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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.274 by root, Thu Apr 10 15:35:16 2008 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
45 42
46#if HAVE_MALLOC_H 43#if HAVE_MALLOC_H
47# include <malloc.h> 44# include <malloc.h>
48#endif 45#endif
49 46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
50#include <EXTERN.h> 51#include <EXTERN.h>
51#include <perl.h> 52#include <perl.h>
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56 57
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
69 typedef double val64;
70# define newSVval64 newSVnv
71# define SvVAL64 SvNV
72#endif
73 62
74static PerlInterpreter *perl; 63static PerlInterpreter *perl;
75 64
76tstamp NOW, runtime; 65tstamp NOW, runtime;
77 66
79static int tick_pending; 68static int tick_pending;
80 69
81global gbl_ev; 70global gbl_ev;
82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
73static AV *av_reflect;
84 74
85bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
87 77
88static HV 78static HV
89 *stash_cf, 79 *stash_cf,
90 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
91 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
92 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
93 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
94 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
95 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
96 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
97 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
98 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
99 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
100static inline SV * 101static SV *
101newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
102{ 103{
103 if (!s) 104 if (!s)
104 return newSV (0); 105 return newSV (0);
105 106
106 SV *sv = newSVpv (s, 0); 107 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv); 108 SvUTF8_on (sv);
108 return sv; 109 return sv;
109} 110}
111#endif
110 112
113#ifndef newSVpvn_utf8
111static inline SV * 114static SV *
112newSVpvn_utf8 (const char *s, STRLEN l) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
113{ 116{
114 if (!s) 117 if (!s)
115 return newSV (0); 118 return newSV (0);
116 119
117 SV *sv = newSVpvn (s, l); 120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
118 SvUTF8_on (sv); 123 SvUTF8_on (sv);
124
119 return sv; 125 return sv;
126}
127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
120} 143}
121 144
122// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
123template<class super> 146template<class super>
124static super * 147static super *
158 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
159 hv_clear (self); 182 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
162 185
163 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self); 187 assert (!this->self);
165 } 188 }
166} 189}
167 190
168void 191void
202attachable::destroy () 225attachable::destroy ()
203{ 226{
204 if (destroyed ()) 227 if (destroyed ())
205 return; 228 return;
206 229
207 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
208 do_destroy (); 231 do_destroy ();
209 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
210} 239}
211 240
212void 241void
213attachable::check_mortals () 242attachable::check_mortals ()
214{ 243{
230 259
231 if (0) 260 if (0)
232 { 261 {
233 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
235 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
236 } 266 }
237 } 267 }
238 } 268 }
239 269
259 } 289 }
260 else 290 else
261 { 291 {
262 mortals.erase (i); 292 mortals.erase (i);
263 obj->sever_self (); 293 obj->sever_self ();
264 delete obj; 294 obj->do_delete ();
265 } 295 }
266 } 296 }
267} 297}
268 298
269void 299void
286 316
287 attach = src.attach; 317 attach = src.attach;
288 return *this; 318 return *this;
289} 319}
290 320
321#if 0
291template<typename T> 322template<typename T>
292static bool 323static bool
293find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
294{ 325{
295 char *s = (char *)obj; 326 char *s = (char *)obj;
303 334
304 return false; 335 return false;
305} 336}
306 337
307// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
308void 339static void
309find_backref (void *ptr) 340find_backref (void *ptr)
310{ 341{
311 for_all_objects (op) 342 for_all_objects (op)
312 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 348 fprintf (stderr, "P %p\n", pl);
318 349
319 for_all_clients (ns) 350 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
322
323} 353}
354#endif
324 355
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 357
327static SV * 358static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
329{ 360{
330 SV *sv;
331
332 if (!ptr) 361 if (!ptr)
333 return newSV (0); 362 return newSV (0);
334 363
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
337} 372}
338 373
339static int 374static int
340attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{ 376{
353 return 0; 388 return 0;
354} 389}
355 390
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357 392
358static SV * 393static SV * noinline
359newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
360{ 395{
361 if (!obj) 396 if (!obj)
362 return newSV (0); 397 return newSV (0);
363 398
381 416
382 return sv; 417 return sv;
383 } 418 }
384} 419}
385 420
421#if 0 // unused
386static void 422static void
387clearSVptr (SV *sv) 423clearSVptr (SV *sv)
388{ 424{
389 if (SvROK (sv)) 425 if (SvROK (sv))
390 sv = SvRV (sv); 426 sv = SvRV (sv);
391 427
392 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
394} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
395 447
396static long 448static long
397SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
398{ 450{
399 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
401 453
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 455}
409 456
410static long 457static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
412{ 459{
413 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
414 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
415 else
416 return 0;
417} 463}
418 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
442 547
443inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
444inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
445 550
446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
448 553
449inline SV *to_sv (UUID v) 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450{
451 char buf[128];
452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
453 return newSVpv (buf, 0);
454}
455 555
556static inline SV *to_sv (dynbuf * v)
557{
558 SV *sv = newSV (0);
559
560 sv_upgrade (sv, SVt_PV);
561 SvGROW (sv, v->size () + 1);
562 SvPOK_only (sv);
563 v->linearise (SvPVX (sv));
564 SvCUR_set (sv, v->size ());
565 *SvEND (sv) = 0;
566
567 return sv;
568}
569
570static inline SV *to_sv (dynbuf_text * v)
571{
572 SV *sv = to_sv (static_cast<dynbuf *> (v));
573 SvUTF8_on (sv);
574 return sv;
575}
576
456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
482 605
483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
485 608
486template<class T> 609template<class T>
487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
488 611
489template<int N> 612template<int N>
490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
491 614
492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
496 619
497inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
498{ 621{
499 STRLEN len; 622 STRLEN len;
500 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
501 v.assign (data, len); 624 v.assign (data, len);
502} 625}
503 626
504inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
505{ 628{
506 unsigned int version; 629 if (!v.parse (SvPV_nolen (sv)))
507
508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
509 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
510} 631}
511 632
512inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
513 634
514static SV * 635static SV *
515newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
516{ 637{
517 SV *sv; 638 SV *sv;
591 va_end (ap); 712 va_end (ap);
592 713
593 return sv; 714 return sv;
594} 715}
595 716
717// typemap support, mostly to avoid excessive inlining
718template<class type>
719static void noinline
720cf_obj_to (SV *arg, type &var)
721{
722 sv_to (arg, var);
723 if (expect_false (!var))
724 croak ("must not pass invalid/null cf_obj here");
725}
726
727template<class object>
728static void noinline
729cf_obj_ornull_to (SV *arg, object *&var)
730{
731 if (SvOK (arg))
732 {
