1601}
1602
1603void init_anim ()
1604
1605void init_globals ()
1606
1607void init_attackmess ()
1608
1609void init_dynamic ()
1610
1611void load_settings ()
1612
1613void reload_exp_table ()
1614
1615void reload_materials ()
1616
1617void init_uuid ()
1618 CODE:
1619 UUID::init ();
1620
1621void init_signals ()
1622
1623void init_skills ()
1624
1625void init_beforeplay ()
1626
1627void evthread_start (int aiofd)
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1633NV till_tick ()
1634 CODE:
1635 RETVAL = SvNVX (sv_next_tick) - now ();
1636 OUTPUT:
1637 RETVAL
1638
1639int tick_inhibit ()
1640 CODE:
1641 RETVAL = tick_inhibit;
1642 OUTPUT:
1643 RETVAL
1644
1645void tick_inhibit_inc ()
1646 CODE:
1647 ++tick_inhibit;
1648
1649void tick_inhibit_dec ()
1650 CODE:
1651 if (!--tick_inhibit)
1652 if (tick_pending)
1653 {
1654 ev_async_send (EV_DEFAULT, &tick_watcher);
1655 coroapi::cede ();
1656 }
1657
1658void server_tick ()
1659 CODE:
1660{
1661 ev_now_update (EV_DEFAULT);
1662 NOW = ev_now (EV_DEFAULT);
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1665 runtime = SvNVX (sv_runtime);
1666
1667 server_tick ();
1668
1669 ev_now_update (EV_DEFAULT);
1670 NOW = ev_now (EV_DEFAULT);
1671 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1672 runtime += TICK;
1673 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1536} 1674}
1537 1675
1538NV floor (NV x) 1676NV floor (NV x)
1539 1677
1540NV ceil (NV x) 1678NV ceil (NV x)
1541 1679
1542void server_tick () 1680NV rndm (...)
1681 ALIAS:
1682 rmg_rndm = 1
1683 CODE:
1684{
1685 rand_gen &gen = ix ? rmg_rndm : rndm;
1686 switch (items)
1687 {
1688 case 0: RETVAL = gen (); break;
1689 case 1: RETVAL = gen (SvUV (ST (0))); break;
1690 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1691 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1692 }
1693}
1694 OUTPUT:
1695 RETVAL
1543 1696
1544void 1697NV clamp (NV value, NV min_value, NV max_value)
1545LOG (int level, char *msg) 1698 CODE:
1699 RETVAL = clamp (value, min_value, max_value);
1700 OUTPUT:
1701 RETVAL
1702
1703NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1704 CODE:
1705 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1706 OUTPUT:
1707 RETVAL
1708
1709const char *ordinal (int i)
1710
1711void weaken (...)
1712 PROTOTYPE: @
1713 CODE:
1714 while (items > 0)
1715 sv_rvweaken (ST (--items));
1716
1717void log_suspend ()
1718
1719void log_resume ()
1720
1721void log_backtrace (utf8_string msg)
1722
1723void LOG (int flags, utf8_string msg)
1546 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1547 C_ARGS: (LogLevel)level, "%s", msg 1725 C_ARGS: flags, "%s", msg
1548 1726
1549char *path_combine (char *base, char *path) 1727octet_string path_combine (octet_string base, octet_string path)
1550 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1551 1729
1552char *path_combine_and_normalize (char *base, char *path) 1730octet_string path_combine_and_normalize (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1731 PROTOTYPE: $$
1554 1732
1555const char *
1556get_maps_directory (char *path)
1557 PROTOTYPE: $
1558 ALIAS: maps_directory = 0
1559 CODE:
1560 RETVAL = create_pathname (path);
1561 OUTPUT: RETVAL
1562
1563void 1733void
1564sub_generation_inc () 1734sub_generation_inc ()
1565 CODE: 1735 CODE:
1566 PL_sub_generation++; 1736 PL_sub_generation++;
1567 1737
1568char * 1738const_octet_string
1569mapdir () 1739mapdir ()
1570 PROTOTYPE: 1740 PROTOTYPE:
1571 ALIAS: 1741 ALIAS:
1572 mapdir = 0 1742 mapdir = 0
1573 uniquedir = 1 1743 uniquedir = 1
1587 case 5: RETVAL = settings.playerdir; break; 1757 case 5: RETVAL = settings.playerdir; break;
1588 case 6: RETVAL = settings.datadir ; break; 1758 case 6: RETVAL = settings.datadir ; break;
1589 } 1759 }
1590 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1591 1761
1762void abort ()
1763
1764void reset_signals ()
1765
1766void fork_abort (const_octet_string cause = "cf::fork_abort")
1767
1768void cleanup (const_octet_string cause, bool make_core = false)
1769
1770void emergency_save ()
1771
1772void _exit (int status = EXIT_SUCCESS)
1773
1774#if _POSIX_MEMLOCK
1775
1776int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1777 INIT:
1778#if __GLIBC__
1779 mallopt (M_TOP_PAD, 1024 * 1024);
1780 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1781 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1782 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1783#endif
1784
1785int munlockall ()
1786
1787#endif
1788
1592int 1789int
1593cf_find_animation (char *text) 1790malloc_trim (IV pad = 0)
1791
1792void
1793mallinfo ()
1794 PPCODE:
1795{
1796#if __GLIBC__
1797 struct mallinfo mai = mallinfo ();
1798 EXTEND (SP, 10*2);
1799 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1800 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1801 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1802 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1803 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1804 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1805 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1806 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1807 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1808 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1809#endif
1810 EXTEND (SP, 5*2);
1811 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1812 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1813 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1814 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1815 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1816}
1817
1818int find_animation (utf8_string text)
1594 PROTOTYPE: $ 1819 PROTOTYPE: $
1595 1820
1596int random_roll(int min, int max, object *op, int goodbad); 1821int random_roll (int min, int max, object *op, int goodbad);
1597 1822
1598const char *cost_string_from_value(uint64 cost, int approx = 0) 1823const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1599 1824
1600int invoke (int event, ...)
