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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.7 by root, Fri Aug 25 13:24:50 2006 UTC vs.
Revision 1.425 by root, Wed Nov 14 06:21:39 2012 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
22
23#include "autoconf.h"
24
25#if HAVE_EXECINFO_H
26# include <execinfo.h>
27#endif
28
29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "rmg.h"
34#include "noise.h"
35#include "evthread.h"
36#include "sproto.h"
37
38#include <unistd.h>
39#if _POSIX_MEMLOCK
40# include <sys/mman.h>
41#endif
42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
25 50
26#include <EXTERN.h> 51#include <EXTERN.h>
27#include <perl.h> 52#include <perl.h>
28#include <XSUB.h> 53#include <XSUB.h>
29 54
30#undef save_long // clashes with libproto.h 55#include "CoroAPI.h"
56#include "perlxsi.c"
31 57
32#define PLUGIN_NAME "perl" 58typedef object_thawer &object_thawer_ref;
33#define PLUGIN_VERSION "cfperl 0.3" 59typedef object_freezer &object_freezer_ref;
34 60
35#ifndef __CEXTRACT__ 61typedef std::string std__string;
36#include <plugin.h> 62
63static PerlInterpreter *perl;
64
65tstamp NOW, runtime;
66
67static int tick_inhibit;
68static int tick_pending;
69
70global gbl_ev;
71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
77
78static HV
79 *stash_cf,
80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
85 *stash_cf_client_wrap,
86 *stash_cf_arch_wrap,
87 *stash_cf_party_wrap,
88 *stash_cf_region_wrap,
89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
37#endif 112#endif
38 113
39#undef MODULEAPI 114#ifndef newSVpvn_utf8
40#ifdef WIN32 115static SV *
41#else 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
43#endif 128#endif
44 129
45#include <plugin_common.h> 130noinline utf8_string
46#include <sounds.h> 131cfSvPVutf8_nolen (SV *sv)
47#include <cstdarg>
48#include <sproto.h>
49
50#include "cfperl.h"
51
52#include "perlxsi.c"
53
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table
57
58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull;
60
61typedef double val64;
62#define newSVval64 newSVnv
63#define SvVAL64 SvNV
64
65static f_plug_api gethook;
66static f_plug_api registerGlobalEvent;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{ 132{
76 object* who; 133 SvGETMAGIC (sv);
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88 134
89static HV *obj_cache; 135 if (SvPOK (sv))
90static PerlInterpreter *perl; 136 {
137 if (!SvUTF8 (sv))
138 sv_utf8_upgrade_nomg (sv);
91 139
92#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 140 return SvPVX (sv);
93#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 141 }
94#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 142
95#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 143 return SvPV_nolen (sv);
96#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 144}
97#define PUSH_PV PUSHcfapi_va(STRING, const char *) 145
98#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 146// helper cast function, returns super class * or 0
147template<class super>
148static super *
149is_a (attachable *at)
150{
151 //return dynamic_cast<super *>(at); // slower, safer
152 if (typeid (*at) == typeid (super))
153 return static_cast<super *>(at);
154 else
155 return 0;
156}
99 157
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 158//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 159
102// garbage collect some perl objects, if possible 160unordered_vector<attachable *> attachable::mortals;
103// all objects no longer referenced and empty are
104// eligible for destruction.
105static void
106clean_obj_cache ()
107{
108 static int count;
109 161
110 if (++count & 7) 162attachable::~attachable ()
163{
164 assert (!self);
165 assert (!cb);
166}
167
168int
169attachable::refcnt_cnt () const
170{
171 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
172}
173
174void
175attachable::sever_self ()
176{
177 if (HV *self = this->self)
178 {
179 // keep a refcount because sv_unmagic might call attachable_free,
180 // which might clear self, causing sv_unmagic to crash on a now
181 // invalid object.
182 SvREFCNT_inc (self);
183 hv_clear (self);
184 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
185 SvREFCNT_dec (self);
186
187 // self *must* be null now because that's sv_unmagic's job.
188 assert (!this->self);
189 }
190}
191
192void
193attachable::optimise ()
194{
195 if (self
196 && SvREFCNT (self) == 1
197 && !HvTOTALKEYS (self))
198 sever_self ();
199}
200
201// check wether the object really is dead
202void
203attachable::do_check ()
204{
205 if (refcnt_cnt () > 0)
111 return; 206 return;
112 207
113 int todo = 1000; 208 destroy ();
114 do 209}
210
211void
212attachable::do_destroy ()
213{
214 INVOKE_ATTACHABLE (DESTROY, this);
215
216 if (cb)
115 { 217 {
116 I32 klen; 218 SvREFCNT_dec (cb);
117 char *key; 219 cb = 0;
118 HE *he = hv_iternext (obj_cache); 220 }
119 221
120 if (he) 222 mortals.push_back (this);
223}
224
225void
226attachable::destroy ()
227{
228 if (destroyed ())
229 return;
230
231 attachable_flags |= F_DESTROYED;
232 do_destroy ();
233 sever_self ();
234}
235
236void
237attachable::do_delete ()
238{
239 delete this;
240}
241
242void
243attachable::check_mortals ()
244{
245 static int i = 0;
246
247 for (;;)
248 {
249 if (i >= mortals.size ())
121 { 250 {
122 SV *sv = hv_iterval (obj_cache, he); 251 i = 0;
123 252
124 // empty and unreferenced? nuke it 253 if (mortals.size () >= 512)
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 { 254 {
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 255 static int last_mortalcount;
128 todo++; 256 if (mortals.size () != last_mortalcount)
257 {
258 last_mortalcount = mortals.size ();
259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
263
264 if (0)
265 {
266 for (int j = 0; j < mortals.size (); ++j)//D
267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
269 fprintf (stderr, "\n");//D
270 }
271 }
129 } 272 }
273
274 break;
275 }
276
277 attachable *obj = mortals [i];
278
279#if 0
280 if (obj->self)//D make this an assert later
281 {
282 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
283 obj->sever_self ();
284 }
285#endif
286
287 if (obj->refcnt)
288 {
289 ++i; // further delay freeing
290
291 if (!(i & 0x3ff))
292 break;
130 } 293 }
131 else 294 else
132 break; 295 {
296 mortals.erase (i);
297 obj->sever_self ();
298 obj->do_delete ();
299 }
133 } 300 }
134 while (--todo);
135} 301}
302
303void
304attachable::set_key (const char *key, const char *value, bool is_utf8)
305{
306 if (!self)
307 self = newHV ();
308
309 if (value)
310 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
311 else
312 hv_delete (self, key, strlen (key), G_DISCARD);
313}
314
315attachable &
316attachable::operator =(const attachable &src)
317{
318 //if (self || cb)
319 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
320
321 attach = src.attach;
322 return *this;
323}
324
325#if 0
326template<typename T>
327static bool
328find_backref (void *ptr, T *obj)
329{
330 char *s = (char *)obj;
331 while (s < (char *)obj + sizeof (T))
332 {
333 if (ptr == *(void **)s)
334 return true;
335
336 s += sizeof (void *); // assume natural alignment
337 }
338
339 return false;
340}
341
342// for debugging, find "live" objects containing this ptr
343static void
344find_backref (void *ptr)
345{
346 for_all_objects (op)
347 if (find_backref (ptr, op))
348 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
349
350 for_all_players (pl)
351 if (find_backref (ptr, pl))
352 fprintf (stderr, "P %p\n", pl);
353
354 for_all_clients (ns)
355 if (find_backref (ptr, ns))
356 fprintf (stderr, "C %p\n", ns);
357}
358#endif
359
360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136 361
137static SV * 362static SV *
138newSVptr (void *ptr, const char *klass) 363newSVptr (void *ptr, HV *stash, HV *hv)
139{ 364{
140 SV *sv;
141
142 if (!ptr) 365 if (!ptr)
143 return &PL_sv_undef; 366 return newSV (0);
144 367
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
148} 370}
149 371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
376}
377
150static void 378static int
151SVptr_cache_set (void *ptr, SV *sv) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
152{ 380{
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 381 attachable *at = (attachable *)mg->mg_ptr;
154}
155 382
156static SV * 383 //TODO: check if transaction behaviour is really required here
157SVptr_cache_get (void *ptr) 384 if (SV *self = (SV *)at->self)
158{
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160
161 return he ? *he : 0;
162}
163
164static SV *
165newSVptr_cached (void *ptr, const char *klass)
166{
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef;
171
172 sv = SVptr_cache_get (ptr);
173
174 if (!sv)
175 { 385 {
176 HV *hv = newHV (); 386 at->self = 0;
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 387 SvREFCNT_dec (self);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179
180 SVptr_cache_set (ptr, sv);
181 } 388 }
182 389
390 // next line makes sense, but most objects still have refcnt 0 by default
391 //at->refcnt_chk ();
392 return 0;
393}
394
395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
396
397static SV * noinline
398newSVattachable (attachable *obj, HV *stash)
399{
400 if (!obj)
183 return newSVsv (sv); 401 return newSV (0);
184}
185 402
403 if (!obj->self)
404 obj->self = newHV ();
405
406 if (!SvOBJECT (obj->self))
407 {
408 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
409
410 // now bless the object _once_
411 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
412 return sv_bless (newRV_inc ((SV *)obj->self), stash);
413 }
414 else
415 {
416 SV *sv = newRV_inc ((SV *)obj->self);
417
418 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
419 SvAMAGIC_on (sv);
420
421 return sv;
422 }
423}
424
425#if 0 // unused
186static void 426static void
187clearSVptr (SV *sv) 427clearSVptr (SV *sv)
188{ 428{
189 if (SvROK (sv)) 429 if (SvROK (sv))
190 sv = SvRV (sv); 430 sv = SvRV (sv);
191 431
192 hv_clear ((HV *)sv); 432 hv_clear ((HV *)sv);
193 sv_unmagic (sv, PERL_MAGIC_ext); 433 sv_unmagic (sv, PERL_MAGIC_ext);
194} 434}
435#endif
436
437static long
438SvPTR_nc (SV *sv)
439{
440 sv = SvRV (sv);
441
442 // very important shortcut
443 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
444 return (long)SvMAGIC (sv)->mg_ptr;
445
446 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
447 return (long)mg->mg_ptr;
448
449 croak ("perl code used object, but C object is already destroyed, caught");
450}
195 451
196static long 452static long
197SvPTR (SV *sv, const char *klass) 453SvPTR (SV *sv, const char *klass)
198{ 454{
199 if (!sv_derived_from (sv, klass)) 455 if (!sv_derived_from (sv, klass))
200 croak ("object of type %s expected", klass); 456 croak ("object of type %s expected", klass);
201 457
202 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 458 return SvPTR_nc (sv);
203
204 if (!mg)
205 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206
207 return (long)mg->mg_ptr;
208} 459}
209 460
210static long 461static long noinline
211SvPTR_ornull (SV *sv, const char *klass) 462SvPTR_ornull (SV *sv, const char *klass)
212{ 463{
213 if (SvOK (sv)) 464 if (expect_false (!SvOK (sv))) return 0;
465
214 return SvPTR (sv, klass); 466 return SvPTR (sv, klass);
215 else 467}
468
469static long noinline
470SvPTR_ornull_client (SV *sv)
471{
472 if (expect_false (!SvOK (sv))) return 0;
473
474 if (!SvROK (sv)
475 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
476 && !sv_derived_from (sv, "cf::client")))
477 croak ("object of type cf::client expected");
478
479 return SvPTR_nc (sv);
480}
481
482static long noinline
483SvPTR_ornull_object (SV *sv)
484{
485 if (expect_false (!SvOK (sv))) return 0;
486
487 if (!SvROK (sv)
488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
491 && !sv_derived_from (sv, "cf::object")))
492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
507
508 return SvPTR_nc (sv);
509}
510
511static long noinline
512SvPTR_ornull_player (SV *sv)
513{
514 if (expect_false (!SvOK (sv))) return 0;
515
516 if (!SvROK (sv)
517 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
518 && !sv_derived_from (sv, "cf::player")))
519 croak ("object of type cf::player expected");
520
521 return SvPTR_nc (sv);
522}
523
524static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
525static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
526static inline SV *to_sv (bool v) { return newSViv (v); }
527static inline SV *to_sv ( signed char v) { return newSViv (v); }
528static inline SV *to_sv (unsigned char v) { return newSViv (v); }
529static inline SV *to_sv ( signed short v) { return newSViv (v); }
530static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
531static inline SV *to_sv ( signed int v) { return newSViv (v); }
532static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
533static inline SV *to_sv ( signed long v) { return newSViv (v); }
534static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
535static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
537static inline SV *to_sv (float v) { return newSVnv (v); }
538static inline SV *to_sv (double v) { return newSVnv (v); }
539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
551
552static inline SV *to_sv (object & v) { return to_sv (&v); }
553static inline SV *to_sv (living & v) { return to_sv (&v); }
554
555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
556static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
557
558static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
559
560static inline SV *to_sv (dynbuf * v)
561{
562 SV *sv = newSV (0);
563
564 sv_upgrade (sv, SVt_PV);
565 SvGROW (sv, v->size () + 1);
566 SvPOK_only (sv);
567 v->linearise (SvPVX (sv));
568 SvCUR_set (sv, v->size ());
569 *SvEND (sv) = 0;
570
216 return 0; 571 return sv;
217} 572}
573
574static inline SV *to_sv (dynbuf_text * v)
575{
576 SV *sv = to_sv (static_cast<dynbuf *> (v));
577 SvUTF8_on (sv);
578 return sv;
579}
580
581static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
582static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
583static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
584static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
585static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
586static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
587static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
588static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
589static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
590static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
609
610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
612
613template<class T>
614static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
615
616template<int N>
617static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
618
619static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
620static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
621static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
622static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
623
624static inline void sv_to (SV *sv, std::string &v)
625{
626 STRLEN len;
627 char *data = SvPVbyte (sv, len);
628 v.assign (data, len);
629}
630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
637}
638
639static inline void sv_to (SV *sv, UUID &v)
640{
641 if (!v.parse (SvPV_nolen (sv)))
642 croak ("unparsable uuid: %s", SvPV_nolen (sv));
643}
644
645static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
218 646
219static SV * 647static SV *
220newSVdt_va (va_list &ap, data_type type) 648newSVdt_va (va_list &ap, data_type type)
221{ 649{
222 SV *sv; 650 SV *sv;
223 651
224 switch (type) 652 switch (type)
225 { 653 {
226 case DT_INT: 654 case DT_INT:
227 sv = newSViv (*va_arg (ap, int *)); 655 sv = newSViv (va_arg (ap, int));
228 break; 656 break;
229 657
230 case DT_LONG: 658 case DT_INT64:
231 sv = newSVval64 ((val64)*va_arg (ap, sint64 *)); 659 sv = newSVval64 ((val64)va_arg (ap, sint64));
232 break; 660 break;
233 661
234 case DT_DOUBLE: 662 case DT_DOUBLE:
235 sv = newSVnv (*va_arg (ap, double *)); 663 sv = newSVnv (va_arg (ap, double));
236 break; 664 break;
237 665
238 case DT_STRING: 666 case DT_STRING:
239 { 667 {
240 char *str = va_arg (ap, char *); 668 char *str = (char *)va_arg (ap, const char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 669 sv = str ? newSVpv (str, 0) : newSV (0);
242 } 670 }
243 break; 671 break;
244 672
245 case DT_DATA: 673 case DT_DATA:
246 { 674 {
247 char *str = (char *)va_arg (ap, void *); 675 char *str = (char *)va_arg (ap, const void *);
248 int len = va_arg (ap, int); 676 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef; 677 sv = str ? newSVpv (str, len) : newSV (0);
250 } 678 }
251 break; 679 break;
252 680
253 case DT_OBJECT: 681 case DT_OBJECT:
254 { 682 sv = to_sv (va_arg (ap, object *));
255 object *obj = va_arg (ap, object *);
256
257 if (!obj)
258 sv = &PL_sv_undef;
259 else
260 switch (obj->type)
261 {
262 case MAP:
263 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 break;
265
266 case PLAYER:
267 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 break;
269
270 default:
271 sv = newSVptr_cached (obj, "cf::object::wrap");
272 break;
273 }
274 }
275 break; 683 break;
276 684
277 case DT_MAP: 685 case DT_MAP:
278 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 686 // va_arg (object *) when void * is passed is an XSI extension
687 sv = to_sv (va_arg (ap, maptile *));
279 break; 688 break;
280 689
690 case DT_CLIENT:
691 sv = to_sv (va_arg (ap, client *));
692 break;
693
281 case DT_PLAYER: 694 case DT_PLAYER:
282 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 695 sv = to_sv (va_arg (ap, player *));
283 break; 696 break;
284 697
285 case DT_ARCH: 698 case DT_ARCH:
286 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 699 sv = to_sv (va_arg (ap, archetype *));
287 break; 700 break;
288 701
289 case DT_PARTY: 702 case DT_PARTY:
290 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 703 sv = to_sv (va_arg (ap, partylist *));
291 break; 704 break;
292 705
293 case DT_REGION: 706 case DT_REGION:
294 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 707 sv = to_sv (va_arg (ap, region *));
295 break; 708 break;
296 709
297 default: 710 default:
298 assert (("unhandled type in newSVdt_va", 0)); 711 assert (("unhandled type in newSVdt_va", 0));
299 } 712 }
311 va_end (ap); 724 va_end (ap);
312 725
313 return sv; 726 return sv;
314} 727}
315 728
316static SV * 729// typemap support, mostly to avoid excessive inlining
317newSVcfapi (int type, ...) 730template<class type>
731static void noinline
732cf_obj_to (SV *arg, type &var)
318{ 733{
319 SV *sv; 734 sv_to (arg, var);
735 if (expect_false (!var))
736 croak ("must not pass invalid/null cf_obj here");
737}
320 738
321 va_list ap; 739template<class object>
322 va_start (ap, type); 740static void noinline
323 741cf_obj_ornull_to (SV *arg, object *&var)
324 switch (type) 742{
743 if (SvOK (arg))
325 { 744 {
326 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break; 745 sv_to (arg, var);
327 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break; 746 if (expect_false (!var))
328 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break; 747 croak ("unable to convert perl object to C++ object");
329 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
334 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
335 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
336
337 default:
338 assert (("unhandled type in newSVcfapi", 0));
339 }
340
341 va_end (ap);
342
343 return sv;
344}
345
346/////////////////////////////////////////////////////////////////////////////
347
348extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349{
350 gethook = gethooksptr;
351 printf (PLUGIN_VERSION " init\n");
352
353 return 0;
354}
355
356static CommArray_s rtn_cmd;
357
358static int
359runPluginCommand (object *obj, char *params)
360{
361 dSP;
362
363 ENTER;
364 SAVETMPS;
365
366 PUSHMARK (SP);
367
368 EXTEND (SP, 3);
369 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371
372 if (params)
373 PUSHs (sv_2mortal (newSVpv (params, 0)));
374
375 PUTBACK;
376 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377 SPAGAIN;
378
379 if (SvTRUE (ERRSV))
380 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381
382 int returnvalue = count > 0 ? POPi : -1;
383
384 PUTBACK;
385 FREETMPS;
386 LEAVE;
387
388 return returnvalue;
389}
390
391extern "C" void *cfperl_getPluginProperty (int *type, ...)
