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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC vs.
Revision 1.425 by root, Wed Nov 14 06:21:39 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
70static int tick_inhibit; 67static int tick_inhibit;
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
76 74
77bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
79 77
80static HV 78static HV
86 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
93static inline SV * 102static SV *
94newSVpv_utf8 (const char *s) 103newSVpv_utf8 (const char *s)
95{ 104{
96 if (!s) 105 if (!s)
97 return newSV (0); 106 return newSV (0);
98 107
99 SV *sv = newSVpv (s, 0); 108 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv); 109 SvUTF8_on (sv);
101 return sv; 110 return sv;
102} 111}
112#endif
103 113
114#ifndef newSVpvn_utf8
104static inline SV * 115static SV *
105newSVpvn_utf8 (const char *s, STRLEN l) 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
106{ 117{
107 if (!s) 118 if (!s)
108 return newSV (0); 119 return newSV (0);
109 120
110 SV *sv = newSVpvn (s, l); 121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
111 SvUTF8_on (sv); 124 SvUTF8_on (sv);
125
112 return sv; 126 return sv;
127}
128#endif
129
130noinline utf8_string
131cfSvPVutf8_nolen (SV *sv)
132{
133 SvGETMAGIC (sv);
134
135 if (SvPOK (sv))
136 {
137 if (!SvUTF8 (sv))
138 sv_utf8_upgrade_nomg (sv);
139
140 return SvPVX (sv);
141 }
142
143 return SvPV_nolen (sv);
113} 144}
114 145
115// helper cast function, returns super class * or 0 146// helper cast function, returns super class * or 0
116template<class super> 147template<class super>
117static super * 148static super *
151 SvREFCNT_inc (self); 182 SvREFCNT_inc (self);
152 hv_clear (self); 183 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 184 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self); 185 SvREFCNT_dec (self);
155 186
156 // self *must* be null now because thats sv_unmagic's job. 187 // self *must* be null now because that's sv_unmagic's job.
157 assert (!this->self); 188 assert (!this->self);
158 } 189 }
159} 190}
160 191
161void 192void
195attachable::destroy () 226attachable::destroy ()
196{ 227{
197 if (destroyed ()) 228 if (destroyed ())
198 return; 229 return;
199 230
200 flags |= F_DESTROYED; 231 attachable_flags |= F_DESTROYED;
201 do_destroy (); 232 do_destroy ();
202 sever_self (); 233 sever_self ();
234}
235
236void
237attachable::do_delete ()
238{
239 delete this;
203} 240}
204 241
205void 242void
206attachable::check_mortals () 243attachable::check_mortals ()
207{ 244{
217 { 254 {
218 static int last_mortalcount; 255 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount) 256 if (mortals.size () != last_mortalcount)
220 { 257 {
221 last_mortalcount = mortals.size (); 258 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
223 263
224 if (0) 264 if (0)
225 { 265 {
226 for (int j = 0; j < mortals.size (); ++j)//D 266 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
228 fprintf (stderr, "\n");//D 269 fprintf (stderr, "\n");//D
229 } 270 }
230 } 271 }
231 } 272 }
232 273
252 } 293 }
253 else 294 else
254 { 295 {
255 mortals.erase (i); 296 mortals.erase (i);
256 obj->sever_self (); 297 obj->sever_self ();
257 delete obj; 298 obj->do_delete ();
258 } 299 }
259 } 300 }
260} 301}
261 302
262void 303void
279 320
280 attach = src.attach; 321 attach = src.attach;
281 return *this; 322 return *this;
282} 323}
283 324
325#if 0
284template<typename T> 326template<typename T>
285static bool 327static bool
286find_backref (void *ptr, T *obj) 328find_backref (void *ptr, T *obj)
287{ 329{
288 char *s = (char *)obj; 330 char *s = (char *)obj;
296 338
297 return false; 339 return false;
298} 340}
299 341
300// for debugging, find "live" objects containing this ptr 342// for debugging, find "live" objects containing this ptr
301void 343static void
302find_backref (void *ptr) 344find_backref (void *ptr)
303{ 345{
304 for_all_objects (op) 346 for_all_objects (op)
305 if (find_backref (ptr, op)) 347 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 348 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
310 fprintf (stderr, "P %p\n", pl); 352 fprintf (stderr, "P %p\n", pl);
311 353
312 for_all_clients (ns) 354 for_all_clients (ns)
313 if (find_backref (ptr, ns)) 355 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns); 356 fprintf (stderr, "C %p\n", ns);
315
316} 357}
358#endif
317 359
318////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319 361
320static SV * 362static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 363newSVptr (void *ptr, HV *stash, HV *hv)
322{ 364{
323 SV *sv;
324
325 if (!ptr) 365 if (!ptr)
326 return newSV (0); 366 return newSV (0);
327 367
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
370}
371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
330} 376}
331 377
332static int 378static int
333attachable_free (pTHX_ SV *sv, MAGIC *mg) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{ 380{
346 return 0; 392 return 0;
347} 393}
348 394
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350 396
351static SV * 397static SV * noinline
352newSVattachable (attachable *obj, HV *stash) 398newSVattachable (attachable *obj, HV *stash)
353{ 399{
354 if (!obj) 400 if (!obj)
355 return newSV (0); 401 return newSV (0);
356 402
374 420
375 return sv; 421 return sv;
376 } 422 }
377} 423}
378 424
425#if 0 // unused
379static void 426static void
380clearSVptr (SV *sv) 427clearSVptr (SV *sv)
381{ 428{
382 if (SvROK (sv)) 429 if (SvROK (sv))
383 sv = SvRV (sv); 430 sv = SvRV (sv);
384 431
385 hv_clear ((HV *)sv); 432 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext); 433 sv_unmagic (sv, PERL_MAGIC_ext);
387} 434}
435#endif
436
437static long
438SvPTR_nc (SV *sv)
439{
440 sv = SvRV (sv);
441
442 // very important shortcut
443 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
444 return (long)SvMAGIC (sv)->mg_ptr;
445
446 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
447 return (long)mg->mg_ptr;
448
449 croak ("perl code used object, but C object is already destroyed, caught");
450}
388 451
389static long 452static long
390SvPTR (SV *sv, const char *klass) 453SvPTR (SV *sv, const char *klass)
391{ 454{
392 if (!sv_derived_from (sv, klass)) 455 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass); 456 croak ("object of type %s expected", klass);
394 457
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 458 return SvPTR_nc (sv);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401} 459}
402 460
403static long 461static long noinline
404SvPTR_ornull (SV *sv, const char *klass) 462SvPTR_ornull (SV *sv, const char *klass)
405{ 463{
406 if (SvOK (sv)) 464 if (expect_false (!SvOK (sv))) return 0;
465
407 return SvPTR (sv, klass); 466 return SvPTR (sv, klass);
408 else
409 return 0;
410} 467}
411 468
469static long noinline
470SvPTR_ornull_client (SV *sv)
471{
472 if (expect_false (!SvOK (sv))) return 0;
473
474 if (!SvROK (sv)
475 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
476 && !sv_derived_from (sv, "cf::client")))
477 croak ("object of type cf::client expected");
478
479 return SvPTR_nc (sv);
480}
481
482static long noinline
483SvPTR_ornull_object (SV *sv)
484{
485 if (expect_false (!SvOK (sv))) return 0;
486
487 if (!SvROK (sv)
488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
491 && !sv_derived_from (sv, "cf::object")))
492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
507
508 return SvPTR_nc (sv);
509}
510
511static long noinline
512SvPTR_ornull_player (SV *sv)
513{
514 if (expect_false (!SvOK (sv))) return 0;
515
516 if (!SvROK (sv)
517 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
518 && !sv_derived_from (sv, "cf::player")))
519 croak ("object of type cf::player expected");
520
521 return SvPTR_nc (sv);
522}
523
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 524static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 525static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); } 526static inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); } 527static inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); } 528static inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); } 529static inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); } 531static inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); } 532static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); } 533static inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); } 534static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 535static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); } 537static inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); } 538static inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 551
437inline SV *to_sv (object & v) { return to_sv (&v); } 552static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 553static inline SV *to_sv (living & v) { return to_sv (&v); }