1601 CODE:
1602 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1603 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1604 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1605 OUTPUT: RETVAL
1606
1607int
1608exp_to_level (val64 exp) 1825int exp_to_level (val64 exp)
1609 CODE:
1610{
1611 int i = 0;
1612 1826
1613 RETVAL = settings.max_level;
1614
1615 for (i = 1; i <= settings.max_level; i++)
1616 {
1617 if (levels[i] > exp)
1618 {
1619 RETVAL = i - 1;
1620 break;
1621 }
1622 }
1623}
1624 OUTPUT: RETVAL
1625
1626val64
1627level_to_min_exp (int level) 1827val64 level_to_min_exp (int level)
1628 CODE:
1629 if (level > settings.max_level)
1630 RETVAL = levels[settings.max_level];
1631 else if (level < 1)
1632 RETVAL = 0;
1633 else
1634 RETVAL = levels[level];
1635 OUTPUT: RETVAL
1636 1828
1637SV * 1829SV *
1638resistance_to_string (int atnr) 1830resistance_to_string (int atnr)
1639 CODE: 1831 CODE:
1640 if (atnr >= 0 && atnr < NROFATTACKS) 1832 if (atnr >= 0 && atnr < NROFATTACKS)
1641 RETVAL = newSVpv (resist_plus[atnr], 0); 1833 RETVAL = newSVpv (resist_plus[atnr], 0);
1642 else 1834 else
1643 XSRETURN_UNDEF; 1835 XSRETURN_UNDEF;
1644 OUTPUT: RETVAL 1836 OUTPUT: RETVAL
1645 1837
1838UUID
1839uuid_cur ()
1840 CODE:
1841 RETVAL = UUID::cur;
1842 OUTPUT:
1843 RETVAL
1844
1845UUID
1846uuid_gen ()
1847 CODE:
1848 RETVAL = UUID::gen ();
1849 OUTPUT:
1850 RETVAL
1851
1852val64
1853uuid_seq (UUID uuid)
1854 CODE:
1855 RETVAL = uuid.seq;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_str (val64 seq)
1861 CODE:
1862 RETVAL.seq = seq;
1863 OUTPUT:
1864 RETVAL
1865
1866void
1867coin_names ()
1868 PPCODE:
1869 EXTEND (SP, NUM_COINS);
1870 for (int i = 0; i < NUM_COINS; ++i)
1871 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1872
1873void
1874coin_archetypes ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1879
1880bool
1881load_resource_file_ (octet_string filename)
1882
1883void
1884fix_weight ()
1885
1886MODULE = cf PACKAGE = cf::attachable
1887
1888int
1889valid (SV *obj)
1890 CODE:
1891 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1892 OUTPUT:
1893 RETVAL
1894
1895bool should_invoke (attachable *obj, int event)
1896 CODE:
1897 RETVAL = obj->should_invoke ((event_type)event);
1898 OUTPUT: RETVAL
1899
1900void
1901debug_trace (attachable *obj, bool on = true)
1902 CODE:
1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on)
1905 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912#object *mortals (U32 index)
1913# CODE:
1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1915# OUTPUT: RETVAL
1916
1917INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1918
1919MODULE = cf PACKAGE = cf::global
1920
1921int invoke (SV *klass, int event, ...)
1922 CODE:
1923 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1924 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1925 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1927 OUTPUT: RETVAL
1928
1646MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1647 1930
1931INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1932
1648int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1649 CODE: 1934 CODE:
1650 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1651 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1652 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1937 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1938 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1653 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1654 1940
1655SV *registry (object *op) 1941SV *registry (object *op)
1942
1943int objects_size ()
1656 CODE: 1944 CODE:
1657 RETVAL = registry_of (op); 1945 RETVAL = objects.size ();
1658 OUTPUT: 1946 OUTPUT: RETVAL
1947
1948object *objects (U32 index)
1949 CODE:
1950 RETVAL = index < objects.size () ? objects [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int actives_size ()
1954 CODE:
1955 RETVAL = actives.size ();
1956 OUTPUT: RETVAL
1957
1958object *actives (U32 index)
1959 CODE:
1960 RETVAL = index < actives.size () ? actives [index] : 0;
1961 OUTPUT: RETVAL
1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const_utf8_string slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1976 switch (ix)
1977 {
1978 case 0: RETVAL = body_locations[slot].use_name; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1980 }
1981}
1982 OUTPUT:
1659 RETVAL 1983 RETVAL
1660 1984
1661SV *
1662get_property (object *obj, int type, int idx)
1663 CODE:
1664 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1665 OUTPUT: RETVAL
1666
1667SV *
1668set_property (object *obj, int type, int idx, SV *newval)
1669 CODE:
1670 switch (type)
1671 {
1672 case CFAPI_INT:
1673 cf_object_set_int_property (obj, idx, SvIV (newval));
1674 break;
1675 case CFAPI_LONG:
1676 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1677 break;
1678 case CFAPI_DOUBLE:
1679 {
1680 int unused_type;
1681 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1682 }
1683 break;
1684 case CFAPI_STRING:
1685 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1686 break;
1687 case CFAPI_POBJECT:
1688 {
1689 int unused_type;
1690 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1691 }
1692 break;
1693 default:
1694 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1695 }
1696
1697# missing properties 1985# missing properties
1698 1986
1699void 1987object *head (object *op)
1700set_attacktype (object *obj, U32 attacktype) 1988 PROTOTYPE: $
1701 CODE: 1989 CODE:
1702 obj->attacktype = attacktype; 1990 RETVAL = op->head_ ();
1703
1704U32
1705get_attacktype (object *obj)
1706 ALIAS:
1707 attacktype = 0
1708 CODE:
1709 RETVAL = obj->attacktype;
1710 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1711
1712# missing in plug-in api, of course
1713void
1714set_food (object *obj, int food)
1715 CODE:
1716 obj->stats.food = food;
1717
1718int
1719get_food (object *obj)
1720 ALIAS:
1721 food = 0
1722 CODE:
1723 RETVAL = obj->stats.food;
1724 OUTPUT: RETVAL
1725 1992
1726void 1993void
1727inv (object *obj) 1994inv (object *obj)
1728 PROTOTYPE: $ 1995 PROTOTYPE: $
1729 PPCODE: 1996 PPCODE:
1730{ 1997{
1731 object *o;
1732 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1733 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1734} 2000}
1735 2001
1736int cf_object_get_resistance (object *op, int rtype) 2002void
1737 ALIAS: resistance = 0 2003set_animation (object *op, int idx)
2004 CODE:
2005 SET_ANIMATION (op, idx);
1738 2006
1739int cf_object_get_flag (object *op, int flag) 2007int
1740 ALIAS: flag = 0 2008num_animations (object *op)
2009 CODE:
2010 RETVAL = NUM_ANIMATIONS (op);
2011 OUTPUT: RETVAL
1741 2012
1742void cf_object_set_flag (object *op, int flag, int value) 2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
1743 2020
1744int need_identify (const object *obj); 2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
2032object *find_best_object_match (object *op, utf8_string match)
1745 2033
