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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.289 by root, Thu May 8 20:03:50 2008 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
56#include <XSUB.h> 53#include <XSUB.h>
57 54
58#include "CoroAPI.h" 55#include "CoroAPI.h"
59#include "perlxsi.c" 56#include "perlxsi.c"
60 57
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
65 60
66typedef std::string std__string; 61typedef std::string std__string;
67 62
73static int tick_pending; 68static int tick_pending;
74 69
75global gbl_ev; 70global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
73static AV *av_reflect;
78 74
79bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
81 77
82static HV 78static HV
83 *stash_cf, 79 *stash_cf,
84 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
94static inline SV * 101static SV *
95newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
96{ 103{
97 if (!s) 104 if (!s)
98 return newSV (0); 105 return newSV (0);
99 106
100 SV *sv = newSVpv (s, 0); 107 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 108 SvUTF8_on (sv);
102 return sv; 109 return sv;
103} 110}
111#endif
104 112
113#ifndef newSVpvn_utf8
105static inline SV * 114static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 116{
108 if (!s) 117 if (!s)
109 return newSV (0); 118 return newSV (0);
110 119
111 SV *sv = newSVpvn (s, l); 120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
112 SvUTF8_on (sv); 123 SvUTF8_on (sv);
124
113 return sv; 125 return sv;
126}
127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
114} 143}
115 144
116// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
117template<class super> 146template<class super>
118static super * 147static super *
152 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
153 hv_clear (self); 182 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
156 185
157 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 187 assert (!this->self);
159 } 188 }
160} 189}
161 190
162void 191void
196attachable::destroy () 225attachable::destroy ()
197{ 226{
198 if (destroyed ()) 227 if (destroyed ())
199 return; 228 return;
200 229
201 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
202 do_destroy (); 231 do_destroy ();
203 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
204} 239}
205 240
206void 241void
207attachable::check_mortals () 242attachable::check_mortals ()
208{ 243{
224 259
225 if (0) 260 if (0)
226 { 261 {
227 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
229 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
230 } 266 }
231 } 267 }
232 } 268 }
233 269
253 } 289 }
254 else 290 else
255 { 291 {
256 mortals.erase (i); 292 mortals.erase (i);
257 obj->sever_self (); 293 obj->sever_self ();
258 delete obj; 294 obj->do_delete ();
259 } 295 }
260 } 296 }
261} 297}
262 298
263void 299void
280 316
281 attach = src.attach; 317 attach = src.attach;
282 return *this; 318 return *this;
283} 319}
284 320
321#if 0
285template<typename T> 322template<typename T>
286static bool 323static bool
287find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
288{ 325{
289 char *s = (char *)obj; 326 char *s = (char *)obj;
297 334
298 return false; 335 return false;
299} 336}
300 337
301// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
302void 339static void
303find_backref (void *ptr) 340find_backref (void *ptr)
304{ 341{
305 for_all_objects (op) 342 for_all_objects (op)
306 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 348 fprintf (stderr, "P %p\n", pl);
312 349
313 for_all_clients (ns) 350 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
316
317} 353}
354#endif
318 355
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 357
321static SV * 358static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
323{ 360{
324 SV *sv;
325
326 if (!ptr) 361 if (!ptr)
327 return newSV (0); 362 return newSV (0);
328 363
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
331} 372}
332 373
333static int 374static int
334attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{ 376{
347 return 0; 388 return 0;
348} 389}
349 390
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351 392
352static SV * 393static SV * noinline
353newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
354{ 395{
355 if (!obj) 396 if (!obj)
356 return newSV (0); 397 return newSV (0);
357 398
375 416
376 return sv; 417 return sv;
377 } 418 }
378} 419}
379 420
421#if 0 // unused
380static void 422static void
381clearSVptr (SV *sv) 423clearSVptr (SV *sv)
382{ 424{
383 if (SvROK (sv)) 425 if (SvROK (sv))
384 sv = SvRV (sv); 426 sv = SvRV (sv);
385 427
386 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
388} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
389 447
390static long 448static long
391SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
392{ 450{
393 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
395 453
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 455}
403 456
404static long 457static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
406{ 459{
407 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
408 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
409 else
410 return 0;
411} 463}
412 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 547
437inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
439 550
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 553
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 555
556static inline SV *to_sv (dynbuf * v)
557{
558 SV *sv = newSV (0);
559
560 sv_upgrade (sv, SVt_PV);
561 SvGROW (sv, v->size () + 1);
562 SvPOK_only (sv);
563 v->linearise (SvPVX (sv));
564 SvCUR_set (sv, v->size ());
565 *SvEND (sv) = 0;
566
567 return sv;
568}
569
570static inline SV *to_sv (dynbuf_text * v)
571{
572 SV *sv = to_sv (static_cast<dynbuf *> (v));
573 SvUTF8_on (sv);
574 return sv;
575}
576
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 605
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 608
475template<class T> 609template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 611
478template<int N> 612template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 614
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 619
486inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
487{ 621{
488 STRLEN len; 622 STRLEN len;
489 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 624 v.assign (data, len);
491} 625}
492 626
493inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
494{ 628{
495 if (!v.parse (SvPV_nolen (sv))) 629 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 631}
498 632
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 634
501static SV * 635static SV *
502newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
503{ 637{
504 SV *sv; 638 SV *sv;
578 va_end (ap); 712 va_end (ap);
579 713
580 return sv; 714 return sv;
581} 715}
582 716
717// typemap support, mostly to avoid excessive inlining
718template<class type>
719static void noinline
720cf_obj_to (SV *arg, type &var)
721{
722 sv_to (arg, var);
723 if (expect_false (!var))
724 croak ("must not pass invalid/null cf_obj here");
725}
726
727template<class object>
728static void noinline
729cf_obj_ornull_to (SV *arg, object *&var)
730{
731 if (SvOK (arg))
732 {
733 sv_to (arg, var);
734 if (expect_false (!var))
735 croak ("unable to convert perl object to C++ object");
736 }
737 else
738 var = 0;
739}
740
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 742
585SV * 743static SV *
586registry (attachable *ext) 744registry (attachable *ext)
587{ 745{
588 if (!ext->cb) 746 if (!ext->cb)
589 ext->cb = newAV (); 747 ext->cb = newAV ();
590 748
604 762
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 763 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 764
607 const char *argv[] = { 765 const char *argv[] = {
608 settings.argv [0], 766 settings.argv [0],
609 "-e" 767 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 768 };
615 769
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 770 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 771 || perl_run (perl))
618 { 772 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 773 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
621 } 775 }
622 776
777 eval_pv (
778 "#line 1 'cfperl init'\n"
779 "use EV ();\n" // required by bootstrap
780 "use Coro ();\n" // required by bootstrap
781 "cf->bootstrap;\n" // required for cf::datadir
782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
783 "require cf;\n",
784 0
785 );
786
787 if (SvTRUE (ERRSV))
623 { 788 {
624 dSP; 789 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 790 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 791 }
630} 792}
631 793
794void
632void cfperl_main () 795cfperl_main ()
633{ 796{
634 dSP; 797 dSP;
635 798
636 PUSHMARK (SP); 799 PUSHMARK (SP);
637 PUTBACK; 800 PUTBACK;
662# undef def 825# undef def
663}; 826};
664 827
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 828#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 829
667static void 830static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 831gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 832{
670 // event must be in array 833 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 834 if (event >= 0 && event <= AvFILLp (registry))
672 { 835 {
758{ 921{
759 attachable::gather_callbacks (callbacks, event); 922 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 923 ::gather_callbacks (callbacks, cb_map, event);
761} 924}
762 925
763void 926static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 927_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 928{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 929 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 930 {
768 SV *cbs_ = AvARRAY (registry)[event]; 931 SV *cbs_ = AvARRAY (registry)[event];
778 } 941 }
779 } 942 }
780} 943}
781 944
782// very slow and inefficient way to recalculate the global want bitsets 945// very slow and inefficient way to recalculate the global want bitsets
783void 946static void
784_recalc_want () 947_recalc_want ()
785{ 948{
786 ev_want_event.reset (); 949 ev_want_event.reset ();
787 950
788 _recalc_want (ev_want_event, cb_global); 951 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1025 }
863 1026
864 va_end (ap); 1027 va_end (ap);
865 1028
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
868 1031
869 CALL_END; 1032 CALL_END;
870 1033
871 return count; 1034 return count;
872} 1035}
873 1036
874SV * 1037static SV *
875cfperl_result (int idx) 1038cfperl_result (int idx)
876{ 1039{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1041 if (!av)
879 return &PL_sv_undef; 1042 return &PL_sv_undef;
