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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.357 by root, Sun Apr 4 04:17:02 2010 UTC vs.
Revision 1.391 by root, Sat Jul 3 01:49:18 2010 UTC

52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56 56
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
63 61
85 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
91 91
92static SV 92static SV
93 *cv_cf_do_invoke, 93 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
123 123
124 return sv; 124 return sv;
125} 125}
126#endif 126#endif
127 127
128static noinline utf8_string 128noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 129cfSvPVutf8_nolen (SV *sv)
130{ 130{
131 SvGETMAGIC (sv); 131 SvGETMAGIC (sv);
132 132
133 if (SvPOK (sv)) 133 if (SvPOK (sv))
230 do_destroy (); 230 do_destroy ();
231 sever_self (); 231 sever_self ();
232} 232}
233 233
234void 234void
235attachable::do_delete ()
236{
237 delete this;
238}
239
240void
235attachable::check_mortals () 241attachable::check_mortals ()
236{ 242{
237 static int i = 0; 243 static int i = 0;
238 244
239 for (;;) 245 for (;;)
252 258
253 if (0) 259 if (0)
254 { 260 {
255 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
257 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
258 } 265 }
259 } 266 }
260 } 267 }
261 268
281 } 288 }
282 else 289 else
283 { 290 {
284 mortals.erase (i); 291 mortals.erase (i);
285 obj->sever_self (); 292 obj->sever_self ();
286 delete obj; 293 obj->do_delete ();
287 } 294 }
288 } 295 }
289} 296}
290 297
291void 298void
346#endif 353#endif
347 354
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 356
350static SV * 357static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
352{ 359{
353 SV *sv;
354
355 if (!ptr) 360 if (!ptr)
356 return newSV (0); 361 return newSV (0);
357 362
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
365}
366
367static SV * noinline
368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
360} 371}
361 372
362static int 373static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 374attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 375{
376 return 0; 387 return 0;
377} 388}
378 389
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 391
381static SV * 392static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 393newSVattachable (attachable *obj, HV *stash)
383{ 394{
384 if (!obj) 395 if (!obj)
385 return newSV (0); 396 return newSV (0);
386 397
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 486 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
477 502
478 return SvPTR_nc (sv); 503 return SvPTR_nc (sv);
479} 504}
480 505
481static long noinline 506static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 532static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 533static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 546
519static inline SV *to_sv (object & v) { return to_sv (&v); } 547static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 548static inline SV *to_sv (living & v) { return to_sv (&v); }
521 549
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 604
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
688template<class type> 717template<class type>
689static void noinline 718static void noinline
690cf_obj_to (SV *arg, type &var) 719cf_obj_to (SV *arg, type &var)
691{ 720{
692 sv_to (arg, var); 721 sv_to (arg, var);
693 if (!var) 722 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 723 croak ("must not pass invalid/null cf_obj here");
695} 724}
696 725
697template<class object> 726template<class object>
698static void noinline 727static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 728cf_obj_ornull_to (SV *arg, object *&var)
700{ 729{
701 if (SvOK (arg)) 730 if (SvOK (arg))
702 { 731 {
703 sv_to (arg, var); 732 sv_to (arg, var);
704 if (!var) 733 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 734 croak ("unable to convert perl object to C++ object");
706 } 735 }
707 else 736 else
708 var = 0; 737 var = 0;
709} 738}
744 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
745 } 774 }
746 775
747 eval_pv ( 776 eval_pv (
748 "#line 1 'cfperl init'\n" 777 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 778 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 779 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 780 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 782 "require cf;\n",
754 0 783 0
755 ); 784 );
756 785
757 if (SvTRUE (ERRSV)) 786 if (SvTRUE (ERRSV))
1132 1161
1133 return retval; 1162 return retval;
1134} 1163}
1135 1164
1136maptile * 1165maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1167{
1139 CALL_BEGIN (3); 1168 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1169 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1170 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1174
1145 maptile *retval = 0; 1175 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1176 if (count) sv_to (POPs, retval);
1147 1177
1224object::ref () const 1254object::ref () const
1225{ 1255{
1226 if (type == PLAYER) 1256 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1258 else
1259 // TODO: should be able to save references within the same map, at least
1229 return 0; 1260 return 0;
1230} 1261}
1231 1262
1232object * 1263object *
1233object::deref (const_utf8_string ref) 1264object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1407
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1419 static const struct { 1452 static const struct {
1420 const char *name; 1453 const char *name;
1421 IV iv; 1454 IV iv;
1422 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1457# include "const_iv.h"
1425 const_iv (logBacktrace) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1459# include "attackinc.h"
1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1426 1464
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1465 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428 1466
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1467 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1468
1431 const_iv (MAX_TIME) 1469 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1470 const_iv (MAXSOCKBUF)
1433 1471
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1472 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1473 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1474
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL) 1475 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (AP_TOGGLE) const_iv (AP_APPLY) const_iv (AP_UNAPPLY) const_iv (AP_MODE)
1577 const_iv (AP_NO_MERGE) const_iv (AP_NO_SLOT) const_iv (AP_PRINT) const_iv (AP_IGNORE_CURSE)
1578 1476
1579 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1477 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1580 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1478 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1479 const_iv (F_LOCKED)
1582 1480