1746int apply_shop_mat (object *shop_mat, object *op); 2034int apply_shop_mat (object *shop_mat, object *op);
1747 2035
1748void cf_object_move (object *op, int dir, object *originator = op) 2036int move (object *op, int dir, object *originator = op)
2037 CODE:
2038 RETVAL = op->move (dir, originator);
2039 OUTPUT:
2040 RETVAL
1749 2041
1750void cf_object_apply (object *op, object *author, int flags = 0)
1751
1752void cf_object_apply_below (object *op) 2042void apply_below (object *op)
2043 CODE:
2044 player_apply_below (op);
1753 2045
1754void cf_object_remove (object *op) 2046int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1755 2047
1756void cf_object_free (object *op) 2048int casting_level (object *caster, object *spell)
1757 2049
1758object *cf_object_present_archname_inside (object *op, char *whatstr)
1759
1760int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1761
1762int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1763
1764object *cf_object_clone (object *op, int clonetype = 0)
1765
1766int cf_object_pay_item (object *op, object *buyer) 2050int pay_item (object *op, object *buyer)
2051 CODE:
2052 RETVAL = pay_for_item (op, buyer);
2053 OUTPUT: RETVAL
1767 2054
1768int cf_object_pay_amount (object *op, uint64 amount) 2055int pay_amount (object *op, uint64 amount)
2056 CODE:
2057 RETVAL = pay_for_amount (amount, op);
2058 OUTPUT: RETVAL
1769 2059
1770void pay_player (object *op, uint64 amount) 2060void pay_player (object *op, uint64 amount)
1771 2061
1772val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2062val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1773 2063
1774int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2064int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1775 2065
1776int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2066void learn_spell (object *op, object *sp, int special_prayer = 0)
2067 CODE:
2068 do_learn_spell (op, sp, special_prayer);
1777 2069
1778void cf_object_learn_spell (object *op, object *sp)
1779
1780void cf_object_forget_spell (object *op, object *sp) 2070void forget_spell (object *op, object *sp)
2071 CODE:
2072 do_forget_spell (op, query_name (sp));
1781 2073
1782object *cf_object_check_for_spell (object *op, char *spellname) 2074object *check_for_spell (object *op, utf8_string spellname)
2075 CODE:
2076 RETVAL = check_spell_known (op, spellname);
2077 OUTPUT: RETVAL
1783 2078
1784int cf_object_query_money (object *op) 2079int query_money (object *op)
1785 ALIAS: money = 0 2080 ALIAS: money = 0
1786 2081
1787int cf_object_query_cost (object *op, object *who, int flags) 2082val64 query_cost (object *op, object *who, int flags)
1788 ALIAS: cost = 0 2083 ALIAS: cost = 0
1789 2084
1790void cf_object_activate_rune (object *op , object *victim) 2085void spring_trap (object *op, object *victim)
1791 2086
1792int cf_object_check_trigger (object *op, object *cause) 2087int check_trigger (object *op, object *cause)
1793 2088
1794int cf_object_out_of_map (object *op, int x, int y)
1795
1796void cf_object_drop (object *op, object *author) 2089void drop (object *who, object *op)
1797 2090
1798void cf_object_take (object *op, object *author)
1799
1800void cf_object_say (object *op, char *msg)
1801
1802void cf_object_speak (object *op, char *msg)
1803
1804object *cf_object_insert_object (object *op, object *container)
1805
1806const char *cf_object_get_msg (object *ob)
1807 ALIAS: msg = 0
1808
1809object *cf_object_insert_in_ob (object *ob, object *where)
1810
1811int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1812
1813void cf_object_update (object *op, int flags)
1814
1815void cf_object_pickup (object *op, object *what) 2091void pick_up (object *who, object *op)
1816 2092
1817object *cf_create_object_by_name (const char *name) 2093void update_object (object *op, int action)
1818 2094
1819void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2095void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
1820 2096
1821void player_lvl_adj (object *who, object *skill = 0) 2097void player_lvl_adj (object *who, object *skill = 0)
1822 2098
1823int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1824 2100
1825int calc_skill_exp (object *who, object *op, object *skill); 2101int calc_skill_exp (object *who, object *op, object *skill)
1826 2102
1827void push_button (object *op); 2103void push_button (object *op, object *originator)
1828 2104
1829void use_trigger (object *op); 2105void use_trigger (object *op, object *originator)
1830 2106
1831void add_button_link (object *button, mapstruct *map, int connected); 2107void handle_apply_yield (object *op)
1832 2108
1833void remove_button_link (object *op); 2109int convert_item (object *item, object *converter)
1834 2110
1835void 2111void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1836cf_object_set_resistance (object *op, int rtype, int val)
1837 CODE:
1838 if (rtype >= 0 && rtype < NROFATTACKS)
1839 op->resist[rtype] = val;
1840
1841 2112
1842MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2113MODULE = cf PACKAGE = cf::object PREFIX = cf_
1843
1844void cf_fix_object (object *pl)
1845 ALIAS: fix = 0
1846
1847object *cf_insert_ob_in_ob (object *ob, object *where)
1848 2114
1849# no clean way to get an object from an archetype - stupid idiotic 2115# no clean way to get an object from an archetype - stupid idiotic
1850# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2116# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1851 2117
1852object *new (const char *archetype = 0) 2118object *new (utf8_string archetype = 0)
1853 PROTOTYPE: ;$ 2119 PROTOTYPE: ;$
1854 CODE: 2120 CODE:
1855 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2121 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1856 OUTPUT: 2122 OUTPUT:
1857 RETVAL 2123 RETVAL
1858 2124
2125object *generate (utf8_string arch, object *creator)
2126 CODE:
2127 object *obj = get_archetype (arch);
2128 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2129 RETVAL = obj;
2130 OUTPUT:
2131 RETVAL
2132
2133object *find_object (U32 tag)
2134
2135object *find_object_uuid (UUID i)
2136
2137# TODO: nuke
1859object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2138object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1860 PROTOTYPE: $$$$$$ 2139 PROTOTYPE: $$$$$$
1861 CODE: 2140 CODE:
1862{ 2141{
1863 int unused_type; 2142 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1864 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1865}
1866 2143
1867# syntatic sugar for easier use in event callbacks. 2144 if (RETVAL->destroyed ())
1868const char *options (object *op)
1869 CODE:
1870 RETVAL = op->name;
1871 OUTPUT:
1872 RETVAL 2145 RETVAL = 0;
2146}
1873 2147
1874player *contr (object *op) 2148shstr
1875 CODE: 2149object::kv_get (shstr key)
1876 RETVAL = op->contr;
1877 OUTPUT: RETVAL
1878 2150
1879const char *get_ob_key_value (object *op, const char *key) 2151void
2152object::kv_del (shstr key)
