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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.371 by root, Thu Apr 15 02:51:39 2010 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

28 28
29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "../random_maps/random_map.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
51#include <perl.h> 52#include <perl.h>
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56
57extern sint64 *levels; // the experience table
58 57
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
85 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
89 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
90 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
91 92
92static SV 93static SV
93 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
94 *cv_cf__can_merge, 95 *cv_cf__can_merge,
95 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
123 124
124 return sv; 125 return sv;
125} 126}
126#endif 127#endif
127 128
128static noinline utf8_string 129noinline utf8_string
129cfSvPVutf8_nolen (SV *sv) 130cfSvPVutf8_nolen (SV *sv)
130{ 131{
131 SvGETMAGIC (sv); 132 SvGETMAGIC (sv);
132 133
133 if (SvPOK (sv)) 134 if (SvPOK (sv))
353#endif 354#endif
354 355
355////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
356 357
357static SV * 358static SV *
358newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
359{ 360{
360 SV *sv;
361
362 if (!ptr) 361 if (!ptr)
363 return newSV (0); 362 return newSV (0);
364 363
365 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
366 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
367} 372}
368 373
369static int 374static int
370attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
371{ 376{
383 return 0; 388 return 0;
384} 389}
385 390
386MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
387 392
388static SV * 393static SV * noinline
389newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
390{ 395{
391 if (!obj) 396 if (!obj)
392 return newSV (0); 397 return newSV (0);
393 398
479 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap 484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap 485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
481 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap 486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
482 && !sv_derived_from (sv, "cf::object"))) 487 && !sv_derived_from (sv, "cf::object")))
483 croak ("object of type cf::object expected"); 488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
484 503
485 return SvPTR_nc (sv); 504 return SvPTR_nc (sv);
486} 505}
487 506
488static long noinline 507static long noinline
513static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
514static inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
515static inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
516static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
517static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
518static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
519static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
520static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
521static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
522static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
523static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
524static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
525 547
526static inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
527static inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
528 550
529static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
565static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
566static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
567static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
568static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
569static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
570static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
571static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
572static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
573static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
574static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
575static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
576static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
577static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
578static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
579static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
580static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
581static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
582 605
583//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
584static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
