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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.316 by root, Thu Jan 8 04:35:05 2009 UTC vs.
Revision 1.425 by root, Wed Nov 14 06:21:39 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
70static int tick_inhibit; 67static int tick_inhibit;
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
76 74
77bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
79 77
80static HV 78static HV
86 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
98 *cv_cf_tick,
99 *cv_cf_match_match;
92 100
93#ifndef newSVpv_utf8 101#ifndef newSVpv_utf8
94static inline SV * 102static SV *
95newSVpv_utf8 (const char *s) 103newSVpv_utf8 (const char *s)
96{ 104{
97 if (!s) 105 if (!s)
98 return newSV (0); 106 return newSV (0);
99 107
102 return sv; 110 return sv;
103} 111}
104#endif 112#endif
105 113
106#ifndef newSVpvn_utf8 114#ifndef newSVpvn_utf8
107static inline SV * 115static SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{ 117{
110 if (!s) 118 if (!s)
111 return newSV (0); 119 return newSV (0);
112 120
116 SvUTF8_on (sv); 124 SvUTF8_on (sv);
117 125
118 return sv; 126 return sv;
119} 127}
120#endif 128#endif
129
130noinline utf8_string
131cfSvPVutf8_nolen (SV *sv)
132{
133 SvGETMAGIC (sv);
134
135 if (SvPOK (sv))
136 {
137 if (!SvUTF8 (sv))
138 sv_utf8_upgrade_nomg (sv);
139
140 return SvPVX (sv);
141 }
142
143 return SvPV_nolen (sv);
144}
121 145
122// helper cast function, returns super class * or 0 146// helper cast function, returns super class * or 0
123template<class super> 147template<class super>
124static super * 148static super *
125is_a (attachable *at) 149is_a (attachable *at)
202attachable::destroy () 226attachable::destroy ()
203{ 227{
204 if (destroyed ()) 228 if (destroyed ())
205 return; 229 return;
206 230
207 flags |= F_DESTROYED; 231 attachable_flags |= F_DESTROYED;
208 do_destroy (); 232 do_destroy ();
209 sever_self (); 233 sever_self ();
234}
235
236void
237attachable::do_delete ()
238{
239 delete this;
210} 240}
211 241
212void 242void
213attachable::check_mortals () 243attachable::check_mortals ()
214{ 244{
224 { 254 {
225 static int last_mortalcount; 255 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount) 256 if (mortals.size () != last_mortalcount)
227 { 257 {
228 last_mortalcount = mortals.size (); 258 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
230 263
231 if (0) 264 if (0)
232 { 265 {
233 for (int j = 0; j < mortals.size (); ++j)//D 266 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
235 fprintf (stderr, "\n");//D 269 fprintf (stderr, "\n");//D
236 } 270 }
237 } 271 }
238 } 272 }
239 273
259 } 293 }
260 else 294 else
261 { 295 {
262 mortals.erase (i); 296 mortals.erase (i);
263 obj->sever_self (); 297 obj->sever_self ();
264 delete obj; 298 obj->do_delete ();
265 } 299 }
266 } 300 }
267} 301}
268 302
269void 303void
286 320
287 attach = src.attach; 321 attach = src.attach;
288 return *this; 322 return *this;
289} 323}
290 324
325#if 0
291template<typename T> 326template<typename T>
292static bool 327static bool
293find_backref (void *ptr, T *obj) 328find_backref (void *ptr, T *obj)
294{ 329{
295 char *s = (char *)obj; 330 char *s = (char *)obj;
303 338
304 return false; 339 return false;
305} 340}
306 341
307// for debugging, find "live" objects containing this ptr 342// for debugging, find "live" objects containing this ptr
308void 343static void
309find_backref (void *ptr) 344find_backref (void *ptr)
310{ 345{
311 for_all_objects (op) 346 for_all_objects (op)
312 if (find_backref (ptr, op)) 347 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 348 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 352 fprintf (stderr, "P %p\n", pl);
318 353
319 for_all_clients (ns) 354 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 355 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 356 fprintf (stderr, "C %p\n", ns);
322
323} 357}
358#endif
324 359
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 361
327static SV * 362static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 363newSVptr (void *ptr, HV *stash, HV *hv)
329{ 364{
330 SV *sv;
331
332 if (!ptr) 365 if (!ptr)
333 return newSV (0); 366 return newSV (0);
334 367
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
370}
371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
337} 376}
338 377
339static int 378static int
340attachable_free (pTHX_ SV *sv, MAGIC *mg) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{ 380{
353 return 0; 392 return 0;
354} 393}
355 394
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357 396
358static SV * 397static SV * noinline
359newSVattachable (attachable *obj, HV *stash) 398newSVattachable (attachable *obj, HV *stash)
360{ 399{
361 if (!obj) 400 if (!obj)
362 return newSV (0); 401 return newSV (0);
363 402
381 420
382 return sv; 421 return sv;
383 } 422 }
384} 423}
385 424
425#if 0 // unused
386static void 426static void
387clearSVptr (SV *sv) 427clearSVptr (SV *sv)
388{ 428{
389 if (SvROK (sv)) 429 if (SvROK (sv))
390 sv = SvRV (sv); 430 sv = SvRV (sv);
391 431
392 hv_clear ((HV *)sv); 432 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 433 sv_unmagic (sv, PERL_MAGIC_ext);
394} 434}
435#endif
436
437static long
438SvPTR_nc (SV *sv)
439{
440 sv = SvRV (sv);
441
442 // very important shortcut
443 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
444 return (long)SvMAGIC (sv)->mg_ptr;
445
446 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
447 return (long)mg->mg_ptr;
448
449 croak ("perl code used object, but C object is already destroyed, caught");
450}
395 451
396static long 452static long
397SvPTR (SV *sv, const char *klass) 453SvPTR (SV *sv, const char *klass)
398{ 454{
399 if (!sv_derived_from (sv, klass)) 455 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 456 croak ("object of type %s expected", klass);
401 457
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 458 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 459}
409 460
410static long noinline 461static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 462SvPTR_ornull (SV *sv, const char *klass)
412{ 463{
413 if (SvOK (sv)) 464 if (expect_false (!SvOK (sv))) return 0;
465
414 return SvPTR (sv, klass); 466 return SvPTR (sv, klass);
415 else
416 return 0;
417} 467}
418 468
469static long noinline
470SvPTR_ornull_client (SV *sv)
471{
472 if (expect_false (!SvOK (sv))) return 0;
473
474 if (!SvROK (sv)
475 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
476 && !sv_derived_from (sv, "cf::client")))
477 croak ("object of type cf::client expected");
478
479 return SvPTR_nc (sv);
480}
481
482static long noinline
483SvPTR_ornull_object (SV *sv)
484{
485 if (expect_false (!SvOK (sv))) return 0;
486
487 if (!SvROK (sv)
488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
491 && !sv_derived_from (sv, "cf::object")))
492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
507
508 return SvPTR_nc (sv);
509}
510
511static long noinline
512SvPTR_ornull_player (SV *sv)
513{
514 if (expect_false (!SvOK (sv))) return 0;
515
516 if (!SvROK (sv)
517 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
518 && !sv_derived_from (sv, "cf::player")))
519 croak ("object of type cf::player expected");
520
521 return SvPTR_nc (sv);
522}
523
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 524static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 525static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 526static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 527static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 528static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 529static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 531static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 532static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 533static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 534static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 535static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 537static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 538static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
443 551
444inline SV *to_sv (object & v) { return to_sv (&v); } 552static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 553static inline SV *to_sv (living & v) { return to_sv (&v); }
446 554
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 556static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 557
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 558static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 559
452inline SV *to_sv (dynbuf * v) 560static inline SV *to_sv (dynbuf * v)
453{ 561{
454 SV *sv = newSV (0); 562 SV *sv = newSV (0);
455 563
456 sv_upgrade (sv, SVt_PV); 564 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 565 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 569 *SvEND (sv) = 0;
462 570
463 return sv; 571 return sv;
464} 572}
465 573
466inline SV *to_sv (dynbuf_text * v) 574static inline SV *to_sv (dynbuf_text * v)
467{ 575{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 576 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 577 SvUTF8_on (sv);
470 return sv; 578 return sv;
471} 579}
472 580
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 581static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 582static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 588static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 589static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 590static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 609
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 612
504template<class T> 613template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 614static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 615
507template<int N> 616template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 617static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 618
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 619static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 620static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 621static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 622static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 623
515inline void sv_to (SV *sv, std::string &v) 624static inline void sv_to (SV *sv, std::string &v)
516{ 625{
517 STRLEN len; 626 STRLEN len;
518 char *data = SvPVbyte (sv, len); 627 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 628 v.assign (data, len);
520} 629}
521 630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
637}
638
522inline void sv_to (SV *sv, UUID &v) 639static inline void sv_to (SV *sv, UUID &v)
523{ 640{
