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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.332 by root, Fri Nov 6 13:21:20 2009 UTC vs.
Revision 1.414 by root, Tue Oct 30 17:07:50 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
11 * 10 *
12 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details. 14 * GNU General Public License for more details.
16 * 15 *
17 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
70static int tick_inhibit; 67static int tick_inhibit;
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
76static AV *av_reflect; 73static AV *av_reflect;
77 74
78bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
80 77
87 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
94static SV 93static SV
95 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
96 *cv_cf__can_merge, 95 *cv_cf__can_merge,
97 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
98 *cv_cf_tick, 97 *cv_cf_tick,
99 *cv_cf_match_match; 98 *cv_cf_match_match;
100 99
101#ifndef newSVpv_utf8 100#ifndef newSVpv_utf8
102static inline SV * 101static SV *
103newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
104{ 103{
105 if (!s) 104 if (!s)
106 return newSV (0); 105 return newSV (0);
107 106
110 return sv; 109 return sv;
111} 110}
112#endif 111#endif
113 112
114#ifndef newSVpvn_utf8 113#ifndef newSVpvn_utf8
115static inline SV * 114static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 116{
118 if (!s) 117 if (!s)
119 return newSV (0); 118 return newSV (0);
120 119
124 SvUTF8_on (sv); 123 SvUTF8_on (sv);
125 124
126 return sv; 125 return sv;
127} 126}
128#endif 127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
143}
129 144
130// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
131template<class super> 146template<class super>
132static super * 147static super *
133is_a (attachable *at) 148is_a (attachable *at)
210attachable::destroy () 225attachable::destroy ()
211{ 226{
212 if (destroyed ()) 227 if (destroyed ())
213 return; 228 return;
214 229
215 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
216 do_destroy (); 231 do_destroy ();
217 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
218} 239}
219 240
220void 241void
221attachable::check_mortals () 242attachable::check_mortals ()
222{ 243{
232 { 253 {
233 static int last_mortalcount; 254 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount) 255 if (mortals.size () != last_mortalcount)
235 { 256 {
236 last_mortalcount = mortals.size (); 257 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 258 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
259
260 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
261 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
238 262
239 if (0) 263 if (0)
240 { 264 {
241 for (int j = 0; j < mortals.size (); ++j)//D 265 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 266 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
267
243 fprintf (stderr, "\n");//D 268 fprintf (stderr, "\n");//D
244 } 269 }
245 } 270 }
246 } 271 }
247 272
267 } 292 }
268 else 293 else
269 { 294 {
270 mortals.erase (i); 295 mortals.erase (i);
271 obj->sever_self (); 296 obj->sever_self ();
272 delete obj; 297 obj->do_delete ();
273 } 298 }
274 } 299 }
275} 300}
276 301
277void 302void
294 319
295 attach = src.attach; 320 attach = src.attach;
296 return *this; 321 return *this;
297} 322}
298 323
324#if 0
299template<typename T> 325template<typename T>
300static bool 326static bool
301find_backref (void *ptr, T *obj) 327find_backref (void *ptr, T *obj)
302{ 328{
303 char *s = (char *)obj; 329 char *s = (char *)obj;
311 337
312 return false; 338 return false;
313} 339}
314 340
315// for debugging, find "live" objects containing this ptr 341// for debugging, find "live" objects containing this ptr
316void 342static void
317find_backref (void *ptr) 343find_backref (void *ptr)
318{ 344{
319 for_all_objects (op) 345 for_all_objects (op)
320 if (find_backref (ptr, op)) 346 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 347 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
326 352
327 for_all_clients (ns) 353 for_all_clients (ns)
328 if (find_backref (ptr, ns)) 354 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns); 355 fprintf (stderr, "C %p\n", ns);
330} 356}
357#endif
331 358
332////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 359//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333 360
334static SV * 361static SV *
335newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 362newSVptr (void *ptr, HV *stash, HV *hv)
336{ 363{
337 SV *sv;
338
339 if (!ptr) 364 if (!ptr)
340 return newSV (0); 365 return newSV (0);
341 366
342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 367 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
343 return sv_bless (newRV_noinc ((SV *)hv), stash); 368 return sv_bless (newRV_noinc ((SV *)hv), stash);
369}
370
371static SV * noinline
372newSVptr (void *ptr, HV *stash)
373{
374 return newSVptr (ptr, stash, newHV ());
344} 375}
345 376
346static int 377static int
347attachable_free (pTHX_ SV *sv, MAGIC *mg) 378attachable_free (pTHX_ SV *sv, MAGIC *mg)
348{ 379{
360 return 0; 391 return 0;
361} 392}
362 393
363MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 394MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
364 395
365static SV * 396static SV * noinline
366newSVattachable (attachable *obj, HV *stash) 397newSVattachable (attachable *obj, HV *stash)
367{ 398{
368 if (!obj) 399 if (!obj)
369 return newSV (0); 400 return newSV (0);
370 401
401 sv_unmagic (sv, PERL_MAGIC_ext); 432 sv_unmagic (sv, PERL_MAGIC_ext);
402} 433}
403#endif 434#endif
404 435
405static long 436static long
437SvPTR_nc (SV *sv)
438{
439 sv = SvRV (sv);
440
441 // very important shortcut
442 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
443 return (long)SvMAGIC (sv)->mg_ptr;
444
445 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
446 return (long)mg->mg_ptr;
447
448 croak ("perl code used object, but C object is already destroyed, caught");
449}
450
451static long
406SvPTR (SV *sv, const char *klass) 452SvPTR (SV *sv, const char *klass)
407{ 453{
408 if (!sv_derived_from (sv, klass)) 454 if (!sv_derived_from (sv, klass))
409 croak ("object of type %s expected", klass); 455 croak ("object of type %s expected", klass);
410 456
411 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 457 return SvPTR_nc (sv);
412
413 if (!mg)
414 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
415
416 return (long)mg->mg_ptr;
417} 458}
418 459
419static long noinline 460static long noinline
420SvPTR_ornull (SV *sv, const char *klass) 461SvPTR_ornull (SV *sv, const char *klass)
421{ 462{
422 if (SvOK (sv)) 463 if (expect_false (!SvOK (sv))) return 0;
464
423 return SvPTR (sv, klass); 465 return SvPTR (sv, klass);
424 else
425 return 0;
426} 466}
427 467
468static long noinline
469SvPTR_ornull_client (SV *sv)
470{
471 if (expect_false (!SvOK (sv))) return 0;
472
473 if (!SvROK (sv)
474 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
475 && !sv_derived_from (sv, "cf::client")))
476 croak ("object of type cf::client expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_object (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
488 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
490 && !sv_derived_from (sv, "cf::object")))
491 croak ("object of type cf::object expected");
492
493 return SvPTR_nc (sv);
494}
495
496static long noinline
497SvPTR_ornull_maptile (SV *sv)
498{
499 if (expect_false (!SvOK (sv))) return 0;
500
501 if (!SvROK (sv)
502 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
503 && SvSTASH (SvRV (sv)) != stash_ext_map_world
504 && !sv_derived_from (sv, "cf::map")))
505 croak ("object of type cf::map expected");
506
507 return SvPTR_nc (sv);
508}
509
510static long noinline
511SvPTR_ornull_player (SV *sv)
512{
513 if (expect_false (!SvOK (sv))) return 0;
514
515 if (!SvROK (sv)
516 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
517 && !sv_derived_from (sv, "cf::player")))
518 croak ("object of type cf::player expected");
519
520 return SvPTR_nc (sv);
521}
522
428inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 523static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
429inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 524static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
430inline SV *to_sv (bool v) { return newSViv (v); } 525static inline SV *to_sv (bool v) { return newSViv (v); }
431inline SV *to_sv ( signed char v) { return newSViv (v); } 526static inline SV *to_sv ( signed char v) { return newSViv (v); }
432inline SV *to_sv (unsigned char v) { return newSViv (v); } 527static inline SV *to_sv (unsigned char v) { return newSViv (v); }
433inline SV *to_sv ( signed short v) { return newSViv (v); } 528static inline SV *to_sv ( signed short v) { return newSViv (v); }
434inline SV *to_sv (unsigned short v) { return newSVuv (v); } 529static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
435inline SV *to_sv ( signed int v) { return newSViv (v); } 530static inline SV *to_sv ( signed int v) { return newSViv (v); }
436inline SV *to_sv (unsigned int v) { return newSVuv (v); } 531static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
437inline SV *to_sv ( signed long v) { return newSViv (v); } 532static inline SV *to_sv ( signed long v) { return newSViv (v); }
438inline SV *to_sv (unsigned long v) { return newSVuv (v); } 533static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
439inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 534static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
440inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 535static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
441inline SV *to_sv (float v) { return newSVnv (v); } 536static inline SV *to_sv (float v) { return newSVnv (v); }
442inline SV *to_sv (double v) { return newSVnv (v); } 537static inline SV *to_sv (double v) { return newSVnv (v); }
443inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 538static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
444inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 539static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
540// gcc dislikes noilnine on to_sv
445inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 541static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
542static inline SV *to_sv (object * v) { return to_sv_ni (v); }
446inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 543static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
447inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 544static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
448inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 545static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
449inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 546static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
450inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 547static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
451inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 548static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
549static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
452 550
453inline SV *to_sv (object & v) { return to_sv (&v); } 551static inline SV *to_sv (object & v) { return to_sv (&v); }
454inline SV *to_sv (living & v) { return to_sv (&v); } 552static inline SV *to_sv (living & v) { return to_sv (&v); }
455 553
456inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 554static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
457inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 555static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
458 556
459inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 557static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
460 558
461inline SV *to_sv (dynbuf * v) 559static inline SV *to_sv (dynbuf * v)
462{ 560{
463 SV *sv = newSV (0); 561 SV *sv = newSV (0);
464 562
465 sv_upgrade (sv, SVt_PV); 563 sv_upgrade (sv, SVt_PV);
466 SvGROW (sv, v->size () + 1); 564 SvGROW (sv, v->size () + 1);
470 *SvEND (sv) = 0; 568 *SvEND (sv) = 0;
471 569
472 return sv; 570 return sv;
473} 571}