733 sv_to (arg, var);
734 if (expect_false (!var))
735 croak ("unable to convert perl object to C++ object");
736 }
737 else
738 var = 0;
739}
740
596////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
597 742
598SV * 743static SV *
599registry (attachable *ext) 744registry (attachable *ext)
600{ 745{
601 if (!ext->cb) 746 if (!ext->cb)
602 ext->cb = newAV (); 747 ext->cb = newAV ();
603 748
617 762
618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 763 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
619 764
620 const char *argv[] = { 765 const char *argv[] = {
621 settings.argv [0], 766 settings.argv [0],
622 "-e" 767 "-e0"
623 "use EV; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 }; 768 };
628 769
629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 770 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl)) 771 || perl_run (perl))
631 { 772 {
632 printf ("unable to initialize perl-interpreter, aborting.\n"); 773 printf ("unable to initialize perl-interpreter, aborting.\n");
633 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
634 } 775 }
635 776
777 eval_pv (
778 "#line 1 'cfperl init'\n"
779 "use EV ();\n" // required by bootstrap
780 "use Coro ();\n" // required by bootstrap
781 "cf->bootstrap;\n" // required for cf::datadir
782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
783 "require cf;\n",
784 0
785 );
786
787 if (SvTRUE (ERRSV))
636 { 788 {
637 dSP; 789 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
638 790 exit (EXIT_FAILURE);
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 } 791 }
643} 792}
644 793
794void
645void cfperl_main () 795cfperl_main ()
646{ 796{
647 dSP; 797 dSP;
648 798
649 PUSHMARK (SP); 799 PUSHMARK (SP);
650 PUTBACK; 800 PUTBACK;
675# undef def 825# undef def
676}; 826};
677 827
678#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 828#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679 829
680static void 830static void noinline
681gather_callbacks (AV *&callbacks, AV *registry, event_type event) 831gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682{ 832{
683 // event must be in array 833 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry)) 834 if (event >= 0 && event <= AvFILLp (registry))
685 { 835 {
771{ 921{
772 attachable::gather_callbacks (callbacks, event); 922 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event); 923 ::gather_callbacks (callbacks, cb_map, event);
774} 924}
775 925
776void 926static void noinline
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 927_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{ 928{
779 for (int event = 0; event <= AvFILLp (registry); ++event) 929 for (int event = 0; event <= AvFILLp (registry); ++event)
780 { 930 {
781 SV *cbs_ = AvARRAY (registry)[event]; 931 SV *cbs_ = AvARRAY (registry)[event];
791 } 941 }
792 } 942 }
793} 943}
794 944
795// very slow and inefficient way to recalculate the global want bitsets 945// very slow and inefficient way to recalculate the global want bitsets
796void 946static void
797_recalc_want () 947_recalc_want ()
798{ 948{
799 ev_want_event.reset (); 949 ev_want_event.reset ();
800 950
801 _recalc_want (ev_want_event, cb_global); 951 _recalc_want (ev_want_event, cb_global);
874 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
875 } 1025 }
876 1026
877 va_end (ap); 1027 va_end (ap);
878 1028
879 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
880 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
881 1031
882 CALL_END; 1032 CALL_END;
883 1033
884 return count; 1034 return count;
885} 1035}
886 1036
887SV * 1037static SV *
888cfperl_result (int idx) 1038cfperl_result (int idx)
889{ 1039{
890 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
891 if (!av) 1041 if (!av)
892 return &PL_sv_undef; 1042 return &PL_sv_undef;
911} 1061}
912 1062
913///////////////////////////////////////////////////////////////////////////// 1063/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions 1064// various c++ => perl glue functions
915 1065
1066void
916void cfperl_tick () 1067cfperl_tick ()
917{ 1068{
918 tick_pending = 1; 1069 tick_pending = 1;
919 1070
920 if (tick_inhibit) 1071 if (tick_inhibit)
921 return; 1072 return;
924 1075
925 dSP; 1076 dSP;
926 1077
927 PUSHMARK (SP); 1078 PUSHMARK (SP);
928 PUTBACK; 1079 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
930 1081
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932} 1083}
933 1084
934void 1085void
957 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END; 1109 CALL_END;
959} 1110}
960 1111
961void 1112void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
963{ 1114{
964 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
965 CALL_ARG (ns); 1116 CALL_ARG (ns);
966 CALL_ARG (type); 1117 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color); 1119 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
970 CALL_END; 1121 CALL_END;
971} 1122}
972 1123
973int 1124int
974cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
976 int can; 1127 int can;
977 1128
978 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
979 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
980 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
982 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
983 CALL_END; 1134 CALL_END;
984 1135
985 return can; 1136 return can;
986} 1137}
987 1138
1139void
1140cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1141{
1142 CALL_BEGIN (4);
1143 CALL_ARG (ob);
1144 CALL_ARG (state);
1145 CALL_ARG (activator);
1146 CALL_ARG (originator);
1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1148 CALL_END;
1149}
1150
988player * 1151player *
989player::find (const char *name) 1152player::find (const_utf8_string name)
990{ 1153{
991 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
992 CALL_ARG (name); 1155 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
994 1157
995 player *retval; 1158 player *retval = 0;
996
997 if (count)
998 sv_to (POPs, retval); 1159 if (count) sv_to (POPs, retval);
999 else
1000 retval = 0;
1001 1160
1002 CALL_END; 1161 CALL_END;
1003 1162
1004 return retval; 1163 return retval;
1005} 1164}
1006 1165
1007maptile * 1166maptile *
1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1168{
1169 CALL_BEGIN (4);
1170 CALL_ARG (dirname);
1171 CALL_ARG (stylename);
1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1175
1176 maptile *retval = 0;
1177 if (count) sv_to (POPs, retval);
1178
1179 CALL_END;
1180
1181 return retval;
1182}
1183
1184maptile *
1008maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
1009{ 1186{
1010 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
1011 CALL_ARG (path); 1188 CALL_ARG (path);
1012 CALL_ARG (origin); 1189 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014 1191
1015 maptile *retval; 1192 maptile *retval = 0;
1016
1017 if (count)
1018 sv_to (POPs, retval); 1193 if (count) sv_to (POPs, retval);
1019 else
1020 retval = 0;
1021 1194
1022 CALL_END; 1195 CALL_END;
1023 1196
1024 return retval; 1197 return retval;
1025} 1198}
1026 1199
1027maptile * 1200maptile *
1028maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1029{ 1202{
1030 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1031 CALL_ARG (path); 1204 CALL_ARG (path);
1032 CALL_ARG (origin); 1205 CALL_ARG (origin);
1033 CALL_ARG (load); 1206 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR); 1207 CALL_CALL ("cf::map::find_async", G_SCALAR);
1035 1208
1036 maptile *retval; 1209 maptile *retval = 0;
1037
1038 if (count)
1039 sv_to (POPs, retval); 1210 if (count) sv_to (POPs, retval);
1040 else
1041 retval = 0;
1042 1211
1043 CALL_END; 1212 CALL_END;
1044 1213
1045 return retval; 1214 return retval;
1046} 1215}
1049maptile::do_load_sync () 1218maptile::do_load_sync ()
1050{ 1219{
1051 CALL_BEGIN (1); 1220 CALL_BEGIN (1);
1052 CALL_ARG (this); 1221 CALL_ARG (this);
1053 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1222 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1054 CALL_END;
1055}
1056
1057void
1058maptile::change_all_map_light (int change)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (change);
1062 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1063 CALL_END; 1223 CALL_END;
1064} 1224}
1065 1225
1066void 1226void
1067object::enter_exit (object *exit) 1227object::enter_exit (object *exit)
1074 CALL_ARG (exit); 1234 CALL_ARG (exit);
1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1076 CALL_END; 1236 CALL_END;
1077} 1237}
1078 1238
1079const char * 1239void
1240object::player_goto (const_utf8_string path, int x, int y)
1241{