439 554
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 556static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 557
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 558static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 559
445inline SV *to_sv (dynbuf * v) 560static inline SV *to_sv (dynbuf * v)
446{ 561{
447 SV *sv = newSV (0); 562 SV *sv = newSV (0);
448 563
449 sv_upgrade (sv, SVt_PV); 564 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1); 565 SvGROW (sv, v->size () + 1);
454 *SvEND (sv) = 0; 569 *SvEND (sv) = 0;
455 570
456 return sv; 571 return sv;
457} 572}
458 573
459inline SV *to_sv (dynbuf_text * v) 574static inline SV *to_sv (dynbuf_text * v)
460{ 575{
461 SV *sv = to_sv (static_cast<dynbuf *> (v)); 576 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv); 577 SvUTF8_on (sv);
463 return sv; 578 return sv;
464} 579}
465 580
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 581static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 582static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 588static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 589static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 590static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
493 609
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496 612
497template<class T> 613template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 614static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499 615
500template<int N> 616template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 617static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502 618
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 619static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 620static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 621static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 622static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507 623
508inline void sv_to (SV *sv, std::string &v) 624static inline void sv_to (SV *sv, std::string &v)
509{ 625{
510 STRLEN len; 626 STRLEN len;
511 char *data = SvPVbyte (sv, len); 627 char *data = SvPVbyte (sv, len);
512 v.assign (data, len); 628 v.assign (data, len);
513} 629}
514 630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
637}
638
515inline void sv_to (SV *sv, UUID &v) 639static inline void sv_to (SV *sv, UUID &v)
516{ 640{
517 if (!v.parse (SvPV_nolen (sv))) 641 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 642 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519} 643}
520 644
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 645static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522 646
523static SV * 647static SV *
524newSVdt_va (va_list &ap, data_type type) 648newSVdt_va (va_list &ap, data_type type)
525{ 649{
526 SV *sv; 650 SV *sv;
600 va_end (ap); 724 va_end (ap);
601 725
602 return sv; 726 return sv;
603} 727}
604 728
729// typemap support, mostly to avoid excessive inlining
730template<class type>
731static void noinline
732cf_obj_to (SV *arg, type &var)
733{
734 sv_to (arg, var);
735 if (expect_false (!var))
736 croak ("must not pass invalid/null cf_obj here");
737}
738
739template<class object>
740static void noinline
741cf_obj_ornull_to (SV *arg, object *&var)
742{
743 if (SvOK (arg))
744 {
745 sv_to (arg, var);
746 if (expect_false (!var))
747 croak ("unable to convert perl object to C++ object");
748 }
749 else
750 var = 0;
751}
752
605////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 753//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606 754
607SV * 755static SV *
608registry (attachable *ext) 756registry (attachable *ext)
609{ 757{
610 if (!ext->cb) 758 if (!ext->cb)
611 ext->cb = newAV (); 759 ext->cb = newAV ();
612 760
626 774
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 775 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628 776
629 const char *argv[] = { 777 const char *argv[] = {
630 settings.argv [0], 778 settings.argv [0],
631 "-e" 779 "-e0"
632 "use EV ();"
633 "use Coro ();"
634 "cf->bootstrap;"
635 "unshift @INC, cf::datadir ();"
636 "require cf;"
637 }; 780 };
638 781
639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 782 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl)) 783 || perl_run (perl))
641 { 784 {
642 printf ("unable to initialize perl-interpreter, aborting.\n"); 785 printf ("unable to initialize perl-interpreter, aborting.\n");
643 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
644 } 787 }
645}
646 788
789 eval_pv (
790 "#line 1 'cfperl init'\n"
791 "use EV ();\n" // required by bootstrap
792 "use Coro ();\n" // required by bootstrap
793 "cf->bootstrap;\n" // required for cf::datadir
794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
795 "require cf;\n",
796 0
797 );
798
799 if (SvTRUE (ERRSV))
800 {
801 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
802 exit (EXIT_FAILURE);
803 }
804}
805
806void
647void cfperl_main () 807cfperl_main ()
648{ 808{
649 dSP; 809 dSP;
650 810
651 PUSHMARK (SP); 811 PUSHMARK (SP);
652 PUTBACK; 812 PUTBACK;
677# undef def 837# undef def
678}; 838};
679 839
680#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 840#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
681 841
682static void 842static void noinline
683gather_callbacks (AV *&callbacks, AV *registry, event_type event) 843gather_callbacks (AV *&callbacks, AV *registry, event_type event)
684{ 844{
685 // event must be in array 845 // event must be in array
686 if (event >= 0 && event <= AvFILLp (registry)) 846 if (event >= 0 && event <= AvFILLp (registry))
687 { 847 {
773{ 933{
774 attachable::gather_callbacks (callbacks, event); 934 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event); 935 ::gather_callbacks (callbacks, cb_map, event);
776} 936}
777 937
778void 938static void noinline
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 939_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{ 940{
781 for (int event = 0; event <= AvFILLp (registry); ++event) 941 for (int event = 0; event <= AvFILLp (registry); ++event)
782 { 942 {
783 SV *cbs_ = AvARRAY (registry)[event]; 943 SV *cbs_ = AvARRAY (registry)[event];
793 } 953 }
794 } 954 }
795} 955}
796 956
797// very slow and inefficient way to recalculate the global want bitsets 957// very slow and inefficient way to recalculate the global want bitsets
798void 958static void
799_recalc_want () 959_recalc_want ()
800{ 960{
801 ev_want_event.reset (); 961 ev_want_event.reset ();
802 962
803 _recalc_want (ev_want_event, cb_global); 963 _recalc_want (ev_want_event, cb_global);
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1036 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 } 1037 }
878 1038
879 va_end (ap); 1039 va_end (ap);
880 1040
881 CALL_CALL ("cf::do_invoke", G_SCALAR); 1041 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
882 count = count > 0 ? POPi : 0; 1042 count = count > 0 ? POPi : 0;
883 1043
884 CALL_END; 1044 CALL_END;
885 1045
886 return count; 1046 return count;
887} 1047}
888 1048
889SV * 1049static SV *
890cfperl_result (int idx) 1050cfperl_result (int idx)
891{ 1051{
892 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1052 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
893 if (!av) 1053 if (!av)
894 return &PL_sv_undef; 1054 return &PL_sv_undef;
913} 1073}
914 1074
915///////////////////////////////////////////////////////////////////////////// 1075/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions 1076// various c++ => perl glue functions
917 1077
1078void
918void cfperl_tick () 1079cfperl_tick ()
919{ 1080{
920 tick_pending = 1; 1081 tick_pending = 1;
921 1082
922 if (tick_inhibit) 1083 if (tick_inhibit)
923 return; 1084 return;
926 1087
927 dSP; 1088 dSP;
928 1089
929 PUSHMARK (SP); 1090 PUSHMARK (SP);
930 PUTBACK; 1091 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID); 1092 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
932 1093
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1094 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934} 1095}
935 1096
936void 1097void
959 CALL_CALL ("ext::books::make_book", G_VOID); 1120 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END; 1121 CALL_END;
961} 1122}
962 1123
963void 1124void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1125cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
965{ 1126{
966 CALL_BEGIN (4); 1127 CALL_BEGIN (4);
967 CALL_ARG (ns); 1128 CALL_ARG (ns);
968 CALL_ARG (type); 1129 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg)); 1130 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color); 1131 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID); 1132 CALL_CALL (cv_cf_client_send_msg, G_VOID);
972 CALL_END; 1133 CALL_END;
973} 1134}
974 1135
975int 1136int
976cfperl_can_merge (object *ob1, object *ob2) 1137cfperl_can_merge (object *ob1, object *ob2)