524 if (!v.parse (SvPV_nolen (sv))) 641 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 642 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 643}
527 644
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 645static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 646
530static SV * 647static SV *
531newSVdt_va (va_list &ap, data_type type) 648newSVdt_va (va_list &ap, data_type type)
532{ 649{
533 SV *sv; 650 SV *sv;
613template<class type> 730template<class type>
614static void noinline 731static void noinline
615cf_obj_to (SV *arg, type &var) 732cf_obj_to (SV *arg, type &var)
616{ 733{
617 sv_to (arg, var); 734 sv_to (arg, var);
618 if (!var) 735 if (expect_false (!var))
619 croak ("must not pass invalid/null cf_obj here"); 736 croak ("must not pass invalid/null cf_obj here");
620} 737}
621 738
622template<class object> 739template<class object>
623static void noinline 740static void noinline
624cf_obj_ornull_to (SV *arg, object *&var) 741cf_obj_ornull_to (SV *arg, object *&var)
625{ 742{
626 if (SvOK (arg)) 743 if (SvOK (arg))
627 { 744 {
628 sv_to (arg, var); 745 sv_to (arg, var);
629 if (!var) 746 if (expect_false (!var))
630 croak ("unable to convert perl object to C++ object"); 747 croak ("unable to convert perl object to C++ object");
631 } 748 }
632 else 749 else
633 var = 0; 750 var = 0;
634} 751}
635 752
636////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 753//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637 754
638SV * 755static SV *
639registry (attachable *ext) 756registry (attachable *ext)
640{ 757{
641 if (!ext->cb) 758 if (!ext->cb)
642 ext->cb = newAV (); 759 ext->cb = newAV ();
643 760
669 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
670 } 787 }
671 788
672 eval_pv ( 789 eval_pv (
673 "#line 1 'cfperl init'\n" 790 "#line 1 'cfperl init'\n"
674 "use EV ();\n" 791 "use EV ();\n" // required by bootstrap
675 "use Coro ();\n" 792 "use Coro ();\n" // required by bootstrap
676 "cf->bootstrap;\n" 793 "cf->bootstrap;\n" // required for cf::datadir
677 "unshift @INC, cf::datadir ();\n" 794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
678 "require cf;\n", 795 "require cf;\n",
679 0 796 0
680 ); 797 );
681 798
682 if (SvTRUE (ERRSV)) 799 if (SvTRUE (ERRSV))
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1036 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 } 1037 }
921 1038
922 va_end (ap); 1039 va_end (ap);
923 1040
924 CALL_CALL ("cf::do_invoke", G_SCALAR); 1041 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
925 count = count > 0 ? POPi : 0; 1042 count = count > 0 ? POPi : 0;
926 1043
927 CALL_END; 1044 CALL_END;
928 1045
929 return count; 1046 return count;
930} 1047}
931 1048
932SV * 1049static SV *
933cfperl_result (int idx) 1050cfperl_result (int idx)
934{ 1051{
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1052 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av) 1053 if (!av)
937 return &PL_sv_undef; 1054 return &PL_sv_undef;
970 1087
971 dSP; 1088 dSP;
972 1089
973 PUSHMARK (SP); 1090 PUSHMARK (SP);
974 PUTBACK; 1091 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID); 1092 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
976 1093
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1094 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978} 1095}
979 1096
980void 1097void
1003 CALL_CALL ("ext::books::make_book", G_VOID); 1120 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END; 1121 CALL_END;
1005} 1122}
1006 1123
1007void 1124void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1125cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1009{ 1126{
1010 CALL_BEGIN (4); 1127 CALL_BEGIN (4);
1011 CALL_ARG (ns); 1128 CALL_ARG (ns);
1012 CALL_ARG (type); 1129 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg)); 1130 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color); 1131 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID); 1132 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1016 CALL_END; 1133 CALL_END;
1017} 1134}
1018 1135
1019int 1136int
1020cfperl_can_merge (object *ob1, object *ob2) 1137cfperl_can_merge (object *ob1, object *ob2)
1022 int can; 1139 int can;
1023 1140
1024 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
1025 CALL_ARG (ob1); 1142 CALL_ARG (ob1);
1026 CALL_ARG (ob2); 1143 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR); 1144 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1028 can = count && SvTRUE (TOPs); 1145 can = count && SvTRUE (TOPs);
1029 CALL_END; 1146 CALL_END;
1030 1147
1031 return can; 1148 return can;
1032} 1149}
1033 1150
1034void 1151void
1035cfperl_mapscript_activate (object *ob, bool state, object *activator, object *originator) 1152cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{ 1153{
1037 CALL_BEGIN (4); 1154 CALL_BEGIN (4);
1038 CALL_ARG (ob); 1155 CALL_ARG (ob);
1039 CALL_ARG (state); 1156 CALL_ARG (state);
1040 CALL_ARG (activator); 1157 CALL_ARG (activator);
1041 CALL_ARG (originator); 1158 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID); 1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END; 1160 CALL_END;
1044} 1161}
1045 1162
1163void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1164{
1165 CALL_BEGIN (3);
1166 CALL_ARG (ns);
1167 CALL_ARG (set);
1168 CALL_ARG (idx);
1169 CALL_ARG (pri);
1170 CALL_CALL (cv_cf_ix, G_VOID);
1171 CALL_END;
1172}
1173
1046player * 1174player *
1047player::find (const char *name) 1175player::find (const_utf8_string name)
1048{ 1176{
1049 CALL_BEGIN (1); 1177 CALL_BEGIN (1);
1050 CALL_ARG (name); 1178 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR); 1179 CALL_CALL ("cf::player::find", G_SCALAR);
1052 1180
1057 1185
1058 return retval; 1186 return retval;
1059} 1187}
1060 1188
1061maptile * 1189maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty) 1190find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1063{ 1191{
1064 CALL_BEGIN (3); 1192 CALL_BEGIN (4);
1065 CALL_ARG (dirname); 1193 CALL_ARG (dirname);
1066 CALL_ARG (stylename); 1194 CALL_ARG (stylename);
1067 CALL_ARG (difficulty); 1195 CALL_ARG (difficulty);
1196 CALL_ARG (recurse);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1197 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069 1198
1070 maptile *retval = 0; 1199 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval); 1200 if (count) sv_to (POPs, retval);
1072 1201
1074 1203
1075 return retval; 1204 return retval;
1076} 1205}
1077 1206
1078maptile * 1207maptile *
1079maptile::find_sync (const char *path, maptile *origin) 1208maptile::find_sync (const_utf8_string path, maptile *origin)
1080{ 1209{
1081 CALL_BEGIN (2); 1210 CALL_BEGIN (2);
1082 CALL_ARG (path); 1211 CALL_ARG (path);
1083 CALL_ARG (origin); 1212 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1213 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1090 1219
1091 return retval; 1220 return retval;
1092} 1221}
1093 1222
1094maptile * 1223maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load) 1224maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1096{ 1225{
1097 CALL_BEGIN (3); 1226 CALL_BEGIN (3);
1098 CALL_ARG (path); 1227 CALL_ARG (path);
1099 CALL_ARG (origin); 1228 CALL_ARG (origin);
1100 CALL_ARG (load); 1229 CALL_ARG (load);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1258 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END; 1259 CALL_END;
1131} 1260}
1132 1261
1133void 1262void
1134object::player_goto (const char *path, int x, int y) 1263object::player_goto (const_utf8_string path, int x, int y)
1135{ 1264{
1136 if (type != PLAYER) 1265 if (type != PLAYER)
1137 return; 1266 return;
1138 1267
1139 CALL_BEGIN (4); 1268 CALL_BEGIN (4);
1143 CALL_ARG (y); 1272 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID); 1273 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END; 1274 CALL_END;
1146} 1275}
1147 1276
1148const char * 1277const_utf8_string
1149object::ref () const 1278object::ref () const
1150{ 1279{
1151 if (type == PLAYER) 1280 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1281 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else 1282 else
1283 // TODO: should be able to save references within the same map, at least
1154 return 0; 1284 return 0;
1155} 1285}
1156 1286
1157object * 1287object *
1158object::deref (const char *ref) 1288object::deref (const_utf8_string ref)
1159{ 1289{
1160 object *retval = 0; 1290 object *retval = 0;
1161 1291
1162 if (ref) 1292 if (ref)
1163 { 1293 {
1173 1303
1174 return retval; 1304 return retval;
1175} 1305}
1176 1306
1177void 1307void
1178log_backtrace (const char *msg) 1308log_backtrace (const_utf8_string msg)
1179{ 1309{
1180#if HAVE_BACKTRACE 1310#if HAVE_BACKTRACE
1181 void *addr [20]; 1311 void *addr [20];
1182 int size = backtrace (addr, 20); 1312 int size = backtrace (addr, 20);
1183 1313
1188 CALL_CALL ("cf::_log_backtrace", G_VOID); 1318 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END; 1319 CALL_END;
1190#endif 1320#endif
1191} 1321}
1192 1322
1323bool
1324is_match_expr (const_utf8_string expr)
1325{
1326 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1327}
1328
1329bool
1330match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1331{
1332 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1333 expr += sizeof ("match ") - 1;
1334
1335 CALL_BEGIN (5);
1336 CALL_ARG (expr);
1337 CALL_ARG (ob);
1338 CALL_ARG (self);
1339 CALL_ARG (source);
1340 CALL_ARG (originator);
1341 CALL_CALL (cv_cf_match_match, G_SCALAR);
1342
1343 bool matched = count && SvTRUE (TOPs);
1344
1345 CALL_END;
1346
1347 return matched;
1348}
1349
1350object *
1351match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1352{
1353 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1354 expr += sizeof ("match ") - 1;
1355
1356 CALL_BEGIN (5);
1357 CALL_ARG (expr);
1358 CALL_ARG (ob);
1359 CALL_ARG (self);
1360 CALL_ARG (source);
1361 CALL_ARG (originator);
1362 CALL_CALL (cv_cf_match_match, G_ARRAY);
1363
1364 object *one = 0;
1365
1366 if (count)
1367 sv_to (TOPs, one);
1368
1369 CALL_END;
1370
1371 return one;
1372}
1373
1193///////////////////////////////////////////////////////////////////////////// 1374/////////////////////////////////////////////////////////////////////////////
1194 1375
1195struct EVAPI *evapi::GEVAPI; 1376struct EVAPI *evapi::GEVAPI;
1196struct CoroAPI *coroapi::GCoroAPI; 1377struct CoroAPI *coroapi::GCoroAPI;
1197 1378
1229 if (active) start (); 1410 if (active) start ();
1230 } 1411 }
1231} 1412}
1232 1413
1233static void 1414static void
1234_connect_to_perl () 1415_connect_to_perl_1 ()
1235{ 1416{
1236 stash_cf = gv_stashpv ("cf", 1); 1417 stash_cf = gv_stashpv ("cf", 1);
1237 1418
