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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.305 by root, Fri Oct 31 14:13:46 2008 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
73static AV *av_reflect;
76 74
77bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
79 77
80static HV 78static HV
86 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
92 99
93#ifndef newSVpv_utf8 100#ifndef newSVpv_utf8
94static inline SV * 101static SV *
95newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
96{ 103{
97 if (!s) 104 if (!s)
98 return newSV (0); 105 return newSV (0);
99 106
102 return sv; 109 return sv;
103} 110}
104#endif 111#endif
105 112
106#ifndef newSVpvn_utf8 113#ifndef newSVpvn_utf8
107static inline SV * 114static SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{ 116{
110 if (!s) 117 if (!s)
111 return newSV (0); 118 return newSV (0);
112 119
116 SvUTF8_on (sv); 123 SvUTF8_on (sv);
117 124
118 return sv; 125 return sv;
119} 126}
120#endif 127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
143}
121 144
122// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
123template<class super> 146template<class super>
124static super * 147static super *
125is_a (attachable *at) 148is_a (attachable *at)
158 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
159 hv_clear (self); 182 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
162 185
163 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self); 187 assert (!this->self);
165 } 188 }
166} 189}
167 190
168void 191void
202attachable::destroy () 225attachable::destroy ()
203{ 226{
204 if (destroyed ()) 227 if (destroyed ())
205 return; 228 return;
206 229
207 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
208 do_destroy (); 231 do_destroy ();
209 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
210} 239}
211 240
212void 241void
213attachable::check_mortals () 242attachable::check_mortals ()
214{ 243{
230 259
231 if (0) 260 if (0)
232 { 261 {
233 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
235 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
236 } 266 }
237 } 267 }
238 } 268 }
239 269
259 } 289 }
260 else 290 else
261 { 291 {
262 mortals.erase (i); 292 mortals.erase (i);
263 obj->sever_self (); 293 obj->sever_self ();
264 delete obj; 294 obj->do_delete ();
265 } 295 }
266 } 296 }
267} 297}
268 298
269void 299void
286 316
287 attach = src.attach; 317 attach = src.attach;
288 return *this; 318 return *this;
289} 319}
290 320
321#if 0
291template<typename T> 322template<typename T>
292static bool 323static bool
293find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
294{ 325{
295 char *s = (char *)obj; 326 char *s = (char *)obj;
303 334
304 return false; 335 return false;
305} 336}
306 337
307// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
308void 339static void
309find_backref (void *ptr) 340find_backref (void *ptr)
310{ 341{
311 for_all_objects (op) 342 for_all_objects (op)
312 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 348 fprintf (stderr, "P %p\n", pl);
318 349
319 for_all_clients (ns) 350 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
322
323} 353}
354#endif
324 355
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 357
327static SV * 358static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
329{ 360{
330 SV *sv;
331
332 if (!ptr) 361 if (!ptr)
333 return newSV (0); 362 return newSV (0);
334 363
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
337} 372}
338 373
339static int 374static int
340attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{ 376{
353 return 0; 388 return 0;
354} 389}
355 390
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357 392
358static SV * 393static SV * noinline
359newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
360{ 395{
361 if (!obj) 396 if (!obj)
362 return newSV (0); 397 return newSV (0);
363 398
381 416
382 return sv; 417 return sv;
383 } 418 }
384} 419}
385 420
421#if 0 // unused
386static void 422static void
387clearSVptr (SV *sv) 423clearSVptr (SV *sv)
388{ 424{
389 if (SvROK (sv)) 425 if (SvROK (sv))
390 sv = SvRV (sv); 426 sv = SvRV (sv);
391 427
392 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
394} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
395 447
396static long 448static long
397SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
398{ 450{
399 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
401 453
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 455}
409 456
410static long 457static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
412{ 459{
413 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
414 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
415 else
416 return 0;
417} 463}
418 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
443 547
444inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
446 550
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 553
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 555
452inline SV *to_sv (dynbuf * v) 556static inline SV *to_sv (dynbuf * v)
453{ 557{
454 SV *sv = newSV (0); 558 SV *sv = newSV (0);
455 559
456 sv_upgrade (sv, SVt_PV); 560 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 561 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 565 *SvEND (sv) = 0;
462 566
463 return sv; 567 return sv;
464} 568}
465 569
466inline SV *to_sv (dynbuf_text * v) 570static inline SV *to_sv (dynbuf_text * v)
467{ 571{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 572 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 573 SvUTF8_on (sv);
470 return sv; 574 return sv;
471} 575}
472 576
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 605
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 608
504template<class T> 609template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 611
507template<int N> 612template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 614
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 619
515inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
516{ 621{
517 STRLEN len; 622 STRLEN len;
518 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 624 v.assign (data, len);
520} 625}
521 626
522inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
523{ 628{
524 if (!v.parse (SvPV_nolen (sv))) 629 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 631}
527 632
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 634
530static SV * 635static SV *
531newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
532{ 637{
533 SV *sv; 638 SV *sv;
607 va_end (ap); 712 va_end (ap);
608 713
609 return sv; 714 return sv;
610} 715}
611 716
717// typemap support, mostly to avoid excessive inlining
718template<class type>
719static void noinline
720cf_obj_to (SV *arg, type &var)
721{
722 sv_to (arg, var);
723 if (expect_false (!var))
724 croak ("must not pass invalid/null cf_obj here");
725}
726
727template<class object>
728static void noinline
729cf_obj_ornull_to (SV *arg, object *&var)
730{
731 if (SvOK (arg))
732 {
733 sv_to (arg, var);
734 if (expect_false (!var))
735 croak ("unable to convert perl object to C++ object");
736 }
737 else
738 var = 0;
739}
740
612////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
613 742
614SV * 743static SV *
615registry (attachable *ext) 744registry (attachable *ext)
616{ 745{
617 if (!ext->cb) 746 if (!ext->cb)
618 ext->cb = newAV (); 747 ext->cb = newAV ();
619 748
645 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
646 } 775 }
647 776
648 eval_pv ( 777 eval_pv (
649 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
650 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
651 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
652 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
653 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
654 "require cf;\n", 783 "require cf;\n",
655 0 784 0
656 ); 785 );
657 786
658 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV)); 789 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE); 790 exit (EXIT_FAILURE);
662 } 791 }
663} 792}
664 793
794void
665void cfperl_main () 795cfperl_main ()
666{ 796{
667 dSP; 797 dSP;
668 798
669 PUSHMARK (SP); 799 PUSHMARK (SP);
670 PUTBACK; 800 PUTBACK;
695# undef def 825# undef def
696}; 826};
697 827
698#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 828#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
699 829
700static void 830static void noinline
701gather_callbacks (AV *&callbacks, AV *registry, event_type event) 831gather_callbacks (AV *&callbacks, AV *registry, event_type event)
702{ 832{
703 // event must be in array 833 // event must be in array
