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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.55 by root, Tue Sep 12 18:15:34 2006 UTC vs.
Revision 1.201 by root, Sun Apr 29 00:19:17 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include "autoconf.h"
25 27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 61typedef maptile maptile_ornull;
47 62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
69
70#if IVSIZE >= 8
71 typedef IV val64;
72# define newSVval64 newSViv
73# define SvVAL64 SvIV
74#else
48typedef double val64; 75 typedef double val64;
49#define newSVval64 newSVnv 76# define newSVval64 newSVnv
50#define SvVAL64 SvNV 77# define SvVAL64 SvNV
78#endif
51 79
52static f_plug_api gethook = cfapi_get_hooks; 80static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
55 83
56static HV *obj_cache;
57static PerlInterpreter *perl; 84static PerlInterpreter *perl;
58 85
86double runtime;
87
88global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
60 91
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 92static HV
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 93 *stash_cf,
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 94 *stash_cf_object_wrap,
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 95 *stash_cf_object_player_wrap,
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 96 *stash_cf_player_wrap,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 97 *stash_cf_map_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
68 115
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
71static SV * 249static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 251{
74 SV *sv; 252 SV *sv;
75 253
76 if (!ptr) 254 if (!ptr)
77 return &PL_sv_undef; 255 return &PL_sv_undef;
78 256
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 259}
82 260
83template<class attachable> 261static int
84SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
85newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
86{ 282{
87 if (!obj) 283 if (!obj)
88 return &PL_sv_undef; 284 return &PL_sv_undef;
89 285
90 if (!obj->self) 286 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 287 {
122 HV *hv = newHV (); 288 obj->self = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 290
126 SVptr_cache_set (ptr, sv); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
128 297
129 return newSVsv (sv); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
130} 303}
131 304
132static void 305static void
133clearSVptr (SV *sv) 306clearSVptr (SV *sv)
134{ 307{
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
179inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
180inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
181inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
182inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
183inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
184inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
185inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
186inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
187 361
188inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
189inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
190 364
191//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
192inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
194 367
368inline SV *to_sv (UUID v)
369{
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373}
374
195inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
196inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
197inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 377inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
205inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
210inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
211inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
212inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
213inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
214inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
217 399
218inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
219inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
220 402
221template<class T> 403template<class T>
222inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
223 405
224template<int N> 406template<int N>
225inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
226 431
227static SV * 432static SV *
228newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
229{ 434{
230 SV *sv; 435 SV *sv;
262 sv = to_sv (va_arg (ap, object *)); 467 sv = to_sv (va_arg (ap, object *));
263 break; 468 break;
264 469
265 case DT_MAP: 470 case DT_MAP:
266 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
267 sv = to_sv (va_arg (ap, mapstruct *)); 472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
268 break; 477 break;
269 478
270 case DT_PLAYER: 479 case DT_PLAYER:
271 sv = to_sv (va_arg (ap, player *)); 480 sv = to_sv (va_arg (ap, player *));
272 break; 481 break;
333} 542}
334 543
335////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
336 545
337SV * 546SV *
338registry_of (attachable_base *ext) 547registry (attachable *ext)
339{ 548{
340 if (!ext->cb) 549 if (!ext->cb)
341 ext->cb = newAV (); 550 ext->cb = newAV ();
342 551
343 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
344} 553}
345 554
346void attachable_base::clear ()
347{
348 if (self)
349 {
350 if (cb)
351 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
352 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
353 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
354 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
355
356 // disconnect Perl from C, to avoid crashes
357 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
358
359 // clear the perl hash, might or might not be a good idea
360 hv_clear ((HV *)SvRV ((SV *)self));
361
362 SvREFCNT_dec (self);
363 self = 0;
364 }
365
366 if (cb)
367 {
368 SvREFCNT_dec (cb);
369 cb = 0;
370 }
371
372 attach = 0;
373}
374
375void attachable_base::optimise ()
376{
377 if (!self)
378 return;
379
380 HV *hv = (HV *)SvRV ((SV *)self);
381
382 if (SvREFCNT ((SV *)self) == 1
383 && SvREFCNT ((SV *)hv) == 1
384 && !HvKEYS (hv))
385 {
386 SvREFCNT_dec ((SV *)self);
387 self = 0;
388 }
389}
390
391void attachable_base::instantiate (data_type type, void *obj)
392{
393 dSP;
394 ENTER;
395 SAVETMPS;
396 PUSHMARK (SP);
397 EXTEND (SP, 2);
398 PUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUSHs (sv_2mortal (newSVpv (attach, 0)));
400
401 attach = 0;
402
403 PUTBACK;
404 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
405 FREETMPS;
406 LEAVE;
407
408 switch (type)
409 {
410 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
411 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
412 }
413}
414
415/////////////////////////////////////////////////////////////////////////////
416
417void reattach (data_type type, void *obj)
418{
419 //TODO only do this when the object has _attachment's
420
421 dSP;
422 ENTER;
423 SAVETMPS;
424 PUSHMARK (SP);
425 XPUSHs (sv_2mortal (newSVdt (type, obj)));
426 PUTBACK;
427 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
428 FREETMPS;
429 LEAVE;
430
431 switch (type)
432 {
433 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
434 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
435 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
436 }
437}
438
439template<class subclass>
440void reattach (attachable<subclass> *obj)
441{
442 obj->optimise ();
443
444 if (obj->self)
445 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
446}
447
448#include "kw_hash.h"
449
450object_freezer::object_freezer ()
451: dynbuf (128 * 1024, 64 * 1024)
452{
453 av = newAV ();
454}
455
456object_freezer::~object_freezer ()
457{
458 SvREFCNT_dec (av);
459}
460
461void object_freezer::put (attachable_base *ext)
462{
463 ext->optimise ();
464
465 if (ext->self)
466 {
467 int idx = AvFILLp ((AV *)av) + 1;
468 av_store (av, idx, SvREFCNT_inc (ext->self));
469
470 add ((void *)"oid ", 4);
471 add ((sint32)idx);
472 add ('\n');
473 }
474}
475
476bool object_freezer::save (const char *filename)
477{
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 EXTEND (SP, 3);
483 PUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
485 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
486 PUTBACK;
487 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
488 FREETMPS;
489 LEAVE;
490}
491
492int fprintf (object_freezer &freezer, const char *format, ...)
493{
494 va_list ap;
495
496 va_start (ap, format);
497
498 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
499
500 if (len >= 0)
501 freezer.alloc (len);
502
503 va_end (ap);
504}
505
506int fputs (const char *s, object_freezer &freezer)
507{
508 freezer.add (s);
509}
510
511object_thawer::object_thawer (const char *filename)
512{
513 static const char eof[] = "\n\n\n\0\0\0";
514
515 av = 0;
516 text = 0;
517 line = 0;
518
519 if (filename)
520 {
521 dSP;
522 ENTER;
523 SAVETMPS;
524 PUSHMARK (SP);
525 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
526 PUTBACK;
527
528 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
529 {
530 SPAGAIN;
531
532 // second value - perl objects
533 {
534 SV *sv = POPs;
535 if (SvROK (sv))
536 av = (AV *)SvREFCNT_inc (SvRV (sv));
537 }
538
539 // first value - text part, pad with 3 zeroes
540 {
541 SV *sv = POPs;
542 STRLEN len;
543 char *sv_ = SvPVbyte (sv, len);
544 text = newSV (len + sizeof (eof));
545 SvCUR_set (text, len);
546 memcpy (SvPVX (text), sv_, len);
547 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
548
549 line = SvPVX (text);
550 }
551 }
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556 }
557}
558
559void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
560{
561 if (!av || oid < 0) // this is actually an error of sorts
562 return;
563
564 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
565 ext->clear ();
566
567 SV **svp = av_fetch ((AV *)av, oid, 0);
568
569 if (!svp || !SvROK (*svp))
570 {
571 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
572 return;
573 }
574
575 ext->self = *svp; *svp = &PL_sv_undef;
576 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
577
578 reattach (type, obj);
579}
580