1242 if (type != PLAYER)
1243 return;
1244
1245 CALL_BEGIN (4);
1246 CALL_ARG (this);
1247 CALL_ARG (path);
1248 CALL_ARG (x);
1249 CALL_ARG (y);
1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1251 CALL_END;
1252}
1253
1254const_utf8_string
1080object::ref () const 1255object::ref () const
1081{ 1256{
1082 if (type == PLAYER) 1257 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1085 return 0; 1261 return 0;
1086} 1262}
1087 1263
1088object * 1264object *
1089object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1090{ 1266{
1091 object *retval = 0; 1267 object *retval = 0;
1092 1268
1093 if (ref) 1269 if (ref)
1094 { 1270 {
1104 1280
1105 return retval; 1281 return retval;
1106} 1282}
1107 1283
1108void 1284void
1109log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1110{ 1286{
1111#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1112 void *addr [20]; 1288 void *addr [20];
1113 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1114 1290
1119 CALL_CALL ("cf::_log_backtrace", G_VOID); 1295 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END; 1296 CALL_END;
1121#endif 1297#endif
1122} 1298}
1123 1299
1300bool
1301is_match_expr (const_utf8_string expr)
1302{
1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1304}
1305
1306bool
1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1308{
1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1310 expr += sizeof ("match ") - 1;
1311
1312 CALL_BEGIN (5);
1313 CALL_ARG (expr);
1314 CALL_ARG (ob);
1315 CALL_ARG (self);
1316 CALL_ARG (source);
1317 CALL_ARG (originator);
1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1319
1320 bool matched = count && SvTRUE (TOPs);
1321
1322 CALL_END;
1323
1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1349}
1350
1124///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1125 1352
1126struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1127struct CoroAPI *coroapi::GCoroAPI; 1354struct CoroAPI *coroapi::GCoroAPI;
1128 1355
1356void
1129void coroapi::do_cede_to_tick () 1357coroapi::do_cede_to_tick ()
1130{ 1358{
1131 cede_pending = 0; 1359 cede_pending = 0;
1132 cede (); 1360 cede ();
1133} 1361}
1134 1362
1158 ev_io_set ((ev_io *)this, fd, events); 1386 ev_io_set ((ev_io *)this, fd, events);
1159 if (active) start (); 1387 if (active) start ();
1160 } 1388 }
1161} 1389}
1162 1390
1163void 1391static void
1164_connect_to_perl () 1392_connect_to_perl_1 ()
1165{ 1393{
1166 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1167 1395
1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1398 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1399 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1400 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1172 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1177 1408
1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1187 cb_client = get_av ("cf::CB_CLIENT", 1); 1418 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1); 1419 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1); 1420 cb_map = get_av ("cf::CB_MAP" , 1);
1190} 1421}
1191 1422
1423static void
1424_connect_to_perl_2 ()
1425{
1426 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1427 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1428 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1429 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1430 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1431}
1432
1192MODULE = cf PACKAGE = cf PREFIX = cf_ 1433MODULE = cf PACKAGE = cf PREFIX = cf_
1193 1434
1194BOOT: 1435BOOT:
1195{ 1436{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1437 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1438 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198 1439
1199 _connect_to_perl (); 1440 _connect_to_perl_1 ();
1200 1441
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1442 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202 1443
1203 //{ 1444 //{
1204 // require_pv ("Time::HiRes"); 1445 // require_pv ("Time::HiRes");
1212 static const struct { 1453 static const struct {
1213 const char *name; 1454 const char *name;
1214 IV iv; 1455 IV iv;
1215 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1216# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1218 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1219 1460# include "attackinc.h"
1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1221 1468
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1223 1470
1224 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1225 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1226 1473
1227 const_iv (NUM_BODY_LOCATIONS)
1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1232 const_iv (body_wrist) const_iv (body_waist)
1233
1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1267
1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1275
1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316 1476
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1318
1319 const_iv (SP_RAISE_DEAD)
1320 const_iv (SP_RUNE)
1321 const_iv (SP_MAKE_MARK)
1322 const_iv (SP_BOLT)
1323 const_iv (SP_BULLET)
1324 const_iv (SP_EXPLOSION)
1325 const_iv (SP_CONE)
1326 const_iv (SP_BOMB)
1327 const_iv (SP_WONDER)
1328 const_iv (SP_SMITE)
1329 const_iv (SP_MAGIC_MISSILE)
1330 const_iv (SP_SUMMON_GOLEM)
1331 const_iv (SP_DIMENSION_DOOR)
1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1337 const_iv (SP_INVISIBLE)
1338 const_iv (SP_PROBE)
1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1343 const_iv (SP_BLESS)
1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1356 const_iv (SP_DISPEL_RUNE)
1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367 1478
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1371 1482
1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373
1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1376 1485
1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1378
1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1381
1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1384
1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1386
1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1391 1487
1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1394 1490
1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1413
1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1415
1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423
1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1491 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1492 const_iv (MAP_INACTIVE)
1425 1493
1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1494 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1495 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1428 1496
1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1430
1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1432 1498
1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1434
1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1436
1437 // random map generator
1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1454 }; 1500 };
1455 1501
1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1458 1504
1459 static const struct { 1505 static const struct {
1460 const char *name; 1506 const char *name;
1461 int skip; 1507 int skip;
1467# undef def 1513# undef def
1468 }; 1514 };
1469 1515
1470 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1471 1517
1472 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1473 { 1519 {
1474 AV *event = newAV (); 1520 AV *event = newAV ();
1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1476 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1479 } 1525 }
1480}
1481 1526
1527 // used by autogenerated BOOT sections from genacc
1528 av_reflect = get_av ("cf::REFLECT", 1);
1529}
1530
1531void _gv_clear (SV *gv)
1532 CODE:
1533 assert (SvTYPE (gv) == SVt_PVGV);
1534# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1535 f (GvGP (gv)->gp_form);
1536 f (GvGP (gv)->gp_io);
1537 f (GvGP (gv)->gp_sv);
1538 f (GvGP (gv)->gp_av);
1539 f (GvGP (gv)->gp_hv);
1540 f (GvGP (gv)->gp_cv);
1541 GvCVGEN (gv) = 0;
1542 GvMULTI_off (gv);
1543# undef f
1544
1482void _connect_to_perl () 1545void _connect_to_perl_1 ()
1546
1547void _connect_to_perl_2 ()
1483 1548
1484void _recalc_want () 1549void _recalc_want ()
1485 1550
1551# not used by default anymore
1486void _global_reattach () 1552void _global_reattach ()
1487 CODE: 1553 CODE:
1488{ 1554{
1489 // reattach to all attachable objects in the game. 1555 // reattach to all attachable objects in the game.