474 572
475inline SV *to_sv (dynbuf_text * v) 573static inline SV *to_sv (dynbuf_text * v)
476{ 574{
477 SV *sv = to_sv (static_cast<dynbuf *> (v)); 575 SV *sv = to_sv (static_cast<dynbuf *> (v));
478 SvUTF8_on (sv); 576 SvUTF8_on (sv);
479 return sv; 577 return sv;
480} 578}
481 579
482inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 580static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
483inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 581static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
484inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
485inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
486inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
487inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
488inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
489inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
490inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 588static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
491inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 589static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
492inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 590static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
493inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 591static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
494inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
495inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 593static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
496inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
497inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 595static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
498inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 596static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
499inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 597static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
598static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
500inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 599static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
501inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
502inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 600static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
503inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 601static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
504inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 602static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
505inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 603static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
506inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 604static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
605static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
507inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 606static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
508inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 607static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
509 608
510//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 609//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
511inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 610static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
512 611
513template<class T> 612template<class T>
514inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 613static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
515 614
516template<int N> 615template<int N>
517inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 616static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
518 617
519inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 618static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
520inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 619static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
521inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 620static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
522inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 621static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
523 622
524inline void sv_to (SV *sv, std::string &v) 623static inline void sv_to (SV *sv, std::string &v)
525{ 624{
526 STRLEN len; 625 STRLEN len;
527 char *data = SvPVbyte (sv, len); 626 char *data = SvPVbyte (sv, len);
528 v.assign (data, len); 627 v.assign (data, len);
529} 628}
530 629
630static inline void sv_to (SV *sv, refcnt_buf &v)
631{
632 STRLEN len;
633 char *data = SvPVbyte (sv, len);
634 refcnt_buf buf (data, len);
635 v = buf;
636}
637
531inline void sv_to (SV *sv, UUID &v) 638static inline void sv_to (SV *sv, UUID &v)
532{ 639{
533 if (!v.parse (SvPV_nolen (sv))) 640 if (!v.parse (SvPV_nolen (sv)))
534 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 641 croak ("unparsable uuid: %s", SvPV_nolen (sv));
535} 642}
536 643
537inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 644static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
538 645
539static SV * 646static SV *
540newSVdt_va (va_list &ap, data_type type) 647newSVdt_va (va_list &ap, data_type type)
541{ 648{
542 SV *sv; 649 SV *sv;
622template<class type> 729template<class type>
623static void noinline 730static void noinline
624cf_obj_to (SV *arg, type &var) 731cf_obj_to (SV *arg, type &var)
625{ 732{
626 sv_to (arg, var); 733 sv_to (arg, var);
627 if (!var) 734 if (expect_false (!var))
628 croak ("must not pass invalid/null cf_obj here"); 735 croak ("must not pass invalid/null cf_obj here");
629} 736}
630 737
631template<class object> 738template<class object>
632static void noinline 739static void noinline
633cf_obj_ornull_to (SV *arg, object *&var) 740cf_obj_ornull_to (SV *arg, object *&var)
634{ 741{
635 if (SvOK (arg)) 742 if (SvOK (arg))
636 { 743 {
637 sv_to (arg, var); 744 sv_to (arg, var);
638 if (!var) 745 if (expect_false (!var))
639 croak ("unable to convert perl object to C++ object"); 746 croak ("unable to convert perl object to C++ object");
640 } 747 }
641 else 748 else
642 var = 0; 749 var = 0;
643} 750}
644 751
645////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 752//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
646 753
647SV * 754static SV *
648registry (attachable *ext) 755registry (attachable *ext)
649{ 756{
650 if (!ext->cb) 757 if (!ext->cb)
651 ext->cb = newAV (); 758 ext->cb = newAV ();
652 759
678 exit (EXIT_FAILURE); 785 exit (EXIT_FAILURE);
679 } 786 }
680 787
681 eval_pv ( 788 eval_pv (
682 "#line 1 'cfperl init'\n" 789 "#line 1 'cfperl init'\n"
683 "use EV ();\n" 790 "use EV ();\n" // required by bootstrap
684 "use Coro ();\n" 791 "use Coro ();\n" // required by bootstrap
685 "cf->bootstrap;\n" 792 "cf->bootstrap;\n" // required for cf::datadir
686 "unshift @INC, cf::datadir ();\n" 793 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
687 "require cf;\n", 794 "require cf;\n",
688 0 795 0
689 ); 796 );
690 797
691 if (SvTRUE (ERRSV)) 798 if (SvTRUE (ERRSV))
936 CALL_END; 1043 CALL_END;
937 1044
938 return count; 1045 return count;
939} 1046}
940 1047
941SV * 1048static SV *
942cfperl_result (int idx) 1049cfperl_result (int idx)
943{ 1050{
944 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1051 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
945 if (!av) 1052 if (!av)
946 return &PL_sv_undef; 1053 return &PL_sv_undef;
1012 CALL_CALL ("ext::books::make_book", G_VOID); 1119 CALL_CALL ("ext::books::make_book", G_VOID);
1013 CALL_END; 1120 CALL_END;
1014} 1121}
1015 1122
1016void 1123void
1017cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1124cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1018{ 1125{
1019 CALL_BEGIN (4); 1126 CALL_BEGIN (4);
1020 CALL_ARG (ns); 1127 CALL_ARG (ns);
1021 CALL_ARG (type); 1128 CALL_ARG (type);
1022 CALL_ARG_SV (newSVpv_utf8 (msg)); 1129 CALL_ARG_SV (newSVpv_utf8 (msg));
1051 CALL_CALL ("cf::mapscript::activate", G_VOID); 1158 CALL_CALL ("cf::mapscript::activate", G_VOID);
1052 CALL_END; 1159 CALL_END;
1053} 1160}
1054 1161
1055player * 1162player *
1056player::find (const char *name) 1163player::find (const_utf8_string name)
1057{ 1164{
1058 CALL_BEGIN (1); 1165 CALL_BEGIN (1);
1059 CALL_ARG (name); 1166 CALL_ARG (name);
1060 CALL_CALL ("cf::player::find", G_SCALAR); 1167 CALL_CALL ("cf::player::find", G_SCALAR);
1061 1168
1066 1173
1067 return retval; 1174 return retval;
1068} 1175}
1069 1176
1070maptile * 1177maptile *
1071find_style (const char *dirname, const char *stylename, int difficulty) 1178find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1072{ 1179{
1073 CALL_BEGIN (3); 1180 CALL_BEGIN (4);
1074 CALL_ARG (dirname); 1181 CALL_ARG (dirname);
1075 CALL_ARG (stylename); 1182 CALL_ARG (stylename);
1076 CALL_ARG (difficulty); 1183 CALL_ARG (difficulty);
1184 CALL_ARG (recurse);
1077 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1185 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1078 1186
1079 maptile *retval = 0; 1187 maptile *retval = 0;
1080 if (count) sv_to (POPs, retval); 1188 if (count) sv_to (POPs, retval);
1081 1189
1083 1191
1084 return retval; 1192 return retval;
1085} 1193}
1086 1194
1087maptile * 1195maptile *
1088maptile::find_sync (const char *path, maptile *origin) 1196maptile::find_sync (const_utf8_string path, maptile *origin)
1089{ 1197{
1090 CALL_BEGIN (2); 1198 CALL_BEGIN (2);
1091 CALL_ARG (path); 1199 CALL_ARG (path);
1092 CALL_ARG (origin); 1200 CALL_ARG (origin);
1093 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1201 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1099 1207
1100 return retval; 1208 return retval;
1101} 1209}
1102 1210
1103maptile * 1211maptile *
1104maptile::find_async (const char *path, maptile *origin, bool load) 1212maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1105{ 1213{
1106 CALL_BEGIN (3); 1214 CALL_BEGIN (3);
1107 CALL_ARG (path); 1215 CALL_ARG (path);
1108 CALL_ARG (origin); 1216 CALL_ARG (origin);
1109 CALL_ARG (load); 1217 CALL_ARG (load);
1138 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1246 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1139 CALL_END; 1247 CALL_END;
1140} 1248}
1141 1249
1142void 1250void
1143object::player_goto (const char *path, int x, int y) 1251object::player_goto (const_utf8_string path, int x, int y)
1144{ 1252{
1145 if (type != PLAYER) 1253 if (type != PLAYER)
1146 return; 1254 return;
1147 1255
1148 CALL_BEGIN (4); 1256 CALL_BEGIN (4);
1152 CALL_ARG (y); 1260 CALL_ARG (y);
1153 CALL_CALL ("cf::object::player::goto", G_VOID); 1261 CALL_CALL ("cf::object::player::goto", G_VOID);
1154 CALL_END; 1262 CALL_END;
1155} 1263}
1156 1264
1157const char * 1265const_utf8_string
1158object::ref () const 1266object::ref () const
1159{ 1267{
1160 if (type == PLAYER) 1268 if (type == PLAYER)
1161 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1269 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1162 else 1270 else
1271 // TODO: should be able to save references within the same map, at least
1163 return 0; 1272 return 0;
1164} 1273}
1165 1274
1166object * 1275object *
1167object::deref (const char *ref) 1276object::deref (const_utf8_string ref)
1168{ 1277{
1169 object *retval = 0; 1278 object *retval = 0;
1170 1279
1171 if (ref) 1280 if (ref)
1172 { 1281 {
1182 1291
1183 return retval; 1292 return retval;
1184} 1293}
1185 1294
1186void 1295void
1187log_backtrace (const char *msg) 1296log_backtrace (const_utf8_string msg)
1188{ 1297{
1189#if HAVE_BACKTRACE 1298#if HAVE_BACKTRACE
1190 void *addr [20]; 1299 void *addr [20];
1191 int size = backtrace (addr, 20); 1300 int size = backtrace (addr, 20);
1192 1301
1198 CALL_END; 1307 CALL_END;
1199#endif 1308#endif
1200} 1309}
1201 1310
1202bool 1311bool
1203is_match_expr (const char *expr) 1312is_match_expr (const_utf8_string expr)
1204{ 1313{
1205 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1314 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1206} 1315}
1207 1316
1208bool 1317bool
1209match (const char *expr, object *ob, object *self, object *source, object *originator) 1318match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1210{ 1319{
