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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.349 by elmex, Sat Mar 20 00:42:08 2010 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
51#include <perl.h> 52#include <perl.h>
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56
57extern sint64 *levels; // the experience table
58 57
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
85 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
91 92
92static SV 93static SV
93 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 95 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
123 124
124 return sv; 125 return sv;
125} 126}
126#endif 127#endif
127 128
128static noinline utf8_string 129noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 130cfSvPVutf8_nolen (SV *sv)
130{ 131{
131 SvGETMAGIC (sv); 132 SvGETMAGIC (sv);
132 133
133 if (SvPOK (sv)) 134 if (SvPOK (sv))
230 do_destroy (); 231 do_destroy ();
231 sever_self (); 232 sever_self ();
232} 233}
233 234
234void 235void
236attachable::do_delete ()
237{
238 delete this;
239}
240
241void
235attachable::check_mortals () 242attachable::check_mortals ()
236{ 243{
237 static int i = 0; 244 static int i = 0;
238 245
239 for (;;) 246 for (;;)
252 259
253 if (0) 260 if (0)
254 { 261 {
255 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
257 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
258 } 266 }
259 } 267 }
260 } 268 }
261 269
281 } 289 }
282 else 290 else
283 { 291 {
284 mortals.erase (i); 292 mortals.erase (i);
285 obj->sever_self (); 293 obj->sever_self ();
286 delete obj; 294 obj->do_delete ();
287 } 295 }
288 } 296 }
289} 297}
290 298
291void 299void
346#endif 354#endif
347 355
348////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349 357
350static SV * 358static SV *
351newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
352{ 360{
353 SV *sv;
354
355 if (!ptr) 361 if (!ptr)
356 return newSV (0); 362 return newSV (0);
357 363
358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
359 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
360} 372}
361 373
362static int 374static int
363attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{ 376{
376 return 0; 388 return 0;
377} 389}
378 390
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380 392
381static SV * 393static SV * noinline
382newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
383{ 395{
384 if (!obj) 396 if (!obj)
385 return newSV (0); 397 return newSV (0);
386 398
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object"))) 487 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected"); 488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
477 503
478 return SvPTR_nc (sv); 504 return SvPTR_nc (sv);
479} 505}
480 506
481static long noinline 507static long noinline
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
518 547
519static inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
521 550
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575 605
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
688template<class type> 718template<class type>
689static void noinline 719static void noinline
690cf_obj_to (SV *arg, type &var) 720cf_obj_to (SV *arg, type &var)
691{ 721{
692 sv_to (arg, var); 722 sv_to (arg, var);
693 if (!var) 723 if (expect_false (!var))
694 croak ("must not pass invalid/null cf_obj here"); 724 croak ("must not pass invalid/null cf_obj here");
695} 725}
696 726
697template<class object> 727template<class object>
698static void noinline 728static void noinline
699cf_obj_ornull_to (SV *arg, object *&var) 729cf_obj_ornull_to (SV *arg, object *&var)
700{ 730{
701 if (SvOK (arg)) 731 if (SvOK (arg))
702 { 732 {
703 sv_to (arg, var); 733 sv_to (arg, var);
704 if (!var) 734 if (expect_false (!var))
705 croak ("unable to convert perl object to C++ object"); 735 croak ("unable to convert perl object to C++ object");
706 } 736 }
707 else 737 else
708 var = 0; 738 var = 0;
709} 739}
744 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
745 } 775 }
746 776
747 eval_pv ( 777 eval_pv (
748 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
749 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
750 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
751 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
752 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
753 "require cf;\n", 783 "require cf;\n",
754 0 784 0
755 ); 785 );
756 786
757 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
1132 1162
1133 return retval; 1163 return retval;
1134} 1164}
1135 1165
1136maptile * 1166maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1138{ 1168{
1139 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1140 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1141 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1142 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144 1175
1145 maptile *retval = 0; 1176 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1147 1178
1224object::ref () const 1255object::ref () const
1225{ 1256{
1226 if (type == PLAYER) 1257 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1229 return 0; 1261 return 0;
1230} 1262}
1231 1263
1232object * 1264object *
1233object::deref (const_utf8_string ref) 1265object::deref (const_utf8_string ref)
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1374 1408
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1419 static const struct { 1453 static const struct {