1490 for_all_clients (ns) 1556 for_all_clients (ns)
1492 1558
1493 for_all_objects (op) 1559 for_all_objects (op)
1494 op->reattach (); 1560 op->reattach ();
1495} 1561}
1496 1562
1497# support function for map-world.ext 1563void init_anim ()
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503 1564
1504 plt_sv = SvRV (plt_sv); 1565void init_globals ()
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507 1566
1508 STRLEN len; 1567void init_attackmess ()
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511 1568
1512 while (len >= 3) 1569void init_dynamic ()
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517 1570
1518 if (val [0] == data [0] 1571void load_settings ()
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526 1572
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1573void reload_exp_table ()
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530 1574
1531 next: 1575void reload_materials ()
1532 data += 3;
1533 len -= 3;
1534 }
1535 1576
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1577void init_uuid ()
1537} 1578 CODE:
1579 UUID::init ();
1580
1581void init_signals ()
1582
1583void init_skills ()
1584
1585void init_beforeplay ()
1538 1586
1539void evthread_start (int aiofd) 1587void evthread_start (int aiofd)
1540 1588
1541void cede_to_tick () 1589void cede_to_tick ()
1542 CODE: 1590 CODE:
1568 } 1616 }
1569 1617
1570void server_tick () 1618void server_tick ()
1571 CODE: 1619 CODE:
1572{ 1620{
1621 ev_now_update (EV_DEFAULT);
1573 NOW = ev_now (EV_DEFAULT); 1622 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1624 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime); 1625 runtime = SvNVX (sv_runtime);
1577 1626
1578 server_tick (); 1627 server_tick ();
1579 1628
1580 NOW = ev_time (); 1629 ev_now_update (EV_DEFAULT);
1630 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1631 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK; 1632 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1633 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584} 1634}
1585 1635
1586NV floor (NV x) 1636NV floor (NV x)
1587 1637
1588NV ceil (NV x) 1638NV ceil (NV x)
1589 1639
1590NV rndm (...) 1640NV rndm (...)
1641 ALIAS:
1642 rmg_rndm = 1
1591 CODE: 1643 CODE:
1644{
1645 rand_gen &gen = ix ? rmg_rndm : rndm;
1592 switch (items) 1646 switch (items)
1593 { 1647 {
1594 case 0: RETVAL = rndm (); break; 1648 case 0: RETVAL = gen (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1649 case 1: RETVAL = gen (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1650 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break; 1651 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1598 } 1652 }
1653}
1599 OUTPUT: 1654 OUTPUT:
1600 RETVAL 1655 RETVAL
1601 1656
1602NV clamp (NV value, NV min_value, NV max_value) 1657NV clamp (NV value, NV min_value, NV max_value)
1603 CODE: 1658 CODE:
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1663NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE: 1664 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1665 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT: 1666 OUTPUT:
1612 RETVAL 1667 RETVAL
1668
1669const char *ordinal (int i)
1613 1670
1614void weaken (...) 1671void weaken (...)
1615 PROTOTYPE: @ 1672 PROTOTYPE: @
1616 CODE: 1673 CODE:
1617 while (items > 0) 1674 while (items > 0)
1618 sv_rvweaken (ST (--items)); 1675 sv_rvweaken (ST (--items));
1619 1676
1620void 1677void log_suspend ()
1678
1679void log_resume ()
1680
1621log_backtrace (utf8_string msg) 1681void log_backtrace (utf8_string msg)
1622 1682
1623void
1624LOG (int flags, utf8_string msg) 1683void LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1684 PROTOTYPE: $$
1626 C_ARGS: flags, "%s", msg 1685 C_ARGS: flags, "%s", msg
1627 1686
1628octet_string path_combine (octet_string base, octet_string path) 1687octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1688 PROTOTYPE: $$
1630 1689
1631octet_string path_combine_and_normalize (octet_string base, octet_string path) 1690octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1691 PROTOTYPE: $$
1633
1634void
1635mallinfo ()
1636 PPCODE:
1637{
1638#if __GLIBC__
1639 struct mallinfo mai = mallinfo ();
1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1656 1692
1657void 1693void
1658sub_generation_inc () 1694sub_generation_inc ()
1659 CODE: 1695 CODE:
1660 PL_sub_generation++; 1696 PL_sub_generation++;
1697 1733
1698#if _POSIX_MEMLOCK 1734#if _POSIX_MEMLOCK
1699 1735
1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT: 1737 INIT:
1738#if __GLIBC__
1739 mallopt (M_TOP_PAD, 1024 * 1024);
1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1744#endif
1703 1745
1704int munlockall () 1746int munlockall ()
1705 1747
1706#endif 1748#endif
1749
1750int
1751malloc_trim (IV pad = 0)
1752
1753void
1754mallinfo ()
1755 PPCODE:
1756{
1757#if __GLIBC__
1758 struct mallinfo mai = mallinfo ();
1759 EXTEND (SP, 10*2);
1760 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1761 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1762 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1763 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1764 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1765 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1766 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1767 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1768 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1769 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1770#endif
1771 EXTEND (SP, 5*2);
1772 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1773 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1774 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1775 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1776 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1777}
1707 1778
1708int find_animation (utf8_string text) 1779int find_animation (utf8_string text)
1709 PROTOTYPE: $ 1780 PROTOTYPE: $
1710 1781
1711int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1712 1783
1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1714 1785
1715int
1716exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1717 CODE: 1792 CODE:
1718{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1719 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1720 1795 : &PL_sv_undef;
1721 RETVAL = settings.max_level;
1722
1723 for (i = 1; i <= settings.max_level; i++)
1724 {
1725 if (levels[i] > exp)
1726 {
1727 RETVAL = i - 1;
1728 break;
1729 }
1730 }
1731}
1732 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1733 1797
1734val64
1735level_to_min_exp (int level)
1736 CODE:
1737 if (level > settings.max_level)
1738 RETVAL = levels[settings.max_level];
1739 else if (level < 1)
1740 RETVAL = 0;
1741 else
1742 RETVAL = levels[level];
1743 OUTPUT: RETVAL
1744
1745SV * 1798SV *
1746resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
1747 CODE: 1800 CODE:
1748 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1749 RETVAL = newSVpv (resist_plus[atnr], 0); 1802 ? newSVpv (attacktype_desc [atnr], 0)
1750 else 1803 : &PL_sv_undef;
1751 XSRETURN_UNDEF;
1752 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1753 1805
1754SV * 1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1810 ? newSVpv (resist_plus [atnr], 0)
1811 : &PL_sv_undef;
1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
1820 OUTPUT: RETVAL
1821
1822UUID
1755uuid_cur () 1823uuid_cur ()
1756 CODE: 1824 CODE:
1757 RETVAL = to_sv (UUID::cur); 1825 RETVAL = UUID::cur;
1758 OUTPUT: 1826 OUTPUT:
1759 RETVAL 1827 RETVAL
1760 1828
1761SV * 1829UUID
1762uuid_gen () 1830uuid_gen ()
1763 CODE: 1831 CODE:
1764 RETVAL = to_sv (UUID::gen ()); 1832 RETVAL = UUID::gen ();
1833 OUTPUT:
1834 RETVAL
1835
1836val64
1837uuid_seq (UUID uuid)
1838 CODE:
1839 RETVAL = uuid.seq;
1840 OUTPUT:
1841 RETVAL
1842
1843UUID
1844uuid_str (val64 seq)
1845 CODE:
1846 RETVAL.seq = seq;
1765 OUTPUT: 1847 OUTPUT:
1766 RETVAL 1848 RETVAL
1767 1849
1768void 1850void
1769coin_names () 1851coin_names ()
1778 EXTEND (SP, NUM_COINS); 1860 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i) 1861 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1862 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781 1863
1782bool 1864bool
1783load_resource_file (octet_string filename) 1865load_resource_file_ (octet_string filename)
1866
1867void
1868fix_weight ()
1784 1869
1785MODULE = cf PACKAGE = cf::attachable 1870MODULE = cf PACKAGE = cf::attachable
1786 1871
1787int 1872int
1788valid (SV *obj) 1873valid (SV *obj)
1789 CODE: 1874 CODE:
1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1791 OUTPUT: 1876 OUTPUT:
1792 RETVAL 1877 RETVAL
1793 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
1794void 1884void
1795debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
1796 CODE: 1886 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on) 1888 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE; 1889 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1800 1890
1801int mortals_size () 1891int mortals_size ()
1802 CODE: 1892 CODE:
1803 RETVAL = attachable::mortals.size (); 1893 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1806#object *mortals (U32 index) 1896#object *mortals (U32 index)
1807# CODE: 1897# CODE:
1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1898# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809# OUTPUT: RETVAL 1899# OUTPUT: RETVAL
1810 1900
1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1901INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1812 1902
1813MODULE = cf PACKAGE = cf::global 1903MODULE = cf PACKAGE = cf::global
1814 1904
1815int invoke (SV *klass, int event, ...) 1905int invoke (SV *klass, int event, ...)