392{
393 va_list args;
394 char *propname;
395 int i;
396 va_start (args, type);
397 propname = va_arg (args, char *);
398 //printf ("Property name: %s\n", propname);
399
400 if (!strcmp (propname, "command?"))
401 {
402 if (!perl)
403 return NULL;
404
405 const char *cmdname = va_arg (args, const char *);
406 HV *hv = get_hv ("cf::COMMAND", 1);
407 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408
409 va_end (args);
410
411 if (svp)
412 {
413 // this is totaly broken, should stash it into %COMMAND
414 rtn_cmd.name = cmdname;
415 rtn_cmd.time = SvNV (*svp);
416 rtn_cmd.func = runPluginCommand;
417
418 return &rtn_cmd;
419 }
420 }
421 else if (!strcmp (propname, "Identification"))
422 {
423 va_end (args);
424 return (void*) PLUGIN_NAME;
425 }
426 else if (!strcmp (propname, "FullName"))
427 {
428 va_end (args);
429 return (void*) PLUGIN_VERSION;
430 } 748 }
431 else 749 else
432 va_end (args); 750 var = 0;
433
434 return NULL;
435} 751}
436 752
437extern "C" int cfperl_postInitPlugin () 753//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
438{
439 int hooktype = 1;
440 int rtype = 0;
441 754
442 printf (PLUGIN_VERSION " post init\n");
443
444 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450
451 cf_init_plugin (gethook);
452
453 /* Pick the global events you want to monitor from this plugin */
454 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
455 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
456 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
466
467 return 0;
468}
469
470static void * 755static SV *
471globalEventListener (int *type, ...) 756registry (attachable *ext)
472{ 757{
473 va_list args; 758 if (!ext->cb)
474 static int rv; 759 ext->cb = newAV ();
475 int event_code;
476 760
477 if (!perl) 761 return newRV_inc ((SV *)ext->cb);
478 return NULL;
479
480 va_start (args, type);
481 event_code = va_arg (args, int);
482
483 if (event_code == EVENT_CLOCK)
484 {
485 clean_obj_cache ();
486 }
487 else
488 {
489 dSP;
490
491 ENTER;
492 SAVETMPS;
493
494 PUSHMARK (SP);
495
496 EXTEND (SP, 10);
497 PUSHs (sv_2mortal (newSViv (event_code)));
498
499 switch (event_code)
500 {
501 case EVENT_CRASH:
502 break;
503
504 case EVENT_GKILL:
505 PUSH_OB;
506 PUSH_OB;
507 break;
508
509 case EVENT_SHOUT:
510 case EVENT_MUZZLE:
511 case EVENT_KICK:
512 PUSH_OB;
513 PUSH_PV;
514 break;
515
516 case EVENT_FIND_UNARMED_SKILL:
517 PUSH_OB;
518 break;
519
520 case EVENT_PLAYER_USE_SKILL:
521 case EVENT_MONSTER_USE_SKILL:
522 case EVENT_CAST_SPELL:
523 PUSH_OB;
524 PUSH_OB;
525 PUSH_OB;
526 PUSH_IV;
527 PUSH_PV;
528 break;
529
530 case EVENT_EXTCMD:
531 PUSH_PL;
532 {
533 char *buf = va_arg (args, char *);
534 int len = va_arg (args, int);
535 PUSHs (sv_2mortal (newSVpvn (buf, len)));
536 }
537 break;
538
539 case EVENT_TELL:
540 break;
541 }
542
543 va_end (args);
544
545 PUTBACK;
546 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
547 SPAGAIN;
548
549 if (SvTRUE (ERRSV))
550 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
551
552 rv = count > 0 ? POPi : 0;
553
554 PUTBACK;
555 FREETMPS;
556 LEAVE;
557 }
558
559 return &rv;
560} 762}
561 763
562extern "C" void *cfperl_eventListener (int *type, ...) 764/////////////////////////////////////////////////////////////////////////////
563{
564 static int rv;
565 va_list args;
566 int event_code;
567 object *who, *activator, *third, *event;
568 char *message, *extension, *options;
569
570 if (!perl)
571 return NULL;
572
573 va_start (args, type);
574 who = va_arg (args, object *);
575 event_code = va_arg (args, int);
576 activator = va_arg (args, object *);
577 third = va_arg (args, object *);
578 message = va_arg (args, char *);
579 va_arg (args, int); // fix yourself
580 extension = va_arg (args, char *);
581 options = va_arg (args, char *);
582 event = va_arg (args, object *);
583 va_end (args);
584
585 {
586 dSP;
587
588 ENTER;
589 SAVETMPS;
590
591 PUSHMARK (SP);
592 EXTEND (SP, 10);
593
594 PUSHcfapi (STRING, extension);
595 PUSHs (sv_2mortal (newSViv (event_code)));
596
597 PUSHcfapi (POBJECT, event);
598 PUSHcfapi (POBJECT, who);
599
600 switch (event_code)
601 {
602 case EVENT_STOP: // $ob (e.g. arrow)
603 case EVENT_TIME: // $ob
604 case EVENT_TIMER: // $ob
605 break;
606
607 case EVENT_APPLY: // $ob, $who
608 case EVENT_DROP: // $ob, $who
609 case EVENT_CLOSE: // $ob, $who
610 case EVENT_DEATH: // $ob[, $killer]
611 case EVENT_MOVE: // $ob, $enemy
612 case EVENT_THROW: // $ob, $thrower
613 PUSHcfapi (POBJECT, activator);
614 break;
615
616 case EVENT_DROP_ON: // $ob, $who, $what
617 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
618 PUSHcfapi (POBJECT, activator);
619 PUSHcfapi (POBJECT, third);
620 break;
621
622 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
623 PUSHcfapi (POBJECT, activator);
624 PUSHcfapi (POBJECT, third);
625 PUSHcfapi (POBJECT, message);
626 break;
627
628 case EVENT_SAY: // $ob, $who, $msg
629 PUSHcfapi (POBJECT, activator);
630 PUSHcfapi (STRING, message);
631 break;
632
633 default:
634 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
635 break;
636 }
637
638 PUTBACK;
639 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
640 SPAGAIN;
641
642 if (SvTRUE (ERRSV))
643 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
644
645 rv = count > 0 ? POPi : 0;
646
647 PUTBACK;
648 FREETMPS;
649 LEAVE;
650 }
651
652 return &rv;
653}
654
655extern "C" int cfperl_closePlugin ()
656{
657 return 0;
658}
659 765
660void 766void
661cfperl_init () 767cfperl_init ()
662{ 768{
663 char *argv[] = { 769 extern char **environ;
664 "",
665 "-e"
666 "BEGIN {"
667 " cf->bootstrap;"
668 " unshift @INC, cf::datadir ();"
669 "}"
670 ""
671 "use cf;"
672 };
673 770
771 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
674 perl = perl_alloc (); 772 perl = perl_alloc ();
675 perl_construct (perl); 773 perl_construct (perl);
676 774
677 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 775 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
678 776
679 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 777 const char *argv[] = {
778 settings.argv [0],
779 "-e0"
780 };
781
782 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
783 || perl_run (perl))
680 { 784 {
681 printf ("unable to initialize perl-interpreter, aborting.\n"); 785 printf ("unable to initialize perl-interpreter, aborting.\n");
682
683 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
684 //perl_destruct (perl);
685 //perl_free (perl);
686 //perl = 0;
687 } 787 }
688 else
689 obj_cache = newHV ();
690}
691 788
789 eval_pv (
790 "#line 1 'cfperl init'\n"
791 "use EV ();\n" // required by bootstrap
792 "use Coro ();\n" // required by bootstrap
793 "cf->bootstrap;\n" // required for cf::datadir
794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
795 "require cf;\n",
796 0
797 );
798
799 if (SvTRUE (ERRSV))
800 {
801 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
802 exit (EXIT_FAILURE);
803 }
804}
805
806void
692void cfperl_main () 807cfperl_main ()
693{ 808{
694 dSP; 809 dSP;
695 810
696 PUSHMARK (SP); 811 PUSHMARK (SP);
697 PUTBACK; 812 PUTBACK;
698 call_pv ("cf::main", G_DISCARD | G_VOID); 813 call_pv ("cf::main", G_DISCARD | G_VOID);
699} 814}
700 815
701void cfperl_free_ob (object *op) 816void
817attachable::instantiate ()
702{ 818{
703 SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0); 819 if (attach)
820 {
821 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
822 attach = 0;
823 }
824}
704 825
826void
827attachable::reattach ()
828{
829 optimise ();
830 //TODO: check for _attachment's, very important for restarts
831 INVOKE_ATTACHABLE (REATTACH, this);
832}
833
834static event_klass klass_of[NUM_EVENT_TYPES] = {
835# define def(type,name) KLASS_ ## type,
836# include "eventinc.h"
837# undef def
838};
839
840#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
841
842static void noinline
843gather_callbacks (AV *&callbacks, AV *registry, event_type event)
844{
845 // event must be in array
846 if (event >= 0 && event <= AvFILLp (registry))
847 {
848 SV *cbs_ = AvARRAY (registry)[event];
849
850 // element must be list of callback entries
851 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
852 {
853 AV *cbs = (AV *)SvRV (cbs_);
854
855 // no callback entries, no callbacks to call
856 if (AvFILLp (cbs) >= 0)
857 {
858 if (!callbacks)
859 {
860 callbacks = newAV ();
861 av_extend (callbacks, 16);
862 }
863
864 // never use SvREFCNT_inc to copy values, but its ok here :)
865 for (int i = 0; i <= AvFILLp (cbs); ++i)
866 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
867 }
868 }
869 }
870}
871
872void
873attachable::gather_callbacks (AV *&callbacks, event_type event) const
874{
875 ::gather_callbacks (callbacks, cb_attachable, event);
876
705 if (sv) 877 if (cb)
706 clearSVptr (sv); 878 ::gather_callbacks (callbacks, cb, event);
707} 879}
708 880
881void
882global::gather_callbacks (AV *&callbacks, event_type event) const
883{
884 ::gather_callbacks (callbacks, cb_global, event);
885}
886
887void
888object::gather_callbacks (AV *&callbacks, event_type event) const
889{
890 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
891 {
892 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
893
894 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
895 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
896 }
897
898 if (type <= AvFILLp (cb_type))
899 {
900 SV *registry = AvARRAY (cb_type)[type];
901
902 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
903 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
904 }
905
906 attachable::gather_callbacks (callbacks, event);
907 ::gather_callbacks (callbacks, cb_object, event);
908}
909
910void
911archetype::gather_callbacks (AV *&callbacks, event_type event) const
912{
913 attachable::gather_callbacks (callbacks, event);
914 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
915}
916
917void
918client::gather_callbacks (AV *&callbacks, event_type event) const
919{
920 attachable::gather_callbacks (callbacks, event);
921 ::gather_callbacks (callbacks, cb_client, event);
922}
923
924void
925player::gather_callbacks (AV *&callbacks, event_type event) const
926{
927 attachable::gather_callbacks (callbacks, event);
928 ::gather_callbacks (callbacks, cb_player, event);
929}
930
931void
932maptile::gather_callbacks (AV *&callbacks, event_type event) const
933{
934 attachable::gather_callbacks (callbacks, event);
935 ::gather_callbacks (callbacks, cb_map, event);
936}
937
938static void noinline
939_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
940{
941 for (int event = 0; event <= AvFILLp (registry); ++event)
942 {
943 SV *cbs_ = AvARRAY (registry)[event];
944
945 // element must be list of callback entries
946 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
947 {
948 AV *cbs = (AV *)SvRV (cbs_);
949
950 // no callback entries, no callbacks to call
951 if (AvFILLp (cbs) >= 0)
952 set.set (event);
953 }
954 }
955}
956
957// very slow and inefficient way to recalculate the global want bitsets
958static void
959_recalc_want ()
960{
961 ev_want_event.reset ();
962
963 _recalc_want (ev_want_event, cb_global);
964 _recalc_want (ev_want_event, cb_attachable);
965 _recalc_want (ev_want_event, cb_object);
966 _recalc_want (ev_want_event, cb_client);
967 _recalc_want (ev_want_event, cb_player);
968 _recalc_want (ev_want_event, cb_map);
969
970 ev_want_type.reset ();
971
972 for (int type = 0; type <= AvFILLp (cb_type); ++type)
973 {
974 SV *cbs_ = AvARRAY (cb_type)[type];
975
976 // element must be list of callback entries
977 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
978 {
979 AV *cbs = (AV *)SvRV (cbs_);
980
981 // no callback entries, no callbacks to call
982 if (AvFILLp (cbs) >= 0)
983 ev_want_type.set (type % NUM_TYPES);
984 }
985 }
986}
987
988bool
709int cfperl_invoke (event_type event, ...) 989attachable::invoke (event_type event, ...)
