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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.42 by root, Mon Sep 4 11:08:00 2006 UTC vs.
Revision 1.340 by root, Sun Nov 29 09:41:28 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48typedef double val64; 64typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 65
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56/* this is a stupid way to do things, and awkward to use for plug-in authors */
57typedef struct
58{
59 object* who;
60 object* activator;
61 object* third;
62 object* event;
63 mapstruct* map;
64 char message[1024];
65 int fix; // seems to be python-only, and should not be part of the API
66 int event_code;
67 char extension[1024]; // name field, should invoke specific perl extension
68 char options[1024]; // slaying field of event_connectors
69 int returnvalue;
70} CFPContext;
71
72static HV *obj_cache;
73static PerlInterpreter *perl; 66static PerlInterpreter *perl;
74 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
75static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
76 77
77#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 78bitset<NUM_EVENT_TYPES> ev_want_event;
78#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 79bitset<NUM_TYPES> ev_want_type;
79#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 80
80#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 81static HV
81#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 82 *stash_cf,
82#define PUSH_PV PUSHcfapi_va(STRING, const char *) 83 *stash_cf_object_wrap,
83#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
130// helper cast function, returns super class * or 0
131template<class super>
132static super *
133is_a (attachable *at)
134{
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140}
84 141
85////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
86 143
144unordered_vector<attachable *> attachable::mortals;
145
146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335
87static SV * 336static SV *
88newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
89{ 338{
90 SV *sv; 339 SV *sv;
91 340
92 if (!ptr) 341 if (!ptr)
93 return &PL_sv_undef; 342 return newSV (0);
94 343
95 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
96 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
97} 346}
98 347
99template<class attachable> 348static int
100SV * 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
350{
351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
363}
364
365MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366
367static SV *
101newSVattachable (attachable *obj, const char *klass) 368newSVattachable (attachable *obj, HV *stash)
102{ 369{
103 if (!obj) 370 if (!obj)
104 return &PL_sv_undef; 371 return newSV (0);
105 372
106 if (!obj->self) 373 if (!obj->self)
107 obj->self = newSVptr (obj, klass); 374 obj->self = newHV ();
108 375
109 return newSVsv (obj->self); 376 if (!SvOBJECT (obj->self))
110}
111
112static void
113SVptr_cache_set (void *ptr, SV *sv)
114{
115 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
116}
117
118static SV *
119SVptr_cache_get (void *ptr)
120{
121 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
122
123 return he ? *he : 0;
124}
125
126static SV *
127newSVptr_cached (void *ptr, const char *klass)
128{
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = SVptr_cache_get (ptr);
135
136 if (!sv)
137 { 377 {
138 HV *hv = newHV (); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
139 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
140 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
141 379
142 SVptr_cache_set (ptr, sv); 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
143 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
144 387
145 return newSVsv (sv); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
146} 389 SvAMAGIC_on (sv);
147 390
391 return sv;
392 }
393}
394
395#if 0 // unused
148static void 396static void
149clearSVptr (SV *sv) 397clearSVptr (SV *sv)
150{ 398{
151 if (SvROK (sv)) 399 if (SvROK (sv))
152 sv = SvRV (sv); 400 sv = SvRV (sv);
153 401
154 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
155 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
156} 404}
405#endif
406
407static long SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
157 420
158static long 421static long
159SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
160{ 423{
161 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
162 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
163 426
164 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
165
166 if (!mg)
167 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
168
169 return (long)mg->mg_ptr;
170} 428}
171 429
172static long 430static long noinline
173SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
174{ 432{
175 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
176 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
177 else 436}
437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 return SvPTR_nc (sv);
477}
478
479static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
480static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
481static inline SV *to_sv (bool v) { return newSViv (v); }
482static inline SV *to_sv ( signed char v) { return newSViv (v); }
483static inline SV *to_sv (unsigned char v) { return newSViv (v); }
484static inline SV *to_sv ( signed short v) { return newSViv (v); }
485static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
486static inline SV *to_sv ( signed int v) { return newSViv (v); }
487static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
488static inline SV *to_sv ( signed long v) { return newSViv (v); }
489static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
490static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
491static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
492static inline SV *to_sv (float v) { return newSVnv (v); }
493static inline SV *to_sv (double v) { return newSVnv (v); }
494static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
495static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
496static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
497static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
498static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
499static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
500static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
501static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
502static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
503
504static inline SV *to_sv (object & v) { return to_sv (&v); }
505static inline SV *to_sv (living & v) { return to_sv (&v); }
506
507static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
508static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
509
510static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
511
512static inline SV *to_sv (dynbuf * v)
513{
514 SV *sv = newSV (0);
515
516 sv_upgrade (sv, SVt_PV);
517 SvGROW (sv, v->size () + 1);
518 SvPOK_only (sv);
519 v->linearise (SvPVX (sv));
520 SvCUR_set (sv, v->size ());
521 *SvEND (sv) = 0;
522
178 return 0; 523 return sv;
179} 524}
525
526static inline SV *to_sv (dynbuf_text * v)
527{
528 SV *sv = to_sv (static_cast<dynbuf *> (v));
529 SvUTF8_on (sv);
530 return sv;
531}
532
533static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
534static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
535static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
536static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
537static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
538static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
539static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
540static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
541static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
542static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
543static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
544static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
545static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
546static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
547static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
548static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
549static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
550static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
551static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
552static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
553static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
554static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
555static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
556static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
557static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
558static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
559static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
560
561//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
562static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
563
564template<class T>
565static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
566
567template<int N>
568static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
569
570static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
571static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
572static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
573static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
574
575static inline void sv_to (SV *sv, std::string &v)
576{
577 STRLEN len;
578 char *data = SvPVbyte (sv, len);
579 v.assign (data, len);
580}
581
582static inline void sv_to (SV *sv, UUID &v)
583{
584 if (!v.parse (SvPV_nolen (sv)))
585 croak ("unparsable uuid: %s", SvPV_nolen (sv));
586}
587
588static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
180 589
181static SV * 590static SV *
182newSVdt_va (va_list &ap, data_type type) 591newSVdt_va (va_list &ap, data_type type)
183{ 592{
184 SV *sv; 593 SV *sv;
198 break; 607 break;
199 608
200 case DT_STRING: 609 case DT_STRING:
201 { 610 {
202 char *str = (char *)va_arg (ap, const char *); 611 char *str = (char *)va_arg (ap, const char *);
203 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 612 sv = str ? newSVpv (str, 0) : newSV (0);
204 } 613 }
205 break; 614 break;
206 615
207 case DT_DATA: 616 case DT_DATA:
208 { 617 {
209 char *str = (char *)va_arg (ap, const void *); 618 char *str = (char *)va_arg (ap, const void *);
210 int len = va_arg (ap, int); 619 int len = va_arg (ap, int);
211 sv = str ? newSVpv (str, len) : &PL_sv_undef; 620 sv = str ? newSVpv (str, len) : newSV (0);
212 } 621 }
213 break; 622 break;
214 623
215 case DT_OBJECT: 624 case DT_OBJECT:
216 { 625 sv = to_sv (va_arg (ap, object *));
217 object *obj = va_arg (ap, object *);
218 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
219 }
220 break; 626 break;
221 627
222 case DT_MAP: 628 case DT_MAP:
223 // va_arg (object *) when void * is passed is an XSI extension 629 // va_arg (object *) when void * is passed is an XSI extension
224 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 630 sv = to_sv (va_arg (ap, maptile *));
225 break; 631 break;
226 632
633 case DT_CLIENT:
634 sv = to_sv (va_arg (ap, client *));
635 break;
636
227 case DT_PLAYER: 637 case DT_PLAYER:
228 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 638 sv = to_sv (va_arg (ap, player *));
229 break; 639 break;
230 640
231 case DT_ARCH: 641 case DT_ARCH:
232 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 642 sv = to_sv (va_arg (ap, archetype *));
233 break; 643 break;
234 644
235 case DT_PARTY: 645 case DT_PARTY:
236 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 646 sv = to_sv (va_arg (ap, partylist *));
237 break; 647 break;
238 648
239 case DT_REGION: 649 case DT_REGION:
240 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 650 sv = to_sv (va_arg (ap, region *));
241 break; 651 break;
242 652
243 default: 653 default:
244 assert (("unhandled type in newSVdt_va", 0)); 654 assert (("unhandled type in newSVdt_va", 0));
245 } 655 }
257 va_end (ap); 667 va_end (ap);
258 668
259 return sv; 669 return sv;
260} 670}
261 671
672// typemap support, mostly to avoid excessive inlining
673template<class type>
674static void noinline
675cf_obj_to (SV *arg, type &var)
676{
677 sv_to (arg, var);
678 if (!var)
679 croak ("must not pass invalid/null cf_obj here");
680}
681
682template<class object>
683static void noinline
684cf_obj_ornull_to (SV *arg, object *&var)
685{
686 if (SvOK (arg))
687 {
688 sv_to (arg, var);
689 if (!var)
690 croak ("unable to convert perl object to C++ object");
691 }
692 else
693 var = 0;
694}
695
696//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
697
262static SV * 698static SV *
263newSVcfapi (int type, ...)
264{
265 SV *sv;
266
267 va_list ap;
268 va_start (ap, type);
269
270 switch (type)
271 {
272 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
273 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
274 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
275 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
276 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
277 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
278 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
279 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
280 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
281 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
282
283 default:
284 assert (("unhandled type in newSVcfapi", 0));
285 }
286
287 va_end (ap);
288
289 return sv;
290}
291
292//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
293
294SV *
295registry_of (attachable_base *ext) 699registry (attachable *ext)
296{ 700{
297 if (!ext->cb) 701 if (!ext->cb)
298 ext->cb = newAV (); 702 ext->cb = newAV ();
299 703
300 return newRV_inc ((SV *)ext->cb); 704 return newRV_inc ((SV *)ext->cb);
301} 705}
302 706
303void attachable_base::clear ()
304{
305 if (self)
306 {
307 if (cb)
308 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
309 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
310 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
311 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
312
313 // disconnect Perl from C, to avoid crashes
314 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
315
316 // clear the perl hash, might or might not be a good idea
317 hv_clear ((HV *)SvRV ((SV *)self));
318
319 SvREFCNT_dec (self);
320 self = 0;
321 }
322
323 if (cb)
324 {
325 SvREFCNT_dec (cb);
326 cb = 0;
327 }
328
329 attach = 0;
330}
331
332void attachable_base::optimise ()
333{
334 if (!self)
335 return;
336
337 HV *hv = (HV *)SvRV ((SV *)self);
338
339 if (SvREFCNT ((SV *)self) == 1
340 && SvREFCNT ((SV *)hv) == 1
341 && !HvKEYS (hv))
342 {
343 SvREFCNT_dec ((SV *)self);
344 self = 0;
345 }
346}
347
348void attachable_base::instantiate (data_type type, void *obj)
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (type, obj)));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357
358 attach = 0;
359
360 PUTBACK;
361 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
362 FREETMPS;
363 LEAVE;
364
365 switch (type)
366 {
367 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
368 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
369 }
370}
371
372///////////////////////////////////////////////////////////////////////////// 707/////////////////////////////////////////////////////////////////////////////
373 708
374void reattach (data_type type, void *obj)
375{
376 //TODO only do this when the object has _attachment's
377
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394}
395
396template<class subclass>
397void reattach (attachable<subclass> *obj)
398{
399 obj->optimise ();
400
401 if (obj->self)
402 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
403}
404
405#include "kw_hash.h"
406
407object_freezer::object_freezer ()
408: dynbuf (128 * 1024, 64 * 1024)
409{
410 av = newAV ();
411}
412
413object_freezer::~object_freezer ()
414{
415 SvREFCNT_dec (av);
416}
417
418void object_freezer::put (attachable_base *ext)
419{
420 ext->optimise ();
421
422 if (ext->self)
423 {
424 int idx = AvFILLp ((AV *)av) + 1;
425 av_store (av, idx, SvREFCNT_inc (ext->self));
426
427 add ((void *)"oid ", 4);
428 add ((sint32)idx);
429 add ('\n');
430 }
431}
432
433bool object_freezer::save (const char *filename)
434{
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 EXTEND (SP, 3);
440 PUSHs (sv_2mortal (newSVpv (filename, 0)));
441 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
442 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447}
448
449int fprintf (object_freezer &freezer, const char *format, ...)
450{
451 va_list ap;
452
453 va_start (ap, format);
454
455 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
456
457 if (len >= 0)
458 freezer.alloc (len);
459
460 va_end (ap);
461}
462
463int fputs (const char *s, object_freezer &freezer)
464{
465 freezer.add (s);
466}
467
468object_thawer::object_thawer (const char *filename)
469{
470 static const char eof[] = "\n\n\n\0\0\0";
471
472 av = 0;
473 text = 0;
474 line = 0;
475
476 if (filename)
477 {
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
483 PUTBACK;
484
485 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
486 {
487 SPAGAIN;
488
489 // second value - perl objects
490 {
491 SV *sv = POPs;
492 if (SvROK (sv))
493 av = (AV *)SvREFCNT_inc (SvRV (sv));
494 }
495
496 // first value - text part, pad with 3 zeroes
497 {
498 SV *sv = POPs;
499 STRLEN len;
500 char *sv_ = SvPVbyte (sv, len);
501 text = newSV (len + sizeof (eof));
502 SvCUR_set (text, len);
503 memcpy (SvPVX (text), sv_, len);
504 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
505
506 line = SvPVX (text);
507 }
508 }
509
510 PUTBACK;
511 FREETMPS;
512 LEAVE;
513 }
514}
515
516void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
517{
518 if (!av || oid < 0) // this is actually an error of sorts
519 return;
520
521 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
522 ext->clear ();
523
524 SV **svp = av_fetch ((AV *)av, oid, 0);
525
526 if (!svp || !SvROK (*svp))
527 {
528 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
529 return;
530 }
531
532 ext->self = *svp; *svp = &PL_sv_undef;
533 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
534
535 reattach (type, obj);
536}
537
538object_thawer::~object_thawer ()
539{
540 if (text) SvREFCNT_dec (text);
541 if (av) SvREFCNT_dec (av);
542}
543
544char *fgets (char *s, int n, object_thawer &thawer)
545{
546 char *p = thawer.line;
547 char *q = s;
548
549 if (!p)
550 return 0;
551
552 while (--n)
553 {
554 if (!*p)
555 break;
556
557 *q++ = *p;
558
559 if (*p++ == '\n')
560 break;
561 }
562
563 *q = 0;
564 thawer.line = p;
565
566 return s == q ? 0 : s;
567}
568
569keyword object_thawer::get_kv ()
570{
571 if (!line)
572 return KW_EOF;
573
574 for (;;)
575 {
576 char *p = line;
577
578 if (!*p)
579 return KW_EOF;
580
581 // parse keyword
582 while (*p > ' ')
583 p++;
584
585 int klen = p - line;
586
587 if (*p++ != '\n')
588 {
589 // parse value
590 while (*p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
591 ++p;
592
593 last_value = p;
594
595 while (*p != '\n')
596 p++;
597
598 *p++ = 0;
599 }
600 else
601 last_value = 0;
602
603 line [klen] = 0;
604 keyword_idx *kw = kw_lex::match (line, klen);
605
606 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
607
608 if (kw)
609 {
610 line = p;
611 return kw->index;
612 }
613 else if (!*line || *line == '#')
614 {
615 // empty/comment line
616 line = p;
617 }
618 else
619 return KW_ERROR;
620 }
621}
622
623void object_thawer::get (shstr &sh) const
624{
625 if (last_value)
626 sh = last_value;
627 else
628 {
629 sh = "<value missing>";
630 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
631 }
632}
633
634void object_thawer::get_ml (keyword kend, shstr &sh)
635{
636 char kw[128];
637
638 // multi-line strings are delimited by "\nendXXX\n"
639 kw [0] = '\n';
640 strcpy (kw + 1, keyword_str [kend]);
641
642 char *end = strstr (line, kw);
643
644 if (!end)
645 {
646 sh = 0;
647 return;
648 }
649
650 *end = 0;
651 sh = line;
652
653 line = end + keyword_len [kend] + 1;
654
655 while (*line++ != '\n')
656 ;
657}
658
659sint32 object_thawer::get_sint32 () const
660{
661 char *p = last_value;
662
663 if (!p)
664 return 0;
665
666 sint32 val = 0;
667 bool negate;
668
669 if (*p == '-')
670 {
671 negate = true;
672 ++p;
673 }
674 else
675 negate = false;
676
677 do
678 {
679 val *= 10;
680 val += *p++ - '0';
681 }
682 while (*p);
683
684 return negate ? -val : val;
685}
686
687sint64 object_thawer::get_sint64 () const
688{
689 return last_value ? atoll (last_value) : 0;
690}
691
692double object_thawer::get_double () const
693{
694 return last_value ? atof (last_value) : 0;
695}
696
697/////////////////////////////////////////////////////////////////////////////
698
699extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
700{
701 return 0;
702}
703
704static CommArray_s rtn_cmd;
705
706static int
707runPluginCommand (object *obj, char *params)
708{
709 dSP;
710
711 ENTER;
712 SAVETMPS;
713
714 PUSHMARK (SP);
715
716 EXTEND (SP, 3);
717 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
718 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
719
720 if (params)
721 PUSHs (sv_2mortal (newSVpv (params, 0)));
722
723 PUTBACK;
724 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
725 SPAGAIN;
726
727 if (SvTRUE (ERRSV))
728 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
729
730 int returnvalue = count > 0 ? POPi : -1;
731
732 PUTBACK;
733 FREETMPS;
734 LEAVE;
735
736 return returnvalue;
737}
738
739extern "C" void *cfperl_getPluginProperty (int *type, ...)