1816 CODE: 1906 CODE:
1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1910 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 1911 OUTPUT: RETVAL
1822 1912
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1913MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 1914
1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1915INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1826 1916
1827int invoke (object *op, int event, ...) 1917int invoke (object *op, int event, ...)
1828 CODE: 1918 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1919 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1852object *actives (U32 index) 1942object *actives (U32 index)
1853 CODE: 1943 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0; 1944 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL 1945 OUTPUT: RETVAL
1856 1946
1857const char *slot_use_name (U32 slot) 1947int mortals_size ()
1948 CODE:
1949 RETVAL = attachable::mortals.size ();
1950 OUTPUT: RETVAL
1951
1952const_utf8_string slot_name (U32 slot)
1858 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
1859 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
1860 CODE: 1957 CODE:
1861{ 1958{
1862 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
1864 1961
1865 switch (ix) 1962 switch (ix)
1866 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
1867 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1869 } 1967 }
1870} 1968}
1871 OUTPUT: 1969 OUTPUT:
1872 RETVAL 1970 RETVAL
1873 1971
1918 OUTPUT: 2016 OUTPUT:
1919 RETVAL 2017 RETVAL
1920 2018
1921object *find_best_object_match (object *op, utf8_string match) 2019object *find_best_object_match (object *op, utf8_string match)
1922 2020
1923object *find_marked_object (object *op)
1924
1925int need_identify (object *obj);
1926
1927int apply_shop_mat (object *shop_mat, object *op); 2021int apply_shop_mat (object *shop_mat, object *op);
1928 2022
1929int move (object *op, int dir, object *originator = op) 2023int move (object *op, int dir, object *originator = op)
1930 CODE: 2024 CODE:
1931 RETVAL = move_ob (op, dir, originator); 2025 RETVAL = op->move (dir, originator);
1932 OUTPUT: 2026 OUTPUT:
1933 RETVAL 2027 RETVAL
1934 2028
1935void apply (object *applier, object *applied, int flags = 0)
1936 CODE:
1937 manual_apply (applied, applier, flags);
1938
1939void apply_below (object *op) 2029void apply_below (object *op)
1940 CODE: 2030 CODE:
1941 player_apply_below (op); 2031 player_apply_below (op);
1942 2032
1943int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2033int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1944 2034
1945#//TODO 2035int casting_level (object *caster, object *spell)
1946object *clone_ (object *op, int recursive = 0)
1947 CODE:
1948 if (recursive)
1949 RETVAL = object_create_clone (op);
1950 else
1951 {
1952 RETVAL = object::create ();
1953 op->copy_to (RETVAL);
1954 }
1955 OUTPUT: RETVAL
1956 2036
1957int pay_item (object *op, object *buyer) 2037int pay_item (object *op, object *buyer)
1958 CODE: 2038 CODE:
1959 RETVAL = pay_for_item (op, buyer); 2039 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1997 2077
1998void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
1999 2079
2000void update_object (object *op, int action) 2080void update_object (object *op, int action)
2001 2081
2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2003 2083
2004void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2005 2085
2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2007 2087
2008int calc_skill_exp (object *who, object *op, object *skill); 2088int calc_skill_exp (object *who, object *op, object *skill)
2009 2089
2010void push_button (object *op); 2090void push_button (object *op, object *originator)
2011 2091
2012void use_trigger (object *op); 2092void use_trigger (object *op, object *originator)
2013 2093
2014void add_button_link (object *button, maptile *map, int connected);
2015
2016void remove_button_link (object *op);
2017
2018void handle_apply_yield (object *op); 2094void handle_apply_yield (object *op)
2019 2095
2096int convert_item (object *item, object *converter)
2097
2098void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2020 2099
2021MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2100MODULE = cf PACKAGE = cf::object PREFIX = cf_
2022 2101
2023# no clean way to get an object from an archetype - stupid idiotic 2102# no clean way to get an object from an archetype - stupid idiotic
2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2103# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2028 CODE: 2107 CODE:
2029 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2108 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2030 OUTPUT: 2109 OUTPUT:
2031 RETVAL 2110 RETVAL
2032 2111
2112object *generate (utf8_string arch, object *creator)
2113 CODE:
2114 object *obj = get_archetype (arch);
2115 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2116 RETVAL = obj;
2117 OUTPUT:
2118 RETVAL
2119
2033object *find_object (U32 tag) 2120object *find_object (U32 tag)
2121
2122object *find_object_uuid (UUID i)
2034 2123
2035# TODO: nuke 2124# TODO: nuke
2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2037 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
2038 CODE: 2127 CODE:
2039{ 2128{
2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2041}
2042 2130
2043const_utf8_string get_ob_key_value (object *op, utf8_string key) 2131 if (RETVAL->destroyed ())
2132 RETVAL = 0;
2133}
2044 2134
2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2135shstr
2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2141
2142void
2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2146
2147void
2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2046 2151
2047object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2048 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2049 PREINIT: 2154 PREINIT:
2050 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2052void rangevector (object *ob, object *other, int flags = 0) 2157void rangevector (object *ob, object *other, int flags = 0)
2053 PROTOTYPE: $$;$ 2158 PROTOTYPE: $$;$
2054 PPCODE: 2159 PPCODE:
2055{ 2160{
2056 rv_vector rv; 2161 rv_vector rv;
2162
2057 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164
2058 EXTEND (SP, 5); 2165 EXTEND (SP, 5);
2059 PUSHs (newSVuv (rv.distance)); 2166 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2060 PUSHs (newSViv (rv.distance_x)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2061 PUSHs (newSViv (rv.distance_y)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2062 PUSHs (newSViv (rv.direction)); 2169 PUSHs (sv_2mortal (newSViv (rv.direction)));
2063 PUSHs (to_sv (rv.part)); 2170 PUSHs (sv_2mortal (to_sv (rv.part)));
2064} 2171}
2065 2172
2066bool on_same_map_as (object *ob, object *other) 2173bool on_same_map_as (object *ob, object *other)
2067 CODE: 2174 CODE:
2068 RETVAL = on_same_map (ob, other); 2175 RETVAL = on_same_map (ob, other);
2072base_name (object *op, int plural = op->nrof > 1) 2179base_name (object *op, int plural = op->nrof > 1)
2073 CODE: 2180 CODE:
2074 RETVAL = query_base_name (op, plural); 2181 RETVAL = query_base_name (op, plural);
2075 OUTPUT: RETVAL 2182 OUTPUT: RETVAL
2076 2183
2077object *decrease_ob_nr (object *op, unsigned long i)
2078
2079# return the tail of an object, excluding itself 2184# return the tail of an object, excluding itself
2080void 2185void
2081tail (object *op) 2186tail (object *op)
2082 PPCODE: 2187 PPCODE:
2083 while ((op = op->more)) 2188 while ((op = op->more))
2090 RETVAL = op->contr; 2195 RETVAL = op->contr;
2091 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2092 2197
2093bool move_player (object *op, int dir) 2198bool move_player (object *op, int dir)
2094 2199
2095void check_score (object *op)
2096
2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2200void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2098 CODE: 2201 CODE:
2099 new_draw_info (flags, 0, op, txt); 2202 new_draw_info (flags, 0, op, txt);
2100 2203
2101void kill_player (object *op) 2204void kill_player (object *op)
2113int command_arrest (object *op, utf8_string params) 2216int command_arrest (object *op, utf8_string params)
2114 2217
2115 2218
2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2117 2220
2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2221INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2119 2222
2120int invoke (player *pl, int event, ...) 2223int invoke (player *pl, int event, ...)