1583 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584
1585 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1481 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1586 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1482 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1587 1483
1588 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1589
1590 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1591 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1592
1593 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1594 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1595
1596 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1484 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1597
1598 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1599 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1600 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1601 const_iv (M_ICE) const_iv (M_SPECIAL)
1602 1485
1603 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1486 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1604 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1487 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1605 1488
1606 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1607 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1608 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1609 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1610 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1611 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1612 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1613 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1614 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1615 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1616 const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING)
1617
1618 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1619 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1620 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1621 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1622 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1623 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1624
1625 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1626
1627 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1628 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1629 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1630 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1631 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1632 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1633 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1634
1635 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1489 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1636 const_iv (MAP_INACTIVE) 1490 const_iv (MAP_INACTIVE)
1637 1491
1638 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1492 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1639 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1493 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1640 1494
1641 const_iv (VERSION_CS) const_iv (VERSION_SC)
1642
1643 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1495 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1644 1496
1645 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1646
1647 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1497 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1648
1649 // random map generator
1650 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1651 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1652
1653 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1654 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1655 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1656
1657 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1658 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1659
1660 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1661 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1662
1663 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1664 const_iv (FT_RSRC) const_iv (FT_NUM)
1665 }; 1498 };
1666 1499
1667 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1500 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1668 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1501 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1669 1502
1670 static const struct { 1503 static const struct {
1671 const char *name; 1504 const char *name;
1672 int skip; 1505 int skip;
1678# undef def 1511# undef def
1679 }; 1512 };
1680 1513
1681 AV *av = get_av ("cf::EVENT", 1); 1514 AV *av = get_av ("cf::EVENT", 1);
1682 1515
1683 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1516 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1684 { 1517 {
1685 AV *event = newAV (); 1518 AV *event = newAV ();
1686 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1519 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1687 av_push (event, newSViv (eiv->klass)); 1520 av_push (event, newSViv (eiv->klass));
1688 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1521 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1769 1602
1770void init_anim () 1603void init_anim ()
1771 1604
1772void init_globals () 1605void init_globals ()
1773 1606
1774void init_experience ()
1775
1776void init_attackmess () 1607void init_attackmess ()
1777 1608
1778void init_dynamic () 1609void init_dynamic ()
1779 1610
1780void load_settings () 1611void load_settings ()
1781 1612
1613void reload_exp_table ()
1614
1782void load_materials () 1615void reload_materials ()
1783 1616
1784void init_uuid () 1617void init_uuid ()
1785 CODE: 1618 CODE:
1786 UUID::init (); 1619 UUID::init ();
1787 1620
1788void init_signals () 1621void init_signals ()
1789
1790void init_commands ()
1791 1622
1792void init_skills () 1623void init_skills ()
1793 1624
1794void init_beforeplay () 1625void init_beforeplay ()
1795 1626
1855 switch (items) 1686 switch (items)
1856 { 1687 {
1857 case 0: RETVAL = gen (); break; 1688 case 0: RETVAL = gen (); break;
1858 case 1: RETVAL = gen (SvUV (ST (0))); break; 1689 case 1: RETVAL = gen (SvUV (ST (0))); break;
1859 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1690 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1860 default: croak ("cf::rndm requires none, one or two parameters."); break; 1691 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1861 } 1692 }
1862} 1693}
1863 OUTPUT: 1694 OUTPUT:
1864 RETVAL 1695 RETVAL
1865 1696
1872NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1703NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1873 CODE: 1704 CODE:
1874 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1705 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1875 OUTPUT: 1706 OUTPUT:
1876 RETVAL 1707 RETVAL
1708
1709const char *ordinal (int i)
1877 1710
1878void weaken (...) 1711void weaken (...)