1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1419 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1420 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1424 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1425 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1426 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1427 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1428 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1429 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1430 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1248 1431
1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1432 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1433 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1434 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1435 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1436 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1253 1437
1254 cb_global = get_av ("cf::CB_GLOBAL", 1); 1438 cb_global = get_av ("cf::CB_GLOBAL", 1);
1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1439 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1256 cb_object = get_av ("cf::CB_OBJECT", 1); 1440 cb_object = get_av ("cf::CB_OBJECT", 1);
1257 cb_player = get_av ("cf::CB_PLAYER", 1); 1441 cb_player = get_av ("cf::CB_PLAYER", 1);
1258 cb_client = get_av ("cf::CB_CLIENT", 1); 1442 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 cb_type = get_av ("cf::CB_TYPE" , 1); 1443 cb_type = get_av ("cf::CB_TYPE" , 1);
1260 cb_map = get_av ("cf::CB_MAP" , 1); 1444 cb_map = get_av ("cf::CB_MAP" , 1);
1261} 1445}
1262 1446
1447static void
1448_connect_to_perl_2 ()
1449{
1450 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1451 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1452 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1453 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1454 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1455 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1456}
1457
1263MODULE = cf PACKAGE = cf PREFIX = cf_ 1458MODULE = cf PACKAGE = cf PREFIX = cf_
1264 1459
1265BOOT: 1460BOOT:
1266{ 1461{
1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1462 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1463 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1269 1464
1270 _connect_to_perl (); 1465 _connect_to_perl_1 ();
1271 1466
1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1467 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
1282 1468
1283 static const struct { 1469 static const struct {
1284 const char *name; 1470 const char *name;
1285 IV iv; 1471 IV iv;
1286 } *civ, const_iv[] = { 1472 } *civ, const_iv[] = {
1287# define const_iv(name) { # name, (IV)name }, 1473# define const_iv(name) { # name, (IV)name },
1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1474# include "const_iv.h"
1289 const_iv (logBacktrace) 1475# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1290 1476# include "attackinc.h"
1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1477# undef def
1478# define def(uc, flags) const_iv (SK_ ## uc)
1479# include "skillinc.h"
1480# undef def
1481# define def(name, use, nonuse) const_iv (body_ ## name)
1482# include "slotinc.h"
1483# undef def
1292 1484
1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1485 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1294 1486
1295 const_iv (MAX_TIME) 1487 const_iv (MAX_TIME)
1296 const_iv (MAXSOCKBUF) 1488 const_iv (MAXSOCKBUF)
1297 1489
1298 const_iv (NUM_BODY_LOCATIONS)
1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1303 const_iv (body_wrist) const_iv (body_waist)
1304
1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1334
1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1336
1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1339
1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1347
1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1350 const_iv (WEAP_BLUD)
1351
1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1490 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1491 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388 1492
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1493 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1390
1391 const_iv (SP_RAISE_DEAD)
1392 const_iv (SP_RUNE)
1393 const_iv (SP_MAKE_MARK)
1394 const_iv (SP_BOLT)
1395 const_iv (SP_BULLET)
1396 const_iv (SP_EXPLOSION)
1397 const_iv (SP_CONE)
1398 const_iv (SP_BOMB)
1399 const_iv (SP_WONDER)
1400 const_iv (SP_SMITE)
1401 const_iv (SP_MAGIC_MISSILE)
1402 const_iv (SP_SUMMON_GOLEM)
1403 const_iv (SP_DIMENSION_DOOR)
1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1409 const_iv (SP_INVISIBLE)
1410 const_iv (SP_PROBE)
1411 const_iv (SP_HEALING)
1412 const_iv (SP_CREATE_FOOD)
1413 const_iv (SP_EARTH_TO_DUST)
1414 const_iv (SP_CHANGE_ABILITY)
1415 const_iv (SP_BLESS)
1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1428 const_iv (SP_DISPEL_RUNE)
1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439 1494
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1495 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1496 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1442 const_iv (F_LOCKED) 1497 const_iv (F_LOCKED)
1443 1498
1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1445
1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1448 1501
1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1450
1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1453
1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1456
1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1458
1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1463 1503
1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1504 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1505 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1466 1506
1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1477 const_iv (SK_POISON_NAIL)
1478
1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1485
1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1487
1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1495
1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1497 const_iv (MAP_INACTIVE)
1498
1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1507 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1508 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1501 1509
1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1503
1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1510 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1505 1511
1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1507
1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1509
1510 // random map generator
1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1513
1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517
1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1520
1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1526 }; 1513 };
1527 1514
1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1530 1517
1531 static const struct { 1518 static const struct {
1532 const char *name; 1519 const char *name;
1533 int skip; 1520 int skip;
1539# undef def 1526# undef def
1540 }; 1527 };
1541 1528
1542 AV *av = get_av ("cf::EVENT", 1); 1529 AV *av = get_av ("cf::EVENT", 1);
1543 1530
1544 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1531 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1545 { 1532 {
1546 AV *event = newAV (); 1533 AV *event = newAV ();
1547 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1548 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1551 } 1538 }
1539
1540 // used by autogenerated BOOT sections from genacc
1541 av_reflect = get_av ("cf::REFLECT", 1);
1552} 1542}
1553 1543
1554void _gv_clear (SV *gv) 1544void _gv_clear (SV *gv)
1555 CODE: 1545 CODE:
1556 assert (SvTYPE (gv) == SVt_PVGV); 1546 assert (SvTYPE (gv) == SVt_PVGV);
1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1547# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1548 SvREFCNT_inc (gv);
1558 f (GvGP (gv)->gp_form); 1549 f (GvGP (gv)->gp_form);
1559 f (GvGP (gv)->gp_io); 1550 f (GvGP (gv)->gp_io);
1560 f (GvGP (gv)->gp_sv); 1551 f (GvGP (gv)->gp_sv);
1561 f (GvGP (gv)->gp_av); 1552 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv); 1553 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv); 1554 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0; 1555 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv); 1556 GvMULTI_off (gv);
1557 SvREFCNT_dec (gv);
1566# undef f 1558# undef f
1567 1559
1568void _connect_to_perl () 1560void _connect_to_perl_1 ()
1561
1562void _connect_to_perl_2 ()
1569 1563
1570void _recalc_want () 1564void _recalc_want ()
1571 1565
1572# not used by default anymore 1566# not used by default anymore
1573void _global_reattach () 1567void _global_reattach ()
1579 1573
1580 for_all_objects (op) 1574 for_all_objects (op)
1581 op->reattach (); 1575 op->reattach ();
1582} 1576}
1583 1577
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1600 {
1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1602 {
1603 char *val = SvPVX (*val_sv);
1604
1605 if (val [0] == data [0]
1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim () 1578void init_anim ()
1627 1579
1628void init_globals () 1580void init_globals ()
1629 1581
1630void init_experience ()
1631
1632void init_attackmess () 1582void init_attackmess ()
1633 1583
1634void init_dynamic () 1584void init_dynamic ()
1635 1585
1636void load_settings () 1586void load_settings ()
1637 1587
1588void _reload_exp_table ()
1589
1638void load_materials () 1590void _reload_materials ()
1639 1591
1640void init_uuid () 1592void init_uuid ()
1641 CODE: 1593 CODE:
1642 UUID::init (); 1594 UUID::init ();
1643 1595
1644void init_signals () 1596void init_signals ()
1645
1646void init_commands ()
1647 1597
1648void init_skills () 1598void init_skills ()
1649 1599
1650void init_beforeplay () 1600void init_beforeplay ()
1651 1601
1678 { 1628 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher); 1629 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede (); 1630 coroapi::cede ();
1681 } 1631 }
1682 1632
1683void server_tick () 1633void one_tick ()
1684 CODE: 1634 CODE:
1685{ 1635{
1636 ev_now_update (EV_DEFAULT);
1686 NOW = ev_now (EV_DEFAULT); 1637 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1638 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1639 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime); 1640 runtime = SvNVX (sv_runtime);
1690 1641
1642 one_tick ();
1643
1691 server_tick (); 1644 ++server_tick;
1645 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1692 1646
1693 NOW = ev_time (); 1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1650
1695 runtime += TICK; 1651 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1697} 1653}
1698 1654
1699NV floor (NV x) 1655NV floor (NV x)
1703NV rndm (...) 1659NV rndm (...)