1211 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1320 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1212 expr += sizeof ("match ") - 1; 1321 expr += sizeof ("match ") - 1;
1213 1322
1214 CALL_BEGIN (5); 1323 CALL_BEGIN (5);
1225 1334
1226 return matched; 1335 return matched;
1227} 1336}
1228 1337
1229object * 1338object *
1230match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1339match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1231{ 1340{
1232 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1341 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1233 expr += sizeof ("match ") - 1; 1342 expr += sizeof ("match ") - 1;
1234 1343
1235 CALL_BEGIN (5); 1344 CALL_BEGIN (5);
1303 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1412 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1304 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1413 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1305 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1414 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1306 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1415 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1307 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1416 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1417 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1418 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1308 1419
1309 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1420 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1310 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1421 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1422 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1311 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1423 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1312 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1424 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1313 1425
1314 cb_global = get_av ("cf::CB_GLOBAL", 1); 1426 cb_global = get_av ("cf::CB_GLOBAL", 1);
1315 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1427 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1316 cb_object = get_av ("cf::CB_OBJECT", 1); 1428 cb_object = get_av ("cf::CB_OBJECT", 1);
1317 cb_player = get_av ("cf::CB_PLAYER", 1); 1429 cb_player = get_av ("cf::CB_PLAYER", 1);
1353 static const struct { 1465 static const struct {
1354 const char *name; 1466 const char *name;
1355 IV iv; 1467 IV iv;
1356 } *civ, const_iv[] = { 1468 } *civ, const_iv[] = {
1357# define const_iv(name) { # name, (IV)name }, 1469# define const_iv(name) { # name, (IV)name },
1358 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1470# include "const_iv.h"
1359 const_iv (logBacktrace) 1471# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1360 1472# include "attackinc.h"
1361 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1473# undef def
1474# define def(uc, flags) const_iv (SK_ ## uc)
1475# include "skillinc.h"
1476# undef def
1477# define def(name, use, nonuse) const_iv (body_ ## name)
1478# include "slotinc.h"
1479# undef def
1362 1480
1363 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1481 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1364 1482
1365 const_iv (MAX_TIME) 1483 const_iv (MAX_TIME)
1366 const_iv (MAXSOCKBUF) 1484 const_iv (MAXSOCKBUF)
1367 1485
1368 const_iv (NUM_BODY_LOCATIONS)
1369 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1370 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1371 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1372 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1373 const_iv (body_wrist) const_iv (body_waist)
1374
1375 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1376 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1377 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1378 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1379 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1380 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1381 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1382 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1383 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1384 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1385 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1386 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1387 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1388 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1389 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1390 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1391 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1392 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1393 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1394 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1395 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1396 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1397 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1398 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1399 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1400 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1401 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1402 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1403 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1404
1405 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1406
1407 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1408 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1409
1410 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1411 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1413 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1414 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1415 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1416 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1417
1418 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1419 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1420 const_iv (WEAP_BLUD)
1421
1422 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1423 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1424 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1425 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1426 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1427 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1428 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1429 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1430 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1431 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1432 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1433 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1434 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1435 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1436 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1437 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1438 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1439 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1440 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1441 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1442 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1443 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1444 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1445 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1446 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1447 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1448
1449 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1450 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1451 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1452 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1453 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1454 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1455
1456 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1486 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1457 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1487 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1458 1488
1459 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1489 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1460
1461 const_iv (SP_RAISE_DEAD)
1462 const_iv (SP_RUNE)
1463 const_iv (SP_MAKE_MARK)
1464 const_iv (SP_BOLT)
1465 const_iv (SP_BULLET)
1466 const_iv (SP_EXPLOSION)
1467 const_iv (SP_CONE)
1468 const_iv (SP_BOMB)
1469 const_iv (SP_WONDER)
1470 const_iv (SP_SMITE)
1471 const_iv (SP_MAGIC_MISSILE)
1472 const_iv (SP_SUMMON_GOLEM)
1473 const_iv (SP_DIMENSION_DOOR)
1474 const_iv (SP_MAGIC_MAPPING)
1475 const_iv (SP_MAGIC_WALL)
1476 const_iv (SP_DESTRUCTION)
1477 const_iv (SP_PERCEIVE_SELF)
1478 const_iv (SP_WORD_OF_RECALL)
1479 const_iv (SP_INVISIBLE)
1480 const_iv (SP_PROBE)
1481 const_iv (SP_HEALING)
1482 const_iv (SP_CREATE_FOOD)
1483 const_iv (SP_EARTH_TO_DUST)
1484 const_iv (SP_CHANGE_ABILITY)
1485 const_iv (SP_BLESS)
1486 const_iv (SP_CURSE)
1487 const_iv (SP_SUMMON_MONSTER)
1488 const_iv (SP_CHARGING)
1489 const_iv (SP_POLYMORPH)
1490 const_iv (SP_ALCHEMY)
1491 const_iv (SP_REMOVE_CURSE)
1492 const_iv (SP_IDENTIFY)
1493 const_iv (SP_DETECTION)
1494 const_iv (SP_MOOD_CHANGE)
1495 const_iv (SP_MOVING_BALL)
1496 const_iv (SP_SWARM)
1497 const_iv (SP_CHANGE_MANA)
1498 const_iv (SP_DISPEL_RUNE)
1499 const_iv (SP_CREATE_MISSILE)
1500 const_iv (SP_CONSECRATE)
1501 const_iv (SP_ANIMATE_WEAPON)
1502 const_iv (SP_LIGHT)
1503 const_iv (SP_CHANGE_MAP_LIGHT)
1504 const_iv (SP_FAERY_FIRE)
1505 const_iv (SP_CAUSE_DISEASE)
1506 const_iv (SP_AURA)
1507 const_iv (SP_TOWN_PORTAL)
1508 const_iv (SP_PARTY_SPELL)
1509 1490
1510 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1491 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1511 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1492 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1512 const_iv (F_LOCKED) 1493 const_iv (F_LOCKED)
1513 1494
1514 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1515
1516 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1495 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1517 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1496 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1518 1497
1519 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1520
1521 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1522 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1523
1524 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1525 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1526
1527 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1498 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1528
1529 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1530 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1531 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1532 const_iv (M_ICE) const_iv (M_SPECIAL)
1533 1499
1534 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1500 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1535 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1501 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1536 1502
1537 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1538 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1539 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1540 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1541 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1543 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1544 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1546 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1547 const_iv (SK_POISON_NAIL)
1548
1549 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1550 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1551 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1552 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1553 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1554 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1555
1556 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1557