1879 PROTOTYPE: @ 1712 PROTOTYPE: @
1880 CODE: 1713 CODE:
1881 while (items > 0) 1714 while (items > 0)
1882 sv_rvweaken (ST (--items)); 1715 sv_rvweaken (ST (--items));
1883 1716
1884void 1717void log_suspend ()
1718
1719void log_resume ()
1720
1885log_backtrace (utf8_string msg) 1721void log_backtrace (utf8_string msg)
1886 1722
1887void
1888LOG (int flags, utf8_string msg) 1723void LOG (int flags, utf8_string msg)
1889 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1890 C_ARGS: flags, "%s", msg 1725 C_ARGS: flags, "%s", msg
1891 1726
1892octet_string path_combine (octet_string base, octet_string path) 1727octet_string path_combine (octet_string base, octet_string path)
1893 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1985 1820
1986int random_roll (int min, int max, object *op, int goodbad); 1821int random_roll (int min, int max, object *op, int goodbad);
1987 1822
1988const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1823const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1989 1824
1990int
1991exp_to_level (val64 exp) 1825int exp_to_level (val64 exp)
1992 CODE:
1993{
1994 int i = 0;
1995 1826
1996 RETVAL = settings.max_level;
1997
1998 for (i = 1; i <= settings.max_level; i++)
1999 {
2000 if (levels[i] > exp)
2001 {
2002 RETVAL = i - 1;
2003 break;
2004 }
2005 }
2006}
2007 OUTPUT: RETVAL
2008
2009val64
2010level_to_min_exp (int level) 1827val64 level_to_min_exp (int level)
2011 CODE:
2012 if (level > settings.max_level)
2013 RETVAL = levels[settings.max_level];
2014 else if (level < 1)
2015 RETVAL = 0;
2016 else
2017 RETVAL = levels[level];
2018 OUTPUT: RETVAL
2019 1828
2020SV * 1829SV *
2021resistance_to_string (int atnr) 1830resistance_to_string (int atnr)
2022 CODE: 1831 CODE:
2023 if (atnr >= 0 && atnr < NROFATTACKS) 1832 if (atnr >= 0 && atnr < NROFATTACKS)
2081 CODE: 1890 CODE:
2082 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1891 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2083 OUTPUT: 1892 OUTPUT:
2084 RETVAL 1893 RETVAL
2085 1894
1895bool should_invoke (attachable *obj, int event)
1896 CODE:
1897 RETVAL = obj->should_invoke ((event_type)event);
1898 OUTPUT: RETVAL
1899
2086void 1900void
2087debug_trace (attachable *obj, bool on = true) 1901debug_trace (attachable *obj, bool on = true)
2088 CODE: 1902 CODE:
2089 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2090 if (on) 1904 if (on)
2098#object *mortals (U32 index) 1912#object *mortals (U32 index)
2099# CODE: 1913# CODE:
2100# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2101# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
2102 1916
2103INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2104 1918
2105MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
2106 1920
2107int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
2108 CODE: 1922 CODE:
2112 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2113 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
2114 1928
2115MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2116 1930
2117INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2118 1932
2119int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
2120 CODE: 1934 CODE:
2121 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2122 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2215 OUTPUT: 2029 OUTPUT:
2216 RETVAL 2030 RETVAL
2217 2031
2218object *find_best_object_match (object *op, utf8_string match) 2032object *find_best_object_match (object *op, utf8_string match)
2219 2033
2220object *find_marked_object (object *op)
2221
2222int need_identify (object *obj);
2223
2224int apply_shop_mat (object *shop_mat, object *op); 2034int apply_shop_mat (object *shop_mat, object *op);
2225 2035