581object_thawer::~object_thawer ()
582{
583 if (text) SvREFCNT_dec (text);
584 if (av) SvREFCNT_dec (av);
585}
586
587char *fgets (char *s, int n, object_thawer &thawer)
588{
589 char *p = thawer.line;
590 char *q = s;
591
592 if (!p)
593 return 0;
594
595 while (--n)
596 {
597 if (!*p)
598 break;
599
600 *q++ = *p;
601
602 if (*p++ == '\n')
603 break;
604 }
605
606 *q = 0;
607 thawer.line = p;
608
609 return s == q ? 0 : s;
610}
611
612keyword object_thawer::get_kv ()
613{
614 if (!line)
615 return KW_EOF;
616
617 for (;;)
618 {
619 char *p = line;
620
621 if (!*p)
622 return KW_EOF;
623
624 // parse keyword
625 while (*p > ' ')
626 p++;
627
628 int klen = p - line;
629
630 if (*p++ != '\n')
631 {
632 // parse value
633 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
634 ++p;
635
636 last_value = p;
637
638 while (*p != '\n')
639 p++;
640
641 *p++ = 0;
642 }
643 else
644 last_value = 0;
645
646 line [klen] = 0;
647 keyword_idx *kw = kw_lex::match (line, klen);
648
649 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
650
651 if (kw)
652 {
653 line = p;
654 return kw->index;
655 }
656 else if (!*line || *line == '#')
657 {
658 // empty/comment line
659 line = p;
660 }
661 else
662 return KW_ERROR;
663 }
664}
665
666void object_thawer::get (shstr &sh) const
667{
668 if (last_value)
669 sh = last_value;
670 else
671 {
672 sh = "<value missing>";
673 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
674 }
675}
676
677void object_thawer::get_ml (keyword kend, shstr &sh)
678{
679 char kw[128];
680
681 int klen = keyword_len [kend];
682
683 kw [0] = '\n';
684 memcpy (kw + 1, keyword_str [kend], klen);
685 kw [klen + 1] = '\n';
686 kw [klen + 2] = 0;
687
688 // first test for completely empty msg... "endXXX\n"
689 if (!strncmp (line, kw + 1, klen + 1))
690 {
691 sh = 0;
692
693 line += klen + 1;
694
695 return;
696 }
697 else
698 {
699 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
700
701 char *end = strstr (line, kw);
702
703 if (!end)
704 {
705 sh = 0;
706 return;
707 }
708
709 *end = 0;
710 sh = line;
711
712 line = end + keyword_len [kend] + 1;
713
714 while (*line++ != '\n')
715 ;
716 }
717}
718
719sint32 object_thawer::get_sint32 () const
720{
721 char *p = last_value;
722
723 if (!p)
724 return 0;
725
726 sint32 val = 0;
727 bool negate;
728
729 if (*p == '-')
730 {
731 negate = true;
732 ++p;
733 }
734 else
735 negate = false;
736
737 do
738 {
739 val *= 10;
740 val += *p++ - '0';
741 }
742 while (*p);
743
744 return negate ? -val : val;
745}
746
747sint64 object_thawer::get_sint64 () const
748{
749 return last_value ? atoll (last_value) : 0;
750}
751
752double object_thawer::get_double () const
753{
754 return last_value ? atof (last_value) : 0;
755}
756
757///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
758 556
759extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
760{ 558{
761 return 0; 559 return 0;
764static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
765 563
766static int 564static int
767runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
768{ 566{
769 dSP; 567 return -1;
770
771 ENTER;
772 SAVETMPS;
773
774 PUSHMARK (SP);
775
776 EXTEND (SP, 3);
777 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
778 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
779
780 if (params)
781 PUSHs (sv_2mortal (newSVpv (params, 0)));
782
783 PUTBACK;
784 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
785 SPAGAIN;
786
787 if (SvTRUE (ERRSV))
788 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
789
790 int returnvalue = count > 0 ? POPi : -1;
791
792 PUTBACK;
793 FREETMPS;
794 LEAVE;
795
796 return returnvalue;
797} 568}
798 569
799extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
800{ 571{
801 va_list args; 572 va_list args;
804 va_start (args, type); 575 va_start (args, type);
805 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
806 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
807 578
808 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
809 {
810 if (!perl)
811 return NULL; 580 return NULL;
812
813 const char *cmdname = va_arg (args, const char *);
814 HV *hv = get_hv ("cf::COMMAND", 1);
815 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
816
817 va_end (args);
818
819 if (svp)
820 {
821 // this is totaly broken, should stash it into %COMMAND
822 rtn_cmd.name = cmdname;
823 rtn_cmd.time = SvNV (*svp);
824 rtn_cmd.func = runPluginCommand;
825
826 return &rtn_cmd;
827 }
828 }
829 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
830 { 582 {
831 va_end (args); 583 va_end (args);
832 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
833 } 585 }
834 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
835 { 587 {
836 va_end (args); 588 va_end (args);
837 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
838 } 590 }
839 else 591 else
840 va_end (args); 592 va_end (args);
841 593
842 return NULL; 594 return NULL;
864 perl = perl_alloc (); 616 perl = perl_alloc ();
865 perl_construct (perl); 617 perl_construct (perl);
866 618
867 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
868 620
869 char *argv[] = { 621 const char *argv[] = {
870 "", 622 settings.argv [0],
871 "-e" 623 "-e"
872 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
873 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
874 "require cf;" 627 "require cf;"
875 }; 628 };
876 629
877 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
878 { 632 {
879 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
880 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
881 } 635 }
882 636
883 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
884} 644}
885 645
886void cfperl_main () 646void cfperl_main ()
887{ 647{
888 dSP; 648 dSP;
889 649
890 PUSHMARK (SP); 650 PUSHMARK (SP);
891 PUTBACK; 651 PUTBACK;
892 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
893} 671}
894 672
895static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
896# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
897# include "eventinc.h" 675# include "eventinc.h"
928 } 706 }
929 } 707 }
930 } 708 }
931} 709}
932 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_object, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777bool
933bool cfperl_invoke (event_type event, ...) 778attachable::invoke (event_type event, ...)
934{ 779{
935 data_type dt; 780 data_type dt;
936 va_list ap; 781 va_list ap;
937 782
938 va_start (ap, event); 783 va_start (ap, event);
939 784
785 // callback call ordering should be:
786 // 1. per-object callback
787 // 2. per-class object
788 // 3. per-type callback
789 // 4. global callbacks
790
940 AV *callbacks = 0; 791 AV *callbacks = 0;
941
942 object *op;
943 player *pl;
944 mapstruct *map;
945
946 // callback call ordering is:
947 // 1. per-object callback (NYI)
948 // 2. per-class object
949 // 2a. per-type callback
950 // 4. global callbacks
951
952 gather_callbacks (callbacks, cb_global, event); 792 gather_callbacks (callbacks, event);
953
954 switch (KLASS_OF (event))
955 {
956 case KLASS_GLOBAL:
957 break;
958
959 case KLASS_OBJECT:
960 dt = (data_type) va_arg (ap, int);
961 assert (("first argument must be of type object", dt == DT_OBJECT));
962 op = va_arg (ap, object *);
963
964 if (op->cb)
965 gather_callbacks (callbacks, op->cb, event);
966
967 if (op->type)
968 {
969 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976
977 if (op->type <= AvFILLp (cb_type))
978 {
979 SV *registry = AvARRAY (cb_type)[op->type];
980
981 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
982 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
983 }
984 }
985
986 gather_callbacks (callbacks, cb_object, event);
987
988 break;
989
990 case KLASS_PLAYER:
991 dt = (data_type) va_arg (ap, int);
992 assert (("first argument must be of type player", dt == DT_PLAYER));
993 pl = va_arg (ap, player *);
994
995 if (pl->cb)
996 gather_callbacks (callbacks, pl->cb, event);
997
998 gather_callbacks (callbacks, cb_player, event);
999 break;
1000
1001 case KLASS_MAP:
1002 dt = (data_type) va_arg (ap, int);
1003 assert (("first argument must be of type object", dt == DT_MAP));
1004 map = va_arg (ap, mapstruct *);
1005
1006 if (map->cb)
1007 gather_callbacks (callbacks, map->cb, event);
1008
1009 gather_callbacks (callbacks, cb_map, event);
1010 break;
1011
1012 default:
1013 assert (("unsupported event klass in cfperl_invoke", 0));
1014 }
1015 793
1016 // short-circuit processing if no callbacks found/defined 794 // short-circuit processing if no callbacks found/defined
1017 if (!callbacks) 795 if (!callbacks)
1018 return 0; 796 return 0;
1019 797
1020 dSP; 798 CALL_BEGIN (3);
1021 ENTER;
1022 SAVETMPS;
1023
1024 PUSHMARK (SP);
1025 EXTEND (SP, 3);
1026
1027 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 799 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1028 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 800 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1029 801
1030 switch (KLASS_OF (event)) 802 //TODO: unhack
1031 { 803 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1032 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 804 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1033 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 805 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1034 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 806 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1035 } 807 else if (global *gl = is_a<global>(this)) /*nop*/;
808 else
809 abort (); //TODO
1036 810
1037 for (;;) 811 for (;;)
1038 { 812 {
1039 dt = (data_type) va_arg (ap, int); 813 dt = (data_type) va_arg (ap, int);
1040 814
1041 if (dt == DT_END) 815 if (dt == DT_END)
1042 break; 816 break;
1043
1044 if (dt == DT_AV) 817 else if (dt == DT_AV)
1045 { 818 {
1046 AV *av = va_arg (ap, AV *); 819 AV *av = va_arg (ap, AV *);
1047 820
1048 for (int i = 0; i <= av_len (av); ++i) 821 for (int i = 0; i <= av_len (av); ++i)
1049 XPUSHs (*av_fetch (av, i, 1)); 822 XPUSHs (*av_fetch (av, i, 1));
1052 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 825 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1053 } 826 }
1054 827
1055 va_end (ap); 828 va_end (ap);
1056 829