978 int can; 1139 int can;
979 1140
980 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
981 CALL_ARG (ob1); 1142 CALL_ARG (ob1);
982 CALL_ARG (ob2); 1143 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR); 1144 CALL_CALL (cv_cf__can_merge, G_SCALAR);
984 can = count && SvTRUE (TOPs); 1145 can = count && SvTRUE (TOPs);
985 CALL_END; 1146 CALL_END;
986 1147
987 return can; 1148 return can;
988} 1149}
989 1150
1151void
1152cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1153{
1154 CALL_BEGIN (4);
1155 CALL_ARG (ob);
1156 CALL_ARG (state);
1157 CALL_ARG (activator);
1158 CALL_ARG (originator);
1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1160 CALL_END;
1161}
1162
1163void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1164{
1165 CALL_BEGIN (3);
1166 CALL_ARG (ns);
1167 CALL_ARG (set);
1168 CALL_ARG (idx);
1169 CALL_ARG (pri);
1170 CALL_CALL (cv_cf_ix, G_VOID);
1171 CALL_END;
1172}
1173
990player * 1174player *
991player::find (const char *name) 1175player::find (const_utf8_string name)
992{ 1176{
993 CALL_BEGIN (1); 1177 CALL_BEGIN (1);
994 CALL_ARG (name); 1178 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR); 1179 CALL_CALL ("cf::player::find", G_SCALAR);
996 1180
1001 1185
1002 return retval; 1186 return retval;
1003} 1187}
1004 1188
1005maptile * 1189maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty) 1190find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1007{ 1191{
1008 CALL_BEGIN (3); 1192 CALL_BEGIN (4);
1009 CALL_ARG (dirname); 1193 CALL_ARG (dirname);
1010 CALL_ARG (stylename); 1194 CALL_ARG (stylename);
1011 CALL_ARG (difficulty); 1195 CALL_ARG (difficulty);
1196 CALL_ARG (recurse);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1197 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013 1198
1014 maptile *retval = 0; 1199 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval); 1200 if (count) sv_to (POPs, retval);
1016 1201
1018 1203
1019 return retval; 1204 return retval;
1020} 1205}
1021 1206
1022maptile * 1207maptile *
1023maptile::find_sync (const char *path, maptile *origin) 1208maptile::find_sync (const_utf8_string path, maptile *origin)
1024{ 1209{
1025 CALL_BEGIN (2); 1210 CALL_BEGIN (2);
1026 CALL_ARG (path); 1211 CALL_ARG (path);
1027 CALL_ARG (origin); 1212 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1213 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1034 1219
1035 return retval; 1220 return retval;
1036} 1221}
1037 1222
1038maptile * 1223maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load) 1224maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1040{ 1225{
1041 CALL_BEGIN (3); 1226 CALL_BEGIN (3);
1042 CALL_ARG (path); 1227 CALL_ARG (path);
1043 CALL_ARG (origin); 1228 CALL_ARG (origin);
1044 CALL_ARG (load); 1229 CALL_ARG (load);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1245 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END; 1246 CALL_END;
1062} 1247}
1063 1248
1064void 1249void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit) 1250object::enter_exit (object *exit)
1075{ 1251{
1076 if (type != PLAYER) 1252 if (type != PLAYER)
1077 return; 1253 return;
1078 1254
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1258 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END; 1259 CALL_END;
1084} 1260}
1085 1261
1086void 1262void
1087object::player_goto (const char *path, int x, int y) 1263object::player_goto (const_utf8_string path, int x, int y)
1088{ 1264{
1089 if (type != PLAYER) 1265 if (type != PLAYER)
1090 return; 1266 return;
1091 1267
1092 CALL_BEGIN (4); 1268 CALL_BEGIN (4);
1096 CALL_ARG (y); 1272 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID); 1273 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END; 1274 CALL_END;
1099} 1275}
1100 1276
1101const char * 1277const_utf8_string
1102object::ref () const 1278object::ref () const
1103{ 1279{
1104 if (type == PLAYER) 1280 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1281 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else 1282 else
1283 // TODO: should be able to save references within the same map, at least
1107 return 0; 1284 return 0;
1108} 1285}
1109 1286
1110object * 1287object *
1111object::deref (const char *ref) 1288object::deref (const_utf8_string ref)
1112{ 1289{
1113 object *retval = 0; 1290 object *retval = 0;
1114 1291
1115 if (ref) 1292 if (ref)
1116 { 1293 {
1126 1303
1127 return retval; 1304 return retval;
1128} 1305}
1129 1306
1130void 1307void
1131log_backtrace (const char *msg) 1308log_backtrace (const_utf8_string msg)
1132{ 1309{
1133#if HAVE_BACKTRACE 1310#if HAVE_BACKTRACE
1134 void *addr [20]; 1311 void *addr [20];
1135 int size = backtrace (addr, 20); 1312 int size = backtrace (addr, 20);
1136 1313
1141 CALL_CALL ("cf::_log_backtrace", G_VOID); 1318 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END; 1319 CALL_END;
1143#endif 1320#endif
1144} 1321}
1145 1322
1323bool
1324is_match_expr (const_utf8_string expr)
1325{
1326 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1327}
1328
1329bool
1330match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1331{
1332 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1333 expr += sizeof ("match ") - 1;
1334
1335 CALL_BEGIN (5);
1336 CALL_ARG (expr);
1337 CALL_ARG (ob);
1338 CALL_ARG (self);
1339 CALL_ARG (source);
1340 CALL_ARG (originator);
1341 CALL_CALL (cv_cf_match_match, G_SCALAR);
1342
1343 bool matched = count && SvTRUE (TOPs);
1344
1345 CALL_END;
1346
1347 return matched;
1348}
1349
1350object *
1351match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1352{
1353 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1354 expr += sizeof ("match ") - 1;
1355
1356 CALL_BEGIN (5);
1357 CALL_ARG (expr);
1358 CALL_ARG (ob);
1359 CALL_ARG (self);
1360 CALL_ARG (source);
1361 CALL_ARG (originator);
1362 CALL_CALL (cv_cf_match_match, G_ARRAY);
1363
1364 object *one = 0;
1365
1366 if (count)
1367 sv_to (TOPs, one);
1368
1369 CALL_END;
1370
1371 return one;
1372}
1373
1146///////////////////////////////////////////////////////////////////////////// 1374/////////////////////////////////////////////////////////////////////////////
1147 1375
1148struct EVAPI *evapi::GEVAPI; 1376struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI; 1377struct CoroAPI *coroapi::GCoroAPI;
1150 1378
1379void
1151void coroapi::do_cede_to_tick () 1380coroapi::do_cede_to_tick ()
1152{ 1381{
1153 cede_pending = 0; 1382 cede_pending = 0;
1154 cede (); 1383 cede ();
1155} 1384}
1156 1385
1180 ev_io_set ((ev_io *)this, fd, events); 1409 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start (); 1410 if (active) start ();
1182 } 1411 }
1183} 1412}
1184 1413
1185void 1414static void
1186_connect_to_perl () 1415_connect_to_perl_1 ()
1187{ 1416{
1188 stash_cf = gv_stashpv ("cf", 1); 1417 stash_cf = gv_stashpv ("cf", 1);
1189 1418
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1419 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1420 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1424 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1425 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1426 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1427 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1428 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1429 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1430 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1200 1431
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1432 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1433 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1434 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1435 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1436 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205 1437
1206 cb_global = get_av ("cf::CB_GLOBAL", 1); 1438 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1439 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1); 1440 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1); 1441 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1); 1442 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1); 1443 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1); 1444 cb_map = get_av ("cf::CB_MAP" , 1);
1213} 1445}
1214 1446
1447static void
1448_connect_to_perl_2 ()
1449{
1450 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1451 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1452 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1453 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1454 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1455 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1456}
1457
1215MODULE = cf PACKAGE = cf PREFIX = cf_ 1458MODULE = cf PACKAGE = cf PREFIX = cf_
1216 1459
1217BOOT: 1460BOOT:
1218{ 1461{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1462 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1463 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221 1464