1558 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1559 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1560 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1561 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1562 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1563 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1564 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1565
1566 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1567 const_iv (MAP_INACTIVE)
1568
1569 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1570 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1571 1505
1572 const_iv (VERSION_CS) const_iv (VERSION_SC)
1573
1574 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1575 1507
1576 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1577
1578 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1579
1580 // random map generator
1581 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1582 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1583
1584 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1585 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1586 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1587
1588 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1589 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1590
1591 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1592 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1593
1594 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1595 const_iv (FT_RSRC) const_iv (FT_NUM)
1596 }; 1509 };
1597 1510
1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1511 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1599 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1512 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1600 1513
1601 static const struct { 1514 static const struct {
1602 const char *name; 1515 const char *name;
1603 int skip; 1516 int skip;
1609# undef def 1522# undef def
1610 }; 1523 };
1611 1524
1612 AV *av = get_av ("cf::EVENT", 1); 1525 AV *av = get_av ("cf::EVENT", 1);
1613 1526
1614 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1527 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1615 { 1528 {
1616 AV *event = newAV (); 1529 AV *event = newAV ();
1617 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1530 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1618 av_push (event, newSViv (eiv->klass)); 1531 av_push (event, newSViv (eiv->klass));
1619 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1532 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1626 1539
1627void _gv_clear (SV *gv) 1540void _gv_clear (SV *gv)
1628 CODE: 1541 CODE:
1629 assert (SvTYPE (gv) == SVt_PVGV); 1542 assert (SvTYPE (gv) == SVt_PVGV);
1630# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1543# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1544 SvREFCNT_inc (gv);
1631 f (GvGP (gv)->gp_form); 1545 f (GvGP (gv)->gp_form);
1632 f (GvGP (gv)->gp_io); 1546 f (GvGP (gv)->gp_io);
1633 f (GvGP (gv)->gp_sv); 1547 f (GvGP (gv)->gp_sv);
1634 f (GvGP (gv)->gp_av); 1548 f (GvGP (gv)->gp_av);
1635 f (GvGP (gv)->gp_hv); 1549 f (GvGP (gv)->gp_hv);
1636 f (GvGP (gv)->gp_cv); 1550 f (GvGP (gv)->gp_cv);
1637 GvCVGEN (gv) = 0; 1551 GvCVGEN (gv) = 0;
1638 GvMULTI_off (gv); 1552 GvMULTI_off (gv);
1553 SvREFCNT_dec (gv);
1639# undef f 1554# undef f
1640 1555
1641void _connect_to_perl_1 () 1556void _connect_to_perl_1 ()
1642 1557
1643void _connect_to_perl_2 () 1558void _connect_to_perl_2 ()
1654 1569
1655 for_all_objects (op) 1570 for_all_objects (op)
1656 op->reattach (); 1571 op->reattach ();
1657} 1572}
1658 1573
1659# support function for map-world.ext
1660void _quantise (SV *data_sv, SV *plt_sv)
1661 CODE:
1662{
1663 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1664 croak ("_quantise called with invalid agruments");
1665
1666 plt_sv = SvRV (plt_sv);
1667 SV **plt = AvARRAY (plt_sv);
1668 int plt_count = AvFILL (plt_sv) + 1;
1669
1670 STRLEN len;
1671 char *data = SvPVbyte (data_sv, len);
1672 char *dst = data;
1673
1674 while (len >= 3)
1675 {
1676 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1677 {
1678 char *val = SvPVX (*val_sv);
1679
1680 if (val [0] == data [0]
1681 && val [1] == data [1]
1682 && val [2] == data [2])
1683 {
1684 *dst++ = val [3];
1685 goto next;
1686 }
1687 }
1688
1689 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1690 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1691 dst - SvPVX (data_sv), len);
1692
1693 next:
1694 data += 3;
1695 len -= 3;
1696 }
1697
1698 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1699}
1700
1701void init_anim () 1574void init_anim ()
1702 1575
1703void init_globals () 1576void init_globals ()
1704 1577
1705void init_experience ()
1706
1707void init_attackmess () 1578void init_attackmess ()
1708 1579
1709void init_dynamic () 1580void init_dynamic ()
1710 1581
1711void load_settings () 1582void load_settings ()
1712 1583
1584void reload_exp_table ()
1585
1713void load_materials () 1586void reload_materials ()
1714 1587
1715void init_uuid () 1588void init_uuid ()
1716 CODE: 1589 CODE:
1717 UUID::init (); 1590 UUID::init ();
1718 1591
1719void init_signals () 1592void init_signals ()
1720
1721void init_commands ()
1722 1593
1723void init_skills () 1594void init_skills ()
1724 1595
1725void init_beforeplay () 1596void init_beforeplay ()
1726 1597
1753 { 1624 {
1754 ev_async_send (EV_DEFAULT, &tick_watcher); 1625 ev_async_send (EV_DEFAULT, &tick_watcher);
1755 coroapi::cede (); 1626 coroapi::cede ();
1756 } 1627 }
1757 1628
1758void server_tick () 1629void one_tick ()
1759 CODE: 1630 CODE:
1760{ 1631{
1632 ev_now_update (EV_DEFAULT);
1761 NOW = ev_now (EV_DEFAULT); 1633 NOW = ev_now (EV_DEFAULT);
1762 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1634 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1763 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1635 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1764 runtime = SvNVX (sv_runtime); 1636 runtime = SvNVX (sv_runtime);
1765 1637
1638 one_tick ();
1639
1766 server_tick (); 1640 ++server_tick;
1641 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1767 1642
1768 NOW = ev_time (); 1643 ev_now_update (EV_DEFAULT);
1644 NOW = ev_now (EV_DEFAULT);
1769 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1645 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1646
1770 runtime += TICK; 1647 runtime += TICK;
1771 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1772} 1649}
1773 1650
1774NV floor (NV x) 1651NV floor (NV x)
1784 switch (items) 1661 switch (items)
1785 { 1662 {
1786 case 0: RETVAL = gen (); break; 1663 case 0: RETVAL = gen (); break;
1787 case 1: RETVAL = gen (SvUV (ST (0))); break; 1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1788 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1789 default: croak ("cf::rndm requires none, one or two parameters."); break; 1666 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1790 } 1667 }
1791} 1668}
1792 OUTPUT: 1669 OUTPUT:
1793 RETVAL 1670 RETVAL
1794 1671
1801NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1802 CODE: 1679 CODE:
1803 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1804 OUTPUT: 1681 OUTPUT:
1805 RETVAL 1682 RETVAL
1683
1684const char *ordinal (int i)
1806 1685
1807void weaken (...) 1686void weaken (...)
1808 PROTOTYPE: @ 1687 PROTOTYPE: @
1809 CODE: 1688 CODE:
1810 while (items > 0) 1689 while (items > 0)
1811 sv_rvweaken (ST (--items)); 1690 sv_rvweaken (ST (--items));
1812 1691
1813void 1692void log_suspend ()
1693
1694void log_resume ()
1695
1814log_backtrace (utf8_string msg) 1696void log_backtrace (utf8_string msg)
1815 1697
1816void
1817LOG (int flags, utf8_string msg) 1698void LOG (int flags, utf8_string msg)
1818 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1819 C_ARGS: flags, "%s", msg 1700 C_ARGS: flags, "%s", msg
1820 1701
1821octet_string path_combine (octet_string base, octet_string path) 1702octet_string path_combine (octet_string base, octet_string path)
1822 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1869 1750
1870int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1751int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1871 INIT: 1752 INIT:
1872#if __GLIBC__ 1753#if __GLIBC__
1873 mallopt (M_TOP_PAD, 1024 * 1024); 1754 mallopt (M_TOP_PAD, 1024 * 1024);
1874 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1755 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1875 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1756 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1757 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1876 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1758 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1877#endif 1759#endif
1878 1760
1879int munlockall () 1761int munlockall ()
1880 1762
1881#endif 1763#endif
1914 1796
1915int random_roll (int min, int max, object *op, int goodbad); 1797int random_roll (int min, int max, object *op, int goodbad);
1916 1798
1917const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1799const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1918 1800
1919int
1920exp_to_level (val64 exp) 1801int exp_to_level (val64 exp)
1802
1803val64 level_to_min_exp (int level)
1804
1805SV *
1806attacktype_name (int atnr)
1921 CODE: 1807 CODE:
1922{ 1808 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1923 int i = 0; 1809 ? newSVpv (attacktype_name [atnr], 0)
1924 1810 : &PL_sv_undef;
1925 RETVAL = settings.max_level;
1926
1927 for (i = 1; i <= settings.max_level; i++)
1928 {
1929 if (levels[i] > exp)
1930 {
1931 RETVAL = i - 1;
1932 break;
1933 }
1934 }
1935}
1936 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1937 1812
1938val64
1939level_to_min_exp (int level)
1940 CODE:
1941 if (level > settings.max_level)
1942 RETVAL = levels[settings.max_level];
1943 else if (level < 1)
1944 RETVAL = 0;
1945 else
1946 RETVAL = levels[level];
1947 OUTPUT: RETVAL
1948
1949SV * 1813SV *
1950resistance_to_string (int atnr) 1814attacktype_desc (int atnr)
1951 CODE: 1815 CODE:
1952 if (atnr >= 0 && atnr < NROFATTACKS) 1816 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1817 ? newSVpv (attacktype_desc [atnr], 0)
1818 : &PL_sv_undef;
1819 OUTPUT: RETVAL
1820
1821SV *
1822resist_plus (int atnr)
1823 CODE:
1824 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1953 RETVAL = newSVpv (resist_plus[atnr], 0); 1825 ? newSVpv (resist_plus [atnr], 0)
1954 else 1826 : &PL_sv_undef;
1955 XSRETURN_UNDEF; 1827 OUTPUT: RETVAL
1828
1829SV *
1830change_resist_msg (int atnr)
1831 CODE:
1832 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1833 ? newSVpv (change_resist_msg [atnr], 0)
1834 : &PL_sv_undef;
1956 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
1957 1836
1958UUID 1837UUID
1959uuid_cur () 1838uuid_cur ()
1960 CODE: 1839 CODE:
2010 CODE: 1889 CODE:
2011 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1890 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2012 OUTPUT: 1891 OUTPUT:
2013 RETVAL 1892 RETVAL
2014 1893
1894bool should_invoke (attachable *obj, int event)
1895 CODE:
1896 RETVAL = obj->should_invoke ((event_type)event);
1897 OUTPUT: RETVAL
1898
2015void 1899void
2016debug_trace (attachable *obj, bool on = true) 1900debug_trace (attachable *obj, bool on = true)
2017 CODE: 1901 CODE:
2018 obj->flags &= ~attachable::F_DEBUG_TRACE; 1902 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2019 if (on) 1903 if (on)
2020 obj->flags |= attachable::F_DEBUG_TRACE; 1904 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2021 1905
2022int mortals_size () 1906int mortals_size ()
2023 CODE: 1907 CODE:
2024 RETVAL = attachable::mortals.size (); 1908 RETVAL = attachable::mortals.size ();
2025 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
2027#object *mortals (U32 index) 1911#object *mortals (U32 index)
2028# CODE: 1912# CODE:
2029# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1913# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2030# OUTPUT: RETVAL 1914# OUTPUT: RETVAL
2031 1915
2032INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1916INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2033 1917
2034MODULE = cf PACKAGE = cf::global 1918MODULE = cf PACKAGE = cf::global
2035 1919
2036int invoke (SV *klass, int event, ...) 1920int invoke (SV *klass, int event, ...)