740{
741 va_list args;
742 char *propname;
743 int i;
744 va_start (args, type);
745 propname = va_arg (args, char *);
746 //printf ("Property name: %s\n", propname);
747
748 if (!strcmp (propname, "command?"))
749 {
750 if (!perl)
751 return NULL;
752
753 const char *cmdname = va_arg (args, const char *);
754 HV *hv = get_hv ("cf::COMMAND", 1);
755 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
756
757 va_end (args);
758
759 if (svp)
760 {
761 // this is totaly broken, should stash it into %COMMAND
762 rtn_cmd.name = cmdname;
763 rtn_cmd.time = SvNV (*svp);
764 rtn_cmd.func = runPluginCommand;
765
766 return &rtn_cmd;
767 }
768 }
769 else if (!strcmp (propname, "Identification"))
770 {
771 va_end (args);
772 return (void*) PLUGIN_NAME;
773 }
774 else if (!strcmp (propname, "FullName"))
775 {
776 va_end (args);
777 return (void*) PLUGIN_VERSION;
778 }
779 else
780 va_end (args);
781
782 return NULL;
783}
784
785extern "C" int cfperl_postInitPlugin ()
786{
787 int hooktype = 1;
788 int rtype = 0;
789
790 cf_init_plugin (gethook);
791
792 return 0;
793}
794
795extern "C" int cfperl_closePlugin ()
796{
797 return 0;
798}
799
800void 709void
801cfperl_init () 710cfperl_init ()
802{ 711{
712 extern char **environ;
713
803 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 714 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
804 perl = perl_alloc (); 715 perl = perl_alloc ();
805 perl_construct (perl); 716 perl_construct (perl);
806 717
807 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 718 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
808 719
809 char *argv[] = { 720 const char *argv[] = {
810 "", 721 settings.argv [0],
811 "-e" 722 "-e0"
812 "cf->bootstrap;"
813 "unshift @INC, cf::datadir ();"
814 "require cf;"
815 }; 723 };
816 724
817 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 725 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
726 || perl_run (perl))
818 { 727 {
819 printf ("unable to initialize perl-interpreter, aborting.\n"); 728 printf ("unable to initialize perl-interpreter, aborting.\n");
820 exit (EXIT_FAILURE); 729 exit (EXIT_FAILURE);
821 } 730 }
822 731
823 obj_cache = newHV (); 732 eval_pv (
824} 733 "#line 1 'cfperl init'\n"
734 "use EV ();\n"
735 "use Coro ();\n"
736 "cf->bootstrap;\n"
737 "unshift @INC, cf::datadir ();\n"
738 "require cf;\n",
739 0
740 );
825 741
742 if (SvTRUE (ERRSV))
743 {
744 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
745 exit (EXIT_FAILURE);
746 }
747}
748
749void
826void cfperl_main () 750cfperl_main ()
827{ 751{
828 dSP; 752 dSP;
829 753
830 PUSHMARK (SP); 754 PUSHMARK (SP);
831 PUTBACK; 755 PUTBACK;
832 call_pv ("cf::main", G_DISCARD | G_VOID); 756 call_pv ("cf::main", G_DISCARD | G_VOID);
757}
758
759void
760attachable::instantiate ()
761{
762 if (attach)
763 {
764 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
765 attach = 0;
766 }
767}
768
769void
770attachable::reattach ()
771{
772 optimise ();
773 //TODO: check for _attachment's, very important for restarts
774 INVOKE_ATTACHABLE (REATTACH, this);
833} 775}
834 776
835static event_klass klass_of[NUM_EVENT_TYPES] = { 777static event_klass klass_of[NUM_EVENT_TYPES] = {
836# define def(type,name) KLASS_ ## type, 778# define def(type,name) KLASS_ ## type,
837# include "eventinc.h" 779# include "eventinc.h"
838# undef def 780# undef def
839}; 781};
840 782
841#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 783#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
842 784
843static void 785static void noinline
844gather_callbacks (AV *&callbacks, AV *registry, event_type event) 786gather_callbacks (AV *&callbacks, AV *registry, event_type event)
845{ 787{
846 // event must be in array 788 // event must be in array
847 if (event >= 0 && event <= AvFILLp (registry)) 789 if (event >= 0 && event <= AvFILLp (registry))
848 { 790 {
868 } 810 }
869 } 811 }
870 } 812 }
871} 813}
872 814
815void
816attachable::gather_callbacks (AV *&callbacks, event_type event) const
817{
818 ::gather_callbacks (callbacks, cb_attachable, event);
819
820 if (cb)
821 ::gather_callbacks (callbacks, cb, event);
822}
823
824void
825global::gather_callbacks (AV *&callbacks, event_type event) const
826{
827 ::gather_callbacks (callbacks, cb_global, event);
828}
829
830void
831object::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
834 {
835 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
836
837 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
838 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
839 }
840
841 if (type <= AvFILLp (cb_type))
842 {
843 SV *registry = AvARRAY (cb_type)[type];
844
845 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
846 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
847 }
848
849 attachable::gather_callbacks (callbacks, event);
850 ::gather_callbacks (callbacks, cb_object, event);
851}
852
853void
854archetype::gather_callbacks (AV *&callbacks, event_type event) const
855{
856 attachable::gather_callbacks (callbacks, event);
857 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
858}
859
860void
861client::gather_callbacks (AV *&callbacks, event_type event) const
862{
863 attachable::gather_callbacks (callbacks, event);
864 ::gather_callbacks (callbacks, cb_client, event);
865}
866
867void
868player::gather_callbacks (AV *&callbacks, event_type event) const
869{
870 attachable::gather_callbacks (callbacks, event);
871 ::gather_callbacks (callbacks, cb_player, event);
872}
873
874void
875maptile::gather_callbacks (AV *&callbacks, event_type event) const
876{
877 attachable::gather_callbacks (callbacks, event);
878 ::gather_callbacks (callbacks, cb_map, event);
879}
880
881static void noinline
882_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
883{
884 for (int event = 0; event <= AvFILLp (registry); ++event)
885 {
886 SV *cbs_ = AvARRAY (registry)[event];
887
888 // element must be list of callback entries
889 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
890 {
891 AV *cbs = (AV *)SvRV (cbs_);
892
893 // no callback entries, no callbacks to call
894 if (AvFILLp (cbs) >= 0)
895 set.set (event);
896 }
897 }
898}
899
900// very slow and inefficient way to recalculate the global want bitsets
901static void
902_recalc_want ()
903{
904 ev_want_event.reset ();
905
906 _recalc_want (ev_want_event, cb_global);
907 _recalc_want (ev_want_event, cb_attachable);
908 _recalc_want (ev_want_event, cb_object);
909 _recalc_want (ev_want_event, cb_client);
910 _recalc_want (ev_want_event, cb_player);
911 _recalc_want (ev_want_event, cb_map);
912
913 ev_want_type.reset ();
914
915 for (int type = 0; type <= AvFILLp (cb_type); ++type)
916 {
917 SV *cbs_ = AvARRAY (cb_type)[type];
918
919 // element must be list of callback entries
920 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
921 {
922 AV *cbs = (AV *)SvRV (cbs_);
923
924 // no callback entries, no callbacks to call
925 if (AvFILLp (cbs) >= 0)
926 ev_want_type.set (type % NUM_TYPES);
927 }
928 }
929}
930
931bool
873bool cfperl_invoke (event_type event, ...) 932attachable::invoke (event_type event, ...)
874{ 933{
875 data_type dt; 934 data_type dt;
876 va_list ap;
877 935
878 va_start (ap, event); 936 // callback call ordering should be:
937 // 1. per-object callback
938 // 2. per-class object
939 // 3. per-type callback
940 // 4. global callbacks
879 941
880 AV *callbacks = 0; 942 AV *callbacks = 0;
881
882 object *op;
883 player *pl;
884 mapstruct *map;
885
886 // callback call ordering is:
887 // 1. per-object callback (NYI)
888 // 2. per-class object
889 // 2a. per-type callback
890 // 4. global callbacks
891
892 gather_callbacks (callbacks, cb_global, event); 943 gather_callbacks (callbacks, event);
893
894 switch (KLASS_OF (event))
895 {
896 case KLASS_GLOBAL:
897 break;
898
899 case KLASS_OBJECT:
900 dt = (data_type) va_arg (ap, int);
901 assert (("first argument must be of type object", dt == DT_OBJECT));
902 op = va_arg (ap, object *);
903
904 if (op->cb)
905 gather_callbacks (callbacks, op->cb, event);
906
907 if (op->type)
908 {
909 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
910 {
911 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
912
913 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
914 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
915 }
916
917 if (op->type <= AvFILLp (cb_type))
918 {
919 SV *registry = AvARRAY (cb_type)[op->type];
920
921 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
922 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
923 }
924 }
925
926 gather_callbacks (callbacks, cb_object, event);
927
928 break;
929
930 case KLASS_PLAYER:
931 dt = (data_type) va_arg (ap, int);
932 assert (("first argument must be of type player", dt == DT_PLAYER));
933 pl = va_arg (ap, player *);
934
935 if (pl->cb)
936 gather_callbacks (callbacks, pl->cb, event);
937
938 gather_callbacks (callbacks, cb_player, event);
939 break;
940
941 case KLASS_MAP:
942 dt = (data_type) va_arg (ap, int);
943 assert (("first argument must be of type object", dt == DT_MAP));
944 map = va_arg (ap, mapstruct *);
945
946 if (map->cb)
947 gather_callbacks (callbacks, map->cb, event);
948
949 gather_callbacks (callbacks, cb_map, event);
950 break;
951
952 default:
953 assert (("unsupported event klass in cfperl_invoke", 0));
954 }
955 944
956 // short-circuit processing if no callbacks found/defined 945 // short-circuit processing if no callbacks found/defined
957 if (!callbacks) 946 if (!callbacks)
958 return 0; 947 return 0;
959 948
960 dSP; 949 va_list ap;
961 ENTER; 950 va_start (ap, event);
962 SAVETMPS;
963 951
964 PUSHMARK (SP); 952 CALL_BEGIN (3);
965 EXTEND (SP, 3);
966
967 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 953 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
968 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 954 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
969 955
970 switch (KLASS_OF (event)) 956 //TODO: unhack
971 { 957 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
972 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 958 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
973 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 959 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
974 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 960 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
975 } 961 else if (global *gl = is_a<global>(this)) /*nop*/;
962 else
963 abort (); //TODO
976 964
977 for (;;) 965 for (;;)
978 { 966 {
979 dt = (data_type) va_arg (ap, int); 967 dt = (data_type) va_arg (ap, int);
980 968
981 if (dt == DT_END) 969 if (dt == DT_END)
982 break; 970 break;
983
984 if (dt == DT_AV) 971 else if (dt == DT_AV)
985 { 972 {
986 AV *av = va_arg (ap, AV *); 973 AV *av = va_arg (ap, AV *);
987 974
988 for (int i = 0; i <= av_len (av); ++i) 975 for (int i = 0; i <= av_len (av); ++i)
989 XPUSHs (*av_fetch (av, i, 1)); 976 XPUSHs (*av_fetch (av, i, 1));
992 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 979 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
993 } 980 }
994 981
995 va_end (ap); 982 va_end (ap);
996 983
997 PUTBACK; 984 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
998 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
999 SPAGAIN;
1000
1001 count = count > 0 ? POPi : 0; 985 count = count > 0 ? POPi : 0;
1002 986
1003 FREETMPS; 987 CALL_END;
1004 LEAVE;
1005 988
1006 return count; 989 return count;
1007} 990}
1008 991
1009SV * 992static SV *
1010cfperl_result (int idx) 993cfperl_result (int idx)
1011{ 994{
1012 AV *av = get_av ("cfperl::invoke_results", 0); 995 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1013 if (!av) 996 if (!av)
1014 return &PL_sv_undef; 997 return &PL_sv_undef;
1015 998
1016 SV **sv = av_fetch (av, idx, 0); 999 SV **sv = av_fetch (av, idx, 0);
1017 if (!sv) 1000 if (!sv)
1024cfperl_result_INT (int idx) 1007cfperl_result_INT (int idx)
1025{ 1008{
1026 return SvIV (cfperl_result (idx)); 1009 return SvIV (cfperl_result (idx));
1027} 1010}
1028 1011
1012double
1013cfperl_result_DOUBLE (int idx)
1014{
1015 return SvNV (cfperl_result (idx));
1016}
1017
1018/////////////////////////////////////////////////////////////////////////////
1019// various c++ => perl glue functions
1020
1021void
1022cfperl_tick ()
1023{
1024 tick_pending = 1;
1025
1026 if (tick_inhibit)
1027 return;
1028
1029 tick_pending = 0;
1030
1031 dSP;
1032
1033 PUSHMARK (SP);
1034 PUTBACK;
1035 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1036
1037 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1038}
1039
1040void
1041cfperl_emergency_save ()
1042{
1043 CALL_BEGIN (0);
1044 CALL_CALL ("cf::emergency_save", G_VOID);
1045 CALL_END;
1046}
1047
1048void
1049cfperl_cleanup (int make_core)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (make_core);
1053 CALL_CALL ("cf::post_cleanup", G_VOID);
1054 CALL_END;
1055}
1056
1057void
1058cfperl_make_book (object *book, int level)
1059{
1060 CALL_BEGIN (2);
1061 CALL_ARG (book);
1062 CALL_ARG (level);
1063 CALL_CALL ("ext::books::make_book", G_VOID);
1064 CALL_END;
1065}
1066
1067void
1068cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1069{
1070 CALL_BEGIN (4);
1071 CALL_ARG (ns);
1072 CALL_ARG (type);
1073 CALL_ARG_SV (newSVpv_utf8 (msg));
1074 CALL_ARG (color);
1075 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1076 CALL_END;
1077}
1078
1079int
1080cfperl_can_merge (object *ob1, object *ob2)
1081{
1082 int can;
1083
1084 CALL_BEGIN (2);
1085 CALL_ARG (ob1);
1086 CALL_ARG (ob2);
1087 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1088 can = count && SvTRUE (TOPs);
1089 CALL_END;
1090
1091 return can;
1092}
1093
1094void
1095cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1096{
1097 CALL_BEGIN (4);
1098 CALL_ARG (ob);
1099 CALL_ARG (state);
1100 CALL_ARG (activator);
1101 CALL_ARG (originator);
1102 CALL_CALL ("cf::mapscript::activate", G_VOID);
1103 CALL_END;
1104}
1105
1106player *
1107player::find (const char *name)
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (name);
1111 CALL_CALL ("cf::player::find", G_SCALAR);
1112
1113 player *retval = 0;
1114 if (count) sv_to (POPs, retval);
1115
1116 CALL_END;
1117
1118 return retval;
1119}
1120
1121maptile *
1122find_style (const char *dirname, const char *stylename, int difficulty)
1123{
1124 CALL_BEGIN (3);
1125 CALL_ARG (dirname);
1126 CALL_ARG (stylename);
1127 CALL_ARG (difficulty);
1128 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1129
1130 maptile *retval = 0;
1131 if (count) sv_to (POPs, retval);
1132
1133 CALL_END;
1134
1135 return retval;
1136}
1137
1138maptile *
1139maptile::find_sync (const char *path, maptile *origin)
1140{
1141 CALL_BEGIN (2);
1142 CALL_ARG (path);
1143 CALL_ARG (origin);
1144 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1145
1146 maptile *retval = 0;
1147 if (count) sv_to (POPs, retval);
1148
1149 CALL_END;
1150
1151 return retval;
1152}
1153
1154maptile *
1155maptile::find_async (const char *path, maptile *origin, bool load)
1156{
1157 CALL_BEGIN (3);
1158 CALL_ARG (path);
1159 CALL_ARG (origin);
1160 CALL_ARG (load);
1161 CALL_CALL ("cf::map::find_async", G_SCALAR);
1162
1163 maptile *retval = 0;
1164 if (count) sv_to (POPs, retval);
1165
1166 CALL_END;
1167
1168 return retval;
1169}
1170
1171void
1172maptile::do_load_sync ()
1173{
1174 CALL_BEGIN (1);
1175 CALL_ARG (this);
1176 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1177 CALL_END;
1178}
1179
1180void
1181object::enter_exit (object *exit)
1182{
1183 if (type != PLAYER)
1184 return;
1185
1186 CALL_BEGIN (2);
1187 CALL_ARG (this);
1188 CALL_ARG (exit);
1189 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1190 CALL_END;
1191}
1192
1193void
1194object::player_goto (const char *path, int x, int y)
1195{
1196 if (type != PLAYER)
1197 return;
1198
1199 CALL_BEGIN (4);
1200 CALL_ARG (this);
1201 CALL_ARG (path);
1202 CALL_ARG (x);
1203 CALL_ARG (y);
1204 CALL_CALL ("cf::object::player::goto", G_VOID);
1205 CALL_END;
1206}
1207
1208const char *
1209object::ref () const
1210{
1211 if (type == PLAYER)
1212 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1213 else
1214 return 0;
1215}
1216
1217object *
1218object::deref (const char *ref)
1219{
1220 object *retval = 0;
1221
1222 if (ref)
1223 {
1224 CALL_BEGIN (1);
1225 CALL_ARG (ref);
1226 CALL_CALL ("cf::object::deref", G_SCALAR);
1227
1228 if (count)
1229 sv_to (POPs, retval);
1230
1231 CALL_END;
1232 }
1233
1234 return retval;
1235}
1236
1237void
1238log_backtrace (const char *msg)
1239{
1240#if HAVE_BACKTRACE
1241 void *addr [20];
1242 int size = backtrace (addr, 20);
1243
1244 CALL_BEGIN (size);
1245 CALL_ARG (msg);
1246 for (int i = 0; i < size; ++i)
1247 CALL_ARG ((IV)addr [i]);
1248 CALL_CALL ("cf::_log_backtrace", G_VOID);
1249 CALL_END;
1250#endif
1251}
1252
1253bool
1254is_match_expr (const char *expr)
1255{
1256 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1257}
1258
1259bool
1260match (const char *expr, object *ob, object *self, object *source, object *originator)
1261{
