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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.323 by root, Sun Oct 11 23:51:41 2009 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
53#include <perl.h> 52#include <perl.h>
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58
59extern sint64 *levels; // the experience table
60 57
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
87 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
93 99
94#ifndef newSVpv_utf8 100#ifndef newSVpv_utf8
95static inline SV * 101static SV *
96newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
97{ 103{
98 if (!s) 104 if (!s)
99 return newSV (0); 105 return newSV (0);
100 106
103 return sv; 109 return sv;
104} 110}
105#endif 111#endif
106 112
107#ifndef newSVpvn_utf8 113#ifndef newSVpvn_utf8
108static inline SV * 114static SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{ 116{
111 if (!s) 117 if (!s)
112 return newSV (0); 118 return newSV (0);
113 119
117 SvUTF8_on (sv); 123 SvUTF8_on (sv);
118 124
119 return sv; 125 return sv;
120} 126}
121#endif 127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
143}
122 144
123// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
124template<class super> 146template<class super>
125static super * 147static super *
126is_a (attachable *at) 148is_a (attachable *at)
203attachable::destroy () 225attachable::destroy ()
204{ 226{
205 if (destroyed ()) 227 if (destroyed ())
206 return; 228 return;
207 229
208 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
209 do_destroy (); 231 do_destroy ();
210 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
211} 239}
212 240
213void 241void
214attachable::check_mortals () 242attachable::check_mortals ()
215{ 243{
231 259
232 if (0) 260 if (0)
233 { 261 {
234 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
236 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
237 } 266 }
238 } 267 }
239 } 268 }
240 269
260 } 289 }
261 else 290 else
262 { 291 {
263 mortals.erase (i); 292 mortals.erase (i);
264 obj->sever_self (); 293 obj->sever_self ();
265 delete obj; 294 obj->do_delete ();
266 } 295 }
267 } 296 }
268} 297}
269 298
270void 299void
287 316
288 attach = src.attach; 317 attach = src.attach;
289 return *this; 318 return *this;
290} 319}
291 320
321#if 0
292template<typename T> 322template<typename T>
293static bool 323static bool
294find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
295{ 325{
296 char *s = (char *)obj; 326 char *s = (char *)obj;
304 334
305 return false; 335 return false;
306} 336}
307 337
308// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
309void 339static void
310find_backref (void *ptr) 340find_backref (void *ptr)
311{ 341{
312 for_all_objects (op) 342 for_all_objects (op)
313 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
319 349
320 for_all_clients (ns) 350 for_all_clients (ns)
321 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
323} 353}
354#endif
324 355
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 357
327static SV * 358static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
329{ 360{
330 SV *sv;
331
332 if (!ptr) 361 if (!ptr)
333 return newSV (0); 362 return newSV (0);
334 363
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
337} 372}
338 373
339static int 374static int
340attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{ 376{
353 return 0; 388 return 0;
354} 389}
355 390
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357 392
358static SV * 393static SV * noinline
359newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
360{ 395{
361 if (!obj) 396 if (!obj)
362 return newSV (0); 397 return newSV (0);
363 398
381 416
382 return sv; 417 return sv;
383 } 418 }
384} 419}
385 420
421#if 0 // unused
386static void 422static void
387clearSVptr (SV *sv) 423clearSVptr (SV *sv)
388{ 424{
389 if (SvROK (sv)) 425 if (SvROK (sv))
390 sv = SvRV (sv); 426 sv = SvRV (sv);
391 427
392 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
394} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
395 447
396static long 448static long
397SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
398{ 450{
399 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
401 453
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 455}
409 456
410static long noinline 457static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
412{ 459{
413 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
414 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
415 else
416 return 0;
417} 463}
418 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
443 547
444inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
446 550
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 553
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 555
452inline SV *to_sv (dynbuf * v) 556static inline SV *to_sv (dynbuf * v)
453{ 557{
454 SV *sv = newSV (0); 558 SV *sv = newSV (0);
455 559
456 sv_upgrade (sv, SVt_PV); 560 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 561 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 565 *SvEND (sv) = 0;
462 566
463 return sv; 567 return sv;
464} 568}
465 569
466inline SV *to_sv (dynbuf_text * v) 570static inline SV *to_sv (dynbuf_text * v)
467{ 571{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 572 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 573 SvUTF8_on (sv);
470 return sv; 574 return sv;
471} 575}
472 576
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 605
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 608
504template<class T> 609template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 611
507template<int N> 612template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 614
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 619
515inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
516{ 621{
517 STRLEN len; 622 STRLEN len;
518 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 624 v.assign (data, len);
520} 625}
521 626
522inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
523{ 628{
524 if (!v.parse (SvPV_nolen (sv))) 629 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 631}
527 632
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 634
530static SV * 635static SV *
531newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
532{ 637{
533 SV *sv; 638 SV *sv;
613template<class type> 718template<class type>
614static void noinline 719static void noinline
615cf_obj_to (SV *arg, type &var) 720cf_obj_to (SV *arg, type &var)
616{ 721{
617 sv_to (arg, var); 722 sv_to (arg, var);
618 if (!var) 723 if (expect_false (!var))
619 croak ("must not pass invalid/null cf_obj here"); 724 croak ("must not pass invalid/null cf_obj here");
620} 725}
621 726
622template<class object> 727template<class object>
623static void noinline 728static void noinline
624cf_obj_ornull_to (SV *arg, object *&var) 729cf_obj_ornull_to (SV *arg, object *&var)
625{ 730{
626 if (SvOK (arg)) 731 if (SvOK (arg))
627 { 732 {
628 sv_to (arg, var); 733 sv_to (arg, var);
629 if (!var) 734 if (expect_false (!var))
630 croak ("unable to convert perl object to C++ object"); 735 croak ("unable to convert perl object to C++ object");
631 } 736 }
632 else 737 else
633 var = 0; 738 var = 0;
634} 739}
635 740
636////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637 742
638SV * 743static SV *
639registry (attachable *ext) 744registry (attachable *ext)
640{ 745{
641 if (!ext->cb) 746 if (!ext->cb)
642 ext->cb = newAV (); 747 ext->cb = newAV ();
643 748
669 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
670 } 775 }
671 776
672 eval_pv ( 777 eval_pv (
673 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
674 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
675 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
676 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
677 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
678 "require cf;\n", 783 "require cf;\n",
679 0 784 0
680 ); 785 );
681 786
682 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 } 1025 }
921 1026
922 va_end (ap); 1027 va_end (ap);
923 1028
924 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
925 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
926 1031
927 CALL_END; 1032 CALL_END;
928 1033
929 return count; 1034 return count;
930} 1035}
931 1036
932SV * 1037static SV *
933cfperl_result (int idx) 1038cfperl_result (int idx)
934{ 1039{
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av) 1041 if (!av)
937 return &PL_sv_undef; 1042 return &PL_sv_undef;
970 1075
971 dSP; 1076 dSP;
972 1077
973 PUSHMARK (SP); 1078 PUSHMARK (SP);
974 PUTBACK; 1079 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
976 1081
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978} 1083}
979 1084
980void 1085void
1003 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END; 1109 CALL_END;
1005} 1110}
1006 1111
1007void 1112void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1009{ 1114{