2037 CODE: 1921 CODE:
2041 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1925 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2042 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
2043 1927
2044MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1928MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2045 1929
2046INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1930INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2047 1931
2048int invoke (object *op, int event, ...) 1932int invoke (object *op, int event, ...)
2049 CODE: 1933 CODE:
2050 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1934 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2051 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1935 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2078int mortals_size () 1962int mortals_size ()
2079 CODE: 1963 CODE:
2080 RETVAL = attachable::mortals.size (); 1964 RETVAL = attachable::mortals.size ();
2081 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
2082 1966
2083const char *slot_use_name (U32 slot) 1967const_utf8_string slot_name (U32 slot)
2084 ALIAS: 1968 ALIAS:
1969 slot_name = 0
1970 slot_use_name = 1
2085 slot_nonuse_name = 1 1971 slot_nonuse_name = 2
2086 CODE: 1972 CODE:
2087{ 1973{
2088 if (slot >= NUM_BODY_LOCATIONS) 1974 if (slot >= NUM_BODY_LOCATIONS)
2089 croak ("body slot index out of range"); 1975 croak ("body slot index out of range");
2090 1976
2091 switch (ix) 1977 switch (ix)
2092 { 1978 {
1979 case 0: RETVAL = body_locations[slot].name ; break;
2093 case 0: RETVAL = body_locations[slot].use_name; break; 1980 case 1: RETVAL = body_locations[slot].use_name ; break;
2094 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1981 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2095 } 1982 }
2096} 1983}
2097 OUTPUT: 1984 OUTPUT:
2098 RETVAL 1985 RETVAL
2099 1986
2144 OUTPUT: 2031 OUTPUT:
2145 RETVAL 2032 RETVAL
2146 2033
2147object *find_best_object_match (object *op, utf8_string match) 2034object *find_best_object_match (object *op, utf8_string match)
2148 2035
2149object *find_marked_object (object *op)
2150
2151int need_identify (object *obj);
2152
2153int apply_shop_mat (object *shop_mat, object *op); 2036int apply_shop_mat (object *shop_mat, object *op);
2154 2037
2155int move (object *op, int dir, object *originator = op) 2038int move (object *op, int dir, object *originator = op)
2156 CODE: 2039 CODE:
2157 RETVAL = move_ob (op, dir, originator); 2040 RETVAL = op->move (dir, originator);
2158 OUTPUT: 2041 OUTPUT:
2159 RETVAL 2042 RETVAL
2160 2043
2161void apply (object *applier, object *applied, int flags = 0)
2162 CODE:
2163 manual_apply (applied, applier, flags);
2164
2165void apply_below (object *op) 2044void apply_below (object *op)
2166 CODE: 2045 CODE:
2167 player_apply_below (op); 2046 player_apply_below (op);
2168 2047
2169int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2048int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2213 2092
2214void pick_up (object *who, object *op) 2093void pick_up (object *who, object *op)
2215 2094
2216void update_object (object *op, int action) 2095void update_object (object *op, int action)
2217 2096
2218void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2097void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2219 2098
2220void player_lvl_adj (object *who, object *skill = 0) 2099void player_lvl_adj (object *who, object *skill = 0)
2221 2100
2222int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2101int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2223 2102
2224int calc_skill_exp (object *who, object *op, object *skill); 2103int calc_skill_exp (object *who, object *op, object *skill)
2225 2104
2226void push_button (object *op, object *originator); 2105void push_button (object *op, object *originator)
2227 2106
2228void use_trigger (object *op, object *originator); 2107void use_trigger (object *op, object *originator)
2229 2108
2230void handle_apply_yield (object *op); 2109void handle_apply_yield (object *op)
2231 2110
2232int convert_item (object *item, object *converter); 2111int convert_item (object *item, object *converter)
2233 2112
2113void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2234 2114
2235MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2115MODULE = cf PACKAGE = cf::object PREFIX = cf_
2236 2116
2237# no clean way to get an object from an archetype - stupid idiotic 2117# no clean way to get an object from an archetype - stupid idiotic
2238# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2118# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2239 2119
2240object *new (utf8_string archetype = 0) 2120object *new (utf8_string archetype = 0)
2241 PROTOTYPE: ;$ 2121 PROTOTYPE: ;$
2242 CODE: 2122 CODE:
2243 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2123 RETVAL = archetype
2124 ? archetype::get (archetype)
2125 : object::create ();
2244 OUTPUT: 2126 OUTPUT:
2245 RETVAL 2127 RETVAL
2246 2128
2129object *generate (utf8_string arch, object *creator)
2130 CODE:
2131 object *obj = archetype::get (arch);
2132 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2133 RETVAL = obj;
2134 OUTPUT:
2135 RETVAL
2136
2247object *find_object (U32 tag) 2137object *find_object (U32 tag)
2138
2139object *find_object_uuid (UUID i)
2248 2140
2249# TODO: nuke 2141# TODO: nuke
2250object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2142object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2251 PROTOTYPE: $$$$$$ 2143 PROTOTYPE: $$$$$$
2252 CODE: 2144 CODE:
2254 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2146 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2255 2147
2256 if (RETVAL->destroyed ()) 2148 if (RETVAL->destroyed ())
2257 RETVAL = 0; 2149 RETVAL = 0;
2258} 2150}
2151 OUTPUT:
2152 RETVAL
2259 2153
2260shstr 2154shstr
2261object::kv_get (shstr key) 2155object::kv_get (shstr key)
2156 CODE:
2157 RETVAL = THIS->kv.get (key);
2158 OUTPUT:
2159 RETVAL
2262 2160
2263void 2161void
2264object::kv_del (shstr key) 2162object::kv_del (shstr key)
2163 CODE:
2164 THIS->kv.del (key);
2265 2165
2266void 2166void
2267object::kv_set (shstr key, shstr value) 2167object::kv_set (shstr key, shstr value)
2168 CODE:
2169 THIS->kv.set (key, value);
2268 2170
2269object *get_nearest_player (object *ob) 2171object *get_nearest_player (object *ob)
2270 ALIAS: nearest_player = 0 2172 ALIAS: nearest_player = 0
2271 PREINIT: 2173 PREINIT:
2272 extern object *get_nearest_player (object *); 2174 extern object *get_nearest_player (object *);
2275 PROTOTYPE: $$;$ 2177 PROTOTYPE: $$;$
2276 PPCODE: 2178 PPCODE:
2277{ 2179{
2278 rv_vector rv; 2180 rv_vector rv;
2279 2181
2280 PUTBACK;
2281 get_rangevector (ob, other, &rv, flags); 2182 get_rangevector (ob, other, &rv, flags);
2282 SPAGAIN;
2283 2183
2284 EXTEND (SP, 5); 2184 EXTEND (SP, 5);
2285 PUSHs (newSVuv (rv.distance)); 2185 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2286 PUSHs (newSViv (rv.distance_x)); 2186 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2287 PUSHs (newSViv (rv.distance_y)); 2187 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2288 PUSHs (newSViv (rv.direction)); 2188 PUSHs (sv_2mortal (newSViv (rv.direction)));
2289 PUSHs (to_sv (rv.part)); 2189 PUSHs (sv_2mortal (to_sv (rv.part)));
2290} 2190}
2291 2191
2292bool on_same_map_as (object *ob, object *other) 2192bool on_same_map_as (object *ob, object *other)
2293 CODE: 2193 CODE:
2294 RETVAL = on_same_map (ob, other); 2194 RETVAL = on_same_map (ob, other);
2314 RETVAL = op->contr; 2214 RETVAL = op->contr;
2315 OUTPUT: RETVAL 2215 OUTPUT: RETVAL
2316 2216
2317bool move_player (object *op, int dir) 2217bool move_player (object *op, int dir)
2318 2218
2319void check_score (object *op)
2320
2321void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2219void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2322 CODE: 2220 CODE:
2323 new_draw_info (flags, 0, op, txt); 2221 new_draw_info (flags, 0, op, txt);
2324 2222
2325void kill_player (object *op) 2223void kill_player (object *op)
2337int command_arrest (object *op, utf8_string params) 2235int command_arrest (object *op, utf8_string params)
2338 2236
2339 2237
2340MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2238MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2341 2239
2342INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2240INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2343 2241
2344int invoke (player *pl, int event, ...) 2242int invoke (player *pl, int event, ...)