704 if (event >= 0 && event <= AvFILLp (registry)) 834 if (event >= 0 && event <= AvFILLp (registry))
705 { 835 {
791{ 921{
792 attachable::gather_callbacks (callbacks, event); 922 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event); 923 ::gather_callbacks (callbacks, cb_map, event);
794} 924}
795 925
796void 926static void noinline
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 927_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{ 928{
799 for (int event = 0; event <= AvFILLp (registry); ++event) 929 for (int event = 0; event <= AvFILLp (registry); ++event)
800 { 930 {
801 SV *cbs_ = AvARRAY (registry)[event]; 931 SV *cbs_ = AvARRAY (registry)[event];
811 } 941 }
812 } 942 }
813} 943}
814 944
815// very slow and inefficient way to recalculate the global want bitsets 945// very slow and inefficient way to recalculate the global want bitsets
816void 946static void
817_recalc_want () 947_recalc_want ()
818{ 948{
819 ev_want_event.reset (); 949 ev_want_event.reset ();
820 950
821 _recalc_want (ev_want_event, cb_global); 951 _recalc_want (ev_want_event, cb_global);
894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
895 } 1025 }
896 1026
897 va_end (ap); 1027 va_end (ap);
898 1028
899 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
900 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
901 1031
902 CALL_END; 1032 CALL_END;
903 1033
904 return count; 1034 return count;
905} 1035}
906 1036
907SV * 1037static SV *
908cfperl_result (int idx) 1038cfperl_result (int idx)
909{ 1039{
910 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
911 if (!av) 1041 if (!av)
912 return &PL_sv_undef; 1042 return &PL_sv_undef;
931} 1061}
932 1062
933///////////////////////////////////////////////////////////////////////////// 1063/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions 1064// various c++ => perl glue functions
935 1065
1066void
936void cfperl_tick () 1067cfperl_tick ()
937{ 1068{
938 tick_pending = 1; 1069 tick_pending = 1;
939 1070
940 if (tick_inhibit) 1071 if (tick_inhibit)
941 return; 1072 return;
944 1075
945 dSP; 1076 dSP;
946 1077
947 PUSHMARK (SP); 1078 PUSHMARK (SP);
948 PUTBACK; 1079 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
950 1081
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952} 1083}
953 1084
954void 1085void
977 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END; 1109 CALL_END;
979} 1110}
980 1111
981void 1112void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
983{ 1114{
984 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
985 CALL_ARG (ns); 1116 CALL_ARG (ns);
986 CALL_ARG (type); 1117 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color); 1119 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
990 CALL_END; 1121 CALL_END;
991} 1122}
992 1123
993int 1124int
994cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
996 int can; 1127 int can;
997 1128
998 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
999 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
1000 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1002 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
1003 CALL_END; 1134 CALL_END;
1004 1135
1005 return can; 1136 return can;
1006} 1137}
1007 1138
1139void
1140cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1141{
1142 CALL_BEGIN (4);
1143 CALL_ARG (ob);
1144 CALL_ARG (state);
1145 CALL_ARG (activator);
1146 CALL_ARG (originator);
1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1148 CALL_END;
1149}
1150
1008player * 1151player *
1009player::find (const char *name) 1152player::find (const_utf8_string name)
1010{ 1153{
1011 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
1012 CALL_ARG (name); 1155 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
1014 1157
1019 1162
1020 return retval; 1163 return retval;
1021} 1164}
1022 1165
1023maptile * 1166maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1025{ 1168{
1026 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1027 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1028 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1029 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031 1175
1032 maptile *retval = 0; 1176 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1034 1178
1036 1180
1037 return retval; 1181 return retval;
1038} 1182}
1039 1183
1040maptile * 1184maptile *
1041maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
1042{ 1186{
1043 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
1044 CALL_ARG (path); 1188 CALL_ARG (path);
1045 CALL_ARG (origin); 1189 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1052 1196
1053 return retval; 1197 return retval;
1054} 1198}
1055 1199
1056maptile * 1200maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1058{ 1202{
1059 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1060 CALL_ARG (path); 1204 CALL_ARG (path);
1061 CALL_ARG (origin); 1205 CALL_ARG (origin);
1062 CALL_ARG (load); 1206 CALL_ARG (load);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1222 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END; 1223 CALL_END;
1080} 1224}
1081 1225
1082void 1226void
1083maptile::change_all_map_light (int change)
1084{
1085 CALL_BEGIN (1);
1086 CALL_ARG (change);
1087 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1088 CALL_END;
1089}
1090
1091void
1092object::enter_exit (object *exit) 1227object::enter_exit (object *exit)
1093{ 1228{
1094 if (type != PLAYER) 1229 if (type != PLAYER)
1095 return; 1230 return;
1096 1231
1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1101 CALL_END; 1236 CALL_END;
1102} 1237}
1103 1238
1104void 1239void
1105object::player_goto (const char *path, int x, int y) 1240object::player_goto (const_utf8_string path, int x, int y)
1106{ 1241{
1107 if (type != PLAYER) 1242 if (type != PLAYER)
1108 return; 1243 return;
1109 1244
1110 CALL_BEGIN (4); 1245 CALL_BEGIN (4);
1114 CALL_ARG (y); 1249 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID); 1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END; 1251 CALL_END;
1117} 1252}
1118 1253
1119const char * 1254const_utf8_string
1120object::ref () const 1255object::ref () const
1121{ 1256{
1122 if (type == PLAYER) 1257 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1125 return 0; 1261 return 0;
1126} 1262}
1127 1263
1128object * 1264object *
1129object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1130{ 1266{
1131 object *retval = 0; 1267 object *retval = 0;
1132 1268
1133 if (ref) 1269 if (ref)
1134 { 1270 {
1144 1280
1145 return retval; 1281 return retval;
1146} 1282}
1147 1283
1148void 1284void
1149log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1150{ 1286{
1151#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1152 void *addr [20]; 1288 void *addr [20];
1153 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1154 1290
1159 CALL_CALL ("cf::_log_backtrace", G_VOID); 1295 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END; 1296 CALL_END;
1161#endif 1297#endif
1162} 1298}
1163 1299
1300bool
1301is_match_expr (const_utf8_string expr)
1302{
1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1304}
1305
1306bool
1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1308{
1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1310 expr += sizeof ("match ") - 1;
1311
1312 CALL_BEGIN (5);
1313 CALL_ARG (expr);
1314 CALL_ARG (ob);
1315 CALL_ARG (self);
1316 CALL_ARG (source);
1317 CALL_ARG (originator);
1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1319
1320 bool matched = count && SvTRUE (TOPs);
1321
1322 CALL_END;
1323
1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1349}
1350
1164///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1165 1352
1166struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1167struct CoroAPI *coroapi::GCoroAPI; 1354struct CoroAPI *coroapi::GCoroAPI;
1168 1355
1356void
1169void coroapi::do_cede_to_tick () 1357coroapi::do_cede_to_tick ()
1170{ 1358{
1171 cede_pending = 0; 1359 cede_pending = 0;
1172 cede (); 1360 cede ();
1173} 1361}
1174 1362
1198 ev_io_set ((ev_io *)this, fd, events); 1386 ev_io_set ((ev_io *)this, fd, events);
1199 if (active) start (); 1387 if (active) start ();
1200 } 1388 }
1201} 1389}
1202 1390
1203void 1391static void
1204_connect_to_perl () 1392_connect_to_perl_1 ()
1205{ 1393{
1206 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1207 1395
1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1218 1408
1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1228 cb_client = get_av ("cf::CB_CLIENT", 1); 1418 cb_client = get_av ("cf::CB_CLIENT", 1);
1229 cb_type = get_av ("cf::CB_TYPE" , 1); 1419 cb_type = get_av ("cf::CB_TYPE" , 1);