1880 2153
1881bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2154void
2155object::kv_set (shstr key, shstr value)
1882 2156
1883object *get_nearest_player (object *ob) 2157object *get_nearest_player (object *ob)
1884 ALIAS: nearest_player = 0 2158 ALIAS: nearest_player = 0
1885 PREINIT: 2159 PREINIT:
1886 extern object *get_nearest_player (object *); 2160 extern object *get_nearest_player (object *);
1888void rangevector (object *ob, object *other, int flags = 0) 2162void rangevector (object *ob, object *other, int flags = 0)
1889 PROTOTYPE: $$;$ 2163 PROTOTYPE: $$;$
1890 PPCODE: 2164 PPCODE:
1891{ 2165{
1892 rv_vector rv; 2166 rv_vector rv;
2167
1893 get_rangevector (ob, other, &rv, flags); 2168 get_rangevector (ob, other, &rv, flags);
2169
1894 EXTEND (SP, 5); 2170 EXTEND (SP, 5);
1895 PUSHs (newSVuv (rv.distance)); 2171 PUSHs (sv_2mortal (newSVuv (rv.distance)));
1896 PUSHs (newSViv (rv.distance_x)); 2172 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
1897 PUSHs (newSViv (rv.distance_y)); 2173 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
1898 PUSHs (newSViv (rv.direction)); 2174 PUSHs (sv_2mortal (newSViv (rv.direction)));
1899 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2175 PUSHs (sv_2mortal (to_sv (rv.part)));
1900} 2176}
1901 2177
1902bool on_same_map_as (object *ob, object *other) 2178bool on_same_map_as (object *ob, object *other)
1903 CODE: 2179 CODE:
1904 RETVAL = on_same_map (ob, other); 2180 RETVAL = on_same_map (ob, other);
1905 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1906 2182
1907char * 2183const_utf8_string
1908base_name (object *ob, int plural) 2184base_name (object *op, int plural = op->nrof > 1)
1909 CODE: 2185 CODE:
1910 RETVAL = cf_query_base_name (ob, plural); 2186 RETVAL = query_base_name (op, plural);
1911 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
1912 2188
1913living * 2189# return the tail of an object, excluding itself
2190void
1914stats (object *ob) 2191tail (object *op)
1915 CODE: 2192 PPCODE:
1916 RETVAL = &ob->stats; 2193 while ((op = op->more))
1917 OUTPUT: RETVAL 2194 XPUSHs (sv_2mortal (to_sv (op)));
1918
1919 2195
1920MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2196MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1921 2197
1922player *player (object *op) 2198player *player (object *op)
1923 CODE: 2199 CODE:
1924 RETVAL = op->contr; 2200 RETVAL = op->contr;
1925 OUTPUT: RETVAL 2201 OUTPUT: RETVAL
1926 2202
2203bool move_player (object *op, int dir)
2204
1927void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1928 2206 CODE:
1929object *cf_player_send_inventory (object *op) 2207 new_draw_info (flags, 0, op, txt);
1930
1931char *cf_player_get_ip (object *op)
1932 ALIAS: ip = 0
1933
1934object *cf_player_get_marked_item (object *op)
1935 ALIAS: marked_item = 0
1936
1937void cf_player_set_marked_item (object *op, object *ob)
1938
1939partylist *cf_player_get_party (object *op)
1940 ALIAS: party = 0
1941
1942void cf_player_set_party (object *op, partylist *party)
1943 2208
1944void kill_player (object *op) 2209void kill_player (object *op)
1945 2210
2211void esrv_send_item (object *pl, object *item)
2212
2213void esrv_update_item (object *pl, int what, object *item)
2214 C_ARGS: what, pl, item
2215
2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2218
2219int command_summon (object *op, utf8_string params)
2220
2221int command_arrest (object *op, utf8_string params)
2222
2223
1946MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1947 2225
2226INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2227
1948int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
1949 CODE: 2229 CODE:
1950 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1951 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1952 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2232 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2233 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1953 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
1954 2235
1955SV *registry (player *pl) 2236SV *registry (player *pl)
2237
2238void
2239save_stats (player *pl)
1956 CODE: 2240 CODE:
1957 RETVAL = registry_of (pl); 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2244 pl->orig_stats = pl->ob->stats;
2245
2246# should only be temporary
2247void esrv_new_player (player *pl)
2248
2249#d# TODO: replace by blocked_los accessor, fix code using this
2250bool
2251cell_visible (player *pl, int dx, int dy)
2252 CODE:
2253 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1958 OUTPUT: 2254 OUTPUT:
1959 RETVAL 2255 RETVAL
1960 2256
1961player *cf_player_find (char *name)
1962 PROTOTYPE: $
1963
1964void cf_player_move (player *pl, int dir)
1965
1966void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1967
1968# nonstandard
1969object *ob (player *pl)
1970 CODE:
1971 RETVAL = pl->ob;
1972 OUTPUT: RETVAL
1973
1974player *first ()
1975 CODE:
1976 RETVAL = first_player;
1977 OUTPUT: RETVAL
1978
1979player *next (player *pl)
1980 CODE:
1981 RETVAL = pl->next;
1982 OUTPUT: RETVAL
1983
1984bool
1985cell_visible (player *pl, int dx, int dy)
1986 CODE:
1987 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1988 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1989 OUTPUT:
1990 RETVAL
1991
1992char *
1993client (player *pl)
1994 CODE:
1995 RETVAL = pl->socket.client;
1996 OUTPUT:
1997 RETVAL
1998
1999char *
2000host (player *pl)
2001 CODE:
2002 RETVAL = pl->socket.host;
2003 OUTPUT:
2004 RETVAL
2005
2006char *
2007killer (player *pl, char *killer = 0)
2008 CODE:
2009 if (killer)
2010 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2011 RETVAL = pl->killer;
2012 OUTPUT:
2013 RETVAL
2014
2015void
2016buggy_mapscroll (player *pl, int value = 1)
2017 CODE:
2018 pl->socket.buggy_mapscroll = value;
2019
2020void 2257void
2021send (player *pl, SV *packet) 2258send (player *pl, SV *packet)
2022 CODE: 2259 CODE:
2023{ 2260{
2024 STRLEN len; 2261 STRLEN len;
2025 char *buf = SvPVbyte (packet, len); 2262 char *buf = SvPVbyte (packet, len);
2026 2263
2027 Write_String_To_Socket (&pl->socket, buf, len); 2264 if (len > MAXSOCKBUF)
2265 pl->failmsg ("[packet too long for client]");
2266 else if (pl->ns)
2267 pl->ns->send_packet (buf, len);
2028} 2268}
2269
2270void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2271 PROTOTYPE: $;$$$
2272 PPCODE:
2273 if (GIMME_V != G_VOID)
2274 {
2275 EXTEND (SP, 3);
2276 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2277 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2278 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2279 }
2280 if (map_path) sv_to (map_path, pl->savebed_map);
2281 if (x) sv_to (x, pl->bed_x);
2282 if (y) sv_to (y, pl->bed_y);
2283
2284void
2285list ()
2286 PPCODE:
2287 for_all_players (pl)
2288 XPUSHs (sv_2mortal (to_sv (pl)));
2289
2290
2291MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2292
2293int invoke (maptile *map, int event, ...)