1010 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
1011 CALL_ARG (ns); 1116 CALL_ARG (ns);
1012 CALL_ARG (type); 1117 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color); 1119 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1016 CALL_END; 1121 CALL_END;
1017} 1122}
1018 1123
1019int 1124int
1020cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
1022 int can; 1127 int can;
1023 1128
1024 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
1025 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
1026 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1028 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
1029 CALL_END; 1134 CALL_END;
1030 1135
1031 return can; 1136 return can;
1032} 1137}
1042 CALL_CALL ("cf::mapscript::activate", G_VOID); 1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END; 1148 CALL_END;
1044} 1149}
1045 1150
1046player * 1151player *
1047player::find (const char *name) 1152player::find (const_utf8_string name)
1048{ 1153{
1049 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
1050 CALL_ARG (name); 1155 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
1052 1157
1057 1162
1058 return retval; 1163 return retval;
1059} 1164}
1060 1165
1061maptile * 1166maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1063{ 1168{
1064 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1065 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1066 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1067 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069 1175
1070 maptile *retval = 0; 1176 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1072 1178
1074 1180
1075 return retval; 1181 return retval;
1076} 1182}
1077 1183
1078maptile * 1184maptile *
1079maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
1080{ 1186{
1081 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
1082 CALL_ARG (path); 1188 CALL_ARG (path);
1083 CALL_ARG (origin); 1189 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1090 1196
1091 return retval; 1197 return retval;
1092} 1198}
1093 1199
1094maptile * 1200maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1096{ 1202{
1097 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1098 CALL_ARG (path); 1204 CALL_ARG (path);
1099 CALL_ARG (origin); 1205 CALL_ARG (origin);
1100 CALL_ARG (load); 1206 CALL_ARG (load);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END; 1236 CALL_END;
1131} 1237}
1132 1238
1133void 1239void
1134object::player_goto (const char *path, int x, int y) 1240object::player_goto (const_utf8_string path, int x, int y)
1135{ 1241{
1136 if (type != PLAYER) 1242 if (type != PLAYER)
1137 return; 1243 return;
1138 1244
1139 CALL_BEGIN (4); 1245 CALL_BEGIN (4);
1143 CALL_ARG (y); 1249 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID); 1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END; 1251 CALL_END;
1146} 1252}
1147 1253
1148const char * 1254const_utf8_string
1149object::ref () const 1255object::ref () const
1150{ 1256{
1151 if (type == PLAYER) 1257 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1154 return 0; 1261 return 0;
1155} 1262}
1156 1263
1157object * 1264object *
1158object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1159{ 1266{
1160 object *retval = 0; 1267 object *retval = 0;
1161 1268
1162 if (ref) 1269 if (ref)
1163 { 1270 {
1173 1280
1174 return retval; 1281 return retval;
1175} 1282}
1176 1283
1177void 1284void
1178log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1179{ 1286{
1180#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1181 void *addr [20]; 1288 void *addr [20];
1182 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1183 1290
1189 CALL_END; 1296 CALL_END;
1190#endif 1297#endif
1191} 1298}
1192 1299
1193bool 1300bool
1194is_match_expr (const char *expr) 1301is_match_expr (const_utf8_string expr)
1195{ 1302{
1196 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1197} 1304}
1198 1305
1199bool 1306bool
1200match (const char *expr, object *ob, object *self, object *source, object *originator) 1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1201{ 1308{
1202 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1203 expr += sizeof ("match ") - 1; 1310 expr += sizeof ("match ") - 1;
1204 1311
1205 CALL_BEGIN (5); 1312 CALL_BEGIN (5);
1206 CALL_ARG (expr); 1313 CALL_ARG (expr);
1207 CALL_ARG (ob); 1314 CALL_ARG (ob);
1208 CALL_ARG (self); 1315 CALL_ARG (self);
1209 CALL_ARG (source); 1316 CALL_ARG (source);
1210 CALL_ARG (originator); 1317 CALL_ARG (originator);
1211 CALL_CALL ("cf::match::match", G_SCALAR); 1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1212 1319
1213 bool matched = count && SvTRUE (POPs); 1320 bool matched = count && SvTRUE (TOPs);
1214 1321
1215 CALL_END; 1322 CALL_END;
1216 1323
1217 return matched; 1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1218} 1349}
1219 1350
1220///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1221 1352
1222struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1256 if (active) start (); 1387 if (active) start ();
1257 } 1388 }
1258} 1389}
1259 1390
1260static void 1391static void
1261_connect_to_perl () 1392_connect_to_perl_1 ()
1262{ 1393{
1263 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1264 1395
1265 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1266 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1270 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1271 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1272 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1273 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1274 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1275 1408
1276 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1277 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1278 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1279 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1283 cb_object = get_av ("cf::CB_OBJECT", 1); 1416 cb_object = get_av ("cf::CB_OBJECT", 1);
1284 cb_player = get_av ("cf::CB_PLAYER", 1); 1417 cb_player = get_av ("cf::CB_PLAYER", 1);
1285 cb_client = get_av ("cf::CB_CLIENT", 1); 1418 cb_client = get_av ("cf::CB_CLIENT", 1);
1286 cb_type = get_av ("cf::CB_TYPE" , 1); 1419 cb_type = get_av ("cf::CB_TYPE" , 1);
1287 cb_map = get_av ("cf::CB_MAP" , 1); 1420 cb_map = get_av ("cf::CB_MAP" , 1);
1421}
1288 1422
1289 av_reflect = get_av ("cf::REFLECT" , 1); 1423static void
1424_connect_to_perl_2 ()
1425{
1426 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1427 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1428 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1429 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1430 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1290} 1431}
1291 1432
1292MODULE = cf PACKAGE = cf PREFIX = cf_ 1433MODULE = cf PACKAGE = cf PREFIX = cf_
1293 1434
1294BOOT: 1435BOOT:
1295{ 1436{
1296 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1437 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1297 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1438 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1298 1439
1299 _connect_to_perl (); 1440 _connect_to_perl_1 ();
1300 1441
1301 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1442 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1302 1443
1303 //{ 1444 //{
1304 // require_pv ("Time::HiRes"); 1445 // require_pv ("Time::HiRes");
1312 static const struct { 1453 static const struct {
1313 const char *name; 1454 const char *name;
1314 IV iv; 1455 IV iv;
1315 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1316# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1317 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1318 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1319 1460# include "attackinc.h"
1320 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1321 1468
1322 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1323 1470
1324 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1325 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1326 1473
1327 const_iv (NUM_BODY_LOCATIONS)
1328 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1329 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1330 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1331 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1332 const_iv (body_wrist) const_iv (body_waist)
1333