1057 PUTBACK; 830 CALL_CALL ("cf::do_invoke", G_SCALAR);
1058 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1059 SPAGAIN;
1060
1061 count = count > 0 ? POPi : 0; 831 count = count > 0 ? POPi : 0;
1062 832
1063 FREETMPS; 833 CALL_END;
1064 LEAVE;
1065 834
1066 return count; 835 return count;
1067} 836}
1068 837
1069SV * 838SV *
1084cfperl_result_INT (int idx) 853cfperl_result_INT (int idx)
1085{ 854{
1086 return SvIV (cfperl_result (idx)); 855 return SvIV (cfperl_result (idx));
1087} 856}
1088 857
858double
859cfperl_result_DOUBLE (int idx)
860{
861 return SvNV (cfperl_result (idx));
862}
863
864/////////////////////////////////////////////////////////////////////////////
865
866void
867cfperl_emergency_save ()
868{
869 CALL_BEGIN (0);
870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872}
873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
883maptile *
884maptile::find_sync (const char *path, maptile *origin)
885{
886 CALL_BEGIN (2);
887 CALL_ARG (path);
888 CALL_ARG (origin);
889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
930}
931
932void
933maptile::change_all_map_light (int change)
934{
935 CALL_BEGIN (1);
936 CALL_ARG (change);
937 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
938 CALL_END;
939}
940
941void
942object::enter_exit (object *exit)
943{
944 if (type != PLAYER)
945 return;
946
947 CALL_BEGIN (2);
948 CALL_ARG (this);
949 CALL_ARG (exit);
950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
951 CALL_END;
952}
953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
970/////////////////////////////////////////////////////////////////////////////
971
972struct EventAPI *watcher_base::GEventAPI;
973struct CoroAPI *coroapi::GCoroAPI;
974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
1022iw_dispatch (pe_event *ev)
1023{
1024 iw *w = (iw *)ev->ext_data;
1025 w->call (*w);
1026}
1027
1028void
1029iw::alloc ()
1030{
1031 pe = GEventAPI->new_idle (0, 0);
1032
1033 WaREENTRANT_off (pe);
1034 pe->base.callback = (void *)iw_dispatch;
1035 pe->base.ext_data = (void *)this;
1036}
1037
1038static void iow_dispatch (pe_event *ev)
1039{
1040 iow *w = (iow *)ev->ext_data;
1041 w->call (*w, ((pe_ioevent *)ev)->got);
1042}
1043
1044void
1045iow::alloc ()
1046{
1047 pe = GEventAPI->new_io (0, 0);
1048
1049 WaREENTRANT_off (pe);
1050 pe->base.callback = (void *)iow_dispatch;
1051 pe->base.ext_data = (void *)this;
1052
1053 pe->fd = -1;
1054 pe->poll = 0;
1055}
1056
1057void
1058iow::fd (int fd)
1059{
1060 pe->fd = fd;
1061}
1062
1063int
1064iow::poll ()
1065{
1066 return pe->poll;
1067}
1068
1069void
1070iow::poll (int events)
1071{
1072 if (pe->poll != events)
1073 {
1074 if (pe->poll) stop ();
1075 pe->poll = events;
1076 if (pe->poll) start ();
1077 }
1078}
1079
1080void
1081_connect_to_perl ()
1082{
1083 stash_cf = gv_stashpv ("cf" , 1);
1084
1085 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1086 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1087 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1088 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1089 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1094
1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1097
1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1100 cb_object = get_av ("cf::CB_OBJECT", 1);
1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1102 cb_client = get_av ("cf::CB_CLIENT", 1);
1103 cb_type = get_av ("cf::CB_TYPE" , 1);
1104 cb_map = get_av ("cf::CB_MAP" , 1);
1105}
1106
1089MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
1090 1108
1091BOOT: 1109BOOT:
1092{ 1110{
1093 HV *stash = gv_stashpv ("cf", 1); 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1113
1114 _connect_to_perl ();
1115
1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1094 1126
1095 static const struct { 1127 static const struct {
1096 const char *name; 1128 const char *name;
1097 IV iv; 1129 IV iv;
1098 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1099# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1100 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1101 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1102 const_iv (llevDebug) 1134
1103 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1104 1138
1105 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1106 const_iv (PLAYER) 1140
1107 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1108 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1109 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1110 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1111 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1112 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1113 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1114 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1115 const_iv (LIGHTNING) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1116 const_iv (ARROW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1117 const_iv (BOW) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1118 const_iv (WEAPON) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1119 const_iv (ARMOUR) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1120 const_iv (PEDESTAL) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1121 const_iv (ALTAR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1122 const_iv (LOCKED_DOOR) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1123 const_iv (SPECIAL_KEY) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1124 const_iv (MAP) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1125 const_iv (DOOR) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1126 const_iv (KEY) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1127 const_iv (TIMED_GATE) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1128 const_iv (TRIGGER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1129 const_iv (GRIMREAPER) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1130 const_iv (MAGIC_EAR) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1131 const_iv (TRIGGER_BUTTON) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1132 const_iv (TRIGGER_ALTAR) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1133 const_iv (TRIGGER_PEDESTAL) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1134 const_iv (SHIELD) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1135 const_iv (HELMET)
1136 const_iv (HORN)
1137 const_iv (MONEY)
1138 const_iv (CLASS)
1139 const_iv (GRAVESTONE)
1140 const_iv (AMULET)
1141 const_iv (PLAYERMOVER)
1142 const_iv (TELEPORTER)
1143 const_iv (CREATOR)
1144 const_iv (SKILL)
1145 const_iv (EXPERIENCE)
1146 const_iv (EARTHWALL)
1147 const_iv (GOLEM)
1148 const_iv (THROWN_OBJ)
1149 const_iv (BLINDNESS)
1150 const_iv (GOD)
1151 const_iv (DETECTOR)
1152 const_iv (TRIGGER_MARKER)
1153 const_iv (DEAD_OBJECT)
1154 const_iv (DRINK)
1155 const_iv (MARKER)
1156 const_iv (HOLY_ALTAR)
1157 const_iv (PLAYER_CHANGER)
1158 const_iv (BATTLEGROUND)
1159 const_iv (PEACEMAKER)
1160 const_iv (GEM)
1161 const_iv (FIREWALL)
1162 const_iv (ANVIL)
1163 const_iv (CHECK_INV)
1164 const_iv (MOOD_FLOOR)
1165 const_iv (EXIT)
1166 const_iv (ENCOUNTER)
1167 const_iv (SHOP_FLOOR)
1168 const_iv (SHOP_MAT)
1169 const_iv (RING)
1170 const_iv (FLOOR)
1171 const_iv (FLESH)
1172 const_iv (INORGANIC)
1173 const_iv (SKILL_TOOL)
1174 const_iv (LIGHTER)
1175 const_iv (TRAP_PART)
1176 const_iv (WALL)
1177 const_iv (LIGHT_SOURCE)
1178 const_iv (MISC_OBJECT)
1179 const_iv (MONSTER)
1180 const_iv (SPAWN_GENERATOR)
1181 const_iv (LAMP)
1182 const_iv (DUPLICATOR)
1183 const_iv (TOOL)
1184 const_iv (SPELLBOOK)
1185 const_iv (BUILDFAC)
1186 const_iv (CLOAK)
1187 const_iv (SPINNER)
1188 const_iv (GATE)
1189 const_iv (BUTTON)
1190 const_iv (CF_HANDLE)
1191 const_iv (HOLE)
1192 const_iv (TRAPDOOR)
1193 const_iv (SIGN)
1194 const_iv (BOOTS)
1195 const_iv (GLOVES)
1196 const_iv (SPELL)
1197 const_iv (SPELL_EFFECT)
1198 const_iv (CONVERTER)
1199 const_iv (BRACERS)
1200 const_iv (POISONING)
1201 const_iv (SAVEBED)
1202 const_iv (POISONCLOUD)
1203 const_iv (FIREHOLES)
1204 const_iv (WAND)
1205 const_iv (SCROLL)
1206 const_iv (DIRECTOR)
1207 const_iv (GIRDLE)
1208 const_iv (FORCE)
1209 const_iv (POTION_EFFECT)
1210 const_iv (EVENT_CONNECTOR)
1211 const_iv (CLOSE_CON)
1212 const_iv (CONTAINER)
1213 const_iv (ARMOUR_IMPROVER)
1214 const_iv (WEAPON_IMPROVER)
1215 const_iv (SKILLSCROLL)
1216 const_iv (DEEP_SWAMP)
1217 const_iv (IDENTIFY_ALTAR)
1218 const_iv (MENU)
1219 const_iv (RUNE)
1220 const_iv (TRAP)
1221 const_iv (POWER_CRYSTAL)
1222 const_iv (CORPSE)
1223 const_iv (DISEASE)
1224 const_iv (SYMPTOM)
1225 const_iv (BUILDER)
1226 const_iv (MATERIAL)
1227 const_iv (ITEM_TRANSFORMER)
1228 const_iv (QUEST)
1229 1169
1230 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1231 1171
1232 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1233 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1234 1174
1235 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1236 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1237 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1238 1182
1239 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1240 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1241 const_iv (AT_FIRE)
1242 const_iv (AT_ELECTRICITY)
1243 const_iv (AT_COLD)
1244 const_iv (AT_CONFUSION)
1245 const_iv (AT_ACID)
1246 const_iv (AT_DRAIN)
1247 const_iv (AT_WEAPONMAGIC)
1248 const_iv (AT_GHOSTHIT)
1249 const_iv (AT_POISON)
1250 const_iv (AT_SLOW)
1251 const_iv (AT_PARALYZE)
1252 const_iv (AT_TURN_UNDEAD)
1253 const_iv (AT_FEAR)
1254 const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE)
1256 const_iv (AT_DEATH)
1257 const_iv (AT_CHAOS)
1258 const_iv (AT_COUNTERSPELL)
1259 const_iv (AT_GODPOWER)
1260 const_iv (AT_HOLYWORD)
1261 const_iv (AT_BLIND)
1262 const_iv (AT_INTERNAL)
1263 const_iv (AT_LIFE_STEALING)
1264 const_iv (AT_DISEASE)
1265
1266 const_iv (WEAP_HIT)
1267 const_iv (WEAP_SLASH)
1268 const_iv (WEAP_PIERCE)
1269 const_iv (WEAP_CLEAVE)
1270 const_iv (WEAP_SLICE)
1271 const_iv (WEAP_STAB)
1272 const_iv (WEAP_WHIP)
1273 const_iv (WEAP_CRUSH)
1274 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1275 1186