1420 const char *name; 1454 const char *name;
1421 IV iv; 1455 IV iv;
1422 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1423# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1425 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1426 1460# include "attackinc.h"
1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1428 1468
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1430 1470
1431 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1432 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1433 1473
1434 const_iv (NUM_BODY_LOCATIONS)
1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1439 const_iv (body_wrist) const_iv (body_waist)
1440
1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1470
1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1472
1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1475
1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1483
1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1486 const_iv (WEAP_BLUD)
1487
1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524 1476
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1528 const_iv (SP_RUNE)
1529 const_iv (SP_MAKE_MARK)
1530 const_iv (SP_BOLT)
1531 const_iv (SP_BULLET)
1532 const_iv (SP_EXPLOSION)
1533 const_iv (SP_CONE)
1534 const_iv (SP_BOMB)
1535 const_iv (SP_WONDER)
1536 const_iv (SP_SMITE)
1537 const_iv (SP_MAGIC_MISSILE)
1538 const_iv (SP_SUMMON_GOLEM)
1539 const_iv (SP_DIMENSION_DOOR)
1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1545 const_iv (SP_INVISIBLE)
1546 const_iv (SP_PROBE)
1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1551 const_iv (SP_BLESS)
1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1564 const_iv (SP_DISPEL_RUNE)
1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575 1478
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1578 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1579 1482
1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1581
1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1584 1485
1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1586
1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1589
1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1592
1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1594
1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1599 1487
1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1602 1490
1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1613 const_iv (SK_POISON_NAIL)
1614
1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1621
1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1623
1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1631
1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1491 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1633 const_iv (MAP_INACTIVE) 1492 const_iv (MAP_INACTIVE)
1634 1493
1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1494 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1495 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1637 1496
1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1639
1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1641 1498
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1662 }; 1500 };
1663 1501
1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1666 1504
1667 static const struct { 1505 static const struct {
1668 const char *name; 1506 const char *name;
1669 int skip; 1507 int skip;
1675# undef def 1513# undef def
1676 }; 1514 };
1677 1515
1678 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1679 1517
1680 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1681 { 1519 {
1682 AV *event = newAV (); 1520 AV *event = newAV ();
1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1684 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1720 1558
1721 for_all_objects (op) 1559 for_all_objects (op)
1722 op->reattach (); 1560 op->reattach ();
1723} 1561}
1724 1562
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim () 1563void init_anim ()
1768 1564
1769void init_globals () 1565void init_globals ()
1770 1566
1771void init_experience ()
1772
1773void init_attackmess () 1567void init_attackmess ()
1774 1568
1775void init_dynamic () 1569void init_dynamic ()
1776 1570
1777void load_settings () 1571void load_settings ()
1778 1572
1573void reload_exp_table ()
1574
1779void load_materials () 1575void reload_materials ()
1780 1576
1781void init_uuid () 1577void init_uuid ()
1782 CODE: 1578 CODE:
1783 UUID::init (); 1579 UUID::init ();
1784 1580
1785void init_signals () 1581void init_signals ()
1786
1787void init_commands ()
1788 1582
1789void init_skills () 1583void init_skills ()
1790 1584
1791void init_beforeplay () 1585void init_beforeplay ()
1792 1586
1852 switch (items) 1646 switch (items)
1853 { 1647 {
1854 case 0: RETVAL = gen (); break; 1648 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break; 1649 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1650 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break; 1651 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1858 } 1652 }
1859} 1653}
1860 OUTPUT: 1654 OUTPUT:
1861 RETVAL 1655 RETVAL
1862 1656
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1663NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE: 1664 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1665 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT: 1666 OUTPUT:
1873 RETVAL 1667 RETVAL
1668
1669const char *ordinal (int i)
1874 1670
1875void weaken (...) 1671void weaken (...)