898} 1061}
899 1062
900///////////////////////////////////////////////////////////////////////////// 1063/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1064// various c++ => perl glue functions
902 1065
1066void
903void cfperl_tick () 1067cfperl_tick ()
904{ 1068{
905 tick_pending = 1; 1069 tick_pending = 1;
906 1070
907 if (tick_inhibit) 1071 if (tick_inhibit)
908 return; 1072 return;
911 1075
912 dSP; 1076 dSP;
913 1077
914 PUSHMARK (SP); 1078 PUSHMARK (SP);
915 PUTBACK; 1079 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1081
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1083}
920 1084
921void 1085void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1109 CALL_END;
946} 1110}
947 1111
948void 1112void
949cfperl_expand_cfpod (player *pl, std::string &msg)
950{
951 CALL_BEGIN (2);
952 CALL_ARG (pl);
953 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
954 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
955
956 if (count)
957 {
958 STRLEN len;
959 char *data = SvPVutf8 (TOPs, len);
960 msg.assign (data, len);
961 }
962
963 CALL_END;
964}
965
966void
967cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
968{ 1114{
969 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
970 CALL_ARG (ns); 1116 CALL_ARG (ns);
971 CALL_ARG (type); 1117 CALL_ARG (type);
972 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
973 CALL_ARG (color); 1119 CALL_ARG (color);
974 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
975 CALL_END; 1121 CALL_END;
976} 1122}
977 1123
978int 1124int
979cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
981 int can; 1127 int can;
982 1128
983 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
984 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
985 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
986 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
987 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
988 CALL_END; 1134 CALL_END;
989 1135
990 return can; 1136 return can;
991} 1137}
992 1138
1139void
1140cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1141{
1142 CALL_BEGIN (4);
1143 CALL_ARG (ob);
1144 CALL_ARG (state);
1145 CALL_ARG (activator);
1146 CALL_ARG (originator);
1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1148 CALL_END;
1149}
1150
993player * 1151player *
994player::find (const char *name) 1152player::find (const_utf8_string name)
995{ 1153{
996 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
997 CALL_ARG (name); 1155 CALL_ARG (name);
998 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
999 1157
1004 1162
1005 return retval; 1163 return retval;
1006} 1164}
1007 1165
1008maptile * 1166maptile *
1009find_style (const char *dirname, const char *stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1010{ 1168{
1011 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1012 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1013 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1014 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1015 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1016 1175
1017 maptile *retval = 0; 1176 maptile *retval = 0;
1018 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1019 1178
1021 1180
1022 return retval; 1181 return retval;
1023} 1182}
1024 1183
1025maptile * 1184maptile *
1026maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
1027{ 1186{
1028 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
1029 CALL_ARG (path); 1188 CALL_ARG (path);
1030 CALL_ARG (origin); 1189 CALL_ARG (origin);
1031 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1037 1196
1038 return retval; 1197 return retval;
1039} 1198}
1040 1199
1041maptile * 1200maptile *
1042maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1043{ 1202{
1044 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1045 CALL_ARG (path); 1204 CALL_ARG (path);
1046 CALL_ARG (origin); 1205 CALL_ARG (origin);
1047 CALL_ARG (load); 1206 CALL_ARG (load);
1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1222 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1064 CALL_END; 1223 CALL_END;
1065} 1224}
1066 1225
1067void 1226void
1068maptile::change_all_map_light (int change)
1069{
1070 CALL_BEGIN (1);
1071 CALL_ARG (change);
1072 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1073 CALL_END;
1074}
1075
1076void
1077object::enter_exit (object *exit) 1227object::enter_exit (object *exit)
1078{ 1228{
1079 if (type != PLAYER) 1229 if (type != PLAYER)
1080 return; 1230 return;
1081 1231
1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1086 CALL_END; 1236 CALL_END;
1087} 1237}
1088 1238
1089void 1239void
1090object::player_goto (const char *path, int x, int y) 1240object::player_goto (const_utf8_string path, int x, int y)
1091{ 1241{
1092 if (type != PLAYER) 1242 if (type != PLAYER)
1093 return; 1243 return;
1094 1244
1095 CALL_BEGIN (4); 1245 CALL_BEGIN (4);
1099 CALL_ARG (y); 1249 CALL_ARG (y);
1100 CALL_CALL ("cf::object::player::goto", G_VOID); 1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1101 CALL_END; 1251 CALL_END;
1102} 1252}
1103 1253
1104const char * 1254const_utf8_string
1105object::ref () const 1255object::ref () const
1106{ 1256{
1107 if (type == PLAYER) 1257 if (type == PLAYER)
1108 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1109 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1110 return 0; 1261 return 0;
1111} 1262}
1112 1263
1113object * 1264object *
1114object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1115{ 1266{
1116 object *retval = 0; 1267 object *retval = 0;
1117 1268
1118 if (ref) 1269 if (ref)
1119 { 1270 {
1129 1280
1130 return retval; 1281 return retval;
1131} 1282}
1132 1283
1133void 1284void
1134log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1135{ 1286{
1136#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1137 void *addr [20]; 1288 void *addr [20];
1138 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1139 1290
1144 CALL_CALL ("cf::_log_backtrace", G_VOID); 1295 CALL_CALL ("cf::_log_backtrace", G_VOID);
1145 CALL_END; 1296 CALL_END;
1146#endif 1297#endif
1147} 1298}
1148 1299
1300bool
1301is_match_expr (const_utf8_string expr)
1302{
1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1304}
1305
1306bool
1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1308{
1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1310 expr += sizeof ("match ") - 1;
1311
1312 CALL_BEGIN (5);
1313 CALL_ARG (expr);
1314 CALL_ARG (ob);
1315 CALL_ARG (self);
1316 CALL_ARG (source);
1317 CALL_ARG (originator);
1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1319
1320 bool matched = count && SvTRUE (TOPs);
1321
1322 CALL_END;
1323
1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1349}
1350
1149///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1150 1352
1151struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1152struct CoroAPI *coroapi::GCoroAPI; 1354struct CoroAPI *coroapi::GCoroAPI;
1153 1355
1356void
1154void coroapi::do_cede_to_tick () 1357coroapi::do_cede_to_tick ()
1155{ 1358{
1156 cede_pending = 0; 1359 cede_pending = 0;
1157 cede (); 1360 cede ();
1158} 1361}
1159 1362
1183 ev_io_set ((ev_io *)this, fd, events); 1386 ev_io_set ((ev_io *)this, fd, events);
1184 if (active) start (); 1387 if (active) start ();
1185 } 1388 }
1186} 1389}
1187 1390
1188void 1391static void
1189_connect_to_perl () 1392_connect_to_perl_1 ()
1190{ 1393{
1191 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1192 1395
1193 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1194 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1195 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1398 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1196 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1399 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1400 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1197 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1198 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1199 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1200 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1201 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1202 1408
1203 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1204 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1205 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1206 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1212 cb_client = get_av ("cf::CB_CLIENT", 1); 1418 cb_client = get_av ("cf::CB_CLIENT", 1);
1213 cb_type = get_av ("cf::CB_TYPE" , 1); 1419 cb_type = get_av ("cf::CB_TYPE" , 1);
1214 cb_map = get_av ("cf::CB_MAP" , 1); 1420 cb_map = get_av ("cf::CB_MAP" , 1);
1215} 1421}
1216 1422
1423static void
1424_connect_to_perl_2 ()
1425{
1426 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1427 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1428 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1429 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1430 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1431}
1432
1217MODULE = cf PACKAGE = cf PREFIX = cf_ 1433MODULE = cf PACKAGE = cf PREFIX = cf_
1218 1434
1219BOOT: 1435BOOT:
1220{ 1436{
1221 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1437 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1222 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1438 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1223 1439
1224 _connect_to_perl (); 1440 _connect_to_perl_1 ();
1225 1441
1226 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1442 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1227 1443
1228 //{ 1444 //{
1229 // require_pv ("Time::HiRes"); 1445 // require_pv ("Time::HiRes");
1237 static const struct { 1453 static const struct {
1238 const char *name; 1454 const char *name;
1239 IV iv; 1455 IV iv;
1240 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1241# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1242 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1243 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1244 1460# include "attackinc.h"
1245 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1246 1468
1247 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1248 1470
1249 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1250 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1251 1473
1252 const_iv (NUM_BODY_LOCATIONS)
1253 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1254 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1255 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1256 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1257 const_iv (body_wrist) const_iv (body_waist)
1258