2294 CODE:
2295 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2296 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2297 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2298 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2299 OUTPUT: RETVAL
2300
2301SV *registry (maptile *map)
2302
2303void
2304find_tagged_objects (maptile *map, utf8_string tag = 0)
2305 PPCODE:
2306{
2307 if (!map->spaces)
2308 XSRETURN_EMPTY;
2309
2310 if (tag)
2311 {
2312 shstr_cmp tag_ (tag);
2313
2314 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2315 for (object *op = ms->bot; op; op = op->above)
2316 if (op->tag == tag_)
2317 XPUSHs (sv_2mortal (to_sv (op)));
2318 }
2319 else
2320 {
2321 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2322 for (object *op = ms->bot; op; op = op->above)
2323 if (op->tag)
2324 XPUSHs (sv_2mortal (to_sv (op)));
2325 }
2326}
2327
2328INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2329
2330void
2331adjust_daylight ()
2332 CODE:
2333 maptile::adjust_daylight ();
2029 2334
2030int 2335int
2031listening (player *pl, int new_value = -1) 2336outdoor_darkness (int darkness = 0)
2032 CODE: 2337 CODE:
2033 RETVAL = pl->listening; 2338 RETVAL = maptile::outdoor_darkness;
2034 if (new_value >= 0) 2339 if (items)
2035 pl->listening = new_value; 2340 maptile::outdoor_darkness = darkness;
2036 OUTPUT: 2341 OUTPUT:
2037 RETVAL 2342 RETVAL
2038 2343
2039void get_savebed (player *pl) 2344void
2040 ALIAS: 2345maptile::instantiate ()
2041 savebed = 0 2346
2347maptile *new ()
2348 PROTOTYPE:
2042 PPCODE: 2349 CODE:
2043 EXTEND (SP, 3); 2350 RETVAL = new maptile;
2044 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2045 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2046 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2047
2048void set_savebed (player *pl, char *map_path, int x, int y)
2049 CODE:
2050 strcpy (pl->savebed_map, map_path);
2051 pl->bed_x = x;
2052 pl->bed_y = y;
2053
2054void
2055list ()
2056 PPCODE:
2057{
2058 player *pl;
2059 for (pl = first_player; pl; pl = pl->next)
2060 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2061}
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084
2085
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087
2088int invoke (mapstruct *map, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2092 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2093 OUTPUT: 2351 OUTPUT:
2094 RETVAL 2352 RETVAL
2095 2353
2096SV *registry (mapstruct *map) 2354void
2355maptile::players ()
2097 CODE: 2356 PPCODE:
2098 RETVAL = registry_of (map); 2357 if (GIMME_V == G_SCALAR)
2099 OUTPUT: 2358 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2100 RETVAL 2359 else if (GIMME_V == G_ARRAY)
2101
2102SV *
2103get_property (mapstruct *obj, int type, int idx)
2104 CODE:
2105 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2106 OUTPUT: RETVAL
2107
2108SV *
2109set_property (mapstruct *obj, int type, int idx, SV *newval)
2110 CODE:
2111 switch (type)
2112 { 2360 {
2113 case CFAPI_INT: 2361 EXTEND (SP, THIS->players);
2114 cf_map_set_int_property (obj, idx, SvIV (newval)); 2362 for_all_players (pl)
2115 break; 2363 if (pl->ob && pl->ob->map == THIS)
2116 default: 2364 PUSHs (sv_2mortal (to_sv (pl->ob)));
2117 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2118 } 2365 }
2119 2366
2120mapstruct *new (int width, int height) 2367void
2121 PROTOTYPE: 2368maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2369 CODE:
2370{
2371 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2372 croak ("maptile::add_underlay: palette must be arrayref");
2373
2374 palette = SvRV (palette);
2375
2376 STRLEN idxlen;
2377 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2378
2379 for (int x = 0; x < THIS->width; ++x)
2380 for (int y = 0; y < THIS->height; ++y)
2381 {
2382 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2383 if (op->flag [FLAG_IS_FLOOR])
2384 goto skip;
2385
2386 {
2387 int offs = offset + y * stride + x;
2388
2389 if (IN_RANGE_EXC (offs, 0, idxlen))
2390 {
2391 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2392 {
2393 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2394 ob->flag [FLAG_NO_MAP_SAVE] = true;
2395 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2396
2397 if (ob->randomitems && !ob->above)
2398 {
2399 ob->create_treasure (ob->randomitems);
2400
2401 for (object *op = ob->above; op; op = op->above)
2402 op->flag [FLAG_NO_MAP_SAVE] = true;
2403 // TODO: if this is a pickable object, then the item
2404 // will at a bit weird - saving inside the player
2405 // will clear the flag, but when the player drops
2406 // it without logging out, it keeps the flag.
2407 // nobody ahs reported this, but this can be rather
2408 // annoying on persistent maps.