1334 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1335 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1336 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1337 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1338 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1339 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1340 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1341 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1342 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1343 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1344 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1345 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1346 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1347 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1348 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1349 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1350 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1352 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1353 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1354 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1355 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1356 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1357 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1358 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1359 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1360 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1361 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1362 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1363
1364 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1365
1366 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1367 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1368
1369 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1370 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1371 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1372 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1373 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1374 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1375 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1376
1377 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1378 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1379 const_iv (WEAP_BLUD)
1380
1381 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1382 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1383 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1384 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1385 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1386 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1387 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1388 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1389 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1390 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1391 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1392 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1393 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1394 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1395 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1396 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1397 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1398 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1399 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1401 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1402 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1403 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1404 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1405 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1406 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1407
1408 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1410 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1411 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1412 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1413 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1414
1415 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1416 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1417 1476
1418 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1419
1420 const_iv (SP_RAISE_DEAD)
1421 const_iv (SP_RUNE)
1422 const_iv (SP_MAKE_MARK)
1423 const_iv (SP_BOLT)
1424 const_iv (SP_BULLET)
1425 const_iv (SP_EXPLOSION)
1426 const_iv (SP_CONE)
1427 const_iv (SP_BOMB)
1428 const_iv (SP_WONDER)
1429 const_iv (SP_SMITE)
1430 const_iv (SP_MAGIC_MISSILE)
1431 const_iv (SP_SUMMON_GOLEM)
1432 const_iv (SP_DIMENSION_DOOR)
1433 const_iv (SP_MAGIC_MAPPING)
1434 const_iv (SP_MAGIC_WALL)
1435 const_iv (SP_DESTRUCTION)
1436 const_iv (SP_PERCEIVE_SELF)
1437 const_iv (SP_WORD_OF_RECALL)
1438 const_iv (SP_INVISIBLE)
1439 const_iv (SP_PROBE)
1440 const_iv (SP_HEALING)
1441 const_iv (SP_CREATE_FOOD)
1442 const_iv (SP_EARTH_TO_DUST)
1443 const_iv (SP_CHANGE_ABILITY)
1444 const_iv (SP_BLESS)
1445 const_iv (SP_CURSE)
1446 const_iv (SP_SUMMON_MONSTER)
1447 const_iv (SP_CHARGING)
1448 const_iv (SP_POLYMORPH)
1449 const_iv (SP_ALCHEMY)
1450 const_iv (SP_REMOVE_CURSE)
1451 const_iv (SP_IDENTIFY)
1452 const_iv (SP_DETECTION)
1453 const_iv (SP_MOOD_CHANGE)
1454 const_iv (SP_MOVING_BALL)
1455 const_iv (SP_SWARM)
1456 const_iv (SP_CHANGE_MANA)
1457 const_iv (SP_DISPEL_RUNE)
1458 const_iv (SP_CREATE_MISSILE)
1459 const_iv (SP_CONSECRATE)
1460 const_iv (SP_ANIMATE_WEAPON)
1461 const_iv (SP_LIGHT)
1462 const_iv (SP_CHANGE_MAP_LIGHT)
1463 const_iv (SP_FAERY_FIRE)
1464 const_iv (SP_CAUSE_DISEASE)
1465 const_iv (SP_AURA)
1466 const_iv (SP_TOWN_PORTAL)
1467 const_iv (SP_PARTY_SPELL)
1468 1478
1469 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1470 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1471 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1472 1482
1473 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1474
1475 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1476 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1477 1485
1478 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479
1480 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1481 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1482
1483 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485
1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1487
1488 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1489 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1490 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1491 const_iv (M_ICE) const_iv (M_SPECIAL)
1492 1487
1493 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1494 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1495 1490
1496 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1497 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1498 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1499 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1500 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1501 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1502 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1503 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1504 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1505 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1506 const_iv (SK_POISON_NAIL)
1507
1508 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1509 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1510 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1511 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1512 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1513 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1514
1515 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1516
1517 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1518 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1520 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1521 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1522 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1523 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1524
1525 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1491 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (MAP_INACTIVE) 1492 const_iv (MAP_INACTIVE)
1527 1493
1528 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1494 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1529 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1495 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1530 1496
1531 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532
1533 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1534 1498
1535 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536
1537 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1538
1539 // random map generator
1540 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542
1543 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1544 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1546
1547 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549
1550 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1552
1553 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1554 const_iv (FT_RSRC) const_iv (FT_NUM)
1555 }; 1500 };
1556 1501
1557 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1558 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1559 1504
1560 static const struct { 1505 static const struct {
1561 const char *name; 1506 const char *name;
1562 int skip; 1507 int skip;
