… | |
… | |
2132 | RETVAL = 0; |
2132 | RETVAL = 0; |
2133 | } |
2133 | } |
2134 | |
2134 | |
2135 | shstr |
2135 | shstr |
2136 | object::kv_get (shstr key) |
2136 | object::kv_get (shstr key) |
|
|
2137 | CODE: |
|
|
2138 | RETVAL = THIS->kv.get (key); |
|
|
2139 | OUTPUT: |
|
|
2140 | RETVAL |
2137 | |
2141 | |
2138 | void |
2142 | void |
2139 | object::kv_del (shstr key) |
2143 | object::kv_del (shstr key) |
|
|
2144 | CODE: |
|
|
2145 | THIS->kv.del (key); |
2140 | |
2146 | |
2141 | void |
2147 | void |
2142 | object::kv_set (shstr key, shstr value) |
2148 | object::kv_set (shstr key, shstr value) |
|
|
2149 | CODE: |
|
|
2150 | THIS->kv.set (key, value); |
2143 | |
2151 | |
2144 | object *get_nearest_player (object *ob) |
2152 | object *get_nearest_player (object *ob) |
2145 | ALIAS: nearest_player = 0 |
2153 | ALIAS: nearest_player = 0 |
2146 | PREINIT: |
2154 | PREINIT: |
2147 | extern object *get_nearest_player (object *); |
2155 | extern object *get_nearest_player (object *); |
… | |
… | |
2349 | for_all_players (pl) |
2357 | for_all_players (pl) |
2350 | if (pl->ob && pl->ob->map == THIS) |
2358 | if (pl->ob && pl->ob->map == THIS) |
2351 | PUSHs (sv_2mortal (to_sv (pl->ob))); |
2359 | PUSHs (sv_2mortal (to_sv (pl->ob))); |
2352 | } |
2360 | } |
2353 | |
2361 | |
|
|
2362 | #if 0 |
|
|
2363 | |
2354 | void |
2364 | void |
2355 | maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt) |
2365 | maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt) |
2356 | CODE: |
2366 | CODE: |
2357 | { |
2367 | { |
2358 | static frac_gen<vec2d> frac; |
2368 | static frac_gen<vec2d> frac; |
… | |
… | |
2402 | #endif |
2412 | #endif |
2403 | } |
2413 | } |
2404 | skip: ; |
2414 | skip: ; |
2405 | } |
2415 | } |
2406 | } |
2416 | } |
|
|
2417 | |
|
|
2418 | #endif |
2407 | |
2419 | |
2408 | void |
2420 | void |
2409 | maptile::add_underlay (SV *data, int offset, int stride, SV *palette) |
2421 | maptile::add_underlay (SV *data, int offset, int stride, SV *palette) |
2410 | CODE: |
2422 | CODE: |
2411 | { |
2423 | { |