2409 }
2410 }
2411 }
2412 }
2413
2414 skip: ;
2415 }
2416}
2417
2418void
2419maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2420 CODE:
2421{
2422 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2423 croak ("maptile::set_regiondata: palette must be arrayref");
2424
2425 palette = SvRV (palette);
2426
2427 STRLEN idxlen;
2428 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2429
2430 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2431 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2432
2433 for (int i = av_len ((AV *)palette) + 1; i--; )
2434 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2435
2436 for (int y = 0; y < THIS->height; ++y)
2437 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2438
2439 sfree (THIS->regions, THIS->size ());
2440 delete [] THIS->regionmap;
2441
2442 THIS->regions = regions;
2443 THIS->regionmap = regionmap;
2444}
2445
2446void
2447maptile::create_region_treasure ()
2448 CODE:
2449 for (int x = 0; x < THIS->width; ++x)
2450 for (int y = 0; y < THIS->height; ++y)
2451 {
2452 region *rgn = THIS->region (x, y);
2453
2454 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2455 if (object *op = THIS->at (x, y).top)
2456 if (rgn->treasure && rndm () < rgn->treasure_density)
2457 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2458 }
2459
2460int out_of_map (maptile *map, int x, int y)
2461
2462void
2463find_link (maptile *map, shstr_tmp connection)
2464 PPCODE:
2465 if (oblinkpt *obp = map->find_link (connection))
2466 for (objectlink *ol = obp->link; ol; ol = ol->next)
2467 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2468
2469void
2470xy_normalise (maptile *map, int x, int y, int dir = 0)
2122 CODE: 2471 PPCODE:
2123{ 2472{
2124 int unused_type; 2473 mapxy pos (map, x, y);
2125 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 2474 if (!pos.move (dir).normalise ())
2475 XSRETURN_EMPTY;
2476
2477 EXTEND (SP, 3);
2478 PUSHs (sv_2mortal (to_sv (pos.m)));
2479 PUSHs (sv_2mortal (to_sv (pos.x)));
2480 PUSHs (sv_2mortal (to_sv (pos.y)));
2481}
2482
2483mapspace *
2484ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2485 PROTOTYPE: $$$;$
2486 CODE:
2487{
2488 mapxy pos (map, x, y);
2489 if (!pos.move (dir).normalise ())
2490 XSRETURN_UNDEF;
2491
2492 RETVAL = &*pos;
2126} 2493}
2127 OUTPUT: 2494 OUTPUT:
2128 RETVAL 2495 RETVAL
2129 2496
2130void delete_map (mapstruct *map)
2131
2132void clean_tmp_map (mapstruct *map)
2133
2134void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2135
2136mapstruct *tile_map (mapstruct *map, unsigned int dir)
2137 CODE:
2138 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2139 OUTPUT:
2140 RETVAL
2141
2142char *tile_path (mapstruct *map, unsigned int dir)
2143 CODE:
2144 if (dir >= 4)
2145 XSRETURN_UNDEF;
2146 RETVAL = map->tile_path [dir];
2147 OUTPUT:
2148 RETVAL
2149
2150mapstruct *cf_map_get_map (char *name)
2151 PROTOTYPE: $
2152 ALIAS: map = 0
2153
2154mapstruct *has_been_loaded (char *name)
2155 PROTOTYPE: $
2156
2157mapstruct *cf_map_get_first ()
2158 PROTOTYPE:
2159 ALIAS: first = 0
2160
2161# whoever "designed" the plug-in api should have wasted
2162# his/her time with staying away from the project - would have
2163# saved others a lot of time, without doubt.
2164void set_path (mapstruct *where, char *path)
2165 CODE:
2166 strcpy (where->path, path);
2167
2168int in_memory (mapstruct *map)
2169 CODE:
2170 RETVAL = map->in_memory;
2171 OUTPUT:
2172 RETVAL
2173
2174bool unique (mapstruct *map)
2175 CODE:
2176 RETVAL = map->unique;
2177 OUTPUT:
2178 RETVAL
2179
2180void set_unique (mapstruct *map, bool unique)
2181 CODE:
2182 map->unique = unique;
2183
2184object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2185
2186object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2187
2188object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2189 C_ARGS: str, map, nx, ny
2190
2191void 2497void
2192cf_map_normalise (mapstruct *map, int x, int y)
2193 PPCODE:
2194{
2195 mapstruct *nmap = 0;
2196 I16 nx = 0, ny = 0;
2197 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2198
2199 EXTEND (SP, 4);
2200 PUSHs (sv_2mortal (newSViv (flags)));
2201
2202 if (GIMME_V == G_ARRAY)
2203 {
2204 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2205 PUSHs (sv_2mortal (newSViv (nx)));
2206 PUSHs (sv_2mortal (newSViv (ny)));
2207 }
2208}
2209
2210void
2211at (mapstruct *map, unsigned int x, unsigned int y) 2498at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2212 PROTOTYPE: $$$ 2499 PROTOTYPE: $$$;$
2213 PPCODE: 2500 PPCODE:
2214{ 2501 mapxy pos (map, x, y);
2215 object *o; 2502 if (pos.move (dir).normalise ())
2216 mapstruct *nmap = 0; 2503 for (object *o = pos->bot; o; o = o->above)
2217 I16 nx, ny; 2504 XPUSHs (sv_2mortal (to_sv (o)));
2218
2219 get_map_flags (map, &nmap, x, y, &nx, &ny);
2220
2221 if (nmap)
2222 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2223 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2224}
2225 2505
2226SV * 2506SV *
2227bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2507bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2228 PROTOTYPE: $$$ 2508 PROTOTYPE: $$$;$
2229 ALIAS: 2509 ALIAS:
2230 top_at = 1 2510 top_at = 1
2231 flags_at = 2 2511 flags_at = 2
2232 light_at = 3 2512 light_at = 3
2233 move_block_at = 4 2513 move_block_at = 4
2234 move_slow_at = 5 2514 move_slow_at = 5
2235 move_on_at = 6 2515 move_on_at = 6
2236 move_off_at = 7 2516 move_off_at = 7
2237 INIT:
2238 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2239 CODE: 2517 CODE:
2518{
2519 mapxy pos (map, x, y);
2520 if (!pos.move (dir).normalise ())
2521 XSRETURN_UNDEF;
2522
2523 mapspace &ms = *pos;
2524
2525 ms.update ();
2526
2240 switch (ix) 2527 switch (ix)
2241 { 2528 {
2242 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2529 case 0: RETVAL = to_sv (ms.bot ); break;
2243 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2530 case 1: RETVAL = to_sv (ms.top ); break;
2244 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2531 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2245 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2532 case 3: RETVAL = newSViv (ms.light ); break;