1259 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1260 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1261 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1262 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1263 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1264 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1265 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1266 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1267 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1268 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1269 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1270 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1271 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1272 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1273 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1274 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1275 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1276 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1277 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1278 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1279 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1280 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1281 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1282 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1283 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1284 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1285 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1286 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1287
1288 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1289
1290 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1291 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1292
1293 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1294 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1296 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1297 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1298 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1299 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1300
1301 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1302 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1303 const_iv (WEAP_BLUD)
1304
1305 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1306 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1307 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1308 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1309 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1310 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1311 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1314 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1315 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1316 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1317 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1318 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1319 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1320 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1321 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1322 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1323 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1324 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1325 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1326 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1327 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1328 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1329 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1330 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1331
1332 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1333 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1335 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1336 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1337 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1338
1339 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1340 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1341 1476
1342 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1343
1344 const_iv (SP_RAISE_DEAD)
1345 const_iv (SP_RUNE)
1346 const_iv (SP_MAKE_MARK)
1347 const_iv (SP_BOLT)
1348 const_iv (SP_BULLET)
1349 const_iv (SP_EXPLOSION)
1350 const_iv (SP_CONE)
1351 const_iv (SP_BOMB)
1352 const_iv (SP_WONDER)
1353 const_iv (SP_SMITE)
1354 const_iv (SP_MAGIC_MISSILE)
1355 const_iv (SP_SUMMON_GOLEM)
1356 const_iv (SP_DIMENSION_DOOR)
1357 const_iv (SP_MAGIC_MAPPING)
1358 const_iv (SP_MAGIC_WALL)
1359 const_iv (SP_DESTRUCTION)
1360 const_iv (SP_PERCEIVE_SELF)
1361 const_iv (SP_WORD_OF_RECALL)
1362 const_iv (SP_INVISIBLE)
1363 const_iv (SP_PROBE)
1364 const_iv (SP_HEALING)
1365 const_iv (SP_CREATE_FOOD)
1366 const_iv (SP_EARTH_TO_DUST)
1367 const_iv (SP_CHANGE_ABILITY)
1368 const_iv (SP_BLESS)
1369 const_iv (SP_CURSE)
1370 const_iv (SP_SUMMON_MONSTER)
1371 const_iv (SP_CHARGING)
1372 const_iv (SP_POLYMORPH)
1373 const_iv (SP_ALCHEMY)
1374 const_iv (SP_REMOVE_CURSE)
1375 const_iv (SP_IDENTIFY)
1376 const_iv (SP_DETECTION)
1377 const_iv (SP_MOOD_CHANGE)
1378 const_iv (SP_MOVING_BALL)
1379 const_iv (SP_SWARM)
1380 const_iv (SP_CHANGE_MANA)
1381 const_iv (SP_DISPEL_RUNE)
1382 const_iv (SP_CREATE_MISSILE)
1383 const_iv (SP_CONSECRATE)
1384 const_iv (SP_ANIMATE_WEAPON)
1385 const_iv (SP_LIGHT)
1386 const_iv (SP_CHANGE_MAP_LIGHT)
1387 const_iv (SP_FAERY_FIRE)
1388 const_iv (SP_CAUSE_DISEASE)
1389 const_iv (SP_AURA)
1390 const_iv (SP_TOWN_PORTAL)
1391 const_iv (SP_PARTY_SPELL)
1392 1478
1393 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1394 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1395 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1396 1482
1397 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1398
1399 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1400 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1401 1485
1402 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1403
1404 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1405 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1406
1407 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1408 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1409
1410 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1411
1412 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1413 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1415 const_iv (M_ICE) const_iv (M_SPECIAL)
1416 1487
1417 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1418 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1419 1490
1420 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1421 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1422 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1423 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1424 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1426 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1427 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1428 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1429 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1430 const_iv (SK_POISON_NAIL)
1431
1432 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1433 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1434 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1436 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1437 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1438
1439 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1440
1441 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448
1449 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1491 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1450 const_iv (MAP_INACTIVE) 1492 const_iv (MAP_INACTIVE)
1451 1493
1452 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1494 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1453 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1495 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1454 1496
1455 const_iv (VERSION_CS) const_iv (VERSION_SC)
1456
1457 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1458 1498
1459 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1460
1461 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1462
1463 // random map generator
1464 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1465 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1466
1467 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1468 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1469 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1470
1471 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1472 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1473
1474 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1475 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1476
1477 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1478 const_iv (FT_RSRC) const_iv (FT_NUM)
1479 }; 1500 };
1480 1501
1481 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1482 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1483 1504
1484 static const struct { 1505 static const struct {
1485 const char *name; 1506 const char *name;
1486 int skip; 1507 int skip;
1492# undef def 1513# undef def
1493 }; 1514 };
1494 1515
1495 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1496 1517
1497 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1498 { 1519 {
1499 AV *event = newAV (); 1520 AV *event = newAV ();
1500 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1501 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1502 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1503 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1504 } 1525 }
1505}
1506 1526
1527 // used by autogenerated BOOT sections from genacc
1528 av_reflect = get_av ("cf::REFLECT", 1);
1529}
1530
1531void _gv_clear (SV *gv)
1532 CODE:
1533 assert (SvTYPE (gv) == SVt_PVGV);
1534# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1535 f (GvGP (gv)->gp_form);
1536 f (GvGP (gv)->gp_io);
1537 f (GvGP (gv)->gp_sv);
1538 f (GvGP (gv)->gp_av);
1539 f (GvGP (gv)->gp_hv);
1540 f (GvGP (gv)->gp_cv);
1541 GvCVGEN (gv) = 0;
1542 GvMULTI_off (gv);
1543# undef f
1544
1507void _connect_to_perl () 1545void _connect_to_perl_1 ()
1546
1547void _connect_to_perl_2 ()
1508 1548
1509void _recalc_want () 1549void _recalc_want ()
1510 1550
1551# not used by default anymore
1511void _global_reattach () 1552void _global_reattach ()
1512 CODE: 1553 CODE:
1513{ 1554{
1514 // reattach to all attachable objects in the game. 1555 // reattach to all attachable objects in the game.