1230 cb_map = get_av ("cf::CB_MAP" , 1); 1420 cb_map = get_av ("cf::CB_MAP" , 1);
1231} 1421}
1232 1422
1423static void
1424_connect_to_perl_2 ()
1425{
1426 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1427 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1428 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1429 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1430 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1431}
1432
1233MODULE = cf PACKAGE = cf PREFIX = cf_ 1433MODULE = cf PACKAGE = cf PREFIX = cf_
1234 1434
1235BOOT: 1435BOOT:
1236{ 1436{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1437 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1438 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239 1439
1240 _connect_to_perl (); 1440 _connect_to_perl_1 ();
1241 1441
1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1442 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243 1443
1244 //{ 1444 //{
1245 // require_pv ("Time::HiRes"); 1445 // require_pv ("Time::HiRes");
1253 static const struct { 1453 static const struct {
1254 const char *name; 1454 const char *name;
1255 IV iv; 1455 IV iv;
1256 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1257# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1259 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1260 1460# include "attackinc.h"
1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1262 1468
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1264 1470
1265 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1266 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1267 1473
1268 const_iv (NUM_BODY_LOCATIONS)
1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1273 const_iv (body_wrist) const_iv (body_waist)
1274
1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1303
1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1305
1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1308
1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1316
1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1319 const_iv (WEAP_BLUD)
1320
1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357 1476
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1359
1360 const_iv (SP_RAISE_DEAD)
1361 const_iv (SP_RUNE)
1362 const_iv (SP_MAKE_MARK)
1363 const_iv (SP_BOLT)
1364 const_iv (SP_BULLET)
1365 const_iv (SP_EXPLOSION)
1366 const_iv (SP_CONE)
1367 const_iv (SP_BOMB)
1368 const_iv (SP_WONDER)
1369 const_iv (SP_SMITE)
1370 const_iv (SP_MAGIC_MISSILE)
1371 const_iv (SP_SUMMON_GOLEM)
1372 const_iv (SP_DIMENSION_DOOR)
1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1378 const_iv (SP_INVISIBLE)
1379 const_iv (SP_PROBE)
1380 const_iv (SP_HEALING)
1381 const_iv (SP_CREATE_FOOD)
1382 const_iv (SP_EARTH_TO_DUST)
1383 const_iv (SP_CHANGE_ABILITY)
1384 const_iv (SP_BLESS)
1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1397 const_iv (SP_DISPEL_RUNE)
1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408 1478
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1411 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1412 1482
1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1414
1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1417 1485
1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1419
1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1422
1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1425
1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1427
1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1432 1487
1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1435 1490
1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL)
1447
1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454
1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1456
1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1464
1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1491 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_INACTIVE) 1492 const_iv (MAP_INACTIVE)
1467 1493
1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1494 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1495 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1470 1496
1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1472
1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 1498
1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476
1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478
1479 // random map generator
1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486
1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1489
1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1500 };
1496 1501
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1504
1500 static const struct { 1505 static const struct {
1501 const char *name; 1506 const char *name;
1502 int skip; 1507 int skip;
1508# undef def 1513# undef def
1509 }; 1514 };
1510 1515
1511 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1512 1517
1513 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1514 { 1519 {
1515 AV *event = newAV (); 1520 AV *event = newAV ();
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1525 }
1526
1527 // used by autogenerated BOOT sections from genacc
1528 av_reflect = get_av ("cf::REFLECT", 1);
1521} 1529}
1522 1530
1523void _gv_clear (SV *gv) 1531void _gv_clear (SV *gv)
1524 CODE: 1532 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV); 1533 assert (SvTYPE (gv) == SVt_PVGV);
1532 f (GvGP (gv)->gp_cv); 1540 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0; 1541 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv); 1542 GvMULTI_off (gv);
1535# undef f 1543# undef f
1536 1544
1537void _connect_to_perl () 1545void _connect_to_perl_1 ()
1546
1547void _connect_to_perl_2 ()
1538 1548
1539void _recalc_want () 1549void _recalc_want ()
1540 1550
1541# not used by default anymore 1551# not used by default anymore
1542void _global_reattach () 1552void _global_reattach ()
1548 1558
1549 for_all_objects (op) 1559 for_all_objects (op)
1550 op->reattach (); 1560 op->reattach ();
1551} 1561}
1552 1562
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim () 1563void init_anim ()
1596 1564
1597void init_globals () 1565void init_globals ()
1598 1566
1599void init_experience ()
1600
1601void init_attackmess () 1567void init_attackmess ()
1602 1568
1603void init_dynamic () 1569void init_dynamic ()
1604 1570
1605void init_block ()
1606
1607void load_settings () 1571void load_settings ()
1608 1572
1573void reload_exp_table ()
1574
1609void load_materials () 1575void reload_materials ()
1610 1576
1611void init_uuid () 1577void init_uuid ()
1612 CODE: 1578 CODE:
1613 UUID::init (); 1579 UUID::init ();
1614 1580
1615void init_signals () 1581void init_signals ()
1616
1617void init_commands ()
1618 1582
1619void init_skills () 1583void init_skills ()
1620 1584
1621void init_beforeplay () 1585void init_beforeplay ()
1622 1586
1652 } 1616 }
1653 1617
1654void server_tick () 1618void server_tick ()
1655 CODE: 1619 CODE:
1656{ 1620{
1621 ev_now_update (EV_DEFAULT);
1657 NOW = ev_now (EV_DEFAULT); 1622 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1624 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1660 runtime = SvNVX (sv_runtime); 1625 runtime = SvNVX (sv_runtime);
1661 1626
1662 server_tick (); 1627 server_tick ();
1663 1628
1664 NOW = ev_time (); 1629 ev_now_update (EV_DEFAULT);
1630 NOW = ev_now (EV_DEFAULT);
1665 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1631 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1666 runtime += TICK; 1632 runtime += TICK;
1667 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1633 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1668} 1634}
1669 1635
1680 switch (items) 1646 switch (items)
1681 { 1647 {
1682 case 0: RETVAL = gen (); break; 1648 case 0: RETVAL = gen (); break;
1683 case 1: RETVAL = gen (SvUV (ST (0))); break; 1649 case 1: RETVAL = gen (SvUV (ST (0))); break;
1684 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1650 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1685 default: croak ("cf::rndm requires none, one or two parameters."); break; 1651 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1686 } 1652 }
1687} 1653}
1688 OUTPUT: 1654 OUTPUT:
1689 RETVAL 1655 RETVAL
1690 1656
1697NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1663NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1698 CODE: 1664 CODE:
1699 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1665 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1700 OUTPUT: 1666 OUTPUT:
1701 RETVAL 1667 RETVAL
1668
1669const char *ordinal (int i)
1702 1670
1703void weaken (...) 1671void weaken (...)