1276 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1277 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1278 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1279 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1280 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1281 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1282 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1283 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1284 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1285 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1286 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1287 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1288 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1289 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1290 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1291 const_iv (FLAG_TREASURE) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1292 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1293 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1294 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1295 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1297 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1298 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1300 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1301 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1302 const_iv (FLAG_HITBACK)
1303 const_iv (FLAG_STARTEQUIP)
1304 const_iv (FLAG_BLOCKSVIEW)
1305 const_iv (FLAG_UNDEAD)
1306 const_iv (FLAG_SCARED)
1307 const_iv (FLAG_UNAGGRESSIVE)
1308 const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_REFL_SPELL)
1310 const_iv (FLAG_NO_MAGIC)
1311 const_iv (FLAG_NO_FIX_PLAYER)
1312 const_iv (FLAG_IS_LIGHTABLE)
1313 const_iv (FLAG_TEAR_DOWN)
1314 const_iv (FLAG_RUN_AWAY)
1315 const_iv (FLAG_PICK_UP)
1316 const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP)
1318 const_iv (FLAG_WIZCAST)
1319 const_iv (FLAG_CAST_SPELL)
1320 const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE)
1322 const_iv (FLAG_USE_BOW)
1323 const_iv (FLAG_USE_ARMOUR)
1324 const_iv (FLAG_USE_WEAPON)
1325 const_iv (FLAG_USE_RING)
1326 const_iv (FLAG_READY_RANGE)
1327 const_iv (FLAG_READY_BOW)
1328 const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_NO_APPLY)
1330 const_iv (FLAG_IS_FLOOR)
1331 const_iv (FLAG_LIFESAVE)
1332 const_iv (FLAG_NO_STRENGTH)
1333 const_iv (FLAG_SLEEP)
1334 const_iv (FLAG_STAND_STILL)
1335 const_iv (FLAG_RANDOM_MOVE)
1336 const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED)
1338 const_iv (FLAG_STEALTH)
1339 const_iv (FLAG_WIZPASS)
1340 const_iv (FLAG_IS_LINKED)
1341 const_iv (FLAG_CURSED)
1342 const_iv (FLAG_DAMNED)
1343 const_iv (FLAG_SEE_ANYWHERE)
1344 const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED)
1346 const_iv (FLAG_CAN_USE_SKILL)
1347 const_iv (FLAG_BEEN_APPLIED)
1348 const_iv (FLAG_READY_SCROLL)
1349 const_iv (FLAG_USE_ROD)
1350 const_iv (FLAG_USE_HORN)
1351 const_iv (FLAG_MAKE_INVIS)
1352 const_iv (FLAG_INV_LOCKED)
1353 const_iv (FLAG_IS_WOODED)
1354 const_iv (FLAG_IS_HILLY)
1355 const_iv (FLAG_READY_SKILL)
1356 const_iv (FLAG_READY_WEAPON)
1357 const_iv (FLAG_NO_SKILL_IDENT)
1358 const_iv (FLAG_BLIND)
1359 const_iv (FLAG_SEE_IN_DARK)
1360 const_iv (FLAG_IS_CAULDRON)
1361 const_iv (FLAG_NO_STEAL)
1362 const_iv (FLAG_ONE_HIT)
1363 const_iv (FLAG_CLIENT_SENT)
1364 const_iv (FLAG_BERSERK)
1365 const_iv (FLAG_NEUTRAL)
1366 const_iv (FLAG_NO_ATTACK)
1367 const_iv (FLAG_NO_DAMAGE)
1368 const_iv (FLAG_OBJ_ORIGINAL)
1369 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1370 const_iv (FLAG_ACTIVATE_ON_PUSH)
1371 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1372 const_iv (FLAG_IS_WATER)
1373 const_iv (FLAG_CONTENT_ON_GEN)
1374 const_iv (FLAG_IS_A_TEMPLATE)
1375 const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_AFK)
1377 1213
1378 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ORANGE)
1383 const_iv (NDI_BLUE)
1384 const_iv (NDI_DK_ORANGE)
1385 const_iv (NDI_GREEN)
1386 const_iv (NDI_LT_GREEN)
1387 const_iv (NDI_GREY)
1388 const_iv (NDI_BROWN)
1389 const_iv (NDI_GOLD)
1390 const_iv (NDI_TAN)
1391 const_iv (NDI_MAX_COLOR)
1392 const_iv (NDI_COLOR_MASK)
1393 const_iv (NDI_UNIQUE)
1394 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1395 1219
1396 const_iv (F_APPLIED) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1397 const_iv (F_LOCATION) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1398 const_iv (F_UNPAID) 1222
1399 const_iv (F_MAGIC) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1400 const_iv (F_CURSED) 1224
1401 const_iv (F_DAMNED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1402 const_iv (F_OPEN) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1403 const_iv (F_NOPICK)
1404 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1405 1228
1406 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407 const_iv (F_SHOP)
1408 const_iv (F_SELL)
1409 1230
1410 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1411 const_iv (P_NO_MAGIC) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1412 const_iv (P_IS_ALIVE)
1413 const_iv (P_NO_CLERIC)
1414 const_iv (P_NEED_UPDATE)
1415 const_iv (P_NO_ERROR)
1416 const_iv (P_OUT_OF_MAP)
1417 const_iv (P_NEW_MAP)
1418 1233
1419 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1420 const_iv (UP_OBJ_REMOVE)
1421 const_iv (UP_OBJ_CHANGE)
1422 const_iv (UP_OBJ_FACE)
1423 1235
1424 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1425 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1426 const_iv (INS_NO_WALK_ON)
1427 const_iv (INS_ON_TOP)
1428 const_iv (INS_BELOW_ORIGINATOR)
1429 const_iv (INS_MAP_LOAD)
1430 1238
1431 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1432 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1433 const_iv (WILL_APPLY_EARTHWALL)
1434 const_iv (WILL_APPLY_DOOR)
1435 const_iv (WILL_APPLY_FOOD)
1436 1241
1437 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1438 const_iv (SAVE_DIR_MODE)
1439 1243
1440 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1441 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1442 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1443 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1444 const_iv (M_WOOD)
1445 const_iv (M_ORGANIC)
1446 const_iv (M_STONE)
1447 const_iv (M_CLOTH)
1448 const_iv (M_ADAMANT)
1449 const_iv (M_LIQUID)
1450 const_iv (M_SOFT_METAL)
1451 const_iv (M_BONE)
1452 const_iv (M_ICE)
1453 const_iv (M_SPECIAL)
1454 1248
1455 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1456 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1457 const_iv (SK_EXP_NONE)
1458 const_iv (SK_SUBTRACT_SKILL_EXP)
1459 const_iv (SK_EXP_SKILL_ONLY)
1460 1251
1461 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1462 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1463 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1464 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1465 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1466 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1467 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1468 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1469 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1470 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1471 const_iv (SK_DET_MAGIC)
1472 const_iv (SK_ORATORY)
1473 const_iv (SK_SINGING)
1474 const_iv (SK_DET_CURSE)
1475 const_iv (SK_FIND_TRAPS)
1476 const_iv (SK_MEDITATION)
1477 const_iv (SK_PUNCHING)
1478 const_iv (SK_FLAME_TOUCH)
1479 const_iv (SK_KARATE)
1480 const_iv (SK_CLIMBING)
1481 const_iv (SK_WOODSMAN)
1482 const_iv (SK_INSCRIPTION)
1483 const_iv (SK_ONE_HANDED_WEAPON)
1484 const_iv (SK_MISSILE_WEAPON)
1485 const_iv (SK_THROWING)
1486 const_iv (SK_USE_MAGIC_ITEM)
1487 const_iv (SK_DISARM_TRAPS)
1488 const_iv (SK_SET_TRAP)
1489 const_iv (SK_THAUMATURGY)
1490 const_iv (SK_PRAYING)
1491 const_iv (SK_CLAWING)
1492 const_iv (SK_LEVITATION)
1493 const_iv (SK_SUMMONING)
1494 const_iv (SK_PYROMANCY)
1495 const_iv (SK_EVOCATION)
1496 const_iv (SK_SORCERY)
1497 const_iv (SK_TWO_HANDED_WEAPON)
1498 const_iv (SK_SPARK_TOUCH)
1499 const_iv (SK_SHIVER)
1500 const_iv (SK_ACID_SPLASH)
1501 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1502 1263
1503 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1504 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1505 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1506 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1507 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1508 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1509 const_iv (SOUND_PUSH_PLAYER)
1510 const_iv (SOUND_PLAYER_HITS1)
1511 const_iv (SOUND_PLAYER_HITS2)
1512 const_iv (SOUND_PLAYER_HITS3)
1513 const_iv (SOUND_PLAYER_HITS4)
1514 const_iv (SOUND_PLAYER_IS_HIT1)
1515 const_iv (SOUND_PLAYER_IS_HIT2)
1516 const_iv (SOUND_PLAYER_IS_HIT3)
1517 const_iv (SOUND_PLAYER_KILLS)
1518 const_iv (SOUND_PET_IS_KILLED)
1519 const_iv (SOUND_PLAYER_DIES)
1520 const_iv (SOUND_OB_EVAPORATE)
1521 const_iv (SOUND_OB_EXPLODE)
1522 const_iv (SOUND_CLOCK)
1523 const_iv (SOUND_TURN_HANDLE)
1524 const_iv (SOUND_FALL_HOLE)
1525 const_iv (SOUND_DRINK_POISON)
1526 const_iv (SOUND_CAST_SPELL_0)
1527 1270
1528 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1529 const_iv (PREFER_HIGH)
1530 1272
1531 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1532 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1533 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1534 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1535 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1536 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1537 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1538 const_iv (ATNR_DRAIN) 1280
1539 const_iv (ATNR_WEAPONMAGIC) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1540 const_iv (ATNR_GHOSTHIT) 1282
1541 const_iv (ATNR_POISON) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1542 const_iv (ATNR_SLOW) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1543 const_iv (ATNR_PARALYZE) 1285
1544 const_iv (ATNR_TURN_UNDEAD) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1545 const_iv (ATNR_FEAR) 1287