2226int move (object *op, int dir, object *originator = op) 2036int move (object *op, int dir, object *originator = op)
2227 CODE: 2037 CODE:
2228 RETVAL = op->move (dir, originator); 2038 RETVAL = op->move (dir, originator);
2280 2090
2281void pick_up (object *who, object *op) 2091void pick_up (object *who, object *op)
2282 2092
2283void update_object (object *op, int action) 2093void update_object (object *op, int action)
2284 2094
2285void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2095void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2286 2096
2287void player_lvl_adj (object *who, object *skill = 0) 2097void player_lvl_adj (object *who, object *skill = 0)
2288 2098
2289int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2290 2100
2353 PROTOTYPE: $$;$ 2163 PROTOTYPE: $$;$
2354 PPCODE: 2164 PPCODE:
2355{ 2165{
2356 rv_vector rv; 2166 rv_vector rv;
2357 2167
2358 PUTBACK;
2359 get_rangevector (ob, other, &rv, flags); 2168 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361 2169
2362 EXTEND (SP, 5); 2170 EXTEND (SP, 5);
2363 PUSHs (newSVuv (rv.distance)); 2171 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2364 PUSHs (newSViv (rv.distance_x)); 2172 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2365 PUSHs (newSViv (rv.distance_y)); 2173 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2366 PUSHs (newSViv (rv.direction)); 2174 PUSHs (sv_2mortal (newSViv (rv.direction)));
2367 PUSHs (to_sv (rv.part)); 2175 PUSHs (sv_2mortal (to_sv (rv.part)));
2368} 2176}
2369 2177
2370bool on_same_map_as (object *ob, object *other) 2178bool on_same_map_as (object *ob, object *other)
2371 CODE: 2179 CODE:
2372 RETVAL = on_same_map (ob, other); 2180 RETVAL = on_same_map (ob, other);
2413int command_arrest (object *op, utf8_string params) 2221int command_arrest (object *op, utf8_string params)
2414 2222
2415 2223
2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2417 2225
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2419 2227
2420int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
2421 CODE: 2229 CODE:
2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2515 if (op->tag) 2323 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op))); 2324 XPUSHs (sv_2mortal (to_sv (op)));
2517 } 2325 }
2518} 2326}
2519 2327
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2328INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2521 2329
2522void 2330void
2523adjust_daylight () 2331adjust_daylight ()
2524 CODE: 2332 CODE:
2525 maptile::adjust_daylight (); 2333 maptile::adjust_daylight ();
2657 if (oblinkpt *obp = map->find_link (connection)) 2465 if (oblinkpt *obp = map->find_link (connection))
2658 for (objectlink *ol = obp->link; ol; ol = ol->next) 2466 for (objectlink *ol = obp->link; ol; ol = ol->next)
2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2467 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2660 2468
2661void 2469void
2662get_map_flags (maptile *map, int x, int y) 2470xy_normalise (maptile *map, int x, int y, int dir = 0)
2663 PPCODE: 2471 PPCODE:
2664{ 2472{
2665 maptile *nmap = 0; 2473 mapxy pos (map, x, y);
2666 I16 nx = 0, ny = 0; 2474 if (!pos.move (dir).normalise ())
2475 XSRETURN_EMPTY;
2667 2476
2668 PUTBACK;
2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 EXTEND (SP, 4); 2477 EXTEND (SP, 3);
2673 PUSHs (sv_2mortal (newSViv (flags)));
2674
2675 if (GIMME_V == G_ARRAY)
2676 {
2677 PUSHs (sv_2mortal (to_sv (nmap))); 2478 PUSHs (sv_2mortal (to_sv (pos.m)));
2678 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (to_sv (pos.x)));
2679 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (to_sv (pos.y)));
2680 }
2681} 2481}
2682 2482