1704 PROTOTYPE: @ 1672 PROTOTYPE: @
1705 CODE: 1673 CODE:
1706 while (items > 0) 1674 while (items > 0)
1707 sv_rvweaken (ST (--items)); 1675 sv_rvweaken (ST (--items));
1708 1676
1709void 1677void log_suspend ()
1678
1679void log_resume ()
1680
1710log_backtrace (utf8_string msg) 1681void log_backtrace (utf8_string msg)
1711 1682
1712void
1713LOG (int flags, utf8_string msg) 1683void LOG (int flags, utf8_string msg)
1714 PROTOTYPE: $$ 1684 PROTOTYPE: $$
1715 C_ARGS: flags, "%s", msg 1685 C_ARGS: flags, "%s", msg
1716 1686
1717octet_string path_combine (octet_string base, octet_string path) 1687octet_string path_combine (octet_string base, octet_string path)
1718 PROTOTYPE: $$ 1688 PROTOTYPE: $$
1765 1735
1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1767 INIT: 1737 INIT:
1768#if __GLIBC__ 1738#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024); 1739 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif 1744#endif
1774 1745
1775int munlockall () 1746int munlockall ()
1776 1747
1777#endif 1748#endif
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1766 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1767 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1768 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1769 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif 1770#endif
1800 EXTEND (SP, 2*2); 1771 EXTEND (SP, 5*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1772 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1773 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1774 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1775 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1776 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804} 1777}
1805 1778
1806int find_animation (utf8_string text) 1779int find_animation (utf8_string text)
1807 PROTOTYPE: $ 1780 PROTOTYPE: $
1808 1781
1809int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1810 1783
1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1812 1785
1813int
1814exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1815 CODE: 1792 CODE:
1816{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1817 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1818 1795 : &PL_sv_undef;
1819 RETVAL = settings.max_level;
1820
1821 for (i = 1; i <= settings.max_level; i++)
1822 {
1823 if (levels[i] > exp)
1824 {
1825 RETVAL = i - 1;
1826 break;
1827 }
1828 }
1829}
1830 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1831 1797
1832val64
1833level_to_min_exp (int level)
1834 CODE:
1835 if (level > settings.max_level)
1836 RETVAL = levels[settings.max_level];
1837 else if (level < 1)
1838 RETVAL = 0;
1839 else
1840 RETVAL = levels[level];
1841 OUTPUT: RETVAL
1842
1843SV * 1798SV *
1844resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
1845 CODE: 1800 CODE:
1846 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1802 ? newSVpv (attacktype_desc [atnr], 0)
1803 : &PL_sv_undef;
1804 OUTPUT: RETVAL
1805
1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1847 RETVAL = newSVpv (resist_plus[atnr], 0); 1810 ? newSVpv (resist_plus [atnr], 0)
1848 else 1811 : &PL_sv_undef;
1849 XSRETURN_UNDEF; 1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
1850 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1851 1821
1852UUID 1822UUID
1853uuid_cur () 1823uuid_cur ()
1854 CODE: 1824 CODE:
1904 CODE: 1874 CODE:
1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1906 OUTPUT: 1876 OUTPUT:
1907 RETVAL 1877 RETVAL
1908 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
1909void 1884void
1910debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
1911 CODE: 1886 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on) 1888 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE; 1889 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1915 1890
1916int mortals_size () 1891int mortals_size ()
1917 CODE: 1892 CODE:
1918 RETVAL = attachable::mortals.size (); 1893 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1921#object *mortals (U32 index) 1896#object *mortals (U32 index)
1922# CODE: 1897# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1898# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL 1899# OUTPUT: RETVAL
1925 1900
1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1901INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1927 1902
1928MODULE = cf PACKAGE = cf::global 1903MODULE = cf PACKAGE = cf::global
1929 1904
1930int invoke (SV *klass, int event, ...) 1905int invoke (SV *klass, int event, ...)
1931 CODE: 1906 CODE:
1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1910 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1936 OUTPUT: RETVAL 1911 OUTPUT: RETVAL
1937 1912
1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1913MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1939 1914
1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1915INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1941 1916
1942int invoke (object *op, int event, ...) 1917int invoke (object *op, int event, ...)