1704 ALIAS: 1660 ALIAS:
1705 rmg_rndm = 1 1661 rmg_rndm = 1
1706 CODE: 1662 CODE:
1707{ 1663{
1708 rand_gen &gen = ix ? rmg_rndm : rndm; 1664 rand_gen &gen = ix ? rmg_rndm : rndm;
1709 switch (items) 1665 switch (items)
1710 { 1666 {
1711 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1712 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1714 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1715 } 1671 }
1716} 1672}
1717 OUTPUT: 1673 OUTPUT:
1718 RETVAL 1674 RETVAL
1719 1675
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE: 1683 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT: 1685 OUTPUT:
1730 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1731 1689
1732void weaken (...) 1690void weaken (...)
1733 PROTOTYPE: @ 1691 PROTOTYPE: @
1734 CODE: 1692 CODE:
1735 while (items > 0) 1693 while (items > 0)
1736 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1737 1695
1738void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1739log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1740 1701
1741void
1742LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1743 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1744 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1745 1705
1746octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1747 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1794 1754
1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT: 1756 INIT:
1797#if __GLIBC__ 1757#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024); 1758 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1762 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif 1763#endif
1803 1764
1804int munlockall () 1765int munlockall ()
1805 1766
1806#endif 1767#endif
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1793 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count))); 1794 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount))); 1795 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835} 1796}
1836 1797
1837int find_animation (utf8_string text)
1838 PROTOTYPE: $
1839
1840int random_roll (int min, int max, object *op, int goodbad); 1798int random_roll (int min, int max, object *op, int goodbad);
1841 1799
1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1800const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1843 1801
1844int
1845exp_to_level (val64 exp) 1802int exp_to_level (val64 exp)
1803
1804val64 level_to_min_exp (int level)
1805
1806const_utf8_string
1807spellpathnames (int idx)
1808 CODE:
1809 RETVAL = spellpathnames [idx];
1810 OUTPUT: RETVAL
1811
1812SV *
1813attacktype_name (int atnr)
1846 CODE: 1814 CODE:
1847{ 1815 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1848 int i = 0; 1816 ? newSVpv (attacktype_name [atnr], 0)
1849 1817 : &PL_sv_undef;
1850 RETVAL = settings.max_level;
1851
1852 for (i = 1; i <= settings.max_level; i++)
1853 {
1854 if (levels[i] > exp)
1855 {
1856 RETVAL = i - 1;
1857 break;
1858 }
1859 }
1860}
1861 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1862 1819
1863val64
1864level_to_min_exp (int level)
1865 CODE:
1866 if (level > settings.max_level)
1867 RETVAL = levels[settings.max_level];
1868 else if (level < 1)
1869 RETVAL = 0;
1870 else
1871 RETVAL = levels[level];
1872 OUTPUT: RETVAL
1873
1874SV * 1820SV *
1875resistance_to_string (int atnr) 1821attacktype_desc (int atnr)
1876 CODE: 1822 CODE:
1877 if (atnr >= 0 && atnr < NROFATTACKS) 1823 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1824 ? newSVpv (attacktype_desc [atnr], 0)
1825 : &PL_sv_undef;
1826 OUTPUT: RETVAL
1827
1828SV *
1829resist_plus (int atnr)
1830 CODE:
1831 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1878 RETVAL = newSVpv (resist_plus[atnr], 0); 1832 ? newSVpv (resist_plus [atnr], 0)
1879 else 1833 : &PL_sv_undef;
1880 XSRETURN_UNDEF; 1834 OUTPUT: RETVAL
1835
1836SV *
1837change_resist_msg (int atnr)
1838 CODE:
1839 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1840 ? newSVpv (change_resist_msg [atnr], 0)
1841 : &PL_sv_undef;
1881 OUTPUT: RETVAL 1842 OUTPUT: RETVAL
1882 1843
1883UUID 1844UUID
1884uuid_cur () 1845uuid_cur ()
1885 CODE: 1846 CODE:
1926load_resource_file_ (octet_string filename) 1887load_resource_file_ (octet_string filename)
1927 1888
1928void 1889void
1929fix_weight () 1890fix_weight ()
1930 1891
1892utf8_string
1893expand_cfpod (int hintmode, int gender, const_utf8_string cfpod)
1894 PPCODE:
1895 XPUSHs (to_sv (player::expand_cfpod (hintmode, gender, cfpod)));
1896
1931MODULE = cf PACKAGE = cf::attachable 1897MODULE = cf PACKAGE = cf::attachable
1932 1898
1933int 1899int
1934valid (SV *obj) 1900valid (SV *obj)
1935 CODE: 1901 CODE:
1936 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1902 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1937 OUTPUT: 1903 OUTPUT:
1938 RETVAL 1904 RETVAL
1939 1905
1906bool should_invoke (attachable *obj, int event)
1907 CODE:
1908 RETVAL = obj->should_invoke ((event_type)event);
1909 OUTPUT: RETVAL
1910
1940void 1911void
1941debug_trace (attachable *obj, bool on = true) 1912debug_trace (attachable *obj, bool on = true)
1942 CODE: 1913 CODE:
1943 obj->flags &= ~attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1944 if (on) 1915 if (on)
1945 obj->flags |= attachable::F_DEBUG_TRACE; 1916 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1946 1917
1947int mortals_size () 1918int mortals_size ()
1948 CODE: 1919 CODE:
1949 RETVAL = attachable::mortals.size (); 1920 RETVAL = attachable::mortals.size ();
1950 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
1952#object *mortals (U32 index) 1923#object *mortals (U32 index)
1953# CODE: 1924# CODE:
1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1955# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
1956 1927
1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1958 1929
1959MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1960 1931
1961int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1962 CODE: 1933 CODE:
1966 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1967 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1968 1939
1969MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1970 1941
1971INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1972 1943
1973int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1974 CODE: 1945 CODE:
1975 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1976 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2003int mortals_size () 1974int mortals_size ()
2004 CODE: 1975 CODE:
2005 RETVAL = attachable::mortals.size (); 1976 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
2007 1978
2008const char *slot_use_name (U32 slot) 1979const_utf8_string slot_name (U32 slot)
2009 ALIAS: 1980 ALIAS:
1981 slot_name = 0
1982 slot_use_name = 1
2010 slot_nonuse_name = 1 1983 slot_nonuse_name = 2
2011 CODE: 1984 CODE:
2012{ 1985{
2013 if (slot >= NUM_BODY_LOCATIONS) 1986 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range"); 1987 croak ("body slot index out of range");
2015 1988
2016 switch (ix) 1989 switch (ix)
2017 { 1990 {
1991 case 0: RETVAL = body_locations[slot].name ; break;
2018 case 0: RETVAL = body_locations[slot].use_name; break; 1992 case 1: RETVAL = body_locations[slot].use_name ; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1993 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2020 } 1994 }
2021} 1995}
2022 OUTPUT: 1996 OUTPUT:
2023 RETVAL 1997 RETVAL
2024 1998
2069 OUTPUT: 2043 OUTPUT:
2070 RETVAL 2044 RETVAL
2071 2045
2072object *find_best_object_match (object *op, utf8_string match) 2046object *find_best_object_match (object *op, utf8_string match)
2073 2047
2074object *find_marked_object (object *op)
2075
2076int need_identify (object *obj);
2077
2078int apply_shop_mat (object *shop_mat, object *op); 2048int apply_shop_mat (object *shop_mat, object *op);
2079 2049
2080int move (object *op, int dir, object *originator = op) 2050int move (object *op, int dir, object *originator = op)
2081 CODE: 2051 CODE:
2082 RETVAL = move_ob (op, dir, originator); 2052 RETVAL = op->move (dir, originator);
2083 OUTPUT: 2053 OUTPUT:
2084 RETVAL 2054 RETVAL
2085 2055
2086void apply (object *applier, object *applied, int flags = 0)
2087 CODE:
2088 manual_apply (applied, applier, flags);
2089
2090void apply_below (object *op) 2056void apply_below (object *op)
2091 CODE: 2057 CODE:
2092 player_apply_below (op); 2058 player_apply_below (op);
2093 2059
2094int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2060int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2061
2062int casting_level (object *caster, object *spell)
2095 2063
2096int pay_item (object *op, object *buyer) 2064int pay_item (object *op, object *buyer)
2097 CODE: 2065 CODE:
2098 RETVAL = pay_for_item (op, buyer); 2066 RETVAL = pay_for_item (op, buyer);
2099 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
2136 2104