2683mapspace * 2483mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y) 2484ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2685 PROTOTYPE: $$$ 2485 PROTOTYPE: $$$;$
2686 CODE: 2486 CODE:
2687{ 2487{
2688 maptile *nmap = 0; 2488 mapxy pos (map, x, y);
2689 I16 nx, ny; 2489 if (!pos.move (dir).normalise ())
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF; 2490 XSRETURN_UNDEF;
2697 2491
2698 RETVAL = &nmap->at (nx, ny); 2492 RETVAL = &*pos;
2699} 2493}
2700 OUTPUT: 2494 OUTPUT:
2701 RETVAL 2495 RETVAL
2702 2496
2703void 2497void
2704at (maptile *map, unsigned int x, unsigned int y) 2498at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2705 PROTOTYPE: $$$ 2499 PROTOTYPE: $$$;$
2706 PPCODE: 2500 PPCODE:
2707{ 2501 mapxy pos (map, x, y);
2708 maptile *nmap = 0; 2502 if (pos.move (dir).normalise ())
2709 I16 nx, ny;
2710
2711 PUTBACK;
2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2714
2715 if (nmap)
2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2503 for (object *o = pos->bot; o; o = o->above)
2717 XPUSHs (sv_2mortal (to_sv (o))); 2504 XPUSHs (sv_2mortal (to_sv (o)));
2718}
2719 2505
2720SV * 2506SV *
2721bot_at (maptile *map, unsigned int x, unsigned int y) 2507bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2722 PROTOTYPE: $$$ 2508 PROTOTYPE: $$$;$
2723 ALIAS: 2509 ALIAS:
2724 top_at = 1 2510 top_at = 1
2725 flags_at = 2 2511 flags_at = 2
2726 light_at = 3 2512 light_at = 3
2727 move_block_at = 4 2513 move_block_at = 4
2728 move_slow_at = 5 2514 move_slow_at = 5
2729 move_on_at = 6 2515 move_on_at = 6
2730 move_off_at = 7 2516 move_off_at = 7
2731 CODE: 2517 CODE:
2732{ 2518{
2733 sint16 nx = x; 2519 mapxy pos (map, x, y);
2734 sint16 ny = y; 2520 if (!pos.move (dir).normalise ())
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF; 2521 XSRETURN_UNDEF;
2738 2522
2739 mapspace &ms = map->at (nx, ny); 2523 mapspace &ms = *pos;
2740 2524
2741 ms.update (); 2525 ms.update ();
2742 2526
2743 switch (ix) 2527 switch (ix)
2744 { 2528 {
2754} 2538}
2755 OUTPUT: RETVAL 2539 OUTPUT: RETVAL
2756 2540
2757# worst xs function of my life 2541# worst xs function of my life
2758bool 2542bool
2759_create_random_map (\ 2543_create_random_map (maptile *self, SV *options)
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string miningstyle,\
2770 utf8_string origin_map,\
2771 utf8_string final_map,\
2772 utf8_string exitstyle,\
2773 utf8_string this_map,\
2774 utf8_string exit_on_final_map,\
2775 int xsize,\
2776 int ysize,\
2777 int expand2x,\
2778 int layoutoptions1,\
2779 int layoutoptions2,\
2780 int layoutoptions3,\
2781 int symmetry,\
2782 int difficulty,\
2783 int difficulty_given,\
2784 float difficulty_increase,\
2785 int dungeon_level,\
2786 int dungeon_depth,\
2787 int decoroptions,\
2788 int orientation,\
2789 int origin_y,\
2790 int origin_x,\
2791 U32 random_seed,\
2792 val64 total_map_hp,\
2793 int map_layout_style,\
2794 int treasureoptions,\
2795 int symmetry_used,\
2796 region *region,\
2797 utf8_string custom\
2798)
2799 CODE: 2544 CODE:
2800{ 2545{
2801 random_map_params rmp; 2546 random_map_params rmp ((HV *)SvRV (options));
2802
2803 assign (rmp.wallstyle , wallstyle);
2804 assign (rmp.wall_name , wall_name);
2805 assign (rmp.floorstyle , floorstyle);
2806 assign (rmp.monsterstyle , monsterstyle);
2807 assign (rmp.treasurestyle , treasurestyle);
2808 assign (rmp.layoutstyle , layoutstyle);
2809 assign (rmp.doorstyle , doorstyle);
2810 assign (rmp.decorstyle , decorstyle);
2811 assign (rmp.miningstyle , miningstyle);
2812 assign (rmp.exitstyle , exitstyle);
2813 assign (rmp.exit_on_final_map, exit_on_final_map);
2814
2815 rmp.origin_map = origin_map;
2816 rmp.final_map = final_map;
2817 rmp.this_map = this_map;
2818 rmp.xsize = xsize;
2819 rmp.ysize = ysize;
2820 rmp.expand2x = expand2x;