1943 CODE: 1918 CODE:
1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1919 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1972int mortals_size () 1947int mortals_size ()
1973 CODE: 1948 CODE:
1974 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1976 1951
1977const char *slot_use_name (U32 slot) 1952const_utf8_string slot_name (U32 slot)
1978 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
1979 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
1980 CODE: 1957 CODE:
1981{ 1958{
1982 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
1984 1961
1985 switch (ix) 1962 switch (ix)
1986 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
1987 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1989 } 1967 }
1990} 1968}
1991 OUTPUT: 1969 OUTPUT:
1992 RETVAL 1970 RETVAL
1993 1971
2038 OUTPUT: 2016 OUTPUT:
2039 RETVAL 2017 RETVAL
2040 2018
2041object *find_best_object_match (object *op, utf8_string match) 2019object *find_best_object_match (object *op, utf8_string match)
2042 2020
2043object *find_marked_object (object *op)
2044
2045int need_identify (object *obj);
2046
2047int apply_shop_mat (object *shop_mat, object *op); 2021int apply_shop_mat (object *shop_mat, object *op);
2048 2022
2049int move (object *op, int dir, object *originator = op) 2023int move (object *op, int dir, object *originator = op)
2050 CODE: 2024 CODE:
2051 RETVAL = move_ob (op, dir, originator); 2025 RETVAL = op->move (dir, originator);
2052 OUTPUT: 2026 OUTPUT:
2053 RETVAL 2027 RETVAL
2054 2028
2055void apply (object *applier, object *applied, int flags = 0)
2056 CODE:
2057 manual_apply (applied, applier, flags);
2058
2059void apply_below (object *op) 2029void apply_below (object *op)
2060 CODE: 2030 CODE:
2061 player_apply_below (op); 2031 player_apply_below (op);
2062 2032
2063int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2033int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2034
2035int casting_level (object *caster, object *spell)
2064 2036
2065int pay_item (object *op, object *buyer) 2037int pay_item (object *op, object *buyer)
2066 CODE: 2038 CODE:
2067 RETVAL = pay_for_item (op, buyer); 2039 RETVAL = pay_for_item (op, buyer);
2068 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2105 2077
2106void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
2107 2079
2108void update_object (object *op, int action) 2080void update_object (object *op, int action)
2109 2081
2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2111 2083
2112void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2113 2085
2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2115 2087
2116int calc_skill_exp (object *who, object *op, object *skill); 2088int calc_skill_exp (object *who, object *op, object *skill)
2117 2089
2118void push_button (object *op); 2090void push_button (object *op, object *originator)
2119 2091
2120void use_trigger (object *op); 2092void use_trigger (object *op, object *originator)
2121 2093
2122void add_button_link (object *button, maptile *map, int connected);
2123
2124void remove_button_link (object *op);
2125
2126void handle_apply_yield (object *op); 2094void handle_apply_yield (object *op)
2127 2095
2096int convert_item (object *item, object *converter)
2097
2098void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2128 2099
2129MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2100MODULE = cf PACKAGE = cf::object PREFIX = cf_
2130 2101
2131# no clean way to get an object from an archetype - stupid idiotic 2102# no clean way to get an object from an archetype - stupid idiotic
2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2103# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2136 CODE: 2107 CODE:
2137 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2108 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2138 OUTPUT: 2109 OUTPUT:
2139 RETVAL 2110 RETVAL
2140 2111
2112object *generate (utf8_string arch, object *creator)
2113 CODE:
2114 object *obj = get_archetype (arch);
2115 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2116 RETVAL = obj;
2117 OUTPUT:
2118 RETVAL
2119
2141object *find_object (U32 tag) 2120object *find_object (U32 tag)
2121
2122object *find_object_uuid (UUID i)
2142 2123
2143# TODO: nuke 2124# TODO: nuke
2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2145 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
2146 CODE: 2127 CODE:
2147{ 2128{
2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2130
2131 if (RETVAL->destroyed ())
2132 RETVAL = 0;
2149} 2133}
2150 2134
2151shstr 2135shstr
2152object::kv_get (shstr key) 2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2153 2141
2154void 2142void
2155object::kv_del (shstr key) 2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2156 2146
2157void 2147void
2158object::kv_set (shstr key, shstr value) 2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2159 2151
2160object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2161 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2162 PREINIT: 2154 PREINIT:
2163 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2166 PROTOTYPE: $$;$ 2158 PROTOTYPE: $$;$
2167 PPCODE: 2159 PPCODE:
2168{ 2160{
2169 rv_vector rv; 2161 rv_vector rv;
2170 2162
2171 PUTBACK;
2172 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174 2164
2175 EXTEND (SP, 5); 2165 EXTEND (SP, 5);
2176 PUSHs (newSVuv (rv.distance)); 2166 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2177 PUSHs (newSViv (rv.distance_x)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2178 PUSHs (newSViv (rv.distance_y)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2179 PUSHs (newSViv (rv.direction)); 2169 PUSHs (sv_2mortal (newSViv (rv.direction)));
2180 PUSHs (to_sv (rv.part)); 2170 PUSHs (sv_2mortal (to_sv (rv.part)));
2181} 2171}
2182 2172
2183bool on_same_map_as (object *ob, object *other) 2173bool on_same_map_as (object *ob, object *other)
2184 CODE: 2174 CODE:
2185 RETVAL = on_same_map (ob, other); 2175 RETVAL = on_same_map (ob, other);
2205 RETVAL = op->contr; 2195 RETVAL = op->contr;
2206 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2207 2197
2208bool move_player (object *op, int dir) 2198bool move_player (object *op, int dir)
2209 2199
2210void check_score (object *op)
2211
2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2200void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2213 CODE: 2201 CODE:
2214 new_draw_info (flags, 0, op, txt); 2202 new_draw_info (flags, 0, op, txt);
2215 2203
2216void kill_player (object *op) 2204void kill_player (object *op)
2228int command_arrest (object *op, utf8_string params) 2216int command_arrest (object *op, utf8_string params)
2229 2217
2230 2218
2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2232 2220
2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2221INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2234 2222
2235int invoke (player *pl, int event, ...) 2223int invoke (player *pl, int event, ...)
2236 CODE: 2224 CODE:
2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2225 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2226 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2248 pl->ob->stats.hp = pl->ob->stats.maxhp; 2236 pl->ob->stats.hp = pl->ob->stats.maxhp;
2249 pl->ob->stats.sp = pl->ob->stats.maxsp; 2237 pl->ob->stats.sp = pl->ob->stats.maxsp;
2250 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2238 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2251 pl->orig_stats = pl->ob->stats; 2239 pl->orig_stats = pl->ob->stats;
2252 2240
2253void clear_los (player *pl) 2241# should only be temporary
2242void esrv_new_player (player *pl)
2254 2243
2244#d# TODO: replace by blocked_los accessor, fix code using this
2255bool 2245bool
2256cell_visible (player *pl, int dx, int dy) 2246cell_visible (player *pl, int dx, int dy)
2257 CODE: 2247 CODE:
2258 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2248 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2259 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2260 OUTPUT: 2249 OUTPUT:
2261 RETVAL 2250 RETVAL
2262 2251
2263void 2252void
2264send (player *pl, SV *packet) 2253send (player *pl, SV *packet)
2329 if (op->tag) 2318 if (op->tag)
2330 XPUSHs (sv_2mortal (to_sv (op))); 2319 XPUSHs (sv_2mortal (to_sv (op)));
2331 } 2320 }
2332} 2321}
2333 2322
2334INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2323INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2324
2325void
2326adjust_daylight ()
2327 CODE:
2328 maptile::adjust_daylight ();
2329
2330int
2331outdoor_darkness (int darkness = 0)
2332 CODE:
2333 RETVAL = maptile::outdoor_darkness;
2334 if (items)
2335 maptile::outdoor_darkness = darkness;
2336 OUTPUT:
2337 RETVAL
2335 2338
2336void 2339void
2337maptile::instantiate () 2340maptile::instantiate ()
2338 2341
2339maptile *new () 2342maptile *new ()
2354 for_all_players (pl) 2357 for_all_players (pl)
2355 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2356 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2357 } 2360 }
2358 2361
2362#if 0
2363
2359void 2364void
2360maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2361 CODE: 2366 CODE:
2362{ 2367{
2368 static frac_gen<vec2d> frac;
2369
2363 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2364 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2365 2372
2366 palette = SvRV (palette); 2373 biome_plt = SvRV (biome_plt);
2367 2374
2368 STRLEN idxlen;
2369 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2370 2376
2371 for (int x = 0; x < THIS->width; ++x) 2377 for (int x = 0; x < THIS->width; ++x)
2372 for (int y = 0; y < THIS->height; ++y) 2378 for (int y = 0; y < THIS->height; ++y)
2373 { 2379 {
2374 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2375 if (op->flag [FLAG_IS_FLOOR]) 2381 if (op->flag [FLAG_IS_FLOOR])
2376 goto skip_space; 2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2420void
2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2422 CODE:
2423{
2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2425 croak ("maptile::add_underlay: palette must be arrayref");
2426
2427 palette = SvRV (palette);
2428
2429 STRLEN idxlen;
2430 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2431
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2436 if (op->flag [FLAG_IS_FLOOR])
2437 goto skip;
2377 2438
2378 { 2439 {
2379 int offs = offset + y * stride + x; 2440 int offs = offset + y * stride + x;
2441
2380 if (IN_RANGE_EXC (offs, 0, idxlen)) 2442 if (IN_RANGE_EXC (offs, 0, idxlen))
2381 { 2443 {
2382 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2444 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2383 { 2445 {
2384 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2446 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2385 ob->flag [FLAG_NO_MAP_SAVE] = true; 2447 ob->flag [FLAG_NO_MAP_SAVE] = true;
2386 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2448 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2387 2449
2388 if (ob->randomitems) 2450 if (ob->randomitems && !ob->above)
2389 { 2451 {
2390 if (!ob->above)
2391 {
2392 ob->create_treasure (ob->randomitems); 2452 ob->create_treasure (ob->randomitems);
2393 2453
2394 for (object *op = ob->above; op; op = op->above) 2454 for (object *op = ob->above; op; op = op->above)
2395 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2396 } 2456 // TODO: if this is a pickable object, then the item
2397 2457 // will at a bit weird - saving inside the player
2398 ob->randomitems = 0; 2458 // will clear the flag, but when the player drops
2459 // it without logging out, it keeps the flag.