1876 PROTOTYPE: @ 1672 PROTOTYPE: @
1877 CODE: 1673 CODE:
1878 while (items > 0) 1674 while (items > 0)
1879 sv_rvweaken (ST (--items)); 1675 sv_rvweaken (ST (--items));
1880 1676
1881void 1677void log_suspend ()
1678
1679void log_resume ()
1680
1882log_backtrace (utf8_string msg) 1681void log_backtrace (utf8_string msg)
1883 1682
1884void
1885LOG (int flags, utf8_string msg) 1683void LOG (int flags, utf8_string msg)
1886 PROTOTYPE: $$ 1684 PROTOTYPE: $$
1887 C_ARGS: flags, "%s", msg 1685 C_ARGS: flags, "%s", msg
1888 1686
1889octet_string path_combine (octet_string base, octet_string path) 1687octet_string path_combine (octet_string base, octet_string path)
1890 PROTOTYPE: $$ 1688 PROTOTYPE: $$
1937 1735
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT: 1737 INIT:
1940#if __GLIBC__ 1738#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024); 1739 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif 1744#endif
1946 1745
1947int munlockall () 1746int munlockall ()
1948 1747
1949#endif 1748#endif
1982 1781
1983int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1984 1783
1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1986 1785
1987int
1988exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1989 CODE: 1792 CODE:
1990{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1991 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1992 1795 : &PL_sv_undef;
1993 RETVAL = settings.max_level;
1994
1995 for (i = 1; i <= settings.max_level; i++)
1996 {
1997 if (levels[i] > exp)
1998 {
1999 RETVAL = i - 1;
2000 break;
2001 }
2002 }
2003}
2004 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
2005 1797
2006val64
2007level_to_min_exp (int level)
2008 CODE:
2009 if (level > settings.max_level)
2010 RETVAL = levels[settings.max_level];
2011 else if (level < 1)
2012 RETVAL = 0;
2013 else
2014 RETVAL = levels[level];
2015 OUTPUT: RETVAL
2016
2017SV * 1798SV *
2018resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
2019 CODE: 1800 CODE:
2020 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1802 ? newSVpv (attacktype_desc [atnr], 0)
1803 : &PL_sv_undef;
1804 OUTPUT: RETVAL
1805
1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
2021 RETVAL = newSVpv (resist_plus[atnr], 0); 1810 ? newSVpv (resist_plus [atnr], 0)
2022 else 1811 : &PL_sv_undef;
2023 XSRETURN_UNDEF; 1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
2024 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
2025 1821
2026UUID 1822UUID
2027uuid_cur () 1823uuid_cur ()
2028 CODE: 1824 CODE:
2078 CODE: 1874 CODE:
2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2080 OUTPUT: 1876 OUTPUT:
2081 RETVAL 1877 RETVAL
2082 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
2083void 1884void
2084debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
2085 CODE: 1886 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on) 1888 if (on)
2095#object *mortals (U32 index) 1896#object *mortals (U32 index)
2096# CODE: 1897# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1898# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL 1899# OUTPUT: RETVAL
2099 1900
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1901INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2101 1902
2102MODULE = cf PACKAGE = cf::global 1903MODULE = cf PACKAGE = cf::global
2103 1904
2104int invoke (SV *klass, int event, ...) 1905int invoke (SV *klass, int event, ...)
2105 CODE: 1906 CODE:
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1910 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL 1911 OUTPUT: RETVAL
2111 1912
2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1913MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2113 1914
2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1915INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2115 1916
2116int invoke (object *op, int event, ...) 1917int invoke (object *op, int event, ...)