1262 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1263 expr += sizeof ("match ") - 1;
1264
1265 CALL_BEGIN (5);
1266 CALL_ARG (expr);
1267 CALL_ARG (ob);
1268 CALL_ARG (self);
1269 CALL_ARG (source);
1270 CALL_ARG (originator);
1271 CALL_CALL (cv_cf_match_match, G_SCALAR);
1272
1273 bool matched = count && SvTRUE (TOPs);
1274
1275 CALL_END;
1276
1277 return matched;
1278}
1279
1280object *
1281match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1282{
1283 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1284 expr += sizeof ("match ") - 1;
1285
1286 CALL_BEGIN (5);
1287 CALL_ARG (expr);
1288 CALL_ARG (ob);
1289 CALL_ARG (self);
1290 CALL_ARG (source);
1291 CALL_ARG (originator);
1292 CALL_CALL (cv_cf_match_match, G_ARRAY);
1293
1294 object *one = 0;
1295
1296 if (count)
1297 sv_to (TOPs, one);
1298
1299 CALL_END;
1300
1301 return one;
1302}
1303
1304/////////////////////////////////////////////////////////////////////////////
1305
1306struct EVAPI *evapi::GEVAPI;
1307struct CoroAPI *coroapi::GCoroAPI;
1308
1309void
1310coroapi::do_cede_to_tick ()
1311{
1312 cede_pending = 0;
1313 cede ();
1314}
1315
1316void
1317coroapi::wait_for_tick ()
1318{
1319 CALL_BEGIN (0);
1320 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1321 CALL_END;
1322}
1323
1324void
1325coroapi::wait_for_tick_begin ()
1326{
1327 CALL_BEGIN (0);
1328 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1329 CALL_END;
1330}
1331
1332void
1333iow::poll (int events)
1334{
1335 if (events != this->events)
1336 {
1337 int active = ev_is_active ((ev_io *)this);
1338 if (active) stop ();
1339 ev_io_set ((ev_io *)this, fd, events);
1340 if (active) start ();
1341 }
1342}
1343
1344static void
1345_connect_to_perl_1 ()
1346{
1347 stash_cf = gv_stashpv ("cf", 1);
1348
1349 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1350 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1351 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1352 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1353 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1354 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1355 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1356 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1357 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1358 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1359
1360 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1361 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1362 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1363 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1364
1365 cb_global = get_av ("cf::CB_GLOBAL", 1);
1366 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1367 cb_object = get_av ("cf::CB_OBJECT", 1);
1368 cb_player = get_av ("cf::CB_PLAYER", 1);
1369 cb_client = get_av ("cf::CB_CLIENT", 1);
1370 cb_type = get_av ("cf::CB_TYPE" , 1);
1371 cb_map = get_av ("cf::CB_MAP" , 1);
1372}
1373
1374static void
1375_connect_to_perl_2 ()
1376{
1377 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1378 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1379 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1380 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1381 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1382}
1383
1029MODULE = cf PACKAGE = cf PREFIX = cf_ 1384MODULE = cf PACKAGE = cf PREFIX = cf_
1030 1385
1031BOOT: 1386BOOT:
1032{ 1387{
1033 HV *stash = gv_stashpv ("cf", 1); 1388 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1389 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1390
1391 _connect_to_perl_1 ();
1392
1393 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1394
1395 //{
1396 // require_pv ("Time::HiRes");
1397 //
1398 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1399 // if (!svp) croak ("Time::HiRes is required");
1400 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1401 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1402 //}
1034 1403
1035 static const struct { 1404 static const struct {
1036 const char *name; 1405 const char *name;
1037 IV iv; 1406 IV iv;
1038 } *civ, const_iv[] = { 1407 } *civ, const_iv[] = {
1039# define const_iv(name) { # name, (IV)name }, 1408# define const_iv(name) { # name, (IV)name },
1040 const_iv (llevError) 1409 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1041 const_iv (llevInfo) 1410 const_iv (logBacktrace)
1042 const_iv (llevDebug) 1411
1043 const_iv (llevMonster) 1412 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1413
1414 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1044 1415
1045 const_iv (MAX_TIME) 1416 const_iv (MAX_TIME)
1046 const_iv (PLAYER)
1047 const_iv (TRANSPORT)
1048 const_iv (ROD)
1049 const_iv (TREASURE)
1050 const_iv (POTION)
1051 const_iv (FOOD)
1052 const_iv (POISON)
1053 const_iv (BOOK)
1054 const_iv (CLOCK) 1417 const_iv (MAXSOCKBUF)
1055 const_iv (LIGHTNING) 1418
1056 const_iv (ARROW)
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EXPERIENCE)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1419 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1420 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1421 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1422 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1423 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1424 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (TRAP_PART)
1116 const_iv (WALL)
1117 const_iv (LIGHT_SOURCE)
1118 const_iv (MISC_OBJECT)
1119 const_iv (MONSTER)
1120 const_iv (SPAWN_GENERATOR)
1121 const_iv (LAMP)
1122 const_iv (DUPLICATOR)
1123 const_iv (TOOL)
1124 const_iv (SPELLBOOK)
1125 const_iv (BUILDFAC)
1126 const_iv (CLOAK)
1127 const_iv (SPINNER)
1128 const_iv (GATE)
1129 const_iv (BUTTON)
1130 const_iv (CF_HANDLE)
1131 const_iv (HOLE)
1132 const_iv (TRAPDOOR)
1133 const_iv (SIGN)
1134 const_iv (BOOTS)
1135 const_iv (GLOVES)
1136 const_iv (SPELL)
1137 const_iv (SPELL_EFFECT)
1138 const_iv (CONVERTER)
1139 const_iv (BRACERS)
1140 const_iv (POISONING)
1141 const_iv (SAVEBED)
1142 const_iv (POISONCLOUD)
1143 const_iv (FIREHOLES)
1144 const_iv (WAND)
1145 const_iv (SCROLL)
1146 const_iv (DIRECTOR)
1147 const_iv (GIRDLE)
1148 const_iv (FORCE)
1149 const_iv (POTION_EFFECT)
1150 const_iv (EVENT_CONNECTOR)
1151 const_iv (CLOSE_CON)
1152 const_iv (CONTAINER)
1153 const_iv (ARMOUR_IMPROVER)
1154 const_iv (WEAPON_IMPROVER)
1155 const_iv (SKILLSCROLL)
1156 const_iv (DEEP_SWAMP)
1157 const_iv (IDENTIFY_ALTAR)
1158 const_iv (MENU)
1159 const_iv (RUNE)
1160 const_iv (TRAP)
1161 const_iv (POWER_CRYSTAL)
1162 const_iv (CORPSE)
1163 const_iv (DISEASE)
1164 const_iv (SYMPTOM)
1165 const_iv (BUILDER)
1166 const_iv (MATERIAL)
1167 const_iv (ITEM_TRANSFORMER)
1168 const_iv (QUEST)
1169 1425
1170 const_iv (NUM_SUBTYPES) 1426 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1427 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1428 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1429 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1430 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1431 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1432 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1433 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1434 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1435 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1436 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1437 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1438 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1439 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1440 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1441 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1442 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1443 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1444 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1445 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1446 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1447 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1448 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1449 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1450 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1451 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1452 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1453 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1454 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1171 1455
1172 const_iv (ST_BD_BUILD) 1456 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1457
1175 const_iv (ST_MAT_FLOOR) 1458 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1459 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1460
1179 const_iv (AT_PHYSICAL) 1461 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1462 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1463 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1464 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1465 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1466 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1467 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1468
1206 const_iv (QUEST_IN_PROGRESS) 1469 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (QUEST_DONE_QUEST) 1470 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (QUEST_DONE_TASK)
1209 const_iv (QUEST_START_QUEST)
1210 const_iv (QUEST_END_QUEST)
1211 const_iv (QUEST_START_TASK)
1212 const_iv (QUEST_END_TASK)
1213 const_iv (QUEST_OVERRIDE)
1214 const_iv (QUEST_ON_ACTIVATE)
1215
1216 const_iv (WEAP_HIT)
1217 const_iv (WEAP_SLASH)
1218 const_iv (WEAP_PIERCE)
1219 const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLICE)
1221 const_iv (WEAP_STAB)
1222 const_iv (WEAP_WHIP)
1223 const_iv (WEAP_CRUSH)
1224 const_iv (WEAP_BLUD) 1471 const_iv (WEAP_BLUD)
1225 1472
1226 const_iv (FLAG_ALIVE) 1473 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1227 const_iv (FLAG_WIZ) 1474 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1228 const_iv (FLAG_REMOVED) 1475 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1476 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1477 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1478 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1479 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1480 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1481 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1482 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1483 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1484 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1485 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1486 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1487 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1488 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1489 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1490 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1491 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1492 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1493 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1494 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1495 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1496 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1497 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1498 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1499
1500 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1501 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1502 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1503 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1504 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1505 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1506
1507 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1508 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1509
1510 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1511
1512 const_iv (SP_RAISE_DEAD)
1229 const_iv (FLAG_FREED) 1513 const_iv (SP_RUNE)
1230 const_iv (FLAG_WAS_WIZ) 1514 const_iv (SP_MAKE_MARK)
1231 const_iv (FLAG_APPLIED) 1515 const_iv (SP_BOLT)
1232 const_iv (FLAG_UNPAID) 1516 const_iv (SP_BULLET)
1233 const_iv (FLAG_USE_SHIELD) 1517 const_iv (SP_EXPLOSION)
1234 const_iv (FLAG_NO_PICK) 1518 const_iv (SP_CONE)
1235 const_iv (FLAG_ANIMATE) 1519 const_iv (SP_BOMB)
1236 const_iv (FLAG_MONSTER) 1520 const_iv (SP_WONDER)
1237 const_iv (FLAG_FRIENDLY) 1521 const_iv (SP_SMITE)
1238 const_iv (FLAG_GENERATOR) 1522 const_iv (SP_MAGIC_MISSILE)
1239 const_iv (FLAG_IS_THROWN) 1523 const_iv (SP_SUMMON_GOLEM)
1240 const_iv (FLAG_AUTO_APPLY) 1524 const_iv (SP_DIMENSION_DOOR)
1241 const_iv (FLAG_TREASURE) 1525 const_iv (SP_MAGIC_MAPPING)
1242 const_iv (FLAG_PLAYER_SOLD) 1526 const_iv (SP_MAGIC_WALL)
1527 const_iv (SP_DESTRUCTION)
1528 const_iv (SP_PERCEIVE_SELF)
1529 const_iv (SP_WORD_OF_RECALL)
1243 const_iv (FLAG_SEE_INVISIBLE) 1530 const_iv (SP_INVISIBLE)
1244 const_iv (FLAG_CAN_ROLL)
1245 const_iv (FLAG_OVERLAY_FLOOR)
1246 const_iv (FLAG_IS_TURNABLE)
1247 const_iv (FLAG_IS_USED_UP)
1248 const_iv (FLAG_IDENTIFIED)
1249 const_iv (FLAG_REFLECTING)
1250 const_iv (FLAG_CHANGING)
1251 const_iv (FLAG_SPLITTING)
1252 const_iv (FLAG_HITBACK)
1253 const_iv (FLAG_STARTEQUIP)
1254 const_iv (FLAG_BLOCKSVIEW)
1255 const_iv (FLAG_UNDEAD)
1256 const_iv (FLAG_SCARED)
1257 const_iv (FLAG_UNAGGRESSIVE)
1258 const_iv (FLAG_REFL_MISSILE)
1259 const_iv (FLAG_REFL_SPELL)
1260 const_iv (FLAG_NO_MAGIC)
1261 const_iv (FLAG_NO_FIX_PLAYER)
1262 const_iv (FLAG_IS_LIGHTABLE)
1263 const_iv (FLAG_TEAR_DOWN)
1264 const_iv (FLAG_RUN_AWAY)
1265 const_iv (FLAG_PICK_UP)
1266 const_iv (FLAG_UNIQUE)
1267 const_iv (FLAG_NO_DROP)
1268 const_iv (FLAG_WIZCAST)
1269 const_iv (FLAG_CAST_SPELL)
1270 const_iv (FLAG_USE_SCROLL)
1271 const_iv (FLAG_USE_RANGE)
1272 const_iv (FLAG_USE_BOW)
1273 const_iv (FLAG_USE_ARMOUR)
1274 const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING)
1276 const_iv (FLAG_READY_RANGE)
1277 const_iv (FLAG_READY_BOW)
1278 const_iv (FLAG_XRAYS)
1279 const_iv (FLAG_NO_APPLY)
1280 const_iv (FLAG_IS_FLOOR)
1281 const_iv (FLAG_LIFESAVE)
1282 const_iv (FLAG_NO_STRENGTH)
1283 const_iv (FLAG_SLEEP)
1284 const_iv (FLAG_STAND_STILL)
1285 const_iv (FLAG_RANDOM_MOVE)
1286 const_iv (FLAG_ONLY_ATTACK)
1287 const_iv (FLAG_CONFUSED)
1288 const_iv (FLAG_STEALTH)
1289 const_iv (FLAG_WIZPASS)
1290 const_iv (FLAG_IS_LINKED)
1291 const_iv (FLAG_CURSED)
1292 const_iv (FLAG_DAMNED)
1293 const_iv (FLAG_SEE_ANYWHERE)
1294 const_iv (FLAG_KNOWN_MAGICAL)
1295 const_iv (FLAG_KNOWN_CURSED)
1296 const_iv (FLAG_CAN_USE_SKILL)
1297 const_iv (FLAG_BEEN_APPLIED)
1298 const_iv (FLAG_READY_SCROLL)
1299 const_iv (FLAG_USE_ROD)
1300 const_iv (FLAG_USE_HORN)
1301 const_iv (FLAG_MAKE_INVIS)
1302 const_iv (FLAG_INV_LOCKED)
1303 const_iv (FLAG_IS_WOODED)
1304 const_iv (FLAG_IS_HILLY)
1305 const_iv (FLAG_READY_SKILL)
1306 const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT)
1308 const_iv (FLAG_BLIND)
1309 const_iv (FLAG_SEE_IN_DARK)
1310 const_iv (FLAG_IS_CAULDRON)
1311 const_iv (FLAG_NO_STEAL)
1312 const_iv (FLAG_ONE_HIT)
1313 const_iv (FLAG_CLIENT_SENT)
1314 const_iv (FLAG_BERSERK)
1315 const_iv (FLAG_NEUTRAL)
1316 const_iv (FLAG_NO_ATTACK)
1317 const_iv (FLAG_NO_DAMAGE)
1318 const_iv (FLAG_OBJ_ORIGINAL)
1319 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1320 const_iv (FLAG_ACTIVATE_ON_PUSH)
1321 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1322 const_iv (FLAG_IS_WATER)
1323 const_iv (FLAG_CONTENT_ON_GEN)
1324 const_iv (FLAG_IS_A_TEMPLATE)
1325 const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_AFK)
1327
1328 const_iv (NDI_BLACK)
1329 const_iv (NDI_WHITE)
1330 const_iv (NDI_NAVY)
1331 const_iv (NDI_RED) 1531 const_iv (SP_PROBE)
1332 const_iv (NDI_ORANGE) 1532 const_iv (SP_HEALING)
1533 const_iv (SP_CREATE_FOOD)
1534 const_iv (SP_EARTH_TO_DUST)
1535 const_iv (SP_CHANGE_ABILITY)
1333 const_iv (NDI_BLUE) 1536 const_iv (SP_BLESS)
1334 const_iv (NDI_DK_ORANGE)
1335 const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN)
1337 const_iv (NDI_GREY)
1338 const_iv (NDI_BROWN)
1339 const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN)
1341 const_iv (NDI_MAX_COLOR)
1342 const_iv (NDI_COLOR_MASK)
1343 const_iv (NDI_UNIQUE)
1344 const_iv (NDI_ALL)
1345
1346 const_iv (F_APPLIED)
1347 const_iv (F_LOCATION)
1348 const_iv (F_UNPAID)
1349 const_iv (F_MAGIC)
1350 const_iv (F_CURSED) 1537 const_iv (SP_CURSE)
1538 const_iv (SP_SUMMON_MONSTER)
1539 const_iv (SP_CHARGING)
1540 const_iv (SP_POLYMORPH)
1541 const_iv (SP_ALCHEMY)
1542 const_iv (SP_REMOVE_CURSE)
1543 const_iv (SP_IDENTIFY)
1544 const_iv (SP_DETECTION)
1545 const_iv (SP_MOOD_CHANGE)
1546 const_iv (SP_MOVING_BALL)
1351 const_iv (F_DAMNED) 1547 const_iv (SP_SWARM)
1548 const_iv (SP_CHANGE_MANA)
1352 const_iv (F_OPEN) 1549 const_iv (SP_DISPEL_RUNE)
1353 const_iv (F_NOPICK) 1550 const_iv (SP_CREATE_MISSILE)
1551 const_iv (SP_CONSECRATE)
1552 const_iv (SP_ANIMATE_WEAPON)
1553 const_iv (SP_LIGHT)
1554 const_iv (SP_CHANGE_MAP_LIGHT)