2121 CODE: 2224 CODE:
2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2225 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2226 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2133 pl->ob->stats.hp = pl->ob->stats.maxhp; 2236 pl->ob->stats.hp = pl->ob->stats.maxhp;
2134 pl->ob->stats.sp = pl->ob->stats.maxsp; 2237 pl->ob->stats.sp = pl->ob->stats.maxsp;
2135 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2238 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136 pl->orig_stats = pl->ob->stats; 2239 pl->orig_stats = pl->ob->stats;
2137 2240
2138void clear_los (player *pl) 2241# should only be temporary
2242void esrv_new_player (player *pl)
2139 2243
2244#d# TODO: replace by blocked_los accessor, fix code using this
2140bool 2245bool
2141cell_visible (player *pl, int dx, int dy) 2246cell_visible (player *pl, int dx, int dy)
2142 CODE: 2247 CODE:
2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2248 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2144 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2145 OUTPUT: 2249 OUTPUT:
2146 RETVAL 2250 RETVAL
2147 2251
2148void 2252void
2149send (player *pl, SV *packet) 2253send (player *pl, SV *packet)
2155 if (len > MAXSOCKBUF) 2259 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]"); 2260 pl->failmsg ("[packet too long for client]");
2157 else if (pl->ns) 2261 else if (pl->ns)
2158 pl->ns->send_packet (buf, len); 2262 pl->ns->send_packet (buf, len);
2159} 2263}
2160
2161int
2162listening (player *pl, int new_value = -1)
2163 CODE:
2164 RETVAL = pl->listening;
2165 if (new_value >= 0)
2166 pl->listening = new_value;
2167 OUTPUT:
2168 RETVAL
2169 2264
2170void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2265void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2171 PROTOTYPE: $;$$$ 2266 PROTOTYPE: $;$$$
2172 PPCODE: 2267 PPCODE:
2173 if (GIMME_V != G_VOID) 2268 if (GIMME_V != G_VOID)
2223 if (op->tag) 2318 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op))); 2319 XPUSHs (sv_2mortal (to_sv (op)));
2225 } 2320 }
2226} 2321}
2227 2322
2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2323INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2324
2325void
2326adjust_daylight ()
2327 CODE:
2328 maptile::adjust_daylight ();
2329
2330int
2331outdoor_darkness (int darkness = 0)
2332 CODE:
2333 RETVAL = maptile::outdoor_darkness;
2334 if (items)
2335 maptile::outdoor_darkness = darkness;
2336 OUTPUT:
2337 RETVAL
2229 2338
2230void 2339void
2231maptile::instantiate () 2340maptile::instantiate ()
2232 2341
2233maptile *new () 2342maptile *new ()
2248 for_all_players (pl) 2357 for_all_players (pl)
2249 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2250 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2251 } 2360 }
2252 2361
2362#if 0
2363
2253void 2364void
2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2255 CODE: 2366 CODE:
2256{ 2367{
2368 static frac_gen<vec2d> frac;
2369
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2259 2372
2260 palette = SvRV (palette); 2373 biome_plt = SvRV (biome_plt);
2261 2374
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2264 2376
2265 for (int x = 0; x < THIS->width; ++x) 2377 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y) 2378 for (int y = 0; y < THIS->height; ++y)
2267 { 2379 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR]) 2381 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space; 2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2420void
2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2422 CODE:
2423{
2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2425 croak ("maptile::add_underlay: palette must be arrayref");
2426
2427 palette = SvRV (palette);
2428
2429 STRLEN idxlen;
2430 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2431
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2436 if (op->flag [FLAG_IS_FLOOR])
2437 goto skip;
2271 2438
2272 { 2439 {
2273 int offs = offset + y * stride + x; 2440 int offs = offset + y * stride + x;
2441
2274 if (IN_RANGE_EXC (offs, 0, idxlen)) 2442 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 { 2443 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2444 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 { 2445 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2446 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true; 2447 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2448 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281 2449
2282 if (ob->randomitems) 2450 if (ob->randomitems && !ob->above)
2283 { 2451 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems); 2452 ob->create_treasure (ob->randomitems);
2287 2453
2288 for (object *op = ob->above; op; op = op->above) 2454 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 } 2456 // TODO: if this is a pickable object, then the item
2291 2457 // will at a bit weird - saving inside the player
2292 ob->randomitems = 0; 2458 // will clear the flag, but when the player drops
2459 // it without logging out, it keeps the flag.
2460 // nobody has reported this, but this can be rather
2461 // annoying on persistent maps.