2117 CODE: 1918 CODE:
2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1919 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2146int mortals_size () 1947int mortals_size ()
2147 CODE: 1948 CODE:
2148 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
2150 1951
2151const_utf8_string slot_use_name (U32 slot) 1952const_utf8_string slot_name (U32 slot)
2152 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
2153 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
2154 CODE: 1957 CODE:
2155{ 1958{
2156 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
2158 1961
2159 switch (ix) 1962 switch (ix)
2160 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
2161 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2163 } 1967 }
2164} 1968}
2165 OUTPUT: 1969 OUTPUT:
2166 RETVAL 1970 RETVAL
2167 1971
2212 OUTPUT: 2016 OUTPUT:
2213 RETVAL 2017 RETVAL
2214 2018
2215object *find_best_object_match (object *op, utf8_string match) 2019object *find_best_object_match (object *op, utf8_string match)
2216 2020
2217object *find_marked_object (object *op)
2218
2219int need_identify (object *obj);
2220
2221int apply_shop_mat (object *shop_mat, object *op); 2021int apply_shop_mat (object *shop_mat, object *op);
2222 2022
2223int move (object *op, int dir, object *originator = op) 2023int move (object *op, int dir, object *originator = op)
2224 CODE: 2024 CODE:
2225 RETVAL = move_ob (op, dir, originator); 2025 RETVAL = op->move (dir, originator);
2226 OUTPUT: 2026 OUTPUT:
2227 RETVAL 2027 RETVAL
2228 2028
2229void apply (object *applier, object *applied, int flags = 0)
2230 CODE:
2231 manual_apply (applied, applier, flags);
2232
2233void apply_below (object *op) 2029void apply_below (object *op)
2234 CODE: 2030 CODE:
2235 player_apply_below (op); 2031 player_apply_below (op);
2236 2032
2237int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2033int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2281 2077
2282void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
2283 2079
2284void update_object (object *op, int action) 2080void update_object (object *op, int action)
2285 2081
2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2287 2083
2288void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2289 2085
2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2291 2087
2297 2093
2298void handle_apply_yield (object *op) 2094void handle_apply_yield (object *op)
2299 2095
2300int convert_item (object *item, object *converter) 2096int convert_item (object *item, object *converter)
2301 2097
2098void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2302 2099
2303MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2100MODULE = cf PACKAGE = cf::object PREFIX = cf_
2304 2101
2305# no clean way to get an object from an archetype - stupid idiotic 2102# no clean way to get an object from an archetype - stupid idiotic
2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2103# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2310 CODE: 2107 CODE:
2311 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2108 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2312 OUTPUT: 2109 OUTPUT:
2313 RETVAL 2110 RETVAL
2314 2111
2112object *generate (utf8_string arch, object *creator)
2113 CODE:
2114 object *obj = get_archetype (arch);
2115 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2116 RETVAL = obj;
2117 OUTPUT:
2118 RETVAL
2119
2315object *find_object (U32 tag) 2120object *find_object (U32 tag)
2316 2121
2317object *find_object_uuid (UUID i) 2122object *find_object_uuid (UUID i)
2318 2123
2319# TODO: nuke 2124# TODO: nuke
2327 RETVAL = 0; 2132 RETVAL = 0;
2328} 2133}
2329 2134
2330shstr 2135shstr
2331object::kv_get (shstr key) 2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2332 2141
2333void 2142void
2334object::kv_del (shstr key) 2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2335 2146
2336void 2147void
2337object::kv_set (shstr key, shstr value) 2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2338 2151
2339object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2340 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2341 PREINIT: 2154 PREINIT:
2342 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2345 PROTOTYPE: $$;$ 2158 PROTOTYPE: $$;$
2346 PPCODE: 2159 PPCODE:
2347{ 2160{
2348 rv_vector rv; 2161 rv_vector rv;
2349 2162
2350 PUTBACK;
2351 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2352 SPAGAIN;
2353 2164
2354 EXTEND (SP, 5); 2165 EXTEND (SP, 5);
2355 PUSHs (newSVuv (rv.distance)); 2166 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2356 PUSHs (newSViv (rv.distance_x)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2357 PUSHs (newSViv (rv.distance_y)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2358 PUSHs (newSViv (rv.direction)); 2169 PUSHs (sv_2mortal (newSViv (rv.direction)));
2359 PUSHs (to_sv (rv.part)); 2170 PUSHs (sv_2mortal (to_sv (rv.part)));
2360} 2171}
2361 2172
2362bool on_same_map_as (object *ob, object *other) 2173bool on_same_map_as (object *ob, object *other)
2363 CODE: 2174 CODE:
2364 RETVAL = on_same_map (ob, other); 2175 RETVAL = on_same_map (ob, other);
2405int command_arrest (object *op, utf8_string params) 2216int command_arrest (object *op, utf8_string params)
2406 2217
2407 2218
2408MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2409 2220
2410INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2221INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2411 2222
2412int invoke (player *pl, int event, ...) 2223int invoke (player *pl, int event, ...)