1546 const_iv (ATNR_CANCELLATION) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1547 const_iv (ATNR_DEPLETE) 1289
1548 const_iv (ATNR_DEATH) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1549 const_iv (ATNR_CHAOS) 1291
1550 const_iv (ATNR_COUNTERSPELL) 1292 // random map generator
1551 const_iv (ATNR_GODPOWER) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1552 const_iv (ATNR_HOLYWORD) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1553 const_iv (ATNR_BLIND) 1295
1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1299
1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1302
1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1554 const_iv (ATNR_INTERNAL) 1305 const_iv (GT_MINIMAL)
1555 const_iv (ATNR_LIFE_STEALING)
1556 const_iv (ATNR_DISEASE)
1557
1558 const_iv (MAP_FLUSH)
1559 const_iv (MAP_PLAYER_UNIQUE)
1560 const_iv (MAP_BLOCK)
1561 const_iv (MAP_STYLE)
1562 const_iv (MAP_OVERLAY)
1563
1564 const_iv (MAP_IN_MEMORY)
1565 const_iv (MAP_SWAPPED)
1566 const_iv (MAP_LOADING)
1567 const_iv (MAP_SAVING)
1568
1569 const_iv (KLASS_GLOBAL)
1570 const_iv (KLASS_OBJECT)
1571 const_iv (KLASS_PLAYER)
1572 const_iv (KLASS_MAP)
1573 }; 1306 };
1574 1307
1575 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1576 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1577 1310
1578 static const struct { 1311 static const struct {
1579 const char *name; 1312 const char *name;
1580 int skip; 1313 int skip;
1581 IV klass; 1314 IV klass;
1592 { 1325 {
1593 AV *event = newAV (); 1326 AV *event = newAV ();
1594 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1327 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1595 av_push (event, newSViv (eiv->klass)); 1328 av_push (event, newSViv (eiv->klass));
1596 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1329 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1597 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1330 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1598 } 1331 }
1599
1600 //I_EVENT_API (PACKAGE);
1601} 1332}
1602 1333
1603void _init_vars () 1334void _connect_to_perl ()
1604 CODE:
1605 cb_global = get_av ("cf::CB_GLOBAL", 1);
1606 cb_object = get_av ("cf::CB_OBJECT", 1);
1607 cb_player = get_av ("cf::CB_PLAYER", 1);
1608 cb_type = get_av ("cf::CB_TYPE" , 1);
1609 cb_map = get_av ("cf::CB_MAP" , 1);
1610 1335
1611void _global_reattach () 1336void _global_reattach ()
1612 CODE: 1337 CODE:
1613{ 1338{
1614 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1615 for (player *pl = first_player; pl; pl = pl->next) 1340 for_all_clients (ns)
1616 reattach (pl); 1341 ns->reattach ();
1617 1342
1618 for (mapstruct *map = first_map; map; map = map->next) 1343 for_all_objects (op)
1619 reattach (map);
1620
1621 for (object *op = objects; op; op = op->next)
1622 reattach (op); 1344 op->reattach ();
1345}
1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623} 1391}
1624 1392
1625NV floor (NV x) 1393NV floor (NV x)
1626 1394
1627NV ceil (NV x) 1395NV ceil (NV x)
1628 1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1408
1629void server_tick () 1409void server_tick ()
1410 CODE:
1411 runtime = SvNVx (sv_runtime);
1412 server_tick ();
1630 1413
1631void 1414void
1632LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1633 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1634 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1635 1421
1636char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1637 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1638 1424
1639char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1640 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1641 1427
1642const char * 1428const_octet_string
1643get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1644 PROTOTYPE: $ 1430 PROTOTYPE: $
1645 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1646 CODE: 1432 CODE:
1647 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1648 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1650void 1436void
1651sub_generation_inc () 1437sub_generation_inc ()
1652 CODE: 1438 CODE:
1653 PL_sub_generation++; 1439 PL_sub_generation++;
1654 1440
1655char * 1441const_octet_string
1656mapdir () 1442mapdir ()
1657 PROTOTYPE: 1443 PROTOTYPE:
1658 ALIAS: 1444 ALIAS:
1659 mapdir = 0 1445 mapdir = 0
1660 uniquedir = 1 1446 uniquedir = 1
1674 case 5: RETVAL = settings.playerdir; break; 1460 case 5: RETVAL = settings.playerdir; break;
1675 case 6: RETVAL = settings.datadir ; break; 1461 case 6: RETVAL = settings.datadir ; break;
1676 } 1462 }
1677 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1678 1464
1679int 1465void abort ()
1680cf_find_animation (char *text) 1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1473void emergency_save ()
1474
1475void _exit (int status = EXIT_SUCCESS)
1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483#if _POSIX_MEMLOCK
1484
1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487int munlockall ()
1488
1489#endif
1490
1491int find_animation (utf8_string text)
1681 PROTOTYPE: $ 1492 PROTOTYPE: $
1682 1493
1683int random_roll(int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1684 1495
1685const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1686
1687int invoke (int event, ...)
1688 CODE:
1689 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1691 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1692 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1693 OUTPUT: RETVAL
1694 1497
1695int 1498int
1696exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1697 CODE: 1500 CODE:
1698{ 1501{
1729 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1730 else 1533 else
1731 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1732 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1733 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1540MODULE = cf PACKAGE = cf::attachable
1541
1734int 1542int
1735_valid (SV *obj) 1543valid (SV *obj)
1736 CODE: 1544 CODE:
1737 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1738 OUTPUT: 1546 OUTPUT:
1739 RETVAL 1547 RETVAL
1740 1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1567
1568MODULE = cf PACKAGE = cf::global
1569
1570int invoke (SV *klass, int event, ...)
1571 CODE:
1572 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1573 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1574 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1576 OUTPUT: RETVAL
1577
1741MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1579
1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1742 1581
1743int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1744 CODE: 1583 CODE:
1745 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1586 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1749 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1750 1589
1751SV *registry (object *op) 1590SV *registry (object *op)
1752 CODE:
1753 RETVAL = registry_of (op);
1754 OUTPUT:
1755 RETVAL
1756 1591
1757INCLUDE: $PERL genacc object ../include/object.h | 1592int objects_size ()
1593 CODE:
1594 RETVAL = objects.size ();
1595 OUTPUT: RETVAL
1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1610 OUTPUT: RETVAL
1758 1611
1759# missing properties 1612# missing properties
1760
1761int flag (object *op, int flag, int value = 1)
1762 PROTOTYPE: $$;$
1763 CODE:
1764 RETVAL = QUERY_FLAG (op, flag);
1765 if (items >= 3)
1766 if (value)
1767 SET_FLAG (op, flag);
1768 else
1769 CLEAR_FLAG (op, flag);
1770 OUTPUT: RETVAL
1771 1613
1772object *head (object *op) 1614object *head (object *op)
1773 PROTOTYPE: $ 1615 PROTOTYPE: $
1774 CODE: 1616 CODE:
1775 RETVAL = op->head ? op->head : op; 1617 RETVAL = op->head_ ();
1776 OUTPUT: RETVAL 1618 OUTPUT: RETVAL
1777 1619
1778int is_head (object *op) 1620int is_head (object *op)
1779 PROTOTYPE: $ 1621 PROTOTYPE: $
1780 CODE: 1622 CODE:
1781 RETVAL = !op->head; 1623 RETVAL = op->head_ () == op;
1782 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1783 1625
1784void 1626void
1785inv (object *obj) 1627inv (object *obj)
1786 PROTOTYPE: $ 1628 PROTOTYPE: $
1787 PPCODE: 1629 PPCODE:
1788{ 1630{
1789 object *o; 1631 object *o;
1790 for (o = obj->inv; o; o = o->below) 1632 for (o = obj->inv; o; o = o->below)
1791 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1633 XPUSHs (sv_2mortal (to_sv (o)));
1792} 1634}
1793 1635
1794int cf_object_get_resistance (object *op, int rtype) 1636void
1795 ALIAS: resistance = 0 1637set_animation (object *op, int idx)
1638 CODE:
1639 SET_ANIMATION (op, idx);
1796 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1647object *find_best_object_match (object *op, utf8_string match)
1648
1649object *find_marked_object (object *op)
1650
1797int need_identify (const object *obj); 1651int need_identify (object *obj);
1798 1652
1799int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1800 1660
1801int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1802 CODE: 1662 CODE:
1803 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1804 OUTPUT: 1664 OUTPUT:
1805 RETVAL 1665 RETVAL
1806 1666
1807void cf_object_apply (object *op, object *author, int flags = 0) 1667void apply (object *applier, object *applied, int flags = 0)
1668 CODE:
1669 manual_apply (applied, applier, flags);
1808 1670
1809void cf_object_apply_below (object *op) 1671void apply_below (object *op)
1672 CODE:
1673 player_apply_below (op);
1810 1674
1811void cf_object_remove (object *op) 1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1812 1676
1813void cf_object_free (object *op)
1814
1815object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1816 1678
1817int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1818 1680
1819int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1820 1682
1683#//TODO
1821object *cf_object_clone (object *op, int clonetype = 0) 1684object *clone_ (object *op, int recursive = 0)
1685 CODE:
1686 if (recursive)
1687 RETVAL = object_create_clone (op);
1688 else
1689 {
1690 RETVAL = object::create ();
1691 op->copy_to (RETVAL);
1692 }
1693 OUTPUT: RETVAL
1822 1694
1823int cf_object_pay_item (object *op, object *buyer) 1695int pay_item (object *op, object *buyer)
1696 CODE:
1697 RETVAL = pay_for_item (op, buyer);
1698 OUTPUT: RETVAL