695template<class type> 718template<class type>
696static void noinline 719static void noinline
697cf_obj_to (SV *arg, type &var) 720cf_obj_to (SV *arg, type &var)
698{ 721{
699 sv_to (arg, var); 722 sv_to (arg, var);
700 if (!var) 723 if (expect_false (!var))
701 croak ("must not pass invalid/null cf_obj here"); 724 croak ("must not pass invalid/null cf_obj here");
702} 725}
703 726
704template<class object> 727template<class object>
705static void noinline 728static void noinline
706cf_obj_ornull_to (SV *arg, object *&var) 729cf_obj_ornull_to (SV *arg, object *&var)
707{ 730{
708 if (SvOK (arg)) 731 if (SvOK (arg))
709 { 732 {
710 sv_to (arg, var); 733 sv_to (arg, var);
711 if (!var) 734 if (expect_false (!var))
712 croak ("unable to convert perl object to C++ object"); 735 croak ("unable to convert perl object to C++ object");
713 } 736 }
714 else 737 else
715 var = 0; 738 var = 0;
716} 739}
751 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
752 } 775 }
753 776
754 eval_pv ( 777 eval_pv (
755 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
756 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
757 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
758 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
759 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
760 "require cf;\n", 783 "require cf;\n",
761 0 784 0
762 ); 785 );
763 786
764 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
1378 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1379 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1380 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1381 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1382 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1383 1408
1384 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1385 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1386 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1387 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1435# include "attackinc.h" 1460# include "attackinc.h"
1436# undef def 1461# undef def
1437# define def(uc, flags) const_iv (SK_ ## uc) 1462# define def(uc, flags) const_iv (SK_ ## uc)
1438# include "skillinc.h" 1463# include "skillinc.h"
1439# undef def 1464# undef def
1440 1465# define def(name, use, nonuse) const_iv (body_ ## name)
1441 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1466# include "slotinc.h"
1442 const_iv (logBacktrace) 1467# undef def
1443
1444 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1445 1468
1446 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1447 1470
1448 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1449 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1474 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1475 1498
1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1477 }; 1500 };
1478 1501
1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1481 1504
1482 static const struct { 1505 static const struct {
1483 const char *name; 1506 const char *name;
1484 int skip; 1507 int skip;
1490# undef def 1513# undef def
1491 }; 1514 };
1492 1515
1493 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1494 1517
1495 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1496 { 1519 {
1497 AV *event = newAV (); 1520 AV *event = newAV ();
1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 1558
1536 for_all_objects (op) 1559 for_all_objects (op)
1537 op->reattach (); 1560 op->reattach ();
1538} 1561}
1539 1562
1540# support function for map-world.ext
1541void _quantise (SV *data_sv, SV *plt_sv)
1542 CODE:
1543{
1544 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1545 croak ("_quantise called with invalid agruments");
1546
1547 plt_sv = SvRV (plt_sv);
1548 SV **plt = AvARRAY (plt_sv);
1549 int plt_count = AvFILL (plt_sv) + 1;
1550
1551 STRLEN len;
1552 char *data = SvPVbyte (data_sv, len);
1553 char *dst = data;
1554
1555 while (len >= 3)
1556 {
1557 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1558 {
1559 char *val = SvPVX (*val_sv);
1560
1561 if (val [0] == data [0]
1562 && val [1] == data [1]
1563 && val [2] == data [2])
1564 {
1565 *dst++ = val [3];
1566 goto next;
1567 }
1568 }
1569
1570 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1571 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1572 dst - SvPVX (data_sv), len);
1573
1574 next:
1575 data += 3;
1576 len -= 3;
1577 }
1578
1579 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1580}
1581
1582void init_anim () 1563void init_anim ()
1583 1564
1584void init_globals () 1565void init_globals ()
1585 1566
1586void init_experience ()
1587
1588void init_attackmess () 1567void init_attackmess ()
1589 1568
1590void init_dynamic () 1569void init_dynamic ()
1591 1570
1592void load_settings () 1571void load_settings ()
1593 1572
1573void reload_exp_table ()
1574