1222 _connect_to_perl (); 1465 _connect_to_perl_1 ();
1223 1466
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1467 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1234 1468
1235 static const struct { 1469 static const struct {
1236 const char *name; 1470 const char *name;
1237 IV iv; 1471 IV iv;
1238 } *civ, const_iv[] = { 1472 } *civ, const_iv[] = {
1239# define const_iv(name) { # name, (IV)name }, 1473# define const_iv(name) { # name, (IV)name },
1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1474# include "const_iv.h"
1241 const_iv (logBacktrace) 1475# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1242 1476# include "attackinc.h"
1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1477# undef def
1478# define def(uc, flags) const_iv (SK_ ## uc)
1479# include "skillinc.h"
1480# undef def
1481# define def(name, use, nonuse) const_iv (body_ ## name)
1482# include "slotinc.h"
1483# undef def
1244 1484
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1485 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1246 1486
1247 const_iv (MAX_TIME) 1487 const_iv (MAX_TIME)
1248 const_iv (MAXSOCKBUF) 1488 const_iv (MAXSOCKBUF)
1249 1489
1250 const_iv (NUM_BODY_LOCATIONS)
1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1255 const_iv (body_wrist) const_iv (body_waist)
1256
1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1285
1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1287
1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1290
1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1298
1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1301 const_iv (WEAP_BLUD)
1302
1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1490 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1491 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339 1492
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1493 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1341
1342 const_iv (SP_RAISE_DEAD)
1343 const_iv (SP_RUNE)
1344 const_iv (SP_MAKE_MARK)
1345 const_iv (SP_BOLT)
1346 const_iv (SP_BULLET)
1347 const_iv (SP_EXPLOSION)
1348 const_iv (SP_CONE)
1349 const_iv (SP_BOMB)
1350 const_iv (SP_WONDER)
1351 const_iv (SP_SMITE)
1352 const_iv (SP_MAGIC_MISSILE)
1353 const_iv (SP_SUMMON_GOLEM)
1354 const_iv (SP_DIMENSION_DOOR)
1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1360 const_iv (SP_INVISIBLE)
1361 const_iv (SP_PROBE)
1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1366 const_iv (SP_BLESS)
1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1379 const_iv (SP_DISPEL_RUNE)
1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390 1494
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1495 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1496 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1393 const_iv (F_LOCKED) 1497 const_iv (F_LOCKED)
1394 1498
1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1396
1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1399 1501
1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1401
1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1404
1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1407
1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1409
1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1414 1503
1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1504 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1505 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1417 1506
1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1428 const_iv (SK_POISON_NAIL)
1429
1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1436
1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1438
1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446
1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1448 const_iv (MAP_INACTIVE)
1449
1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1507 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1508 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1452 1509
1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1454
1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1510 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1456 1511
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1477 }; 1513 };
1478 1514
1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1481 1517
1482 static const struct { 1518 static const struct {
1483 const char *name; 1519 const char *name;
1484 int skip; 1520 int skip;
1490# undef def 1526# undef def
1491 }; 1527 };
1492 1528
1493 AV *av = get_av ("cf::EVENT", 1); 1529 AV *av = get_av ("cf::EVENT", 1);
1494 1530
1495 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1531 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1496 { 1532 {
1497 AV *event = newAV (); 1533 AV *event = newAV ();
1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1502 } 1538 }
1539
1540 // used by autogenerated BOOT sections from genacc
1541 av_reflect = get_av ("cf::REFLECT", 1);
1503} 1542}
1504 1543
1505void _gv_clear (SV *gv) 1544void _gv_clear (SV *gv)
1506 CODE: 1545 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV); 1546 assert (SvTYPE (gv) == SVt_PVGV);
1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1547# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1548 SvREFCNT_inc (gv);
1509 f (GvGP (gv)->gp_form); 1549 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io); 1550 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv); 1551 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av); 1552 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv); 1553 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv); 1554 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0; 1555 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv); 1556 GvMULTI_off (gv);
1557 SvREFCNT_dec (gv);
1517# undef f 1558# undef f
1518 1559
1519void _connect_to_perl () 1560void _connect_to_perl_1 ()
1561
1562void _connect_to_perl_2 ()
1520 1563
1521void _recalc_want () 1564void _recalc_want ()
1522 1565
1566# not used by default anymore
1523void _global_reattach () 1567void _global_reattach ()
1524 CODE: 1568 CODE:
1525{ 1569{
1526 // reattach to all attachable objects in the game. 1570 // reattach to all attachable objects in the game.
1527 for_all_clients (ns) 1571 for_all_clients (ns)
1529 1573
1530 for_all_objects (op) 1574 for_all_objects (op)
1531 op->reattach (); 1575 op->reattach ();
1532} 1576}
1533 1577
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim () 1578void init_anim ()
1577 1579
1578void init_globals () 1580void init_globals ()
1579 1581
1580void init_experience ()
1581
1582void init_attackmess () 1582void init_attackmess ()
1583 1583
1584void init_dynamic () 1584void init_dynamic ()
1585 1585
1586void init_block ()
1587
1588void load_settings () 1586void load_settings ()
1589 1587
1588void _reload_exp_table ()
1589
1590void load_materials () 1590void _reload_materials ()
1591 1591
1592void init_uuid () 1592void init_uuid ()
1593 CODE: 1593 CODE:
1594 UUID::init (); 1594 UUID::init ();
1595 1595
1596void init_signals () 1596void init_signals ()
1597
1598void init_commands ()
1599 1597
1600void init_skills () 1598void init_skills ()
1601 1599
1602void init_beforeplay () 1600void init_beforeplay ()
1603 1601
1630 { 1628 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher); 1629 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede (); 1630 coroapi::cede ();
1633 } 1631 }
1634 1632
1635void server_tick () 1633void one_tick ()
1636 CODE: 1634 CODE:
1637{ 1635{
1636 ev_now_update (EV_DEFAULT);
1638 NOW = ev_now (EV_DEFAULT); 1637 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1638 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1639 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime); 1640 runtime = SvNVX (sv_runtime);
1642 1641
1642 one_tick ();
1643
1643 server_tick (); 1644 ++server_tick;
1645 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1644 1646
1645 NOW = ev_time (); 1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1650
1647 runtime += TICK; 1651 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649} 1653}
1650 1654
1651NV floor (NV x) 1655NV floor (NV x)
1655NV rndm (...) 1659NV rndm (...)
1656 ALIAS: 1660 ALIAS:
1657 rmg_rndm = 1 1661 rmg_rndm = 1
1658 CODE: 1662 CODE:
1659{ 1663{
1660 rand_gen &gen = ix ? rmg_rndm : rndm; 1664 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items) 1665 switch (items)
1662 { 1666 {
1663 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1667 } 1671 }
1668} 1672}
1669 OUTPUT: 1673 OUTPUT:
1670 RETVAL 1674 RETVAL
1671 1675
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE: 1683 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT: 1685 OUTPUT:
1682 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1683 1689
1684void weaken (...) 1690void weaken (...)