2293 } 2462 }
2294 } 2463 }
2295 } 2464 }
2296 } 2465 }
2297
2298 skip_space: ; 2466 skip: ;
2299 } 2467 }
2300} 2468}
2301 2469
2302void 2470void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2471maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2313 2481
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2482 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2483 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316 2484
2317 for (int i = av_len ((AV *)palette) + 1; i--; ) 2485 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2486 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319 2487
2320 for (int y = 0; y < THIS->height; ++y) 2488 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2489 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322 2490
2323 sfree (THIS->regions, THIS->size ()); 2491 sfree (THIS->regions, THIS->size ());
2328} 2496}
2329 2497
2330void 2498void
2331maptile::create_region_treasure () 2499maptile::create_region_treasure ()
2332 CODE: 2500 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x) 2501 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y) 2502 for (int y = 0; y < THIS->height; ++y)
2340 { 2503 {
2341 region *rgn = THIS->region (x, y); 2504 region *rgn = THIS->region (x, y);
2342 2505
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2506 if (object *op = THIS->at (x, y).top)
2344 if (rgn->treasure && rndm () < rgn->treasure_density) 2507 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2508 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 } 2509 }
2351 2510
2352 op->destroy ();
2353}
2354
2355int out_of_map (maptile *map, int x, int y) 2511int out_of_map (maptile *map, int x, int y)
2356 2512
2357void 2513void
2358trigger (maptile *map, long connection, bool state = true) 2514find_link (maptile *map, shstr_tmp connection)
2359 CODE:
2360 activate_connection (map, connection, state);
2361
2362void
2363get_connection (maptile *map, long connection)
2364 PPCODE: 2515 PPCODE:
2365 oblinkpt *obp = get_connection_links (map, connection); 2516 if (oblinkpt *obp = map->find_link (connection))
2366 if (obp)
2367 for (objectlink *ol = obp->link; ol; ol = ol->next) 2517 for (objectlink *ol = obp->link; ol; ol = ol->next)
2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2518 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2369 2519
2370void 2520void
2371get_map_flags (maptile *map, int x, int y) 2521xy_normalise (maptile *map, int x, int y, int dir = 0)
2372 PPCODE: 2522 PPCODE:
2373{ 2523{
2374 maptile *nmap = 0; 2524 mapxy pos (map, x, y);
2375 I16 nx = 0, ny = 0; 2525 if (!pos.move (dir).normalise ())
2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2526 XSRETURN_EMPTY;
2377 2527
2378 EXTEND (SP, 4); 2528 EXTEND (SP, 3);
2379 PUSHs (sv_2mortal (newSViv (flags)));
2380
2381 if (GIMME_V == G_ARRAY)
2382 {
2383 PUSHs (sv_2mortal (to_sv (nmap))); 2529 PUSHs (sv_2mortal (to_sv (pos.m)));
2384 PUSHs (sv_2mortal (newSViv (nx))); 2530 PUSHs (sv_2mortal (to_sv (pos.x)));
2385 PUSHs (sv_2mortal (newSViv (ny))); 2531 PUSHs (sv_2mortal (to_sv (pos.y)));
2386 }
2387} 2532}
2388 2533
2389void 2534mapspace *
2390at (maptile *map, unsigned int x, unsigned int y) 2535ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2391 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2537 CODE:
2538{
2539 mapxy pos (map, x, y);
2540 if (!pos.move (dir).normalise ())
2541 XSRETURN_UNDEF;
2542
2543 RETVAL = &*pos;
2544}
2545 OUTPUT:
2546 RETVAL
2547
2548void
2549at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2550 PROTOTYPE: $$$;$
2392 PPCODE: 2551 PPCODE:
2393{ 2552 mapxy pos (map, x, y);
2394 object *o; 2553 if (pos.move (dir).normalise ())
2395 maptile *nmap = 0; 2554 for (object *o = pos->bot; o; o = o->above)
2396 I16 nx, ny;
2397
2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2399
2400 if (nmap)
2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2402 XPUSHs (sv_2mortal (to_sv (o))); 2555 XPUSHs (sv_2mortal (to_sv (o)));
2403}
2404 2556
2405SV * 2557SV *
2406bot_at (maptile *obj, unsigned int x, unsigned int y) 2558bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2407 PROTOTYPE: $$$ 2559 PROTOTYPE: $$$;$
2408 ALIAS: 2560 ALIAS:
2409 top_at = 1 2561 top_at = 1
2410 flags_at = 2 2562 flags_at = 2
2411 light_at = 3 2563 light_at = 3
2412 move_block_at = 4 2564 move_block_at = 4
2413 move_slow_at = 5 2565 move_slow_at = 5
2414 move_on_at = 6 2566 move_on_at = 6
2415 move_off_at = 7 2567 move_off_at = 7
2416 INIT:
2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2418 CODE: 2568 CODE:
2569{
2570 mapxy pos (map, x, y);
2571 if (!pos.move (dir).normalise ())
2572 XSRETURN_UNDEF;
2573
2574 mapspace &ms = *pos;
2575
2576 ms.update ();
2577
2419 switch (ix) 2578 switch (ix)
2420 { 2579 {
2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2580 case 0: RETVAL = to_sv (ms.bot ); break;
2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2581 case 1: RETVAL = to_sv (ms.top ); break;
2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2582 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2583 case 3: RETVAL = newSViv (ms.light ); break;
2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2584 case 4: RETVAL = newSVuv (ms.move_block); break;
2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2585 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2586 case 6: RETVAL = newSVuv (ms.move_on ); break;
2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2587 case 7: RETVAL = newSVuv (ms.move_off ); break;
2429 } 2588 }
2589}
2430 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2431
2432void fix_walls (maptile *map, int x, int y)
2433
2434void fix_walls_around (maptile *map, int x, int y)
2435 2591
2436# worst xs function of my life 2592# worst xs function of my life
2437bool 2593bool
2438_create_random_map (\ 2594_create_random_map (maptile *self, SV *options)
2439 maptile *self,\
2440 utf8_string wallstyle,\
2441 utf8_string wall_name,\
2442 utf8_string floorstyle,\
2443 utf8_string monsterstyle,\
2444 utf8_string treasurestyle,\
2445 utf8_string layoutstyle,\
2446 utf8_string doorstyle,\
2447 utf8_string decorstyle,\
2448 utf8_string origin_map,\
2449 utf8_string final_map,\
2450 utf8_string exitstyle,\
2451 utf8_string this_map,\
2452 utf8_string exit_on_final_map,\
2453 int xsize,\
2454 int ysize,\
2455 int expand2x,\
2456 int layoutoptions1,\
2457 int layoutoptions2,\
2458 int layoutoptions3,\
2459 int symmetry,\
2460 int difficulty,\
2461 int difficulty_given,\
2462 float difficulty_increase,\
2463 int dungeon_level,\
2464 int dungeon_depth,\
2465 int decoroptions,\
2466 int orientation,\
2467 int origin_y,\
2468 int origin_x,\
2469 U32 random_seed,\
2470 val64 total_map_hp,\
2471 int map_layout_style,\
2472 int treasureoptions,\
2473 int symmetry_used,\
2474 region *region,\
2475 utf8_string custom\
2476)
2477 CODE: 2595 CODE:
2478{ 2596{
2479 random_map_params rmp; 2597 random_map_params rmp ((HV *)SvRV (options));
2480
2481 assign (rmp.wallstyle , wallstyle);
2482 assign (rmp.wall_name , wall_name);
2483 assign (rmp.floorstyle , floorstyle);
2484 assign (rmp.monsterstyle , monsterstyle);
2485 assign (rmp.treasurestyle , treasurestyle);
2486 assign (rmp.layoutstyle , layoutstyle);
2487 assign (rmp.doorstyle , doorstyle);
2488 assign (rmp.decorstyle , decorstyle);
2489 assign (rmp.exitstyle , exitstyle);
2490 assign (rmp.exit_on_final_map, exit_on_final_map);
2491
2492 rmp.origin_map = origin_map;
2493 rmp.final_map = final_map;
2494 rmp.this_map = this_map;
2495 rmp.xsize = xsize;
2496 rmp.ysize = ysize;
2497 rmp.expand2x = expand2x;
2498 rmp.layoutoptions1 = layoutoptions1;
2499 rmp.layoutoptions2 = layoutoptions2;
2500 rmp.layoutoptions3 = layoutoptions3;
2501 rmp.symmetry = symmetry;
2502 rmp.difficulty = difficulty;
2503 rmp.difficulty_given = difficulty_given;
2504 rmp.difficulty_increase = difficulty_increase;
2505 rmp.dungeon_level = dungeon_level;
2506 rmp.dungeon_depth = dungeon_depth;
2507 rmp.decoroptions = decoroptions;
2508 rmp.orientation = orientation;
2509 rmp.origin_y = origin_y;
2510 rmp.origin_x = origin_x;
2511 rmp.random_seed = random_seed;
2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2513 rmp.map_layout_style = map_layout_style;
