… | |
… | |
29 | #include <cstdarg> |
29 | #include <cstdarg> |
30 | #include <typeinfo> |
30 | #include <typeinfo> |
31 | |
31 | |
32 | #include "global.h" |
32 | #include "global.h" |
33 | #include "rmg.h" |
33 | #include "rmg.h" |
|
|
34 | #include "noise.h" |
34 | #include "evthread.h" |
35 | #include "evthread.h" |
35 | #include "sproto.h" |
36 | #include "sproto.h" |
36 | |
37 | |
37 | #include <unistd.h> |
38 | #include <unistd.h> |
38 | #if _POSIX_MEMLOCK |
39 | #if _POSIX_MEMLOCK |
… | |
… | |
1557 | |
1558 | |
1558 | for_all_objects (op) |
1559 | for_all_objects (op) |
1559 | op->reattach (); |
1560 | op->reattach (); |
1560 | } |
1561 | } |
1561 | |
1562 | |
1562 | # support function for map-world.ext |
|
|
1563 | void _quantise (SV *data_sv, SV *plt_sv) |
|
|
1564 | CODE: |
|
|
1565 | { |
|
|
1566 | if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV) |
|
|
1567 | croak ("_quantise called with invalid agruments"); |
|
|
1568 | |
|
|
1569 | plt_sv = SvRV (plt_sv); |
|
|
1570 | SV **plt = AvARRAY (plt_sv); |
|
|
1571 | int plt_count = AvFILL (plt_sv) + 1; |
|
|
1572 | |
|
|
1573 | STRLEN len; |
|
|
1574 | char *data = SvPVbyte (data_sv, len); |
|
|
1575 | char *dst = data; |
|
|
1576 | |
|
|
1577 | while (len >= 3) |
|
|
1578 | { |
|
|
1579 | for (SV **val_sv = plt + plt_count; val_sv-- > plt; ) |
|
|
1580 | { |
|
|
1581 | char *val = SvPVX (*val_sv); |
|
|
1582 | |
|
|
1583 | if (val [0] == data [0] |
|
|
1584 | && val [1] == data [1] |
|
|
1585 | && val [2] == data [2]) |
|
|
1586 | { |
|
|
1587 | *dst++ = val [3]; |
|
|
1588 | goto next; |
|
|
1589 | } |
|
|
1590 | } |
|
|
1591 | |
|
|
1592 | croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", |
|
|
1593 | (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2], |
|
|
1594 | dst - SvPVX (data_sv), len); |
|
|
1595 | |
|
|
1596 | next: |
|
|
1597 | data += 3; |
|
|
1598 | len -= 3; |
|
|
1599 | } |
|
|
1600 | |
|
|
1601 | SvCUR_set (data_sv, dst - SvPVX (data_sv)); |
|
|
1602 | } |
|
|
1603 | |
|
|
1604 | void init_anim () |
1563 | void init_anim () |
1605 | |
1564 | |
1606 | void init_globals () |
1565 | void init_globals () |
1607 | |
1566 | |
1608 | void init_attackmess () |
1567 | void init_attackmess () |
… | |
… | |
1778 | INIT: |
1737 | INIT: |
1779 | #if __GLIBC__ |
1738 | #if __GLIBC__ |
1780 | mallopt (M_TOP_PAD, 1024 * 1024); |
1739 | mallopt (M_TOP_PAD, 1024 * 1024); |
1781 | mallopt (M_MMAP_THRESHOLD, 1024 * 1024); |
1740 | mallopt (M_MMAP_THRESHOLD, 1024 * 1024); |
1782 | mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory |
1741 | mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory |
1783 | if (__GLIBC_MAJOR < 2 || (__GLIBC_MAJOR == 2 && __GLIBC_MINOR < 10)) |
1742 | if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10)) |
1784 | mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc |
1743 | mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc |
1785 | #endif |
1744 | #endif |
1786 | |
1745 | |
1787 | int munlockall () |
1746 | int munlockall () |
1788 | |
1747 | |
… | |
… | |
2173 | RETVAL = 0; |
2132 | RETVAL = 0; |
2174 | } |
2133 | } |
2175 | |
2134 | |
2176 | shstr |
2135 | shstr |
2177 | object::kv_get (shstr key) |
2136 | object::kv_get (shstr key) |
|
|
2137 | CODE: |
|
|
2138 | RETVAL = THIS->kv.get (key); |
|
|
2139 | OUTPUT: |
|
|
2140 | RETVAL |
2178 | |
2141 | |
2179 | void |
2142 | void |
2180 | object::kv_del (shstr key) |
2143 | object::kv_del (shstr key) |
|
|
2144 | CODE: |
|
|
2145 | THIS->kv.del (key); |
2181 | |
2146 | |
2182 | void |
2147 | void |
2183 | object::kv_set (shstr key, shstr value) |
2148 | object::kv_set (shstr key, shstr value) |
|
|
2149 | CODE: |
|
|
2150 | THIS->kv.set (key, value); |
2184 | |
2151 | |
2185 | object *get_nearest_player (object *ob) |
2152 | object *get_nearest_player (object *ob) |
2186 | ALIAS: nearest_player = 0 |
2153 | ALIAS: nearest_player = 0 |
2187 | PREINIT: |
2154 | PREINIT: |
2188 | extern object *get_nearest_player (object *); |
2155 | extern object *get_nearest_player (object *); |
… | |
… | |
2390 | for_all_players (pl) |
2357 | for_all_players (pl) |
2391 | if (pl->ob && pl->ob->map == THIS) |
2358 | if (pl->ob && pl->ob->map == THIS) |
2392 | PUSHs (sv_2mortal (to_sv (pl->ob))); |