2246 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2533 case 4: RETVAL = newSVuv (ms.move_block); break;
2247 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2534 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2248 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2535 case 6: RETVAL = newSVuv (ms.move_on ); break;
2249 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2536 case 7: RETVAL = newSVuv (ms.move_off ); break;
2250 } 2537 }
2538}
2251 OUTPUT: 2539 OUTPUT: RETVAL
2540
2541# worst xs function of my life
2542bool
2543_create_random_map (maptile *self, SV *options)
2544 CODE:
2545{
2546 random_map_params rmp ((HV *)SvRV (options));
2547 RETVAL = self->generate_random_map (&rmp);
2548}
2549 OUTPUT:
2252 RETVAL 2550 RETVAL
2253 2551
2254# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2552MODULE = cf PACKAGE = cf::mapspace
2255void
2256_set_obs (mapstruct *map, SV *sv)
2257 CODE:
2258{
2259 object *o;
2260 AV *av;
2261 int x, y;
2262 AV *obs = (AV *)SvRV (sv);
2263 2553
2264 for (y = 0; y < MAP_HEIGHT (map); y++) 2554INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2265 for (x = 0; x < MAP_WIDTH (map); x++)
2266 {
2267 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2268
2269 if (!SvROK (sv))
2270 continue;
2271
2272 av = (AV *)SvRV (sv);
2273
2274 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2275 {
2276 sv = av_shift (av);
2277
2278 if (SvROK (sv))
2279 {
2280 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2281 SVptr_cache_set (o, sv);
2282 }
2283 }
2284 }
2285}
2286
2287 2555
2288MODULE = cf PACKAGE = cf::arch 2556MODULE = cf PACKAGE = cf::arch
2289 2557
2290archetype *first() 2558int archetypes_size ()
2291 PROTOTYPE: 2559 CODE:
2292 CODE:
2293 RETVAL = first_archetype; 2560 RETVAL = archetypes.size ();
2294 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2295 2562
2296archetype *next (archetype *arch) 2563archetype *archetypes (U32 index)
2297 CODE: 2564 CODE:
2298 RETVAL = arch->next; 2565 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2299 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2300 2567
2301archetype *head (archetype *arch) 2568INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2302 CODE:
2303 RETVAL = arch->head;
2304 OUTPUT: RETVAL
2305
2306archetype *more (archetype *arch)
2307 CODE:
2308 RETVAL = arch->more;
2309 OUTPUT: RETVAL
2310
2311const char *name (archetype *arch)
2312 CODE:
2313 RETVAL = arch->name;
2314 OUTPUT: RETVAL
2315
2316object *clone (archetype *arch)
2317 CODE:
2318 RETVAL = &arch->clone;
2319 OUTPUT: RETVAL
2320 2569
2321MODULE = cf PACKAGE = cf::party 2570MODULE = cf PACKAGE = cf::party
2322 2571
2323partylist *first () 2572partylist *first ()
2324 PROTOTYPE: 2573 PROTOTYPE:
2325 CODE: 2574 CODE:
2326 RETVAL = get_firstparty (); 2575 RETVAL = get_firstparty ();
2327 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2328 2577
2329partylist *next (partylist *party) 2578INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2330 CODE: 2579
2580MODULE = cf PACKAGE = cf::region
2581
2582void
2583list ()
2584 PPCODE:
2585 for_all_regions (rgn)
2586 XPUSHs (sv_2mortal (to_sv (rgn)));
2587
2588int specificity (region *rgn)
2589 CODE:
2331 RETVAL = party->next; 2590 RETVAL = 0;
2591 while (rgn = rgn->parent)
2592 RETVAL++;
2332 OUTPUT: RETVAL 2593 OUTPUT: RETVAL
2333 2594
2334const char *name (partylist *party) 2595INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2335 CODE:
2336 RETVAL = party->partyname;
2337 OUTPUT: RETVAL
2338
2339const char *password (partylist *party)
2340 CODE:
2341 RETVAL = party->passwd;
2342 OUTPUT: RETVAL
2343
2344MODULE = cf PACKAGE = cf::region
2345
2346region *first ()
2347 PROTOTYPE:
2348 CODE:
2349 RETVAL = first_region;
2350 OUTPUT: RETVAL
2351
2352region *next (region *reg)
2353 CODE:
2354 RETVAL = reg->next;
2355 OUTPUT: RETVAL
2356
2357const char *name (region *reg)
2358 CODE:
2359 RETVAL = reg->name;
2360 OUTPUT: RETVAL
2361
2362region *parent (region *reg)
2363 CODE:
2364 RETVAL = reg->parent;
2365 OUTPUT: RETVAL
2366
2367const char *longname (region *reg)
2368 CODE:
2369 RETVAL = reg->longname;
2370 OUTPUT: RETVAL
2371
2372const char *msg (region *reg)
2373 CODE:
2374 RETVAL = reg->msg;
2375 OUTPUT: RETVAL
2376 2596
2377MODULE = cf PACKAGE = cf::living 2597MODULE = cf PACKAGE = cf::living
2378 2598
2379val64 2599INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2380exp (living *liv, val64 new_val = 0) 2600
2381 PROTOTYPE: $;$ 2601MODULE = cf PACKAGE = cf::settings
2382 ALIAS: 2602
2383 Str = 1 2603INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2384 Dex = 2 2604
2385 Con = 3 2605MODULE = cf PACKAGE = cf::client
2386 Wis = 4 2606
2387 Cha = 5 2607INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2388 Int = 6 2608
2389 Pow = 7 2609int invoke (client *ns, int event, ...)
2390 wc = 8 2610 CODE:
2391 ac = 9 2611 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2612 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2613 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2614 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2615 OUTPUT: RETVAL
2616
2617SV *registry (client *ns)
2618
2619void
2620list ()
2621 PPCODE:
2622 EXTEND (SP, clients.size ());
2623 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2624 PUSHs (sv_2mortal (to_sv (*i)));
2625
2626void
2627client::send_packet (SV *packet)
2628 CODE:
2629{
2630 STRLEN len;
2631 char *buf = SvPVbyte (packet, len);
2632
2633 if (len > MAXSOCKBUF)
2634 {
2635 // ugly
2636 if (THIS->pl)
2637 THIS->pl->failmsg ("[packet too long for client]");
2638 }
2639 else
2640 THIS->send_packet (buf, len);
2641}
2642
2643faceidx
2644client::need_face (utf8_string name, int pri = 0)
2645 CODE:
2646 RETVAL = face_find (name, 0);
2647 if (RETVAL)
2648 {
2649 THIS->send_face (RETVAL, pri);
2650 THIS->flush_fx ();
2651 }
2652 OUTPUT:
2653 RETVAL
2654
2655int
2656client::fx_want (int idx, int value = -1)
2657 CODE:
2658 if (0 < idx && idx < FT_NUM)
2659 {
2660 RETVAL = THIS->fx_want [idx];
2661 if (items > 2)
2662 THIS->fx_want [idx] = value;
2663 }
2664 else
2665 RETVAL = 0;
2666 OUTPUT:
2667 RETVAL
2668
2669MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2670
2671faceidx sound_find (utf8_string name)
2672