2460 // nobody has reported this, but this can be rather
2461 // annoying on persistent maps.
2399 } 2462 }
2400 } 2463 }
2401 } 2464 }
2402 } 2465 }
2403
2404 skip_space: ; 2466 skip: ;
2405 } 2467 }
2406} 2468}
2407 2469
2408void 2470void
2409maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2471maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2419 2481
2420 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2482 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2421 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2483 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2422 2484
2423 for (int i = av_len ((AV *)palette) + 1; i--; ) 2485 for (int i = av_len ((AV *)palette) + 1; i--; )
2424 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2486 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2425 2487
2426 for (int y = 0; y < THIS->height; ++y) 2488 for (int y = 0; y < THIS->height; ++y)
2427 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2489 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2428 2490
2429 sfree (THIS->regions, THIS->size ()); 2491 sfree (THIS->regions, THIS->size ());
2439 for (int x = 0; x < THIS->width; ++x) 2501 for (int x = 0; x < THIS->width; ++x)
2440 for (int y = 0; y < THIS->height; ++y) 2502 for (int y = 0; y < THIS->height; ++y)
2441 { 2503 {
2442 region *rgn = THIS->region (x, y); 2504 region *rgn = THIS->region (x, y);
2443 2505
2444 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2445 if (object *op = THIS->at (x, y).top) 2506 if (object *op = THIS->at (x, y).top)
2446 if (rgn->treasure && rndm () < rgn->treasure_density) 2507 if (rgn->treasure && rndm () < rgn->treasure_density)
2447 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2508 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2448 } 2509 }
2449 2510
2450int out_of_map (maptile *map, int x, int y) 2511int out_of_map (maptile *map, int x, int y)
2451 2512
2452void 2513void
2453trigger (maptile *map, long connection, bool state = true) 2514find_link (maptile *map, shstr_tmp connection)
2454 CODE:
2455 activate_connection (map, connection, state);
2456
2457void
2458get_connection (maptile *map, long connection)
2459 PPCODE: 2515 PPCODE:
2460 oblinkpt *obp = get_connection_links (map, connection); 2516 if (oblinkpt *obp = map->find_link (connection))
2461 if (obp)
2462 for (objectlink *ol = obp->link; ol; ol = ol->next) 2517 for (objectlink *ol = obp->link; ol; ol = ol->next)
2463 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2518 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2464 2519
2465void 2520void
2466get_map_flags (maptile *map, int x, int y) 2521xy_normalise (maptile *map, int x, int y, int dir = 0)
2467 PPCODE: 2522 PPCODE:
2468{ 2523{
2469 maptile *nmap = 0; 2524 mapxy pos (map, x, y);
2470 I16 nx = 0, ny = 0; 2525 if (!pos.move (dir).normalise ())
2526 XSRETURN_EMPTY;
2471 2527
2472 PUTBACK;
2473 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2474 SPAGAIN;
2475
2476 EXTEND (SP, 4); 2528 EXTEND (SP, 3);
2477 PUSHs (sv_2mortal (newSViv (flags)));
2478
2479 if (GIMME_V == G_ARRAY)
2480 {
2481 PUSHs (sv_2mortal (to_sv (nmap))); 2529 PUSHs (sv_2mortal (to_sv (pos.m)));
2482 PUSHs (sv_2mortal (newSViv (nx))); 2530 PUSHs (sv_2mortal (to_sv (pos.x)));
2483 PUSHs (sv_2mortal (newSViv (ny))); 2531 PUSHs (sv_2mortal (to_sv (pos.y)));
2484 }
2485} 2532}
2486 2533
2487mapspace * 2534mapspace *
2488ms (maptile *map, unsigned int x, unsigned int y) 2535ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2489 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2490 CODE: 2537 CODE:
2491{ 2538{
2492 maptile *nmap = 0; 2539 mapxy pos (map, x, y);
2493 I16 nx, ny; 2540 if (!pos.move (dir).normalise ())
2494
2495 PUTBACK;
2496 get_map_flags (map, &nmap, x, y, &nx, &ny);
2497 SPAGAIN;
2498
2499 if (!nmap)
2500 XSRETURN_UNDEF; 2541 XSRETURN_UNDEF;
2501 2542
2502 RETVAL = &nmap->at (nx, ny); 2543 RETVAL = &*pos;
2503} 2544}
2504 OUTPUT: 2545 OUTPUT:
2505 RETVAL 2546 RETVAL
2506 2547
2507void 2548void
2508at (maptile *map, unsigned int x, unsigned int y) 2549at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2509 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$;$
2510 PPCODE: 2551 PPCODE:
2511{ 2552 mapxy pos (map, x, y);
2512 maptile *nmap = 0; 2553 if (pos.move (dir).normalise ())
2513 I16 nx, ny;
2514
2515 PUTBACK;
2516 get_map_flags (map, &nmap, x, y, &nx, &ny);
2517 SPAGAIN;
2518
2519 if (nmap)
2520 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2554 for (object *o = pos->bot; o; o = o->above)
2521 XPUSHs (sv_2mortal (to_sv (o))); 2555 XPUSHs (sv_2mortal (to_sv (o)));
2522}
2523 2556
2524SV * 2557SV *
2525bot_at (maptile *obj, unsigned int x, unsigned int y) 2558bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2526 PROTOTYPE: $$$ 2559 PROTOTYPE: $$$;$
2527 ALIAS: 2560 ALIAS:
2528 top_at = 1 2561 top_at = 1
2529 flags_at = 2 2562 flags_at = 2
2530 light_at = 3 2563 light_at = 3
2531 move_block_at = 4 2564 move_block_at = 4
2532 move_slow_at = 5 2565 move_slow_at = 5
2533 move_on_at = 6 2566 move_on_at = 6
2534 move_off_at = 7 2567 move_off_at = 7
2535 INIT:
2536 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2537 CODE: 2568 CODE:
2569{
2570 mapxy pos (map, x, y);
2571 if (!pos.move (dir).normalise ())
2572 XSRETURN_UNDEF;
2573
2574 mapspace &ms = *pos;
2575
2576 ms.update ();
2577
2538 switch (ix) 2578 switch (ix)
2539 { 2579 {
2540 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2580 case 0: RETVAL = to_sv (ms.bot ); break;
2541 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2581 case 1: RETVAL = to_sv (ms.top ); break;
2542 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2582 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2543 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2583 case 3: RETVAL = newSViv (ms.light ); break;
2544 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2584 case 4: RETVAL = newSVuv (ms.move_block); break;
2545 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2585 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2546 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2586 case 6: RETVAL = newSVuv (ms.move_on ); break;