1568# undef def 1513# undef def
1569 }; 1514 };
1570 1515
1571 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1572 1517
1573 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1574 { 1519 {
1575 AV *event = newAV (); 1520 AV *event = newAV ();
1576 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1577 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1578 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1579 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1580 } 1525 }
1526
1527 // used by autogenerated BOOT sections from genacc
1528 av_reflect = get_av ("cf::REFLECT", 1);
1581} 1529}
1582 1530
1583void _gv_clear (SV *gv) 1531void _gv_clear (SV *gv)
1584 CODE: 1532 CODE:
1585 assert (SvTYPE (gv) == SVt_PVGV); 1533 assert (SvTYPE (gv) == SVt_PVGV);
1592 f (GvGP (gv)->gp_cv); 1540 f (GvGP (gv)->gp_cv);
1593 GvCVGEN (gv) = 0; 1541 GvCVGEN (gv) = 0;
1594 GvMULTI_off (gv); 1542 GvMULTI_off (gv);
1595# undef f 1543# undef f
1596 1544
1597void _connect_to_perl () 1545void _connect_to_perl_1 ()
1546
1547void _connect_to_perl_2 ()
1598 1548
1599void _recalc_want () 1549void _recalc_want ()
1600 1550
1601# not used by default anymore 1551# not used by default anymore
1602void _global_reattach () 1552void _global_reattach ()
1608 1558
1609 for_all_objects (op) 1559 for_all_objects (op)
1610 op->reattach (); 1560 op->reattach ();
1611} 1561}
1612 1562
1613# support function for map-world.ext
1614void _quantise (SV *data_sv, SV *plt_sv)
1615 CODE:
1616{
1617 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1618 croak ("_quantise called with invalid agruments");
1619
1620 plt_sv = SvRV (plt_sv);
1621 SV **plt = AvARRAY (plt_sv);
1622 int plt_count = AvFILL (plt_sv) + 1;
1623
1624 STRLEN len;
1625 char *data = SvPVbyte (data_sv, len);
1626 char *dst = data;
1627
1628 while (len >= 3)
1629 {
1630 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1631 {
1632 char *val = SvPVX (*val_sv);
1633
1634 if (val [0] == data [0]
1635 && val [1] == data [1]
1636 && val [2] == data [2])
1637 {
1638 *dst++ = val [3];
1639 goto next;
1640 }
1641 }
1642
1643 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1644 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1645 dst - SvPVX (data_sv), len);
1646
1647 next:
1648 data += 3;
1649 len -= 3;
1650 }
1651
1652 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1653}
1654
1655void init_anim () 1563void init_anim ()
1656 1564
1657void init_globals () 1565void init_globals ()
1658 1566
1659void init_experience ()
1660
1661void init_attackmess () 1567void init_attackmess ()
1662 1568
1663void init_dynamic () 1569void init_dynamic ()
1664 1570
1665void load_settings () 1571void load_settings ()
1666 1572
1573void reload_exp_table ()
1574
1667void load_materials () 1575void reload_materials ()
1668 1576
1669void init_uuid () 1577void init_uuid ()
1670 CODE: 1578 CODE:
1671 UUID::init (); 1579 UUID::init ();
1672 1580
1673void init_signals () 1581void init_signals ()
1674
1675void init_commands ()
1676 1582
1677void init_skills () 1583void init_skills ()
1678 1584
1679void init_beforeplay () 1585void init_beforeplay ()
1680 1586
1710 } 1616 }
1711 1617
1712void server_tick () 1618void server_tick ()
1713 CODE: 1619 CODE:
1714{ 1620{
1621 ev_now_update (EV_DEFAULT);
1715 NOW = ev_now (EV_DEFAULT); 1622 NOW = ev_now (EV_DEFAULT);
1716 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1717 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1624 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1718 runtime = SvNVX (sv_runtime); 1625 runtime = SvNVX (sv_runtime);
1719 1626
1720 server_tick (); 1627 server_tick ();
1721 1628
1722 NOW = ev_time (); 1629 ev_now_update (EV_DEFAULT);
1630 NOW = ev_now (EV_DEFAULT);
1723 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1631 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1724 runtime += TICK; 1632 runtime += TICK;
1725 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1633 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1726} 1634}
1727 1635
1738 switch (items) 1646 switch (items)
1739 { 1647 {
1740 case 0: RETVAL = gen (); break; 1648 case 0: RETVAL = gen (); break;
1741 case 1: RETVAL = gen (SvUV (ST (0))); break; 1649 case 1: RETVAL = gen (SvUV (ST (0))); break;
1742 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1650 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1743 default: croak ("cf::rndm requires none, one or two parameters."); break; 1651 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1744 } 1652 }
1745} 1653}
1746 OUTPUT: 1654 OUTPUT:
1747 RETVAL 1655 RETVAL
1748 1656
1755NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1663NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1756 CODE: 1664 CODE:
1757 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1665 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1758 OUTPUT: 1666 OUTPUT:
1759 RETVAL 1667 RETVAL
1668
1669const char *ordinal (int i)
1760 1670
1761void weaken (...) 1671void weaken (...)
1762 PROTOTYPE: @ 1672 PROTOTYPE: @
1763 CODE: 1673 CODE:
1764 while (items > 0) 1674 while (items > 0)
1765 sv_rvweaken (ST (--items)); 1675 sv_rvweaken (ST (--items));
1766 1676
1767void 1677void log_suspend ()
1678
1679void log_resume ()
1680
1768log_backtrace (utf8_string msg) 1681void log_backtrace (utf8_string msg)
1769 1682
1770void
1771LOG (int flags, utf8_string msg) 1683void LOG (int flags, utf8_string msg)
1772 PROTOTYPE: $$ 1684 PROTOTYPE: $$
1773 C_ARGS: flags, "%s", msg 1685 C_ARGS: flags, "%s", msg
1774 1686
1775octet_string path_combine (octet_string base, octet_string path) 1687octet_string path_combine (octet_string base, octet_string path)
1776 PROTOTYPE: $$ 1688 PROTOTYPE: $$
1823 1735
1824int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1825 INIT: 1737 INIT:
1826#if __GLIBC__ 1738#if __GLIBC__
1827 mallopt (M_TOP_PAD, 1024 * 1024); 1739 mallopt (M_TOP_PAD, 1024 * 1024);
1828 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1829 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1830 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1831#endif 1744#endif
1832 1745
1833int munlockall () 1746int munlockall ()
1834 1747
1835#endif 1748#endif
1868 1781
1869int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1870 1783
1871const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1872 1785
1873int
1874exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1875 CODE: 1792 CODE:
1876{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1877 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1878 1795 : &PL_sv_undef;
1879 RETVAL = settings.max_level;
1880
1881 for (i = 1; i <= settings.max_level; i++)
1882 {
1883 if (levels[i] > exp)
1884 {
1885 RETVAL = i - 1;
1886 break;
1887 }
1888 }
1889}
1890 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1891 1797
1892val64
1893level_to_min_exp (int level)
1894 CODE:
1895 if (level > settings.max_level)
1896 RETVAL = levels[settings.max_level];
1897 else if (level < 1)
1898 RETVAL = 0;
1899 else
1900 RETVAL = levels[level];
1901 OUTPUT: RETVAL
1902
1903SV * 1798SV *
1904resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
1905 CODE: 1800 CODE:
1906 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1802 ? newSVpv (attacktype_desc [atnr], 0)
1803 : &PL_sv_undef;
1804 OUTPUT: RETVAL
1805
1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1907 RETVAL = newSVpv (resist_plus[atnr], 0); 1810 ? newSVpv (resist_plus [atnr], 0)
1908 else 1811 : &PL_sv_undef;
1909 XSRETURN_UNDEF; 1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
1910 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1911 1821
1912UUID 1822UUID
1913uuid_cur () 1823uuid_cur ()
1914 CODE: 1824 CODE:
1964 CODE: 1874 CODE:
1965 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1966 OUTPUT: 1876 OUTPUT:
1967 RETVAL 1877 RETVAL
1968 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
1969void 1884void
1970debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
1971 CODE: 1886 CODE:
1972 obj->flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1973 if (on) 1888 if (on)
1974 obj->flags |= attachable::F_DEBUG_TRACE; 1889 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1975 1890
1976int mortals_size () 1891int mortals_size ()
1977 CODE: 1892 CODE:
1978 RETVAL = attachable::mortals.size (); 1893 RETVAL = attachable::mortals.size ();
1979 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1981#object *mortals (U32 index) 1896#object *mortals (U32 index)
1982# CODE: 1897# CODE:
1983# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1898# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1984# OUTPUT: RETVAL 1899# OUTPUT: RETVAL
1985 1900
1986INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1901INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1987 1902
1988MODULE = cf PACKAGE = cf::global 1903MODULE = cf PACKAGE = cf::global
1989 1904
1990int invoke (SV *klass, int event, ...) 1905int invoke (SV *klass, int event, ...)