2345 CODE: 2243 CODE:
2346 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2244 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2347 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2245 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2439 if (op->tag) 2337 if (op->tag)
2440 XPUSHs (sv_2mortal (to_sv (op))); 2338 XPUSHs (sv_2mortal (to_sv (op)));
2441 } 2339 }
2442} 2340}
2443 2341
2444INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2342INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2445 2343
2446void 2344void
2447adjust_daylight () 2345adjust_daylight ()
2448 CODE: 2346 CODE:
2449 maptile::adjust_daylight (); 2347 maptile::adjust_daylight ();
2479 if (pl->ob && pl->ob->map == THIS) 2377 if (pl->ob && pl->ob->map == THIS)
2480 PUSHs (sv_2mortal (to_sv (pl->ob))); 2378 PUSHs (sv_2mortal (to_sv (pl->ob)));
2481 } 2379 }
2482 2380
2483void 2381void
2382maptile::gen_quadmap (int x, int y, int z)
2383 CODE:
2384 gen_quadmap (THIS, x * 50, y * 50, z);
2385
2386void
2484maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2387maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2485 CODE: 2388 CODE:
2486{ 2389{
2487 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2390 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2488 croak ("maptile::add_underlay: palette must be arrayref"); 2391 croak ("maptile::add_underlay: palette must be arrayref");
2495 for (int x = 0; x < THIS->width; ++x) 2398 for (int x = 0; x < THIS->width; ++x)
2496 for (int y = 0; y < THIS->height; ++y) 2399 for (int y = 0; y < THIS->height; ++y)
2497 { 2400 {
2498 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2401 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2499 if (op->flag [FLAG_IS_FLOOR]) 2402 if (op->flag [FLAG_IS_FLOOR])
2500 goto skip_space; 2403 goto skip;
2501 2404
2502 { 2405 {
2503 int offs = offset + y * stride + x; 2406 int offs = offset + y * stride + x;
2407
2504 if (IN_RANGE_EXC (offs, 0, idxlen)) 2408 if (IN_RANGE_EXC (offs, 0, idxlen))
2505 { 2409 {
2506 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2410 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2507 { 2411 {
2508 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2412 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2509 ob->flag [FLAG_NO_MAP_SAVE] = true; 2413 ob->flag [FLAG_NO_MAP_SAVE] = true;
2510 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2414 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2511 2415
2512 if (ob->randomitems) 2416 if (ob->randomitems && !ob->above)
2513 { 2417 {
2514 if (!ob->above)
2515 {
2516 ob->create_treasure (ob->randomitems); 2418 ob->create_treasure (ob->randomitems);
2517 2419
2518 for (object *op = ob->above; op; op = op->above) 2420 for (object *op = ob->above; op; op = op->above)
2519 op->flag [FLAG_NO_MAP_SAVE] = true; 2421 op->flag [FLAG_NO_MAP_SAVE] = true;
2520 } 2422 // TODO: if this is a pickable object, then the item
2521 2423 // will at a bit weird - saving inside the player
2522 ob->randomitems = 0; 2424 // will clear the flag, but when the player drops
2425 // it without logging out, it keeps the flag.
2426 // nobody has reported this, but this can be rather
2427 // annoying on persistent maps.
2523 } 2428 }
2524 } 2429 }
2525 } 2430 }
2526 } 2431 }
2527
2528 skip_space: ; 2432 skip: ;
2529 } 2433 }
2530} 2434}
2531 2435
2532void 2436void
2533maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2437maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2543 2447
2544 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2448 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2545 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2449 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2546 2450
2547 for (int i = av_len ((AV *)palette) + 1; i--; ) 2451 for (int i = av_len ((AV *)palette) + 1; i--; )
2548 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2452 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2549 2453
2550 for (int y = 0; y < THIS->height; ++y) 2454 for (int y = 0; y < THIS->height; ++y)
2551 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2455 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2552 2456
2553 sfree (THIS->regions, THIS->size ()); 2457 sfree (THIS->regions, THIS->size ());
2563 for (int x = 0; x < THIS->width; ++x) 2467 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y) 2468 for (int y = 0; y < THIS->height; ++y)
2565 { 2469 {
2566 region *rgn = THIS->region (x, y); 2470 region *rgn = THIS->region (x, y);
2567 2471
2568 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2569 if (object *op = THIS->at (x, y).top) 2472 if (object *op = THIS->at (x, y).top)
2570 if (rgn->treasure && rndm () < rgn->treasure_density) 2473 if (rgn->treasure && rndm () < rgn->treasure_density)
2571 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2474 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2572 } 2475 }
2573 2476
2579 if (oblinkpt *obp = map->find_link (connection)) 2482 if (oblinkpt *obp = map->find_link (connection))
2580 for (objectlink *ol = obp->link; ol; ol = ol->next) 2483 for (objectlink *ol = obp->link; ol; ol = ol->next)
2581 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2484 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2582 2485
2583void 2486void
2584get_map_flags (maptile *map, int x, int y) 2487xy_normalise (maptile *map, int x, int y, int dir = 0)
2585 PPCODE: 2488 PPCODE:
2586{ 2489{
2587 maptile *nmap = 0; 2490 mapxy pos (map, x, y);
2588 I16 nx = 0, ny = 0; 2491 if (!pos.move (dir).normalise ())
2492 XSRETURN_EMPTY;
2589 2493
2590 PUTBACK;
2591 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2592 SPAGAIN;
2593
2594 EXTEND (SP, 4); 2494 EXTEND (SP, 3);
2595 PUSHs (sv_2mortal (newSViv (flags)));
2596
2597 if (GIMME_V == G_ARRAY)
2598 {
2599 PUSHs (sv_2mortal (to_sv (nmap))); 2495 PUSHs (sv_2mortal (to_sv (pos.m)));
2600 PUSHs (sv_2mortal (newSViv (nx))); 2496 PUSHs (sv_2mortal (to_sv (pos.x)));
2601 PUSHs (sv_2mortal (newSViv (ny))); 2497 PUSHs (sv_2mortal (to_sv (pos.y)));
2602 }
2603} 2498}
2604 2499
2605mapspace * 2500mapspace *
2606ms (maptile *map, unsigned int x, unsigned int y) 2501ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2607 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$;$
2608 CODE: 2503 CODE:
2609{ 2504{
2610 maptile *nmap = 0; 2505 mapxy pos (map, x, y);
2611 I16 nx, ny; 2506 if (!pos.move (dir).normalise ())
2612
2613 PUTBACK;
2614 get_map_flags (map, &nmap, x, y, &nx, &ny);
2615 SPAGAIN;
2616
2617 if (!nmap)
2618 XSRETURN_UNDEF; 2507 XSRETURN_UNDEF;
2619 2508
2620 RETVAL = &nmap->at (nx, ny); 2509 RETVAL = &*pos;
2621} 2510}
2622 OUTPUT: 2511 OUTPUT:
2623 RETVAL 2512 RETVAL
2624 2513
2625void 2514void
2626at (maptile *map, unsigned int x, unsigned int y) 2515at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2627 PROTOTYPE: $$$ 2516 PROTOTYPE: $$$;$
2628 PPCODE: 2517 PPCODE:
2629{ 2518 mapxy pos (map, x, y);
2630 maptile *nmap = 0; 2519 if (pos.move (dir).normalise ())