1685 PROTOTYPE: @ 1691 PROTOTYPE: @
1686 CODE: 1692 CODE:
1687 while (items > 0) 1693 while (items > 0)
1688 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1689 1695
1690void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1691log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1692 1701
1693void
1694LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1695 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1696 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1697 1705
1698octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1699 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1746 1754
1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT: 1756 INIT:
1749#if __GLIBC__ 1757#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024); 1758 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1762 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif 1763#endif
1755 1764
1756int munlockall () 1765int munlockall ()
1757 1766
1758#endif 1767#endif
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1785 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1786 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1787 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1788 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif 1789#endif
1781 EXTEND (SP, 2*2); 1790 EXTEND (SP, 5*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1791 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1792 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1793 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1794 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1795 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1785} 1796}
1786
1787int find_animation (utf8_string text)
1788 PROTOTYPE: $
1789 1797
1790int random_roll (int min, int max, object *op, int goodbad); 1798int random_roll (int min, int max, object *op, int goodbad);
1791 1799
1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1800const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1793 1801
1794int
1795exp_to_level (val64 exp) 1802int exp_to_level (val64 exp)
1803
1804val64 level_to_min_exp (int level)
1805
1806const_utf8_string
1807spellpathnames (int idx)
1808 CODE:
1809 RETVAL = spellpathnames [idx];
1810 OUTPUT: RETVAL
1811
1812SV *
1813attacktype_name (int atnr)
1796 CODE: 1814 CODE:
1797{ 1815 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1798 int i = 0; 1816 ? newSVpv (attacktype_name [atnr], 0)
1799 1817 : &PL_sv_undef;
1800 RETVAL = settings.max_level;
1801
1802 for (i = 1; i <= settings.max_level; i++)
1803 {
1804 if (levels[i] > exp)
1805 {
1806 RETVAL = i - 1;
1807 break;
1808 }
1809 }
1810}
1811 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1812 1819
1813val64
1814level_to_min_exp (int level)
1815 CODE:
1816 if (level > settings.max_level)
1817 RETVAL = levels[settings.max_level];
1818 else if (level < 1)
1819 RETVAL = 0;
1820 else
1821 RETVAL = levels[level];
1822 OUTPUT: RETVAL
1823
1824SV * 1820SV *
1825resistance_to_string (int atnr) 1821attacktype_desc (int atnr)
1826 CODE: 1822 CODE:
1827 if (atnr >= 0 && atnr < NROFATTACKS) 1823 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1824 ? newSVpv (attacktype_desc [atnr], 0)
1825 : &PL_sv_undef;
1826 OUTPUT: RETVAL
1827
1828SV *
1829resist_plus (int atnr)
1830 CODE:
1831 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1828 RETVAL = newSVpv (resist_plus[atnr], 0); 1832 ? newSVpv (resist_plus [atnr], 0)
1829 else 1833 : &PL_sv_undef;
1830 XSRETURN_UNDEF; 1834 OUTPUT: RETVAL
1835
1836SV *
1837change_resist_msg (int atnr)
1838 CODE:
1839 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1840 ? newSVpv (change_resist_msg [atnr], 0)
1841 : &PL_sv_undef;
1831 OUTPUT: RETVAL 1842 OUTPUT: RETVAL
1832 1843
1833UUID 1844UUID
1834uuid_cur () 1845uuid_cur ()
1835 CODE: 1846 CODE:
1876load_resource_file_ (octet_string filename) 1887load_resource_file_ (octet_string filename)
1877 1888
1878void 1889void
1879fix_weight () 1890fix_weight ()
1880 1891
1892utf8_string
1893expand_cfpod (int hintmode, int gender, const_utf8_string cfpod)
1894 PPCODE:
1895 XPUSHs (to_sv (player::expand_cfpod (hintmode, gender, cfpod)));
1896
1881MODULE = cf PACKAGE = cf::attachable 1897MODULE = cf PACKAGE = cf::attachable
1882 1898
1883int 1899int
1884valid (SV *obj) 1900valid (SV *obj)
1885 CODE: 1901 CODE:
1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1902 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1887 OUTPUT: 1903 OUTPUT:
1888 RETVAL 1904 RETVAL
1889 1905
1906bool should_invoke (attachable *obj, int event)
1907 CODE:
1908 RETVAL = obj->should_invoke ((event_type)event);
1909 OUTPUT: RETVAL
1910
1890void 1911void
1891debug_trace (attachable *obj, bool on = true) 1912debug_trace (attachable *obj, bool on = true)
1892 CODE: 1913 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on) 1915 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE; 1916 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1896 1917
1897int mortals_size () 1918int mortals_size ()
1898 CODE: 1919 CODE:
1899 RETVAL = attachable::mortals.size (); 1920 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
1902#object *mortals (U32 index) 1923#object *mortals (U32 index)
1903# CODE: 1924# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
1906 1927
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1908 1929
1909MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1910 1931
1911int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1912 CODE: 1933 CODE:
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1918 1939
1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1920 1941
1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1922 1943
1923int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1924 CODE: 1945 CODE:
1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1953int mortals_size () 1974int mortals_size ()
1954 CODE: 1975 CODE:
1955 RETVAL = attachable::mortals.size (); 1976 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
1957 1978
1958const char *slot_use_name (U32 slot) 1979const_utf8_string slot_name (U32 slot)
1959 ALIAS: 1980 ALIAS:
1981 slot_name = 0
1982 slot_use_name = 1
1960 slot_nonuse_name = 1 1983 slot_nonuse_name = 2
1961 CODE: 1984 CODE:
1962{ 1985{
1963 if (slot >= NUM_BODY_LOCATIONS) 1986 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range"); 1987 croak ("body slot index out of range");
1965 1988
1966 switch (ix) 1989 switch (ix)
1967 { 1990 {
1991 case 0: RETVAL = body_locations[slot].name ; break;
1968 case 0: RETVAL = body_locations[slot].use_name; break; 1992 case 1: RETVAL = body_locations[slot].use_name ; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1993 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1970 } 1994 }
1971} 1995}
1972 OUTPUT: 1996 OUTPUT:
1973 RETVAL 1997 RETVAL
1974 1998
2019 OUTPUT: 2043 OUTPUT:
2020 RETVAL 2044 RETVAL
2021 2045
2022object *find_best_object_match (object *op, utf8_string match) 2046object *find_best_object_match (object *op, utf8_string match)
2023 2047
2024object *find_marked_object (object *op)
2025
2026int need_identify (object *obj);
2027
2028int apply_shop_mat (object *shop_mat, object *op); 2048int apply_shop_mat (object *shop_mat, object *op);
2029 2049
2030int move (object *op, int dir, object *originator = op) 2050int move (object *op, int dir, object *originator = op)
2031 CODE: 2051 CODE:
2032 RETVAL = move_ob (op, dir, originator); 2052 RETVAL = op->move (dir, originator);
2033 OUTPUT: 2053 OUTPUT:
2034 RETVAL 2054 RETVAL
2035 2055
2036void apply (object *applier, object *applied, int flags = 0)
2037 CODE:
2038 manual_apply (applied, applier, flags);
2039
2040void apply_below (object *op) 2056void apply_below (object *op)
2041 CODE: 2057 CODE:
2042 player_apply_below (op); 2058 player_apply_below (op);
2043 2059
2044int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2060int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2061
2062int casting_level (object *caster, object *spell)
2045 2063
2046int pay_item (object *op, object *buyer) 2064int pay_item (object *op, object *buyer)
2047 CODE: 2065 CODE:
2048 RETVAL = pay_for_item (op, buyer); 2066 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
2086 2104
2087void pick_up (object *who, object *op) 2105void pick_up (object *who, object *op)
2088 2106
2089void update_object (object *op, int action) 2107void update_object (object *op, int action)
2090 2108
2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2109void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2092 2110
2093void player_lvl_adj (object *who, object *skill = 0) 2111void player_lvl_adj (object *who, object *skill = 0)
2094 2112
2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2113int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2096 2114
2097int calc_skill_exp (object *who, object *op, object *skill); 2115int calc_skill_exp (object *who, object *op, object *skill)
2098 2116
2099void push_button (object *op); 2117void push_button (object *op, object *originator)
2100 2118
2101void use_trigger (object *op); 2119void use_trigger (object *op, object *originator)
2102 2120
2103void add_button_link (object *button, maptile *map, int connected);
2104
2105void remove_button_link (object *op);
2106
2107void handle_apply_yield (object *op); 2121void handle_apply_yield (object *op)
2108 2122
2123int convert_item (object *item, object *converter)
2124
2125void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2109 2126
2110MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2127MODULE = cf PACKAGE = cf::object PREFIX = cf_
2111
2112# no clean way to get an object from an archetype - stupid idiotic
2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2114 2128
2115object *new (utf8_string archetype = 0) 2129object *new (utf8_string archetype = 0)
2116 PROTOTYPE: ;$ 2130 PROTOTYPE: ;$
2117 CODE: 2131 CODE:
2118 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2132 RETVAL = archetype
2133 ? archetype::get (archetype)
2134 : object::create ();
2119 OUTPUT: 2135 OUTPUT:
2120 RETVAL 2136 RETVAL
2121 2137
2138object *generate (utf8_string arch, object *creator)
2139 CODE:
2140 object *obj = archetype::get (arch);
2141 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2142 RETVAL = obj;
2143 OUTPUT:
2144 RETVAL
2145
2122object *find_object (U32 tag) 2146object *find_object (U32 tag)
2147
2148object *find_object_uuid (UUID i)
2123 2149
2124# TODO: nuke 2150# TODO: nuke
2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2151object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2126 PROTOTYPE: $$$$$$ 2152 PROTOTYPE: $$$$$$
2127 CODE: 2153 CODE:
2128{ 2154{
2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2155 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2156
2157 if (RETVAL->destroyed ())
2158 RETVAL = 0;
2130} 2159}
2160 OUTPUT:
2161 RETVAL
2131 2162
2132shstr 2163shstr
2133object::kv_get (shstr key) 2164object::kv_get (shstr key)
2165 CODE:
2166 RETVAL = THIS->kv.get (key);
2167 OUTPUT:
2168 RETVAL
2134 2169
2135void 2170void
2136object::kv_del (shstr key) 2171object::kv_del (shstr key)
2172 CODE:
2173 THIS->kv.del (key);
2137 2174
2138void 2175void
2139object::kv_set (shstr key, shstr value) 2176object::kv_set (shstr key, shstr value)
2177 CODE:
2178 THIS->kv.set (key, value);
2140 2179
2141object *get_nearest_player (object *ob) 2180object *get_nearest_player (object *ob)
2142 ALIAS: nearest_player = 0 2181 ALIAS: nearest_player = 0
2143 PREINIT: 2182 PREINIT:
2144 extern object *get_nearest_player (object *); 2183 extern object *get_nearest_player (object *);
2147 PROTOTYPE: $$;$ 2186 PROTOTYPE: $$;$
2148 PPCODE: 2187 PPCODE:
2149{ 2188{
2150 rv_vector rv; 2189 rv_vector rv;
2151 2190
2152 PUTBACK;
2153 get_rangevector (ob, other, &rv, flags); 2191 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155 2192
2156 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
2157 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2158 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2159 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2160 PUSHs (newSViv (rv.direction)); 2197 PUSHs (sv_2mortal (newSViv (rv.direction)));
2161 PUSHs (to_sv (rv.part)); 2198 PUSHs (sv_2mortal (to_sv (rv.part)));
2162} 2199}
2163 2200
2164bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
2165 CODE: 2202 CODE:
2166 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
2186 RETVAL = op->contr; 2223 RETVAL = op->contr;
2187 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2188 2225
2189bool move_player (object *op, int dir) 2226bool move_player (object *op, int dir)
2190 2227
2191void check_score (object *op)
2192
2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2228void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2194 CODE: 2229 CODE:
2195 new_draw_info (flags, 0, op, txt); 2230 new_draw_info (flags, 0, op, txt);
2196 2231
2197void kill_player (object *op) 2232void kill_player (object *op)
2209int command_arrest (object *op, utf8_string params) 2244int command_arrest (object *op, utf8_string params)
2210 2245
2211 2246
2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2247MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2213 2248
2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2249INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2215 2250
2216int invoke (player *pl, int event, ...) 2251int invoke (player *pl, int event, ...)