1991 CODE: 1906 CODE:
1995 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1910 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1996 OUTPUT: RETVAL 1911 OUTPUT: RETVAL
1997 1912
1998MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1913MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1999 1914
2000INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1915INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2001 1916
2002int invoke (object *op, int event, ...) 1917int invoke (object *op, int event, ...)
2003 CODE: 1918 CODE:
2004 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1919 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2005 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2032int mortals_size () 1947int mortals_size ()
2033 CODE: 1948 CODE:
2034 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
2035 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
2036 1951
2037const char *slot_use_name (U32 slot) 1952const_utf8_string slot_name (U32 slot)
2038 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
2039 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
2040 CODE: 1957 CODE:
2041{ 1958{
2042 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
2043 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
2044 1961
2045 switch (ix) 1962 switch (ix)
2046 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
2047 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
2048 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2049 } 1967 }
2050} 1968}
2051 OUTPUT: 1969 OUTPUT:
2052 RETVAL 1970 RETVAL
2053 1971
2098 OUTPUT: 2016 OUTPUT:
2099 RETVAL 2017 RETVAL
2100 2018
2101object *find_best_object_match (object *op, utf8_string match) 2019object *find_best_object_match (object *op, utf8_string match)
2102 2020
2103object *find_marked_object (object *op)
2104
2105int need_identify (object *obj);
2106
2107int apply_shop_mat (object *shop_mat, object *op); 2021int apply_shop_mat (object *shop_mat, object *op);
2108 2022
2109int move (object *op, int dir, object *originator = op) 2023int move (object *op, int dir, object *originator = op)
2110 CODE: 2024 CODE:
2111 RETVAL = move_ob (op, dir, originator); 2025 RETVAL = op->move (dir, originator);
2112 OUTPUT: 2026 OUTPUT:
2113 RETVAL 2027 RETVAL
2114 2028
2115void apply (object *applier, object *applied, int flags = 0)
2116 CODE:
2117 manual_apply (applied, applier, flags);
2118
2119void apply_below (object *op) 2029void apply_below (object *op)
2120 CODE: 2030 CODE:
2121 player_apply_below (op); 2031 player_apply_below (op);
2122 2032
2123int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2033int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2034
2035int casting_level (object *caster, object *spell)
2124 2036
2125int pay_item (object *op, object *buyer) 2037int pay_item (object *op, object *buyer)
2126 CODE: 2038 CODE:
2127 RETVAL = pay_for_item (op, buyer); 2039 RETVAL = pay_for_item (op, buyer);
2128 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2165 2077
2166void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
2167 2079
2168void update_object (object *op, int action) 2080void update_object (object *op, int action)
2169 2081
2170void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2171 2083
2172void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2173 2085
2174int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2175 2087
2176int calc_skill_exp (object *who, object *op, object *skill); 2088int calc_skill_exp (object *who, object *op, object *skill)
2177 2089
2178void push_button (object *op, object *originator); 2090void push_button (object *op, object *originator)
2179 2091
2180void use_trigger (object *op, object *originator); 2092void use_trigger (object *op, object *originator)
2181 2093
2182void handle_apply_yield (object *op); 2094void handle_apply_yield (object *op)
2183 2095
2184int convert_item (object *item, object *converter); 2096int convert_item (object *item, object *converter)
2185 2097
2098void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2186 2099
2187MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2100MODULE = cf PACKAGE = cf::object PREFIX = cf_
2188 2101
2189# no clean way to get an object from an archetype - stupid idiotic 2102# no clean way to get an object from an archetype - stupid idiotic
2190# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2103# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2194 CODE: 2107 CODE:
2195 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2108 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2196 OUTPUT: 2109 OUTPUT:
2197 RETVAL 2110 RETVAL
2198 2111
2112object *generate (utf8_string arch, object *creator)
2113 CODE:
2114 object *obj = get_archetype (arch);
2115 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2116 RETVAL = obj;
2117 OUTPUT:
2118 RETVAL
2119
2199object *find_object (U32 tag) 2120object *find_object (U32 tag)
2121
2122object *find_object_uuid (UUID i)
2200 2123
2201# TODO: nuke 2124# TODO: nuke
2202object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2203 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
2204 CODE: 2127 CODE:
2205{ 2128{
2206 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2130
2131 if (RETVAL->destroyed ())
2132 RETVAL = 0;
2207} 2133}
2208 2134
2209shstr 2135shstr
2210object::kv_get (shstr key) 2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2211 2141
2212void 2142void
2213object::kv_del (shstr key) 2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2214 2146
2215void 2147void
2216object::kv_set (shstr key, shstr value) 2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2217 2151
2218object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2219 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2220 PREINIT: 2154 PREINIT:
2221 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2224 PROTOTYPE: $$;$ 2158 PROTOTYPE: $$;$
2225 PPCODE: 2159 PPCODE:
2226{ 2160{
2227 rv_vector rv; 2161 rv_vector rv;
2228 2162
2229 PUTBACK;
2230 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2231 SPAGAIN;
2232 2164
2233 EXTEND (SP, 5); 2165 EXTEND (SP, 5);
2234 PUSHs (newSVuv (rv.distance)); 2166 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2235 PUSHs (newSViv (rv.distance_x)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2236 PUSHs (newSViv (rv.distance_y)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2237 PUSHs (newSViv (rv.direction)); 2169 PUSHs (sv_2mortal (newSViv (rv.direction)));
2238 PUSHs (to_sv (rv.part)); 2170 PUSHs (sv_2mortal (to_sv (rv.part)));
2239} 2171}
2240 2172
2241bool on_same_map_as (object *ob, object *other) 2173bool on_same_map_as (object *ob, object *other)
2242 CODE: 2174 CODE:
2243 RETVAL = on_same_map (ob, other); 2175 RETVAL = on_same_map (ob, other);
2263 RETVAL = op->contr; 2195 RETVAL = op->contr;
2264 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2265 2197
2266bool move_player (object *op, int dir) 2198bool move_player (object *op, int dir)
2267 2199
2268void check_score (object *op)
2269
2270void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2200void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2271 CODE: 2201 CODE:
2272 new_draw_info (flags, 0, op, txt); 2202 new_draw_info (flags, 0, op, txt);
2273 2203
2274void kill_player (object *op) 2204void kill_player (object *op)
2286int command_arrest (object *op, utf8_string params) 2216int command_arrest (object *op, utf8_string params)
2287 2217
2288 2218
2289MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2290 2220
2291INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2221INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2292 2222
2293int invoke (player *pl, int event, ...) 2223int invoke (player *pl, int event, ...)
