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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.399 by root, Fri Apr 22 02:03:12 2011 UTC vs.
Revision 1.402 by root, Sun May 1 13:18:24 2011 UTC

29#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo> 30#include <typeinfo>
31 31
32#include "global.h" 32#include "global.h"
33#include "rmg.h" 33#include "rmg.h"
34#include "noise.h"
34#include "evthread.h" 35#include "evthread.h"
35#include "sproto.h" 36#include "sproto.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
2131 RETVAL = 0; 2132 RETVAL = 0;
2132} 2133}
2133 2134
2134shstr 2135shstr
2135object::kv_get (shstr key) 2136object::kv_get (shstr key)
2137 CODE:
2138 RETVAL = THIS->kv.get (key);
2139 OUTPUT:
2140 RETVAL
2136 2141
2137void 2142void
2138object::kv_del (shstr key) 2143object::kv_del (shstr key)
2144 CODE:
2145 THIS->kv.del (key);
2139 2146
2140void 2147void
2141object::kv_set (shstr key, shstr value) 2148object::kv_set (shstr key, shstr value)
2149 CODE:
2150 THIS->kv.set (key, value);
2142 2151
2143object *get_nearest_player (object *ob) 2152object *get_nearest_player (object *ob)
2144 ALIAS: nearest_player = 0 2153 ALIAS: nearest_player = 0
2145 PREINIT: 2154 PREINIT:
2146 extern object *get_nearest_player (object *); 2155 extern object *get_nearest_player (object *);
2348 for_all_players (pl) 2357 for_all_players (pl)
2349 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2350 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2351 } 2360 }
2352 2361
2362#if 0
2363
2364void
2365maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2366 CODE:
2367{
2368 static frac_gen<vec2d> frac;
2369
2370 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2371 croak ("maptile::add_quadland: biome_plt must be arrayref");
2372
2373 biome_plt = SvRV (biome_plt);
2374
2375 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2376
2377 for (int x = 0; x < THIS->width; ++x)
2378 for (int y = 0; y < THIS->height; ++y)
2379 {
2380 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2381 if (op->flag [FLAG_IS_FLOOR])
2382 goto skip;
2383
2384 {
2385 float fx = mx * THIS->width + x;
2386 float fy = my * THIS->height + y;
2387
2388 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2389 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2390
2391 rain = lerp (rain, 0, 15, 0, temp);
2392 printf ("rain %d\n", temp);//D
2393
2394 int biome = bmap [rain * 16 + temp];
2395
2396 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2397#if 1
2398 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2399 {
2400 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2403
2404 if (ob->randomitems && !ob->above)
2405 {
2406 ob->create_treasure (ob->randomitems);
2407
2408 for (object *op = ob->above; op; op = op->above)
2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2410 }
2411 }
2412#endif
2413 }
2414 skip: ;
2415 }
2416}
2417
2418#endif
2419
2353void 2420void
2354maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2421maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2355 CODE: 2422 CODE:
2356{ 2423{
2357 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2424 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2388 op->flag [FLAG_NO_MAP_SAVE] = true; 2455 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 // TODO: if this is a pickable object, then the item 2456 // TODO: if this is a pickable object, then the item
2390 // will at a bit weird - saving inside the player 2457 // will at a bit weird - saving inside the player
2391 // will clear the flag, but when the player drops 2458 // will clear the flag, but when the player drops
2392 // it without logging out, it keeps the flag. 2459 // it without logging out, it keeps the flag.
2393 // nobody ahs reported this, but this can be rather 2460 // nobody has reported this, but this can be rather
2394 // annoying on persistent maps. 2461 // annoying on persistent maps.
2395 } 2462 }
2396 } 2463 }
2397 } 2464 }
2398 } 2465 }
2399
2400 skip: ; 2466 skip: ;
2401 } 2467 }
2402} 2468}
2403 2469
2404void 2470void

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