1594void load_materials () 1575void reload_materials ()
1595 1576
1596void init_uuid () 1577void init_uuid ()
1597 CODE: 1578 CODE:
1598 UUID::init (); 1579 UUID::init ();
1599 1580
1754 1735
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT: 1737 INIT:
1757#if __GLIBC__ 1738#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024); 1739 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif 1744#endif
1763 1745
1764int munlockall () 1746int munlockall ()
1765 1747
1766#endif 1748#endif
1799 1781
1800int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1801 1783
1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1803 1785
1804int
1805exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1806 CODE: 1792 CODE:
1807{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1808 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1809 1795 : &PL_sv_undef;
1810 RETVAL = settings.max_level;
1811
1812 for (i = 1; i <= settings.max_level; i++)
1813 {
1814 if (levels[i] > exp)
1815 {
1816 RETVAL = i - 1;
1817 break;
1818 }
1819 }
1820}
1821 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1822 1797
1823val64
1824level_to_min_exp (int level)
1825 CODE:
1826 if (level > settings.max_level)
1827 RETVAL = levels[settings.max_level];
1828 else if (level < 1)
1829 RETVAL = 0;
1830 else
1831 RETVAL = levels[level];
1832 OUTPUT: RETVAL
1833
1834SV * 1798SV *
1835resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
1836 CODE: 1800 CODE:
1837 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1802 ? newSVpv (attacktype_desc [atnr], 0)
1803 : &PL_sv_undef;
1804 OUTPUT: RETVAL
1805
1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1838 RETVAL = newSVpv (resist_plus[atnr], 0); 1810 ? newSVpv (resist_plus [atnr], 0)
1839 else 1811 : &PL_sv_undef;
1840 XSRETURN_UNDEF; 1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
1841 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1842 1821
1843UUID 1822UUID
1844uuid_cur () 1823uuid_cur ()
1845 CODE: 1824 CODE:
1895 CODE: 1874 CODE:
1896 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1897 OUTPUT: 1876 OUTPUT:
1898 RETVAL 1877 RETVAL
1899 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
1900void 1884void
1901debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
1902 CODE: 1886 CODE:
1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on) 1888 if (on)
1963int mortals_size () 1947int mortals_size ()
1964 CODE: 1948 CODE:
1965 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1967 1951
1968const_utf8_string slot_use_name (U32 slot) 1952const_utf8_string slot_name (U32 slot)
1969 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
1970 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
1971 CODE: 1957 CODE:
1972{ 1958{
1973 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
1975 1961
1976 switch (ix) 1962 switch (ix)
1977 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
1978 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1980 } 1967 }
1981} 1968}
1982 OUTPUT: 1969 OUTPUT:
1983 RETVAL 1970 RETVAL
1984 1971
2090 2077
2091void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
2092 2079
2093void update_object (object *op, int action) 2080void update_object (object *op, int action)
2094 2081
2095void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2096 2083
2097void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2098 2085
2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2100 2087
2145 RETVAL = 0; 2132 RETVAL = 0;
2146} 2133}
2147 2134
2148shstr 2135shstr
2149object::kv_get (shstr key) 2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2150 2141
2151void 2142void
2152object::kv_del (shstr key) 2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2153 2146
2154void 2147void
2155object::kv_set (shstr key, shstr value) 2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2156 2151
2157object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2158 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2159 PREINIT: 2154 PREINIT:
2160 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2362 for_all_players (pl) 2357 for_all_players (pl)
2363 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2364 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2365 } 2360 }
2366 2361
2362#if 0
2363
2364void
2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2366 CODE:
2367{
2368 static frac_gen<vec2d> frac;
2369
2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2372
2373 biome_plt = SvRV (biome_plt);
2374
2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2376
2377 for (int x = 0; x < THIS->width; ++x)
2378 for (int y = 0; y < THIS->height; ++y)
2379 {
2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2381 if (op->flag [FLAG_IS_FLOOR])
2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2367void 2420void
2368maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2369 CODE: 2422 CODE:
2370{ 2423{
2371 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2402 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2403 // TODO: if this is a pickable object, then the item 2456 // TODO: if this is a pickable object, then the item
2404 // will at a bit weird - saving inside the player 2457 // will at a bit weird - saving inside the player
2405 // will clear the flag, but when the player drops 2458 // will clear the flag, but when the player drops
2406 // it without logging out, it keeps the flag. 2459 // it without logging out, it keeps the flag.
2407 // nobody ahs reported this, but this can be rather 2460 // nobody has reported this, but this can be rather
2408 // annoying on persistent maps. 2461 // annoying on persistent maps.
2409 } 2462 }
2410 } 2463 }
2411 } 2464 }
2412 } 2465 }
2413
2414 skip: ; 2466 skip: ;
2415 } 2467 }
2416} 2468}
2417 2469
2418void 2470void
2449 for (int x = 0; x < THIS->width; ++x) 2501 for (int x = 0; x < THIS->width; ++x)
2450 for (int y = 0; y < THIS->height; ++y) 2502 for (int y = 0; y < THIS->height; ++y)
2451 { 2503 {
2452 region *rgn = THIS->region (x, y); 2504 region *rgn = THIS->region (x, y);
2453 2505
2454 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2455 if (object *op = THIS->at (x, y).top) 2506 if (object *op = THIS->at (x, y).top)
2456 if (rgn->treasure && rndm () < rgn->treasure_density) 2507 if (rgn->treasure && rndm () < rgn->treasure_density)
2457 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2508 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2458 } 2509 }
2459 2510
2465 if (oblinkpt *obp = map->find_link (connection)) 2516 if (oblinkpt *obp = map->find_link (connection))
2466 for (objectlink *ol = obp->link; ol; ol = ol->next) 2517 for (objectlink *ol = obp->link; ol; ol = ol->next)
2467 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2518 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2468 2519
2469void 2520void
2470get_map_flags (maptile *map, int x, int y) 2521xy_normalise (maptile *map, int x, int y, int dir = 0)
2471 PPCODE: 2522 PPCODE:
2472{ 2523{
2473 maptile *nmap = 0; 2524 mapxy pos (map, x, y);
2474 I16 nx = 0, ny = 0; 2525 if (!pos.move (dir).normalise ())
2526 XSRETURN_EMPTY;
2475 2527
2476 PUTBACK;
2477 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 EXTEND (SP, 4); 2528 EXTEND (SP, 3);
2481 PUSHs (sv_2mortal (newSViv (flags)));
2482
2483 if (GIMME_V == G_ARRAY)
2484 {
2485 PUSHs (sv_2mortal (to_sv (nmap))); 2529 PUSHs (sv_2mortal (to_sv (pos.m)));
2486 PUSHs (sv_2mortal (newSViv (nx))); 2530 PUSHs (sv_2mortal (to_sv (pos.x)));
2487 PUSHs (sv_2mortal (newSViv (ny))); 2531 PUSHs (sv_2mortal (to_sv (pos.y)));
2488 }
2489} 2532}
2490 2533
2491mapspace * 2534mapspace *
2492ms (maptile *map, unsigned int x, unsigned int y) 2535ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2493 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$;$
2494 CODE: 2537 CODE:
2495{ 2538{
2496 maptile *nmap = 0; 2539 mapxy pos (map, x, y);
2497 I16 nx, ny; 2540 if (!pos.move (dir).normalise ())
2498
2499 PUTBACK;
2500 get_map_flags (map, &nmap, x, y, &nx, &ny);
2501 SPAGAIN;
2502
2503 if (!nmap)
2504 XSRETURN_UNDEF; 2541 XSRETURN_UNDEF;
2505 2542
2506 RETVAL = &nmap->at (nx, ny); 2543 RETVAL = &*pos;
2507} 2544}
2508 OUTPUT: 2545 OUTPUT:
2509 RETVAL 2546 RETVAL
2510 2547
2511void 2548void
2512at (maptile *map, unsigned int x, unsigned int y) 2549at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2513 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$;$
2514 PPCODE: 2551 PPCODE:
2515{ 2552 mapxy pos (map, x, y);
2516 maptile *nmap = 0; 2553 if (pos.move (dir).normalise ())
2517 I16 nx, ny;
2518
2519 PUTBACK;
2520 get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 SPAGAIN;
2522
2523 if (nmap)
2524 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2554 for (object *o = pos->bot; o; o = o->above)
2525 XPUSHs (sv_2mortal (to_sv (o))); 2555 XPUSHs (sv_2mortal (to_sv (o)));
2526}
2527 2556
2528SV * 2557SV *
2529bot_at (maptile *map, unsigned int x, unsigned int y) 2558bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2530 PROTOTYPE: $$$ 2559 PROTOTYPE: $$$;$
2531 ALIAS: 2560 ALIAS:
2532 top_at = 1 2561 top_at = 1
2533 flags_at = 2 2562 flags_at = 2
2534 light_at = 3 2563 light_at = 3
2535 move_block_at = 4 2564 move_block_at = 4
2536 move_slow_at = 5 2565 move_slow_at = 5
2537 move_on_at = 6 2566 move_on_at = 6
2538 move_off_at = 7 2567 move_off_at = 7
2539 CODE: 2568 CODE:
2540{ 2569{
2541 sint16 nx = x; 2570 mapxy pos (map, x, y);
2542 sint16 ny = y; 2571 if (!pos.move (dir).normalise ())
2543
2544 if (!xy_normalise (map, nx, ny))
2545 XSRETURN_UNDEF; 2572 XSRETURN_UNDEF;
2546 2573
2547 mapspace &ms = map->at (nx, ny); 2574 mapspace &ms = *pos;
2548 2575
2549 ms.update (); 2576 ms.update ();