2413 CODE: 2224 CODE:
2414 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2225 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2415 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2226 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2507 if (op->tag) 2318 if (op->tag)
2508 XPUSHs (sv_2mortal (to_sv (op))); 2319 XPUSHs (sv_2mortal (to_sv (op)));
2509 } 2320 }
2510} 2321}
2511 2322
2512INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2323INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2513 2324
2514void 2325void
2515adjust_daylight () 2326adjust_daylight ()
2516 CODE: 2327 CODE:
2517 maptile::adjust_daylight (); 2328 maptile::adjust_daylight ();
2546 for_all_players (pl) 2357 for_all_players (pl)
2547 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2548 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2549 } 2360 }
2550 2361
2362#if 0
2363
2364void
2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2366 CODE:
2367{
2368 static frac_gen<vec2d> frac;
2369
2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2372
2373 biome_plt = SvRV (biome_plt);
2374
2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2376
2377 for (int x = 0; x < THIS->width; ++x)
2378 for (int y = 0; y < THIS->height; ++y)
2379 {
2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2381 if (op->flag [FLAG_IS_FLOOR])
2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2551void 2420void
2552maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2553 CODE: 2422 CODE:
2554{ 2423{
2555 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2586 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2587 // TODO: if this is a pickable object, then the item 2456 // TODO: if this is a pickable object, then the item
2588 // will at a bit weird - saving inside the player 2457 // will at a bit weird - saving inside the player
2589 // will clear the flag, but when the player drops 2458 // will clear the flag, but when the player drops
2590 // it without logging out, it keeps the flag. 2459 // it without logging out, it keeps the flag.
2591 // nobody ahs reported this, but this can be rather 2460 // nobody has reported this, but this can be rather
2592 // annoying on persistent maps. 2461 // annoying on persistent maps.
2593 } 2462 }
2594 } 2463 }
2595 } 2464 }
2596 } 2465 }
2597
2598 skip: ; 2466 skip: ;
2599 } 2467 }
2600} 2468}
2601 2469
2602void 2470void
2633 for (int x = 0; x < THIS->width; ++x) 2501 for (int x = 0; x < THIS->width; ++x)
2634 for (int y = 0; y < THIS->height; ++y) 2502 for (int y = 0; y < THIS->height; ++y)
2635 { 2503 {
2636 region *rgn = THIS->region (x, y); 2504 region *rgn = THIS->region (x, y);
2637 2505
2638 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2639 if (object *op = THIS->at (x, y).top) 2506 if (object *op = THIS->at (x, y).top)
2640 if (rgn->treasure && rndm () < rgn->treasure_density) 2507 if (rgn->treasure && rndm () < rgn->treasure_density)
2641 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2508 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2642 } 2509 }
2643 2510
2649 if (oblinkpt *obp = map->find_link (connection)) 2516 if (oblinkpt *obp = map->find_link (connection))
2650 for (objectlink *ol = obp->link; ol; ol = ol->next) 2517 for (objectlink *ol = obp->link; ol; ol = ol->next)
2651 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2518 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2652 2519
2653void 2520void
2654get_map_flags (maptile *map, int x, int y) 2521xy_normalise (maptile *map, int x, int y, int dir = 0)
2655 PPCODE: 2522 PPCODE:
2656{ 2523{
2657 maptile *nmap = 0; 2524 mapxy pos (map, x, y);
2658 I16 nx = 0, ny = 0; 2525 if (!pos.move (dir).normalise ())
2526 XSRETURN_EMPTY;
2659 2527
2660 PUTBACK;
2661 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2662 SPAGAIN;
2663
2664 EXTEND (SP, 4); 2528 EXTEND (SP, 3);
2665 PUSHs (sv_2mortal (newSViv (flags)));
2666
2667 if (GIMME_V == G_ARRAY)
2668 {