2821 rmp.layoutoptions1 = layoutoptions1;
2822 rmp.layoutoptions2 = layoutoptions2;
2823 rmp.layoutoptions3 = layoutoptions3;
2824 rmp.symmetry = symmetry;
2825 rmp.difficulty = difficulty;
2826 rmp.difficulty_given = difficulty_given;
2827 rmp.difficulty_increase = difficulty_increase;
2828 rmp.dungeon_level = dungeon_level;
2829 rmp.dungeon_depth = dungeon_depth;
2830 rmp.decoroptions = decoroptions;
2831 rmp.orientation = orientation;
2832 rmp.origin_y = origin_y;
2833 rmp.origin_x = origin_x;
2834 rmp.random_seed = random_seed;
2835 rmp.total_map_hp = (uint64_t) total_map_hp;
2836 rmp.map_layout_style = map_layout_style;
2837 rmp.treasureoptions = treasureoptions;
2838 rmp.symmetry_used = symmetry_used;
2839 rmp.region = region;
2840 rmp.custom = custom;
2841
2842 RETVAL = self->generate_random_map (&rmp); 2547 RETVAL = self->generate_random_map (&rmp);
2843} 2548}
2844 OUTPUT: 2549 OUTPUT:
2845 RETVAL 2550 RETVAL
2846 2551
2847MODULE = cf PACKAGE = cf::mapspace 2552MODULE = cf PACKAGE = cf::mapspace
2848 2553
2849INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2554INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2850 2555
2851MODULE = cf PACKAGE = cf::arch 2556MODULE = cf PACKAGE = cf::arch
2852 2557
2853int archetypes_size () 2558int archetypes_size ()
2854 CODE: 2559 CODE:
2858archetype *archetypes (U32 index) 2563archetype *archetypes (U32 index)
2859 CODE: 2564 CODE:
2860 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2565 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2861 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2862 2567
2863INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2568INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2864 2569
2865MODULE = cf PACKAGE = cf::party 2570MODULE = cf PACKAGE = cf::party
2866 2571
2867partylist *first () 2572partylist *first ()
2868 PROTOTYPE: 2573 PROTOTYPE:
2869 CODE: 2574 CODE:
2870 RETVAL = get_firstparty (); 2575 RETVAL = get_firstparty ();
2871 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2872 2577
2873INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2578INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2874 2579
2875MODULE = cf PACKAGE = cf::region 2580MODULE = cf PACKAGE = cf::region
2876 2581
2877void 2582void
2878list () 2583list ()
2879 PPCODE: 2584 PPCODE:
2880 for_all_regions (rgn) 2585 for_all_regions (rgn)
2881 XPUSHs (sv_2mortal (to_sv (rgn))); 2586 XPUSHs (sv_2mortal (to_sv (rgn)));
2882 2587
2883region *find (utf8_string name)
2884 PROTOTYPE: $
2885 CODE:
2886 RETVAL = region::find (name);
2887 OUTPUT: RETVAL
2888
2889int specificity (region *rgn) 2588int specificity (region *rgn)
2890 CODE: 2589 CODE:
2891 RETVAL = 0; 2590 RETVAL = 0;
2892 while (rgn = rgn->parent) 2591 while (rgn = rgn->parent)
2893 RETVAL++; 2592 RETVAL++;
2894 OUTPUT: RETVAL 2593 OUTPUT: RETVAL
2895 2594
2896INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2595INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2897 2596
2898MODULE = cf PACKAGE = cf::living 2597MODULE = cf PACKAGE = cf::living
2899 2598
2900INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2599INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2901 2600
2902MODULE = cf PACKAGE = cf::settings 2601MODULE = cf PACKAGE = cf::settings
2903 2602
2904INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2603INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2905 2604
2906MODULE = cf PACKAGE = cf::client 2605MODULE = cf PACKAGE = cf::client
2907 2606
2908INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2607INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2909 2608
2910int invoke (client *ns, int event, ...) 2609int invoke (client *ns, int event, ...)