2550 2577
2551 switch (ix) 2578 switch (ix)
2552 { 2579 {
2562} 2589}
2563 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2564 2591
2565# worst xs function of my life 2592# worst xs function of my life
2566bool 2593bool
2567_create_random_map (\ 2594_create_random_map (maptile *self, SV *options)
2568 maptile *self,\
2569 utf8_string wallstyle,\
2570 utf8_string wall_name,\
2571 utf8_string floorstyle,\
2572 utf8_string monsterstyle,\
2573 utf8_string treasurestyle,\
2574 utf8_string layoutstyle,\
2575 utf8_string doorstyle,\
2576 utf8_string decorstyle,\
2577 utf8_string miningstyle,\
2578 utf8_string origin_map,\
2579 utf8_string final_map,\
2580 utf8_string exitstyle,\
2581 utf8_string this_map,\
2582 utf8_string exit_on_final_map,\
2583 int xsize,\
2584 int ysize,\
2585 int expand2x,\
2586 int layoutoptions1,\
2587 int layoutoptions2,\
2588 int layoutoptions3,\
2589 int symmetry,\
2590 int difficulty,\
2591 int difficulty_given,\
2592 float difficulty_increase,\
2593 int dungeon_level,\
2594 int dungeon_depth,\
2595 int decoroptions,\
2596 int orientation,\
2597 int origin_y,\
2598 int origin_x,\
2599 U32 random_seed,\
2600 val64 total_map_hp,\
2601 int map_layout_style,\
2602 int treasureoptions,\
2603 int symmetry_used,\
2604 region *region,\
2605 utf8_string custom\
2606)
2607 CODE: 2595 CODE:
2608{ 2596{
2609 random_map_params rmp; 2597 random_map_params rmp ((HV *)SvRV (options));
2610
2611 assign (rmp.wallstyle , wallstyle);
2612 assign (rmp.wall_name , wall_name);
2613 assign (rmp.floorstyle , floorstyle);
2614 assign (rmp.monsterstyle , monsterstyle);
2615 assign (rmp.treasurestyle , treasurestyle);
2616 assign (rmp.layoutstyle , layoutstyle);
2617 assign (rmp.doorstyle , doorstyle);
2618 assign (rmp.decorstyle , decorstyle);
2619 assign (rmp.miningstyle , miningstyle);
2620 assign (rmp.exitstyle , exitstyle);
2621 assign (rmp.exit_on_final_map, exit_on_final_map);
2622
2623 rmp.origin_map = origin_map;
2624 rmp.final_map = final_map;
2625 rmp.this_map = this_map;
2626 rmp.xsize = xsize;
2627 rmp.ysize = ysize;
2628 rmp.expand2x = expand2x;
2629 rmp.layoutoptions1 = layoutoptions1;
2630 rmp.layoutoptions2 = layoutoptions2;
2631 rmp.layoutoptions3 = layoutoptions3;
2632 rmp.symmetry = symmetry;
2633 rmp.difficulty = difficulty;
2634 rmp.difficulty_given = difficulty_given;
2635 rmp.difficulty_increase = difficulty_increase;
2636 rmp.dungeon_level = dungeon_level;
2637 rmp.dungeon_depth = dungeon_depth;
2638 rmp.decoroptions = decoroptions;
2639 rmp.orientation = orientation;
2640 rmp.origin_y = origin_y;
2641 rmp.origin_x = origin_x;
2642 rmp.random_seed = random_seed;
2643 rmp.total_map_hp = (uint64_t) total_map_hp;
2644 rmp.map_layout_style = map_layout_style;
2645 rmp.treasureoptions = treasureoptions;
2646 rmp.symmetry_used = symmetry_used;
2647 rmp.region = region;
2648 rmp.custom = custom;
2649
2650 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2651} 2599}
2652 OUTPUT: 2600 OUTPUT:
2653 RETVAL 2601 RETVAL
2654 2602
2685void 2633void
2686list () 2634list ()
2687 PPCODE: 2635 PPCODE:
2688 for_all_regions (rgn) 2636 for_all_regions (rgn)
2689 XPUSHs (sv_2mortal (to_sv (rgn))); 2637 XPUSHs (sv_2mortal (to_sv (rgn)));
2690
2691region *find (utf8_string name)
2692 PROTOTYPE: $
2693 CODE:
2694 RETVAL = region::find (name);
2695 OUTPUT: RETVAL
2696 2638
2697int specificity (region *rgn) 2639int specificity (region *rgn)
2698 CODE: 2640 CODE:
2699 RETVAL = 0; 2641 RETVAL = 0;
2700 while (rgn = rgn->parent) 2642 while (rgn = rgn->parent)
2832 2774
2833void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2775void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2834 CODE: 2776 CODE:
2835{ 2777{
2836 faceinfo *f = face_info (idx); assert (f); 2778 faceinfo *f = face_info (idx); assert (f);
2837 facedata *d = &(faceset ? f->data64 : f->data32); 2779 facedata *d = f->face + faceset;
2838 sv_to (data, d->data); 2780 sv_to (data, d->data);
2839 STRLEN clen; 2781 STRLEN clen;
2840 char *cdata = SvPVbyte (chksum, clen); 2782 char *cdata = SvPVbyte (chksum, clen);
2841 clen = min (CHKSUM_MAXLEN, clen); 2783 clen = min (CHKSUM_MAXLEN, clen);
2842 2784
2950 sv_to (sv, self); 2892 sv_to (sv, self);
2951 delete self; 2893 delete self;
2952 2894
2953MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
2954 2896
2955INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
2956 2906
2957SV * 2907SV *
2958new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
2959 CODE: 2909 CODE:
2960 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
2986 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2987 2937
2988 self->skip (); 2938 self->skip ();
2989 } 2939 }
2990 2940
2941MODULE = cf PACKAGE = cf::layout
2942
2943INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2944

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