1824 1699
1825int cf_object_pay_amount (object *op, uint64 amount) 1700int pay_amount (object *op, uint64 amount)
1701 CODE:
1702 RETVAL = pay_for_amount (amount, op);
1703 OUTPUT: RETVAL
1826 1704
1827void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1828 1706
1829val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1830 1708
1831int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1832 1710
1833int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1712 CODE:
1713 do_learn_spell (op, sp, special_prayer);
1834 1714
1835void cf_object_learn_spell (object *op, object *sp)
1836
1837void cf_object_forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1716 CODE:
1717 do_forget_spell (op, query_name (sp));
1838 1718
1839object *cf_object_check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1720 CODE:
1721 RETVAL = check_spell_known (op, spellname);
1722 OUTPUT: RETVAL
1840 1723
1841int cf_object_query_money (object *op) 1724int query_money (object *op)
1842 ALIAS: money = 0 1725 ALIAS: money = 0
1843 1726
1844int cf_object_query_cost (object *op, object *who, int flags) 1727val64 query_cost (object *op, object *who, int flags)
1845 ALIAS: cost = 0 1728 ALIAS: cost = 0
1846 1729
1847void cf_object_activate_rune (object *op , object *victim) 1730void spring_trap (object *op, object *victim)
1848 1731
1849int cf_object_check_trigger (object *op, object *cause) 1732int check_trigger (object *op, object *cause)
1850 1733
1851int cf_object_out_of_map (object *op, int x, int y)
1852
1853void cf_object_drop (object *op, object *author) 1734void drop (object *who, object *op)
1854 1735
1855void cf_object_take (object *op, object *author) 1736void pick_up (object *who, object *op)
1856 1737
1857object *cf_object_insert_object (object *op, object *container)
1858
1859object *cf_object_insert_in_ob (object *ob, object *where)
1860
1861int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1862 1739
1863void cf_object_update (object *op, int flags) 1740void update_object (object *op, int action)
1864 1741
1865void cf_object_pickup (object *op, object *what)
1866
1867object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1868 1743
1869void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1870 1745
1871void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1872 1747
1873int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1874 1749
1876 1751
1877void push_button (object *op); 1752void push_button (object *op);
1878 1753
1879void use_trigger (object *op); 1754void use_trigger (object *op);
1880 1755
1881void add_button_link (object *button, mapstruct *map, int connected); 1756void add_button_link (object *button, maptile *map, int connected);
1882 1757
1883void remove_button_link (object *op); 1758void remove_button_link (object *op);
1884 1759
1885void
1886cf_object_set_resistance (object *op, int rtype, int val)
1887 CODE:
1888 if (rtype >= 0 && rtype < NROFATTACKS)
1889 op->resist[rtype] = val;
1890
1891 1760
1892MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1761MODULE = cf PACKAGE = cf::object PREFIX = cf_
1893
1894void cf_fix_object (object *pl)
1895 ALIAS: fix = 0
1896 1762
1897object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1898 1764
1899# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 1767
1902object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1904 CODE: 1770 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1906 OUTPUT: 1772 OUTPUT:
1907 RETVAL 1773 RETVAL
1908 1774
1909object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1775object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$ 1776 PROTOTYPE: $$$$$$
1911 CODE: 1777 CODE:
1912{ 1778{
1913 int unused_type; 1779 int unused_type;
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915} 1781}
1916 1782
1917# syntatic sugar for easier use in event callbacks.
1918const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923
1924player *contr (object *op) 1783player *contr (object *op)
1925 CODE: 1784 CODE:
1926 RETVAL = op->contr; 1785 RETVAL = op->contr;
1927 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1928 1787
1929const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1930 1789
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1932 1791
1933object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1935 PREINIT: 1794 PREINIT:
1936 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1952bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1953 CODE: 1812 CODE:
1954 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1956 1815
1957char * 1816const_utf8_string
1958base_name (object *ob, int plural) 1817base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 1818 CODE:
1960 RETVAL = cf_query_base_name (ob, plural); 1819 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1821
1822object *decrease_ob_nr (object *op, unsigned long i)
1962 1823
1963MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1824MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1964 1825
1965player *player (object *op) 1826player *player (object *op)
1966 CODE: 1827 CODE:
1967 RETVAL = op->contr; 1828 RETVAL = op->contr;
1968 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1969 1830
1831void check_score (object *op)
1832
1970void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1834 CODE:
1835 new_draw_info (flags, 0, op, txt);
1971 1836
1972object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1973 1838
1974char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1975 ALIAS: ip = 0 1840 ALIAS: ip = 0
1976 1841
1977object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1978 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1979 1844
1984 1849
1985void cf_player_set_party (object *op, partylist *party) 1850void cf_player_set_party (object *op, partylist *party)
1986 1851
1987void kill_player (object *op) 1852void kill_player (object *op)
1988 1853
1854void esrv_update_item (object *op, int what, object *item)
1855 C_ARGS: what, op, item
1856
1857void clear_los (object *op)
1858
1859int command_summon (object *op, utf8_string params)
1860
1861int command_arrest (object *op, utf8_string params)
1862
1863
1989MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1865
1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1990 1867
1991int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
1992 CODE: 1869 CODE:
1993 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1994 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1995 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1872 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1996 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1873 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1997 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1998 1875
1999SV *registry (player *pl) 1876SV *registry (player *pl)
1877
1878void
1879save_stats (player *pl)
2000 CODE: 1880 CODE:
2001 RETVAL = registry_of (pl); 1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1884 pl->orig_stats = pl->ob->stats;
1885
1886void cf_player_move (player *pl, int dir)
1887
1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1889
1890bool
1891cell_visible (player *pl, int dx, int dy)
1892 CODE:
1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1894 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2002 OUTPUT: 1895 OUTPUT:
2003 RETVAL 1896 RETVAL
2004 1897
2005player *cf_player_find (char *name)
2006 PROTOTYPE: $
2007
2008void cf_player_move (player *pl, int dir)
2009
2010void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2011
2012# nonstandard
2013object *ob (player *pl)
2014 CODE:
2015 RETVAL = pl->ob;
2016 OUTPUT: RETVAL
2017
2018player *first ()
2019 CODE:
2020 RETVAL = first_player;
2021 OUTPUT: RETVAL
2022
2023player *next (player *pl)
2024 CODE:
2025 RETVAL = pl->next;
2026 OUTPUT: RETVAL
2027
2028bool
2029cell_visible (player *pl, int dx, int dy)
2030 CODE:
2031 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2032 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2033 OUTPUT:
2034 RETVAL
2035
2036char *
2037client (player *pl)
2038 CODE:
2039 RETVAL = pl->socket.client;
2040 OUTPUT:
2041 RETVAL
2042
2043char *
2044host (player *pl)
2045 CODE:
2046 RETVAL = pl->socket.host;
2047 OUTPUT:
2048 RETVAL
2049
2050char *
2051killer (player *pl, char *killer = 0)
2052 CODE:
2053 if (killer)
2054 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2055 RETVAL = pl->killer;
2056 OUTPUT:
2057 RETVAL
2058
2059void
2060buggy_mapscroll (player *pl, int value = 1)
2061 CODE:
2062 pl->socket.buggy_mapscroll = value;
2063
2064void 1898void
2065send (player *pl, SV *packet) 1899send (player *pl, SV *packet)
2066 CODE: 1900 CODE:
2067{ 1901{
2068 STRLEN len; 1902 STRLEN len;
2069 char *buf = SvPVbyte (packet, len); 1903 char *buf = SvPVbyte (packet, len);
2070 1904
2071 Write_String_To_Socket (&pl->socket, buf, len); 1905 if (pl->ns)
1906 pl->ns->send_packet (buf, len);
2072} 1907}
2073 1908
2074int 1909int
2075listening (player *pl, int new_value = -1) 1910listening (player *pl, int new_value = -1)
2076 CODE: 1911 CODE:
2095 if (y) sv_to (y, pl->bed_y); 1930 if (y) sv_to (y, pl->bed_y);
2096 1931
2097void 1932void
2098list () 1933list ()
2099 PPCODE: 1934 PPCODE:
2100{ 1935 for_all_players (pl)
2101 player *pl; 1936 XPUSHs (sv_2mortal (to_sv (pl)));
2102 for (pl = first_player; pl; pl = pl->next)
2103 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2104}
2105
2106bool
2107peaceful (player *pl, bool new_setting = 0)
2108 PROTOTYPE: $;$
2109 CODE:
2110 RETVAL = pl->peaceful;
2111 if (items > 1)
2112 pl->peaceful = new_setting;
2113 OUTPUT:
2114 RETVAL
2115
2116living *
2117orig_stats (player *pl)
2118 CODE:
2119 RETVAL = &pl->orig_stats;
2120 OUTPUT: RETVAL
2121
2122living *
2123last_stats (player *pl)
2124 CODE:
2125 RETVAL = &pl->last_stats;
2126 OUTPUT: RETVAL
2127 1937
2128 1938
2129MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1939MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2130 1940
2131mapstruct *first ()
2132 PROTOTYPE:
2133 CODE:
2134 RETVAL = first_map;
2135 OUTPUT: RETVAL
2136
2137int invoke (mapstruct *map, int event, ...) 1941int invoke (maptile *map, int event, ...)