2547 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2587 case 7: RETVAL = newSVuv (ms.move_off ); break;
2548 } 2588 }
2589}
2549 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2550
2551void fix_walls (maptile *map, int x, int y)
2552
2553void fix_walls_around (maptile *map, int x, int y)
2554 2591
2555# worst xs function of my life 2592# worst xs function of my life
2556bool 2593bool
2557_create_random_map (\ 2594_create_random_map (maptile *self, SV *options)
2558 maptile *self,\
2559 utf8_string wallstyle,\
2560 utf8_string wall_name,\
2561 utf8_string floorstyle,\
2562 utf8_string monsterstyle,\
2563 utf8_string treasurestyle,\
2564 utf8_string layoutstyle,\
2565 utf8_string doorstyle,\
2566 utf8_string decorstyle,\
2567 utf8_string origin_map,\
2568 utf8_string final_map,\
2569 utf8_string exitstyle,\
2570 utf8_string this_map,\
2571 utf8_string exit_on_final_map,\
2572 int xsize,\
2573 int ysize,\
2574 int expand2x,\
2575 int layoutoptions1,\
2576 int layoutoptions2,\
2577 int layoutoptions3,\
2578 int symmetry,\
2579 int difficulty,\
2580 int difficulty_given,\
2581 float difficulty_increase,\
2582 int dungeon_level,\
2583 int dungeon_depth,\
2584 int decoroptions,\
2585 int orientation,\
2586 int origin_y,\
2587 int origin_x,\
2588 U32 random_seed,\
2589 val64 total_map_hp,\
2590 int map_layout_style,\
2591 int treasureoptions,\
2592 int symmetry_used,\
2593 region *region,\
2594 utf8_string custom\
2595)
2596 CODE: 2595 CODE:
2597{ 2596{
2598 random_map_params rmp; 2597 random_map_params rmp ((HV *)SvRV (options));
2599
2600 assign (rmp.wallstyle , wallstyle);
2601 assign (rmp.wall_name , wall_name);
2602 assign (rmp.floorstyle , floorstyle);
2603 assign (rmp.monsterstyle , monsterstyle);
2604 assign (rmp.treasurestyle , treasurestyle);
2605 assign (rmp.layoutstyle , layoutstyle);
2606 assign (rmp.doorstyle , doorstyle);
2607 assign (rmp.decorstyle , decorstyle);
2608 assign (rmp.exitstyle , exitstyle);
2609 assign (rmp.exit_on_final_map, exit_on_final_map);
2610
2611 rmp.origin_map = origin_map;
2612 rmp.final_map = final_map;
2613 rmp.this_map = this_map;
2614 rmp.xsize = xsize;
2615 rmp.ysize = ysize;
2616 rmp.expand2x = expand2x;
2617 rmp.layoutoptions1 = layoutoptions1;
2618 rmp.layoutoptions2 = layoutoptions2;
2619 rmp.layoutoptions3 = layoutoptions3;
2620 rmp.symmetry = symmetry;
2621 rmp.difficulty = difficulty;
2622 rmp.difficulty_given = difficulty_given;
2623 rmp.difficulty_increase = difficulty_increase;
2624 rmp.dungeon_level = dungeon_level;
2625 rmp.dungeon_depth = dungeon_depth;
2626 rmp.decoroptions = decoroptions;
2627 rmp.orientation = orientation;
2628 rmp.origin_y = origin_y;
2629 rmp.origin_x = origin_x;
2630 rmp.random_seed = random_seed;
2631 rmp.total_map_hp = (uint64_t) total_map_hp;
2632 rmp.map_layout_style = map_layout_style;
2633 rmp.treasureoptions = treasureoptions;
2634 rmp.symmetry_used = symmetry_used;
2635 rmp.region = region;
2636 rmp.custom = custom;
2637
2638 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2639} 2599}
2640 OUTPUT: 2600 OUTPUT:
2641 RETVAL 2601 RETVAL
2642 2602
2643MODULE = cf PACKAGE = cf::mapspace 2603MODULE = cf PACKAGE = cf::mapspace
2644 2604
2645INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2605INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2646 2606
2647MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2648 2608
2649int archetypes_size () 2609int archetypes_size ()
2650 CODE: 2610 CODE:
2654archetype *archetypes (U32 index) 2614archetype *archetypes (U32 index)
2655 CODE: 2615 CODE:
2656 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2657 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2658 2618
2659object *instantiate (archetype *arch)
2660 CODE:
2661 RETVAL = arch_to_object (arch);
2662 OUTPUT:
2663 RETVAL
2664
2665INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2619INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2666 2620
2667MODULE = cf PACKAGE = cf::party 2621MODULE = cf PACKAGE = cf::party
2668 2622
2669partylist *first () 2623partylist *first ()
2670 PROTOTYPE: 2624 PROTOTYPE:
2671 CODE: 2625 CODE:
2672 RETVAL = get_firstparty (); 2626 RETVAL = get_firstparty ();
2673 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2674 2628
2675INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2629INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2676 2630
2677MODULE = cf PACKAGE = cf::region 2631MODULE = cf PACKAGE = cf::region
2678 2632
2679void 2633void
2680list () 2634list ()
2681 PPCODE: 2635 PPCODE:
2682 for_all_regions (rgn) 2636 for_all_regions (rgn)
2683 XPUSHs (sv_2mortal (to_sv (rgn))); 2637 XPUSHs (sv_2mortal (to_sv (rgn)));
2684 2638
2685region *find (utf8_string name)
2686 PROTOTYPE: $
2687 CODE:
2688 RETVAL = region::find (name);
2689 OUTPUT: RETVAL
2690
2691region *find_fuzzy (utf8_string name)
2692 PROTOTYPE: $
2693 CODE:
2694 RETVAL = region::find_fuzzy (name);
2695 OUTPUT: RETVAL
2696
2697int specificity (region *rgn) 2639int specificity (region *rgn)
2698 CODE: 2640 CODE:
2699 RETVAL = 0; 2641 RETVAL = 0;
2700 while (rgn = rgn->parent) 2642 while (rgn = rgn->parent)
2701 RETVAL++; 2643 RETVAL++;
2702 OUTPUT: RETVAL 2644 OUTPUT: RETVAL
2703 2645
2704INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2646INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2705 2647
2706MODULE = cf PACKAGE = cf::living 2648MODULE = cf PACKAGE = cf::living
2707 2649
2708INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2650INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2709 2651
2710MODULE = cf PACKAGE = cf::settings 2652MODULE = cf PACKAGE = cf::settings
2711 2653
2712INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2654INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2713 2655
2714MODULE = cf PACKAGE = cf::client 2656MODULE = cf PACKAGE = cf::client
2715 2657
2716INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2658INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2717 2659
2718int invoke (client *ns, int event, ...) 2660int invoke (client *ns, int event, ...)