1515 for_all_clients (ns) 1556 for_all_clients (ns)
1517 1558
1518 for_all_objects (op) 1559 for_all_objects (op)
1519 op->reattach (); 1560 op->reattach ();
1520} 1561}
1521 1562
1522# support function for map-world.ext 1563void init_anim ()
1523void _quantise (SV *data_sv, SV *plt_sv)
1524 CODE:
1525{
1526 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1527 croak ("_quantise called with invalid agruments");
1528 1564
1529 plt_sv = SvRV (plt_sv); 1565void init_globals ()
1530 SV **plt = AvARRAY (plt_sv);
1531 int plt_count = AvFILL (plt_sv) + 1;
1532 1566
1533 STRLEN len; 1567void init_attackmess ()
1534 char *data = SvPVbyte (data_sv, len);
1535 char *dst = data;
1536 1568
1537 while (len >= 3) 1569void init_dynamic ()
1538 {
1539 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1540 {
1541 char *val = SvPVX (*val_sv);
1542 1570
1543 if (val [0] == data [0] 1571void load_settings ()
1544 && val [1] == data [1]
1545 && val [2] == data [2])
1546 {
1547 *dst++ = val [3];
1548 goto next;
1549 }
1550 }
1551 1572
1552 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1573void reload_exp_table ()
1553 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1554 dst - SvPVX (data_sv), len);
1555 1574
1556 next: 1575void reload_materials ()
1557 data += 3;
1558 len -= 3;
1559 }
1560 1576
1561 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1577void init_uuid ()
1562} 1578 CODE:
1579 UUID::init ();
1580
1581void init_signals ()
1582
1583void init_skills ()
1584
1585void init_beforeplay ()
1563 1586
1564void evthread_start (int aiofd) 1587void evthread_start (int aiofd)
1565 1588
1566void cede_to_tick () 1589void cede_to_tick ()
1567 CODE: 1590 CODE:
1593 } 1616 }
1594 1617
1595void server_tick () 1618void server_tick ()
1596 CODE: 1619 CODE:
1597{ 1620{
1621 ev_now_update (EV_DEFAULT);
1598 NOW = ev_now (EV_DEFAULT); 1622 NOW = ev_now (EV_DEFAULT);
1599 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1600 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1624 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1601 runtime = SvNVX (sv_runtime); 1625 runtime = SvNVX (sv_runtime);
1602 1626
1603 server_tick (); 1627 server_tick ();
1604 1628
1605 NOW = ev_time (); 1629 ev_now_update (EV_DEFAULT);
1630 NOW = ev_now (EV_DEFAULT);
1606 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1631 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1607 runtime += TICK; 1632 runtime += TICK;
1608 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1633 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1609} 1634}
1610 1635
1621 switch (items) 1646 switch (items)
1622 { 1647 {
1623 case 0: RETVAL = gen (); break; 1648 case 0: RETVAL = gen (); break;
1624 case 1: RETVAL = gen (SvUV (ST (0))); break; 1649 case 1: RETVAL = gen (SvUV (ST (0))); break;
1625 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1650 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1626 default: croak ("cf::rndm requires none, one or two parameters."); break; 1651 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1627 } 1652 }
1628} 1653}
1629 OUTPUT: 1654 OUTPUT:
1630 RETVAL 1655 RETVAL
1631 1656
1638NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1663NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1639 CODE: 1664 CODE:
1640 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1665 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1641 OUTPUT: 1666 OUTPUT:
1642 RETVAL 1667 RETVAL
1668
1669const char *ordinal (int i)
1643 1670
1644void weaken (...) 1671void weaken (...)
1645 PROTOTYPE: @ 1672 PROTOTYPE: @
1646 CODE: 1673 CODE:
1647 while (items > 0) 1674 while (items > 0)
1648 sv_rvweaken (ST (--items)); 1675 sv_rvweaken (ST (--items));
1649 1676
1650void 1677void log_suspend ()
1678
1679void log_resume ()
1680
1651log_backtrace (utf8_string msg) 1681void log_backtrace (utf8_string msg)
1652 1682
1653void
1654LOG (int flags, utf8_string msg) 1683void LOG (int flags, utf8_string msg)
1655 PROTOTYPE: $$ 1684 PROTOTYPE: $$
1656 C_ARGS: flags, "%s", msg 1685 C_ARGS: flags, "%s", msg
1657 1686
1658octet_string path_combine (octet_string base, octet_string path) 1687octet_string path_combine (octet_string base, octet_string path)
1659 PROTOTYPE: $$ 1688 PROTOTYPE: $$
1705#if _POSIX_MEMLOCK 1734#if _POSIX_MEMLOCK
1706 1735
1707int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1708 INIT: 1737 INIT:
1709#if __GLIBC__ 1738#if __GLIBC__
1739 mallopt (M_TOP_PAD, 1024 * 1024);
1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1710 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1711#endif 1744#endif
1712 1745
1713int munlockall () 1746int munlockall ()
1714 1747
1715#endif 1748#endif
1733 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1766 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1734 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1767 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1768 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1736 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1769 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1737#endif 1770#endif
1738 EXTEND (SP, 2*2); 1771 EXTEND (SP, 5*2);
1739 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1772 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1740 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1773 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1741 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1774 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1775 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1776 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1742} 1777}
1743 1778
1744int find_animation (utf8_string text) 1779int find_animation (utf8_string text)
1745 PROTOTYPE: $ 1780 PROTOTYPE: $
1746 1781
1747int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1748 1783
1749const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1750 1785
1751int
1752exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1753 CODE: 1792 CODE:
1754{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1755 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1756 1795 : &PL_sv_undef;
1757 RETVAL = settings.max_level;
1758
1759 for (i = 1; i <= settings.max_level; i++)
1760 {
1761 if (levels[i] > exp)
1762 {
1763 RETVAL = i - 1;
1764 break;
1765 }
1766 }
1767}
1768 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1769 1797
1770val64
1771level_to_min_exp (int level)
1772 CODE:
1773 if (level > settings.max_level)
1774 RETVAL = levels[settings.max_level];
1775 else if (level < 1)
1776 RETVAL = 0;
1777 else
1778 RETVAL = levels[level];
1779 OUTPUT: RETVAL
1780
1781SV * 1798SV *
1782resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
1783 CODE: 1800 CODE:
1784 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1802 ? newSVpv (attacktype_desc [atnr], 0)
1803 : &PL_sv_undef;
1804 OUTPUT: RETVAL
1805
1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1810 ? newSVpv (resist_plus [atnr], 0)
1786 else 1811 : &PL_sv_undef;
1787 XSRETURN_UNDEF; 1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
1788 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1789 1821
1790UUID 1822UUID
1791uuid_cur () 1823uuid_cur ()
1792 CODE: 1824 CODE:
1842 CODE: 1874 CODE:
1843 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1844 OUTPUT: 1876 OUTPUT:
1845 RETVAL 1877 RETVAL
1846 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
1847void 1884void
1848debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
1849 CODE: 1886 CODE:
1850 obj->flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1851 if (on) 1888 if (on)
1852 obj->flags |= attachable::F_DEBUG_TRACE; 1889 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1853 1890
1854int mortals_size () 1891int mortals_size ()
1855 CODE: 1892 CODE:
1856 RETVAL = attachable::mortals.size (); 1893 RETVAL = attachable::mortals.size ();
1857 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1859#object *mortals (U32 index) 1896#object *mortals (U32 index)
1860# CODE: 1897# CODE:
1861# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1898# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1862# OUTPUT: RETVAL 1899# OUTPUT: RETVAL
1863 1900
1864INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1901INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1865 1902
1866MODULE = cf PACKAGE = cf::global 1903MODULE = cf PACKAGE = cf::global
1867 1904
1868int invoke (SV *klass, int event, ...) 1905int invoke (SV *klass, int event, ...)