710{ 990{
711 dSP; 991 data_type dt;
992
993 // callback call ordering should be:
994 // 1. per-object callback
995 // 2. per-class object
996 // 3. per-type callback
997 // 4. global callbacks
998
999 AV *callbacks = 0;
1000 gather_callbacks (callbacks, event);
1001
1002 // short-circuit processing if no callbacks found/defined
1003 if (!callbacks)
1004 return 0;
1005
712 va_list ap; 1006 va_list ap;
713
714 ENTER;
715 SAVETMPS;
716
717 va_start (ap, event); 1007 va_start (ap, event);
718 PUSHMARK (SP);
719 EXTEND (SP, 2);
720 PUSHs (sv_2mortal (newSViv (event)));
721 1008
722 // todo, optimise here wether we actually want to invoke an event 1009 CALL_BEGIN (3);
1010 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1011 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1012
1013 //TODO: unhack
1014 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1015 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1016 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1017 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1018 else if (global *gl = is_a<global>(this)) /*nop*/;
1019 else
1020 abort (); //TODO
723 1021
724 for (;;) 1022 for (;;)
725 { 1023 {
726 data_type dt = (data_type) va_arg (ap, int); 1024 dt = (data_type) va_arg (ap, int);
727 1025
728 if (dt == DT_END) 1026 if (dt == DT_END)
729 break; 1027 break;
1028 else if (dt == DT_AV)
1029 {
1030 AV *av = va_arg (ap, AV *);
730 1031
1032 for (int i = 0; i <= av_len (av); ++i)
1033 XPUSHs (*av_fetch (av, i, 1));
1034 }
1035 else
731 PUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1036 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
732 } 1037 }
733 1038
734 va_end (ap); 1039 va_end (ap);
735 1040
1041 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1042 count = count > 0 ? POPi : 0;
1043
1044 CALL_END;
1045
1046 return count;
1047}
1048
1049static SV *
1050cfperl_result (int idx)
1051{
1052 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1053 if (!av)
1054 return &PL_sv_undef;
1055
1056 SV **sv = av_fetch (av, idx, 0);
1057 if (!sv)
1058 return &PL_sv_undef;
1059
1060 return *sv;
1061}
1062
1063int
1064cfperl_result_INT (int idx)
1065{
1066 return SvIV (cfperl_result (idx));
1067}
1068
1069double
1070cfperl_result_DOUBLE (int idx)
1071{
1072 return SvNV (cfperl_result (idx));
1073}
1074
1075/////////////////////////////////////////////////////////////////////////////
1076// various c++ => perl glue functions
1077
1078void
1079cfperl_tick ()
1080{
1081 tick_pending = 1;
1082
1083 if (tick_inhibit)
1084 return;
1085
1086 tick_pending = 0;
1087
1088 dSP;
1089
1090 PUSHMARK (SP);
736 PUTBACK; 1091 PUTBACK;
737 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL); 1092 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
738 SPAGAIN;
739 1093
740 count = count > 0 ? POPi : 0; 1094 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1095}
741 1096
742 FREETMPS; 1097void
743 LEAVE; 1098cfperl_emergency_save ()
1099{
1100 CALL_BEGIN (0);
1101 CALL_CALL ("cf::emergency_save", G_VOID);
1102 CALL_END;
1103}
744 1104
1105void
1106cfperl_cleanup (int make_core)
1107{
1108 CALL_BEGIN (1);
1109 CALL_ARG (make_core);
1110 CALL_CALL ("cf::post_cleanup", G_VOID);
1111 CALL_END;
1112}
1113
1114void
1115cfperl_make_book (object *book, int level)
1116{
1117 CALL_BEGIN (2);
1118 CALL_ARG (book);
1119 CALL_ARG (level);
1120 CALL_CALL ("ext::books::make_book", G_VOID);
1121 CALL_END;
1122}
1123
1124void
1125cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1126{
1127 CALL_BEGIN (4);
1128 CALL_ARG (ns);
1129 CALL_ARG (type);
1130 CALL_ARG_SV (newSVpv_utf8 (msg));
1131 CALL_ARG (color);
1132 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1133 CALL_END;
1134}
1135
1136int
1137cfperl_can_merge (object *ob1, object *ob2)
1138{
1139 int can;
1140
1141 CALL_BEGIN (2);
1142 CALL_ARG (ob1);
1143 CALL_ARG (ob2);
1144 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1145 can = count && SvTRUE (TOPs);
1146 CALL_END;
1147
745 return count; 1148 return can;
1149}
1150
1151void
1152cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1153{
1154 CALL_BEGIN (4);
1155 CALL_ARG (ob);
1156 CALL_ARG (state);
1157 CALL_ARG (activator);
1158 CALL_ARG (originator);
1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1160 CALL_END;
1161}
1162
1163void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1164{
1165 CALL_BEGIN (3);
1166 CALL_ARG (ns);
1167 CALL_ARG (set);
1168 CALL_ARG (idx);
1169 CALL_ARG (pri);
1170 CALL_CALL (cv_cf_ix, G_VOID);
1171 CALL_END;
1172}
1173
1174player *
1175player::find (const_utf8_string name)
1176{
1177 CALL_BEGIN (1);
1178 CALL_ARG (name);
1179 CALL_CALL ("cf::player::find", G_SCALAR);
1180
1181 player *retval = 0;
1182 if (count) sv_to (POPs, retval);
1183
1184 CALL_END;
1185
1186 return retval;
1187}
1188
1189maptile *
1190find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1191{
1192 CALL_BEGIN (4);
1193 CALL_ARG (dirname);
1194 CALL_ARG (stylename);
1195 CALL_ARG (difficulty);
1196 CALL_ARG (recurse);
1197 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1198
1199 maptile *retval = 0;
1200 if (count) sv_to (POPs, retval);
1201
1202 CALL_END;
1203
1204 return retval;
1205}
1206
1207maptile *
1208maptile::find_sync (const_utf8_string path, maptile *origin)
1209{
1210 CALL_BEGIN (2);
1211 CALL_ARG (path);
1212 CALL_ARG (origin);
1213 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1214
1215 maptile *retval = 0;
1216 if (count) sv_to (POPs, retval);
1217
1218 CALL_END;
1219
1220 return retval;
1221}
1222
1223maptile *
1224maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1225{
1226 CALL_BEGIN (3);
1227 CALL_ARG (path);
1228 CALL_ARG (origin);
1229 CALL_ARG (load);
1230 CALL_CALL ("cf::map::find_async", G_SCALAR);
1231
1232 maptile *retval = 0;
1233 if (count) sv_to (POPs, retval);
1234
1235 CALL_END;
1236
1237 return retval;
1238}
1239
1240void
1241maptile::do_load_sync ()
1242{
1243 CALL_BEGIN (1);
1244 CALL_ARG (this);
1245 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1246 CALL_END;
1247}
1248
1249void
1250object::enter_exit (object *exit)
1251{
1252 if (type != PLAYER)
1253 return;
1254
1255 CALL_BEGIN (2);
1256 CALL_ARG (this);
1257 CALL_ARG (exit);
1258 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1259 CALL_END;
1260}
1261
1262void
1263object::player_goto (const_utf8_string path, int x, int y)
1264{
1265 if (type != PLAYER)
1266 return;
1267
1268 CALL_BEGIN (4);
1269 CALL_ARG (this);
1270 CALL_ARG (path);
1271 CALL_ARG (x);
1272 CALL_ARG (y);
1273 CALL_CALL ("cf::object::player::goto", G_VOID);
1274 CALL_END;
1275}
1276
1277const_utf8_string
1278object::ref () const
1279{
1280 if (type == PLAYER)
1281 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1282 else
1283 // TODO: should be able to save references within the same map, at least
1284 return 0;
1285}
1286
1287object *
1288object::deref (const_utf8_string ref)
1289{
1290 object *retval = 0;
1291
1292 if (ref)
1293 {
1294 CALL_BEGIN (1);
1295 CALL_ARG (ref);
1296 CALL_CALL ("cf::object::deref", G_SCALAR);
1297
1298 if (count)
1299 sv_to (POPs, retval);
1300
1301 CALL_END;
1302 }
1303
1304 return retval;
1305}
1306
1307void
1308log_backtrace (const_utf8_string msg)
1309{
1310#if HAVE_BACKTRACE
1311 void *addr [20];
1312 int size = backtrace (addr, 20);
1313
1314 CALL_BEGIN (size);
1315 CALL_ARG (msg);
1316 for (int i = 0; i < size; ++i)
1317 CALL_ARG ((IV)addr [i]);
1318 CALL_CALL ("cf::_log_backtrace", G_VOID);
1319 CALL_END;
1320#endif
1321}
1322
1323bool
1324is_match_expr (const_utf8_string expr)
1325{
1326 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1327}
1328
1329bool
1330match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1331{
1332 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1333 expr += sizeof ("match ") - 1;
1334
1335 CALL_BEGIN (5);
1336 CALL_ARG (expr);
1337 CALL_ARG (ob);
1338 CALL_ARG (self);
1339 CALL_ARG (source);
1340 CALL_ARG (originator);
1341 CALL_CALL (cv_cf_match_match, G_SCALAR);
1342
1343 bool matched = count && SvTRUE (TOPs);
1344
1345 CALL_END;
1346
1347 return matched;
1348}
1349
1350object *
1351match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1352{
1353 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1354 expr += sizeof ("match ") - 1;
1355
1356 CALL_BEGIN (5);
1357 CALL_ARG (expr);
1358 CALL_ARG (ob);
1359 CALL_ARG (self);
1360 CALL_ARG (source);
1361 CALL_ARG (originator);
1362 CALL_CALL (cv_cf_match_match, G_ARRAY);
1363
1364 object *one = 0;
1365
1366 if (count)
1367 sv_to (TOPs, one);
1368
1369 CALL_END;
1370
1371 return one;
1372}
1373
1374/////////////////////////////////////////////////////////////////////////////
1375
1376struct EVAPI *evapi::GEVAPI;
1377struct CoroAPI *coroapi::GCoroAPI;
1378
1379void
1380coroapi::do_cede_to_tick ()
1381{
1382 cede_pending = 0;
1383 cede ();
1384}
1385
1386void
1387coroapi::wait_for_tick ()
1388{
1389 CALL_BEGIN (0);
1390 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1391 CALL_END;
1392}
1393
1394void
1395coroapi::wait_for_tick_begin ()
1396{
1397 CALL_BEGIN (0);
1398 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1399 CALL_END;
1400}
1401
1402void
1403iow::poll (int events)
1404{
1405 if (events != this->events)
1406 {
1407 int active = ev_is_active ((ev_io *)this);
1408 if (active) stop ();
1409 ev_io_set ((ev_io *)this, fd, events);
1410 if (active) start ();
1411 }
1412}
1413
1414static void
1415_connect_to_perl_1 ()
1416{
1417 stash_cf = gv_stashpv ("cf", 1);
1418
1419 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1420 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1421 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1422 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1423 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1424 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1425 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1426 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1427 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1428 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1429 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1430 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1431
1432 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1433 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1434 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1435 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1436 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1437
1438 cb_global = get_av ("cf::CB_GLOBAL", 1);
1439 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1440 cb_object = get_av ("cf::CB_OBJECT", 1);
1441 cb_player = get_av ("cf::CB_PLAYER", 1);
1442 cb_client = get_av ("cf::CB_CLIENT", 1);
1443 cb_type = get_av ("cf::CB_TYPE" , 1);
1444 cb_map = get_av ("cf::CB_MAP" , 1);
1445}
1446
1447static void
1448_connect_to_perl_2 ()
1449{
1450 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1451 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1452 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1453 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1454 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1455 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
746} 1456}
747 1457
748MODULE = cf PACKAGE = cf PREFIX = cf_ 1458MODULE = cf PACKAGE = cf PREFIX = cf_
749 1459
750BOOT: 1460BOOT:
751{ 1461{
752 HV *stash = gv_stashpv ("cf", 1); 1462 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1463 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1464
1465 _connect_to_perl_1 ();
1466
1467 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
753 1468
754 static const struct { 1469 static const struct {
755 const char *name; 1470 const char *name;
756 IV iv; 1471 IV iv;
757 } *civ, const_iv[] = { 1472 } *civ, const_iv[] = {
758# define const_iv(name) { # name, (IV)name }, 1473# define const_iv(name) { # name, (IV)name },
759 const_iv (llevError) 1474# include "const_iv.h"
760 const_iv (llevInfo) 1475# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
761 const_iv (llevDebug) 1476# include "attackinc.h"
762 const_iv (llevMonster) 1477# undef def
1478# define def(uc, flags) const_iv (SK_ ## uc)
1479# include "skillinc.h"
1480# undef def
1481# define def(name, use, nonuse) const_iv (body_ ## name)
1482# include "slotinc.h"
1483# undef def
1484
1485 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
763 1486
764 const_iv (MAX_TIME) 1487 const_iv (MAX_TIME)
765 const_iv (PLAYER)
766 const_iv (TRANSPORT)
767 const_iv (ROD)
768 const_iv (TREASURE)
769 const_iv (POTION)
770 const_iv (FOOD)
771 const_iv (POISON)
772 const_iv (BOOK)
773 const_iv (CLOCK) 1488 const_iv (MAXSOCKBUF)
774 const_iv (LIGHTNING)
775 const_iv (ARROW)
776 const_iv (BOW)
777 const_iv (WEAPON)
778 const_iv (ARMOUR)
779 const_iv (PEDESTAL)
780 const_iv (ALTAR)
781 const_iv (LOCKED_DOOR)
782 const_iv (SPECIAL_KEY)
783 const_iv (MAP)
784 const_iv (DOOR)
785 const_iv (KEY)
786 const_iv (TIMED_GATE)
787 const_iv (TRIGGER)
788 const_iv (GRIMREAPER)
789 const_iv (MAGIC_EAR)
790 const_iv (TRIGGER_BUTTON)
791 const_iv (TRIGGER_ALTAR)
792 const_iv (TRIGGER_PEDESTAL)
793 const_iv (SHIELD)
794 const_iv (HELMET)
795 const_iv (HORN)
796 const_iv (MONEY)
797 const_iv (CLASS)
798 const_iv (GRAVESTONE)
799 const_iv (AMULET)
800 const_iv (PLAYERMOVER)
801 const_iv (TELEPORTER)
802 const_iv (CREATOR)
803 const_iv (SKILL)
804 const_iv (EXPERIENCE)
805 const_iv (EARTHWALL)
806 const_iv (GOLEM)
807 const_iv (THROWN_OBJ)
808 const_iv (BLINDNESS)
809 const_iv (GOD)
810 const_iv (DETECTOR)
811 const_iv (TRIGGER_MARKER)
812 const_iv (DEAD_OBJECT)
813 const_iv (DRINK)
814 const_iv (MARKER)
815 const_iv (HOLY_ALTAR)
816 const_iv (PLAYER_CHANGER)
817 const_iv (BATTLEGROUND)
818 const_iv (PEACEMAKER)
819 const_iv (GEM)
820 const_iv (FIREWALL)
821 const_iv (ANVIL)
822 const_iv (CHECK_INV)
823 const_iv (MOOD_FLOOR)
824 const_iv (EXIT)
825 const_iv (ENCOUNTER)
826 const_iv (SHOP_FLOOR)
827 const_iv (SHOP_MAT)
828 const_iv (RING)
829 const_iv (FLOOR)
830 const_iv (FLESH)
831 const_iv (INORGANIC)
832 const_iv (SKILL_TOOL)
833 const_iv (LIGHTER)
834 const_iv (TRAP_PART)
835 const_iv (WALL)
836 const_iv (LIGHT_SOURCE)
837 const_iv (MISC_OBJECT)
838 const_iv (MONSTER)
839 const_iv (SPAWN_GENERATOR)
840 const_iv (LAMP)
841 const_iv (DUPLICATOR)
842 const_iv (TOOL)
843 const_iv (SPELLBOOK)
844 const_iv (BUILDFAC)
845 const_iv (CLOAK)
846 const_iv (SPINNER)
847 const_iv (GATE)
848 const_iv (BUTTON)
849 const_iv (CF_HANDLE)
850 const_iv (HOLE)
851 const_iv (TRAPDOOR)
852 const_iv (SIGN)
853 const_iv (BOOTS)
854 const_iv (GLOVES)
855 const_iv (SPELL)
856 const_iv (SPELL_EFFECT)
857 const_iv (CONVERTER)
858 const_iv (BRACERS)
859 const_iv (POISONING)