2217 CODE: 2252 CODE:
2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2253 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2254 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2229 pl->ob->stats.hp = pl->ob->stats.maxhp; 2264 pl->ob->stats.hp = pl->ob->stats.maxhp;
2230 pl->ob->stats.sp = pl->ob->stats.maxsp; 2265 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2266 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats; 2267 pl->orig_stats = pl->ob->stats;
2233 2268
2234void clear_los (player *pl) 2269# should only be temporary
2270void esrv_new_player (player *pl)
2235 2271
2272#d# TODO: replace by blocked_los accessor, fix code using this
2236bool 2273bool
2237cell_visible (player *pl, int dx, int dy) 2274cell_visible (player *pl, int dx, int dy)
2238 CODE: 2275 CODE:
2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2276 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2241 OUTPUT: 2277 OUTPUT:
2242 RETVAL 2278 RETVAL
2243 2279
2244void 2280void
2245send (player *pl, SV *packet) 2281send (player *pl, SV *packet)
2310 if (op->tag) 2346 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op))); 2347 XPUSHs (sv_2mortal (to_sv (op)));
2312 } 2348 }
2313} 2349}
2314 2350
2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2351INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2352
2353void
2354adjust_daylight ()
2355 CODE:
2356 maptile::adjust_daylight ();
2357
2358int
2359outdoor_darkness (int darkness = 0)
2360 CODE:
2361 RETVAL = maptile::outdoor_darkness;
2362 if (items)
2363 maptile::outdoor_darkness = darkness;
2364 OUTPUT:
2365 RETVAL
2316 2366
2317void 2367void
2318maptile::instantiate () 2368maptile::instantiate ()
2319 2369
2320maptile *new () 2370maptile *new ()
2336 if (pl->ob && pl->ob->map == THIS) 2386 if (pl->ob && pl->ob->map == THIS)
2337 PUSHs (sv_2mortal (to_sv (pl->ob))); 2387 PUSHs (sv_2mortal (to_sv (pl->ob)));
2338 } 2388 }
2339 2389
2340void 2390void
2391maptile::gen_quadmap (int x, int y, int z)
2392 CODE:
2393 gen_quadmap (THIS, x * 50, y * 50, z);
2394
2395void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2396maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE: 2397 CODE:
2343{ 2398{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2399 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref"); 2400 croak ("maptile::add_underlay: palette must be arrayref");
2346 2401
2347 palette = SvRV (palette); 2402 palette = SvRV (palette);
2348 2403
2349 STRLEN idxlen; 2404 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2405 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2351 2406
2352 for (int x = 0; x < THIS->width; ++x) 2407 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y) 2408 for (int y = 0; y < THIS->height; ++y)
2354 { 2409 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2410 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR]) 2411 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space; 2412 goto skip;
2358 2413
2359 { 2414 {
2360 int offs = offset + y * stride + x; 2415 int offs = offset + y * stride + x;
2416
2361 if (IN_RANGE_EXC (offs, 0, idxlen)) 2417 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 { 2418 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2419 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 { 2420 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2421 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true; 2422 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2423 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368 2424
2369 if (ob->randomitems) 2425 if (ob->randomitems && !ob->above)
2370 { 2426 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems); 2427 ob->create_treasure (ob->randomitems);
2374 2428
2375 for (object *op = ob->above; op; op = op->above) 2429 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true; 2430 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 } 2431 // TODO: if this is a pickable object, then the item
2378 2432 // will at a bit weird - saving inside the player
2379 ob->randomitems = 0; 2433 // will clear the flag, but when the player drops
2434 // it without logging out, it keeps the flag.
2435 // nobody has reported this, but this can be rather
2436 // annoying on persistent maps.
2380 } 2437 }
2381 } 2438 }
2382 } 2439 }
2383 } 2440 }
2384
2385 skip_space: ; 2441 skip: ;
2386 } 2442 }
2387} 2443}
2388 2444
2389void 2445void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2446maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2394 croak ("maptile::set_regiondata: palette must be arrayref"); 2450 croak ("maptile::set_regiondata: palette must be arrayref");
2395 2451
2396 palette = SvRV (palette); 2452 palette = SvRV (palette);
2397 2453
2398 STRLEN idxlen; 2454 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2455 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2400 2456
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2457 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2458 uint8 *regions = salloc<uint8_t> (THIS->size ());
2403 2459
2404 for (int i = av_len ((AV *)palette) + 1; i--; ) 2460 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2461 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406 2462
2407 for (int y = 0; y < THIS->height; ++y) 2463 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2464 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409 2465
2410 sfree (THIS->regions, THIS->size ()); 2466 sfree (THIS->regions, THIS->size ());
2420 for (int x = 0; x < THIS->width; ++x) 2476 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y) 2477 for (int y = 0; y < THIS->height; ++y)
2422 { 2478 {
2423 region *rgn = THIS->region (x, y); 2479 region *rgn = THIS->region (x, y);
2424 2480
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top) 2481 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density) 2482 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2483 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 } 2484 }
2430 2485
2431int out_of_map (maptile *map, int x, int y) 2486int out_of_map (maptile *map, int x, int y)
2432 2487
2433void 2488void
2434trigger (maptile *map, long connection, bool state = true) 2489find_link (maptile *map, shstr_tmp connection)
2435 CODE:
2436 activate_connection (map, connection, state);
2437
2438void
2439get_connection (maptile *map, long connection)
2440 PPCODE: 2490 PPCODE:
2441 oblinkpt *obp = get_connection_links (map, connection); 2491 if (oblinkpt *obp = map->find_link (connection))
2442 if (obp)
2443 for (objectlink *ol = obp->link; ol; ol = ol->next) 2492 for (objectlink *ol = obp->link; ol; ol = ol->next)
2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2493 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2445 2494
2446void 2495void
2447get_map_flags (maptile *map, int x, int y) 2496xy_normalise (maptile *map, int x, int y, int dir = 0)
2448 PPCODE: 2497 PPCODE:
2449{ 2498{
2450 maptile *nmap = 0; 2499 mapxy pos (map, x, y);
2451 I16 nx = 0, ny = 0; 2500 if (!pos.move (dir).normalise ())
2501 XSRETURN_EMPTY;