2138 CODE: 1942 CODE:
2139 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1943 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1944 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1945 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2143 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2144 1948
2145SV *registry (mapstruct *map) 1949SV *registry (maptile *map)
2146 CODE:
2147 RETVAL = registry_of (map);
2148 OUTPUT:
2149 RETVAL
2150 1950
2151INCLUDE: $PERL genacc mapstruct ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2152 1952
2153mapstruct *new (int width, int height) 1953void
1954maptile::instantiate ()
1955
1956maptile *new ()
2154 PROTOTYPE: 1957 PROTOTYPE:
2155 CODE: 1958 CODE:
2156{ 1959 RETVAL = new maptile;
2157 RETVAL = get_empty_map (width, height);
2158}
2159 OUTPUT: 1960 OUTPUT:
2160 RETVAL 1961 RETVAL
2161 1962
2162void delete_map (mapstruct *map) 1963void
1964maptile::players ()
1965 PPCODE:
1966 if (GIMME_V == G_SCALAR)
1967 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1968 else if (GIMME_V == G_ARRAY)
1969 {
1970 EXTEND (SP, THIS->players);
1971 for_all_players (pl)
1972 if (pl->ob && pl->ob->map == THIS)
1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
1974 }
2163 1975
2164void clean_tmp_map (mapstruct *map) 1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
2165 1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 // do not generate treasure when there is something here already
2008 if (!ob->above)
2009 ob->create_treasure (ob->randomitems);
2010
2011 ob->randomitems = 0;
2012 }
2013 }
2014 }
2015 }
2016
2017 skip_space: ;
2018 }
2019}
2020
2021void
2022maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2023 CODE:
2024{
2025 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2026 croak ("maptile::set_regiondata: palette must be arrayref");
2027
2028 palette = SvRV (palette);
2029
2030 STRLEN idxlen;
2031 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2032
2033 region **regionmap = (region **)malloc (
2034 (av_len ((AV *)palette) + 1) * sizeof (region *));
2035 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2036
2037 for (int i = av_len ((AV *)palette) + 1; i--; )
2038 regionmap [i] = region::find (
2039 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2040
2041 for (int y = 0; y < THIS->height; ++y)
2042 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2043
2044 sfree (THIS->regions, THIS->size ());
2045 free (THIS->regionmap);
2046
2047 THIS->regions = regions;
2048 THIS->regionmap = regionmap;
2049}
2050
2051void
2052maptile::create_region_treasure ()
2053 CODE:
2054{
2055 object *op = object::create ();
2056 op->type = FLOOR;
2057 op->map = THIS;
2058
2059 for (int x = 0; x < THIS->width; ++x)
2060 for (int y = 0; y < THIS->height; ++y)
2061 {
2062 region *rgn = THIS->region (x, y);
2063
2064 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2065 if (rgn->treasure && rndm () < rgn->treasure_density)
2066 {
2067 op->x = x;
2068 op->y = y;
2069 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2070 }
2071 }
2072
2073 op->destroy ();
2074}
2075
2166void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2076void play_sound_map (maptile *map, int x, int y, int sound_num)
2167 2077
2168mapstruct *tile_map (mapstruct *map, unsigned int dir) 2078int out_of_map (maptile *map, int x, int y)
2169 CODE:
2170 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2171 OUTPUT:
2172 RETVAL
2173 2079
2174char *tile_path (mapstruct *map, unsigned int dir)
2175 CODE:
2176 if (dir >= 4)
2177 XSRETURN_UNDEF;
2178 RETVAL = map->tile_path [dir];
2179 OUTPUT:
2180 RETVAL
2181
2182mapstruct *ready_map_name (char *name, int flags = 0)
2183 PROTOTYPE: $;$
2184 ALIAS:
2185 find = 0
2186 get_map = 1
2187
2188mapstruct *has_been_loaded (char *name)
2189 PROTOTYPE: $
2190
2191int in_memory (mapstruct *map)
2192 CODE:
2193 RETVAL = map->in_memory;
2194 OUTPUT:
2195 RETVAL
2196
2197void 2080void
2198trigger (mapstruct *map, long connection, bool state = true) 2081trigger (maptile *map, long connection, bool state = true)
2199 CODE: 2082 CODE:
2200 activate_connection (map, connection, state); 2083 activate_connection (map, connection, state);
2201 2084
2202void 2085void
2203get_connection (mapstruct *map, long connection) 2086get_connection (maptile *map, long connection)
2204 PPCODE: 2087 PPCODE:
2205 oblinkpt *obp = get_connection_links (map, connection); 2088 oblinkpt *obp = get_connection_links (map, connection);
2206 if (obp) 2089 if (obp)
2207 for (objectlink *ol = obp->link; ol; ol = ol->next) 2090 for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2091 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2209 2092
2210object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2093object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211 2094
2212object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2095object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213 2096
2214object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2097object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 C_ARGS: str, map, nx, ny 2098 C_ARGS: str, map, nx, ny
2216 2099
2217void 2100void
2218cf_map_normalise (mapstruct *map, int x, int y) 2101get_map_flags (maptile *map, int x, int y)
2219 PPCODE: 2102 PPCODE:
2220{ 2103{
2221 mapstruct *nmap = 0; 2104 maptile *nmap = 0;
2222 I16 nx = 0, ny = 0; 2105 I16 nx = 0, ny = 0;
2223 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2106 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 2107
2225 EXTEND (SP, 4); 2108 EXTEND (SP, 4);
2226 PUSHs (sv_2mortal (newSViv (flags))); 2109 PUSHs (sv_2mortal (newSViv (flags)));
2232 PUSHs (sv_2mortal (newSViv (ny))); 2115 PUSHs (sv_2mortal (newSViv (ny)));
2233 } 2116 }
2234} 2117}
2235 2118
2236void 2119void
2237at (mapstruct *map, unsigned int x, unsigned int y) 2120at (maptile *map, unsigned int x, unsigned int y)
2238 PROTOTYPE: $$$ 2121 PROTOTYPE: $$$
2239 PPCODE: 2122 PPCODE:
2240{ 2123{
2241 object *o; 2124 object *o;
2242 mapstruct *nmap = 0; 2125 maptile *nmap = 0;
2243 I16 nx, ny; 2126 I16 nx, ny;
2244 2127
2245 get_map_flags (map, &nmap, x, y, &nx, &ny); 2128 get_map_flags (map, &nmap, x, y, &nx, &ny);
2246 2129
2247 if (nmap) 2130 if (nmap)
2248 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2131 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2132 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2250} 2133}
2251 2134
2252SV * 2135SV *
2253bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2136bot_at (maptile *obj, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$ 2137 PROTOTYPE: $$$
2255 ALIAS: 2138 ALIAS:
2256 top_at = 1 2139 top_at = 1
2257 flags_at = 2 2140 flags_at = 2
2258 light_at = 3 2141 light_at = 3
2259 move_block_at = 4 2142 move_block_at = 4
2260 move_slow_at = 5 2143 move_slow_at = 5
2261 move_on_at = 6 2144 move_on_at = 6
2262 move_off_at = 7 2145 move_off_at = 7
2263 INIT: 2146 INIT:
2264 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2147 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 CODE: 2148 CODE:
2266 switch (ix) 2149 switch (ix)
2267 { 2150 {
2268 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2151 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2269 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2152 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2272 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2155 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2273 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2156 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2274 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2157 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2275 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2158 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2276 } 2159 }
2277 OUTPUT: 2160 OUTPUT: RETVAL
2161
2162void fix_walls (maptile *map, int x, int y)
2163
2164void fix_walls_around (maptile *map, int x, int y)
2165
2166# worst xs function of my life
2167bool
2168_create_random_map (\
2169 maptile *self,\
2170 utf8_string wallstyle,\
2171 utf8_string wall_name,\
2172 utf8_string floorstyle,\
2173 utf8_string monsterstyle,\
2174 utf8_string treasurestyle,\
2175 utf8_string layoutstyle,\
2176 utf8_string doorstyle,\
2177 utf8_string decorstyle,\
2178 utf8_string origin_map,\
2179 utf8_string final_map,\
2180 utf8_string exitstyle,\
2181 utf8_string this_map,\
2182 utf8_string exit_on_final_map,\
2183 int xsize,\
2184 int ysize,\
2185 int expand2x,\
2186 int layoutoptions1,\
2187 int layoutoptions2,\