1555 const_iv (SP_FAERY_FIRE)
1556 const_iv (SP_CAUSE_DISEASE)
1557 const_iv (SP_AURA)
1558 const_iv (SP_TOWN_PORTAL)
1559 const_iv (SP_PARTY_SPELL)
1560
1561 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1562 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1354 const_iv (F_LOCKED) 1563 const_iv (F_LOCKED)
1355 1564
1356 const_iv (F_BUY) 1565 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1357 const_iv (F_SHOP)
1358 const_iv (F_SELL)
1359 1566
1360 const_iv (P_BLOCKSVIEW) 1567 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1361 const_iv (P_NO_MAGIC) 1568 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1362 const_iv (P_IS_ALIVE)
1363 const_iv (P_NO_CLERIC)
1364 const_iv (P_NEED_UPDATE)
1365 const_iv (P_NO_ERROR)
1366 const_iv (P_OUT_OF_MAP)
1367 const_iv (P_NEW_MAP)
1368 1569
1369 const_iv (UP_OBJ_INSERT) 1570 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1370 const_iv (UP_OBJ_REMOVE)
1371 const_iv (UP_OBJ_CHANGE)
1372 const_iv (UP_OBJ_FACE)
1373 1571
1374 const_iv (INS_NO_MERGE) 1572 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1375 const_iv (INS_ABOVE_FLOOR_ONLY)
1376 const_iv (INS_NO_WALK_ON)
1377 const_iv (INS_ON_TOP)
1378 const_iv (INS_BELOW_ORIGINATOR) 1573 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1379 const_iv (INS_MAP_LOAD)
1380 1574
1381 const_iv (WILL_APPLY_HANDLE) 1575 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1382 const_iv (WILL_APPLY_TREASURE) 1576 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1383 const_iv (WILL_APPLY_EARTHWALL)
1384 const_iv (WILL_APPLY_DOOR)
1385 const_iv (WILL_APPLY_FOOD)
1386 1577
1387 const_iv (SAVE_MODE) 1578 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1388 const_iv (SAVE_DIR_MODE)
1389 1579
1390 const_iv (M_PAPER) 1580 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1391 const_iv (M_IRON) 1581 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1392 const_iv (M_GLASS) 1582 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1393 const_iv (M_LEATHER) 1583 const_iv (M_ICE) const_iv (M_SPECIAL)
1394 const_iv (M_WOOD)
1395 const_iv (M_ORGANIC)
1396 const_iv (M_STONE)
1397 const_iv (M_CLOTH)
1398 const_iv (M_ADAMANT)
1399 const_iv (M_LIQUID)
1400 const_iv (M_SOFT_METAL)
1401 const_iv (M_BONE)
1402 const_iv (M_ICE)
1403 const_iv (M_SPECIAL)
1404 1584
1405 const_iv (SK_EXP_ADD_SKILL) 1585 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1406 const_iv (SK_EXP_TOTAL) 1586 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1407 const_iv (SK_EXP_NONE)
1408 const_iv (SK_SUBTRACT_SKILL_EXP)
1409 const_iv (SK_EXP_SKILL_ONLY)
1410 1587
1411 const_iv (SK_LOCKPICKING) 1588 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1412 const_iv (SK_HIDING) 1589 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1413 const_iv (SK_SMITHERY) 1590 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1414 const_iv (SK_BOWYER) 1591 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1415 const_iv (SK_JEWELER) 1592 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1416 const_iv (SK_ALCHEMY) 1593 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1417 const_iv (SK_STEALING) 1594 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1418 const_iv (SK_LITERACY) 1595 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1419 const_iv (SK_BARGAINING) 1596 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1420 const_iv (SK_JUMPING) 1597 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_DET_MAGIC)
1422 const_iv (SK_ORATORY)
1423 const_iv (SK_SINGING)
1424 const_iv (SK_DET_CURSE)
1425 const_iv (SK_FIND_TRAPS)
1426 const_iv (SK_MEDITATION)
1427 const_iv (SK_PUNCHING)
1428 const_iv (SK_FLAME_TOUCH)
1429 const_iv (SK_KARATE)
1430 const_iv (SK_CLIMBING)
1431 const_iv (SK_WOODSMAN)
1432 const_iv (SK_INSCRIPTION)
1433 const_iv (SK_ONE_HANDED_WEAPON)
1434 const_iv (SK_MISSILE_WEAPON)
1435 const_iv (SK_THROWING)
1436 const_iv (SK_USE_MAGIC_ITEM)
1437 const_iv (SK_DISARM_TRAPS)
1438 const_iv (SK_SET_TRAP)
1439 const_iv (SK_THAUMATURGY)
1440 const_iv (SK_PRAYING)
1441 const_iv (SK_CLAWING)
1442 const_iv (SK_LEVITATION)
1443 const_iv (SK_SUMMONING)
1444 const_iv (SK_PYROMANCY)
1445 const_iv (SK_EVOCATION)
1446 const_iv (SK_SORCERY)
1447 const_iv (SK_TWO_HANDED_WEAPON)
1448 const_iv (SK_SPARK_TOUCH)
1449 const_iv (SK_SHIVER)
1450 const_iv (SK_ACID_SPLASH)
1451 const_iv (SK_POISON_NAIL) 1598 const_iv (SK_POISON_NAIL)
1452 1599
1453 const_iv (SOUND_NEW_PLAYER) 1600 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1454 const_iv (SOUND_FIRE_ARROW) 1601 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_LEARN_SPELL) 1602 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1456 const_iv (SOUND_FUMBLE_SPELL) 1603 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1457 const_iv (SOUND_WAND_POOF) 1604 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1458 const_iv (SOUND_OPEN_DOOR) 1605 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1459 const_iv (SOUND_PUSH_PLAYER)
1460 const_iv (SOUND_PLAYER_HITS1)
1461 const_iv (SOUND_PLAYER_HITS2)
1462 const_iv (SOUND_PLAYER_HITS3)
1463 const_iv (SOUND_PLAYER_HITS4)
1464 const_iv (SOUND_PLAYER_IS_HIT1)
1465 const_iv (SOUND_PLAYER_IS_HIT2)
1466 const_iv (SOUND_PLAYER_IS_HIT3)
1467 const_iv (SOUND_PLAYER_KILLS)
1468 const_iv (SOUND_PET_IS_KILLED)
1469 const_iv (SOUND_PLAYER_DIES)
1470 const_iv (SOUND_OB_EVAPORATE)
1471 const_iv (SOUND_OB_EXPLODE)
1472 const_iv (SOUND_CLOCK)
1473 const_iv (SOUND_TURN_HANDLE)
1474 const_iv (SOUND_FALL_HOLE)
1475 const_iv (SOUND_DRINK_POISON)
1476 const_iv (SOUND_CAST_SPELL_0)
1477 1606
1478 const_iv (PREFER_LOW) 1607 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1479 const_iv (PREFER_HIGH)
1480 1608
1481 const_iv (ATNR_PHYSICAL) 1609 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1482 const_iv (ATNR_MAGIC) 1610 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_FIRE) 1611 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1484 const_iv (ATNR_ELECTRICITY) 1612 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1485 const_iv (ATNR_COLD) 1613 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1486 const_iv (ATNR_CONFUSION) 1614 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1487 const_iv (ATNR_ACID) 1615 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1488 const_iv (ATNR_DRAIN)
1489 const_iv (ATNR_WEAPONMAGIC)
1490 const_iv (ATNR_GHOSTHIT)
1491 const_iv (ATNR_POISON)
1492 const_iv (ATNR_SLOW)
1493 const_iv (ATNR_PARALYZE)
1494 const_iv (ATNR_TURN_UNDEAD)
1495 const_iv (ATNR_FEAR)
1496 const_iv (ATNR_CANCELLATION)
1497 const_iv (ATNR_DEPLETE)
1498 const_iv (ATNR_DEATH)
1499 const_iv (ATNR_CHAOS)
1500 const_iv (ATNR_COUNTERSPELL)
1501 const_iv (ATNR_GODPOWER)
1502 const_iv (ATNR_HOLYWORD)
1503 const_iv (ATNR_BLIND)
1504 const_iv (ATNR_INTERNAL)
1505 const_iv (ATNR_LIFE_STEALING)
1506 const_iv (ATNR_DISEASE)
1507 1616
1508 const_iv (MAP_FLUSH) 1617 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1509 const_iv (MAP_PLAYER_UNIQUE)
1510 const_iv (MAP_BLOCK)
1511 const_iv (MAP_STYLE) 1618 const_iv (MAP_INACTIVE)
1512 const_iv (MAP_OVERLAY)
1513 1619
1514 const_iv (MAP_IN_MEMORY) 1620 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1515 const_iv (MAP_SWAPPED) 1621 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1516 const_iv (MAP_LOADING)
1517 const_iv (MAP_SAVING)
1518 1622
1519 const_iv (KLASS_GLOBAL) 1623 const_iv (VERSION_CS) const_iv (VERSION_SC)
1520 const_iv (KLASS_OBJECT) 1624
1521 const_iv (KLASS_PLAYER) 1625 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1522 const_iv (KLASS_MAP) 1626
1627 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1628
1629 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1630
1631 // random map generator
1632 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1633 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1634
1635 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1636 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1637 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1638
1639 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1640 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1641
1642 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1643 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1644
1645 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1646 const_iv (FT_RSRC) const_iv (FT_NUM)
1523 }; 1647 };
1524 1648
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1649 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1650 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1527 1651
1528 static const struct { 1652 static const struct {
1529 const char *name; 1653 const char *name;
1530 int skip; 1654 int skip;
1531 IV klass; 1655 IV klass;
1542 { 1666 {
1543 AV *event = newAV (); 1667 AV *event = newAV ();
1544 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1668 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1545 av_push (event, newSViv (eiv->klass)); 1669 av_push (event, newSViv (eiv->klass));
1546 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1670 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1547 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1671 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1548 } 1672 }
1549 1673
1550 static const struct { 1674 // used by autogenerated BOOT sections from genacc
1551 int dtype; 1675 av_reflect = get_av ("cf::REFLECT", 1);
1552 const char *name;
1553 IV idx;
1554 } *cprop, prop_table[] = {
1555# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1556 prop (CFAPI_INT, MAP_PROP_FLAGS)
1557 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1558 prop (CFAPI_STRING, MAP_PROP_PATH)
1559 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1560 prop (CFAPI_STRING, MAP_PROP_NAME)
1561 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1562 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1563 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1564 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1565 prop (CFAPI_INT, MAP_PROP_WIDTH)
1566 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1567 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1568 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1569 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1570 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1571 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1572 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1573 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1574 prop (CFAPI_INT, MAP_PROP_SKY)
1575 prop (CFAPI_INT, MAP_PROP_WPARTX)
1576 prop (CFAPI_INT, MAP_PROP_WPARTY)
1577 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1578 prop (CFAPI_PREGION, MAP_PROP_REGION)
1579 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1580 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1581 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1582 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1583 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1584 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1585 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1586 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1587 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1588 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1589 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1590 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1591 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1592 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1593 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1594 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1595 prop (CFAPI_INT, OBJECT_PROP_X)
1596 prop (CFAPI_INT, OBJECT_PROP_Y)
1597 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1598 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1599 prop (CFAPI_INT, OBJECT_PROP_NROF)
1600 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1601 prop (CFAPI_INT, OBJECT_PROP_FACING)
1602 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1603 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1604 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1605 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1606 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1607 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1608 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1609 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1610 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1611 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1612 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1613 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1614 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1615 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1616 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1617 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1618 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1619 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1620 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1621 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1622 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1623 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1624 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1625 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1626 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1627 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1628 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1629 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1630 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1631 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1632 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1633 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1634 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1635 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1636 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1637 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1638 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1639 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1640 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1641 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1642 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1643 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1644 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1645 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1646 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1647 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1648 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1649 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1650 prop (CFAPI_INT, OBJECT_PROP_STR)
1651 prop (CFAPI_INT, OBJECT_PROP_DEX)
1652 prop (CFAPI_INT, OBJECT_PROP_CON)
1653 prop (CFAPI_INT, OBJECT_PROP_WIS)
1654 prop (CFAPI_INT, OBJECT_PROP_INT)
1655 prop (CFAPI_INT, OBJECT_PROP_POW)
1656 prop (CFAPI_INT, OBJECT_PROP_CHA)
1657 prop (CFAPI_INT, OBJECT_PROP_WC)
1658 prop (CFAPI_INT, OBJECT_PROP_AC)
1659 prop (CFAPI_INT, OBJECT_PROP_HP)
1660 prop (CFAPI_INT, OBJECT_PROP_SP)
1661 prop (CFAPI_INT, OBJECT_PROP_GP)
1662 prop (CFAPI_INT, OBJECT_PROP_FP)
1663 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1664 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1665 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1666 prop (CFAPI_INT, OBJECT_PROP_DAM)
1667 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1668 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1669 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1670 prop (CFAPI_INT, OBJECT_PROP_FACE)
1671 };
1672
1673 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1674 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1675
1676 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1677 {
1678 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1679 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1680 }
1681
1682 //I_EVENT_API (PACKAGE);
1683} 1676}
1684 1677
1685void _reload_1 () 1678void _gv_clear (SV *gv)
1686 CODE: 1679 CODE:
1687 cb_global = get_av ("cf::CB_GLOBAL", 1); 1680 assert (SvTYPE (gv) == SVt_PVGV);
1688 cb_object = get_av ("cf::CB_OBJECT", 1); 1681# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1689 cb_player = get_av ("cf::CB_PLAYER", 1); 1682 f (GvGP (gv)->gp_form);
1690 cb_type = get_av ("cf::CB_TYPE" , 1); 1683 f (GvGP (gv)->gp_io);
1691 cb_map = get_av ("cf::CB_MAP" , 1); 1684 f (GvGP (gv)->gp_sv);
1685 f (GvGP (gv)->gp_av);
1686 f (GvGP (gv)->gp_hv);
1687 f (GvGP (gv)->gp_cv);
1688 GvCVGEN (gv) = 0;
1689 GvMULTI_off (gv);
1690# undef f
1692 1691
1693void _reload_2 () 1692void _connect_to_perl_1 ()
1693
1694void _connect_to_perl_2 ()
1695
1696void _recalc_want ()
1697
1698# not used by default anymore
1699void _global_reattach ()
1694 CODE: 1700 CODE:
1695{ 1701{
1696 // reattach to all attachable objects in the game. 1702 // reattach to all attachable objects in the game.