2669 PUSHs (sv_2mortal (to_sv (nmap))); 2529 PUSHs (sv_2mortal (to_sv (pos.m)));
2670 PUSHs (sv_2mortal (newSViv (nx))); 2530 PUSHs (sv_2mortal (to_sv (pos.x)));
2671 PUSHs (sv_2mortal (newSViv (ny))); 2531 PUSHs (sv_2mortal (to_sv (pos.y)));
2672 }
2673} 2532}
2674 2533
2675mapspace * 2534mapspace *
2676ms (maptile *map, unsigned int x, unsigned int y) 2535ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2677 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2678 CODE: 2537 CODE:
2679{ 2538{
2680 maptile *nmap = 0; 2539 mapxy pos (map, x, y);
2681 I16 nx, ny; 2540 if (!pos.move (dir).normalise ())
2682
2683 PUTBACK;
2684 get_map_flags (map, &nmap, x, y, &nx, &ny);
2685 SPAGAIN;
2686
2687 if (!nmap)
2688 XSRETURN_UNDEF; 2541 XSRETURN_UNDEF;
2689 2542
2690 RETVAL = &nmap->at (nx, ny); 2543 RETVAL = &*pos;
2691} 2544}
2692 OUTPUT: 2545 OUTPUT:
2693 RETVAL 2546 RETVAL
2694 2547
2695void 2548void
2696at (maptile *map, unsigned int x, unsigned int y) 2549at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2697 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$;$
2698 PPCODE: 2551 PPCODE:
2699{ 2552 mapxy pos (map, x, y);
2700 maptile *nmap = 0; 2553 if (pos.move (dir).normalise ())
2701 I16 nx, ny;
2702
2703 PUTBACK;
2704 get_map_flags (map, &nmap, x, y, &nx, &ny);
2705 SPAGAIN;
2706
2707 if (nmap)
2708 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2554 for (object *o = pos->bot; o; o = o->above)
2709 XPUSHs (sv_2mortal (to_sv (o))); 2555 XPUSHs (sv_2mortal (to_sv (o)));
2710}
2711 2556
2712SV * 2557SV *
2713bot_at (maptile *map, unsigned int x, unsigned int y) 2558bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2714 PROTOTYPE: $$$ 2559 PROTOTYPE: $$$;$
2715 ALIAS: 2560 ALIAS:
2716 top_at = 1 2561 top_at = 1
2717 flags_at = 2 2562 flags_at = 2
2718 light_at = 3 2563 light_at = 3
2719 move_block_at = 4 2564 move_block_at = 4
2720 move_slow_at = 5 2565 move_slow_at = 5
2721 move_on_at = 6 2566 move_on_at = 6
2722 move_off_at = 7 2567 move_off_at = 7
2723 CODE: 2568 CODE:
2724{ 2569{
2725 sint16 nx = x; 2570 mapxy pos (map, x, y);
2726 sint16 ny = y; 2571 if (!pos.move (dir).normalise ())
2727
2728 if (!xy_normalise (map, nx, ny))
2729 XSRETURN_UNDEF; 2572 XSRETURN_UNDEF;
2730 2573
2731 mapspace &ms = map->at (nx, ny); 2574 mapspace &ms = *pos;
2732 2575
2733 ms.update (); 2576 ms.update ();
2734 2577
2735 switch (ix) 2578 switch (ix)
2736 { 2579 {
2746} 2589}
2747 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2748 2591
2749# worst xs function of my life 2592# worst xs function of my life
2750bool 2593bool
2751_create_random_map (\ 2594_create_random_map (maptile *self, SV *options)
2752 maptile *self,\
2753 utf8_string wallstyle,\
2754 utf8_string wall_name,\
2755 utf8_string floorstyle,\
2756 utf8_string monsterstyle,\
2757 utf8_string treasurestyle,\
2758 utf8_string layoutstyle,\
2759 utf8_string doorstyle,\
2760 utf8_string decorstyle,\
2761 utf8_string origin_map,\
2762 utf8_string final_map,\
2763 utf8_string exitstyle,\
2764 utf8_string this_map,\
2765 utf8_string exit_on_final_map,\
2766 int xsize,\
2767 int ysize,\
2768 int expand2x,\
2769 int layoutoptions1,\
2770 int layoutoptions2,\
2771 int layoutoptions3,\
2772 int symmetry,\
2773 int difficulty,\
2774 int difficulty_given,\
2775 float difficulty_increase,\
2776 int dungeon_level,\
2777 int dungeon_depth,\
2778 int decoroptions,\
2779 int orientation,\
2780 int origin_y,\
2781 int origin_x,\
2782 U32 random_seed,\
2783 val64 total_map_hp,\
2784 int map_layout_style,\
2785 int treasureoptions,\
2786 int symmetry_used,\
2787 region *region,\
2788 utf8_string custom\
2789)
2790 CODE: 2595 CODE:
2791{ 2596{
2792 random_map_params rmp; 2597 random_map_params rmp ((HV *)SvRV (options));
2793
2794 assign (rmp.wallstyle , wallstyle);
2795 assign (rmp.wall_name , wall_name);
2796 assign (rmp.floorstyle , floorstyle);
2797 assign (rmp.monsterstyle , monsterstyle);
2798 assign (rmp.treasurestyle , treasurestyle);
2799 assign (rmp.layoutstyle , layoutstyle);