2137void pick_up (object *who, object *op) 2105void pick_up (object *who, object *op)
2138 2106
2139void update_object (object *op, int action) 2107void update_object (object *op, int action)
2140 2108
2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2109void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2142 2110
2143void player_lvl_adj (object *who, object *skill = 0) 2111void player_lvl_adj (object *who, object *skill = 0)
2144 2112
2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2113int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2146 2114
2147int calc_skill_exp (object *who, object *op, object *skill); 2115int calc_skill_exp (object *who, object *op, object *skill)
2148 2116
2149void push_button (object *op, object *originator); 2117void push_button (object *op, object *originator)
2150 2118
2151void use_trigger (object *op, object *originator); 2119void use_trigger (object *op, object *originator)
2152 2120
2153void handle_apply_yield (object *op); 2121void handle_apply_yield (object *op)
2154 2122
2123int convert_item (object *item, object *converter)
2124
2125void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2155 2126
2156MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2127MODULE = cf PACKAGE = cf::object PREFIX = cf_
2157
2158# no clean way to get an object from an archetype - stupid idiotic
2159# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2160 2128
2161object *new (utf8_string archetype = 0) 2129object *new (utf8_string archetype = 0)
2162 PROTOTYPE: ;$ 2130 PROTOTYPE: ;$
2163 CODE: 2131 CODE:
2164 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2132 RETVAL = archetype
2133 ? archetype::get (archetype)
2134 : object::create ();
2165 OUTPUT: 2135 OUTPUT:
2166 RETVAL 2136 RETVAL
2167 2137
2138object *generate (utf8_string arch, object *creator)
2139 CODE:
2140 object *obj = archetype::get (arch);
2141 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2142 RETVAL = obj;
2143 OUTPUT:
2144 RETVAL
2145
2168object *find_object (U32 tag) 2146object *find_object (U32 tag)
2147
2148object *find_object_uuid (UUID i)
2169 2149
2170# TODO: nuke 2150# TODO: nuke
2171object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2151object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2172 PROTOTYPE: $$$$$$ 2152 PROTOTYPE: $$$$$$
2173 CODE: 2153 CODE:
2174{ 2154{
2175 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2155 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2156
2157 if (RETVAL->destroyed ())
2158 RETVAL = 0;
2176} 2159}
2160 OUTPUT:
2161 RETVAL
2177 2162
2178shstr 2163shstr
2179object::kv_get (shstr key) 2164object::kv_get (shstr key)
2165 CODE:
2166 RETVAL = THIS->kv.get (key);
2167 OUTPUT:
2168 RETVAL
2180 2169
2181void 2170void
2182object::kv_del (shstr key) 2171object::kv_del (shstr key)
2172 CODE:
2173 THIS->kv.del (key);
2183 2174
2184void 2175void
2185object::kv_set (shstr key, shstr value) 2176object::kv_set (shstr key, shstr value)
2177 CODE:
2178 THIS->kv.set (key, value);
2186 2179
2187object *get_nearest_player (object *ob) 2180object *get_nearest_player (object *ob)
2188 ALIAS: nearest_player = 0 2181 ALIAS: nearest_player = 0
2189 PREINIT: 2182 PREINIT:
2190 extern object *get_nearest_player (object *); 2183 extern object *get_nearest_player (object *);
2193 PROTOTYPE: $$;$ 2186 PROTOTYPE: $$;$
2194 PPCODE: 2187 PPCODE:
2195{ 2188{
2196 rv_vector rv; 2189 rv_vector rv;
2197 2190
2198 PUTBACK;
2199 get_rangevector (ob, other, &rv, flags); 2191 get_rangevector (ob, other, &rv, flags);
2200 SPAGAIN;
2201 2192
2202 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
2203 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2204 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2205 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2206 PUSHs (newSViv (rv.direction)); 2197 PUSHs (sv_2mortal (newSViv (rv.direction)));
2207 PUSHs (to_sv (rv.part)); 2198 PUSHs (sv_2mortal (to_sv (rv.part)));
2208} 2199}
2209 2200
2210bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
2211 CODE: 2202 CODE:
2212 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
2232 RETVAL = op->contr; 2223 RETVAL = op->contr;
2233 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2234 2225
2235bool move_player (object *op, int dir) 2226bool move_player (object *op, int dir)
2236 2227
2237void check_score (object *op)
2238
2239void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2228void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2240 CODE: 2229 CODE:
2241 new_draw_info (flags, 0, op, txt); 2230 new_draw_info (flags, 0, op, txt);
2242 2231
2243void kill_player (object *op) 2232void kill_player (object *op)
2255int command_arrest (object *op, utf8_string params) 2244int command_arrest (object *op, utf8_string params)
2256 2245
2257 2246
2258MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2247MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2259 2248
2260INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2249INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2261 2250
2262int invoke (player *pl, int event, ...) 2251int invoke (player *pl, int event, ...)
2263 CODE: 2252 CODE:
2264 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2253 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2265 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2254 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 if (op->tag) 2346 if (op->tag)
2358 XPUSHs (sv_2mortal (to_sv (op))); 2347 XPUSHs (sv_2mortal (to_sv (op)));
2359 } 2348 }
2360} 2349}
2361 2350
2362INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2351INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2363 2352
2364void 2353void
2365adjust_daylight () 2354adjust_daylight ()
2366 CODE: 2355 CODE:
2367 maptile::adjust_daylight (); 2356 maptile::adjust_daylight ();
2357
2358int
2359outdoor_darkness (int darkness = 0)
2360 CODE:
2361 RETVAL = maptile::outdoor_darkness;
2362 if (items)
2363 maptile::outdoor_darkness = darkness;
2364 OUTPUT:
2365 RETVAL
2368 2366
2369void 2367void
2370maptile::instantiate () 2368maptile::instantiate ()
2371 2369
2372maptile *new () 2370maptile *new ()
2388 if (pl->ob && pl->ob->map == THIS) 2386 if (pl->ob && pl->ob->map == THIS)
2389 PUSHs (sv_2mortal (to_sv (pl->ob))); 2387 PUSHs (sv_2mortal (to_sv (pl->ob)));
2390 } 2388 }
2391 2389
2392void 2390void
2391maptile::gen_quadmap (int x, int y, int z)
2392 CODE:
2393 gen_quadmap (THIS, x * 50, y * 50, z);
2394
2395void
2393maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2396maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2394 CODE: 2397 CODE:
2395{ 2398{
2396 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2399 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2397 croak ("maptile::add_underlay: palette must be arrayref"); 2400 croak ("maptile::add_underlay: palette must be arrayref");
2398 2401
2399 palette = SvRV (palette); 2402 palette = SvRV (palette);
2400 2403
2401 STRLEN idxlen; 2404 STRLEN idxlen;
2402 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2405 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2403 2406
2404 for (int x = 0; x < THIS->width; ++x) 2407 for (int x = 0; x < THIS->width; ++x)
2405 for (int y = 0; y < THIS->height; ++y) 2408 for (int y = 0; y < THIS->height; ++y)
2406 { 2409 {
2407 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2410 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2408 if (op->flag [FLAG_IS_FLOOR]) 2411 if (op->flag [FLAG_IS_FLOOR])
2409 goto skip_space; 2412 goto skip;
2410 2413
2411 { 2414 {
2412 int offs = offset + y * stride + x; 2415 int offs = offset + y * stride + x;
2416
2413 if (IN_RANGE_EXC (offs, 0, idxlen)) 2417 if (IN_RANGE_EXC (offs, 0, idxlen))
2414 { 2418 {
2415 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2419 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2416 { 2420 {
2417 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2421 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2418 ob->flag [FLAG_NO_MAP_SAVE] = true; 2422 ob->flag [FLAG_NO_MAP_SAVE] = true;
2419 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2423 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2420 2424
2421 if (ob->randomitems) 2425 if (ob->randomitems && !ob->above)
2422 { 2426 {
2423 if (!ob->above)
2424 {
2425 ob->create_treasure (ob->randomitems); 2427 ob->create_treasure (ob->randomitems);
2426 2428
2427 for (object *op = ob->above; op; op = op->above) 2429 for (object *op = ob->above; op; op = op->above)
2428 op->flag [FLAG_NO_MAP_SAVE] = true; 2430 op->flag [FLAG_NO_MAP_SAVE] = true;
2429 } 2431 // TODO: if this is a pickable object, then the item
2430 2432 // will at a bit weird - saving inside the player
2431 ob->randomitems = 0; 2433 // will clear the flag, but when the player drops
2434 // it without logging out, it keeps the flag.