860 const_iv (SAVEBED)
861 const_iv (POISONCLOUD)
862 const_iv (FIREHOLES)
863 const_iv (WAND)
864 const_iv (SCROLL)
865 const_iv (DIRECTOR)
866 const_iv (GIRDLE)
867 const_iv (FORCE)
868 const_iv (POTION_EFFECT)
869 const_iv (EVENT_CONNECTOR)
870 const_iv (CLOSE_CON)
871 const_iv (CONTAINER)
872 const_iv (ARMOUR_IMPROVER)
873 const_iv (WEAPON_IMPROVER)
874 const_iv (SKILLSCROLL)
875 const_iv (DEEP_SWAMP)
876 const_iv (IDENTIFY_ALTAR)
877 const_iv (MENU)
878 const_iv (RUNE)
879 const_iv (TRAP)
880 const_iv (POWER_CRYSTAL)
881 const_iv (CORPSE)
882 const_iv (DISEASE)
883 const_iv (SYMPTOM)
884 const_iv (BUILDER)
885 const_iv (MATERIAL)
886 const_iv (ITEM_TRANSFORMER)
887 const_iv (QUEST)
888 1489
889 const_iv (ST_BD_BUILD) 1490 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
890 const_iv (ST_BD_REMOVE) 1491 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
891 1492
892 const_iv (ST_MAT_FLOOR) 1493 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
893 const_iv (ST_MAT_WALL)
894 const_iv (ST_MAT_ITEM)
895 1494
896 const_iv (AT_PHYSICAL) 1495 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
897 const_iv (AT_MAGIC) 1496 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
898 const_iv (AT_FIRE)
899 const_iv (AT_ELECTRICITY)
900 const_iv (AT_COLD)
901 const_iv (AT_CONFUSION)
902 const_iv (AT_ACID)
903 const_iv (AT_DRAIN)
904 const_iv (AT_WEAPONMAGIC)
905 const_iv (AT_GHOSTHIT)
906 const_iv (AT_POISON)
907 const_iv (AT_SLOW)
908 const_iv (AT_PARALYZE)
909 const_iv (AT_TURN_UNDEAD)
910 const_iv (AT_FEAR)
911 const_iv (AT_CANCELLATION)
912 const_iv (AT_DEPLETE)
913 const_iv (AT_DEATH)
914 const_iv (AT_CHAOS)
915 const_iv (AT_COUNTERSPELL)
916 const_iv (AT_GODPOWER)
917 const_iv (AT_HOLYWORD)
918 const_iv (AT_BLIND)
919 const_iv (AT_INTERNAL)
920 const_iv (AT_LIFE_STEALING)
921 const_iv (AT_DISEASE)
922
923 const_iv (QUEST_IN_PROGRESS)
924 const_iv (QUEST_DONE_QUEST)
925 const_iv (QUEST_DONE_TASK)
926 const_iv (QUEST_START_QUEST)
927 const_iv (QUEST_END_QUEST)
928 const_iv (QUEST_START_TASK)
929 const_iv (QUEST_END_TASK)
930 const_iv (QUEST_OVERRIDE)
931 const_iv (QUEST_ON_ACTIVATE)
932
933 const_iv (WEAP_HIT)
934 const_iv (WEAP_SLASH)
935 const_iv (WEAP_PIERCE)
936 const_iv (WEAP_CLEAVE)
937 const_iv (WEAP_SLICE)
938 const_iv (WEAP_STAB)
939 const_iv (WEAP_WHIP)
940 const_iv (WEAP_CRUSH)
941 const_iv (WEAP_BLUD)
942
943 const_iv (FLAG_ALIVE)
944 const_iv (FLAG_WIZ)
945 const_iv (FLAG_REMOVED)
946 const_iv (FLAG_FREED)
947 const_iv (FLAG_WAS_WIZ)
948 const_iv (FLAG_APPLIED)
949 const_iv (FLAG_UNPAID)
950 const_iv (FLAG_USE_SHIELD)
951 const_iv (FLAG_NO_PICK)
952 const_iv (FLAG_ANIMATE)
953 const_iv (FLAG_MONSTER)
954 const_iv (FLAG_FRIENDLY)
955 const_iv (FLAG_GENERATOR)
956 const_iv (FLAG_IS_THROWN)
957 const_iv (FLAG_AUTO_APPLY)
958 const_iv (FLAG_TREASURE)
959 const_iv (FLAG_PLAYER_SOLD)
960 const_iv (FLAG_SEE_INVISIBLE)
961 const_iv (FLAG_CAN_ROLL)
962 const_iv (FLAG_OVERLAY_FLOOR)
963 const_iv (FLAG_IS_TURNABLE)
964 const_iv (FLAG_IS_USED_UP)
965 const_iv (FLAG_IDENTIFIED)
966 const_iv (FLAG_REFLECTING)
967 const_iv (FLAG_CHANGING)
968 const_iv (FLAG_SPLITTING)
969 const_iv (FLAG_HITBACK)
970 const_iv (FLAG_STARTEQUIP)
971 const_iv (FLAG_BLOCKSVIEW)
972 const_iv (FLAG_UNDEAD)
973 const_iv (FLAG_SCARED)
974 const_iv (FLAG_UNAGGRESSIVE)
975 const_iv (FLAG_REFL_MISSILE)
976 const_iv (FLAG_REFL_SPELL)
977 const_iv (FLAG_NO_MAGIC)
978 const_iv (FLAG_NO_FIX_PLAYER)
979 const_iv (FLAG_IS_LIGHTABLE)
980 const_iv (FLAG_TEAR_DOWN)
981 const_iv (FLAG_RUN_AWAY)
982 const_iv (FLAG_PICK_UP)
983 const_iv (FLAG_UNIQUE)
984 const_iv (FLAG_NO_DROP)
985 const_iv (FLAG_WIZCAST)
986 const_iv (FLAG_CAST_SPELL)
987 const_iv (FLAG_USE_SCROLL)
988 const_iv (FLAG_USE_RANGE)
989 const_iv (FLAG_USE_BOW)
990 const_iv (FLAG_USE_ARMOUR)
991 const_iv (FLAG_USE_WEAPON)
992 const_iv (FLAG_USE_RING)
993 const_iv (FLAG_READY_RANGE)
994 const_iv (FLAG_READY_BOW)
995 const_iv (FLAG_XRAYS)
996 const_iv (FLAG_NO_APPLY)
997 const_iv (FLAG_IS_FLOOR)
998 const_iv (FLAG_LIFESAVE)
999 const_iv (FLAG_NO_STRENGTH)
1000 const_iv (FLAG_SLEEP)
1001 const_iv (FLAG_STAND_STILL)
1002 const_iv (FLAG_RANDOM_MOVE)
1003 const_iv (FLAG_ONLY_ATTACK)
1004 const_iv (FLAG_CONFUSED)
1005 const_iv (FLAG_STEALTH)
1006 const_iv (FLAG_WIZPASS)
1007 const_iv (FLAG_IS_LINKED)
1008 const_iv (FLAG_CURSED)
1009 const_iv (FLAG_DAMNED)
1010 const_iv (FLAG_SEE_ANYWHERE)
1011 const_iv (FLAG_KNOWN_MAGICAL)
1012 const_iv (FLAG_KNOWN_CURSED)
1013 const_iv (FLAG_CAN_USE_SKILL)
1014 const_iv (FLAG_BEEN_APPLIED)
1015 const_iv (FLAG_READY_SCROLL)
1016 const_iv (FLAG_USE_ROD)
1017 const_iv (FLAG_USE_HORN)
1018 const_iv (FLAG_MAKE_INVIS)
1019 const_iv (FLAG_INV_LOCKED)
1020 const_iv (FLAG_IS_WOODED)
1021 const_iv (FLAG_IS_HILLY)
1022 const_iv (FLAG_READY_SKILL)
1023 const_iv (FLAG_READY_WEAPON)
1024 const_iv (FLAG_NO_SKILL_IDENT)
1025 const_iv (FLAG_BLIND)
1026 const_iv (FLAG_SEE_IN_DARK)
1027 const_iv (FLAG_IS_CAULDRON)
1028 const_iv (FLAG_NO_STEAL)
1029 const_iv (FLAG_ONE_HIT)
1030 const_iv (FLAG_CLIENT_SENT)
1031 const_iv (FLAG_BERSERK)
1032 const_iv (FLAG_NEUTRAL)
1033 const_iv (FLAG_NO_ATTACK)
1034 const_iv (FLAG_NO_DAMAGE)
1035 const_iv (FLAG_OBJ_ORIGINAL)
1036 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1037 const_iv (FLAG_ACTIVATE_ON_PUSH)
1038 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1039 const_iv (FLAG_IS_WATER)
1040 const_iv (FLAG_CONTENT_ON_GEN)
1041 const_iv (FLAG_IS_A_TEMPLATE)
1042 const_iv (FLAG_IS_BUILDABLE)
1043 const_iv (FLAG_AFK)
1044
1045 const_iv (NDI_BLACK)
1046 const_iv (NDI_WHITE)
1047 const_iv (NDI_NAVY)
1048 const_iv (NDI_RED)
1049 const_iv (NDI_ORANGE)
1050 const_iv (NDI_BLUE)
1051 const_iv (NDI_DK_ORANGE)
1052 const_iv (NDI_GREEN)
1053 const_iv (NDI_LT_GREEN)
1054 const_iv (NDI_GREY)
1055 const_iv (NDI_BROWN)
1056 const_iv (NDI_GOLD)
1057 const_iv (NDI_TAN)
1058 const_iv (NDI_MAX_COLOR)
1059 const_iv (NDI_COLOR_MASK)
1060 const_iv (NDI_UNIQUE)
1061 const_iv (NDI_ALL)
1062
1063 const_iv (F_APPLIED)
1064 const_iv (F_LOCATION)
1065 const_iv (F_UNPAID)
1066 const_iv (F_MAGIC)
1067 const_iv (F_CURSED)
1068 const_iv (F_DAMNED)
1069 const_iv (F_OPEN)
1070 const_iv (F_NOPICK)
1071 const_iv (F_LOCKED) 1497 const_iv (F_LOCKED)
1072 1498
1073 const_iv (F_BUY) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1074 const_iv (F_SHOP) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1075 const_iv (F_SELL)
1076 1501
1077 const_iv (P_BLOCKSVIEW) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1078 const_iv (P_NO_MAGIC)
1079 const_iv (P_IS_ALIVE)
1080 const_iv (P_NO_CLERIC)
1081 const_iv (P_NEED_UPDATE)
1082 const_iv (P_NO_ERROR)
1083 const_iv (P_OUT_OF_MAP)
1084 const_iv (P_NEW_MAP)
1085 1503
1086 const_iv (UP_OBJ_INSERT) 1504 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1087 const_iv (UP_OBJ_REMOVE) 1505 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1088 const_iv (UP_OBJ_CHANGE)
1089 const_iv (UP_OBJ_FACE)
1090 1506
1091 const_iv (INS_NO_MERGE) 1507 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1092 const_iv (INS_ABOVE_FLOOR_ONLY) 1508 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1093 const_iv (INS_NO_WALK_ON)
1094 const_iv (INS_ON_TOP)
1095 const_iv (INS_BELOW_ORIGINATOR)
1096 const_iv (INS_MAP_LOAD)
1097 1509
1098 const_iv (WILL_APPLY_HANDLE) 1510 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1099 const_iv (WILL_APPLY_TREASURE)
1100 const_iv (WILL_APPLY_EARTHWALL)
1101 const_iv (WILL_APPLY_DOOR)
1102 const_iv (WILL_APPLY_FOOD)
1103 1511
1104 const_iv (SAVE_MODE) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1105 const_iv (SAVE_DIR_MODE)
1106
1107 const_iv (M_PAPER)
1108 const_iv (M_IRON)
1109 const_iv (M_GLASS)
1110 const_iv (M_LEATHER)
1111 const_iv (M_WOOD)
1112 const_iv (M_ORGANIC)
1113 const_iv (M_STONE)
1114 const_iv (M_CLOTH)
1115 const_iv (M_ADAMANT)
1116 const_iv (M_LIQUID)
1117 const_iv (M_SOFT_METAL)
1118 const_iv (M_BONE)
1119 const_iv (M_ICE)
1120 const_iv (M_SPECIAL)
1121
1122 const_iv (SK_EXP_ADD_SKILL)
1123 const_iv (SK_EXP_TOTAL)
1124 const_iv (SK_EXP_NONE)
1125 const_iv (SK_SUBTRACT_SKILL_EXP)
1126
1127 const_iv (SK_LOCKPICKING)
1128 const_iv (SK_HIDING)
1129 const_iv (SK_SMITHERY)
1130 const_iv (SK_BOWYER)
1131 const_iv (SK_JEWELER)
1132 const_iv (SK_ALCHEMY)
1133 const_iv (SK_STEALING)
1134 const_iv (SK_LITERACY)
1135 const_iv (SK_BARGAINING)
1136 const_iv (SK_JUMPING)
1137 const_iv (SK_DET_MAGIC)
1138 const_iv (SK_ORATORY)
1139 const_iv (SK_SINGING)
1140 const_iv (SK_DET_CURSE)
1141 const_iv (SK_FIND_TRAPS)
1142 const_iv (SK_MEDITATION)
1143 const_iv (SK_PUNCHING)
1144 const_iv (SK_FLAME_TOUCH)
1145 const_iv (SK_KARATE)
1146 const_iv (SK_CLIMBING)
1147 const_iv (SK_WOODSMAN)
1148 const_iv (SK_INSCRIPTION)
1149 const_iv (SK_ONE_HANDED_WEAPON)
1150 const_iv (SK_MISSILE_WEAPON)
1151 const_iv (SK_THROWING)
1152 const_iv (SK_USE_MAGIC_ITEM)
1153 const_iv (SK_DISARM_TRAPS)
1154 const_iv (SK_SET_TRAP)
1155 const_iv (SK_THAUMATURGY)
1156 const_iv (SK_PRAYING)
1157 const_iv (SK_CLAWING)
1158 const_iv (SK_LEVITATION)
1159 const_iv (SK_SUMMONING)
1160 const_iv (SK_PYROMANCY)
1161 const_iv (SK_EVOCATION)
1162 const_iv (SK_SORCERY)
1163 const_iv (SK_TWO_HANDED_WEAPON)
1164 const_iv (SK_SPARK_TOUCH)
1165 const_iv (SK_SHIVER)
1166 const_iv (SK_ACID_SPLASH)
1167 const_iv (SK_POISON_NAIL)
1168
1169 const_iv (SOUND_NEW_PLAYER)
1170 const_iv (SOUND_FIRE_ARROW)
1171 const_iv (SOUND_LEARN_SPELL)
1172 const_iv (SOUND_FUMBLE_SPELL)
1173 const_iv (SOUND_WAND_POOF)
1174 const_iv (SOUND_OPEN_DOOR)
1175 const_iv (SOUND_PUSH_PLAYER)
1176 const_iv (SOUND_PLAYER_HITS1)
1177 const_iv (SOUND_PLAYER_HITS2)
1178 const_iv (SOUND_PLAYER_HITS3)
1179 const_iv (SOUND_PLAYER_HITS4)
1180 const_iv (SOUND_PLAYER_IS_HIT1)
1181 const_iv (SOUND_PLAYER_IS_HIT2)
1182 const_iv (SOUND_PLAYER_IS_HIT3)
1183 const_iv (SOUND_PLAYER_KILLS)
1184 const_iv (SOUND_PET_IS_KILLED)
1185 const_iv (SOUND_PLAYER_DIES)
1186 const_iv (SOUND_OB_EVAPORATE)
1187 const_iv (SOUND_OB_EXPLODE)
1188 const_iv (SOUND_CLOCK)
1189 const_iv (SOUND_TURN_HANDLE)
1190 const_iv (SOUND_FALL_HOLE)
1191 const_iv (SOUND_DRINK_POISON)
1192 const_iv (SOUND_CAST_SPELL_0)
1193
1194 const_iv (PREFER_LOW)
1195 const_iv (PREFER_HIGH)
1196
1197 const_iv (ATNR_PHYSICAL)
1198 const_iv (ATNR_MAGIC)
1199 const_iv (ATNR_FIRE)
1200 const_iv (ATNR_ELECTRICITY)
1201 const_iv (ATNR_COLD)
1202 const_iv (ATNR_CONFUSION)
1203 const_iv (ATNR_ACID)
1204 const_iv (ATNR_DRAIN)
1205 const_iv (ATNR_WEAPONMAGIC)
1206 const_iv (ATNR_GHOSTHIT)
1207 const_iv (ATNR_POISON)
1208 const_iv (ATNR_SLOW)
1209 const_iv (ATNR_PARALYZE)
1210 const_iv (ATNR_TURN_UNDEAD)
1211 const_iv (ATNR_FEAR)
1212 const_iv (ATNR_CANCELLATION)
1213 const_iv (ATNR_DEPLETE)
1214 const_iv (ATNR_DEATH)
1215 const_iv (ATNR_CHAOS)
1216 const_iv (ATNR_COUNTERSPELL)
1217 const_iv (ATNR_GODPOWER)
1218 const_iv (ATNR_HOLYWORD)
1219 const_iv (ATNR_BLIND)
1220 const_iv (ATNR_INTERNAL)
1221 const_iv (ATNR_LIFE_STEALING)
1222 const_iv (ATNR_DISEASE)
1223
1224 const_iv (MAP_FLUSH)
1225 const_iv (MAP_PLAYER_UNIQUE)
1226 const_iv (MAP_BLOCK)
1227 const_iv (MAP_STYLE)
1228 const_iv (MAP_OVERLAY)
1229
1230 const_iv (MAP_IN_MEMORY)
1231 const_iv (MAP_SWAPPED)
1232 const_iv (MAP_LOADING)
1233 const_iv (MAP_SAVING)
1234
1235 const_iv (KLASS_GLOBAL)
1236 const_iv (KLASS_OBJECT)
1237 const_iv (KLASS_PLAYER)
1238 const_iv (KLASS_MAP)
1239 }; 1513 };
1240 1514
1241 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1242 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1243 1517
1244 static const struct { 1518 static const struct {
1245 const char *name; 1519 const char *name;
1520 int skip;
1246 IV klass; 1521 IV klass;
1247 IV iv; 1522 IV iv;
1248 } *eiv, event_iv[] = { 1523 } *eiv, event_iv[] = {
1249# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name }, 1524# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1250# include "eventinc.h" 1525# include "eventinc.h"
1251# undef def 1526# undef def
1252 }; 1527 };
1253 1528
1254 AV *av = get_av ("cf::EVENT", 1); 1529 AV *av = get_av ("cf::EVENT", 1);
1255 1530
1256 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1531 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1257 { 1532 {
1258 AV *event = newAV (); 1533 AV *event = newAV ();
1259 av_push (event, newSVpv ((char *)eiv->name, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1260 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1261 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1262 } 1538 }
1263 1539
1264 static const struct { 1540 // used by autogenerated BOOT sections from genacc
1265 const char *name; 1541 av_reflect = get_av ("cf::REFLECT", 1);
1266 IV iv; 1542}
1267 } *event, event_list[] = {
1268# define const_event(name) { # name, (IV)EVENT_ ## name },
1269 const_event (NONE)
1270 const_event (APPLY)
1271 const_event (ATTACK)
1272 const_event (DEATH)
1273 const_event (DROP)
1274 const_event (DROP_ON)
1275 const_event (PICKUP)
1276 const_event (SAY)
1277 const_event (STOP)
1278 const_event (TIME)
1279 const_event (THROW)
1280 const_event (TRIGGER)
1281 const_event (CLOSE)
1282 const_event (TIMER)
1283 const_event (MOVE)
1284 1543
1285 //const_event (CLOCK) 1544void _gv_clear (SV *gv)
1286 const_event (CRASH) 1545 CODE:
1287 const_event (GKILL) 1546 assert (SvTYPE (gv) == SVt_PVGV);
1288 const_event (SHOUT) 1547# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1289 const_event (TELL) 1548 SvREFCNT_inc (gv);
1290 const_event (MUZZLE) 1549 f (GvGP (gv)->gp_form);
1291 const_event (KICK) 1550 f (GvGP (gv)->gp_io);
1292 const_event (PLAYER_USE_SKILL) 1551 f (GvGP (gv)->gp_sv);
1293 const_event (MONSTER_USE_SKILL) 1552 f (GvGP (gv)->gp_av);
1294 const_event (CAST_SPELL) 1553 f (GvGP (gv)->gp_hv);
1295 const_event (FIND_UNARMED_SKILL) 1554 f (GvGP (gv)->gp_cv);
1296 const_event (EXTCMD) 1555 GvCVGEN (gv) = 0;
1297 //const_event (FREE_OB) 1556 GvMULTI_off (gv);
1298 }; 1557 SvREFCNT_dec (gv);
1558# undef f
1299 1559
1300 av = get_av ("cf::PLUGIN_EVENT", 1); 1560void _connect_to_perl_1 ()
1301 1561
1302 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1562void _connect_to_perl_2 ()
1303 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1304 1563
1305 static const struct { 1564void _recalc_want ()
1306 int dtype;
1307 const char *name;
1308 IV idx;
1309 } *cprop, prop_table[] = {
1310# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1311 prop (CFAPI_INT, MAP_PROP_FLAGS)
1312 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1313 prop (CFAPI_STRING, MAP_PROP_PATH)
1314 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1315 prop (CFAPI_STRING, MAP_PROP_NAME)