2719 CODE: 2661 CODE:
2720 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2662 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2721 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2663 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2787 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2729 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2788 old_sound_index [idx] = face; 2730 old_sound_index [idx] = face;
2789 2731
2790MODULE = cf PACKAGE = cf::face PREFIX = face_ 2732MODULE = cf PACKAGE = cf::face PREFIX = face_
2791 2733
2792#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2734#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2793 2735
2794faceidx face_find (utf8_string name, faceidx defidx = 0) 2736faceidx face_find (utf8_string name, faceidx defidx = 0)
2795 2737
2796faceidx alloc (utf8_string name) 2738faceidx alloc (utf8_string name)
2797 CODE: 2739 CODE:
2804 while (!RETVAL); // crude way to leave index 0 2746 while (!RETVAL); // crude way to leave index 0
2805 2747
2806 faces [RETVAL].name = name; 2748 faces [RETVAL].name = name;
2807 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2749 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2808 2750
2809 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2751 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2810 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2752 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2753 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2811} 2754}
2812 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2813 2756
2814void set_type (faceidx idx, int value) 2757void set_type (faceidx idx, int value)
2815 ALIAS: 2758 ALIAS:
2831 2774
2832void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2775void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2833 CODE: 2776 CODE:
2834{ 2777{
2835 faceinfo *f = face_info (idx); assert (f); 2778 faceinfo *f = face_info (idx); assert (f);
2836 facedata *d = &(faceset ? f->data64 : f->data32); 2779 facedata *d = f->face + faceset;
2837 sv_to (data, d->data); 2780 sv_to (data, d->data);
2838 STRLEN clen; 2781 STRLEN clen;
2839 char *cdata = SvPVbyte (chksum, clen); 2782 char *cdata = SvPVbyte (chksum, clen);
2840 clen = min (CHKSUM_SIZE, clen); 2783 clen = min (CHKSUM_MAXLEN, clen);
2841 2784
2785 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2786
2842 if (memcmp (d->chksum, cdata, clen)) 2787 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2843 { 2788 {
2789 d->chksum_len = clen;
2844 memcpy (d->chksum, cdata, clen); 2790 memcpy (d->chksum, cdata, clen);
2845 2791
2846 // invalidate existing client face info 2792 // invalidate existing client face info
2847 for_all_clients (ns) 2793 for_all_clients (ns)
2848 if (ns->faceset == faceset) 2794 if (ns->faceset == faceset)
2863 2809
2864SV *get_chksum (faceidx idx, int faceset = 0) 2810SV *get_chksum (faceidx idx, int faceset = 0)
2865 CODE: 2811 CODE:
2866 facedata *d = face_data (idx, faceset); 2812 facedata *d = face_data (idx, faceset);
2867 if (!d) XSRETURN_UNDEF; 2813 if (!d) XSRETURN_UNDEF;
2868 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2814 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2869 OUTPUT: 2815 OUTPUT:
2870 RETVAL 2816 RETVAL
2871 2817
2872SV *get_data (faceidx idx, int faceset = 0) 2818SV *get_data (faceidx idx, int faceset = 0)
2873 CODE: 2819 CODE:
2893 ns->force_newmap = true; 2839 ns->force_newmap = true;
2894 } 2840 }
2895 2841
2896MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2842MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2897 2843
2898#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2844#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2899 2845
2900animidx anim_find (utf8_string name) 2846animidx anim_find (utf8_string name)
2901 CODE: 2847 CODE:
2902 RETVAL = animation::find (name).number; 2848 RETVAL = animation::find (name).number;
2903 OUTPUT: RETVAL 2849 OUTPUT: RETVAL
2918 } 2864 }
2919 else 2865 else
2920 anim = &animation::create (name, av_len (av) + 1, facings); 2866 anim = &animation::create (name, av_len (av) + 1, facings);
2921 2867
2922 for (int i = 0; i < anim->num_animations; ++i) 2868 for (int i = 0; i < anim->num_animations; ++i)
2923 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2869 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2924} 2870}
2925 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2926 2872
2927void invalidate_all () 2873void invalidate_all ()
2928 CODE: 2874 CODE:
2929 for_all_clients (ns) 2875 for_all_clients (ns)
2930 ns->anims_sent.reset (); 2876 ns->anims_sent.reset ();
2931 2877
2932MODULE = cf PACKAGE = cf::object::freezer 2878MODULE = cf PACKAGE = cf::object::freezer
2933 2879
2934INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2935 2881
2936SV * 2882SV *
2937new (char *klass) 2883new (char *klass)
2938 CODE: 2884 CODE:
2939 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2885 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2946 sv_to (sv, self); 2892 sv_to (sv, self);
2947 delete self; 2893 delete self;
2948 2894
2949MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
2950 2896
2951INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
2952 2906
2953SV * 2907SV *
2954new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
2955 CODE: 2909 CODE:
2956 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
2982 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2983 2937
2984 self->skip (); 2938 self->skip ();
2985 } 2939 }
2986 2940
2941MODULE = cf PACKAGE = cf::layout
2942
2943INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2944

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