2452 2502
2453 PUTBACK;
2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2456
2457 EXTEND (SP, 4); 2503 EXTEND (SP, 3);
2458 PUSHs (sv_2mortal (newSViv (flags)));
2459
2460 if (GIMME_V == G_ARRAY)
2461 {
2462 PUSHs (sv_2mortal (to_sv (nmap))); 2504 PUSHs (sv_2mortal (to_sv (pos.m)));
2463 PUSHs (sv_2mortal (newSViv (nx))); 2505 PUSHs (sv_2mortal (to_sv (pos.x)));
2464 PUSHs (sv_2mortal (newSViv (ny))); 2506 PUSHs (sv_2mortal (to_sv (pos.y)));
2465 }
2466} 2507}
2467 2508
2468mapspace * 2509mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y) 2510ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2470 PROTOTYPE: $$$ 2511 PROTOTYPE: $$$;$
2471 CODE: 2512 CODE:
2472{ 2513{
2473 maptile *nmap = 0; 2514 mapxy pos (map, x, y);
2474 I16 nx, ny; 2515 if (!pos.move (dir).normalise ())
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF; 2516 XSRETURN_UNDEF;
2482 2517
2483 RETVAL = &nmap->at (nx, ny); 2518 RETVAL = &*pos;
2484} 2519}
2485 OUTPUT: 2520 OUTPUT:
2486 RETVAL 2521 RETVAL
2487 2522
2488void 2523void
2489at (maptile *map, unsigned int x, unsigned int y) 2524at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2490 PROTOTYPE: $$$ 2525 PROTOTYPE: $$$;$
2491 PPCODE: 2526 PPCODE:
2492{ 2527 mapxy pos (map, x, y);
2493 maptile *nmap = 0; 2528 if (pos.move (dir).normalise ())
2494 I16 nx, ny;
2495
2496 PUTBACK;
2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2499
2500 if (nmap)
2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2529 for (object *o = pos->bot; o; o = o->above)
2502 XPUSHs (sv_2mortal (to_sv (o))); 2530 XPUSHs (sv_2mortal (to_sv (o)));
2503}
2504 2531
2505SV * 2532SV *
2506bot_at (maptile *obj, unsigned int x, unsigned int y) 2533bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2507 PROTOTYPE: $$$ 2534 PROTOTYPE: $$$;$
2508 ALIAS: 2535 ALIAS:
2509 top_at = 1 2536 top_at = 1
2510 flags_at = 2 2537 flags_at = 2
2511 light_at = 3 2538 light_at = 3
2512 move_block_at = 4 2539 move_block_at = 4
2513 move_slow_at = 5 2540 move_slow_at = 5
2514 move_on_at = 6 2541 move_on_at = 6
2515 move_off_at = 7 2542 move_off_at = 7
2516 INIT:
2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2518 CODE: 2543 CODE:
2544{
2545 mapxy pos (map, x, y);
2546 if (!pos.move (dir).normalise ())
2547 XSRETURN_UNDEF;
2548
2549 mapspace &ms = *pos;
2550
2551 ms.update ();
2552
2519 switch (ix) 2553 switch (ix)
2520 { 2554 {
2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2555 case 0: RETVAL = to_sv (ms.bot ); break;
2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2556 case 1: RETVAL = to_sv (ms.top ); break;
2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2557 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2558 case 3: RETVAL = newSViv (ms.light ); break;
2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2559 case 4: RETVAL = newSVuv (ms.move_block); break;
2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2560 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2561 case 6: RETVAL = newSVuv (ms.move_on ); break;
2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2562 case 7: RETVAL = newSVuv (ms.move_off ); break;
2529 } 2563 }
2564}
2530 OUTPUT: RETVAL 2565 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535 2566
2536# worst xs function of my life 2567# worst xs function of my life
2537bool 2568bool
2538_create_random_map (\ 2569_create_random_map (maptile *self, SV *options)
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576)
2577 CODE: 2570 CODE:
2578{ 2571{
2579 random_map_params rmp; 2572 random_map_params rmp ((HV *)SvRV (options));
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp); 2573 RETVAL = self->generate_random_map (&rmp);
2620} 2574}
2621 OUTPUT: 2575 OUTPUT:
2622 RETVAL 2576 RETVAL
2623 2577
2624MODULE = cf PACKAGE = cf::mapspace 2578MODULE = cf PACKAGE = cf::mapspace
2625 2579
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2580INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2627 2581
2628MODULE = cf PACKAGE = cf::arch 2582MODULE = cf PACKAGE = cf::arch
2629 2583
2630int archetypes_size () 2584int archetypes_size ()
2631 CODE: 2585 CODE:
2635archetype *archetypes (U32 index) 2589archetype *archetypes (U32 index)
2636 CODE: 2590 CODE:
2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2591 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2638 OUTPUT: RETVAL 2592 OUTPUT: RETVAL
2639 2593
2640object *instantiate (archetype *arch) 2594int skillvec_size ()
2641 CODE: 2595 CODE:
2642 RETVAL = arch_to_object (arch); 2596 RETVAL = skillvec.size ();
2643 OUTPUT: 2597 OUTPUT: RETVAL
2644 RETVAL
2645 2598
2599archetype *skillvec (U32 index)
2600 CODE:
2601 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2602 OUTPUT: RETVAL
2603
2604void
2605find_by_type (int type)
2606 PPCODE:
2607 for_all_archetypes (arch)
2608 if (arch->type == type)
2609 XPUSHs (sv_2mortal (to_sv (arch)));
2610
2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2611INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2647 2612
2648MODULE = cf PACKAGE = cf::party 2613MODULE = cf PACKAGE = cf::party
2649 2614
2650partylist *first () 2615partylist *first ()
2651 PROTOTYPE: 2616 PROTOTYPE:
2652 CODE: 2617 CODE:
2653 RETVAL = get_firstparty (); 2618 RETVAL = get_firstparty ();
2654 OUTPUT: RETVAL 2619 OUTPUT: RETVAL
2655 2620
2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2621INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2657 2622
2658MODULE = cf PACKAGE = cf::region 2623MODULE = cf PACKAGE = cf::region
2659 2624
2660void 2625void
2661list () 2626list ()
2662 PPCODE: 2627 PPCODE:
2663 for_all_regions (rgn) 2628 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn))); 2629 XPUSHs (sv_2mortal (to_sv (rgn)));
2665 2630
2666region *find (utf8_string name)
2667 PROTOTYPE: $
2668 CODE:
2669 RETVAL = region::find (name);
2670 OUTPUT: RETVAL
2671
2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2674 CODE:
2675 RETVAL = region::find_fuzzy (name);
2676 OUTPUT: RETVAL
2677
2678int specificity (region *rgn) 2631int specificity (region *rgn)
2679 CODE: 2632 CODE:
2680 RETVAL = 0; 2633 RETVAL = 0;
2681 while (rgn = rgn->parent) 2634 while (rgn = rgn->parent)
2682 RETVAL++; 2635 RETVAL++;
2683 OUTPUT: RETVAL 2636 OUTPUT: RETVAL
2684 2637
2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2638INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2686 2639
2687MODULE = cf PACKAGE = cf::living 2640MODULE = cf PACKAGE = cf::living
2688 2641
2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2642INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2690 2643
2691MODULE = cf PACKAGE = cf::settings 2644MODULE = cf PACKAGE = cf::settings
2692 2645
2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2646INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2694 2647
2695MODULE = cf PACKAGE = cf::client 2648MODULE = cf PACKAGE = cf::client
2696 2649
2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2650INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2698 2651
2699int invoke (client *ns, int event, ...) 2652int invoke (client *ns, int event, ...)