1697 for (player *pl = first_player; pl; pl = pl->next) 1703 for_all_clients (ns)
1698 reattach (pl); 1704 ns->reattach ();
1699 1705
1700 for (mapstruct *map = first_map; map; map = map->next) 1706 for_all_objects (op)
1701 reattach (map);
1702
1703 for (object *op = objects; op; op = op->next)
1704 reattach (op); 1707 op->reattach ();
1708}
1709
1710# support function for map-world.ext
1711void _quantise (SV *data_sv, SV *plt_sv)
1712 CODE:
1713{
1714 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1715 croak ("_quantise called with invalid agruments");
1716
1717 plt_sv = SvRV (plt_sv);
1718 SV **plt = AvARRAY (plt_sv);
1719 int plt_count = AvFILL (plt_sv) + 1;
1720
1721 STRLEN len;
1722 char *data = SvPVbyte (data_sv, len);
1723 char *dst = data;
1724
1725 while (len >= 3)
1726 {
1727 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1728 {
1729 char *val = SvPVX (*val_sv);
1730
1731 if (val [0] == data [0]
1732 && val [1] == data [1]
1733 && val [2] == data [2])
1734 {
1735 *dst++ = val [3];
1736 goto next;
1737 }
1738 }
1739
1740 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1741 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1742 dst - SvPVX (data_sv), len);
1743
1744 next:
1745 data += 3;
1746 len -= 3;
1747 }
1748
1749 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1750}
1751
1752void init_anim ()
1753
1754void init_globals ()
1755
1756void init_experience ()
1757
1758void init_attackmess ()
1759
1760void init_dynamic ()
1761
1762void load_settings ()
1763
1764void load_materials ()
1765
1766void init_uuid ()
1767 CODE:
1768 UUID::init ();
1769
1770void init_signals ()
1771
1772void init_commands ()
1773
1774void init_skills ()
1775
1776void init_beforeplay ()
1777
1778void evthread_start (int aiofd)
1779
1780void cede_to_tick ()
1781 CODE:
1782 coroapi::cede_to_tick ();
1783
1784NV till_tick ()
1785 CODE:
1786 RETVAL = SvNVX (sv_next_tick) - now ();
1787 OUTPUT:
1788 RETVAL
1789
1790int tick_inhibit ()
1791 CODE:
1792 RETVAL = tick_inhibit;
1793 OUTPUT:
1794 RETVAL
1795
1796void tick_inhibit_inc ()
1797 CODE:
1798 ++tick_inhibit;
1799
1800void tick_inhibit_dec ()
1801 CODE:
1802 if (!--tick_inhibit)
1803 if (tick_pending)
1804 {
1805 ev_async_send (EV_DEFAULT, &tick_watcher);
1806 coroapi::cede ();
1807 }
1808
1809void server_tick ()
1810 CODE:
1811{
1812 NOW = ev_now (EV_DEFAULT);
1813 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1814 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1815 runtime = SvNVX (sv_runtime);
1816
1817 server_tick ();
1818
1819 NOW = ev_time ();
1820 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1821 runtime += TICK;
1822 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1705} 1823}
1706 1824
1707NV floor (NV x) 1825NV floor (NV x)
1708 1826
1709NV ceil (NV x) 1827NV ceil (NV x)
1710 1828
1711void server_tick () 1829NV rndm (...)
1830 ALIAS:
1831 rmg_rndm = 1
1832 CODE:
1833{
1834 rand_gen &gen = ix ? rmg_rndm : rndm;
1835 switch (items)
1836 {
1837 case 0: RETVAL = gen (); break;
1838 case 1: RETVAL = gen (SvUV (ST (0))); break;
1839 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1840 default: croak ("cf::rndm requires none, one or two parameters."); break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1712 1845
1846NV clamp (NV value, NV min_value, NV max_value)
1847 CODE:
1848 RETVAL = clamp (value, min_value, max_value);
1849 OUTPUT:
1850 RETVAL
1851
1852NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1853 CODE:
1854 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1855 OUTPUT:
1856 RETVAL
1857
1858void weaken (...)
1859 PROTOTYPE: @
1860 CODE:
1861 while (items > 0)
1862 sv_rvweaken (ST (--items));
1863
1713void 1864void
1714LOG (int level, char *msg) 1865log_backtrace (utf8_string msg)
1866
1867void
1868LOG (int flags, utf8_string msg)
1715 PROTOTYPE: $$ 1869 PROTOTYPE: $$
1716 C_ARGS: (LogLevel)level, "%s", msg 1870 C_ARGS: flags, "%s", msg
1717 1871
1718char *path_combine (char *base, char *path) 1872octet_string path_combine (octet_string base, octet_string path)
1719 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1720 1874
1721char *path_combine_and_normalize (char *base, char *path) 1875octet_string path_combine_and_normalize (octet_string base, octet_string path)
1722 PROTOTYPE: $$ 1876 PROTOTYPE: $$
1723 1877
1724const char *
1725get_maps_directory (char *path)
1726 PROTOTYPE: $
1727 ALIAS: maps_directory = 0
1728 CODE:
1729 RETVAL = create_pathname (path);
1730 OUTPUT: RETVAL
1731
1732void 1878void
1733sub_generation_inc () 1879sub_generation_inc ()
1734 CODE: 1880 CODE:
1735 PL_sub_generation++; 1881 PL_sub_generation++;
1736 1882
1737char * 1883const_octet_string
1738mapdir () 1884mapdir ()
1739 PROTOTYPE: 1885 PROTOTYPE:
1740 ALIAS: 1886 ALIAS:
1741 mapdir = 0 1887 mapdir = 0
1742 uniquedir = 1 1888 uniquedir = 1
1756 case 5: RETVAL = settings.playerdir; break; 1902 case 5: RETVAL = settings.playerdir; break;
1757 case 6: RETVAL = settings.datadir ; break; 1903 case 6: RETVAL = settings.datadir ; break;
1758 } 1904 }
1759 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1760 1906
1907void abort ()
1908
1909void reset_signals ()
1910
1911void fork_abort (const_octet_string cause = "cf::fork_abort")
1912
1913void cleanup (const_octet_string cause, bool make_core = false)
1914
1915void emergency_save ()
1916
1917void _exit (int status = EXIT_SUCCESS)
1918
1919#if _POSIX_MEMLOCK
1920
1921int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1922 INIT:
1923#if __GLIBC__
1924 mallopt (M_TOP_PAD, 1024 * 1024);
1925 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1926 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1927 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1928#endif
1929
1930int munlockall ()
1931
1932#endif
1933
1761int 1934int
1762cf_find_animation (char *text) 1935malloc_trim (IV pad = 0)
1936
1937void
1938mallinfo ()
1939 PPCODE:
1940{
1941#if __GLIBC__
1942 struct mallinfo mai = mallinfo ();
1943 EXTEND (SP, 10*2);
1944 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1945 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1946 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1947 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1949 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1950 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1952 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1954#endif
1955 EXTEND (SP, 5*2);
1956 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1957 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1959 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1960 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1961}
1962
1963int find_animation (utf8_string text)
1763 PROTOTYPE: $ 1964 PROTOTYPE: $
1764 1965
1765int random_roll(int min, int max, object *op, int goodbad); 1966int random_roll (int min, int max, object *op, int goodbad);
1766 1967
1767const char *cost_string_from_value(uint64 cost, int approx = 0) 1968const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1768
1769int invoke (int event, ...)
1770 CODE:
1771 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1773 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1774 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1775 OUTPUT: RETVAL
1776 1969
1777int 1970int
1778exp_to_level (val64 exp) 1971exp_to_level (val64 exp)
1779 CODE: 1972 CODE:
1780{ 1973{
1811 RETVAL = newSVpv (resist_plus[atnr], 0); 2004 RETVAL = newSVpv (resist_plus[atnr], 0);
1812 else 2005 else
1813 XSRETURN_UNDEF; 2006 XSRETURN_UNDEF;
1814 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
1815 2008
2009UUID
2010uuid_cur ()
2011 CODE:
2012 RETVAL = UUID::cur;
2013 OUTPUT:
2014 RETVAL
2015
2016UUID
2017uuid_gen ()
2018 CODE:
2019 RETVAL = UUID::gen ();
2020 OUTPUT:
2021 RETVAL
2022
2023val64
2024uuid_seq (UUID uuid)
2025 CODE:
2026 RETVAL = uuid.seq;
2027 OUTPUT:
2028 RETVAL
2029
2030UUID
2031uuid_str (val64 seq)
2032 CODE:
2033 RETVAL.seq = seq;
2034 OUTPUT:
2035 RETVAL
2036
2037void
2038coin_names ()
2039 PPCODE:
2040 EXTEND (SP, NUM_COINS);
2041 for (int i = 0; i < NUM_COINS; ++i)
2042 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2043
2044void
2045coin_archetypes ()
2046 PPCODE:
2047 EXTEND (SP, NUM_COINS);
2048 for (int i = 0; i < NUM_COINS; ++i)
2049 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2050
2051bool
2052load_resource_file_ (octet_string filename)
2053
2054void
2055fix_weight ()
2056
2057MODULE = cf PACKAGE = cf::attachable
2058
1816int 2059int
1817_valid (SV *obj) 2060valid (SV *obj)
1818 CODE: 2061 CODE:
1819 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2062 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1820 OUTPUT: 2063 OUTPUT:
1821 RETVAL 2064 RETVAL
1822 2065
2066void
2067debug_trace (attachable *obj, bool on = true)
2068 CODE:
2069 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2070 if (on)
2071 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2072
2073int mortals_size ()
2074 CODE:
2075 RETVAL = attachable::mortals.size ();
2076 OUTPUT: RETVAL
2077
2078#object *mortals (U32 index)
2079# CODE:
2080# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2081# OUTPUT: RETVAL
2082
2083INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2084
2085MODULE = cf PACKAGE = cf::global
2086
2087int invoke (SV *klass, int event, ...)
2088 CODE:
2089 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2091 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2092 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL
2094
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2096
2097INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 2098
1825int invoke (object *op, int event, ...) 2099int invoke (object *op, int event, ...)