2294 CODE: 2224 CODE:
2295 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2225 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2296 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2226 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2388 if (op->tag) 2318 if (op->tag)
2389 XPUSHs (sv_2mortal (to_sv (op))); 2319 XPUSHs (sv_2mortal (to_sv (op)));
2390 } 2320 }
2391} 2321}
2392 2322
2393INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2323INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2394 2324
2395void 2325void
2396adjust_daylight () 2326adjust_daylight ()
2397 CODE: 2327 CODE:
2398 maptile::adjust_daylight (); 2328 maptile::adjust_daylight ();
2427 for_all_players (pl) 2357 for_all_players (pl)
2428 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2429 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2430 } 2360 }
2431 2361
2362#if 0
2363
2432void 2364void
2433maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2434 CODE: 2366 CODE:
2435{ 2367{
2368 static frac_gen<vec2d> frac;
2369
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2437 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2438 2372
2439 palette = SvRV (palette); 2373 biome_plt = SvRV (biome_plt);
2440 2374
2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2443 2376
2444 for (int x = 0; x < THIS->width; ++x) 2377 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y) 2378 for (int y = 0; y < THIS->height; ++y)
2446 { 2379 {
2447 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2448 if (op->flag [FLAG_IS_FLOOR]) 2381 if (op->flag [FLAG_IS_FLOOR])
2449 goto skip_space; 2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2420void
2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2422 CODE:
2423{
2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2425 croak ("maptile::add_underlay: palette must be arrayref");
2426
2427 palette = SvRV (palette);
2428
2429 STRLEN idxlen;
2430 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2431
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2436 if (op->flag [FLAG_IS_FLOOR])
2437 goto skip;
2450 2438
2451 { 2439 {
2452 int offs = offset + y * stride + x; 2440 int offs = offset + y * stride + x;
2441
2453 if (IN_RANGE_EXC (offs, 0, idxlen)) 2442 if (IN_RANGE_EXC (offs, 0, idxlen))
2454 { 2443 {
2455 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2444 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2456 { 2445 {
2457 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2446 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2458 ob->flag [FLAG_NO_MAP_SAVE] = true; 2447 ob->flag [FLAG_NO_MAP_SAVE] = true;
2459 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2448 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2460 2449
2461 if (ob->randomitems) 2450 if (ob->randomitems && !ob->above)
2462 { 2451 {
2463 if (!ob->above)
2464 {
2465 ob->create_treasure (ob->randomitems); 2452 ob->create_treasure (ob->randomitems);
2466 2453
2467 for (object *op = ob->above; op; op = op->above) 2454 for (object *op = ob->above; op; op = op->above)
2468 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2469 } 2456 // TODO: if this is a pickable object, then the item
2470 2457 // will at a bit weird - saving inside the player
2471 ob->randomitems = 0; 2458 // will clear the flag, but when the player drops
2459 // it without logging out, it keeps the flag.
2460 // nobody has reported this, but this can be rather
2461 // annoying on persistent maps.
2472 } 2462 }
2473 } 2463 }
2474 } 2464 }
2475 } 2465 }
2476
2477 skip_space: ; 2466 skip: ;
2478 } 2467 }
2479} 2468}
2480 2469
2481void 2470void
2482maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2471maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2492 2481
2493 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2482 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2494 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2483 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2495 2484
2496 for (int i = av_len ((AV *)palette) + 1; i--; ) 2485 for (int i = av_len ((AV *)palette) + 1; i--; )
2497 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2486 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2498 2487
2499 for (int y = 0; y < THIS->height; ++y) 2488 for (int y = 0; y < THIS->height; ++y)
2500 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2489 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2501 2490
2502 sfree (THIS->regions, THIS->size ()); 2491 sfree (THIS->regions, THIS->size ());
2512 for (int x = 0; x < THIS->width; ++x) 2501 for (int x = 0; x < THIS->width; ++x)
2513 for (int y = 0; y < THIS->height; ++y) 2502 for (int y = 0; y < THIS->height; ++y)
2514 { 2503 {
2515 region *rgn = THIS->region (x, y); 2504 region *rgn = THIS->region (x, y);
2516 2505
2517 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2518 if (object *op = THIS->at (x, y).top) 2506 if (object *op = THIS->at (x, y).top)
2519 if (rgn->treasure && rndm () < rgn->treasure_density) 2507 if (rgn->treasure && rndm () < rgn->treasure_density)
2520 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2508 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2521 } 2509 }
2522 2510
2528 if (oblinkpt *obp = map->find_link (connection)) 2516 if (oblinkpt *obp = map->find_link (connection))
2529 for (objectlink *ol = obp->link; ol; ol = ol->next) 2517 for (objectlink *ol = obp->link; ol; ol = ol->next)
2530 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2518 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2531 2519
2532void 2520void
2533get_map_flags (maptile *map, int x, int y) 2521xy_normalise (maptile *map, int x, int y, int dir = 0)
2534 PPCODE: 2522 PPCODE:
2535{ 2523{
2536 maptile *nmap = 0; 2524 mapxy pos (map, x, y);
2537 I16 nx = 0, ny = 0; 2525 if (!pos.move (dir).normalise ())
2526 XSRETURN_EMPTY;
2538 2527
2539 PUTBACK;
2540 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2542
2543 EXTEND (SP, 4); 2528 EXTEND (SP, 3);
2544 PUSHs (sv_2mortal (newSViv (flags)));
2545
2546 if (GIMME_V == G_ARRAY)
2547 {
2548 PUSHs (sv_2mortal (to_sv (nmap))); 2529 PUSHs (sv_2mortal (to_sv (pos.m)));
2549 PUSHs (sv_2mortal (newSViv (nx))); 2530 PUSHs (sv_2mortal (to_sv (pos.x)));
2550 PUSHs (sv_2mortal (newSViv (ny))); 2531 PUSHs (sv_2mortal (to_sv (pos.y)));
2551 }
2552} 2532}
2553 2533
2554mapspace * 2534mapspace *
2555ms (maptile *map, unsigned int x, unsigned int y) 2535ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2556 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2557 CODE: 2537 CODE:
2558{ 2538{
2559 maptile *nmap = 0; 2539 mapxy pos (map, x, y);
2560 I16 nx, ny; 2540 if (!pos.move (dir).normalise ())
2561
2562 PUTBACK;
2563 get_map_flags (map, &nmap, x, y, &nx, &ny);
2564 SPAGAIN;
2565
2566 if (!nmap)
2567 XSRETURN_UNDEF; 2541 XSRETURN_UNDEF;
2568 2542
2569 RETVAL = &nmap->at (nx, ny); 2543 RETVAL = &*pos;
2570} 2544}
2571 OUTPUT: 2545 OUTPUT:
2572 RETVAL 2546 RETVAL
2573 2547
2574void 2548void
2575at (maptile *map, unsigned int x, unsigned int y) 2549at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2576 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$;$