1316 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1317 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1318 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1319 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1320 prop (CFAPI_INT, MAP_PROP_WIDTH)
1321 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1322 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1323 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1324 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1325 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1326 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1327 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1328 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1329 prop (CFAPI_INT, MAP_PROP_SKY)
1330 prop (CFAPI_INT, MAP_PROP_WPARTX)
1331 prop (CFAPI_INT, MAP_PROP_WPARTY)
1332 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1333 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1334 prop (CFAPI_PREGION, MAP_PROP_REGION)
1335 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1336 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1337 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1338 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1339 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1340 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1341 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1342 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1343 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1344 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1345 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1346 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1347 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1348 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1349 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1350 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1351 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1352 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1353 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1354 prop (CFAPI_INT, OBJECT_PROP_X)
1355 prop (CFAPI_INT, OBJECT_PROP_Y)
1356 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1357 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1358 prop (CFAPI_INT, OBJECT_PROP_NROF)
1359 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1360 prop (CFAPI_INT, OBJECT_PROP_FACING)
1361 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1362 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1363 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1364 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1365 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1366 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1367 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1368 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1369 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1370 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1371 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1372 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1373 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1374 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1375 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1376 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1377 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1378 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1379 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1380 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1381 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1382 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1383 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1384 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1385 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1389 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1391 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1392 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1393 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1394 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1395 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1396 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1397 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1398 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1399 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1400 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1401 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1402 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1403 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1404 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1405 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1406 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1407 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1408 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1409 prop (CFAPI_INT, OBJECT_PROP_STR)
1410 prop (CFAPI_INT, OBJECT_PROP_DEX)
1411 prop (CFAPI_INT, OBJECT_PROP_CON)
1412 prop (CFAPI_INT, OBJECT_PROP_WIS)
1413 prop (CFAPI_INT, OBJECT_PROP_INT)
1414 prop (CFAPI_INT, OBJECT_PROP_POW)
1415 prop (CFAPI_INT, OBJECT_PROP_CHA)
1416 prop (CFAPI_INT, OBJECT_PROP_WC)
1417 prop (CFAPI_INT, OBJECT_PROP_AC)
1418 prop (CFAPI_INT, OBJECT_PROP_HP)
1419 prop (CFAPI_INT, OBJECT_PROP_SP)
1420 prop (CFAPI_INT, OBJECT_PROP_GP)
1421 prop (CFAPI_INT, OBJECT_PROP_FP)
1422 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1423 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1424 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1425 prop (CFAPI_INT, OBJECT_PROP_DAM)
1426 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1427 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1428 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1429 prop (CFAPI_INT, OBJECT_PROP_FACE)
1430 };
1431 1565
1432 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1566# not used by default anymore
1433 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1567void _global_reattach ()
1568 CODE:
1569{
1570 // reattach to all attachable objects in the game.
1571 for_all_clients (ns)
1572 ns->reattach ();
1573
1574 for_all_objects (op)
1575 op->reattach ();
1576}
1434 1577
1435 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1578void init_anim ()
1436 {
1437 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1438 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1439 }
1440 1579
1441 //I_EVENT_API (PACKAGE); 1580void init_globals ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void load_settings ()
1587
1588void _reload_exp_table ()
1589
1590void _reload_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_skills ()
1599
1600void init_beforeplay ()
1601
1602void evthread_start (int aiofd)
1603
1604void cede_to_tick ()
1605 CODE:
1606 coroapi::cede_to_tick ();
1607
1608NV till_tick ()
1609 CODE:
1610 RETVAL = SvNVX (sv_next_tick) - now ();
1611 OUTPUT:
1612 RETVAL
1613
1614int tick_inhibit ()
1615 CODE:
1616 RETVAL = tick_inhibit;
1617 OUTPUT:
1618 RETVAL
1619
1620void tick_inhibit_inc ()
1621 CODE:
1622 ++tick_inhibit;
1623
1624void tick_inhibit_dec ()
1625 CODE:
1626 if (!--tick_inhibit)
1627 if (tick_pending)
1628 {
1629 ev_async_send (EV_DEFAULT, &tick_watcher);
1630 coroapi::cede ();
1631 }
1632
1633void one_tick ()
1634 CODE:
1635{
1636 ev_now_update (EV_DEFAULT);
1637 NOW = ev_now (EV_DEFAULT);
1638 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1639 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1640 runtime = SvNVX (sv_runtime);
1641
1642 one_tick ();
1643
1644 ++server_tick;
1645 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1646
1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1650
1651 runtime += TICK;
1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1442} 1653}
1443 1654
1444NV floor (NV x) 1655NV floor (NV x)
1445 1656
1446NV ceil (NV x) 1657NV ceil (NV x)
1447 1658
1448void server_tick () 1659NV rndm (...)
1660 ALIAS:
1661 rmg_rndm = 1
1662 CODE:
1663{
1664 rand_gen &gen = ix ? rmg_rndm : rndm;
1665 switch (items)
1666 {
1667 case 0: RETVAL = gen (); break;
1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1671 }
1672}
1673 OUTPUT:
1674 RETVAL
1449 1675
1450void 1676NV clamp (NV value, NV min_value, NV max_value)
1451LOG (int level, char *msg) 1677 CODE:
1678 RETVAL = clamp (value, min_value, max_value);
1679 OUTPUT:
1680 RETVAL
1681
1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1683 CODE:
1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1685 OUTPUT:
1686 RETVAL
1687
1688const char *ordinal (int i)
1689
1690void weaken (...)
1691 PROTOTYPE: @
1692 CODE:
1693 while (items > 0)
1694 sv_rvweaken (ST (--items));
1695
1696void log_suspend ()
1697
1698void log_resume ()
1699
1700void log_backtrace (utf8_string msg)
1701
1702void LOG (int flags, utf8_string msg)
1452 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1453 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1454 1705
1455char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1456 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1457 1708
1458char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1459 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1460 1711
1461char *
1462cf_get_maps_directory (char *path)
1463 PROTOTYPE: $
1464 ALIAS: maps_directory = 0
1465
1466void 1712void
1467sub_generation_inc () 1713sub_generation_inc ()
1468 CODE: 1714 CODE:
1469 PL_sub_generation++; 1715 PL_sub_generation++;
1470 1716
1471char * 1717const_octet_string
1472mapdir () 1718mapdir ()
1473 PROTOTYPE: 1719 PROTOTYPE:
1474 ALIAS: 1720 ALIAS:
1475 mapdir = 0 1721 mapdir = 0
1476 uniquedir = 1 1722 uniquedir = 1
1478 confdir = 3 1724 confdir = 3
1479 localdir = 4 1725 localdir = 4
1480 playerdir = 5 1726 playerdir = 5
1481 datadir = 6 1727 datadir = 6
1482 CODE: 1728 CODE:
1483{ 1729 switch (ix)
1484 int unused_type; 1730 {
1485 RETVAL = (char *)systemDirectory (&unused_type, ix); 1731 case 0: RETVAL = settings.mapdir ; break;
1486} 1732 case 1: RETVAL = settings.uniquedir; break;
1733 case 2: RETVAL = settings.tmpdir ; break;
1734 case 3: RETVAL = settings.confdir ; break;
1735 case 4: RETVAL = settings.localdir ; break;
1736 case 5: RETVAL = settings.playerdir; break;
1737 case 6: RETVAL = settings.datadir ; break;
1738 }
1487 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1488 1740
1741void abort ()
1742
1743void reset_signals ()
1744
1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1746
1747void cleanup (const_octet_string cause, bool make_core = false)
1748
1749void emergency_save ()
1750
1751void _exit (int status = EXIT_SUCCESS)
1752
1753#if _POSIX_MEMLOCK
1754
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1762 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1763#endif
1764
1765int munlockall ()
1766
1767#endif
1768
1489int 1769int
1490cf_find_animation (char *text) 1770malloc_trim (IV pad = 0)
1771
1772void
1773mallinfo ()
1774 PPCODE:
1775{
1776#if __GLIBC__
1777 struct mallinfo mai = mallinfo ();
1778 EXTEND (SP, 10*2);
1779 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1780 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1781 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1783 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1784 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1786 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1788 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1789#endif
1790 EXTEND (SP, 5*2);
1791 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1793 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1794 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1795 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1796}
1797
1798int random_roll (int min, int max, object *op, int goodbad);
1799
1800const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1801
1802int exp_to_level (val64 exp)
1803
1804val64 level_to_min_exp (int level)
1805
1806const_utf8_string
1807spellpathnames (int idx)
1808 CODE:
1809 RETVAL = spellpathnames [idx];
1810 OUTPUT: RETVAL
1811
1812SV *
1813attacktype_name (int atnr)
1814 CODE:
1815 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1816 ? newSVpv (attacktype_name [atnr], 0)
1817 : &PL_sv_undef;
1818 OUTPUT: RETVAL
1819
1820SV *
1821attacktype_desc (int atnr)
1822 CODE:
1823 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1824 ? newSVpv (attacktype_desc [atnr], 0)
1825 : &PL_sv_undef;
1826 OUTPUT: RETVAL
1827
1828SV *
1829resist_plus (int atnr)
1830 CODE:
1831 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1832 ? newSVpv (resist_plus [atnr], 0)
1833 : &PL_sv_undef;
1834 OUTPUT: RETVAL
1835
1836SV *
1837change_resist_msg (int atnr)
1838 CODE:
1839 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1840 ? newSVpv (change_resist_msg [atnr], 0)
1841 : &PL_sv_undef;
1842 OUTPUT: RETVAL
1843
1844UUID
1845uuid_cur ()
1846 CODE:
1847 RETVAL = UUID::cur;
1848 OUTPUT:
1849 RETVAL
1850
1851UUID
1852uuid_gen ()
1853 CODE:
1854 RETVAL = UUID::gen ();
1855 OUTPUT:
1856 RETVAL
1857
1858val64
1859uuid_seq (UUID uuid)
1860 CODE:
1861 RETVAL = uuid.seq;
1862 OUTPUT:
1863 RETVAL
1864
1865UUID
1866uuid_str (val64 seq)
1867 CODE:
1868 RETVAL.seq = seq;
1869 OUTPUT:
1870 RETVAL
1871
1872void
1873coin_names ()
1874 PPCODE:
1875 EXTEND (SP, NUM_COINS);
1876 for (int i = 0; i < NUM_COINS; ++i)
1877 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1878
1879void
1880coin_archetypes ()
1881 PPCODE:
1882 EXTEND (SP, NUM_COINS);
1883 for (int i = 0; i < NUM_COINS; ++i)
1884 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1885
1886bool
1887load_resource_file_ (octet_string filename)
1888
1889void
1890fix_weight ()
1891
1892utf8_string
1893expand_cfpod (int hintmode, int gender, const_utf8_string cfpod)
1894 PPCODE:
1895 XPUSHs (to_sv (player::expand_cfpod (hintmode, gender, cfpod)));
1896
1897MODULE = cf PACKAGE = cf::attachable
1898
1899int
1900valid (SV *obj)
1901 CODE:
1902 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1903 OUTPUT:
1904 RETVAL
1905
1906bool should_invoke (attachable *obj, int event)
1907 CODE:
1908 RETVAL = obj->should_invoke ((event_type)event);
1909 OUTPUT: RETVAL
1910
1911void
1912debug_trace (attachable *obj, bool on = true)
1913 CODE:
1914 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1915 if (on)
1916 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1917
1918int mortals_size ()
1919 CODE:
1920 RETVAL = attachable::mortals.size ();
1921 OUTPUT: RETVAL
1922
1923#object *mortals (U32 index)
1924# CODE:
1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1926# OUTPUT: RETVAL
1927
1928INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1929
1930MODULE = cf PACKAGE = cf::global
1931
1932int invoke (SV *klass, int event, ...)