2631 I16 nx, ny;
2632
2633 PUTBACK;
2634 get_map_flags (map, &nmap, x, y, &nx, &ny);
2635 SPAGAIN;
2636
2637 if (nmap)
2638 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2520 for (object *o = pos->bot; o; o = o->above)
2639 XPUSHs (sv_2mortal (to_sv (o))); 2521 XPUSHs (sv_2mortal (to_sv (o)));
2640}
2641 2522
2642SV * 2523SV *
2643bot_at (maptile *map, unsigned int x, unsigned int y) 2524bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2644 PROTOTYPE: $$$ 2525 PROTOTYPE: $$$;$
2645 ALIAS: 2526 ALIAS:
2646 top_at = 1 2527 top_at = 1
2647 flags_at = 2 2528 flags_at = 2
2648 light_at = 3 2529 light_at = 3
2649 move_block_at = 4 2530 move_block_at = 4
2650 move_slow_at = 5 2531 move_slow_at = 5
2651 move_on_at = 6 2532 move_on_at = 6
2652 move_off_at = 7 2533 move_off_at = 7
2653 CODE: 2534 CODE:
2654{ 2535{
2655 sint16 nx = x; 2536 mapxy pos (map, x, y);
2656 sint16 ny = y; 2537 if (!pos.move (dir).normalise ())
2657
2658 if (!xy_normalise (map, nx, ny))
2659 XSRETURN_UNDEF; 2538 XSRETURN_UNDEF;
2660 2539
2661 mapspace &ms = map->at (nx, ny); 2540 mapspace &ms = *pos;
2662 2541
2663 ms.update (); 2542 ms.update ();
2664 2543
2665 switch (ix) 2544 switch (ix)
2666 { 2545 {
2676} 2555}
2677 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2678 2557
2679# worst xs function of my life 2558# worst xs function of my life
2680bool 2559bool
2681_create_random_map (\ 2560_create_random_map (maptile *self, SV *options)
2682 maptile *self,\
2683 utf8_string wallstyle,\
2684 utf8_string wall_name,\
2685 utf8_string floorstyle,\
2686 utf8_string monsterstyle,\
2687 utf8_string treasurestyle,\
2688 utf8_string layoutstyle,\
2689 utf8_string doorstyle,\
2690 utf8_string decorstyle,\
2691 utf8_string origin_map,\
2692 utf8_string final_map,\
2693 utf8_string exitstyle,\
2694 utf8_string this_map,\
2695 utf8_string exit_on_final_map,\
2696 int xsize,\
2697 int ysize,\
2698 int expand2x,\
2699 int layoutoptions1,\
2700 int layoutoptions2,\
2701 int layoutoptions3,\
2702 int symmetry,\
2703 int difficulty,\
2704 int difficulty_given,\
2705 float difficulty_increase,\
2706 int dungeon_level,\
2707 int dungeon_depth,\
2708 int decoroptions,\
2709 int orientation,\
2710 int origin_y,\
2711 int origin_x,\
2712 U32 random_seed,\
2713 val64 total_map_hp,\
2714 int map_layout_style,\
2715 int treasureoptions,\
2716 int symmetry_used,\
2717 region *region,\
2718 utf8_string custom\
2719)
2720 CODE: 2561 CODE:
2721{ 2562{
2722 random_map_params rmp; 2563 random_map_params rmp ((HV *)SvRV (options));
2723
2724 assign (rmp.wallstyle , wallstyle);
2725 assign (rmp.wall_name , wall_name);
2726 assign (rmp.floorstyle , floorstyle);
2727 assign (rmp.monsterstyle , monsterstyle);
2728 assign (rmp.treasurestyle , treasurestyle);
2729 assign (rmp.layoutstyle , layoutstyle);
2730 assign (rmp.doorstyle , doorstyle);
2731 assign (rmp.decorstyle , decorstyle);
2732 assign (rmp.exitstyle , exitstyle);
2733 assign (rmp.exit_on_final_map, exit_on_final_map);
2734
2735 rmp.origin_map = origin_map;
2736 rmp.final_map = final_map;
2737 rmp.this_map = this_map;
2738 rmp.xsize = xsize;
2739 rmp.ysize = ysize;
2740 rmp.expand2x = expand2x;
2741 rmp.layoutoptions1 = layoutoptions1;
2742 rmp.layoutoptions2 = layoutoptions2;
2743 rmp.layoutoptions3 = layoutoptions3;
2744 rmp.symmetry = symmetry;
2745 rmp.difficulty = difficulty;
2746 rmp.difficulty_given = difficulty_given;
2747 rmp.difficulty_increase = difficulty_increase;
2748 rmp.dungeon_level = dungeon_level;
2749 rmp.dungeon_depth = dungeon_depth;
2750 rmp.decoroptions = decoroptions;
2751 rmp.orientation = orientation;
2752 rmp.origin_y = origin_y;
2753 rmp.origin_x = origin_x;
2754 rmp.random_seed = random_seed;
2755 rmp.total_map_hp = (uint64_t) total_map_hp;
2756 rmp.map_layout_style = map_layout_style;
2757 rmp.treasureoptions = treasureoptions;
2758 rmp.symmetry_used = symmetry_used;
2759 rmp.region = region;
2760 rmp.custom = custom;
2761
2762 RETVAL = self->generate_random_map (&rmp); 2564 RETVAL = self->generate_random_map (&rmp);
2763} 2565}
2764 OUTPUT: 2566 OUTPUT:
2765 RETVAL 2567 RETVAL
2766 2568
2767MODULE = cf PACKAGE = cf::mapspace 2569MODULE = cf PACKAGE = cf::mapspace
2768 2570
2769INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2571INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2770 2572
2771MODULE = cf PACKAGE = cf::arch 2573MODULE = cf PACKAGE = cf::arch
2772 2574
2773int archetypes_size () 2575int archetypes_size ()
2774 CODE: 2576 CODE:
2778archetype *archetypes (U32 index) 2580archetype *archetypes (U32 index)
2779 CODE: 2581 CODE:
2780 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2582 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2781 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2782 2584
2783object *instantiate (archetype *arch)
2784 CODE:
2785 RETVAL = arch_to_object (arch);
2786 OUTPUT:
2787 RETVAL
2788
2789INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2585INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2790 2586
2791MODULE = cf PACKAGE = cf::party 2587MODULE = cf PACKAGE = cf::party
2792 2588
2793partylist *first () 2589partylist *first ()
2794 PROTOTYPE: 2590 PROTOTYPE:
2795 CODE: 2591 CODE:
2796 RETVAL = get_firstparty (); 2592 RETVAL = get_firstparty ();
2797 OUTPUT: RETVAL 2593 OUTPUT: RETVAL
2798 2594
2799INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2595INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2800 2596
2801MODULE = cf PACKAGE = cf::region 2597MODULE = cf PACKAGE = cf::region
2802 2598
2803void 2599void
2804list () 2600list ()
2805 PPCODE: 2601 PPCODE:
2806 for_all_regions (rgn) 2602 for_all_regions (rgn)
2807 XPUSHs (sv_2mortal (to_sv (rgn))); 2603 XPUSHs (sv_2mortal (to_sv (rgn)));
2808 2604
2809region *find (utf8_string name)
2810 PROTOTYPE: $
2811 CODE:
2812 RETVAL = region::find (name);
2813 OUTPUT: RETVAL
2814
2815int specificity (region *rgn) 2605int specificity (region *rgn)
2816 CODE: 2606 CODE:
2817 RETVAL = 0; 2607 RETVAL = 0;
2818 while (rgn = rgn->parent) 2608 while (rgn = rgn->parent)
2819 RETVAL++; 2609 RETVAL++;
2820 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2821 2611
2822INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2612INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2823 2613
2824MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2825 2615
2826INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2616INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2827 2617
2828MODULE = cf PACKAGE = cf::settings 2618MODULE = cf PACKAGE = cf::settings
2829 2619
2830INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2620INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2831 2621
2832MODULE = cf PACKAGE = cf::client 2622MODULE = cf PACKAGE = cf::client
2833 2623
2834INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2624INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2835 2625
2836int invoke (client *ns, int event, ...) 2626int invoke (client *ns, int event, ...)