2435 // nobody has reported this, but this can be rather
2436 // annoying on persistent maps.
2432 } 2437 }
2433 } 2438 }
2434 } 2439 }
2435 } 2440 }
2436
2437 skip_space: ; 2441 skip: ;
2438 } 2442 }
2439} 2443}
2440 2444
2441void 2445void
2442maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2446maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2446 croak ("maptile::set_regiondata: palette must be arrayref"); 2450 croak ("maptile::set_regiondata: palette must be arrayref");
2447 2451
2448 palette = SvRV (palette); 2452 palette = SvRV (palette);
2449 2453
2450 STRLEN idxlen; 2454 STRLEN idxlen;
2451 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2455 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2452 2456
2453 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2457 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2454 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2458 uint8 *regions = salloc<uint8_t> (THIS->size ());
2455 2459
2456 for (int i = av_len ((AV *)palette) + 1; i--; ) 2460 for (int i = av_len ((AV *)palette) + 1; i--; )
2457 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2461 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2458 2462
2459 for (int y = 0; y < THIS->height; ++y) 2463 for (int y = 0; y < THIS->height; ++y)
2460 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2464 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2461 2465
2462 sfree (THIS->regions, THIS->size ()); 2466 sfree (THIS->regions, THIS->size ());
2472 for (int x = 0; x < THIS->width; ++x) 2476 for (int x = 0; x < THIS->width; ++x)
2473 for (int y = 0; y < THIS->height; ++y) 2477 for (int y = 0; y < THIS->height; ++y)
2474 { 2478 {
2475 region *rgn = THIS->region (x, y); 2479 region *rgn = THIS->region (x, y);
2476 2480
2477 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2478 if (object *op = THIS->at (x, y).top) 2481 if (object *op = THIS->at (x, y).top)
2479 if (rgn->treasure && rndm () < rgn->treasure_density) 2482 if (rgn->treasure && rndm () < rgn->treasure_density)
2480 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2483 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2481 } 2484 }
2482 2485
2488 if (oblinkpt *obp = map->find_link (connection)) 2491 if (oblinkpt *obp = map->find_link (connection))
2489 for (objectlink *ol = obp->link; ol; ol = ol->next) 2492 for (objectlink *ol = obp->link; ol; ol = ol->next)
2490 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2493 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2491 2494
2492void 2495void
2493get_map_flags (maptile *map, int x, int y) 2496xy_normalise (maptile *map, int x, int y, int dir = 0)
2494 PPCODE: 2497 PPCODE:
2495{ 2498{
2496 maptile *nmap = 0; 2499 mapxy pos (map, x, y);
2497 I16 nx = 0, ny = 0; 2500 if (!pos.move (dir).normalise ())
2501 XSRETURN_EMPTY;
2498 2502
2499 PUTBACK;
2500 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2501 SPAGAIN;
2502
2503 EXTEND (SP, 4); 2503 EXTEND (SP, 3);
2504 PUSHs (sv_2mortal (newSViv (flags)));
2505
2506 if (GIMME_V == G_ARRAY)
2507 {
2508 PUSHs (sv_2mortal (to_sv (nmap))); 2504 PUSHs (sv_2mortal (to_sv (pos.m)));
2509 PUSHs (sv_2mortal (newSViv (nx))); 2505 PUSHs (sv_2mortal (to_sv (pos.x)));
2510 PUSHs (sv_2mortal (newSViv (ny))); 2506 PUSHs (sv_2mortal (to_sv (pos.y)));
2511 }
2512} 2507}
2513 2508
2514mapspace * 2509mapspace *
2515ms (maptile *map, unsigned int x, unsigned int y) 2510ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2516 PROTOTYPE: $$$ 2511 PROTOTYPE: $$$;$
2517 CODE: 2512 CODE:
2518{ 2513{
2519 maptile *nmap = 0; 2514 mapxy pos (map, x, y);
2520 I16 nx, ny; 2515 if (!pos.move (dir).normalise ())
2521
2522 PUTBACK;
2523 get_map_flags (map, &nmap, x, y, &nx, &ny);
2524 SPAGAIN;
2525
2526 if (!nmap)
2527 XSRETURN_UNDEF; 2516 XSRETURN_UNDEF;
2528 2517
2529 RETVAL = &nmap->at (nx, ny); 2518 RETVAL = &*pos;
2530} 2519}
2531 OUTPUT: 2520 OUTPUT:
2532 RETVAL 2521 RETVAL
2533 2522
2534void 2523void
2535at (maptile *map, unsigned int x, unsigned int y) 2524at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2536 PROTOTYPE: $$$ 2525 PROTOTYPE: $$$;$
2537 PPCODE: 2526 PPCODE:
2538{ 2527 mapxy pos (map, x, y);
2539 maptile *nmap = 0; 2528 if (pos.move (dir).normalise ())
2540 I16 nx, ny;
2541
2542 PUTBACK;
2543 get_map_flags (map, &nmap, x, y, &nx, &ny);
2544 SPAGAIN;
2545
2546 if (nmap)
2547 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2529 for (object *o = pos->bot; o; o = o->above)
2548 XPUSHs (sv_2mortal (to_sv (o))); 2530 XPUSHs (sv_2mortal (to_sv (o)));
2549}
2550 2531
2551SV * 2532SV *
2552bot_at (maptile *map, unsigned int x, unsigned int y) 2533bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2553 PROTOTYPE: $$$ 2534 PROTOTYPE: $$$;$
2554 ALIAS: 2535 ALIAS:
2555 top_at = 1 2536 top_at = 1
2556 flags_at = 2 2537 flags_at = 2
2557 light_at = 3 2538 light_at = 3
2558 move_block_at = 4 2539 move_block_at = 4
2559 move_slow_at = 5 2540 move_slow_at = 5
2560 move_on_at = 6 2541 move_on_at = 6
2561 move_off_at = 7 2542 move_off_at = 7
2562 CODE: 2543 CODE:
2563{ 2544{
2564 sint16 nx = x; 2545 mapxy pos (map, x, y);
2565 sint16 ny = y; 2546 if (!pos.move (dir).normalise ())
2566
2567 if (!xy_normalise (map, nx, ny))
2568 XSRETURN_UNDEF; 2547 XSRETURN_UNDEF;
2569 2548
2570 mapspace &ms = map->at (nx, ny); 2549 mapspace &ms = *pos;
2571 2550
2572 ms.update (); 2551 ms.update ();
2573 2552
2574 switch (ix) 2553 switch (ix)
2575 { 2554 {
2583 case 7: RETVAL = newSVuv (ms.move_off ); break; 2562 case 7: RETVAL = newSVuv (ms.move_off ); break;
2584 } 2563 }
2585} 2564}
2586 OUTPUT: RETVAL 2565 OUTPUT: RETVAL
2587 2566
2588void fix_walls (maptile *map, int x, int y)
2589
2590void fix_walls_around (maptile *map, int x, int y)
2591
2592# worst xs function of my life 2567# worst xs function of my life
2593bool 2568bool
2594_create_random_map (\ 2569_create_random_map (maptile *self, SV *options)