1826 CODE: 2100 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2101 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2102 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2103 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2104 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1832 2106
1833SV *registry (object *op) 2107SV *registry (object *op)
2108
2109int objects_size ()
1834 CODE: 2110 CODE:
1835 RETVAL = registry_of (op); 2111 RETVAL = objects.size ();
1836 OUTPUT: 2112 OUTPUT: RETVAL
2113
2114object *objects (U32 index)
2115 CODE:
2116 RETVAL = index < objects.size () ? objects [index] : 0;
2117 OUTPUT: RETVAL
2118
2119int actives_size ()
2120 CODE:
2121 RETVAL = actives.size ();
2122 OUTPUT: RETVAL
2123
2124object *actives (U32 index)
2125 CODE:
2126 RETVAL = index < actives.size () ? actives [index] : 0;
2127 OUTPUT: RETVAL
2128
2129int mortals_size ()
2130 CODE:
2131 RETVAL = attachable::mortals.size ();
2132 OUTPUT: RETVAL
2133
2134const char *slot_use_name (U32 slot)
2135 ALIAS:
2136 slot_nonuse_name = 1
2137 CODE:
2138{
2139 if (slot >= NUM_BODY_LOCATIONS)
2140 croak ("body slot index out of range");
2141
2142 switch (ix)
2143 {
2144 case 0: RETVAL = body_locations[slot].use_name; break;
2145 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2146 }
2147}
2148 OUTPUT:
1837 RETVAL 2149 RETVAL
2150
2151# missing properties
1838 2152
1839object *head (object *op) 2153object *head (object *op)
1840 PROTOTYPE: $ 2154 PROTOTYPE: $
1841 ALIAS:
1842 more = 1
1843 above = 2
1844 below = 3
1845 CODE: 2155 CODE:
1846 switch (ix) 2156 RETVAL = op->head_ ();
1847 {
1848 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1849 case 1: RETVAL = op->more; break;
1850 case 2: RETVAL = op->above; break;
1851 case 3: RETVAL = op->below; break;
1852 }
1853 OUTPUT:
1854 RETVAL 2157 OUTPUT: RETVAL
1855
1856SV *
1857get_property (object *obj, int type, int idx)
1858 CODE:
1859 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1860 OUTPUT: RETVAL
1861
1862SV *
1863set_property (object *obj, int type, int idx, SV *newval)
1864 CODE:
1865 switch (type)
1866 {
1867 case CFAPI_INT:
1868 cf_object_set_int_property (obj, idx, SvIV (newval));
1869 break;
1870 case CFAPI_LONG:
1871 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1872 break;
1873 case CFAPI_DOUBLE:
1874 {
1875 int unused_type;
1876 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1877 }
1878 break;
1879 case CFAPI_STRING:
1880 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1881 break;
1882 case CFAPI_POBJECT:
1883 {
1884 int unused_type;
1885 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1886 }
1887 break;
1888 default:
1889 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1890 }
1891
1892# missing properties
1893
1894void
1895set_attacktype (object *obj, U32 attacktype)
1896 CODE:
1897 obj->attacktype = attacktype;
1898
1899U32
1900get_attacktype (object *obj)
1901 ALIAS:
1902 attacktype = 0
1903 CODE:
1904 RETVAL = obj->attacktype;
1905 OUTPUT: RETVAL
1906
1907# missing in plug-in api, of course
1908void
1909set_food (object *obj, int food)
1910 CODE:
1911 obj->stats.food = food;
1912
1913int
1914get_food (object *obj)
1915 ALIAS:
1916 food = 0
1917 CODE:
1918 RETVAL = obj->stats.food;
1919 OUTPUT: RETVAL
1920 2158
1921void 2159void
1922inv (object *obj) 2160inv (object *obj)
1923 PROTOTYPE: $ 2161 PROTOTYPE: $
1924 PPCODE: 2162 PPCODE:
1925{ 2163{
1926 object *o;
1927 for (o = obj->inv; o; o = o->below) 2164 for (object *o = obj->inv; o; o = o->below)
1928 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2165 XPUSHs (sv_2mortal (to_sv (o)));
1929} 2166}
1930 2167
1931int cf_object_get_resistance (object *op, int rtype) 2168void
1932 ALIAS: resistance = 0 2169set_animation (object *op, int idx)
2170 CODE:
2171 SET_ANIMATION (op, idx);
1933 2172
1934int cf_object_get_flag (object *op, int flag) 2173int
1935 ALIAS: flag = 0 2174num_animations (object *op)
2175 CODE:
2176 RETVAL = NUM_ANIMATIONS (op);
2177 OUTPUT: RETVAL
1936 2178
1937void cf_object_set_flag (object *op, int flag, int value) 2179int slot_info (object *op, UV slot, int value = 0)
2180 ALIAS:
2181 slot_used = 1
2182 CODE:
2183{
2184 if (slot >= NUM_BODY_LOCATIONS)
2185 croak ("body slot index out of range");
1938 2186
2187 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2188
2189 if (items > 2)
2190 if (ix)
2191 op->slot[slot].used = value;
2192 else
2193 op->slot[slot].info = value;
2194}
2195 OUTPUT:
2196 RETVAL
2197
2198object *find_best_object_match (object *op, utf8_string match)
2199
2200object *find_marked_object (object *op)
2201
1939int need_identify (const object *obj); 2202int need_identify (object *obj);
1940 2203
1941int apply_shop_mat (object *shop_mat, object *op); 2204int apply_shop_mat (object *shop_mat, object *op);
1942 2205
1943int move (object *op, int dir, object *originator = op) 2206int move (object *op, int dir, object *originator = op)
1944 CODE: 2207 CODE:
1945 RETVAL = move_ob (op, dir, originator); 2208 RETVAL = move_ob (op, dir, originator);
1946 OUTPUT: 2209 OUTPUT:
1947 RETVAL 2210 RETVAL
1948 2211
1949void cf_object_apply (object *op, object *author, int flags = 0) 2212void apply (object *applier, object *applied, int flags = 0)
2213 CODE:
2214 manual_apply (applied, applier, flags);
1950 2215
1951void cf_object_apply_below (object *op) 2216void apply_below (object *op)
2217 CODE:
2218 player_apply_below (op);
1952 2219
1953void cf_object_remove (object *op) 2220int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1954 2221
1955void cf_object_free (object *op) 2222int casting_level (object *caster, object *spell)
1956 2223
1957object *cf_object_present_archname_inside (object *op, char *whatstr)
1958
1959int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1960
1961int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1962
1963object *cf_object_clone (object *op, int clonetype = 0)
1964
1965int cf_object_pay_item (object *op, object *buyer) 2224int pay_item (object *op, object *buyer)
2225 CODE:
2226 RETVAL = pay_for_item (op, buyer);
2227 OUTPUT: RETVAL
1966 2228
1967int cf_object_pay_amount (object *op, uint64 amount) 2229int pay_amount (object *op, uint64 amount)
2230 CODE:
2231 RETVAL = pay_for_amount (amount, op);
2232 OUTPUT: RETVAL
1968 2233
1969void pay_player (object *op, uint64 amount) 2234void pay_player (object *op, uint64 amount)
1970 2235
1971val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2236val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1972 2237
1973int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2238int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1974 2239
1975int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2240void learn_spell (object *op, object *sp, int special_prayer = 0)
2241 CODE:
2242 do_learn_spell (op, sp, special_prayer);
1976 2243
1977void cf_object_learn_spell (object *op, object *sp)
1978
1979void cf_object_forget_spell (object *op, object *sp) 2244void forget_spell (object *op, object *sp)
2245 CODE:
2246 do_forget_spell (op, query_name (sp));
1980 2247
1981object *cf_object_check_for_spell (object *op, char *spellname) 2248object *check_for_spell (object *op, utf8_string spellname)
2249 CODE:
2250 RETVAL = check_spell_known (op, spellname);
2251 OUTPUT: RETVAL
1982 2252
1983int cf_object_query_money (object *op) 2253int query_money (object *op)
1984 ALIAS: money = 0 2254 ALIAS: money = 0
1985 2255
1986int cf_object_query_cost (object *op, object *who, int flags) 2256val64 query_cost (object *op, object *who, int flags)
1987 ALIAS: cost = 0 2257 ALIAS: cost = 0
1988 2258
1989void cf_object_activate_rune (object *op , object *victim) 2259void spring_trap (object *op, object *victim)
1990 2260
1991int cf_object_check_trigger (object *op, object *cause) 2261int check_trigger (object *op, object *cause)
1992 2262
1993int cf_object_out_of_map (object *op, int x, int y)
1994
1995void cf_object_drop (object *op, object *author) 2263void drop (object *who, object *op)
1996 2264
1997void cf_object_take (object *op, object *author)
1998
1999object *cf_object_insert_object (object *op, object *container)
2000
2001const char *cf_object_get_msg (object *ob)
2002 ALIAS: msg = 0
2003
2004object *cf_object_insert_in_ob (object *ob, object *where)
2005
2006int cf_object_teleport (object *op, mapstruct *map, int x, int y)
2007
2008void cf_object_update (object *op, int flags)
2009
2010void cf_object_pickup (object *op, object *what) 2265void pick_up (object *who, object *op)
2011 2266
2012object *cf_create_object_by_name (const char *name) 2267void update_object (object *op, int action)
2013 2268
2014void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2269void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2015 2270
2016void player_lvl_adj (object *who, object *skill = 0) 2271void player_lvl_adj (object *who, object *skill = 0)
2017 2272
2018int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2273int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2019 2274
2020int calc_skill_exp (object *who, object *op, object *skill); 2275int calc_skill_exp (object *who, object *op, object *skill)
2021 2276
2022void push_button (object *op); 2277void push_button (object *op, object *originator)
2023 2278
2024void use_trigger (object *op); 2279void use_trigger (object *op, object *originator)
2025 2280
2026void add_button_link (object *button, mapstruct *map, int connected); 2281void handle_apply_yield (object *op)
2027 2282
2028void remove_button_link (object *op); 2283int convert_item (object *item, object *converter)
2029
2030void
2031cf_object_set_resistance (object *op, int rtype, int val)
2032 CODE:
2033 if (rtype >= 0 && rtype < NROFATTACKS)
2034 op->resist[rtype] = val;
2035 2284
2036 2285
2037MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2286MODULE = cf PACKAGE = cf::object PREFIX = cf_
2038
2039void cf_fix_object (object *pl)
2040 ALIAS: fix = 0
2041
2042object *cf_insert_ob_in_ob (object *ob, object *where)
2043 2287
2044# no clean way to get an object from an archetype - stupid idiotic 2288# no clean way to get an object from an archetype - stupid idiotic
2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2289# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2046 2290
2047object *new (const char *archetype = 0) 2291object *new (utf8_string archetype = 0)
2048 PROTOTYPE: ;$ 2292 PROTOTYPE: ;$
2049 CODE: 2293 CODE:
2050 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2294 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2051 OUTPUT: 2295 OUTPUT:
2052 RETVAL 2296 RETVAL
2053 2297
2298object *find_object (U32 tag)
2299
2300# TODO: nuke
2054object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2301object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2055 PROTOTYPE: $$$$$$ 2302 PROTOTYPE: $$$$$$
2056 CODE: 2303 CODE:
2057{ 2304{
2058 int unused_type; 2305 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2059 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2060}
2061 2306
2062# syntatic sugar for easier use in event callbacks. 2307 if (RETVAL->destroyed ())
2063const char *options (object *op)
2064 CODE:
2065 RETVAL = op->name;
2066 OUTPUT:
2067 RETVAL 2308 RETVAL = 0;
2309}
2068 2310
2069player *contr (object *op) 2311shstr
2070 CODE: 2312object::kv_get (shstr key)
2071 RETVAL = op->contr;
2072 OUTPUT: RETVAL
2073 2313
2074const char *get_ob_key_value (object *op, const char *key) 2314void
2315object::kv_del (shstr key)
2075 2316
2076bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2317void
2318object::kv_set (shstr key, shstr value)
2077 2319
2078object *get_nearest_player (object *ob) 2320object *get_nearest_player (object *ob)
2079 ALIAS: nearest_player = 0 2321 ALIAS: nearest_player = 0
2080 PREINIT: 2322 PREINIT:
2081 extern object *get_nearest_player (object *); 2323 extern object *get_nearest_player (object *);
2083void rangevector (object *ob, object *other, int flags = 0) 2325void rangevector (object *ob, object *other, int flags = 0)
2084 PROTOTYPE: $$;$ 2326 PROTOTYPE: $$;$
2085 PPCODE: 2327 PPCODE:
2086{ 2328{
2087 rv_vector rv; 2329 rv_vector rv;
2330
2331 PUTBACK;
2088 get_rangevector (ob, other, &rv, flags); 2332 get_rangevector (ob, other, &rv, flags);
2333 SPAGAIN;
2334
2089 EXTEND (SP, 5); 2335 EXTEND (SP, 5);
2090 PUSHs (newSVuv (rv.distance)); 2336 PUSHs (newSVuv (rv.distance));
2091 PUSHs (newSViv (rv.distance_x)); 2337 PUSHs (newSViv (rv.distance_x));
2092 PUSHs (newSViv (rv.distance_y)); 2338 PUSHs (newSViv (rv.distance_y));
2093 PUSHs (newSViv (rv.direction)); 2339 PUSHs (newSViv (rv.direction));
2094 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2340 PUSHs (to_sv (rv.part));
2095} 2341}
2096 2342
2097bool on_same_map_as (object *ob, object *other) 2343bool on_same_map_as (object *ob, object *other)
2098 CODE: 2344 CODE:
2099 RETVAL = on_same_map (ob, other); 2345 RETVAL = on_same_map (ob, other);
2100 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
2101 2347
2102char * 2348const_utf8_string
2103base_name (object *ob, int plural) 2349base_name (object *op, int plural = op->nrof > 1)
2104 CODE: 2350 CODE:
2105 RETVAL = cf_query_base_name (ob, plural); 2351 RETVAL = query_base_name (op, plural);
2106 OUTPUT: RETVAL 2352 OUTPUT: RETVAL
2107 2353
2108living * 2354# return the tail of an object, excluding itself
2355void
2109stats (object *ob) 2356tail (object *op)
2110 CODE: 2357 PPCODE:
2111 RETVAL = &ob->stats; 2358 while ((op = op->more))
2112 OUTPUT: RETVAL 2359 XPUSHs (sv_2mortal (to_sv (op)));
2113
2114 2360
2115MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2361MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2116 2362
2117player *player (object *op) 2363player *player (object *op)
2118 CODE: 2364 CODE:
2119 RETVAL = op->contr; 2365 RETVAL = op->contr;
2120 OUTPUT: RETVAL 2366 OUTPUT: RETVAL
2121 2367
2368bool move_player (object *op, int dir)
2369
2370void check_score (object *op)
2371
2122void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2372void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2123 2373 CODE:
2124object *cf_player_send_inventory (object *op) 2374 new_draw_info (flags, 0, op, txt);
2125
2126char *cf_player_get_ip (object *op)
2127 ALIAS: ip = 0
2128
2129object *cf_player_get_marked_item (object *op)
2130 ALIAS: marked_item = 0
2131
2132void cf_player_set_marked_item (object *op, object *ob)
2133
2134partylist *cf_player_get_party (object *op)
2135 ALIAS: party = 0
2136
2137void cf_player_set_party (object *op, partylist *party)
2138 2375
2139void kill_player (object *op) 2376void kill_player (object *op)
2140 2377
2378void esrv_send_item (object *pl, object *item)
2379
2380void esrv_update_item (object *pl, int what, object *item)
2381 C_ARGS: what, pl, item
2382
2383void esrv_del_item (object *pl, int tag)
2384 C_ARGS: pl->contr, tag
2385
2386int command_summon (object *op, utf8_string params)
2387
2388int command_arrest (object *op, utf8_string params)
2389
2390
2141MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2391MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2392
2393INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2142 2394
2143int invoke (player *pl, int event, ...) 2395int invoke (player *pl, int event, ...)