1869 CODE: 1906 CODE:
1873 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1910 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1874 OUTPUT: RETVAL 1911 OUTPUT: RETVAL
1875 1912
1876MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1913MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1877 1914
1878INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1915INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1879 1916
1880int invoke (object *op, int event, ...) 1917int invoke (object *op, int event, ...)
1881 CODE: 1918 CODE:
1882 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1919 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1883 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1910int mortals_size () 1947int mortals_size ()
1911 CODE: 1948 CODE:
1912 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
1913 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1914 1951
1915const char *slot_use_name (U32 slot) 1952const_utf8_string slot_name (U32 slot)
1916 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
1917 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
1918 CODE: 1957 CODE:
1919{ 1958{
1920 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
1921 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
1922 1961
1923 switch (ix) 1962 switch (ix)
1924 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
1925 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
1926 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1927 } 1967 }
1928} 1968}
1929 OUTPUT: 1969 OUTPUT:
1930 RETVAL 1970 RETVAL
1931 1971
1976 OUTPUT: 2016 OUTPUT:
1977 RETVAL 2017 RETVAL
1978 2018
1979object *find_best_object_match (object *op, utf8_string match) 2019object *find_best_object_match (object *op, utf8_string match)
1980 2020
1981object *find_marked_object (object *op)
1982
1983int need_identify (object *obj);
1984
1985int apply_shop_mat (object *shop_mat, object *op); 2021int apply_shop_mat (object *shop_mat, object *op);
1986 2022
1987int move (object *op, int dir, object *originator = op) 2023int move (object *op, int dir, object *originator = op)
1988 CODE: 2024 CODE:
1989 RETVAL = move_ob (op, dir, originator); 2025 RETVAL = op->move (dir, originator);
1990 OUTPUT: 2026 OUTPUT:
1991 RETVAL 2027 RETVAL
1992 2028
1993void apply (object *applier, object *applied, int flags = 0)
1994 CODE:
1995 manual_apply (applied, applier, flags);
1996
1997void apply_below (object *op) 2029void apply_below (object *op)
1998 CODE: 2030 CODE:
1999 player_apply_below (op); 2031 player_apply_below (op);
2000 2032
2001int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2033int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2034
2035int casting_level (object *caster, object *spell)
2002 2036
2003int pay_item (object *op, object *buyer) 2037int pay_item (object *op, object *buyer)
2004 CODE: 2038 CODE:
2005 RETVAL = pay_for_item (op, buyer); 2039 RETVAL = pay_for_item (op, buyer);
2006 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2043 2077
2044void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
2045 2079
2046void update_object (object *op, int action) 2080void update_object (object *op, int action)
2047 2081
2048void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2049 2083
2050void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2051 2085
2052int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2053 2087
2054int calc_skill_exp (object *who, object *op, object *skill); 2088int calc_skill_exp (object *who, object *op, object *skill)
2055 2089
2056void push_button (object *op); 2090void push_button (object *op, object *originator)
2057 2091
2058void use_trigger (object *op); 2092void use_trigger (object *op, object *originator)
2059 2093
2060void add_button_link (object *button, maptile *map, int connected);
2061
2062void remove_button_link (object *op);
2063
2064void handle_apply_yield (object *op); 2094void handle_apply_yield (object *op)
2065 2095
2096int convert_item (object *item, object *converter)
2097
2098void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2066 2099
2067MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2100MODULE = cf PACKAGE = cf::object PREFIX = cf_
2068 2101
2069# no clean way to get an object from an archetype - stupid idiotic 2102# no clean way to get an object from an archetype - stupid idiotic
2070# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2103# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2074 CODE: 2107 CODE:
2075 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2108 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2076 OUTPUT: 2109 OUTPUT:
2077 RETVAL 2110 RETVAL
2078 2111
2112object *generate (utf8_string arch, object *creator)
2113 CODE:
2114 object *obj = get_archetype (arch);
2115 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2116 RETVAL = obj;
2117 OUTPUT:
2118 RETVAL
2119
2079object *find_object (U32 tag) 2120object *find_object (U32 tag)
2121
2122object *find_object_uuid (UUID i)
2080 2123
2081# TODO: nuke 2124# TODO: nuke
2082object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2083 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
2084 CODE: 2127 CODE:
2085{ 2128{
2086 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2130
2131 if (RETVAL->destroyed ())
2132 RETVAL = 0;
2087} 2133}
2088 2134
2089shstr 2135shstr
2090object::kv_get (shstr key) 2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2091 2141
2092void 2142void
2093object::kv_del (shstr key) 2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2094 2146
2095void 2147void
2096object::kv_set (shstr key, shstr value) 2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2097 2151
2098object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2099 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2100 PREINIT: 2154 PREINIT:
2101 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2103void rangevector (object *ob, object *other, int flags = 0) 2157void rangevector (object *ob, object *other, int flags = 0)
2104 PROTOTYPE: $$;$ 2158 PROTOTYPE: $$;$
2105 PPCODE: 2159 PPCODE:
2106{ 2160{
2107 rv_vector rv; 2161 rv_vector rv;
2162
2108 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164
2109 EXTEND (SP, 5); 2165 EXTEND (SP, 5);
2110 PUSHs (newSVuv (rv.distance)); 2166 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2111 PUSHs (newSViv (rv.distance_x)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2112 PUSHs (newSViv (rv.distance_y)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2113 PUSHs (newSViv (rv.direction)); 2169 PUSHs (sv_2mortal (newSViv (rv.direction)));
2114 PUSHs (to_sv (rv.part)); 2170 PUSHs (sv_2mortal (to_sv (rv.part)));
2115} 2171}
2116 2172
2117bool on_same_map_as (object *ob, object *other) 2173bool on_same_map_as (object *ob, object *other)
2118 CODE: 2174 CODE:
2119 RETVAL = on_same_map (ob, other); 2175 RETVAL = on_same_map (ob, other);
2139 RETVAL = op->contr; 2195 RETVAL = op->contr;
2140 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2141 2197
2142bool move_player (object *op, int dir) 2198bool move_player (object *op, int dir)
2143 2199
2144void check_score (object *op)
2145
2146void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2200void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2147 CODE: 2201 CODE:
2148 new_draw_info (flags, 0, op, txt); 2202 new_draw_info (flags, 0, op, txt);
2149 2203
2150void kill_player (object *op) 2204void kill_player (object *op)
2162int command_arrest (object *op, utf8_string params) 2216int command_arrest (object *op, utf8_string params)
2163 2217
2164 2218
2165MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2166 2220
2167INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2221INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2168 2222
2169int invoke (player *pl, int event, ...) 2223int invoke (player *pl, int event, ...)