1933 CODE:
1934 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1935 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1936 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1938 OUTPUT: RETVAL
1939
1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1941
1942INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1943
1944int invoke (object *op, int event, ...)
1945 CODE:
1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1948 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1949 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1950 OUTPUT: RETVAL
1951
1952SV *registry (object *op)
1953
1954int objects_size ()
1955 CODE:
1956 RETVAL = objects.size ();
1957 OUTPUT: RETVAL
1958
1959object *objects (U32 index)
1960 CODE:
1961 RETVAL = index < objects.size () ? objects [index] : 0;
1962 OUTPUT: RETVAL
1963
1964int actives_size ()
1965 CODE:
1966 RETVAL = actives.size ();
1967 OUTPUT: RETVAL
1968
1969object *actives (U32 index)
1970 CODE:
1971 RETVAL = index < actives.size () ? actives [index] : 0;
1972 OUTPUT: RETVAL
1973
1974int mortals_size ()
1975 CODE:
1976 RETVAL = attachable::mortals.size ();
1977 OUTPUT: RETVAL
1978
1979const_utf8_string slot_name (U32 slot)
1980 ALIAS:
1981 slot_name = 0
1982 slot_use_name = 1
1983 slot_nonuse_name = 2
1984 CODE:
1985{
1986 if (slot >= NUM_BODY_LOCATIONS)
1987 croak ("body slot index out of range");
1988
1989 switch (ix)
1990 {
1991 case 0: RETVAL = body_locations[slot].name ; break;
1992 case 1: RETVAL = body_locations[slot].use_name ; break;
1993 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1994 }
1995}
1996 OUTPUT:
1997 RETVAL
1998
1999# missing properties
2000
2001object *head (object *op)
1491 PROTOTYPE: $ 2002 PROTOTYPE: $
1492 2003 CODE:
1493int random_roll(int min, int max, object *op, int goodbad); 2004 RETVAL = op->head_ ();
1494
1495const char *cost_string_from_value(uint64 cost, int approx = 0)
1496
1497int
1498exp_to_level (val64 exp)
1499 CODE:
1500{
1501 int i = 0;
1502
1503 RETVAL = settings.max_level;
1504
1505 for (i = 1; i <= settings.max_level; i++)
1506 {
1507 if (levels[i] > exp)
1508 {
1509 RETVAL = i - 1;
1510 break;
1511 }
1512 }
1513}
1514 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
1515
1516val64
1517level_to_min_exp (int level)
1518 CODE:
1519 if (level > settings.max_level)
1520 RETVAL = levels[settings.max_level];
1521 else if (level < 1)
1522 RETVAL = 0;
1523 else
1524 RETVAL = levels[level];
1525 OUTPUT: RETVAL
1526
1527SV *
1528resistance_to_string (int atnr)
1529 CODE:
1530 if (atnr >= 0 && atnr < NROFATTACKS)
1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1532 else
1533 XSRETURN_UNDEF;
1534 OUTPUT: RETVAL
1535
1536MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1537
1538SV *
1539get_property (object *obj, int type, int idx)
1540 CODE:
1541 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1542 OUTPUT: RETVAL
1543
1544SV *
1545set_property (object *obj, int type, int idx, SV *newval)
1546 CODE:
1547 switch (type)
1548 {
1549 case CFAPI_INT:
1550 cf_object_set_int_property (obj, idx, SvIV (newval));
1551 break;
1552 case CFAPI_LONG:
1553 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1554 break;
1555 case CFAPI_DOUBLE:
1556 {
1557 int unused_type;
1558 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1559 }
1560 break;
1561 case CFAPI_STRING:
1562 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1563 break;
1564 case CFAPI_POBJECT:
1565 {
1566 int unused_type;
1567 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1568 }
1569 break;
1570 default:
1571 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1572 }
1573
1574# missing properties
1575
1576void
1577set_attacktype (object *obj, U32 attacktype)
1578 CODE:
1579 obj->attacktype = attacktype;
1580
1581U32
1582get_attacktype (object *obj)
1583 ALIAS:
1584 attacktype = 0
1585 CODE:
1586 RETVAL = obj->attacktype;
1587 OUTPUT: RETVAL
1588
1589# missing in plug-in api, of course
1590void
1591set_food (object *obj, int food)
1592 CODE:
1593 obj->stats.food = food;
1594
1595int
1596get_food (object *obj)
1597 ALIAS:
1598 food = 0
1599 CODE:
1600 RETVAL = obj->stats.food;
1601 OUTPUT: RETVAL
1602 2006
1603void 2007void
1604inv (object *obj) 2008inv (object *obj)
1605 PROTOTYPE: $ 2009 PROTOTYPE: $
1606 PPCODE: 2010 PPCODE:
1607{ 2011{
1608 object *o;
1609 for (o = obj->inv; o; o = o->below) 2012 for (object *o = obj->inv; o; o = o->below)
1610 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2013 XPUSHs (sv_2mortal (to_sv (o)));
1611} 2014}
1612 2015
1613int cf_object_get_resistance (object *op, int rtype) 2016void
1614 ALIAS: resistance = 0 2017set_animation (object *op, int idx)
2018 CODE:
2019 SET_ANIMATION (op, idx);
1615 2020
1616int cf_object_get_flag (object *op, int flag) 2021int
1617 ALIAS: flag = 0 2022num_animations (object *op)
2023 CODE:
2024 RETVAL = NUM_ANIMATIONS (op);
2025 OUTPUT: RETVAL
1618 2026
1619void cf_object_set_flag (object *op, int flag, int value) 2027int slot_info (object *op, UV slot, int value = 0)
2028 ALIAS:
2029 slot_used = 1
2030 CODE:
2031{
2032 if (slot >= NUM_BODY_LOCATIONS)
2033 croak ("body slot index out of range");
1620 2034
1621int need_identify (const object *obj); 2035 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2036
2037 if (items > 2)
2038 if (ix)
2039 op->slot[slot].used = value;
2040 else
2041 op->slot[slot].info = value;
2042}
2043 OUTPUT:
2044 RETVAL
2045
2046object *find_best_object_match (object *op, utf8_string match)
1622 2047
1623int apply_shop_mat (object *shop_mat, object *op); 2048int apply_shop_mat (object *shop_mat, object *op);
1624 2049
1625void cf_object_move (object *op, int dir, object *originator = op) 2050int move (object *op, int dir, object *originator = op)
2051 CODE:
2052 RETVAL = op->move (dir, originator);
2053 OUTPUT:
2054 RETVAL
1626 2055
1627void cf_object_apply (object *op, object *author, int flags = 0)
1628
1629void cf_object_apply_below (object *op) 2056void apply_below (object *op)
2057 CODE:
2058 player_apply_below (op);
1630 2059
1631void cf_object_remove (object *op) 2060int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1632 2061
1633void cf_object_free (object *op) 2062int casting_level (object *caster, object *spell)
1634 2063
1635object *cf_object_present_archname_inside (object *op, char *whatstr)
1636
1637int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1638
1639int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1640
1641object *cf_object_clone (object *op, int clonetype = 0)
1642
1643int cf_object_pay_item (object *op, object *buyer) 2064int pay_item (object *op, object *buyer)
2065 CODE:
2066 RETVAL = pay_for_item (op, buyer);
2067 OUTPUT: RETVAL
1644 2068
1645int cf_object_pay_amount (object *op, uint64 amount) 2069int pay_amount (object *op, uint64 amount)
2070 CODE:
2071 RETVAL = pay_for_amount (amount, op);
2072 OUTPUT: RETVAL
1646 2073
1647void pay_player (object *op, uint64 amount) 2074void pay_player (object *op, uint64 amount)
1648 2075
1649val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2076val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1650 2077
1651int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2078int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1652 2079
1653int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2080void learn_spell (object *op, object *sp, int special_prayer = 0)
2081 CODE:
2082 do_learn_spell (op, sp, special_prayer);
1654 2083
1655void cf_object_learn_spell (object *op, object *sp)
1656
1657void cf_object_forget_spell (object *op, object *sp) 2084void forget_spell (object *op, object *sp)
2085 CODE:
2086 do_forget_spell (op, query_name (sp));
1658 2087
1659object *cf_object_check_for_spell (object *op, char *spellname) 2088object *check_for_spell (object *op, utf8_string spellname)
2089 CODE:
2090 RETVAL = check_spell_known (op, spellname);
2091 OUTPUT: RETVAL
1660 2092
1661int cf_object_query_money (object *op) 2093int query_money (object *op)
1662 ALIAS: money = 0 2094 ALIAS: money = 0
1663 2095
1664int cf_object_query_cost (object *op, object *who, int flags) 2096val64 query_cost (object *op, object *who, int flags)
1665 ALIAS: cost = 0 2097 ALIAS: cost = 0
1666 2098
1667void cf_object_activate_rune (object *op , object *victim) 2099void spring_trap (object *op, object *victim)
1668 2100
1669int cf_object_check_trigger (object *op, object *cause) 2101int check_trigger (object *op, object *cause)
1670 2102
1671int cf_object_out_of_map (object *op, int x, int y)
1672
1673void cf_object_drop (object *op, object *author) 2103void drop (object *who, object *op)
1674 2104
1675void cf_object_take (object *op, object *author)
1676
1677void cf_object_say (object *op, char *msg)
1678
1679void cf_object_speak (object *op, char *msg)
1680
1681object *cf_object_insert_object (object *op, object *container)
1682
1683const char *cf_object_get_msg (object *ob)
1684 ALIAS: msg = 0
1685
1686object *cf_object_insert_in_ob (object *ob, object *where)
1687
1688int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1689
1690void cf_object_update (object *op, int flags)
1691
1692void cf_object_pickup (object *op, object *what) 2105void pick_up (object *who, object *op)
1693 2106
1694object *cf_create_object_by_name (const char *name) 2107void update_object (object *op, int action)
1695 2108
1696void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2109void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
1697 2110
1698void player_lvl_adj (object *who, object *skill = 0) 2111void player_lvl_adj (object *who, object *skill = 0)
1699 2112
1700int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2113int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1701 2114
1702int calc_skill_exp (object *who, object *op, object *skill); 2115int calc_skill_exp (object *who, object *op, object *skill)
1703 2116
1704void push_button (object *op); 2117void push_button (object *op, object *originator)
1705 2118
1706void use_trigger (object *op); 2119void use_trigger (object *op, object *originator)
1707 2120
1708void add_button_link (object *button, mapstruct *map, int connected); 2121void handle_apply_yield (object *op)
1709 2122
1710void remove_button_link (object *op); 2123int convert_item (object *item, object *converter)
1711 2124
1712void 2125void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1713cf_object_set_resistance (object *op, int rtype, int val)
1714 CODE:
1715 if (rtype >= 0 && rtype < NROFATTACKS)
1716 op->resist[rtype] = val;
1717
1718 2126
1719MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2127MODULE = cf PACKAGE = cf::object PREFIX = cf_
1720 2128
1721void cf_fix_object (object *pl)
1722 ALIAS: fix = 0
1723
1724object *cf_insert_ob_in_ob (object *ob, object *where)
1725
1726# no clean way to get an object from an archetype - stupid idiotic
1727# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1728
1729object *new (const char *archetype = 0) 2129object *new (utf8_string archetype = 0)
1730 PROTOTYPE: ;$ 2130 PROTOTYPE: ;$
1731 CODE: 2131 CODE:
1732 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2132 RETVAL = archetype
2133 ? archetype::get (archetype)
2134 : object::create ();
1733 OUTPUT: 2135 OUTPUT:
1734 RETVAL 2136 RETVAL
1735 2137
2138object *generate (utf8_string arch, object *creator)
2139 CODE:
2140 object *obj = archetype::get (arch);
2141 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2142 RETVAL = obj;
2143 OUTPUT:
2144 RETVAL
2145
2146object *find_object (U32 tag)
2147
2148object *find_object_uuid (UUID i)
2149
2150# TODO: nuke
1736object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2151object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1737 PROTOTYPE: $$$$$$ 2152 PROTOTYPE: $$$$$$
1738 CODE: 2153 CODE:
1739{ 2154{
1740 int unused_type; 2155 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1741 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1742}
1743 2156
1744# syntatic sugar for easier use in event callbacks. 2157 if (RETVAL->destroyed ())
1745const char *options (object *op)
1746 CODE:
1747 RETVAL = op->name; 2158 RETVAL = 0;
2159}
1748 OUTPUT: 2160 OUTPUT:
1749 RETVAL 2161 RETVAL
1750 2162
1751player *contr (object *op) 2163shstr
2164object::kv_get (shstr key)
1752 CODE: 2165 CODE:
1753 RETVAL = op->contr; 2166 RETVAL = THIS->kv.get (key);
2167 OUTPUT:
1754 OUTPUT: RETVAL 2168 RETVAL
1755 2169
1756const char *get_ob_key_value (object *op, const char *key) 2170void
2171object::kv_del (shstr key)
2172 CODE:
2173 THIS->kv.del (key);
1757 2174
1758bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2175void
2176object::kv_set (shstr key, shstr value)
2177 CODE:
2178 THIS->kv.set (key, value);
1759 2179
1760object *get_nearest_player (object *ob) 2180object *get_nearest_player (object *ob)
1761 ALIAS: nearest_player = 0 2181 ALIAS: nearest_player = 0
1762 PREINIT: 2182 PREINIT:
1763 extern object *get_nearest_player (object *); 2183 extern object *get_nearest_player (object *);
1765void rangevector (object *ob, object *other, int flags = 0) 2185void rangevector (object *ob, object *other, int flags = 0)
1766 PROTOTYPE: $$;$ 2186 PROTOTYPE: $$;$
1767 PPCODE: 2187 PPCODE:
1768{ 2188{
1769 rv_vector rv; 2189 rv_vector rv;
2190
1770 get_rangevector (ob, other, &rv, flags); 2191 get_rangevector (ob, other, &rv, flags);
2192
1771 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
1772 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (sv_2mortal (newSVuv (rv.distance)));
1773 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
1774 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
1775 PUSHs (newSViv (rv.direction)); 2197 PUSHs (sv_2mortal (newSViv (rv.direction)));
1776 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2198 PUSHs (sv_2mortal (to_sv (rv.part)));
1777} 2199}
1778 2200
1779bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
1780 CODE: 2202 CODE:
1781 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
1782 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
1783 2205
1784char * 2206const_utf8_string
1785base_name (object *ob, int plural) 2207base_name (object *op, int plural = op->nrof > 1)
1786 CODE: 2208 CODE:
1787 RETVAL = cf_query_base_name (ob, plural); 2209 RETVAL = query_base_name (op, plural);
1788 OUTPUT: RETVAL 2210 OUTPUT: RETVAL
1789 2211
1790living * 2212# return the tail of an object, excluding itself
2213void
1791stats (object *ob) 2214tail (object *op)
1792 CODE: 2215 PPCODE:
1793 RETVAL = &ob->stats; 2216 while ((op = op->more))
1794 OUTPUT: RETVAL 2217 XPUSHs (sv_2mortal (to_sv (op)));
1795
1796 2218
1797MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1798 2220
1799player *player (object *op) 2221player *player (object *op)
1800 CODE: 2222 CODE:
1801 RETVAL = op->contr; 2223 RETVAL = op->contr;
1802 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
1803 2225
2226bool move_player (object *op, int dir)
2227
1804void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2228void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805 2229 CODE:
1806object *cf_player_send_inventory (object *op) 2230 new_draw_info (flags, 0, op, txt);
1807
1808char *cf_player_get_ip (object *op)
1809 ALIAS: ip = 0
1810
1811object *cf_player_get_marked_item (object *op)
1812 ALIAS: marked_item = 0
1813
1814void cf_player_set_marked_item (object *op, object *ob)
1815
1816partylist *cf_player_get_party (object *op)
1817 ALIAS: party = 0
1818
1819void cf_player_set_party (object *op, partylist *party)
1820 2231
1821void kill_player (object *op) 2232void kill_player (object *op)
1822 2233
1823MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2234void esrv_send_item (object *pl, object *item)
2235
2236void esrv_update_item (object *pl, int what, object *item)
2237 C_ARGS: what, pl, item
2238
2239void esrv_del_item (object *pl, int tag)
2240 C_ARGS: pl->contr, tag
2241
2242int command_summon (object *op, utf8_string params)
2243
2244int command_arrest (object *op, utf8_string params)
2245
1824 2246
1825MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2247MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1826 2248
1827player *cf_player_find (char *name) 2249INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
1828 PROTOTYPE: $
1829 2250
1830void cf_player_move (player *pl, int dir) 2251int invoke (player *pl, int event, ...)