2144 CODE: 2396 CODE:
2145 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2397 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2146 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2398 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2147 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2399 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2148 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2400 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2149 OUTPUT: RETVAL 2401 OUTPUT: RETVAL
2150 2402
2151SV *registry (player *pl) 2403SV *registry (player *pl)
2404
2405void
2406save_stats (player *pl)
2152 CODE: 2407 CODE:
2153 RETVAL = registry_of (pl); 2408 pl->ob->stats.hp = pl->ob->stats.maxhp;
2409 pl->ob->stats.sp = pl->ob->stats.maxsp;
2410 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2411 pl->orig_stats = pl->ob->stats;
2412
2413# should only be temporary
2414void esrv_new_player (player *pl)
2415
2416#d# TODO: replace by blocked_los accessor, fix code using this
2417bool
2418cell_visible (player *pl, int dx, int dy)
2419 CODE:
2420 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2154 OUTPUT: 2421 OUTPUT:
2155 RETVAL 2422 RETVAL
2156 2423
2157player *cf_player_find (char *name)
2158 PROTOTYPE: $
2159
2160void cf_player_move (player *pl, int dir)
2161
2162void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2163
2164# nonstandard
2165object *ob (player *pl)
2166 CODE:
2167 RETVAL = pl->ob;
2168 OUTPUT: RETVAL
2169
2170player *first ()
2171 CODE:
2172 RETVAL = first_player;
2173 OUTPUT: RETVAL
2174
2175player *next (player *pl)
2176 CODE:
2177 RETVAL = pl->next;
2178 OUTPUT: RETVAL
2179
2180bool
2181cell_visible (player *pl, int dx, int dy)
2182 CODE:
2183 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2184 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2185 OUTPUT:
2186 RETVAL
2187
2188char *
2189client (player *pl)
2190 CODE:
2191 RETVAL = pl->socket.client;
2192 OUTPUT:
2193 RETVAL
2194
2195char *
2196host (player *pl)
2197 CODE:
2198 RETVAL = pl->socket.host;
2199 OUTPUT:
2200 RETVAL
2201
2202char *
2203killer (player *pl, char *killer = 0)
2204 CODE:
2205 if (killer)
2206 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2207 RETVAL = pl->killer;
2208 OUTPUT:
2209 RETVAL
2210
2211void
2212buggy_mapscroll (player *pl, int value = 1)
2213 CODE:
2214 pl->socket.buggy_mapscroll = value;
2215
2216void 2424void
2217send (player *pl, SV *packet) 2425send (player *pl, SV *packet)
2218 CODE: 2426 CODE:
2219{ 2427{
2220 STRLEN len; 2428 STRLEN len;
2221 char *buf = SvPVbyte (packet, len); 2429 char *buf = SvPVbyte (packet, len);
2222 2430
2223 Write_String_To_Socket (&pl->socket, buf, len); 2431 if (len > MAXSOCKBUF)
2432 pl->failmsg ("[packet too long for client]");
2433 else if (pl->ns)
2434 pl->ns->send_packet (buf, len);
2224} 2435}
2225 2436
2226int 2437void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2227listening (player *pl, int new_value = -1) 2438 PROTOTYPE: $;$$$
2228 CODE:
2229 RETVAL = pl->listening;
2230 if (new_value >= 0)
2231 pl->listening = new_value;
2232 OUTPUT:
2233 RETVAL
2234
2235void get_savebed (player *pl)
2236 ALIAS:
2237 savebed = 0
2238 PPCODE: 2439 PPCODE:
2440 if (GIMME_V != G_VOID)
2441 {
2239 EXTEND (SP, 3); 2442 EXTEND (SP, 3);
2240 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2443 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2241 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2444 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2242 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2445 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2243 2446 }
2244void set_savebed (player *pl, char *map_path, int x, int y) 2447 if (map_path) sv_to (map_path, pl->savebed_map);
2245 CODE: 2448 if (x) sv_to (x, pl->bed_x);
2246 strcpy (pl->savebed_map, map_path); 2449 if (y) sv_to (y, pl->bed_y);
2247 pl->bed_x = x;
2248 pl->bed_y = y;
2249 2450
2250void 2451void
2251list () 2452list ()
2252 PPCODE: 2453 PPCODE:
2253{ 2454 for_all_players (pl)
2254 player *pl; 2455 XPUSHs (sv_2mortal (to_sv (pl)));
2255 for (pl = first_player; pl; pl = pl->next)
2256 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2257}
2258
2259bool
2260peaceful (player *pl, bool new_setting = 0)
2261 PROTOTYPE: $;$
2262 CODE:
2263 RETVAL = pl->peaceful;
2264 if (items > 1)
2265 pl->peaceful = new_setting;
2266 OUTPUT:
2267 RETVAL
2268
2269living *
2270orig_stats (player *pl)
2271 CODE:
2272 RETVAL = &pl->orig_stats;
2273 OUTPUT: RETVAL
2274
2275living *
2276last_stats (player *pl)
2277 CODE:
2278 RETVAL = &pl->last_stats;
2279 OUTPUT: RETVAL
2280 2456
2281 2457
2282MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2458MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2283 2459
2284mapstruct *first ()
2285 PROTOTYPE:
2286 CODE:
2287 RETVAL = first_map;
2288 OUTPUT: RETVAL
2289
2290mapstruct *next (mapstruct *map)
2291 PROTOTYPE:
2292 CODE:
2293 RETVAL = map->next;
2294 OUTPUT: RETVAL
2295
2296int invoke (mapstruct *map, int event, ...) 2460int invoke (maptile *map, int event, ...)
2297 CODE: 2461 CODE:
2298 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2462 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2299 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2463 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2300 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2464 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2301 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2465 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2302 OUTPUT: RETVAL 2466 OUTPUT: RETVAL
2303 2467
2304SV *registry (mapstruct *map) 2468SV *registry (maptile *map)
2469
2470void
2471find_tagged_objects (maptile *map, utf8_string tag = 0)
2305 CODE: 2472 PPCODE:
2306 RETVAL = registry_of (map); 2473{
2307 OUTPUT: 2474 if (!map->spaces)
2308 RETVAL 2475 XSRETURN_EMPTY;
2309 2476
2310SV * 2477 if (tag)
2311get_property (mapstruct *obj, int type, int idx)
2312 CODE:
2313 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2314 OUTPUT: RETVAL
2315
2316SV *
2317set_property (mapstruct *obj, int type, int idx, SV *newval)
2318 CODE:
2319 switch (type)
2320 { 2478 {
2321 case CFAPI_INT: 2479 shstr_cmp tag_ (tag);
2322 cf_map_set_int_property (obj, idx, SvIV (newval)); 2480
2323 break; 2481 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2324 default: 2482 for (object *op = ms->bot; op; op = op->above)
2325 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2483 if (op->tag == tag_)
2484 XPUSHs (sv_2mortal (to_sv (op)));
2326 } 2485 }
2327 2486 else
2328mapstruct *new (int width, int height) 2487 {
2329 PROTOTYPE: 2488 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2330 CODE: 2489 for (object *op = ms->bot; op; op = op->above)
2331{ 2490 if (op->tag)
2332 RETVAL = get_empty_map (width, height); 2491 XPUSHs (sv_2mortal (to_sv (op)));
2492 }
2333} 2493}
2494
2495INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2496
2497void
2498adjust_daylight ()
2499 CODE:
2500 maptile::adjust_daylight ();
2501
2502int
2503outdoor_darkness (int darkness = 0)
2504 CODE:
2505 RETVAL = maptile::outdoor_darkness;
2506 if (items)
2507 maptile::outdoor_darkness = darkness;
2334 OUTPUT: 2508 OUTPUT:
2335 RETVAL 2509 RETVAL
2336 2510
2337void delete_map (mapstruct *map) 2511void
2512maptile::instantiate ()
2338 2513
2339void clean_tmp_map (mapstruct *map) 2514maptile *new ()
2340 2515 PROTOTYPE:
2341void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2342
2343mapstruct *tile_map (mapstruct *map, unsigned int dir)
2344 CODE: 2516 CODE:
2345 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2517 RETVAL = new maptile;
2346 OUTPUT: 2518 OUTPUT:
2347 RETVAL 2519 RETVAL
2348 2520
2349char *tile_path (mapstruct *map, unsigned int dir) 2521void
2522maptile::players ()
2350 CODE: 2523 PPCODE:
2351 if (dir >= 4) 2524 if (GIMME_V == G_SCALAR)
2352 XSRETURN_UNDEF; 2525 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2353 RETVAL = map->tile_path [dir]; 2526 else if (GIMME_V == G_ARRAY)
2354 OUTPUT: 2527 {
2355 RETVAL 2528 EXTEND (SP, THIS->players);
2529 for_all_players (pl)
2530 if (pl->ob && pl->ob->map == THIS)
2531 PUSHs (sv_2mortal (to_sv (pl->ob)));
2532 }
2356 2533
2357mapstruct *ready_map_name (char *name, int flags = 0)
2358 PROTOTYPE: $;$
2359 ALIAS:
2360 find = 0
2361 get_map = 1
2362
2363mapstruct *has_been_loaded (char *name)
2364 PROTOTYPE: $
2365
2366# whoever "designed" the plug-in api should have wasted
2367# his/her time with staying away from the project - would have
2368# saved others a lot of time, without doubt.
2369void set_path (mapstruct *where, char *path)
2370 CODE:
2371 strcpy (where->path, path);
2372
2373int in_memory (mapstruct *map)
2374 CODE:
2375 RETVAL = map->in_memory;
2376 OUTPUT:
2377 RETVAL
2378
2379bool unique (mapstruct *map)
2380 CODE:
2381 RETVAL = map->unique;
2382 OUTPUT:
2383 RETVAL
2384
2385void set_unique (mapstruct *map, bool unique)
2386 CODE:
2387 map->unique = unique;
2388
2389void 2534void
2390trigger (mapstruct *map, long connection, bool state = true) 2535maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2391 CODE: 2536 CODE:
2392 activate_connection (map, connection, state); 2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::add_underlay: palette must be arrayref");
2393 2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 for (int x = 0; x < THIS->width; ++x)
2547 for (int y = 0; y < THIS->height; ++y)
2548 {
2549 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2550 if (op->flag [FLAG_IS_FLOOR])
2551 goto skip;
2552
2553 {
2554 int offs = offset + y * stride + x;
2555
2556 if (IN_RANGE_EXC (offs, 0, idxlen))
2557 {
2558 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2559 {
2560 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2561 ob->flag [FLAG_NO_MAP_SAVE] = true;
2562 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2563
2564 if (ob->randomitems && !ob->above)
2565 {
2566 ob->create_treasure (ob->randomitems);
2567
2568 for (object *op = ob->above; op; op = op->above)
2569 op->flag [FLAG_NO_MAP_SAVE] = true;
2570 // TODO: if this is a pickable object, then the item
2571 // will at a bit weird - saving inside the player
2572 // will clear the flag, but when the player drops
2573 // it without logging out, it keeps the flag.
2574 // nobody ahs reported this, but this can be rather
2575 // annoying on persistent maps.
2576 }
2577 }
2578 }
2579 }
2580
2581 skip: ;
2582 }
2583}
2584
2394void 2585void
2395get_connection (mapstruct *map, long connection) 2586maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2587 CODE:
2588{
2589 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2590 croak ("maptile::set_regiondata: palette must be arrayref");
2591
2592 palette = SvRV (palette);
2593
2594 STRLEN idxlen;
2595 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2596
2597 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2598 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2599
2600 for (int i = av_len ((AV *)palette) + 1; i--; )
2601 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2602
2603 for (int y = 0; y < THIS->height; ++y)
2604 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2605
2606 sfree (THIS->regions, THIS->size ());
2607 delete [] THIS->regionmap;
2608
2609 THIS->regions = regions;
2610 THIS->regionmap = regionmap;
2611}
2612
2613void
2614maptile::create_region_treasure ()
2615 CODE:
2616 for (int x = 0; x < THIS->width; ++x)
2617 for (int y = 0; y < THIS->height; ++y)
2618 {
2619 region *rgn = THIS->region (x, y);
2620
2621 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2622 if (object *op = THIS->at (x, y).top)
2623 if (rgn->treasure && rndm () < rgn->treasure_density)
2624 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2625 }
2626
2627int out_of_map (maptile *map, int x, int y)
2628
2629void
2630find_link (maptile *map, shstr_tmp connection)
2396 PPCODE: 2631 PPCODE:
2397 oblinkpt *obp = get_connection_links (map, connection); 2632 if (oblinkpt *obp = map->find_link (connection))
2398 if (obp)
2399 for (objectlink *ol = obp->link; ol; ol = ol->next) 2633 for (objectlink *ol = obp->link; ol; ol = ol->next)
2400 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2634 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2401 2635
2402object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2403
2404object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2405
2406object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2407 C_ARGS: str, map, nx, ny
2408
2409void 2636void
2410cf_map_normalise (mapstruct *map, int x, int y) 2637get_map_flags (maptile *map, int x, int y)
2411 PPCODE: 2638 PPCODE:
2412{ 2639{
2413 mapstruct *nmap = 0; 2640 maptile *nmap = 0;
2414 I16 nx = 0, ny = 0; 2641 I16 nx = 0, ny = 0;
2642
2643 PUTBACK;
2415 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2644 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2645 SPAGAIN;
2416 2646
2417 EXTEND (SP, 4); 2647 EXTEND (SP, 4);
2418 PUSHs (sv_2mortal (newSViv (flags))); 2648 PUSHs (sv_2mortal (newSViv (flags)));
2419 2649
2420 if (GIMME_V == G_ARRAY) 2650 if (GIMME_V == G_ARRAY)
2421 { 2651 {
2422 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2652 PUSHs (sv_2mortal (to_sv (nmap)));
2423 PUSHs (sv_2mortal (newSViv (nx))); 2653 PUSHs (sv_2mortal (newSViv (nx)));
2424 PUSHs (sv_2mortal (newSViv (ny))); 2654 PUSHs (sv_2mortal (newSViv (ny)));
2425 } 2655 }
2426} 2656}
2427 2657
2658mapspace *
2659ms (maptile *map, unsigned int x, unsigned int y)
2660 PROTOTYPE: $$$
2661 CODE:
2662{
2663 maptile *nmap = 0;
2664 I16 nx, ny;
2665
2666 PUTBACK;
2667 get_map_flags (map, &nmap, x, y, &nx, &ny);
2668 SPAGAIN;
2669
2670 if (!nmap)
2671 XSRETURN_UNDEF;
2672
2673 RETVAL = &nmap->at (nx, ny);
2674}
2675 OUTPUT:
2676 RETVAL
2677
2428void 2678void
2429at (mapstruct *map, unsigned int x, unsigned int y) 2679at (maptile *map, unsigned int x, unsigned int y)
2430 PROTOTYPE: $$$ 2680 PROTOTYPE: $$$
2431 PPCODE: 2681 PPCODE:
2432{ 2682{
2433 object *o;
2434 mapstruct *nmap = 0; 2683 maptile *nmap = 0;
2435 I16 nx, ny; 2684 I16 nx, ny;
2436 2685
2686 PUTBACK;
2437 get_map_flags (map, &nmap, x, y, &nx, &ny); 2687 get_map_flags (map, &nmap, x, y, &nx, &ny);
2688 SPAGAIN;
2438 2689
2439 if (nmap) 2690 if (nmap)
2440 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2691 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2441 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2692 XPUSHs (sv_2mortal (to_sv (o)));
2442} 2693}
2443 2694
2444SV * 2695SV *
2445bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2696bot_at (maptile *map, unsigned int x, unsigned int y)
2446 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2447 ALIAS: 2698 ALIAS:
2448 top_at = 1 2699 top_at = 1
2449 flags_at = 2 2700 flags_at = 2
2450 light_at = 3 2701 light_at = 3
2451 move_block_at = 4 2702 move_block_at = 4
2452 move_slow_at = 5 2703 move_slow_at = 5