2170 CODE: 2224 CODE:
2171 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2225 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2172 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2226 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2182 pl->ob->stats.hp = pl->ob->stats.maxhp; 2236 pl->ob->stats.hp = pl->ob->stats.maxhp;
2183 pl->ob->stats.sp = pl->ob->stats.maxsp; 2237 pl->ob->stats.sp = pl->ob->stats.maxsp;
2184 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2238 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2185 pl->orig_stats = pl->ob->stats; 2239 pl->orig_stats = pl->ob->stats;
2186 2240
2187void clear_los (player *pl) 2241# should only be temporary
2242void esrv_new_player (player *pl)
2188 2243
2244#d# TODO: replace by blocked_los accessor, fix code using this
2189bool 2245bool
2190cell_visible (player *pl, int dx, int dy) 2246cell_visible (player *pl, int dx, int dy)
2191 CODE: 2247 CODE:
2192 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2248 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2193 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2194 OUTPUT: 2249 OUTPUT:
2195 RETVAL 2250 RETVAL
2196 2251
2197void 2252void
2198send (player *pl, SV *packet) 2253send (player *pl, SV *packet)
2204 if (len > MAXSOCKBUF) 2259 if (len > MAXSOCKBUF)
2205 pl->failmsg ("[packet too long for client]"); 2260 pl->failmsg ("[packet too long for client]");
2206 else if (pl->ns) 2261 else if (pl->ns)
2207 pl->ns->send_packet (buf, len); 2262 pl->ns->send_packet (buf, len);
2208} 2263}
2209
2210int
2211listening (player *pl, int new_value = -1)
2212 CODE:
2213 RETVAL = pl->listening;
2214 if (new_value >= 0)
2215 pl->listening = new_value;
2216 OUTPUT:
2217 RETVAL
2218 2264
2219void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2265void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2220 PROTOTYPE: $;$$$ 2266 PROTOTYPE: $;$$$
2221 PPCODE: 2267 PPCODE:
2222 if (GIMME_V != G_VOID) 2268 if (GIMME_V != G_VOID)
2272 if (op->tag) 2318 if (op->tag)
2273 XPUSHs (sv_2mortal (to_sv (op))); 2319 XPUSHs (sv_2mortal (to_sv (op)));
2274 } 2320 }
2275} 2321}
2276 2322
2277INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2323INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2324
2325void
2326adjust_daylight ()
2327 CODE:
2328 maptile::adjust_daylight ();
2329
2330int
2331outdoor_darkness (int darkness = 0)
2332 CODE:
2333 RETVAL = maptile::outdoor_darkness;
2334 if (items)
2335 maptile::outdoor_darkness = darkness;
2336 OUTPUT:
2337 RETVAL
2278 2338
2279void 2339void
2280maptile::instantiate () 2340maptile::instantiate ()
2281 2341
2282maptile *new () 2342maptile *new ()
2297 for_all_players (pl) 2357 for_all_players (pl)
2298 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2299 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2300 } 2360 }
2301 2361
2362#if 0
2363
2302void 2364void
2303maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2304 CODE: 2366 CODE:
2305{ 2367{
2368 static frac_gen<vec2d> frac;
2369
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2307 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2308 2372
2309 palette = SvRV (palette); 2373 biome_plt = SvRV (biome_plt);
2310 2374
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2313 2376
2314 for (int x = 0; x < THIS->width; ++x) 2377 for (int x = 0; x < THIS->width; ++x)
2315 for (int y = 0; y < THIS->height; ++y) 2378 for (int y = 0; y < THIS->height; ++y)
2316 { 2379 {
2317 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2318 if (op->flag [FLAG_IS_FLOOR]) 2381 if (op->flag [FLAG_IS_FLOOR])
2319 goto skip_space; 2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2420void
2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2422 CODE:
2423{
2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2425 croak ("maptile::add_underlay: palette must be arrayref");
2426
2427 palette = SvRV (palette);
2428
2429 STRLEN idxlen;
2430 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2431
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2436 if (op->flag [FLAG_IS_FLOOR])
2437 goto skip;
2320 2438
2321 { 2439 {
2322 int offs = offset + y * stride + x; 2440 int offs = offset + y * stride + x;
2441
2323 if (IN_RANGE_EXC (offs, 0, idxlen)) 2442 if (IN_RANGE_EXC (offs, 0, idxlen))
2324 { 2443 {
2325 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2444 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2326 { 2445 {
2327 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2446 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2328 ob->flag [FLAG_NO_MAP_SAVE] = true; 2447 ob->flag [FLAG_NO_MAP_SAVE] = true;
2329 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2448 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2330 2449
2331 if (ob->randomitems) 2450 if (ob->randomitems && !ob->above)
2332 { 2451 {
2333 if (!ob->above)
2334 {
2335 ob->create_treasure (ob->randomitems); 2452 ob->create_treasure (ob->randomitems);
2336 2453
2337 for (object *op = ob->above; op; op = op->above) 2454 for (object *op = ob->above; op; op = op->above)
2338 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2339 } 2456 // TODO: if this is a pickable object, then the item
2340 2457 // will at a bit weird - saving inside the player
2341 ob->randomitems = 0; 2458 // will clear the flag, but when the player drops
2459 // it without logging out, it keeps the flag.
2460 // nobody has reported this, but this can be rather
2461 // annoying on persistent maps.
2342 } 2462 }
2343 } 2463 }
2344 } 2464 }
2345 } 2465 }
2346
2347 skip_space: ; 2466 skip: ;
2348 } 2467 }
2349} 2468}
2350 2469
2351void 2470void
2352maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2471maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2362 2481
2363 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2482 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2364 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2483 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2365 2484
2366 for (int i = av_len ((AV *)palette) + 1; i--; ) 2485 for (int i = av_len ((AV *)palette) + 1; i--; )
2367 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2486 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2368 2487
2369 for (int y = 0; y < THIS->height; ++y) 2488 for (int y = 0; y < THIS->height; ++y)
2370 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2489 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2371 2490
2372 sfree (THIS->regions, THIS->size ()); 2491 sfree (THIS->regions, THIS->size ());
2377} 2496}
2378 2497
2379void 2498void
2380maptile::create_region_treasure () 2499maptile::create_region_treasure ()
2381 CODE: 2500 CODE:
2382{
2383 object *op = object::create ();
2384 op->type = FLOOR;
2385 op->map = THIS;
2386
2387 for (int x = 0; x < THIS->width; ++x) 2501 for (int x = 0; x < THIS->width; ++x)
2388 for (int y = 0; y < THIS->height; ++y) 2502 for (int y = 0; y < THIS->height; ++y)
2389 { 2503 {
2390 region *rgn = THIS->region (x, y); 2504 region *rgn = THIS->region (x, y);
2391 2505
2392 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2506 if (object *op = THIS->at (x, y).top)
2393 if (rgn->treasure && rndm () < rgn->treasure_density) 2507 if (rgn->treasure && rndm () < rgn->treasure_density)
2394 {
2395 op->x = x;
2396 op->y = y;
2397 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2508 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2398 }
2399 } 2509 }
2400 2510
2401 op->destroy ();
2402}
2403
2404int out_of_map (maptile *map, int x, int y) 2511int out_of_map (maptile *map, int x, int y)
2405 2512
2406void 2513void
2407trigger (maptile *map, long connection, bool state = true) 2514find_link (maptile *map, shstr_tmp connection)