2800 assign (rmp.doorstyle , doorstyle);
2801 assign (rmp.decorstyle , decorstyle);
2802 assign (rmp.exitstyle , exitstyle);
2803 assign (rmp.exit_on_final_map, exit_on_final_map);
2804
2805 rmp.origin_map = origin_map;
2806 rmp.final_map = final_map;
2807 rmp.this_map = this_map;
2808 rmp.xsize = xsize;
2809 rmp.ysize = ysize;
2810 rmp.expand2x = expand2x;
2811 rmp.layoutoptions1 = layoutoptions1;
2812 rmp.layoutoptions2 = layoutoptions2;
2813 rmp.layoutoptions3 = layoutoptions3;
2814 rmp.symmetry = symmetry;
2815 rmp.difficulty = difficulty;
2816 rmp.difficulty_given = difficulty_given;
2817 rmp.difficulty_increase = difficulty_increase;
2818 rmp.dungeon_level = dungeon_level;
2819 rmp.dungeon_depth = dungeon_depth;
2820 rmp.decoroptions = decoroptions;
2821 rmp.orientation = orientation;
2822 rmp.origin_y = origin_y;
2823 rmp.origin_x = origin_x;
2824 rmp.random_seed = random_seed;
2825 rmp.total_map_hp = (uint64_t) total_map_hp;
2826 rmp.map_layout_style = map_layout_style;
2827 rmp.treasureoptions = treasureoptions;
2828 rmp.symmetry_used = symmetry_used;
2829 rmp.region = region;
2830 rmp.custom = custom;
2831
2832 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2833} 2599}
2834 OUTPUT: 2600 OUTPUT:
2835 RETVAL 2601 RETVAL
2836 2602
2837MODULE = cf PACKAGE = cf::mapspace 2603MODULE = cf PACKAGE = cf::mapspace
2838 2604
2839INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2605INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2840 2606
2841MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2842 2608
2843int archetypes_size () 2609int archetypes_size ()
2844 CODE: 2610 CODE:
2848archetype *archetypes (U32 index) 2614archetype *archetypes (U32 index)
2849 CODE: 2615 CODE:
2850 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2851 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2852 2618
2853INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2619INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2854 2620
2855MODULE = cf PACKAGE = cf::party 2621MODULE = cf PACKAGE = cf::party
2856 2622
2857partylist *first () 2623partylist *first ()
2858 PROTOTYPE: 2624 PROTOTYPE:
2859 CODE: 2625 CODE:
2860 RETVAL = get_firstparty (); 2626 RETVAL = get_firstparty ();
2861 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2862 2628
2863INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2629INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2864 2630
2865MODULE = cf PACKAGE = cf::region 2631MODULE = cf PACKAGE = cf::region
2866 2632
2867void 2633void
2868list () 2634list ()
2869 PPCODE: 2635 PPCODE:
2870 for_all_regions (rgn) 2636 for_all_regions (rgn)
2871 XPUSHs (sv_2mortal (to_sv (rgn))); 2637 XPUSHs (sv_2mortal (to_sv (rgn)));
2872 2638
2873region *find (utf8_string name)
2874 PROTOTYPE: $
2875 CODE:
2876 RETVAL = region::find (name);
2877 OUTPUT: RETVAL
2878
2879int specificity (region *rgn) 2639int specificity (region *rgn)
2880 CODE: 2640 CODE:
2881 RETVAL = 0; 2641 RETVAL = 0;
2882 while (rgn = rgn->parent) 2642 while (rgn = rgn->parent)
2883 RETVAL++; 2643 RETVAL++;
2884 OUTPUT: RETVAL 2644 OUTPUT: RETVAL
2885 2645
2886INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2646INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2887 2647
2888MODULE = cf PACKAGE = cf::living 2648MODULE = cf PACKAGE = cf::living
2889 2649
2890INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2650INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2891 2651
2892MODULE = cf PACKAGE = cf::settings 2652MODULE = cf PACKAGE = cf::settings
2893 2653
2894INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2654INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2895 2655
2896MODULE = cf PACKAGE = cf::client 2656MODULE = cf PACKAGE = cf::client
2897 2657
2898INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2658INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2899 2659
2900int invoke (client *ns, int event, ...) 2660int invoke (client *ns, int event, ...)