2911 CODE: 2610 CODE:
2912 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2611 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2913 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2612 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2979 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2678 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2980 old_sound_index [idx] = face; 2679 old_sound_index [idx] = face;
2981 2680
2982MODULE = cf PACKAGE = cf::face PREFIX = face_ 2681MODULE = cf PACKAGE = cf::face PREFIX = face_
2983 2682
2984#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2683#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2985 2684
2986faceidx face_find (utf8_string name, faceidx defidx = 0) 2685faceidx face_find (utf8_string name, faceidx defidx = 0)
2987 2686
2988faceidx alloc (utf8_string name) 2687faceidx alloc (utf8_string name)
2989 CODE: 2688 CODE:
2996 while (!RETVAL); // crude way to leave index 0 2695 while (!RETVAL); // crude way to leave index 0
2997 2696
2998 faces [RETVAL].name = name; 2697 faces [RETVAL].name = name;
2999 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2698 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
3000 2699
3001 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2700 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
3002 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2701 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2702 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
3003} 2703}
3004 OUTPUT: RETVAL 2704 OUTPUT: RETVAL
3005 2705
3006void set_type (faceidx idx, int value) 2706void set_type (faceidx idx, int value)
3007 ALIAS: 2707 ALIAS:
3088 ns->force_newmap = true; 2788 ns->force_newmap = true;
3089 } 2789 }
3090 2790
3091MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2791MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3092 2792
3093#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2793#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3094 2794
3095animidx anim_find (utf8_string name) 2795animidx anim_find (utf8_string name)
3096 CODE: 2796 CODE:
3097 RETVAL = animation::find (name).number; 2797 RETVAL = animation::find (name).number;
3098 OUTPUT: RETVAL 2798 OUTPUT: RETVAL
3124 for_all_clients (ns) 2824 for_all_clients (ns)
3125 ns->anims_sent.reset (); 2825 ns->anims_sent.reset ();
3126 2826
3127MODULE = cf PACKAGE = cf::object::freezer 2827MODULE = cf PACKAGE = cf::object::freezer
3128 2828
3129INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2829INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3130 2830
3131SV * 2831SV *
3132new (char *klass) 2832new (char *klass)
3133 CODE: 2833 CODE:
3134 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2834 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3141 sv_to (sv, self); 2841 sv_to (sv, self);
3142 delete self; 2842 delete self;
3143 2843
3144MODULE = cf PACKAGE = cf::object::thawer 2844MODULE = cf PACKAGE = cf::object::thawer
3145 2845
3146INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2846INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2847
2848bool
2849errors_are_fatal (bool fatal)
2850 CODE:
2851 RETVAL = object_thawer::errors_are_fatal;
2852 object_thawer::errors_are_fatal = fatal;
2853 OUTPUT:
2854 RETVAL
3147 2855
3148SV * 2856SV *
3149new_from_file (char *klass, octet_string path) 2857new_from_file (char *klass, octet_string path)
3150 CODE: 2858 CODE:
3151 object_thawer *f = new object_thawer (path); 2859 object_thawer *f = new object_thawer (path);
3177 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2885 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3178 2886
3179 self->skip (); 2887 self->skip ();
3180 } 2888 }
3181 2889
2890MODULE = cf PACKAGE = cf::layout
2891
2892INCLUDE: $PERL $srcdir/genacc layout $srcdir/../random_maps/random_map.h |
2893

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