2359 | PUSHs (sv_2mortal (to_sv (pl->ob))); |
2393 | } |
2360 | } |
2394 | |
2361 | |
|
|
2362 | #if 0 |
|
|
2363 | |
|
|
2364 | void |
|
|
2365 | maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt) |
|
|
2366 | CODE: |
|
|
2367 | { |
|
|
2368 | static frac_gen<vec2d> frac; |
|
|
2369 | |
|
|
2370 | if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV) |
|
|
2371 | croak ("maptile::add_quadland: biome_plt must be arrayref"); |
|
|
2372 | |
|
|
2373 | biome_plt = SvRV (biome_plt); |
|
|
2374 | |
|
|
2375 | const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map); |
|
|
2376 | |
|
|
2377 | for (int x = 0; x < THIS->width; ++x) |
|
|
2378 | for (int y = 0; y < THIS->height; ++y) |
|
|
2379 | { |
|
|
2380 | for (object *op = THIS->at (x, y).bot; op; op = op->above) |
|
|
2381 | if (op->flag [FLAG_IS_FLOOR]) |
|
|
2382 | goto skip; |
|
|
2383 | |
|
|
2384 | { |
|
|
2385 | float fx = mx * THIS->width + x; |
|
|
2386 | float fy = my * THIS->height + y; |
|
|
2387 | |
|
|
2388 | int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15); |
|
|
2389 | int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15); |
|
|
2390 | |
|
|
2391 | rain = lerp (rain, 0, 15, 0, temp); |
|
|
2392 | printf ("rain %d\n", temp);//D |
|
|
2393 | |
|
|
2394 | int biome = bmap [rain * 16 + temp]; |
|
|
2395 | |
|
|
2396 | //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D |
|
|
2397 | #if 1 |
|
|
2398 | if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0)) |
|
|
2399 | { |
|
|
2400 | object *ob = get_archetype (cfSvPVutf8_nolen (*elem)); |
|
|
2401 | ob->flag [FLAG_NO_MAP_SAVE] = true; |
|
|
2402 | THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); |
|
|
2403 | |
|
|
2404 | if (ob->randomitems && !ob->above) |
|
|
2405 | { |
|
|
2406 | ob->create_treasure (ob->randomitems); |
|
|
2407 | |
|
|
2408 | for (object *op = ob->above; op; op = op->above) |
|
|
2409 | op->flag [FLAG_NO_MAP_SAVE] = true; |
|
|
2410 | } |
|
|
2411 | } |
|
|
2412 | #endif |
|
|
2413 | } |
|
|
2414 | skip: ; |
|
|
2415 | } |
|
|
2416 | } |
|
|
2417 | |
|
|
2418 | #endif |
|
|
2419 | |
2395 | void |
2420 | void |
2396 | maptile::add_underlay (SV *data, int offset, int stride, SV *palette) |
2421 | maptile::add_underlay (SV *data, int offset, int stride, SV *palette) |
2397 | CODE: |
2422 | CODE: |
2398 | { |
2423 | { |
2399 | if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) |
2424 | if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) |
… | |
… | |
2430 | op->flag [FLAG_NO_MAP_SAVE] = true; |
2455 | op->flag [FLAG_NO_MAP_SAVE] = true; |
2431 | // TODO: if this is a pickable object, then the item |
2456 | // TODO: if this is a pickable object, then the item |
2432 | // will at a bit weird - saving inside the player |
2457 | // will at a bit weird - saving inside the player |
2433 | // will clear the flag, but when the player drops |
2458 | // will clear the flag, but when the player drops |
2434 | // it without logging out, it keeps the flag. |
2459 | // it without logging out, it keeps the flag. |
2435 | // nobody ahs reported this, but this can be rather |
2460 | // nobody has reported this, but this can be rather |
2436 | // annoying on persistent maps. |
2461 | // annoying on persistent maps. |
2437 | } |
2462 | } |
2438 | } |
2463 | } |
2439 | } |
2464 | } |
2440 | } |
2465 | } |
2441 | |
|
|
2442 | skip: ; |
2466 | skip: ; |
2443 | } |
2467 | } |
2444 | } |
2468 | } |
2445 | |
2469 | |
2446 | void |
2470 | void |
… | |
… | |
2477 | for (int x = 0; x < THIS->width; ++x) |
2501 | for (int x = 0; x < THIS->width; ++x) |
2478 | for (int y = 0; y < THIS->height; ++y) |
2502 | for (int y = 0; y < THIS->height; ++y) |
2479 | { |
2503 | { |
2480 | region *rgn = THIS->region (x, y); |
2504 | region *rgn = THIS->region (x, y); |
2481 | |
2505 | |
2482 | //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D |
|
|
2483 | if (object *op = THIS->at (x, y).top) |
2506 | if (object *op = THIS->at (x, y).top) |
2484 | if (rgn->treasure && rndm () < rgn->treasure_density) |
2507 | if (rgn->treasure && rndm () < rgn->treasure_density) |
2485 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
2508 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
2486 | } |
2509 | } |
2487 | |
2510 | |