2577 PPCODE: 2551 PPCODE:
2578{ 2552 mapxy pos (map, x, y);
2579 maptile *nmap = 0; 2553 if (pos.move (dir).normalise ())
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (nmap)
2587 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2554 for (object *o = pos->bot; o; o = o->above)
2588 XPUSHs (sv_2mortal (to_sv (o))); 2555 XPUSHs (sv_2mortal (to_sv (o)));
2589}
2590 2556
2591SV * 2557SV *
2592bot_at (maptile *map, unsigned int x, unsigned int y) 2558bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2593 PROTOTYPE: $$$ 2559 PROTOTYPE: $$$;$
2594 ALIAS: 2560 ALIAS:
2595 top_at = 1 2561 top_at = 1
2596 flags_at = 2 2562 flags_at = 2
2597 light_at = 3 2563 light_at = 3
2598 move_block_at = 4 2564 move_block_at = 4
2599 move_slow_at = 5 2565 move_slow_at = 5
2600 move_on_at = 6 2566 move_on_at = 6
2601 move_off_at = 7 2567 move_off_at = 7
2602 CODE: 2568 CODE:
2603{ 2569{
2604 sint16 nx = x; 2570 mapxy pos (map, x, y);
2605 sint16 ny = y; 2571 if (!pos.move (dir).normalise ())
2606
2607 if (!xy_normalise (map, nx, ny))
2608 XSRETURN_UNDEF; 2572 XSRETURN_UNDEF;
2609 2573
2610 mapspace &ms = map->at (nx, ny); 2574 mapspace &ms = *pos;
2611 2575
2612 ms.update (); 2576 ms.update ();
2613 2577
2614 switch (ix) 2578 switch (ix)
2615 { 2579 {
2623 case 7: RETVAL = newSVuv (ms.move_off ); break; 2587 case 7: RETVAL = newSVuv (ms.move_off ); break;
2624 } 2588 }
2625} 2589}
2626 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2627 2591
2628void fix_walls (maptile *map, int x, int y)
2629
2630void fix_walls_around (maptile *map, int x, int y)
2631
2632# worst xs function of my life 2592# worst xs function of my life
2633bool 2593bool
2634_create_random_map (\ 2594_create_random_map (maptile *self, SV *options)
2635 maptile *self,\
2636 utf8_string wallstyle,\
2637 utf8_string wall_name,\
2638 utf8_string floorstyle,\
2639 utf8_string monsterstyle,\
2640 utf8_string treasurestyle,\
2641 utf8_string layoutstyle,\
2642 utf8_string doorstyle,\
2643 utf8_string decorstyle,\
2644 utf8_string origin_map,\
2645 utf8_string final_map,\
2646 utf8_string exitstyle,\
2647 utf8_string this_map,\
2648 utf8_string exit_on_final_map,\
2649 int xsize,\
2650 int ysize,\
2651 int expand2x,\
2652 int layoutoptions1,\
2653 int layoutoptions2,\
2654 int layoutoptions3,\
2655 int symmetry,\
2656 int difficulty,\
2657 int difficulty_given,\
2658 float difficulty_increase,\
2659 int dungeon_level,\
2660 int dungeon_depth,\
2661 int decoroptions,\
2662 int orientation,\
2663 int origin_y,\
2664 int origin_x,\
2665 U32 random_seed,\
2666 val64 total_map_hp,\
2667 int map_layout_style,\
2668 int treasureoptions,\
2669 int symmetry_used,\
2670 region *region,\
2671 utf8_string custom\
2672)
2673 CODE: 2595 CODE:
2674{ 2596{
2675 random_map_params rmp; 2597 random_map_params rmp ((HV *)SvRV (options));
2676
2677 assign (rmp.wallstyle , wallstyle);
2678 assign (rmp.wall_name , wall_name);
2679 assign (rmp.floorstyle , floorstyle);
2680 assign (rmp.monsterstyle , monsterstyle);
2681 assign (rmp.treasurestyle , treasurestyle);
2682 assign (rmp.layoutstyle , layoutstyle);
2683 assign (rmp.doorstyle , doorstyle);
2684 assign (rmp.decorstyle , decorstyle);
2685 assign (rmp.exitstyle , exitstyle);
2686 assign (rmp.exit_on_final_map, exit_on_final_map);
2687
2688 rmp.origin_map = origin_map;
2689 rmp.final_map = final_map;
2690 rmp.this_map = this_map;
2691 rmp.xsize = xsize;
2692 rmp.ysize = ysize;
2693 rmp.expand2x = expand2x;
2694 rmp.layoutoptions1 = layoutoptions1;
2695 rmp.layoutoptions2 = layoutoptions2;
2696 rmp.layoutoptions3 = layoutoptions3;
2697 rmp.symmetry = symmetry;
2698 rmp.difficulty = difficulty;
2699 rmp.difficulty_given = difficulty_given;
2700 rmp.difficulty_increase = difficulty_increase;
2701 rmp.dungeon_level = dungeon_level;
2702 rmp.dungeon_depth = dungeon_depth;
2703 rmp.decoroptions = decoroptions;
2704 rmp.orientation = orientation;
2705 rmp.origin_y = origin_y;
2706 rmp.origin_x = origin_x;
2707 rmp.random_seed = random_seed;
2708 rmp.total_map_hp = (uint64_t) total_map_hp;
2709 rmp.map_layout_style = map_layout_style;
2710 rmp.treasureoptions = treasureoptions;
2711 rmp.symmetry_used = symmetry_used;
2712 rmp.region = region;
2713 rmp.custom = custom;
2714
2715 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2716} 2599}
2717 OUTPUT: 2600 OUTPUT:
2718 RETVAL 2601 RETVAL
2719 2602
2720MODULE = cf PACKAGE = cf::mapspace 2603MODULE = cf PACKAGE = cf::mapspace
2721 2604
2722INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2605INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2723 2606
2724MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2725 2608
2726int archetypes_size () 2609int archetypes_size ()
2727 CODE: 2610 CODE:
2731archetype *archetypes (U32 index) 2614archetype *archetypes (U32 index)
2732 CODE: 2615 CODE:
2733 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2734 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2735 2618
2736object *instantiate (archetype *arch)
2737 CODE:
2738 RETVAL = arch_to_object (arch);
2739 OUTPUT:
2740 RETVAL
2741
2742INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2619INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2743 2620
2744MODULE = cf PACKAGE = cf::party 2621MODULE = cf PACKAGE = cf::party
2745 2622
2746partylist *first () 2623partylist *first ()
2747 PROTOTYPE: 2624 PROTOTYPE:
2748 CODE: 2625 CODE:
2749 RETVAL = get_firstparty (); 2626 RETVAL = get_firstparty ();
2750 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2751 2628
2752INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2629INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2753 2630
2754MODULE = cf PACKAGE = cf::region 2631MODULE = cf PACKAGE = cf::region
2755 2632
2756void 2633void
2757list () 2634list ()
2758 PPCODE: 2635 PPCODE:
2759 for_all_regions (rgn) 2636 for_all_regions (rgn)
2760 XPUSHs (sv_2mortal (to_sv (rgn))); 2637 XPUSHs (sv_2mortal (to_sv (rgn)));
2761 2638
2762region *find (utf8_string name)
2763 PROTOTYPE: $
2764 CODE:
2765 RETVAL = region::find (name);
2766 OUTPUT: RETVAL
2767
2768int specificity (region *rgn) 2639int specificity (region *rgn)
2769 CODE: 2640 CODE:
2770 RETVAL = 0; 2641 RETVAL = 0;
2771 while (rgn = rgn->parent) 2642 while (rgn = rgn->parent)
2772 RETVAL++; 2643 RETVAL++;
2773 OUTPUT: RETVAL 2644 OUTPUT: RETVAL
2774 2645
2775INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2646INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2776 2647
2777MODULE = cf PACKAGE = cf::living 2648MODULE = cf PACKAGE = cf::living
2778 2649
2779INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2650INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2780 2651
2781MODULE = cf PACKAGE = cf::settings 2652MODULE = cf PACKAGE = cf::settings
2782 2653
2783INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2654INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2784 2655
2785MODULE = cf PACKAGE = cf::client 2656MODULE = cf PACKAGE = cf::client
2786 2657
2787INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2658INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2788 2659
2789int invoke (client *ns, int event, ...) 2660int invoke (client *ns, int event, ...)