1831
1832void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1833
1834# nonstandard
1835object *ob (player *pl)
1836 CODE: 2252 CODE:
1837 RETVAL = pl->ob; 2253 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2254 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2255 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2256 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1838 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
1839 2258
1840player *first () 2259SV *registry (player *pl)
1841 CODE:
1842 RETVAL = first_player;
1843 OUTPUT: RETVAL
1844 2260
1845player *next (player *pl) 2261void
2262save_stats (player *pl)
1846 CODE: 2263 CODE:
1847 RETVAL = pl->next; 2264 pl->ob->stats.hp = pl->ob->stats.maxhp;
1848 OUTPUT: RETVAL 2265 pl->ob->stats.sp = pl->ob->stats.maxsp;
2266 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2267 pl->orig_stats = pl->ob->stats;
1849 2268
2269# should only be temporary
2270void esrv_new_player (player *pl)
2271
2272#d# TODO: replace by blocked_los accessor, fix code using this
1850bool 2273bool
1851cell_visible (player *pl, int dx, int dy) 2274cell_visible (player *pl, int dx, int dy)
1852 CODE: 2275 CODE:
1853 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2276 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1854 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1855 OUTPUT: 2277 OUTPUT:
1856 RETVAL 2278 RETVAL
1857 2279
1858char *
1859client (player *pl)
1860 CODE:
1861 RETVAL = pl->socket.client;
1862 OUTPUT:
1863 RETVAL
1864
1865char *
1866host (player *pl)
1867 CODE:
1868 RETVAL = pl->socket.host;
1869 OUTPUT:
1870 RETVAL
1871
1872char *
1873killer (player *pl, char *killer = 0)
1874 CODE:
1875 if (killer)
1876 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1877 RETVAL = pl->killer;
1878 OUTPUT:
1879 RETVAL
1880
1881void
1882buggy_mapscroll (player *pl, int value = 1)
1883 CODE:
1884 pl->socket.buggy_mapscroll = value;
1885
1886void 2280void
1887send (player *pl, SV *packet) 2281send (player *pl, SV *packet)
1888 CODE: 2282 CODE:
1889{ 2283{
1890 STRLEN len; 2284 STRLEN len;
1891 char *buf = SvPVbyte (packet, len); 2285 char *buf = SvPVbyte (packet, len);
1892 2286
1893 Write_String_To_Socket (&pl->socket, buf, len); 2287 if (len > MAXSOCKBUF)
2288 pl->failmsg ("[packet too long for client]");
2289 else if (pl->ns)
2290 pl->ns->send_packet (buf, len);
1894} 2291}
2292
2293void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2294 PROTOTYPE: $;$$$
2295 PPCODE:
2296 if (GIMME_V != G_VOID)
2297 {
2298 EXTEND (SP, 3);
2299 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2300 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2301 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2302 }
2303 if (map_path) sv_to (map_path, pl->savebed_map);
2304 if (x) sv_to (x, pl->bed_x);
2305 if (y) sv_to (y, pl->bed_y);
2306
2307void
2308list ()
2309 PPCODE:
2310 for_all_players (pl)
2311 XPUSHs (sv_2mortal (to_sv (pl)));
2312
2313
2314MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2315
2316int invoke (maptile *map, int event, ...)
2317 CODE:
2318 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2319 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2320 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2321 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2322 OUTPUT: RETVAL
2323
2324SV *registry (maptile *map)
2325
2326void
2327find_tagged_objects (maptile *map, utf8_string tag = 0)
2328 PPCODE:
2329{
2330 if (!map->spaces)
2331 XSRETURN_EMPTY;
2332
2333 if (tag)
2334 {
2335 shstr_cmp tag_ (tag);
2336
2337 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2338 for (object *op = ms->bot; op; op = op->above)
2339 if (op->tag == tag_)
2340 XPUSHs (sv_2mortal (to_sv (op)));
2341 }
2342 else
2343 {
2344 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2345 for (object *op = ms->bot; op; op = op->above)
2346 if (op->tag)
2347 XPUSHs (sv_2mortal (to_sv (op)));
2348 }
2349}
2350
2351INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2352
2353void
2354adjust_daylight ()
2355 CODE:
2356 maptile::adjust_daylight ();
1895 2357
1896int 2358int
1897listening (player *pl, int new_value = -1) 2359outdoor_darkness (int darkness = 0)
1898 CODE: 2360 CODE:
1899 RETVAL = pl->listening; 2361 RETVAL = maptile::outdoor_darkness;
1900 if (new_value >= 0) 2362 if (items)
1901 pl->listening = new_value; 2363 maptile::outdoor_darkness = darkness;
1902 OUTPUT: 2364 OUTPUT:
1903 RETVAL 2365 RETVAL
1904 2366
1905void get_savebed (player *pl)
1906 ALIAS:
1907 savebed = 0
1908 PPCODE:
1909 EXTEND (SP, 3);
1910 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1911 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1912 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1913
1914void set_savebed (player *pl, char *map_path, int x, int y)
1915 CODE:
1916 strcpy (pl->savebed_map, map_path);
1917 pl->bed_x = x;
1918 pl->bed_y = y;
1919
1920void 2367void
1921list () 2368maptile::instantiate ()
1922 PPCODE:
1923{
1924 player *pl;
1925 for (pl = first_player; pl; pl = pl->next)
1926 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1927}
1928 2369
1929bool 2370maptile *new ()
1930peaceful (player *pl, bool new_setting = 0)
1931 PROTOTYPE: $;$
1932 CODE:
1933 RETVAL = pl->peaceful;
1934 if (items > 1)
1935 pl->peaceful = new_setting;
1936 OUTPUT:
1937 RETVAL
1938
1939living *
1940orig_stats (player *pl)
1941 CODE:
1942 RETVAL = &pl->orig_stats;
1943 OUTPUT: RETVAL
1944
1945living *
1946last_stats (player *pl)
1947 CODE:
1948 RETVAL = &pl->last_stats;
1949 OUTPUT: RETVAL
1950
1951
1952MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1953
1954SV *
1955get_property (mapstruct *obj, int type, int idx)
1956 CODE:
1957 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1958 OUTPUT: RETVAL
1959
1960SV *
1961set_property (mapstruct *obj, int type, int idx, SV *newval)
1962 CODE:
1963 switch (type)
1964 {
1965 case CFAPI_INT:
1966 cf_map_set_int_property (obj, idx, SvIV (newval));
1967 break;
1968 default:
1969 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1970 }
1971
1972mapstruct *new (int width, int height)
1973 PROTOTYPE: 2371 PROTOTYPE:
1974 CODE: 2372 CODE:
1975{ 2373 RETVAL = new maptile;
1976 int unused_type;
1977 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1978}
1979 OUTPUT: 2374 OUTPUT:
1980 RETVAL 2375 RETVAL
1981 2376
1982void delete_map (mapstruct *map) 2377void
1983 2378maptile::players ()
1984void clean_tmp_map (mapstruct *map)
1985
1986void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1987
1988mapstruct *tile_map (mapstruct *map, unsigned int dir)
1989 CODE: 2379 PPCODE:
1990 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2380 if (GIMME_V == G_SCALAR)
2381 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2382 else if (GIMME_V == G_ARRAY)
2383 {
2384 EXTEND (SP, THIS->players);
2385 for_all_players (pl)
2386 if (pl->ob && pl->ob->map == THIS)
2387 PUSHs (sv_2mortal (to_sv (pl->ob)));
2388 }
2389
2390void
2391maptile::gen_quadmap (int x, int y, int z)
2392 CODE:
2393 gen_quadmap (THIS, x * 50, y * 50, z);
2394
2395void
2396maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2397 CODE:
2398{
2399 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2400 croak ("maptile::add_underlay: palette must be arrayref");
2401
2402 palette = SvRV (palette);
2403
2404 STRLEN idxlen;
2405 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2406
2407 for (int x = 0; x < THIS->width; ++x)
2408 for (int y = 0; y < THIS->height; ++y)
2409 {
2410 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2411 if (op->flag [FLAG_IS_FLOOR])
2412 goto skip;
2413
2414 {
2415 int offs = offset + y * stride + x;
2416
2417 if (IN_RANGE_EXC (offs, 0, idxlen))
2418 {
2419 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2420 {
2421 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2422 ob->flag [FLAG_NO_MAP_SAVE] = true;
2423 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2424
2425 if (ob->randomitems && !ob->above)
2426 {
2427 ob->create_treasure (ob->randomitems);
2428
2429 for (object *op = ob->above; op; op = op->above)
2430 op->flag [FLAG_NO_MAP_SAVE] = true;
2431 // TODO: if this is a pickable object, then the item
2432 // will at a bit weird - saving inside the player
2433 // will clear the flag, but when the player drops
2434 // it without logging out, it keeps the flag.
2435 // nobody has reported this, but this can be rather
2436 // annoying on persistent maps.
2437 }
2438 }
2439 }
2440 }
2441 skip: ;
2442 }
2443}
2444
2445void
2446maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2447 CODE:
2448{
2449 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2450 croak ("maptile::set_regiondata: palette must be arrayref");
2451
2452 palette = SvRV (palette);
2453
2454 STRLEN idxlen;
2455 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2456
2457 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2458 uint8 *regions = salloc<uint8_t> (THIS->size ());
2459
2460 for (int i = av_len ((AV *)palette) + 1; i--; )
2461 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2462
2463 for (int y = 0; y < THIS->height; ++y)
2464 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2465
2466 sfree (THIS->regions, THIS->size ());
2467 delete [] THIS->regionmap;
2468
2469 THIS->regions = regions;
2470 THIS->regionmap = regionmap;
2471}
2472
2473void
2474maptile::create_region_treasure ()
2475 CODE:
2476 for (int x = 0; x < THIS->width; ++x)
2477 for (int y = 0; y < THIS->height; ++y)
2478 {
2479 region *rgn = THIS->region (x, y);
2480
2481 if (object *op = THIS->at (x, y).top)
2482 if (rgn->treasure && rndm () < rgn->treasure_density)
2483 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2484 }
2485
2486int out_of_map (maptile *map, int x, int y)
2487
2488void
2489find_link (maptile *map, shstr_tmp connection)
2490 PPCODE:
2491 if (oblinkpt *obp = map->find_link (connection))
2492 for (objectlink *ol = obp->link; ol; ol = ol->next)
2493 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2494
2495void
2496xy_normalise (maptile *map, int x, int y, int dir = 0)
2497 PPCODE:
2498{
2499 mapxy pos (map, x, y);
2500 if (!pos.move (dir).normalise ())
2501 XSRETURN_EMPTY;
2502
2503 EXTEND (SP, 3);
2504 PUSHs (sv_2mortal (to_sv (pos.m)));
2505 PUSHs (sv_2mortal (to_sv (pos.x)));
2506 PUSHs (sv_2mortal (to_sv (pos.y)));
2507}
2508
2509mapspace *
2510ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2511 PROTOTYPE: $$$;$
2512 CODE:
2513{
2514 mapxy pos (map, x, y);
2515 if (!pos.move (dir).normalise ())
2516 XSRETURN_UNDEF;
2517
2518 RETVAL = &*pos;
2519}
1991 OUTPUT: 2520 OUTPUT:
1992 RETVAL 2521 RETVAL
1993 2522
1994char *tile_path (mapstruct *map, unsigned int dir)
1995 CODE:
1996 if (dir >= 4)
1997 XSRETURN_UNDEF;
1998 RETVAL = map->tile_path [dir];
1999 OUTPUT:
2000 RETVAL
2001
2002mapstruct *cf_map_get_map (char *name)
2003 PROTOTYPE: $
2004 ALIAS: map = 0
2005
2006mapstruct *has_been_loaded (char *name)
2007 PROTOTYPE: $
2008
2009mapstruct *cf_map_get_first ()
2010 PROTOTYPE:
2011 ALIAS: first = 0
2012
2013# whoever "designed" the plug-in api should have wasted
2014# his/her time with staying away from the project - would have
2015# saved others a lot of time, without doubt.
2016void set_path (mapstruct *where, char *path)
2017 CODE:
2018 strcpy (where->path, path);
2019
2020int in_memory (mapstruct *map)
2021 CODE:
2022 RETVAL = map->in_memory;
2023 OUTPUT:
2024 RETVAL
2025
2026bool unique (mapstruct *map)
2027 CODE:
2028 RETVAL = map->unique;
2029 OUTPUT:
2030 RETVAL
2031
2032void set_unique (mapstruct *map, bool unique)
2033 CODE:
2034 map->unique = unique;
2035
2036object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2037
2038object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2039
2040object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2041 C_ARGS: str, map, nx, ny
2042
2043void 2523void
2044cf_map_normalise (mapstruct *map, int x, int y)
2045 PPCODE:
2046{
2047 mapstruct *nmap = 0;
2048 I16 nx = 0, ny = 0;
2049 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2050
2051 EXTEND (SP, 4);
2052 PUSHs (sv_2mortal (newSViv (flags)));
2053
2054 if (GIMME_V == G_ARRAY)
2055 {
2056 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2057 PUSHs (sv_2mortal (newSViv (nx)));
2058 PUSHs (sv_2mortal (newSViv (ny)));
2059 }
2060}
2061
2062void
2063at (mapstruct *map, unsigned int x, unsigned int y) 2524at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2064 PROTOTYPE: $$$ 2525 PROTOTYPE: $$$;$
2065 PPCODE: 2526 PPCODE:
2066{ 2527 mapxy pos (map, x, y);
2067 object *o; 2528 if (pos.move (dir).normalise ())
2068 mapstruct *nmap = 0; 2529 for (object *o = pos->bot; o; o = o->above)
2069 I16 nx, ny; 2530 XPUSHs (sv_2mortal (to_sv (o)));
2070
2071 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2072
2073 if (nmap)
2074 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2075 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2076}
2077 2531
2078SV * 2532SV *
2079bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2533bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2080 PROTOTYPE: $$$ 2534 PROTOTYPE: $$$;$
2081 ALIAS: 2535 ALIAS:
2082 top_at = 1 2536 top_at = 1
2083 flags_at = 2 2537 flags_at = 2
2084 light_at = 3 2538 light_at = 3
2085 move_block_at = 4 2539 move_block_at = 4
2086 move_slow_at = 5 2540 move_slow_at = 5
2087 move_on_at = 6 2541 move_on_at = 6
2088 move_off_at = 7 2542 move_off_at = 7
2089 INIT:
2090 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2091 CODE: 2543 CODE:
2544{
2545 mapxy pos (map, x, y);
2546 if (!pos.move (dir).normalise ())
2547 XSRETURN_UNDEF;
2548
2549 mapspace &ms = *pos;
2550
2551 ms.update ();
2552
2092 switch (ix) 2553 switch (ix)
2093 { 2554 {
2094 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2555 case 0: RETVAL = to_sv (ms.bot ); break;
2095 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2556 case 1: RETVAL = to_sv (ms.top ); break;
2096 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2557 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2097 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2558 case 3: RETVAL = newSViv (ms.light ); break;
2098 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2559 case 4: RETVAL = newSVuv (ms.move_block); break;
2099 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2560 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2100 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2561 case 6: RETVAL = newSVuv (ms.move_on ); break;
2101 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2562 case 7: RETVAL = newSVuv (ms.move_off ); break;
2102 } 2563 }
2564}
2103 OUTPUT: 2565 OUTPUT: RETVAL
2566
2567# worst xs function of my life
2568bool
2569_create_random_map (maptile *self, SV *options)
2570 CODE:
2571{
2572 random_map_params rmp ((HV *)SvRV (options));
2573 RETVAL = self->generate_random_map (&rmp);
2574}
2575 OUTPUT:
2104 RETVAL 2576 RETVAL
2105 2577
2106# "serialise" map perl data into a ref 2578MODULE = cf PACKAGE = cf::mapspace
2579
2580INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2581
2582MODULE = cf PACKAGE = cf::arch
2583
2584int archetypes_size ()
2585 CODE:
2586 RETVAL = archetypes.size ();
2587 OUTPUT: RETVAL
2588
2589archetype *archetypes (U32 index)
2590 CODE:
2591 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2592 OUTPUT: RETVAL
2593
2594int skillvec_size ()
2595 CODE:
2596 RETVAL = skillvec.size ();
2597 OUTPUT: RETVAL
2598
2599archetype *skillvec (U32 index)
2600 CODE:
2601 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2602 OUTPUT: RETVAL
2603
2107void 2604void
2108_get_obs (mapstruct *map) 2605find_by_type (int type)
2606 PPCODE:
2607 for_all_archetypes (arch)
2608 if (arch->type == type)
2609 XPUSHs (sv_2mortal (to_sv (arch)));
2610
2611INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2612
2613MODULE = cf PACKAGE = cf::party
2614
2615partylist *first ()
2616 PROTOTYPE:
2617 CODE:
2618 RETVAL = get_firstparty ();
2619 OUTPUT: RETVAL
2620
2621INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2622
2623MODULE = cf PACKAGE = cf::region
2624
2625void
2626list ()
2109 PPCODE: 2627 PPCODE:
2110{ 2628 for_all_regions (rgn)
2111 object *o; 2629 XPUSHs (sv_2mortal (to_sv (rgn)));
2112 int x, y;
2113 AV *obs = newAV ();
2114 int nonnull = 0;
2115 2630
2116 for (y = 0; y < MAP_HEIGHT (map); y++) 2631int specificity (region *rgn)
2117 for (x = 0; x < MAP_WIDTH (map); x++) 2632 CODE:
2633 RETVAL = 0;
2634 while (rgn = rgn->parent)
2635 RETVAL++;
2636 OUTPUT: RETVAL
2637
2638INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2639
2640MODULE = cf PACKAGE = cf::living
2641
2642INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2643
2644MODULE = cf PACKAGE = cf::settings
2645
2646INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2647
2648MODULE = cf PACKAGE = cf::client
2649
2650INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2651
2652int invoke (client *ns, int event, ...)