2453 move_on_at = 6 2704 move_on_at = 6
2454 move_off_at = 7 2705 move_off_at = 7
2455 INIT:
2456 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2457 CODE: 2706 CODE:
2707{
2708 sint16 nx = x;
2709 sint16 ny = y;
2710
2711 if (!xy_normalise (map, nx, ny))
2712 XSRETURN_UNDEF;
2713
2714 mapspace &ms = map->at (nx, ny);
2715
2716 ms.update ();
2717
2458 switch (ix) 2718 switch (ix)
2459 { 2719 {
2460 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2720 case 0: RETVAL = to_sv (ms.bot ); break;
2461 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2721 case 1: RETVAL = to_sv (ms.top ); break;
2462 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2722 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2463 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2723 case 3: RETVAL = newSViv (ms.light ); break;
2464 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2724 case 4: RETVAL = newSVuv (ms.move_block); break;
2465 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2725 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2466 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2726 case 6: RETVAL = newSVuv (ms.move_on ); break;
2467 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2727 case 7: RETVAL = newSVuv (ms.move_off ); break;
2468 } 2728 }
2729}
2469 OUTPUT: 2730 OUTPUT: RETVAL
2731
2732# worst xs function of my life
2733bool
2734_create_random_map (\
2735 maptile *self,\
2736 utf8_string wallstyle,\
2737 utf8_string wall_name,\
2738 utf8_string floorstyle,\
2739 utf8_string monsterstyle,\
2740 utf8_string treasurestyle,\
2741 utf8_string layoutstyle,\
2742 utf8_string doorstyle,\
2743 utf8_string decorstyle,\
2744 utf8_string origin_map,\
2745 utf8_string final_map,\
2746 utf8_string exitstyle,\
2747 utf8_string this_map,\
2748 utf8_string exit_on_final_map,\
2749 int xsize,\
2750 int ysize,\
2751 int expand2x,\
2752 int layoutoptions1,\
2753 int layoutoptions2,\
2754 int layoutoptions3,\
2755 int symmetry,\
2756 int difficulty,\
2757 int difficulty_given,\
2758 float difficulty_increase,\
2759 int dungeon_level,\
2760 int dungeon_depth,\
2761 int decoroptions,\
2762 int orientation,\
2763 int origin_y,\
2764 int origin_x,\
2765 U32 random_seed,\
2766 val64 total_map_hp,\
2767 int map_layout_style,\
2768 int treasureoptions,\
2769 int symmetry_used,\
2770 region *region,\
2771 utf8_string custom\
2772)
2773 CODE:
2774{
2775 random_map_params rmp;
2776
2777 assign (rmp.wallstyle , wallstyle);
2778 assign (rmp.wall_name , wall_name);
2779 assign (rmp.floorstyle , floorstyle);
2780 assign (rmp.monsterstyle , monsterstyle);
2781 assign (rmp.treasurestyle , treasurestyle);
2782 assign (rmp.layoutstyle , layoutstyle);
2783 assign (rmp.doorstyle , doorstyle);
2784 assign (rmp.decorstyle , decorstyle);
2785 assign (rmp.exitstyle , exitstyle);
2786 assign (rmp.exit_on_final_map, exit_on_final_map);
2787
2788 rmp.origin_map = origin_map;
2789 rmp.final_map = final_map;
2790 rmp.this_map = this_map;
2791 rmp.xsize = xsize;
2792 rmp.ysize = ysize;
2793 rmp.expand2x = expand2x;
2794 rmp.layoutoptions1 = layoutoptions1;
2795 rmp.layoutoptions2 = layoutoptions2;
2796 rmp.layoutoptions3 = layoutoptions3;
2797 rmp.symmetry = symmetry;
2798 rmp.difficulty = difficulty;
2799 rmp.difficulty_given = difficulty_given;
2800 rmp.difficulty_increase = difficulty_increase;
2801 rmp.dungeon_level = dungeon_level;
2802 rmp.dungeon_depth = dungeon_depth;
2803 rmp.decoroptions = decoroptions;
2804 rmp.orientation = orientation;
2805 rmp.origin_y = origin_y;
2806 rmp.origin_x = origin_x;
2807 rmp.random_seed = random_seed;
2808 rmp.total_map_hp = (uint64_t) total_map_hp;
2809 rmp.map_layout_style = map_layout_style;
2810 rmp.treasureoptions = treasureoptions;
2811 rmp.symmetry_used = symmetry_used;
2812 rmp.region = region;
2813 rmp.custom = custom;
2814
2815 RETVAL = self->generate_random_map (&rmp);
2816}
2817 OUTPUT:
2470 RETVAL 2818 RETVAL
2471 2819
2820MODULE = cf PACKAGE = cf::mapspace
2821
2822INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2472 2823
2473MODULE = cf PACKAGE = cf::arch 2824MODULE = cf PACKAGE = cf::arch
2474 2825
2475archetype *find (const char *name) 2826int archetypes_size ()
2476 CODE: 2827 CODE:
2477 RETVAL = find_archetype (name); 2828 RETVAL = archetypes.size ();
2478 OUTPUT:
2479 RETVAL
2480
2481archetype *first()
2482 PROTOTYPE:
2483 CODE:
2484 RETVAL = first_archetype;
2485 OUTPUT: RETVAL 2829 OUTPUT: RETVAL
2486 2830
2487archetype *next (archetype *arch) 2831archetype *archetypes (U32 index)
2488 CODE: 2832 CODE:
2489 RETVAL = arch->next; 2833 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2490 OUTPUT: RETVAL 2834 OUTPUT: RETVAL
2491 2835
2492archetype *head (archetype *arch)
2493 CODE:
2494 RETVAL = arch->head;
2495 OUTPUT: RETVAL
2496
2497archetype *more (archetype *arch)
2498 CODE:
2499 RETVAL = arch->more;
2500 OUTPUT: RETVAL
2501
2502const char *name (archetype *arch)
2503 CODE:
2504 RETVAL = arch->name;
2505 OUTPUT: RETVAL
2506
2507object *clone (archetype *arch) 2836object *instantiate (archetype *arch)
2508 CODE: 2837 CODE:
2509 RETVAL = &arch->clone; 2838 RETVAL = arch_to_object (arch);
2839 OUTPUT:
2510 OUTPUT: RETVAL 2840 RETVAL
2841
2842INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2511 2843
2512MODULE = cf PACKAGE = cf::party 2844MODULE = cf PACKAGE = cf::party
2513 2845
2514partylist *first () 2846partylist *first ()
2515 PROTOTYPE: 2847 PROTOTYPE:
2516 CODE: 2848 CODE:
2517 RETVAL = get_firstparty (); 2849 RETVAL = get_firstparty ();
2518 OUTPUT: RETVAL 2850 OUTPUT: RETVAL
2519 2851
2520partylist *next (partylist *party) 2852INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2853
2854MODULE = cf PACKAGE = cf::region
2855
2856void
2857list ()
2858 PPCODE:
2859 for_all_regions (rgn)
2860 XPUSHs (sv_2mortal (to_sv (rgn)));
2861
2862region *find (utf8_string name)
2863 PROTOTYPE: $
2521 CODE: 2864 CODE:
2522 RETVAL = party->next; 2865 RETVAL = region::find (name);
2523 OUTPUT: RETVAL 2866 OUTPUT: RETVAL
2524 2867
2525const char *name (partylist *party) 2868int specificity (region *rgn)
2526 CODE: 2869 CODE:
2527 RETVAL = party->partyname; 2870 RETVAL = 0;
2871 while (rgn = rgn->parent)
2872 RETVAL++;
2528 OUTPUT: RETVAL 2873 OUTPUT: RETVAL
2529 2874
2530const char *password (partylist *party) 2875INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2531 CODE:
2532 RETVAL = party->passwd;
2533 OUTPUT: RETVAL
2534
2535MODULE = cf PACKAGE = cf::region
2536
2537region *first ()
2538 PROTOTYPE:
2539 CODE:
2540 RETVAL = first_region;
2541 OUTPUT: RETVAL
2542
2543region *next (region *reg)
2544 CODE:
2545 RETVAL = reg->next;
2546 OUTPUT: RETVAL
2547
2548const char *name (region *reg)
2549 CODE:
2550 RETVAL = reg->name;
2551 OUTPUT: RETVAL
2552
2553region *parent (region *reg)
2554 CODE:
2555 RETVAL = reg->parent;
2556 OUTPUT: RETVAL
2557
2558const char *longname (region *reg)
2559 CODE:
2560 RETVAL = reg->longname;
2561 OUTPUT: RETVAL
2562
2563const char *msg (region *reg)
2564 CODE:
2565 RETVAL = reg->msg;
2566 OUTPUT: RETVAL
2567 2876
2568MODULE = cf PACKAGE = cf::living 2877MODULE = cf PACKAGE = cf::living
2569 2878
2570val64 2879INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2571exp (living *liv, val64 new_val = 0) 2880
2572 PROTOTYPE: $;$ 2881MODULE = cf PACKAGE = cf::settings
2573 ALIAS: 2882
2574 Str = 1 2883INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2575 Dex = 2 2884
2576 Con = 3 2885MODULE = cf PACKAGE = cf::client
2577 Wis = 4 2886
2578 Cha = 5 2887INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2579 Int = 6 2888
2580 Pow = 7 2889int invoke (client *ns, int event, ...)
2581 wc = 8 2890 CODE:
2582 ac = 9 2891 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2892 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2893 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2894 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2895 OUTPUT: RETVAL
2896
2897SV *registry (client *ns)
2898
2899void
2900list ()
2901 PPCODE:
2902 EXTEND (SP, clients.size ());
2903 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2904 PUSHs (sv_2mortal (to_sv (*i)));
2905
2906void
2907client::send_packet (SV *packet)
2908 CODE:
2909{
2910 STRLEN len;
2911 char *buf = SvPVbyte (packet, len);
2912
2913 if (len > MAXSOCKBUF)
2914 {
2915 // ugly
2916 if (THIS->pl)
2917 THIS->pl->failmsg ("[packet too long for client]");
2918 }
2919 else
2920 THIS->send_packet (buf, len);
2921}
2922
2923faceidx
2924client::need_face (utf8_string name, int pri = 0)
2925 CODE:
2926 RETVAL = face_find (name, 0);
2927 if (RETVAL)
2928 {
2929 THIS->send_face (RETVAL, pri);
2930 THIS->flush_fx ();
2931 }
2932 OUTPUT:
2933 RETVAL
2934
2935int
2936client::fx_want (int idx, int value = -1)
2937 CODE:
2938 if (0 < idx && idx < FT_NUM)
2939 {
2940 RETVAL = THIS->fx_want [idx];
2941 if (items > 2)
2942 THIS->fx_want [idx] = value;
2943 }
2944 else
2945 RETVAL = 0;
2946 OUTPUT:
2947 RETVAL
2948
2949MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2950
2951faceidx sound_find (utf8_string name)
2952
2953void sound_set (utf8_string str, faceidx face)
2954
2955# dire hack
2956void old_sound_index (int idx, faceidx face)
2957 CODE:
2958 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2959 old_sound_index [idx] = face;
2960
2961MODULE = cf PACKAGE = cf::face PREFIX = face_
2962
2963#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2964
2965faceidx face_find (utf8_string name, faceidx defidx = 0)
2966
2967faceidx alloc (utf8_string name)
2968 CODE:
2969{
2970 do
2971 {
2972 RETVAL = faces.size ();
2973 faces.resize (RETVAL + 1);
2974 }
2975 while (!RETVAL); // crude way to leave index 0
2976
2977 faces [RETVAL].name = name;
2978 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2979
2980 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2981 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2982}
2983 OUTPUT: RETVAL
2984
2985void set_type (faceidx idx, int value)
2986 ALIAS:
2583 hp = 10 2987 set_type = 0
2584 maxhp = 11 2988 set_visibility = 1
2585 sp = 12 2989 set_magicmap = 2
2586 maxsp = 13 2990 set_smooth = 3
2587 grace = 14 2991 set_smoothlevel = 4
2588 maxgrace = 15 2992 CODE:
2589 food = 16 2993 faceinfo *f = face_info (idx); assert (f);
2590 dam = 17
2591 luck = 18
2592 CODE:
2593# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2594 switch (ix) 2994 switch (ix)
2595 { 2995 {
2596 LIVING_ACC (exp , 0); 2996 case 0: f->type = value; break;
2597 LIVING_ACC (Str , 1); 2997 case 1: f->visibility = value; break;
2598 LIVING_ACC (Dex , 2); 2998 case 2: f->magicmap = value; break;
2599 LIVING_ACC (Con , 3); 2999 case 3: f->smooth = value; break;
2600 LIVING_ACC (Wis , 4); 3000 case 4: f->smoothlevel = value; break;
2601 LIVING_ACC (Cha , 5);
2602 LIVING_ACC (Int , 6);
2603 LIVING_ACC (Pow , 7);
2604 LIVING_ACC (wc , 8);
2605 LIVING_ACC (ac , 9);
2606 LIVING_ACC (hp , 10);
2607 LIVING_ACC (maxhp , 11);
2608 LIVING_ACC (sp , 12);
2609 LIVING_ACC (maxsp , 13);
2610 LIVING_ACC (grace , 14);
2611 LIVING_ACC (maxgrace, 15);
2612 LIVING_ACC (food , 16);
2613 LIVING_ACC (dam , 17);
2614 LIVING_ACC (luck , 18);
2615 } 3001 }
2616# undef LIVING_ACC 3002
3003void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3004 CODE:
3005{
3006 faceinfo *f = face_info (idx); assert (f);
3007 facedata *d = &(faceset ? f->data64 : f->data32);
3008 sv_to (data, d->data);
3009 STRLEN clen;
3010 char *cdata = SvPVbyte (chksum, clen);
3011 clen = min (CHKSUM_MAXLEN, clen);
3012
3013 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3014 {
3015 d->chksum_len = clen;
3016 memcpy (d->chksum, cdata, clen);
3017
3018 // invalidate existing client face info
3019 for_all_clients (ns)
3020 if (ns->faceset == faceset)
3021 {
3022 ns->faces_sent [idx] = false;
3023 ns->force_newmap = true;
3024 }
3025 }
3026}
3027
3028int get_data_size (faceidx idx, int faceset = 0)
3029 CODE:
3030 facedata *d = face_data (idx, faceset);
3031 if (!d) XSRETURN_UNDEF;
3032 RETVAL = d->data.size ();
2617 OUTPUT: 3033 OUTPUT:
2618 RETVAL 3034 RETVAL
2619 3035
3036SV *get_chksum (faceidx idx, int faceset = 0)
3037 CODE:
3038 facedata *d = face_data (idx, faceset);
3039 if (!d) XSRETURN_UNDEF;
3040 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3041 OUTPUT:
3042 RETVAL
3043
3044SV *get_data (faceidx idx, int faceset = 0)
3045 CODE:
3046 facedata *d = face_data (idx, faceset);
3047 if (!d) XSRETURN_UNDEF;
3048 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3049 OUTPUT:
3050 RETVAL
3051
3052void invalidate (faceidx idx)
3053 CODE:
3054 for_all_clients (ns)
3055 {
3056 ns->faces_sent [idx] = false;
3057 ns->force_newmap = true;
3058 }
3059
3060void invalidate_all ()
3061 CODE:
3062 for_all_clients (ns)
3063 {
3064 ns->faces_sent.reset ();
3065 ns->force_newmap = true;
3066 }
3067
3068MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3069
3070#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3071
3072animidx anim_find (utf8_string name)
3073 CODE:
3074 RETVAL = animation::find (name).number;
3075 OUTPUT: RETVAL
3076
3077animidx set (utf8_string name, SV *frames, int facings = 1)
3078 CODE:
3079{
3080 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3081 croak ("frames must be an arrayref");
3082
3083 AV *av = (AV *)SvRV (frames);
3084
3085 animation *anim = &animation::find (name);
3086 if (anim->number)
3087 {
3088 anim->resize (av_len (av) + 1);
3089 anim->facings = facings;
3090 }
3091 else
3092 anim = &animation::create (name, av_len (av) + 1, facings);
3093
3094 for (int i = 0; i < anim->num_animations; ++i)
3095 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3096}
3097 OUTPUT: RETVAL
3098
3099void invalidate_all ()
3100 CODE:
3101 for_all_clients (ns)
3102 ns->anims_sent.reset ();
3103
3104MODULE = cf PACKAGE = cf::object::freezer
3105
3106INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3107
3108SV *
3109new (char *klass)
3110 CODE:
3111 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3112 OUTPUT: RETVAL
3113
3114void
3115DESTROY (SV *sv)
3116 CODE:
3117 object_freezer *self;
3118 sv_to (sv, self);
3119 delete self;
3120
3121MODULE = cf PACKAGE = cf::object::thawer
3122
3123INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3124
3125SV *
3126new_from_file (char *klass, octet_string path)
3127 CODE:
3128 object_thawer *f = new object_thawer (path);
3129 if (!*f)
3130 {
3131 delete f;
3132 XSRETURN_UNDEF;
3133 }
3134 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3135 OUTPUT: RETVAL
3136
3137void
3138DESTROY (SV *sv)
3139 CODE:
3140 object_thawer *self;
3141 sv_to (sv, self);
3142 delete self;
3143
3144void
3145extract_tags (object_thawer *self)
3146 PPCODE:
3147 while (self->kw != KW_EOF)
3148 {
3149 PUTBACK;
3150 coroapi::cede_to_tick ();
3151 SPAGAIN;
3152
3153 if (self->kw == KW_tag)
3154 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3155
3156 self->skip ();
3157 }
3158

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