2408 CODE:
2409 activate_connection (map, connection, state);
2410
2411void
2412get_connection (maptile *map, long connection)
2413 PPCODE: 2515 PPCODE:
2414 oblinkpt *obp = get_connection_links (map, connection); 2516 if (oblinkpt *obp = map->find_link (connection))
2415 if (obp)
2416 for (objectlink *ol = obp->link; ol; ol = ol->next) 2517 for (objectlink *ol = obp->link; ol; ol = ol->next)
2417 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2518 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2418 2519
2419void 2520void
2420get_map_flags (maptile *map, int x, int y) 2521xy_normalise (maptile *map, int x, int y, int dir = 0)
2421 PPCODE: 2522 PPCODE:
2422{ 2523{
2423 maptile *nmap = 0; 2524 mapxy pos (map, x, y);
2424 I16 nx = 0, ny = 0; 2525 if (!pos.move (dir).normalise ())
2425 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2526 XSRETURN_EMPTY;
2426 2527
2427 EXTEND (SP, 4); 2528 EXTEND (SP, 3);
2428 PUSHs (sv_2mortal (newSViv (flags)));
2429
2430 if (GIMME_V == G_ARRAY)
2431 {
2432 PUSHs (sv_2mortal (to_sv (nmap))); 2529 PUSHs (sv_2mortal (to_sv (pos.m)));
2433 PUSHs (sv_2mortal (newSViv (nx))); 2530 PUSHs (sv_2mortal (to_sv (pos.x)));
2434 PUSHs (sv_2mortal (newSViv (ny))); 2531 PUSHs (sv_2mortal (to_sv (pos.y)));
2435 }
2436} 2532}
2437 2533
2438void 2534mapspace *
2439at (maptile *map, unsigned int x, unsigned int y) 2535ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2440 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2537 CODE:
2538{
2539 mapxy pos (map, x, y);
2540 if (!pos.move (dir).normalise ())
2541 XSRETURN_UNDEF;
2542
2543 RETVAL = &*pos;
2544}
2545 OUTPUT:
2546 RETVAL
2547
2548void
2549at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2550 PROTOTYPE: $$$;$
2441 PPCODE: 2551 PPCODE:
2442{ 2552 mapxy pos (map, x, y);
2443 object *o; 2553 if (pos.move (dir).normalise ())
2444 maptile *nmap = 0; 2554 for (object *o = pos->bot; o; o = o->above)
2445 I16 nx, ny;
2446
2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2448
2449 if (nmap)
2450 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2451 XPUSHs (sv_2mortal (to_sv (o))); 2555 XPUSHs (sv_2mortal (to_sv (o)));
2452}
2453 2556
2454SV * 2557SV *
2455bot_at (maptile *obj, unsigned int x, unsigned int y) 2558bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2456 PROTOTYPE: $$$ 2559 PROTOTYPE: $$$;$
2457 ALIAS: 2560 ALIAS:
2458 top_at = 1 2561 top_at = 1
2459 flags_at = 2 2562 flags_at = 2
2460 light_at = 3 2563 light_at = 3
2461 move_block_at = 4 2564 move_block_at = 4
2462 move_slow_at = 5 2565 move_slow_at = 5
2463 move_on_at = 6 2566 move_on_at = 6
2464 move_off_at = 7 2567 move_off_at = 7
2465 INIT:
2466 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2467 CODE: 2568 CODE:
2569{
2570 mapxy pos (map, x, y);
2571 if (!pos.move (dir).normalise ())
2572 XSRETURN_UNDEF;
2573
2574 mapspace &ms = *pos;
2575
2576 ms.update ();
2577
2468 switch (ix) 2578 switch (ix)
2469 { 2579 {
2470 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2580 case 0: RETVAL = to_sv (ms.bot ); break;
2471 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2581 case 1: RETVAL = to_sv (ms.top ); break;
2472 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2582 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2473 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2583 case 3: RETVAL = newSViv (ms.light ); break;
2474 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2584 case 4: RETVAL = newSVuv (ms.move_block); break;
2475 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2585 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2476 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2586 case 6: RETVAL = newSVuv (ms.move_on ); break;
2477 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2587 case 7: RETVAL = newSVuv (ms.move_off ); break;
2478 } 2588 }
2589}
2479 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2480
2481void fix_walls (maptile *map, int x, int y)
2482
2483void fix_walls_around (maptile *map, int x, int y)
2484 2591
2485# worst xs function of my life 2592# worst xs function of my life
2486bool 2593bool
2487_create_random_map (\ 2594_create_random_map (maptile *self, SV *options)
2488 maptile *self,\
2489 utf8_string wallstyle,\
2490 utf8_string wall_name,\
2491 utf8_string floorstyle,\
2492 utf8_string monsterstyle,\
2493 utf8_string treasurestyle,\
2494 utf8_string layoutstyle,\
2495 utf8_string doorstyle,\
2496 utf8_string decorstyle,\
2497 utf8_string origin_map,\
2498 utf8_string final_map,\
2499 utf8_string exitstyle,\
2500 utf8_string this_map,\
2501 utf8_string exit_on_final_map,\
2502 int xsize,\
2503 int ysize,\
2504 int expand2x,\
2505 int layoutoptions1,\
2506 int layoutoptions2,\
2507 int layoutoptions3,\
2508 int symmetry,\
2509 int difficulty,\
2510 int difficulty_given,\
2511 float difficulty_increase,\
2512 int dungeon_level,\
2513 int dungeon_depth,\
2514 int decoroptions,\
2515 int orientation,\
2516 int origin_y,\
2517 int origin_x,\
2518 U32 random_seed,\
2519 val64 total_map_hp,\
2520 int map_layout_style,\
2521 int treasureoptions,\
2522 int symmetry_used,\
2523 region *region,\
2524 utf8_string custom\
2525)
2526 CODE: 2595 CODE:
2527{ 2596{
2528 random_map_params rmp; 2597 random_map_params rmp ((HV *)SvRV (options));
2529
2530 assign (rmp.wallstyle , wallstyle);
2531 assign (rmp.wall_name , wall_name);
2532 assign (rmp.floorstyle , floorstyle);
2533 assign (rmp.monsterstyle , monsterstyle);
2534 assign (rmp.treasurestyle , treasurestyle);
2535 assign (rmp.layoutstyle , layoutstyle);
2536 assign (rmp.doorstyle , doorstyle);
2537 assign (rmp.decorstyle , decorstyle);
2538 assign (rmp.exitstyle , exitstyle);
2539 assign (rmp.exit_on_final_map, exit_on_final_map);
2540
2541 rmp.origin_map = origin_map;
2542 rmp.final_map = final_map;
2543 rmp.this_map = this_map;
2544 rmp.xsize = xsize;
2545 rmp.ysize = ysize;
2546 rmp.expand2x = expand2x;
2547 rmp.layoutoptions1 = layoutoptions1;
2548 rmp.layoutoptions2 = layoutoptions2;
2549 rmp.layoutoptions3 = layoutoptions3;
2550 rmp.symmetry = symmetry;
2551 rmp.difficulty = difficulty;
2552 rmp.difficulty_given = difficulty_given;
2553 rmp.difficulty_increase = difficulty_increase;
2554 rmp.dungeon_level = dungeon_level;
2555 rmp.dungeon_depth = dungeon_depth;
2556 rmp.decoroptions = decoroptions;
2557 rmp.orientation = orientation;
2558 rmp.origin_y = origin_y;
2559 rmp.origin_x = origin_x;
2560 rmp.random_seed = random_seed;
2561 rmp.total_map_hp = (uint64_t) total_map_hp;
2562 rmp.map_layout_style = map_layout_style;
2563 rmp.treasureoptions = treasureoptions;
2564 rmp.symmetry_used = symmetry_used;
2565 rmp.region = region;
2566 rmp.custom = custom;
2567
2568 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2569} 2599}
2570 OUTPUT: 2600 OUTPUT:
2571 RETVAL 2601 RETVAL
2572 2602
2603MODULE = cf PACKAGE = cf::mapspace
2604
2605INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2606
2573MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2574 2608
2575int archetypes_size () 2609int archetypes_size ()
2576 CODE: 2610 CODE:
2577 RETVAL = archetypes.size (); 2611 RETVAL = archetypes.size ();
2580archetype *archetypes (U32 index) 2614archetype *archetypes (U32 index)
2581 CODE: 2615 CODE:
2582 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2583 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2584 2618
2585object *instantiate (archetype *arch)
2586 CODE:
2587 RETVAL = arch_to_object (arch);
2588 OUTPUT:
2589 RETVAL
2590
2591INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2619INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2592 2620
2593MODULE = cf PACKAGE = cf::party 2621MODULE = cf PACKAGE = cf::party