2837 CODE: 2627 CODE:
2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2847list () 2637list ()
2848 PPCODE: 2638 PPCODE:
2849 EXTEND (SP, clients.size ()); 2639 EXTEND (SP, clients.size ());
2850 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2640 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2851 PUSHs (sv_2mortal (to_sv (*i))); 2641 PUSHs (sv_2mortal (to_sv (*i)));
2642
2643STRLEN
2644client::inbuf_append (SV *data)
2645 CODE:
2646{
2647 STRLEN len;
2648 char *ptr = SvPVbyte (data, len);
2649
2650 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2651 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2652 THIS->inbuf_len += len;
2653
2654 THIS->inbuf_handle ();
2655
2656 RETVAL = len;
2657}
2658 OUTPUT: RETVAL
2852 2659
2853void 2660void
2854client::send_packet (SV *packet) 2661client::send_packet (SV *packet)
2855 CODE: 2662 CODE:
2856{ 2663{
2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2712 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2906 old_sound_index [idx] = face; 2713 old_sound_index [idx] = face;
2907 2714
2908MODULE = cf PACKAGE = cf::face PREFIX = face_ 2715MODULE = cf PACKAGE = cf::face PREFIX = face_
2909 2716
2910#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2717#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2911 2718
2912faceidx face_find (utf8_string name, faceidx defidx = 0) 2719faceidx face_find (utf8_string name, faceidx defidx = 0)
2913 2720
2914faceidx alloc (utf8_string name) 2721faceidx alloc (utf8_string name)
2915 CODE: 2722 CODE:
2916{ 2723{
2917 do 2724 RETVAL = face_alloc ();
2918 {
2919 RETVAL = faces.size ();
2920 faces.resize (RETVAL + 1);
2921 }
2922 while (!RETVAL); // crude way to leave index 0
2923 2725
2924 faces [RETVAL].name = name; 2726 faces [RETVAL].name = name;
2925 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2727 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2926 2728
2927 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2729 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2928 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2730 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2731 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2929} 2732}
2733 OUTPUT: RETVAL
2734
2735faceidx faces_size ()
2736 CODE:
2737 RETVAL = faces.size ();
2930 OUTPUT: RETVAL 2738 OUTPUT: RETVAL
2931 2739
2932void set_type (faceidx idx, int value) 2740void set_type (faceidx idx, int value)
2933 ALIAS: 2741 ALIAS:
2934 set_type = 0 2742 set_type = 0
2949 2757
2950void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2758void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2951 CODE: 2759 CODE:
2952{ 2760{
2953 faceinfo *f = face_info (idx); assert (f); 2761 faceinfo *f = face_info (idx); assert (f);
2954 facedata *d = &(faceset ? f->data64 : f->data32); 2762 facedata *d = f->face + faceset;
2955 sv_to (data, d->data); 2763 sv_to (data, d->data);
2956 STRLEN clen; 2764 STRLEN clen;
2957 char *cdata = SvPVbyte (chksum, clen); 2765 char *cdata = SvPVbyte (chksum, clen);
2958 clen = min (CHKSUM_SIZE, clen); 2766 clen = min (CHKSUM_MAXLEN, clen);
2959 2767
2768 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2769
2960 if (memcmp (d->chksum, cdata, clen)) 2770 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2961 { 2771 {
2772 d->chksum_len = clen;
2962 memcpy (d->chksum, cdata, clen); 2773 memcpy (d->chksum, cdata, clen);
2963 2774
2964 // invalidate existing client face info 2775 // invalidate existing client face info
2965 for_all_clients (ns) 2776 for_all_clients (ns)
2966 if (ns->faceset == faceset) 2777 if (ns->faceset == faceset)
2977 if (!d) XSRETURN_UNDEF; 2788 if (!d) XSRETURN_UNDEF;
2978 RETVAL = d->data.size (); 2789 RETVAL = d->data.size ();
2979 OUTPUT: 2790 OUTPUT:
2980 RETVAL 2791 RETVAL
2981 2792
2793void set_meta (faceidx idx, SV *sv)
2794 CODE:
2795{
2796 faceinfo *f = face_info (idx); assert (f);
2797 SvREFCNT_dec (f->meta_hv);
2798 f->meta_hv = SvOK (sv) ? (HV *)SvREFCNT_inc (SvRV (sv)) : 0;
2799}
2800
2982SV *get_chksum (faceidx idx, int faceset = 0) 2801SV *get_chksum (faceidx idx, int faceset = 0)
2983 CODE: 2802 CODE:
2984 facedata *d = face_data (idx, faceset); 2803 facedata *d = face_data (idx, faceset);
2985 if (!d) XSRETURN_UNDEF; 2804 if (!d) XSRETURN_UNDEF;
2986 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2805 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2987 OUTPUT: 2806 OUTPUT:
2988 RETVAL 2807 RETVAL
2989 2808
2809int get_type (faceidx idx)
2810 CODE:
2811 faceinfo *f = face_info (idx);
2812 if (!f) XSRETURN_UNDEF;
2813 RETVAL = f->type;
2814 OUTPUT:
2815 RETVAL
2816
2990SV *get_data (faceidx idx, int faceset = 0) 2817SV *get_data (faceidx idx, int faceset = 0)
2991 CODE: 2818 CODE:
2992 facedata *d = face_data (idx, faceset); 2819 facedata *d = face_data (idx, faceset);
2993 if (!d) XSRETURN_UNDEF; 2820 if (!d) XSRETURN_UNDEF;
2994 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2821 RETVAL = newSVpvn (d->data, d->data.size ());
2995 OUTPUT: 2822 OUTPUT:
2996 RETVAL 2823 RETVAL
2997 2824
2825SV *get_meta (faceidx idx)
2826 CODE:
2827 faceinfo *f = face_info (idx); assert (f);
2828 if (!f || !f->meta_hv) XSRETURN_UNDEF;
2829 RETVAL = newRV_inc ((SV *)f->meta_hv);
2830 OUTPUT:
2831 RETVAL
2832
2998void invalidate (faceidx idx) 2833void invalidate (faceidx idx)
2999 CODE: 2834 CODE:
3000 for_all_clients (ns) 2835 for_all_clients (ns)
3001 { 2836 ns->invalidate_face (idx);
3002 ns->faces_sent [idx] = false;
3003 ns->force_newmap = true;
3004 }
3005 2837
3006void invalidate_all () 2838void invalidate_all ()
3007 CODE: 2839 CODE:
3008 for_all_clients (ns) 2840 for_all_clients (ns)
3009 { 2841 ns->invalidate_all_faces ();
3010 ns->faces_sent.reset ();
3011 ns->force_newmap = true;
3012 }
3013 2842
3014MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2843MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3015 2844
3016#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2845#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3017 2846
3018animidx anim_find (utf8_string name) 2847animidx anim_find (utf8_string name)
3019 CODE: 2848 CODE:
3020 RETVAL = animation::find (name).number; 2849 RETVAL = animation::find (name).number;
3021 OUTPUT: RETVAL 2850 OUTPUT: RETVAL
3022 2851
3023animidx set (utf8_string name, SV *frames, int facings = 1) 2852animidx set (utf8_string name, SV *frames, int facings = 1)
3024 CODE: 2853 CODE:
3025{ 2854{
3026 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2855 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3027 croak ("frames must be an arrayref"); 2856 croak ("frames must be an arrayref");
3028 2857
3029 AV *av = (AV *)SvRV (frames); 2858 AV *av = (AV *)SvRV (frames);
3030 2859
3031 animation *anim = &animation::find (name); 2860 animation *anim = &animation::find (name);
3032 if (anim->number) 2861 if (anim->number)
3033 { 2862 {
3034 anim->resize (av_len (av) + 1); 2863 anim->resize (av_len (av) + 1);
3035 anim->facings = facings; 2864 anim->facings = facings;
3036 } 2865 }
3037 else 2866 else
3038 anim = &animation::create (name, av_len (av) + 1, facings); 2867 anim = &animation::create (name, av_len (av) + 1, facings);
3039 2868
3040 for (int i = 0; i < anim->num_animations; ++i) 2869 for (int i = 0; i < anim->num_animations; ++i)
3041 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2870 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3042} 2871}
3043 OUTPUT: RETVAL 2872 OUTPUT: RETVAL
3044 2873
3045void invalidate_all () 2874void invalidate_all ()
3046 CODE: 2875 CODE:
3047 for_all_clients (ns) 2876 for_all_clients (ns)
3048 ns->anims_sent.reset (); 2877 ns->anims_sent.reset ();
3049 2878
3050MODULE = cf PACKAGE = cf::object::freezer 2879MODULE = cf PACKAGE = cf::object::freezer
3051 2880
3052INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2881INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3053 2882
3054SV * 2883SV *
3055new (char *klass) 2884new (char *klass)
3056 CODE: 2885 CODE:
3057 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2886 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3064 sv_to (sv, self); 2893 sv_to (sv, self);
3065 delete self; 2894 delete self;
3066 2895
3067MODULE = cf PACKAGE = cf::object::thawer 2896MODULE = cf PACKAGE = cf::object::thawer
3068 2897
3069INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2898INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2899
2900bool
2901errors_are_fatal (bool fatal)
2902 CODE:
2903 RETVAL = object_thawer::errors_are_fatal;
2904 object_thawer::errors_are_fatal = fatal;
2905 OUTPUT:
2906 RETVAL
3070 2907
3071SV * 2908SV *
3072new_from_file (char *klass, octet_string path) 2909new_from_file (char *klass, octet_string path)
3073 CODE: 2910 CODE:
3074 object_thawer *f = new object_thawer (path); 2911 object_thawer *f = new object_thawer (path);
3100 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2937 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3101 2938
3102 self->skip (); 2939 self->skip ();
3103 } 2940 }
3104 2941
2942MODULE = cf PACKAGE = cf::layout
2943
2944INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2945

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