2790 CODE: 2661 CODE:
2791 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2662 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2792 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2663 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2858 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2729 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2859 old_sound_index [idx] = face; 2730 old_sound_index [idx] = face;
2860 2731
2861MODULE = cf PACKAGE = cf::face PREFIX = face_ 2732MODULE = cf PACKAGE = cf::face PREFIX = face_
2862 2733
2863#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2734#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2864 2735
2865faceidx face_find (utf8_string name, faceidx defidx = 0) 2736faceidx face_find (utf8_string name, faceidx defidx = 0)
2866 2737
2867faceidx alloc (utf8_string name) 2738faceidx alloc (utf8_string name)
2868 CODE: 2739 CODE:
2875 while (!RETVAL); // crude way to leave index 0 2746 while (!RETVAL); // crude way to leave index 0
2876 2747
2877 faces [RETVAL].name = name; 2748 faces [RETVAL].name = name;
2878 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2749 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2879 2750
2880 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2751 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2881 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2752 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2753 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2882} 2754}
2883 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2884 2756
2885void set_type (faceidx idx, int value) 2757void set_type (faceidx idx, int value)
2886 ALIAS: 2758 ALIAS:
2902 2774
2903void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2775void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2904 CODE: 2776 CODE:
2905{ 2777{
2906 faceinfo *f = face_info (idx); assert (f); 2778 faceinfo *f = face_info (idx); assert (f);
2907 facedata *d = &(faceset ? f->data64 : f->data32); 2779 facedata *d = f->face + faceset;
2908 sv_to (data, d->data); 2780 sv_to (data, d->data);
2909 STRLEN clen; 2781 STRLEN clen;
2910 char *cdata = SvPVbyte (chksum, clen); 2782 char *cdata = SvPVbyte (chksum, clen);
2911 clen = min (CHKSUM_SIZE, clen); 2783 clen = min (CHKSUM_MAXLEN, clen);
2912 2784
2785 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2786
2913 if (memcmp (d->chksum, cdata, clen)) 2787 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2914 { 2788 {
2789 d->chksum_len = clen;
2915 memcpy (d->chksum, cdata, clen); 2790 memcpy (d->chksum, cdata, clen);
2916 2791
2917 // invalidate existing client face info 2792 // invalidate existing client face info
2918 for_all_clients (ns) 2793 for_all_clients (ns)
2919 if (ns->faceset == faceset) 2794 if (ns->faceset == faceset)
2934 2809
2935SV *get_chksum (faceidx idx, int faceset = 0) 2810SV *get_chksum (faceidx idx, int faceset = 0)
2936 CODE: 2811 CODE:
2937 facedata *d = face_data (idx, faceset); 2812 facedata *d = face_data (idx, faceset);
2938 if (!d) XSRETURN_UNDEF; 2813 if (!d) XSRETURN_UNDEF;
2939 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2814 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2940 OUTPUT: 2815 OUTPUT:
2941 RETVAL 2816 RETVAL
2942 2817
2943SV *get_data (faceidx idx, int faceset = 0) 2818SV *get_data (faceidx idx, int faceset = 0)
2944 CODE: 2819 CODE:
2964 ns->force_newmap = true; 2839 ns->force_newmap = true;
2965 } 2840 }
2966 2841
2967MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2842MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2968 2843
2969#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2844#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2970 2845
2971animidx anim_find (utf8_string name) 2846animidx anim_find (utf8_string name)
2972 CODE: 2847 CODE:
2973 RETVAL = animation::find (name).number; 2848 RETVAL = animation::find (name).number;
2974 OUTPUT: RETVAL 2849 OUTPUT: RETVAL
2989 } 2864 }
2990 else 2865 else
2991 anim = &animation::create (name, av_len (av) + 1, facings); 2866 anim = &animation::create (name, av_len (av) + 1, facings);
2992 2867
2993 for (int i = 0; i < anim->num_animations; ++i) 2868 for (int i = 0; i < anim->num_animations; ++i)
2994 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2869 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2995} 2870}
2996 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2997 2872
2998void invalidate_all () 2873void invalidate_all ()
2999 CODE: 2874 CODE:
3000 for_all_clients (ns) 2875 for_all_clients (ns)
3001 ns->anims_sent.reset (); 2876 ns->anims_sent.reset ();
3002 2877
3003MODULE = cf PACKAGE = cf::object::freezer 2878MODULE = cf PACKAGE = cf::object::freezer
3004 2879
3005INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3006 2881
3007SV * 2882SV *
3008new (char *klass) 2883new (char *klass)
3009 CODE: 2884 CODE:
3010 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2885 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3017 sv_to (sv, self); 2892 sv_to (sv, self);
3018 delete self; 2893 delete self;
3019 2894
3020MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
3021 2896
3022INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
3023 2906
3024SV * 2907SV *
3025new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
3026 CODE: 2909 CODE:
3027 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
3053 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3054 2937
3055 self->skip (); 2938 self->skip ();
3056 } 2939 }
3057 2940
2941MODULE = cf PACKAGE = cf::layout
2942
2943INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2944

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