2594 2622
2595partylist *first () 2623partylist *first ()
2596 PROTOTYPE: 2624 PROTOTYPE:
2597 CODE: 2625 CODE:
2598 RETVAL = get_firstparty (); 2626 RETVAL = get_firstparty ();
2599 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2600 2628
2601INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2629INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2602 2630
2603MODULE = cf PACKAGE = cf::region 2631MODULE = cf PACKAGE = cf::region
2604 2632
2605void 2633void
2606list () 2634list ()
2607 PPCODE: 2635 PPCODE:
2608 for_all_regions (rgn) 2636 for_all_regions (rgn)
2609 XPUSHs (sv_2mortal (to_sv (rgn))); 2637 XPUSHs (sv_2mortal (to_sv (rgn)));
2610 2638
2611region *find (utf8_string name)
2612 PROTOTYPE: $
2613 CODE:
2614 RETVAL = region::find (name);
2615 OUTPUT: RETVAL
2616
2617region *find_fuzzy (utf8_string name)
2618 PROTOTYPE: $
2619 CODE:
2620 RETVAL = region::find_fuzzy (name);
2621 OUTPUT: RETVAL
2622
2623int specificity (region *rgn) 2639int specificity (region *rgn)
2624 CODE: 2640 CODE:
2625 RETVAL = 0; 2641 RETVAL = 0;
2626 while (rgn = rgn->parent) 2642 while (rgn = rgn->parent)
2627 RETVAL++; 2643 RETVAL++;
2628 OUTPUT: RETVAL 2644 OUTPUT: RETVAL
2629 2645
2630INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2646INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2631 2647
2632MODULE = cf PACKAGE = cf::living 2648MODULE = cf PACKAGE = cf::living
2633 2649
2634INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2650INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2635 2651
2636MODULE = cf PACKAGE = cf::settings 2652MODULE = cf PACKAGE = cf::settings
2637 2653
2638INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2654INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2639 2655
2640MODULE = cf PACKAGE = cf::client 2656MODULE = cf PACKAGE = cf::client
2641 2657
2642INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2658INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2643 2659
2644int invoke (client *ns, int event, ...) 2660int invoke (client *ns, int event, ...)
2645 CODE: 2661 CODE:
2646 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2662 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2647 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2663 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2729 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2714 old_sound_index [idx] = face; 2730 old_sound_index [idx] = face;
2715 2731
2716MODULE = cf PACKAGE = cf::face PREFIX = face_ 2732MODULE = cf PACKAGE = cf::face PREFIX = face_
2717 2733
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2734#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2719 2735
2720faceidx face_find (utf8_string name, faceidx defidx = 0) 2736faceidx face_find (utf8_string name, faceidx defidx = 0)
2721 2737
2722faceidx alloc (utf8_string name) 2738faceidx alloc (utf8_string name)
2723 CODE: 2739 CODE:
2730 while (!RETVAL); // crude way to leave index 0 2746 while (!RETVAL); // crude way to leave index 0
2731 2747
2732 faces [RETVAL].name = name; 2748 faces [RETVAL].name = name;
2733 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2749 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2734 2750
2735 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2751 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2736 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2752 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2753 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2737} 2754}
2738 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2739 2756
2740void set_type (faceidx idx, int value) 2757void set_type (faceidx idx, int value)
2741 ALIAS: 2758 ALIAS:
2757 2774
2758void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2775void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2759 CODE: 2776 CODE:
2760{ 2777{
2761 faceinfo *f = face_info (idx); assert (f); 2778 faceinfo *f = face_info (idx); assert (f);
2762 facedata *d = &(faceset ? f->data64 : f->data32); 2779 facedata *d = f->face + faceset;
2763 sv_to (data, d->data); 2780 sv_to (data, d->data);
2764 STRLEN clen; 2781 STRLEN clen;
2765 char *cdata = SvPVbyte (chksum, clen); 2782 char *cdata = SvPVbyte (chksum, clen);
2766 clen = min (CHKSUM_SIZE, clen); 2783 clen = min (CHKSUM_MAXLEN, clen);
2767 2784
2785 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2786
2768 if (memcmp (d->chksum, cdata, clen)) 2787 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2769 { 2788 {
2789 d->chksum_len = clen;
2770 memcpy (d->chksum, cdata, clen); 2790 memcpy (d->chksum, cdata, clen);
2771 2791
2772 // invalidate existing client face info 2792 // invalidate existing client face info
2773 for_all_clients (ns) 2793 for_all_clients (ns)
2774 if (ns->faceset == faceset) 2794 if (ns->faceset == faceset)
2789 2809
2790SV *get_chksum (faceidx idx, int faceset = 0) 2810SV *get_chksum (faceidx idx, int faceset = 0)
2791 CODE: 2811 CODE:
2792 facedata *d = face_data (idx, faceset); 2812 facedata *d = face_data (idx, faceset);
2793 if (!d) XSRETURN_UNDEF; 2813 if (!d) XSRETURN_UNDEF;
2794 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2814 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2795 OUTPUT: 2815 OUTPUT:
2796 RETVAL 2816 RETVAL
2797 2817
2798SV *get_data (faceidx idx, int faceset = 0) 2818SV *get_data (faceidx idx, int faceset = 0)
2799 CODE: 2819 CODE:
2819 ns->force_newmap = true; 2839 ns->force_newmap = true;
2820 } 2840 }
2821 2841
2822MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2842MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2823 2843
2824#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2844#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2825 2845
2826animidx anim_find (utf8_string name) 2846animidx anim_find (utf8_string name)
2827 CODE: 2847 CODE:
2828 RETVAL = animation::find (name).number; 2848 RETVAL = animation::find (name).number;
2829 OUTPUT: RETVAL 2849 OUTPUT: RETVAL
2844 } 2864 }
2845 else 2865 else
2846 anim = &animation::create (name, av_len (av) + 1, facings); 2866 anim = &animation::create (name, av_len (av) + 1, facings);
2847 2867
2848 for (int i = 0; i < anim->num_animations; ++i) 2868 for (int i = 0; i < anim->num_animations; ++i)
2849 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2869 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2850} 2870}
2851 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2852 2872
2853void invalidate_all () 2873void invalidate_all ()
2854 CODE: 2874 CODE:
2855 for_all_clients (ns) 2875 for_all_clients (ns)
2856 ns->anims_sent.reset (); 2876 ns->anims_sent.reset ();
2857 2877
2858MODULE = cf PACKAGE = cf::object::freezer 2878MODULE = cf PACKAGE = cf::object::freezer
2859 2879
2860INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2861 2881
2862SV * 2882SV *
2863new (char *klass) 2883new (char *klass)
2864 CODE: 2884 CODE:
2865 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2885 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 sv_to (sv, self); 2892 sv_to (sv, self);
2873 delete self; 2893 delete self;
2874 2894
2875MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
2876 2896
2877INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
2878 2906
2879SV * 2907SV *
2880new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
2881 CODE: 2909 CODE:
2882 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
2908 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2909 2937
2910 self->skip (); 2938 self->skip ();
2911 } 2939 }
2912 2940
2941MODULE = cf PACKAGE = cf::layout
2942
2943INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2944

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