2514 rmp.treasureoptions = treasureoptions;
2515 rmp.symmetry_used = symmetry_used;
2516 rmp.region = region;
2517 rmp.custom = custom;
2518
2519 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2520} 2599}
2521 OUTPUT: 2600 OUTPUT:
2522 RETVAL 2601 RETVAL
2523 2602
2603MODULE = cf PACKAGE = cf::mapspace
2604
2605INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2606
2524MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2525 2608
2526int archetypes_size () 2609int archetypes_size ()
2527 CODE: 2610 CODE:
2528 RETVAL = archetypes.size (); 2611 RETVAL = archetypes.size ();
2531archetype *archetypes (U32 index) 2614archetype *archetypes (U32 index)
2532 CODE: 2615 CODE:
2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2535 2618
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2540 RETVAL
2541
2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2619INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2543 2620
2544MODULE = cf PACKAGE = cf::party 2621MODULE = cf PACKAGE = cf::party
2545 2622
2546partylist *first () 2623partylist *first ()
2547 PROTOTYPE: 2624 PROTOTYPE:
2548 CODE: 2625 CODE:
2549 RETVAL = get_firstparty (); 2626 RETVAL = get_firstparty ();
2550 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2551 2628
2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2629INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2553 2630
2554MODULE = cf PACKAGE = cf::region 2631MODULE = cf PACKAGE = cf::region
2555 2632
2556void 2633void
2557list () 2634list ()
2558 PPCODE: 2635 PPCODE:
2559 for_all_regions (rgn) 2636 for_all_regions (rgn)
2560 XPUSHs (sv_2mortal (to_sv (rgn))); 2637 XPUSHs (sv_2mortal (to_sv (rgn)));
2561 2638
2562region *find (utf8_string name)
2563 PROTOTYPE: $
2564 CODE:
2565 RETVAL = region::find (name);
2566 OUTPUT: RETVAL
2567
2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574int specificity (region *rgn) 2639int specificity (region *rgn)
2575 CODE: 2640 CODE:
2576 RETVAL = 0; 2641 RETVAL = 0;
2577 while (rgn = rgn->parent) 2642 while (rgn = rgn->parent)
2578 RETVAL++; 2643 RETVAL++;
2579 OUTPUT: RETVAL 2644 OUTPUT: RETVAL
2580 2645
2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2646INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2582 2647
2583MODULE = cf PACKAGE = cf::living 2648MODULE = cf PACKAGE = cf::living
2584 2649
2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2650INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2586 2651
2587MODULE = cf PACKAGE = cf::settings 2652MODULE = cf PACKAGE = cf::settings
2588 2653
2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2654INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2590 2655
2591MODULE = cf PACKAGE = cf::client 2656MODULE = cf PACKAGE = cf::client
2592 2657
2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2658INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2594 2659
2595int invoke (client *ns, int event, ...) 2660int invoke (client *ns, int event, ...)
2596 CODE: 2661 CODE:
2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2662 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2663 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2729 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face; 2730 old_sound_index [idx] = face;
2666 2731
2667MODULE = cf PACKAGE = cf::face PREFIX = face_ 2732MODULE = cf PACKAGE = cf::face PREFIX = face_
2668 2733
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2734#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2670 2735
2671faceidx face_find (utf8_string name, faceidx defidx = 0) 2736faceidx face_find (utf8_string name, faceidx defidx = 0)
2672 2737
2673faceidx alloc (utf8_string name) 2738faceidx alloc (utf8_string name)
2674 CODE: 2739 CODE:
2681 while (!RETVAL); // crude way to leave index 0 2746 while (!RETVAL); // crude way to leave index 0
2682 2747
2683 faces [RETVAL].name = name; 2748 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2749 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685 2750
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2751 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2752 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2753 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2688} 2754}
2689 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2690 2756
2691void set_type (faceidx idx, int value) 2757void set_type (faceidx idx, int value)
2692 ALIAS: 2758 ALIAS:
2708 2774
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2775void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE: 2776 CODE:
2711{ 2777{
2712 faceinfo *f = face_info (idx); assert (f); 2778 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32); 2779 facedata *d = f->face + faceset;
2714 sv_to (data, d->data); 2780 sv_to (data, d->data);
2715 STRLEN clen; 2781 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen); 2782 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen); 2783 clen = min (CHKSUM_MAXLEN, clen);
2718 2784
2785 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2786
2719 if (memcmp (d->chksum, cdata, clen)) 2787 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2720 { 2788 {
2789 d->chksum_len = clen;
2721 memcpy (d->chksum, cdata, clen); 2790 memcpy (d->chksum, cdata, clen);
2722 2791
2723 // invalidate existing client face info 2792 // invalidate existing client face info
2724 for_all_clients (ns) 2793 for_all_clients (ns)
2725 if (ns->faceset == faceset) 2794 if (ns->faceset == faceset)
2740 2809
2741SV *get_chksum (faceidx idx, int faceset = 0) 2810SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE: 2811 CODE:
2743 facedata *d = face_data (idx, faceset); 2812 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF; 2813 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2814 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2746 OUTPUT: 2815 OUTPUT:
2747 RETVAL 2816 RETVAL
2748 2817
2749SV *get_data (faceidx idx, int faceset = 0) 2818SV *get_data (faceidx idx, int faceset = 0)
2750 CODE: 2819 CODE:
2770 ns->force_newmap = true; 2839 ns->force_newmap = true;
2771 } 2840 }
2772 2841
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2842MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774 2843
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2844#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2776 2845
2777animidx anim_find (utf8_string name) 2846animidx anim_find (utf8_string name)
2778 CODE: 2847 CODE:
2779 RETVAL = animation::find (name).number; 2848 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL 2849 OUTPUT: RETVAL
2795 } 2864 }
2796 else 2865 else
2797 anim = &animation::create (name, av_len (av) + 1, facings); 2866 anim = &animation::create (name, av_len (av) + 1, facings);
2798 2867
2799 for (int i = 0; i < anim->num_animations; ++i) 2868 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2869 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2801} 2870}
2802 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2803 2872
2804void invalidate_all () 2873void invalidate_all ()
2805 CODE: 2874 CODE:
2806 for_all_clients (ns) 2875 for_all_clients (ns)
2807 ns->anims_sent.reset (); 2876 ns->anims_sent.reset ();
2808 2877
2809MODULE = cf PACKAGE = cf::object::freezer 2878MODULE = cf PACKAGE = cf::object::freezer
2810 2879
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2812 2881
2813SV * 2882SV *
2814new (char *klass) 2883new (char *klass)
2815 CODE: 2884 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2885 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2823 sv_to (sv, self); 2892 sv_to (sv, self);
2824 delete self; 2893 delete self;
2825 2894
2826MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
2827 2896
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
2829 2906
2830SV * 2907SV *
2831new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
2832 CODE: 2909 CODE:
2833 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860 2937
2861 self->skip (); 2938 self->skip ();
2862 } 2939 }
2863 2940
2941MODULE = cf PACKAGE = cf::layout
2942
2943INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2944

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