2595 maptile *self,\
2596 utf8_string wallstyle,\
2597 utf8_string wall_name,\
2598 utf8_string floorstyle,\
2599 utf8_string monsterstyle,\
2600 utf8_string treasurestyle,\
2601 utf8_string layoutstyle,\
2602 utf8_string doorstyle,\
2603 utf8_string decorstyle,\
2604 utf8_string origin_map,\
2605 utf8_string final_map,\
2606 utf8_string exitstyle,\
2607 utf8_string this_map,\
2608 utf8_string exit_on_final_map,\
2609 int xsize,\
2610 int ysize,\
2611 int expand2x,\
2612 int layoutoptions1,\
2613 int layoutoptions2,\
2614 int layoutoptions3,\
2615 int symmetry,\
2616 int difficulty,\
2617 int difficulty_given,\
2618 float difficulty_increase,\
2619 int dungeon_level,\
2620 int dungeon_depth,\
2621 int decoroptions,\
2622 int orientation,\
2623 int origin_y,\
2624 int origin_x,\
2625 U32 random_seed,\
2626 val64 total_map_hp,\
2627 int map_layout_style,\
2628 int treasureoptions,\
2629 int symmetry_used,\
2630 region *region,\
2631 utf8_string custom\
2632)
2633 CODE: 2570 CODE:
2634{ 2571{
2635 random_map_params rmp; 2572 random_map_params rmp ((HV *)SvRV (options));
2636
2637 assign (rmp.wallstyle , wallstyle);
2638 assign (rmp.wall_name , wall_name);
2639 assign (rmp.floorstyle , floorstyle);
2640 assign (rmp.monsterstyle , monsterstyle);
2641 assign (rmp.treasurestyle , treasurestyle);
2642 assign (rmp.layoutstyle , layoutstyle);
2643 assign (rmp.doorstyle , doorstyle);
2644 assign (rmp.decorstyle , decorstyle);
2645 assign (rmp.exitstyle , exitstyle);
2646 assign (rmp.exit_on_final_map, exit_on_final_map);
2647
2648 rmp.origin_map = origin_map;
2649 rmp.final_map = final_map;
2650 rmp.this_map = this_map;
2651 rmp.xsize = xsize;
2652 rmp.ysize = ysize;
2653 rmp.expand2x = expand2x;
2654 rmp.layoutoptions1 = layoutoptions1;
2655 rmp.layoutoptions2 = layoutoptions2;
2656 rmp.layoutoptions3 = layoutoptions3;
2657 rmp.symmetry = symmetry;
2658 rmp.difficulty = difficulty;
2659 rmp.difficulty_given = difficulty_given;
2660 rmp.difficulty_increase = difficulty_increase;
2661 rmp.dungeon_level = dungeon_level;
2662 rmp.dungeon_depth = dungeon_depth;
2663 rmp.decoroptions = decoroptions;
2664 rmp.orientation = orientation;
2665 rmp.origin_y = origin_y;
2666 rmp.origin_x = origin_x;
2667 rmp.random_seed = random_seed;
2668 rmp.total_map_hp = (uint64_t) total_map_hp;
2669 rmp.map_layout_style = map_layout_style;
2670 rmp.treasureoptions = treasureoptions;
2671 rmp.symmetry_used = symmetry_used;
2672 rmp.region = region;
2673 rmp.custom = custom;
2674
2675 RETVAL = self->generate_random_map (&rmp); 2573 RETVAL = self->generate_random_map (&rmp);
2676} 2574}
2677 OUTPUT: 2575 OUTPUT:
2678 RETVAL 2576 RETVAL
2679 2577
2680MODULE = cf PACKAGE = cf::mapspace 2578MODULE = cf PACKAGE = cf::mapspace
2681 2579
2682INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2580INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2683 2581
2684MODULE = cf PACKAGE = cf::arch 2582MODULE = cf PACKAGE = cf::arch
2685 2583
2686int archetypes_size () 2584int archetypes_size ()
2687 CODE: 2585 CODE:
2691archetype *archetypes (U32 index) 2589archetype *archetypes (U32 index)
2692 CODE: 2590 CODE:
2693 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2591 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2694 OUTPUT: RETVAL 2592 OUTPUT: RETVAL
2695 2593
2696object *instantiate (archetype *arch) 2594int skillvec_size ()
2697 CODE: 2595 CODE:
2698 RETVAL = arch_to_object (arch); 2596 RETVAL = skillvec.size ();
2699 OUTPUT: 2597 OUTPUT: RETVAL
2700 RETVAL
2701 2598
2599archetype *skillvec (U32 index)
2600 CODE:
2601 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2602 OUTPUT: RETVAL
2603
2604void
2605find_by_type (int type)
2606 PPCODE:
2607 for_all_archetypes (arch)
2608 if (arch->type == type)
2609 XPUSHs (sv_2mortal (to_sv (arch)));
2610
2702INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2611INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2703 2612
2704MODULE = cf PACKAGE = cf::party 2613MODULE = cf PACKAGE = cf::party
2705 2614
2706partylist *first () 2615partylist *first ()
2707 PROTOTYPE: 2616 PROTOTYPE:
2708 CODE: 2617 CODE:
2709 RETVAL = get_firstparty (); 2618 RETVAL = get_firstparty ();
2710 OUTPUT: RETVAL 2619 OUTPUT: RETVAL
2711 2620
2712INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2621INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2713 2622
2714MODULE = cf PACKAGE = cf::region 2623MODULE = cf PACKAGE = cf::region
2715 2624
2716void 2625void
2717list () 2626list ()
2718 PPCODE: 2627 PPCODE:
2719 for_all_regions (rgn) 2628 for_all_regions (rgn)
2720 XPUSHs (sv_2mortal (to_sv (rgn))); 2629 XPUSHs (sv_2mortal (to_sv (rgn)));
2721 2630
2722region *find (utf8_string name)
2723 PROTOTYPE: $
2724 CODE:
2725 RETVAL = region::find (name);
2726 OUTPUT: RETVAL
2727
2728int specificity (region *rgn) 2631int specificity (region *rgn)
2729 CODE: 2632 CODE:
2730 RETVAL = 0; 2633 RETVAL = 0;
2731 while (rgn = rgn->parent) 2634 while (rgn = rgn->parent)
2732 RETVAL++; 2635 RETVAL++;
2733 OUTPUT: RETVAL 2636 OUTPUT: RETVAL
2734 2637
2735INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2638INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2736 2639
2737MODULE = cf PACKAGE = cf::living 2640MODULE = cf PACKAGE = cf::living
2738 2641
2739INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2642INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2740 2643
2741MODULE = cf PACKAGE = cf::settings 2644MODULE = cf PACKAGE = cf::settings
2742 2645
2743INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2646INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2744 2647
2745MODULE = cf PACKAGE = cf::client 2648MODULE = cf PACKAGE = cf::client
2746 2649
2747INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2650INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2748 2651
2749int invoke (client *ns, int event, ...) 2652int invoke (client *ns, int event, ...)