2673void sound_set (utf8_string str, faceidx face)
2674
2675# dire hack
2676void old_sound_index (int idx, faceidx face)
2677 CODE:
2678 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2679 old_sound_index [idx] = face;
2680
2681MODULE = cf PACKAGE = cf::face PREFIX = face_
2682
2683#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2684
2685faceidx face_find (utf8_string name, faceidx defidx = 0)
2686
2687faceidx alloc (utf8_string name)
2688 CODE:
2689{
2690 do
2691 {
2692 RETVAL = faces.size ();
2693 faces.resize (RETVAL + 1);
2694 }
2695 while (!RETVAL); // crude way to leave index 0
2696
2697 faces [RETVAL].name = name;
2698 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2699
2700 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2701 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2702 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2703}
2704 OUTPUT: RETVAL
2705
2706void set_type (faceidx idx, int value)
2707 ALIAS:
2392 hp = 10 2708 set_type = 0
2393 maxhp = 11 2709 set_visibility = 1
2394 sp = 12 2710 set_magicmap = 2
2395 maxsp = 13 2711 set_smooth = 3
2396 grace = 14 2712 set_smoothlevel = 4
2397 maxgrace = 15 2713 CODE:
2398 food = 16 2714 faceinfo *f = face_info (idx); assert (f);
2399 dam = 17
2400 luck = 18
2401 CODE:
2402# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2403 switch (ix) 2715 switch (ix)
2404 { 2716 {
2405 LIVING_ACC (exp , 0); 2717 case 0: f->type = value; break;
2406 LIVING_ACC (Str , 1); 2718 case 1: f->visibility = value; break;
2407 LIVING_ACC (Dex , 2); 2719 case 2: f->magicmap = value; break;
2408 LIVING_ACC (Con , 3); 2720 case 3: f->smooth = value; break;
2409 LIVING_ACC (Wis , 4); 2721 case 4: f->smoothlevel = value; break;
2410 LIVING_ACC (Cha , 5);
2411 LIVING_ACC (Int , 6);
2412 LIVING_ACC (Pow , 7);
2413 LIVING_ACC (wc , 8);
2414 LIVING_ACC (ac , 9);
2415 LIVING_ACC (hp , 10);
2416 LIVING_ACC (maxhp , 11);
2417 LIVING_ACC (sp , 12);
2418 LIVING_ACC (maxsp , 13);
2419 LIVING_ACC (grace , 14);
2420 LIVING_ACC (maxgrace, 15);
2421 LIVING_ACC (food , 16);
2422 LIVING_ACC (dam , 17);
2423 LIVING_ACC (luck , 18);
2424 } 2722 }
2425# undef LIVING_ACC 2723
2724void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2725 CODE:
2726{
2727 faceinfo *f = face_info (idx); assert (f);
2728 facedata *d = &(faceset ? f->data64 : f->data32);
2729 sv_to (data, d->data);
2730 STRLEN clen;
2731 char *cdata = SvPVbyte (chksum, clen);
2732 clen = min (CHKSUM_MAXLEN, clen);
2733
2734 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2735
2736 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2737 {
2738 d->chksum_len = clen;
2739 memcpy (d->chksum, cdata, clen);
2740
2741 // invalidate existing client face info
2742 for_all_clients (ns)
2743 if (ns->faceset == faceset)
2744 {
2745 ns->faces_sent [idx] = false;
2746 ns->force_newmap = true;
2747 }
2748 }
2749}
2750
2751int get_data_size (faceidx idx, int faceset = 0)
2752 CODE:
2753 facedata *d = face_data (idx, faceset);
2754 if (!d) XSRETURN_UNDEF;
2755 RETVAL = d->data.size ();
2426 OUTPUT: 2756 OUTPUT:
2427 RETVAL 2757 RETVAL
2428 2758
2759SV *get_chksum (faceidx idx, int faceset = 0)
2760 CODE:
2761 facedata *d = face_data (idx, faceset);
2762 if (!d) XSRETURN_UNDEF;
2763 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2764 OUTPUT:
2765 RETVAL
2766
2767SV *get_data (faceidx idx, int faceset = 0)
2768 CODE:
2769 facedata *d = face_data (idx, faceset);
2770 if (!d) XSRETURN_UNDEF;
2771 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2772 OUTPUT:
2773 RETVAL
2774
2775void invalidate (faceidx idx)
2776 CODE:
2777 for_all_clients (ns)
2778 {
2779 ns->faces_sent [idx] = false;
2780 ns->force_newmap = true;
2781 }
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 {
2787 ns->faces_sent.reset ();
2788 ns->force_newmap = true;
2789 }
2790
2791MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2792
2793#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2794
2795animidx anim_find (utf8_string name)
2796 CODE:
2797 RETVAL = animation::find (name).number;
2798 OUTPUT: RETVAL
2799
2800animidx set (utf8_string name, SV *frames, int facings = 1)
2801 CODE:
2802{
2803 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2804 croak ("frames must be an arrayref");
2805
2806 AV *av = (AV *)SvRV (frames);
2807
2808 animation *anim = &animation::find (name);
2809 if (anim->number)
2810 {
2811 anim->resize (av_len (av) + 1);
2812 anim->facings = facings;
2813 }
2814 else
2815 anim = &animation::create (name, av_len (av) + 1, facings);
2816
2817 for (int i = 0; i < anim->num_animations; ++i)
2818 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2819}
2820 OUTPUT: RETVAL
2821
2822void invalidate_all ()
2823 CODE:
2824 for_all_clients (ns)
2825 ns->anims_sent.reset ();
2826
2827MODULE = cf PACKAGE = cf::object::freezer
2828
2829INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2830
2831SV *
2832new (char *klass)
2833 CODE:
2834 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2835 OUTPUT: RETVAL
2836
2837void
2838DESTROY (SV *sv)
2839 CODE:
2840 object_freezer *self;
2841 sv_to (sv, self);
2842 delete self;
2843
2844MODULE = cf PACKAGE = cf::object::thawer
2845
2846INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2847
2848bool
2849errors_are_fatal (bool fatal)
2850 CODE:
2851 RETVAL = object_thawer::errors_are_fatal;
2852 object_thawer::errors_are_fatal = fatal;
2853 OUTPUT:
2854 RETVAL
2855
2856SV *
2857new_from_file (char *klass, octet_string path)
2858 CODE:
2859 object_thawer *f = new object_thawer (path);
2860 if (!*f)
2861 {
2862 delete f;
2863 XSRETURN_UNDEF;
2864 }
2865 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2866 OUTPUT: RETVAL
2867
2868void
2869DESTROY (SV *sv)
2870 CODE:
2871 object_thawer *self;
2872 sv_to (sv, self);
2873 delete self;
2874
2875void
2876extract_tags (object_thawer *self)
2877 PPCODE:
2878 while (self->kw != KW_EOF)
2879 {
2880 PUTBACK;
2881 coroapi::cede_to_tick ();
2882 SPAGAIN;
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889
2890MODULE = cf PACKAGE = cf::layout
2891
2892INCLUDE: $PERL $srcdir/genacc layout $srcdir/../random_maps/random_map.h |
2893

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