2653 CODE:
2654 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2655 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2656 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2657 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2658 OUTPUT: RETVAL
2659
2660SV *registry (client *ns)
2661
2662void
2663list ()
2664 PPCODE:
2665 EXTEND (SP, clients.size ());
2666 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2667 PUSHs (sv_2mortal (to_sv (*i)));
2668
2669STRLEN
2670client::inbuf_append (SV *data)
2671 CODE:
2672{
2673 STRLEN len;
2674 char *ptr = SvPVbyte (data, len);
2675
2676 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2677 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2678 THIS->inbuf_len += len;
2679
2680 THIS->inbuf_handle ();
2681
2682 RETVAL = len;
2683}
2684 OUTPUT: RETVAL
2685
2686void
2687client::send_packet (SV *packet)
2688 CODE:
2689{
2690 STRLEN len;
2691 char *buf = SvPVbyte (packet, len);
2692
2693 if (len > MAXSOCKBUF)
2118 { 2694 {
2119 AV *av = newAV (); 2695 // ugly
2120 2696 if (THIS->pl)
2121 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2697 THIS->pl->failmsg ("[packet too long for client]");
2122 {
2123 SV *sv = SVptr_cache_get (o);
2124
2125 if (sv && HvFILL (SvRV (sv)))
2126 {
2127 nonnull = 1;
2128 sv = newSVsv (sv);
2129 }
2130 else
2131 sv = &PL_sv_undef;
2132
2133 av_push (av, sv);
2134 }
2135
2136 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2137 } 2698 }
2138
2139 if (nonnull)
2140 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2141 else 2699 else
2142 SvREFCNT_dec (obs); 2700 THIS->send_packet (buf, len);
2143} 2701}
2144 2702
2145# "deserialise" perl map data into the map 2703faceidx
2146void 2704client::need_face (utf8_string name, int pri = 0)
2147_set_obs (mapstruct *map, SV *sv)
2148 CODE: 2705 CODE:
2149{ 2706 RETVAL = face_find (name, 0);
2150 object *o; 2707 if (RETVAL)
2151 AV *av;
2152 int x, y;
2153 AV *obs = (AV *)SvRV (sv);
2154
2155 for (y = 0; y < MAP_HEIGHT (map); y++)
2156 for (x = 0; x < MAP_WIDTH (map); x++)
2157 { 2708 {
2158 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2709 THIS->send_face (RETVAL, pri);
2159 2710 THIS->flush_fx ();
2160 if (!SvROK (sv))
2161 continue;
2162
2163 av = (AV *)SvRV (sv);
2164
2165 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2166 {
2167 sv = av_shift (av);
2168
2169 if (SvROK (sv))
2170 {
2171 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2172 SVptr_cache_set (o, sv);
2173 }
2174 }
2175 } 2711 }
2176} 2712 OUTPUT:
2713 RETVAL
2177 2714
2715int
2716client::fx_want (int idx, int value = -1)
2717 CODE:
2718 if (0 < idx && idx < FT_NUM)
2719 {
2720 RETVAL = THIS->fx_want [idx];
2721 if (items > 2)
2722 THIS->fx_want [idx] = value;
2723 }
2724 else
2725 RETVAL = 0;
2726 OUTPUT:
2727 RETVAL
2178 2728
2729MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2730
2731faceidx sound_find (utf8_string name)
2732
2733void sound_set (utf8_string str, faceidx face)
2734
2735# dire hack
2736void old_sound_index (int idx, faceidx face)
2737 CODE:
2738 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2739 old_sound_index [idx] = face;
2740
2179MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2741MODULE = cf PACKAGE = cf::face PREFIX = face_
2180 2742
2181archetype *cf_archetype_get_first() 2743#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2182 PROTOTYPE:
2183 ALIAS: first = 0
2184 2744
2185archetype *cf_archetype_get_next (archetype *arch) 2745faceidx face_find (utf8_string name, faceidx defidx = 0)
2186 ALIAS: next = 0
2187 2746
2188archetype *cf_archetype_get_head (archetype *arch) 2747faceidx alloc (utf8_string name)
2189 ALIAS: head = 0 2748 CODE:
2749{
2750 RETVAL = face_alloc ();
2190 2751
2191archetype *cf_archetype_get_more (archetype *arch) 2752 faces [RETVAL].name = name;
2192 ALIAS: more = 0 2753 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2193 2754
2194const char *cf_archetype_get_name (archetype *arch) 2755 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2195 ALIAS: name = 0 2756 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2757 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2758}
2759 OUTPUT: RETVAL
2196 2760
2197object *cf_archetype_get_clone (archetype *arch) 2761faceidx faces_size ()
2198 ALIAS: clone = 0 2762 CODE:
2763 RETVAL = faces.size ();
2764 OUTPUT: RETVAL
2199 2765
2200MODULE = cf PACKAGE = cf::party PREFIX = cf_party_ 2766void set_type (faceidx idx, int value)
2201 2767 ALIAS:
2202partylist *cf_party_get_first ()
2203 PROTOTYPE:
2204 ALIAS: first = 0
2205
2206partylist *cf_party_get_next (partylist *party)
2207 ALIAS: next = 0
2208
2209const char *cf_party_get_name (partylist *party)
2210
2211const char *cf_party_get_password (partylist *party)
2212 ALIAS: password = 0
2213
2214player *cf_party_get_first_player (partylist *party)
2215 ALIAS: first_player = 0
2216
2217player *cf_party_get_next_player (partylist *party, player *op)
2218 ALIAS: next_player = 0
2219
2220
2221MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2222
2223region *cf_region_get_first ()
2224 PROTOTYPE:
2225 ALIAS: first = 0
2226
2227const char *cf_region_get_name (region *reg)
2228 ALIAS: name = 0
2229
2230region *cf_region_get_next (region *reg)
2231 ALIAS: next = 0
2232
2233region *cf_region_get_parent (region *reg)
2234 ALIAS: parent = 0
2235
2236const char *cf_region_get_longname (region *reg)
2237 ALIAS: longname = 0
2238
2239const char *cf_region_get_message (region *reg)
2240 ALIAS: message = 0
2241
2242
2243MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2244
2245val64
2246exp (living *liv, val64 new_val = 0)
2247 PROTOTYPE: $;$
2248 ALIAS:
2249 Str = 1
2250 Dex = 2
2251 Con = 3
2252 Wis = 4
2253 Cha = 5
2254 Int = 6
2255 Pow = 7
2256 wc = 8
2257 ac = 9
2258 hp = 10 2768 set_type = 0
2259 maxhp = 11 2769 set_visibility = 1
2260 sp = 12 2770 set_magicmap = 2
2261 maxsp = 13 2771 set_smooth = 3
2262 grace = 14 2772 set_smoothlevel = 4
2263 maxgrace = 15 2773 CODE:
2264 food = 16 2774 faceinfo *f = face_info (idx); assert (f);
2265 dam = 17
2266 luck = 18
2267 CODE:
2268# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2269 switch (ix) 2775 switch (ix)
2270 { 2776 {
2271 LIVING_ACC (exp , 0); 2777 case 0: f->type = value; break;
2272 LIVING_ACC (Str , 1); 2778 case 1: f->visibility = value; break;
2273 LIVING_ACC (Dex , 2); 2779 case 2: f->magicmap = value; break;
2274 LIVING_ACC (Con , 3); 2780 case 3: f->smooth = value; break;
2275 LIVING_ACC (Wis , 4); 2781 case 4: f->smoothlevel = value; break;
2276 LIVING_ACC (Cha , 5);
2277 LIVING_ACC (Int , 6);
2278 LIVING_ACC (Pow , 7);
2279 LIVING_ACC (wc , 8);
2280 LIVING_ACC (ac , 9);
2281 LIVING_ACC (hp , 10);
2282 LIVING_ACC (maxhp , 11);
2283 LIVING_ACC (sp , 12);
2284 LIVING_ACC (maxsp , 13);
2285 LIVING_ACC (grace , 14);
2286 LIVING_ACC (maxgrace, 15);
2287 LIVING_ACC (food , 16);
2288 LIVING_ACC (dam , 17);
2289 LIVING_ACC (luck , 18);
2290 } 2782 }
2291# undef LIVING_ACC 2783
2784void set_csum (faceidx idx, int faceset, SV *chksum)
2785 CODE:
2786{
2787 faceinfo *f = face_info (idx); assert (f);
2788 facedata *d = f->face + faceset;
2789 STRLEN clen;
2790 char *cdata = SvPVbyte (chksum, clen);
2791
2792 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2793 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2794
2795 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2796 {
2797 d->chksum_len = clen;
2798 memcpy (d->chksum, cdata, clen);
2799
2800 // invalidate existing client face info
2801 for_all_clients (ns)
2802 ns->invalidate_face (idx);
2803 }
2804}
2805
2806SV *mangle_csum (SV *chksum)
2807 CODE:
2808 STRLEN len;
2809 char *data = SvPVbyte (chksum, len);
2810 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2811 OUTPUT:
2812 RETVAL
2813
2814SV *get_csum (faceidx idx, int faceset = 0)
2815 CODE:
2816 facedata *d = face_data (idx, faceset);
2817 if (!d) XSRETURN_UNDEF;
2818 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2292 OUTPUT: 2819 OUTPUT:
2293 RETVAL 2820 RETVAL
2294 2821
2822int get_type (faceidx idx)
2823 CODE:
2824 faceinfo *f = face_info (idx);
2825 if (!f) XSRETURN_UNDEF;
2826 RETVAL = f->type;
2827 OUTPUT:
2828 RETVAL
2829
2830SV *get_name (faceidx idx)
2831 CODE:
2832 faceinfo *f = face_info (idx);
2833 if (!f) XSRETURN_UNDEF;
2834 RETVAL = to_sv (f->name);
2835 OUTPUT:
2836 RETVAL
2837
2838void invalidate (faceidx idx)
2839 CODE:
2840 for_all_clients (ns)
2841 ns->invalidate_face (idx);
2842
2843void invalidate_all ()
2844 CODE:
2845 for_all_clients (ns)
2846 ns->invalidate_all_faces ();
2847
2848MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2849
2850#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2851
2852animidx anim_find (utf8_string name)
2853 CODE:
2854 RETVAL = animation::find (name).number;
2855 OUTPUT: RETVAL
2856
2857animidx set (utf8_string name, SV *frames, int facings = 1)
2858 CODE:
2859{
2860 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2861 croak ("frames must be an arrayref");
2862
2863 AV *av = (AV *)SvRV (frames);
2864
2865 animation *anim = &animation::find (name);
2866 if (anim->number)
2867 {
2868 anim->resize (av_len (av) + 1);
2869 anim->facings = facings;
2870 }
2871 else
2872 anim = &animation::create (name, av_len (av) + 1, facings);
2873
2874 for (int i = 0; i < anim->num_animations; ++i)
2875 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2876}
2877 OUTPUT: RETVAL
2878
2879void invalidate_all ()
2880 CODE:
2881 for_all_clients (ns)
2882 ns->anims_sent.reset ();
2883
2884MODULE = cf PACKAGE = cf::object::freezer
2885
2886INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2887
2888SV *
2889new (char *klass)
2890 CODE:
2891 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2892 OUTPUT: RETVAL
2893
2894void
2895DESTROY (SV *sv)
2896 CODE:
2897 object_freezer *self;
2898 sv_to (sv, self);
2899 delete self;
2900
2901MODULE = cf PACKAGE = cf::object::thawer
2902
2903INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2904
2905bool
2906errors_are_fatal (bool fatal)
2907 CODE:
2908 RETVAL = object_thawer::errors_are_fatal;
2909 object_thawer::errors_are_fatal = fatal;
2910 OUTPUT:
2911 RETVAL
2912
2913SV *
2914new_from_file (char *klass, octet_string path)
2915 CODE:
2916 object_thawer *f = new object_thawer (path);
2917 if (!*f)
2918 {
2919 delete f;
2920 XSRETURN_UNDEF;
2921 }
2922 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2923 OUTPUT: RETVAL
2924
2925void
2926DESTROY (SV *sv)
2927 CODE:
2928 object_thawer *self;
2929 sv_to (sv, self);
2930 delete self;
2931
2932void
2933extract_tags (object_thawer *self)
2934 PPCODE:
2935 while (self->kw != KW_EOF)
2936 {
2937 PUTBACK;
2938 coroapi::cede_to_tick ();
2939 SPAGAIN;
2940
2941 if (self->kw == KW_tag)
2942 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2943
2944 self->skip ();
2945 }
2946
2947MODULE = cf PACKAGE = cf::treasurelist
2948
2949# quick hack, because I didn't want to implement accessors for treasurelist.
2950# this asks for even more autogen, actually.
2951
2952void
2953expand (treasurelist *list)
2954 PPCODE:
2955 EXTEND (SP, 3);
2956 PUSHs (sv_2mortal (to_sv (list->name)));
2957 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2958 AV *av = newAV ();
2959 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2960 for (treasure *item = list->items; item; item = item->next)
2961 {
2962 AV *iav = newAV ();
2963 av_push (av, newRV_noinc ((SV *)iav));
2964
2965 av_extend (iav, 7);
2966 av_push (iav, to_sv (item->item));
2967 av_push (iav, to_sv (item->name));
2968 av_push (iav, to_sv (item->change_arch.name));
2969 av_push (iav, to_sv (item->change_arch.title));
2970 av_push (iav, to_sv (item->change_arch.slaying));
2971 av_push (iav, to_sv (item->chance));
2972 av_push (iav, to_sv (item->nrof));
2973 av_push (iav, to_sv (item->magic));
2974 }
2975
2976MODULE = cf PACKAGE = cf::layout
2977
2978INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2979

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