2750 CODE: 2653 CODE:
2751 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2654 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2655 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2760list () 2663list ()
2761 PPCODE: 2664 PPCODE:
2762 EXTEND (SP, clients.size ()); 2665 EXTEND (SP, clients.size ());
2763 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2666 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2764 PUSHs (sv_2mortal (to_sv (*i))); 2667 PUSHs (sv_2mortal (to_sv (*i)));
2668
2669STRLEN
2670client::inbuf_append (SV *data)
2671 CODE:
2672{
2673 STRLEN len;
2674 char *ptr = SvPVbyte (data, len);
2675
2676 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2677 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2678 THIS->inbuf_len += len;
2679
2680 THIS->inbuf_handle ();
2681
2682 RETVAL = len;
2683}
2684 OUTPUT: RETVAL
2765 2685
2766void 2686void
2767client::send_packet (SV *packet) 2687client::send_packet (SV *packet)
2768 CODE: 2688 CODE:
2769{ 2689{
2818 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2738 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2819 old_sound_index [idx] = face; 2739 old_sound_index [idx] = face;
2820 2740
2821MODULE = cf PACKAGE = cf::face PREFIX = face_ 2741MODULE = cf PACKAGE = cf::face PREFIX = face_
2822 2742
2823#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2743#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2824 2744
2825faceidx face_find (utf8_string name, faceidx defidx = 0) 2745faceidx face_find (utf8_string name, faceidx defidx = 0)
2826 2746
2827faceidx alloc (utf8_string name) 2747faceidx alloc (utf8_string name)
2828 CODE: 2748 CODE:
2829{ 2749{
2830 do 2750 RETVAL = face_alloc ();
2831 {
2832 RETVAL = faces.size ();
2833 faces.resize (RETVAL + 1);
2834 }
2835 while (!RETVAL); // crude way to leave index 0
2836 2751
2837 faces [RETVAL].name = name; 2752 faces [RETVAL].name = name;
2838 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2753 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2839 2754
2840 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2755 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2841 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2756 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2757 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2842} 2758}
2759 OUTPUT: RETVAL
2760
2761faceidx faces_size ()
2762 CODE:
2763 RETVAL = faces.size ();
2843 OUTPUT: RETVAL 2764 OUTPUT: RETVAL
2844 2765
2845void set_type (faceidx idx, int value) 2766void set_type (faceidx idx, int value)
2846 ALIAS: 2767 ALIAS:
2847 set_type = 0 2768 set_type = 0
2858 case 2: f->magicmap = value; break; 2779 case 2: f->magicmap = value; break;
2859 case 3: f->smooth = value; break; 2780 case 3: f->smooth = value; break;
2860 case 4: f->smoothlevel = value; break; 2781 case 4: f->smoothlevel = value; break;
2861 } 2782 }
2862 2783
2863void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2784void set_csum (faceidx idx, int faceset, SV *chksum)
2864 CODE: 2785 CODE:
2865{ 2786{
2866 faceinfo *f = face_info (idx); assert (f); 2787 faceinfo *f = face_info (idx); assert (f);
2867 facedata *d = &(faceset ? f->data64 : f->data32); 2788 facedata *d = f->face + faceset;
2868 sv_to (data, d->data);
2869 STRLEN clen; 2789 STRLEN clen;
2870 char *cdata = SvPVbyte (chksum, clen); 2790 char *cdata = SvPVbyte (chksum, clen);
2871 clen = min (CHKSUM_SIZE, clen);
2872 2791
2792 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2793 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2794
2873 if (memcmp (d->chksum, cdata, clen)) 2795 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2874 { 2796 {
2797 d->chksum_len = clen;
2875 memcpy (d->chksum, cdata, clen); 2798 memcpy (d->chksum, cdata, clen);
2876 2799
2877 // invalidate existing client face info 2800 // invalidate existing client face info
2878 for_all_clients (ns) 2801 for_all_clients (ns)
2879 if (ns->faceset == faceset) 2802 ns->invalidate_face (idx);
2880 {
2881 ns->faces_sent [idx] = false;
2882 ns->force_newmap = true;
2883 }
2884 } 2803 }
2885} 2804}
2886 2805
2806SV *mangle_csum (SV *chksum)
2807 CODE:
2808 STRLEN len;
2809 char *data = SvPVbyte (chksum, len);
2810 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2811 OUTPUT:
2812 RETVAL
2813
2887int get_data_size (faceidx idx, int faceset = 0) 2814SV *get_csum (faceidx idx, int faceset = 0)
2888 CODE: 2815 CODE:
2889 facedata *d = face_data (idx, faceset); 2816 facedata *d = face_data (idx, faceset);
2890 if (!d) XSRETURN_UNDEF; 2817 if (!d) XSRETURN_UNDEF;
2891 RETVAL = d->data.size (); 2818 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2892 OUTPUT: 2819 OUTPUT:
2893 RETVAL 2820 RETVAL
2894 2821
2895SV *get_chksum (faceidx idx, int faceset = 0) 2822int get_type (faceidx idx)
2896 CODE: 2823 CODE:
2897 facedata *d = face_data (idx, faceset); 2824 faceinfo *f = face_info (idx);
2898 if (!d) XSRETURN_UNDEF; 2825 if (!f) XSRETURN_UNDEF;
2899 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2826 RETVAL = f->type;
2900 OUTPUT: 2827 OUTPUT:
2901 RETVAL 2828 RETVAL
2902 2829
2903SV *get_data (faceidx idx, int faceset = 0) 2830SV *get_name (faceidx idx)
2904 CODE: 2831 CODE:
2905 facedata *d = face_data (idx, faceset); 2832 faceinfo *f = face_info (idx);
2906 if (!d) XSRETURN_UNDEF; 2833 if (!f) XSRETURN_UNDEF;
2907 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2834 RETVAL = to_sv (f->name);
2908 OUTPUT: 2835 OUTPUT:
2909 RETVAL 2836 RETVAL
2910 2837
2911void invalidate (faceidx idx) 2838void invalidate (faceidx idx)
2912 CODE: 2839 CODE:
2913 for_all_clients (ns) 2840 for_all_clients (ns)
2914 { 2841 ns->invalidate_face (idx);
2915 ns->faces_sent [idx] = false;
2916 ns->force_newmap = true;
2917 }
2918 2842
2919void invalidate_all () 2843void invalidate_all ()
2920 CODE: 2844 CODE:
2921 for_all_clients (ns) 2845 for_all_clients (ns)
2922 { 2846 ns->invalidate_all_faces ();
2923 ns->faces_sent.reset ();
2924 ns->force_newmap = true;
2925 }
2926 2847
2927MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2848MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2928 2849
2929#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2850#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2930 2851
2931animidx anim_find (utf8_string name) 2852animidx anim_find (utf8_string name)
2932 CODE: 2853 CODE:
2933 RETVAL = animation::find (name).number; 2854 RETVAL = animation::find (name).number;
2934 OUTPUT: RETVAL 2855 OUTPUT: RETVAL
2935 2856
2936animidx set (utf8_string name, SV *frames, int facings = 1) 2857animidx set (utf8_string name, SV *frames, int facings = 1)
2937 CODE: 2858 CODE:
2938{ 2859{
2939 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2860 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2940 croak ("frames must be an arrayref"); 2861 croak ("frames must be an arrayref");
2941 2862
2942 AV *av = (AV *)SvRV (frames); 2863 AV *av = (AV *)SvRV (frames);
2943 2864
2944 animation *anim = &animation::find (name); 2865 animation *anim = &animation::find (name);
2945 if (anim->number) 2866 if (anim->number)
2946 { 2867 {
2947 anim->resize (av_len (av) + 1); 2868 anim->resize (av_len (av) + 1);
2948 anim->facings = facings; 2869 anim->facings = facings;
2949 } 2870 }
2950 else 2871 else
2951 anim = &animation::create (name, av_len (av) + 1, facings); 2872 anim = &animation::create (name, av_len (av) + 1, facings);
2952 2873
2953 for (int i = 0; i < anim->num_animations; ++i) 2874 for (int i = 0; i < anim->num_animations; ++i)
2954 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2875 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2955} 2876}
2956 OUTPUT: RETVAL 2877 OUTPUT: RETVAL
2957 2878
2958void invalidate_all () 2879void invalidate_all ()
2959 CODE: 2880 CODE:
2960 for_all_clients (ns) 2881 for_all_clients (ns)
2961 ns->anims_sent.reset (); 2882 ns->anims_sent.reset ();
2962 2883
2963MODULE = cf PACKAGE = cf::object::freezer 2884MODULE = cf PACKAGE = cf::object::freezer
2964 2885
2965INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2886INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2966 2887
2967SV * 2888SV *
2968new (char *klass) 2889new (char *klass)
2969 CODE: 2890 CODE:
2970 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2891 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2977 sv_to (sv, self); 2898 sv_to (sv, self);
2978 delete self; 2899 delete self;
2979 2900
2980MODULE = cf PACKAGE = cf::object::thawer 2901MODULE = cf PACKAGE = cf::object::thawer
2981 2902
2982INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2903INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2904
2905bool
2906errors_are_fatal (bool fatal)
2907 CODE:
2908 RETVAL = object_thawer::errors_are_fatal;
2909 object_thawer::errors_are_fatal = fatal;
2910 OUTPUT:
2911 RETVAL
2983 2912
2984SV * 2913SV *
2985new_from_file (char *klass, octet_string path) 2914new_from_file (char *klass, octet_string path)
2986 CODE: 2915 CODE:
2987 object_thawer *f = new object_thawer (path); 2916 object_thawer *f = new object_thawer (path);
3013 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2942 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3014 2943
3015 self->skip (); 2944 self->skip ();
3016 } 2945 }
3017 2946
2947MODULE = cf PACKAGE = cf::treasurelist
2948
2949# quick hack, because I didn't want to implement accessors for treasurelist.
2950# this asks for even more autogen, actually.
2951
2952void
2953expand (treasurelist *list)
2954 PPCODE:
2955 EXTEND (SP, 3);
2956 PUSHs (sv_2mortal (to_sv (list->name)));
2957 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2958 AV *av = newAV ();
2959 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2960 for (treasure *item = list->items; item; item = item->next)
2961 {
2962 AV *iav = newAV ();
2963 av_push (av, newRV_noinc ((SV *)iav));
2964
2965 av_extend (iav, 7);
2966 av_push (iav, to_sv (item->item));
2967 av_push (iav, to_sv (item->name));
2968 av_push (iav, to_sv (item->change_arch.name));
2969 av_push (iav, to_sv (item->change_arch.title));
2970 av_push (iav, to_sv (item->change_arch.slaying));
2971 av_push (iav, to_sv (item->chance));
2972 av_push (iav, to_sv (item->nrof));
2973 av_push (iav, to_sv (item->magic));
2974 }
2975
2976MODULE = cf PACKAGE = cf::layout
2977
2978INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2979

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