2188 int layoutoptions3,\
2189 int symmetry,\
2190 int difficulty,\
2191 int difficulty_given,\
2192 float difficulty_increase,\
2193 int dungeon_level,\
2194 int dungeon_depth,\
2195 int decoroptions,\
2196 int orientation,\
2197 int origin_y,\
2198 int origin_x,\
2199 U32 random_seed,\
2200 val64 total_map_hp,\
2201 int map_layout_style,\
2202 int treasureoptions,\
2203 int symmetry_used,\
2204 region *region,\
2205 utf8_string custom\
2206)
2207 CODE:
2208{
2209 random_map_params rmp;
2210
2211 assign (rmp.wallstyle , wallstyle);
2212 assign (rmp.wall_name , wall_name);
2213 assign (rmp.floorstyle , floorstyle);
2214 assign (rmp.monsterstyle , monsterstyle);
2215 assign (rmp.treasurestyle , treasurestyle);
2216 assign (rmp.layoutstyle , layoutstyle);
2217 assign (rmp.doorstyle , doorstyle);
2218 assign (rmp.decorstyle , decorstyle);
2219 assign (rmp.exitstyle , exitstyle);
2220 assign (rmp.exit_on_final_map, exit_on_final_map);
2221
2222 rmp.origin_map = origin_map;
2223 rmp.final_map = final_map;
2224 rmp.this_map = this_map;
2225 rmp.xsize = xsize;
2226 rmp.ysize = ysize;
2227 rmp.expand2x = expand2x;
2228 rmp.layoutoptions1 = layoutoptions1;
2229 rmp.layoutoptions2 = layoutoptions2;
2230 rmp.layoutoptions3 = layoutoptions3;
2231 rmp.symmetry = symmetry;
2232 rmp.difficulty = difficulty;
2233 rmp.difficulty_given = difficulty_given;
2234 rmp.difficulty_increase = difficulty_increase;
2235 rmp.dungeon_level = dungeon_level;
2236 rmp.dungeon_depth = dungeon_depth;
2237 rmp.decoroptions = decoroptions;
2238 rmp.orientation = orientation;
2239 rmp.origin_y = origin_y;
2240 rmp.origin_x = origin_x;
2241 rmp.random_seed = random_seed;
2242 rmp.total_map_hp = total_map_hp;
2243 rmp.map_layout_style = map_layout_style;
2244 rmp.treasureoptions = treasureoptions;
2245 rmp.symmetry_used = symmetry_used;
2246 rmp.region = region;
2247 rmp.custom = custom;
2248
2249 RETVAL = self->generate_random_map (&rmp);
2250}
2251 OUTPUT:
2278 RETVAL 2252 RETVAL
2279 2253
2280
2281MODULE = cf PACKAGE = cf::arch 2254MODULE = cf PACKAGE = cf::arch
2282 2255
2283archetype *find (const char *name) 2256archetype *find (utf8_string name)
2284 CODE: 2257 CODE:
2285 RETVAL = find_archetype (name); 2258 RETVAL = archetype::find (name);
2286 OUTPUT: 2259 OUTPUT:
2287 RETVAL 2260 RETVAL
2288 2261
2289archetype *first() 2262archetype *first()
2290 PROTOTYPE: 2263 PROTOTYPE:
2291 CODE: 2264 CODE:
2292 RETVAL = first_archetype; 2265 RETVAL = first_archetype;
2293 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2294 2267
2295INCLUDE: $PERL genacc archetype ../include/object.h | 2268INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2296 2269
2297MODULE = cf PACKAGE = cf::party 2270MODULE = cf PACKAGE = cf::party
2298 2271
2299partylist *first () 2272partylist *first ()
2300 PROTOTYPE: 2273 PROTOTYPE:
2301 CODE: 2274 CODE:
2302 RETVAL = get_firstparty (); 2275 RETVAL = get_firstparty ();
2303 OUTPUT: RETVAL 2276 OUTPUT: RETVAL
2304 2277
2305partylist *next (partylist *party) 2278INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2279
2280MODULE = cf PACKAGE = cf::region
2281
2282void
2283list ()
2284 PPCODE:
2285 for_all_regions (rgn)
2286 XPUSHs (sv_2mortal (to_sv (rgn)));
2287
2288region *find (utf8_string name)
2289 PROTOTYPE: $
2306 CODE: 2290 CODE:
2307 RETVAL = party->next; 2291 RETVAL = region::find (name);
2308 OUTPUT: RETVAL 2292 OUTPUT: RETVAL
2309 2293
2310const char *name (partylist *party) 2294region *find_fuzzy (utf8_string name)
2295 PROTOTYPE: $
2311 CODE: 2296 CODE:
2312 RETVAL = party->partyname; 2297 RETVAL = region::find_fuzzy (name);
2313 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2314 2299
2315const char *password (partylist *party) 2300int specificity (region *rgn)
2316 CODE: 2301 CODE:
2317 RETVAL = party->passwd; 2302 RETVAL = 0;
2303 while (rgn = rgn->parent)
2304 RETVAL++;
2318 OUTPUT: RETVAL 2305 OUTPUT: RETVAL
2319 2306
2307INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2308
2309MODULE = cf PACKAGE = cf::living
2310
2311INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2312
2313MODULE = cf PACKAGE = cf::settings
2314
2315INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2316
2320MODULE = cf PACKAGE = cf::region 2317MODULE = cf PACKAGE = cf::client
2321 2318
2322region *first () 2319INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2323 PROTOTYPE: 2320
2324 CODE: 2321int invoke (client *ns, int event, ...)
2325 RETVAL = first_region; 2322 CODE:
2323 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2324 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2325 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2326 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2327 OUTPUT: RETVAL
2328
2329SV *registry (client *ns)
2330
2331void
2332list ()
2333 PPCODE:
2334 EXTEND (SP, clients.size ());
2335 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2336 PUSHs (sv_2mortal (to_sv (*i)));
2337
2338void
2339client::send_packet (SV *packet)
2340 CODE:
2341{
2342 STRLEN len;
2343 char *buf = SvPVbyte (packet, len);
2344
2345 THIS->send_packet (buf, len);
2346}
2347
2348MODULE = cf PACKAGE = cf::face PREFIX = face_
2349
2350#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2351
2352faceidx face_find (utf8_string name, faceidx defidx = 0)
2353
2354faceidx alloc (utf8_string name)
2355 CODE:
2356{
2357 do
2358 {
2359 RETVAL = faces.size ();
2360 faces.resize (RETVAL + 1);
2361 }
2362 while (!RETVAL); // crude way to leave index 0
2363
2364 faces [RETVAL].name = name;
2365 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2366
2367 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2368 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2369}
2370 OUTPUT: RETVAL
2371
2372void set (faceidx idx, int visibility, int magicmap)
2373 CODE:
2374 faceinfo *f = face_info (idx);
2375 assert (f);
2376 f->visibility = visibility;
2377 f->magicmap = magicmap;
2378
2379void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2380 CODE:
2381 faceinfo *f = face_info (idx); assert (f);
2382 f->smooth = smooth;
2383 f->smoothlevel = smoothlevel;
2384
2385void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2386 CODE:
2387{
2388 facedata *d = face_data (idx, faceset);
2389 assert (d);
2390 sv_to (data, d->data);
2391 STRLEN clen;
2392 char *cdata = SvPVbyte (chksum, clen);
2393 clen = min (CHKSUM_SIZE, clen);
2394
2395 if (memcmp (d->chksum, cdata, clen))
2396 {
2397 memcpy (d->chksum, cdata, clen);
2398
2399 // invalidate existing client face info
2400 for_all_clients (ns)
2401 if (ns->faceset == faceset)
2402 {
2403 ns->faces_sent [idx] = false;
2404 ns->force_newmap = true;
2405 }
2406 }
2407}
2408
2409void invalidate (faceidx idx)
2410 CODE:
2411 for_all_clients (ns)
2412 {
2413 ns->faces_sent [idx] = false;
2414 ns->force_newmap = true;
2415 }
2416
2417void invalidate_all ()
2418 CODE:
2419 for_all_clients (ns)
2420 {
2421 ns->faces_sent.reset ();
2422 ns->force_newmap = true;
2423 }
2424
2425MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2426
2427#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2428
2429animidx anim_find (utf8_string name)
2430 CODE:
2431 RETVAL = animation::find (name).number;
2326 OUTPUT: RETVAL 2432 OUTPUT: RETVAL
2327 2433
2328region *next (region *reg) 2434animidx set (utf8_string name, SV *frames, int facings = 1)
2329 CODE: 2435 CODE:
2330 RETVAL = reg->next; 2436{
2437 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2438 croak ("frames must be an arrayref");
2439
2440 AV *av = (AV *)SvRV (frames);
2441
2442 animation *anim = &animation::find (name);
2443 if (anim->number)
2444 {
2445 anim->resize (av_len (av) + 1);
2446 anim->facings = facings;
2447 }
2448 else
2449 anim = &animation::create (name, av_len (av) + 1, facings);
2450
2451 for (int i = 0; i < anim->num_animations; ++i)
2452 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2453}
2331 OUTPUT: RETVAL 2454 OUTPUT: RETVAL
2332 2455
2333const char *name (region *reg) 2456void invalidate_all ()
2334 CODE: 2457 CODE:
2335 RETVAL = reg->name; 2458 for_all_clients (ns)
2336 OUTPUT: RETVAL 2459 ns->anims_sent.reset ();
2337 2460
2338region *parent (region *reg)
2339 CODE:
2340 RETVAL = reg->parent;
2341 OUTPUT: RETVAL
2342
2343const char *longname (region *reg)
2344 CODE:
2345 RETVAL = reg->longname;
2346 OUTPUT: RETVAL
2347
2348const char *msg (region *reg)
2349 CODE:
2350 RETVAL = reg->msg;
2351 OUTPUT: RETVAL
2352
2353MODULE = cf PACKAGE = cf::living
2354
2355INCLUDE: $PERL genacc living ../include/living.h |
2356

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