2901 CODE: 2661 CODE:
2902 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2662 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2903 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2663 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2969 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2729 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2970 old_sound_index [idx] = face; 2730 old_sound_index [idx] = face;
2971 2731
2972MODULE = cf PACKAGE = cf::face PREFIX = face_ 2732MODULE = cf PACKAGE = cf::face PREFIX = face_
2973 2733
2974#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2734#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2975 2735
2976faceidx face_find (utf8_string name, faceidx defidx = 0) 2736faceidx face_find (utf8_string name, faceidx defidx = 0)
2977 2737
2978faceidx alloc (utf8_string name) 2738faceidx alloc (utf8_string name)
2979 CODE: 2739 CODE:
2986 while (!RETVAL); // crude way to leave index 0 2746 while (!RETVAL); // crude way to leave index 0
2987 2747
2988 faces [RETVAL].name = name; 2748 faces [RETVAL].name = name;
2989 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2749 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2990 2750
2991 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2751 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2992 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2752 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2753 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2993} 2754}
2994 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2995 2756
2996void set_type (faceidx idx, int value) 2757void set_type (faceidx idx, int value)
2997 ALIAS: 2758 ALIAS:
3013 2774
3014void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2775void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3015 CODE: 2776 CODE:
3016{ 2777{
3017 faceinfo *f = face_info (idx); assert (f); 2778 faceinfo *f = face_info (idx); assert (f);
3018 facedata *d = &(faceset ? f->data64 : f->data32); 2779 facedata *d = f->face + faceset;
3019 sv_to (data, d->data); 2780 sv_to (data, d->data);
3020 STRLEN clen; 2781 STRLEN clen;
3021 char *cdata = SvPVbyte (chksum, clen); 2782 char *cdata = SvPVbyte (chksum, clen);
3022 clen = min (CHKSUM_MAXLEN, clen); 2783 clen = min (CHKSUM_MAXLEN, clen);
3023 2784
3078 ns->force_newmap = true; 2839 ns->force_newmap = true;
3079 } 2840 }
3080 2841
3081MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2842MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3082 2843
3083#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2844#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3084 2845
3085animidx anim_find (utf8_string name) 2846animidx anim_find (utf8_string name)
3086 CODE: 2847 CODE:
3087 RETVAL = animation::find (name).number; 2848 RETVAL = animation::find (name).number;
3088 OUTPUT: RETVAL 2849 OUTPUT: RETVAL
3114 for_all_clients (ns) 2875 for_all_clients (ns)
3115 ns->anims_sent.reset (); 2876 ns->anims_sent.reset ();
3116 2877
3117MODULE = cf PACKAGE = cf::object::freezer 2878MODULE = cf PACKAGE = cf::object::freezer
3118 2879
3119INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3120 2881
3121SV * 2882SV *
3122new (char *klass) 2883new (char *klass)
3123 CODE: 2884 CODE:
3124 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2885 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3131 sv_to (sv, self); 2892 sv_to (sv, self);
3132 delete self; 2893 delete self;
3133 2894
3134MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
3135 2896
3136INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
3137 2906
3138SV * 2907SV *
3139new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
3140 CODE: 2909 CODE:
3141 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
3167 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3168 2937
3169 self->skip (); 2938 self->skip ();
3170 } 2939 }
3171 2940
2941MODULE = cf PACKAGE = cf::layout
2942
2943INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2944

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