2700 CODE: 2653 CODE:
2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2654 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2655 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2710list () 2663list ()
2711 PPCODE: 2664 PPCODE:
2712 EXTEND (SP, clients.size ()); 2665 EXTEND (SP, clients.size ());
2713 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2666 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2714 PUSHs (sv_2mortal (to_sv (*i))); 2667 PUSHs (sv_2mortal (to_sv (*i)));
2668
2669STRLEN
2670client::inbuf_append (SV *data)
2671 CODE:
2672{
2673 STRLEN len;
2674 char *ptr = SvPVbyte (data, len);
2675
2676 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2677 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2678 THIS->inbuf_len += len;
2679
2680 THIS->inbuf_handle ();
2681
2682 RETVAL = len;
2683}
2684 OUTPUT: RETVAL
2715 2685
2716void 2686void
2717client::send_packet (SV *packet) 2687client::send_packet (SV *packet)
2718 CODE: 2688 CODE:
2719{ 2689{
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2738 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face; 2739 old_sound_index [idx] = face;
2770 2740
2771MODULE = cf PACKAGE = cf::face PREFIX = face_ 2741MODULE = cf PACKAGE = cf::face PREFIX = face_
2772 2742
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2743#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2774 2744
2775faceidx face_find (utf8_string name, faceidx defidx = 0) 2745faceidx face_find (utf8_string name, faceidx defidx = 0)
2776 2746
2777faceidx alloc (utf8_string name) 2747faceidx alloc (utf8_string name)
2778 CODE: 2748 CODE:
2779{ 2749{
2780 do 2750 RETVAL = face_alloc ();
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786 2751
2787 faces [RETVAL].name = name; 2752 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2753 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789 2754
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2755 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2756 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2757 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2792} 2758}
2759 OUTPUT: RETVAL
2760
2761faceidx faces_size ()
2762 CODE:
2763 RETVAL = faces.size ();
2793 OUTPUT: RETVAL 2764 OUTPUT: RETVAL
2794 2765
2795void set_type (faceidx idx, int value) 2766void set_type (faceidx idx, int value)
2796 ALIAS: 2767 ALIAS:
2797 set_type = 0 2768 set_type = 0
2808 case 2: f->magicmap = value; break; 2779 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break; 2780 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break; 2781 case 4: f->smoothlevel = value; break;
2811 } 2782 }
2812 2783
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2784void set_csum (faceidx idx, int faceset, SV *chksum)
2814 CODE: 2785 CODE:
2815{ 2786{
2816 faceinfo *f = face_info (idx); assert (f); 2787 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32); 2788 facedata *d = f->face + faceset;
2818 sv_to (data, d->data);
2819 STRLEN clen; 2789 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen); 2790 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822 2791
2792 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2793 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2794
2823 if (memcmp (d->chksum, cdata, clen)) 2795 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2824 { 2796 {
2797 d->chksum_len = clen;
2825 memcpy (d->chksum, cdata, clen); 2798 memcpy (d->chksum, cdata, clen);
2826 2799
2827 // invalidate existing client face info 2800 // invalidate existing client face info
2828 for_all_clients (ns) 2801 for_all_clients (ns)
2829 if (ns->faceset == faceset) 2802 ns->invalidate_face (idx);
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 } 2803 }
2835} 2804}
2836 2805
2806SV *mangle_csum (SV *chksum)
2807 CODE:
2808 STRLEN len;
2809 char *data = SvPVbyte (chksum, len);
2810 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2811 OUTPUT:
2812 RETVAL
2813
2837int get_data_size (faceidx idx, int faceset = 0) 2814SV *get_csum (faceidx idx, int faceset = 0)
2838 CODE: 2815 CODE:
2839 facedata *d = face_data (idx, faceset); 2816 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF; 2817 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size (); 2818 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2842 OUTPUT: 2819 OUTPUT:
2843 RETVAL 2820 RETVAL
2844 2821
2845SV *get_chksum (faceidx idx, int faceset = 0) 2822int get_type (faceidx idx)
2846 CODE: 2823 CODE:
2847 facedata *d = face_data (idx, faceset); 2824 faceinfo *f = face_info (idx);
2848 if (!d) XSRETURN_UNDEF; 2825 if (!f) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2826 RETVAL = f->type;
2850 OUTPUT: 2827 OUTPUT:
2851 RETVAL 2828 RETVAL
2852 2829
2853SV *get_data (faceidx idx, int faceset = 0) 2830SV *get_name (faceidx idx)
2854 CODE: 2831 CODE:
2855 facedata *d = face_data (idx, faceset); 2832 faceinfo *f = face_info (idx);
2856 if (!d) XSRETURN_UNDEF; 2833 if (!f) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2834 RETVAL = to_sv (f->name);
2858 OUTPUT: 2835 OUTPUT:
2859 RETVAL 2836 RETVAL
2860 2837
2861void invalidate (faceidx idx) 2838void invalidate (faceidx idx)
2862 CODE: 2839 CODE:
2863 for_all_clients (ns) 2840 for_all_clients (ns)
2864 { 2841 ns->invalidate_face (idx);
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868 2842
2869void invalidate_all () 2843void invalidate_all ()
2870 CODE: 2844 CODE:
2871 for_all_clients (ns) 2845 for_all_clients (ns)
2872 { 2846 ns->invalidate_all_faces ();
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876 2847
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2848MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878 2849
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2850#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2880 2851
2881animidx anim_find (utf8_string name) 2852animidx anim_find (utf8_string name)
2882 CODE: 2853 CODE:
2883 RETVAL = animation::find (name).number; 2854 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL 2855 OUTPUT: RETVAL
2885 2856
2886animidx set (utf8_string name, SV *frames, int facings = 1) 2857animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE: 2858 CODE:
2888{ 2859{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2860 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref"); 2861 croak ("frames must be an arrayref");
2891 2862
2892 AV *av = (AV *)SvRV (frames); 2863 AV *av = (AV *)SvRV (frames);
2893 2864
2894 animation *anim = &animation::find (name); 2865 animation *anim = &animation::find (name);
2895 if (anim->number) 2866 if (anim->number)
2896 { 2867 {
2897 anim->resize (av_len (av) + 1); 2868 anim->resize (av_len (av) + 1);
2898 anim->facings = facings; 2869 anim->facings = facings;
2899 } 2870 }
2900 else 2871 else
2901 anim = &animation::create (name, av_len (av) + 1, facings); 2872 anim = &animation::create (name, av_len (av) + 1, facings);
2902 2873
2903 for (int i = 0; i < anim->num_animations; ++i) 2874 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2875 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2905} 2876}
2906 OUTPUT: RETVAL 2877 OUTPUT: RETVAL
2907 2878
2908void invalidate_all () 2879void invalidate_all ()
2909 CODE: 2880 CODE:
2910 for_all_clients (ns) 2881 for_all_clients (ns)
2911 ns->anims_sent.reset (); 2882 ns->anims_sent.reset ();
2912 2883
2913MODULE = cf PACKAGE = cf::object::freezer 2884MODULE = cf PACKAGE = cf::object::freezer
2914 2885
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2886INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2916 2887
2917SV * 2888SV *
2918new (char *klass) 2889new (char *klass)
2919 CODE: 2890 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2891 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2927 sv_to (sv, self); 2898 sv_to (sv, self);
2928 delete self; 2899 delete self;
2929 2900
2930MODULE = cf PACKAGE = cf::object::thawer 2901MODULE = cf PACKAGE = cf::object::thawer
2931 2902
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2903INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2904
2905bool
2906errors_are_fatal (bool fatal)
2907 CODE:
2908 RETVAL = object_thawer::errors_are_fatal;
2909 object_thawer::errors_are_fatal = fatal;
2910 OUTPUT:
2911 RETVAL
2933 2912
2934SV * 2913SV *
2935new_from_file (char *klass, octet_string path) 2914new_from_file (char *klass, octet_string path)
2936 CODE: 2915 CODE:
2937 object_thawer *f = new object_thawer (path); 2916 object_thawer *f = new object_thawer (path);
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2942 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964 2943
2965 self->skip (); 2944 self->skip ();
2966 } 2945 }
2967 2946
2947MODULE = cf PACKAGE = cf::treasurelist
2948
2949# quick hack, because I didn't want to implement accessors for treasurelist.
2950# this asks for even more autogen, actually.
2951
2952void
2953expand (treasurelist *list)
2954 PPCODE:
2955 EXTEND (SP, 3);
2956 PUSHs (sv_2mortal (to_sv (list->name)));
2957 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2958 AV *av = newAV ();
2959 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2960 for (treasure *item = list->items; item; item = item->next)
2961 {
2962 AV *iav = newAV ();
2963 av_push (av, newRV_noinc ((SV *)iav));
2964
2965 av_extend (iav, 7);
2966 av_push (iav, to_sv (item->item));
2967 av_push (iav, to_sv (item->name));
2968 av_push (iav, to_sv (item->change_arch.name));
2969 av_push (iav, to_sv (item->change_arch.title));
2970 av_push (iav, to_sv (item->change_arch.slaying));
2971 av_push (iav, to_sv (item->chance));
2972 av_push (iav, to_sv (item->nrof));
2973 av_push (iav, to_sv (item->magic));
2974 }
2975
2976MODULE = cf PACKAGE = cf::layout
2977
2978INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2979

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